Limiter les lancers de dés de nombre astraux

This commit is contained in:
Vincent Vandemeulebrouck 2021-05-20 21:36:20 +02:00
parent 04b67f2188
commit bb8b56f534
2 changed files with 21 additions and 17 deletions

View File

@ -73,7 +73,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
_loadListNombreAstral() { _loadListNombreAstral() {
const listeNombreAstraux = game.settings.get("foundryvtt-reve-de-dragon", "liste-nombre-astral"); const listeNombreAstraux = game.settings.get("foundryvtt-reve-de-dragon", "liste-nombre-astral");
return Object.values(listeNombreAstraux); return listeNombreAstraux ?? [];
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -130,7 +130,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterNombreAstral(index) { async ajouterNombreAstral(index) {
const nombreAstral = await RdDDice.rollTotal("1dh"); const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: true, rollMode: "selfroll" });
return { return {
nombreAstral: nombreAstral, nombreAstral: nombreAstral,
valeursFausses: [], valeursFausses: [],
@ -163,22 +163,26 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rebuildListeNombreAstral() { async rebuildListeNombreAstral() {
if (game.user.isGM) {
let jourCourant = this.getCurrentDayIndex(); let jourCourant = this.getCurrentDayIndex();
let jourFin = jourCourant + 12; let jourFin = jourCourant + 12;
let newList = []; let newList = [];
for (let i=0; i<12; i++) {
newList.push(await this.ajouterNombreAstral(jourCourant + i));
}
if (this.listeNombreAstral) {
for (const na of this.listeNombreAstral) { for (const na of this.listeNombreAstral) {
if (na && na.index >= jourCourant && na.index < jourFin) { let index = na?.index;
newList[na.index - jourCourant] = na; if (index && index >= jourCourant && index < jourFin) {
newList[index - jourCourant] = na;
} }
} }
for (let i = 0; i < 12; i++) {
if (newList[i] == undefined) {
newList[i] = await this.ajouterNombreAstral(jourCourant + i);
}
} }
this.listeNombreAstral = newList; this.listeNombreAstral = newList;
game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral); game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
} }
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async onCalendarButton(ev) { async onCalendarButton(ev) {
ev.preventDefault(); ev.preventDefault();
@ -288,7 +292,7 @@ export class RdDCalendrier extends Application {
request.isValid = true; request.isValid = true;
if (!request.rolled.isSuccess) { if (!request.rolled.isSuccess) {
request.isValid = false; request.isValid = false;
nbAstral = await RdDDice.rollTotal("1dhr" + nbAstral); nbAstral = await RdDDice.rollTotal("1dhr" + nbAstral, { showDice: true, rollMode: "selfroll" });
// Mise à jour des nombres astraux du joueur // Mise à jour des nombres astraux du joueur
let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date); let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date);
astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstral }); astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstral });

View File

@ -124,13 +124,13 @@ export class RdDDice {
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
} }
static async roll(formula, options = { showDice: false }) { static async roll(formula, options = { showDice: false, rollMode: undefined}) {
const roll = new Roll(formula); const roll = new Roll(formula);
await roll.evaluate({ async: true }); await roll.evaluate({ async: true });
if (options.showDice) { if (options.showDice) {
roll.showDice = options.showDice; roll.showDice = options.showDice;
} }
await RdDDice.show(roll, game.settings.get("core", "rollMode")); await RdDDice.show(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
return roll; return roll;
} }