Merge branch 'master-blessures' into 'master'
Amélioration des blessures #173 See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!216
This commit is contained in:
commit
b7c816129b
@ -116,6 +116,13 @@ export class Misc {
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return Misc.data(it)?.data ?? {}
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}
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static connectedGMOrUser(ownerId = undefined) {
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if (ownerId && game.user.id == ownerId){
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return ownerId;
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}
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return (game.user.isGM ? game.user.id : game.users.entities.find(u => u.isGM && u.active)?.id) ?? game.user.id;
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}
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static isElectedUser() {
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return game.user.id == Misc.connectedGMOrUser();
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}
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@ -101,6 +101,8 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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@ -365,6 +365,20 @@ table {border: 1px solid #7a7971;}
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border-bottom: 1px solid #BBB;
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}
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.blessure-inactive{
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color:rgba(150, 150, 150, 0.4)
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}
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.blessure-active-legere{
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color:rgba(60, 60, 60, 0.9);
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text-shadow: rgba(60, 60, 60, 0.7);
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}
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.blessure-active-grave{
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color:rgba(218, 126, 21, 0.9);
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}
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.blessure-active-critique{
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color:rgba(173, 36, 26, 0.9);
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}
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.foundryvtt-reve-de-dragon .items-list .item .item-image {
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-webkit-box-flex: 0;
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-ms-flex: 0 0 24px;
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@ -627,6 +641,23 @@ ul, li {
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padding: 0.125rem;
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flex: 1 1 5rem;
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}
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.table-row {
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margin: 0.125rem;
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padding: 0.125rem;
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flex: 1 1 5rem;
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}
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.alterne-row > .row-item:hover {
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background: rgba(100, 100, 50, 0.25);
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}
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.alterne-row > .row-item:nth-child(even) {
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background: rgba(80, 60, 0, 0.10);
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}
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.alterne-row > .row-item:nth-child(odd) {
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background: rgb(160, 130, 100, 0.05);
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}
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.item-display-show {
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display: block;
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}
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24
templates/actor-blessure-partial.html
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24
templates/actor-blessure-partial.html
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@ -0,0 +1,24 @@
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<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
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<td class="item-control blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-skull-crossbones blessure-active-{{gravite}}"></i>
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{{!-- <i class="fas fa-first-aid"></i> --}}
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{{!-- <i class="fas fa-plus-square"></i> --}}
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{{else}}
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{{!-- <i class="fas fa-genderless"></i> --}}
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<i class="fas fa-skull-crossbones blessure-inactive"></i>
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{{/if}}
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</td>
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<td>
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<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
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</td>
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<td>
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<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
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</td>
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<td>
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<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
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</td>
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<td>
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<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
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</td>
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</tr>
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@ -139,62 +139,8 @@
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{{!-- blessures Tab --}}
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<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
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<span class="blessures-title">Blessures Légeres :</span>
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<div class="blessure-data alterne-list">
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{{#each data.blessures.legeres.liste as |bless key|}}
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<li class="item flexrow blessure-data list-item" data-blessure-type="legere" data-attribute={{key}}
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data-blessure-index="{{key}}">
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<a class="item-control blessure-control" title="Blessure Légère"
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data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
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class="fas fa-genderless"></i>{{/if}}</a>
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Premiers soins <input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number"
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value="{{this.premiers_soins}}" /> -
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Soins complets <input class="blessures-soins" type="text" name='soins_complets' data-dtype="number"
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value="{{this.soins_complets}}" /> -
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Jours <input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{this.jours}}" />
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-
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Loc. <input class="blessures-soins" type="text" name='localisation' data-dtype="String"
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value="{{this.loc}}" />
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</li>
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{{/each}}
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</div>
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<span class="blessures-title">Blessures Graves :</span>
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<div class="blessure-data alterne-list">
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{{#each data.blessures.graves.liste as |bless key|}}
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<li class="item flexrow list-item" data-blessure-type="grave" data-attribute={{key}} data-blessure-index="{{key}}">
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<a class="item-control blessure-control" title="Blessure Grave"
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data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
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class="fas fa-genderless"></i>{{/if}}</a>
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Premiers soins <input class="blessures-soins" type="text" name="premiers_soins" data-dtype="number"
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value="{{bless.premiers_soins}}" /> -
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Soins complets <input class="blessures-soins" type="text" name="soins_complets" data-dtype="number"
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value="{{bless.soins_complets}}" /> -
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Jours <input class="blessures-soins" type="text" name="jours" data-dtype="number" value="{{bless.jours}}" />
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-
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Loc. <input class="blessures-soins" type="text" name="localisation" data-dtype="String"
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value="{{bless.loc}}" />
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</li>
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{{/each}}
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</div>
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<span class="blessures-title">Blessure Critique :</span>
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<div class="blessure-data alterne-list">
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{{#each data.blessures.critiques.liste as |bless key|}}
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<li class="item flexrow list-item" data-blessure-type="critique" data-attribute={{key}} data-blessure-index="{{key}}">
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<a class="item-control blessure-control" title="Blessure Critique"
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data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
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class="fas fa-genderless"></i>{{/if}}</a>
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Premiers soins <input class="blessures-soins" type="text" name="premiers_soins" data-dtype="number"
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value="{{bless.premiers_soins}}" /> -
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Soins complets <input class="blessures-soins" type="text" name="soins_complets" data-dtype="number"
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value="{{bless.soins_complets}}" /> -
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Jours <input class="blessures-soins" type="text" name="jours" data-dtype="number" value="{{bless.jours}}" />
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-
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Loc. <input class="blessures-soins" type="text" name="localisation" data-dtype="String"
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value="{{bless.loc}}" />
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</li>
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</li>
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{{/each}}
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</div>
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{{!-- Liste de blessures --}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
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</div>
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{{!-- Equipment Tab --}}
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26
templates/actor-liste-blessures-partial.html
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26
templates/actor-liste-blessures-partial.html
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@ -0,0 +1,26 @@
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<h3>Blessures:</h3>
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<table class="table-container" role="table">
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<thead>
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<tr class="competence-header competence-title competence-label" >
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<th></th>
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<th>Localisation</th>
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<th>Premiers soins</th>
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<th>Soins complets</th>
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<th>Age (jours)</th>
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</tr>
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</thead>
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<tbody>
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<tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr>
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{{#each data.blessures.legeres.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}}
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{{/each}}
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<tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr>
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{{#each data.blessures.graves.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}}
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{{/each}}
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<tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr>
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{{#each data.blessures.critiques.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}}
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{{/each}}
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</tbody>
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</table>
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@ -365,107 +365,8 @@
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</li>
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</ul>
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<hr>
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{{!-- Liste de blessures --}}
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<h3 class="blessures-title">Blessures:</h3>
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<div class="flex-group-left flexcol competence-column">
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<h4 class="blessures-title">Légères:</h4>
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<ul class="blessure-data flexrow alterne-list blessures-list">
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{{#each data.blessures.legeres.liste as |bless key|}}
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<li class="item flexrow blessure-data list-item" data-blessure-type="legere" data-attribute={{key}} data-blessure-index="{{key}}">
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<ul>
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<li class="item-control blessure-control" title="Blessure Légère" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-circle"></i>
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{{else}}
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<i class="fas fa-genderless"></i>
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{{/if}}
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</li>
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<li>
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Premiers soins
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<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
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</li>
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<li>
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Soins complets
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<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
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</li>
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<li>
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Jours
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<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
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</li>
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<li>
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Loc.
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<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
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</li>
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</ul>
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</li>
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{{/each}}
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</ul>
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<h4 class="blessures-title">Graves :</h4>
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<ul class="flexrow alterne-list blessures-list">
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{{#each data.blessures.graves.liste as |bless key|}}
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<li class="item flexrow list-item" data-blessure-type="grave" data-attribute={{key}} data-blessure-index="{{key}}" >
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<ul>
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<li class="item-control blessure-control" title="Blessure Grave" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-circle"></i>
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{{else}}
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<i class="fas fa-genderless"></i>
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{{/if}}
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</li>
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<li>
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Premiers soins
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<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
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</li>
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<li>
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Soins complets
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<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
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</li>
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<li>
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Jours
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<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
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</li>
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<li>
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Loc.
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<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
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</li>
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</ul>
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</li>
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{{/each}}
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</ul>
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<h4 class="blessures-title">Critique :</h4>
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<ul class="flexrow alterne-list blessures-list">
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{{#each data.blessures.critiques.liste as |bless key|}}
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<li class="item list-item flexrow" data-blessure-type="critique" data-attribute={{key}} data-blessure-index="{{key}}" >
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<ul>
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<li class="flex-group-center item-control blessure-control" title="Blessure Critique" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-circle"></i>
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{{else}}
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<i class="fas fa-genderless"></i>
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{{/if}}
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</li>
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<li>
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Premiers soins
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<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
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</li>
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<li>
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Soins complets
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<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
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</li>
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<li>
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Jours
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<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
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</li>
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<li>
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Loc.
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<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
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</li>
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</ul>
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</li>
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{{/each}}
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</ul>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
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</div>
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{{!-- Connaissances Tab --}}
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@ -16,7 +16,7 @@
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</span>
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</h4>
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<div>
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Je d'encaissement de {{roll.total}}
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Jet d'encaissement de {{roll.total}}
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{{#unless (eq armure 0)}}, l'armure a protègé de {{armure}} {{#unless (eq penetration 0)}}(pénétration de {{penetration}})
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{{/unless}}
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{{/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
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