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b/icons/objets/.directory @@ -1,6 +1,6 @@ [Dolphin] -SortOrder=1 -Timestamp=2020,11,21,8,49,55 +SortRole=modificationtime +Timestamp=2021,1,1,20,0,59 Version=4 ViewMode=1 VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails diff --git a/icons/objets/piece_argent_sol.webp b/icons/objets/piece_argent_sol.webp new file mode 100644 index 00000000..69e826f0 Binary files /dev/null and b/icons/objets/piece_argent_sol.webp differ diff --git a/icons/objets/piece_bronze_epees.webp b/icons/objets/piece_bronze_epees.webp new file mode 100644 index 00000000..572637af Binary files /dev/null and b/icons/objets/piece_bronze_epees.webp differ diff --git a/icons/objets/piece_etain_poisson.webp b/icons/objets/piece_etain_poisson.webp new file mode 100644 index 00000000..4c57feba Binary files /dev/null and b/icons/objets/piece_etain_poisson.webp differ diff --git a/icons/objets/piece_or_sol.webp b/icons/objets/piece_or_sol.webp new file mode 100644 index 00000000..d9af8674 Binary files /dev/null and b/icons/objets/piece_or_sol.webp differ diff --git a/icons/queue_dragon.webp b/icons/queue_dragon.webp new file mode 100644 index 00000000..a70221c3 Binary files /dev/null and b/icons/queue_dragon.webp differ diff --git a/icons/souffle_dragon.webp b/icons/souffle_dragon.webp new file mode 100644 index 00000000..7cf5512e Binary files /dev/null and b/icons/souffle_dragon.webp differ diff --git a/icons/tete_dragon.webp b/icons/tete_dragon.webp new file mode 100644 index 00000000..2b88ed68 Binary files /dev/null and b/icons/tete_dragon.webp differ diff --git a/module/actor-creature-sheet.js b/module/actor-creature-sheet.js index a299a949..b9a820d7 100644 --- a/module/actor-creature-sheet.js +++ b/module/actor-creature-sheet.js @@ -4,20 +4,22 @@ * @extends {ActorSheet} */ +import { HtmlUtility } from "./html-utility.js"; import { RdDUtility } from "./rdd-utility.js"; +import { RdDActorSheet } from "./actor-sheet.js"; -/* -------------------------------------------- */ -export class RdDActorCreatureSheet extends ActorSheet { +/* -------------------------------------------- */ +export class RdDActorCreatureSheet extends RdDActorSheet { /** @override */ - static get defaultOptions() { - return mergeObject(super.defaultOptions, { - classes: ["rdd", "sheet", "actor"], - template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", + static get defaultOptions() { + return mergeObject(super.defaultOptions, { + classes: ["rdd", "sheet", "actor"], + template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", width: 640, height: 720, - tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], - dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] + tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], + dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }] }); } @@ -25,7 +27,8 @@ export class RdDActorCreatureSheet extends ActorSheet { /* -------------------------------------------- */ getData() { let data = super.getData(); - + console.log("Creature : ", data); + data.itemsByType = {}; for (const item of data.items) { let list = data.itemsByType[item.type]; @@ -38,9 +41,9 @@ export class RdDActorCreatureSheet extends ActorSheet { // Compute current carac sum let sum = 0; - Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); + Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } }); data.data.caracSum = sum; - + data.data.carac.taille.isTaille = true; // To avoid button link; data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); @@ -48,112 +51,46 @@ export class RdDActorCreatureSheet extends ActorSheet { data.data.competencecreature = data.itemsByType["competencecreature"]; - RdDUtility.filterItemsPerTypeForSheet(data ); - RdDUtility.buildArbreDeConteneur( this, data ); + this.actor.computeEncombrementTotalEtMalusArmure(); + RdDUtility.filterItemsPerTypeForSheet(data); + RdDUtility.buildArbreDeConteneur(this, data); + data.data.encTotal = this.actor.encTotal; + data.data.isGM = game.user.isGM; + + console.log("Creature : ", this.objetVersConteneur, data); return data; } - - /* -------------------------------------------- */ - async _onDrop(event) { - RdDUtility.processItemDropEvent(this, event); - super._onDrop(event); - } - + /* -------------------------------------------- */ /** @override */ - activateListeners(html) { + activateListeners(html) { super.activateListeners(html); - + + HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); + // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; - // Update Inventory Item - html.find('.item-edit').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - const item = this.actor.getOwnedItem(li.data("itemId")); - item.sheet.render(true); - }); - - // Delete Inventory Item - html.find('.item-delete').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - this.actor.deleteOwnedItem(li.data("itemId")); - li.slideUp(200, () => this.render(false)); - }); - - // Blessure control - html.find('.blessure-control').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data("blessure-type"); - let index = li.data('blessure-index'); - let active = $(ev.currentTarget).data('blessure-active'); - //console.log(btype, index, active); - this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) ); - }); - - // Blessure data - html.find('.blessures-soins').change(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data('blessure-type'); - let index = li.data('blessure-index'); - let psoins = li.find('input[name=premiers_soins]').val(); - let pcomplets = li.find('input[name=soins_complets]').val(); - let jours = li.find('input[name=jours]').val(); - let loc = li.find('input[name=localisation]').val(); - //console.log(btype, index, psoins, pcomplets, jours, loc); - this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) ); - }); - - // Roll Carac - html.find('.carac-label a').click((event) => { - let caracName = event.currentTarget.attributes.name.value; - this.actor.rollCarac( caracName.toLowerCase() ); - }); - // On competence change html.find('.creature-carac').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) ); - } ); + let compName = event.currentTarget.attributes.compname.value; + this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); + }); html.find('.creature-niveau').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) ); - } ); - html.find('.creature-dommages').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); - } ); - - // Roll Skill - html.find('.competence-label a').click((event) => { - let compName = event.currentTarget.text; - this.actor.rollCompetenceCreature( compName ); + let compName = event.currentTarget.attributes.compname.value; + this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); }); - - html.find('#vie-plus').click((event) => { - this.actor.santeIncDec("vie", 1); - this.render(true); - }); - html.find('#vie-moins').click((event) => { - this.actor.santeIncDec("vie", -1); - this.render(true); - }); - html.find('#endurance-plus').click((event) => { - this.actor.santeIncDec("endurance", 1); - this.render(true); - }); - html.find('#endurance-moins').click((event) => { - this.actor.santeIncDec("endurance", -1); - this.render(true); + html.find('.creature-dommages').change((event) => { + let compName = event.currentTarget.attributes.compname.value; + this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); }); } - /* -------------------------------------------- */ /** @override */ - setPosition(options={}) { + setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; @@ -161,9 +98,7 @@ export class RdDActorCreatureSheet extends ActorSheet { return position; } - /* -------------------------------------------- */ - /** @override */ _updateObject(event, formData) { // Update the Actor diff --git a/module/actor-entite-sheet.js b/module/actor-entite-sheet.js index fb2dc46f..8e9f3c93 100644 --- a/module/actor-entite-sheet.js +++ b/module/actor-entite-sheet.js @@ -1,10 +1,9 @@ - /** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ -import { RdDUtility } from "./rdd-utility.js"; +import { HtmlUtility } from "./html-utility.js"; /* -------------------------------------------- */ export class RdDActorEntiteSheet extends ActorSheet { @@ -54,7 +53,9 @@ export class RdDActorEntiteSheet extends ActorSheet { /** @override */ activateListeners(html) { super.activateListeners(html); - + + HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); + // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; @@ -95,7 +96,7 @@ export class RdDActorEntiteSheet extends ActorSheet { // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; - this.actor.rollCompetenceCreature( compName ); + this.actor.rollCompetence( compName ); }); html.find('#endurance-plus').click((event) => { @@ -106,6 +107,16 @@ export class RdDActorEntiteSheet extends ActorSheet { this.actor.santeIncDec("endurance", -1); this.render(true); }); + + html.find('#encaisser-direct').click(ev => { + this.actor.encaisser(); + }); + + html.find('.remise-a-neuf').click(ev => { + if (game.user.isGM) { + this.actor.remiseANeuf(); + } + }); } diff --git a/module/actor-humanoide-sheet.js b/module/actor-humanoide-sheet.js deleted file mode 100644 index aee867bd..00000000 --- a/module/actor-humanoide-sheet.js +++ /dev/null @@ -1,172 +0,0 @@ - -/** - * Extend the basic ActorSheet with some very simple modifications - * @extends {ActorSheet} - */ - -import { RdDUtility } from "./rdd-utility.js"; - -/* -------------------------------------------- */ -export class RdDActorHumanoideSheet extends ActorSheet { - - /** @override */ - static get defaultOptions() { - return mergeObject(super.defaultOptions, { - classes: ["rdd", "sheet", "actor"], - template: "systems/foundryvtt-reve-de-dragon/templates/actor-humanoide-sheet.html", - width: 640, - height: 720, - tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], - dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] - }); - } - - /* -------------------------------------------- */ - getData() { - let data = super.getData(); - - data.itemsByType = {}; - for (const item of data.items) { - let list = data.itemsByType[item.type]; - if (!list) { - list = []; - data.itemsByType[item.type] = list; - } - list.push(item); - } - - // Compute current carac sum - let sum = 0; - Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); - data.data.caracSum = sum; - - data.data.carac.taille.isTaille = true; // To avoid button link; - data.data.carac.chance.isChance = true; // Ajouter chance actuelle et utiliser; - data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); - - data.data.competencecreature = data.itemsByType["competencecreature"]; - data.data.isGM = game.user.isGM; - data.data.compteurs.ethylisme.nom = RdDUtility.getNomEthylisme(data.data.compteurs.ethylisme.value); - - RdDUtility.filterItemsPerTypeForSheet(data ); - RdDUtility.buildArbreDeConteneur( this, data ); - - return data; - } - - /* -------------------------------------------- */ - async _onDrop(event) { - RdDUtility.processItemDropEvent(this, event); - super._onDrop(event); - } - - /* -------------------------------------------- */ - /** @override */ - activateListeners(html) { - super.activateListeners(html); - - // Everything below here is only needed if the sheet is editable - if (!this.options.editable) return; - - // Update Inventory Item - html.find('.item-edit').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - const item = this.actor.getOwnedItem(li.data("itemId")); - item.sheet.render(true); - }); - - // Delete Inventory Item - html.find('.item-delete').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - this.actor.deleteOwnedItem(li.data("itemId")); - li.slideUp(200, () => this.render(false)); - }); - - // Blessure control - html.find('.blessure-control').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data("blessure-type"); - let index = li.data('blessure-index'); - let active = $(ev.currentTarget).data('blessure-active'); - //console.log(btype, index, active); - this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) ); - }); - - // Blessure data - html.find('.blessures-soins').change(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data('blessure-type'); - let index = li.data('blessure-index'); - let psoins = li.find('input[name=premiers_soins]').val(); - let pcomplets = li.find('input[name=soins_complets]').val(); - let jours = li.find('input[name=jours]').val(); - let loc = li.find('input[name=localisation]').val(); - //console.log(btype, index, psoins, pcomplets, jours, loc); - this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) ); - }); - - // Roll Carac - html.find('.carac-label a').click((event) => { - let caracName = event.currentTarget.attributes.name.value; - this.actor.rollCarac( caracName.toLowerCase() ); - }); - - // On competence change - html.find('.creature-carac').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) ); - } ); - html.find('.creature-niveau').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) ); - } ); - html.find('.creature-dommages').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); - } ); - - // Roll Skill - html.find('.competence-label a').click((event) => { - let compName = event.currentTarget.text; - this.actor.rollCompetence( compName ); - }); - - html.find('#vie-plus').click((event) => { - this.actor.santeIncDec("vie", 1); - this.render(true); - }); - html.find('#vie-moins').click((event) => { - this.actor.santeIncDec("vie", -1); - this.render(true); - }); - html.find('#endurance-plus').click((event) => { - this.actor.santeIncDec("endurance", 1); - this.render(true); - }); - html.find('#endurance-moins').click((event) => { - this.actor.santeIncDec("endurance", -1); - this.render(true); - }); - } - - - /* -------------------------------------------- */ - - /** @override */ - setPosition(options={}) { - const position = super.setPosition(options); - const sheetBody = this.element.find(".sheet-body"); - const bodyHeight = position.height - 192; - sheetBody.css("height", bodyHeight); - return position; - } - - - /* -------------------------------------------- */ - - /** @override */ - _updateObject(event, formData) { - // Update the Actor - return this.object.update(formData); - } -} diff --git a/module/actor-sheet.js b/module/actor-sheet.js index 088d4037..06db623b 100644 --- a/module/actor-sheet.js +++ b/module/actor-sheet.js @@ -4,102 +4,100 @@ */ import { RdDUtility } from "./rdd-utility.js"; -import { RdDEncaisser } from "./rdd-roll-encaisser.js"; import { HtmlUtility } from "./html-utility.js"; - +import { RdDItem } from "./item.js"; +import { RdDItemArme } from "./item-arme.js"; +import { RdDItemCompetence } from "./item-competence.js"; +import { RdDBonus } from "./rdd-bonus.js"; + /* -------------------------------------------- */ export class RdDActorSheet extends ActorSheet { /** @override */ - static get defaultOptions() { + static get defaultOptions() { RdDUtility.initAfficheContenu(); - return mergeObject(super.defaultOptions, { - classes: ["rdd", "sheet", "actor"], - template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", + return mergeObject(super.defaultOptions, { + classes: ["rdd", "sheet", "actor"], + template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", width: 640, //height: 720, - tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], - dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}], + tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], + dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editCaracComp: false, - cacherCompetencesNiveauBase: false, + showCompNiveauBase: false, + montrerArchetype: false }); } /* -------------------------------------------- */ getData() { let data = super.getData(); + if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut + + data.data.editCaracComp = this.options.editCaracComp; + data.data.showCompNiveauBase = this.options.showCompNiveauBase; + data.data.montrerArchetype = this.options.montrerArchetype; + + data.itemsByType = RdDItem.buildItemsClassification(data.items); - // Gestion du lock/unlock des zones éditables (carac+compétences) - data.data.editCaracComp = this.options.editCaracComp; - data.data.lockUnlockText = (this.options.editCaracComp) ? "Bloquer" : "Débloquer"; - data.data.lockUnlockIcon = (this.options.editCaracComp) ? "unlocked.svg" : "locked.svg"; - // Gestion de l'affichage total/partiel des compétences - data.data.cacherCompetencesNiveauBase = this.options.cacherCompetencesNiveauBase; - data.data.showHideCompetenceText = (this.options.cacherCompetencesNiveauBase) ? "Montrer tout" : "Filtrer" ; - data.data.showHideCompetenceIcon = (this.options.cacherCompetencesNiveauBase) ? "no-filter.svg" : "filter.svg"; - - let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie - data.itemsByType = RdDUtility.buildItemsClassification(data.items); // Competence per category - data.competenceByCategory = {}; - let competenceXPTotal = 0; - if (data.itemsByType.competence) { - for (const item of data.itemsByType.competence) { - //console.log("Push...", item, item.data.categorie); - let list = data.competenceByCategory[item.data.categorie]; - if (!list) { - list = []; - data.competenceByCategory[item.data.categorie] = list; - } - if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade - competenceXPTotal += RdDUtility.computeCompetenceXPCost(item); - item.data.afficherCompetence = true; - if ( data.data.cacherCompetencesNiveauBase && (Number(item.data.niveau) == Number(compCategorieNiveau[item.data.categorie]) ) ) { - item.data.afficherCompetence = false; - } - list.push(item); - } - } - this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale - competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence); - data.data.competenceXPTotal = competenceXPTotal; - //console.log("XP competence : ", competenceXPTotal); + data.data.competenceXPTotal = 0; + data.competenceByCategory = RdDItem.classify( + data.itemsByType.competence, + item => item.data.categorie, + item => { + item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau); + item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ + //this.actor.checkCompetenceXP(item.name); // Petite vérification experience + item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDUtility.getLevelCategory(item.data.categorie))); + // Ignorer les compétences 'troncs' à ce stade + data.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item); + return item; + }); + data.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(data.itemsByType.competence); // Compute current carac sum let sum = 0; - Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); + for (let caracName in data.data.carac) { + let currentCarac = data.data.carac[caracName]; + if (!currentCarac.derivee) { + sum += parseInt(currentCarac.value); + } + currentCarac.xpNext = RdDUtility.getCaracNextXp(currentCarac.value); + currentCarac.isLevelUp = (currentCarac.xp >= currentCarac.xpNext); + } data.data.caracSum = sum; // Force empty arme, at least for Esquive - if (data.itemsByType.arme == undefined ) data.itemsByType.arme = []; - for (const arme of data.itemsByType.arme) { + if (data.itemsByType.arme == undefined) data.itemsByType.arme = []; + for (const arme of data.itemsByType.arme) { arme.data.niveau = 0; // Per default, TODO to be fixed - for ( const melee of data.competenceByCategory.melee ) { - if (melee.name == arme.data.competence ) + for (const melee of data.competenceByCategory.melee) { + if (melee.name == arme.data.competence) arme.data.niveau = melee.data.niveau } - for ( const tir of data.competenceByCategory.tir ) { - if (tir.name == arme.data.competence ) + for (const tir of data.competenceByCategory.tir) { + if (tir.name == arme.data.competence) arme.data.niveau = tir.data.niveau } - for ( const lancer of data.competenceByCategory.lancer ) { - if (lancer.name == arme.data.competence ) + for (const lancer of data.competenceByCategory.lancer) { + if (lancer.name == arme.data.competence) arme.data.niveau = lancer.data.niveau } } // To avoid armour and so on... - data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme'])); - data.data.combat = RdDUtility.finalizeArmeList( data.data.combat, data.itemsByType.competence, data.data.carac ); + data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme'])); + data.data.combat = RdDUtility._finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac); - if (data.competenceByCategory && data.competenceByCategory.melee) { + if (data.competenceByCategory && data.competenceByCategory.melee) { //Specific case for Esquive and Corps à Corps - for ( const melee of data.competenceByCategory.melee ) { + for (const melee of data.competenceByCategory.melee) { if (melee.name == "Esquive") - data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "-", competence: "Esquive", dommages: 0} } ); + data.data.combat.push({ name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "", competence: "Esquive", dommages: 0 } }); if (melee.name == "Corps à corps") { let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value); - data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: cc_init, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } ); + data.data.combat.push(RdDItemArme.mainsNues({ niveau: melee.data.niveau, initiative: cc_init })); } } } @@ -108,132 +106,80 @@ export class RdDActorSheet extends ActorSheet { data.data.carac.taille.isTaille = true; // To avoid button link; data.data.compteurs.chance.isChance = true; data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); - + // Mise à jour de l'encombrement total this.actor.computeEncombrementTotalEtMalusArmure(); // Common data data.data.competenceByCategory = data.competenceByCategory; data.data.encTotal = this.actor.encTotal; + data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr; data.data.isGM = game.user.isGM; data.ajustementsConditions = CONFIG.RDD.ajustementsConditions; data.difficultesLibres = CONFIG.RDD.difficultesLibres; - + // low is normal, this the base used to compute the grid. data.data.fatigue = { - malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max), - html: "" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "
" - } - - RdDUtility.filterItemsPerTypeForSheet(data ); - data.data.sortReserve = data.data.reve.reserve.list; - RdDUtility.buildArbreDeConteneur( this, data ); - data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : ""; + malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max), + html: "" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "
" + } + RdDUtility.filterItemsPerTypeForSheet(data); + data.data.sortReserve = data.data.reve.reserve.list; + data.data.caseSpeciales = data.itemsByType['casetmr']; + RdDUtility.buildArbreDeConteneur(this, data); + data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : ""; + data.data.vehiculesList = this.actor.buildVehiculesList(); + data.data.monturesList = this.actor.buildMonturesList(); + data.data.suivantsList = this.actor.buildSuivantsList(); return data; } - - /* -------------------------------------------- */ - async displayDialogEncaisser( ) { - let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() }; - let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data ); - new RdDEncaisser(html, this.actor ).render(true); - } /* -------------------------------------------- */ async _onDrop(event) { - await RdDUtility.processItemDropEvent(this, event); - super._onDrop(event); + let toSuper = await RdDUtility.processItemDropEvent(this, event); + if ( toSuper) { + super._onDrop(event); + } } /* -------------------------------------------- */ - async confirmerSuppression(li) { - let itemId = li.data("item-id"); + async createEmptyTache() { + await this.actor.createOwnedItem({ name: 'Nouvelle tache', type: 'tache' }, { renderSheet: true }); + } + + /* -------------------------------------------- */ + async creerObjet() { + let itemType = $("#creer-equipement").val(); + await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true }); + } + + /* -------------------------------------------- */ + async selectObjetType() { + let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"]; + let options = 'Selectionnez le type d\'équipement'; let d = new Dialog({ - title: "Confirmer la suppression", - content: "

Etes vous certain de vouloir supprimer cet objet ?

", + title: "Créer un équipement", + content: options, buttons: { - delete: { + one: { icon: '', - label: "Supprimer", - callback: () => { - console.log("Delete : ", itemId); - this.actor.deleteOwnedItem( itemId ); - li.slideUp(200, () => this.render(false)); - } - }, - cancel: { - icon: '', - label: "Annuler" + label: "Créer l'objet", + callback: () => this.creerObjet() } - }, - default: "cancel", + } }); d.render(true); } - /* -------------------------------------------- */ - afficheResumeArchetype() { - let levelCategory = RdDUtility.getLevelCategory(); - let labelCategory = RdDUtility.getLabelCategory(); - let contentHTML = ""; - for (let compCategory in this.competenceByCategory) { - console.log(">>>>", compCategory); - contentHTML += "
" + labelCategory[compCategory] + ""; - for (let comp of this.competenceByCategory[compCategory]) { - if ( !comp.data.niveau_archetype ) comp.data.niveau_archetype = levelCategory[compCategory]; - contentHTML += "
" + comp.name + " : " + comp.data.niveau_archetype; - } - } - let dialogData = { - content: contentHTML, - buttons: { - one: { - icon: '', - label: "Fermer" - } - } - } - new Dialog( dialogData ).render(true); - } - - /* -------------------------------------------- */ - async createEmptyTache( ) { - await this.actor.createOwnedItem( { name: 'Nouvelle tache', type: 'tache'}, { renderSheet: true } ); - } - - /* -------------------------------------------- */ - async creerObjet( ) { - let itemType = $("#creer-equipement").val(); - await this.actor.createOwnedItem( { name: 'Nouveau '+itemType, type: itemType}, { renderSheet: true } ); - } - - /* -------------------------------------------- */ - async selectObjetType( ) { - let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"]; - let options = 'Selectionnez le type d\'équipement'; - let d = new Dialog( { - title: "Créer un équipement", - content: options, - buttons: { - one: { - icon: '', - label: "Créer l'objet", - callback: () => this.creerObjet() - } - } - }); - d.render(true); - } - /* -------------------------------------------- */ /** @override */ - activateListeners(html) { + activateListeners(html) { super.activateListeners(html); - + HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); // Everything below here is only needed if the sheet is editable @@ -245,20 +191,25 @@ export class RdDActorSheet extends ActorSheet { const item = this.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); - + // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); - this.confirmerSuppression( li ); + RdDUtility.confirmerSuppression(this, li); }); - + html.find('.subacteur-delete').click(ev => { + const li = $(ev.currentTarget).parents(".item"); + RdDUtility.confirmerSuppressionSubacteur(this, li); + }); + html.find('#encaisser-direct').click(ev => { - this.displayDialogEncaisser() + this.actor.encaisser(); }); - html.find('#remise-a-neuf').click(ev => { + html.find('.remise-a-neuf').click(ev => { if (game.user.isGM) { this.actor.remiseANeuf(); + ev.preventDefault(); } }); html.find('#creer-tache').click(ev => { @@ -267,28 +218,31 @@ export class RdDActorSheet extends ActorSheet { html.find('#creer-un-objet').click(ev => { this.selectObjetType(); }); - + html.find('#nettoyer-conteneurs').click(ev => { + this.actor.nettoyerConteneurs(); + }); + // Blessure control html.find('.blessure-control').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data("blessure-type"); - let index = li.data('blessure-index'); + const li = $(ev.currentTarget).parents(".item"); + let btype = li.data("blessure-type"); + let index = li.data('blessure-index'); let active = $(ev.currentTarget).data('blessure-active'); //console.log(btype, index, active); - this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) ); + this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true)); }); // Blessure data html.find('.blessures-soins').change(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data('blessure-type'); - let index = li.data('blessure-index'); - let psoins = li.find('input[name=premiers_soins]').val(); + const li = $(ev.currentTarget).parents(".item"); + let btype = li.data('blessure-type'); + let index = li.data('blessure-index'); + let psoins = li.find('input[name=premiers_soins]').val(); let pcomplets = li.find('input[name=soins_complets]').val(); - let jours = li.find('input[name=jours]').val(); - let loc = li.find('input[name=localisation]').val(); + let jours = li.find('input[name=jours]').val(); + let loc = li.find('input[name=localisation]').val(); //console.log(btype, index, psoins, pcomplets, jours, loc); - this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) ); + this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true)); }); // Equip Inventory Item @@ -301,11 +255,11 @@ export class RdDActorSheet extends ActorSheet { // Roll Carac html.find('.carac-label a').click((event) => { let caracName = event.currentTarget.attributes.name.value; - this.actor.rollCarac( caracName.toLowerCase() ); + this.actor.rollCarac(caracName.toLowerCase()); }); html.find('#chance-actuelle').click((event) => { - this.actor.rollCarac( 'chance-actuelle' ); + this.actor.rollCarac('chance-actuelle'); }); html.find('#chance-appel').click((event) => { @@ -315,21 +269,34 @@ export class RdDActorSheet extends ActorSheet { html.find('#jet-astrologie').click((event) => { this.actor.astrologieNombresAstraux(); }); - + // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; - this.actor.rollCompetence( compName); + this.actor.rollCompetence(compName); }); html.find('.tache-label a').click((event) => { - const li = $(event.currentTarget).parents(".item"); - let tacheId = li.data('item-id'); - this.actor.rollTache( tacheId ); + const li = $(event.currentTarget).parents(".item"); + let tacheId = li.data('item-id'); + this.actor.rollTache(tacheId); + }); + html.find('.meditation-label a').click((event) => { + const li = $(event.currentTarget).parents(".item"); + let meditationId = li.data('item-id'); + this.actor.rollMeditation(meditationId); + }); + html.find('.subacteur-label a').click((event) => { + const li = $(event.currentTarget).parents(".item"); + let actorId = li.data('actor-id'); + let actor = game.actors.get( actorId) ; + if ( actor ) { + actor.sheet.render(true); + } }); // Points de reve actuel html.find('.ptreve-actuel a').click((event) => { - this.actor.rollCarac( 'reve-actuel' ); + this.actor.rollCarac('reve-actuel'); }); // Roll Weapon1 @@ -340,28 +307,28 @@ export class RdDActorSheet extends ActorSheet { }); // Initiative pour l'arme html.find('.arme-initiative a').click((event) => { - let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id ); - if ( combatant ) { + let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id); + if (combatant) { let armeName = event.currentTarget.attributes['data-arme-name'].value; - let arme = this.armesList.find( a => a.name == armeName); - RdDUtility.rollInitiativeCompetence( combatant._id, arme); + let arme = this.armesList.find(a => a.name == armeName); + RdDUtility.rollInitiativeCompetence(combatant._id, arme); } else { ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); } }); - // Display TMR, normal + // Display TMR, visuualisation html.find('#visu-tmr').click((event) => { - this.actor.displayTMR( "visu"); + this.actor.displayTMR("visu"); }); // Display TMR, normal html.find('#monte-tmr').click((event) => { - this.actor.displayTMR( "normal" ); + this.actor.displayTMR("normal"); }); - + // Display TMR, fast html.find('#monte-tmr-rapide').click((event) => { - this.actor.displayTMR( "rapide" ); + this.actor.displayTMR("rapide"); }); html.find('#dormir-une-heure').click((event) => { @@ -370,45 +337,63 @@ export class RdDActorSheet extends ActorSheet { html.find('#dormir-chateau-dormant').click((event) => { this.actor.dormirChateauDormant(); }); - + html.find('#enlever-tous-effets').click((event) => { + this.actor.enleverTousLesEffets(); + }); // Display info about queue html.find('.queuesouffle-label a').click((event) => { let myID = event.currentTarget.attributes['data-item-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); - // Display info about queue + // Info sort html.find('.sort-label a').click((event) => { let myID = event.currentTarget.attributes['data-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); + // Info sort + html.find('.case-label a').click((event) => { + let myID = event.currentTarget.attributes['data-id'].value; + const item = this.actor.getOwnedItem(myID); + item.sheet.render(true); + }); // Display info about queue html.find('.conteneur-name a').click((event) => { let myID = event.currentTarget.attributes['data-item-id'].value; - RdDUtility.toggleAfficheContenu( myID ); + RdDUtility.toggleAfficheContenu(myID); this.render(true); }); - + if (this.options.editCaracComp) { // On carac change html.find('.carac-value').change((event) => { let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); //console.log("Value changed :", event, caracName); - this.actor.updateCarac( caracName, parseInt(event.target.value) ); - } ); + this.actor.updateCarac(caracName, parseInt(event.target.value)); + }); + html.find('.carac-xp').change((event) => { + let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", ""); + //console.log("Value changed :", event, caracName); + this.actor.updateCaracXP(caracName, parseInt(event.target.value)); + }); // On competence change html.find('.competence-value').change((event) => { let compName = event.currentTarget.attributes.compname.value; //console.log("Competence changed :", compName); - this.actor.updateCompetence( compName, parseInt(event.target.value) ); - } ); + this.actor.updateCompetence(compName, parseInt(event.target.value)); + }); // On competence xp change html.find('.competence-xp').change((event) => { let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCompetenceXP( compName, parseInt(event.target.value) ); - } ); + this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); + }); + // On competence archetype change + html.find('.competence-archetype').change((event) => { + let compName = event.currentTarget.attributes.compname.value; + this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); + }); } // Gestion du bouton lock/unlock @@ -416,40 +401,42 @@ export class RdDActorSheet extends ActorSheet { this.options.editCaracComp = !this.options.editCaracComp; this.render(true); }); - html.find('.show-hide-competences').click((event) => { - this.options.cacherCompetencesNiveauBase = !this.options.cacherCompetencesNiveauBase; + html.find('#show-hide-competences').click((event) => { + this.options.showCompNiveauBase = !this.options.showCompNiveauBase; this.render(true); }); - + html.find('#show-hide-archetype').click((event) => { + this.options.montrerArchetype = !this.options.montrerArchetype; + this.render(true); + }); + // On pts de reve change html.find('.pointsreve-value').change((event) => { let reveValue = event.currentTarget.value; - let reve = duplicate( this.actor.data.data.reve.reve ); + let reve = duplicate(this.actor.data.data.reve.reve); reve.value = reveValue; - this.actor.update( { "data.reve.reve": reve } ); - } ); - + this.actor.update({ "data.reve.reve": reve }); + }); + // On seuil de reve change html.find('.seuil-reve-value').change((event) => { console.log("seuil-reve-value", event.currentTarget) this.actor.setPointsDeSeuil(event.currentTarget.value); - } ); + }); html.find('#attribut-protection-edit').change((event) => { - this.actor.updateProtectionValue( event.currentTarget.attributes.name.value, parseInt(event.target.value) ); - } ); + this.actor.updateProtectionValue(event.currentTarget.attributes.name.value, parseInt(event.target.value)); + }); // On stress change html.find('.compteur-edit').change((event) => { let fieldName = event.currentTarget.attributes.name.value; - this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) ); - } ); - - // Dialog d'archetype - html.find("#affiche-archetype").click((event) => { - this.afficheResumeArchetype() - } ); + this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); + }); + html.find('#ethylisme').change((event) => { + this.actor.setEthylisme(parseInt(event.target.value)); + }); html.find('#stress-test').click((event) => { this.actor.stressTest(); this.render(true); @@ -475,7 +462,18 @@ export class RdDActorSheet extends ActorSheet { this.actor.jetVie(); this.render(true); }); - + + html.find('.monnaie-plus').click((event) => { + const li = $(event.currentTarget).parents(".item"); + this.actor.monnaieIncDec(li.data("item-id"), 1); + this.render(true); + }); + html.find('.monnaie-moins').click((event) => { + const li = $(event.currentTarget).parents(".item"); + this.actor.monnaieIncDec(li.data("item-id"), -1); + this.render(true); + }); + html.find('#vie-plus').click((event) => { this.actor.santeIncDec("vie", 1); this.render(true); @@ -492,6 +490,10 @@ export class RdDActorSheet extends ActorSheet { this.actor.santeIncDec("endurance", -1); this.render(true); }); + html.find('.data-sante-sonne').click((event) => { + this.actor.setSonne(event.currentTarget.checked); + this.render(true); + }); html.find('#ptreve-actuel-plus').click((event) => { this.actor.reveActuelIncDec(1); this.render(true); @@ -509,12 +511,11 @@ export class RdDActorSheet extends ActorSheet { this.render(true); }); } - + /* -------------------------------------------- */ - /** @override */ - setPosition(options={}) { + setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; @@ -524,7 +525,6 @@ export class RdDActorSheet extends ActorSheet { /* -------------------------------------------- */ - /** @override */ _updateObject(event, formData) { // Update the Actor diff --git a/module/actor-vehicule-sheet.js b/module/actor-vehicule-sheet.js new file mode 100644 index 00000000..b9136a2b --- /dev/null +++ b/module/actor-vehicule-sheet.js @@ -0,0 +1,109 @@ +/** + * Extend the basic ActorSheet with some very simple modifications + * @extends {ActorSheet} + */ + +import { RdDUtility } from "./rdd-utility.js"; +import { HtmlUtility } from "./html-utility.js"; +import { RdDItem } from "./item.js"; + +/* -------------------------------------------- */ +export class RdDActorVehiculeSheet extends ActorSheet { + + /** @override */ + static get defaultOptions() { + RdDUtility.initAfficheContenu(); + + return mergeObject(super.defaultOptions, { + classes: ["rdd", "sheet", "actor"], + template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", + width: 640, + height: 720, + tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], + dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] + }); + } + + /* -------------------------------------------- */ + _checkNull(items) { + if (items && items.length) { + return items; + } + return []; + } + + /* -------------------------------------------- */ + getData() { + let data = super.getData(); + + data.itemsByType = RdDItem.buildItemsClassification(data.items); + + RdDUtility.filterItemsPerTypeForSheet(data); + RdDUtility.buildArbreDeConteneur(this, data); + + this.actor.computeEncombrementTotalEtMalusArmure(); + data.data.isGM = game.user.isGM; + data.data.surEncombrementMessage = (this.encTotal > data.capacite_encombrement) ? "Sur-Encombrement!" : ""; + + console.log("DATA", data); + + return data; + } + + /* -------------------------------------------- */ + async _onDrop(event) { + let toSuper = await RdDUtility.processItemDropEvent(this, event); + if ( toSuper) { + super._onDrop(event); + } + } + + /* -------------------------------------------- */ + /** @override */ + activateListeners(html) { + super.activateListeners(html); + + HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); + + // Everything below here is only needed if the sheet is editable + if (!this.options.editable) return; + + // Update Inventory Item + html.find('.item-edit').click(ev => { + const li = $(ev.currentTarget).parents(".item"); + const item = this.actor.getOwnedItem(li.data("itemId")); + item.sheet.render(true); + }); + // Delete Inventory Item + html.find('.item-delete').click(ev => { + const li = $(ev.currentTarget).parents(".item"); + RdDUtility.confirmerSuppression(this, li); + }); + + // Display info about queue + html.find('.conteneur-name a').click((event) => { + let myID = event.currentTarget.attributes['data-item-id'].value; + RdDUtility.toggleAfficheContenu(myID); + this.render(true); + }); + + } + + /* -------------------------------------------- */ + /** @override */ + setPosition(options={}) { + const position = super.setPosition(options); + const sheetBody = this.element.find(".sheet-body"); + const bodyHeight = position.height - 192; + sheetBody.css("height", bodyHeight); + return position; + } + + + /* -------------------------------------------- */ + /** @override */ + _updateObject(event, formData) { + // Update the Actor + return this.object.update(formData); + } +} diff --git a/module/actor.js b/module/actor.js index f4e3b5a3..8bd31bbb 100644 --- a/module/actor.js +++ b/module/actor.js @@ -11,14 +11,28 @@ import { RdDRollTables } from "./rdd-rolltables.js"; import { ChatUtility } from "./chat-utility.js"; import { RdDItemSort } from "./item-sort.js"; import { Grammar } from "./grammar.js"; -import { RdDItemArme } from "./item-arme.js"; +import { RdDEncaisser } from "./rdd-roll-encaisser.js"; import { RdDCombat } from "./rdd-combat.js"; +import { DeDraconique } from "./de-draconique.js"; +import { RdDAudio } from "./rdd-audio.js"; +import { RdDItemCompetence } from "./item-competence.js"; +import { RdDItemArme } from "./item-arme.js"; +import { RdDAlchimie } from "./rdd-alchimie.js"; +import { StatusEffects } from "./status-effects.js"; +import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; + +/* -------------------------------------------- */ /** * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. * @extends {Actor} */ export class RdDActor extends Actor { + /* -------------------------------------------- */ + static init() { + Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options)); + Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options)); + } /* -------------------------------------------- */ /** @@ -31,46 +45,42 @@ export class RdDActor extends Actor { * @param {Object} options (Unused) Additional options which customize the creation workflow. * */ - + static async create(data, options) { - + // Case of compendium global import if (data instanceof Array) { return super.create(data, options); } // If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic if (data.items) { - return super.create(data, options); + let actor = super.create(data, options); + if (data.type == "personnage") { + await actor.checkMonnaiePresence(data.items); + } + return actor; } - - data.items = []; - let compendiumName = ""; + + let compendiumName; if (data.type == "personnage") { compendiumName = "foundryvtt-reve-de-dragon.competences"; - } else if (data.type == "humanoide") { - compendiumName = "foundryvtt-reve-de-dragon.competences-humanoides"; } else if (data.type == "creature") { compendiumName = "foundryvtt-reve-de-dragon.competences-creatures"; } else if (data.type == "entite") { compendiumName = "foundryvtt-reve-de-dragon.competences-entites"; } - let competences = []; - const pack = game.packs.get(compendiumName); - await pack.getIndex().then(index => competences = index); - for (let comp of competences) - { - let compItem = undefined; - await pack.getEntity(comp._id).then(skill => compItem = skill); - data.items.push(compItem); + if ( compendiumName ) { + data.items = await RdDUtility.loadCompendium(compendiumName); + } + // Ajout monnaie + if (data.type == "personnage" && data.items) { + await RdDActor.ajouterMonnaie(data.items); } return super.create(data, options); } - - /* -------------------------------------------- */ - - /* -------------------------------------------- */ + /* -------------------------------------------- */ prepareData() { super.prepareData(); @@ -85,25 +95,78 @@ export class RdDActor extends Actor { let tokenSize = actorData.data.carac.taille.value/10; this.token.update({height: tokenSize, width: tokenSize } ); }*/ - + // Make separate methods for each Actor type (character, npc, etc.) to keep // things organized. if (actorData.type === 'personnage') this._prepareCharacterData(actorData); - if (actorData.type === 'creature') this.computeEtatGeneral(actorData); - if (actorData.type === 'humanoide') this.computeEtatGeneral(actorData); + if (actorData.type === 'creature') this.prepareCreatureData(actorData); + if (actorData.type === 'vehicule') this.prepareVehiculeData(actorData); + } + + /* -------------------------------------------- */ + prepareCreatureData(actorData) { + this.computeEncombrementTotalEtMalusArmure(); + this.computeEtatGeneral(); + } + + /* -------------------------------------------- */ + prepareVehiculeData( actorData ) { + this.computeEncombrementTotalEtMalusArmure(); } /* -------------------------------------------- */ /** * Prepare Character type specific data */ - _prepareCharacterData(actorData) { + async _prepareCharacterData(actorData) { // Initialize empty items RdDUtility.computeCarac(actorData.data); this.computeEncombrementTotalEtMalusArmure(); this.computeEtatGeneral(); + // Sanity check + await this.checkMonnaiePresence(actorData.items); } - + + /* -------------------------------------------- */ + async checkMonnaiePresence(items) { // Ajout opportuniste si les pièces n'existent pas. + if (!items) return; // Sanity check during import + let piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1); + let newMonnaie = []; + if (!piece) { + newMonnaie.push(RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp")); + } + piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 10); + if (!piece) { + newMonnaie.push(RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp")); + } + piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 100); + if (!piece) { + newMonnaie.push(RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp")); + } + piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1000); + if (!piece) { + newMonnaie.push(RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp")); + } + if (newMonnaie.length > 0) { + await this.createOwnedItem(newMonnaie); + } + } + + /* -------------------------------------------- */ + static async ajouterMonnaie(items) { // Creation auto à la création du personnage + let etain = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp"); + items.push(etain); + + let bronze = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp"); + items.push(bronze); + + let argent = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp"); + items.push(argent); + + let or = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp"); + items.push(or); + } + /* -------------------------------------------- */ isCreature() { return this.data.type == 'creature' || this.data.type == 'entite'; @@ -116,94 +179,101 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ getReveActuel() { - return this.data.data.reve.reve.value; + return this.data.data.reve?.reve?.value ?? this.data.data.carac.reve.value; } getChanceActuel() { - return this.data.data.compteurs.chance.value; + return this.data.data.compteurs.chance?.value ?? 10; } - /* -------------------------------------------- */ getForceValue() { - return this.data.data.carac.force ? this.data.data.carac.force.value : this.data.data.carac.reve.value; + return this.data.data.carac.force?.force ?? this.data.data.carac.reve.value; + } + getMoralTotal() { + return this.data.data.compteurs.moral?.value ?? 0; } - /* -------------------------------------------- */ getBonusDegat() { // TODO: gérer séparation et +dom créature/entité indépendament de la compétence return Misc.toInt(this.data.data.attributs.plusdom.value); } - - /* -------------------------------------------- */ + /* -------------------------------------------- */ getProtectionNaturelle() { return Misc.toInt(this.data.data.attributs.protection.value); } - - /* -------------------------------------------- */ - getCompetenceList() { - return this.data.items.filter( (item) => item.type == 'competence'); + /* -------------------------------------------- */ + getEtatGeneral() { + return this.data.data.compteurs.etat?.value ?? 0; + } + getMalusArmure() { + return this.data.data.attributs?.malusarmure?.value ?? 0; + } + getEncTotal() { + return Math.floor(this.encTotal ?? 0); + } + getSurenc() { + return this.data.data.compteurs.surenc?.value ?? 0; + } + /* -------------------------------------------- */ + loadCompendiumNames() { + return this.data.items.filter((item) => item.type == 'competence'); } - /* -------------------------------------------- */ getCompetence(compName) { - return RdDUtility.findCompetence(this.data.items, compName); + return RdDItemCompetence.findCompetence(this.data.items, compName); } + /* -------------------------------------------- */ + getTache(id) { + return this.data.items.find(item => item.type == 'tache' && item._id == id); + } + getMeditation(id) { + return this.data.items.find(item => item.type == 'meditation' && item._id == id); + } + /* -------------------------------------------- */ getBestDraconic() { - const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau); - if (list.length==0) - { + const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau); + if (list.length == 0) { return { name: "none", niveau: -11 }; } return duplicate(list[0]); } - getEncombrementTotal() { - return this.encTotal ? Math.floor(this.encTotal) : 0 - } /* -------------------------------------------- */ - async deleteSortReserve(coordTMR) { + async deleteSortReserve(sortReserve) { let reserve = duplicate(this.data.data.reve.reserve); let len = reserve.list.length; let i = 0; let newTable = []; - for( i=0; i < len; i++) { - if (reserve.list[i].coord != coordTMR ) + for (i = 0; i < len; i++) { + if (reserve.list[i].coord != sortReserve.coord && reserve.list[i].sort.name != sortReserve.sort.name) newTable.push(reserve.list[i]); } - if ( newTable.length != len ) { + if (newTable.length != len) { reserve.list = newTable; - await this.update( {"data.reve.reserve": reserve } ); + await this.update({ "data.reve.reserve": reserve }); } } /* -------------------------------------------- */ - getSurprise() { - if (this.isEntiteCauchemar()) { - return ''; + getSurprise(isCombat = true) { + let niveauSurprise = Array.from(this.effects?.values() ?? []) + .map(effect => StatusEffects.valeurSurprise(effect.data, isCombat)) + .reduce((a,b)=> a+b, 0); + if (niveauSurprise>1) { + return 'totale'; } - // TODO: gérer une liste de flags demi-surprise (avec icône sur le token)? - if ( this.data.data.sante.sonne.value) { + if (niveauSurprise==1 || this.getSonne()) { return 'demi'; } return ''; } - /* -------------------------------------------- */ - isDemiSurprise() { - return this.getSurprise() == 'demi'; - } - - /* -------------------------------------------- */ - isSurpriseTotale() { - return this.getSurprise() == 'totale'; - } - /* -------------------------------------------- */ async dormirChateauDormant() { - let message = { - whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ), - content : "" + let message = { + whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), + content: "" }; const blessures = duplicate(this.data.data.blessures); @@ -211,34 +281,34 @@ export class RdDActor extends Actor { await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []); await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste); await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste); - await this.update( {"data.blessures": blessures } ); + await this.update({ "data.blessures": blessures }); await this._recupererVie(message); await this.transformerStress(message); await this.retourSeuilDeReve(message); - message.content = "A la fin Chateau Dormant, " + message.content +"
Un nouveau jour se lève"; - ChatMessage.create( message ); + message.content = `A la fin Chateau Dormant, ${message.content}
Un nouveau jour se lève`; + ChatMessage.create(message); } /* -------------------------------------------- */ async _recupererBlessures(message, type, liste, moindres) { let count = 0; const definitions = RdDUtility.getDefinitionsBlessures(); - let definition = definitions.find( d => d.type == type); + let definition = definitions.find(d => d.type == type); for (let blessure of liste) { if (blessure.jours >= definition.facteur) { let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets), message); blessure.soins_complets = 0; if (rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) { - message.content += " -- une blessure " + type + " cicatrise"; - count++; + message.content += ` -- une blessure ${type} cicatrise`; + count++; } else if (rolled.isETotal) { - message.content += " -- une blessure " + type + " s'infecte (temps de guérison augmenté de " + definition.facteur + " jours, perte de vie)"; - blessure.jours = 0; - await this.santeIncDec("vie", -1); + message.content += ` -- une blessure ${type} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`; + blessure.jours = 0; + await this.santeIncDec("vie", -1); } else { - message.content += " -- une blessure " + type + " reste stable"; + message.content += ` -- une blessure ${type} reste stable`; } } else { @@ -248,8 +318,7 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ - _retrograderBlessure(type, blessure, blessuresMoindres) - { + _retrograderBlessure(type, blessure, blessuresMoindres) { if (type != "legere") { let retrograde = blessuresMoindres.find(b => !b.active); if (!retrograde) { @@ -260,7 +329,7 @@ export class RdDActor extends Actor { this._supprimerBlessure(blessure); return true; } - + /* -------------------------------------------- */ _supprimerBlessure(blessure) { mergeObject(blessure, { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" }); @@ -271,24 +340,23 @@ export class RdDActor extends Actor { let blessures = [].concat(this.data.data.blessures.legeres.liste).concat(this.data.data.blessures.graves.liste).concat(this.data.data.blessures.critiques.liste); let nbBlessures = blessures.filter(b => b.active); let vieManquante = this.data.data.sante.vie.max - this.data.data.sante.vie.value; - if (nbBlessures == 0 && vieManquante>0) { + if (nbBlessures == 0 && vieManquante > 0) { let bonusSoins = 0; - for (let b of blessures) - { + for (let b of blessures) { bonusSoins = Math.max(bonusSoins, Misc.toInt(b.soins_complets)); } let rolled = await this._jetRecuperationConstitution(bonusSoins, message) if (rolled.isSuccess) { const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante); - message.content += " -- récupération de vie: " + gain; + message.content += " -- récupération de vie: " + gain; await this.santeIncDec("vie", gain); } else if (rolled.isETotal) { message.content += " -- perte de vie: 1"; await this.santeIncDec("vie", -1); } - else{ - message.content +=" -- vie stationnaire "; + else { + message.content += " -- vie stationnaire "; } } } @@ -305,58 +373,67 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async remiseANeuf() { - let message = { - whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ), - content : "Remise à neuf de " + this.name + let message = { + whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), + content: "Remise à neuf de " + this.name }; - if (this.data.data.blessures){ - const blessures = duplicate(this.data.data.blessures); - for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) { - for (let blessure of listeBlessures) { - this._supprimerBlessure(blessure); + if (this.isEntiteCauchemar()) { + await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value); + } + else { + + if (this.data.data.blessures) { + const blessures = duplicate(this.data.data.blessures); + for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) { + for (let blessure of listeBlessures) { + this._supprimerBlessure(blessure); + } } + await this.update({ "data.blessures": blessures }); + } + if (this.isPersonnage()) { + await this.setEthylisme(1); + } + + await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value); + await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value); + if (this.data.data.sante.fatigue) { + let fatigue = duplicate(this.data.data.sante.fatigue) + fatigue.value = 0; + await this.update({ "data.sante.fatigue": fatigue }); } - await this.update( {"data.blessures": blessures } ); } - await this.update({ "data.compteurs.ethylisme.value": 0 }); - await this.update({ "data.compteurs.ethylisme.nb_doses": 0 }); - await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value); - await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value); - if (this.data.data.sante.fatigue){ - let fatigue = duplicate(this.data.data.sante.fatigue) - fatigue.value = 0; - await this.update( {"data.sante.fatigue": fatigue } ); - } - ChatMessage.create( message ); + ChatMessage.create(message); } /* -------------------------------------------- */ - async dormir(heures=1) { - let message = { - whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ), - content : "Vous dormez " + heures + " heure" + (heures > 1 ? "s": "") + async dormir(heures = 1) { + let message = { + whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), + content: this.name +": Vous dormez " + heures + " heure" + (heures > 1 ? "s" : "") }; await this.recupereEndurance(message); - for (let i=0; iVous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)})`; } } + await this.update({ "data.compteurs.ethylisme": ethylisme }); } /* -------------------------------------------- */ @@ -378,27 +455,24 @@ export class RdDActor extends Actor { } fatigue.value = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue.value)); console.log("recupererFatigue", fatigue) - await this.update( {"data.sante.fatigue": fatigue } ); - if (fatigue.value == 0) - { + await this.update({ "data.sante.fatigue": fatigue }); + if (fatigue.value == 0) { message.content += "
Vous êtes bien reposé"; } } /* -------------------------------------------- */ - _calculRecuperationSegment(actuel) - { + _calculRecuperationSegment(actuel) { const segments = RdDUtility.getSegmentsFatigue(this.data.data.sante.endurance.max); let cumul = 0; let i; - for (i=0; i <11; i++) { + for (i = 0; i < 11; i++) { cumul += segments[i]; let diff = cumul - actuel; - if (diff >= 0) - { + if (diff >= 0) { const limit2Segments = Math.floor(segments[i] / 2); if (diff > limit2Segments && i > 0) { - cumul -= segments[i-1]; // le segment est à moins de la moitié, il est récupéré + cumul -= segments[i - 1]; // le segment est à moins de la moitié, il est récupéré } cumul -= segments[i]; break; @@ -408,23 +482,22 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ - async recuperationReve(message) { + async recuperationReve(message) { const seuil = this.data.data.reve.seuil.value; const reveActuel = this.getReveActuel(); if (reveActuel >= seuil) { - message.content += "
Vous avez suffisament rêvé (seuil " + seuil + ", rêve actuel "+reveActuel+")"; + message.content += `
Vous avez suffisament rêvé (seuil ${seuil}, rêve actuel ${reveActuel})`; } else { - let deRecuperation = await RdDDice.deDraconique(); + let deRecuperation = (await DeDraconique.ddr("selfroll")).total; console.log("recuperationReve", deRecuperation); - if (deRecuperation>=7) - { + if (deRecuperation >= 7) { // Rêve de Dragon ! - message.content += "
Vous faites un Rêve de Dragon de " + deRecuperation + " Points de rêve"; + message.content += `
Vous faites un Rêve de Dragon de ${deRecuperation} Points de rêve`; message.content += await this.combattreReveDeDragon(deRecuperation); } - else{ - message.content += "
Vous récupérez " + deRecuperation + " Points de rêve"; + else { + message.content += `
Vous récupérez ${deRecuperation} Points de rêve`; await this.reveActuelIncDec(deRecuperation); } } @@ -435,21 +508,21 @@ export class RdDActor extends Actor { const seuil = this.data.data.reve.seuil.value; const reveActuel = this.getReveActuel(); if (reveActuel > seuil) { - message.content += "
Votre rêve redescend vers son seuil naturel (seuil " + seuil + ", nouveau rêve actuel "+(reveActuel-1)+")"; + message.content += `
Votre rêve redescend vers son seuil naturel (${seuil}, nouveau rêve actuel ${(reveActuel - 1)})`; await this.reveActuelIncDec(-1); } } /* -------------------------------------------- */ - async combattreReveDeDragon(force){ + async combattreReveDeDragon(force) { let draconic = this.getBestDraconic(); let niveau = Math.max(0, draconic.data.niveau); - let etat = this.data.data.compteurs.etat.value; + let etat = this.getEtatGeneral(); let difficulte = niveau - etat - force; let reveActuel = this.getReveActuel(); let rolled = await RdDResolutionTable.roll(reveActuel, difficulte); // TODO: xp particulière - console.log("combattreReveDeDragon", rolled ); + console.log("combattreReveDeDragon", rolled); return await this.appliquerReveDeDragon(rolled, force); } @@ -463,8 +536,7 @@ export class RdDActor extends Actor { } if (roll.isPart) { // TODO: Dialog pour choix entre HR opu général? - let tete = "à déterminer"; - message += "
Vous gagnez une Tête de dragon: " + tete; + message += "
Vous gagnez une Tête de dragon: Demander à votre MJ d'effectuer un tirage sur la table des Hauts Rêvants ou des Vrais Rêvants, selon votre choix."; } if (roll.isEchec) { message += "
Vous subissez une Queue de Dragon: " + await this.ajouterQueue(); @@ -478,122 +550,195 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async sortMisEnReserve(rollData, sort) { let reserve = duplicate(this.data.data.reve.reserve); - reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.selectedDraconic) }); + reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.competence) }); await this.update({ "data.reve.reserve": reserve }); this.currentTMR.updateSortReserve(); } - /* -------------------------------------------- */ - updateCarac( caracName, caracValue ) - { + /* -------------------------------------------- */ + async updateCarac(caracName, caracValue) { let caracpath = "data.carac." + caracName + ".value" + if (caracName == "force") { + let caracTaille = this.data.data.carac.taille; + if ( Number(caracValue) > Number(caracTaille.value)+4) { + ui.notifications.warn("Votre FORCE doit être au maximum de TAILLE+4"); + return; + } + } if (caracName == "reve") { if (caracValue > Misc.toInt(this.data.data.reve.seuil.value)) { this.setPointsDeSeuil(caracValue); } } - this.update( { caracpath: caracValue } ); + if (caracName == "chance") { + if (caracValue > Misc.toInt(this.data.data.compteurs.chance.value)) { + this.setPointsDeChance(caracValue); + } + } + await this.update({ [caracpath]: caracValue }); } - - /* -------------------------------------------- */ - async updateCreatureCompetence( compName, fieldName, compValue ) - { + + /* -------------------------------------------- */ + async updateCaracXP(caracName, caracXP) { + let caracpath = "data.carac." + caracName + ".xp"; + await this.update({ [caracpath]: caracXP }); + this.checkCaracXP(caracName); + } + + /* -------------------------------------------- */ + async updateCreatureCompetence(compName, fieldName, compValue) { let comp = this.getCompetence(compName); - console.log( comp ); - if ( comp ) { - const update = {_id: comp._id } + console.log(comp); + if (comp) { + const update = { _id: comp._id } if (fieldName == "niveau") update['data.niveau'] = compValue; else if (fieldName == "dommages") update['data.dommages'] = compValue; - else + else update['data.carac_value'] = compValue; console.log(update); const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity } } - /* -------------------------------------------- */ - async updateCompetence( compName, compValue ) - { + /* -------------------------------------------- */ + async updateCompetence(compName, compValue) { let comp = this.getCompetence(compName); - if ( comp ) { - let troncList = RdDUtility.isTronc( compName ); + if (comp) { + let troncList = RdDItemCompetence.isTronc(compName); let maxNiveau = compValue; - if ( troncList ) { + if (troncList) { let message = "Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : "; - for(let troncName of troncList) { + for (let troncName of troncList) { message += "
" + troncName; } - ChatMessage.create( { - whisper: ChatMessage.getWhisperRecipients(game.user.name), - content: message } ); + ChatMessage.create({ + whisper: ChatMessage.getWhisperRecipients(game.user.name), + content: message + }); } - const update = {_id: comp._id, 'data.niveau': maxNiveau }; + const update = { _id: comp._id, 'data.niveau': maxNiveau }; const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity } else { console.log("Competence not found", compName); } } - - /* -------------------------------------------- */ - async updateCompetenceXP( compName, compValue ) - { + + /* -------------------------------------------- */ + async updateCompetenceXP(compName, compValue) { let comp = this.getCompetence(compName); - if ( comp ) { - const update = {_id: comp._id, 'data.xp': compValue }; + if (comp) { + this.checkCompetenceXP(compName, compValue); + const update = { _id: comp._id, 'data.xp': compValue }; const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity } else { console.log("Competence not found", compName); } } - - /* -------------------------------------------- */ - async updateCompteurValue( fieldName, fieldValue ) - { + + /* -------------------------------------------- */ + async updateCompetenceArchetype(compName, compValue) { + let comp = this.getCompetence(compName); + if (comp) { + const update = { _id: comp._id, 'data.niveau_archetype': compValue }; + const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity + } else { + console.log("Competence not found", compName); + } + } + + /* -------------------------------------------- */ + async updateCompteurValue(fieldName, fieldValue) { //console.log("Update", fieldName, fieldValue); let compteurs = duplicate(this.data.data.compteurs); - compteurs[fieldName].value = fieldValue; - await this.update( {"data.compteurs": compteurs } ); + compteurs[fieldName].value = fieldValue; + await this.update({ "data.compteurs": compteurs }); } - /* -------------------------------------------- */ - async updateProtectionValue( fieldName, fieldValue ) - { + /* -------------------------------------------- */ + async updateProtectionValue(fieldName, fieldValue) { let attributs = duplicate(this.data.data.attributs); attributs[fieldName].value = fieldValue; - await this.update( {"data.attributs": attributs } ); + await this.update({ "data.attributs": attributs }); } - /* -------------------------------------------- */ - /** Teste si le conteneur de destination a suffisament de capacité - * pour recevoir le nouvel objet - */ - testConteneurCapacite( itemId, conteneurId ) { - if ( !conteneurId ) return true; // pas de conteneur (porté sur soi), donc toujours OK. - let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur - //console.log("Conteneur trouvé : ", conteneur); - if ( conteneur && conteneur.type == "conteneur" ) { - let currentEnc = 0; // Calculer le total actuel des contenus - for (let id of conteneur.data.data.contenu) { - let objet = this.items.find( objet => (id == objet._id) ); - currentEnc += (objet) ? objet.data.data.encombrement : 0; - } - // Et gérer le nouvel objet - let nouvelObjet = this.items.find( objet => (itemId == objet._id) ); - if ( currentEnc + nouvelObjet.data.data.encombrement > Number(conteneur.data.data.capacite) ) - return false; + /* -------------------------------------------- */ + validateConteneur(itemId, conteneurId) { + let conteneurDest = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur + let conteneurSrc = this.items.find(conteneur => itemId == conteneur._id && conteneur.type == 'conteneur'); + if (conteneurSrc) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant + for (let id of conteneurSrc.data.data.contenu) { + let subObjet = this.items.find(subobj => id == subobj._id); + if (subObjet && subObjet._id == conteneurDest._id) { + ui.notifications.warn("Impossible de déplacer un conteneur parent dans son fils !"); + return false; // Loop detected ! + } + if (subObjet && subObjet.type == 'conteneur') { + return this.validateConteneur(subObjet._id, conteneurId); + } + } } return true; } - /* -------------------------------------------- */ + /* -------------------------------------------- */ + /** Teste si le conteneur de destination a suffisament de capacité + * pour recevoir le nouvel objet + */ + testConteneurCapacite(itemId, conteneurId) { + if (!conteneurId) return true; // pas de conteneur (porté sur soi), donc toujours OK. + let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur + //console.log("Conteneur trouvé : ", conteneur); + if (conteneur && conteneur.type == "conteneur") { + let currentEnc = 0; // Calculer le total actuel des contenus + for (let id of conteneur.data.data.contenu) { + let objet = this.items.find(objet => (id == objet._id)); + currentEnc += (objet) ? objet.data.data.encombrement : 0; + } + // Et gérer le nouvel objet + let nouvelObjet = this.items.find(objet => (itemId == objet._id)); + if (nouvelObjet && currentEnc + nouvelObjet.data.data.encombrement > Number(conteneur.data.data.capacite)) { + ui.notifications.warn("Capacité d'encombrement insuffisante dans le conteneur !"); + return false; + } + } + return true; + } + + /* -------------------------------------------- */ + buildSubConteneurObjetList(conteneurId, deleteList) { + let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur + if (conteneur && conteneur.type == 'conteneur') { // Si présent + for (let subId of conteneur.data.data.contenu) { + let subObj = this.items.find(subobjet => subId == subobjet._id); // recup conteneur + if (subObj && subObj.type == 'conteneur') { + this.buildSubConteneurObjetList(subId, deleteList); + } + if ( subObj) // Robust... + deleteList.push( {id: subId, conteneurId: conteneurId } ); + } + } + } + + /* -------------------------------------------- */ + async deleteAllConteneur(itemId) { + let list = []; + list.push( {id: itemId, conteneurId: undefined }); // Init list + this.buildSubConteneurObjetList(itemId, list); + //console.log("List to delete", list); + for (let item of list) { + await this.deleteOwnedItem(item.id); + } + } + + /* -------------------------------------------- */ /** Supprime un item d'un conteneur, sur la base * de leurs ID */ - async enleverDeConteneur( itemId, conteneurId ) { - if ( !conteneurId ) return; // pas de conteneur (porté sur soi) - let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur - if ( conteneur ) { // Si présent + async enleverDeConteneur(itemId, conteneurId) { + if (!conteneurId) return; // pas de conteneur (porté sur soi) + let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur + if (conteneur) { // Si présent let data2use = duplicate(conteneur.data); //console.log("Suppression du conteneur1", conteneurId, itemId, conteneur.data.data.contenu); let contenu = data2use.data.contenu; @@ -602,49 +747,96 @@ export class RdDActor extends Actor { contenu.splice(index, 1); index = contenu.indexOf(itemId); } - await this.updateEmbeddedEntity("OwnedItem", data2use); + await this.updateEmbeddedEntity("OwnedItem", data2use); } } - /* -------------------------------------------- */ + /* -------------------------------------------- */ /** Ajoute un item dans un conteneur, sur la base * de leurs ID */ - async ajouterAConteneur( itemId, conteneurId ) { - if ( !conteneurId ) return; // pas de conteneur (porté sur soi) - let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); - if ( conteneur && conteneur.type == 'conteneur' ) { + async ajouterAConteneur(itemId, conteneurId) { + if (!conteneurId) return; // pas de conteneur (porté sur soi) + let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); + if (conteneur && conteneur.type == 'conteneur') { let data2use = duplicate(conteneur.data); - data2use.data.contenu.push( itemId ); - await this.updateEmbeddedEntity("OwnedItem", data2use ); + data2use.data.contenu.push(itemId); + await this.updateEmbeddedEntity("OwnedItem", data2use); } } - /* -------------------------------------------- */ - detectSurEncombrement( ) { - let diffEnc = Number(this.encTotal) - Number(this.data.data.attributs.encombrement.value); - if ( diffEnc > 0 ) { // Sur-encombrement - let malus = Math.round( diffEnc); - malus = (malus == 0) ? 1 : malus; // Always 1 at least - //console.log("Sur enc malus", malus); - return malus; + /* -------------------------------------------- */ + /** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */ + async nettoyerConteneurs() { + let conteneurList = this.items.filter(conteneur => conteneur.type == 'conteneur'); + let conteneurFixedList = []; + for (let conteneur of conteneurList) { + if (conteneur.data.data.contenu.length > 0) { + conteneurFixedList.push({ _id: conteneur._id, 'data.contenu': [] }); + } } - return 0; + if (conteneurFixedList.length > 0) + await this.updateOwnedItem(conteneurFixedList); } - /* -------------------------------------------- */ - async computeEncombrementTotalEtMalusArmure( ) { + /* -------------------------------------------- */ + async moveItemsBetweenActors(itemId, sourceActorId) { + let itemsList = [] + let sourceActor = game.actors.get( sourceActorId ); + itemsList.push( {id: itemId, conteneurId: undefined }); // Init list + sourceActor.buildSubConteneurObjetList( itemId, itemsList ); // Get itemId list + + let itemMap = {}; + for (let item of itemsList) { + let srcItem = sourceActor.data.items.find( subItem => subItem._id == item.id ); + let newItem = await this.createOwnedItem( duplicate(srcItem) ); + console.log('New object', newItem, srcItem); + itemMap[srcItem._id] = newItem._id; // Pour garder le lien ancien / nouveau + } + for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs + // gestion conteneur/contenu + if ( item.conteneurId) { // l'Objet était dans un conteneur + let newConteneurId = itemMap[item.conteneurId]; // Get conteneur + let newConteneur = this.data.items.find( subItem => subItem._id == newConteneurId ); + + let newItemId = itemMap[item.id]; // Get newItem + + console.log('New conteneur filling!', newConteneur, newItemId, item ); + let contenu = duplicate(newConteneur.data.contenu); + contenu.push( newItemId ); + await this.updateOwnedItem( {_id: newConteneurId, 'data.contenu': contenu }); + } + } + for( let item of itemsList) { + await sourceActor.deleteOwnedItem( item.id ); + } + } + + /* -------------------------------------------- */ + detectSurEncombrement() { + let maxEnc = 0; + if ( this.data.type == 'vehicule') + maxEnc = this.data.data.capacite_encombrement; + else + maxEnc = this.data.data.attributs.encombrement.value; + let diffEnc = Number(this.encTotal) - Number(maxEnc); + return Math.max(0, Math.ceil(diffEnc)); + } + + /* -------------------------------------------- */ + async computeEncombrementTotalEtMalusArmure() { let encTotal = 0; - let malusArmureData = duplicate(this.data.data.attributs.malusarmure); - let newMalusArmure = 0; + + let malusArmureData = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? duplicate(this.data.data.attributs.malusarmure) : {}; + let newMalusArmure = 0; for (const item of this.data.items) { - if ( item.type == 'armure' && item.data.equipe ) { // Armure équipée, intégration du malus armure total + if (item.type == 'armure' && item.data.equipe) { // Armure équipée, intégration du malus armure total newMalusArmure += item.data.malus; } // Calcul encombrement - if ( item.data && item.data.encombrement != undefined ) { - if ( !Number(item.data.encombrement) ) item.data.encombrement = 0; // Auto-fix - if ( item.data.quantite == undefined) item.data.quantite = 1; // Auto-fix - if ( item.data.quantite < 0) item.data.quantite = 0; // Auto-fix + if (item.data && item.data.encombrement != undefined) { + if (!Number(item.data.encombrement)) item.data.encombrement = 0; // Auto-fix + if (item.data.quantite == undefined) item.data.quantite = 1; // Auto-fix + if (item.data.quantite < 0) item.data.quantite = 0; // Auto-fix item.data.encTotal = Number(item.data.encombrement) * Number(item.data.quantite); //console.log("Enc:", item.name, item.data.encombrement, item.data.quantite, item.data.encTotal); encTotal += item.data.encTotal; @@ -656,17 +848,17 @@ export class RdDActor extends Actor { this.encTotal = encTotal; this.detectSurEncombrement(); // Mise à jour éventuelle du malus armure - if (newMalusArmure != malusArmureData.value) { + if (this.data.data.attributs && this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) { malusArmureData.value = newMalusArmure; - await this.update( {"data.attributs.malusarmure": malusArmureData } ); + await this.update({ "data.attributs.malusarmure": malusArmureData }); } } - /* -------------------------------------------- */ + /* -------------------------------------------- */ computeResumeBlessure(blessures = this.data.data.blessures) { - let nbLegeres = this.countBlessures(blessures.legeres.liste ); - let nbGraves = this.countBlessures(blessures.graves.liste ); - let nbCritiques = this.countBlessures(blessures.critiques.liste ); + let nbLegeres = this.countBlessures(blessures.legeres.liste); + let nbGraves = this.countBlessures(blessures.graves.liste); + let nbCritiques = this.countBlessures(blessures.critiques.liste); let resume = "Blessures:"; if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) { @@ -690,53 +882,54 @@ export class RdDActor extends Actor { return resume; } - /* -------------------------------------------- */ - computeEtatGeneral( ) - { + /* -------------------------------------------- */ + computeEtatGeneral() { let data = this.data.data; // Pas d'état général pour les entités forçage à 0 - if ( this.data.type == 'entite') { + if (this.data.type == 'entite') { data.compteurs.etat.value = 0; return; } // Pour les autres let state = - (data.sante.vie.max - data.sante.vie.value); - if (data.sante.fatigue) // Creatures n'ont pas de fatigue + if (data.sante.fatigue) { + // Creatures n'ont pas de fatigue state += RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max); - if (data.compteurs && data.compteurs.ethylisme && data.compteurs.ethylisme.value < 0 ) { // Ajout de l'éthylisme - state += data.compteurs.ethylisme.value; } - data.compteurs.etat.value = state; - if ( data.compteurs && data.compteurs.surenc) { + // Ajout de l'éthylisme + state += Math.min(0, (data.compteurs.ethylisme?.value ?? 0)); + + data.compteurs.etat.value = state; + if (data.compteurs && data.compteurs.surenc) { data.compteurs.surenc.value = - this.detectSurEncombrement(); } } - /* -------------------------------------------- */ - async ajouterRefoulement( value=1) { + /* -------------------------------------------- */ + async ajouterRefoulement(value = 1) { let ret = "none"; - + let refoulement = duplicate(this.data.data.reve.refoulement); refoulement.value = refoulement.value + value; let total = new Roll("1d20").roll().total; - if ( total <= refoulement.value ) { + if (total <= refoulement.value) { refoulement.value = 0; - this.ajouterSouffle({chat: true}); + this.ajouterSouffle({ chat: true }); ret = "souffle"; } - await this.update( {"data.reve.refoulement": refoulement } ); - return ret; + await this.update({ "data.reve.refoulement": refoulement }); + return ret; } /* -------------------------------------------- */ - async ajouterSouffle(options = {chat : false}) { - let souffle = RdDRollTables.getSouffle(); + async ajouterSouffle(options = { chat: false }) { + let souffle = await RdDRollTables.getSouffle(); await this.createOwnedItem(souffle); - if (options.chat){ + if (options.chat) { ChatMessage.create({ - whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ), + whisper: ChatMessage.getWhisperRecipients([ "GM", game.user.name] ), content: this.name + " subit un Souffle de Dragon : " + souffle.name }); } @@ -744,7 +937,7 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ - async ajouterQueue(options = {chat : false}) { + async ajouterQueue(options = { chat: false }) { // TODO: Déterminer si Thanatos a été utilisé? => laisser le joueur ne pas choisir Thanatos => choisir sa voie? let utiliseThanatos = false; let queue; @@ -756,117 +949,195 @@ export class RdDActor extends Actor { queue = await RdDRollTables.getQueue(); } await this.createOwnedItem(queue); - if (options.chat){ + if (options.chat) { ChatMessage.create({ - whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ), + whisper: ChatMessage.getWhisperRecipients([ "GM", game.user.name] ), content: this.name + " subit une Queue de Dragon : " + queue.name }); } - return queue; + return queue.name; } - - /* -------------------------------------------- */ - async deleteTMRRencontreAtPosition( ) { + + /* -------------------------------------------- */ + displayTMRQueueSouffleInformation() { + for (let item of this.data.items) { + let content + if (item.type == 'queue') { + if (item.name.toLowerCase() == 'conquête') { + content = "RAPPEL ! Vous souffrez d'une Conquête : " + item.data.description; + } + else if (item.name.toLowerCase() == 'pélerinage') { + content = "RAPPEL ! Vous souffrez d'un Pélerinage : " + item.data.description; + } + else if (item.name.toLowerCase() == 'urgence draconique') { + content = "RAPPEL ! Vous souffrez d'une Urgence Draconique : " + item.data.description; + } + } else if (item.type == 'souffle') { + if (item.name.toLowerCase() == 'périple') { + content = "RAPPEL ! Vous souffrez du Souffle Périple. Vous devez gérer manuellement le détail du Périple.
" + item.data.description; + } else if (item.name.toLowerCase() == 'fermeture des cités') { + content = "RAPPEL ! Vous souffrez du Souffle Fermeture des Cités. Vous devez gérer manuellement le détail des Citées ré-ouvertes.
" + item.data.description; + } else if (item.name.toLowerCase() == 'désorientation') { + content = "RAPPEL ! Vous souffrez du Souffle Désorientation. Vous devez gérer avec votre MJ les effets de ce souffle.
" + item.data.description; + } else if (item.name.toLowerCase() == 'double résistance du fleuve') { + content = "RAPPEL ! Vous souffrez du Souffle Double Résistance du Fleuve. Vous devez gérer avec votre MJ les effets de ce souffle.
" + item.data.description; + } + } + if (content) { + ChatMessage.create({ + whisper: ChatMessage.getWhisperRecipients([ "GM", game.user.name] ), + content: content + }); + } + } + } + + /* -------------------------------------------- */ + async deleteTMRRencontreAtPosition() { let rencontres = duplicate(this.data.data.reve.rencontre); let len = rencontres.list.length; let i = 0; //console.log("List", rencontres, len); let newTable = []; - for( i=0; i < len; i++) { - if (rencontres.list[i].coord != this.data.data.reve.tmrpos.coord ) + for (i = 0; i < len; i++) { + if (rencontres.list[i].coord != this.data.data.reve.tmrpos.coord) newTable.push(rencontres.list[i]); } - if ( newTable.length != len ) { + if (newTable.length != len) { rencontres.list = newTable; //console.log("Result: ", rencontres); - await this.update( {"data.reve.rencontre": rencontres } ); + await this.update({ "data.reve.rencontre": rencontres }); } } - - /* -------------------------------------------- */ - async addTMRRencontre( currentRencontre ) { + + /* -------------------------------------------- */ + async addTMRRencontre(currentRencontre) { let rencontres = duplicate(this.data.data.reve.rencontre); let len = rencontres.list.length; let i = 0; let already = false; - for( i=0; i < len; i++) { - if (rencontres.list[i].coord == this.data.data.reve.tmrpos.coord ) + for (i = 0; i < len; i++) { + if (rencontres.list[i].coord == this.data.data.reve.tmrpos.coord) already = true; } - if ( !already ) { - rencontres.list.push( {coord: this.data.data.reve.tmrpos.coord, rencontre: currentRencontre} ); - await this.update( {"data.reve.rencontre": rencontres } ); + if (!already) { + rencontres.list.push({ coord: this.data.data.reve.tmrpos.coord, rencontre: currentRencontre }); + await this.update({ "data.reve.rencontre": rencontres }); } } - /* -------------------------------------------- */ - async updateCoordTMR( coord ) { - let tmrPos = duplicate(this.data.data.reve.tmrpos ); + /* -------------------------------------------- */ + async updateCoordTMR(coord) { + let tmrPos = duplicate(this.data.data.reve.tmrpos); tmrPos.coord = coord; - await this.update( {"data.reve.tmrpos": tmrPos } ); + await this.update({ "data.reve.tmrpos": tmrPos }); } - - /* -------------------------------------------- */ - async reveActuelIncDec( value ) { + + /* -------------------------------------------- */ + async reveActuelIncDec(value) { let reve = duplicate(this.data.data.reve.reve); reve.value = Math.max(reve.value + value, 0); - await this.update( {"data.reve.reve": reve } ); + await this.update({ "data.reve.reve": reve }); } - + /* -------------------------------------------- */ - async updatePointDeSeuil(value=1) { + async updatePointDeSeuil(value = 1) { const seuil = Misc.toInt(this.data.data.reve.seuil.value); const reve = Misc.toInt(this.data.data.carac.reve.value); if (seuil < reve) { - await this.setPointsDeSeuil(Math.min(seuil+value, reve)); + await this.setPointsDeSeuil(Math.min(seuil + value, reve)); } } + + /* -------------------------------------------- */ + async setPointsDeSeuil(value) { + let seuil = duplicate(this.data.data.reve.seuil); + seuil.value = value; + await this.update({ "data.reve.seuil": seuil }); + } + + /* -------------------------------------------- */ + async setPointsDeChance(value) { + let chance = duplicate(this.data.data.compteurs.chance); + chance.value = value; + await this.update({ "data.compteurs.chance": chance }); + } /* -------------------------------------------- */ - async setPointsDeSeuil( value ) { - let seuil = duplicate(this.data.data.reve.seuil); - seuil.value = value; - await this.update( {"data.reve.seuil": seuil } ); + getSonne() { + return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.value ?? false); } - /* -------------------------------------------- */ - testSiSonne( sante, endurance ) - { - let result = new Roll("1d20").roll().total; - if ( result <= endurance) - sante.sonne.value = false; - if ( result > endurance || result == 20) // 20 is always a failure - sante.sonne.value = true; - if (result == 1) { - sante.sonne.value = false; - let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1; - this.update( {"data.carac.constitution.xp": xp } ); // +1 XP ! - // TODO : Output to chat + async setSonne(sonne = true) { + if (this.isEntiteCauchemar()) { + return; } - } - - /* -------------------------------------------- */ - countBlessures( blessuresListe ) - { - return blessuresListe.filter(b => b.active).length + await this.setStatusSonne(sonne); + await this.setStateSonne(sonne); } - /* -------------------------------------------- */ + async setStateSonne(sonne) { + if (this.isEntiteCauchemar()) { + return; + } + await this.update({ "data.sante.sonne.value": sonne }); + } + + /* -------------------------------------------- */ + getSConst() { + if (this.isEntiteCauchemar()) { + return 0; + } + return this.data.data.attributs?.sconst?.value ?? 0; + } + + /* -------------------------------------------- */ + async testSiSonne(sante, endurance) { + const roll = new Roll("1d20").roll(); + roll.showDice = true; + RdDDice.show(roll); + let result = { + roll: roll, + sonne: roll.total > endurance || roll.total == 20 + } + if (roll.total == 1) { + let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1; + this.update({ "data.carac.constitution.xp": xp }); // +1 XP ! + // TODO : Output to chat + } + if (result.sonne) { + // 20 is always a failure + await this.setSonne(); + sante.sonne.value = true; + } + return result; + } + + /* -------------------------------------------- */ + countBlessures(blessuresListe) { + return blessuresListe.filter(b => b.active).length + } + /* -------------------------------------------- */ + countBlessuresByName(name) { + return this.countBlessures(this.data.data.blessures[name].liste); + } + + /* -------------------------------------------- */ async jetVie() { let myRoll = new Roll("1d20").roll(); myRoll.showDice = true; await RdDDice.show(myRoll); let msgText = "Jet de Vie : " + myRoll.total + " / " + this.data.data.sante.vie.value + "
"; - if ( myRoll.total <= this.data.data.sante.vie.value ) { + if (myRoll.total <= this.data.data.sante.vie.value) { msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)"; - if ( myRoll.total == 1) { + if (myRoll.total == 1) { msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)"; } } else { msgText += "Jet échoué, vous perdez 1 point de vie"; await this.santeIncDec("vie", -1); - if ( myRoll.total == 20) { + if (myRoll.total == 20) { msgText += "Votre personnage est mort !!!!!"; } } @@ -874,58 +1145,68 @@ export class RdDActor extends Actor { content: msgText, whisper: ChatMessage.getWhisperRecipients(game.user.name) }; - ChatMessage.create(message); + ChatMessage.create(message); } - /* -------------------------------------------- */ + /* -------------------------------------------- */ async santeIncDec(name, inc, isCritique = false) { + const sante = duplicate(this.data.data.sante); - let data = sante[name]; - if (data==undefined) { - return; + let compteur = sante[name]; + if (!compteur) { + return ; } + let result = { + sonne: false, + }; + let minValue = 0; if (this.type == 'personnage') { // TODO: les animaux/humanoïdes on théoriquement aussi un sconst, mais la SPA n'est pas passé par là minValue = name == "vie" ? -Number(this.data.data.attributs.sconst.value) : 0; } - let newValue = Math.max(minValue, Math.min(data.value + inc, data.max)); - //console.log("New value ", inc, minValue, newValue); - - if (name == "endurance" && this.data.type != 'entite' ) { - if ( sante.fatigue && inc < 0 ) { // Each endurance lost -> fatigue lost - sante.fatigue.value = sante.fatigue.value - inc - } - if ( !isCritique && newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique + result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max)); + //console.log("New value ", inc, minValue, result.newValue); + let fatigue = 0; + if (name == "endurance" && this.data.type != 'entite') { + if (!isCritique && result.newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique sante.vie.value = sante.vie.value - 1; } - newValue = Math.max(0, newValue); - if (inc>0) { // le max d'endurance s'applique seulement à la récupération - newValue = Math.min(newValue, this._computeEnduranceMax()) + result.newValue = Math.max(0, result.newValue); + if (inc > 0) { // le max d'endurance s'applique seulement à la récupération + result.newValue = Math.min(result.newValue, this._computeEnduranceMax()) } - if (data.value - newValue > 1) { - this.testSiSonne(sante, newValue); // Peut-être sonné si 2 points d'endurance perdus d'un coup - } else if (inc>0) { - sante.sonne.value = false; + const perte = compteur.value - result.newValue; + if (perte > 1) { + // Peut-être sonné si 2 points d'endurance perdus d'un coup + const testIsSonne = await this.testSiSonne(sante, result.newValue); + result.sonne = testIsSonne.sonne; + result.jetEndurance = testIsSonne.roll.total; + } else if (inc > 0) { + await this.setSonne(false); + } + if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost + fatigue = perte; } } - data.value = newValue; - //console.log(name, inc, data.value, newValue, minValue, data.max); - if ( sante.fatigue) { // If endurance lost, then the same amount of fatigue cannot be recovered - sante.fatigue.value = Math.max(sante.fatigue.value, this._computeFatigueMin()); - } - //console.log("SANTE::::", sante); - - await this.update( {"data.sante": sante } ); + compteur.value = result.newValue; + //console.log(name, inc, data.value, result.newValue, minValue, data.max); + // If endurance lost, then the same amount of fatigue cannot be recovered + if (sante.fatigue && fatigue > 0) { + sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin()); + } + + await this.update({ "data.sante": sante }); + return result; } - /* -------------------------------------------- */ + /* -------------------------------------------- */ _computeFatigueMin() { return this.data.data.sante.endurance.max - this.data.data.sante.endurance.value; } - - /* -------------------------------------------- */ + + /* -------------------------------------------- */ _computeEnduranceMax() { let blessures = this.data.data.blessures; let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value; @@ -937,115 +1218,72 @@ export class RdDActor extends Actor { return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); } - /* -------------------------------------------- */ - async manageBlessureFromSheet( bType, index, active ) { - let bList = duplicate(this.data.data.blessures); - let blessure = bList[bType+"s"].liste[index]; + /* -------------------------------------------- */ + async manageBlessureFromSheet(bType, index, active) { + let bList = duplicate(this.data.data.blessures); + let blessure = bList[bType + "s"].liste[index]; blessure.active = !blessure.active; - if ( !blessure.active ) { + if (!blessure.active) { blessure.premiers_soins = 0; blessure.soins_complets = 0; blessure.jours = 0; - blessure.loc = ""; + blessure.loc = ""; } //console.log("Blessure update", bType, index, blessure, bList ); - await this.update( { 'data.blessures': bList } ); + await this.update({ 'data.blessures': bList }); } - /* -------------------------------------------- */ - async setDataBlessureFromSheet( bType, index, psoins, pcomplets, jours, loc) { - let bList = duplicate(this.data.data.blessures); - let blessure = bList[bType+"s"].liste[index]; + /* -------------------------------------------- */ + async setDataBlessureFromSheet(bType, index, psoins, pcomplets, jours, loc) { + let bList = duplicate(this.data.data.blessures); + let blessure = bList[bType + "s"].liste[index]; blessure.premiers_soins = psoins; blessure.soins_complets = pcomplets; blessure.jours = jours; blessure.loc = loc; - await this.update( { 'data.blessures': bList } ); + await this.update({ 'data.blessures': bList }); } - /* -------------------------------------------- */ - manageBlessures( blessuresData ) - { - // Fast exit - if ( this.data.type == 'entite') return; // Une entité n'a pas de blessures - if ( blessuresData.legeres + blessuresData.graves + blessuresData.critiques == 0 ) return; - - let workData = duplicate(blessuresData); - let blessures = duplicate(this.data.data.blessures); - // Manage blessures - if ( workData.legeres > 0 ) { - for (let k=0; k 0 ) { - workData.graves += 1; - blessuresData.graves += 1; - } - - if ( workData.graves > 0) { - for (let k=0; k 0 ) { - workData.critiques = 1; - blessuresData.critiques = 1; - } - - if ( workData.critiques > 0 ) { - workData.endurance = this.data.data.sante.endurance.value; // Patch with real endurance current value (ie end -> 0 when critique) - blessures.critiques.liste[0].active = true; - blessures.critiques.liste[0].loc = workData.locName; - } - - this.update( { "data.blessures": blessures } ); - } - - /* -------------------------------------------- */ + /* -------------------------------------------- */ async jetDeMoral(situation) { let jetMoral = new Roll("1d20").roll(); RdDDice.show(jetMoral); - let compteurs = duplicate(this.data.data.compteurs); - compteurs.moral.value = Misc.toInt(compteurs.moral.value); - const difficulte = 10 + compteurs.moral.value; + let moralActuel = Misc.toInt(this.data.data.compteurs.moral.value); + const difficulte = 10 + moralActuel; const succes = jetMoral.total <= difficulte; - let ajustementMoral = this._calculAjustementMoral(succes, compteurs.moral.value, situation); - if (ajustementMoral != 0) { - compteurs.moral.value += ajustementMoral; - if (compteurs.moral.value>3) { - // exaltation - compteurs.moral.value --; - compteurs.exaltation.value = Misc.toInt(compteurs.exaltation.value) + 1; - } - if (compteurs.moral.value<-3) { - // dissolution - compteurs.moral.value ++; - compteurs.dissolution.value = Misc.toInt(compteurs.dissolution.value) + 1; - } - await this.update( { 'data.compteurs': compteurs} ); - } + + let ajustementMoral = this._calculAjustementMoral(succes, moralActuel, situation); + + await this.moralIncDec(ajustementMoral); ChatMessage.create({ whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), - content: `Jet de moral ${succes? "réussi": "manqué"} en situation ${situation} (${jetMoral.total}/${difficulte}), vous ${ajustementMoral>0? "gagnez du moral" : ajustementMoral<0? "perdez du moral": "gardez votre moral"}` + content: `Jet de moral ${succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.total}/${difficulte}), vous ${ajustementMoral > 0 ? "gagnez du moral" : ajustementMoral < 0 ? "perdez du moral" : "gardez votre moral"}` }); + return ajustementMoral; } - /* -------------------------------------------- */ + /* -------------------------------------------- */ + async moralIncDec(ajustementMoral) { + let compteurs = duplicate(this.data.data.compteurs); + compteurs.moral.value = Misc.toInt(compteurs.moral.value);; + + if (ajustementMoral != 0) { + compteurs.moral.value += ajustementMoral; + if (compteurs.moral.value > 3) { + // exaltation + compteurs.moral.value--; + compteurs.exaltation.value = Misc.toInt(compteurs.exaltation.value) + 1; + } + if (compteurs.moral.value < -3) { + // dissolution + compteurs.moral.value++; + compteurs.dissolution.value = Misc.toInt(compteurs.dissolution.value) + 1; + } + await this.update({ 'data.compteurs': compteurs }); + } + } + + /* -------------------------------------------- */ _calculAjustementMoral(succes, moral, situation) { switch (situation) { case 'heureuse': return succes ? 1 : 0; @@ -1055,69 +1293,96 @@ export class RdDActor extends Actor { if (!succes && moral > 0) return -1; } return 0; - } + + /* -------------------------------------------- */ + async setEthylisme(degre) { + let ethylisme = duplicate(this.data.data.compteurs.ethylisme); + ethylisme.value = degre; + ethylisme.nb_doses = 0; + if (degre == 1) { + ethylisme.jet_moral = false; + } + await this.update({ "data.compteurs.ethylisme": ethylisme }); + } + /* -------------------------------------------- */ async ethylismeTest() { - let rollData = { + let rollData = { vieValue: this.data.data.sante.vie.value, - etat: this.data.data.compteurs.etat.value - this.data.data.compteurs.etat.value, // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162) - niveauEthylisme: this.data.data.compteurs.ethylisme.value, - nbDoses: this.data.data.compteurs.ethylisme.nb_doses || 0, + etat: this.getEtatGeneral() - Math.min(0, this.data.data.compteurs.ethylisme.value), // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162) + diffNbDoses: -Number(this.data.data.compteurs.ethylisme.nb_doses || 0), finalLevel: 0, diffConditions: 0, ajustementsConditions: CONFIG.RDD.ajustementsConditions, forceAlcool: 0 } let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData); - new RdDRollDialogEthylisme(html, rollData, this ).render(true); + new RdDRollDialogEthylisme(html, rollData, this).render(true); } - + /* -------------------------------------------- */ - async performEthylisme( rollData ) { + async performEthylisme(rollData) { let ethylisme = duplicate(this.data.data.compteurs.ethylisme); - + // Je d'ethylisme - let rollEthylisme = await RdDResolutionTable.roll( rollData.vieValue, rollData.finalLevel); + let rollEthylisme = await RdDResolutionTable.roll(rollData.vieValue, rollData.finalLevel); let msgText = RdDResolutionTable.explain(rollEthylisme) + "
"; - if (rollEthylisme.isSuccess ) { - ethylisme.nb_doses = ethylisme.nb_doses + 1; + if (rollEthylisme.isSuccess) { + ethylisme.nb_doses++; msgText += `Vous avez réussi votre jet d'éthylisme, vous avez consommé ${ethylisme.nb_doses} doses sans effet.`; } else { - ethylisme.value = Math.max(ethylisme.value -1, -7); - + ethylisme.value = Math.max(ethylisme.value - 1, -7); + ethylisme.nb_doses = 0; + let enduranceLost = new Roll("1d6").roll().total; await this.santeIncDec("endurance", -enduranceLost); const ajustementEthylique = ethylisme.value; // Qui a bu boira (p 164) - let rollVolonte = await RdDResolutionTable.roll( this.data.data.carac.volonte.value, Math.min(ajustementEthylique, 0) + this.data.data.compteurs.moral.value); + let rollVolonte = await RdDResolutionTable.roll(this.data.data.carac.volonte.value, Math.min(ajustementEthylique, 0) + this.data.data.compteurs.moral.value); msgText += `Vous avez échoué à votre jet d'éthylisme, vous êtes maintenant ${RdDUtility.getNomEthylisme(ajustementEthylique)} (${ajustementEthylique}).` msgText += "
" + RdDResolutionTable.explain(rollVolonte) + "
"; - msgText += "Qui a bu boira : " +(rollVolonte.isSuccess + msgText += "Qui a bu boira : " + (rollVolonte.isSuccess ? "vous êtes libre de continuer à boire ou pas." : "vous avez une envie irrépréssible de reprendre un verre."); + } - } - await this.update( { 'data.compteurs.ethylisme': ethylisme} ); - const message = { - content: msgText, - whisper: ChatMessage.getWhisperRecipients(game.user.name).concat(ChatMessage.getWhisperRecipients("GM") ) - }; - ChatMessage.create(message); + ChatMessage.create({ + content: msgText, + whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name) + }); - if (rollEthylisme.isEchec && ethylisme.value == 0) { - await this.jetDeMoral('heureuse'); // note: en, théorie, un deuxième jet de moral peut avoir lieu le même jour si lme premier est manqué, qui fait perdre du moral si raté... + if (rollEthylisme.isEchec) { + await this._jetDeMoralEthylique(ethylisme); + } + await this.update({ 'data.compteurs.ethylisme': ethylisme }); + } + + /* -------------------------------------------- */ + async _jetDeMoralEthylique(ethylisme) { + if (ethylisme.value >= -1 && !ethylisme.jet_moral) { + let adjust = await this.jetDeMoral('heureuse'); + if (adjust > 0 || ethylisme.value == -1) { + ethylisme.jet_moral = true; } + if (ethylisme.value == -1 && adjust <= 0) { + // alcool triste + ChatMessage.create({ + content: "Décidément, vous avez l'alcool triste, vous perdez finalement un point de moral!", + whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name) + }); + this.moralIncDec(-1); + } + } } /* -------------------------------------------- */ async stressTest() { const message = { content: "", - whisper: ChatMessage.getWhisperRecipients(game.user.name).concat(ChatMessage.getWhisperRecipients("GM") ) + whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name) }; await this.transformerStress(message); - ChatMessage.create(message); } @@ -1125,22 +1390,21 @@ export class RdDActor extends Actor { async transformerStress(message) { let compteurs = duplicate(this.data.data.compteurs); const stress = Misc.toInt(compteurs.stress.value); - - if (stress<=0) { - return; + + if (stress <= 0) { + return false; } - - + let stressRoll = await this._stressRoll(); let convertis = Math.floor(stress * stressRoll.factor); compteurs.stress.value = Math.max(stress - convertis - 1, 0); - + let dissolution = Math.max(0, Misc.toInt(compteurs.dissolution.value)); let exaltation = Math.max(0, Misc.toInt(compteurs.exaltation.value)); const annule = Math.min(dissolution, exaltation); dissolution -= annule; exaltation -= annule; - if (dissolution>0) { + if (dissolution > 0) { const perdus = Math.min(dissolution, convertis); convertis -= perdus; dissolution -= perdus; @@ -1149,7 +1413,8 @@ export class RdDActor extends Actor { compteurs.dissolution.value = dissolution; compteurs.exaltation.value = 0; message.content += "
Vous transformez " + convertis + " points de Stress en Expérience" + stressRoll.comment; - await this.update({ "data.compteurs": compteurs }); + await this.update({ "data.compteurs": compteurs }); + return true; } /* -------------------------------------------- */ @@ -1171,49 +1436,108 @@ export class RdDActor extends Actor { case "part": case "sign": return { factor: 1.5, comment: " (150%): Double Particulière - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" } default: - return { factor: 1, comment: " (150%): " + result.quality + " - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" } + return { factor: 1, comment: " (100%): " + result.quality + " - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" } } } } } - /* -------------------------------------------- */ + /* -------------------------------------------- */ createCallbackExperience() { return { condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll', - action: r => this._appliquerAjoutExperience(r) + action: r => this._appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll') }; } - /* -------------------------------------------- */ - async _appliquerAjoutExperience(rollData) { - let xpResult = this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, (rollData.competence) ? rollData.competence.data.name: undefined ); - if (xpResult.result ) { + /* -------------------------------------------- */ + async checkCaracXP(caracName) { + let carac = this.data.data.carac[caracName]; + if (carac && carac.xp > 0) { + let xpNeeded = RdDUtility.getCaracNextXp(carac.value+1); + if (carac.xp >= xpNeeded) { + carac = duplicate(carac); + carac.value = Number(carac.value) + 1; + + let xpData = { + alias: this.name, + carac: caracName, + value: carac.value, + xp: carac.xp + } + ChatUtility.createChatMessage(this.name, "default", { + content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, xpData) + }); + } + } + } + + /* -------------------------------------------- */ + async checkCompetenceXP(compName, newXP = undefined) { + let competence = RdDItemCompetence.findCompetence(this.data.items, compName); + if ( competence && newXP && newXP == competence.data.xp ) { // Si édition, mais sans changement XP + return; + } + newXP = (newXP) ? newXP : competence.data.xp; + if (competence && newXP > 0) { + let xpNeeded = RdDItemCompetence.getCompetenceNextXp(competence.data.niveau+1); + if (newXP >= xpNeeded) { + let newCompetence = duplicate(competence); + newCompetence.data.niveau += 1; + newCompetence.data.xp = newXP; + + let xpData = { + alias: this.name, + competence: newCompetence.name, + niveau: newCompetence.data.niveau, + xp: newCompetence.data.xp, + archetype: newCompetence.data.niveau_archetype, + archetypeWarning: newCompetence.data.niveau > competence.data.niveau_archetype + } + ChatUtility.createChatMessage(this.name, "default", { + content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, xpData) + }); + } + } + } + + /* -------------------------------------------- */ + async _appliquerAjoutExperience(rollData, display = true) { + if (!this.isPersonnage()) return; + let xpResult = this.appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence); + if (display && xpResult.result) { let xpmsg = "
Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence; - let message = ChatUtility.prepareChatMessage('gmroll', this.name); - message.content = "" + rollData.selectedCarac.label + "" - + xpmsg; + let message = { + whisher: ChatMessage.getWhisperRecipients( ["GM", this.name ] ), + content: "" + rollData.selectedCarac.label + "" + xpmsg, + } ChatMessage.create(message); } + if (xpResult && xpResult.xpComp > 0 && rollData.competence) { + this.checkCompetenceXP(rollData.competence.name); + } + if (xpResult && xpResult.xpCarac > 0 && rollData.selectedCarac) { + this.checkCaracXP(rollData.selectedCarac.name); + } } /* -------------------------------------------- */ async rollUnSort(coord) { let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort - if (!sortList || sortList.length == 0) - { + if (!sortList || sortList.length == 0) { ui.notifications.info("Aucun sort disponible!"); return; } - - let rollData = { + if (this.currentTMR) this.currentTMR.minimize(); // Hide + + let rollData = { selectedCarac: this.data.data.carac.reve, draconicList: this.getDraconicList(), sortList: sortList, - selectedDraconic: this.getBestDraconic(), + competence: this.getBestDraconic(), selectedSort: sortList[0], coord: coord, - coordLabel: TMRUtility.getTMRDescription( coord).label, + coordLabel: TMRUtility.getTMRDescription(coord).label, diffLibre: sortList[0].data.difficulte, // Per default at startup coutreve: Array(20).fill().map((item, index) => 1 + index) } @@ -1236,262 +1560,361 @@ export class RdDActor extends Actor { label: 'Mettre un sort en réserve', callbacks: [ this.createCallbackExperience(), - { action: r => this._rollUnSortResult(r, true) } + { action: r => this._rollUnSortResult(r, true) } ] }, ); dialog.render(true); } + /* -------------------------------------------- */ + isRencontreSpeciale() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective' + let addMsg = ""; + let rencSpecial = this.data.items.find(item => (item.type == 'queue' || item.type == 'souffle') && item.name.toLowerCase().includes('mauvaise rencontre')); + if (rencSpecial) { + rencSpecial = duplicate(rencSpecial); // To keep it + if (rencSpecial.type == 'queue') { + this.deleteOwnedItem(rencSpecial._id); // Suppression dans la liste des queues + addMsg = " La queue a été supprimée de votre fiche automatiquement"; + } else { + addMsg = " Vous devez gérer manuellement le décompte de mauvaises rencontres manuellement."; + } + ChatMessage.create({ + content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg, + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + } + return rencSpecial; + } + + /* -------------------------------------------- */ + getTMRFatigue() { // Pour l'instant uniquement Inertie Draconique + let inertieDraconique = this.data.items.find(item => item.type == 'queue' && item.name.toLowerCase().includes('inertie draconique')); + if (inertieDraconique) { + ChatMessage.create({ + content: "Vous êtes sous le coup d'une Inertie Draconique : vous perdez 2 cases de Fatigue par déplacement au lieu d'1.", + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + return 2; + } + return 1; + } + + /* -------------------------------------------- */ + isConnaissanceFleuve() { + return this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes('connaissance du fleuve')); + } + + /* -------------------------------------------- */ + isReserveEnSecurite() { + let reserveSecurite = this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes(' en sécurité')); + return reserveSecurite; + } + + /* -------------------------------------------- */ + isDoubleResistanceFleuve() { + let resistFleuve = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes('résistance du fleuve')); + if (resistFleuve) { + ChatMessage.create({ + content: "Vous êtes sous le coup d'une Double Résistance du Fleuve : vous devez maîtriser 2 fois chaque case humide, un second jet est donc effectué.", + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + return true; + } + return false; + } + + /* -------------------------------------------- */ + async checkSoufflePeage(cellDescr) { + let peage = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes('péage')); + if (peage && (cellDescr.type == 'pont' || cellDescr.type == 'cite')) { + await this.reveActuelIncDec(-1); + ChatMessage.create({ + content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous coûte 1 Point de Rêve (déduit automatiquement).", + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + } + } + + /* -------------------------------------------- */ + checkTeteDeplacementAccelere() { + let deplAccelere = this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes(' déplacement accéléré')); + if (deplAccelere) { + return true; + } + return false; + } + + /* -------------------------------------------- */ + checkIsAdditionnalHumide(cellDescr, coordTMR) { + let pontHumide = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes(' des ponts')); + if (pontHumide && cellDescr.type == 'pont') { + ChatMessage.create({ + content: "Vous êtes sous le coup d'une Impraticabilité des Ponts : ils doivent être maîtrisés comme des cases humides.", + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + return true; + } + // Débordement ? + let debordementList = this.data.items.filter(item => item.type == 'casetmr' && item.data.specific == 'debordement'); + for (let caseTMR of debordementList) { + if (caseTMR.data.coord == coordTMR) + return true; + } + + return false; + } + /* -------------------------------------------- */ async _rollUnSortResult(rollData, isSortReserve = false) { - rollData.isSortReserve = isSortReserve; let rolled = rollData.rolled; - let sort = rollData.selectedSort; - let closeTMR = !rollData.isSortReserve; - if (sort.data.isrituel && isSortReserve) { - ui.notifications.error("Impossible de mettre le rituel '" + sort.name + "' en réserve"); + let selectedSort = rollData.selectedSort; + let closeTMR = !isSortReserve; + if (selectedSort.data.isrituel && isSortReserve) { + ui.notifications.error("Impossible de mettre le rituel '" + selectedSort.name + "' en réserve"); this.currentTMR.close(); // Close TMR ! return; } - let explications = rollData.isSortReserve - ? ("
Mise en réserve du sort en " + rollData.coordLabel + "(" + rollData.coord + ")") - : "
Lancement du sort "; - explications += sort.name + " : " + Misc.upperFirst(sort.data.draconic) - + " pour " + sort.data.ptreve_reel + " points de Rêve" - + "
Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")"; - - let depenseReve = sort.data.ptreve_reel; + rollData.isSortReserve = isSortReserve; + rollData.show = {} + rollData.depenseReve = Number(selectedSort.data.ptreve_reel); + let myReve = duplicate(this.data.data.reve.reve); if (rolled.isSuccess) { // Réussite du sort ! - //sort.ptreve_reel = coutReve; if (rolled.isPart) { - depenseReve = Math.max(Math.floor(depenseReve / 2), 1); + rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1); } if (rollData.isSortReserve) { - depenseReve++; + rollData.depenseReve++; } - if (myReve.value > depenseReve) { - explications += "
Réussite du sort: " + depenseReve + " points de Rêve sont dépensés (Bonus de case en " + rollData.coord + ": +" + rolled.bonus + "%)"; - + if (myReve.value > rollData.depenseReve) { // Incrémenter/gére le bonus de case - RdDItemSort.incrementBonusCase(this, sort, rollData.coord); + RdDItemSort.incrementBonusCase(this, selectedSort, rollData.coord); if (rollData.isSortReserve) { - await this.sortMisEnReserve(rollData, sort); + await this.sortMisEnReserve(rollData, selectedSort); closeTMR = false; } } else { - // Todo 0 pts de reve !!!! - depenseReve = 0; - explications += "
Pas assez de rêve"; - mergeObject(rollData, RdDResolutionTable.getResultat("echec")); + rollData.depenseReve = 0; + rollData.show.reveInsuffisant = true; + mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true }); } } else { if (rolled.isETotal) { // Echec total ! - depenseReve = Math.min(myReve.value, Math.floor(depenseReve * 1.5)) - explications += "
Echec TOTAL du sort : " + depenseReve + " Points de Rêve"; + rollData.depenseReve = Math.min(myReve.value, Math.floor(rollData.depenseReve * 1.5)) // TODO: mise en réserve d'un échec total... } else { - depenseReve = 0 - explications += "
Echec du sort !"; + rollData.depenseReve = 0 } } - myReve.value = Math.max(myReve.value - depenseReve, 0); + myReve.value = Math.max(myReve.value - rollData.depenseReve, 0); await this.update({ "data.reve.reve": myReve }); - - if (myReve.value == 0) { // 0 points de reve - ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" }); - closeTMR = true; - } + if (closeTMR) { this.currentTMR.close(); // Close TMR ! } else { this.currentTMR.maximize(); // Re-display TMR } // Final chat message - let chatOptions = { - content: "Test : " + rollData.selectedCarac.label + " / " + rollData.selectedDraconic.name + " / " + rollData.selectedSort.name + "" - + RdDResolutionTable.explainRollData(rollData) - + explications + RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html'); + + if (myReve.value == 0) { // 0 points de reve + ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" }); + closeTMR = true; } - - ChatUtility.chatWithRollMode(chatOptions, this.name) } - /* -------------------------------------------- */ - async rollCarac( caracName ) { - let rollData = { - selectedCarac: this.getCaracByName(caracName), - needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value - }; + /* -------------------------------------------- */ + async rollCarac(caracName) { + let rollData = { selectedCarac: this.getCaracByName(caracName) }; const dialog = await RdDRoll.create(this, rollData, - {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'}, + { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' }, { - name: 'jet-'+caracName, + name: 'jet-' + caracName, label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label), callbacks: [ this.createCallbackExperience(), - { action: this._rollCaracResult } + { action: r => this._onRollCaracResult(r) } ] } ); dialog.render(true); } - /* -------------------------------------------- */ - async _rollCaracResult(rollData) { - let rolled = rollData.rolled; - - let resumeCompetence = (rollData.diffLibre + rollData.diffConditions); - let explications = "
Points de taches : " + rolled.ptTache; - + /* -------------------------------------------- */ + async _onRollCaracResult(rollData) { // Final chat message - let chatOptions = { - content: "Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "" - + RdDResolutionTable.explainRollData(rollData) - + explications - } - - ChatUtility.chatWithRollMode(chatOptions, this.name) + RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html'); } - /* -------------------------------------------- */ - async rollCompetence( name ) { - let rollData = { - competence: duplicate(this.getCompetence(name)), - needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value - } + /* -------------------------------------------- */ + async rollCompetence(name) { + let rollData = { competence: this.getCompetence(name) } if (rollData.competence.type == 'competencecreature') { + if (rollData.competence.data.iscombat) { + const arme = RdDItemCompetenceCreature.toArme(competence); + RdDCombat.createUsingTarget(this).attaque(competence, arme); + return; + } // Fake competence pour créature - rollData.competence.data = { defaut_carac: "carac_creature", categorie: "creature" }; - rollData.carac = { carac_creature: { label: competence.name, value: competence.data.carac_value } }; + RdDItemCompetenceCreature.setRollDataCreature(rollData); } - else{ + else { rollData.carac = this.data.data.carac; } console.log("rollCompetence !!!", rollData); - const dialog = await RdDRoll.create(this, rollData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'}, { - name: 'jet-competence', - label: 'Jet ' +Grammar.apostrophe('de', name), - callbacks: [ - this.createCallbackExperience(), - { action: this._competenceResult } - ] - } ); - dialog.render(true); - } - - /* -------------------------------------------- */ - async creerTacheDepuisLivre( item ) { - let tache = { name: "Lire " + item.name, type: 'tache', - data: { - carac: 'intellect', - competence: 'Ecriture', - difficulte: item.data.data.difficulte, - periodicite: "60 minutes", - fatigue: 2, - points_de_tache: item.data.data.points_de_tache, - points_de_tache_courant: 0, - description: "Lecture du livre " + item.name + - " - XP : " + item.data.data.xp + " - Compétences : " + item.data.data.competence - } - } - await this.createOwnedItem( tache, { renderSheet: true } ); - } - - /* -------------------------------------------- */ - getTache ( id ) { - return this.data.items.find( item => item._id == id ); - } - - /* -------------------------------------------- */ - async rollTache( id ) { - let tache = duplicate( this.getTache( id ) ); - let competence = duplicate(this.getCompetence(tache.data.competence)); - competence.data.defaut_carac = tache.data.carac; // Patch ! - let rollData = { - competence: competence, - needSignificative : this.data.data.sante.sonne.value, - tache: tache, - diffConditions: tache.data.difficulte, - editLibre: false, - editConditions: false, - actor: this - } - - rollData.carac = {}; - rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac - console.log("rollTache !!!", duplicate(rollData)); - - const dialog = await RdDRoll.create(this, rollData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'}, { - name: 'jet-competence', - label: 'Jet de Tâche ' + tache.name, - callbacks: [ - this.createCallbackExperience(), - { condition: r=> r.rolled.isETotal, action: r => this._tacheETotal(r)}, - { action: r => this._tacheResult(r) } - ] - } ); + const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, { + name: 'jet-competence', + label: 'Jet ' + Grammar.apostrophe('de', name), + callbacks: [ + this.createCallbackExperience(), + { action: r => this._competenceResult(r) } + ] + }); dialog.render(true); } /* -------------------------------------------- */ - _tacheResult(rollData) { + async creerTacheDepuisLivre(item) { + let tache = { + name: "Lire " + item.name, type: 'tache', + data: { + carac: 'intellect', + competence: 'Ecriture', + difficulte: item.data.data.difficulte, + periodicite: "60 minutes", + fatigue: 2, + points_de_tache: item.data.data.points_de_tache, + points_de_tache_courant: 0, + description: "Lecture du livre " + item.name + + " - XP : " + item.data.data.xp + " - Compétences : " + item.data.data.competence + } + } + await this.createOwnedItem(tache, { renderSheet: true }); + } + + /* -------------------------------------------- */ + async rollTache(id) { + let tache = duplicate(this.getTache(id)); + let competence = duplicate(this.getCompetence(tache.data.competence)); + competence.data.defaut_carac = tache.data.carac; // Patch ! + let rollData = { + competence: competence, + tache: tache, + diffConditions: tache.data.difficulte, + use: { libre: false, conditions: false}, + carac: {} + }; + rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac + + console.log("rollTache !!!", rollData); + + const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, { + name: 'jet-competence', + label: 'Jet de Tâche ' + tache.name, + callbacks: [ + this.createCallbackExperience(), + { condition: r => r.rolled.isETotal, action: r => this._tacheETotal(r) }, + { action: r => this._tacheResult(r) } + ] + }); + dialog.render(true); + } + + /* -------------------------------------------- */ + async _tacheResult(rollData) { // Mise à jour de la tache rollData.tache.data.points_de_tache_courant += rollData.rolled.ptTache; - this.updateEmbeddedEntity( "OwnedItem", rollData.tache); - this.santeIncDec( "fatigue", rollData.tache.data.fatigue); + this.updateEmbeddedEntity("OwnedItem", rollData.tache); + this.santeIncDec("fatigue", rollData.tache.data.fatigue); - // Message de résultat - ChatUtility.chatWithRollMode({ - content: "Test de Tache : " + rollData.tache.name + " - " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" - + RdDResolutionTable.explainRollData(rollData) - + "
Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite - }, this.name); - // Message spécifique de la tâche - ChatUtility.chatWithRollMode({ - content: "Votre tâche " + rollData.tache.name + " a duré " + rollData.tache.data.periodicite + "." - + "
Votre avancement est désormais de " + rollData.tache.data.points_de_tache_courant + " Points de Tache sur un objectif de " - + rollData.tache.data.points_de_tache + "." - + "
Et vous vous êtes fatigué de " + rollData.tache.data.fatigue + " cases." - }, this.name); + RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html'); } + /* -------------------------------------------- */ _tacheETotal(rollData) { - rollData.tache.data.difficulte --; - this.updateEmbeddedEntity( "OwnedItem", rollData.tache); + rollData.tache.data.difficulte--; + this.updateEmbeddedEntity("OwnedItem", rollData.tache); } /* -------------------------------------------- */ - _competenceResult(rollData) { - ChatUtility.chatWithRollMode({ - content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" - + RdDResolutionTable.explainRollData(rollData) - + "
Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite - }, this.name); + async rollMeditation(id) { + let meditation = duplicate(this.getMeditation(id)); + let competence = duplicate(this.getCompetence(meditation.data.competence)); + competence.data.defaut_carac = "intellect"; // Meditation = tjs avec intellect + let meditationData = { + competence: competence, + meditation: meditation, + conditionMeditation: { + isHeure: false, + isVeture: false, + isComportement: false, + isPurification: false, + }, + diffConditions: 0, + use: { libre: false, conditions: true, }, + carac: {} + }; + meditationData.carac["intellect"] = duplicate(this.data.data.carac["intellect"]); + + console.log("rollMeditation !!!", meditationData); + + const dialog = await RdDRoll.create(this, meditationData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html' }, { + name: 'jet-meditation', + label: 'Jet de Meditation ' + meditation.name, + height: 600, + callbacks: [ + this.createCallbackExperience(), + { condition: r => r.rolled.isETotal, action: r => this._meditationETotal(r) }, + { action: r => this._meditationResult(r) } + ] + }); + dialog.render(true); } /* -------------------------------------------- */ - async rollAppelChance( ) - { - let rollData = { selectedCarac: this.getCaracByName('chance-actuelle') }; + async _meditationResult(meditationData) { + this.santeIncDec("fatigue", 2); + meditationData.diffLecture = -7; + if (meditationData.rolled.isPart) + meditationData.diffLecture = 0; + else if (meditationData.rolled.isSign) + meditationData.diffLecture = -3; + + RdDResolutionTable.displayRollData(meditationData, this.name, 'chat-resultat-meditation.html'); + } + + /* -------------------------------------------- */ + _meditationETotal(meditationData) { + meditationData.meditation.data.malus--; + this.updateEmbeddedEntity("OwnedItem", meditationData.meditation); + } + + /* -------------------------------------------- */ + async _competenceResult(rollData) { + RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html') + } + + /* -------------------------------------------- */ + async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) { + let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' }; const dialog = await RdDRoll.create(this, rollData, - { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'}, + { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' }, { name: 'appelChance', label: 'Appel à la chance', callbacks: [ this.createCallbackExperience(), - { action: r => this._appelChanceResult(r) } + { action: r => this._appelChanceResult(r, onSuccess, onEchec) }, ] } ); @@ -1499,26 +1922,39 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ - async _appelChanceResult(rollData) { - const message = { - user: game.user._id, - alias: this.name, - content: this.name + " fait appel à la chance" + RdDResolutionTable.explain(rollData.rolled) - }; + async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) { + await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html') if (rollData.rolled.isSuccess) { - message.content += "
Un point de chance est dépensée, l'action peut être retentée" await this.chanceActuelleIncDec(-1) + onSuccess(); + } + else { + onEchec(); } - ChatMessage.create(message); } - + /* -------------------------------------------- */ async chanceActuelleIncDec(value) { let chance = duplicate(this.data.data.compteurs.chance); chance.value = Math.max(chance.value + value, 0); - await this.update( {"data.compteurs.chance": chance } ); + await this.update({ "data.compteurs.chance": chance }); } + /* -------------------------------------------- */ + async appelDestinee(onSuccess = () => { }, onEchec = () => { }) { + if (this.data.data.compteurs.destinee?.value ?? 0 > 0) { + ChatMessage.create({ content: `${this.name} a fait appel à la Destinée !` }); + let destinee = duplicate(this.data.data.compteurs.destinee); + destinee.value = destinee.value - 1; + await this.update({ "data.compteurs.destinee": destinee }); + onSuccess(); + } + else { + onEchec(); + } + } + + /* -------------------------------------------- */ ajustementAstrologique() { if (this.isCreature()) { @@ -1528,167 +1964,186 @@ export class RdDActor extends Actor { return game.system.rdd.calendrier.getAjustementAstrologique(this.data.data.heure, this.data.name); } /* -------------------------------------------- */ - checkDesirLancinant( ) { - let queue = this.data.items.filter( (item) => item.name.toLowerCase().includes('lancinant') ); + checkDesirLancinant() { + let queue = this.data.items.filter((item) => item.name.toLowerCase().includes('lancinant')); return (queue.length > 0); } /* -------------------------------------------- */ - async appliquerExperience( rolled, caracName, competenceName = undefined ) { + async appliquerExperience(rolled, caracName, competence = undefined) { - if ( rolled.isPart && rolled.finalLevel < 0) { + if (rolled.isPart && rolled.finalLevel < 0) { // Cas de désir lancinant, pas d'expérience sur particulière - if ( this.checkDesirLancinant() ) { - ChatMessage.create( { content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`, - whisper: ChatMessage.getWhisperRecipients(game.user.name) } ); - return { result:false, xpcarac:0, xpCompetence: 0 }; + if (this.checkDesirLancinant()) { + ChatMessage.create({ + content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`, + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + return { result: false, xpcarac: 0, xpCompetence: 0 }; } if (caracName == 'derobee') caracName = 'agilite'; - let carac = duplicate(this.actor.data.data.carac); - let xp = Math.abs(rolled.finalLevel); let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac - let xpComp = 0; - if ( competenceName ) { + if (competence) { xpComp = xp - xpCarac; - let competence = duplicate( RdDUtility.findCompetence( this.data.items, competenceName ) ); - competence.data.xp += xpComp; - await this.updateEmbeddedEntity( "OwnedItem", competence); + competence = duplicate(competence); + competence.data.xp = Misc.toInt(competence.data.xp) + xpComp; + await this.updateEmbeddedEntity("OwnedItem", competence); } else { xpCarac = Math.max(xpCarac, 1); - } - if ( !carac[caracName].isderivee) { - carac[caracName].xp += xpCarac; - await this.update( {"data.carac": carac } ); - } else { - ChatMessage.create( { content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`, - whisper: ChatMessage.getWhisperRecipients(game.user.name) } ); } - return { result:true, xpcarac:xpCarac, xpCompetence: xpComp }; //XP + if (xpCarac > 0) { + let carac = duplicate(this.data.data.carac); + let selectedCarac = RdDActor._findCaracByName(carac, caracName); + if (!selectedCarac.derivee) { + selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpCarac; + await this.update({ "data.carac": carac }); + } else { + ChatMessage.create({ + content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`, + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + } + } + return { result: true, xpCarac: xpCarac, xpCompetence: xpComp }; //XP } - - return { result:false, xpcarac:0, xpCompetence: 0 }; // Pas d'XP + return { result: false, xpCarac: 0, xpCompetence: 0 }; // Pas d'XP } - + /* -------------------------------------------- */ - async ajouteNombreAstral( data ) { + async ajouteNombreAstral(data) { // Gestion expérience (si existante) - this.appliquerExperience( data.rolled, "vue", "astrologie"); + data.competence = RdDItemCompetence.findCompetence(this.data.items, "astrologie"); + data.selectedCarac = this.data.data.carac["vue"]; + this._appliquerAjoutExperience(data); // Ajout du nombre astral - const item = {name: "Nombre Astral", type: "nombreastral", data: - { value: data.nbAstral, istrue: data.isvalid, jourindex: Number(data.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex( Number(data.date) ) } }; + const item = { + name: "Nombre Astral", type: "nombreastral", data: + { value: data.nbAstral, istrue: data.isvalid, jourindex: Number(data.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex(Number(data.date)) } + }; await this.createEmbeddedEntity("OwnedItem", item); - + // Suppression des anciens nombres astraux - let toDelete = this.data.items.filter( (item) => item.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex() ); + let toDelete = this.data.items.filter((item) => item.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex()); const deletions = toDelete.map(i => i._id); await this.deleteEmbeddedEntity("OwnedItem", deletions); // Affichage Dialog this.astrologieNombresAstraux(); - } + } /* -------------------------------------------- */ - async astrologieNombresAstraux( ) { + async astrologieNombresAstraux() { // Afficher l'interface spéciale - const astrologieDialog = await RdDAstrologieJoueur.create( this, {} ); + const astrologieDialog = await RdDAstrologieJoueur.create(this, {}); astrologieDialog.render(true); } /* -------------------------------------------- */ getCaracByName(caracName) { - switch (caracName) - { - case 'reve-actuel': + switch (caracName) { + case 'reve-actuel': case 'Rêve actuel': return { - label: 'Rêve Actuel', + label: 'Rêve actuel', value: this.getReveActuel(), - type: "number", - ignoreEtatGeneral: true + type: "number" }; - case 'chance-actuelle': + case 'chance-actuelle': case 'Chance actuelle': return { - type: "number", - value: this.getChanceActuel(), label: 'Chance actuelle', - ignoreEtatGeneral: true + value: this.getChanceActuel(), + type: "number" }; - default: - return this.data.data.carac[caracName]; // Per default } + return RdDActor._findCaracByName(this.data.data.carac, caracName); + } + + static _findCaracByName(carac, name) { + name = name.toLowerCase(); + switch (name) { + case 'reve-actuel': case 'rêve actuel': + return carac.reve; + case 'chance-actuelle': case 'chance actuelle': + return carac.chance; + } + for (const [key, value] of Object.entries(carac)) { + if (name == key || name == value.label.toLowerCase()) { + return carac[key]; + } + } + return carac[name]; // Per default } /* -------------------------------------------- */ getSortList() { return this.data.items.filter(item => item.type == "sort"); } - + /* -------------------------------------------- */ getDraconicList() { return this.data.items.filter(item => item.data.categorie == 'draconic') } - - /* -------------------------------------------- */ - async displayTMR(mode="normal") - { - let isRapide= mode == "rapide" - if (mode != "visu") - { - let minReveValue = (isRapide) ? 3 : 2; - if (this.getReveActuel() < minReveValue ) { - ChatMessage.create( { - content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes", - whisper: ChatMessage.getWhisperRecipients(game.user.name) } ); - return; - } + + /* -------------------------------------------- */ + checkMonteeLaborieuse() { // Return +1 si la queue Montée Laborieuse est présente, 0 sinon + let monteLaborieuse = this.data.items.find(item => (item.type == 'queue' || item.type == 'souffle') && item.name.toLowerCase().includes('montée laborieuse')); + if (monteLaborieuse) { + ChatMessage.create({ + content: "Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent 1 Point de Rêve de plus.", + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + return 1; + } + return 0; + } + + /* -------------------------------------------- */ + async displayTMR(mode = "normal") { + let isRapide = mode == "rapide"; + if (mode != "visu") { + let minReveValue = (isRapide) ? 3 : 2; + if (this.getReveActuel() < minReveValue) { + ChatMessage.create({ + content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes", + whisper: ChatMessage.getWhisperRecipients(game.user.name) + }); + return; + } + } + + if (mode != 'visu') { + // Notification au MJ + ChatMessage.create({ content: this.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") }); } - - // Notification au MJ - ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } ); let data = { fatigue: { - malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max), - html: "" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "
" + malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max), + html: "" + RdDUtility.makeHTMLfatigueMatrix(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max).html() + "
" }, draconic: this.getDraconicList(), sort: this.getSortList(), caracReve: this.data.data.carac.reve.value, pointsReve: this.getReveActuel(), isRapide: isRapide - } - let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data ); + } + let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data); this.currentTMR = new RdDTMRDialog(html, this, data, mode); this.currentTMR.render(true); } - - /* -------------------------------------------- */ - async rollCompetenceCreature( compName ) { + /* -------------------------------------------- */ + rollArme(compName, armeName = undefined) { + let arme = armeName ? this.data.items.find(item => item.name == armeName && RdDItemArme.isArme(item)) : undefined; let competence = this.getCompetence(compName); - if ( competence.type == 'competencecreature' && competence.data.iscombat ) { - let competence = this.getCompetence(compName); - RdDCombat.createUsingTarget(this).attaque(competence, armeItem); - } - else { - this.rollCompetence(name); - } - } - /* -------------------------------------------- */ - rollArme(compName, armeName = undefined) { - - let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName)); - if (armeItem && compName == undefined) compName = armeItem.data.competence; - let competence = this.getCompetence(compName == undefined? armeName : compName); - - if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) { - RdDCombat.createUsingTarget(this).attaque(competence, armeItem); + if (arme || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) { + RdDCombat.createUsingTarget(this).attaque(competence, arme); } else { - this.rollCompetence( competence.name ); + this.rollCompetence(competence.name); } } @@ -1701,50 +2156,36 @@ export class RdDActor extends Actor { } return undefined; } - - /* -------------------------------------------- */ - async equiperObjet( itemID ) { + + getArmeParade(armeParadeId) { + const item = armeParadeId ? this.getOwnedItem(armeParadeId) : undefined; + return RdDItemArme.getArmeData(item); + } + + /* -------------------------------------------- */ + async equiperObjet(itemID) { let item = this.getOwnedItem(itemID); - if ( item && item.data.data ) { - let update = {_id: item._id, "data.equipe": !item.data.data.equipe }; - await this.updateEmbeddedEntity("OwnedItem", update); + if (item && item.data.data) { + let update = { _id: item._id, "data.equipe": !item.data.data.equipe }; + await this.updateEmbeddedEntity("OwnedItem", update); this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement } } - - /* -------------------------------------------- */ - computeArmure( attackerRoll ) { - let locData = attackerRoll.loc; - let dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor; - let arme = attackerRoll.arme; - // TODO: arc ignore armure + + /* -------------------------------------------- */ + computeArmure(attackerRoll) { + let dmg = (attackerRoll.dmg.dmgArme ??0) + (attackerRoll.dmg.dmgActor ?? 0); + let arme = attackerRoll.arme; let protection = 0; - for (const item of this.data.items) { - if (item.type == "armure" && item.data.equipe) { - let update = duplicate(item); - protection += new Roll(update.data.protection.toString()).roll().total; - update.data.deterioration = Misc.toInt(update.data.deterioration) + dmg; - dmg = 0; // Reset it - if ( update.data.deterioration >= 10) { - update.data.deterioration = 0; - let res = /\d+^/.exec(update.data.protection); - if ( res ) - update.data.protection = "1d"+update.data.protection; - // if ( update.data.protection.toString().length == 1 ) - // update.data.protection = "1d"+update.data.protection; - else if (res = /(\d+d\d+)(\-\d+)?/.exec( update.data.protection )) - { - let malus = Misc.toInt(res[2]) - 1; - update.data.protection = res[1] + malus; - } - else{ - ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`) - } - ChatMessage.create( {content: "Détérioration d'armure: " + update.data.protection } ); - } - this.updateEmbeddedEntity("OwnedItem", update); + const armures = this.data.items.filter(it => it.type == "armure" && it.data.equipe); + for (const item of armures) { + protection += new Roll(item.data.protection.toString()).roll().total; + if (dmg > 0) { + this._deteriorerArmure(item, dmg); + dmg = 0; } } + // TODO: max armure sur chutes... const penetration = arme ? Misc.toInt(arme.data.penetration) : 0; protection = Math.max(protection - penetration, 0); protection += this.getProtectionNaturelle(); @@ -1752,129 +2193,525 @@ export class RdDActor extends Actor { return protection; } + _deteriorerArmure(item, dmg) { + let update = duplicate(item); + update.data.deterioration = (update.data.deterioration ?? 0) + dmg; + if (update.data.deterioration >= 10) { + update.data.deterioration = 0; + let res = /\d+/.exec(update.data.protection); + if (!res) { + update.data.protection = "1d" + update.data.protection; + } + else if (res = /(\d+d\d+)(\-\d+)?/.exec(update.data.protection)) { + let malus = Misc.toInt(res[2]) - 1; + update.data.protection = res[1] + malus; + } + else { + ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`); + } + ChatMessage.create({ content: "Votre armure s'est détériorée, elle protège maintenant de " + update.data.protection }); + } + this.updateEmbeddedEntity("OwnedItem", update); + } + /* -------------------------------------------- */ - async encaisserDommages( attackerRoll, attacker = undefined ) { + async encaisser() { + let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() }; + let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data); + new RdDEncaisser(html, this).render(true); + } + + /* -------------------------------------------- */ + async encaisserDommages(rollData, attacker = undefined) { if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { return; } - console.log("encaisserDommages", attackerRoll ) - const armure = this.computeArmure( attackerRoll ); + console.log("encaisserDommages", rollData) - const rollEncaissement = new Roll("2d10 + @dmg - @armure",{ - dmg: attackerRoll.dmg.total, - armure: armure - }).roll(); - RdDDice.show(rollEncaissement); - let result = RdDUtility.computeBlessuresSante(rollEncaissement.total, attackerRoll.dmg.mortalite, attackerRoll.dmg.loc); - result.endurance = Math.max(result.endurance, -Number(this.data.data.sante.endurance.value)); - await this.santeIncDec("vie", result.vie); - await this.santeIncDec("endurance", result.endurance, (result.critiques > 0)); + let santeOrig = duplicate(this.data.data.sante); + let encaissement = this.jetEncaissement(rollData); - this.manageBlessures(result); // Will upate the result table - const blessureLegere = (result.legeres > 0 ? "une blessure légère" : ""); - const blessureGrave = (result.graves > 0 ? "une blessure grave" : ""); - const blessureCritique = (result.critiques > 0 ? "une blessure critique" : ""); - let commonMsg = { - title: "Blessures !", - roll: rollEncaissement , - content: this.data.name + " a encaissé " + blessureLegere + blessureGrave + blessureCritique - } - let addonMsg = "
Et a perdu :
" + result.endurance + " Endurance et " + result.vie + " Points de Vie"; - if ( this.hasPlayerOwner ) { - commonMsg.content += addonMsg; // Message pour tout le monde - ChatMessage.create( commonMsg ); - } else { // Le defenseur n'est pas un PJ, donc message complet uniquement pour le MJ - ChatMessage.create( commonMsg ); // Message pour tout le monde - let gmMsg = duplicate(commonMsg); - gmMsg.content = addonMsg; // Et message complémentaire uniquement pour le MJ - gmMsg.whisper = ChatMessage.getWhisperRecipients( "GM" ); - ChatMessage.create( gmMsg ); - } + this.ajouterBlessure(encaissement); // Will upate the result table + const perteVie = this.isEntiteCauchemar() + ? { newValue: 0} + : await this.santeIncDec("vie", - encaissement.vie); + const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, (encaissement.critiques > 0)); this.computeEtatGeneral(); - this.sheet.render(true); + this.sheet.render(false); + + let santeActuelle = duplicate(this.data.data.sante); + + encaissement.alias = this.data.name; + encaissement.hasPlayerOwner = this.hasPlayerOwner; + encaissement.resteEndurance = santeActuelle.endurance.value + encaissement.sonne = perteEndurance.sonne; + encaissement.jetEndurance = perteEndurance.jetEndurance; + encaissement.endurance = santeOrig.endurance.value - perteEndurance.newValue; + encaissement.vie = this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue); + + ChatUtility.createChatWithRollMode(this.name, { + roll: encaissement.roll, + content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) + }); + + if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { + encaissement = duplicate(encaissement); + encaissement.isGM = true; + ChatMessage.create({ + whisper: ChatMessage.getWhisperRecipients("GM"), + content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) + }); + } } - - /* -------------------------------------------- */ + /* -------------------------------------------- */ + jetEncaissement(rollData) { + const roll = new Roll("2d10").roll(); + roll.showDice = true; + RdDDice.show(roll, game.settings.get("core", "rollMode")); + + const armure = this.computeArmure(rollData); + const jetTotal = roll.total + rollData.dmg.total - armure; + + let encaissement = RdDUtility.selectEncaissement(jetTotal, rollData.dmg.mortalite) + let over20 = Math.max(jetTotal - 20, 0); + encaissement.dmg = rollData.dmg; + encaissement.dmg.loc = rollData.dmg.loc ?? RdDUtility.getLocalisation(); + encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;' + encaissement.roll = roll; + encaissement.armure = armure; + encaissement.total = jetTotal; + encaissement.vie = RdDUtility._evaluatePerte(encaissement.vie, over20); + encaissement.endurance = RdDUtility._evaluatePerte(encaissement.endurance, over20); + encaissement.penetration = rollData.arme?.data.penetration ?? 0; + + return encaissement; + } + + /* -------------------------------------------- */ + ajouterBlessure(encaissement) { + // Fast exit + if (this.data.type == 'entite') return; // Une entité n'a pas de blessures + if (encaissement.legeres + encaissement.graves + encaissement.critiques == 0) return; + + const endActuelle = Number(this.data.data.sante.endurance.value); + let blessures = duplicate(this.data.data.blessures); + + let count = encaissement.legeres; + // Manage blessures + while (count > 0) { + let legere = blessures.legeres.liste.find(it => !it.active); + if (legere) { + this._setBlessure(legere, encaissement); + count--; + } + else { + encaissement.graves += count; + encaissement.legeres -= count; + break; + } + } + + count = encaissement.graves; + while (count > 0) { + let grave = blessures.graves.liste.find(it => !it.active); + if (grave) { + this._setBlessure(grave, encaissement); + count--; + } + else { + encaissement.critiques += count; + encaissement.graves -= count; + encaissement.endurance = -endActuelle; + encaissement.vie = -4; + break; + } + } + + count = encaissement.critique; + while (count > 0) { + let critique = blessures.critiques.liste[0]; + if (!critique.active) { + this._setBlessure(critique, encaissement); + count--; + } else { + // TODO: status effect dead + ChatMessage.create({ content: `${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !` }); + encaissement.critique -= count; + break; + } + } + + encaissement.endurance = Math.max(encaissement.endurance, -endActuelle); + this.update({ "data.blessures": blessures }); + } + + /* -------------------------------------------- */ + _setBlessure(blessure, encaissement) { + blessure.active = true; + blessure.loc = encaissement.locName; + } + + /* -------------------------------------------- */ /** @override */ getRollData() { const data = super.getRollData(); return data; } - - - /* -------------------------------------------- */ + + /* -------------------------------------------- */ /* -- entites -- */ /* retourne true si on peut continuer, false si on ne peut pas continuer */ - async targetEntiteNonAccordee(target, when='avant-encaissement') - { - if (target) - { + async targetEntiteNonAccordee(target, when = 'avant-encaissement') { + if (target) { return !await this.accorder(target.actor, when); } return false; } - /* -------------------------------------------- */ - async accorder(entite, when = 'avant-encaissement') - { + /* -------------------------------------------- */ + async accorder(entite, when = 'avant-encaissement') { if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar") - || !entite.isEntiteCauchemar() - || entite.isEntiteCauchemarAccordee(this)) { + || !entite.isEntiteCauchemar() + || entite.isEntiteCauchemarAccordee(this)) { return true; } - - let rolled = await RdDResolutionTable.roll( this.getReveActuel(), - Number(entite.data.data.carac.niveau.value)); - let message = { - content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "
", - whisper: ChatMessage.getWhisperRecipients(this.name) + let rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.data.data.carac.niveau.value)); + const rollData = { + alias: this.name, + rolled: rolled, + entite: entite.name, + selectedCarac: this.data.data.carac.reve }; if (rolled.isSuccess) { await entite.setEntiteReveAccordee(this); - message.content += this.name + " s'est accordé avec " + entite.name; - } - else { - message.content+= this.name + " n'est pas accordé avec " + entite.name; } - ChatMessage.create( message ); + await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html'); + if (rolled.isPart) { + await this._appliquerAjoutExperience(rollData, true); + } return rolled.isSuccess; } - /* -------------------------------------------- */ - isEntiteCauchemar() - { + /* -------------------------------------------- */ + isEntiteCauchemar() { return this.data.type == 'entite'; } - /* -------------------------------------------- */ - isEntiteCauchemarAccordee(attaquant) - { + /* -------------------------------------------- */ + isEntiteCauchemarAccordee(attaquant) { if (!this.isEntiteCauchemar()) { return true; } let resonnance = this.data.data.sante.resonnance; return (resonnance.actors.find(it => it == attaquant._id)); } - /* -------------------------------------------- */ - async setEntiteReveAccordee(attaquant) - { + /* -------------------------------------------- */ + async setEntiteReveAccordee(attaquant) { if (!this.isEntiteCauchemar()) { ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve"); return; } let resonnance = duplicate(this.data.data.sante.resonnance); - if (resonnance.actors.find(it => it == attaquant._id)){ + if (resonnance.actors.find(it => it == attaquant._id)) { // déjà accordé return; } resonnance.actors.push(attaquant._id); - await this.update( {"data.sante.resonnance": resonnance}); + await this.update({ "data.sante.resonnance": resonnance }); return; } + /* -------------------------------------------- */ + async optimizeArgent(sumDenier) { + let sols = Math.floor(sumDenier / 100); + let deniers = sumDenier - (sols * 100); + let nbOr = Math.floor(sols / 10); + let nbArgent = sols - (nbOr * 10); + let nbBronze = Math.floor(deniers / 10); + let nbEtain = deniers - (nbBronze * 10); + + // console.log("ARGENT", nbOr, nbArgent, nbBronze, nbEtain); + let piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1000); + if (piece) { + let update = { _id: piece._id, 'data.quantite': nbOr }; + const updated = await this.updateEmbeddedEntity("OwnedItem", update); + } + + piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 100); + if (piece) { + let update = { _id: piece._id, 'data.quantite': nbArgent }; + const updated = await this.updateEmbeddedEntity("OwnedItem", update); + } + + piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 10); + if (piece) { + let update = { _id: piece._id, 'data.quantite': nbBronze }; + const updated = await this.updateEmbeddedEntity("OwnedItem", update); + } + + piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1); + if (piece) { + let update = { _id: piece._id, 'data.quantite': nbEtain }; + const updated = await this.updateEmbeddedEntity("OwnedItem", update); + } + } + + /* -------------------------------------------- */ + async payerDenier(sumDenier, dataObj = undefined) { + sumDenier = Number(sumDenier); + let denierDisponible = 0; + + let monnaie = this.data.items.filter(item => item.type == 'monnaie'); + for (let piece of monnaie) { + denierDisponible += piece.data.valeur_deniers * Number(piece.data.quantite); + } + console.log("DENIER", game.user.character, sumDenier, denierDisponible); + + let msg = ""; + let isPayed = false; + if (denierDisponible >= sumDenier) { + denierDisponible -= sumDenier; + this.optimizeArgent(denierDisponible); + msg = `Vous avez payé ${sumDenier} Deniers, qui ont été soustraits de votre argent.`; + RdDAudio.PlayContextAudio("argent"); // Petit son + isPayed = true; + } else { + msg = "Vous n'avez pas assez d'argent pour paye cette somme !"; + } + + if (dataObj && isPayed) { + dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté + await this.createOwnedItem(dataObj.payload); + msg += `
Et l'objet ${dataObj.payload.name} a été ajouté à votre inventaire.`; + } + + let message = { + whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), + content: msg + }; + ChatMessage.create(message); + } + + /* -------------------------------------------- */ + async monnaieIncDec(id, value) { + let monnaie = this.data.items.find(item => item.type == 'monnaie' && item._id == id); + if (monnaie) { + monnaie.data.quantite += value; + if (monnaie.data.quantite < 0) monnaie.data.quantite = 0; // Sanity check + const update = { _id: monnaie._id, 'data.quantite': monnaie.data.quantite }; + const updated = await this.updateEmbeddedEntity("OwnedItem", update); + } + } + + /* -------------------------------------------- */ + async effectuerTacheAlchimie(recetteId, alchimieName, alchimieData) { + let recette = this.data.items.find(item => item.type == 'recettealchimique' && item._id == recetteId); + if (recette) { + let competence = this.data.items.find(item => item.type == 'competence' && item.name.toLowerCase() == "alchimie"); + let diffAlchimie = RdDAlchimie.getDifficulte(alchimieData); + let rollData = { + recette: recette, + competence: competence, + diffLibre: diffAlchimie // Per default at startup + } + if (alchimieName == "couleur") { + rollData.selectedCarac = this.data.data.carac.vue, + rollData.alchimieTexte = `Couleurs ${alchimieData} (${diffAlchimie}) (Malus de -4 si vous ne possédez pas de Cristal Alchimique)`; + } else { + rollData.selectedCarac = this.data.data.carac.dexterite, + rollData.alchimieTexte = `Consistances ${alchimieData} (${diffAlchimie})`; + } + + const dialog = await RdDRoll.create(this, rollData, + { + html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html', + }, + { + name: 'tache-alchimique', + label: 'Tache Alchimique', + callbacks: [ + this.createCallbackExperience(), + { action: r => this._alchimieResult(r, false) } + ] + } + ); + dialog.render(true); + } + } + + /* -------------------------------------------- */ + _alchimieResult(rollData) { + RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html'); + } + + /* -------------------------------------------- */ + buildVehiculesList() { + return this._buildActorLinksList( + this.data.data.subacteurs?.vehicules??[], + vehicle => {return { id: vehicle.id, name: vehicle.data.name, categorie: vehicle.data.data.categorie, + structure: vehicle.data.data.structure, img: vehicle.data.img } ;}); + } + + /* -------------------------------------------- */ + buildSuivantsList() { + return this._buildActorLinksList(this.data.data.subacteurs?.suivants ?? []); + } + + /* -------------------------------------------- */ + buildMonturesList() { + return this._buildActorLinksList(this.data.data.subacteurs?.montures ?? []); + } + + _buildActorLinksList(links, actorTransformation=it => { return { id: it.id, name: it.data.name, img: it.data.img }; }) { + return links.map(link => game.actors.get(link.id)) + .filter(it => it != null) + .map(actorTransformation); + } + + /* -------------------------------------------- */ + async pushSubacteur( actor, dataArray, dataPath, dataName ) { + let alreadyPresent = dataArray.find( attached => attached.id == actor.data._id); + if ( !alreadyPresent ) { + let newArray = duplicate(dataArray); + newArray.push( { id: actor.data._id }); + await this.update( { [dataPath]: newArray }); + } else { + ui.notifications.warn(dataName+" est déja attaché à ce Personnage."); + } + } + + /* -------------------------------------------- */ + addSubacteur( actorId ) { + let actor = game.actors.get( actorId ); + //console.log("Ajout acteur : ", actor, this); + if (actor && actor.owner ) { + if (actor.data.type == 'vehicule') { + this.pushSubacteur( actor, this.data.data.subacteurs.vehicules, 'data.subacteurs.vehicules', 'Ce Véhicule' ); + } else if (actor.data.type == 'creature') { + this.pushSubacteur( actor, this.data.data.subacteurs.montures, 'data.subacteurs.montures', 'Cette Monture' ); + } else if (actor.data.type == 'personnage') { + this.pushSubacteur( actor, this.data.data.subacteurs.suivants, 'data.subacteurs.suivants', 'Ce Suivant' ); + } + } else { + ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.") + } + } + + /* -------------------------------------------- */ + async removeSubacteur( actorId ) { + let newVehicules = this.data.data.subacteurs.vehicules.filter(function(obj, index, arr){ return obj.id != actorId } ); + let newSuivants = this.data.data.subacteurs.suivants.filter(function(obj, index, arr){ return obj.id != actorId } ); + let newMontures = this.data.data.subacteurs.montures.filter(function(obj, index, arr){ return obj.id != actorId } ); + await this.update( { 'data.subacteurs.vehicules': newVehicules }); + await this.update( { 'data.subacteurs.suivants': newSuivants }); + await this.update( { 'data.subacteurs.montures': newMontures }); + } + /* -------------------------------------------- */ + async onCreateActiveEffect(effect, options) { + switch (StatusEffects.statusId(effect)) { + case 'sonne': + await this.setStateSonne(true); + return; + } + } + + /* -------------------------------------------- */ + async onDeleteActiveEffect(effect, options) { + switch (StatusEffects.statusId(effect)) { + case 'sonne': + await this.setStateSonne(false); + return; + } + } + + /* -------------------------------------------- */ + enleverTousLesEffets() { + this.deleteEmbeddedEntity('ActiveEffect', Array.from(this.effects?.keys() ?? [])); + } + + /* -------------------------------------------- */ + listeEffets(matching = it => true) { + const all = Array.from(this.effects?.values() ?? []); + const filtered = all.filter(it => matching(it.data)); + return filtered; + } + + /* -------------------------------------------- */ + async setStatusDemiReve(status) { + const options = { renderSheet: true/*, noHook: from == 'hook' */ }; + if (status) { + await this.addEffect(StatusEffects.demiReve(), options) + } + else { + this.deleteEffect(StatusEffects.demiReve(), options) + } + } + + /* -------------------------------------------- */ + async setStatusSonne(sonne) { + if (this.isEntiteCauchemar()) { + return; + } + const id = 'sonne'; + const options = { renderSheet: true/*, noHook: from == 'hook' */ }; + + if (sonne) { + await this.addById(id, options); + } + else /* if (!sonne)*/ { + this.deleteById(id, options) + } + } + + /* -------------------------------------------- */ + deleteById(id, options) { + const effects = Array.from(this.effects?.values()) + .filter(it => it.data.flags.core?.statusId == id); + this._deleteAll(effects, options); + } + + /* -------------------------------------------- */ + deleteEffect(effect, options) { + const toDelete = Array.from(this.effects?.values()) + .filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect)); + this._deleteAll(toDelete, options); + } + + /* -------------------------------------------- */ + _deleteAll(effects, options) { + this._deleteAllIds(effects.map(it => it.id), options); + } + + /* -------------------------------------------- */ + _deleteAllIds(effectIds, options) { + this.deleteEmbeddedEntity('ActiveEffect', effectIds, options); + this.applyActiveEffects(); + } + + /* -------------------------------------------- */ + async addById(id, options) { + const statusEffect = CONFIG.statusEffects.find(it => it.id == id); + await this.addEffect(statusEffect, options); + } + + /* -------------------------------------------- */ + async addEffect(statusEffect, options) { + this.deleteById(statusEffect.id, options); + const effet = duplicate(statusEffect); + effet["flags.core.statusId"] = effet.id; + await this.createEmbeddedEntity('ActiveEffect', effet, options); + this.applyActiveEffects(); + } + + /* -------------------------------------------- */ + async updateEmbeddedEntity(embeddedName, data, options) { + if ( data && data['data.defaut_carac'] && data['data.xp'] ) { // C'est une compétence + this.checkCompetenceXP(data['name'], data['data.xp'] ); + } + return super.updateEmbeddedEntity(embeddedName, data, options); + } } - - diff --git a/module/chat-utility.js b/module/chat-utility.js index 0836f269..be3c737b 100644 --- a/module/chat-utility.js +++ b/module/chat-utility.js @@ -4,13 +4,43 @@ */ export class ChatUtility { - static chatWithRollMode(chatOptions, name) { - let rollMode = game.settings.get("core", "rollMode"); - ChatUtility.createChatMessage(chatOptions, rollMode, name); + static onSocketMessage(sockmsg) { + switch (sockmsg.msg) { + case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.part, sockmsg.gmId); + } + } + + static onRemoveMessages(part, gmId) { + if (game.user._id == gmId) { + const toDelete = game.messages.filter(it => it.data.content.includes(part)); + toDelete.forEach(it => it.delete()); + } + + } + + /* -------------------------------------------- */ + static removeChatMessageContaining(part) { + const gmId = game.user.isGM ? game.user._id : game.users.entities.find(u => u.isGM)?.id; + + if (!gmId || game.user.isGM) { + ChatUtility.onRemoveMessages(part, game.user._id); + } + else { + game.socket.emit("system.foundryvtt-reve-de-dragon", { + msg: "msg_delete_chat_message", data: { + part:part, + gmId: gmId, + }}); + } } /* -------------------------------------------- */ - static createChatMessage( chatOptions, rollMode, name) { + static createChatWithRollMode(name, chatOptions) { + ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); + } + + /* -------------------------------------------- */ + static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { @@ -27,11 +57,12 @@ export class ChatUtility { chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); break; } + chatOptions.alias = chatOptions.alias || name; ChatMessage.create(chatOptions); } /* -------------------------------------------- */ - static prepareChatMessage( rollMode, name) { + static prepareChatMessage(rollMode, name) { return { user: game.user._id, whisper: ChatUtility.getWhisperRecipients(rollMode, name) @@ -39,7 +70,7 @@ export class ChatUtility { } /* -------------------------------------------- */ - static getWhisperRecipients( rollMode, name) { + static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return ChatUtility.getUsers(user => user.isGM); case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); @@ -51,7 +82,7 @@ export class ChatUtility { /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { return ChatMessage.getWhisperRecipients(name) - .concat(this.getUsers(user => user.isGM)); + .concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ diff --git a/module/de-draconique.js b/module/de-draconique.js new file mode 100644 index 00000000..abfa4d45 --- /dev/null +++ b/module/de-draconique.js @@ -0,0 +1,27 @@ +import { RdDDice } from "./rdd-dice.js"; + +export class DeDraconique extends Roll{ + + static async ddr(rollMode=undefined) { + let ddr = new DeDraconique().evaluate(); + await RdDDice.show(ddr, rollMode); + return ddr; + } + + constructor(){ + super("1d8x8 - 0") + } + + evaluate() { + super.evaluate(); + const rerolls = Math.ceil(this.total / 8); + this.terms[this.terms.length - 1] = rerolls; + this.results[this.results.length - 1] = rerolls; + this._total -= rerolls; + return this; + } + + async render(chatOptions) { + return super.render(chatOptions) + } +} \ No newline at end of file diff --git a/module/item-arme.js b/module/item-arme.js index 026af806..72a9eed0 100644 --- a/module/item-arme.js +++ b/module/item-arme.js @@ -1,44 +1,120 @@ +import { RdDItemCompetenceCreature } from "./item-competencecreature.js" +const nomCategorieParade = { + "sans-armes": "Sans arme / armes naturelles", + "hast": "Armes d'hast", + "batons": "Bâtons", + "boucliers": "Boucliers", + "dagues": "Dagues", + "epees-courtes": "Epées courtes", + "epees-longues": "Epées longues", + "epees-lourdes": "Epées lourdes", + "haches": "Haches", + "lances": "Lances", +} + +/* -------------------------------------------- */ export class RdDItemArme extends Item { + static isArme(item) { + return (item.type == 'competencecreature' && item.data.iscombat) || item.type == 'arme'; + } + /* -------------------------------------------- */ - static getCategorieArme(arme) { + static getArmeData(item) { + switch (item ? item.data.type : '') { + case 'arme': return item.data; + case 'competencecreature': + return RdDItemCompetenceCreature.toArme(item.data); + } + return RdDItemArme.mainsNues(); + } + + /* -------------------------------------------- */ + static getNomCategorieParade(arme) { + const categorie = arme?.data ? RdDItemArme.getCategorieParade(arme) : arme; + return nomCategorieParade[categorie]; + } + + /* -------------------------------------------- */ + static needArmeResist(armeAttaque, armeParade) { + if (!armeAttaque || !armeParade){ + return false; + } + // Epées parant une arme de bois (cf. page 115 ), une résistance est nécessaire + let attCategory = RdDItemArme.getCategorieParade(armeAttaque); + let defCategory = RdDItemArme.getCategorieParade(armeParade); + + return attCategory.match(/epees-/) && defCategory.match(/(haches|lances)/); + } + + /* -------------------------------------------- */ + static getCategorieParade(arme) { + if (arme.data.categorie_parade) { + return arme.data.categorie_parade; + } + // pour compatibilité avec des personnages existants + if (arme.type == 'competencecreature') { + return arme.data.categorie_parade || (arme.data.isparade ? 'sans-armes' : ''); + } + if (!arme.type.match(/arme|competencecreature/)) { + return ''; + } if (arme.data.competence == undefined) { return 'competencecreature'; } let compname = arme.data.competence.toLowerCase(); + if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; - if (compname.match("hache")) return "hache"; - if (compname.match("hast")) return "hast"; - if (compname.match("lance")) return "lance"; - if (compname.match("bouclier")) return "bouclier"; - if (compname.match("masse")) return "masse"; - if (compname.match("fléau")) return "fleau"; - if (compname.match("epée") || compname.match("épée")) { - let armename = arme.name.toLowerCase(); - if (armename.match("gnome")) - return "epee_courte"; - return "epee_longue"; + if (compname.match('hache')) return 'haches'; + if (compname.match('hast')) return 'hast'; + if (compname.match('lance')) return 'lances'; + if (compname.match('bouclier')) return 'boucliers'; + if (compname.match('masse')) return 'masses'; + if (compname.match('epée') || compname.match('épée')) { + if (arme.name.toLowerCase().match(/(gnome)/)) + return 'epees-courtes'; + if (arme.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) + return 'epees-longues'; + return 'epees-lourdes'; } - if (compname.match("dague")) { - return "epee_courte"; + if (compname.match('dague')) { + return 'dagues'; } - return ""; + return 'sans-armes'; } /* -------------------------------------------- */ static needParadeSignificative(armeAttaque, armeParade) { - let attCategory = RdDItemArme.getCategorieArme(armeAttaque); - let defCategory = RdDItemArme.getCategorieArme(armeParade); - if (defCategory == "bouclier" || attCategory == defCategory) { + if (!armeAttaque || !armeParade){ return false; } - let armeParadeName = armeParade.name.toLowerCase(); - let armeAttaqueName = armeAttaque.name.toLowerCase(); - if (armeParadeName.match("dague") && armeAttaqueName.match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) { + // categories d'armes à la parade (cf. page 115 ) + let attCategory = RdDItemArme.getCategorieParade(armeAttaque); + let defCategory = RdDItemArme.getCategorieParade(armeParade); + // bouclier et mêmes catégorie: peuvent se parer sans difficulté + if (defCategory == 'boucliers') { + return false; + } + // Parer avec une hache ou une arme d’hast exige toujours une signi$cative + if (defCategory.match(/(hast|haches)/)) { + return true; + } + if (defCategory == attCategory) { + return false; + } + // les épées se parent entre elles + if (defCategory.match(/epees-/) && attCategory.match(/epees-/)) { + return false; + } + // l'épée gnome pare la dague + if (defCategory == 'epees-courtes' && attCategory == 'dagues') { + return false; + } + // la dague pare les épées courtes et légères + if (defCategory == 'dagues' && attCategory.match(/epees-(courtes|legeres)/)) { return false; } - // Manage weapon categories when parrying (cf. page 115 ) return true; } @@ -68,11 +144,24 @@ export class RdDItemArme extends Item { return arme; } - static mainsNues() { + + static mainsNues(actorData={}) { const mainsNues = { - name: "Mains nues", - data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel', competence: 'Corps à corps', sansArme:true } + name: 'Mains nues', + data: { + equipe: true, + rapide: true, + force: 0, + dommages: 0, + dommagesReels: 0, + mortalite: 'non-mortel', + competence: 'Corps à corps', + categorie_parade: 'sans-armes' + } }; + if (actorData) { + mergeObject( mainsNues.data, actorData, {overwrite:false}); + } return mainsNues } } diff --git a/module/item-competence.js b/module/item-competence.js index e48f8b3e..8bd78974 100644 --- a/module/item-competence.js +++ b/module/item-competence.js @@ -1,14 +1,107 @@ + +const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], +["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"]]; + +const competence_xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100]; +const competence_niveau_max = competence_xp_par_niveau.length - 10; + +function _buildCumulXP() { + let cumulXP = { "-11": 0 }; + let cumul = 0; + for (let i = 0; i <= competence_xp_par_niveau.length; i++) { + let level = i - 10; + cumul += competence_xp_par_niveau[i]; + cumulXP[level] = cumul; + } + return cumulXP; +} + +const competence_xp_cumul = _buildCumulXP(); + export class RdDItemCompetence extends Item { /* -------------------------------------------- */ - static isCompetenceMelee(name) { - return name.toLowerCase().match(/(epée|épée|hache|fleau|fléau|masse|lance|hast|dague|bouclier)/); - } - static isArmeUneMain(competence) { - return competence && competence.name.toLowerCase().includes("1 main"); + static isCompetenceArme(competence) { + switch (competence.data.categorie) { + case 'melee': + return competence.name.toLowerCase() != 'esquive'; + case 'tir': + case 'lancer': + return true; + } + return false; } - static isMalusEncombrementTotal(competence) { - return competence && competence.name.toLowerCase().match(/(natation|acrobatie)/); + /* -------------------------------------------- */ + static isArmeUneMain(competence) { + return competence?.name.toLowerCase().includes("1 main"); } + static isArme2Main(competence) { + return competence?.name.toLowerCase().includes("2 main"); + } + + /* -------------------------------------------- */ + static isMalusEncombrementTotal(competence) { + return competence?.name.toLowerCase().match(/(natation|acrobatie)/); + } + + /* -------------------------------------------- */ + static isTronc(compName) { + for (let troncList of competenceTroncs) { + for (let troncName of troncList) { + if (troncName == compName) + return troncList; + } + } + return false; + } + /* -------------------------------------------- */ + static computeCompetenceXPCost(competence) { + let xp = RdDItemCompetence.getDeltaXp(competence.data.base, competence.data.niveau ?? competence.data.base); + xp += competence.data.xp ?? 0; + xp += competence.data.xp_sort ?? 0; + return xp; + } + + static computeEconomieCompetenceTroncXP(competences) { + let economie = 0; + for (let troncList of competenceTroncs) { + let list = troncList.map(name => RdDItemCompetence.findCompetence(competences, name)) + .sort( (c1, c2) => c2.data.niveau - c1.data.niveau); // tri du plus haut au plus bas + list.splice(0,1); // ignorer la plus élevée + list.forEach(c => { + economie += RdDItemCompetence.getDeltaXp(c.data.base, Math.min(c.data.niveau, 0) ); + }); + } + return economie; + } + + /* -------------------------------------------- */ + static findCompetence(list, name) { + name = name.toLowerCase(); + return list.find(item => item.name.toLowerCase() == name && (item.type == "competence" || item.type == "competencecreature")) + } + + /* -------------------------------------------- */ + static getCompetenceNextXp(niveau) { + return RdDItemCompetence.getCompetenceXp(niveau + 1); + } + + static getCompetenceXp(niveau) { + RdDItemCompetence._valideNiveau(niveau); + return niveau < -10 ? 0 : competence_xp_par_niveau[niveau + 10]; + } + + static getDeltaXp(from, to) { + RdDItemCompetence._valideNiveau(from); + RdDItemCompetence._valideNiveau(to); + return competence_xp_cumul[to] - competence_xp_cumul[from]; + } + + static _valideNiveau(niveau){ + if (niveau < -11 || niveau > competence_niveau_max) { + console.warn("Niveau en dehors des niveaux de compétences: [-11, " + competence_niveau_max + "]", niveau) + } + } + } \ No newline at end of file diff --git a/module/item-competencecreature.js b/module/item-competencecreature.js new file mode 100644 index 00000000..5d3235a4 --- /dev/null +++ b/module/item-competencecreature.js @@ -0,0 +1,37 @@ +/* -------------------------------------------- */ +export class RdDItemCompetenceCreature extends Item { + + + /* -------------------------------------------- */ + static setRollDataCreature(rollData) { + rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } }; + rollData.competence = duplicate(rollData.competence); + rollData.competence.data.defaut_carac = "carac_creature"; + rollData.competence.data.categorie = "creature"; + rollData.selectedCarac = rollData.carac.carac_creature; + if (rollData.competence.data.iscombat) { + rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence); + } + + } + + /* -------------------------------------------- */ + static toArme(item) { + if (item.type == 'competencecreature' && item.data.iscombat) { + let arme = { name: item.name, data: duplicate(item.data) }; + mergeObject(arme.data, + { + competence: item.name, + resistance: 100, + equipe: true, + penetration: 0, + force: 0, + rapide: true + }); + return arme; + } + console.error("RdDItem.toArme(", item, ") : impossible de transformer l'Item en arme"); + return undefined; + } + +} diff --git a/module/item-meditation.js b/module/item-meditation.js new file mode 100644 index 00000000..7ba0b076 --- /dev/null +++ b/module/item-meditation.js @@ -0,0 +1,15 @@ +export class RdDItemMeditation { + + static calculDifficulte(rollData) { + if (rollData.meditation) { + // Malus permanent éventuel + let diff = -rollData.meditation.data.malus ?? 0; + if (!rollData.conditionMeditation.isHeure) diff -= 2; + if (!rollData.conditionMeditation.isVeture) diff -= 2; + if (!rollData.conditionMeditation.isComportement) diff -= 2; + if (!rollData.conditionMeditation.isPurification) diff -= 2; + return diff; + } + return 0; + } +} \ No newline at end of file diff --git a/module/item-rdd.js b/module/item-rdd.js new file mode 100644 index 00000000..cb9fa228 --- /dev/null +++ b/module/item-rdd.js @@ -0,0 +1,313 @@ +import { RdDUtility } from "./rdd-utility.js"; + +/* -------------------------------------------- */ +export class RdDItem extends Item { + + /* -------------------------------------------- */ + async postItem() { + console.log(this); + const properties = this[`_${this.data.type}ChatData`](); + let chatData = duplicate(this.data); + chatData["properties"] = properties + + //Check if the posted item should have availability/pay buttons + chatData.hasPrice = "cout" in chatData.data; + chatData.data.cout_deniers = 0; + + let dialogResult = [-1, -1]; // dialogResult[0] = quantité, dialogResult[1] = prix + if (chatData.hasPrice ) + { + let sols = chatData.data.cout; + chatData.data.cout_deniers = Math.floor(sols * 100); + dialogResult = await new Promise( (resolve, reject) => {new Dialog({ + content : + `

Modifier la quantité?

+
+ + +
+

Modifier la prix?

+
+ + +
+ `, + title : "Quantité & Prix", + buttons : { + post : { + label : "Soumettre", + callback: (dlg) => { + resolve( [ dlg.find('[name="quantity"]').val(), dlg.find('[name="price"]').val() ] ) + } + }, + } + }).render(true) + }) + } + + if (dialogResult[0] > 0) + { + if (this.isOwned) + { + if (this.data.data.quantite == 0) + dialogResult[0] = -1 + else if (this.data.data.quantite < dialogResult[0]) + { + dialogResult[0] = this.data.data.quantite + ui.notifications.notify(`Impossible de poster plus que ce que vous avez. La quantité à été réduite à ${dialogResult[0]}.`) + this.update({"data.quantite" : 0}) + } + else { + ui.notifications.notify(`Quantité réduite par ${dialogResult[0]}.`) + this.update({"data.quantite" : this.data.data.quantite - dialogResult[0]}) + } + } + } + + if ( chatData.hasPrice ) { + if (dialogResult[0] > 0) + chatData.postQuantity = Number(dialogResult[0]); + if (dialogResult[1] > 0) { + chatData.postPrice = dialogResult[1]; + chatData.data.cout_deniers = Math.floor(dialogResult[1] * 100); // Mise à jour cout en deniers + } + chatData.finalPrice = Number(chatData.postPrice) * Number(chatData.postQuantity); + chatData.data.cout_deniers_total = chatData.data.cout_deniers * Number(chatData.postQuantity); + chatData.data.quantite = chatData.postQuantity; + console.log("POST : ", chatData.finalPrice, chatData.data.cout_deniers_total, chatData.postQuantity); + } + // Don't post any image for the item (which would leave a large gap) if the default image is used + if (chatData.img.includes("/blank.png")) + chatData.img = null; + + // JSON object for easy creation + chatData.jsondata = JSON.stringify( + { + compendium : "postedItem", + payload: this.data, + }); + + renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-item.html', chatData).then(html => { + let chatOptions = RdDUtility.chatDataSetup(html); + ChatMessage.create(chatOptions) + }); + } + + /* -------------------------------------------- */ + _objetChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Encombrement: ${data.encombrement}` + ] + return properties; + } + /* -------------------------------------------- */ + _armeChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Compétence: ${data.competence}`, + `Dommages: ${data.dommages}`, + `Force minimum: ${data.force}`, + `Resistance: ${data.resistance}`, + `Encombrement: ${data.encombrement}` + ] + return properties; + } + /* -------------------------------------------- */ + _conteneurChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Capacité: ${data.capacite} Enc.`, + `Encombrement: ${data.encombrement}` + ] + return properties; + } + /* -------------------------------------------- */ + _munitionChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Encombrement: ${data.encombrement}` + ] + return properties; + } + /* -------------------------------------------- */ + _armureChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Protection: ${data.protection}`, + `Détérioration: ${data.deterioration}`, + `Malus armure: ${data.malus}`, + `Encombrement: ${data.encombrement}` + ] + return properties; + } + /* -------------------------------------------- */ + _competenceChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Catégorie: ${data.categorie}`, + `Niveau: ${data.niveau}`, + `Caractéristique par défaut: ${data.carac_defaut}`, + `XP: ${data.xp}` + ] + return properties; + } + /* -------------------------------------------- */ + _competencecreatureChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Catégorie: ${data.categorie}`, + `Niveau: ${data.niveau}`, + `Caractéristique: ${data.carac_value}`, + `XP: ${data.xp}` + ] + return properties; + } + /* -------------------------------------------- */ + _sortChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Draconic: ${data.draconic}`, + `Difficulté: ${data.difficulte}`, + `Case TMR: ${data.caseTMR}`, + `Points de Rêve: ${data.ptreve}` + ] + return properties; + } + /* -------------------------------------------- */ + _herbeChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Milieu: ${data.milieu}`, + `Rareté: ${data.rarete}`, + `Catégorie: ${data.categorie}`, + ] + return properties; + } + /* -------------------------------------------- */ + _ingredientChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Milieu: ${data.milieu}`, + `Rareté: ${data.rarete}`, + `Catégorie: ${data.categorie}`, + ] + return properties; + } + /* -------------------------------------------- */ + _tacheChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Caractéristique: ${data.carac}`, + `Compétence: ${data.competence}`, + `Périodicité: ${data.periodicite}`, + `Fatigue: ${data.fatigue}`, + `Difficulté: ${data.difficulte}`, + `Points de Tâche: ${data.points_de_tache}`, + `Points de Tâche atteints: ${data.points_de_tache_courant}` + ] + return properties; + } + /* -------------------------------------------- */ + _livreChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Compétence: ${data.competence}`, + `Auteur: ${data.auteur}`, + `Difficulté: ${data.difficulte}`, + `Points de Tâche: ${data.points_de_tache}`, + `Encombrement: ${data.encombrement}` + ] + return properties; + } + /* -------------------------------------------- */ + _potionChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Rareté: ${data.rarete}`, + `Catégorie: ${data.categorie}`, + `Encombrement: ${data.encombrement}`, + ] + return properties; + } + /* -------------------------------------------- */ + _queueChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Refoulement: ${data.refoulement}` + ] + return properties; + } + /* -------------------------------------------- */ + _ombreChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Refoulement: ${data.refoulement}` + ] + return properties; + } + /* -------------------------------------------- */ + _souffleChatData() { + const data = duplicate(this.data.data); + let properties = []; + return properties; + } + /* -------------------------------------------- */ + _teteChatData() { + const data = duplicate(this.data.data); + let properties = []; + return properties; + } + /* -------------------------------------------- */ + _tarotChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Concept: ${data.concept}`, + `Aspect: ${data.aspect}`, + ] + return properties; + } + /* -------------------------------------------- */ + _nombreastralChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Valeur: ${data.value}`, + `Jour: ${data.jourlabel}`, + ] + return properties; + } + /* -------------------------------------------- */ + _monnaieChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Valeur en Deniers: ${data.valeur_deniers}`, + `Encombrement: ${data.encombrement}` + ] + return properties; + } + /* -------------------------------------------- */ + _meditationChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Thème: ${data.theme}`, + `Compétence: ${data.competence}`, + `Support: ${data.support}`, + `Heure: ${data.heure}`, + `Purification: ${data.purification}`, + `Vêture: ${data.veture}`, + `Comportement: ${data.comportement}`, + `Case TMR: ${data.tmr}` + ] + return properties; + } + /* -------------------------------------------- */ + _casetmrChatData() { + const data = duplicate(this.data.data); + let properties = [ + `Coordonnée: ${data.coord}`, + `Spécificité: ${data.specific}` + ] + return properties; + } + +} diff --git a/module/item-sheet.js b/module/item-sheet.js index 4b216f39..5c2dc75c 100644 --- a/module/item-sheet.js +++ b/module/item-sheet.js @@ -1,5 +1,8 @@ import { RdDItemSort } from "./item-sort.js"; import { RdDUtility } from "./rdd-utility.js"; +import { RdDItem } from "./item-rdd.js"; +import { RdDAlchimie } from "./rdd-alchimie.js"; +import { RdDItemCompetence } from "./item-competence.js"; /** * Extend the basic ItemSheet with some very simple modifications @@ -12,14 +15,27 @@ export class RdDItemSheet extends ItemSheet { return mergeObject(super.defaultOptions, { classes: ["foundryvtt-reve-de-dragon", "sheet", "item"], template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html", - width: 520, - height: 480 + width: 550, + height: 550 //tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}] }); } /* -------------------------------------------- */ + _getHeaderButtons() { + let buttons = super._getHeaderButtons(); + // Add "Post to chat" button + // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry! + buttons.unshift( + { + class: "post", + icon: "fas fa-comment", + onclick: ev => new RdDItem(this.item.data).postItem() + }) + return buttons + } + /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); @@ -32,17 +48,23 @@ export class RdDItemSheet extends ItemSheet { /* -------------------------------------------- */ async getData() { let data = super.getData(); - - if ( data.item.type == 'tache' || data.item.type == 'livre') { + data.categorieCompetences = RdDUtility.getCategorieCompetences(); + if ( data.item.type == 'tache' || data.item.type == 'livre' || data.item.type == 'meditation') { data.caracList = duplicate(game.system.model.Actor.personnage.carac); - data.competenceList = await RdDUtility.getCompetenceList( 'foundryvtt-reve-de-dragon.competences' ); + data.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' ); + } + if (data.item.type == 'arme') { + data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it)); + } + if ( data.item.type == 'recettealchimique' ) { + RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id ); } if ( this.actor ) { data.isOwned = true; data.actorId = this.actor._id; } data.bonusCaseList = RdDItemSort.getBonusCaseList(data, true); - data.isGM = game.user.isGM; // Pour vérouiller certaines éditions + data.isGM = game.user.isGM; // Pour verrouiller certaines éditions return data; } @@ -63,14 +85,27 @@ export class RdDItemSheet extends ItemSheet { let actor = game.actors.get( actorId ); actor.creerTacheDepuisLivre( this.item ); }); + + html.find('.alchimie-tache a').click((event) => { + let actorId = event.currentTarget.attributes['data-actor-id'].value; + let recetteId = event.currentTarget.attributes['data-recette-id'].value; + let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value; + let tacheData = event.currentTarget.attributes['data-alchimie-data'].value; + let actor = game.actors.get( actorId ); + if ( actor ) { + actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData); + } else { + ui.notifications.info("Impossible trouver un actur pour réaliser cette tache Alchimique."); + } + }); + } /* -------------------------------------------- */ async _onClickSelectCategorie(event) { event.preventDefault(); - const category = event.currentTarget.value; - let level = CONFIG.RDD.level_category[category]; + let level = RdDUtility.getLevelCategory(event.currentTarget.value); this.object.data.data.base = level; $("#base").val( level ); } @@ -86,10 +121,9 @@ export class RdDItemSheet extends ItemSheet { /** @override */ _updateObject(event, formData) { - // Données de bonus de cases ? formData = RdDItemSort.buildBonusCaseStringFromFormData( formData ); - + return this.object.update(formData); } } diff --git a/module/item-sort.js b/module/item-sort.js index 6bff1c59..1ebf950b 100644 --- a/module/item-sort.js +++ b/module/item-sort.js @@ -114,7 +114,7 @@ export class RdDItemSort extends Item { let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false); for( let bc of bonusCaseList) { if (bc.case == coordTMR) { // Case existante - return bc.bonus; + return Number(bc.bonus); } } return 0; diff --git a/module/item.js b/module/item.js new file mode 100644 index 00000000..46ad7721 --- /dev/null +++ b/module/item.js @@ -0,0 +1,28 @@ + +/* -------------------------------------------- */ +export class RdDItem { + + /* -------------------------------------------- */ + static buildItemsClassification(items) { + return RdDItem.classify(items, it => it.type) + } + + static classify(items, classifier = it => it.type, transform = it => it) { + let itemsBy = {}; + RdDItem.classifyInto(itemsBy, items, classifier, transform); + return itemsBy; + } + + static classifyInto(itemsBy, items, classifier = it => it.type, transform = it => it) { + for (const item of items) { + const classification = classifier(item); + let list = itemsBy[classification]; + if (!list) { + list = []; + itemsBy[classification] = list; + } + list.push(transform(item)); + } + } + +} \ No newline at end of file diff --git a/module/misc.js b/module/misc.js index cd3dc4f6..6b754e23 100644 --- a/module/misc.js +++ b/module/misc.js @@ -5,14 +5,20 @@ * to actual classes of the game system or of FoundryVTT */ export class Misc { + static isFunction(v) { + return v && {}.toString.call(v) === '[object Function]'; + } + static upperFirst(text) { return text.charAt(0).toUpperCase() + text.slice(1); } + static toSignedString(number){ const value = parseInt(number) const isPositiveNumber = value != NaN && value > 0; return isPositiveNumber ? "+"+number : number } + /** * Converts the value to an integer, or to 0 if undefined/null/not representing integer * @param {*} value value to convert to an integer using parseInt @@ -26,4 +32,13 @@ export class Misc { const parsed = parseInt(value); return isNaN(parsed) ? 0 : parsed; } + + static getFractionHtml(diviseur) { + if (!diviseur || diviseur <= 1) return undefined; + switch (diviseur || 1) { + case 2: return '½'; + case 4: return '¼'; + default: return '1/' + diviseur; + } + } } \ No newline at end of file diff --git a/module/rdd-alchimie.js b/module/rdd-alchimie.js new file mode 100644 index 00000000..4028bc1d --- /dev/null +++ b/module/rdd-alchimie.js @@ -0,0 +1,68 @@ +/* -------------------------------------------- */ +import { Misc } from "./misc.js"; + +/* -------------------------------------------- */ +export class RdDAlchimie { + + /* -------------------------------------------- */ + static processManipulation( recette, actorId = undefined ) { + //console.log("CALLED", recette, recette.isOwned, actorId ); + let manip = duplicate(recette.data.manipulation); + let reg1 = new RegExp(/@(\w*){([\w\-]+)}/ig); + let matchArray = manip.match( reg1 ); + if ( matchArray ) { + for( let matchStr of matchArray) { + let reg2 = new RegExp(/@(\w*){([\w\-]+)}/i); + let result = matchStr.match(reg2); + //console.log("RESULT ", result); + if ( result[1] && result[2]) { + let commande = Misc.upperFirst( result[1] ); + let replacement = this[`_alchimie${commande}`](recette, result[2], actorId); + manip = manip.replace( result[0], replacement); + } + } + } + recette.data.manipulation_update = manip; + } + + /* -------------------------------------------- */ + static _alchimieCouleur( recette, couleurs, actorId ) { + let replacement + if ( actorId ) { + replacement = `couleur ${couleurs}`; + } else { + replacement = `couleur ${couleurs} `; + } + return replacement; + } + + /* -------------------------------------------- */ + static _alchimieConsistance( recette, consistances, actorId ) { + let replacement + if ( actorId ) { + replacement = `consistance ${consistances}`; + } else { + replacement = `consistance ${consistances} `; + } + return replacement; + + } + + /* -------------------------------------------- */ + static getDifficulte( aspects ) { + let aspectsArray = aspects.split('-'); + let diff = 0; + let nbDifferent = 0; + let aspectsHash = {} + for (let colconst of aspectsArray) { + if ( aspectsHash[colconst] ){ // Deja present, augmente difficulté de 1 + diff -= 1; + } else { + nbDifferent++; + aspectsHash[colconst] = colconst; // Keep track + } + } + diff = diff - ((nbDifferent>1) ? nbDifferent : 0); // Ca doit marcher .... + return Math.min(0, diff); // Pour être sur + } +} diff --git a/module/rdd-astrologie-joueur.js b/module/rdd-astrologie-joueur.js index 3f9205e2..ab612adb 100644 --- a/module/rdd-astrologie-joueur.js +++ b/module/rdd-astrologie-joueur.js @@ -1,3 +1,4 @@ +import { RdDItemCompetence } from "./item-competence.js"; import { Misc } from "./misc.js"; import { RdDCalendrier } from "./rdd-calendrier.js"; import { RdDUtility } from "./rdd-utility.js"; @@ -13,9 +14,9 @@ export class RdDAstrologieJoueur extends Dialog { let data = { nombres: this.organizeNombres( actor), dates: game.system.rdd.calendrier.getJoursSuivants( 10 ), - etat: actor.data.data.compteurs.etat.value, + etat: actor.getEtatGeneral(), ajustementsConditions: CONFIG.RDD.ajustementsConditions, - astrologie: RdDUtility.findCompetence( actor.data.items, 'Astrologie') + astrologie: RdDItemCompetence.findCompetence( actor.data.items, 'Astrologie') } const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data); let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 }; diff --git a/module/rdd-audio.js b/module/rdd-audio.js new file mode 100644 index 00000000..28dfaa67 --- /dev/null +++ b/module/rdd-audio.js @@ -0,0 +1,21 @@ + +/* -------------------------------------------- */ +const context2file = { + "argent": { file: "son_piece_monnaie.mp3", isGlobal: false } + } + +/* -------------------------------------------- */ +export class RdDAudio { + + /* -------------------------------------------- */ + static PlayContextAudio(context) { + if (game.settings.get("foundryvtt-reve-de-dragon", "activer-sons-audio") ) { + let audioData = context2file[context]; + if ( audioData ) { + let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file; + console.log(`wfrp4e | Playing Sound: ${audioPath}`) + AudioHelper.play({ src: audioPath }, audioData.isGlobal); + } + } + } +} diff --git a/module/rdd-bonus.js b/module/rdd-bonus.js index 88c6d1b2..c8fe7668 100644 --- a/module/rdd-bonus.js +++ b/module/rdd-bonus.js @@ -1,4 +1,4 @@ -import { RdDUtility } from "./rdd-utility.js"; +import { RdDCarac } from "./rdd-carac.js"; const conditionsTactiques = [ { type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true }, @@ -13,22 +13,32 @@ const conditionsTactiques = [ export class RdDBonus { /* -------------------------------------------- */ - static _find(condition) { + static find(condition) { return conditionsTactiques.find(e => e.type == condition) || conditionsTactiques.find(e => e.type == 'pret'); } + + static isAjustementAstrologique(rollData) { + return RdDCarac.isChance(rollData.selectedCarac) || + rollData.selectedSort?.data.isrituel; + } + /* -------------------------------------------- */ + static isDefenseAttaqueFinesse(rollData) { + return rollData.attackerRoll?.particuliere == 'finesse'; + } + /* -------------------------------------------- */ static dmg(rollData, dmgActor, isCauchemar = false) { - let dmg = { total: 0, loc: RdDUtility.getLocalisation() }; + let dmg = { total: 0 }; if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") { // Specific case management ui.notifications.warn("Calcul de bonus dégats sur eswquive"); } else { dmg.dmgArme = RdDBonus._dmgArme(rollData); - dmg.ignoreArmure = 0; // TODO: calculer pour arcs et arbaletes, gérer pour lmes créatures + dmg.penetration = RdDBonus._peneration(rollData); dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique); dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData); - dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.surpriseDefenseur); + dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used); dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0; dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar) @@ -38,37 +48,39 @@ export class RdDBonus { /* -------------------------------------------- */ static description(condition) { - return RdDBonus._find(condition).descr; + return RdDBonus.find(condition).descr; } /* -------------------------------------------- */ static dmgBonus(condition) { - return RdDBonus._find(condition).dmg; - } - + return RdDBonus.find(condition).dmg; + } + /* -------------------------------------------- */ static bonusAttaque(condition) { - return RdDBonus._find(condition).attaque; - } - + return RdDBonus.find(condition).attaque; + } + /* -------------------------------------------- */ static _calculMortalite(rollData, isCauchemar) { - if (isCauchemar){ + if (isCauchemar) { return "cauchemar"; - }if (rollData.dmg && rollData.dmg.mortalite) { - return rollData.dmg.mortalite; } - if (rollData.arme && rollData.arme.data.mortalite) { - return rollData.arme.data.mortalite; - } - return "mortel"; + return isCauchemar ? "cauchemar" + : rollData.dmg?.mortalite + ?? rollData.arme?.data.mortalite + ?? "mortel"; } - + /* -------------------------------------------- */ static _dmgArme(rollData) { - return rollData.arme ? parseInt(rollData.arme.data.dommages) : 0; + return rollData.arme == undefined ? 0 : (rollData.arme.data.dommagesReels ?? Number(rollData.arme.data.dommages ?? 0)); } - + + static _peneration(rollData) { + return parseInt(rollData.arme?.data.penetration ?? 0); + } + /* -------------------------------------------- */ static _dmgPerso(dmgActor, categorie, dmgArme) { switch (categorie) { @@ -77,10 +89,10 @@ export class RdDBonus { } return dmgActor; } - + /* -------------------------------------------- */ static _dmgParticuliere(rollData) { - return rollData.particuliereAttaque == 'force' ? 5 : 0; + return rollData.particuliere == 'force' ? 5 : 0; } } \ No newline at end of file diff --git a/module/rdd-calendrier-editeur.js b/module/rdd-calendrier-editeur.js index 14d504f1..3d14ef5c 100644 --- a/module/rdd-calendrier-editeur.js +++ b/module/rdd-calendrier-editeur.js @@ -27,7 +27,6 @@ export class RdDCalendrierEditeur extends Dialog { this.calendrierData.moisKey = $("#nomMois").val(); this.calendrierData.heureKey = $("#nomHeure").val(); this.calendrierData.jourMois = $("#jourMois").val(); - this.calendrierData.heuresRelative = $("#heuresRelative").val(); this.calendrierData.minutesRelative = $("#minutesRelative").val(); console.log("UPDATE ", this.calendrierData); @@ -50,7 +49,6 @@ export class RdDCalendrierEditeur extends Dialog { $("#nomMois").val(calendrierData.moisKey); $("#nomHeure").val(calendrierData.heureKey); $("#jourMois").val(calendrierData.jourMois); - $("#heuresRelative").val(calendrierData.heuresRelative); $("#minutesRelative").val(calendrierData.minutesRelative); }); diff --git a/module/rdd-calendrier.js b/module/rdd-calendrier.js index 41077560..b1a13ebd 100644 --- a/module/rdd-calendrier.js +++ b/module/rdd-calendrier.js @@ -39,7 +39,6 @@ export class RdDCalendrier extends Application { console.log("CALENDRIER", this.calendrier); if ( this.calendrier == undefined || this.calendrier.moisRdD == undefined) { this.calendrier.heureRdD = 0; // Index dans heuresList - this.calendrier.heuresRelative = 0; this.calendrier.minutesRelative = 0; this.calendrier.moisRdD = 0; // Index dans heuresList this.calendrier.jour = 0; @@ -85,6 +84,11 @@ export class RdDCalendrier extends Application { return day+" "+heuresList[month]; } + /* -------------------------------------------- */ + getCurrentHeure() { + return heuresList[this.calendrier.heureRdD]; + } + /* -------------------------------------------- */ getCurrentDayIndex( ) { return (this.calendrier.moisRdD * 28) + this.calendrier.jour; @@ -155,15 +159,10 @@ export class RdDCalendrier extends Application { } /* -------------------------------------------- */ - incrementTime(heure, minute = 0) { + incrementTime(minute = 0) { this.calendrier.minutesRelative += minute; - if (this.calendrier.minutesRelative >= 60 ) { - this.calendrier.minutesRelative -= 60; - heure += 1; - } - this.calendrier.heuresRelative += heure; - if (this.calendrier.heuresRelative >= 2) { - this.calendrier.heuresRelative -= 2; + if (this.calendrier.minutesRelative >= 120 ) { + this.calendrier.minutesRelative -= 120; this.calendrier.heureRdD += 1; } if ( this.calendrier.heureRdD > 11 ) { @@ -203,7 +202,6 @@ export class RdDCalendrier extends Application { this.incrementerJour(); this.calendrier.heureRdD = indexHeure; this.calendrier.minutesRelative = 0; - this.calendrier.heuresRelative = 0; game.settings.set("foundryvtt-reve-de-dragon", "calendrier", duplicate(this.calendrier) ); } @@ -224,7 +222,6 @@ export class RdDCalendrier extends Application { data.nomHeure = heure.label; data.iconHeure = dossierIconesHeures + heure.icon; data.nomSaison = saisonsDef[mois.saison].label; - data.heuresRelative = this.calendrier.heuresRelative; data.minutesRelative = this.calendrier.minutesRelative; data.isGM = game.user.isGM; return data; @@ -291,7 +288,7 @@ export class RdDCalendrier extends Application { } } else { - ui.notifications.warn(this.data.name + " n'a pas d'heure de naissance, ou elle est incorrecte"); + ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance); } return 0; } @@ -317,8 +314,6 @@ export class RdDCalendrier extends Application { let yPos = (pos.top) > window.innerHeight-20 ? window.innerHeight-100 : pos.top; elmnt.style.top = (yPos) + "px"; elmnt.style.left = (xPos) + "px"; - elmnt.style.position = 'fixed'; - elmnt.style.zIndex = 100; resolve(); } else { setTimeout(check, 30); @@ -338,13 +333,12 @@ export class RdDCalendrier extends Application { } document.getElementById("calendar--move-handle").innerHTML = dateHTML; document.getElementById("calendar-heure-texte").innerHTML = `${data.nomHeure}`; - document.getElementById("calendar-time").innerHTML = `${data.heuresRelative}:${data.minutesRelative}`; + document.getElementById("calendar-time").innerHTML = `${data.minutesRelative} min.`; document.getElementById("calendar-heure-img").src = data.iconHeure; } /* -------------------------------------------- */ saveEditeur( calendrierData ) { - this.calendrier.heuresRelative = Number(calendrierData.heuresRelative); this.calendrier.minutesRelative = Number(calendrierData.minutesRelative); this.calendrier.jour = Number(calendrierData.jourMois) - 1; this.calendrier.moisRdD = heuresList.findIndex(mois => mois === calendrierData.moisKey); @@ -362,7 +356,7 @@ export class RdDCalendrier extends Application { if ( this.editeur == undefined ) { calendrierData.jourMoisOptions = Array(28).fill().map((item, index) => 1 + index); calendrierData.heuresOptions = [0, 1]; - calendrierData.minutesOptions = Array(60).fill().map((item, index) => 0 + index); + calendrierData.minutesOptions = Array(120).fill().map((item, index) => 0 + index); let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData ); this.editeur = new RdDCalendrierEditeur(html, this, calendrierData ) } @@ -402,32 +396,32 @@ export class RdDCalendrier extends Application { html.find('#calendar-btn-1min').click(ev => { ev.preventDefault(); - this.incrementTime(0, 1); + this.incrementTime(1); this.updateDisplay(); }); html.find('#calendar-btn-5min').click(ev => { ev.preventDefault(); - this.incrementTime(0, 5); + this.incrementTime(5); this.updateDisplay(); }); html.find('#calendar-btn-10min').click(ev => { ev.preventDefault(); - this.incrementTime(0, 10); + this.incrementTime(10); this.updateDisplay(); }); html.find('#calendar-btn-20min').click(ev => { ev.preventDefault(); - this.incrementTime(0, 20); + this.incrementTime(20); this.updateDisplay(); }); html.find('#calendar-btn-30min').click(ev => { ev.preventDefault(); - this.incrementTime(0, 30); + this.incrementTime(30); this.updateDisplay(); }); html.find('#calendar-btn-1heure').click(ev => { ev.preventDefault(); - this.incrementTime(2, 0); + this.incrementTime(120); this.updateDisplay(); }); html.find('#calendar-btn-vaisseau').click(ev => { @@ -487,8 +481,6 @@ export class RdDCalendrier extends Application { elmnt.style.bottom = null elmnt.style.top = (elmnt.offsetTop - pos2) + "px"; elmnt.style.left = (elmnt.offsetLeft - pos1) + "px"; - elmnt.style.position = 'fixed'; - elmnt.style.zIndex = 100; } function closeDragElement() { diff --git a/module/rdd-carac.js b/module/rdd-carac.js new file mode 100644 index 00000000..ae9cdf26 --- /dev/null +++ b/module/rdd-carac.js @@ -0,0 +1,30 @@ +export class RdDCarac { + + static isAgiliteOuDerivee(selectedCarac) { + return selectedCarac?.label.match(/(Agilité|Dérobée)/); + } + static isVolonte(selectedCarac) { + return selectedCarac?.label == 'Volonté'; + } + static isChance(selectedCarac) { + return selectedCarac?.label?.toLowerCase()?.match(/chance( actuelle)?/); + } + static isReve(selectedCarac) { + return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); + } + + static isIgnoreEtatGeneral(selectedCarac, competence) { + return !selectedCarac || + RdDCarac.isChance(selectedCarac) || + (RdDCarac.isReve(selectedCarac) && !competence); + } + + /** + * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : + * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, + * ainsi que de Perception active et volontaire. + */ + static isActionPhysique(selectedCarac) { + return selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Mêlée|Tir|Lancer|Dérobée)/); + } +} \ No newline at end of file diff --git a/module/rdd-combat.js b/module/rdd-combat.js index a22a350f..fff177b3 100644 --- a/module/rdd-combat.js +++ b/module/rdd-combat.js @@ -1,6 +1,7 @@ import { ChatUtility } from "./chat-utility.js"; import { RdDItemArme } from "./item-arme.js"; import { RdDItemCompetence } from "./item-competence.js"; +import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; import { Misc } from "./misc.js"; import { RdDBonus } from "./rdd-bonus.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js"; @@ -9,6 +10,67 @@ import { RdDRollTables } from "./rdd-rolltables.js"; export class RdDCombat { + static init() { + this.initStorePasseArmes(); + Hooks.on("updateCombat", (combat, data) => { RdDCombat.onUpdateCombat(combat, data) }); + Hooks.on("preDeleteCombat", (combat, options) => { RdDCombat.onPreDeleteCombat(combat, options); }); + } + + /* -------------------------------------------- */ + static initStorePasseArmes() { + game.system.rdd.combatStore = { + attaques: {}, + defenses: {} + }; + } + + /* -------------------------------------------- */ + static onSocketMessage(sockmsg) { + switch (sockmsg.msg) { + case "msg_encaisser": + return RdDCombat.onMsgEncaisser(sockmsg.data); + case "msg_defense": + return RdDCombat.onMsgDefense(sockmsg.data); + } + } + + /* -------------------------------------------- */ + static onUpdateCombat(combat, data) { + if (combat.data.round != 0 && combat.turns && combat.data.active) { + RdDCombat.combatNouveauRound(combat); + } + } + + /* -------------------------------------------- */ + static onPreDeleteCombat(combat, options) { + if (game.user.isGM) { + ChatUtility.removeChatMessageContaining(`
`) + /* + * TODO: support de plusieurs combats parallèles + * il faudrait avoir un id de combat en plus de celui de passe d'armes + */ + for (const key in game.system.rdd.combatStore.attaques) { + const attackerRoll = game.system.rdd.combatStore.attaques[key]; + ChatUtility.removeChatMessageContaining(`
`); + } + for (const key in game.system.rdd.combatStore.defenses) { + const defenderRoll = game.system.rdd.combatStore.defenses[key]; + ChatUtility.removeChatMessageContaining(`
`); + } + RdDCombat.initStorePasseArmes(); + } + } + + /* -------------------------------------------- */ + static combatNouveauRound(combat) { + let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId); + if (game.user.isGM) { + // seul le GM notifie le status + this.displayActorCombatStatus(combat, turn.actor); + // TODO Playaudio for player?? + } + } + /* -------------------------------------------- */ static isActive() { return true; @@ -18,10 +80,12 @@ export class RdDCombat { static createUsingTarget(attacker) { const target = RdDCombat.getTarget(); if (target == undefined) { - ui.notifications.warn("Vous devez choisir une seule cible à attaquer!"); + ui.notifications.warn((game.user.targets?.size ?? 0) > 1 + ? "Vous devez choisir une seule cible à attaquer!" + : "Vous devez choisir une cible à attaquer!"); } - const defender = target ? target.actor : undefined; - const defenderTokenId = target ? target.data._id : undefined; + const defender = target?.actor; + const defenderTokenId = target?.data._id; return this.create(attacker, defender, defenderTokenId, target) } @@ -35,62 +99,121 @@ export class RdDCombat { return undefined; } + /* -------------------------------------------- */ + static _storeAttaque(attackerId, attackerRoll) { + game.system.rdd.combatStore.attaques[attackerId] = duplicate(attackerRoll); + } + + /* -------------------------------------------- */ + static _getAttaque(attackerId) { + return game.system.rdd.combatStore.attaques[attackerId]; + } + + /* -------------------------------------------- */ + static _deleteAttaque(attackerId) { + delete game.system.rdd.combatStore.attaques[attackerId]; + } + + /* -------------------------------------------- */ + static _storeDefense(defenderRoll) { + game.system.rdd.combatStore.defenses[defenderRoll.passeArme] = duplicate(defenderRoll); + } + + /* -------------------------------------------- */ + static _getDefense(passeArme) { + return game.system.rdd.combatStore.defenses[passeArme]; + } + + /* -------------------------------------------- */ + static _deleteDefense(passeArme) { + delete game.system.rdd.combatStore.defenses[passeArme]; + } + /* -------------------------------------------- */ static create(attacker, defender, defenderTokenId, target = undefined) { return new RdDCombat(attacker, defender, defenderTokenId, target) } /* -------------------------------------------- */ - static createForEvent(event) { - let attackerId = event.currentTarget.attributes['data-attackerId'].value; - let attacker = game.actors.get(attackerId); - - const dataDefenderTokenId = event.currentTarget.attributes['data-defenderTokenId']; - if (dataDefenderTokenId) { - const defenderTokenId = dataDefenderTokenId.value; - let defenderToken = canvas.tokens.get(defenderTokenId); - let defender = defenderToken.actor; + static createForAttackerAndDefender(attackerId, defenderTokenId) { + const attacker = game.actors.get(attackerId); + if (defenderTokenId) { + const defenderToken = canvas.tokens.get(defenderTokenId); + const defender = defenderToken.actor; return RdDCombat.create(attacker, defender, defenderTokenId); } return RdDCombat.createUsingTarget(attacker) } + /* -------------------------------------------- */ + static onMsgEncaisser(data) { + let attackerRoll = RdDCombat._getAttaque(data.attackerId); // Retrieve the rolldata from the store - static _sendRollMessage(sender, recipient, defenderTokenId, topic, message, rollData) { - let chatMessage = { - content: message, - whisper: ChatUtility.getWhisperRecipients("blindroll", recipient.name), - }; - - // envoyer le message au destinataire - if (!game.user.isGM || recipient.hasPlayerOwner) { - let data = { - attackerId: sender ? sender.data._id : undefined, - defenderId: recipient ? recipient.data._id : undefined, - defenderTokenId: defenderTokenId, - rollData: duplicate(rollData), - rollMode: true - }; - mergeObject(data, chatMessage); - game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: topic, data: data}); - } else { - chatMessage.whisper = [game.user]; + if (game.user.id === data.gmId) { // Seul le GM effectue l'encaissement sur la fiche + let attacker = data.attackerId ? game.actors.get(data.attackerId) : null; + let defender = canvas.tokens.get(data.defenderTokenId).actor; + + defender.encaisserDommages(attackerRoll, attacker); } - if (game.user.isGM) { // Always push the message to the MJ - ChatMessage.create(chatMessage); + RdDCombat._deleteDefense(attackerRoll.passeArme); + RdDCombat._deleteAttaque(data.attackerId); + } + + /* -------------------------------------------- */ + static onMsgDefense(msg) { + let defenderToken = canvas.tokens.get(msg.defenderTokenId); + if (defenderToken) { + if (!game.user.isGM && !game.user.character) { // vérification / sanity check + ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer."); + return; + } + if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character._id == defenderToken.actor.data._id))) { + const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); + const defenderRoll = msg.defenderRoll; + RdDCombat._storeAttaque(msg.attackerId, defenderRoll.attackerRoll); + RdDCombat._storeDefense(defenderRoll); + rddCombat.removeChatMessageActionsPasseArme(defenderRoll.passeArme); + rddCombat._chatMessageDefense(msg.paramChatDefense); + } } } + /* -------------------------------------------- */ + static _callJetDeVie(event) { + let actorId = event.currentTarget.attributes['data-actorId'].value; + let actor = game.actors.get(actorId); + actor.jetVie(); + } + /* -------------------------------------------- */ static registerChatCallbacks(html) { - for (let button of ['#parer-button', '#esquiver-button', '#particuliere-attaque', '#encaisser-button']) { + for (let button of [ + '#parer-button', + '#esquiver-button', + '#particuliere-attaque', + '#encaisser-button', + '#appel-chance-defense', + '#appel-destinee-defense', + '#appel-chance-attaque', + '#appel-destinee-attaque', + '#echec-total-attaque', + ]) { html.on("click", button, event => { + const rddCombat = RdDCombat.createForAttackerAndDefender( + event.currentTarget.attributes['data-attackerId']?.value, + event.currentTarget.attributes['data-defenderTokenId']?.value); + + rddCombat.onEvent(button, event); event.preventDefault(); - RdDCombat.createForEvent(event).onEvent(button, event); }); } + html.on("click", '#chat-jet-vie', event => { + event.preventDefault(); + RdDCombat._callJetDeVie(event); + }); + } /* -------------------------------------------- */ @@ -105,26 +228,97 @@ export class RdDCombat { /* -------------------------------------------- */ async onEvent(button, event) { - let rollData = game.system.rdd.rollDataHandler[this.attackerId]; - if (!rollData) { + const attackerRoll = RdDCombat._getAttaque(this.attackerId); + if (!attackerRoll) { ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)") return; } + const defenderRoll = game.system.rdd.combatStore.defenses[attackerRoll.passeArme]; + const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value; + + const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; + switch (button) { - case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value); - case '#parer-button': { - const armeId = event.currentTarget.attributes['data-armeid']; - return this.parade(rollData, armeId ? armeId.value : undefined); + case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); + case '#parer-button': return this.parade(attackerRoll, armeParadeId); + case '#esquiver-button': return this.esquive(attackerRoll); + case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId); + case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); + + case '#appel-chance-attaque': return this.attacker.rollAppelChance( + () => this.attaqueChanceuse(attackerRoll), + () => this._onEchecTotal(attackerRoll)); + case '#appel-chance-defense': return this.defender.rollAppelChance( + () => this.defenseChanceuse(attackerRoll, defenderRoll), + () => this.afficherOptionsDefense(attackerRoll, defenderRoll, { defenseChance: true })); + case '#appel-destinee-attaque': return this.attacker.appelDestinee( + () => this.attaqueSignificative(attackerRoll), + () => { }); + case '#appel-destinee-defense': return this.defender.appelDestinee( + () => this.defenseDestinee(attackerRoll), + () => { }); + } + } + + /* -------------------------------------------- */ + attaqueChanceuse(attackerRoll) { + ui.notifications.info("L'attaque est rejouée grâce à la chance") + attackerRoll.essais.attaqueChance = true; + this.attaque(attackerRoll, attackerRoll.arme); + } + + /* -------------------------------------------- */ + attaqueDestinee(attackerRoll) { + ui.notifications.info('Attaque significative grâce à la destinée') + RdDResolutionTable.forceSignificative(attackerRoll.rolled); + this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); + this._onAttaqueNormale(attackerRoll); + } + + /* -------------------------------------------- */ + defenseChanceuse(attackerRoll, defenderRoll) { + ui.notifications.info("La défense est rejouée grâce à la chance") + attackerRoll.essais.defenseChance = true; + attackerRoll.essais.defense = false; + this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); + this._sendMessageDefense(attackerRoll, defenderRoll, attackerRoll.essais); + } + + /* -------------------------------------------- */ + defenseDestinee(attackerRoll) { + let defenderRoll = RdDCombat._getDefense(attackerRoll.passeArme); + if (defenderRoll) { + ui.notifications.info('Défense significative grâce à la destinée') + RdDResolutionTable.forceSignificative(defenderRoll.rolled); + this.removeChatMessageActionsPasseArme(defenderRoll.passeArme); + if (defenderRoll.arme) { + this._onParadeNormale(defenderRoll); } - case '#esquiver-button': return this.esquive(rollData); - case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value); + else { + this._onEsquiveNormale(defenderRoll); + } + } + else { + ui.notifications.warn("Appel à la destinée impossible, la passe d'armes est déjà terminée!") + } + } + + /* -------------------------------------------- */ + afficherOptionsDefense(attackerRoll, defenderRoll, essais) { + ui.notifications.info("La chance n'est pas avec vous"); + this._sendMessageDefense(attackerRoll, defenderRoll, essais); + } + + /* -------------------------------------------- */ + removeChatMessageActionsPasseArme(passeArme) { + if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) { + ChatUtility.removeChatMessageContaining(`
`); } } /* -------------------------------------------- */ static isEchec(rollData) { - switch (rollData.surprise) { - case 'demi': return !rollData.rolled.isSign; + switch (rollData.ajustements.surprise.used) { case 'totale': return true; } return rollData.rolled.isEchec; @@ -132,7 +326,7 @@ export class RdDCombat { /* -------------------------------------------- */ static isEchecTotal(rollData) { - if (rollData.arme && rollData.surprise == 'demi') { + if (!rollData.attackerRoll && rollData.ajustements.surprise.used) { return rollData.rolled.isEchec; } return rollData.rolled.isETotal; @@ -140,7 +334,7 @@ export class RdDCombat { /* -------------------------------------------- */ static isParticuliere(rollData) { - if (rollData.arme && rollData.surprise) { + if (!rollData.attackerRoll && rollData.ajustements.surprise.used) { return false; } return rollData.rolled.isPart; @@ -148,15 +342,14 @@ export class RdDCombat { /* -------------------------------------------- */ static isReussite(rollData) { - switch (rollData.surprise) { - case 'demi': return rollData.rolled.isSign; + switch (rollData.ajustements.surprise.used) { case 'totale': return false; } return rollData.rolled.isSuccess; } /* -------------------------------------------- */ - async attaque(competence, arme) { + async attaque(competence, arme = undefined) { if (!await this.accorderEntite('avant-attaque')) { return; } @@ -170,9 +363,10 @@ export class RdDCombat { options: { height: 540 } }, { name: 'jet-attaque', - label: 'Attaque: ' + (arme ? arme.name : competence.name), + label: 'Attaque: ' + (arme?.name ?? competence.name), callbacks: [ this.attacker.createCallbackExperience(), + { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, { condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) }, { condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) }, { condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) }, @@ -185,14 +379,17 @@ export class RdDCombat { /* -------------------------------------------- */ _prepareAttaque(competence, arme) { let rollData = { + passeArme: randomID(16), coupsNonMortels: false, competence: competence, - surprise: this.attacker.getSurprise(), - surpriseDefenseur: this.defender.getSurprise() + surprise: this.attacker.getSurprise(true), + surpriseDefenseur: this.defender.getSurprise(true), + essais: {} }; + rollData.diviseurSignificative = this._getDiviseurSignificative(rollData); if (this.attacker.isCreature()) { - this._modifieRollDataCreature(rollData, competence); + RdDItemCompetenceCreature.setRollDataCreature(rollData); } else if (arme) { // Usual competence @@ -200,170 +397,180 @@ export class RdDCombat { } else { // sans armes: à mains nues - rollData.arme = RdDItemArme.mainsNues(); + rollData.arme = RdDItemArme.mainsNues({ niveau: competence.data.niveau }); } return rollData; } /* -------------------------------------------- */ - _modifieRollDataCreature(rollData, competence) { - competence = duplicate(competence); - competence.data.defaut_carac = "carac_creature"; - competence.data.categorie = "creature"; + async _onAttaqueParticuliere(rollData) { + RdDCombat._storeAttaque(this.attackerId, rollData); - rollData.competence = competence; - rollData.carac = { "carac_creature": { label: competence.name, value: competence.data.carac_value } }; - rollData.arme = { - name: competence.name, data: { - dommages: competence.data.dommages, - dommagesReels: competence.data.dommages - } - }; - } - - /* -------------------------------------------- */ - _onAttaqueParticuliere(rollData) { - console.log("RdDCombat.onAttaqueParticuliere >>>", rollData); - let message = "Réussite particulière en attaque"; - message += "
Attaquer en Force"; // Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum - if (rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0) { - message += "
Attaquer en Rapidité"; - message += "
Attaquer en Finesse"; - } - game.system.rdd.rollDataHandler[this.attackerId] = rollData; - // TODO: use a dialog? - ChatMessage.create({ content: message, whisper: ChatMessage.getWhisperRecipients(this.attacker.name) }); + const isMeleeDiffNegative = rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0; + ChatMessage.create({ + alias: this.attacker.name, + whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), + content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { + alias: this.attacker.name, + attackerId: this.attackerId, + defenderTokenId: this.defenderTokenId, + isFinesse: isMeleeDiffNegative, + isRapide: isMeleeDiffNegative && rollData.arme.data.rapide, + passeArme: rollData.passeArme + }) + }); } /* -------------------------------------------- */ - async _onAttaqueNormale(rollData) { - console.log("RdDCombat.onAttaqueNormale >>>", rollData); - let explications = ""; - - rollData.dmg = RdDBonus.dmg(rollData, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar()); - - if (this.target) { - explications += "
Cible : " + this.defender.data.name; - } - explications += "
Encaissement à " + Misc.toSignedString(rollData.dmg.total) + " (" + rollData.dmg.loc.label + ")"; - + async _onAttaqueNormale(attackerRoll) { + console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); + + attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar()); + let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } // Save rollData for defender - game.system.rdd.rollDataHandler[this.attackerId] = duplicate(rollData); - - // Message spécial pour la rapidité, qui reste difficile à gérer automatiquement - if (rollData.particuliereAttaque == 'rapidite') { - explications += "
Vous avez attaqué en Rapidité. Vous pourrez faire une deuxième attaque, ou utiliser votre arme pour vous défendre."; + RdDCombat._storeAttaque(this.attackerId, attackerRoll); + RdDCombat._storeDefense(defenderRoll) + + attackerRoll.show = { + cible: this.target ? this.defender.data.name : 'la cible', + isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') } - - // Final chat message - let chatOptions = { - content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" - + RdDResolutionTable.explainRollData(rollData) - + explications - } - ChatUtility.chatWithRollMode(chatOptions, this.attacker.name) - + await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); + if (!await this.accorderEntite('avant-defense')) { return; } - + if (this.target) { - this._sendMessageDefense(rollData); + await this._sendMessageDefense(attackerRoll, defenderRoll); } } /* -------------------------------------------- */ - _sendMessageDefense(rollData) { - console.log("RdDCombat._sendMessageDefense", rollData, " / ", this.attacker, this.target, this.attackerId, rollData.competence.data.categorie); + async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) { + console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie); - let message = this._buildMessageDefense(rollData); - // encaisser - message += this._buildMessageEncaisser(rollData) + ""; - - RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, rollData); - } - - /* -------------------------------------------- */ - _buildMessageDefense(rollData) { - let message = "" + this.defender.name + " doit se défendre :"; - - if (this.defender.getSurprise() != 'totale') { - // parades - for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence.data.categorie)) { - message += "
Parer avec " + arme.name + ""; - } - // corps à corps - if (rollData.dmg.mortalite != 'mortel') { - message += "
Parer à mains nues"; - } - // esquive - if (rollData.competence.data.categorie != 'tir') { - message += "
Esquiver"; - } + this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); + if (essaisPrecedents) { + mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); + } + const paramChatDefense = { + passeArme: attackerRoll.passeArme, + essais: attackerRoll.essais, + defender: this.defender, + attacker: this.attacker, + attackerId: this.attackerId, + defenderTokenId: this.defenderTokenId, + mainsNues: attackerRoll.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps"), + armes: this._filterArmesParade(this.defender.data.items, attackerRoll.competence, attackerRoll.arme), + diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, + attaqueParticuliere: attackerRoll.particuliere, + attaqueCategorie: attackerRoll.competence.data.categorie, + attaqueArme: attackerRoll.arme, + surprise: this.defender.getSurprise(true), + dmg: attackerRoll.dmg, + }; + + const selfMessage = essaisPrecedents != undefined; + if (!selfMessage && (!game.user.isGM || this.defender.hasPlayerOwner)) { + this._socketSendMessageDefense(paramChatDefense, defenderRoll); + } + else { + await this._chatMessageDefense(paramChatDefense); } - return message; } /* -------------------------------------------- */ - _buildMessageEncaisser(rollData) { - return "
Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !"; + async _chatMessageDefense(paramDemandeDefense) { + ChatMessage.create({ + // message privé: du défenseur à lui même (et aux GMs) + speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), + alias: this.attacker.name, + whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name), + content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), + }); } /* -------------------------------------------- */ - _filterArmesParade(items, categorie) { - switch (categorie) { + _socketSendMessageDefense(paramChatDefense, defenderRoll) { + // envoyer le message au destinataire + game.socket.emit("system.foundryvtt-reve-de-dragon", { + msg: "msg_defense", data: { + attackerId: this.attacker?.data._id, + defenderId: this.defender?.data._id, + defenderTokenId: this.defenderTokenId, + defenderRoll: duplicate(defenderRoll), + paramChatDefense: paramChatDefense, + rollMode: true + } + }); + } + + /* -------------------------------------------- */ + _filterArmesParade(items, competence) { + items = items.filter(item => (item.type == 'arme' && item.data.equipe) || (item.type == 'competencecreature' && item.data.isparade)); + switch (competence.data.categorie) { case 'tir': case 'lancer': - return items.filter(item => - item.type == 'arme' && - item.data.competence.toLowerCase().match("bouclier")); + return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') default: - return items.filter(item => { - if (item.type == 'competencecreature') { - return item.data.isparade; - } - if (item.type == 'arme') { - const comp = this.defender.getCompetence(item.data.competence); - return comp && comp.data.categorie == 'melee'; - } - return false; - }); + // Le fléau ne peut être paré qu’au bouclier p115 + if (competence.name == "Fléau") { + return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') + } + return items.filter(item => RdDItemArme.getCategorieParade(item)); } } /* -------------------------------------------- */ - async _onAttaqueEchecTotal(rollData) { - console.log("RdDCombat.onEchecTotal >>>", rollData); - let chatOptions = { - content: "Echec total à l'attaque! " - + await RdDRollTables.getMaladresse({ arme: rollData.arme && !rollData.arme.data.sansArme }) - } - ChatUtility.chatWithRollMode(chatOptions, this.attacker.name) + async _onAttaqueEchecTotal(attackerRoll) { + + RdDCombat._storeAttaque(this.attackerId, attackerRoll); + + // Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum + ChatMessage.create({ + whisper: ChatMessage.getWhisperRecipients(this.attacker.name), + content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { + attackerId: this.attackerId, + attacker: this.attacker, + defenderTokenId: this.defenderTokenId, + essais: attackerRoll.essais + }) + }); } /* -------------------------------------------- */ - _onAttaqueEchec(rollData) { + async _onEchecTotal(rollData) { + console.log("RdDCombat._onEchecTotal >>>", rollData); + + const arme = rollData.arme; + const avecArme = arme?.data.categorie_parade != 'sans-armes'; + const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); + ChatUtility.createChatWithRollMode(this.defender.name, { + content: `Echec total à ${action}! ` + await RdDRollTables.getMaladresse({ arme: avecArme }) + }); + } + + /* -------------------------------------------- */ + async _onAttaqueEchec(rollData) { console.log("RdDCombat.onAttaqueEchec >>>", rollData); - let chatOptions = { - content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" - + RdDResolutionTable.explainRollData(rollData) - + (this.target ? "
Cible : " + this.defender.data.name : "") - } - ChatUtility.chatWithRollMode(chatOptions, this.attacker.name) + await RdDResolutionTable.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html'); + } /* -------------------------------------------- */ async choixParticuliere(rollData, choix) { console.log("RdDCombat.choixParticuliere >>>", rollData, choix); - rollData.particuliereAttaque = choix; + + this.removeChatMessageActionsPasseArme(rollData.passeArme); + rollData.particuliere = choix; await this._onAttaqueNormale(rollData); } /* -------------------------------------------- */ async parade(attackerRoll, armeParadeId) { - - let arme = this._findArmeParade(armeParadeId); + let arme = this.defender.getArmeParade(armeParadeId); console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme); @@ -378,125 +585,88 @@ export class RdDCombat { label: 'Parade: ' + (arme ? arme.name : rollData.competence.name), callbacks: [ this.defender.createCallbackExperience(), + { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, { condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) }, { condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) }, { condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) }, - { condition: RdDCombat.isEchecTotal, action: r => this._onParadeEchecTotal(r) }, ] }); dialog.render(true); } - _findArmeParade(armeParadeId) { - if (armeParadeId) { - const armeItem = this.defender.getOwnedItem(armeParadeId); - return armeItem.data; - - } - return RdDItemArme.mainsNues() - } _prepareParade(attackerRoll, armeParade) { - const isCreature = this.defender.isCreature(); - const compName = isCreature ? armeParade.name : armeParade.data.competence; - const competence = this.defender.getCompetence(compName); + const compName = armeParade.data.competence; const armeAttaque = attackerRoll.arme; - if (compName != competence.name) { - // TODO: toujours utiliser competence.name ... - ui.notifications.warn("Différence entre compétence " + competence.name + " et compétence de l'arme " + compName); - } - let rollData = { + passeArme: attackerRoll.passeArme, forceValue: this.defender.getForceValue(), diffLibre: attackerRoll.diffLibre, attackerRoll: attackerRoll, - competence: competence, + competence: this.defender.getCompetence(compName), arme: armeParade, - surprise: this.defender.getSurprise(), - surpriseDefenseur: this.defender.getSurprise(), - needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade), - needResist: this._needResist(armeAttaque, armeParade), - carac: this.defender.data.data.carac + surprise: this.defender.getSurprise(true), + needParadeSignificative: RdDItemArme.needParadeSignificative(armeAttaque, armeParade), + needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade), + carac: this.defender.data.data.carac, + show: {} }; - if (isCreature) { - this._modifieRollDataCreature(rollData, competence); + rollData.diviseurSignificative = this._getDiviseurSignificative(rollData); + + if (this.defender.isCreature()) { + RdDItemCompetenceCreature.setRollDataCreature(rollData); } + return rollData; } /* -------------------------------------------- */ - _needSignificative(attackerRoll) { - return attackerRoll.particuliereAttaque == 'finesse'; + _getDiviseurSignificative(defenderRoll) { + let facteurSign = 1; + if (defenderRoll.surprise == 'demi') { + facteurSign *= 2; + } + if (defenderRoll.needParadeSignificative) { + facteurSign *= 2; + } + if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) { + facteurSign *= 2; + } + return facteurSign; } /* -------------------------------------------- */ - _needResist(armeAttaque, armeParade) { - // Manage weapon categories when parrying (cf. page 115 ) - let attCategory = RdDItemArme.getCategorieArme(armeAttaque); - let defCategory = RdDItemArme.getCategorieArme(armeParade); - - return (attCategory.match("epee") && (defCategory == "hache" || defCategory == "lance")); - } - - /* -------------------------------------------- */ - _onParadeParticuliere(rollData) { - console.log("RdDCombat._onParadeParticuliere >>>", rollData); - if (!rollData.attackerRoll.isPart) { + _onParadeParticuliere(defenderRoll) { + console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); + if (!defenderRoll.attackerRoll.isPart) { // TODO: attaquant doit jouer résistance et peut être désarmé p132 + ChatUtility.createChatWithRollMode(this.defender.name, { + content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` + }); } - let chatOptions = { - content: "Vous pouvez utiliser votre arme pour une deuxième parade!" - } - ChatUtility.chatWithRollMode(chatOptions, this.defender.name) } /* -------------------------------------------- */ - async _onParadeNormale(rollData) { - console.log("RdDCombat._onParadeNormale >>>", rollData); + async _onParadeNormale(defenderRoll) { + console.log("RdDCombat._onParadeNormale >>>", defenderRoll); - let chatOptions = { - content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" - + RdDResolutionTable.explainRollData(rollData) - + "
Attaque parée!" - } - ChatUtility.chatWithRollMode(chatOptions, this.defender.name) - await this.computeRecul(rollData, false); - await this.computeDeteriorationArme(rollData); + await this.computeRecul(defenderRoll); + await this.computeDeteriorationArme(defenderRoll); + await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html'); + + RdDCombat._deleteDefense(defenderRoll.passeArme); } /* -------------------------------------------- */ - async _onParadeEchecTotal(rollData) { - console.log("RdDCombat._onParadeEchecTotal >>>", rollData); - let chatOptions = { - content: "Echec total à la parade! " - + await RdDRollTables.getMaladresse({ arme: rollData.arme && !rollData.arme.data.sansArme }) - } - ChatUtility.chatWithRollMode(chatOptions, this.defender.name) - } + async _onParadeEchec(defenderRoll) { + console.log("RdDCombat._onParadeEchec >>>", defenderRoll); - /* -------------------------------------------- */ - async _onParadeEchec(rollData) { - console.log("RdDCombat._onParadeEchec >>>", rollData); - - let explications = "
Parade échouée, encaissement ! "; - explications += RdDBonus.description(rollData.surprise); - if (rollData.needSignificative) { - explications += " Significative nécessaire!"; - } - - let chatOptions = { - content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" - + RdDResolutionTable.explainRollData(rollData) - + explications - } - - ChatUtility.chatWithRollMode(chatOptions, this.defender.name) - - await this.computeRecul(rollData, true); - // TODO: gestion message pour chance/encaissement - this._sendMessageEncaisser(rollData.attackerRoll); + await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html'); + this.removeChatMessageActionsPasseArme(defenderRoll.passeArme); + this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true }); + RdDCombat._storeDefense(defenderRoll); } /* -------------------------------------------- */ @@ -515,10 +685,10 @@ export class RdDCombat { label: 'Esquiver', callbacks: [ this.defender.createCallbackExperience(), + { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, { condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) }, { condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) }, { condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) }, - { condition: RdDCombat.isEchecTotal, action: r => this._onEsquiveEchecTotal(r) }, ] }); dialog.render(true); @@ -527,18 +697,20 @@ export class RdDCombat { /* -------------------------------------------- */ _prepareEsquive(attackerRoll, competence) { let rollData = { + passeArme: attackerRoll.passeArme, forceValue: this.defender.getForceValue(), diffLibre: attackerRoll.diffLibre, attackerRoll: attackerRoll, competence: competence, - surprise: this.defender.getSurprise(), - surpriseDefenseur: this.defender.getSurprise(), - needSignificative: this._needSignificative(attackerRoll), - carac: this.defender.data.data.carac + surprise: this.defender.getSurprise(true), + surpriseDefenseur: this.defender.getSurprise(true), + carac: this.defender.data.data.carac, + show: {} }; + rollData.diviseurSignificative = this._getDiviseurSignificative(rollData); if (this.defender.isCreature()) { - this._modifieRollDataCreature(rollData, competence); + RdDItemCompetenceCreature.setRollDataCreature(rollData); } return rollData; } @@ -546,62 +718,39 @@ export class RdDCombat { /* -------------------------------------------- */ _onEsquiveParticuliere(rollData) { console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); - let chatOptions = { - content: "Vous pouvez esquiver une deuxième attaque!" - } - ChatUtility.chatWithRollMode(chatOptions, this.defender.name) + ChatUtility.createChatWithRollMode(this.defender.name, { + content: "Vous pouvez esquiver une deuxième fois!" + }); } /* -------------------------------------------- */ - _onEsquiveNormale(rollData) { - console.log("RdDCombat._onEsquiveNormal >>>", rollData); - let chatOptions = { - content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" - + RdDResolutionTable.explainRollData(rollData) - + "
Attaque esquivée!" - } - ChatUtility.chatWithRollMode(chatOptions, this.defender.name) + async _onEsquiveNormale(defenderRoll) { + console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll); + await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html'); + RdDCombat._deleteDefense(defenderRoll.passeArme); } /* -------------------------------------------- */ - async _onEsquiveEchecTotal(rollData) { - console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData); - let chatOptions = { - content: "Echec total à l'esquive'! " - + await RdDRollTables.getMaladresse({ arme: false }) - } - ChatUtility.chatWithRollMode(chatOptions, this.defender.name) + async _onEsquiveEchec(defenderRoll) { + console.log("RdDCombat._onEsquiveEchec >>>", defenderRoll); + + await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html'); + + this.removeChatMessageActionsPasseArme(defenderRoll.passeArme); + this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true }) + RdDCombat._storeDefense(defenderRoll); } - /* -------------------------------------------- */ - async _onEsquiveEchec(rollData) { - console.log("RdDCombat._onEsquiveEchec >>>", rollData); - let explications = "
Esquive échouée, encaissement ! "; - explications += RdDBonus.description(rollData.surprise); - if (rollData.needSignificative) { - explications += " Significative nécessaire!"; - } - - let chatOptions = { - content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" - + RdDResolutionTable.explainRollData(rollData) - + explications - } - - ChatUtility.chatWithRollMode(chatOptions, this.defender.name) - - await this.computeRecul(rollData, true); - this._sendMessageEncaisser(rollData.attackerRoll); - } - - /* -------------------------------------------- */ async computeDeteriorationArme(rollData) { const attackerRoll = rollData.attackerRoll; - if (rollData.arme && attackerRoll) { // C'est une parade - // Est-ce que l'attaque est une particulière, en force ou charge et que l'attaque n'en est pas une ? - if ((rollData.needResist || attackerRoll.particuliereAttaque == 'force' || attackerRoll.tactique == 'charge') - && !rollData.rolled.isPart) { + // Est-ce une parade normale? + if (rollData.arme && attackerRoll && !rollData.rolled.isPart) { + // Est-ce que l'attaque est une particulière en force ou une charge + if (rollData.needResist || attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') { + + rollData.show = rollData.show || {} + const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor; let resistance = Misc.toInt(rollData.arme.data.resistance); let msg = ""; @@ -611,93 +760,101 @@ export class RdDCombat { finalLevel: - dmg, showDice: false }); - if (resistRoll.isSuccess) { // Perte de résistance - msg = "Votre " + rollData.arme.name + " tient le choc de la parade. " + if (resistRoll.rolled.isSuccess) { // Perte de résistance + rollData.show.deteriorationArme = 'resiste'; } else { resistance -= dmg; if (resistance <= 0) { this.defender.deleteEmbeddedEntity("OwnedItem", rollData.arme._id); - msg = "Sous la violence de la parade, votre " + rollData.arme.name + " s'est brisée sous le coup!"; + rollData.show.deteriorationArme = 'brise'; } else { this.defender.updateEmbeddedEntity("OwnedItem", { _id: rollData.arme._id, 'data.resistance': resistance }); - msg = "En parant, vous endommagez votre " + rollData.arme.name + ", qui perd " + dmg + " de résistance. "; + rollData.show.deteriorationArme = 'perte'; + rollData.show.perteResistance = dmg; } } - // Jet de désarmement - if (resistance > 0 && !rollData.arme.name.toLowerCase().includes('bouclier')) { // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132) + // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132) + if (resistance > 0 && !RdDItemArme.getCategorieParade(rollData.arme) == 'boucliers') { let desarme = await RdDResolutionTable.rollData({ caracValue: this.defender.data.data.carac.force.value, finalLevel: Misc.toInt(rollData.competence.data.niveau) - dmg, showDice: false }); - if (desarme.isEchec) { - msg += "Vous ne parvenez pas à garder votre arme en main, elle tombe au sol à vos pieds"; + rollData.show.desarme = desarme.rolled.isEchec; + if (desarme.rolled.isEchec) { + rollData.show.desarme = true; } } - ChatMessage.create({ - content: msg, - user: game.user._id, - whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM")] - }); } } } /* -------------------------------------------- */ - async computeRecul(rollData, encaisser = undefined) { // Calcul du recul (p. 132) - if (rollData.arme || encaisser) { - if ((rollData.attackerRoll.particuliereAttaque && rollData.attackerRoll.particuliereAttaque == 'force') || rollData.attackerRoll.tactique == 'charge') { - let reculNiveau = Misc.toInt(this.defender.data.data.carac.taille.value) - (rollData.attackerRoll.forceValue + rollData.attackerRoll.arme.data.dommagesReels); - let recul = await RdDResolutionTable.rollData({ - caracValue: 10, - finalLevel: reculNiveau, - showDice: false - }); + async computeRecul(defenderRoll) { // Calcul du recul (p. 132) + const attackerRoll = defenderRoll.attackerRoll; + if (this._isAttaqueCauseRecul(attackerRoll)) { - let msg = ""; - if (recul.isSuccess) { - msg = " Vous ne reculez pas malgré la force du coup."; - } else { - let chute = await RdDResolutionTable.rollData({ - caracValue: this.defender.data.data.carac.agilite.value, - finalLevel: reculNiveau, - showDice: false - }); - if (!chute.isSuccess || recul.isETotal) { - msg = "Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round."; - } else { - msg = "La violence du choc vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round."; - } - } - ChatMessage.create({ - content: msg, - user: game.user._id, - whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM")] - }); + let impactRecul = this._computeImpactRecul(attackerRoll); + const agilite = this.defender.isEntiteCauchemar() + ? this.defender.data.data.carac.reve.value + : this.defender.data.data.carac.agilite.value; + + let rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impactRecul, showDice: false }); + + if (rollRecul.isSuccess) { + defenderRoll.show.recul = 'encaisse'; + } else if (rollRecul.isETotal) { + defenderRoll.show.recul = 'chute'; + } + else { + let chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impactRecul, showDice: false }); + defenderRoll.show.recul = (chute.isSuccess) + ? 'recul' + : 'chute'; } } } - /* -------------------------------------------- */ - _sendMessageEncaisser(rollData){ - let message = "" + this.defender.name + " doit:" + this._buildMessageEncaisser(rollData); - RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData); + _isAttaqueCauseRecul(attaque) { + return attaque.particuliere == 'force' || attaque.tactique == 'charge'; + } + + _computeImpactRecul(attaque) { + return Misc.toInt(this.defender.data.data.carac.taille.value) - (attaque.forceValue + attaque.arme.data.dommagesReels); } /* -------------------------------------------- */ - encaisser(attackerRoll, defenderTokenId) { + async encaisser(attackerRoll, defenderTokenId) { defenderTokenId = defenderTokenId || this.defenderTokenId; console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId); + let defenderRoll = RdDCombat._getDefense(attackerRoll.passeArme); + if (!defenderRoll) { + ui.notifications.warn("Cette passe d'arme est déjà terminée!") + return; + } + if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { + this._onEchecTotal(defenderRoll); + } + if (game.user.isGM) { // Current user is the GM -> direct access attackerRoll.attackerId = this.attackerId; attackerRoll.defenderTokenId = defenderTokenId; + + await this.computeRecul(defenderRoll); this.defender.encaisserDommages(attackerRoll, this.attacker); - } else { // Emit message for GM + } else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_encaisser", - data: { attackerId: this.attackerId, defenderTokenId: defenderTokenId } + data: { + attackerId: this.attackerId, + defenderTokenId: defenderTokenId, + attackerRoll: attackerRoll, + gmId: game.users.entities.find(u => u.isGM)?.id, + } }); } + RdDCombat._deleteDefense(attackerRoll.passeArme); + this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); } /* -------------------------------------------- */ @@ -729,4 +886,28 @@ export class RdDCombat { return rolled.isSuccess; } + /* -------------------------------------------- */ + static async displayActorCombatStatus(combat, actor) { + let data = { + combatId: combat._id, + alias: actor.name, + etatGeneral: actor.getEtatGeneral(), + isSonne: actor.getSonne(), + blessuresStatus: actor.computeResumeBlessure(), + SConst: actor.getSConst(), + actorId: actor.data._id, + isGrave: false, + isCritique: false + } + if (actor.countBlessuresByName("critiques") > 0) { // Pour éviter le cumul grave + critique + data.isCritique = true; + } else if (actor.countBlessuresByName("graves") > 0) { + data.isGrave = true; + } + + ChatUtility.createChatWithRollMode(actor.name, { + content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data) + }); + } + } \ No newline at end of file diff --git a/module/rdd-commands.js b/module/rdd-commands.js new file mode 100644 index 00000000..6f1eac94 --- /dev/null +++ b/module/rdd-commands.js @@ -0,0 +1,257 @@ +/* -------------------------------------------- */ + +import { ChatUtility } from "./chat-utility.js"; +import { DeDraconique } from "./de-draconique.js"; +import { RdDItemCompetence } from "./item-competence.js"; +import { Misc } from "./misc.js"; +import { RdDDice } from "./rdd-dice.js"; +import { RdDResolutionTable } from "./rdd-resolution-table.js"; +import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; +import { RdDRollTables } from "./rdd-rolltables.js"; +import { RdDUtility } from "./rdd-utility.js"; +import { TMRUtility } from "./tmr-utility.js"; + +const rddRollNumeric = /(\d+)\s*([\+\-]?\d+)?\s*(s)?/; + +/* -------------------------------------------- */ +export class RdDCommands { + + static init() { + if (!game.system.rdd.commands) { + const rddCommands = new RdDCommands(); + rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" }); + rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" }); + rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(), descr: "Tire une Queue de Dragon" }); + rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(), descr: "Tire une Ombre de Dragon" }); + rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(), descr: "Tire une Tête de Dragon pour Hauts Revants" }); + rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(), descr: "Tire une Tête de Dragon" }); + rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(), descr: " Tire un Souffle de Dragon" }); + rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(), descr: "Tire une carte du Tarot Draconique" }); + rddCommands.registerCommand({ path: ["/table", "tmr"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terres médianes" }); + + rddCommands.registerCommand({ path: ["/tmra"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terres médianes" }); + rddCommands.registerCommand({ + path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(msg, params), + descr: "Exemple: /tmrr forêt 47
Détermine quelle est la rencontre dans une case 'forêt' pour un jet de dé de 47" + }); + + rddCommands.registerCommand({ + path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params), + descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples: +
/xp comp -6 1: pour passer de -6 à +1 +
/xp comp +4: pour atteindre le niveau 4 (depuis +3)` + }); + + rddCommands.registerCommand({ + path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params), + descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples: +
/xp carac 15: coût pour atteindre 15 (depuis 14)` + }); + + rddCommands.registerCommand({ + path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params), + descr: `Effectue un jet de dés dans la table de résolution. Exemples: +
/rdd ouvre la table de résolution +
/rdd 10 3 effectue un jet 10 à +3 +
/rdd 10 +2 effectue un jet 10 à +2 +
/rdd 15 -2 effectue un jet 15 à -2 +
/rdd 15 0 s effectue un jet 15 à 0, avec significative requise + ` + }); + rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" }); + + rddCommands.registerCommand({ + path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]), + descr: `Permet de payer un montant. Exemples: +
/payer 5s 10d permet d'envoyer un message pour payer 5 sols et 10 deniers +
/payer 10d permet d'envoyer un message pour payer 10 deniers + ` + }); + rddCommands.registerCommand({ + path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(params[0]), + descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples: +
/astro Lyre + ` + }); + game.system.rdd.commands = rddCommands; + } + } + constructor() { + this.commandsTable = {}; + } + + registerCommand(command) { + this._addCommand(this.commandsTable, command.path, '', command); + } + + _addCommand(targetTable, path, fullPath, command) { + if (!this._validateCommand(targetTable, path, command)) { + return; + } + const term = path[0]; + fullPath = fullPath + term + ' ' + if (path.length == 1) { + command.descr = `${fullPath}: ${command.descr}`; + targetTable[term] = command; + } + else { + if (!targetTable[term]) { + targetTable[term] = { subTable: {} }; + } + this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command) + } + } + + _validateCommand(targetTable, path, command) { + if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) { + return true; + } + console.warn("RdDCommands._validateCommand failed ", targetTable, path, command); + return false; + } + + + /* -------------------------------------------- */ + /* Manage chat commands */ + processChatCommand(commandLine, content, msg) { + // Setup new message's visibility + let rollMode = game.settings.get("core", "rollMode"); + if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); + if (rollMode === "blindroll") msg["blind"] = true; + msg["type"] = 0; + + let command = commandLine[0]; + let params = commandLine.slice(1); + + return this.process(command, params, content, msg); + } + + process(command, params, content, msg) { + return this._processCommand(this.commandsTable, command, params, content, msg); + } + + _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") { + let command = commandsTable[name]; + path = path + name + " "; + if (command && command.subTable) { + if (params[0]) { + return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path) + } + else { + this.help(msg, command.subTable); + return true; + } + } + if (command && command.func) { + const result = command.func(content, msg, params); + if (result == false) { + RdDCommands._chatAnswer(msg, command.descr); + } + return true; + } + return false; + } + + /* -------------------------------------------- */ + help(msg, table = undefined) { + let list = [] + this._buildSubTableHelp(list, table || this.commandsTable); + const messageAide = list.reduce((a, b) => a + '
  • ' + b); + RdDCommands._chatAnswer(msg, `Commandes disponibles
    • ${messageAide}
    `); + } + + /* -------------------------------------------- */ + static _chatAnswer(msg, content) { + msg.whisper = [game.user._id]; + msg.content = content; + ChatMessage.create(msg); + } + + /* -------------------------------------------- */ + _buildSubTableHelp(list, table) { + for (let [name, command] of Object.entries(table)) { + if (command) { + if (command.subTable) { + this._buildSubTableHelp(list, command.subTable); + } else { + list.push(command.descr); + } + } + } + return list.sort(); + } + + /* -------------------------------------------- */ + getRencontreTMR(params) { + if (params.length == 2) { + return TMRUtility.getRencontre(params[0], params[1]) + } + else { + return false; + } + } + + /* -------------------------------------------- */ + async rollRdd(msg, params) { + if (params.length == 0) { + RdDRollResolutionTable.open(); + } + else { + let flatParams = params.reduce((a, b) => `${a} ${b}`); + const numericParams = flatParams.match(rddRollNumeric); + if (numericParams) { + const carac = Misc.toInt(numericParams[1]); + const diff = Misc.toInt(numericParams[2] || 0); + const significative = numericParams[3] == 's' + await this.rollRdDNumeric(msg, carac, diff, significative); + return; + } + } + } + + /* -------------------------------------------- */ + async rollRdDNumeric(msg, carac, diff, significative = false) { + let rollData = { + caracValue: carac, + finalLevel: diff, + showDice: true, + diviseur: significative ? 2 : 1, + show: { title: "Table de résolution" } + }; + await RdDResolutionTable.rollData(rollData); + RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData)); + } + + /* -------------------------------------------- */ + async rollDeDraconique(msg) { + let ddr = new DeDraconique().evaluate(); + ddr.showDice = true; + await RdDDice.show(ddr); + RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr.total}`); + } + + /* -------------------------------------------- */ + getCoutXpComp(msg, params) { + if (params && (params.length == 1 || params.length == 2)) { + let to = params.length == 1 ? Number(params[0]) : Number(params[1]); + let from = params.length == 1 ? to - 1 : Number(params[0]); + RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`); + } + else { + return false; + } + } + + /* -------------------------------------------- */ + getCoutXpCarac(msg, params) { + if (params && params.length == 1) { + let to = Number(params[0]); + RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDUtility.getCaractXp(to)}`); + } + else { + return false; + } + } + +} + diff --git a/module/rdd-dice.js b/module/rdd-dice.js index 7a08ee2d..81d41057 100644 --- a/module/rdd-dice.js +++ b/module/rdd-dice.js @@ -2,14 +2,6 @@ import { ChatUtility } from "./chat-utility.js"; export class RdDDice { - /* -------------------------------------------- */ - static async deDraconique(rollMode="selfroll") { - let roll = new Roll("1d8x8").evaluate(); - await this.show(roll, rollMode); - return roll.total - Math.ceil(roll.total / 8); - } - - /* -------------------------------------------- */ static async show(roll, rollMode = undefined) { if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) { @@ -23,7 +15,7 @@ export class RdDDice { if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) { let whisper = null; let blind = false; - rollMode = rollMode == undefined ? game.settings.get("core", "rollMode") : rollMode; + rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; diff --git a/module/rdd-main.js b/module/rdd-main.js index 1452d74d..85b6e2a4 100644 --- a/module/rdd-main.js +++ b/module/rdd-main.js @@ -12,13 +12,18 @@ import { RdDActor } from "./actor.js"; import { RdDItemSheet } from "./item-sheet.js"; import { RdDActorSheet } from "./actor-sheet.js"; import { RdDActorCreatureSheet } from "./actor-creature-sheet.js"; -//import { RdDActorHumanoideSheet } from "./actor-humanoide-sheet.js"; +import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js"; import { RdDActorEntiteSheet } from "./actor-entite-sheet.js"; import { RdDUtility } from "./rdd-utility.js"; import { TMRUtility } from "./tmr-utility.js"; import { RdDCalendrier } from "./rdd-calendrier.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDTokenHud } from "./rdd-token-hud.js"; +import { RdDCommands } from "./rdd-commands.js"; +import { RdDCombat } from "./rdd-combat.js"; +import { ChatUtility } from "./chat-utility.js"; +import { RdDItemCompetence } from "./item-competence.js"; +import { StatusEffects } from "./status-effects.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ @@ -41,37 +46,37 @@ const _patch_initiative = () => { ids = typeof ids === "string" ? [ids] : ids; const currentId = this.combatant._id; // calculate initiative - for ( let cId = 0; cId < ids.length; cId++) { - const c = this.getCombatant( ids[cId] ); + for (let cId = 0; cId < ids.length; cId++) { + const c = this.getCombatant(ids[cId]); //if (!c) return results; let rollFormula = formula; // Init per default - if ( !rollFormula ) { + if (!rollFormula) { let armeCombat, competence; - if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') { + if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') { for (const competenceItem of c.actor.data.items) { - if ( competenceItem.data.iscombat) { + if (competenceItem.data.iscombat) { competence = duplicate(competenceItem); } } - rollFormula = RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value); + rollFormula = "2+( ("+RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value)+")/100)"; } else { for (const item of c.actor.data.items) { if (item.type == "arme" && item.data.equipe) { armeCombat = duplicate(item); } } - let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence; - competence = RdDUtility.findCompetence( c.actor.data.items, compName ); - rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value); + let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence; + competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName); + rollFormula = "2+( ("+RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value) + ")/100)"; } } //console.log("Combatat", c); const roll = this._getInitiativeRoll(c, rollFormula); - if ( roll.total <= 0 ) roll.total = 1; - //console.log("Compute init for", armeCombat, competence, rollFormula, roll.total); - await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total }); - + if (roll.total <= 0) roll.total = 0.00; + console.log("Compute init for", rollFormula, roll.total); + await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total }); + // Send a chat message let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); let messageData = mergeObject( @@ -94,19 +99,15 @@ const _patch_initiative = () => { } /************************************************************************************/ -Hooks.once("init", async function() { +Hooks.once("init", async function () { console.log(`Initializing Reve de Dragon System`); - + // preload handlebars templates RdDUtility.preloadHandlebarsTemplates(); - // Create useful storage space - game.system.rdd = { - rollDataHandler: {}, - TMRUtility: TMRUtility - } + game.system.rdd = { TMRUtility: TMRUtility } - /* -------------------------------------------- */ + /* -------------------------------------------- */ game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", { name: "Accorder le rêve aux entités", hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", @@ -123,7 +124,7 @@ Hooks.once("init", async function() { /* -------------------------------------------- */ game.settings.register("foundryvtt-reve-de-dragon", "calendrier", { - name: "calendrier", + name: "calendrier", scope: "world", config: false, type: Object @@ -131,7 +132,7 @@ Hooks.once("init", async function() { /* -------------------------------------------- */ game.settings.register("foundryvtt-reve-de-dragon", "liste-nombre-astral", { - name: "liste-nombre-astral", + name: "liste-nombre-astral", scope: "world", config: false, type: Object @@ -139,7 +140,7 @@ Hooks.once("init", async function() { /* -------------------------------------------- */ game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", { - name: "calendrierPos", + name: "calendrierPos", scope: "world", config: false, type: Object @@ -153,84 +154,93 @@ Hooks.once("init", async function() { config: true, default: false, type: Boolean - }); - - //game.settings.get("","") to retrieve it and game.settings.set("","", ) - - /* -------------------------------------------- */ - // Set an initiative formula for the system - CONFIG.Combat.initiative = { - formula: "1d20", - decimals: 2 - }; - - /* -------------------------------------------- */ - game.socket.on("system.foundryvtt-reve-de-dragon", data => { - RdDUtility.performSocketMesssage( data ); }); /* -------------------------------------------- */ - // Define custom Entity classes + game.settings.register("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat", { + name: "Supprimer les dialogues de combat", + hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation", + scope: "world", + config: true, + default: true, + type: Boolean + }); + /* -------------------------------------------- */ + game.settings.register("foundryvtt-reve-de-dragon", "activer-sons-audio", { + name: "Activer les bruitages intégrés", + hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance", + scope: "world", + config: true, + default: true, + type: Boolean + }); + + /* -------------------------------------------- */ + // Set an initiative formula for the system + CONFIG.Combat.initiative = { + formula: "1+(1d6/10)", + decimals: 2 + }; + + /* -------------------------------------------- */ + game.socket.on("system.foundryvtt-reve-de-dragon", data => { + RdDUtility.onSocketMesssage(data); + RdDCombat.onSocketMessage(data); + ChatUtility.onSocketMessage(data); + }); + + /* -------------------------------------------- */ + // Define custom Entity classes CONFIG.Actor.entityClass = RdDActor; - CONFIG.RDD = { - resolutionTable : RdDResolutionTable.resolutionTable, - level_category : RdDUtility.getLevelCategory(), - carac_array : RdDUtility.getCaracArray(), - ajustementsConditions : RdDUtility.getAjustementsConditions(), - difficultesLibres : RdDUtility.getDifficultesLibres() + CONFIG.RDD = { + resolutionTable: RdDResolutionTable.resolutionTable, + carac_array: RdDUtility.getCaracArray(), + ajustementsConditions: RdDUtility.getAjustementsConditions(), + difficultesLibres: RdDUtility.getDifficultesLibres() } - + /* -------------------------------------------- */ // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); - Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { - types: ["personnage"], - makeDefault: true } - ); - Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, { - types: ["creature"], - makeDefault: true - }); - /*Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorHumanoideSheet, { - types: ["humanoide"], - makeDefault: true - });*/ - Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { - types: ["entite"], - makeDefault: true - }); + Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { types: ["personnage"], makeDefault: true }); + Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, { types: ["creature"], makeDefault: true }); + Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }); + Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }); Items.unregisterSheet("core", ItemSheet); - Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true}); + Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true }); // Handlebar function pour container Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); }); // Patch the initiative formula _patch_initiative(); + + // préparation des différents modules + RdDCommands.init(); + RdDCombat.init(); + RdDTokenHud.init(); + RdDActor.init(); }); /* -------------------------------------------- */ -function messageDeBienvenue(){ - game.messages - .filter(it => it.user._id == game.user._id && it.data.content.match(/^Bienvenu(e)? dans le Rêve des Dragons/)) - .forEach(it => it.delete()); - ChatMessage.create( { - user: game.user._id, - whisper: [game.user._id], - content : "Bienvenue dans le Rêve des Dragons !
    " + - "Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}" } - ); +function messageDeBienvenue() { + if (game.user.isGM) { + ChatUtility.removeChatMessageContaining('
    '); + ChatMessage.create({ + user: game.user._id, + content: `
    Bienvenue dans le Rêve des Dragons ! +
    Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} +
    La commande /aide dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.
    + ` }); + } } - -/* -------------------------------------------- */ -Hooks.once("renderApplication", () => { - messageDeBienvenue(); -}); - -/* -------------------------------------------- */ -/* Foundry VTT Initialization */ -/* -------------------------------------------- */ -Hooks.once("ready", function() { + + /* -------------------------------------------- */ + /* Foundry VTT Initialization */ + /* -------------------------------------------- */ +Hooks.once("ready", function () { + + StatusEffects.onReady(); /* -------------------------------------------- */ /* Affiche/Init le calendrier */ @@ -240,45 +250,37 @@ Hooks.once("ready", function() { let templateData = {}; renderTemplate(templatePath, templateData).then(html => { calendrier.render(true); - } ); + }); game.system.rdd.calendrier = calendrier; // Reference; // Avertissement si joueur sans personnage - if ( !game.user.isGM && game.user.character == undefined) { - ui.notifications.info( "Attention ! Vous n'êtes connecté à aucun personnage !" ); - ChatMessage.create( { content:"ATTENTION Le joueur " + game.user.name + " n'est connecté à aucun personnage !", - user: game.user._id } ); - //whisper: [ ChatMessage.getWhisperRecipients("GM") ] } ); + if (!game.user.isGM && game.user.character == undefined) { + ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !"); + ChatMessage.create({ + content: "ATTENTION Le joueur " + game.user.name + " n'est connecté à aucun personnage !", + user: game.user._id + }); + //whisper: [ ChatMessage.getWhisperRecipients("GM") ] } ); } - // Integration du TokenHUD - Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) }); + messageDeBienvenue(); }); -/* -------------------------------------------- */ -/* Abandonné pour l'instant -Hooks.on("preCreateToken", (scene, tokenData, options) => { - let actor = game.actors.get( tokenData.actorId ) - if (actor) { - let tokenSize = actor.data.data.carac.taille.value / 10; - tokenData.width = tokenSize; - tokenData.height = tokenSize; - } - console.log("PRECREATE:", scene, tokenData, options); -});*/ - /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { - let regExp; - regExp = /(\S+)/g; - let commands = content.match(regExp); - - return RdDUtility.processChatCommand( commands, content, msg ); -} ); + if (content[0] == '/') { + let regExp = /(\S+)/g; + let commands = content.toLowerCase().match(regExp); + if (game.system.rdd.commands.processChatCommand(commands, content, msg)) { + return false; + } + } + return true; +}); /* -------------------------------------------- */ Hooks.on("getCombatTrackerEntryContext", (html, options) => { - RdDUtility.pushInitiativeOptions( html, options ); + RdDUtility.pushInitiativeOptions(html, options); }) diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js index b65ad195..395b3659 100644 --- a/module/rdd-resolution-table.js +++ b/module/rdd-resolution-table.js @@ -1,3 +1,4 @@ +import { ChatUtility } from "./chat-utility.js"; import { Misc } from "./misc.js"; import { RdDDice } from "./rdd-dice.js"; @@ -43,8 +44,8 @@ const specialResults = [ const reussites = [ { code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 }, { code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) }, - { code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.score && roll < target.etotal) }, - { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.score) }, + { code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.norm && roll < target.etotal) }, + { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) }, { code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) }, { code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) }, { code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) } @@ -70,7 +71,7 @@ export class RdDResolutionTable { /* -------------------------------------------- */ static getResultat(code) { - let resultat = reussites.filter(r => code == r.code); + let resultat = reussites.find(r => code == r.code); if (resultat == undefined) { resultat = reussites.find(r => r.code == "error"); } @@ -81,48 +82,51 @@ export class RdDResolutionTable { static explain(rolled) { let message = "
    Jet : " + rolled.roll + " sur " + rolled.score + "% "; if (rolled.caracValue != null && rolled.finalLevel != null) { - message += (rolled.needSignificative ? "(significative sur " : "(") + message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(") + rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") "; } message += '' + rolled.quality + '' return message; } - static explainRollData(rollData) { - let message = "
    Difficultés libre: " + rollData.diffLibre + " / conditions: " + Misc.toSignedString(rollData.diffConditions) - + " / état: " + rollData.etat; - message += RdDResolutionTable.explain(rollData.rolled) - if (rollData.selectedCarac == rollData.carac.volonte) { - message += " / moral: " + rollData.moral; - } - return message; + /* -------------------------------------------- */ + static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { + ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, { + content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template) + }); + } + + /* -------------------------------------------- */ + static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') { + rollData.show = rollData.show || {}; + return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData); } /* -------------------------------------------- */ static async rollData(rollData) { - rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.needSignificative, rollData.showDice); + rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseurSignificative, rollData.showDice); return rollData; } /* -------------------------------------------- */ - static async roll(caracValue, finalLevel, bonus = undefined, needSignificative = undefined, showDice = true) { + static async roll(caracValue, finalLevel, bonus = undefined, diviseur = undefined, showDice = true) { let chances = this.computeChances(caracValue, finalLevel); this._updateChancesWithBonus(chances, bonus); - this._updateChancesNeedSignificative(chances, needSignificative); + this._updateChancesFactor(chances, diviseur); chances.showDice = showDice; let rolled = await this.rollChances(chances); rolled.caracValue = caracValue; rolled.finalLevel = finalLevel; rolled.bonus = bonus; - rolled.needSignificative = needSignificative; + rolled.factorHtml = Misc.getFractionHtml(diviseur); return rolled; } /* -------------------------------------------- */ - static _updateChancesNeedSignificative(chances, needSignificative) { - if (needSignificative) { - let newScore = Math.floor(Number(chances.score) / 2); + static _updateChancesFactor(chances, diviseur) { + if (diviseur && diviseur > 1) { + let newScore = Math.floor(chances.score / diviseur); mergeObject(chances, this._computeCell(null, newScore), { overwrite: true }); } } @@ -130,10 +134,14 @@ export class RdDResolutionTable { /* -------------------------------------------- */ static _updateChancesWithBonus(chances, bonus) { if (bonus) { - let newScore = Number(chances.score) + Number(bonus); + let newScore = Number(chances.score) + bonus; mergeObject(chances, this._computeCell(null, newScore), { overwrite: true }); } } + static forceSignificative(chances) { + chances.roll = Math.floor(chances.score / 2); + mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); + } /* -------------------------------------------- */ static async rollChances(chances) { @@ -141,7 +149,7 @@ export class RdDResolutionTable { myRoll.showDice = chances.showDice; await RdDDice.show(myRoll); chances.roll = myRoll.total; - mergeObject(chances, this._computeReussite(chances, chances.roll)); + mergeObject(chances, this._computeReussite(chances, chances.roll), { overwrite: true }); return chances; } @@ -153,7 +161,18 @@ export class RdDResolutionTable { if (difficulte < -10) { return duplicate(levelDown.find(levelData => levelData.level == difficulte)); } - return duplicate(this.resolutionTable[caracValue][difficulte + 10]); + return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]); + } + + /* -------------------------------------------- */ + static isAjustementAstrologique(rollData) { + if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) { + return true; + } + if (rollData.selectedSort?.data.isrituel) { + return true; + } + return false; } /* -------------------------------------------- */ @@ -192,16 +211,7 @@ export class RdDResolutionTable { /* -------------------------------------------- */ static _computeReussite(chances, roll) { - const reussite = reussites.find(x => x.condition(chances, roll)); - if (chances.needSignificative) { - if (reussite.isSign) { - return reussiteNormale; - } - if (reussite.isSuccess) { - return echecNormal; - } - } - return reussite; + return reussites.find(x => x.condition(chances, roll)); } /* -------------------------------------------- */ @@ -221,41 +231,52 @@ export class RdDResolutionTable { return { niveau: niveau, score: percentage, + norm: Math.min(99, percentage), sign: this._reussiteSignificative(percentage), part: this._reussitePart(percentage), epart: this._echecParticulier(percentage), etotal: this._echecTotal(percentage) - } + }; } /* -------------------------------------------- */ - static _reussiteSignificative(score) { - return Math.floor(score / 2); + static _reussiteSignificative(percentage) { + return Math.floor(percentage / 2); } /* -------------------------------------------- */ - static _reussitePart(score) { - return Math.ceil(score / 5); + static _reussitePart(percentage) { + return Math.ceil(percentage / 5); } /* -------------------------------------------- */ - static _echecParticulier(score) { - return Math.ceil(score / 5) + 80; + static _echecParticulier(percentage) { + const epart = Math.ceil(percentage / 5) + 80; + return epart >= 100 ? 101 : epart; } /* -------------------------------------------- */ - static _echecTotal(score) { - return Math.ceil(score / 10) + 91; + static _echecTotal(percentage) { + const etotal = Math.ceil(percentage / 10) + 91; + return percentage >= 100 ? 101 : Math.min(etotal, 100); } /* -------------------------------------------- */ static buildHTMLResults(caracValue, levelValue) { let cell = this.computeChances(caracValue, levelValue); - let descr = $(''); - descr.append("Particulière : " + cell.part + " - Significative : " + cell.sign + " - Réussite : " + cell.score); - descr.append("
    Echec Particulier : " + cell.epart + " - Echec Total : " + cell.etotal); - descr.append("
    "); - return descr; + cell.epart = cell.epart > 99 ? 'N/A' : cell.epart; + cell.etotal = cell.etotal > 100 ? 'N/A' : cell.etotal; + cell.score = Math.min(cell.score, 99); + + return ` + +Particulière: ${cell.part} +- Significative: ${cell.sign} +- Réussite: ${cell.score} +- Echec Particulier: ${cell.epart} +- Echec Total: ${cell.etotal} + +` } /* -------------------------------------------- */ @@ -276,10 +297,10 @@ export class RdDResolutionTable { maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes); let table = $("") - .append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel)); + .append(this._buildHTMLHeader(RdDResolutionTable.resolutionTable[0], minLevel, maxLevel)); for (var rowIndex = minCarac; rowIndex <= maxCarac; rowIndex++) { - table.append(this._buildHTMLRow(this.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel)); + table.append(this._buildHTMLRow(RdDResolutionTable.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel)); } table.append("
    "); return table; diff --git a/module/rdd-roll-ethylisme.js b/module/rdd-roll-ethylisme.js index e0f1ca87..0b4a9eca 100644 --- a/module/rdd-roll-ethylisme.js +++ b/module/rdd-roll-ethylisme.js @@ -11,12 +11,12 @@ export class RdDRollDialogEthylisme extends Dialog { constructor(html, rollData, actor) { let myButtons = { - rollButton: { label: "Lancer", callback: html => this.actor.performEthylisme(this.rollData) } + rollButton: { label: "Test d'éthylisme", callback: html => this.actor.performEthylisme(this.rollData) } }; // Common conf let dialogConf = { content: html, title: "Test d'éthylisme", buttons: myButtons, default: "rollButton" }; - let dialogOptions = { classes: ["rdddialog"], width: 400, height: 400, 'z-index': 99999 } + let dialogOptions = { classes: ["rdddialog"], width: 400, height: 220, 'z-index': 99999 } super(dialogConf, dialogOptions) //console.log("ETH", rollData); @@ -33,13 +33,13 @@ export class RdDRollDialogEthylisme extends Dialog { var rollData = this.rollData; function updateRollResult(rollData) { - let rollLevel = Number(rollData.etat) + Number(rollData.forceAlcool) + Number(rollData.niveauEthylisme) - Number(rollData.nbDoses); - rollData.finalLevel = rollLevel; + + rollData.finalLevel = Number(rollData.etat) + Number(rollData.forceAlcool) + rollData.diffNbDoses; // Mise à jour valeurs $("#roll-param").text(rollData.vieValue + " / " + Misc.toSignedString(rollData.finalLevel)); $(".table-resolution").remove(); - $("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(rollData.vieValue, rollLevel)); + $("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(rollData.vieValue, rollData.finalLevel)); } // Setup everything onload diff --git a/module/rdd-roll-resolution-table.js b/module/rdd-roll-resolution-table.js new file mode 100644 index 00000000..ad2eface --- /dev/null +++ b/module/rdd-roll-resolution-table.js @@ -0,0 +1,133 @@ +import { Misc } from "./misc.js"; +import { RdDResolutionTable } from "./rdd-resolution-table.js"; + +const titleTableDeResolution = 'Table de résolution'; +/** + * Extend the base Dialog entity to select roll parameters + * @extends {Dialog} + */ +/* -------------------------------------------- */ +export class RdDRollResolutionTable extends Dialog { + + /* -------------------------------------------- */ + static async open(rollData = {}) { + RdDRollResolutionTable._setDefaultOptions(rollData); + let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData); + const dialog = new RdDRollResolutionTable(rollData, html); + dialog.render(true); + } + + /* -------------------------------------------- */ + static _setDefaultOptions(rollData) { + let defRollData = { + show: { title: titleTableDeResolution }, + ajustementsConditions: CONFIG.RDD.ajustementsConditions, + difficultesLibres: CONFIG.RDD.ajustementsConditions, + etat: 0, + moral: 0, + carac: {}, + finalLevel: 0, + diffConditions: 0, + diffLibre: 0, + } + mergeObject(rollData, defRollData, { overwrite: false }); + for (let i = 1; i < 21; i++) { + const key = `${i}`; + rollData.carac[key] = { type: "number", value: i, label: key } + } + let selected = (rollData.selectedCarac && rollData.selectedCarac.label) + ? rollData.selectedCarac.label + : (Number.isInteger(rollData.selectedCarac)) + ? rollData.selectedCarac + : 10; + rollData.selectedCarac = rollData.carac[selected]; + } + + /* -------------------------------------------- */ + constructor(rollData, html) { + let conf = { + title: titleTableDeResolution, + content: html, + buttons: { + 'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() } + }, + default: 'lancer' + }; + super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 }); + + this.rollData = rollData; + } + + /* -------------------------------------------- */ + async onLancer() { + await RdDResolutionTable.rollData(this.rollData); + console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); + await RdDResolutionTable.displayRollData(this.rollData); + } + + /* -------------------------------------------- */ + async onLancerFermer() { + await RdDResolutionTable.rollData(this.rollData); + console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); + await RdDResolutionTable.displayRollData(this.rollData); + } + + /* -------------------------------------------- */ + activateListeners(html) { + super.activateListeners(html); + + this.bringToTop(); + + var dialog = this; + + // Setup everything onload + function onLoad(){ + $("#diffLibre").val(Misc.toInt(dialog.rollData.diffLibre)); + $("#diffConditions").val(Misc.toInt(dialog.rollData.diffConditions)); + dialog.updateRollResult(); + } + $(function () { onLoad();}); + html.find('#lancer').click((event) => { + this.onLancer(); + }); + // Update ! + html.find('#diffLibre').change((event) => { + this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); + this.updateRollResult(); + }); + html.find('#diffConditions').change((event) => { + this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); + this.updateRollResult(); + }); + html.find('#carac').change((event) => { + let caracKey = event.currentTarget.value; + this.rollData.selectedCarac = this.rollData.carac[caracKey]; + this.updateRollResult(); + }); + } + async updateRollResult() { + let rollData = this.rollData; + rollData.caracValue = parseInt(rollData.selectedCarac.value) + rollData.finalLevel = this._computeFinalLevel(rollData); + + // Mise à jour valeurs + $("#carac").val(rollData.caracValue); + $("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel)); + $(".table-resolution").remove(); + $(".table-proba-reussite").remove(); + $("#tableResolution").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel)); + $("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel)); + } + + /* -------------------------------------------- */ + _computeFinalLevel(rollData) { + const diffConditions = Misc.toInt(rollData.diffConditions); + const diffLibre = this._computeDiffLibre(rollData); + + return diffLibre + diffConditions; + } + + _computeDiffLibre(rollData) { + return Misc.toInt(rollData.diffLibre); + } +} diff --git a/module/rdd-roll-resolution.js b/module/rdd-roll-resolution.js deleted file mode 100644 index da37e502..00000000 --- a/module/rdd-roll-resolution.js +++ /dev/null @@ -1,125 +0,0 @@ -import { ChatUtility } from "./chat-utility.js"; -import { Misc } from "./misc.js"; -import { RdDResolutionTable } from "./rdd-resolution-table.js"; - -/** - * Extend the base Dialog entity to select roll parameters - * @extends {Dialog} - */ -/* -------------------------------------------- */ -export class RdDRollResolution extends Dialog { - - /* -------------------------------------------- */ - static async open() { - let rollData = RdDRollResolution._prepareDefaultOptions(); - let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData); - const dialog = new RdDRollResolution(rollData, html); - dialog.render(true); - } - - /* -------------------------------------------- */ - static _prepareDefaultOptions() { - let rollData = { - ajustementsConditions: CONFIG.RDD.ajustementsConditions, - difficultesLibres: CONFIG.RDD.difficultesLibres, - etat: 0, - moral: 0, - carac: {}, - finalLevel: 0, - diffConditions: 0, - diffLibre: 0 - } - for (let i = 1; i < 21; i++) { - rollData.carac[i] = { type: "number", value: i, label: i } - } - rollData.selectedCarac = rollData.carac[10]; - return rollData; - } - - /* -------------------------------------------- */ - constructor(rollData, html) { - - let conf = { - title: 'Lancer les dés', - content: html, - buttons: { - 'lancer': { label: 'Lancer les dés', callback: html => this.onAction(html) } - } - }; - super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 }); - - this.rollData = rollData; - } - - /* -------------------------------------------- */ - async onAction(html) { - await RdDResolutionTable.rollData(this.rollData); - console.log("RdDRollResolution -=>", this.rollData, this.rollData.rolled); - const message = { - content: "Table de résolution: " + RdDResolutionTable.explainRollData(this.rollData) - }; - ChatUtility.chatWithRollMode(message, game.user.name) - } - - /* -------------------------------------------- */ - activateListeners(html) { - super.activateListeners(html); - - this.bringToTop(); - - var rollData = this.rollData; - var dialog = this; - - function updateRollResult(rollData) { - rollData.caracValue = parseInt(rollData.selectedCarac.value) - rollData.finalLevel = dialog._computeFinalLevel(rollData); - - // Mise à jour valeurs - $("#carac").val(rollData.caracValue); - $("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel)); - $(".table-resolution").remove(); - $("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel, 1, 20, -10, 10)); - $(".span-valeur").remove(); - $("#resolutionValeurs").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel)); - } - - // Setup everything onload - $(function () { - $("#diffLibre").val(Misc.toInt(rollData.diffLibre)); - $("#diffConditions").val(Misc.toInt(rollData.diffConditions)); - updateRollResult(rollData); - }); - - // Update ! - html.find('#diffLibre').change((event) => { - rollData.diffLibre = Misc.toInt(event.currentTarget.value); - updateRollResult(rollData); - }); - html.find('#diffConditions').change((event) => { - rollData.diffConditions = Misc.toInt(event.currentTarget.value); - updateRollResult(rollData); - }); - html.find('#carac').change((event) => { - let caracKey = event.currentTarget.value; - this.rollData.selectedCarac = rollData.carac[caracKey]; - updateRollResult(rollData); - }); - } - - /* -------------------------------------------- */ - _computeFinalLevel(rollData) { - const diffConditions = Misc.toInt(rollData.diffConditions); - const diffLibre = this._computeDiffLibre(rollData); - - return diffLibre + diffConditions; - } - - _computeDiffLibre(rollData) { - return Misc.toInt(rollData.diffLibre); - } - - /* -------------------------------------------- */ - _getTitle(rollData) { - return 'Table de résolution'; - } -} diff --git a/module/rdd-roll.js b/module/rdd-roll.js index 29dff523..9f45752d 100644 --- a/module/rdd-roll.js +++ b/module/rdd-roll.js @@ -1,8 +1,11 @@ +import { RollDataAjustements } from "./rolldata-ajustements.js"; import { HtmlUtility } from "./html-utility.js"; import { RdDItemCompetence } from "./item-competence.js"; +import { RdDItemMeditation } from "./item-meditation.js"; import { RdDItemSort } from "./item-sort.js"; import { Misc } from "./misc.js"; import { RdDBonus } from "./rdd-bonus.js"; +import { RdDCarac } from "./rdd-carac.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js"; /** @@ -24,34 +27,37 @@ export class RdDRoll extends Dialog { if (dialogConfig.options) { mergeObject(options, dialogConfig.options, { overwrite: true }) } - return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close ); + return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close); } /* -------------------------------------------- */ static _setDefaultOptions(actor, rollData) { - let defaultRollData = { + alias: actor.name, ajustementsConditions: CONFIG.RDD.ajustementsConditions, difficultesLibres: CONFIG.RDD.difficultesLibres, - etat: actor.data.data.compteurs.etat.value, - moral: actor.isPersonnage() ? actor.data.data.compteurs.moral.value : 0, + etat: actor.getEtatGeneral(), + moral: actor.getMoralTotal(), carac: actor.data.data.carac, finalLevel: 0, - diffConditions: rollData.arme ? RdDBonus.bonusAttaque(rollData.surpriseDefenseur) :0, - diffLibre: 0, + diffConditions: 0, + diffLibre: rollData.competence?.data.default_diffLibre ?? 0, editLibre: true, editConditions: true, forceValue: actor.getForceValue(), - malusArmureValue: (actor.isPersonnage() && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0, + malusArmureValue: actor.getMalusArmure(), surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false, - surencMalusValue: actor.isPersonnage() ? actor.data.data.compteurs.surenc.value : 0, - surencMalusApply: false, + surencMalusValue: actor.getSurenc(), + useMalusSurenc: false, + use: { libre:true, conditions: true, surenc: false, encTotal: false, }, isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), useMalusEncTotal: false, - encTotal: actor.getEncombrementTotal(), - ajustementAstrologique: actor.ajustementAstrologique() + encTotal: actor.getEncTotal(), + ajustementAstrologique: actor.ajustementAstrologique(), + surprise: actor.getSurprise(false), } - mergeObject(rollData, defaultRollData, { overwrite: false }); + mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); + RollDataAjustements.calcul(rollData, actor); } /* -------------------------------------------- */ @@ -104,47 +110,10 @@ export class RdDRoll extends Dialog { this.bringToTop(); - var rollData = this.rollData; - var actor = this.actor; var dialog = this; - - function updateRollResult(rollData) { - let caracValue = parseInt(rollData.selectedCarac.value) - let rollLevel = dialog._computeFinalLevel(rollData); - rollData.dmg = rollData.attackerRoll ? rollData.attackerRoll.dmg : RdDBonus.dmg(rollData, actor.getBonusDegat()); - rollData.finalLevel = rollLevel; - rollData.caracValue = caracValue; - rollData.coupsNonMortels = (rollData.attackerRoll ? rollData.attackerRoll.dmg.mortalite : rollData.dmg.mortalite) == 'non-mortel'; - let dmgText = Misc.toSignedString(rollData.dmg.total); - if (rollData.coupsNonMortels) { - dmgText = '(' + dmgText + ')'; - } - - HtmlUtility._showControlWhen($(".diffMoral"), rollData.selectedCarac == actor.data.data.carac.volonte); - HtmlUtility._showControlWhen($(".etat-general"), !dialog._isIgnoreEtatGeneral(rollData)); - - // Sort management - if (rollData.selectedSort) { - rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord), - //console.log("Toggle show/hide", rollData.selectedSort); - HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort)) - HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort)) - } - - // Mise à jour valeurs - $("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel)); - $("#compdialogTitle").text(dialog._getTitle(rollData)); - $('#coupsNonMortels').prop('checked', rollData.coupsNonMortels); - $("#dmg-arme-actor").text(dmgText); - $("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur)); - $(".table-resolution").remove(); - $("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel)); - $(".span-valeur").remove(); - $("#resolutionValeurs").append(RdDResolutionTable.buildHTMLResults(caracValue, rollLevel)); - } - - // Setup everything onload - $(function () { + + function onLoad() { + let rollData = dialog.rollData; // Update html, according to data if (rollData.competence) { // Set the default carac from the competence item @@ -154,102 +123,140 @@ export class RdDRoll extends Dialog { RdDItemSort.setCoutReveReel(rollData.selectedSort); $("#diffLibre").val(Misc.toInt(rollData.diffLibre)); $("#diffConditions").val(Misc.toInt(rollData.diffConditions)); - updateRollResult(rollData); - }); + dialog.updateRollResult(); + } + + // Setup everything onload + $(function () { onLoad(); }); // Update ! html.find('#diffLibre').change((event) => { - rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus - //console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData); - updateRollResult(rollData); + this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus + this.updateRollResult(); }); html.find('#diffConditions').change((event) => { - rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus - //console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData); - updateRollResult(rollData); + this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus + this.updateRollResult(); }); html.find('#carac').change((event) => { let caracKey = event.currentTarget.value; - this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac - //console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData); - updateRollResult(rollData); + this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac + this.updateRollResult(); }); html.find('#draconic').change((event) => { let draconicKey = Misc.toInt(event.currentTarget.value); - this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac - //console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData); - updateRollResult(rollData); + this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac + this.updateRollResult(); }); html.find('#sort').change((event) => { let sortKey = Misc.toInt(event.currentTarget.value); - this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac - this.rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord); - RdDItemSort.setCoutReveReel(rollData.selectedSort); - //console.log("RdDRollSelectDialog - Sort selection", rollData.selectedSort); - updateRollResult(rollData); + this.rollData.selectedSort = this.rollData.sortList[sortKey]; // Update the selectedCarac + this.rollData.bonus = RdDItemSort.getCaseBonus(this.rollData.selectedSort, this.rollData.coord); + RdDItemSort.setCoutReveReel(this.rollData.selectedSort); + this.updateRollResult(); }); html.find('#ptreve-variable').change((event) => { let ptreve = Misc.toInt(event.currentTarget.value); this.rollData.selectedSort.data.ptreve_reel = ptreve; console.log("RdDRollSelectDialog - Cout reve", ptreve); - updateRollResult(rollData); + this.updateRollResult(); }); html.find('#ptreve-variable').change((event) => { let ptreve = Misc.toInt(event.currentTarget.value); this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac console.log("RdDRollSelectDialog - Cout reve", ptreve); - updateRollResult(rollData); + this.updateRollResult(); }); html.find('#coupsNonMortels').change((event) => { this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel"; - updateRollResult(rollData); + this.updateRollResult(); }); html.find('#tactique-combat').change((event) => { this.rollData.tactique = event.currentTarget.value; - updateRollResult(rollData); + this.updateRollResult(); }); - html.find('#surencMalusApply').change((event) => { - this.rollData.surencMalusApply = event.currentTarget.checked; - updateRollResult(rollData); + html.find('#useMalusSurenc').change((event) => { + this.rollData.useMalusSurenc = event.currentTarget.checked; + this.updateRollResult(); }); html.find('#useMalusEncTotal').change((event) => { this.rollData.useMalusEncTotal = event.currentTarget.checked; - updateRollResult(rollData); + this.updateRollResult(); + }); + // Section Méditation + html.find('.conditionMeditation').change((event) => { + let condition = event.currentTarget.attributes['id'].value; + this.rollData.conditionMeditation[condition] = event.currentTarget.checked; + this.updateRollResult(); }); } - _isIgnoreEtatGeneral(rollData) { - return rollData.selectedCarac.ignoreEtatGeneral; + async updateRollResult() { + let rollData = this.rollData; + + rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat()); + rollData.caracValue = parseInt(rollData.selectedCarac.value); + rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel'; + let dmgText = Misc.toSignedString(rollData.dmg.total); + + if (rollData.coupsNonMortels) { + dmgText = '(' + dmgText + ')'; + } + if (rollData.selectedSort) { + rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord); + } + + RollDataAjustements.calcul(rollData, this.actor); + rollData.finalLevel = this._computeFinalLevel(rollData); + + HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used); + HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence)); + HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData)); + + // Sort management + if (rollData.selectedSort) { + rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord); + //console.log("Toggle show/hide", rollData.selectedSort); + HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort)) + HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort)) + } + + // Mise à jour valeurs + $("#compdialogTitle").text(this._getTitle(rollData)); + $('#coupsNonMortels').prop('checked', rollData.coupsNonMortels); + $("#dmg-arme-actor").text(dmgText); +// $("#defenseur-surprise").text(RdDBonus.description(rollData.ajustements.attaqueDefenseurSurpris.descr)); + $('.table-ajustement').remove(); + $(".table-resolution").remove(); + $(".table-proba-reussite").remove(); + $("#tableAjustements").append(await this.buildAjustements(rollData)); + $("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel)); + $("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel)); + } + + + async buildAjustements(rollData){ + const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html`, rollData); + return html; } /* -------------------------------------------- */ _computeFinalLevel(rollData) { - const etat = this._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat); - const diffConditions = Misc.toInt(rollData.diffConditions); - const malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0; - const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique); - const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0; - const ajustementChance = rollData.selectedCarac.label.toLowerCase().includes('chance') ? rollData.ajustementAstrologique : 0; - // Gestion malus armure - const malusArmureValue = this._computeMalusArmure(rollData); - - const diffLibre = this._computeDiffLibre(rollData); - const diffCompetence = this._computeDiffCompetence(rollData); - const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0; - - return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncTotal + malusArmureValue + ajustementChance + bonusTactique; + return RollDataAjustements.sum(rollData.ajustements); } + /* -------------------------------------------- */ _computeDiffCompetence(rollData) { if (rollData.competence) { return Misc.toInt(rollData.competence.data.niveau); } if (rollData.draconicList) { - return Misc.toInt(rollData.selectedDraconic.data.niveau); + return Misc.toInt(rollData.competence.data.niveau); } return 0; } + /* -------------------------------------------- */ _computeDiffLibre(rollData) { let diffLibre = Misc.toInt(rollData.diffLibre); if (rollData.draconicList && rollData.selectedSort) { @@ -260,7 +267,7 @@ export class RdDRoll extends Dialog { _computeMalusArmure(rollData) { let malusArmureValue = 0; - if (rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) { + if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) { $("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue); malusArmureValue = rollData.malusArmureValue; } else { @@ -271,15 +278,21 @@ export class RdDRoll extends Dialog { /* -------------------------------------------- */ _getTitle(rollData) { - if (rollData.competence) { - // If a weapon is there, add it in the title - let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : ""; - let niveau = Misc.toSignedString(rollData.competence.data.niveau); - return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau + const carac = rollData.selectedCarac.label; + if (!rollData.competence) { + return carac; } - if (rollData.draconicList) { - return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name; + const compName = rollData.competence.name; + if (rollData.draconicList && rollData.selectedSort) { + return compName + " - " + rollData.selectedSort.name; } - return rollData.selectedCarac.label; + // If a weapon is there, add it in the title + const niveau = Misc.toSignedString(rollData.competence.data.niveau); + if (compName == carac) { + // cas des créatures + return carac + " " + niveau + } + const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : ""; + return carac + "/" + compName + armeTitle + " " + niveau } } diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js index 1f9071f8..226649ff 100644 --- a/module/rdd-tmr-dialog.js +++ b/module/rdd-tmr-dialog.js @@ -46,19 +46,24 @@ export class RdDTMRDialog extends Dialog { this.nbFatigue = this.viewOnly ? 0 : 1; // 1 premier point de fatigue du à la montée this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list); this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list); + this.casesSpeciales = this.actor.data.items.filter( item => item.type == 'casetmr'); this.allTokens = []; this.rencontreState = 'aucune'; this.pixiApp = new PIXI.Application({ width: 720, height: 860 }); if (!this.viewOnly){ + this.actor.setStatusDemiReve(true); this._tellToGM(this.actor.name + " monte dans les terres médianes (" + mode + ")"); } } - + /* -------------------------------------------- */ close() { this.actor.santeIncDec("fatigue", this.nbFatigue).then(super.close()); // moving 1 cell costs 1 fatigue this.actor.tmrApp = undefined; // Cleanup reference - this._tellToGM(this.actor.name + " a quitté les terres médianes") + this.actor.setStatusDemiReve(false); + if (! this.viewOnly) { + this._tellToGM(this.actor.name + " a quitté les terres médianes"); + } } /* -------------------------------------------- */ @@ -69,6 +74,22 @@ export class RdDTMRDialog extends Dialog { } } + /* -------------------------------------------- */ + displaySpecificCase() { + for (let caseTMR of this.casesSpeciales) { + console.log("SPEC CASE ", caseTMR); + if ( caseTMR.data.specific == 'trounoir') { + this._trackToken(this._tokenTrouNoir( caseTMR.data.coord )); + } else if ( caseTMR.data.specific == 'attache') { + this._trackToken(this._tokenTerreAttache( caseTMR.data.coord )); + } else if ( caseTMR.data.specific == 'debordement') { + this._trackToken(this._tokenDebordement( caseTMR.data.coord )); + } else if ( caseTMR.data.specific == 'maitrisee') { + this._trackToken(this._tokenMaitrisee( caseTMR.data.coord )); + } + } + } + /* -------------------------------------------- */ displayPreviousRencontres() { console.debug("displayPreviousRencontres", this.rencontresExistantes); @@ -100,9 +121,9 @@ export class RdDTMRDialog extends Dialog { } /* -------------------------------------------- */ async refouler(data) { - this._tellToGM(this.actor.name + " a refoulé une rencontre."); + this._tellToGM(this.actor.name + " a refoulé : " + this.currentRencontre.name ); await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary - let result = await this.actor.ajouterRefoulement(1); + let result = await this.actor.ajouterRefoulement( this.currentRencontre.data.refoulement ); this.updatePreviousRencontres(); console.log("-> refouler", this.currentRencontre) this.updateValuesDisplay(); @@ -128,7 +149,7 @@ export class RdDTMRDialog extends Dialog { /* -------------------------------------------- */ async gererTourbillon( value ) { - this.nbFatigue += value; + this.nbFatigue += 1; await this.actor.reveActuelIncDec( -value ); if ( !this.currentRencontre.tourbillonDirection ) { this.currentRencontre.tourbillonDirection = TMRUtility.getDirectionPattern(); @@ -139,6 +160,20 @@ export class RdDTMRDialog extends Dialog { console.log("NEWPOS", tmrPos); } + /* -------------------------------------------- */ + async gererTourbillonRouge( ) { + this.nbFatigue += 1; + await this.actor.reveActuelIncDec( -2 ); // -2 pts de Reve a chaque itération + if ( !this.currentRencontre.tourbillonDirection ) { + this.currentRencontre.tourbillonDirection = TMRUtility.getDirectionPattern(); + } + let tmrPos = this.actor.data.data.reve.tmrpos; + tmrPos.coord = TMRUtility.deplaceTMRSelonPattern( tmrPos.coord, this.currentRencontre.tourbillonDirection, 4 ); // Depl. 4 cases. + await this.actor.update({ "data.reve.tmrpos": tmrPos }); + await this.actor.santeIncDec( "vie", -1); // Et -1 PV + console.log("TOURBILLON ROUGE", tmrPos); + } + /* -------------------------------------------- */ /** Gère les rencontres avec du post-processing graphique (passeur, messagers, tourbillons, ...) */ async rencontrePostProcess( rencontreData) { @@ -149,6 +184,17 @@ export class RdDTMRDialog extends Dialog { if ( this.rencontreState == 'passeur' || this.rencontreState == 'messager' ) { // Récupère la liste des cases à portées locList = TMRUtility.getTMRArea(this.actor.data.data.reve.tmrpos.coord, this.currentRencontre.force, tmrConstants ); + + } else if ( this.rencontreState == 'passeurfou' ) { // Cas spécial du passeur fou + let sortReserve = this.actor.data.data.reve.reserve[0]; + let tmrPos + if ( sortReserve ) { + tmrPos = sortReserve.coord; // Passeur fou positionne sur la case d'un ort en réserve (TODO : Choisir le plus loin) + } else { + let direction = TMRUtility.getDirectionPattern(); // Déplacement aléatoire de la force du Passeur Fou + tmrPos = TMRUtility.deplaceTMRSelonPattern(this.actor.data.data.reve.tmrpos.coord, direction, this.currentRencontre.force ); + } + await this.actor.update({ "data.reve.tmrpos": tmrPos }); } else if ( this.rencontreState == 'changeur' ) { // Liste des cases de même type @@ -163,6 +209,9 @@ export class RdDTMRDialog extends Dialog { } else if ( this.rencontreState == 'tourbillonnoir' ) { await this.gererTourbillon(2); + } else if ( this.rencontreState == 'tourbillonrouge' ) { + await this.gererTourbillonRouge(); + } else { this.currentRencontre = undefined; // Cleanup, not used anymore } @@ -194,8 +243,7 @@ export class RdDTMRDialog extends Dialog { const draconic = this.actor.getBestDraconic(); const carac = this.actor.getReveActuel(); - // TODO: ajouter l'état général? - const etatGeneral = this.actor.data.data.compteurs.etat.value; + const etatGeneral = this.actor.getEtatGeneral(); const difficulte = draconic.data.niveau - this.currentRencontre.force + etatGeneral; console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force, etatGeneral); @@ -248,34 +296,24 @@ export class RdDTMRDialog extends Dialog { if (rencontre) { // Manages it if (rencontre.rencontre) rencontre = rencontre.rencontre; // Manage stored rencontres - console.log("manageRencontre", rencontre) + console.log("manageRencontre", rencontre); this.currentRencontre = duplicate(rencontre); let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre); - /* - let dialog = new Dialog({ - title: "Rencontre en TMR!", - content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "
    ", - buttons: { - derober: { icon: '', label: "Se dérober", callback: () => this.derober() }, - refouler: { icon: '', label: "Refouler", callback: () => this.refouler() }, - maitiser: { icon: '', label: "Maîtriser", callback: () => this.maitriser() } - }, - default: "derober" - });*/ dialog.render(true); } } + /* -------------------------------------------- */ async _jetDeRencontre(coordTMR, cellDescr) { let rencontre = this.rencontresExistantes.find(prev => prev.coord == coordTMR); if (rencontre == undefined) { let myRoll = new Roll("1d7").roll(); if (myRoll.total == 7) { - rencontre = await TMRUtility.rencontreTMRRoll(coordTMR, cellDescr); - } - else { + let isSpecial = this.actor.isRencontreSpeciale(); + rencontre = await TMRUtility.rencontreTMRRoll(coordTMR, cellDescr, isSpecial ); + } else { this._tellToUser(myRoll.total + ": Pas de rencontre en " + cellDescr.label + " (" + coordTMR + ")"); } } @@ -295,16 +333,43 @@ export class RdDTMRDialog extends Dialog { tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")"; let etat = document.getElementById("tmr-etatgeneral-value"); - etat.innerHTML = this.actor.data.data.compteurs.etat.value; + etat.innerHTML = this.actor.getEtatGeneral(); let refoulement = document.getElementById("tmr-refoulement-value"); refoulement.innerHTML = this.actor.data.data.reve.refoulement.value; let fatigueItem = document.getElementById("tmr-fatigue-table"); - console.log("Refresh : ", this.actor.data.data.sante.fatigue.value); + //console.log("Refresh : ", this.actor.data.data.sante.fatigue.value); fatigueItem.innerHTML = "" + RdDUtility.makeHTMLfatigueMatrix(this.actor.data.data.sante.fatigue.value, this.actor.data.data.sante.endurance.max).html() + "
    "; } + /* -------------------------------------------- */ + async manageCaseSpeciale( cellDescr, coordTMR ) { + for( let caseTMR of this.casesSpeciales) { + if (caseTMR.data.coord == coordTMR) { // Match ! + if (caseTMR.data.specific == 'trounoir') { + let newTMR = TMRUtility.getTMRAleatoire(); + let tmrPos = duplicate(this.actor.data.data.reve.tmrpos); + tmrPos.coord = newTMR; + await this.actor.update( { "data.reve.tmrpos": tmrPos } ); + ChatMessage.create( { + content: "Vous êtes rentré sur un Trou Noir : ré-insertion aléatoire.", + whisper: ChatMessage.getWhisperRecipients(game.user.name) } ); + } + } + } + } + + /* -------------------------------------------- */ + isCaseMaitrisee( coordTMR) { + for( let caseTMR of this.casesSpeciales) { + if (caseTMR.data.coord == coordTMR && caseTMR.data.specific == 'maitrisee') { + return true; + } + } + return false; + } + /* -------------------------------------------- */ manageCaseHumideResult() { if (this.toclose) @@ -312,19 +377,32 @@ export class RdDTMRDialog extends Dialog { } /* -------------------------------------------- */ - async manageCaseHumide(cellDescr) { + async manageCaseHumide(cellDescr, coordTMR) { if (this.viewOnly) { return; } - if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais") { + let isHumide = this.actor.checkIsAdditionnalHumide(cellDescr, coordTMR); + if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" || isHumide) { + if ( this.isCaseMaitrisee( coordTMR ) ) { + ChatMessage.create( { + content: "Cette case humide est déja maitrisée grâce à votre Tête Quête des Eaux", + whisper: ChatMessage.getWhisperRecipients(game.user.name) } ); + return; + } // TODO: permettre de choisir la voie de draconic? let draconic = this.actor.getBestDraconic(); let carac = this.actor.getReveActuel(); - const etatGeneral = this.actor.data.data.compteurs.etat.value + const etatGeneral = this.actor.getEtatGeneral(); let difficulte = draconic.data.niveau - 7; let rolled = await RdDResolutionTable.roll(carac, difficulte); - + + // Gestion du souffle Double Résistance du Fleuve + if ( this.actor.isDoubleResistanceFleuve() ) { + let rolled2 = await RdDResolutionTable.roll(carac, difficulte); + if (rolled2.isEchec) + rolled = rolled; + } console.log("manageCaseHumide >>", rolled); let explication = ""; @@ -348,7 +426,7 @@ export class RdDTMRDialog extends Dialog { } if (rolled.isPart) { explication += "
    Vous avez fait une Réussite Particulière"; - this.actor._appliquerAjoutExperience({ rolled: rolled, seletedCarac: {label: 'reve'}, competence: draconic.name }) + this.actor._appliquerAjoutExperience({ rolled: rolled, seletedCarac: { label: 'reve'}, competence: draconic.name }) msg2MJ += "
    Et a fait une réussite particulière"; } @@ -366,24 +444,62 @@ export class RdDTMRDialog extends Dialog { humideDiag.render(true); } } + /* -------------------------------------------- */ + isReserveExtensible( coordTMR) { + for( let caseTMR of this.casesSpeciales) { + if (caseTMR.data.specific == 'reserve_extensible' && caseTMR.data.coord == coordTMR ) + return true; + } + return false; + } /* -------------------------------------------- */ async declencheSortEnReserve(coordTMR) { if (this.viewOnly) { return; } - let sortReserve = this.sortReserves.find(it => it.coord == coordTMR) - if (sortReserve != undefined) { - await this.actor.deleteSortReserve(sortReserve.coord); - this.updateSortReserve(); - console.log("declencheSortEnReserve", sortReserve) - const declenchementSort = "Vous avez déclenché le sort " + sortReserve.sort.name - + " en réserve en " + sortReserve.coord + " (" + TMRUtility.getTMRDescription(sortReserve.coord).label - + ") avec " + sortReserve.sort.data.ptreve_reel + " points de Rêve"; - this._tellToGM(declenchementSort); - this.close(); + + let sortReserveList = TMRUtility.getSortReserveList( this.sortReserves, coordTMR ); + if (sortReserveList.length > 0 ) { + if ( this.actor.isReserveEnSecurite() || this.isReserveExtensible(coordTMR) ) { + let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête Reserve en Sécurité ou Réserve Exensible, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher :
      "; + for (let sortReserve of sortReserveList) { + msg += "
    • "+sortReserve.sort.name+"
    • "; + } + msg += ""; + ChatMessage.create( { + content: msg, + whisper: ChatMessage.getWhisperRecipients(game.user.name) } ); + } else { + await this.processSortReserve( sortReserveList[0] ); + } } } + /* -------------------------------------------- */ + lancerSortEnReserve( coordTMR, sortId ) { + let sortReserveList = TMRUtility.getSortReserveList( this.sortReserves, coordTMR ); + let sortReserve = sortReserveList.find( sortReserve => sortReserve.sort._id == sortId); + //console.log("SORT RESA", sortReserveList, coordTMR, sortId, sortReserve); + if ( sortReserve) { + this.processSortReserve( sortReserve ); + } else { + ChatMessage.create( { + content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", + whisper: ChatMessage.getWhisperRecipients(game.user.name) } ); + } + } + + /* -------------------------------------------- */ + async processSortReserve( sortReserve ) { + await this.actor.deleteSortReserve(sortReserve); + this.updateSortReserve(); + console.log("declencheSortEnReserve", sortReserve) + const declenchementSort = "Vous avez déclenché le sort " + sortReserve.sort.name + + " en réserve en " + sortReserve.coord + " (" + TMRUtility.getTMRDescription(sortReserve.coord).label + + ") avec " + sortReserve.sort.data.ptreve_reel + " points de Rêve"; + this._tellToGM(declenchementSort); + this.close(); + } /* -------------------------------------------- */ nettoyerRencontre( ) { @@ -410,6 +526,27 @@ export class RdDTMRDialog extends Dialog { return deplacementType; } + /* -------------------------------------------- */ + isTerreAttache( coordTMR ) { + for( let caseTMR of this.casesSpeciales) { + if (caseTMR.data.specific == 'attache' && caseTMR.data.coord == coordTMR) { // Match ! + return true; + } + } + return false; + } + + /* -------------------------------------------- */ + checkConnaissanceFleuve( currentTMR, nextTMR ) { + if ( this.actor.isConnaissanceFleuve() ) { + //console.log(currentTMR, nextTMR ); + if ( TMRUtility.getTMRDescription(currentTMR).type == 'fleuve' && TMRUtility.getTMRDescription(nextTMR).type == 'fleuve') { + return true; + } + } + return false; + } + /* -------------------------------------------- */ async deplacerDemiReve(event) { if (this.viewOnly) { @@ -425,11 +562,12 @@ export class RdDTMRDialog extends Dialog { console.log("deplacerDemiReve >>>>", cellx, celly); let currentPos = TMRUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord); let coordTMR = TMRUtility.convertToTMRCoord(cellx, celly); - + let currentTMR = TMRUtility.convertToTMRCoord( currentPos.x, currentPos.y); + // Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter) let deplacementType = 'erreur'; if ( myself.rencontreState == 'aucune') { // Pas de recontre en post-processing, donc deplacement normal - if ( !RdDTMRDialog._horsDePortee(currentPos, cellx, celly) ) { + if ( !RdDTMRDialog._horsDePortee(currentPos, cellx, celly) || myself.isTerreAttache(coordTMR) || myself.checkConnaissanceFleuve(currentTMR,coordTMR ) ) { deplacementType = 'normal'; } } else { @@ -437,10 +575,12 @@ export class RdDTMRDialog extends Dialog { } // Si le deplacement est valide if ( deplacementType == 'normal' || deplacementType == 'saut') { - if ( myself.currentRencontre != 'normal' ) + if ( myself.currentRencontre != 'normal' ) myself.nettoyerRencontre(); let cellDescr = TMRUtility.getTMRDescription(coordTMR); + await myself.manageCaseSpeciale(cellDescr, coordTMR); // Gestion cases spéciales type Trou noir, etc + console.log("deplacerDemiReve: TMR column is", coordTMR, cellx, celly, cellDescr, this); let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos); @@ -450,11 +590,13 @@ export class RdDTMRDialog extends Dialog { myself.nbFatigue += 1; myself.updateValuesDisplay(); + if ( deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/... await myself.manageRencontre(coordTMR, cellDescr); } - await myself.manageCaseHumide(cellDescr); + await myself.manageCaseHumide(cellDescr, coordTMR); await myself.declencheSortEnReserve(coordTMR); + await myself.actor.checkSoufflePeage(cellDescr); } else if (deplacementType == 'messager') { // Dans ce cas, ouverture du lancement de sort sur la case visée /* @@ -479,7 +621,7 @@ export class RdDTMRDialog extends Dialog { this._updateDemiReve(this); let cellDescr = TMRUtility.getTMRDescription(coordTMR); await this.manageRencontre(coordTMR, cellDescr); - this.manageCaseHumide(cellDescr); + this.manageCaseHumide(cellDescr, coordTMR); await this.declencheSortEnReserve(coordTMR); } @@ -528,17 +670,31 @@ export class RdDTMRDialog extends Dialog { this._addDemiReve(); this.displayPreviousRencontres(); this.displaySortReserve(); - + this.displaySpecificCase(); }); if (this.viewOnly) { return; } - await this.actor.reveActuelIncDec((this.tmrdata.isRapide) ? -2 : -1); // 1 point defatigue + + // Gestion du cout de montée en points de rêve + let reveCout = -1; + if ( this.actor.checkTeteDeplacementAccelere() ) { + reveCout = -1; + } else { + reveCout = (this.tmrdata.isRapide) ? -2 : -1; + } + reveCout -= this.actor.checkMonteeLaborieuse(); + await this.actor.reveActuelIncDec( reveCout ); + // Le reste... this.updateValuesDisplay(); - let cellDescr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord); - await this.manageRencontre(this.actor.data.data.reve.tmrpos.coord, cellDescr); - this.manageCaseHumide(cellDescr); + let coordTMR = this.actor.data.data.reve.tmrpos.coord; + let cellDescr = TMRUtility.getTMRDescription(coordTMR); + await this.manageRencontre(coordTMR, cellDescr); + this.manageCaseHumide(cellDescr, coordTMR); + // Mise à jour du nb de cases de Fatigue + this.nbFatigue = this.actor.getTMRFatigue(); + this.actor.displayTMRQueueSouffleInformation(); } /* -------------------------------------------- */ @@ -573,6 +729,58 @@ export class RdDTMRDialog extends Dialog { return { sprite: sprite, rencontre: rencontre, coordTMR: () => rencontre.coord }; } + /* -------------------------------------------- */ + _tokenTrouNoir( coord ) { + let sprite = new PIXI.Graphics(); + sprite.beginFill(0x050505, 0.8); + sprite.drawCircle(0, 0, (tmrConstants.cellw / 2) - 2); + sprite.endFill(); + sprite.decallage = { + x: 0, + y: 2 + } + return { sprite: sprite, coordTMR: () => coord } + } + + /* -------------------------------------------- */ + _tokenDebordement( coord ) { + let sprite = new PIXI.Graphics(); + sprite.beginFill(0x0101FE, 0.3); + sprite.drawCircle(0, 0, (tmrConstants.cellw / 2) - 2); + sprite.endFill(); + sprite.decallage = { + x: 0, + y: 2 + } + return { sprite: sprite, coordTMR: () => coord } + } + + /* -------------------------------------------- */ + _tokenMaitrisee(coord) { + let sprite = new PIXI.Graphics(); + sprite.beginFill(0x1010F0, 0.8); + sprite.drawCircle(0, 0, 6); + sprite.endFill(); + sprite.decallage = { + x: 16 - (tmrConstants.cellw / 2), + y: 16 - (tmrConstants.cellh / 2) + } + return { sprite: sprite, coordTMR: () => coord } + } + + /* -------------------------------------------- */ + _tokenTerreAttache(coord) { + let sprite = new PIXI.Graphics(); + sprite.beginFill(0x10F010, 0.8); + sprite.drawCircle(0, 0, 6); + sprite.endFill(); + sprite.decallage = { + x: 16 - (tmrConstants.cellw / 2), + y: 16 - (tmrConstants.cellh / 2) + } + return { sprite: sprite, coordTMR: () => coord } + } + /* -------------------------------------------- */ _tokenSortEnReserve(sort) { let sprite = new PIXI.Graphics(); diff --git a/module/rdd-token-hud.js b/module/rdd-token-hud.js index 490caba3..501f4928 100644 --- a/module/rdd-token-hud.js +++ b/module/rdd-token-hud.js @@ -5,19 +5,28 @@ import { RdDUtility } from "./rdd-utility.js"; /* -------------------------------------------- */ export class RdDTokenHud { + static init(){ + // Integration du TokenHUD + Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) }); + } /* -------------------------------------------- */ - static async addTokenHudExtensions(app, html, tokenId) { + static async removeExtensionHud( app, html, tokenId) { + let combat = html.find('.control-icon.rdd-combat'); + combat.remove(); + let initiative = html.find('.control-icon.rdd-initiative'); + initiative.remove(); + } + + /* -------------------------------------------- */ + static async addExtensionHud( app, html, tokenId ) { + let token = canvas.tokens.get(tokenId); let actor = token.actor; let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id); + app.hasExtension = true; - // Affichage seulement si le token est un combat et a un actor - if (actor === undefined) return; - if (!token.inCombat) return; - if (!combatant) return; - - let armesList = RdDTokenHud.buildListeActionsCombat(combatant) ; + let armesList = RdDUtility.buildListeActionsCombat(combatant) ; const hudData = { combatant: combatant, armes: armesList }; // initiative @@ -39,13 +48,20 @@ export class RdDTokenHud { } /* -------------------------------------------- */ - static buildListeActionsCombat(combatant) { - let armesList = RdDUtility.buildArmeList(combatant); - for (let armeIndex = 0; armeIndex < armesList.length; armeIndex++) { - armesList[armeIndex] = duplicate(armesList[armeIndex]); - armesList[armeIndex].index = armeIndex; + static async addTokenHudExtensions(app, html, tokenId) { + + html.find('.control-icon.combat').click(event => { + if ( event.currentTarget.className.includes('active')) { + RdDTokenHud.removeExtensionHud( app, html, tokenId); + } else { + setTimeout( function() { RdDTokenHud.addExtensionHud( app, html, tokenId) } , 200 ); + } + } ); + + let combatIcon = html.find('.control-icon.combat'); + if ( combatIcon[0].className.includes('active') ) { + RdDTokenHud.addExtensionHud( app, html, tokenId); } - return armesList; } /* -------------------------------------------- */ diff --git a/module/rdd-utility.js b/module/rdd-utility.js index e558795f..92651a28 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -1,63 +1,79 @@ /* Common useful functions shared between objects */ -import { TMRUtility } from "./tmr-utility.js"; import { RdDRollTables } from "./rdd-rolltables.js"; import { ChatUtility } from "./chat-utility.js"; -import { RdDItemCompetence } from "./item-competence.js"; import { RdDCombat } from "./rdd-combat.js"; -import { RdDRollResolution } from "./rdd-roll-resolution.js"; +import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; +import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; +import { RdDItemArme } from "./item-arme.js"; +import { RdDItemCompetence } from "./item-competence.js"; /* -------------------------------------------- */ -const level_category = { - "generale": "-4", - "particuliere": "-8", - "specialisee": "-11", - "connaissance": "-11", - "draconic": "-11", - "melee": "-6", - "tir": "-8", - "lancer": "-8" -} -/* -------------------------------------------- */ -const label_category = { - "generale": "Générales", - "particuliere": "Particulières", - "specialisee": "Spécialisées", - "connaissance": "Connaissances", - "draconic": "Draconics", - "melee": "Mêlée", - "tir": "Tir", - "lancer": "Lancer" -} -/* -------------------------------------------- */ -const competenceTroncs = [ ["Esquive", "Dague", "Corps à corps"], - ["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"] ]; -const competence_xp = { - "-11" : [ 5, 10, 15, 25, 35, 45, 55, 70, 85, 100, 115, 135, 155, 175 ], - "-8" : [ 10, 20, 30, 40, 55, 70, 85, 100, 120, 140,160], - "-6" : [ 10, 20, 35, 50, 65, 80, 100, 120, 140], - "-4" : [ 15, 30, 45, 60, 80, 100, 120] +const categorieCompetences = { + "generale": { level: "-4", label: "Générales" }, + "particuliere": { level: "-8", label: "Particulières" }, + "specialisee": { level: "-11", label: "Spécialisées" }, + "connaissance": { level: "-11", label: "Connaissances" }, + "draconic": { level: "-11", label: "Draconics" }, + "melee": { level: "-6", label: "Mêlée" }, + "tir": { level: "-8", label: "Tir" }, + "lancer": { level: "-8", label: "Lancer" } } /* -------------------------------------------- */ // This table starts at 0 -> niveau -10 -const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100]; -const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"]; -const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10]; -const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10]; -const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25]; +const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"]; +const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10]; +const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10]; +const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25]; + +const tableCaracDerivee = { + // xp: coût pour passer du niveau inférieur à ce niveau + 1: { xp: 3, poids: "moins de 1kg", plusdom:-5, sconst: 0.5, sust: 0.1 }, + 2: { xp: 3, poids: "1-5", plusdom:-4, sconst: 0.5, sust: 0.3 }, + 3: { xp: 4, poids: "6-10", plusdom:-3, sconst: 1, sust: 0.5 , beaute:'hideux'}, + 4: { xp: 4, poids: "11-20", plusdom:-3, sconst: 1, sust: 1 , beaute:'repoussant'}, + 5: { xp: 5, poids: "21-30", plusdom:-2, sconst: 1, sust: 1 , beaute:'franchement très laid'}, + 6: { xp: 5, poids: "31-40", plusdom:-1, sconst: 2, sust: 2 , beaute:'laid'}, + 7: { xp: 6, poids: "41-50", plusdom:-1, sconst: 2, sust: 2 , beaute:'très désavantagé'}, + 8: { xp: 6, poids: "51-60", plusdom:0, sconst: 2, sust: 2 , beaute:'désavantagé'}, + 9: { xp: 7, poids: "61-65", plusdom:0, sconst: 3, sust: 2 , beaute:'pas terrible'}, + 10: { xp: 7, poids: "66-70", plusdom:0, sconst: 3, sust: 3 , beaute:'commun'}, + 11: { xp: 8, poids: "71-75", plusdom:0, sconst: 3, sust: 3 , beaute:'pas mal'}, + 12: { xp: 8, poids: "76-80", plusdom:+1, sconst: 4, sust: 3 , beaute:'avantagé'}, + 13: { xp: 9, poids: "81-90", plusdom:+1, sconst: 4, sust: 3 , beaute:'mignon'}, + 14: { xp: 9, poids: "91-100", plusdom:+2, sconst: 4, sust: 4 , beaute:'beau'}, + 15: { xp: 10, poids: "101-110", plusdom:+2, sconst: 5, sust: 4 , beaute:'très beau'}, + 16: { xp: 20, poids: "111-120", plusdom:+3, sconst: 5, sust: 4 , beaute:'éblouissant'}, + 17: { xp: 30, poids: "121-131", plusdom:+3, sconst: 5, sust: 5 }, + 18: { xp: 40, poids: "131-141", plusdom:+4, sconst: 6, sust: 5 }, + 19: { xp: 50, poids: "141-150", plusdom:+4, sconst: 6, sust: 5 }, + 20: { xp: 60, poids: "151-160", plusdom:+4, sconst: 6, sust: 6 }, + 21: { xp: 70, poids: "161-180", plusdom:+5, sconst: 7, sust: 6 }, + 22: { xp: 80, poids: "181-200", plusdom:+5, sconst: 7, sust: 7 }, + 23: { xp: 90, poids: "201-300", plusdom:+6, sconst: 7, sust: 8 }, + 24: { xp: 100, poids: "301-400", plusdom:+6, sconst: 8, sust: 9 }, + 25: { xp: 110, poids: "401-500", plusdom:+7, sconst: 8, sust: 10 }, + 26: { xp: 120, poids: "501-600", plusdom:+7, sconst: 8, sust: 11 }, + 27: { xp: 130, poids: "601-700", plusdom:+8, sconst: 9, sust: 12 }, + 28: { xp: 140, poids: "701-800", plusdom:+8, sconst: 9, sust: 13 }, + 29: { xp: 150, poids: "801-900", plusdom:+9, sconst: 9, sust: 14 }, + 30: { xp: 160, poids: "901-1000", plusdom:+9, sconst: 10, sust: 15 }, + 31: { xp: 170, poids: "1001-1500", plusdom:+10, sconst: 10, sust: 16 }, + 32: { xp: 180, poids: "1501-2000", plusdom:+11, sconst: 10, sust: 17 } +} /* -------------------------------------------- */ function _buildAllSegmentsFatigue(max) { const cycle = [5, 2, 4, 1, 3, 0]; let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; for (let i = 0; i <= max; i++) { - const ligneFatigue= duplicate(fatigue[i]); + const ligneFatigue = duplicate(fatigue[i]); const caseIncrementee = cycle[i % 6]; ligneFatigue[caseIncrementee]++; ligneFatigue[caseIncrementee + 6]++; ligneFatigue.fatigueMax = 2 * (i + 1); - fatigue[i + 1] = ligneFatigue ; + fatigue[i + 1] = ligneFatigue; } return fatigue; @@ -66,10 +82,9 @@ function _buildAllSegmentsFatigue(max) { /* -------------------------------------------- */ function _cumulSegmentsFatigue(matrix) { let cumulMatrix = []; - for (let line of matrix) - { + for (let line of matrix) { let cumul = duplicate(line); - + for (let i = 1; i < 12; i++) { cumul[i] += cumul[i - 1]; } @@ -82,69 +97,74 @@ function _cumulSegmentsFatigue(matrix) { const fatigueMatrix = _buildAllSegmentsFatigue(60); const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix); -const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue -const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12]; -const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ]; -const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 }, - "malaise": { "4":2, "6":3, "8":4, "10":6 }, - "difficile": { "4":3, "6":4, "8":6 }, - "tresdifficile": { "4":4, "6":6 } } +const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue +const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12]; +const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7]; +const fatigueMarche = { + "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 }, + "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 }, + "difficile": { "4": 3, "6": 4, "8": 6 }, + "tresdifficile": { "4": 4, "6": 6 } +} /* -------------------------------------------- */ - /* Static tables for commands /table */ -const table2func = { "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolution.open }, - "queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue}, - "ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre }, - "tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR}, - "tete" : { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete}, - "souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle}, - "tarot" : { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot} }; +/* Static tables for commands /table */ +const table2func = { + "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open }, + "queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue }, + "ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre }, + "tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR }, + "tete": { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete }, + "souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle }, + "tarot": { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot } +}; /* -------------------------------------------- */ const definitionsBlessures = [ { type: "legere", facteur: 2 }, - { type: "grave", facteur : 4 }, - { type: "critique", facteur : 6 } + { type: "grave", facteur: 4 }, + { type: "critique", facteur: 6 } ] /* -------------------------------------------- */ -const nomEthylisme = [ "Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; +const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; /* -------------------------------------------- */ const definitionsEncaissement = { "mortel": [ - { minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 1, graves: 0, critiques: 0 }, - { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", legeres: 0, graves: 1, critiques: 0 }, - { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", legeres: 0, graves: 0, critiques: 1 }, + { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, + { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 }, + { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 }, ], "non-mortel": [ - { minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 1, graves: 0, critiques: 0 }, - { minimum: 20, maximum: undefined, endurance: "100", vie: "1", legeres: 1, graves: 0, critiques: 0 }, + { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, + { minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, ], "cauchemar": [ - { minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 0, graves: 0, critiques: 0 }, - { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", legeres: 0, graves: 0, critiques: 0 }, + { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, + { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, ] }; /* -------------------------------------------- */ -export class RdDUtility { +export class RdDUtility { /* -------------------------------------------- */ - static async preloadHandlebarsTemplates( ) { + static async preloadHandlebarsTemplates() { const templatePaths = [ //Character Sheets 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html', - 'systems/foundryvtt-reve-de-dragon/templates/actor-humanoide-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html', + 'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html', + 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html', //Items 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', @@ -164,25 +184,33 @@ export class RdDUtility { 'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html', - 'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html', + 'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html', + 'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-base.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html', - 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html', + 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html', + 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html', + 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html', + 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html', + 'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html', - 'systems/foundryvtt-reve-de-dragon/templates/arme-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html', + 'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html', // Dialogs + 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', + 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html', + 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', // Calendrier 'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html', @@ -193,13 +221,31 @@ export class RdDUtility { 'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html', // HUD 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', - 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html' + 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', + // messages tchat + 'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html' ]; return loadTemplates(templatePaths); } - /* -------------------------------------------- */ + /* -------------------------------------------- */ static checkNull(items) { if (items && items.length) { return items; @@ -208,65 +254,79 @@ export class RdDUtility { } /* -------------------------------------------- */ - static getNomEthylisme( niveauEthylisme ) { + static getNomEthylisme(niveauEthylisme) { let index = -niveauEthylisme; - return index <0 ? 'Aucun' : nomEthylisme[index]; + return index < 0 ? 'Aucun' : nomEthylisme[index]; } /* -------------------------------------------- */ - static initAfficheContenu( actorId ) { // persistent handling of conteneur show/hide - if ( !this.afficheContenu ) + static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide + if (!this.afficheContenu) this.afficheContenu = {}; } /* -------------------------------------------- */ - static toggleAfficheContenu( conteneurId) { + static toggleAfficheContenu(conteneurId) { this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId]; } /* -------------------------------------------- */ - static getAfficheContenu( conteneurId) { - return this.afficheContenu[conteneurId]; + static getAfficheContenu(conteneurId) { + if ( conteneurId ) + return this.afficheContenu[conteneurId]; + return undefined; } /* -------------------------------------------- */ - static filterItemsPerTypeForSheet( data ) { - data.data.materiel = this.checkNull(data.itemsByType['objet']); - data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']); - data.data.armes = this.checkNull(data.itemsByType['arme']); - data.data.armures = this.checkNull(data.itemsByType['armure']); - data.data.livres = this.checkNull(data.itemsByType['livre']); - data.data.potions = this.checkNull(data.itemsByType['potion']); + static filterItemsPerTypeForSheet(data) { + data.data.materiel = this.checkNull(data.itemsByType['objet']); + data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']); + data.data.armes = this.checkNull(data.itemsByType['arme']); + data.data.armures = this.checkNull(data.itemsByType['armure']); + data.data.livres = this.checkNull(data.itemsByType['livre']); + data.data.potions = this.checkNull(data.itemsByType['potion']); data.data.ingredients = this.checkNull(data.itemsByType['ingredient']); - data.data.munitions = this.checkNull(data.itemsByType['munition']); - data.data.herbes = this.checkNull(data.itemsByType['herbe']); - data.data.sorts = this.checkNull(data.itemsByType['sort']); - data.data.queues = this.checkNull(data.itemsByType['queue']); - data.data.souffles = this.checkNull(data.itemsByType['souffle']); - data.data.ombres = this.checkNull(data.itemsByType['ombre']); - data.data.tetes = this.checkNull(data.itemsByType['tete']); - data.data.taches = this.checkNull(data.itemsByType['tache']); - data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients); + data.data.munitions = this.checkNull(data.itemsByType['munition']); + data.data.herbes = this.checkNull(data.itemsByType['herbe']); + data.data.sorts = this.checkNull(data.itemsByType['sort']); + data.data.queues = this.checkNull(data.itemsByType['queue']); + data.data.souffles = this.checkNull(data.itemsByType['souffle']); + data.data.ombres = this.checkNull(data.itemsByType['ombre']); + data.data.tetes = this.checkNull(data.itemsByType['tete']); + data.data.taches = this.checkNull(data.itemsByType['tache']); + data.data.monnaie = this.checkNull(data.itemsByType['monnaie']); + data.data.meditations = this.checkNull(data.itemsByType['meditation']); + data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']); + data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients); } /* -------------------------------------------- */ - static async processItemDropEvent( actorSheet, event) { + static async processItemDropEvent(actorSheet, event) { let dragData = JSON.parse(event.dataTransfer.getData("text/plain")); + console.log(dragData, actorSheet.actor._id); let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop - if ( dropID ) { // Dropped over an item !!! - let objetId = dragData.id || dragData.data._id; - if ( actorSheet.objetVersConteneur[objetId] != dropID ) { - if ( actorSheet.actor.testConteneurCapacite(objetId, dropID) ) { - await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]); - await actorSheet.actor.ajouterAConteneur(objetId, dropID); - } else { - ui.notifications.info("Capacité d'encombrement insuffisante dans le conteneur !"); + let objetId = dragData.id || dragData.data._id; + if ( dragData.type == 'Item') { + if ( dropID ) { // Dropped over an item !!! + if (actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) { + if (actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID)) { + await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]); + await actorSheet.actor.ajouterAConteneur(objetId, dropID); + } } } - } - actorSheet.actor.computeEncombrementTotalEtMalusArmure(); + if (dragData.actorId && dragData.actorId != actorSheet.actor._id ) { // Un acteur est à l'origine de l'item -> deplacement + console.log("Moving objects"); + actorSheet.actor.moveItemsBetweenActors( objetId, dragData.actorId); + return false; + } + actorSheet.actor.computeEncombrementTotalEtMalusArmure(); + } else if ( dragData.type == "Actor" ) { + actorSheet.actor.addSubacteur( objetId ); + } + return true; } /* -------------------------------------------- */ - static buildArbreDeConteneur( actorSheet, data ) { + static buildArbreDeConteneur(actorSheet, data) { actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant) // Attribution des objets aux conteneurs for (let conteneur of data.data.conteneurs) { @@ -275,40 +335,41 @@ export class RdDUtility { //conteneur.data.encTotal = ; Deja calculé if (conteneur.data.contenu) { for (let id of conteneur.data.contenu) { - let objet = data.data.objets.find( objet => (id == objet._id) ); + let objet = data.data.objets.find(objet => (id == objet._id)); if (objet) { if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template actorSheet.objetVersConteneur[id] = conteneur._id; - conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite)?objet.data.quantite:1)); - conteneur.subItems.push( objet ); + conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1)); + conteneur.subItems.push(objet); } } } } // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur) - let newConteneurs = data.data.conteneurs.filter(function(conteneur, index, arr) { return !conteneur.estContenu } ); + let newConteneurs = data.data.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu }); data.data.conteneurs = newConteneurs; + //console.log(newConteneurs); } /* -------------------------------------------- */ /** Construit la structure récursive des conteneurs, avec imbrication potentielle * */ - static buildConteneur( objet, niveau ) { + static buildConteneur(objet, niveau) { if (!niveau) niveau = 1; objet.niveau = niveau; //console.log("OBJ:", objet); - let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']( { item: objet} ); + let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet }); if (objet.type == 'conteneur') { - //console.log("ITEM DISPLAYED", this.getAfficheContenu(objet._id) ); - if ( this.getAfficheContenu(objet._id) ) { - str = str + "
        "; + //console.log("ITEM DISPLAYED", objet ); + if (this.getAfficheContenu(objet._id)) { + str = str + "
          "; } else { - str = str + "
            "; + str = str + "
              "; } for (let subItem of objet.subItems) { - str = str + this.buildConteneur(subItem, niveau+1); + str = str + this.buildConteneur(subItem, niveau + 1); } str = str + "
            "; } @@ -316,196 +377,115 @@ export class RdDUtility { } /* -------------------------------------------- */ - static buildResolutionTable( ) { - let tableRes = [] - for (var j=0; j<=21; j++) { - let subtab = []; - for (var i=-10; i<=22; i++) { - var m = (i + 10) * 0.5; - var v; - if (i == -9) { - v = Math.floor(j / 2); - } else if (i == -10) { - v = Math.floor(j / 4); - } else { - if (j % 2 == 0) { - var v = Math.ceil(j * m); - } else { - var v = Math.floor(j * m); - } - } - if (v < 1) v = 1; - let specResults - if ( v > 100 ) - specResults = { part: Math.ceil(v / 5), epart: 1000, etotal: 1000 }; - else - specResults = specialResults[Math.ceil(v / 5 )]; - let tabIndex = i+10; - subtab[tabIndex] = { niveau: i, score: v, part: specResults.part, epart: specResults.epart, etotal: specResults.etotal } - } - tableRes[j] = subtab; - } - return tableRes; + static getCategorieCompetences() { + return categorieCompetences; } - - /* -------------------------------------------- */ - static getLevelCategory( ) - { - return level_category; + static getLevelCategory(category) { + return categorieCompetences[category].level; } - static getLabelCategory( ) - { - return label_category; + static getLabelCategory(category) { + return categorieCompetences[category].label; } - static getCaracArray() - { + static getCaracArray() { return carac_array; } - static getDifficultesLibres() - { + static getDifficultesLibres() { return difficultesLibres; } - static getAjustementsConditions() - { + static getAjustementsConditions() { return ajustementsConditions; } - static getAjustementsEncaissement() - { + static getAjustementsEncaissement() { return ajustementsEncaissement; } static getDefinitionsBlessures() { return definitionsBlessures; } + /* -------------------------------------------- */ - static isTronc( compName ) - { - for (let troncList of competenceTroncs) { - for (let troncName of troncList) { - if ( troncName == compName) - return troncList; - } - } - return false; + static getCaracNextXp(value) { + const nextValue = Number(value) + 1; + // xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1 + return RdDUtility.getCaractXp(nextValue); } - /* -------------------------------------------- */ - static computeCompetenceXPCost( competence ) - { - let minLevel = competence.data.base; - if ( minLevel == competence.data.niveau) return 0; - if ( competence.data.niveau < -10) return 0; - - let xp = 0; - for (let i=minLevel+1; i<=competence.data.niveau; i++) { - xp += competence_xp_par_niveau[i+10]; - //console.log(i, i+10, competence_xp_par_niveau[i+10]); - } - return xp; - } - - /* -------------------------------------------- */ - static computeCompetenceTroncXP( competenceList ) - { - let xp = 0; - for (let troncList of competenceTroncs) { - let minNiveau = 0; - for (let troncName of troncList) { - let comp = RdDUtility.findCompetence( competenceList, troncName); - if (comp) { - minNiveau = Math.min(comp.data.niveau, minNiveau); - } - } - minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun - let minNiveauXP = competence_xp_par_niveau[minNiveau+10]; - xp += minNiveauXP; - for (let troncName of troncList) { - let comp = RdDUtility.findCompetence( competenceList, troncName); - if (comp){ - xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP; - } - } - } - return xp; + static getCaractXp(targetValue) { + return tableCaracDerivee[targetValue].xp; } - + /* -------------------------------------------- */ /** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */ - static finalizeArmeList( armeList, competenceList, carac ) { + static _finalizeArmeList(armes, competences, carac) { // Gestion des armes 1/2 mains - let arme2mains = []; // Tableau contenant la duplication des armes 1m/2m - for (const arme of armeList) { - let comp = competenceList.find(c => c.name == arme.data.competence); - arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value); - // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence - if (arme.data.unemain && arme.data.deuxmains) { - let arme2main = duplicate(arme); - arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK - arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace ! - let comp = competenceList.find(c => c.name == arme2main.data.competence); - arme2main.data.niveau = comp.data.niveau; - arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value); - arme2mains.push(arme2main); + let armesEquipe = []; + for (const arme of armes) { + if (arme.data.equipe) { + armesEquipe.push(arme); + let comp = competences.find(c => c.name == arme.data.competence); + arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value); + // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence + if (arme.data.unemain && !arme.data.deuxmains) { + arme.data.mainInfo = "(1m)"; + } else if (!arme.data.unemain && arme.data.deuxmains) { + arme.data.mainInfo = "(2m)"; + } else if (arme.data.unemain && arme.data.deuxmains) { + arme.data.mainInfo = "(1m)"; + let arme2main = duplicate(arme); + arme2main.data.mainInfo = "(2m)"; + arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK + arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace ! + let comp = competences.find(c => c.name == arme2main.data.competence); + arme2main.data.niveau = comp.data.niveau; + arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value); + armesEquipe.push(arme2main); + } } } - armeList = armeList.concat(arme2mains); // Merge all cases - armeList = armeList.sort((a, b) => { if ( a.name > b.name) return 1; else return -1; } ); - return armeList + return armesEquipe.sort((a, b) => { + const nameA = a.name + (a.data.mainInfo ?? ''); + const nameB = b.name + (b.data.mainInfo ?? ''); + if (nameA > nameB) return 1; + if (nameA < nameB) return -1; + return 0; + }); } + /* -------------------------------------------- */ static calculInitiative(niveau, caracValue) { - let base = niveau + Math.floor(caracValue/2); + let base = niveau + Math.floor(caracValue / 2); return "1d6" + (base >= 0 ? "+" : "") + base; } /* -------------------------------------------- */ - static computeCarac( data) - { + static computeCarac(data) { data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4); - - data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2); - let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2); - // TODO: gérer table des bonus dommages (et autres) des créatures - data.attributs.plusdom.value = 2 - if (bonusDomKey < 8) - data.attributs.plusdom.value = -1; - else if (bonusDomKey < 12) - data.attributs.plusdom.value = 0; - else if (bonusDomKey < 14) - data.attributs.plusdom.value = 1; - + data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2); + let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2); + bonusDomKey = Math.min( Math.max(bonusDomKey, 0), 32); // Clamp de securite + + let tailleData = tableCaracDerivee[bonusDomKey]; + data.attributs.plusdom.value = tailleData.plusdom; + + data.attributs.sconst.value = tableCaracDerivee[Number(data.carac.constitution.value)].sconst; + data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust; + data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2; - data.carac.melee.value = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2); - data.carac.tir.value = Math.floor( (parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2); - data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2); - - data.sante.vie.max = Math.ceil( (parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) /2 ); - + data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2); + data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2); + data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2); + + data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2); + data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max) - data.sante.endurance.max = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) ); + data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value)); data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max); - data.sante.fatigue.max = data.sante.endurance.max*2; + data.sante.fatigue.max = data.sante.endurance.max * 2; data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max); - - data.attributs.sconst.value = 5; // Max ! - if ( data.carac.constitution.value < 9 ) - data.attributs.sconst.value = 2; - else if (data.carac.constitution.value < 12 ) - data.attributs.sconst.value = 3; - else if (data.carac.constitution.value < 15 ) - data.attributs.sconst.value = 4; - - data.attributs.sust.value = 4; // Max ! - if ( data.carac.taille.value < 10 ) - data.attributs.sust.value = 2; - else if (data.carac.taille.value < 14 ) - data.attributs.sust.value = 3; - + //Compteurs - //data.compteurs.reve.value = data.carac.reve.value; data.reve.reve.max = data.carac.reve.value; - //data.compteurs.chance.value = data.carac.chance.value; data.compteurs.chance.max = data.carac.chance.value; } @@ -517,12 +497,11 @@ export class RdDUtility { } /* -------------------------------------------- */ - static calculMalusFatigue(fatigue, maxEnd) - { + static calculMalusFatigue(fatigue, maxEnd) { maxEnd = Math.max(maxEnd, 1); maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length); let segments = cumulFatigueMatrix[maxEnd]; - for (let i=0; i<12; i++) { + for (let i = 0; i < 12; i++) { if (fatigue <= segments[i]) { return fatigueMalus[i] } @@ -532,7 +511,7 @@ export class RdDUtility { /* -------------------------------------------- */ // Build the nice (?) html table used to manage fatigue. // max should be the endurance max value - static makeHTMLfatigueMatrix( fatigue, maxEndurance) { + static makeHTMLfatigueMatrix(fatigue, maxEndurance) { let segments = this.getSegmentsFatigue(maxEndurance); return this.makeHTMLfatigueMatrixForSegment(fatigue, segments); } @@ -572,34 +551,24 @@ export class RdDUtility { } /* -------------------------------------------- */ - static getLocalisation( ) - { + static getLocalisation() { + // TODO: bouger dans une RollTable du compendium et chercher dans les RoolTable puis compendium pour permettre le changement? let result = new Roll("1d20").roll().total; let txt = "" - if ( result <= 3 ) txt = "Jambe, genou, pied, jarret"; - else if ( result <= 7 ) txt = "Hanche, cuisse, fesse"; - else if ( result <= 9 ) txt = "Ventre, reins"; - else if ( result <= 12 ) txt = "Poitrine, dos"; - else if ( result <= 14 ) txt = "Avant-bras, main, coude"; - else if ( result <= 18 ) txt = "Epaule, bras, omoplate"; - else if ( result == 19) txt = "Tête"; - else if ( result == 20) txt = "Tête (visage)"; - + if (result <= 3) txt = "Jambe, genou, pied, jarret"; + else if (result <= 7) txt = "Hanche, cuisse, fesse"; + else if (result <= 9) txt = "Ventre, reins"; + else if (result <= 12) txt = "Poitrine, dos"; + else if (result <= 14) txt = "Avant-bras, main, coude"; + else if (result <= 18) txt = "Epaule, bras, omoplate"; + else if (result == 19) txt = "Tête"; + else if (result == 20) txt = "Tête (visage)"; + return { result: result, label: txt }; } /* -------------------------------------------- */ - static computeBlessuresSante( degats, mortalite, loc) { - let encaissement = RdDUtility.selectEncaissement(degats, mortalite) - let over20 = Math.max(degats - 20, 0); - encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20); - encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, over20); - encaissement.locName = loc ? loc.label : "Corps"; - return encaissement; - } - - /* -------------------------------------------- */ - static selectEncaissement( degats, mortalite ) { + static selectEncaissement(degats, mortalite) { const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite]; for (let encaissement of table) { if ((encaissement.minimum === undefined || encaissement.minimum <= degats) @@ -613,40 +582,30 @@ export class RdDUtility { /* -------------------------------------------- */ static _evaluatePerte(formula, over20) { - console.log("_evaluatePerte", formula, over20 ) - let perte = new Roll(formula, { over20:over20}) - perte.evaluate() - return perte.total + console.log("_evaluatePerte", formula, over20); + let perte = new Roll(formula, { over20: over20 }); + perte.evaluate(); + return perte.total; } - + /* -------------------------------------------- */ - static currentFatigueMalus( value, max) - { - max = (max < 16) ? 16 : max; - max = (max > 30) ? 30 : max; - value = (value > max*2) ? max*2 : value; - value = (value < 0) ? 0 : value; - + static currentFatigueMalus(value, max) { + max = Math.max(1, Math.min(max, 60)); + value = Math.min(max * 2, Math.max(0, value)); + let fatigueTab = fatigueMatrix[max]; let fatigueRem = value; - for (let idx=0; idx item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature")) - } /* -------------------------------------------- */ - static async getCompetenceList( compendium ) { + static async loadCompendiumNames(compendium) { const pack = game.packs.get(compendium); let competences; await pack.getIndex().then(index => competences = index); @@ -654,264 +613,315 @@ export class RdDUtility { } /* -------------------------------------------- */ - static buildDefenseChatCard( attacker, target, rollData ) - { - console.log("Attacker.defense", attacker, target, target.actor.isToken, attacker.data._id, rollData.competence.data.categorie ); - let myTarget = target.actor; - let defenseMsg = { title: "Défense en combat", - content: ""+myTarget.name+" doit se défendre :
            " + - "Encaisser !", - whisper: ChatMessage.getWhisperRecipients( myTarget.name ), - attackerId: attacker.data._id, - defenderTokenId: target.data._id, - rollMode: true - }; - - if ( rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == 'competencecreature') { // Melee attack or creature - let defenderArmes = []; - for (const arme of myTarget.data.items) { - if (arme.type == "arme" && RdDItemCompetence.isCompetenceMelee(arme.data.competence)) { - defenderArmes.push( arme ); - defenseMsg.content += "
            Parer avec " + arme.name + ""; - } - if (arme.type == "competencecreature" && arme.data.isparade) { - defenderArmes.push( arme ); - defenseMsg.content += "
            Parer avec " + arme.name + ""; - } - } - defenseMsg.content += "
            Esquiver"; - } - if ( rollData.competence.data.categorie == "tir" ) { - for (const arme of myTarget.data.items) { // Bouclier for parry - if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) { - defenderArmes.push( arme ); - defenseMsg.content += "
            Parer avec " + arme.name + ""; - } - } - } - if ( rollData.competence.data.categorie == "lancer" ) { - for (const arme of myTarget.data.items) { // Bouclier for parry Dodge/Esquive - if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) { - defenderArmes.push( arme ); - defenseMsg.content += "
            Parer avec " + arme.name + ""; - } - } - defenseMsg.content += "
            Esquiver"; - } - - defenseMsg.toSocket = true; // True per default for all players - if (game.user.isGM) { // In GM case, only if target is a player - defenseMsg.toSocket = myTarget.hasPlayerOwner; - } + static async loadCompendium(compendium, filter = item => true) { + let compendiumItems = await RdDUtility.loadCompendiumNames(compendium); - return defenseMsg; + const pack = game.packs.get(compendium); + let list = []; + for (let compendiumItem of compendiumItems) { + await pack.getEntity(compendiumItem._id).then(it => { + const item = it.data; + if (filter(item)) { + list.push(item); + } + }); + }; + return list; } /* -------------------------------------------- */ - static async responseNombreAstral( data ) { - let actor = game.actors.get( data.id); + static async responseNombreAstral(data) { + let actor = game.actors.get(data.id); actor.ajouteNombreAstral(data); } /* -------------------------------------------- */ - static performSocketMesssage( sockmsg ) - { + static onSocketMesssage(sockmsg) { console.log(">>>>> MSG RECV", sockmsg); - switch(sockmsg.msg) { - case "msg_encaisser": - return RdDUtility._handleMsgEncaisser(sockmsg.data); - case "msg_defense" : - return RdDUtility._handleMsgDefense(sockmsg.data); + switch (sockmsg.msg) { case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data); - case "msg_sync_time": - return game.system.rdd.calendrier.syncPlayerTime( sockmsg.data ); + case "msg_sync_time": + return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data); case "msg_request_nombre_astral": - return game.system.rdd.calendrier.requestNombreAstral( sockmsg.data ); + return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data); case "msg_response_nombre_astral": - return RdDUtility.responseNombreAstral( sockmsg.data ); + return RdDUtility.responseNombreAstral(sockmsg.data); } } /* -------------------------------------------- */ - static _handleMsgDefense(data) { - let defenderToken = canvas.tokens.get(data.defenderTokenId); - if (defenderToken) { - if ( !game.user.isGM && game.user.character == undefined) { // vérification / sanity check - ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer."); - return; - } - if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) { - console.log("User is pushing message...", game.user.name); - game.system.rdd.rollDataHandler[data.attackerId] = duplicate(data.rollData); - data.whisper = [game.user]; - data.blind = true; - data.rollMode = "blindroll"; - ChatMessage.create(data); - } - } - } - - /* -------------------------------------------- */ - static buildItemsClassification( items ) { - let itemsByType = {}; - for (const item of items) { - let list = itemsByType[item.type]; - if (!list) { - list = []; - itemsByType[item.type] = list; - } - list.push(item); - } - return itemsByType; - } - - /* -------------------------------------------- */ - static rollInitiativeCompetence( combatantId, arme ) { + static rollInitiativeCompetence(combatantId, arme) { const combatant = game.combat.getCombatant(combatantId); - const actor = combatant.actor; - - if ( arme.name == "Autre action") { - game.combat.rollInitiative(combatantId, "1d6" ); - } else if ( arme.name == "Draconic") { - game.combat.rollInitiative(combatantId, "1d6+200" ); + const actor = combatant.actor; + + let initOffset = 0; + let caracForInit = 0; + let compNiveau = 0; + if ( actor.getSurprise() == "totale") { + initOffset = -1; // To force 0 + } else if ( actor.getSurprise() == "demi") { + initOffset = 0; + } else if (arme.name == "Autre action") { + initOffset = 2; + } else if (arme.name == "Draconic") { + initOffset = 7; } else { - let initOffset = 0; - let caracForInit = 0; - let competence = RdDUtility.findCompetence( combatant.actor.data.items, arme.data.competence); - - if ( actor.data.type == 'creature' || actor.data.type == 'entite') { + initOffset = 3; // Melée = 3.XX + let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence); + compNiveau = competence.data.niveau; + + if (actor.data.type == 'creature' || actor.data.type == 'entite') { caracForInit = competence.data.carac_value; + if ( competence.data.categorie == "lancer") { + initOffset = 5; + } } else { - caracForInit = actor.data.data.carac[competence.data.defaut_carac].value; - if (competence.data.categorie == "lancer" ) { // Offset de principe pour les armes de jet - initOffset = 40; - } - if (competence.data.categorie == "tir" ) { // Offset de principe pour les armes de jet - initOffset = 80; - } - } - // Cas des créatures et entités vs personnages - let rollFormula = RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset; - game.combat.rollInitiative(combatantId, rollFormula ); - } - } - - /* -------------------------------------------- */ - static buildArmeList( combatant ) { - const actor = combatant.actor; // Easy access - let armesList = []; - if ( actor.data.type == 'creature' || actor.data.type == 'entite') { - for (const competenceItem of actor.data.items) { - if ( competenceItem.data.iscombat) { // Seul un item de type arme - armesList.push( { name: competenceItem.name, data: { niveau: competenceItem.data.niveau, competence: competenceItem.name } } ); + caracForInit = actor.data.data.carac[competence.data.defaut_carac].value; + if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet + initOffset = 4; + } + if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet + initOffset = 5; + } + if (competence.data.categorie == "melee") { // Offset de principe pour les armes de jet + initOffset = 3; } } + } + let malus = actor.getEtatGeneral(); // Prise en compte état général + // Cas des créatures et entités vs personnages + let rollFormula = initOffset + "+ ( (" + RdDUtility.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)"; + game.combat.rollInitiative(combatantId, rollFormula); + } + + /* -------------------------------------------- */ + static buildListeActionsCombat(combatant) { + const actor = combatant.actor; // Easy access + let items = actor.data.items; + let actions = [] + if (actor.isCreature()) { + actions = actions.concat(items.filter(it => it.type == 'competencecreature' && it.data.iscombat) + .map(competence => RdDItemCompetenceCreature.toArme(competence))); } else { // Recupération des items 'arme' - let itemsByType = RdDUtility.buildItemsClassification( combatant.actor.data.items ); - armesList = itemsByType['arme']; - // Force corps à corps et Draconic - let cc = RdDUtility.findCompetence( combatant.actor.data.items, "Corps à corps"); - armesList.push( { name: "Corps à corps", data: { niveau: cc.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: combatant.actor.data.data.attributs.plusdom.value } } ); - armesList.push( { name: "Draconic", data: { initOnly: true, competence: "Draconic" } } ); + let armes = items.filter(it => it.type == 'arme') + .map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */ + .concat(RdDItemArme.mainsNues()); + + let competences = items.filter(it => it.type == 'competence'); + actions = actions.concat(this._finalizeArmeList(armes, competences, actor.data.data.carac)); + + actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } }); } - armesList.push( { name: "Autre action", data: { initOnly: true, competence: "Autre action" } } ); - return armesList; + + actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } }); + for (let index = 0; index < actions.length; index++) { + actions[index].index = index; + } + return actions; } /* -------------------------------------------- */ - static displayInitiativeMenu( html, combatantId) { + static displayInitiativeMenu(html, combatantId) { const combatant = game.combat.getCombatant(combatantId); - let armesList = this.buildArmeList( combatant ); + let armesList = this.buildListeActionsCombat(combatant); // Build the relevant submenu - if ( armesList ) { + if (armesList) { let menuItems = []; - for ( let arme of armesList ) { - menuItems.push( { - name: arme.data.competence, + for (let arme of armesList) { + menuItems.push({ + name: arme.data.competence, icon: "", - callback: target => { RdDUtility.rollInitiativeCompetence( combatantId, arme ) } } ); + callback: target => { RdDUtility.rollInitiativeCompetence(combatantId, arme) } + }); } - new ContextMenu(html, ".directory-list", menuItems ).render(); + new ContextMenu(html, ".directory-list", menuItems).render(); } } /* -------------------------------------------- */ - static pushInitiativeOptions( html, options ) { + static pushInitiativeOptions(html, options) { options.push( { name: "Sélectionner l'initiative...", condition: true, icon: '', - callback: target => { - RdDUtility.displayInitiativeMenu( html, target.data('combatant-id') ); + callback: target => { + RdDUtility.displayInitiativeMenu(html, target.data('combatant-id')); } - }); + }); } /* -------------------------------------------- */ - static _handleMsgEncaisser(data) { - if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche - let attackerRoll = game.system.rdd.rollDataHandler[data.attackerId]; // Retrieve the rolldata from the store - let defenderToken = canvas.tokens.get(data.defenderTokenId); - defenderToken.actor.encaisserDommages(attackerRoll); - } - } - - /* -------------------------------------------- */ - static async chatListeners( html ) - { + static async chatListeners(html) { RdDCombat.registerChatCallbacks(html); + // Gestion spécifique message passeurs html.on("click", '.tmr-passeur-coord a', event => { - let coord = event.currentTarget.attributes['data-tmr-coord'].value; + let coord = event.currentTarget.attributes['data-tmr-coord'].value; let actorId = event.currentTarget.attributes['data-actor-id'].value; - let actor = game.actors.get( actorId ); + let actor = game.actors.get(actorId); actor.tmrApp.forceDemiRevePosition(coord); }); + // Gestion spécifique des sorts en réserve multiples (ie têtes) + html.on("click", '#sort-reserve', event => { + let coord = event.currentTarget.attributes['data-tmr-coord'].value; + let sortId = event.currentTarget.attributes['data-sort-id'].value; + let actorId = event.currentTarget.attributes['data-actor-id'].value; + let actor = game.actors.get(actorId); + actor.tmrApp.lancerSortEnReserve(coord, sortId); + }); + // Gestion du bouton payer + html.on("click", '#payer-button', event => { + let sumdenier = event.currentTarget.attributes['data-somme-denier'].value; + let jsondata = event.currentTarget.attributes['data-jsondata'] + let objData + if (jsondata) { + objData = JSON.parse(jsondata.value) + } + if (game.user.character) { + game.user.character.payerDenier(sumdenier, objData); + } else { + let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement"; + ChatMessage.create({ content: msgPayer, whisper: [game.user] }); + } + }); } /* -------------------------------------------- */ - /* Display help for /table */ - static displayHelpTable( msg ) - { - msg.content = ""; - for (let [name, tableData] of Object.entries(table2func)) { - msg.content += "
            " + tableData.descr; + static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) { + let piece = { + name: name, type: 'monnaie', img: img, _id: randomID(16), + data: { + quantite: 0, + valeur_deniers: valeur_deniers, + encombrement: enc, + description: "" + } } - ChatMessage.create( msg ); + return piece; } /* -------------------------------------------- */ - /* Manage chat commands */ - static processChatCommand( commands, content, msg ) { - // Setup new message's visibility - let rollMode = game.settings.get("core", "rollMode"); - if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); - if (rollMode === "blindroll") msg["blind"] = true; - msg["type"] = 0; + static afficherDemandePayer(som1, som2) { + som1 = (som1) ? som1.toLowerCase() : "0d"; + som2 = (som2) ? som2.toLowerCase() : "0d"; + let regExp = /(\d+)(\w+)/g; + let p1 = regExp.exec(som1); + regExp = /(\d+)(\w+)/g; + let p2 = regExp.exec(som2); + let sumd = 0; + let sums = 0; + if (p1[2] == 'd') sumd += Number(p1[1]); + if (p1[2] == 's') sums += Number(p1[1]); + if (p2[2] == 'd') sumd += Number(p2[1]); + if (p2[2] == 's') sums += Number(p2[1]); - let command = commands[0]; + let sumtotald = sumd + (sums * 100); + let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.
            "; + msgPayer += "Payer" + ChatMessage.create({ content: msgPayer }); + } - // Roll on a table - if (command === "/table") { - if ( commands[1] ) { - let tableName = commands[1].toLowerCase(); - table2func[tableName].func(); - } else { - this.displayHelpTable( msg ); - } - return false - } else if (command === "/tmrr") { - TMRUtility.getRencontre(commands[1], commands[2] ) - return false - } else if (command === "/tmra") { - TMRUtility.getTMRAleatoire( ) - return false + /* -------------------------------------------- */ + static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { + let chatData = { + user: game.user._id, + rollMode: modeOverride || game.settings.get("core", "rollMode"), + content: content + }; + + if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); + if (chatData.rollMode === "blindroll") chatData["blind"] = true; + else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; + + if (forceWhisper) { // Final force ! + chatData["speaker"] = ChatMessage.getSpeaker(); + chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } - return true; + return chatData; } + + /* -------------------------------------------- */ + static confirmerSuppressionSubacteur(actorSheet, li ) { + let actorId = li.data("actor-id"); + let actor = game.actors.get( actorId ); + let msgTxt = "

            Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name +" ?

            "; + let buttons = { + delete: { + icon: '', + label: "Supprimer le lien", + callback: () => { + console.log("Delete : ", actorId); + actorSheet.actor.removeSubacteur( actorId ); + li.slideUp(200, () => actorSheet.render(false)); + } + }, + cancel: { + icon: '', + label: "Annuler" + } + } + let d = new Dialog({ + title: "Confirmer la suppression du lien", + content: msgTxt, + buttons: buttons, + default: "cancel" + }); + d.render(true); + } + + /* -------------------------------------------- */ + static async confirmerSuppression(actorSheet, li) { + let itemId = li.data("item-id"); + let objet = actorSheet.actor.items.find( item => item._id == itemId ); + let msgTxt = "

            Etes vous certain de vouloir supprimer cet objet ?"; + let buttons = { delete: { + icon: '', + label: "Supprimer l'objet", + callback: () => { + console.log("Delete : ", itemId); + actorSheet.actor.deleteOwnedItem( itemId ); + li.slideUp(200, () => actorSheet.render(false)); + } + }, + cancel: { + icon: '', + label: "Annuler" + } + } + if ( objet.data.type == 'conteneur' && objet.data.data.contenu.length > 0) { + msgTxt += "
            Cet objet est aussi un conteneur avec du contenu : choisissez l'option de suppression"; + buttons['deleteall'] = { + icon: '', + label: "Supprimer le conteneur et tout son contenu", + callback: () => { + console.log("Delete : ", itemId); + actorSheet.actor.deleteAllConteneur( itemId ); + li.slideUp(200, () => actorSheet.render(false)); + } + } + } + msgTxt += "

            "; + let d = new Dialog({ + title: "Confirmer la suppression", + content: msgTxt, + buttons: buttons, + default: "cancel" + }); + d.render(true); + } + + /* -------------------------------------------- */ + static afficherHeuresChanceMalchance( heureNaissance ) { + let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance.toLowerCase()); + ChatMessage.create( { + content: `Pour l'heure ${game.system.rdd.calendrier.getCurrentHeure()}, le modificateur de Chance/Malchance est de : ${ajustement}.`, + whisper: ChatMessage.getWhisperRecipients("MJ") + } ); + } + } diff --git a/module/rolldata-ajustements.js b/module/rolldata-ajustements.js new file mode 100644 index 00000000..1929f7ef --- /dev/null +++ b/module/rolldata-ajustements.js @@ -0,0 +1,141 @@ +import { RdDItemArme } from "./item-arme.js"; +import { RdDItemCompetence } from "./item-competence.js"; +import { RdDItemMeditation } from "./item-meditation.js"; +import { RdDItemSort } from "./item-sort.js"; +import { Misc } from "./misc.js"; +import { RdDBonus } from "./rdd-bonus.js"; +import { RdDCarac } from "./rdd-carac.js"; + +/** + * tous les ajustements pouvant s'appliquer. + * un ajustement se compose de `function(rollData, actor)` : + * - isVisible: indique si l'ajustement sera visible (pour les cas où il peut être sélectionné) + * - isUsed: évalue si l'ajustement indique s'il est actif ou non + * - getLabel: un libellé texte pour l'affichage de l'ajustement + * - getValue: une valeur numérique correspondant à un modificateur entier + * - getDescr: une valeur textuelle pour les informations non numériques (demi-surprise, bonus de case, ...) + */ +export const referenceAjustements = { + competence: { + isUsed: (rollData, actor) => rollData.competence, + getLabel: (rollData, actor) => rollData.competence?.name, + getValue: (rollData, actor) => rollData.competence?.data?.niveau, + }, + meditation: { + isUsed: (rollData, actor) => rollData.meditation, + getLabel: (rollData, actor) => 'Méditation', + getValue: (rollData, actor) => RdDItemMeditation.calculDifficulte(rollData) + }, + diffLibre: { + isUsed: (rollData, actor) => rollData.diffLibre != undefined, + getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre', + getValue: (rollData, actor) => rollData.selectedSort + ? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre) + : rollData.diffLibre ?? rollData.competence?.data.default_diffLibre ?? 0 + }, + diffConditions: { + isUsed: (rollData, actor) => rollData.diffConditions != undefined, + getLabel: (rollData, actor) => 'Conditions', + getValue: (rollData, actor) => rollData.diffConditions + }, + tactique: { + isUsed: (rollData, actor) => rollData.tactique, + getLabel: (rollData, actor) => RdDBonus.find(rollData.tactique).descr, + getValue: (rollData, actor) => RdDBonus.find(rollData.tactique).attaque, + }, + attaqueDefenseurSurpris: { + isUsed: (rollData, actor) => rollData.surpriseDefenseur, + getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr + (rollData.attackerRoll ? '' : ' défenseur'), + getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque, + }, + etat: { + isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence), + getLabel: (rollData, actor) => 'Etat général', + getValue: (rollData, actor) => actor.getEtatGeneral() + }, + malusArmure: { + isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.competence), + isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac), + getLabel: (rollData, actor) => 'Malus armure', + getValue: (rollData, actor) => actor.getMalusArmure() + }, + encTotal: { + isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), + isUsed: (rollData, actor) => rollData.useMalusEncTotal, + getLabel: (rollData, actor) => 'Encombrement total', + getValue: (rollData, actor) => -actor.getEncTotal() + }, + surenc: { + isVisible: (rollData, actor) => rollData.useMalusSurenc, + isUsed: (rollData, actor) => rollData.useMalusSurenc, + getLabel: (rollData, actor) => 'Sur-encombrement', + getValue: (rollData, actor) => actor.getSurenc() + }, + moral: { + isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac), + isUsed: (rollData, actor) => rollData.use?.moral, + getLabel: (rollData, actor) => 'Moral', + getValue: (rollData, actor) => 1 + }, + moralTotal: { + isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac), + getLabel: (rollData, actor) => 'Moral', + getValue: (rollData, actor) => actor.getMoralTotal() + }, + astrologique: { + isUsed: (rollData, actor) => RdDBonus.isAjustementAstrologique(rollData), + getLabel: (rollData, actor) => 'Astrologique', + getValue: (rollData, actor) => actor.ajustementAstrologique() + }, + facteurSign: { + isUsed: (rollData, actor) => rollData.diviseurSignificative > 1, + getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative), + getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative ×${Misc.getFractionHtml(rollData.diviseurSignificative)}` : '' + }, + finesse: { + isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData), + getDescr: (rollData, actor) => 'Attaque particulière en finesse', + }, + armeParade: { + isUsed: (rollData, actor) => RdDItemArme.needParadeSignificative(rollData.attackerRoll?.arme, rollData.arme), + getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme ? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}` : '' + }, + surprise: { + isUsed: (rollData, actor) => actor.getSurprise(rollData.passeArme), + getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr + }, + bonusCase: { + isUsed: (rollData, actor) => rollData.selectedSort && rollData.coord, + getDescr: (rollData, actor) => rollData.selectedSort && rollData.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord)}%` : '' + } +} + +export class RollDataAjustements { + + /* -------------------------------------------- */ + static calcul(rollData, actor) { + rollData.ajustements = {}; + for (var key in referenceAjustements) { + const reference = referenceAjustements[key]; + rollData.ajustements[key] = { + used: reference.isUsed(rollData, actor), + label: reference.getLabel && reference.getLabel(rollData, actor), + value: reference.getValue && reference.getValue(rollData, actor), + descr: reference.getDescr && reference.getDescr(rollData, actor) + } + } + } + + /* -------------------------------------------- */ + + static sum(ajustements) { + let sum = 0; + for (var key in ajustements) { + if (ajustements[key].used && !ajustements[key].descr) { + sum += ajustements[key].value; + } + } + return sum; + } + +} diff --git a/module/status-effects.js b/module/status-effects.js new file mode 100644 index 00000000..57d2b315 --- /dev/null +++ b/module/status-effects.js @@ -0,0 +1,132 @@ + +const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }; +const rddStatusEffects = [ + { id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' }, + demiReveStatusEffect +]; +const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']); +const statusSurpriseTotale = new Set(['unconscious', 'blind']); + +export class StatusEffects { + static onReady() { + StatusEffects.setCoreStatusId([demiReveStatusEffect]); + StatusEffects.setCoreStatusId(rddStatusEffects); + StatusEffects.setMandatoryRdd(); + const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join(); + game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", { + name: "use-status-effects", + scope: "world", + config: false, + default: defaultUseStatusEffect, + type: String + }); + + game.settings.registerMenu("foundryvtt-reve-de-dragon", "select-status-effect", { + name: "Choisir les effets disponibles", + label: "Choix des effets", + hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs", + icon: "fas fa-bars", + type: StatusEffectsSettings, + restricted: true + }); + CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects); + + StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); + console.log('statusEffects', CONFIG.statusEffects); + } + + static valeurSurprise(effect, isCombat) { + const id = StatusEffects.statusId(effect); + if (statusSurpriseTotale.has(id)) { + return 2; + } + return statusDemiSurprise.has(id) || (isCombat && id == demiReveStatusEffect.id) ? 1 : 0; + } + + static statusId(effectData) { + return effectData.flags?.core?.statusId ?? effectData["flags.core.statusId"]; + } + + static setCoreStatusId(list) { + list.forEach(it => { + it.flags = { core: { statusId: it.id } }; + it["flags.core.statusId"] = it.id; + }); + } + static setMandatoryRdd() { + CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id)) + .forEach(it => it.rdd = true); + } + + static _getUseStatusEffects() { + const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects"); + return setting ? new Set(setting.split(',')) : new Set(); + } + + static _setUseStatusEffects(useStatusEffects) { + if (game.user.isGM) { + game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects)); + } + + for (let effect of CONFIG.RDD.allEffects) { + effect.active = effect.rdd || useStatusEffects.has(effect.id); + } + CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active); + } + + static _toSetting(useStatusEffects) { + return Array.from(useStatusEffects).join(); + } + + static demiReve() { + return demiReveStatusEffect; + } +} + +class StatusEffectsSettings extends FormApplication { + constructor(...args) { + super(...args); + } + + static get defaultOptions() { + const options = super.defaultOptions; + mergeObject(options, { + id: "status-effects-settings", + template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html", + height: "800", + width: 350, + minimizable: false, + closeOnSubmit: true, + title: "Choix des status/effets" + }); + return options; + } + + getData() { + let data = super.getData(); + data.effects = CONFIG.RDD.allEffects; + return data; + } + + activateListeners(html) { + html.find(".select-effect").click((event) => { + let id = event.currentTarget.attributes.name?.value; + if (id) { + let selected = StatusEffects._getUseStatusEffects(); + let isChecked = event.currentTarget.checked; + if (isChecked) { + selected.add(id); + } + else { + selected.delete(id); + } + StatusEffects._setUseStatusEffects(selected); + } + }); + } + + async _updateObject(event, formData) { + this.close(); + } +} + diff --git a/module/tmr-utility.js b/module/tmr-utility.js index 18a167ef..22778d15 100644 --- a/module/tmr-utility.js +++ b/module/tmr-utility.js @@ -1,4 +1,4 @@ -import { RdDDice } from "./rdd-dice.js"; +import { DeDraconique } from "./de-draconique.js"; /* -------------------------------------------- */ const TMRMapping = { @@ -207,6 +207,17 @@ const TMRMapping = { M15: { type: "cite", label: "Cité de Klana"} } +/* -------------------------------------------- */ +const rencontresSpeciale = [ + {name:"Mangeur de Rêve", data: { force: "1d6", ignorer: false, derober: true, refoulement: 2, quitterTMR: false } }, + {name:"Mangeur de Rêve", data: { force: "2d6", ignorer: false, derober: true, refoulement: 2, quitterTMR: false } }, + {name:"Reflet d'ancien Rêve", data: { force: "2d6+4", ignorer: false, derober: true, refoulement: 2, quitterTMR: false } }, + {name:"Tourbillon blanc", data: { force: "2d6+4", ignorer: false, derober: true, refoulement: 2, quitterTMR: false } }, + {name:"Tourbillon noir", data: { force: "2d8+4", ignorer: false, derober: true, refoulement: 2, quitterTMR: false } }, + {name:"Passeur fou", data: { force: "2d8", ignorer: false, derober: true, refoulement: 2, quitterTMR: false } }, + {name:"Tourbillon rouge", data: { force: "2d8", ignorer: false, derober: true, refoulement: 3, quitterTMR: false } } +] + /* -------------------------------------------- */ const rencontresTable = [ {name:"Messagers des Rêves", data: { force: "2d4", ignorer: true, derober: true, refoulement: 1, quitterTMR: false, @@ -241,6 +252,9 @@ const rencontresTable = [ lac: "98-00", marais: "98-00", gouffre: "98-00", necropole: "98-00", desolation: "98-00" } } ] +/* -------------------------------------------- */ +const caseSpecificModes = [ "attache", "trounoir", "debordement", "reserve_extensible", "maitrisee" ]; + /* -------------------------------------------- */ const tmrMovePattern = [ { name: 'top', x: 0, y: -1 }, @@ -334,7 +348,7 @@ export class TMRUtility { } /* -------------------------------------------- */ - static async rencontreTMRRoll( coordTMR, cellDescr ) + static async rencontreTMRRoll( coordTMR, cellDescr, isSpecial = false ) { if ( this.forceRencontre ) { // Forced @@ -344,13 +358,20 @@ export class TMRUtility { rencontre.nbCases = 0; // Utilisé pour les Tourbillons return rencontre; } - let rencontre = await this.rencontreTMRTypeCase(cellDescr.type); + let rencontre; + if ( isSpecial ) { + let index = new Roll("1d7").roll().total; + rencontre = rencontresSpeciale[index-1]; + } else { + rencontre = await this.rencontreTMRTypeCase(cellDescr.type); + } //let rencontre = rencontresTable[4]; if (rencontre) { rencontre = duplicate(rencontre); rencontre.force = await this.evaluerForceRencontre(rencontre); rencontre.coord = coordTMR; rencontre.nbCases = 0; // Utilisé pour les Tourbillons + rencontre.isSpecial = isSpecial; // Garder l'information } return rencontre; } @@ -418,9 +439,9 @@ export class TMRUtility { /* -------------------------------------------- */ static async evaluerForceRencontre(rencontre) { if (this.isReveDeDragon(rencontre)) { - let ddr = await RdDDice.deDraconique(); - return ddr + 7; - } + let ddr = await DeDraconique.ddr("selfroll"); + return ddr.total + 7; + } else { const roll = new Roll(rencontre.data.force).evaluate(); return roll.total; @@ -507,17 +528,25 @@ export class TMRUtility { } else if (rencontre.name == "Briseur de Rêve") { message += "Votre Rêve est Brisé, vous quittez les Terres Médianes"; + } else if (rencontre.name == "Passeur fou") { + message += "Vous êtes déplacé sur la case de votre sort en réserve le plus proche, ou sinon aléatoirement dans une direction"; + state = "passeurfou"; + } else if (rencontre.name == "Reflet d'ancien Rêve") { message += "Votre Rêve est figé, vous restez sur cette case tant que ce Reflet n'est pas vaincu!"; state = "reflet"; } else if (rencontre.name == "Tourbillon blanc") { - message += "Votre Rêve est Brisé, vous quittez les Terres Médianes"; + message += "Vous êtes emporté par le Tourbillon..."; state = "tourbillonblanc"; } else if (rencontre.name == "Tourbillon noir") { - message += "Votre Rêve est Brisé, vous quittez les Terres Médianes"; + message += "Vous êtes emporté par le Tourbillon..."; state = "tourbillonnoir"; + + } else if (rencontre.name == "Tourbillon rouge") { + message += "Vous êtes emporté par le Tourbillon..."; + state = "tourbillonrouge"; } else if (rencontre.name == "Rêve de Dragon") { message += "Le Rêve de Dragon tourne au cauchemar !" @@ -559,6 +588,21 @@ export class TMRUtility { } } + /* -------------------------------------------- */ + static getSortReserveList( reserveList, coordTMR ) { + // TODO : Gérer les têtes spéciales réserve! + let sortReserveList + let tmrDescr = this.getTMRDescription(coordTMR); + //console.log("Sort réserve : ", tmrDescr); + if ( tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve + sortReserveList = reserveList.filter(it => TMRUtility.getTMRDescription(it.coord).type == 'fleuve' ); + } else { // Reserve sur un case "normale" + sortReserveList = reserveList.filter(it => it.coord == coordTMR); + } + //console.log("Sort réserve : ", tmrDescr, sortReserve, reserveList); + return sortReserveList; + } + /* -------------------------------------------- */ /** Returns a list of case inside a given distance * diff --git a/packs/animaux.db b/packs/animaux.db index 119a37af..b5ce5f8c 100644 --- a/packs/animaux.db +++ b/packs/animaux.db @@ -1,38 +1,38 @@ -{"_id":"0ogeNTXl7IwYfWZR","name":"Oiseau-oracle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"2","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"4","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"1","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"15","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"17","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":3,"value":3,"label":"Vie","derivee":false},"endurance":{"type":"number","max":7,"value":7,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"-/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            L’oiseau-oracle, quoique animal réel, a tout de l’entité de rêve. Il possède quatre pattes en plus de ses ailes, et il parle, semblant connaître toutes les langues. Il a au demeurant l’apparence d’un gros faisan au plumage multicolore, et sa chair est réputée délectable.

            \n

            Mœurs

            \n

            À en croire Paranos le Moindre (il n’en rate jamais une, celui-là), l’oiseau-oracle sait non seulement s’exprimer dans toutes les langues, mais il dit toujours la vérité, proférant de véritables oracles, d’où son nom. Il peut répondre de façon assez claire sur le présent ou le passé; en ce qui concerne le futur, ses réponses sont souvent obscures. L’oiseau-oracle ne tolère qu’une seule question et ne fournit qu’une seule réponse. Si on ne lui pose pas de question, il montre des signes d’impatience, l’air de dire: \"Allez- vous vous décider à m’interroger, oui ou non ? Si vous croyez que c’est par hasard que je suis là ! J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.

            ","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","token":{"flags":{},"name":"Oiseau-oracle","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"0ogeNTXl7IwYfWZR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","data":{"niveau":5,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.png","effects":[]}],"effects":[]} -{"_id":"31XA4x5Yk04TGUHR","name":"Zyglute","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"9","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"4","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"7","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":false},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"12","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            La zyglute est un grand échassier de la taille d’une autruche, dotée de trois pattes parallèles et de deux minuscules ailes qui ne lui servent qu’à voleter. Son bec est arrondi et plat comme celui d’un canard, dont elle possède le cri. Ses plumes sont gris noir, sauf celles de sa queue qui sont d’un splendide rouge vermillon pailleté d’argent.

            \n

            Mœurs

            \n

            Les zyglutes vivent en colonies nombreuses dans les plaines à tendance marécageuse. Elles se nourrissent de larves et de plantes aquatiques. Craintives, dépourvues d’agressivité, elles sont en général d’une rare stupidité. Nombre d’échassiers se reposent en repliant alternativement une patte; les zyglutes, qui en ont trois, replient les deux pattes extérieures pour se reposer sur la patte centrale\"; puis quand celle-ci est fatiguée à son tour, replient la patte centrale pour se reposer sur les extérieures. Durant le processus, une zyglute sur deux oublie où elle en est avec ses pattes et replie la centrale avant de déployer les autres, avec pour résultat de se casser la figure dans un concert de coin-coin mortifié. Dans certaines régions, la zyglute est domestiquée pour servir de monture. Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. La zyglute ne donne des coups de bec qu’acculée en désespoir de cause.

            \n

             

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"31XA4x5Yk04TGUHR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","data":{"niveau":0,"carac_value":9,"iscombat":true,"dommages":1,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":0,"carac_value":9,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":0,"carac_value":9,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"76I21ASdWYBqsg8I","name":"Cheval","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"25","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"20","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"12","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":22,"value":22,"label":"Vie","derivee":false},"endurance":{"type":"number","max":40,"value":40,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+5","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/58","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"22","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Il existe tant de variétés de chevaux, du poney au percheron, qu’il leur faudrait presque un livre exclusivement consacré. L’exemple ci-après correspond à un bon cheval de selle. Avec un encombrement de 22, il peut porter un cavalier actif de TAILLE 12 (80 kg) + 10 points de matériel divers avant de souffrir ses premiers malus à la course et au saut. La vitesse indiquée correspond à une allure plutôt lente. Contrairement aux autres animaux pour qui la vitesse de base est fixe, le gardien des rêves peut rajouter jusqu’à 3d6 points à la vitesse de course de chaque individu. Cette nouvelle vitesse de course est rajoutée une fois pour toutes, mais peut être modulée par un jet de course sur la table de Course animale.

            ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"9","niveau":"+1"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+9"}},"competencecreature[3]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/cheval.svg","token":{"flags":{},"name":"Cheval","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/cheval.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"76I21ASdWYBqsg8I","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":1,"carac_value":9,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"ndNshntOYb1JFNqi","name":"Ruade","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":true,"dommages":9,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"99I06oTwCziLTnnl","name":"Lycan","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"8","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/38","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Saut

            \n

            Description

            \n

            Le lycan est un canidé de grande taille, au museau pointu, aux oreilles toujours droites, à la queue touffue et pendante, au pelage gris fauve, avec des yeux aux reflets jaunes. Un adulte pèse en moyenne 55 kg.

            \n

            Mœurs

            \n

            Comme les loups, les lycans vivent en hordes hiérarchisées, reconnaissant pour chef le mâle le plus fort. Carnassiers et prédateurs redoutés, ils hantent toutes les sortes de forêts. Rassurés par la force que confère leur nombre, les bandes de lycans n’hésitent pas à s’attaquer à l’homme. Les hivers de famine, des meutes entières vont même jusqu’à effectuer des razzias sur les villages.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/lycan.svg","token":{"flags":{},"name":"Lycan","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/lycan.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"99I06oTwCziLTnnl","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":4,"carac_value":13,"iscombat":true,"dommages":1,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"PBS6YfmZLbSbwzpH","name":"Saut","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":null},"sort":100000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"BgS0ntKx70CXxQZp","name":"Tournedent","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"28","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"23","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"23","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"14","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":26,"value":26,"label":"Vie","derivee":false},"endurance":{"type":"number","max":49,"value":49,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+7","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/30","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le tournedent figure parmi les plus hideux des animaux de cauchemar. C’est une énorme créature bipède, vaguement anthropomorphe, recouverte de plaques cornées extrêmement dures. Le tournedent n’a pas de tête : à la place de celle-ci, rien qu’une boursouffure avec un œil jaune, un œil devant et un autre derrière. En guise de mains, ses bras se terminent par une gueule plantée de crocs pointus. On les appelle ses bras-bouches. Il doit son nom à ce que toutes ses articulations, coude, genou, gueules, peuvent tourner sur elles-mêmes à 360 degrés. Le tournedent fait en moyenne 3 m de haut pour 800 kg. Ses glandes génitales fournissent l’ingrédient principal du remède-antidote appelé tournegraisse.

            \n

            Mœurs

            \n

            Les tournedents sont heureusement rarissimes et ne hantent que les désolations et autres lieux où Thanatos a laissé son empreinte. Ils possèdent le même pouvoir de non agressivité s’appliquant aux humanoïdes que la harpie. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer le tournedent. Le JR n’est à jouer qu’une seule fois, et en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard du tournedent qui l’a lancée, et il ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR. En combat, les bras-bouches du tournedent sont capables de parer comme s’ils étaient des épées (mêmes limitations). Ses réussites particulières sont usuellement passées en rapidité.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/tournedent.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/tournedent.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"BgS0ntKx70CXxQZp","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"NctG7suzvGE7ZZzj","name":"Bras-bouches","type":"competencecreature","data":{"niveau":6,"carac_value":18,"iscombat":true,"dommages":9,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"BgXjyfnolHRQNWCj","name":"Harpie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"9","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":21,"value":21,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Créature thanataire, devant son existence aux courants lourds du cauchemar, la harpie n’est néanmoins pas une entité mais un animal réel, à la semblance d’une femme- vautour. De la femme, elle possède la tête et le buste : chevelure emmêlée, yeux hagards, rictus retroussé sur des dents carnassières, seins maigres et décharnés. Du vautour, elle a les membres : de larges ailes en guise de bras, lui permettant de voler, et des serres en guise de jambes. Son cri est un ricanement rauque et insane.

            \n

            Mœurs

            \n

            Les harpies vivent dans les lieux déshérités, les collines stériles et les désolations, en bandes de 5 à 10 individus. Les harpies sont toujours femelles et leur reproduction est assez mystérieuse. À en croire Paranos le Moindre, elles sont le fruit du viol d’un quauquemaire (entité de cauchemar) sur une femme humaine. Le rejeton dévore sa mère de l’intérieur avant de s’expulser. Maléfiques autant qu’agressives, elles possèdent un pouvoir inné de non agressivité s’appliquant aux humanoïdes. S’agissant d’un pouvoir inné, elles n’ont ni à monter dans les TMR, ni à dépenser de points de rêve. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer la harpie. Le JR n’est à jouer qu’une seule fois, tandis qu’en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard de la harpie qui l’a lancée, et une harpie ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/harpie.svg","token":{"flags":{},"name":"Harpie","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/harpie.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"BgXjyfnolHRQNWCj","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":4,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"ndNshntOYb1JFNqi","name":"Serres","type":"competencecreature","data":{"niveau":4,"carac_value":12,"iscombat":true,"dommages":2,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.png","effects":[]}],"effects":[]} -{"_id":"DsE2xomX97onO2mN","name":"Mariol","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"5","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"9","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":19,"value":19,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/30","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le mariol est un canidé de taille moyenne (15-25 kg), ressemblant à un épagneul avec un faux air d’écureuil dont il possède la queue en panache. Très agile, il est capable de se tenir en position verticale et même de se déplacer uniquement sur ses membres postérieurs, tandis que ses antérieurs se terminent par des pattes très semblables à des mains de singe.

            \n

            Mœurs

            \n

            Social, le mariol vit en bande de plusieurs dizaines d’individus, hantant de préférence les sous-bois clairsemés ou les landes de broussaille. Omnivore avec une préférence pour la chair, voire la charogne, il fabrique des pièges ingénieux sous forme de fosses souvent profondes, au fond planté de pieux aiguisés, recouvertes par un treillis de branchage et de mousse. Le camouflage est si parfait qu’il s’y laisse parfois prendre lui-même. En général, un membre de la bande reste à proximité du piège pour avertir les autres dès qu’une créature s’est laissé prendre. Il le signale par un rire aigu et exaspérant. Car c’est une des particularités les plus énervantes du mariol que son cri ressemble à s’y tromper à un rire de dérision. Le reste du groupe accourt alors, et si la proie n’a pas été tuée du premier coup par le piège, ils la lapident à coups de pierres tranchantes, tout en riant à gorge déployée. Certaines de leurs fosses sont assez grandes pour accueillir des hommes.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/mariol.svg","token":{"flags":{},"name":"Mariol","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/mariol.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"DsE2xomX97onO2mN","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":0,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":4,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":true,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"efl1HdDSKpBfImQ1","name":"Pierre Lancée","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":true,"dommages":-3,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierrelancee.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"WJq3afIoq0xUV2dF","name":"Saut","type":"competencecreature","data":{"niveau":4,"carac_value":12,"iscombat":false,"dommages":0,"description":null},"sort":100000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"IdZUNtuYcDBffZKn","name":"Dong","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"15","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"6","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"4","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/38","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"3","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Saut

            \n

            Description

            \n

            Le dong est une créature saurienne de l’apparence d’un gros crapaud, dotée d’une peau écailleuse, de griffes et de crocs. Quand il gonfle son jabot puis le contracte, il émet un son qui ressemble à s’y méprendre à celui d’une cloche, d’où son nom. Plus le dong est gros, plus le son est grave, et inversement plus il est aigu. Une colonie de dongs produit un véritable carillon. Doté de membres postérieurs puissants, le dong est un sauteur impressionnant capable de faire des bonds de 6-8 m. Un dong moyen fait 80 kg.

            \n

            Mœurs

            \n

            Le dong vit en plaine à proximité de l’eau (rivière, lac, marais). Carnivore, c’est un chasseur habile qui n’hésite pas à s’attaquer à l’homme. Quand il bondit, son attaque est considérée comme une charge.

            "},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/dong.svg","token":{"flags":{},"name":"Dong","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/dong.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"IdZUNtuYcDBffZKn","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":true,"dommages":3,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":0,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"0bTL8SzhNJoPrXd4","name":"Saut","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":null},"sort":150000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"Igt8XPaL7NQrGYlq","name":"Aligate","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"23","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"18","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"7","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"8","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":21,"value":21,"label":"Vie","derivee":false},"endurance":{"type":"number","max":39,"value":39,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"20","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            L’aligate est une sorte de dinosaure de petite taille, à la peau écailleuse de couleur gris bleu. Ses pattes postérieures sont larges et munies de griffes recourbées qui lui servent de crampons quand il court. Ses pattes antérieures sont minuscules. Il se tient dans une position semi-verticale, aidé par sa longue queue qui lui sert de balancier. Il pèse environ 250 kg.

            \n

            Moeurs

            \n

            Paisible, l’aligate est herbivore. Il vit en plaine, souvent aux abords des marais, en larges troupeaux. Souvent domestiqué, principalement par les Cyans et les Saures, il sert de monture ou d’animal de bât. Il ne se bat que rendu furieux, cherchant à piétiner. Ses réussites particulières sont toujours en force.

            \n

             

            \n

             

            ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+8"}},"competencecreature[1]":{"data":{"carac_value":"8","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"11","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/aligate.svg","token":{"flags":{},"name":"Aligate","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/aligate.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Igt8XPaL7NQrGYlq","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":250000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":8,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"NWmRryjNFkXcd1v9","name":"Piétinement","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":true,"dommages":8,"description":null},"sort":150000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.PrVuVpwuYaZtwRUi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.png","effects":[]}],"effects":[]} -{"_id":"LqYHIJf9LVGxRT7S","name":"Chamule","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"21","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"17","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"16","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"12","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":19,"value":19,"label":"Vie","derivee":false},"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"18","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"1","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Coup de pied, Saut

            \n

            Description

            \n

            La chamule est une sorte de chameau sans bosse, de la taille d’un âne, à fourrure épaisse rayée brun et noir, et à la tête vaguement féline avec des oreilles et des moustaches de chat. Adulte, la chamule pèse 180 kg pour 1m35 au garrot. Son cri est un hululement plaintif et strident.

            \n

            Moeurs

            \n

            À l’état sauvage, les chamules vivent dans les plaines à l’orée des forêts, en bandes de 10 à 20 individus. D’un naturel dolent et paresseux, elles passent le plus clair de leur temps à dormir au soleil. Sociables, elles se laissent souvent capturer et apprivoiser pour servir de montures ou d’animaux de bât. Omnivores de dentition, elles se nourrissent normalement de graines et de fruits. Si on les laisse goûter à la chair, elles deviennent agressives, intraitables, et mordent.

            ","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"8","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"12","niveau":"+2"}},"competencecreature[2]]":{"data":{"dommages":"+5"}},"competencecreature[3]":{"data":{"carac_value":"12","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[4]]":{"data":{"dommages":"+7"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chamule.svg","token":{"flags":{},"name":"Chamule","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chamule.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"LqYHIJf9LVGxRT7S","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":8,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":2,"carac_value":12,"iscombat":true,"dommages":5,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":0,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"3MgAaUHeKGBcbyr5","name":"Coup de pied","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":true,"dommages":7,"description":null},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.Zpl2Bi451vB3r91W"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-coup_de_pied.png","effects":[]}],"effects":[]} -{"_id":"NZfwIplunfOuuzuD","name":"Sirène","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":false},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"Sol : 4/0 Eau : 12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            La sirène est un mammifère aquatique voisin de l’otarie, mais doté d’une mâchoire de requin et de longs membres supérieurs se terminant par des serres. Quoique respirant par des poumons, elle peut tenir sous l’eau plusieurs dizaines de minutes. Sa peau est épaisse, cuireuse. Elle pèse en moyenne 70 kg.

            \n

            Mœurs

            \n

            Les sirènes vivent en eau peu profonde, indifféremment douce ou salée (rivages marins, lacs, marais), en colonies pouvant compter jusqu’à une douzaine d’individus. Elles se nourrissent normalement de poissons et de mollusques, mais la chair humaine est ce qu’elles préfèrent. Pour s’en procurer, elles possèdent deux terribles pouvoirs innés, un chant attractif et une illusion, ce qui fait d’elles l’un des plus meurtriers exemples de créatures thanataires.

            \n

            Chant

            \n

            La sirène a un chant attractif pouvant porter jusqu’à 50 m. Toute personne, homme ou femme, percevant ce chant, même faible et lointain, doit tenter un jet de VOLONTÉ à -3. Sur toute réussite, le personnage est libre de sa décision\"; sur tout échec, il est irrésistiblement attiré vers la source du chant. Quand plusieurs sirènes chantent simultanément, le jet de VOLONTÉ est global pour tous les chants : soit l’on résiste à tous, soit l’on ne résiste à aucun.

            \n

            Illusion

            \n

            La sirène peut lancer sur elle une illusion visuelle faisant croire qu’elle est une jolie fille nue surprise en train de se baigner. L’illusion que donne une sirène est toujours la même, comme programmée une fois pour toutes. Par exemple, une sirène donnant l’illusion d’une fille rousse avec une bouche en cœur, donnera toujours la même illusion, même corps, même visage. Certaines sirènes, plus rarement, donnent des illusions d’hommes. Contrairement aux illusions des Yeux d’Hypnos, l’illusion des sirènes donne lieu à un jet de résistance (standard, r-8). Comme pour les chants, ce JR est global : s’il réussit, toutes les sirènes apparaissent sous leur véritable apparence; s’il échoue, toutes sont perçues sous leur apparence illusoire.

            \n

            Alternatives

            \n

            Si le jet de VOLONTÉ relatif au chant réussit tandis que le JR relatif à l’illusion échoue, le personnage voit des filles au lieu de monstres, mais est libre de ses décisions. En cas de jet de VOLONTÉ échoué mais de JR réussi, les sirènes étant vues sous leur jour véritable, le chant n’a plus aucun effet. Dès qu’un personnage est blessé par une sirène, celle-ci (et toutes les autres) reprennent pour lui, et pour lui seul, leur apparence de monstre (et le chant ne fait plus effet non plus sur lui). Quand un personnage croit s’approcher d’une fille et que la sirène l’agresse, il est considéré en demi-surprise. Noter enfin qu’un personnage féminin ne résistant pas au chant (ni à l’illusion) se jette tout de même dans les bras des sirènes, quand bien même un tel personnage n’a (en principe) aucune raison d’être attiré par une fille.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/sirene.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/sirene.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"NZfwIplunfOuuzuD","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive (eau)","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":true,"dommages":2,"description":""},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"wDH57NvDsoN8IwhS","name":"Esquive (sol)","type":"competencecreature","data":{"niveau":1,"carac_value":8,"iscombat":false,"dommages":0,"description":""},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.CYpxxf1uTa78NWR9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} -{"_id":"OWuf2ryyCtipWnpE","name":"Grizzal","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"23","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"20","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"20","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":22,"value":22,"label":"Vie","derivee":false},"endurance":{"type":"number","max":42,"value":42,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+5","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"3","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le grizzal est un carnassier plantigrade de grande taille, au pelage épais, au museau allongé et aux membres armés de puissantes griffes non rétractiles. Pouvant dépasser les 2 m quand il se redresse en position verticale, son poids avoisine les 300 kg.

            \n

            Mœurs

            \n

            Carnassier, mais également omnivore, et pouvant se délecter comme l’ours de fruits ou de miel, le grizzal vit essentiellement en forêt, et de préférence en relief rocheux pouvant lui fournir une caverne pour tanière. Solitaires, mâles et femelles ne se rencontrent que brièvement. L’hiver, ils hibernent. Ne recherchant pas systématiquement l’affrontement avec l’homme, le grizzal peut néanmoins être un adversaire fatal. Sa fourrure épaisse est si recherchée que d’aucuns n’hésitent pas à la vendre prématurément. En combat, ses réussites particulières sont usuellement passées en force.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/grizzal.svg","token":{"flags":{},"name":"Grizzal","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/grizzal.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"OWuf2ryyCtipWnpE","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":true,"dommages":7,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"wxT2H9CD43z4LlnS","name":"Saut","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":false,"dommages":0,"description":null},"sort":100000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"PwcnOb8HIb6mBcFo","name":"Vipère jaune","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"1","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"4","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"2","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"2","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"3","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":3,"value":3,"label":"Vie","derivee":false},"endurance":{"type":"number","max":7,"value":7,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-5","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/16","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description et Mœurs

            \n

            La vipère jaune est le plus fréquent des serpents venimeux. Elle peut faire jusqu’à 1 m de long et peut être rencontrée partout, sans habitat de prédilection. Son venin est mortel.

            \n

            Venin

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité2
            Périodicité6 rounds
            Dommages-1 point de vie
            Antidotes-3 \\ Liqueur de Bagdol +14, Topazoïne +10
            "},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"PwcnOb8HIb6mBcFo","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":0,"carac_value":8,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":2,"carac_value":10,"iscombat":true,"dommages":-4,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"Q0i8frS62Mn7SW5c","name":"Baffreux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"19","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"18","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"12","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"4","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"6","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":19,"value":19,"label":"Vie","derivee":false},"endurance":{"type":"number","max":37,"value":37,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le baffreux a l’apparence d’une petit hippopotame de couleur vert de gris, pesant en moyenne 150 kg, doté d’immenses mâchoires garnies de doubles rangées de crocs.

            \n

            Mœurs

            \n

            Le baffreux vit dans les lieux humides tels que les marécages, à demi enlisé dans la vase ou la boue, où il est difficile à détecter. Carnivore et agressif, il se rue pour dévorer tout ce qui bouge. Ses réussites particulières sont toujours en force.

            ","competencecreature[0]":{"data":{"carac_value":"8","niveau":"+0"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"13","niveau":"+4"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"8","niveau":"+1"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"13","niveau":"+4"}},"competencecreature[3]]":{"data":{"dommages":"+6"}},"competencecreature[4]":{"data":{"carac_value":"12","niveau":"+4"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/baffreux.svg","token":{"flags":{},"name":"Baffreux","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/baffreux.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Q0i8frS62Mn7SW5c","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":0,"carac_value":8,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":4,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":1,"carac_value":8,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":4,"carac_value":13,"iscombat":true,"dommages":6,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":4,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"VCRmWnhzCF9tJTD0","name":"Grincette","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"-","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"-","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"-","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"-","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"-","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"-","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":null,"value":null,"label":"Vie","derivee":false},"endurance":{"type":"number","max":null,"value":null,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"-","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"-","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            La grincette est une petite larve de 1 à 2\"cm de long. Elle tire son nom du grincement horripilant qu’elle produit au moment où elle se déplace, en frottant l’une contre l’autre les petites écailles translucides dont est couvert son abdomen : le bruit d’une craie en porte-à-faux sur une ardoise, en cent fois plus fort et plus éprouvant pour les nerfs.

            \n

            Mœurs

            \n

            Les grincettes vivent en colonies de plusieurs dizaines d’individus dans les lieux sombres et humides où elles se nourrissent de débris en décomposition. Si elles sont inoffensives en elles-mêmes, leur grincement involontaire est une torture. Toute personne se trouvant dans un rayon de 10m doit manquer un jet d’OUÏE à +5. Si le jet réussit, perte de 1 point d’endurance, puis jet de VOLONTÉ à -5. Si le jet de VOLONTÉ échoue, le personnage est sonné jusqu’à la fin du round suivant.

            \n

            Combat

            \n

            Tout coup qui touche la grincette l’extermine.

            ","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/grincette.svg","token":{"flags":{},"name":"Grincette","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/grincette.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"VCRmWnhzCF9tJTD0","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":5,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]}],"effects":[]} -{"_id":"VsEw24DEekBbU69Z","name":"Cornicochon","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"20","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"16","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"7","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"9","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"3","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le cornicochon est une sorte d’énorme sanglier, aux défenses très réduites, mais pourvu en revanche d’une paire de cornes acérées, recourbées vers l’avant. Le cornicochon se distingue en outre par sa couleur verdâtre, due au vert des feuilles et des mousses qui lui teignent la peau. Un adulte pèse en moyenne 160 kg.

            \n

            Mœurs

            \n

            Hôte des forêts profondes, le cornicochon vit en familles de 4 à 5 individus\" ; mais comme chez les sangliers, il arrive que l’on tombe sur un vieux solitaire acariâtre. Omnivore, le cornicochon est excité par l’odeur du sang, qui le pousse d’autant plus au carnage. Il dévore usuellement ses adversaires vaincus. Gibier recherché, c’est tout autant un mortel prédateur qui n’hésite pas à s’attaquer à l’homme, se servant redoutablement de ses cornes.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/cornicochon.svg","token":{"flags":{},"name":"Cornicochon","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/cornicochon.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"VsEw24DEekBbU69Z","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","type":"competencecreature","data":{"niveau":4,"carac_value":13,"iscombat":true,"dommages":6,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":4,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"X7j6D136KAhFvItD","name":"Glou","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"16","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"15","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"13","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":16,"value":16,"label":"Vie","derivee":false},"endurance":{"type":"number","max":31,"value":31,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/26","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Saut

            \n

            Description

            \n

            Les glous sont des créatures anthropomorphes recouvertes de carapaces d’origine minérale, comme les coquillages. Ce ne sont pas des humanoïdes, en ce sens qu’ils n’ont pas de langage. Grands, lourds, ils ont le torse très large, et la tête ornée d’une crête de pierre qu’ils utilisent parfois comme arme en chargeant tête baissée. Quoique malhabiles de leurs mains, ils peuvent lancer de lourdes pierres ou s’en servir pour asséner des coups terribles.

            \n

            Moeurs

            \n

            Les glous vivent en haute montagne ou dans les pays de neige et de glace, où ils ne ressentent nullement le froid. Uniquement diurnes, ils dorment la nuit d’un sommeil profond. Les voyageurs qui le savent ne franchissent que de nuit les cols réputés gardés par les glous. Agressifs et omnivores, les glous dévorent la chair de leurs vaincus.

            "},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Glou","displayName":0,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"X7j6D136KAhFvItD","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"JTuBQCPdumw3DfxH","name":"Crête","type":"competencecreature","data":{"niveau":4,"carac_value":15,"iscombat":true,"dommages":5,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-crete.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":9,"iscombat":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"efl1HdDSKpBfImQ1","name":"Pierre Lancée","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":true,"dommages":3,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierrelancee.png","effects":[]},{"_id":"OzHBowOMADRwcVXR","name":"Pierre Tenue","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":true,"dommages":4,"description":""},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierretenue.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"2G5PanD98Nj91PQD","name":"Saut","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":null},"sort":750000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"XuDpG772k6PAQ5LJ","name":"Chiard","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"6","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"10","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"8","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":18,"value":18,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-1","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Saut

            \n

            Description et mœurs

            \n

            Le chiard est un canidé charognard des plaines et des désolations, vivant en meute, voisin du chacal et du coyote. Usuellement lâche, il peut devenir d’une audace extrême s’il est affamé. Un individu adulte pèse en moyenne 40 kg.

            "},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chiard.svg","token":{"flags":{},"name":"Chiard","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chiard.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"XuDpG772k6PAQ5LJ","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":2,"carac_value":12,"iscombat":true,"dommages":1,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"Rtt7bny59v2jBhuO","name":"Saut","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":null},"sort":200000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"YjBDfNoLA7rlofsh","name":"Libelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"3","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"4","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"7","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"2","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"2","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":4,"value":4,"label":"Vie","derivee":false},"endurance":{"type":"number","max":8,"value":8,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"-/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-6","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Tronçonneuse

            \n

            Description

            \n

            La libelle est une libellule géante, de 2m de long sur 3 m d’envergure, avec des ailes résistantes et tranchantes comme des rasoirs, battant à une vitesse prodigieuse. Il en résulte une paire de terribles tronçonneuses.

            \n

            Mœurs

            \n

            La libelle vit dans les marais, où elle se nourrit de larves. Elle n’est pas foncièrement agressive, mais néanmoins très curieuse, attirée par tout ce qui bouge, et ses ailes cisaillent tout sur son passage. Elle est capable de tronçonner un bambou de 3 cm de diamètre sans même ralentir son vol. Face à un groupe de libelles, la meilleure défense est encore de rester immobile. Son attaque est toujours considérée comme une charge, et à moins de succomber, elle est toujours désengagée en fin de round, continuant son vol pour rebrousser chemin le round suivant et revenir examiner ce qui bouge encore.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/libelle.svg","token":{"flags":{},"name":"Libelle","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/libelle.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"YjBDfNoLA7rlofsh","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"NctG7suzvGE7ZZzj","name":"Bras-bouches","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"JTuBQCPdumw3DfxH","name":"Crête","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-crete.png","effects":[]},{"_id":"qilRzXpVaGceNmQp","name":"Dague","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":""},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":""},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":4,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et 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-{"_id":"YwqgGvzxMTgYZFyc","name":"Scologriffe","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"2","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"5","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"3","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"2","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"2","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":4,"value":4,"label":"Vie","derivee":false},"endurance":{"type":"number","max":9,"value":9,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/14","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le scologriffe est un scolopendre géant pouvant atteindre 1m20 de long, au venin mortel.

            \n

            Mœurs

            \n

            Le scologriffe vit dans les forêts et les lieux humides, se nourrissant de charogne. Il n’est pas directement agressif, mais attaque dès qu’il est surpris ou se croit en danger.

            \n

            Venin

            \n

            Sensation aiguë de déséquilibre. Jouer VOLONTÉ à -3. En cas d’échec, on chute sans parvenir à se relever.

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité3
            Périodicité1 minute
            Dommages-1 point de vie
            Antidotes-3 \\ Liqueur de Bagdol +16, Topazoïne +8
            ","competencecreature[0]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"-3"}},"competencecreature[3]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/scologriffe.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/scologriffe.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"YwqgGvzxMTgYZFyc","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":true,"dommages":-3,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"ZLROmHLm6G9pElkk","name":"Bandersnatch","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"33","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"26","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"26","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"3","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":30,"value":30,"label":"Vie","derivee":false},"endurance":{"type":"number","max":56,"value":56,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+9","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"16/60","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le bandersnatch, parfois appelé jabberwock, est peut-être la créature la plus terrifiante qui soit rêvée par les Dragons en dehors des entités de cauchemar. Quoiqu’il possède des traits de ces dernières (résistance à la magie), c’est néanmoins un animal véritable. Énorme, pesant dans les trois tonnes, il ressemble à un gigantesque crapaud, avec une tête de cheval, des ailes de chauve-souris, une peau écailleuse, des griffes comme des dagues et des pointes barbelées sur le dos. Sans véritablement voler, ses ailes lui permettent de se déplacer par bonds pouvant faire jusqu’à 12 m. Sa carapace d’écailles le rend quasiment invulnérable et il résiste automatiquement à tous les sorts d’Hypnos et de Thanatos.

            \n

            Mœurs

            \n

            Le bandersnatch vit dans le profond des cavernes enténébrées, ne sortant chasser que par les nuits sombres et sans lune. Il a pour la lumière une phobie absolue et la moindre clarté le plonge dans des accès de colère démentielle et dévastatrice. Paranos le Moindre, le célèbre zoologue auteur de Nos Ennemies les Bêtes, affirme que la lumière du soleil a le pouvoir de le réduire instantanément en cendres. Merci, cher Paranos, mais comment vous y prendriez-vous pour le faire sortir de son antre en plein jour ?

            ","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+6"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"20","niveau":"+8"}},"competencecreature[2]]":{"data":{"dommages":"+11"}},"competencecreature[3]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/bandersnatch.svg","token":{"flags":{},"name":"Bandersnatch","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/bandersnatch.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"ZLROmHLm6G9pElkk","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":6,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":8,"carac_value":20,"iscombat":true,"dommages":11,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"ZjE5HioS5N2GX88S","name":"Zomar","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"16","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"9","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"3","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"3","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":false},"endurance":{"type":"number","max":27,"value":27,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le zomar est une écrevisse géante de couleur noirâtre, armée de pinces monstrueuses, vivant en eau peu profonde, lac ou marécage, pesant jusqu’à 80 kg.

            \n

            Mœurs

            \n

            Le zomar se nourrit ordinairement de vase et de charogne, mais, extrêmement agressif, il s’attaque à toute proie vivante passant à portée. Apprêté à la tortemoque, il fournit une soupe excellente. En combat, ses pinces sont si résistantes qu’il peut s’en servir pour parer (mêmes limitations que les parades de l’épée).

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zomar.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zomar.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"ZjE5HioS5N2GX88S","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":0,"carac_value":7,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"RAnasKnoA3OQgwfv","name":"Pinces","type":"competencecreature","data":{"niveau":2,"carac_value":13,"iscombat":false,"dommages":5,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pinces.png","effects":[]}],"effects":[]} -{"_id":"c2CVCRQY3FiZXFre","name":"Pantodar","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"15","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"17","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"15","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":false},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/42","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le pantodar est un félin à fourrure rase de couleur jaune sable, de la taille d’une panthère. Sa caractéristique la plus singulière est une longue queue préhensile de plus de 3 m de long, capable de manier une arme légère telle qu’une dague.

            \n

            Mœurs

            \n

            Hôte des plaines et des savanes, rarement des forêts, le pantodar est un carnassier solitaire. Très curieux, mais tout aussi intelligent et prudent, il s’attaque rarement à l’homme de sa propre initiative. Il l’observe pourtant, de loin, et s’il peut dérober une dague sur un cadavre, il ne s’en prive pas. Par quelle singularité arrive-t-il à s’en servir adroitement ? C’est une source d’étonnement. On connaît la célèbre réponse de Paranos le Moindre interrogé à ce sujet : «Vous n’avez qu’à le lui demander vous-même !» Les jeunes pantodars peuvent assez facilement s’apprivoiser\"; devenus adultes, ils sont étonnamment fidèles.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/pantodar.svg","token":{"flags":{},"name":"Pantodar","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/pantodar.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"c2CVCRQY3FiZXFre","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"qilRzXpVaGceNmQp","name":"Dague","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":true,"dommages":3,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":5,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":5,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":5,"carac_value":14,"iscombat":true,"dommages":4,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":5,"carac_value":17,"iscombat":false,"dommages":0,"description":""},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"tqslo53FM201P3PM","name":"Saut","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":false,"dommages":0,"description":null},"sort":100000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"eGvgsF9uiR4vKLB2","name":"Quileurbist","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"14","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"18","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":false},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+3","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/28","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"5","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le quileurbist est une créature simiesque recouverte d’une carapace d’écailles hérissées de piquants. Sa tête plate et triangulaire est dotée d’une large mâchoire plantée de crocs, et ses bras plutôt longs se terminent par des pattes plantées de griffes acérées. Comme les grands singes, il se tient en position semi-verticale. Son cri, rauque et guttural, ressemble à la syllabe kill, d’où, d’après Paranos le Moindre, l’origine de son nom. Il fait en moyenne 1m85 pour 100 kg.

            \n

            Mœurs

            \n

            Le quileurbist n’a pas d’habitat spécifique, encore qu’on le rencontre surtout dans les collines rocheuses et peu boisées, mais vagabond itinérant, il change souvent de lieu. Il faut dire que partout où se trouve un quileurbist, la région se dépeuple de toute autre vie animale. La créature semble en effet n’avoir qu’une vocation\" : tuer, déchirer, éventrer, massacrer toutes les autres formes de vie. Le quileurbist résiste automatiquement au sort de Non-Agressivité d’Hypnos. En combat, ses réussites particulières sont toujours passées en rapidité.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/quileurbist.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/quileurbist.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"eGvgsF9uiR4vKLB2","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"niveau":5,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":5,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":850000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":5,"carac_value":15,"iscombat":true,"dommages":5,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"8O8e3Msr2KPZqwkY","name":"Saut","type":"competencecreature","data":{"niveau":5,"carac_value":15,"iscombat":false,"dommages":0,"description":null},"sort":1900000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"f31jeCsQgw3hWjk6","name":"Furlong","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/30","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le furlong est un carnassier des forêts, au corps très allongé, presque serpentin, pourvu de huit pattes. Hormis ce nombre de pattes curieusement excédentaire (4 de chaque côté), qui lui donne l’air d’une chenille à fourrure, il pourrait ressembler à un long, très long vison. Adulte, il mesure en moyenne 2 m du museau au bout de la queue, pour un poids de 50 kg.

            \n

            Mœurs

            \n

            Très bon grimpeur, le furlong vit essentiellement dans les arbres où il se coule de branche en branche avec la rapidité et l’efficacité d’un serpent. Ses proies de prédilection sont les oiseaux et les rongeurs, mais poussé par la faim, il peut s’attaquer à des animaux aussi gros que les chevreuils, voire aux humains isolés. La fourrure de furlong est très recherchée.

            "},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/furlong.svg","token":{"flags":{},"name":"Furlong","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/furlong.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"f31jeCsQgw3hWjk6","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":5,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"niveau":5,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":true,"dommages":1,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"f6wzOaOzdwy51prt","name":"Goule","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"13","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"7","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":false},"endurance":{"type":"number","max":27,"value":27,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Créature anthropomorphe, bipède et verticale, la goule ressemble à un cadavre décharné. Sa taille est celle d’un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes sont particulièrement puissantes.

            \n

            Mœurs

            \n

            La goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.

            \n

            Venin

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité6
            Périodicité1 round
            Dommages1 ligne de fatigue
            Antidotes-4 \\ Floume-dhu +16
            \n

            La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.

            \n

            Le floume-dhu est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).

            "},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Goule","displayName":0,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"f6wzOaOzdwy51prt","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":4,"carac_value":13,"iscombat":true,"dommages":2,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"icS4ht40EGkUbUus","name":"Rananècre","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"10","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"0","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le rananècre est un rat géant de la taille d’un chien, au pelage gris moisi, pesant en moyenne 35 kg. Sa morsure inocule une horrible maladie : la nécrophase.

            \n

            Mœurs

            \n

            Le rananècre vit dans les désolations, les anciennes ruines, partout où les courants lourds du cauchemar ont laissé leur empreinte. Sa présence s’accompagne souvent d’entités de cauchemar non incarnées (haines, désespoirs).

            \n

            Nécrophase

            \n

            Tout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu. Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime. Tirer 1d2 : 1 = haine ; 2 = désespoir.

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité7
            Périodicité1 heure
            Dommages-2 points de vie
            Antidotes-4 \\ Tournegraisse +16, Huile de Sélikanthe +6
            \n

             

            "},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"icS4ht40EGkUbUus","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"NctG7suzvGE7ZZzj","name":"Bras-bouches","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"JTuBQCPdumw3DfxH","name":"Crête","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-crete.png","effects":[]},{"_id":"qilRzXpVaGceNmQp","name":"Dague","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":""},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":""},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"XgfRxSj8Ty1d3JFM","name":"Mandibules","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-mandibules.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":""},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"sUdXhpuVVOAlcVpo","name":"Pickpocket","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":""},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"efl1HdDSKpBfImQ1","name":"Pierre 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-{"_id":"igtHarwizNIUhd8M","name":"Glipzouk","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"6","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"9","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"14","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"11","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":18,"value":18,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/26","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Saut

            \n

            Description

            \n

            Le glipzouk, ou singe vert, a la morphologie générale du ouistiti, membres minces et longue queue préhensile, avec un pelage uniformément vert amande, sauf le museau et le ventre qui sont blancs. Des épaules à la naissance de la queue, il mesure 1 m en moyenne, la queue pouvant, elle, atteindre le double. Ses quatre mains sont extrêmement habiles, et comme tous les singes, il est d’une agilité diabolique. Le glipzouk doit son nom à son «langage». On dirait presque un véritable parler, avec des syllabes articulées et une intonation générale, sauf que glip et zouk sont les seuls phonèmes qu’il emploie, en les prononçant sur tous les tons et en les mélangeant en d’infinies variations.

            \n

            Mœurs

            \n

            Paisibles, les colonies de glipzouks vivent en milieu boisé, se nourrissant de pousses et de fruits. Très bon observateur et non moins excellent imitateur, le glipzouk est un voleur et un pickpocket né. Il vaut mieux éviter de laisser traîner ses a!aires quand on voyage dans une région peuplée de glipzouks, et la nuit, être particulièrement vigilant en montant la garde. Non agressif, le glipzouk ne se bat que s’il est acculé sans pouvoir fuir.

            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-{"_id":"kPDswxsWVnSYitfL","name":"Drakkule","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"4","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"8","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"12","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"7","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"7","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":7,"value":7,"label":"Vie","derivee":false},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/38","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-3","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Contre, Esquive Vol

            \n

            Description

            \n

            Le drakkule, également surnommé chauve- souris dragon, est un énorme chiroptère vampire pouvant atteindre 20 kg pour 4 m d’envergure. Paranos le Moindre suggère que son surnom vient sûrement de ce que les mythiques Dragons du Premier Âge étaient censés posséder les mêmes grandes ailes membraneuses et le même goût du sang. Serions-nous alors dans un rêve de chauve-souris ? Je suppose que c’est encore une de vos plaisanteries, cher Paranos !

            \n

            Mœurs

            \n

            Comme les chauves-souris, les drakkules sont nocturnes, repliés le jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser qu’à la tombée de la nuit. Comme pour la plupart des grands prédateurs, l’homme est pour eux une proie comme les autres.

            \n

            En combat, quand un drakkule réussit une particulière et cause au moins une blessure légère, il reste accroché à sa victime qui perd alors automatiquement 1d6 points d’endurance par round sous l’effet de la saignée. Quand l’endurance tombe à zéro, le drakkule continue à la vider de son sang à raison de 1d6 points de vie par round. Le drakkule ne se détache que blessé gravement ou sonné. Pour se dégager, la victime ne peut utiliser que Corps à corps (totaliser 2 points d’empoignade) ou une dague. Tant qu’il est accroché, le drakkule ne joue plus de jet d’attaque, puisqu’il cause des dommages automatiques, mais peut contrer empoignade ou attaque de dague par le battement de ses ailes.

            "},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/drakkule.svg","token":{"flags":{},"name":"Drakkule","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/drakkule.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"kPDswxsWVnSYitfL","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":2,"carac_value":10,"iscombat":true,"dommages":-1,"description":""},"sort":1150000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.png","effects":[]}],"effects":[]} -{"_id":"lHt8Tyexy3qzAerO","name":"Jigstang","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"13","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"6","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":false},"endurance":{"type":"number","max":25,"value":25,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le jigstang est un animal anthropomorphe, bipède, vertical, à la peau cuireuse gris noir, sans un poil, de la taille d’un homme. On l’appelle parfois fausse goule ou goule noire. Sa mâchoire a une force capable de broyer les os les plus durs et ses membres supérieurs se terminent par des serres tranchantes. Son cri est un rire hystérique et démentiel.

            \n

            Mœurs

            \n

            Le jigstang n’a pas d’habitat spécifique, on le trouve en tout lieu sauvage. Hyper agressif autant que solitaire, il ne supporte pas la présence d’autrui, et attaque à griffes et à crocs. Son accouplement se termine toujours en un combat où l’un des deux partenaires, généralement le mâle, trouve la mort.

            "},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Jigstang","displayName":0,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"lHt8Tyexy3qzAerO","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":true,"dommages":2,"description":""},"sort":950000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"4JttwOCHxLNbsW4R","name":"Saut","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":null},"sort":1900000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"m5clAUpf4PKPD7E9","name":"Zombrel","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"14","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"14","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"5","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"4","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":false},"endurance":{"type":"number","max":27,"value":27,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le zombrel est un reptile volant apparenté au ptéranodon, pourvu de larges ailes membraneuses. Il possède un long bec corné doté de dents, tandis que son crâne s’orne d’une crête osseuse et creuse, lui servant de balancier. Il peut faire jusqu’à 3 m de long avec des ailes de 12 m d’envergure.

            \n

            Mœurs

            \n

            Le zombrel vit dans les lieux désolés, souvent à proximité des marécages où il pêche en plein vol comme les oiseaux de mer. Mais prédateur féroce, il chasse tout autant les créatures terrestres et les oiseaux. Avec sa science coutumière, Paranos le Moindre explique que le seul avantage du zombrel, lorsqu’il plane au-dessus de votre tête, est de vous protéger efficacement des brûlures du soleil.

            ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[0]]":{"data":{"dommages":"+3"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"14","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zombrel.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zombrel.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"m5clAUpf4PKPD7E9","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":true,"dommages":3,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive (vol)","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"ppjPZoSKp7j841bp","name":"Araflate","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"3","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"7","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"15","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"7","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-3","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            L’araflate est une araignée géante au corps extrêmement plat, de couleur gris terne. Elle fait en moyenne 3 m de diamètre, pattes comprises, pour un poids de 6 kg, et seulement 25 cm d’épaisseur.

            \n

            Mœurs

            \n

            Hôte des lieux secs et sombres, des ruines, des cavernes, l’araflate ne tisse pas de toile. Elle reste à l’affût et bondit sur sa proie avec une vitesse foudroyante, sa morphologie lui permettant de se glisser dans des failles très étroites. Prédateur toujours affamé, elle n’hésite pas à s’attaquer à des proies aussi grandes que les Humains. Sa morsure inflige un venin anesthésiant, inoculé sur toute blessure sauf contusion\\ éraflure. Quand sa victime cesse de bouger, l’araflate la dévore.

            \n

            Venin

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité6
            Périodicité1 round
            Dommages-1d6 points d'endurance
            Antidotes-3 \\ Liqueur de Bagdol +12, Lait de lune +6
            ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"15","niveau":"+6"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/araflate.svg","token":{"flags":{},"name":"Araflate","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/araflate.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"ppjPZoSKp7j841bp","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":850000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":true,"dommages":0,"description":""},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":6,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"sAcoQO3vvDDEJFva","name":"Sanguinox","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"17","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"14","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/32","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le sanguinox est un gros chat sauvage au pelage entièrement noir, pouvant faire jusqu’à 45 kg.

            \n

            Mœurs

            \n

            Le sanguinox vit dans les forêts, de préférence rocailleuses, telles que les contreforts de montagne, où il peut trouver une caverne pour lui servir de tanière pendant le jour. De moeurs essentiellement nocturnes, c’est un prédateur redouté. Il aime le goût du sang pour lui-même, et, gavé de nourriture, ne se contente parfois que de saigner ses proies. Audacieux jusqu’à la témérité, le sanguinox n’hésite pas à s’attaquer à des créatures nettement plus grosses que lui, et en particulier à l’homme. Sa technique favorite est l’embuscade. La nuit, dissimulé sur une branche d’arbre, il est virtuellement invisible. Quand il attaque en se laissant tomber d’une branche, considérer en termes de règles que c’est une attaque de charge. Au sol, ses réussites particulières sont usuellement passées en rapidité.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/sanguinox.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/sanguinox.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"sAcoQO3vvDDEJFva","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":false,"dommages":0,"description":""},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":5,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":850000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":5,"carac_value":12,"iscombat":true,"dommages":1,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":5,"carac_value":17,"iscombat":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"WML1KyyQrFRbmsLn","name":"Saut","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":false,"dommages":0,"description":null},"sort":1900000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"tbBCUzaYThtcq3Ch","name":"Félorn","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"2","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"8","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"3","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":5,"value":5,"label":"Vie","derivee":false},"endurance":{"type":"number","max":13,"value":13,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/30 vol","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-6","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le félorn est un petit chat de l’apparence d’un siamois, au pelage gris mauve, doté d’une grande paire d’ailes duveteuses. Ces ailes sont sur le même principe que celles des chauves-souris, sauf qu’au lieu d’être nues, elles sont couvertes de duvet. Elles ne remplacent pas les membres supérieurs, mais sont en plus des deux paires de pattes. Le félorn est capable de voler grâce à elles sur d’assez longues distances. Mais chose encore plus étonnante, le félorn parle, et s’exprime assez bien dans la langue du voyage.

            \n

            Mœurs

            \n

            Très sociable, le félorn adore la compagnie des Humains et ne demande généralement qu’à se faire adopter. Son grand dilemme est d’adorer le poisson et de détester l’eau, et les Humains pêcheurs le fascinent. S’il parle, son discours est en revanche plutôt insignifiant, et il n’a pratiquement pas de mémoire. Au demeurant adorable, un félorn de compagnie peut vite devenir assez crispant.

            "},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/felorn.svg","token":{"flags":{},"name":"Félorn","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/felorn.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"tbBCUzaYThtcq3Ch","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":0,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.png","effects":[]}],"effects":[]} -{"_id":"twCuK1GjVBTUFGXF","name":"Brolute rieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"14","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"15","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Manque

            \n

            Saut

            \n

            Description

            \n

            La brolute rieuse est un grand rat d’allure anthropomorphe, bipède, vertical, faisant en moyenne 1m70 pour 45 kg. Dotée du pelage du rat, de sa longue queue nue et annelée, elle se singularise néanmoins par un museau de castor et des yeux bridés.

            \n

            Mœurs

            \n

            La brolute rieuse vit de préférence à l’écart des hommes et de la civilisation, mais sans habitat spécifique. Elle se nourrit de fruits, de champignons et d’œufs qu’elle dérobe habilement aux oiseaux. Ce qui la caractérise essentiellement, c’est que quand elle se sent agressée, elle a le pouvoir de créer une déchirure du rêve violette (déchirure de départ), dont elle est le centre. Le rêve d’arrivée lui est toujours profitable, lui permettant de se tirer d’affaire. Elle doit son nom à ce qu’elle adore rire aux grimaces et autres clowneries qu’on peut lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui communiquer empatiquement l’image d’un lieu où l’on voudrait aller, non un lieu spécifique, mais un type de paysage\": rivage marin, forêt, agglomération urbaine, etc. Au moment où elle est le plus en train de rire, il suffit alors de stresser la brolute, et l’on a une chance que la déchirure créée mène au type d’endroit souhaité. Pour parvenir à la communication empathique, réussir EMPATHIE à -5. La brolute rieuse se distingue de la brolute ordinaire, dite brolute pointue, qui ne rit jamais et ne peut créer de déchirure. Celle-là se contente de chercher à fuir en cas d’agression, ou attaque toutes griffes dehors si elle se sent acculée. Pour la distinguer (visuellement) de la rieuse, réussir VUE/Zoologie à -5. Les caractéristiques de combat indiquées ne s’appliquent qu’à la pointue.

            "},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/brolute.svg","token":{"flags":{},"name":"Brolute rieuse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/brolute.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"twCuK1GjVBTUFGXF","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"niveau":4,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":5,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":2,"carac_value":11,"iscombat":true,"dommages":1,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"plIWZXJT0XGKJ5ar","name":"Saut","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":false,"dommages":0,"description":null},"sort":200000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"vtbkfgZvU1yPFRbm","name":"Tigre vert","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"23","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"20","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"21","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"15","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"15","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":22,"value":22,"label":"Vie","derivee":false},"endurance":{"type":"number","max":42,"value":42,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+5","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/48","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description et Mœurs

            \n

            Le tigre vert est un grand félin carnassier vivant indifféremment en plaine herbue ou en forêt, où il se nourrit de gros gibier : antilope, daim, chevreuil. Il doit son nom à ce que sa fourrure est rayée vert et jaune au lieu de jaune et noir, ce qui lui assure un excellent camouflage. Discret, silencieux, sa tactique consiste à s’approcher inaperçu de sa proie, puis à bondir. Sa première attaque, lorsqu’il bondit, est en termes de jeu une charge. Il s’attaque à l’homme comme à n’importe quelle créature plus petite que lui. Sa fourrure magnifique est très recherchée. Un individu adulte pèse dans les 300 kg.

            \n

             

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/tigre-vert.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/tigre-vert.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"vtbkfgZvU1yPFRbm","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"niveau":4,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":4,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":true,"dommages":7,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":4,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"MBJkmpxzFM0ZJyyS","name":"Saut","type":"competencecreature","data":{"niveau":4,"carac_value":14,"iscombat":false,"dommages":0,"description":null},"sort":100000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} -{"_id":"yL1XStIKWxGnhKvR","name":"Chrasme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"9","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"3","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"2","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/28","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Description Le chrasme (prononcer krasme) est une sorte de cafard géant à carapace de crabe aux jointures poilues. Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.

            \n

            Mœurs

            \n

            Le chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. Savez-vous, cher Paranos, que vous nous faites un peu peur ?

            \n

            Venin

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité3
            Périodicité1 miute
            Dommages-1 point de vie
            Antidotes-2 \\ Liqueur de Bagdol +16, Teinture d'Erozonne +10
            ","competencecreature[0]":{"data":{"carac_value":"11","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"11","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"+2"}},"competencecreature[3]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme.svg","token":{"flags":{},"name":"Chrasme","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"yL1XStIKWxGnhKvR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"XgfRxSj8Ty1d3JFM","name":"Mandibules","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":true,"dommages":2,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-mandibules.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"zMvyRrp10dkfcS43","name":"Bramart","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"20","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"15","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"16","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"9","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":18,"value":18,"label":"Vie","derivee":false},"endurance":{"type":"number","max":33,"value":33,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/54","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"1","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"

            Description

            \n

            Le bramart est un quadrupède herbivore de l’allure d’un grand cerf, au pelage brun roux à l’exception du bout des pattes qui est franchement rouge – comme s’il portait des chaussettes. Adulte, il peut faire jusqu’à 270 kg et en moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans et repoussent à la saison suivante avec une ramification supplémentaire.

            \n

            Mœurs

            \n

            Hôtes des forêts où ils se nourrissent de jeunes pousses, les bramarts vivent en petits groupes. Les mâles n’hésitent pas à charger les intrus pour protéger biches et faons.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg","token":{"flags":{},"name":"Bramart","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"zMvyRrp10dkfcS43","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":true,"dommages":7,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":6,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":6,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"iwQo9KoK5tfIN7sw","name":"Saut","type":"competencecreature","data":{"niveau":6,"carac_value":15,"iscombat":false,"dommages":0,"description":null},"sort":100000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} +{"_id":"0ogeNTXl7IwYfWZR","name":"Oiseau-oracle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"2","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"4","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"1","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"15","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"17","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":3,"value":3,"label":"Vie","derivee":false},"endurance":{"type":"number","max":7,"value":7,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"-/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            L’oiseau-oracle, quoique animal réel, a tout de l’entité de rêve. Il possède quatre pattes en plus de ses ailes, et il parle, semblant connaître toutes les langues. Il a au demeurant l’apparence d’un gros faisan au plumage multicolore, et sa chair est réputée délectable.

            \n

            Mœurs

            \n

            À en croire Paranos le Moindre (il n’en rate jamais une, celui-là), l’oiseau-oracle sait non seulement s’exprimer dans toutes les langues, mais il dit toujours la vérité, proférant de véritables oracles, d’où son nom. Il peut répondre de façon assez claire sur le présent ou le passé; en ce qui concerne le futur, ses réponses sont souvent obscures. L’oiseau-oracle ne tolère qu’une seule question et ne fournit qu’une seule réponse. Si on ne lui pose pas de question, il montre des signes d’impatience, l’air de dire: \"Allez- vous vous décider à m’interroger, oui ou non ? Si vous croyez que c’est par hasard que je suis là ! J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.

            ","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","token":{"flags":{},"name":"Oiseau-oracle","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"0ogeNTXl7IwYfWZR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.png","effects":[]}],"effects":[]} +{"_id":"31XA4x5Yk04TGUHR","name":"Zyglute","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"9","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"4","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"7","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":false},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"12","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            La zyglute est un grand échassier de la taille d’une autruche, dotée de trois pattes parallèles et de deux minuscules ailes qui ne lui servent qu’à voleter. Son bec est arrondi et plat comme celui d’un canard, dont elle possède le cri. Ses plumes sont gris noir, sauf celles de sa queue qui sont d’un splendide rouge vermillon pailleté d’argent.

            \n

            Mœurs

            \n

            Les zyglutes vivent en colonies nombreuses dans les plaines à tendance marécageuse. Elles se nourrissent de larves et de plantes aquatiques. Craintives, dépourvues d’agressivité, elles sont en général d’une rare stupidité. Nombre d’échassiers se reposent en repliant alternativement une patte; les zyglutes, qui en ont trois, replient les deux pattes extérieures pour se reposer sur la patte centrale\"; puis quand celle-ci est fatiguée à son tour, replient la patte centrale pour se reposer sur les extérieures. Durant le processus, une zyglute sur deux oublie où elle en est avec ses pattes et replie la centrale avant de déployer les autres, avec pour résultat de se casser la figure dans un concert de coin-coin mortifié. Dans certaines régions, la zyglute est domestiquée pour servir de monture. Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. La zyglute ne donne des coups de bec qu’acculée en désespoir de cause.

            \n

             

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"9"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"11"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"9"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"9"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"31XA4x5Yk04TGUHR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":9,"iscombat":true,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":9,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":9,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"76I21ASdWYBqsg8I","name":"Cheval","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"25","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"20","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"12","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":22,"value":22,"label":"Vie","derivee":false},"endurance":{"type":"number","max":40,"value":40,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+5","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/58","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"22","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Il existe tant de variétés de chevaux, du poney au percheron, qu’il leur faudrait presque un livre exclusivement consacré. L’exemple ci-après correspond à un bon cheval de selle. Avec un encombrement de 22, il peut porter un cavalier actif de TAILLE 12 (80 kg) + 10 points de matériel divers avant de souffrir ses premiers malus à la course et au saut. La vitesse indiquée correspond à une allure plutôt lente. Contrairement aux autres animaux pour qui la vitesse de base est fixe, le gardien des rêves peut rajouter jusqu’à 3d6 points à la vitesse de course de chaque individu. Cette nouvelle vitesse de course est rajoutée une fois pour toutes, mais peut être modulée par un jet de course sur la table de Course animale.

            ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"9","niveau":"+1"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+4"}},"competencecreature[3]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/cheval.svg","token":{"flags":{},"name":"Cheval","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/cheval.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"76I21ASdWYBqsg8I","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":14,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":1,"default_diffLibre":0,"carac_value":9,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"ndNshntOYb1JFNqi","name":"Ruade","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":4,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"99I06oTwCziLTnnl","name":"Lycan","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"8","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/38","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Manque

            \n

            Saut

            \n

            Description

            \n

            Le lycan est un canidé de grande taille, au museau pointu, aux oreilles toujours droites, à la queue touffue et pendante, au pelage gris fauve, avec des yeux aux reflets jaunes. Un adulte pèse en moyenne 55 kg.

            \n

            Mœurs

            \n

            Comme les loups, les lycans vivent en hordes hiérarchisées, reconnaissant pour chef le mâle le plus fort. Carnassiers et prédateurs redoutés, ils hantent toutes les sortes de forêts. Rassurés par la force que confère leur nombre, les bandes de lycans n’hésitent pas à s’attaquer à l’homme. Les hivers de famine, des meutes entières vont même jusqu’à effectuer des razzias sur les villages.

            ","notesmj":"Notes du 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+{"_id":"BgXjyfnolHRQNWCj","name":"Harpie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"9","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":21,"value":21,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Créature thanataire, devant son existence aux courants lourds du cauchemar, la harpie n’est néanmoins pas une entité mais un animal réel, à la semblance d’une femme- vautour. De la femme, elle possède la tête et le buste : chevelure emmêlée, yeux hagards, rictus retroussé sur des dents carnassières, seins maigres et décharnés. Du vautour, elle a les membres : de larges ailes en guise de bras, lui permettant de voler, et des serres en guise de jambes. Son cri est un ricanement rauque et insane.

            \n

            Mœurs

            \n

            Les harpies vivent dans les lieux déshérités, les collines stériles et les désolations, en bandes de 5 à 10 individus. Les harpies sont toujours femelles et leur reproduction est assez mystérieuse. À en croire Paranos le Moindre, elles sont le fruit du viol d’un quauquemaire (entité de cauchemar) sur une femme humaine. Le rejeton dévore sa mère de l’intérieur avant de s’expulser. Maléfiques autant qu’agressives, elles possèdent un pouvoir inné de non agressivité s’appliquant aux humanoïdes. S’agissant d’un pouvoir inné, elles n’ont ni à monter dans les TMR, ni à dépenser de points de rêve. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer la harpie. Le JR n’est à jouer qu’une seule fois, tandis qu’en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard de la harpie qui l’a lancée, et une harpie ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"11"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"12"}},"competencecreature[1]]":{"data":{"dommages":"+2"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/harpie.svg","token":{"flags":{},"name":"Harpie","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/harpie.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"BgXjyfnolHRQNWCj","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"ndNshntOYb1JFNqi","name":"Serres","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.png","effects":[]}],"effects":[]} +{"_id":"DsE2xomX97onO2mN","name":"Mariol","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"5","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"9","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":19,"value":19,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/30","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le mariol est un canidé de taille moyenne (15-25 kg), ressemblant à un épagneul avec un faux air d’écureuil dont il possède la queue en panache. Très agile, il est capable de se tenir en position verticale et même de se déplacer uniquement sur ses membres postérieurs, tandis que ses antérieurs se terminent par des pattes très semblables à des mains de singe.

            \n

            Mœurs

            \n

            Social, le mariol vit en bande de plusieurs dizaines d’individus, hantant de préférence les sous-bois clairsemés ou les landes de broussaille. Omnivore avec une préférence pour la chair, voire la charogne, il fabrique des pièges ingénieux sous forme de fosses souvent profondes, au fond planté de pieux aiguisés, recouvertes par un treillis de branchage et de mousse. Le camouflage est si parfait qu’il s’y laisse parfois prendre lui-même. En général, un membre de la bande reste à proximité du piège pour avertir les autres dès qu’une créature s’est laissé prendre. Il le signale par un rire aigu et exaspérant. Car c’est une des particularités les plus énervantes du mariol que son cri ressemble à s’y tromper à un rire de dérision. Le reste du groupe accourt alors, et si la proie n’a pas été tuée du premier coup par le piège, ils la lapident à coups de pierres tranchantes, tout en riant à gorge déployée. Certaines de leurs fosses sont assez grandes pour accueillir des hommes.

            ","notesmj":"Notes du 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            Manque

            \n

            Saut

            \n

            Description

            \n

            Le dong est une créature saurienne de l’apparence d’un gros crapaud, dotée d’une peau écailleuse, de griffes et de crocs. Quand il gonfle son jabot puis le contracte, il émet un son qui ressemble à s’y méprendre à celui d’une cloche, d’où son nom. Plus le dong est gros, plus le son est grave, et inversement plus il est aigu. Une colonie de dongs produit un véritable carillon. Doté de membres postérieurs puissants, le dong est un sauteur impressionnant capable de faire des bonds de 6-8 m. Un dong moyen fait 80 kg.

            \n

            Mœurs

            \n

            Le dong vit en plaine à proximité de l’eau (rivière, lac, marais). Carnivore, c’est un chasseur habile qui n’hésite pas à s’attaquer à l’homme. Quand il bondit, son attaque est considérée comme une charge.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"13"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"13"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"13"}},"competencecreature[3]]":{"data":{"dommages":"+2"}},"competencecreature[4]":{"data":{"carac_value":"10"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/dong.svg","token":{"flags":{},"name":"Dong","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/dong.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"IdZUNtuYcDBffZKn","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"0bTL8SzhNJoPrXd4","name":"Saut","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":null},"sort":150000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} +{"_id":"Igt8XPaL7NQrGYlq","name":"Aligate","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"23","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"18","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"7","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"8","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":21,"value":21,"label":"Vie","derivee":false},"endurance":{"type":"number","max":39,"value":39,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"20","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            L’aligate est une sorte de dinosaure de petite taille, à la peau écailleuse de couleur gris bleu. Ses pattes postérieures sont larges et munies de griffes recourbées qui lui servent de crampons quand il court. Ses pattes antérieures sont minuscules. Il se tient dans une position semi-verticale, aidé par sa longue queue qui lui sert de balancier. Il pèse environ 250 kg.

            \n

            Moeurs

            \n

            Paisible, l’aligate est herbivore. Il vit en plaine, souvent aux abords des marais, en larges troupeaux. Souvent domestiqué, principalement par les Cyans et les Saures, il sert de monture ou d’animal de bât. Il ne se bat que rendu furieux, cherchant à piétiner. Ses réussites particulières sont toujours en force.

            \n

             

            \n

             

            ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+4"}},"competencecreature[1]":{"data":{"carac_value":"8","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"11","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/aligate.svg","token":{"flags":{},"name":"Aligate","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/aligate.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Igt8XPaL7NQrGYlq","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":250000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":8,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"NWmRryjNFkXcd1v9","name":"Piétinement","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":4,"description":null},"sort":150000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.PrVuVpwuYaZtwRUi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.png","effects":[]}],"effects":[]} +{"_id":"LqYHIJf9LVGxRT7S","name":"Chamule","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"21","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"17","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"16","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"12","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":19,"value":19,"label":"Vie","derivee":false},"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"18","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"1","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Manque

            \n

            Coup de pied, Saut

            \n

            Description

            \n

            La chamule est une sorte de chameau sans bosse, de la taille d’un âne, à fourrure épaisse rayée brun et noir, et à la tête vaguement féline avec des oreilles et des moustaches de chat. Adulte, la chamule pèse 180 kg pour 1m35 au garrot. Son cri est un hululement plaintif et strident.

            \n

            Moeurs

            \n

            À l’état sauvage, les chamules vivent dans les plaines à l’orée des forêts, en bandes de 10 à 20 individus. D’un naturel dolent et paresseux, elles passent le plus clair de leur temps à dormir au soleil. Sociables, elles se laissent souvent capturer et apprivoiser pour servir de montures ou d’animaux de bât. Omnivores de dentition, elles se nourrissent normalement de graines et de fruits. Si on les laisse goûter à la chair, elles deviennent agressives, intraitables, et mordent.

            ","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"8","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"12","niveau":"+2"}},"competencecreature[2]]":{"data":{"dommages":"+1"}},"competencecreature[3]":{"data":{"carac_value":"12","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[4]]":{"data":{"dommages":"+3"}},"notesmj":"Notes du 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: 4/0 Eau : 12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            La sirène est un mammifère aquatique voisin de l’otarie, mais doté d’une mâchoire de requin et de longs membres supérieurs se terminant par des serres. Quoique respirant par des poumons, elle peut tenir sous l’eau plusieurs dizaines de minutes. Sa peau est épaisse, cuireuse. Elle pèse en moyenne 70 kg.

            \n

            Mœurs

            \n

            Les sirènes vivent en eau peu profonde, indifféremment douce ou salée (rivages marins, lacs, marais), en colonies pouvant compter jusqu’à une douzaine d’individus. Elles se nourrissent normalement de poissons et de mollusques, mais la chair humaine est ce qu’elles préfèrent. Pour s’en procurer, elles possèdent deux terribles pouvoirs innés, un chant attractif et une illusion, ce qui fait d’elles l’un des plus meurtriers exemples de créatures thanataires.

            \n

            Chant

            \n

            La sirène a un chant attractif pouvant porter jusqu’à 50 m. Toute personne, homme ou femme, percevant ce chant, même faible et lointain, doit tenter un jet de VOLONTÉ à -3. Sur toute réussite, le personnage est libre de sa décision\"; sur tout échec, il est irrésistiblement attiré vers la source du chant. Quand plusieurs sirènes chantent simultanément, le jet de VOLONTÉ est global pour tous les chants : soit l’on résiste à tous, soit l’on ne résiste à aucun.

            \n

            Illusion

            \n

            La sirène peut lancer sur elle une illusion visuelle faisant croire qu’elle est une jolie fille nue surprise en train de se baigner. L’illusion que donne une sirène est toujours la même, comme programmée une fois pour toutes. Par exemple, une sirène donnant l’illusion d’une fille rousse avec une bouche en cœur, donnera toujours la même illusion, même corps, même visage. Certaines sirènes, plus rarement, donnent des illusions d’hommes. Contrairement aux illusions des Yeux d’Hypnos, l’illusion des sirènes donne lieu à un jet de résistance (standard, r-8). Comme pour les chants, ce JR est global : s’il réussit, toutes les sirènes apparaissent sous leur véritable apparence; s’il échoue, toutes sont perçues sous leur apparence illusoire.

            \n

            Alternatives

            \n

            Si le jet de VOLONTÉ relatif au chant réussit tandis que le JR relatif à l’illusion échoue, le personnage voit des filles au lieu de monstres, mais est libre de ses décisions. En cas de jet de VOLONTÉ échoué mais de JR réussi, les sirènes étant vues sous leur jour véritable, le chant n’a plus aucun effet. Dès qu’un personnage est blessé par une sirène, celle-ci (et toutes les autres) reprennent pour lui, et pour lui seul, leur apparence de monstre (et le chant ne fait plus effet non plus sur lui). Quand un personnage croit s’approcher d’une fille et que la sirène l’agresse, il est considéré en demi-surprise. Noter enfin qu’un personnage féminin ne résistant pas au chant (ni à l’illusion) se jette tout de même dans les bras des sirènes, quand bien même un tel personnage n’a (en principe) aucune raison d’être attiré par une fille.

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            Description

            \n

            Le grizzal est un carnassier plantigrade de grande taille, au pelage épais, au museau allongé et aux membres armés de puissantes griffes non rétractiles. Pouvant dépasser les 2 m quand il se redresse en position verticale, son poids avoisine les 300 kg.

            \n

            Mœurs

            \n

            Carnassier, mais également omnivore, et pouvant se délecter comme l’ours de fruits ou de miel, le grizzal vit essentiellement en forêt, et de préférence en relief rocheux pouvant lui fournir une caverne pour tanière. Solitaires, mâles et femelles ne se rencontrent que brièvement. L’hiver, ils hibernent. Ne recherchant pas systématiquement l’affrontement avec l’homme, le grizzal peut néanmoins être un adversaire fatal. Sa fourrure épaisse est si recherchée que d’aucuns n’hésitent pas à la vendre prématurément. En combat, ses réussites particulières sont usuellement passées en force.

            ","notesmj":"Notes du 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            Description et Mœurs

            \n

            La vipère jaune est le plus fréquent des serpents venimeux. Elle peut faire jusqu’à 1 m de long et peut être rencontrée partout, sans habitat de prédilection. Son venin est mortel.

            \n

            Venin

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité2
            Périodicité6 rounds
            Dommages-1 point de vie
            Antidotes-3 \\ Liqueur de Bagdol +14, Topazoïne +10
            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"8"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10"}},"competencecreature[2]]":{"data":{"dommages":"+1"}},"competencecreature[3]":{"data":{"carac_value":"10"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"PwcnOb8HIb6mBcFo","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":8,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":10,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"Q0i8frS62Mn7SW5c","name":"Baffreux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"19","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"18","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"12","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"4","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"6","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":19,"value":19,"label":"Vie","derivee":false},"endurance":{"type":"number","max":37,"value":37,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le baffreux a l’apparence d’une petit hippopotame de couleur vert de gris, pesant en moyenne 150 kg, doté d’immenses mâchoires garnies de doubles rangées de crocs.

            \n

            Mœurs

            \n

            Le baffreux vit dans les lieux humides tels que les marécages, à demi enlisé dans la vase ou la boue, où il est difficile à détecter. Carnivore et agressif, il se rue pour dévorer tout ce qui bouge. Ses réussites particulières sont toujours en force.

            ","competencecreature[0]":{"data":{"carac_value":"8","niveau":"+0"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"13","niveau":"+4"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"8","niveau":"+1"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"13","niveau":"+4"}},"competencecreature[3]]":{"data":{"dommages":"+2"}},"competencecreature[4]":{"data":{"carac_value":"12","niveau":"+4"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/baffreux.svg","token":{"flags":{},"name":"Baffreux","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/baffreux.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Q0i8frS62Mn7SW5c","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":8,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":1,"default_diffLibre":0,"carac_value":8,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":13,"iscombat":true,"isparade":false,"dommages":6,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"VCRmWnhzCF9tJTD0","name":"Grincette","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"-","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"-","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"-","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"-","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"-","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"-","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":null,"value":null,"label":"Vie","derivee":false},"endurance":{"type":"number","max":null,"value":null,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"-","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"-","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":null,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            La grincette est une petite larve de 1 à 2\"cm de long. Elle tire son nom du grincement horripilant qu’elle produit au moment où elle se déplace, en frottant l’une contre l’autre les petites écailles translucides dont est couvert son abdomen : le bruit d’une craie en porte-à-faux sur une ardoise, en cent fois plus fort et plus éprouvant pour les nerfs.

            \n

            Mœurs

            \n

            Les grincettes vivent en colonies de plusieurs dizaines d’individus dans les lieux sombres et humides où elles se nourrissent de débris en décomposition. Si elles sont inoffensives en elles-mêmes, leur grincement involontaire est une torture. Toute personne se trouvant dans un rayon de 10m doit manquer un jet d’OUÏE à +5. Si le jet réussit, perte de 1 point d’endurance, puis jet de VOLONTÉ à -5. Si le jet de VOLONTÉ échoue, le personnage est sonné jusqu’à la fin du round suivant.

            \n

            Combat

            \n

            Tout coup qui touche la grincette l’extermine.

            ","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/grincette.svg","token":{"flags":{},"name":"Grincette","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/grincette.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"VCRmWnhzCF9tJTD0","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]}],"effects":[]} +{"_id":"VsEw24DEekBbU69Z","name":"Cornicochon","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"20","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"16","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"7","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"9","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"3","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le cornicochon est une sorte d’énorme sanglier, aux défenses très réduites, mais pourvu en revanche d’une paire de cornes acérées, recourbées vers l’avant. Le cornicochon se distingue en outre par sa couleur verdâtre, due au vert des feuilles et des mousses qui lui teignent la peau. Un adulte pèse en moyenne 160 kg.

            \n

            Mœurs

            \n

            Hôte des forêts profondes, le cornicochon vit en familles de 4 à 5 individus\" ; mais comme chez les sangliers, il arrive que l’on tombe sur un vieux solitaire acariâtre. Omnivore, le cornicochon est excité par l’odeur du sang, qui le pousse d’autant plus au carnage. Il dévore usuellement ses adversaires vaincus. Gibier recherché, c’est tout autant un mortel prédateur qui n’hésite pas à s’attaquer à l’homme, se servant redoutablement de ses cornes.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"13"}},"competencecreature[0]]":{"data":{"dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"11"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"11"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"13"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/cornicochon.svg","token":{"flags":{},"name":"Cornicochon","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/cornicochon.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"VsEw24DEekBbU69Z","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":13,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"X7j6D136KAhFvItD","name":"Glou","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"16","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"15","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"13","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":16,"value":16,"label":"Vie","derivee":false},"endurance":{"type":"number","max":31,"value":31,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/26","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Manque

            \n

            Saut

            \n

            Description

            \n

            Les glous sont des créatures anthropomorphes recouvertes de carapaces d’origine minérale, comme les coquillages. Ce ne sont pas des humanoïdes, en ce sens qu’ils n’ont pas de langage. Grands, lourds, ils ont le torse très large, et la tête ornée d’une crête de pierre qu’ils utilisent parfois comme arme en chargeant tête baissée. Quoique malhabiles de leurs mains, ils peuvent lancer de lourdes pierres ou s’en servir pour asséner des coups terribles.

            \n

            Moeurs

            \n

            Les glous vivent en haute montagne ou dans les pays de neige et de glace, où ils ne ressentent nullement le froid. Uniquement diurnes, ils dorment la nuit d’un sommeil profond. Les voyageurs qui le savent ne franchissent que de nuit les cols réputés gardés par les glous. Agressifs et omnivores, les glous dévorent la chair de leurs vaincus.

            ","notesmj":"Notes du 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            Manque

            \n

            Saut

            \n

            Description et mœurs

            \n

            Le chiard est un canidé charognard des plaines et des désolations, vivant en meute, voisin du chacal et du coyote. Usuellement lâche, il peut devenir d’une audace extrême s’il est affamé. Un individu adulte pèse en moyenne 40 kg.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"12"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"12"}},"competencecreature[3]]":{"data":{"dommages":"+1"}},"competencecreature[4]":{"data":{"carac_value":"11"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chiard.svg","token":{"flags":{},"name":"Chiard","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chiard.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"XuDpG772k6PAQ5LJ","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"Rtt7bny59v2jBhuO","name":"Saut","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":null},"sort":200000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} +{"_id":"YjBDfNoLA7rlofsh","name":"Libelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"3","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"4","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"7","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"2","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"2","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":4,"value":4,"label":"Vie","derivee":false},"endurance":{"type":"number","max":8,"value":8,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"-/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-6","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Manque

            \n

            Tronçonneuse

            \n

            Description

            \n

            La libelle est une libellule géante, de 2m de long sur 3 m d’envergure, avec des ailes résistantes et tranchantes comme des rasoirs, battant à une vitesse prodigieuse. Il en résulte une paire de terribles tronçonneuses.

            \n

            Mœurs

            \n

            La libelle vit dans les marais, où elle se nourrit de larves. Elle n’est pas foncièrement agressive, mais néanmoins très curieuse, attirée par tout ce qui bouge, et ses ailes cisaillent tout sur son passage. Elle est capable de tronçonner un bambou de 3 cm de diamètre sans même ralentir son vol. Face à un groupe de libelles, la meilleure défense est encore de rester immobile. Son attaque est toujours considérée comme une charge, et à moins de succomber, elle est toujours désengagée en fin de round, continuant son vol pour rebrousser chemin le round suivant et revenir examiner ce qui bouge encore.

            ","notesmj":"Notes du 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+{"_id":"YwqgGvzxMTgYZFyc","name":"Scologriffe","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"2","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"5","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"3","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"2","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"2","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":4,"value":4,"label":"Vie","derivee":false},"endurance":{"type":"number","max":9,"value":9,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/14","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat 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            Description

            \n

            Le scologriffe est un scolopendre géant pouvant atteindre 1m20 de long, au venin mortel.

            \n

            Mœurs

            \n

            Le scologriffe vit dans les forêts et les lieux humides, se nourrissant de charogne. Il n’est pas directement agressif, mais attaque dès qu’il est surpris ou se croit en danger.

            \n

            Venin

            \n

            Sensation aiguë de déséquilibre. Jouer VOLONTÉ à -3. En cas d’échec, on chute sans parvenir à se relever.

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité3
            Périodicité1 minute
            Dommages-1 point de vie
            Antidotes-3 \\ Liqueur de Bagdol +16, Topazoïne +8
            ","competencecreature[0]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"+1"}},"competencecreature[3]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/scologriffe.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/scologriffe.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"YwqgGvzxMTgYZFyc","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"ZLROmHLm6G9pElkk","name":"Bandersnatch","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"33","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"26","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"26","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"3","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":30,"value":30,"label":"Vie","derivee":false},"endurance":{"type":"number","max":56,"value":56,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+9","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"16/60","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le bandersnatch, parfois appelé jabberwock, est peut-être la créature la plus terrifiante qui soit rêvée par les Dragons en dehors des entités de cauchemar. Quoiqu’il possède des traits de ces dernières (résistance à la magie), c’est néanmoins un animal véritable. Énorme, pesant dans les trois tonnes, il ressemble à un gigantesque crapaud, avec une tête de cheval, des ailes de chauve-souris, une peau écailleuse, des griffes comme des dagues et des pointes barbelées sur le dos. Sans véritablement voler, ses ailes lui permettent de se déplacer par bonds pouvant faire jusqu’à 12 m. Sa carapace d’écailles le rend quasiment invulnérable et il résiste automatiquement à tous les sorts d’Hypnos et de Thanatos.

            \n

            Mœurs

            \n

            Le bandersnatch vit dans le profond des cavernes enténébrées, ne sortant chasser que par les nuits sombres et sans lune. Il a pour la lumière une phobie absolue et la moindre clarté le plonge dans des accès de colère démentielle et dévastatrice. Paranos le Moindre, le célèbre zoologue auteur de Nos Ennemies les Bêtes, affirme que la lumière du soleil a le pouvoir de le réduire instantanément en cendres. Merci, cher Paranos, mais comment vous y prendriez-vous pour le faire sortir de son antre en plein jour ?

            ","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+6"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"20","niveau":"+8"}},"competencecreature[2]]":{"data":{"dommages":"+2"}},"competencecreature[3]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/bandersnatch.svg","token":{"flags":{},"name":"Bandersnatch","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/bandersnatch.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"ZLROmHLm6G9pElkk","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":6,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"categorie_parade":"","niveau":8,"default_diffLibre":0,"carac_value":20,"iscombat":true,"isparade":false,"dommages":11,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"ZjE5HioS5N2GX88S","name":"Zomar","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"16","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"9","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"3","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"3","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":false},"endurance":{"type":"number","max":27,"value":27,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le zomar est une écrevisse géante de couleur noirâtre, armée de pinces monstrueuses, vivant en eau peu profonde, lac ou marécage, pesant jusqu’à 80 kg.

            \n

            Mœurs

            \n

            Le zomar se nourrit ordinairement de vase et de charogne, mais, extrêmement agressif, il s’attaque à toute proie vivante passant à portée. Apprêté à la tortemoque, il fournit une soupe excellente. En combat, ses pinces sont si résistantes qu’il peut s’en servir pour parer (mêmes limitations que les parades de l’épée).

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"13","niveau":"+2"}},"competencecreature[0]]":{"data":{"dommages":"+3"}},"competencecreature[1]":{"data":{"carac_value":"7","niveau":"+0"}},"competencecreature[1]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zomar.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zomar.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"ZjE5HioS5N2GX88S","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":7,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"5LRlcObZfaefTV6j","name":"Pinces","type":"competencecreature","data":{"categorie_parade":"epees-lourdes","niveau":2,"default_diffLibre":0,"carac_value":13,"iscombat":true,"isparade":true,"dommages":3,"description":""},"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.RAnasKnoA3OQgwfv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pinces.png","effects":[]}],"effects":[]} +{"_id":"c2CVCRQY3FiZXFre","name":"Pantodar","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"15","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"17","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"15","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":false},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/42","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le pantodar est un félin à fourrure rase de couleur jaune sable, de la taille d’une panthère. Sa caractéristique la plus singulière est une longue queue préhensile de plus de 3 m de long, capable de manier une arme légère telle qu’une dague.

            \n

            Mœurs

            \n

            Hôte des plaines et des savanes, rarement des forêts, le pantodar est un carnassier solitaire. Très curieux, mais tout aussi intelligent et prudent, il s’attaque rarement à l’homme de sa propre initiative. Il l’observe pourtant, de loin, et s’il peut dérober une dague sur un cadavre, il ne s’en prive pas. Par quelle singularité arrive-t-il à s’en servir adroitement ? C’est une source d’étonnement. On connaît la célèbre réponse de Paranos le Moindre interrogé à ce sujet : «Vous n’avez qu’à le lui demander vous-même !» Les jeunes pantodars peuvent assez facilement s’apprivoiser\"; devenus adultes, ils sont étonnamment fidèles.

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+{"_id":"e4KXDpAj4seWov6A","name":"Tournedent","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"28","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"23","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"23","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"14","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":26,"value":26,"label":"Vie","derivee":false},"endurance":{"type":"number","max":49,"value":49,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+7","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/30","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat 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            Description

            \n

            Le tournedent figure parmi les plus hideux des animaux de cauchemar. C’est une énorme créature bipède, vaguement anthropomorphe, recouverte de plaques cornées extrêmement dures. Le tournedent n’a pas de tête : à la place de celle-ci, rien qu’une boursouffure avec un œil jaune, un œil devant et un autre derrière. En guise de mains, ses bras se terminent par une gueule plantée de crocs pointus. On les appelle ses bras-bouches. Il doit son nom à ce que toutes ses articulations, coude, genou, gueules, peuvent tourner sur elles-mêmes à 360 degrés. Le tournedent fait en moyenne 3 m de haut pour 800 kg. Ses glandes génitales fournissent l’ingrédient principal du remède-antidote appelé tournegraisse.

            \n

            Mœurs

            \n

            Les tournedents sont heureusement rarissimes et ne hantent que les désolations et autres lieux où Thanatos a laissé son empreinte. Ils possèdent le même pouvoir de non agressivité s’appliquant aux humanoïdes que la harpie. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer le tournedent. Le JR n’est à jouer qu’une seule fois, et en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard du tournedent qui l’a lancée, et il ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR. En combat, les bras-bouches du tournedent sont capables de parer comme s’ils étaient des épées (mêmes limitations). Ses réussites particulières sont usuellement passées en rapidité.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"18","niveau":"+6"}},"competencecreature[0]]":{"data":{"dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"14","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/tournedent.svg","token":{"flags":{},"name":"Tournedent","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/tournedent.svg","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"e4KXDpAj4seWov6A","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"NctG7suzvGE7ZZzj","name":"Bras-bouches","type":"competencecreature","data":{"categorie_parade":"epees-lourdes","niveau":6,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":true,"dommages":2,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":14,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"eGvgsF9uiR4vKLB2","name":"Quileurbist","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"14","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"18","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":false},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+3","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/28","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"5","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le quileurbist est une créature simiesque recouverte d’une carapace d’écailles hérissées de piquants. Sa tête plate et triangulaire est dotée d’une large mâchoire plantée de crocs, et ses bras plutôt longs se terminent par des pattes plantées de griffes acérées. Comme les grands singes, il se tient en position semi-verticale. Son cri, rauque et guttural, ressemble à la syllabe kill, d’où, d’après Paranos le Moindre, l’origine de son nom. Il fait en moyenne 1m85 pour 100 kg.

            \n

            Mœurs

            \n

            Le quileurbist n’a pas d’habitat spécifique, encore qu’on le rencontre surtout dans les collines rocheuses et peu boisées, mais vagabond itinérant, il change souvent de lieu. Il faut dire que partout où se trouve un quileurbist, la région se dépeuple de toute autre vie animale. La créature semble en effet n’avoir qu’une vocation\" : tuer, déchirer, éventrer, massacrer toutes les autres formes de vie. Le quileurbist résiste automatiquement au sort de Non-Agressivité d’Hypnos. En combat, ses réussites particulières sont toujours passées en rapidité.

            ","notesmj":"Notes du 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            Description

            \n

            Le furlong est un carnassier des forêts, au corps très allongé, presque serpentin, pourvu de huit pattes. Hormis ce nombre de pattes curieusement excédentaire (4 de chaque côté), qui lui donne l’air d’une chenille à fourrure, il pourrait ressembler à un long, très long vison. Adulte, il mesure en moyenne 2 m du museau au bout de la queue, pour un poids de 50 kg.

            \n

            Mœurs

            \n

            Très bon grimpeur, le furlong vit essentiellement dans les arbres où il se coule de branche en branche avec la rapidité et l’efficacité d’un serpent. Ses proies de prédilection sont les oiseaux et les rongeurs, mais poussé par la faim, il peut s’attaquer à des animaux aussi gros que les chevreuils, voire aux humains isolés. La fourrure de furlong est très recherchée.

            ","notesmj":"Notes du 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            Description

            \n

            Créature anthropomorphe, bipède et verticale, la goule ressemble à un cadavre décharné. Sa taille est celle d’un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes sont particulièrement puissantes.

            \n

            Mœurs

            \n

            La goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.

            \n

            Venin

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité6
            Périodicité1 round
            Dommages1 ligne de fatigue
            Antidotes-4 \\ Floume-dhu +16
            \n

            La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.

            \n

            Le floume-dhu est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"10"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"13"}},"competencecreature[3]]":{"data":{"dommages":"+1"}},"competencecreature[4]":{"data":{"carac_value":"10"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Goule","displayName":0,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"f6wzOaOzdwy51prt","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":13,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"icS4ht40EGkUbUus","name":"Rananècre","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"10","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"0","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le rananècre est un rat géant de la taille d’un chien, au pelage gris moisi, pesant en moyenne 35 kg. Sa morsure inocule une horrible maladie : la nécrophase.

            \n

            Mœurs

            \n

            Le rananècre vit dans les désolations, les anciennes ruines, partout où les courants lourds du cauchemar ont laissé leur empreinte. Sa présence s’accompagne souvent d’entités de cauchemar non incarnées (haines, désespoirs).

            \n

            Nécrophase

            \n

            Tout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu. Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime. Tirer 1d2 : 1 = haine ; 2 = désespoir.

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité7
            Périodicité1 heure
            Dommages-2 points de vie
            Antidotes-4 \\ Tournegraisse +16, Huile de Sélikanthe +6
            \n

             

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            Manque

            \n

            Saut

            \n

            Description

            \n

            Le glipzouk, ou singe vert, a la morphologie générale du ouistiti, membres minces et longue queue préhensile, avec un pelage uniformément vert amande, sauf le museau et le ventre qui sont blancs. Des épaules à la naissance de la queue, il mesure 1 m en moyenne, la queue pouvant, elle, atteindre le double. Ses quatre mains sont extrêmement habiles, et comme tous les singes, il est d’une agilité diabolique. Le glipzouk doit son nom à son «langage». On dirait presque un véritable parler, avec des syllabes articulées et une intonation générale, sauf que glip et zouk sont les seuls phonèmes qu’il emploie, en les prononçant sur tous les tons et en les mélangeant en d’infinies variations.

            \n

            Mœurs

            \n

            Paisibles, les colonies de glipzouks vivent en milieu boisé, se nourrissant de pousses et de fruits. Très bon observateur et non moins excellent imitateur, le glipzouk est un voleur et un pickpocket né. Il vaut mieux éviter de laisser traîner ses a!aires quand on voyage dans une région peuplée de glipzouks, et la nuit, être particulièrement vigilant en montant la garde. Non agressif, le glipzouk ne se bat que s’il est acculé sans pouvoir fuir.

            ","notesmj":"Notes du 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            Manque

            \n

            Contre, Esquive Vol

            \n

            Description

            \n

            Le drakkule, également surnommé chauve- souris dragon, est un énorme chiroptère vampire pouvant atteindre 20 kg pour 4 m d’envergure. Paranos le Moindre suggère que son surnom vient sûrement de ce que les mythiques Dragons du Premier Âge étaient censés posséder les mêmes grandes ailes membraneuses et le même goût du sang. Serions-nous alors dans un rêve de chauve-souris ? Je suppose que c’est encore une de vos plaisanteries, cher Paranos !

            \n

            Mœurs

            \n

            Comme les chauves-souris, les drakkules sont nocturnes, repliés le jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser qu’à la tombée de la nuit. Comme pour la plupart des grands prédateurs, l’homme est pour eux une proie comme les autres.

            \n

            En combat, quand un drakkule réussit une particulière et cause au moins une blessure légère, il reste accroché à sa victime qui perd alors automatiquement 1d6 points d’endurance par round sous l’effet de la saignée. Quand l’endurance tombe à zéro, le drakkule continue à la vider de son sang à raison de 1d6 points de vie par round. Le drakkule ne se détache que blessé gravement ou sonné. Pour se dégager, la victime ne peut utiliser que Corps à corps (totaliser 2 points d’empoignade) ou une dague. Tant qu’il est accroché, le drakkule ne joue plus de jet d’attaque, puisqu’il cause des dommages automatiques, mais peut contrer empoignade ou attaque de dague par le battement de ses ailes.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"10"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10"}},"competencecreature[2]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/drakkule.svg","token":{"flags":{},"name":"Drakkule","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/drakkule.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"kPDswxsWVnSYitfL","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":10,"iscombat":true,"isparade":false,"dommages":0,"description":""},"sort":1150000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.png","effects":[]}],"effects":[]} +{"_id":"lHt8Tyexy3qzAerO","name":"Jigstang","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"13","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"11","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"6","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":false},"endurance":{"type":"number","max":25,"value":25,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le jigstang est un animal anthropomorphe, bipède, vertical, à la peau cuireuse gris noir, sans un poil, de la taille d’un homme. On l’appelle parfois fausse goule ou goule noire. Sa mâchoire a une force capable de broyer les os les plus durs et ses membres supérieurs se terminent par des serres tranchantes. Son cri est un rire hystérique et démentiel.

            \n

            Mœurs

            \n

            Le jigstang n’a pas d’habitat spécifique, on le trouve en tout lieu sauvage. Hyper agressif autant que solitaire, il ne supporte pas la présence d’autrui, et attaque à griffes et à crocs. Son accouplement se termine toujours en un combat où l’un des deux partenaires, généralement le mâle, trouve la mort.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"11"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13"}},"competencecreature[2]]":{"data":{"dommages":"+1"}},"competencecreature[3]":{"data":{"carac_value":"11"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"12"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Jigstang","displayName":0,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"lHt8Tyexy3qzAerO","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":950000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"4JttwOCHxLNbsW4R","name":"Saut","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":null},"sort":1900000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} +{"_id":"m5clAUpf4PKPD7E9","name":"Zombrel","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"14","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"14","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"5","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"4","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":false},"endurance":{"type":"number","max":27,"value":27,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le zombrel est un reptile volant apparenté au ptéranodon, pourvu de larges ailes membraneuses. Il possède un long bec corné doté de dents, tandis que son crâne s’orne d’une crête osseuse et creuse, lui servant de balancier. Il peut faire jusqu’à 3 m de long avec des ailes de 12 m d’envergure.

            \n

            Mœurs

            \n

            Le zombrel vit dans les lieux désolés, souvent à proximité des marécages où il pêche en plein vol comme les oiseaux de mer. Mais prédateur féroce, il chasse tout autant les créatures terrestres et les oiseaux. Avec sa science coutumière, Paranos le Moindre explique que le seul avantage du zombrel, lorsqu’il plane au-dessus de votre tête, est de vous protéger efficacement des brûlures du soleil.

            ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[0]]":{"data":{"dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"14","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zombrel.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zombrel.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"m5clAUpf4PKPD7E9","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive (vol)","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":14,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"ppjPZoSKp7j841bp","name":"Araflate","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"3","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"7","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"15","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"7","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-3","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            L’araflate est une araignée géante au corps extrêmement plat, de couleur gris terne. Elle fait en moyenne 3 m de diamètre, pattes comprises, pour un poids de 6 kg, et seulement 25 cm d’épaisseur.

            \n

            Mœurs

            \n

            Hôte des lieux secs et sombres, des ruines, des cavernes, l’araflate ne tisse pas de toile. Elle reste à l’affût et bondit sur sa proie avec une vitesse foudroyante, sa morphologie lui permettant de se glisser dans des failles très étroites. Prédateur toujours affamé, elle n’hésite pas à s’attaquer à des proies aussi grandes que les Humains. Sa morsure inflige un venin anesthésiant, inoculé sur toute blessure sauf contusion\\ éraflure. Quand sa victime cesse de bouger, l’araflate la dévore.

            \n

            Venin

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité6
            Périodicité1 round
            Dommages-1d6 points d'endurance
            Antidotes-3 \\ Liqueur de Bagdol +12, Lait de lune +6
            ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"14","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"15","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"12","niveau":"+6"}},"competencecreature[4]]":{"data":{"dommages":"+2"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/araflate.svg","token":{"flags":{},"name":"Araflate","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/araflate.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"ppjPZoSKp7j841bp","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":14,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":14,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":14,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":850000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":6,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"sAcoQO3vvDDEJFva","name":"Sanguinox","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"17","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"14","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/32","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Description

            \n

            Le sanguinox est un gros chat sauvage au pelage entièrement noir, pouvant faire jusqu’à 45 kg.

            \n

            Mœurs

            \n

            Le sanguinox vit dans les forêts, de préférence rocailleuses, telles que les contreforts de montagne, où il peut trouver une caverne pour lui servir de tanière pendant le jour. De moeurs essentiellement nocturnes, c’est un prédateur redouté. Il aime le goût du sang pour lui-même, et, gavé de nourriture, ne se contente parfois que de saigner ses proies. Audacieux jusqu’à la témérité, le sanguinox n’hésite pas à s’attaquer à des créatures nettement plus grosses que lui, et en particulier à l’homme. Sa technique favorite est l’embuscade. La nuit, dissimulé sur une branche d’arbre, il est virtuellement invisible. Quand il attaque en se laissant tomber d’une branche, considérer en termes de règles que c’est une attaque de charge. Au sol, ses réussites particulières sont usuellement passées en rapidité.

            ","notesmj":"Notes du 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            Description

            \n

            Le félorn est un petit chat de l’apparence d’un siamois, au pelage gris mauve, doté d’une grande paire d’ailes duveteuses. Ces ailes sont sur le même principe que celles des chauves-souris, sauf qu’au lieu d’être nues, elles sont couvertes de duvet. Elles ne remplacent pas les membres supérieurs, mais sont en plus des deux paires de pattes. Le félorn est capable de voler grâce à elles sur d’assez longues distances. Mais chose encore plus étonnante, le félorn parle, et s’exprime assez bien dans la langue du voyage.

            \n

            Mœurs

            \n

            Très sociable, le félorn adore la compagnie des Humains et ne demande généralement qu’à se faire adopter. Son grand dilemme est d’adorer le poisson et de détester l’eau, et les Humains pêcheurs le fascinent. S’il parle, son discours est en revanche plutôt insignifiant, et il n’a pratiquement pas de mémoire. Au demeurant adorable, un félorn de compagnie peut vite devenir assez crispant.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"11"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"13"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"11"}},"competencecreature[2]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/felorn.svg","token":{"flags":{},"name":"Félorn","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/felorn.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"tbBCUzaYThtcq3Ch","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.png","effects":[]}],"effects":[]} +{"_id":"twCuK1GjVBTUFGXF","name":"Brolute rieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"14","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"15","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Manque

            \n

            Saut

            \n

            Description

            \n

            La brolute rieuse est un grand rat d’allure anthropomorphe, bipède, vertical, faisant en moyenne 1m70 pour 45 kg. Dotée du pelage du rat, de sa longue queue nue et annelée, elle se singularise néanmoins par un museau de castor et des yeux bridés.

            \n

            Mœurs

            \n

            La brolute rieuse vit de préférence à l’écart des hommes et de la civilisation, mais sans habitat spécifique. Elle se nourrit de fruits, de champignons et d’œufs qu’elle dérobe habilement aux oiseaux. Ce qui la caractérise essentiellement, c’est que quand elle se sent agressée, elle a le pouvoir de créer une déchirure du rêve violette (déchirure de départ), dont elle est le centre. Le rêve d’arrivée lui est toujours profitable, lui permettant de se tirer d’affaire. Elle doit son nom à ce qu’elle adore rire aux grimaces et autres clowneries qu’on peut lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui communiquer empatiquement l’image d’un lieu où l’on voudrait aller, non un lieu spécifique, mais un type de paysage\": rivage marin, forêt, agglomération urbaine, etc. Au moment où elle est le plus en train de rire, il suffit alors de stresser la brolute, et l’on a une chance que la déchirure créée mène au type d’endroit souhaité. Pour parvenir à la communication empathique, réussir EMPATHIE à -5. La brolute rieuse se distingue de la brolute ordinaire, dite brolute pointue, qui ne rit jamais et ne peut créer de déchirure. Celle-là se contente de chercher à fuir en cas d’agression, ou attaque toutes griffes dehors si elle se sent acculée. Pour la distinguer (visuellement) de la rieuse, réussir VUE/Zoologie à -5. Les caractéristiques de combat indiquées ne s’appliquent qu’à la pointue.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"15","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"13","niveau":"+5"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"11","niveau":"+2"}},"competencecreature[4]]":{"data":{"dommages":"+1"}},"competencecreature[5]":{"data":{"carac_value":"14","niveau":"+3"}},"competencecreature[5]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/brolute.svg","token":{"flags":{},"name":"Brolute rieuse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/brolute.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"twCuK1GjVBTUFGXF","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes 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+{"_id":"vtbkfgZvU1yPFRbm","name":"Tigre vert","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"23","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"20","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"21","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"15","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"15","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":22,"value":22,"label":"Vie","derivee":false},"endurance":{"type":"number","max":42,"value":42,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+5","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/48","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat 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            Description et Mœurs

            \n

            Le tigre vert est un grand félin carnassier vivant indifféremment en plaine herbue ou en forêt, où il se nourrit de gros gibier : antilope, daim, chevreuil. Il doit son nom à ce que sa fourrure est rayée vert et jaune au lieu de jaune et noir, ce qui lui assure un excellent camouflage. Discret, silencieux, sa tactique consiste à s’approcher inaperçu de sa proie, puis à bondir. Sa première attaque, lorsqu’il bondit, est en termes de jeu une charge. Il s’attaque à l’homme comme à n’importe quelle créature plus petite que lui. Sa fourrure magnifique est très recherchée. Un individu adulte pèse dans les 300 kg.

            \n

             

            ","notesmj":"Notes du 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+{"_id":"yL1XStIKWxGnhKvR","name":"Chrasme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"9","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"3","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"2","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/28","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat 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            Description

            \n

            Description Le chrasme (prononcer krasme) est une sorte de cafard géant à carapace de crabe aux jointures poilues. Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.

            \n

            Mœurs

            \n

            Le chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. Savez-vous, cher Paranos, que vous nous faites un peu peur ?

            \n

            Venin

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            Malignité3
            Périodicité1 miute
            Dommages-1 point de vie
            Antidotes-2 \\ Liqueur de Bagdol +16, Teinture d'Erozonne +10
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            Description

            \n

            Le bramart est un quadrupède herbivore de l’allure d’un grand cerf, au pelage brun roux à l’exception du bout des pattes qui est franchement rouge – comme s’il portait des chaussettes. Adulte, il peut faire jusqu’à 270 kg et en moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans et repoussent à la saison suivante avec une ramification supplémentaire.

            \n

            Mœurs

            \n

            Hôtes des forêts où ils se nourrissent de jeunes pousses, les bramarts vivent en petits groupes. Les mâles n’hésitent pas à charger les intrus pour protéger biches et faons.

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            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":2,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":2,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":2,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir"},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":6,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":1,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

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            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir"},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["mWxO4ItCsZmi11fm","l3tpS0sSBOiyrQnZ","OiFQuZoQErjR3z7s","lfZMViJW1a4u4TE3","IGVTvceZJQB1vx7F","Al6AgGfxLwBjMlz4"],"cout":0.5},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","data":{"description":"

            Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
            Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
            En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

            \n

            Fréquent.

            \n

            Cf : p.139

            ","niveau":null,"encombrement":0.1,"base":0,"quantite":5,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[]},{"_id":"p6ZHMjtjLpn30wVF","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["GdlyDE0h1lUWkupW","Xybwk8jlszv77xi2","RYIOLj7To0rr9RuH"],"cout":0.1},"sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]},{"_id":"Xybwk8jlszv77xi2","name":"Pièces de bronze","type":"objet","data":{"description":"","quantite":4,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":50001,"flags":{"core":{"sourceId":"Item.lEQJv6y7U0a1cVWR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/PB.webp","effects":[]},{"_id":"RYIOLj7To0rr9RuH","name":"Pièces d'étain","type":"objet","data":{"description":"","quantite":3,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.01},"sort":100001,"flags":{"core":{"sourceId":"Item.YTS697elVvvbBcqB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/PE.webp","effects":[]},{"_id":"K2Edo2F9Gpfh5aOd","name":"Gants de cuir","type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":true,"resistance":0,"qualite":0,"cout":1},"sort":8200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp","effects":[]},{"_id":"9mOVjXVNdvnf7isr","name":"Bottes de cuir souple","type":"objet","data":{"description":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"sort":8300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[]},{"_id":"ISONFNOaWkW2TaE8","name":"Cuir / Metal","type":"armure","data":{"description":"

            Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.

            \n

             

            ","quantite":1,"encombrement":4,"equipe":true,"protection":4,"deterioration":0,"malus":-2,"cout":20},"sort":8400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","effects":[]},{"_id":"Al6AgGfxLwBjMlz4","name":"Masse lourde","type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"3/4","force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":8500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"GdlyDE0h1lUWkupW","name":"Pièces d'argent","type":"objet","data":{"description":"","quantite":2,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":1},"sort":8400000,"flags":{"core":{"sourceId":"Item.nuD1KS26i4AK9lBv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/PA.webp","effects":[]}],"effects":[]} -{"_id":"M7MPztqwogwBQcbv","name":"Garde - Lance niv.5","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Notes","yeux":"","cheveux":"","poids":"","heure":"0","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"13","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"14","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"11","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"11","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"11","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"9","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"9","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"11","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":true},"endurance":{"type":"number","max":25,"value":25,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":50,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

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            ","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

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            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

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            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

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            Utilisation de toutes les sortes de bouclierpour parer.

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            \n

             

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            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"cMiKr3BxOauOkMIm","name":"Mailles de Fer","type":"armure","data":{"description":"

            Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.

            \n

             

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            C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

            \n

            C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir"},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

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            \n

             

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            \n

             

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            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":4,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

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            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

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            \n

             

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            \n

             

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            \n

             

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            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":2,"base":-4,"categorie":"generale","xp":0,"description":"

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            \n

             

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            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":6,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":4,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-4,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"i42zzohNKPYS0kMp","name":"Drap Matelassé","type":"armure","data":{"description":"

            Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

            \n

            Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":1,"deterioration":0,"malus":0,"cout":4},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","effects":[]},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["mWxO4ItCsZmi11fm","l3tpS0sSBOiyrQnZ","OiFQuZoQErjR3z7s","lfZMViJW1a4u4TE3","OMAMvFicww7gXRP3"],"cout":0.5},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]},{"_id":"mSGZJRWv64h1W3Rq","name":"Lance courte","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","data":{"description":"

            Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
            Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
            En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

            \n

            Fréquent.

            \n

            Cf : p.139

            ","niveau":null,"encombrement":0.1,"base":0,"quantite":5,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[]},{"_id":"OMAMvFicww7gXRP3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["WWVGSqvLx71ia1a1","pnhgeoAaHXN6yc0S"],"cout":0.1},"sort":1000000,"flags":{"core":{"sourceId":"Item.lKkBvYFNPIq6jwAO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/bourse.webp","effects":[]},{"_id":"WWVGSqvLx71ia1a1","name":"Pièces de bronze","type":"objet","data":{"description":"","quantite":2,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":50001,"flags":{"core":{"sourceId":"Item.lEQJv6y7U0a1cVWR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/PB.webp","effects":[]},{"_id":"pnhgeoAaHXN6yc0S","name":"Pièces d'étain","type":"objet","data":{"description":"","quantite":16,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.01},"sort":100001,"flags":{"core":{"sourceId":"Item.YTS697elVvvbBcqB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/PE.webp","effects":[]}],"effects":[]} -{"_id":"QjM1xxTtkj3023zE","name":"Serveur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Notes","yeux":"","cheveux":"","poids":"","heure":"0","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"12","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"11","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"8","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"12","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"11","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. Const","derivee":true},"sust":{"type":"number","value":0,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":0,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true}},"reve":{"reve":{"max":"12","value":13,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":13,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":0,"label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir"},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":1,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":2,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":1,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"Kcpqohl1iplBHSYK","name":"Dague","type":"arme","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":100000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"YXsjPmQEgHt3OBWY","name":"Chemise de lin","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[]},{"_id":"SIPz5lE9keDmULYJ","name":"Bas de lin","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","effects":[]},{"_id":"Q25n4hh51bSS7OQb","name":"Souliers","type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":true,"resistance":0,"qualite":0,"cout":0.8},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","effects":[]},{"_id":"W5rzoNjdlbqDw9Jk","name":"Besace de cuir","type":"conteneur","data":{"description":"","capacite":10,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":["Kcpqohl1iplBHSYK"],"cout":0.5},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[]}],"effects":[]} -{"_id":"UjVWW60LzKcC9EKm","name":"Garde - 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

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            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

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            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

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            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

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            par le joueur lui-même).

            \n

             

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            \n

             

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            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

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            Utilisation de la dague en lancer.

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            ou un groupe, de charmer un public par une exhibition.

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            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

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            \n

             

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            \n

            C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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            \n

             

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            \n

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            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":3,"base":-8,"categorie":"tir","xp":0,"description":"

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            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

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            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            ","defaut_carac":"vue"},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            \n

             

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            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

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            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

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            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

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            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":1,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

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            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

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            par le joueur lui-même).

            \n

             

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            \n

             

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            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

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            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

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            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

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            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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            l’anonymat, se cacher.

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            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

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            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

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            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":2,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

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            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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Fantassin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/fantassin.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"lK59vIEU8WJffxQs","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir"},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"cMiKr3BxOauOkMIm","name":"Mailles de Fer","type":"armure","data":{"description":"

            Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.

            \n

             

            ","quantite":1,"encombrement":6,"equipe":true,"protection":5,"deterioration":null,"malus":-4,"cout":50},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp","effects":[]},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["zS91HVwnIEhahQAJ","hA80PUHarXXadIC7","FLDMoFikNkmXBR11","y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1"],"cout":0.5},"sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"y3oKRjdbMkar7CnP","name":"Épée sorde","type":"arme","data":{"description":"

            C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

            \n

            C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir"},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

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            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

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            Pour utiliser les Dagues et les Couteaux en combat

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            ou un groupe, de charmer un public par une exhibition.

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            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-4,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

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            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

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            ","defaut_carac":"derobee"},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

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4","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/Brigand4.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"sFIEDJvXcXJ8BFit","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir"},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["mWxO4ItCsZmi11fm","l3tpS0sSBOiyrQnZ","OiFQuZoQErjR3z7s","lfZMViJW1a4u4TE3","IGVTvceZJQB1vx7F"],"cout":0.5},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","data":{"description":"

            Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
            Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
            En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

            \n

            Fréquent.

            \n

            Cf : p.139

            ","niveau":null,"encombrement":0.1,"base":0,"quantite":5,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[]},{"_id":"1agme7S90uheQpWF","name":"Arbalète","type":"arme","data":{"description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1 round.

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            Comme son nom l’indique, c’est une bâtarde de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.

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            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":6,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":6,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":6,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite"},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect"},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir"},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir"},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue"},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue"},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite"},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":7,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee"},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect"},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect"},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence"},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte"},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve"},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

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            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":2,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":2,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":2,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

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            \n

             

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            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

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            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

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            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

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            \n

             

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            \n

             

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

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            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

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            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

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            \n

             

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            Magie s’appliquant au monde inanimé.

            \n

             

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            Magie noire des forces du cauchemar.

            \n

             

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            \n

            C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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            \n

             

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            \n

            Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

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            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

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            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

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            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

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            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

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            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

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            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

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            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

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            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

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            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

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            \n

             

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            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

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            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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            Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
            Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
            En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

            \n

            Fréquent.

            \n

            Cf : p.139

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            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1 round.

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            Comme son nom l’indique, c’est une bâtarde de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.

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            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":8100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"K2Edo2F9Gpfh5aOd","name":"Gants de cuir","type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":true,"resistance":0,"qualite":0,"cout":1},"sort":8200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp","effects":[]},{"_id":"9mOVjXVNdvnf7isr","name":"Bottes de cuir 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["mWxO4ItCsZmi11fm","l3tpS0sSBOiyrQnZ","OiFQuZoQErjR3z7s","lfZMViJW1a4u4TE3","IGVTvceZJQB1vx7F","Al6AgGfxLwBjMlz4"],"cout":0.5},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","data":{"description":"

            Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
            Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
            En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

            \n

            Fréquent.

            \n

            Cf : p.139

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            \n

             

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            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["zS91HVwnIEhahQAJ","hA80PUHarXXadIC7","FLDMoFikNkmXBR11","y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1","ylYzuJBWQgypQ9x8","UtMbEhDj0fExmaMb"],"cout":0.5},"sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"FJt6SDmRWpiGMtNm","name":"Dague","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":4400000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"EqKsIbamIeYP3GHz","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["V4lUoLNd0MI0mCx2"],"cout":0.5},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"tei7L0X6H6kNrQaI","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":false,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"V4lUoLNd0MI0mCx2","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]},{"_id":"tlQgkceDakJlcr09","name":"Arc","type":"arme","data":{"categorie_parade":"","description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

            ","quantite":1,"encombrement":1,"equipe":false,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"nDmA6ppl4MPtXxlb","name":"Sac à dos de cuir","type":"conteneur","data":{"description":"","capacite":25,"encombrement":0.4,"equipe":false,"qualite":0,"contenu":["jVBqgHQQHkUYuLtt","ieyN03Tq6vuhzW0Q","cjLwDEUz0tTK2WbP"],"cout":1},"sort":7100000,"flags":{"core":{"sourceId":"Item.3DOzmhORgJ981My3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/sac_a_dos.webp","effects":[]},{"_id":"9aGrrfDcm34iTLjW","name":"Chemise de 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            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

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            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

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            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"UeOlFVC5kxExxekt","name":"Chemise de lin sale","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"sort":3950000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[]},{"_id":"jGeLbjUbakwvZ8zg","name":"Sandales","type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"sort":3975000,"flags":{"core":{"sourceId":"Item.buEf6rjJpE2smoPL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/sandales.webp","effects":[]},{"_id":"DF9viQAZncd3hMCl","name":"Bas de lin 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            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

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            Magie d’enchantement.

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

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            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

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            \n

             

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            \n

             

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            Nager, plonger.

            \n

             

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            \n

             

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            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

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            \n

             

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            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

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            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

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            \n

             

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            \n

             

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            \n

             

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            \n

             

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            \n

             

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            \n

             

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

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            Magie s’appliquant au monde inanimé.

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            Magie noire des forces du cauchemar.

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            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

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            Magie s’appliquant au monde inanimé.

            \n

             

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            Magie noire des forces du cauchemar.

            \n

             

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            Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

            \n

            Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

            \n

             

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            Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
            Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
            En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

            \n

            Fréquent.

            \n

            Cf : p.139

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            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            \n

             

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            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

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            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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jet","type":"arme","data":{"categorie_parade":"","description":"

            Chaque point de force au dessus de 10 augmente les portées de 1m.

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            Chaque point de force en dessous de 9 diminue les portées de 1m.

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            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

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            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp","effects":[]} +{"_id":"QGULMUoC9JXFze0r","name":"Bouclier Lourd","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":"","carac-value":null,"categorie_parade":"boucliers","isparade":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]} +{"_id":"WsYnwR8GcOxfuCI0","name":"Bras-Galet","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","carac-value":null,"categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]} +{"_id":"c0I93Q53i4ZmxpyT","name":"Corps à Corps","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":"","categorie_parade":"sans-armes","isparade":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]} +{"_id":"d5SZ09sFaG3cL2Rg","name":"Bec","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":"","categorie_parade":"","isparade":false},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]} +{"_id":"db8E8HwROw1ZcwRR","name":"Crocs","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","carac-value":null,"categorie_parade":"","isparade":false},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]} +{"_id":"gPOQd9NI7AFH0whX","name":"Epée Bâtarde","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":"","carac-value":null,"categorie_parade":"epees-lourdes","isparade":true},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]} +{"_id":"j1xHCzfIeYKgXxoH","name":"Morsure","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]} +{"_id":"lDZ3qUPKN35ob5TH","name":"Grande morsure","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"","niveau":0,"carac_value":0,"iscombat":true,"isparade":false,"dommages":2,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]} diff --git a/packs/entites-de-cauchemar.db b/packs/entites-de-cauchemar.db index c1da0bf5..78bb67d6 100644 --- a/packs/entites-de-cauchemar.db +++ b/packs/entites-de-cauchemar.db @@ -1,14 +1,14 @@ -{"_id":"6EyjidE1w0rQzZZ7","name":"Désespoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Le désespoir est une ECNI présentant l’aspect d’un fantôme verdâtre, humanoïde, aux traits ravagés par le chagrin.

            \n

            Possession

            \n

            La victime d’un désespoir présente elle-même tous les signes du plus profond désespoir, sanglotant, se frappant la poitrine et s’arrachant les cheveux. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Avant toute action requérant un jet de dés, la victime doit jouer un jet de VOLONTÉ/ moral à zéro. Si ce jet échoue, la victime n’agit pas et se contente de pleurer.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir.webp","token":{"flags":{},"name":"Désespoir","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"6EyjidE1w0rQzZZ7","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"

            L'entité tente de prendre possession du corps de sa victime.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} -{"_id":"DEk8ZXP3qP2eHYBa","name":"Esprit Thanataire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"19","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":32,"value":32,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+3","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/26","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            L’esprit thanataire est à coup sûr la plus fatale de toutes les entités de cauchemar. Il peut adopter physiquement n’importe quelle forme : animale, humanoïde, fantastique. Sa préférence va toutefois à la forme humaine, homme ou femme. Il se présente usuellement vêtu et armé. À première vue, rien ne le distinguerait d’un Humain véritable, si ce n’est ses yeux rouges, qu’il ne peut changer ni dissimuler : des yeux rutilant d’un sombre éclat maléfique.

            \n

            Moeurs

            \n

            Les esprits thanataires furent à l’origine des entités invoquées par des haut-rêvants insanes de la fin du Second Âge, dans le but de traquer des victimes désignées. Le Grand Réveil ne les a pas annihilés, pire encore, privés d’ordres précis, ils chassent maintenant, inexorablement, tous ceux qui ont le malheur de les rencontrer. Dans l’attente, l’esprit thanataire hante usuellement les lieux de son invocation, vieille tour en ruine, salle souterraine, et autre antre de prédilection d’un haut-rêvant de thanatos. Tant que personne ne vient à lui, il demeure sur place, et pourrait demeurer ainsi pendant des siècles. Mais malheur au voyageur qui vient imprudemment troubler sa sombre retraite ! L’esprit thanataire le prend pour victime désignée et n’aura de cesse qu’il ne l’ait détruit.

            \n

            Pour plus de détails, voir page 428.

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.MNA4reUhAdKlkeRv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire.webp","token":{"flags":{},"name":"Esprit Thanataire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire-token.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"DEk8ZXP3qP2eHYBa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"Ftl4pYNKa7cJ4YcD","name":"Epée Bâtarde","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":true,"dommages":7,"description":""},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"eI94JQxSGuwkkofM","name":"Bouclier Lourd","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":true,"dommages":0,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":5,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} -{"_id":"Fl95F6S0OrCbqQbY","name":"Squelette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"15","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":26,"value":26,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Le squelette est une entité qui s’incarne à partir d’un cadavre en décomposition, la chair finit par disparaître et il ne reste que les os. Les squelettes sont généralement humanoïdes, ils se tiennent en position verticale, se déplaçant sur leurs jambes en une parodie de vie réelle. Ils utilisent leurs mains griffues pour attaquer (+dom +1).

            \n

            Moeurs

            \n

            Les squelettes s’incarnent généralement sur les lieux de morts violentes (champs de bataille), ainsi que dans les nécropoles, catacombes et autres lieux de sépulture. Comme les autres entités, leur raison d’être est de détruire. Le spectacle d’un squelette est d’une horreur tellement contre nature qu’il demande un jet de VOLONTÉ à -3. En cas d’échec, le personnage est frappé d’effroi. En termes de règles, il est en demi- surprise jusqu’à la fin du round suivant. Une fois détruit, les ossements constitutifs du squelette s’éparpillent sur le sol, où ils s’effritent rapidement.

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.eja4lexe6dP9jZKI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/squelette.webp","token":{"flags":{},"name":"Squelette","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/squelette-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Fl95F6S0OrCbqQbY","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":true,"dommages":2,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} -{"_id":"GzmCjyc7L50W2ZaX","name":"Darquoine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"16","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Les darquoines, ou entités polymorphes des ténèbres, n’ont pas de forme précise. Leur corps est comme une mouvante spirale de ténèbres, s’enflant, se déformant, se distordant sans cesse. Seuls restent fixes ce qui semble être le regard de deux yeux maléfiques, et une paire de serres tranchantes, aiguisées comme de monstrueux rasoirs (+dom +2). Les darquoines se déplacent en flottant à quelques dizaines de centimètres du sol.

            \n

            Moeurs

            \n

            Les darquoines ne hantent que les lieux totalement enténébrés. À part leur regard et leurs serres, ils ne semblent eux-mêmes faits que de ténèbres, et sont donc extrêmement difficiles à voir dans la lumière vacillante des torches ou des lanternes.
            Au premier round de leur manifestation, tous les personnages doivent tenter un jet de VUE/Vigilance ajusté négativement au niveau de l’entité. En cas d’échec, le personnage subit l’attaque du darquoine en état de complète surprise. 
            Les darquoines sont parmi les plus dévastatrices des entités de cauchemar. Leurs réussites particulières sont usuellement passées en rapidité. Une fois détruits, ils ne laissent pour tout vestige qu’une suffocante sensation de froid.

            \n

             

            \n

             

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp","token":{"flags":{},"name":"Darquoine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"GzmCjyc7L50W2ZaX","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"gk20alepDXVKOP4A","name":"Griffes","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":true,"dommages":4,"description":""},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"kz4CIJgmskKw8uqn","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} -{"_id":"M6cQoL6oeAX5IOYa","name":"Peur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            La peur est une ECNI présentant la forme d’un spectre bleuâtre aux traits ravagés par l’angoisse et l’effroi.

            \n

            Possession

            \n

            Une victime de la peur devient elle-même d’une couardise sans pareille. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Chaque fois qu’une action dangereuse se présente, incluant toute action de combat y compris l’esquive, la victime doit jouer un jet de VOLONTÉ/moral à zéro. Si ce jet échoue, la victime ne fait rien que trembler et claquer des dents.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/peur.webp","token":{"flags":{},"name":"Peur","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"M6cQoL6oeAX5IOYa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"

            L'entité tente de prendre possession du corps de sa victime.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} -{"_id":"SiYuIJ4wi1JhFSDR","name":"Craque-haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"32","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"20","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":52,"value":52,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+7","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Le craque-haine est une monstrueuse entité aquatique, une pieuvre gigantesque d’un poids apparent de deux tonnes, pourvue de huit tentacules pustuleux (+dom +2).

            \n

            Moeurs

            \n

            Le craque-haine s’incarne le plus souvent au coeur d’un marécage ou dans la faille abyssale d’un lac, mais également en mer. Il lui arrive de sortir de sa retraite et de semer l’épouvante sur son passage. En combat, le craque-haine peut utiliser jusqu’à 4 de ses tentacules pour attaquer aussi bien que parer.
            En contradiction avec la règle générale, il a donc droit à 4 actions par round, pouvant être attaque ou parade. Ses réussites particulières sont toujours passées en force. Le craquehaine n’esquive jamais. Une fois détruit, il ne laisse comme souvenir qu’une flaque d’eau nauséabonde.

            \n

             

            \n

             

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine.webp","token":{"flags":{},"name":"Craque-haine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine-token.webp","tint":"","width":12,"height":12,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"SiYuIJ4wi1JhFSDR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"oS7MH434bdCKBws6","name":"Attaque/parade","type":"competencecreature","data":{"niveau":5,"carac_value":26,"iscombat":true,"dommages":9,"description":"

            Attaque avec un tentacule.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.18wcei5hlEInsBFO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/tentacule.webp","effects":[]}],"effects":[]} -{"_id":"TBvcGbyEzW0Eoctf","name":"Haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            La haine est une ECNI au spectre rouge, avec des traits déformés par la haine.

            \n

            Possession

            \n

            Un possédé par la haine se met à haïr tout le monde sans exception, son moral se stabilisant à zéro. Dès qu’il se sent lésé, offensé, victime d’un tort même insignifiant, il faut qu’il se venge et que sa vengeance soit mortelle. Il peut jouer un jet de VOLONTÉ/ moral à zéro. Si le jet réussit, il peut encore laisser couver sa haine ; s’il échoue, il doit agir immédiatement. Il est conseillé que le gardien des rêves prenne alors le contrôle du personnage s’il s’agit d’un personnage de joueur.

            "},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/haine.webp","token":{"flags":{},"name":"Haine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/haine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TBvcGbyEzW0Eoctf","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"

            L'entité tente de prendre possession du corps de sa victime.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} -{"_id":"TtgiaTN4qTckx0B1","name":"Noyeuse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/24","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Les noyeuses sont des entités marines, d’aspect vaguement humanoïde, formées de débris d’épaves, de bouts de coquillage, d’algues et d’arêtes de poisson. Leurs bras se terminent par des galets avec lesquels elles frappent de toute leur force (+dom +1).

            \n

            Moeurs

            \n

            Les noyeuses hantent les lieux où des gens ont été noyés, que ce soit des suites d’un combat ou d’un naufrage, en pleine mer ou sur un rivage, et n’ont qu’un seul but : détruire tout ce qui flotte et causer la noyade à leur tour. Elles se déplacent aussi bien dans l’eau que sur terre. Leur tactique consiste à frapper la coque du bateau en dessous de la ligne de flottaison, tandis qu’une partie d’entre elles se hissent à bord pour exterminer l’équipage. Dès qu’une noyeuse est venue à bout de son homme, elle ne se joint pas au reste de la mêlée, mais retourne à la mer en entraînant sa victime. Elle ne revient éventuellement au combat qu’une fois la noyade assurée. À l’égard du bateau, leur pouvoir de destruction est efficace mais lent. Par demi-heure de travail (60 min), une noyeuse fait directement perdre 1 point de structure (voir Navigation, p325). Si l’effort a duré moins de 60 min, les dégâts sont négligeables. Faute de bateau à couler, les noyeuses sortent parfois de l’eau pour attaquer les villages côtiers. Une fois détruites, leurs débris constitutifs, bouts d’épaves, galets, etc., s’éparpillent sur le sol.

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse.webp","token":{"flags":{},"name":"Noyeuse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse-token.webp","tint":"","width":1,"height":1,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TtgiaTN4qTckx0B1","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":2,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"HGqxSsNKvCNiQviV","name":"Bras-Galet","type":"competencecreature","data":{"niveau":2,"carac_value":12,"iscombat":true,"dommages":2,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.WsYnwR8GcOxfuCI0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]}],"effects":[]} -{"_id":"cmWQYuyzVsz02NMt","name":"Vaseux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/16","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Le vaseux est une entité qui s’incarne à partir de la vase et la boue des marais, comme un grand bonhomme de vase. Son allure est vaguement humanoïde, bipède, avec deux longs tentacules en guise de membres supérieurs (+dom +2).

            \n

            Moeurs

            \n

            Les tentacules du vaseux ne causent pas de véritables blessures, mais uniquement des pertes d’endurance. Utiliser la table des Coups non mortels.
            Toutefois, quand la proie tombe inconsciente, le vaseux la recouvre et commence à la digérer, c’est à- dire à la transformer en vase à son tour. L’équipement de la victime (armes, sacs,vêtements, etc.) est entièrement transformé en vase en 1 round. La victime, quant à elle, perd automatiquement 1 point de vie par round. Quand son seuil négatif est dépassé, elle n’est plus que vase.
            Au cours d’un round de combat, le vaseux attaque avec un tentacule et peut parer toutes les armes avec le second.
            Il n’esquive jamais.

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.CGLkxLMdUCcP4zef"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/vaseux.webp","token":{"flags":{},"name":"Vaseux","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/vaseux-token.webp","tint":"","width":1,"height":1,"scale":2.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"cmWQYuyzVsz02NMt","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"X5rJLc2OmEDsJQaj","name":"Attaque/parade","type":"competencecreature","data":{"niveau":4,"carac_value":18,"iscombat":true,"dommages":6,"description":"

            Attaque avec un tentacule.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.18wcei5hlEInsBFO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/tentacule.webp","effects":[]}],"effects":[]} -{"_id":"f5CSFCj99ObF2jY2","name":"Zombi","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Les zombis sont des entités du même principe que les squelettes, sauf que les cadavres utilisés ne sombrent pas en putréfaction. Les zombis sont usuellement des entités artificielles, voulues, créées par les haut-rêvants qui utilisent la voie de thanatos (voir Animer un Zombi, p297). Leur caractéristique RÊVE ne peut jamais être supérieure à leur caractéristique TAILLE. Ils combattent avec leurs mains aux ongles étonnamment durs (+dom +1).

            \n

            Moeurs

            \n

            Les zombis sont usuellement aux ordres d’un haut-rêvant et n’agissent que par rapport à des ordres donnés. Ils font d’excellents gardes. Moins horribles à voir que les squelettes, ils ne demandent pas de jet de VOLONTÉ. Il arrive que des zombis échappent au contrôle de leur maître. Ils deviennent alors des zombis sauvages, parfois appelés zombars, et se comportent alors comme toute entité de cauchemar, provoquant mort et destruction. Une fois l’entité détruite, le cadavre utilisé se putréfie instantanément.

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.pVJ4M6H8Wv2w6sPl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi.webp","token":{"flags":{},"name":"Zombi","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"f5CSFCj99ObF2jY2","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":1,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"niveau":1,"carac_value":12,"iscombat":true,"dommages":2,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} -{"_id":"flTN0xHZRmMeXljK","name":"Bêtise","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            La bêtise est une ECNI présentant l’aspect d’un fantôme jaunâtre, humanoïde, aux traits marqués par l’imbécillité la plus grande.

            \n

            Possession

            \n

            La victime d’une bêtise présente elle-même tous les symptômes d’une rare stupidité. Pratiquement, toutes ses Connaissances, y compris les voies de Draconic, retombent au niveau -11. Pour les autres compétences, y compris les compétences de combat, la victime doit préalablement réussir un jet d’INTELLECT à -3. En cas d’échec, au lieu d’agir, elle se contente de ricaner bêtement.

            "},"sort":100001,"flags":{"core":{"sourceId":"Actor.RNH865xLjlfY44QD","sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise.webp","token":{"flags":{},"name":"Bêtise","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"flTN0xHZRmMeXljK","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"

            L'entité tente de prendre possession du corps de sa victime.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} -{"_id":"oFlGBCqmAAEZ3mz6","name":"Chien de la mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":14,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/38","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Le chien de la mort est un énorme chien noir, d’une taille apparente correspondant à 75 kg, hurlant et baveux, babines retroussées sur des crocs luisants (+dom +1).

            \n

            Moeurs

            \n

            On dit que les chiens de la mort sont le produit des hurlements à la mort des chiens normaux. Ils ne se matérialisent qu’à la tombée de la nuit, à partir de mi- Lyre, et disparaissent automatiquement au lever du soleil, comme effacés, ne laissant derrière eux que quelques poils de chien. Entre-temps, durant la nuit, ils se rassemblent en meutes hurlantes, cherchant à causer le plus grand dommage possible.

            \n

             

            \n

             

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.myAXpfMDW2s4SBlZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort.webp","token":{"flags":{},"name":"Chien de la mort","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort-token.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"oFlGBCqmAAEZ3mz6","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"db8E8HwROw1ZcwRR","name":"Crocs","type":"competencecreature","data":{"niveau":2,"carac_value":12,"iscombat":true,"dommages":2,"description":""},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"0Ms9iKxqigNNpZEx","name":"Esquive","type":"competencecreature","data":{"niveau":2,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} -{"_id":"wcHy6fiEWUnLBSUv","name":"Porte-poisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"6","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":18,"value":18,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/20","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Le porte-poisse a l’aspect d’un grand vautour aux plumes complètement engluées d’une sorte de colle poisseuse. Bien qu’ayant la forme d’un oiseau, il ne se déplace que sur le sol, à vitesse relativement réduite. Son poids apparent est de 35 kg.

            \n

            Moeurs

            \n

            Comme nombre d’entités de cauchemar, le porte-poisse hante les désolations et les ruines. Il combat avec son bec acéré. Outre les dommages qu’il cause (+dom +1), chaque fois qu’il porte un coup, même une simple contusion-éraflure, sa victime doit réussir un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ou perdre 1 point de chance. Les points de chance ainsi perdus peuvent être regagnés selon la règle normale. Détruite, l’entité ne laisse pour tout vestige que quelques plumes ensanglantées.

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.rRi8Tso3wzif3W2C"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse.webp","token":{"flags":{},"name":"Porte-poisse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse-token.webp","tint":"#212121","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"wcHy6fiEWUnLBSUv","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":1,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"TVNAvaGEYLbdsvFa","name":"Bec","type":"competencecreature","data":{"niveau":1,"carac_value":9,"iscombat":true,"dommages":1,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]}],"effects":[]} -{"_id":"xisg9ix5YFsXizbu","name":"Quauquemaire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/32","label":"Vitesse","derivee":true}},"description":"

            Description

            \n

            Le quauquemaire est un coq géant, au plumage mité de couleur gris poussière, d’un poids apparent de 140 kg, et d’une hauteur pouvant dépasser 3 m. Ses griffes, ergots et bec, sont des armes meurtrières (+dom +2).

            \n

            Moeurs

            \n

            Les quauquemaires hantent les endroits lugubres et désolés, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d’angoisse et de cauchemar, que quiconque l’entend et manque un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de règles, cela signifie : pas de souvenir de l’archétype et donc pas de jet de stress au matin ; pas de montée dans les Hautes Terres du Rêve, et donc pas de récupération de rêve pour les haut-rêvants. Le quauquemaire s’incarne à partir de quelques plumes, qui sont ses seuls vestiges une fois qu’il est détruit.

            "},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire.webp","token":{"flags":{},"name":"Quauquemaire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire-token.webp","tint":"","width":1,"height":1,"scale":1.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xisg9ix5YFsXizbu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":4,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"TVNAvaGEYLbdsvFa","name":"Bec","type":"competencecreature","data":{"niveau":4,"carac_value":18,"iscombat":true,"dommages":6,"description":""},"sort":450000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"niveau":4,"carac_value":18,"iscombat":true,"dommages":6,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} +{"_id":"5TubeAZqh2iKD9Xu","name":"Chien de la mort","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/38","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Le chien de la mort est un énorme chien noir, d’une taille apparente correspondant à 75 kg, hurlant et baveux, babines retroussées sur des crocs luisants (+dom +1).

            \n

            Moeurs

            \n

            On dit que les chiens de la mort sont le produit des hurlements à la mort des chiens normaux. Ils ne se matérialisent qu’à la tombée de la nuit, à partir de mi- Lyre, et disparaissent automatiquement au lever du soleil, comme effacés, ne laissant derrière eux que quelques poils de chien. Entre-temps, durant la nuit, ils se rassemblent en meutes hurlantes, cherchant à causer le plus grand dommage possible.

            \n

             

            \n

             

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+2","dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+2","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.myAXpfMDW2s4SBlZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort.webp","token":{"flags":{},"name":"Chien de la mort","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort-token.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"5TubeAZqh2iKD9Xu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"db8E8HwROw1ZcwRR","name":"Crocs","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"0Ms9iKxqigNNpZEx","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} +{"_id":"6EyjidE1w0rQzZZ7","name":"Désespoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Le désespoir est une ECNI présentant l’aspect d’un fantôme verdâtre, humanoïde, aux traits ravagés par le chagrin.

            \n

            Possession

            \n

            La victime d’un désespoir présente elle-même tous les signes du plus profond désespoir, sanglotant, se frappant la poitrine et s’arrachant les cheveux. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Avant toute action requérant un jet de dés, la victime doit jouer un jet de VOLONTÉ/ moral à zéro. Si ce jet échoue, la victime n’agit pas et se contente de pleurer.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+2","dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir.webp","token":{"flags":{},"name":"Désespoir","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"6EyjidE1w0rQzZZ7","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"

            L'entité tente de prendre possession du corps de sa victime.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} +{"_id":"DEk8ZXP3qP2eHYBa","name":"Esprit Thanataire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"19","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":32,"value":32,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+3","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/26","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            L’esprit thanataire est à coup sûr la plus fatale de toutes les entités de cauchemar. Il peut adopter physiquement n’importe quelle forme : animale, humanoïde, fantastique. Sa préférence va toutefois à la forme humaine, homme ou femme. Il se présente usuellement vêtu et armé. À première vue, rien ne le distinguerait d’un Humain véritable, si ce n’est ses yeux rouges, qu’il ne peut changer ni dissimuler : des yeux rutilant d’un sombre éclat maléfique.

            \n

            Moeurs

            \n

            Les esprits thanataires furent à l’origine des entités invoquées par des haut-rêvants insanes de la fin du Second Âge, dans le but de traquer des victimes désignées. Le Grand Réveil ne les a pas annihilés, pire encore, privés d’ordres précis, ils chassent maintenant, inexorablement, tous ceux qui ont le malheur de les rencontrer. Dans l’attente, l’esprit thanataire hante usuellement les lieux de son invocation, vieille tour en ruine, salle souterraine, et autre antre de prédilection d’un haut-rêvant de thanatos. Tant que personne ne vient à lui, il demeure sur place, et pourrait demeurer ainsi pendant des siècles. Mais malheur au voyageur qui vient imprudemment troubler sa sombre retraite ! L’esprit thanataire le prend pour victime désignée et n’aura de cesse qu’il ne l’ait détruit.

            \n

            Pour plus de détails, voir page 428.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+4"}},"competencecreature[1]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13","niveau":"+5","dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"16","niveau":"+5","dommages":"4"}},"competencecreature[4]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"13","niveau":"+5","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.MNA4reUhAdKlkeRv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire.webp","token":{"flags":{},"name":"Esprit Thanataire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire-token.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"DEk8ZXP3qP2eHYBa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"6G14MO5gckhbo0bX","name":"Bouclier Lourd","type":"competencecreature","data":{"categorie_parade":"boucliers","niveau":5,"default_diffLibre":0,"carac_value":16,"iscombat":true,"isparade":true,"dommages":0,"description":""},"sort":700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"qWjxtD8YUMtXORTC","name":"Epée Bâtarde","type":"competencecreature","data":{"categorie_parade":"epees-lourdes","niveau":5,"default_diffLibre":0,"carac_value":16,"iscombat":true,"isparade":true,"dommages":4,"description":""},"sort":650000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"fD0YNY1WHMI1LHKI","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} +{"_id":"Fl95F6S0OrCbqQbY","name":"Squelette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"15","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":26,"value":26,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Le squelette est une entité qui s’incarne à partir d’un cadavre en décomposition, la chair finit par disparaître et il ne reste que les os. Les squelettes sont généralement humanoïdes, ils se tiennent en position verticale, se déplaçant sur leurs jambes en une parodie de vie réelle. Ils utilisent leurs mains griffues pour attaquer (+dom +1).

            \n

            Moeurs

            \n

            Les squelettes s’incarnent généralement sur les lieux de morts violentes (champs de bataille), ainsi que dans les nécropoles, catacombes et autres lieux de sépulture. Comme les autres entités, leur raison d’être est de détruire. Le spectacle d’un squelette est d’une horreur tellement contre nature qu’il demande un jet de VOLONTÉ à -3. En cas d’échec, le personnage est frappé d’effroi. En termes de règles, il est en demi- surprise jusqu’à la fin du round suivant. Une fois détruit, les ossements constitutifs du squelette s’éparpillent sur le sol, où ils s’effritent rapidement.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"13","dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"12","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.eja4lexe6dP9jZKI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/squelette.webp","token":{"flags":{},"name":"Squelette","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/squelette-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Fl95F6S0OrCbqQbY","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} +{"_id":"GzmCjyc7L50W2ZaX","name":"Darquoine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"16","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"4","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Les darquoines, ou entités polymorphes des ténèbres, n’ont pas de forme précise. Leur corps est comme une mouvante spirale de ténèbres, s’enflant, se déformant, se distordant sans cesse. Seuls restent fixes ce qui semble être le regard de deux yeux maléfiques, et une paire de serres tranchantes, aiguisées comme de monstrueux rasoirs (+dom +2). Les darquoines se déplacent en flottant à quelques dizaines de centimètres du sol.

            \n

            Moeurs

            \n

            Les darquoines ne hantent que les lieux totalement enténébrés. À part leur regard et leurs serres, ils ne semblent eux-mêmes faits que de ténèbres, et sont donc extrêmement difficiles à voir dans la lumière vacillante des torches ou des lanternes.
            Au premier round de leur manifestation, tous les personnages doivent tenter un jet de VUE/Vigilance ajusté négativement au niveau de l’entité. En cas d’échec, le personnage subit l’attaque du darquoine en état de complète surprise. 
            Les darquoines sont parmi les plus dévastatrices des entités de cauchemar. Leurs réussites particulières sont usuellement passées en rapidité. Une fois détruits, ils ne laissent pour tout vestige qu’une suffocante sensation de froid.

            \n

             

            \n

             

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+3","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"12","niveau":"+3","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp","token":{"flags":{},"name":"Darquoine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"GzmCjyc7L50W2ZaX","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"gk20alepDXVKOP4A","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"kz4CIJgmskKw8uqn","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} +{"_id":"M6cQoL6oeAX5IOYa","name":"Peur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            La peur est une ECNI présentant la forme d’un spectre bleuâtre aux traits ravagés par l’angoisse et l’effroi.

            \n

            Possession

            \n

            Une victime de la peur devient elle-même d’une couardise sans pareille. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Chaque fois qu’une action dangereuse se présente, incluant toute action de combat y compris l’esquive, la victime doit jouer un jet de VOLONTÉ/moral à zéro. Si ce jet échoue, la victime ne fait rien que trembler et claquer des dents.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/peur.webp","token":{"flags":{},"name":"Peur","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"M6cQoL6oeAX5IOYa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"

            L'entité tente de prendre possession du corps de sa victime.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} +{"_id":"SiYuIJ4wi1JhFSDR","name":"Craque-haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"32","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"20","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":52,"value":52,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+7","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Le craque-haine est une monstrueuse entité aquatique, une pieuvre gigantesque d’un poids apparent de deux tonnes, pourvue de huit tentacules pustuleux (+dom +2).

            \n

            Moeurs

            \n

            Le craque-haine s’incarne le plus souvent au coeur d’un marécage ou dans la faille abyssale d’un lac, mais également en mer. Il lui arrive de sortir de sa retraite et de semer l’épouvante sur son passage. En combat, le craque-haine peut utiliser jusqu’à 4 de ses tentacules pour attaquer aussi bien que parer.
            En contradiction avec la règle générale, il a donc droit à 4 actions par round, pouvant être attaque ou parade. Ses réussites particulières sont toujours passées en force. Le craquehaine n’esquive jamais. Une fois détruit, il ne laisse comme souvenir qu’une flaque d’eau nauséabonde.

            \n

             

            \n

             

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"26","niveau":"+5","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"26","niveau":"+5","dommages":"9+2"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine.webp","token":{"flags":{},"name":"Craque-haine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine-token.webp","tint":"","width":12,"height":12,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"SiYuIJ4wi1JhFSDR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"6iDW9SQdFPq2cXnH","name":"Tentacules","type":"competencecreature","data":{"categorie_parade":"boucliers","niveau":5,"default_diffLibre":0,"carac_value":26,"iscombat":true,"isparade":true,"dommages":2,"description":"

            Attaque ou parade avec un tentacule.

            "},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp","effects":[]}],"effects":[]} +{"_id":"TBvcGbyEzW0Eoctf","name":"Haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            La haine est une ECNI au spectre rouge, avec des traits déformés par la haine.

            \n

            Possession

            \n

            Un possédé par la haine se met à haïr tout le monde sans exception, son moral se stabilisant à zéro. Dès qu’il se sent lésé, offensé, victime d’un tort même insignifiant, il faut qu’il se venge et que sa vengeance soit mortelle. Il peut jouer un jet de VOLONTÉ/ moral à zéro. Si le jet réussit, il peut encore laisser couver sa haine ; s’il échoue, il doit agir immédiatement. Il est conseillé que le gardien des rêves prenne alors le contrôle du personnage s’il s’agit d’un personnage de joueur.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/haine.webp","token":{"flags":{},"name":"Haine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/haine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TBvcGbyEzW0Eoctf","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"

            L'entité tente de prendre possession du corps de sa victime.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} +{"_id":"TtgiaTN4qTckx0B1","name":"Noyeuse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Les noyeuses sont des entités marines, d’aspect vaguement humanoïde, formées de débris d’épaves, de bouts de coquillage, d’algues et d’arêtes de poisson. Leurs bras se terminent par des galets avec lesquels elles frappent de toute leur force (+dom +1).

            \n

            Moeurs

            \n

            Les noyeuses hantent les lieux où des gens ont été noyés, que ce soit des suites d’un combat ou d’un naufrage, en pleine mer ou sur un rivage, et n’ont qu’un seul but : détruire tout ce qui flotte et causer la noyade à leur tour. Elles se déplacent aussi bien dans l’eau que sur terre. Leur tactique consiste à frapper la coque du bateau en dessous de la ligne de flottaison, tandis qu’une partie d’entre elles se hissent à bord pour exterminer l’équipage. Dès qu’une noyeuse est venue à bout de son homme, elle ne se joint pas au reste de la mêlée, mais retourne à la mer en entraînant sa victime. Elle ne revient éventuellement au combat qu’une fois la noyade assurée. À l’égard du bateau, leur pouvoir de destruction est efficace mais lent. Par demi-heure de travail (60 min), une noyeuse fait directement perdre 1 point de structure (voir Navigation, p325). Si l’effort a duré moins de 60 min, les dégâts sont négligeables. Faute de bateau à couler, les noyeuses sortent parfois de l’eau pour attaquer les villages côtiers. Une fois détruites, leurs débris constitutifs, bouts d’épaves, galets, etc., s’éparpillent sur le sol.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+2","dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+2","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse.webp","token":{"flags":{},"name":"Noyeuse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse-token.webp","tint":"","width":1,"height":1,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TtgiaTN4qTckx0B1","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"HGqxSsNKvCNiQviV","name":"Bras-Galet","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.WsYnwR8GcOxfuCI0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]}],"effects":[]} +{"_id":"cmWQYuyzVsz02NMt","name":"Vaseux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/16","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Le vaseux est une entité qui s’incarne à partir de la vase et la boue des marais, comme un grand bonhomme de vase. Son allure est vaguement humanoïde, bipède, avec deux longs tentacules en guise de membres supérieurs (+dom +2).

            \n

            Moeurs

            \n

            Les tentacules du vaseux ne causent pas de véritables blessures, mais uniquement des pertes d’endurance. Utiliser la table des Coups non mortels.
            Toutefois, quand la proie tombe inconsciente, le vaseux la recouvre et commence à la digérer, c’est à- dire à la transformer en vase à son tour. L’équipement de la victime (armes, sacs,vêtements, etc.) est entièrement transformé en vase en 1 round. La victime, quant à elle, perd automatiquement 1 point de vie par round. Quand son seuil négatif est dépassé, elle n’est plus que vase.
            Au cours d’un round de combat, le vaseux attaque avec un tentacule et peut parer toutes les armes avec le second.
            Il n’esquive jamais.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"18","niveau":"+6","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"18","niveau":"+6","dommages":"6"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.CGLkxLMdUCcP4zef"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/vaseux.webp","token":{"flags":{},"name":"Vaseux","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/vaseux-token.webp","tint":"","width":1,"height":1,"scale":2.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"cmWQYuyzVsz02NMt","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"NDwCYUzJVRIUFc77","name":"Tentacules","type":"competencecreature","data":{"categorie_parade":"boucliers","niveau":6,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":true,"dommages":2,"description":"

            Attaque ou parade avec un tentacule.

            "},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp","effects":[]}],"effects":[]} +{"_id":"flTN0xHZRmMeXljK","name":"Bêtise","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            La bêtise est une ECNI présentant l’aspect d’un fantôme jaunâtre, humanoïde, aux traits marqués par l’imbécillité la plus grande.

            \n

            Possession

            \n

            La victime d’une bêtise présente elle-même tous les symptômes d’une rare stupidité. Pratiquement, toutes ses Connaissances, y compris les voies de Draconic, retombent au niveau -11. Pour les autres compétences, y compris les compétences de combat, la victime doit préalablement réussir un jet d’INTELLECT à -3. En cas d’échec, au lieu d’agir, elle se contente de ricaner bêtement.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sourceId":"Actor.RNH865xLjlfY44QD","sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise.webp","token":{"flags":{},"name":"Bêtise","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"flTN0xHZRmMeXljK","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"

            L'entité tente de prendre possession du corps de sa victime.

            "},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} +{"_id":"wcHy6fiEWUnLBSUv","name":"Porte-poisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"6","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":18,"value":18,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/20","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Le porte-poisse a l’aspect d’un grand vautour aux plumes complètement engluées d’une sorte de colle poisseuse. Bien qu’ayant la forme d’un oiseau, il ne se déplace que sur le sol, à vitesse relativement réduite. Son poids apparent est de 35 kg.

            \n

            Moeurs

            \n

            Comme nombre d’entités de cauchemar, le porte-poisse hante les désolations et les ruines. Il combat avec son bec acéré. Outre les dommages qu’il cause (+dom +1), chaque fois qu’il porte un coup, même une simple contusion-éraflure, sa victime doit réussir un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ou perdre 1 point de chance. Les points de chance ainsi perdus peuvent être regagnés selon la règle normale. Détruite, l’entité ne laisse pour tout vestige que quelques plumes ensanglantées.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"9","dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"13","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.rRi8Tso3wzif3W2C"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse.webp","token":{"flags":{},"name":"Porte-poisse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse-token.webp","tint":"#212121","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"wcHy6fiEWUnLBSUv","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":1,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"TVNAvaGEYLbdsvFa","name":"Bec","type":"competencecreature","data":{"categorie_parade":"","niveau":1,"default_diffLibre":0,"carac_value":9,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]}],"effects":[]} +{"_id":"xisg9ix5YFsXizbu","name":"Quauquemaire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/32","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Le quauquemaire est un coq géant, au plumage mité de couleur gris poussière, d’un poids apparent de 140 kg, et d’une hauteur pouvant dépasser 3 m. Ses griffes, ergots et bec, sont des armes meurtrières (+dom +2).

            \n

            Moeurs

            \n

            Les quauquemaires hantent les endroits lugubres et désolés, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d’angoisse et de cauchemar, que quiconque l’entend et manque un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de règles, cela signifie : pas de souvenir de l’archétype et donc pas de jet de stress au matin ; pas de montée dans les Hautes Terres du Rêve, et donc pas de récupération de rêve pour les haut-rêvants. Le quauquemaire s’incarne à partir de quelques plumes, qui sont ses seuls vestiges une fois qu’il est détruit.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"18","niveau":"+4","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"18","niveau":"+4","dommages":"+2"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+4","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire.webp","token":{"flags":{},"name":"Quauquemaire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire-token.webp","tint":"","width":1,"height":1,"scale":1.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xisg9ix5YFsXizbu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"TVNAvaGEYLbdsvFa","name":"Bec","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":450000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} +{"_id":"xngqS9HtwWOLf3Vo","name":"Zombi","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

            Description

            \n

            Les zombis sont des entités du même principe que les squelettes, sauf que les cadavres utilisés ne sombrent pas en putréfaction. Les zombis sont usuellement des entités artificielles, voulues, créées par les haut-rêvants qui utilisent la voie de thanatos (voir Animer un Zombi, p297). Leur caractéristique RÊVE ne peut jamais être supérieure à leur caractéristique TAILLE. Ils combattent avec leurs mains aux ongles étonnamment durs (+dom +1).

            \n

            Moeurs

            \n

            Les zombis sont usuellement aux ordres d’un haut-rêvant et n’agissent que par rapport à des ordres donnés. Ils font d’excellents gardes. Moins horribles à voir que les squelettes, ils ne demandent pas de jet de VOLONTÉ. Il arrive que des zombis échappent au contrôle de leur maître. Ils deviennent alors des zombis sauvages, parfois appelés zombars, et se comportent alors comme toute entité de cauchemar, provoquant mort et destruction. Une fois l’entité détruite, le cadavre utilisé se putréfie instantanément.

            ","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"10","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.pVJ4M6H8Wv2w6sPl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi.webp","token":{"flags":{},"name":"Zombi","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xngqS9HtwWOLf3Vo","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":1,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":1,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} diff --git a/packs/equipement.db b/packs/equipement.db index 405075ac..7b74ed5f 100644 --- a/packs/equipement.db +++ b/packs/equipement.db @@ -1,11 +1,11 @@ {"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[]} {"_id":"0ylGrNMzulUaKFP9","name":"Boralm","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

            Poudre brune apparaissant sur les parois des grottes.

            \n

            VUE/Alchimie à -1.

            ","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[]} {"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[]} -{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]} +{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"boucliers","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]} {"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","effects":[]} {"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","effects":[]} -{"_id":"3Wk5dzp3M7Das6wh","name":"Épée dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.

            ","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[]} -{"_id":"3cn9nWtY0Vb1PLTx","name":"Dague de jet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            Chaque point de force au dessus de 10 augmente les portées de 1m.

            \n

            Chaque point de force en dessous de 9 diminue les portées de 1m.

            ","quantite":1,"encombrement":0.5,"equipe":false,"dommages":1,"force":0,"resistance":0,"competence":"Dague de jet","cout":3,"portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp","effects":[]} +{"_id":"3Wk5dzp3M7Das6wh","name":"Épée dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.

            ","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-longues","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[]} +{"_id":"3cn9nWtY0Vb1PLTx","name":"Dague de jet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            Chaque point de force au dessus de 10 augmente les portées de 1m.

            \n

            Chaque point de force en dessous de 9 diminue les portées de 1m.

            ","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"0","resistance":0,"competence":"Dague de jet","cout":3,"portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp","effects":[]} {"_id":"3mHSocNVPyWkmGBR","name":"Nartha","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

            Poudre noire obtenue par disruption alchimique du minerai appelé narthalide, sorte de marne.

            \n

            VUE/Alchimie à -3

            ","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"","rarete":"","categorie":"Alchimie","cout":0.4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","effects":[]} {"_id":"3t0NhMC0cFQyCZGH","name":"Soufflet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/soufflet.webp","effects":[]} {"_id":"4GeV81qoJrjHIgzR","name":"Tournegraisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"potion","data":{"description":"

            Crème sirupeuse blanchâtre.

            ","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tournegraisse.webp","effects":[]} @@ -16,29 +16,29 @@ {"_id":"65SRmXVcyiG5ZW9l","name":"Cuillère de fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_fer.webp","effects":[]} {"_id":"69vN8bRlnCrRHQCm","name":"Obbadion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

            Poudre bleuâtre obtenue par disruption alchimique du minerai appelé obbadine,  sorte de tourbe.

            \n

            VUE/Alchimie à -2

            ","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"","categorie":"Alchimie","cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[]} {"_id":"6MVWA3DYbpw8122A","name":"Entonnoir de fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.15},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/entonnoir.webp","effects":[]} -{"_id":"6fW8gPkxgeBCKA59","name":"Premier Chant Dérisoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Les Chants Dérisoires de Yester l’Ancien ont été peu retranscrits, probablement à cause de leur ineptie fondamentale. En dénicher un exemplaire n’est donc déjà pas chose aisée. Le premier chant, cependant, peut être source de révélation pour les haut-rêvants. La découverte de ce sens caché demande un minimum de +4 en voie d’Hypnos et permet la synthèse du sort de Dérision. Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable. Sa difficulté de lecture est de -5, son assimilation requiert 16 points de tâche, périodicité 1 heure.

            ","auteur":"Yester l’Ancien","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]} -{"_id":"6s5QjArwz9w9JIGL","name":"Double dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            Apparue vers la fin du Second Âge, c’était une grande épée à deux mains. Encombrante et prohibant le bouclier, c’était avant tout une épée de duel et de frime.

            ","quantite":1,"encombrement":4,"equipe":false,"dommages":"5","force":"13","resistance":13,"competence":"Epée à 2 mains","cout":50,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/double_dragonne.webp","effects":[]} -{"_id":"7B9sKLf4ipRyyEjF","name":"Bouclier lourd","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"0","force":"13","resistance":20,"competence":"Bouclier","cout":8,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_grand.webp","effects":[]} +{"_id":"6fW8gPkxgeBCKA59","name":"Premier Chant Dérisoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Les Chants Dérisoires de Yester l’Ancien ont été peu retranscrits, probablement à cause de leur ineptie fondamentale. En dénicher un exemplaire n’est donc déjà pas chose aisée. Le premier chant, cependant, peut être source de révélation pour les haut-rêvants. La découverte de ce sens caché demande un minimum de +4 en voie d’Hypnos et permet la synthèse du sort de Dérision. Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable. Sa difficulté de lecture est de -5, son assimilation requiert 16 points de tâche, périodicité 1 heure.

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            Long cimeterre à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.

            ","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-lourdes","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[]} {"_id":"iq8ZZgphxOUgC1bi","name":"Flûte traversière de roseau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_traversiere.webp","effects":[]} {"_id":"iuSOVPBsK8Zg6hoY","name":"1 m² de bâche","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bache.webp","effects":[]} {"_id":"j9WpAl1SwHEovg3b","name":"Tresse de crin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tresse.webp","effects":[]} @@ -152,10 +152,10 @@ {"_id":"keLCmhsbxHK39UIy","name":"Mirobolant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"potion","data":{"description":"

            Fluide.

            \n

            Liquide rougeâtre clair et sans dépot.

            ","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/mirobolant.webp","effects":[]} {"_id":"lJMKVPB5zlG9UqMD","name":"Pourpoint de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":8},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp","effects":[]} {"_id":"lKkYFkzWVs2TZDZP","name":"Petit pot de fard","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fard.webp","effects":[]} -{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1 round.

            ","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":0,"resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]} +{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1 round.

            ","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]} {"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","effects":[]} {"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","effects":[]} -{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Cet ouvrage ne peut être assimilé que si l’on possède un niveau minimum de zéro en voie de Narcos. Il confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficulté de lecture est de -4, son assimilation requiert 24 points de tâche, périodicité une heure.

            ","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]} +{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Cet ouvrage ne peut être assimilé que si l’on possède un niveau minimum de zéro en voie de Narcos. Il confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficulté de lecture est de -4, son assimilation requiert 24 points de tâche, périodicité une heure.

            ","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]} {"_id":"n2HMv0xv0MFpuiKp","name":"Parchemin 1 feuille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp","effects":[]} {"_id":"nBhYyPbRwcWswiyC","name":"Tonnelet (10 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.25},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tonnelet.webp","effects":[]} {"_id":"nIOEB0PpMaACqD65","name":"Obyssum gris","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

            Plus rare que le vert, poudre grisâtre apparaissant le long de certaines lianes des marais.

            \n

            VUE/Alchimie à -4

            ","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Marais","rarete":"","categorie":"Alchimie","cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","effects":[]} @@ -165,18 +165,18 @@ {"_id":"nqMyaOqBfTxdP9tg","name":"Cor en corne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp","effects":[]} {"_id":"of2LbmmB4EtlSwte","name":"Sac en jute (50 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":25,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.08},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_50.webp","effects":[]} {"_id":"orpj8CumQ39xMOHy","name":"Brosse à cheveux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.06,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp","effects":[]} -{"_id":"oyAyc3tp1JrIFfos","name":"L'Oniricon","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Cet abécédaire draconic permet de gagner jusqu’à 80 points d’expérience en voie d’Oniros, jusqu’à concurrence du niveau +1. C’est un livre pour débutants, inutile aux haut-rêvants confirmés. Sa difficulté de lecture est de -2, son assimilation requiert 20 points de tâche, périodicité une heure. Le gain final est de 4d10+40 points d’expérience en voie d’Oniros.

            ","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":0,"encombrement":0,"xp":"4d10+40","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/icone_parchement_vierge.svg","effects":[]} +{"_id":"oyAyc3tp1JrIFfos","name":"L'Oniricon","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Cet abécédaire draconic permet de gagner jusqu’à 80 points d’expérience en voie d’Oniros, jusqu’à concurrence du niveau +1. C’est un livre pour débutants, inutile aux haut-rêvants confirmés. Sa difficulté de lecture est de -2, son assimilation requiert 20 points de tâche, périodicité une heure. Le gain final est de 4d10+40 points d’expérience en voie d’Oniros.

            ","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":0,"encombrement":0,"xp":"4d10+40","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/icone_parchement_vierge.svg","effects":[]} {"_id":"phfgVizT4ekUwqFq","name":"Selle et harnais","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":25,"encombrement":4,"equipe":false,"qualite":0,"contenu":[],"cout":5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/selle.webp","effects":[]} -{"_id":"q3gHw08c5fYONo2h","name":"Rasoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":1,"force":0,"resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","effects":[]} +{"_id":"q3gHw08c5fYONo2h","name":"Rasoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":"1","force":"0","resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"dagues","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","effects":[]} {"_id":"qCLTOjlIOvlj0uo7","name":"Chaperon de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chaperon_laine.webp","effects":[]} {"_id":"qWhl9EfdnJx4KFTZ","name":"Bas de laine","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[]} {"_id":"sSgPT3aKDOZ25svO","name":"Porte plume en bois","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/porte_plume2.webp","effects":[]} {"_id":"sXoStuW19r9zVi1S","name":"Flacon de verre (40 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/flacon_verre.webp","effects":[]} -{"name":"Livre","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"livre","data":{"description":"","competence":"Ecriture","auteur":"Inconnu","quantite":1,"difficulte":0,"points_de_tache":0,"encombrement":1,"xp":"0","cout":3},"flags":{"core":{"sourceId":"Item.1bn0Q8cO1qRWQvlf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp","effects":[],"_id":"sbgHtwEj4sK9cMh7"} +{"_id":"sbgHtwEj4sK9cMh7","name":"Livre","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"livre","data":{"description":"","competence":"Ecriture","auteur":"Inconnu","quantite":1,"difficulte":0,"points_de_tache":0,"encombrement":1,"xp":"0","cout":3},"flags":{"core":{"sourceId":"Item.1bn0Q8cO1qRWQvlf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp","effects":[]} {"_id":"skTWp8PUgIG2U2ne","name":"Cire à cacheter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire_a_cacheter.webp","effects":[]} {"_id":"snupUovwaPAe46aD","name":"Fiole en grès (20 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_gres.webp","effects":[]} {"_id":"szOThadvQvFcS79R","name":"Cuir Epais","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"

            Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.

            \n

             

            ","quantite":1,"encombrement":2,"equipe":false,"protection":3,"deterioration":0,"malus":-1,"cout":10},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[]} -{"_id":"t3LZDSaQ6AiloImA","name":"Esparlongue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            C’est une épée semblable à la rapière, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la demi-dragonne, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.

            ","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[]} +{"_id":"t3LZDSaQ6AiloImA","name":"Esparlongue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"

            C’est une épée semblable à la rapière, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la demi-dragonne, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.

            ","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-longues","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[]} {"_id":"tBFt4h3jqINsOxLI","name":"Outre (2 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":1,"encombrement":0.08,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp","effects":[]} {"_id":"tZWQCuRr1ic3S0pL","name":"Souliers","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.8},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","effects":[]} {"_id":"tswamwK2oKNARhjA","name":"Verre grossissant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp","effects":[]} @@ -184,19 +184,19 @@ {"_id":"ueJnUMLK1vpL8xOB","name":"Stylet de bronze","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/stylet_de_bronze.webp","effects":[]} {"_id":"uwwunMSrJoUYTDkG","name":"Seau de bois ferré (10 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/seau_ferre.webp","effects":[]} {"_id":"vQ494sD9FgFI08kZ","name":"Drap Matelassé","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"

            Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

            \n

            Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":false,"protection":1,"deterioration":0,"malus":0,"cout":4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","effects":[]} -{"_id":"viHilj5hAHZqWuli","name":"Lance courte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"2","force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]} -{"_id":"wK5sGduzSvY3XxMF","name":"Massette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","effects":[]} +{"_id":"viHilj5hAHZqWuli","name":"Lance courte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"2","force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"lances","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]} +{"_id":"wK5sGduzSvY3XxMF","name":"Massette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"masses","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","effects":[]} {"_id":"wcW5KcideGi8EY67","name":"Gants de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp","effects":[]} {"_id":"wpWaqe96x3cvqTXy","name":"Robe de laine","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_laine.webp","effects":[]} -{"_id":"wwWRn95ByBD08eGQ","name":"Le Paradoxe de l’Immobilité Rapide","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Ce texte de pure logique ne peut être assimilé que si l’on possède un minimum de +4 en voie d’Hypnos. Il permet d’envisager la synthèse du sort de Concentration. (Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable.) Sa difficulté de lecture est de -5, son assimilation requiert 12 points de tâche, périodicité 1 heure.

            ","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]} -{"_id":"wyiy7aLaP8jnzkFn","name":"Bâton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"1","force":"9","resistance":8,"competence":"Masse à 2 mains","cout":0.5,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/baton.webp","effects":[]} +{"_id":"wwWRn95ByBD08eGQ","name":"Le Paradoxe de l’Immobilité Rapide","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Ce texte de pure logique ne peut être assimilé que si l’on possède un minimum de +4 en voie d’Hypnos. Il permet d’envisager la synthèse du sort de Concentration. (Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable.) Sa difficulté de lecture est de -5, son assimilation requiert 12 points de tâche, périodicité 1 heure.

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            Cette judicieuse réflexion sur les sorts d’illusion visuelle d’Hypnos ne peut être assimilée que si l’on possède au minimum zéro en voie d’Hypnos. Il confère un bonus de synthèse de +2 et de 12 points de sorts aux trois yeux d’Hypnos : Invisibilité, Transfiguration, Métamorphose. Sa difficulté de lecture est de -3, son assimilation requiert 16 points de tâche, périodicité une heure.

            ","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":16,"encombrement":0,"xp":"0","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]} +{"_id":"yd4XGzrOMEo4fmiZ","name":"Hachette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"8","resistance":6,"competence":"Hache à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"haches","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[]} +{"_id":"z3xiBzZBZXlaRVzZ","name":"Le Grand Iris","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"

            Cette judicieuse réflexion sur les sorts d’illusion visuelle d’Hypnos ne peut être assimilée que si l’on possède au minimum zéro en voie d’Hypnos. Il confère un bonus de synthèse de +2 et de 12 points de sorts aux trois yeux d’Hypnos : Invisibilité, Transfiguration, Métamorphose. Sa difficulté de lecture est de -3, son assimilation requiert 16 points de tâche, périodicité une heure.

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            Description

            \n

            Les Gnomes sont les plus petits des humanoïdes, 90 cm de haut pour 40 kg en moyenne. Hormis leur petite taille, ils sont de morphologie humaine. Les hommes (Gnomes) sont barbus de très bonne heure, et un individu rasé est une rare excentricité. Les femmes (Gnomesses) ne se coupent jamais les cheveux, qu’elles nattent ordinairement. Une chevelure de Gnomesse dénouée lui descend souvent plus bas que les chevilles. Tous sont robustes et particulièrement adroits de leurs mains. Ils ont généralement les cheveux et les yeux clairs. Les Gnomes des cités humaines parlent couramment la langue du voyage.

            \n

            Moeurs

            \n

            Les Gnomes sont, selon la légende, les plus anciens des humanoïdes. On leur attribue la découverte des gemmes, assimilée à celle de la magie, découverte qui provoqua le premier grand cauchemar des Dragons et leur réveil. Une partie d’entre eux vit maintenant dans des cités troglodytes ou souterraines, d’accès quasiment impossible pour qui n’est pas explicitement invité. Ils y défendent farouchement leur culture et leurs traditions. Une autre partie s’est déracinée et vit avec les Humains dans certaines cités humaines. Sociables quoique discrets et peu bavards, ils pratiquement l’artisanat, excellant notamment en Orfèvrerie, Métallurgie, Serrurerie et Alchimie. Nombre d’entre eux sont haut-rêvants ; et l’on en trouve aussi parmi les voyageurs.

            \n

            Combat

            \n

            Quoique d’un naturel peu vindicatif, les Gnomes savent se battre courageusement s’il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de prédilection est une petite épée, forgée par eux-mêmes, et justement appelée épée gnome. Ils se protègent de cuir souple.

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Q359FY95mPDxyQEb","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"jaMxhlIbwLURs5xp","name":"Épée gnome","type":"arme","data":{"description":"

            C’est une épée courte, essentiellement fabriquée et portée par les Gnomes au Second Âge.

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WurdjqJ8zMiXNdiW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[]}],"effects":[]} -{"_id":"OKMXH6YpPXUyvqzN","name":"Gigant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Gigants sont les plus grands des humanoïdes, pouvant peser jusqu’à 300 kg, avec une taille moyenne de 2,50 m. Hormis leur mensurations gigantesques, ils sont de morphologie humaine.

            \n

            Moeurs

            \n

            Les Gigants vivent dans les montagnes, de préférence dans des vallées fermées qui les coupent du reste du monde, assemblés en familles de quatre ou cinq individus au maximum. Ils sont peu sociables et amateurs de solitude, vivant de chasse et d’élevage de chèvres. Au demeurant paisibles, ils ne sont pas agressifs tant qu’on respecte leur intimité. Leur langage est à base de chuchotements (pour éviter les avalanches) et il est exceptionnel qu’ils parlent la langue du voyage.

            \n

            Combat

            \n

            Surtout chasseurs, les Gigants manient excellemment le javelot. Au contact, ils utilisent la masse lourde à deux mains. Ils sont vêtus de cuir souple valant 2 points de protection, auxquels ils ajoutent 2 points de protection naturelle due à leur grande taille.

            \n

             

            \n

            Prohibées

            \n

            Équitation / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / Alchimie / Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":14,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"8","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":13,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":12,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":7,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":4,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":2,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":16,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

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            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

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            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

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            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

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            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

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            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

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            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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            Chaque point de force au dessus de 10 augmente les portées de 1m.

            \n

            Chaque point de force en dessous de 9 diminue les portées de 1m.

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","effects":[]},{"_id":"nYijZF3MgDRAeOwb","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"hen9m21yi6nTeMzD","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"Pf4cLn0kandYzviD","name":"Tortemoque","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Tortemoques sont les plus étranges des humanoïdes, avec un corps de tortue et une tête de veau. Comme tous les humanoïdes, ils sont néanmoins bipèdes et verticaux, avec des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains, mais plus grands que les Gnomes. Leur langage tient plus du veau que de la tortue et ressemble à des meuglements tristes et étouffés. Ils ne parlent que rarement la langue du voyage.

            \n

            Moeurs

            \n

            Les Tortemoques vivent en sociétés très organisées, avec un roi et une reine. Leurs lieux d’élection sont les marécages bordés de falaises où des grottes ramifiées abritent leur colonie. Dans les marais, ils pêchent le zomar qui, apprêté en soupe, est à la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d’artisanat et ignorent l’usage du fer. Quelques-uns pratiquent le haut-rêve. Tortemoques mâles et femelles (au premier coup d’oeil, on ne voit pas la différence) vivent nus, protégés par leur carapace naturelle, à l’exception d’un petit bonnet fait d’écailles de zomar dont il se couvrent le chef. Se montrer devant ses congénères sans son bonnet est d’une indécence scandaleuse et choquante. Durant les relations amoureuses, même, certaines Tortemoques femelles répugnent à retirer leur bonnet devant leur partenaire. Les Tortemoques sont à la fois craintifs et trouillards, et dotés d’un sens de l’honneur hypertrophié. Face à une agression, ils se mettent à chialer comme des veaux, mais, tout en s’inondant de larmes, ne s’en battent pas moins jusqu’à la mort.

            \n

            Combat

            \n

            Les Tortemoques utilisent la lance courte à pointe de pierre, un bouclier léger de cuir et d’écaille, ainsi que la fronde. Leur carapace leur assure une protection naturelle de 3 points.

            \n

             

            \n

            Prohibées

            \n

            Équitation / Survie cité / Métallurgie / Serrurerie

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"8","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":21,"value":21,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":42,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque.svg","token":{"flags":{},"name":"Tortemoque","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque_t.webp","tint":"","width":1,"height":1,"scale":1.1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Pf4cLn0kandYzviD","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":1,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            Peut tirer tous les rounds.

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            Histoire personnelle...

            ","notes":"

            Description

            \n

            Les Chafouins sont des humanoïdes de petite taille, d’allure simiesque, glabres, blêmes et d’aspect huileux. Leur crâne a une forme légèrement aplatie, le lobe de leurs oreilles est très développé ; ils ont des paupières allongées et des yeux jaunâtres. Leur langage ressemble à un gargouillis, ils ne parlent que rarement la langue du voyage et de façon très rudimentaire.

            \n

            Moeurs

            \n

            Sauvages, presque animaux, les Chafouins vivent nus, en bandes d’au moins dix individus. Leurs repaires d’élection sont les ruines, les cavernes et tous les endroits où ils peuvent se cacher. Omnivores, ils se nourrissent de tout, et toute chair, même humaine, est bonne à manger.

            \n

            Combat

            \n

            Lâches et rusés, les Chafouins n’attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d’au moins trois contre un en leur faveur. Rarement armés, sauf parfois d’une dague ou d’un gourdin, leur technique consiste à se jeter à plusieurs sur leur proie pour l’étrangler, certains commençant déjà à mordre au passage. Utiliser normalement les règles d’Empoignade en n’oubliant pas les malus probables dus à leur petite taille. Il suffit qu’un Chafouin totalise 2 points d’empoignade non contrés pour que sa victime soit virtuellement morte (le round d’après, il lui ouvre la gorge à coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu’on est seul ou surpris.

            \n

             

            \n

            Prohibées

            \n

            toutes compétences de combat sauf Corps à corps, Dague, Esquive et Masse à une main / Comédie / Commerce / Équitation / Musique / Chirurgie / Jeu / Métallurgie / Navigation / Orfèvrerie / Serrurerie / Alchimie / Botanique / Écriture / Médecine / Zoologie / Draconic

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"fWoAyVUXQJeC8mTp","name":"Morsure","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            La créature tente de mordre son advseraire.

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Item.tfWbI27jBGhMzBK7"}},"img":"morsure.png","effects":[]}],"effects":[]} -{"_id":"XnBXyRyE2BUVVT1k","name":"Sagouin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Sagouins sont les plus horribles des humanoïdes. D’une taille légèrement inférieure à la moyenne humaine, ils ont le corps recouvert d’écailles, hérissé de piquants aux coudes et aux genoux. Leur tête mi-reptilienne, mi-batracienne, a un front cornu et une large bouche fendue jusqu’aux oreilles, avec des lèvres adipeuses, molles et pendantes. En plein jour, leurs yeux globuleux se protègent de la lumière en se recouvrant d’une membrane blanchâtre, ce qui ne les empêche pas de voir. On pourrait les prendre pour des animaux s’ils n’avaient un langage et n’utilisaient armes et vêtements. Ces derniers consistent sommairement en lambeaux de toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent leur crâne écailleux de perruques de ficelle tressée  ; elles aiment également farder de rouge la membrane protectrice de leurs yeux. À part cela, rien ne les distingue nettement des mâles. Les deux exhalent une odeur atroce d’urine et de moisi. Ils ignorent la langue du voyage.

            \n

            Moeurs

            \n

            Les Sagouins sont un fléau identique aux Groins. Ils déferlent, ravagent, détruisent. Toutefois, à la différence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils dévastent tout par principe, détruire étant un but en soi. L’or les laisse indifférents. Après avoir massacré un village entier, ils n’emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derrière eux le cadavre d’un homme ou d’une femme. Ils ne le dévoreront que quand il sera amplement putréfié.

            \n

            Combat

            \n

            Les Sagouins se battent à la sagouine, une sorte de fléau à trois chaînes terminées par des crochets barbelés, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.

            \n

             

            \n

            Prohibées

            \n

            Comédie / Commerce / Équitation / Musique / Pickpocket / Survie cité / Jeu / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"9","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"6","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

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            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

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            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

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            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"y51sV7DHkN5j5mAV","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"mYGMyqTIEnoxRUoI","name":"Sagouine","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"4","penetration":0,"force":"12","resistance":10,"competence":"Fléau","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"sort":2200001,"flags":{"core":{"sourceId":"Item.9ZRpFt6kAau693Sd"}},"img":"fleau_leger.png","effects":[]},{"_id":"VuioA7gpwc57rWSa","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":3,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"YQ6vavAVyZecPvGQ","name":"Groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Groins sont des humanoïdes à faciès porcin, dotés de groin, d’où leur nom. Ils ont généralement la peau blême ou rosâtre, recouverte de soies pâles, les yeux minuscules, et de grandes oreilles tombantes comme celles des porcs. Certaines races ont le museau plus allongé, le poil plus sombre, les canines dépassant de la bouche, et tiennent davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la brute. Les femmes (les Grouines) ne se distinguent des mâles que par leur énorme paire de mamelles et un volumineux postérieur. Ils ont un langage à base de couinements, mais parlent tous la langue du voyage, qu’ils écorchent de barbarismes et de syntaxe approximative.

            \n

            Moeurs

            \n

            Les Groins sont brutaux, méchants, querelleurs, sales, vulgaires, lubriques, souvent lâches, et (heureusement) plutôt stupides. Aussi nombreux que fréquents (leur rêve d’origine doit être surpeuplé), ils ne cessent de déferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Après la tuerie, la fornication est ce qu’ils aiment le plus, et les femmes humaines les excitent tout particulièrement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imbécillité leur font souvent préférer le toc et le tape-àl’oeil à la valeur réelle.

            \n

            Combat

            \n

            Quoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent armés d’une grouine, une masse lourde qu’ils bricolent eux-mêmes en la renforçant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont protégés de bric et de broc de morceaux d’armures dépenaillées valant pour 2 points de protection.

            \n

             

            \n

            Prohibées

            \n

            Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"6","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin-rose.svg","token":{"flags":{},"name":"Groin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"YQ6vavAVyZecPvGQ","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

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            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

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            Magie d’illusion, suggestion, invocation.

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            Magie s’appliquant au monde inanimé.

            \n

             

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            Magie d’enchantement.

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            Magie noire des forces du cauchemar.

            \n

             

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            Morceaux d'armure dépenaillés.

            \n

             

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            Description

            \n

            Venant au second rang en ce qui concerne la taille (après les Gigants), les Ogres font en moyenne 2,20 m pour 110 kg. Leur faciès et leur morphologie sont grossièrement humains et laids, voire repoussants, avec des traits lourds, des mâchoires saillantes et des yeux jaunes. Chauves de naissance, ils n’ont aucun poil sur le corps à l’exception des cils ; Ogres et Ogresses ont une silhouette identique. Leur langage a des sonorités sifflantes et une musicalité qui surprend chez des êtres aussi massifs. Certains baragouinent la langue du voyage.

            \n

            Moeurs

            \n

            Farouches, distants, peut-être conscients d’être objet d’horreur, les Ogres se mêlent le moins possible aux autres populations. En eux-mêmes, ils se savent bons et doux et ne comprennent pas pourquoi tant de haine. Leurs territoires d’élection sont les collines boisées, les contreforts montagneux où ils peuvent trouver des cavernes. À défaut, ils se construisent des huttes. Ils vivent de chasse et de pêche, se vêtant de cuir et de peaux. Ce qui les fait craindre et haïr, c’est qu’ils dévorent leurs proies encore vivantes. On dit qu’ils aiment la viande «hurlante» et qu’ils sont anthropophages. En réalité, manger de la chair morte est tout aussi impensable que répugnant pour un Ogre, il préférerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu’il leur arrive de dévorer, en toute honnêteté de coeur et d’esprit, ils ne voient pas la différence avec un agneau. «C’est gentil aussi, un agneau, et c’est bon aussi...»

            \n

            Combat

            \n

            Les Ogres n’utilisent quasiment que la lance et le bouclier. Leur force est telle qu’ils utilisent la même lance courte en mêlée et en lancer en guise de javelot. Leur cuir souple les protège de 2 points, auxquels ils rajoutent 1 point de protection naturelle.

            \n

             

            \n

            Prohibées

            \n

            Cuisine / Comédie / Équitation / Pickpocket / Orfèvrerie/ Serrurerie / Alchimie / Draconic

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"8XFPuC7m897rPOES","name":"Lance courte","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"KT8qpVHGD0Ku8TV7","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"YFFEw7kpUAgEdo5R","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":900001,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"D5JC04B9Oxe4gxDn","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":1,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"dW4RMKpz2WaXbW3h","name":"Drôle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Drôles, également appelés Trôles, ont l’apparence d’Humains contrefaits : difformes, tordus, hirsutes, pustuleux et morveux. Ils sont doués d’une grande force physique et, malgré leur difformité, d’une stupéfiante agilité. Leurs mains sont d’énormes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.

            \n

            Moeurs

            \n

            Drôles et Drôlesses vivent en solitaire, ne se rencontrant que brièvement pour s’accoupler. Méchants et mesquins, ils détestent tout le monde, y compris leurs congénères. Ils vivent généralement cachés sous les vieux ponts ou à l’entrée de bâtiments en ruines, où ils se nourrissent de vermine et de racines, tout juste vêtus d’un pagne. Ils possèdent un pouvoir inné qu’ils peuvent conserver et utiliser tant qu’ils respectent la règle de n’agresser personne si la personne respecte elle-même la condition de jeter une pièce de monnaie (un denier suffit) en disant «Pour le péage !» ou une formule équivalente. Si cette condition n’est pas respectée, le Drôle s’estime offensé. Si le fauteur est seul ou faible, il cherche à le tuer ; à défaut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l’équivalent d’un sort de Thanatoeil de 10 points (voir Thanatoeil, p.296). S’agissant d’un pouvoir inné, le Drôle n’a ni à monter dans les TMR, ni à dépenser de points de rêve. En vue d’une éventuelle annulation, au gardien des rêves de déterminer aléatoirement une nécropole.

            \n

            Combat

            \n

            Les Drôles se contentent généralement de leurs énormes mains (Corps à corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois armés d’une masse lourde ou d’une hache. Leur grande résistance physique leur confère une protection naturelle de 2 points.

            \n

             

            \n

            Prohibées

            \n

            tous les tirs / Équitation / Musique / Pickpocket / Survie cité / toutes les compétences spécialisées sauf Maroquinerie et Natation / toutes les connaissances et le Draconic

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            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Fp6jwEJEfgAYDgQ5","name":"Hache de bataille","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","effects":[]},{"_id":"OBQyamZ7BOREfklg","name":"Masse lourde","type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"zPAa6qZVbAKiEwTj","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"esJWonwDGLFaMRK3","name":"Cyan","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Physiquement, les Cyans sont les plus humains des humanoïdes. Leur seule différence est d’avoir la peau bleue. Leurs muqueuses (lèvres, langue) sont noires, leurs cheveux sont d’un noir bleuté et leurs yeux d’un bleu tendant sur le vert.
            Bien proportionnés, ils sont généralement beaux, une fois admise leur étrange pigmentation. Leur langage, très évolué, a des sonorités fluides et musicales ; ils connaissent la langue du voyage tout en feignant de ne pas la comprendre.

            \n

            Moeurs

            \n

            Les Cyans vivent en tribus, elles-mêmes composées de clans centrés autour d’un haut-rêvant. Ce sont des nomades. Excellents cavaliers, ils montent souvent des aligates, qu’ils élèvent en troupeaux, et vivent sous la tente, pratiquant avec la même adresse commerce, métallurgie, orfèvrerie, maroquinerie et pillage. Tous les clans d’une même tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis à vis des autres humanoïdes et principalement des Humains, qu’ils appellent hommes blêmes, les Cyans affichent le mépris le plus profond.

            \n

            La mémoire bleue

            \n

            C’est dans leur mental que les Cyans sont les plus inhumains de tous les humanoïdes. Ils ont la conscience permanente de n’être réellement qu’un rêve et sentent que leur être véritable se situe au-delà de leur état actuel, comme s’ils avaient une connaissance intuitive de tout leur archétype. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l’archétype est parfois si aiguë qu’elle en devient intolérable, c’est ce qu’on appelle la mémoire bleue. Le Cyan ne sait réellement plus qui il est : lui-même aujourd’hui, lui-même il y a vingt ans, son fils, son frère, son aïeul ? Pour s’en guérir et retrouver sa stabilité, il doit voler une partie de la personnalité de quelqu’un d’autre. Pour ce faire, il se fait  incruster une gemme dans le front par lehaut-rêvant du clan, au moyen d’un rituel que les Cyans sont seuls à connaître. La gemme se met alors à luire (on dit qu’elle est activée) et appelle une certaine caractéristique (FORCE, AGILITÉ, VUE, etc.).
            La quête commence.

            \n

            La quête

            \n

            Dès que le Cyan se retrouve en présence d’un personnage possédant la caractéristique convoitée à un plus haut degré que lui, généralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l’usage de la langue du voyage : «Comme ta vue est perçante, homme blême !» Puis il doit le tuer de sa propre main. Dès que sa proie expire, la gemme s’éteint (elle est désactivée) et le Cyan acquiert le niveau de caractéristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-même jusqu’à ce qu’il soit à nouveau aiguillonné par la mémoire bleue. Certains vieux Cyans possèdent jusqu’à douze gemmes incrustées dans leur front. Les quêtes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-même, cela ne l’empêche pas de se faire accompagner par des membres de son clan. Pour peu qu’un haut-rêvant non encore en poste puisse se joindre à eux, l’ensemble forme alors un nouveau clan, et c’est tout ce clan qui est en quête.

            \n

            Combat

            \n

            Les Cyans, usuellement protégés de cuir souple, combattent à l’épée cyane, un cimeterre à l’acier bleuté, et parent au bouclier léger. Les femmes (les Cyanes) ont socialement les mêmes droits et devoirs que les hommes et tirent excellemment à l’arc. Les Cyanes sont également sujettes à la mémoire bleue et à la quête.

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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"LkCSQ9Kh4HD0ENBj","name":"Épée cyane","type":"arme","data":{"description":"

            Long cimeterre à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.

            ","quantite":1,"encombrement":2,"equipe":true,"dommages":"3","penetration":0,"force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ijCebH1Pr3LmzdOj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[]},{"_id":"RCexiBHCy0K6tGlx","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"7SoP3C88iqC2Uxy5","name":"Arc","type":"arme","data":{"description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"aGWZjEwXcR0usZEt","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["6TqSwVplXXlHyiJa"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"6TqSwVplXXlHyiJa","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]}],"effects":[]} -{"_id":"gscYFtwk73WrGvA5","name":"Cynoférox","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Cynoferox sont des humanoïdes à tête de chien. Leur espèce comprend plusieurs races pouvant se croiser : Cynoferox à tête de dogue, d’épagneul, de lévrier, de dobermann, etc. Un peu plus grands que les Humains, ils font en moyenne 75 kg. Leur langage, très évolué, a des sonorités agressives et saccadées, semblables à des aboiements. Ils ne parlent jamais la langue du voyage.

            \n

            Moeurs

            \n

            Les Cynoferox sont toujours l’espèce dominante du rêve où ils vivent, et leurs coutumes, moeurs, organisation sociale, habitats, etc., sont exactement les mêmes que ceux des Humains des autres rêves. Ils en sont l’exacte transposition. Les Humains de leur rêve, en revanche, sont totalement réduits en esclavage. Nus, ils sont élevés en troupeaux et considérés comme des animaux. Les Cynoferox sont l’équivalent des singes de La Planète des Singes.

            \n

            Combat

            \n

            Comme les Humains, les Cynoferox utilisent toutes les techniques de combat.

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

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            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

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            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

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            Utilisation de toutes les sortes de bouclierpour parer.

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            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

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            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

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            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

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            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

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            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

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            Utilisation de la dague en lancer.

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            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

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            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

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            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wZDtbzFHd9C5NSzr","name":"Arc","type":"arme","data":{"description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"lzKudaY9nzr7DkEq","name":"Épée sorde","type":"arme","data":{"description":"

            C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

            \n

            C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

            ","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[]},{"_id":"1wjf9mDIMSMHF4Jj","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"9QJQgefWLovt2qcr","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["S7AWxhz8sZMpqrVT"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"S7AWxhz8sZMpqrVT","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]}],"effects":[]} -{"_id":"kKI9izKrKftYVnvs","name":"Saure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Saures sont des humanoïdes sauriens, des hommes-reptiles au corps recouvert d’écailles. Ils ont les mains et les pieds légèrement palmés, dotés de griffes rétractiles. Aussi à l’aise sur terre que dans l’eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu’ils peuvent demeurer immergés plusieurs dizaines de minutes avant de devoir reprendre de l’air. Leur langage, évolué, a des sonorités nasillardes et chuintantes ; ils parlent parfois la langue du voyage.

            \n

            Moeurs

            \n

            Les Saures ont une culture primitive, mais néanmoins raffinée et très organisée. Ils fabriquent des objets, connaissent la métallurgie, le textile, la musique et l’écriture et l’on trouve même des haut-rêvants parmi eux. Ils vivent au bord de l’eau, près des lacs ou dans les marécages où ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres « fruits de marais ». Hors de l’eau, ils se vêtent de longues tuniques de soie moirée, qu’ils tissent eux-mêmes avec le cocon d’un insecte qu’ils sont seuls à connaître. La soie saure est magni$que et très recherchée. Très belliqueux, les Saures ne tolèrent aucune intrusion sur le territoire qu’ils estiment être le leur et il est très difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs armées sont efficaces et disciplinées, parfois montées sur aligates.

            \n

            Combat

            \n

            Lances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. Leur morphologie leur assure une protection naturelle de 2 points.

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":11,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure.svg","token":{"flags":{},"name":"Saure","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"kKI9izKrKftYVnvs","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"R3dFShFF1bqgCW5W","name":"Fronde","type":"arme","data":{"description":"

            Peut tirer tous les rounds.

            ","quantite":1,"encombrement":0.08,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[]},{"_id":"lQxds2nfEziJ0uJY","name":"Javelot","type":"arme","data":{"description":"

            Chaque point de force au dessus de 10 augmente les portées de 1m.

            \n

            Chaque point de force en dessous de 9 diminue les portées de 1m.

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","effects":[]},{"_id":"uEuvhdjtclaqnO4y","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"5D9D47q6Q9s4VnZW","name":"Lance courte","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"y0O72FP6qwLnHq3L","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"ncXFs8oaZWG68Tzn","name":"Fièrabras","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Fièrabras sont des humanoïdes à visage humain, au torse, aux épaules et aux bras extrêmement développés et musclés, mais à la tête minuscule. Un Fièrabras moyen fait 1,90 m de haut pour une tête de 15 cm de diamètre ; placés le long du corps, ses bras descendent plus bas que le genou. Le bas du corps est de proportions normales. Les femmes, plus petites, sont morphologiquement l’inverse : le haut du corps est normal, y compris la tête, mais cuisses, hanches et fesses sont de proportions énormes. Hommes et femmes ne sont généralement vêtus que d’un pagne et de quelques ornements de cuir, les hommes arborant en plus un petit casque à peine grand comme un bol. Les Fièrabras s’expriment par grognements et ignorent tout de la langue du voyage.

            \n

            Moeurs

            \n

            Les mâles ne savent faire que trois choses (qu’ils font au demeurant fort bien) : rouler des mécaniques, engrosser leurs femelles et taper sur tout ce qui bouge. Toutes proportions gardées, leurs compagnes sont intellectuellement des surdouées. Ce sont elles qui fabriquent les huttes de branchages où ils vivent, tannent les peaux, pratiquent la poterie, etc. Face à une rencontre de Fièrabras, il n’y a que deux comportements raisonnables : fuir le plus vite possible ou frapper encore plus fort.

            \n

            Combat

            \n

            Les Fièrabras ignorent la subtilité des armes de tir ou de jet et ne combattent qu’à la masse lourde tenue à deux mains.

            \n

             

            \n

            Prohibées

            \n

            Comédie / Équitation / Maçonnerie / Musique / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

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Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"KWadYRXmkG9JoEk8","name":"Masse lourde","type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]}],"effects":[]} -{"_id":"nzw2q9BHSDN6TIQQ","name":"Sylvain","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Sylvains sont de petits êtres de la taille des Gnomes, vivant exclusivement au coeur des forêts. Les hommes (Sylvains) ont l’allure de diablotins avec une barbiche au bout du menton et deux petites cornes pointant verticalement en haut du front, parmi la masse de leurs cheveux bouclés. Les femmes (Sylvaines) n’ont ni barbe ni corne et sont généralement bien proportionnées, jolies, adorables petites poupées. Les Sylvains ont un langage à base de gazouillis et ne parlent que très rarement la langue du voyage.

            \n

            Moeurs

            \n

            Les Sylvains vivent au coeur des forêts, qu’ils ne quittent jamais sous peine de dépérir. Ils construisent de véritables villages suspendus dans les arbres, faits de platesformes et de passerelles. Ils se vêtent de fibres végétales qu’ils tissent et pigmentent eux-mêmes. Bons alchimistes, ils parviennent à obtenir des couleurs éclatantes avec le suc de certaines fleurs. Leur nourriture est exclusivement végétarienne  : fruits, fleurs confites, miel. Peuple joyeux et paisible, les Sylvains font perpétuellement la fête  : chants, danses, musique et mascarades. Les Sylvains adorent leurs Sylvaines, qui le leur rendent, et l’amour est probablement pour eux la chose la plus importante. Nombre d’entre eux sont haut-rêvants, avec une prédilection pour les illusions d’Hypnos.

            \n

            Combat

            \n

            Les Sylvains ne chassent pas et ne se battent que contraints et forcés. Ils utilisent le javelot en guise de lance de mêlée, le bouclier léger, tirant parfois d’un petit arc. Ils n’ont aucune protection.

            \n

             

            \n

            Prohibées

            \n

            Équitation / Maçonnerie / toutes survies sauf forêt / Navigation / Serrurerie

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":9,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"12","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"12","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"12","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":9,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":12,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":19,"value":19,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":38,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":8,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

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            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

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            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

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            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

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            \n

             

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            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

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            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

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            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

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            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}],"effects":[]} -{"_id":"qscItDC5z6Hr2Lrh","name":"Chèvre-pied","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"

            Histoire personnelle...

            ","notes":"

            Description

            \n

            Les Chèvres-Pieds sont des humanoïdes à tête et pieds de chèvre ou de bouc. Seules leur tête et leurs jambes sont entièrement couvertes de poils ; leurs mains ont des doigts épais à la force considérable. Plus grands que les Humains, ils font enmoyenne 80 kg. Leur langage est constitué de bêlements rauques, ils ne parlent que très rarement la langue du voyage.

            \n

            Moeurs

            \n

            Les Chèvres-Pieds sont organisés en tribus hiérarchisées. Ils vivent dans les forêts, dans des villages de huttes ou dans des cavernes quand le relief s’y prête. Ils travaillent le bois et le cuir, dont ils se vêtent, et pratiquent une métallurgie sommaire. Particulièrement vindicatifs, ils défendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activité normale. Cruels et féroces, ils se nourrissent de végétaux mais boivent le sang de leurs ennemis.

            \n

            Combat

            \n

            Vêtus de cuir souple, les Chèvres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l’emblème de la tribu, et possèdent un cri qui tue. Lors du round d’engagement avec un nouvel adversaire, le Chèvre-Pied peut, à son tour d’attaquer, utiliser son cri en guise d’attaque physique. L’adversaire doit jouer VOLONTÉ à -3 ou être sonné (voir Personnage sonné, p91).

            \n

            Prohibées

            \n

            Équitation / Maçonnerie / Survie cité / Navigation/ Orfèvrerie / Serrurerie / Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"9","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":9,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":425000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":450000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":475000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":250000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1850000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":412500,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"V0cU30wuoqnZBh6J","name":"Morsure","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.j1xHCzfIeYKgXxoH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"0s8mKVg0m9CzQKoa","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":100000,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"e4u86s0IZBJDjv5J","name":"Lance courte","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":500001,"flags":{"core":{"sourceId":"Item.yHSV9T13AQQ2zizn"}},"img":"javelot.png","effects":[]},{"_id":"qDaEXdNhRKoEy4IG","name":"Bouclier léger","type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":400001,"flags":{"core":{"sourceId":"Item.reXFrWOlIkjND0C6"}},"img":"bouclier_petit.png","effects":[]},{"_id":"NlMJTpO0EWIJQ8wX","name":"Fronde","type":"arme","data":{"description":"

            Peut tirer tous les rounds.

            ","quantite":1,"encombrement":0.08,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"sort":100001,"flags":{"core":{"sourceId":"Item.2YEF4FlTG0pBqzqM"}},"img":"fronde.png","effects":[]},{"_id":"z76U11sk0RMxAqnE","name":"Javelot","type":"arme","data":{"description":"

            Chaque point de force au dessus de 10 augmente les portées de 1m.

            \n

            Chaque point de force en dessous de 9 diminue les portées de 1m.

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":300001,"flags":{"core":{"sourceId":"Item.kuEqNTGbhCyZaREI"}},"img":"javelot.png","effects":[]}],"effects":[]} +{"_id":"EzV1Zxuwi7jwa6bj","name":"Gnome","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":null,"notes":"

            Description

            \n

            Les Gnomes sont les plus petits des humanoïdes, 90 cm de haut pour 40 kg en moyenne. Hormis leur petite taille, ils sont de morphologie humaine. Les hommes (Gnomes) sont barbus de très bonne heure, et un individu rasé est une rare excentricité. Les femmes (Gnomesses) ne se coupent jamais les cheveux, qu’elles nattent ordinairement. Une chevelure de Gnomesse dénouée lui descend souvent plus bas que les chevilles. Tous sont robustes et particulièrement adroits de leurs mains. Ils ont généralement les cheveux et les yeux clairs. Les Gnomes des cités humaines parlent couramment la langue du voyage.

            \n

            Moeurs

            \n

            Les Gnomes sont, selon la légende, les plus anciens des humanoïdes. On leur attribue la découverte des gemmes, assimilée à celle de la magie, découverte qui provoqua le premier grand cauchemar des Dragons et leur réveil. Une partie d’entre eux vit maintenant dans des cités troglodytes ou souterraines, d’accès quasiment impossible pour qui n’est pas explicitement invité. Ils y défendent farouchement leur culture et leurs traditions. Une autre partie s’est déracinée et vit avec les Humains dans certaines cités humaines. Sociables quoique discrets et peu bavards, ils pratiquement l’artisanat, excellant notamment en Orfèvrerie, Métallurgie, Serrurerie et Alchimie. Nombre d’entre eux sont haut-rêvants ; et l’on en trouve aussi parmi les voyageurs.

            \n

            Combat

            \n

            Quoique d’un naturel peu vindicatif, les Gnomes savent se battre courageusement s’il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de prédilection est une petite épée, forgée par eux-mêmes, et justement appelée épée gnome. Ils se protègent de cuir souple.

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":8,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":9,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":9,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":12,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":-1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":7.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome.svg","token":{"flags":{},"name":"Gnome","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome_t.webp","tint":"","width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"EzV1Zxuwi7jwa6bj","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Q359FY95mPDxyQEb","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"jaMxhlIbwLURs5xp","name":"Épée gnome","type":"arme","data":{"categorie_parade":"","description":"

            C’est une épée courte, essentiellement fabriquée et portée par les Gnomes au Second Âge.

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WurdjqJ8zMiXNdiW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[]},{"_id":"Drfyj7PPgZBHjHvD","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"p5xcvh9kRpVszSBC","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"tny2gSiMArdMFGXJ","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"X6tmO5iUifb2dFyI","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"OKMXH6YpPXUyvqzN","name":"Gigant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Gigants sont les plus grands des humanoïdes, pouvant peser jusqu’à 300 kg, avec une taille moyenne de 2,50 m. Hormis leur mensurations gigantesques, ils sont de morphologie humaine.

            \n

            Moeurs

            \n

            Les Gigants vivent dans les montagnes, de préférence dans des vallées fermées qui les coupent du reste du monde, assemblés en familles de quatre ou cinq individus au maximum. Ils sont peu sociables et amateurs de solitude, vivant de chasse et d’élevage de chèvres. Au demeurant paisibles, ils ne sont pas agressifs tant qu’on respecte leur intimité. Leur langage est à base de chuchotements (pour éviter les avalanches) et il est exceptionnel qu’ils parlent la langue du voyage.

            \n

            Combat

            \n

            Surtout chasseurs, les Gigants manient excellemment le javelot. Au contact, ils utilisent la masse lourde à deux mains. Ils sont vêtus de cuir souple valant 2 points de protection, auxquels ils ajoutent 2 points de protection naturelle due à leur grande taille.

            \n

             

            \n

            Prohibées

            \n

            Équitation / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / Alchimie / Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":14,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"8","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":13,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":12,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":7,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":4,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":2,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":16,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant.svg","token":{"flags":{},"name":"Gigant","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant_t.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"OKMXH6YpPXUyvqzN","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wStgIafy2Sg3zXLe","name":"Masse lourde","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"a6dPg35gmlWfgbbm","name":"Javelot","type":"arme","data":{"categorie_parade":"","description":"

            Chaque point de force au dessus de 10 augmente les portées de 1m.

            \n

            Chaque point de force en dessous de 9 diminue les portées de 1m.

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","effects":[]},{"_id":"nYijZF3MgDRAeOwb","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"hen9m21yi6nTeMzD","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"q6qFEt0HmtUAKOnn","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"x6tub9SCglFVLB9W","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"4COYikvZLouu9ocU","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"ddLeh33VRHnOGota","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"Pf4cLn0kandYzviD","name":"Tortemoque","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Tortemoques sont les plus étranges des humanoïdes, avec un corps de tortue et une tête de veau. Comme tous les humanoïdes, ils sont néanmoins bipèdes et verticaux, avec des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains, mais plus grands que les Gnomes. Leur langage tient plus du veau que de la tortue et ressemble à des meuglements tristes et étouffés. Ils ne parlent que rarement la langue du voyage.

            \n

            Moeurs

            \n

            Les Tortemoques vivent en sociétés très organisées, avec un roi et une reine. Leurs lieux d’élection sont les marécages bordés de falaises où des grottes ramifiées abritent leur colonie. Dans les marais, ils pêchent le zomar qui, apprêté en soupe, est à la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d’artisanat et ignorent l’usage du fer. Quelques-uns pratiquent le haut-rêve. Tortemoques mâles et femelles (au premier coup d’oeil, on ne voit pas la différence) vivent nus, protégés par leur carapace naturelle, à l’exception d’un petit bonnet fait d’écailles de zomar dont il se couvrent le chef. Se montrer devant ses congénères sans son bonnet est d’une indécence scandaleuse et choquante. Durant les relations amoureuses, même, certaines Tortemoques femelles répugnent à retirer leur bonnet devant leur partenaire. Les Tortemoques sont à la fois craintifs et trouillards, et dotés d’un sens de l’honneur hypertrophié. Face à une agression, ils se mettent à chialer comme des veaux, mais, tout en s’inondant de larmes, ne s’en battent pas moins jusqu’à la mort.

            \n

            Combat

            \n

            Les Tortemoques utilisent la lance courte à pointe de pierre, un bouclier léger de cuir et d’écaille, ainsi que la fronde. Leur carapace leur assure une protection naturelle de 3 points.

            \n

             

            \n

            Prohibées

            \n

            Équitation / Survie cité / Métallurgie / Serrurerie

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"8","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":21,"value":21,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":42,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":9,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque.svg","token":{"flags":{},"name":"Tortemoque","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque_t.webp","tint":"","width":1,"height":1,"scale":1.1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Pf4cLn0kandYzviD","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"B58b4YRjWkE1pkdm","name":"Lance de pierre","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"1","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"QKVGbK9lnjTBHird","name":"Fronde","type":"arme","data":{"categorie_parade":"","description":"

            Peut tirer tous les rounds.

            ","quantite":1,"encombrement":0.08,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[]},{"_id":"7gjKZv3U0tQonlOh","name":"Bouclier léger","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[]},{"_id":"NccbhCKSUwFckPub","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":3,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"mBQPZyae1TlUZleB","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"f0iF6ZN1Pl4x7M0h","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"TeWy7utq4u6l6ORw","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"D6XWHRSWGs7k9mxh","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"WGkbIpy19TU2o2jr","name":"Chafouin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"

            Histoire personnelle...

            ","notes":"

            Description

            \n

            Les Chafouins sont des humanoïdes de petite taille, d’allure simiesque, glabres, blêmes et d’aspect huileux. Leur crâne a une forme légèrement aplatie, le lobe de leurs oreilles est très développé ; ils ont des paupières allongées et des yeux jaunâtres. Leur langage ressemble à un gargouillis, ils ne parlent que rarement la langue du voyage et de façon très rudimentaire.

            \n

            Moeurs

            \n

            Sauvages, presque animaux, les Chafouins vivent nus, en bandes d’au moins dix individus. Leurs repaires d’élection sont les ruines, les cavernes et tous les endroits où ils peuvent se cacher. Omnivores, ils se nourrissent de tout, et toute chair, même humaine, est bonne à manger.

            \n

            Combat

            \n

            Lâches et rusés, les Chafouins n’attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d’au moins trois contre un en leur faveur. Rarement armés, sauf parfois d’une dague ou d’un gourdin, leur technique consiste à se jeter à plusieurs sur leur proie pour l’étrangler, certains commençant déjà à mordre au passage. Utiliser normalement les règles d’Empoignade en n’oubliant pas les malus probables dus à leur petite taille. Il suffit qu’un Chafouin totalise 2 points d’empoignade non contrés pour que sa victime soit virtuellement morte (le round d’après, il lui ouvre la gorge à coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu’on est seul ou surpris.

            \n

             

            \n

            Prohibées

            \n

            toutes compétences de combat sauf Corps à corps, Dague, Esquive et Masse à une main / Comédie / Commerce / Équitation / Musique / Chirurgie / Jeu / Métallurgie / Navigation / Orfèvrerie / Serrurerie / Alchimie / Botanique / Écriture / Médecine / Zoologie / Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"8","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"14","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"11","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"13","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"13","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"6","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":14,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":34,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":8.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin.svg","token":{"flags":{},"name":"Chafouin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin_t.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"WGkbIpy19TU2o2jr","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"vR9ITzPuevQ7tVLT","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"PTfa7jIMH772Lbob","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"6NIxzMTT4v6rNAt9","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"WYv8Ia7wo3p6NZ4j","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"59FgpiSlw733HWMc","name":"Morsure","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0,"equipe":true,"dommages":"1","penetration":0,"force":"0","resistance":1,"competence":"Corps à corps","cout":0,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":300001,"flags":{"core":{"sourceId":"Item.LpbhnBsVmb5CGgsP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]}],"effects":[]} +{"_id":"XnBXyRyE2BUVVT1k","name":"Sagouin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Sagouins sont les plus horribles des humanoïdes. D’une taille légèrement inférieure à la moyenne humaine, ils ont le corps recouvert d’écailles, hérissé de piquants aux coudes et aux genoux. Leur tête mi-reptilienne, mi-batracienne, a un front cornu et une large bouche fendue jusqu’aux oreilles, avec des lèvres adipeuses, molles et pendantes. En plein jour, leurs yeux globuleux se protègent de la lumière en se recouvrant d’une membrane blanchâtre, ce qui ne les empêche pas de voir. On pourrait les prendre pour des animaux s’ils n’avaient un langage et n’utilisaient armes et vêtements. Ces derniers consistent sommairement en lambeaux de toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent leur crâne écailleux de perruques de ficelle tressée  ; elles aiment également farder de rouge la membrane protectrice de leurs yeux. À part cela, rien ne les distingue nettement des mâles. Les deux exhalent une odeur atroce d’urine et de moisi. Ils ignorent la langue du voyage.

            \n

            Moeurs

            \n

            Les Sagouins sont un fléau identique aux Groins. Ils déferlent, ravagent, détruisent. Toutefois, à la différence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils dévastent tout par principe, détruire étant un but en soi. L’or les laisse indifférents. Après avoir massacré un village entier, ils n’emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derrière eux le cadavre d’un homme ou d’une femme. Ils ne le dévoreront que quand il sera amplement putréfié.

            \n

            Combat

            \n

            Les Sagouins se battent à la sagouine, une sorte de fléau à trois chaînes terminées par des crochets barbelés, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.

            \n

             

            \n

            Prohibées

            \n

            Comédie / Commerce / Équitation / Musique / Pickpocket / Survie cité / Jeu / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"9","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"6","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin.svg","token":{"flags":{},"name":"Sagouin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin-t.webp","tint":"","width":1,"height":1,"scale":1.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"XnBXyRyE2BUVVT1k","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"y51sV7DHkN5j5mAV","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"mYGMyqTIEnoxRUoI","name":"Sagouine","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"4","penetration":0,"force":"12","resistance":10,"competence":"Fléau","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"sort":2200001,"flags":{"core":{"sourceId":"Item.9ZRpFt6kAau693Sd"}},"img":"fleau_leger.png","effects":[]},{"_id":"VuioA7gpwc57rWSa","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":3,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"yqtx6ewFi8JnESc7","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"ITFgSGcGWblneu5K","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"zSpIL5ReYlMvN6bS","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"Md0sVb18KYQNBJor","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"YQ6vavAVyZecPvGQ","name":"Groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Groins sont des humanoïdes à faciès porcin, dotés de groin, d’où leur nom. Ils ont généralement la peau blême ou rosâtre, recouverte de soies pâles, les yeux minuscules, et de grandes oreilles tombantes comme celles des porcs. Certaines races ont le museau plus allongé, le poil plus sombre, les canines dépassant de la bouche, et tiennent davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la brute. Les femmes (les Grouines) ne se distinguent des mâles que par leur énorme paire de mamelles et un volumineux postérieur. Ils ont un langage à base de couinements, mais parlent tous la langue du voyage, qu’ils écorchent de barbarismes et de syntaxe approximative.

            \n

            Moeurs

            \n

            Les Groins sont brutaux, méchants, querelleurs, sales, vulgaires, lubriques, souvent lâches, et (heureusement) plutôt stupides. Aussi nombreux que fréquents (leur rêve d’origine doit être surpeuplé), ils ne cessent de déferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Après la tuerie, la fornication est ce qu’ils aiment le plus, et les femmes humaines les excitent tout particulièrement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imbécillité leur font souvent préférer le toc et le tape-àl’oeil à la valeur réelle.

            \n

            Combat

            \n

            Quoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent armés d’une grouine, une masse lourde qu’ils bricolent eux-mêmes en la renforçant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont protégés de bric et de broc de morceaux d’armures dépenaillées valant pour 2 points de protection.

            \n

             

            \n

            Prohibées

            \n

            Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"6","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":11,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin-rose.svg","token":{"flags":{},"name":"Groin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"YQ6vavAVyZecPvGQ","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"PR0YdlWq6yuqadvW","name":"Grouine","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"+3","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"3cjBV5hHUo3PesGK","name":"Grouine","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"+3","penetration":0,"force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wK5sGduzSvY3XxMF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","effects":[]},{"_id":"3CRkrK67ywIYyVnt","name":"Armure de bric et de broc","type":"armure","data":{"description":"

            Morceaux d'armure dépenaillés.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"O9ecmLv3LwoBV6F6","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"K03Mc2YD3jVh7bDM","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"kgg9kcVIYhnENBHG","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"6A0KZDLVE2mPS7oR","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"k62Vq1D94G3lyOOe","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"b7ThiitioBVXxU7D","name":"Ogre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Venant au second rang en ce qui concerne la taille (après les Gigants), les Ogres font en moyenne 2,20 m pour 110 kg. Leur faciès et leur morphologie sont grossièrement humains et laids, voire repoussants, avec des traits lourds, des mâchoires saillantes et des yeux jaunes. Chauves de naissance, ils n’ont aucun poil sur le corps à l’exception des cils ; Ogres et Ogresses ont une silhouette identique. Leur langage a des sonorités sifflantes et une musicalité qui surprend chez des êtres aussi massifs. Certains baragouinent la langue du voyage.

            \n

            Moeurs

            \n

            Farouches, distants, peut-être conscients d’être objet d’horreur, les Ogres se mêlent le moins possible aux autres populations. En eux-mêmes, ils se savent bons et doux et ne comprennent pas pourquoi tant de haine. Leurs territoires d’élection sont les collines boisées, les contreforts montagneux où ils peuvent trouver des cavernes. À défaut, ils se construisent des huttes. Ils vivent de chasse et de pêche, se vêtant de cuir et de peaux. Ce qui les fait craindre et haïr, c’est qu’ils dévorent leurs proies encore vivantes. On dit qu’ils aiment la viande «hurlante» et qu’ils sont anthropophages. En réalité, manger de la chair morte est tout aussi impensable que répugnant pour un Ogre, il préférerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu’il leur arrive de dévorer, en toute honnêteté de coeur et d’esprit, ils ne voient pas la différence avec un agneau. «C’est gentil aussi, un agneau, et c’est bon aussi...»

            \n

            Combat

            \n

            Les Ogres n’utilisent quasiment que la lance et le bouclier. Leur force est telle qu’ils utilisent la même lance courte en mêlée et en lancer en guise de javelot. Leur cuir souple les protège de 2 points, auxquels ils rajoutent 1 point de protection naturelle.

            \n

             

            \n

            Prohibées

            \n

            Cuisine / Comédie / Équitation / Pickpocket / Orfèvrerie/ Serrurerie / Alchimie / Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"15","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":13,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":8,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":4,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":2,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":14,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/ogre.svg","token":{"flags":{},"name":"Ogre","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/ogre_t.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"b7ThiitioBVXxU7D","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"8XFPuC7m897rPOES","name":"Lance courte","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"KT8qpVHGD0Ku8TV7","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"YFFEw7kpUAgEdo5R","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":900001,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"D5JC04B9Oxe4gxDn","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":1,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"VCkeEN75Mk4eBHZ2","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"hvR8Bo7XL9fM4E9r","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"hl93niqArM05DveJ","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"bp2OKYqXxjAoo8tV","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"dW4RMKpz2WaXbW3h","name":"Drôle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Drôles, également appelés Trôles, ont l’apparence d’Humains contrefaits : difformes, tordus, hirsutes, pustuleux et morveux. Ils sont doués d’une grande force physique et, malgré leur difformité, d’une stupéfiante agilité. Leurs mains sont d’énormes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.

            \n

            Moeurs

            \n

            Drôles et Drôlesses vivent en solitaire, ne se rencontrant que brièvement pour s’accoupler. Méchants et mesquins, ils détestent tout le monde, y compris leurs congénères. Ils vivent généralement cachés sous les vieux ponts ou à l’entrée de bâtiments en ruines, où ils se nourrissent de vermine et de racines, tout juste vêtus d’un pagne. Ils possèdent un pouvoir inné qu’ils peuvent conserver et utiliser tant qu’ils respectent la règle de n’agresser personne si la personne respecte elle-même la condition de jeter une pièce de monnaie (un denier suffit) en disant «Pour le péage !» ou une formule équivalente. Si cette condition n’est pas respectée, le Drôle s’estime offensé. Si le fauteur est seul ou faible, il cherche à le tuer ; à défaut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l’équivalent d’un sort de Thanatoeil de 10 points (voir Thanatoeil, p.296). S’agissant d’un pouvoir inné, le Drôle n’a ni à monter dans les TMR, ni à dépenser de points de rêve. En vue d’une éventuelle annulation, au gardien des rêves de déterminer aléatoirement une nécropole.

            \n

            Combat

            \n

            Les Drôles se contentent généralement de leurs énormes mains (Corps à corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois armés d’une masse lourde ou d’une hache. Leur grande résistance physique leur confère une protection naturelle de 2 points.

            \n

             

            \n

            Prohibées

            \n

            tous les tirs / Équitation / Musique / Pickpocket / Survie cité / toutes les compétences spécialisées sauf Maroquinerie et Natation / toutes les connaissances et le Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"8","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"12","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"8","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":9,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":12,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole.svg","token":{"flags":{},"name":"Drôle","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole_t.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"dW4RMKpz2WaXbW3h","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Fp6jwEJEfgAYDgQ5","name":"Hache de bataille","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","effects":[]},{"_id":"OBQyamZ7BOREfklg","name":"Masse lourde","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"zPAa6qZVbAKiEwTj","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"gICobwzGuckCu7BL","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"e6SaoNsqPoskvchu","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"TSQPojpNz1A0D899","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"Saj0N76uwbcqsBxV","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"esJWonwDGLFaMRK3","name":"Cyan","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Physiquement, les Cyans sont les plus humains des humanoïdes. Leur seule différence est d’avoir la peau bleue. Leurs muqueuses (lèvres, langue) sont noires, leurs cheveux sont d’un noir bleuté et leurs yeux d’un bleu tendant sur le vert.
            Bien proportionnés, ils sont généralement beaux, une fois admise leur étrange pigmentation. Leur langage, très évolué, a des sonorités fluides et musicales ; ils connaissent la langue du voyage tout en feignant de ne pas la comprendre.

            \n

            Moeurs

            \n

            Les Cyans vivent en tribus, elles-mêmes composées de clans centrés autour d’un haut-rêvant. Ce sont des nomades. Excellents cavaliers, ils montent souvent des aligates, qu’ils élèvent en troupeaux, et vivent sous la tente, pratiquant avec la même adresse commerce, métallurgie, orfèvrerie, maroquinerie et pillage. Tous les clans d’une même tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis à vis des autres humanoïdes et principalement des Humains, qu’ils appellent hommes blêmes, les Cyans affichent le mépris le plus profond.

            \n

            La mémoire bleue

            \n

            C’est dans leur mental que les Cyans sont les plus inhumains de tous les humanoïdes. Ils ont la conscience permanente de n’être réellement qu’un rêve et sentent que leur être véritable se situe au-delà de leur état actuel, comme s’ils avaient une connaissance intuitive de tout leur archétype. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l’archétype est parfois si aiguë qu’elle en devient intolérable, c’est ce qu’on appelle la mémoire bleue. Le Cyan ne sait réellement plus qui il est : lui-même aujourd’hui, lui-même il y a vingt ans, son fils, son frère, son aïeul ? Pour s’en guérir et retrouver sa stabilité, il doit voler une partie de la personnalité de quelqu’un d’autre. Pour ce faire, il se fait  incruster une gemme dans le front par lehaut-rêvant du clan, au moyen d’un rituel que les Cyans sont seuls à connaître. La gemme se met alors à luire (on dit qu’elle est activée) et appelle une certaine caractéristique (FORCE, AGILITÉ, VUE, etc.).
            La quête commence.

            \n

            La quête

            \n

            Dès que le Cyan se retrouve en présence d’un personnage possédant la caractéristique convoitée à un plus haut degré que lui, généralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l’usage de la langue du voyage : «Comme ta vue est perçante, homme blême !» Puis il doit le tuer de sa propre main. Dès que sa proie expire, la gemme s’éteint (elle est désactivée) et le Cyan acquiert le niveau de caractéristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-même jusqu’à ce qu’il soit à nouveau aiguillonné par la mémoire bleue. Certains vieux Cyans possèdent jusqu’à douze gemmes incrustées dans leur front. Les quêtes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-même, cela ne l’empêche pas de se faire accompagner par des membres de son clan. Pour peu qu’un haut-rêvant non encore en poste puisse se joindre à eux, l’ensemble forme alors un nouveau clan, et c’est tout ce clan qui est en quête.

            \n

            Combat

            \n

            Les Cyans, usuellement protégés de cuir souple, combattent à l’épée cyane, un cimeterre à l’acier bleuté, et parent au bouclier léger. Les femmes (les Cyanes) ont socialement les mêmes droits et devoirs que les hommes et tirent excellemment à l’arc. Les Cyanes sont également sujettes à la mémoire bleue et à la quête.

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"11","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"11","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":11,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan-bleu.svg","token":{"flags":{},"name":"Cyan","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"esJWonwDGLFaMRK3","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"LkCSQ9Kh4HD0ENBj","name":"Épée cyane","type":"arme","data":{"categorie_parade":"","description":"

            Long cimeterre à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.

            ","quantite":1,"encombrement":2,"equipe":true,"dommages":"3","penetration":0,"force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ijCebH1Pr3LmzdOj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[]},{"_id":"RCexiBHCy0K6tGlx","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"7SoP3C88iqC2Uxy5","name":"Arc","type":"arme","data":{"categorie_parade":"","description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"aGWZjEwXcR0usZEt","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["6TqSwVplXXlHyiJa"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"6TqSwVplXXlHyiJa","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]},{"_id":"WBlHtvE38F2gjRME","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"F1ydu0FZb7IWTxB6","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"0Zyc281OuB8Vr5Ty","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"ORoTu2eBKy1mTl8a","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"gscYFtwk73WrGvA5","name":"Cynoférox","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Cynoferox sont des humanoïdes à tête de chien. Leur espèce comprend plusieurs races pouvant se croiser : Cynoferox à tête de dogue, d’épagneul, de lévrier, de dobermann, etc. Un peu plus grands que les Humains, ils font en moyenne 75 kg. Leur langage, très évolué, a des sonorités agressives et saccadées, semblables à des aboiements. Ils ne parlent jamais la langue du voyage.

            \n

            Moeurs

            \n

            Les Cynoferox sont toujours l’espèce dominante du rêve où ils vivent, et leurs coutumes, moeurs, organisation sociale, habitats, etc., sont exactement les mêmes que ceux des Humains des autres rêves. Ils en sont l’exacte transposition. Les Humains de leur rêve, en revanche, sont totalement réduits en esclavage. Nus, ils sont élevés en troupeaux et considérés comme des animaux. Les Cynoferox sont l’équivalent des singes de La Planète des Singes.

            \n

            Combat

            \n

            Comme les Humains, les Cynoferox utilisent toutes les techniques de combat.

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox.svg","token":{"flags":{},"name":"Cynoférox","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"gscYFtwk73WrGvA5","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wZDtbzFHd9C5NSzr","name":"Arc","type":"arme","data":{"categorie_parade":"","description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"lzKudaY9nzr7DkEq","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"

            C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

            \n

            C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

            ","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[]},{"_id":"1wjf9mDIMSMHF4Jj","name":"Cuir Souple","type":"armure","data":{"description":"

            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"9QJQgefWLovt2qcr","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["S7AWxhz8sZMpqrVT"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"S7AWxhz8sZMpqrVT","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]},{"_id":"TwL8kYK99a8xi4Or","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"zpH0yTFg7m2DO4Nq","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"1Tkt9fuNzxrBenIx","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"QIJdpeT9KnMF0OOO","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"kKI9izKrKftYVnvs","name":"Saure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Saures sont des humanoïdes sauriens, des hommes-reptiles au corps recouvert d’écailles. Ils ont les mains et les pieds légèrement palmés, dotés de griffes rétractiles. Aussi à l’aise sur terre que dans l’eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu’ils peuvent demeurer immergés plusieurs dizaines de minutes avant de devoir reprendre de l’air. Leur langage, évolué, a des sonorités nasillardes et chuintantes ; ils parlent parfois la langue du voyage.

            \n

            Moeurs

            \n

            Les Saures ont une culture primitive, mais néanmoins raffinée et très organisée. Ils fabriquent des objets, connaissent la métallurgie, le textile, la musique et l’écriture et l’on trouve même des haut-rêvants parmi eux. Ils vivent au bord de l’eau, près des lacs ou dans les marécages où ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres « fruits de marais ». Hors de l’eau, ils se vêtent de longues tuniques de soie moirée, qu’ils tissent eux-mêmes avec le cocon d’un insecte qu’ils sont seuls à connaître. La soie saure est magni$que et très recherchée. Très belliqueux, les Saures ne tolèrent aucune intrusion sur le territoire qu’ils estiment être le leur et il est très difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs armées sont efficaces et disciplinées, parfois montées sur aligates.

            \n

            Combat

            \n

            Lances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. Leur morphologie leur assure une protection naturelle de 2 points.

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":11,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure.svg","token":{"flags":{},"name":"Saure","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"kKI9izKrKftYVnvs","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"R3dFShFF1bqgCW5W","name":"Fronde","type":"arme","data":{"categorie_parade":"","description":"

            Peut tirer tous les rounds.

            ","quantite":1,"encombrement":0.08,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[]},{"_id":"lQxds2nfEziJ0uJY","name":"Javelot","type":"arme","data":{"categorie_parade":"","description":"

            Chaque point de force au dessus de 10 augmente les portées de 1m.

            \n

            Chaque point de force en dessous de 9 diminue les portées de 1m.

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","effects":[]},{"_id":"uEuvhdjtclaqnO4y","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"5D9D47q6Q9s4VnZW","name":"Lance courte","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"y0O72FP6qwLnHq3L","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"WyWhYmSjIvoPfM9y","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"e6k5DUetvyrFzMmg","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"ovWWv7OJgtBE2WaT","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"lmx0I19MDlnOoPYE","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"ncXFs8oaZWG68Tzn","name":"Fièrabras","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Fièrabras sont des humanoïdes à visage humain, au torse, aux épaules et aux bras extrêmement développés et musclés, mais à la tête minuscule. Un Fièrabras moyen fait 1,90 m de haut pour une tête de 15 cm de diamètre ; placés le long du corps, ses bras descendent plus bas que le genou. Le bas du corps est de proportions normales. Les femmes, plus petites, sont morphologiquement l’inverse : le haut du corps est normal, y compris la tête, mais cuisses, hanches et fesses sont de proportions énormes. Hommes et femmes ne sont généralement vêtus que d’un pagne et de quelques ornements de cuir, les hommes arborant en plus un petit casque à peine grand comme un bol. Les Fièrabras s’expriment par grognements et ignorent tout de la langue du voyage.

            \n

            Moeurs

            \n

            Les mâles ne savent faire que trois choses (qu’ils font au demeurant fort bien) : rouler des mécaniques, engrosser leurs femelles et taper sur tout ce qui bouge. Toutes proportions gardées, leurs compagnes sont intellectuellement des surdouées. Ce sont elles qui fabriquent les huttes de branchages où ils vivent, tannent les peaux, pratiquent la poterie, etc. Face à une rencontre de Fièrabras, il n’y a que deux comportements raisonnables : fuir le plus vite possible ou frapper encore plus fort.

            \n

            Combat

            \n

            Les Fièrabras ignorent la subtilité des armes de tir ou de jet et ne combattent qu’à la masse lourde tenue à deux mains.

            \n

             

            \n

            Prohibées

            \n

            Comédie / Équitation / Maçonnerie / Musique / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":13,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"8","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"8","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"8","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"8","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"6","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":8,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":9,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":true},"endurance":{"type":"number","max":26,"value":26,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":52,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":13,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras.svg","token":{"flags":{},"name":"Fièrabras","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras_t.webp","tint":"","width":1,"height":1,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"ncXFs8oaZWG68Tzn","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"KWadYRXmkG9JoEk8","name":"Masse lourde","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"45x18pVDKtTdjUxP","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"BjKmzPHyMBV4SHcy","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"pumC2c46RTRi2Jzn","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"ObdJCg0HcDkafSbf","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"nzw2q9BHSDN6TIQQ","name":"Sylvain","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"

            Description

            \n

            Les Sylvains sont de petits êtres de la taille des Gnomes, vivant exclusivement au coeur des forêts. Les hommes (Sylvains) ont l’allure de diablotins avec une barbiche au bout du menton et deux petites cornes pointant verticalement en haut du front, parmi la masse de leurs cheveux bouclés. Les femmes (Sylvaines) n’ont ni barbe ni corne et sont généralement bien proportionnées, jolies, adorables petites poupées. Les Sylvains ont un langage à base de gazouillis et ne parlent que très rarement la langue du voyage.

            \n

            Moeurs

            \n

            Les Sylvains vivent au coeur des forêts, qu’ils ne quittent jamais sous peine de dépérir. Ils construisent de véritables villages suspendus dans les arbres, faits de platesformes et de passerelles. Ils se vêtent de fibres végétales qu’ils tissent et pigmentent eux-mêmes. Bons alchimistes, ils parviennent à obtenir des couleurs éclatantes avec le suc de certaines fleurs. Leur nourriture est exclusivement végétarienne  : fruits, fleurs confites, miel. Peuple joyeux et paisible, les Sylvains font perpétuellement la fête  : chants, danses, musique et mascarades. Les Sylvains adorent leurs Sylvaines, qui le leur rendent, et l’amour est probablement pour eux la chose la plus importante. Nombre d’entre eux sont haut-rêvants, avec une prédilection pour les illusions d’Hypnos.

            \n

            Combat

            \n

            Les Sylvains ne chassent pas et ne se battent que contraints et forcés. Ils utilisent le javelot en guise de lance de mêlée, le bouclier léger, tirant parfois d’un petit arc. Ils n’ont aucune protection.

            \n

             

            \n

            Prohibées

            \n

            Équitation / Maçonnerie / toutes survies sauf forêt / Navigation / Serrurerie

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":9,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"12","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"12","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"12","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":9,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":12,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":19,"value":19,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":38,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":8,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain.svg","token":{"flags":{},"name":"Sylvain","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain_t.webp","tint":"","width":1,"height":1,"scale":1.1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"nzw2q9BHSDN6TIQQ","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"dHA8sYuA4BNIlOuO","name":"petite lance","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"1","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"4Y9azQJdeUapJ19n","name":"Bouclier léger","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[]},{"_id":"LHSJYGt2uZu5yAqf","name":"Petit Arc","type":"arme","data":{"categorie_parade":"","description":"

            Nie jusqu'à 2 points d'armure.

            \n

            Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"jDO03RYZAATgDxMw","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"VB0XTIFhEdAVaD3H","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"BvO5qvaJCaE9F9NB","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"UnRvulDsunePOlWy","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"qscItDC5z6Hr2Lrh","name":"Chèvre-pied","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"

            Histoire personnelle...

            ","notes":"

            Description

            \n

            Les Chèvres-Pieds sont des humanoïdes à tête et pieds de chèvre ou de bouc. Seules leur tête et leurs jambes sont entièrement couvertes de poils ; leurs mains ont des doigts épais à la force considérable. Plus grands que les Humains, ils font enmoyenne 80 kg. Leur langage est constitué de bêlements rauques, ils ne parlent que très rarement la langue du voyage.

            \n

            Moeurs

            \n

            Les Chèvres-Pieds sont organisés en tribus hiérarchisées. Ils vivent dans les forêts, dans des villages de huttes ou dans des cavernes quand le relief s’y prête. Ils travaillent le bois et le cuir, dont ils se vêtent, et pratiquent une métallurgie sommaire. Particulièrement vindicatifs, ils défendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activité normale. Cruels et féroces, ils se nourrissent de végétaux mais boivent le sang de leurs ennemis.

            \n

            Combat

            \n

            Vêtus de cuir souple, les Chèvres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l’emblème de la tribu, et possèdent un cri qui tue. Lors du round d’engagement avec un nouvel adversaire, le Chèvre-Pied peut, à son tour d’attaquer, utiliser son cri en guise d’attaque physique. L’adversaire doit jouer VOLONTÉ à -3 ou être sonné (voir Personnage sonné, p91).

            \n

            Prohibées

            \n

            Équitation / Maçonnerie / Survie cité / Navigation/ Orfèvrerie / Serrurerie / Draconic

            ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"9","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":9,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":12,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevre-pieds.svg","token":{"flags":{},"name":"Chèvre-pied","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied_t.webp","tint":"","width":1,"height":1,"scale":1.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"qscItDC5z6Hr2Lrh","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":425000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":450000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":475000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":250000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1850000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":412500,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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            Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":100000,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"e4u86s0IZBJDjv5J","name":"Lance courte","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":500001,"flags":{"core":{"sourceId":"Item.yHSV9T13AQQ2zizn"}},"img":"javelot.png","effects":[]},{"_id":"qDaEXdNhRKoEy4IG","name":"Bouclier léger","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":400001,"flags":{"core":{"sourceId":"Item.reXFrWOlIkjND0C6"}},"img":"bouclier_petit.png","effects":[]},{"_id":"NlMJTpO0EWIJQ8wX","name":"Fronde","type":"arme","data":{"categorie_parade":"","description":"

            Peut tirer tous les rounds.

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            Chaque point de force au dessus de 10 augmente les portées de 1m.

            \n

            Chaque point de force en dessous de 9 diminue les portées de 1m.

            ","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":300001,"flags":{"core":{"sourceId":"Item.kuEqNTGbhCyZaREI"}},"img":"javelot.png","effects":[]},{"_id":"lhwuM1OdisWWH7L9","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"DjsQHpyKpJHLOyBh","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"3Um3oG7HTQpeAsh9","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"hWxTapgtTxUxyBzj","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} diff --git a/packs/invocations.db b/packs/invocations.db new file mode 100644 index 00000000..f03346dc --- /dev/null +++ b/packs/invocations.db @@ -0,0 +1,5 @@ +{"_id":"I0Ogzl5rUmFcMhyH","name":"Coursier de Psark","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"10","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"0","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

            Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs à crinière blond doré, se présentant sans selle ni bride. Ils n’ont pas de caractéristiques, mais leur utilisation obéit aux règles suivantes :

            \n
              \n
            • Les coursiers doivent être montés à cru, le cavalier s’agrippant à leur crinière et les dirigeant avec la voix. Ils ne supportent aucune forme d’entrave et n’acceptent strictement de porter qu’un (seul) cavalier. Ce dernier doit porter sur lui ses propres bagages, lesquels constituent son encombrement tout comme s’il était piéton. Il n’y a aucune limite au poids total que peut porter un coursier, mais plus le cavalier est personnellement encombré, plus ses jets d’Équitation sont difficiles.
            • \n
            • Vouloir entraver un coursier ou lui faire porter un bagage directement le dématérialise aussitôt. Même chose si on veut lui adjoindre un second cavalier. Les coursiers se dématérialisent pareillement à la moindre agression.
            • \n
            • Chaque coursier doit recevoir un cavalier dans les deux minutes (20 rounds) qui suivent l’invocation, faute de quoi les coursiers non pourvus se dématérialisent. Ils disparaissent dans tous les cas dès que leur tâche est accomplie, c’est-à-dire au plus tard à la fin de la prochaine heure de naissance de leur invocateur, et au plus tôt dès qu’ils se retrouvent sans cavalier, que celui-ci démonte volontairement ou accidentellement.
            • \n
            • Chaque coursier ne peut se trouver éloigné de chacun de ses congénères d’une distance supérieure à E3 mètres (3 fois l’EMPATHIE du haut-rêvant). Il respecte de lui-même cette limite, mais se dématérialise si son cavalier l’oblige à la dépasser.
            • \n
            • Les coursiers peuvent franchir des obstacles en sautant, s’ils sentent que c’est possible. C’est au gardien des rêves de déterminer si tel obstacle est ou non franchissable. Dans l’affirmative, le coursier réussit toujours sans jet de dés. Dans la négative, il refuse tout bonnement de sauter. Si son cavalier tente de l’y obliger, il s’estime agressé et se dématérialise. Que le coursier saute sans jet de dés n’implique pas que son cavalier en soit dispensé : AGILITÉ/Équitation - difficulté envisagée.
            • \n
            • Les coursiers ont une vitesse maximale de 60 km/heure draconique et peuvent effectivement parcourir 60 kilomètres en une heure, quel que soit le type de terrain. Si celui-ci est accidenté, c’est simplement le jet d’Équitation qui est rendu plus difficile.
            • \n
            • Monter un coursier de Psark est d’une difficulté de base -1 et correspond au trot/galop en plaine ou sur route. Les malus de sur-encombrement du cavalier sont applicables.
            • \n
            • Chaque heure de chevauchée coûte 4 points de fatigue.
            • \n
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+{"_id":"I8Q3Aj4ZUrsU4yBg","name":"Kanaillou","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"

            Le Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et n’a aucune importance réelle.

            \n

            Le Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches d’insoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant.

            \n

            L’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service qu’il en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement n’importe quoi, à l’exception d’utiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds).

            \n

            Le prix qu’il demande n’est pas forcément de l’argent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les a!aires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne laissant d’éventuel souvenir physique que le matériel utilisé, des pansements par exemple.

            \n

            Si le haut-rêvant refuse son prix, il disparaît. Même chose si on l’agresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie n’a le temps de faire effet sur lui.

            \n

            En termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois qu’elle est lancée.

            \n

             

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            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

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            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

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            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

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            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

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            \n

             

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            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

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            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

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            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

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            Utilisation de la dague en lancer.

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            ou un groupe, de charmer un public par une exhibition.

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            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

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            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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            l’anonymat, se cacher.

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            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

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            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"mwlna23r71qyf76u","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"squ5z0f9h8tybcsf","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"nr5318pt9xtgp05t","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"eq98ayzf5lj6xl64","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"kB7OSWKvd6m9v0dB","name":"Marmiton de Pavois","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"

            Trois marmitons apparaissent, chargés d’un panier contenant nappe et luxueuse vaisselle, d’un grand plat recouvert d’une cloche, et d’une bonbonne. Le premier demande où dresser le couvert. Cela fait, le second soulève la cloche du plat et en annonce fièrement l’intitulé, tandis que le troisième présente la boisson.

            \n

            Les Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.

            \n

            Nourriture et boisson sont toujours très exotiques, le degré d’exotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu d’ailleurs\", les convives doivent réussir un jet de :

            \n

            VOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)

            \n

            Si le jet est réussi, le personnage n’est pas choqué par l’exotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. S’il se force, il peut manger autant de sust qu’il le veut, mais accompagne son repas d’un jet de moral malheureux.

            \n

            Les Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).

            \n

            Les Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.

            ","notes":"Notes","notesmj":"Notes du MJ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"12","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"15","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"15","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"12","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"13","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. 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            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

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            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

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            Magie s’appliquant au monde inanimé.

            \n

             

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            Magie noire des forces du cauchemar.

            \n

             

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            Nourriture exotique (21 sust.)

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            ","notes":"

            Notes

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            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Nager, plonger.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Art extrêmement dangereux du vol à la tire.

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

            \n

            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

            \n

            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des espèces animales, de leurs mœurs, leur des habitat.

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"I1bwsjG0K6xh36Nm","name":"Plaques de Fer","type":"armure","data":{"description":"

            L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).

            \n

             

            ","quantite":1,"encombrement":8,"equipe":true,"protection":6,"deterioration":0,"malus":-6,"cout":100},"sort":3400001,"flags":{"core":{"sourceId":"Item.qhohnYlNQrxtYa7T"}},"img":"armure_plaques.png","effects":[]},{"_id":"KDnnSG0AuPaEilb1","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"

            C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

            \n

            C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

            ","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":1100001,"flags":{"core":{"sourceId":"Item.89wkMkqsJle5gw8u"}},"img":"epee_sord.png","effects":[]},{"_id":"F7iHT305dNjpjlWa","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":600001,"flags":{"core":{"sourceId":"Item.128Y5fmGITUqBEHm"}},"img":"bouclier_moyen.png","effects":[]},{"_id":"cPr1Byhtvih6rzfz","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":3500001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"EfvhjaCINU6o8sOa","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":3600001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"TNzCmpQ10PbKJ4m5","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":3700001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"P343yHDeUKsXAbhE","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":3800001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"Jx9PFM7ymLWcsWlD","name":"Dague","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":1000001,"flags":{"core":{"sheetClass":"","sourceId":"Item.HMZcZPy0rlM0uk5A"}},"img":"dague.png","effects":[]},{"_id":"sJ0Bw8s9hCQhzSea","name":"Nouvelle tache","type":"tache","data":{"carac":"taille","competence":"Acrobatie","periodicite":"","fatigue":0,"difficulte":0,"points_de_tache":0,"points_de_tache_courant":0,"description":""},"sort":3900001,"flags":{},"effects":[]}],"effects":[]} +{"_id":"z87rV5CJ3inc6ZPc","name":"Guerrier Turme","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"

            Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme.

            \n

            La seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.

            \n

            Doté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant.

            \n

            Ayant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien.

            \n

            Les Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

            ","notes":"

            Notes

            ","notesmj":"Notes du MJ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"16","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"16","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"16","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"16","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. Const","derivee":true},"sust":{"type":"number","value":0,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":0,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":0,"value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":0,"label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"competenceByCategory":{"melee[0]":{"data":{"xp":"0"}},"melee[1]":{"data":{"xp":"0"}},"melee[2]":{"data":{"xp":"0"}},"melee[3]":{"data":{"xp":"0"}},"melee[4]":{"data":{"xp":"0"}},"melee[5]":{"data":{"xp":"0"}},"melee[6]":{"data":{"xp":"0"}},"melee[7]":{"data":{"xp":"0"}},"melee[8]":{"data":{"xp":"0"}},"melee[9]":{"data":{"xp":"0"}},"melee[10]":{"data":{"xp":"0"}},"melee[11]":{"data":{"xp":"0"}},"melee[12]":{"data":{"xp":"0"}},"tir[0]":{"data":{"xp":"0"}},"tir[1]":{"data":{"xp":"0"}},"tir[2]":{"data":{"xp":"0"}},"lancer[0]":{"data":{"xp":"0"}},"lancer[1]":{"data":{"xp":"0"}},"lancer[2]":{"data":{"xp":"0"}},"connaissance[0]":{"data":{"xp":"0"}},"connaissance[1]":{"data":{"xp":"0"}},"connaissance[2]":{"data":{"xp":"0"}},"connaissance[3]":{"data":{"xp":"0"}},"connaissance[4]":{"data":{"xp":"0"}},"connaissance[5]":{"data":{"xp":"0"}},"connaissance[6]":{"data":{"xp":"0"}},"draconic[0]":{"data":{"xp":"0","xp_sort":"0"}},"draconic[1]":{"data":{"xp":"0","xp_sort":"0"}},"draconic[2]":{"data":{"xp":"0","xp_sort":"0"}},"draconic[3]":{"data":{"xp":"0","xp_sort":"0"}}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","token":{"flags":{},"name":"Guerrier Turme","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"z87rV5CJ3inc6ZPc","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arbalètes.

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de tous les types d’arcs.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de toutes les sortes de bouclierpour parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Savoir chanter juste, se souvenir de mélodies, improviser.

            \n

             

            ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

            \n

             

            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

            \n

            jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

            \n

            par le joueur lui-même).

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

            \n

             

            ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Pour utiliser les Dagues et les Couteaux en combat

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la dague en lancer.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Être capable de danser en mesure, de danser harmonieusement avec une personne

            \n

            ou un groupe, de charmer un public par une exhibition.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

            \n

            également savoir faire un schéma, une carte, un plan, aux proportions exactes.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

            \n

            l’anonymat, se cacher.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation de tous les types de fléaux, pour attaquer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation du fouet.

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

            Utilisation de la fronde giratoire.

            \n

             

            ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

            \n

             

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

            Utilisation de la lance courte ou de la javeline en lancer.

            \n

             

            ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

            \n

             

            ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

            Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

            \n

            ture maçonnée.

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

            \n

             

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            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

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            Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

            \n

             

            ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

            Diagnostic et soin des maladies. Connaissance des remèdes.

            \n

             

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            C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

            \n

             

            ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

            \n

             

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            Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

            \n

             

            ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

            Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

            \n

             

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            Art extrêmement dangereux du vol à la tire.

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            Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

            \n

             

            ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

            \n

             

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            \n

             

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            \n

             

            ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

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            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

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            \n

             

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            Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

            \n

             

            ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

            L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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            ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

            Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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            bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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            exemple. Indispensable pour monter sérieusement la garde.

            \n

             

            ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’illusion, suggestion, invocation.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie s’appliquant au monde inanimé.

            \n

             

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie d’enchantement.

            ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

            Magie noire des forces du cauchemar.

            \n

             

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            \n

             

            ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"D9zyNV4LwpUbuifJ","name":"Dague","type":"arme","data":{"categorie_parade":"dagues","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":7300000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"GwGaFym6tI1cO2NK","name":"Cor en corne","type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp","effects":[]},{"_id":"UoS3LsaekMcwIDDt","name":"Nouvelle tache","type":"tache","data":{"carac":"taille","competence":"Acrobatie","periodicite":"","fatigue":0,"difficulte":0,"points_de_tache":0,"points_de_tache_courant":0,"description":""},"sort":7500000,"flags":{},"effects":[]}],"effects":[]} diff --git a/packs/meditations-et-ecrits.db b/packs/meditations-et-ecrits.db new file mode 100644 index 00000000..6f01d341 --- /dev/null +++ b/packs/meditations-et-ecrits.db @@ -0,0 +1,47 @@ +{"name":"Second Nébulorum","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Astrobazzarh, frappé de cécité dès le début de sa carrière, fut l’un des rares astrologues à écouter les étoiles au lieu de les regarder.

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            Qui ne connaît les beignets de pattes de canard de Pralinor le Goûteux, ou son célèbre gratin d’os de chèvre ? Mais seuls les plus ambitieux des cuisiniers osent encore tenter sa recette d’«Oiseau-oracle à la Sacrilège».

            ","competence":"Cuisine","auteur":"Pralinor le Goûteux","quantite":1,"difficulte":-3,"points_de_tache":12,"encombrement":0.5,"xp":"36","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_cuisine.webp","effects":[],"_id":"0ZXDS0ZXuHQ29IHn"} +{"name":"La Guerre des Grands","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Epizod Ier perdit toutes les guerres engagées contre ses voisins, affirmant que, littérairement parlant, le point de vue du vaincu est le plus objectif.

            ","competence":"Légendes","auteur":"Epizod Ier, roi de Carmélie","quantite":1,"difficulte":-5,"points_de_tache":13,"encombrement":0.5,"xp":"18","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"1LpGNwmsfvsigyQj"} +{"name":"L’Art des Vocalises","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Cette méthode très abordable est essentiellement destinée aux débutants. On sait peu de choses de son auteur, sinon qu’il possédait une tessiture d’une étendue prodigieuse.

            ","competence":"Chant","auteur":"Octave de Cinque","quantite":1,"difficulte":-1,"points_de_tache":8,"encombrement":0,"xp":"","niveau_minimum":null,"niveau_maximum":3,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chant.webp","effects":[],"_id":"1S9dNTNGhrnYDQsF"} +{"name":"Lamenticides","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Waldemar de Gnia fut à coup sûr le poète le plus flippé de tout le Second Âge.

            ","competence":"Légendes","auteur":"Waldemar de Gnia","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":9,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"1YFuBEkLN4jxzUTz"} +{"name":"Méditation selon Werther de Zloth","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Légendes","theme":"Légendes (la diversité des royaumes)","support":"la face d’une pièce de monnaie","heure":"dragon","purification":"se frotter les pieds et le visage avec de la poussière","veture":"rien qu’une grande pièce de tissu blanc (une toge)","comportement":"avoir marché durant toute l’heure précédente","tmr":"cite","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_legendes.webp","effects":[],"_id":"3IVqd0Atdf5DEVf2"} +{"name":"Premier Chant Dérisoire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Les Chants Dérisoires de Yester l’Ancien ont été peu retranscrits, probablement à cause de leur ineptie fondamentale. En dénicher un exemplaire n’est donc déjà pas chose aisée. Le premier chant, cependant, peut être source de révélation pour les haut-rêvants. La découverte de ce sens caché permet la synthèse du sort de Dérision. Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable.

            ","competence":"Voie d'Hypnos","auteur":"Yester l’Ancien","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":"synthèse possible*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"3ya2og0wNFKHZs3Q"} +{"name":"Toi, mon Luth","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Luth

            \n

            Gringor le Tablatif est le premier luthiste connu à avoir eu l’idée d’utiliser toutes les cordes de l’instrument.

            ","competence":"Musique","auteur":"Gringor le Tablatif","quantite":1,"difficulte":-1,"points_de_tache":10,"encombrement":0,"xp":"","niveau_minimum":-2,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_musique.webp","effects":[],"_id":"4CXq0Np4d6PFjwxi"} +{"name":"Ordre et Désordre des Fièvres","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Lanquedû est l’inventeur oublié de la fèvre ronde, qui avant lui n’existait pas.

            ","competence":"Médecine","auteur":"Lanquedû","quantite":1,"difficulte":-4,"points_de_tache":15,"encombrement":0.5,"xp":"24","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"5CMGcFHvzPmI4Qei"} +{"name":"Jus d’Herbes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Radikos, par ailleurs fin cuisinier, est l’inventeur de plus d’une centaine de salades, dont la célèbre «draconique»\" : navet, clopinette, estragon, herbe de lune.

            ","competence":"Botanique","auteur":"Radikos","quantite":1,"difficulte":-2,"points_de_tache":10,"encombrement":0.5,"xp":"15","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"7cuYCbpfyrS0NWoR"} +{"name":"Méditation selon Sémolosse de Tucléide","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Médecine","theme":"Médecine (la diversité des fièvres)","support":"un corps nu (humanoïde et vivant)","heure":"lyre","purification":"se laver entièrement le corps à l’eau froide","veture":"nu(e), sauf reins et cuisses drapés dans une étoffe rouge","comportement":"n’avoir eu aucun rapport sexuel au cours des 12 dernières heures","tmr":"necropole","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_medecine.webp","effects":[],"_id":"89447FJFB8pKuiNv"} +{"name":"Le Grand Iris","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            *Cette judicieuse réflexion sur les sorts d’illusion visuelle d’Hypnos confère un bonus de synthèse de +2 et de 12 points de sorts aux trois yeux d’Hypnos : Invisibilité, Transfiguration, Métamorphose.

            ","competence":"Voie d'Hypnos","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":16,"encombrement":0.5,"xp":"(+2), 3 x 12 points de sort*","niveau_minimum":0,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"8ELG0TCfKr5L9PcW"} +{"name":"Tiges et Racines","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Le seul trait marquant de la destinée de Kotylédon, botaniste patient et appliqué, fut qu’il mourut d’une indigestion d’escargots.

            ","competence":"Botanique","auteur":"Kotylédon","quantite":1,"difficulte":-3,"points_de_tache":13,"encombrement":0.5,"xp":"25","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"DDaiwO5pGQA3L7GC"} +{"name":"Précis de Calligraphie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Frampanar le Bienveillant fut l’un des professeurs les plus adulés, les étudiants venant s’inscrire à ses cours par centaines. On dit qu’il n’a jamais accordé de mention inférieure à «très bien».

            ","competence":"Ecriture","auteur":"Frampanar le Bienveillant","quantite":1,"difficulte":-1,"points_de_tache":18,"encombrement":0.5,"xp":"15","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp","effects":[],"_id":"DPqaU76Up7zKZ471"} +{"name":"Des Curiosités Bestiales","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            C’est à Tétragore le Grand, qui était sourd comme une bûche, que l’on doit la seule véritable approche scientifique jamais faite sur les sirènes.

            ","competence":"Zoologie","auteur":"Tétragore le Grand","quantite":1,"difficulte":-4,"points_de_tache":10,"encombrement":0.5,"xp":"16","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"EZpnnyARaJRiu7w9"} +{"name":"Nomenclature Alchimique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Balzoukar l’Ancien travailla toute sa chienne de vie à transmuer l’or en plomb, et mourut dans la plus grande pauvreté.

            ","competence":"Alchimie","auteur":"Balzoukar l’Ancien","quantite":1,"difficulte":-7,"points_de_tache":18,"encombrement":0.5,"xp":"32","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"GE5WzNo7vqPOf9It"} +{"name":"Méditation selon Van Glüten","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Alchimie","theme":"Alchimie (La diversité des chaleurs)","support":"une flamme","heure":"roseau","purification":"se frictionner coudes et genoux à l’eau salée","veture":"tête et visage entièrement recouverts d’un tissu léger (observer la flamme au travers)","comportement":"avoir bu une boisson alcoolisée au cours de l’heure précédente, 20 cl","tmr":"pont","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp","effects":[],"_id":"IbiRnIQttui6MOFf"} +{"name":"L’Art de la Manière","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Frimilias le Jeune fut découvert mort à l’âge de 19 ans, dans le lit d’une de ses élèves, atteint d’une maladie suspecte autant que boutonneuse.

            ","competence":"Séduction","auteur":"Frimilias le Jeune","quantite":1,"difficulte":-3,"points_de_tache":10,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_seduction.webp","effects":[],"_id":"KXmhWgDYo93u4U8Q"} +{"name":"Traité de Navigation","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            C’est à ce génie du vent et de la voile que nous devons la première, grande, et essentielle règle de navigation : ne jamais s’éloigner des côtes.

            ","competence":"Navigation","auteur":"Algagath le Vieil","quantite":1,"difficulte":-3,"points_de_tache":10,"encombrement":0.5,"xp":"35","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_navigation.webp","effects":[],"_id":"MCfpG9H8WXHgMfnH"} +{"name":"Science des Dosages","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Selon la légende, c’est le jour anniversaire de ses 20 ans que le jeune Klorür provoqua l’explosion qui détruisit intégralement

            \n

            la ville de Saudyome, et dont il sortit lui-même miraculeusement indemne. «Tout est dans le dosage», devait-il par la suite affirmer au bourreau.

            ","competence":"Alchimie","auteur":"Klorür de Saudyome","quantite":1,"difficulte":-6,"points_de_tache":15,"encombrement":0.5,"xp":"28","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"MNbH4GzRnmWHn74O"} +{"name":"Du Règne Bestial","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            On connaît la célèbre réplique de Pikasson à qui l’on reprochait son odeur corporelle : «Ce n’est pas la mienne, c’est celle de ma truie».

            ","competence":"Zoologie","auteur":"Pikasson","quantite":1,"difficulte":-4,"points_de_tache":15,"encombrement":0.5,"xp":"25","niveau_minimum":null,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"Ny6mittvZxtWUz36"} +{"name":"Quinze Études en Forme de Flamme","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Flûte à bec

            \n

            Maître incontesté de la flûte à bec, Le Recordeur aurait possédé plus de mille instruments, de toutes tailles et registres, et dans les bois les plus rares. À sa mort, son bûcher funéraire en fut intégralement constitué.

            ","competence":"Musique","auteur":"Le Recordeur","quantite":1,"difficulte":0,"points_de_tache":7,"encombrement":0,"xp":"","niveau_minimum":1,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_musique.webp","effects":[],"_id":"PrW1zrNYoSdafoqy"} +{"name":"Numérologie Astrale","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Grand amateur de loteries et de jeux de hasard, Wortex se fit une réputation de perdant systématique, et s’expliquait ainsi : «Si je gagnais, on me traiterait de tricheur !»

            ","competence":"Astrologie","auteur":"Wortex","quantite":1,"difficulte":-5,"points_de_tache":15,"encombrement":0.5,"xp":"25","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"RQUvNMupUY4ZOdQ8"} +{"name":"Le Regard des Étoiles","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            «C’est écrit dans les étoiles», répondait Zulgar le Pointu, à qui l’on reprochait des honoraires exorbitants.

            ","competence":"Astrologie","auteur":"Zulgar le Pointu","quantite":1,"difficulte":-3,"points_de_tache":8,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"SB6eiSoKvGsBotBH"} +{"name":"Pétalographie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Zormilius l’Aîné, horticulteur autant que botaniste, est l’inventeur d’une énorme rose verte à senteur de chou.

            ","competence":"Botanique","auteur":"Zormilius l’Aîné","quantite":1,"difficulte":-6,"points_de_tache":18,"encombrement":0.5,"xp":"28","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"SGRs6kDlKvXlpOi2"} +{"name":"Des Pieds et des Iambes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Werther de Zloth fut le poète le plus à cheval sur les rimes de tout le Second Âge ; il se suicida de désespoir à ne pouvoir trouver une rime suffsamment riche à «Ffjkuikhl», le nom de sa fiancée.

            ","competence":"Ecriture","auteur":"Werther de Zloth","quantite":1,"difficulte":-2,"points_de_tache":15,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp","effects":[],"_id":"XK8c248b0kGXMTDH"} +{"name":"Nos Ennemies les Bêtes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Génie précoce, Paranos le Moindre connut sa première griffade de chat à l’âge de sept mois, sa première piqûre d’abeille à l’âge de onze mois, sa première morsure de chien à dix-huit mois, son premier coup de corne de chèvre à deux ans, et son premier coup de pied d’âne à deux ans et demi.

            ","competence":"Zoologie","auteur":"Paranos le Moindre","quantite":1,"difficulte":-2,"points_de_tache":15,"encombrement":0.5,"xp":"36","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"XKwRGSMlUMxnqnWp"} +{"name":"Des Maladies Terrifiantes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Artomik le Pensif, également auteur de célèbres pensées, toussait de plus en plus vers la fin de sa vie.

            ","competence":"Médecine","auteur":"Artomik le Pensif","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":"28","niveau_minimum":null,"niveau_maximum":9,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"ZUM2JkowXikygLJd"} +{"name":"Rien dans les Mains","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Capable de jongler avec simultanément trois dagues, trois épées et trois fers de lance, Passy de Muscade aurait, dit-on, terminé sa carrière borgne et manchot.

            ","competence":"Jonglerie","auteur":"Kabo del Arte","quantite":1,"difficulte":-2,"points_de_tache":11,"encombrement":0.5,"xp":"","niveau_minimum":2,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_jonglerie.webp","effects":[],"_id":"ZrTZQVJ43gQutLVW"} +{"name":"Le Principe Drachromatique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Cet ouvrage de profonde érudition sur l’origine des couleurs et leur signification onirique est foncièrement incompréhensible. Il permet d’envisager la synthèse des sorts d’Invulnérabilité Chromatique et de Transmutation Chromatique. Sans son assimilation préalable, la synthèse de ces sorts est totalement inenvisageable.

            ","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0.5,"xp":"synthèses possibles*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"_id":"a3eCJxyetlGEeX4F"} +{"name":"Le Paradoxe de l’Immobilité Rapide","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Ce texte de pure logique permet d’envisager la synthèse du sort de Concentration. (Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable.)

            ","competence":"Voie d'Hypnos","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0.5,"xp":"synthèse possible*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"aFTL3ynBabEUHdP3"} +{"name":"La Voie du Sang","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Spécialiste des plaies béantes, Sémolosse de Tucleïde ne parvint jamais à se débarrasser du rouge qui restait marqué sous ses ongles.

            ","competence":"Chirurgie","auteur":"Sémolosse de Tucleïde","quantite":1,"difficulte":-4,"points_de_tache":14,"encombrement":0.5,"xp":"26","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"bw5c8d9bS4Y3kF8V"} +{"name":"Méditation selon le sage Kotylédon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Botanique","theme":"Botanique (la diversité des herbes)","support":"une herbe (enracinée)","heure":"sirene","purification":"s’oindre les cuisses d’une décoction d’herbe","veture":"ne porter qu’une chemise de lin","comportement":"n’avoir mangé la chair d’aucun animal au cours des 12 dernières heures","tmr":"foret","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_botanique.webp","effects":[],"_id":"cRdMQ6UFrQcAa5j9"} +{"name":"Narcos, voie des Sortilèges","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Ce tome imposant, ouvertement destiné aux haut-rêvants, révèle que la voie de Narcos ne possède pas que des rituels, mais également des sortilèges. Il permet de comprendre le principe des sorts de transformation et d’envisager la synthèse de Flèche de feu, Dague de force, Dragonne lame et Gourdindragon. Sans son assimilation préalable, la synthèse de ces sorts est totalement inenvisageable. 

            ","competence":"Voie de Narcos","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0.5,"xp":"synthèses possibles*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"cRjuGUsD6zWqZM46"} +{"name":"Principes d’Astrologie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            C’est à Antédar de Bagdol que l’on doit le nom actuel de l’heure du Poisson Acrobate, d’après la constellation du même nom, et qui s’appelait avant lui «le Chameau Suggestif».

            ","competence":"Astrologie","auteur":"Antédar de Bagdol","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"g9i63HdpcPcFpvDh"} +{"name":"Traité de Vivisection","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            «Les grandes douleurs sont muettes», se plaisait à répéter Wertèbre.

            ","competence":"Zoologie","auteur":"Wertèbre","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"gIjyvfijzDKDZHCB"} +{"name":"Mimes et Pantomimes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Kabo del Arte n’est nul autre que l’inventeur du coup de pied aux fesses, cet effet théâtral qui déclencha et déclenchera toujours des tonnerres de rire.

            ","competence":"Comédie","auteur":"Kabo del Arte","quantite":1,"difficulte":-3,"points_de_tache":12,"encombrement":0.5,"xp":"","niveau_minimum":1,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_comedie.webp","effects":[],"_id":"gO2y7pBypJCIzbiz"} +{"name":"Méditation selon Paranos le Moindre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Zoologie","theme":"Zoologie (la méchanceté des animaux)","support":"un animal vertébré mort","heure":"serpent","purification":"s’oindre la poitrine et le visage de sang frais","veture":"ne porter que de la fourrure","comportement":"avoir mangé de la chair d’oiseau au cours de l’heure précédente","tmr":"desolation","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_zoologie.webp","effects":[],"_id":"gjlTAV9PYlaHEY9g"} +{"name":"Traité de Précipitation Lente","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            C’est à Algagath le Vieil qu’on doit le célèbre procédé de reliquéfaction alchimique.

            ","competence":"Alchimie","auteur":"Algagath le Vieil","quantite":1,"difficulte":-6,"points_de_tache":18,"encombrement":0.5,"xp":"30","niveau_minimum":null,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"gx1CBMU3Dj14oUj3"} +{"name":"Méditation selon Frampanar le Bienveillant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Ecriture","theme":"Écriture (la diversité des runes)","support":"un texte étranger","heure":"couronne","purification":"se tremper le bout des doigts dans de l’encre noire","veture":"tête coiffée d’un cône de parchemin","comportement":"n’avoir proféré aucun son au cours de l’heure précédente","tmr":"sanctuaire","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_ecriture.webp","effects":[],"_id":"kqfaAu35MCg08eaU"} +{"name":"Traité d'ébullition","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            C’est à Van Glüten, de son véritable nom Aratchik Kammerloduck, que l’on doit l’élaboration de l’échelle de température selon les couleurs, adoptée en alchimie moderne.

            ","competence":"Alchimie","auteur":"Van Glüten","quantite":1,"difficulte":-2,"points_de_tache":12,"encombrement":0.5,"xp":"18","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"l9qugXUNnuZU1gqC"} +{"name":"Aphorismes Majeurs","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Khrachtchoum le Problémeux, célèbre haut-rêvant, prétendait que son génie draconic était contenu dans les ongles de ses orteils, qu’il ne coupait jamais, malgré de grandissants problèmes pour marcher.

            ","competence":"Légendes","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":14,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"pbWzLSnxy8WNUyJT"} +{"name":"Le Narcolepton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            *Cet ouvrage confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts.

            ","competence":"Voie de Narcos","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0.5,"xp":"(+3)*","niveau_minimum":0,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"r358myfXHctpotWk"} +{"name":"Méditation selon Antédar de Bagdol","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Astrologie","theme":"Astrologie (la diversité des étoiles)","support":"une étoile","heure":"araignee","purification":"se huiler les cheveux","veture":"nu(e)","comportement":"avoir veillé au cours de l’heure précédente","tmr":"plaines","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_astrologie.webp","effects":[],"_id":"s6t4X8O5LrW0dCCc"} +{"name":"L’Oniricon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            C’est un livre pour débutants, inutile aux haut-rêvants confirmés.

            \n

             

            \n

            *Le gain final est de 4d10+40 points d’expérience en voie d’Oniros.

            ","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":20,"encombrement":0.5,"xp":"80*","niveau_minimum":null,"niveau_maximum":1,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"_id":"tlWlAORtSXDCg0Vd"} +{"name":"Songes Infinis","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Artomik le Pensif mourut la plume à la main, en butte à une pensée insolite.

            ","competence":"Légendes","auteur":"Artomik le Pensif","quantite":1,"difficulte":-2,"points_de_tache":8,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"usjzmZ3xKuZ88dld"} +{"name":"Des Plaies et des Bosses","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"

            Estobide le Forcené se rendit justement célèbre par la vigueur avec laquelle il maîtrisait ses patients.

            ","competence":"Chirurgie","auteur":"Estobide le Forcené","quantite":1,"difficulte":-3,"points_de_tache":14,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"wsgsNdfiEiVo6ylJ"} diff --git a/packs/queues-de-dragon.db b/packs/queues-de-dragon.db index 8a048a5f..01c40be6 100644 --- a/packs/queues-de-dragon.db +++ b/packs/queues-de-dragon.db @@ -1,38 +1,38 @@ -{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"anorexie.png","effects":[],"_id":"0uc2pMIGL03Hq2Hn"} -{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"briser_verre.png","effects":[],"_id":"1l59lWbtvYp74OTb"} {"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"cracher_nourriture.png","effects":[],"_id":"22EQLBJfHVYs96iC"} {"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"eteindre_feu.png","effects":[],"_id":"2Rtm78bMKPy8eG4q"} {"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"danser_inconnu.png","effects":[],"_id":"2i3PndTKG1n3hEUU"} {"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"trainer_laisse.png","effects":[],"_id":"2j1q9e07ZLlIQDYl"} -{"_id":"32LbwxxokC9Tn370","name":"Coup de foudre fatal","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            On devient immédiatement amoureux fou de la première personne inconnue de sexe opposé et de même espèce rencontrée. Tant que satisfaction n’est pas obtenue, traiter comme un désir lancinant. 

            ","refoulement":2},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"32LbwxxokC9Tn370","name":"Coup de foudre fatal","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            On devient immédiatement amoureux fou de la première personne inconnue de sexe opposé et de même espèce rencontrée. Tant que satisfaction n’est pas obtenue, traiter comme un désir lancinant. 

            ","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Gagner de l’argent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"gagner_argent.png","effects":[],"_id":"3BcC8lSsP5WIyva7"} {"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"megalomanie.png","effects":[],"_id":"3ZjwYyQRatCMnBCi"} -{"_id":"5knw1NcnBsLIjHpr","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"5knw1NcnBsLIjHpr","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"avoir_visage.png","effects":[],"_id":"6G0lF06jSryTduAt"} {"name":"Idée fixe : Ne marcher qu’à quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"marcher_quatre_pattes.png","effects":[],"_id":"7TKsit2Mv9mWGq3C"} {"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"acqu%C3%A9rir_chevre.png","effects":[],"_id":"8sLXQBqo8XwjAFG0"} {"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"garder_yeux.png","effects":[],"_id":"E902EEYZHg3zFKq6"} -{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"danser_pluie.png","effects":[],"_id":"F6qL4d4g3qjh045R"} {"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"garder_cailloux.png","effects":[],"_id":"F8G3rdU1nfJzYwYR"} {"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"raser_tete.png","effects":[],"_id":"HSNOvBR890dsEDw2"} {"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"aller_nu.png","effects":[],"_id":"I0CtQ05xFW6ghcdP"} -{"_id":"J3XtcVuQo846U1OT","name":"Idée fixe","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk]{Idées fixes}. Les idées fixes prennent effet immédiatement et durent jusqu’à l’extrême fin de l’heure du Château Dormant du lendemain. Si passé ce délai, l’occasion de les manifester ne s’est pas présentée, la queue prend fin néanmoins. Si elles entrent en contradiction avec une autre queue de Dragon, retirer.

            \n

             

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]} +{"_id":"J3XtcVuQo846U1OT","name":"Idée fixe","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk]{Idées fixes}. Les idées fixes prennent effet immédiatement et durent jusqu’à l’extrême fin de l’heure du Château Dormant du lendemain. Si passé ce délai, l’occasion de les manifester ne s’est pas présentée, la queue prend fin néanmoins. Si elles entrent en contradiction avec une autre queue de Dragon, retirer.

            \n

             

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]} {"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"boulimie.png","effects":[],"_id":"JcTX8qMS0z8bmdVt"} {"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"nuit_echelle.png","effects":[],"_id":"LlELEB0FhymLx6VM"} -{"_id":"Ltgqj86rYQr8D8LW","name":"Désir lancinant","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8]{Désirs lancinants}. Les désirs lancinants durent jusqu’à ce qu’ils soient satisfaits ou refoulés. Tant que satisfaction n’est pas obtenue, aucun point d’expérience ne peut plus être gagné par l’exercice en cas de particulière et d’ajustement final négatif. Les points d’expérience dus au stress ne sont pas affectés.

            \n

             

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]} -{"_id":"NF4E7jTty1QGjaNj","name":"Pélerinage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"Ltgqj86rYQr8D8LW","name":"Désir lancinant","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8]{Désirs lancinants}. Les désirs lancinants durent jusqu’à ce qu’ils soient satisfaits ou refoulés. Tant que satisfaction n’est pas obtenue, aucun point d’expérience ne peut plus être gagné par l’exercice en cas de particulière et d’ajustement final négatif. Les points d’expérience dus au stress ne sont pas affectés.

            \n

             

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]} +{"_id":"NF4E7jTty1QGjaNj","name":"Pélerinage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"refuser_tmr.png","effects":[],"_id":"NpTDqICR7ZuToQrg"} {"name":"Désir lancinant : Masochisme. Perdre 3 points d’endurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"masochisme.png","effects":[],"_id":"NzJJNK0YMAbobu0p"} -{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.

            ","refoulement":2},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.

            ","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"casser_oeufs.png","effects":[],"_id":"OjG8XRbeYtq2jcgB"} {"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"traire_vache.png","effects":[],"_id":"QHUOwjMR6AvepGPm"} -{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Prise immédiate de 3d6 points de fatigue.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Prise immédiate de 3d6 points de fatigue.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"pisser_violon.png","effects":[],"_id":"S8PVNgxb7TcFXq9g"} {"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"manger_poisson.png","effects":[],"_id":"SY0SsWtZdxSodMcl"} -{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"pas-franchir.png","effects":[],"_id":"UUTbsktTcxsIe5L5"} {"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"refuser_delester.png","effects":[],"_id":"VChJbtGFtWoiFNky"} {"name":"Idée fixe : Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"exprimer_cris.png","effects":[],"_id":"YCHBbRLiMzTH7IBj"} @@ -43,14 +43,14 @@ {"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"dire_non.png","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"} {"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"manger_champignons.png","effects":[],"_id":"gadh6aI5iCM82qpP"} {"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"refuser_deplacer.png","effects":[],"_id":"hghw6Cldrad1CIiJ"} -{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} +{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"garder_main.png","effects":[],"_id":"iPYPgxL2uUnphStc"} {"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"appeler_hommes_femmes.png","effects":[],"_id":"j2xIrFWYqhDM4TcN"} {"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"se_souler.png","effects":[],"_id":"jShpKV8mVcqWmYvp"} -{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Impossibilité totale de dormir, et donc de rêver, pendant un jour.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la maîtriser, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.

            ","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Impossibilité totale de dormir, et donc de rêver, pendant un jour.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} +{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la maîtriser, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.

            ","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"construire_cabane.png","effects":[],"_id":"mN0yghXkFfj2YctJ"} {"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
            Les points d'expérience dus au stress ne sont pas affectés.

            ","refoulement":1},"flags":{},"img":"embrasser_cochon.png","effects":[],"_id":"sjXBBr85OBk4Yg4t"} -{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.

            ","refoulement":2},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"

            Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.

            ","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"

            Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
            Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

            \n

            Si elle entre en contradiction avec une autre queue, retirer.

            ","refoulement":1},"flags":{},"img":"faire_mort.png","effects":[],"_id":"xa4t9Lbt6uLEjap6"} diff --git a/packs/recettes-alchimiques.db b/packs/recettes-alchimiques.db new file mode 100644 index 00000000..f35dd90f --- /dev/null +++ b/packs/recettes-alchimiques.db @@ -0,0 +1,19 @@ +{"name":"Potion de Dextérité","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Augmenter la précision des gestes du buveur.","utilisation":"

            Boire l’intégralité de la potion sans respirer.

            \n

            L’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).

            \n

            Il confère un bonus de +5 à tous les jets de DEXTÉRITÉ, de Tir et de Lancer, et est suivi d’une perte de 1d6 points d’endurance.

            ","enchantement":"

            Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.

            \n

            L’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. 

            \n

            L’effet dure un nombre de minutes égal aux points de rêve de la potion, sans perte d’endurance.

            ","sureffet":"

            Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise  : la perte totale du goût et de l’odorat (ODORAT-GOÛT tombe à zéro).

            \n

            Pour le regain, jouer tous les matins un jet d’ODORAT- GOÛT (originel) à zéro et regagner selon le barème des points de tâche.

            ","manipulation":"
              \n
            • Piler à froid 2 doigts de graisse de carpe et 4 pépins d’obyssum vert, le tout jusqu’à @consistance{lapin} (0).
            • \n
            • Ajouter une demi-pinte d’eau alchimiquement simple et chauffer jusqu’à @couleur{bleu-vert-glauque} (-3).
            • \n
            • Tirer hors du feu et ajouter 1 pépin de boralm, puis couvrir immédiatement à l’abri de la lumière, et laisser reposer au moins une heure.
            • \n
            \n

            Le résultat doit être un lait verdâtre parfaitement fluide.

            \n

            Si le produit a un aspect granulé, tout est à recommencer.

            ","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potiondexterite.webp","effects":[],"_id":"47Wrb4HZnXprP43E"} +{"name":"Mirobolant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Amalgamer 1 écaille de miel, 10 brins de canople et 10 brins de pif-paf jusqu’à @consistance{chevre-renard} (-2) et laisser reposer une heure.
            • \n
            • Introduire 4 brins de névropenthe et travailler à nouveau jusqu’à @consistance{renard-chevre} (-2) ; laisser encore reposer une heure.
            • \n
            • Introduire la pâte obtenue dans 1 mesure de brandevin et porter le tout à température @couleur{bleu} (0).
            • \n
            • Ajouter vivement 2 pépins de chramaelium et remuer lentement, toujours sur le feu, jusqu’à percevoir clairement la température @couleur{pourpre} (0).
            • \n
            • Cesser de remuer, tirer hors du feu, couvrir et laisser entièrement refroidir (environ une heure).
            • \n
            \n

            Réussite : le liquide est clair et sans dépôt, c’est le mirobolant.

            \n

            Échec : le liquide est trouble.

            ","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_mirobolant.webp","effects":[],"_id":"8FChQdTQ8JpnLLzz"} +{"name":"Reliquéfaction d'Algagath le Vieil","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir de l’eau alchimiquement simple.","utilisation":"","enchantement":"","sureffet":"","manipulation":"
              \n
            • Faire une décoction de 5 brins de mercurion, de satum ou de névropenthe dans 1 pinte d’eau filtrée.
            • \n
            • Pousser la chauffe jusqu’à la couleur indiquée selon l’herbe utilisée et tirer vivement hors du feu. Le contenu du chaudron doit alors gélifier progressivement.
            • \n
            • Tester la gélification, et quand elle a atteint la consistance indiquée, remettre sur un feu fort.\n
                \n
              • Si le travail se reliquéfie instantanément, la manipulation a réussi.
              • \n
              • Si la gelée durcit davantage, c’est perdu.
              • \n
              \n
            • \n
            • Filtrer l’eau obtenue avec un parchemin de veau, et l’utiliser dans toute manipulation requérant de l’eau alchimiquement simple.
            • \n
            \n

            La quantité obtenue est d’une pinte et peut être fractionnée à volonté. Selon l’herbe utilisée, les couleurs et consistances à obtenir sont les suivantes, suivies entre parenthèses de leur diffculté.

            \n
              \n
            • Mercurion : @couleur{pourpre-pourpre-sangue} (-3) ; @consistance{serpent-serpent-chevre} (-3)
            • \n
            • Satum : @couleur{pourpre-pourpre} (-1) ; @consistance{serpent-serpent} (-1)
            • \n
            • Névropenthe : @couleur{pourpre} (0) ; @consistance{serpent} (0).
            • \n
            \n

             

            ","description":"

            Noter que l’eau obtenue par transmutation élémentale est également alchimiquement simple.

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_reliquefaction.webp","effects":[],"_id":"BsIh6klSBL6n5HEs"} +{"name":"Surpotion de Soin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Amplifier le pouvoir de guérison des herbes de soin.","utilisation":null,"enchantement":"

            Une surpotion de soin peut être enchantée comme une simple potion, les points de rêve conférés étant multipliés au nouveau bonus pour obtenir la force de la potion en points de guérison.

            ","sureffet":"

            Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise  : un épuisement se traduisant par la prise immédiate de 16 cases de fatigue.

            ","manipulation":"
              \n
            • Pratiquer la décoction dans deux mesures d’eau alchimiquement simple (au lieu d’eau ordinaire).
            • \n
            • Laisser décocter jusqu’à @couleur{brun-sangue} (-2).
            • \n
            • Tirer alors du feu et jeter dans le liquide une poignée de sable de rivière.
            • \n
            • Laisser refroidir, puis filtrer pour éliminer le sable, avant d’utiliser ou d’enchanter.
            • \n
            \n

            Si le filtrage laisse une trace rouge (teinte véritable) comme un dépôt de sang, la manipulation a échoué et la potion n’a plus aucune vertu.

            \n

            Dans le cas contraire, le bonus de la potion est doublé.

            ","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionsoin.webp","effects":[],"_id":"FlagyXHjYV2WaxEk"} +{"name":"Bitume de Camphre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Mélanger une demi-mesure d’huile de pierre*, une demi-mesure de sève de turlupestre* et 1 écaille de miel jusqu’à @consistance{renard-serpent} (-2).
            • \n
            • Ajouter 2 pépins de nartha et porter à température @couleur{gris-gris-bleu} (-3).
            • \n
            • Tirer hors du feu, couvrir et laisser reposer une heure.
            • \n
            \n

            Réussite : on obtient une crème sirupeuse, c’est le bitume de Camphre.

            \n

            Échec : le produit se solidifie.

            ","description":"

            L’huile de pierre (pétrole brut) se trouve naturellement à la surface de certains marais.

            \n

            VUE/Alchimie à zéro pour l’identifier.

            \n

             

            \n

            Le turlupestre est un grand conifère, connu de tout personnage ayant au moins zéro en Botanique.

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_bitume.webp","effects":[],"_id":"RXQcnXK88LjMICB5"} +{"name":"Topazoïne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Plonger 3 écailles d’ongle d’aligate râpé et 3 pépins de boralm dans une demi-pinte d’eau alchimiquement simple et porter à température @couleur{gris-pourpre} (-2).
            • \n
            • Couvrir et laisser reposer une heure.
            • \n
            • Ajouter 6 brins de névropenthe et chauffer à nouveau jusqu’à température @couleur{brun-brun-bleu} (-3).
            • \n
            • Plonger alors un oeuf de cane dans le liquide, couvrir et laisser à nouveau reposer une heure.
            • \n
            \n

            Réussite : la coquille de l’oeuf est intacte ; c’est elle qui, finement broyée, fournira 3 doses de topazoïne.

            \n

            Échec : la coquille est fendillée ; on peut toujours manger l’oeuf dur.

            ","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_topazoine.webp","effects":[],"_id":"T5E45pmhHBgjE1Bv"} +{"name":"Lait de Lune","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Malaxer une demi-écaille de fiel de rat et 2 brins d’ailes de libellules jusqu’à @consistance{cheval-renard-serpent} (-3).
            • \n
            • Incorporer 1 mesure de lait de laie et chauffer jusqu’à température @couleur{gris-vert-glauque-glauque} (-4).
            • \n
            • Tirer prestement hors du feu et ajouter 2 brins de candique.
            • \n
            • Couvrir, laisser reposer 1 heure, puis goûter.
            • \n
            \n

            Réussite : le lait obtenu n’a strictement aucun goût, c’est le lait de lune.

            \n

            Échec : son amertume est insupportable.

            ","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_laitdelune.webp","effects":[],"_id":"UyTsZjqVRq8SaRTm"} +{"name":"Teinture d'Erozonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Introduire 5 brins de pollen d’érozonne* dans une demi-mesure d’eau alchimiquement simple et chauffer jusqu’à température @couleur{sangue-pourpre} (-2).
            • \n
            • Ajouter 2 pépins d’obbadion, tirer hors du feu et laisser refroidir jusqu’à température @couleur{pourpre-sangue} (-2).
            • \n
            • Jeter alors une petite gemme (taille de 1 pépin) dans le liquide et faire repartir le feu jusqu’à température @couleur{pourpre-pourpre} (-1).
            • \n
            • Ajouter un bâton de craie, tirer hors du feu, couvrir et laisser reposer une heure.
            • \n
            \n

            Réussite : on retrouve la gemme intacte, mais pas le bâton de craie, au fond d’un liquide rosâtre, la teinture d’érozonne. La gemme peut être réutilisée.

            \n

            Échec : on ne retrouve ni l’un ni l’autre.

            ","description":"

            L’érozonne est une fleur des montagnes, poussant en belles grappes roses, voisine de la digitale (INTELLECT/Botanique à -2).

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_teinture.webp","effects":[],"_id":"WC5AXUApvI1GGxWp"} +{"name":"Tournegraisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Faire bouillir un oeil de cheval dans une demi-pinte d’eau alchimiquement simple jusqu’à obtenir un bouillon de @couleur{sangue} (0).
            • \n
            • Repêcher l’oeil, l’éponger avec un chiffon doux, puis l’écraser et mélanger dans 2 écailles de beurre de jument jusqu’à @consistance{cheval-cheval} (-1).
            • \n
            • Réincorporer le tout dans le bouillon, porter à température @couleur{sangue-gris-sangue} (-3), ajouter 4 pépins d’obyssum gris, couvrir et laisser reposer une heure.
            • \n
            \n

            Réussite : une graisse blanche et compacte doit flotter sur le liquide, c’est la tournegraisse.

            \n

            Échec : quelques yeux se sont juste formés sur le bouillon, au regard faussement consterné.

            ","description":"

            La véritable tournegraisse s’obtient par simple macération dans l’huile d’une glande génitale de tournedent. Toutefois, devant la diffculté à se procurer cet ingrédient, les alchimistes ont mis au point un succédané.

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_tournegraisse.webp","effects":[],"_id":"YkADt7cIrtgkjOtW"} +{"name":"Elixir des Gnomes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Écraser 2 écailles de cornes de rêve dans 2 doigts de jus de lulube jusqu’à @consistance{hibou} (0).
            • \n
            • Mélanger 2 autres écailles de cornes de rêve dans 2 écailles de pulpe de veloute jusqu’à @consistance{mouton} (0).
            • \n
            • Amalgamer les deux mixtures en les retravaillant jusqu’à @consistance{hibou-mouton} (-2).
            • \n
            • Incorporer dans 1 mesure de brandevin et chauffer à température @couleur{bleu-glauque} (-2).
            • \n
            • Tirer prestement hors du feu et ajouter 1 brin de candique.
            • \n
            \n

            Réussite : l’ensemble se liquéfie instantanément pour donner une belle liqueur violette, l’élixir des Gnomes.

            \n

            Échec : le produit gélifie en confiture noire, comestible quoique de degré 7 d’exotisme.

            ","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_elixir.webp","effects":[],"_id":"dT3SLgKPgklp4ofr"} +{"name":"Pulvérisation Alchimique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir une gemme alchimiquement pulvérisée pour l’inclure à l’alliage d’un objet que l’on désire enchanter.","utilisation":"

            Ne pas oublier que pour l’enchantement, l’intégralité de la gemme doit être utilisée. Bien veiller à recueillir chaque fragment de la poudre obtenue.

            ","enchantement":"","sureffet":"","manipulation":"
              \n
            • Plonger une gemme dans une mesure d’eau alchimiquement simple et chauffer le tout jusqu’à température @couleur{gris} (0).
            • \n
            • Ajouter alors une quantité de boralm équivalente, en pépins, à la taille de la gemme, et continuer la chauffe jusqu’à température @couleur{noir} (0).
            • \n
            • À ce moment précis, rajouter une même quantité de chramaelium, et continuer de chauffer jusqu’à @couleur{gris-noir} (-2).
            • \n
            • Tirer alors du feu, ajouter une mesure d’eau (alchimiquement simple) froide, et couvrir à l’abri de la lumière.
            • \n
            • Laisser reposer 7 heures.
            • \n
            • Au bout de ce temps, récupérer la gemme et l’éponger soigneusement avant de la placer au fond d’un mortier de marbre. Puis, au moyen d’un pilon également de marbre, la frapper d’un petit coup sec.
            • \n
            \n

            Sous le choc, la gemme doit se pulvériser, littéralement tomber en poussière.

            \n

            Si elle reste intacte, c’est que l’opération a failli quelque part.

            ","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_pulverisation.webp","effects":[],"_id":"fzwQaQwjGD8eARcb"} +{"name":"Disruption Alchimique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Extraire un ingrédient d’un autre, par exemple un sel alchimique de son minerai.","utilisation":"","enchantement":"","sureffet":"","manipulation":"
              \n
            • Faire chauffer une livre de minerai à sec jusqu’à @couleur{brun-gris-sangue} (-3), et verser dessus une pinte d’eau alchimiquement simple.
            • \n
            • Reculer précipitamment pour éviter le jet de vapeur et mélanger vigoureusement jusqu’à @consistance{hibou-renard-mouton} (-3).
            • \n
            • Laisser reposer 12 heures à l’abri de la lumière, avant de filtrer le liquide obtenu dans du parchemin de veau.
            • \n
            \n

            Après évaporation à l’air libre, on obtient 10 pépins de sel alchimique résiduel.

            \n

            Si une sorte de colle apparaît au lieu d’une poudre, c’est que la manipulation a foiré quelque part.

            ","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_disruption.webp","effects":[],"_id":"j9F7ToKzaGBo48m1"} +{"name":"Potion de Force","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Augmenter la force physique du buveur de la potion.","utilisation":"

            Boire l’intégralité de la potion sans respirer.

            \n

            L’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).

            \n

            Il confère un bonus de +5 à tous les jets de FORCE pure (ni Mêlée ni Lancer ne sont affectés), un bonus de +2 au +dom personnel en Mêlée et de +1 en Lancer, et double le seuil d’encombrement.

            \n

            La fin de l’effet s’accompagne d’une perte de 2d6 points d’endurance.

            ","enchantement":"

            Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.

            \n

            L’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. Les bonus aux jets de FORCE et aux dommages durent autant de minutes que de points de rêve, le doublement du seuil d’encombrement dure autant d’heures que de points de rêve, et le tout sans perte d’endurance.

            ","sureffet":"

            Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise  : la perte totale du système pileux (sauf les ongles). La repousse aura lieu normalement avec le temps.

            ","manipulation":"
              \n
            • Mélanger à froid 5 déhacoudres de cendre de bouleau dans 1 mesure de lait de femme jusqu’à obtenir une crème de @consistance{cheval} (0).
            • \n
            • Ajouter alors une mesure d’eau alchimiquement simple et faire chauffer jusqu’à @couleur{vert-bleu} (-2).
            • \n
            • Ajouter à ce moment 3 pépins de candique, tirer hors du feu et mélanger jusqu’à @consistance{mouton-cheval-serpent} (-3).
            • \n
            • Laisser reposer au moins une heure avant utilisation.
            • \n
            \n

            Le produit obtenu doit être translucide, signe que la manipulation a réussi.

            \n

            S’il est opaque, tout est à recommencer.

            ","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionforce.webp","effects":[],"_id":"lGGUyONSD7vJpxsb"} +{"name":"Huile de Sélikanthe","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Faire courir un cheval rapide jusqu’à ce qu’il soit blanc d’écume et récupérer 3 doigts de cette matière.
            • \n
            • Repérer un escargot lent et le tuer proprement.
            • \n
            • Broyer grossièrement sa coquille, ajouter l’écume de cheval et retravailler le tout jusqu’à @consistance{cheval-lapin-serpent} (-3).
            • \n
            • Introduire le produit dans 1 mesure d’eau alchimiquement simple, ajouter le corps de l’escargot, et porter le tout à température @couleur{blanc-blanc-noir} (-3).
            • \n
            • Tirer hors du feu, ajouter 10 brins de muscaline, couvrir et laisser reposer une heure.
            • \n
            \n

            Réussite : le corps de l’escargot flotte à la surface d’un liquide légérement huileux, l’huile de Sélikanthe.

            \n

            Échec : il gît tout au fond.

            \n

            Dans les deux cas, on peut le consommer en rajoutant un peu de luciane et de béjaune.

            ","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_huileselikanthe.webp","effects":[],"_id":"lQL6PSB9k4Lczili"} +{"name":"Gelée Royale","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"

            Utiliser 1 mesure de gelée royale sans modification, comme au sortir de la ruche.

            ","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_geleeroyale.webp","effects":[],"_id":"re4yhGa5oqyrkYgV"} +{"name":"Liqueur de Bagdol","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Torréfier 2 écailles de graines de madzagra* en les calcinant lentement à feu nu. Le degré de torréfaction n’a aucune incidence sur la recette.
            • \n
            • Quand ils sont bien noirs, moudre les grains jusqu’à @consistance{cheval-cheval} (-1) et mettre la mouture dans un filtre de parchemin au-dessus d’un récipient.
            • \n
            • Chauffer 1 mesure d’eau alchimiquement simple jusqu’à température @couleur{noir-noir} (-1) et verser lentement sur la mouture. Il doit s’en écouler un liquide noir et odorant.
            • \n
            • Examiner alors le dépôt demeuré dans le filtre.
            • \n
            \n

            Réussite : l’amalgame noirâtre dessine ça et là les lettres L et B, le liquide filtré est la liqueur de Bagdol.

            \n

            Échec : on ne lit rien dans le marc. La boisson obtenue est néanmoins tonifiante, à consommer nature ou avec un nuage de lait, avec ou sans sucre.

            ","description":"

            Le madzagra est un arbuste des régions chaudes, telle la légendaire Terre de Bagdol dont il est supposé originaire. Indépendamment de ses vertus médicinales, ses graines consommées en infusion donnent une boisson corsée et tonifiante.

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_liqueur.webp","effects":[],"_id":"smQZKZeh8ibDGTyq"} +{"name":"Cristal Alchimique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir un prisme de cristal alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Écraser 12 brins de névropenthe jusqu’à obtenir une bouillie de @consistance{serpent-cheval} (-2) et laisser reposer une heure.
            • \n
            • Saupoudrer la préparation de 4 pépins d’obyssum gris et reprendre le malaxage jusqu’à @consistance{serpent-cheval-serpent} (-3).
            • \n
            • Laisser reposer encore une heure. Pendant ce temps, préparer un abri à proximité du lieu de travail, capable d’intercepter des projectiles violents, une pile de sacs de sable par exemple.
            • \n
            • Ceci fait, dans un chaudron bien propre, faire chauffer à sec une livre de sable de rivière dans lequel on aura introduit une bille de plomb d’un poids de 20 écailles, et remuer l’ensemble jusqu’à @consistance{mouton-mouton-mouton} (-3). 
            • \n
            • Dès que la consistance est obtenue, jeter la préparation précédente dans le chaudron et gagner l’abri le plus vite possible. L’explosion consécutive doit être extrêmement violente.
            • \n
            \n

            Dans les débris déchiquetés du chaudron (qui doit être sacrifié pour l’opération), on doit normalement retrouver un prisme de cristal alchimique aux proportions parfaites.

            \n

            S’il n’y a pas d’explosion ou si dans les débris du chaudron on ne retrouve qu’une boule de plomb fondue, c’est que l’opération a échoué.

            ","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_cristal.webp","effects":[],"_id":"udsJTXgoccqkKxLt"} +{"name":"Sable-Poudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Mélanger 3 écailles de suie de cheminée, 2 pépins de nartha, 2 pépins d’obbadion et 2 pépins de chramaelium jusqu’à @consistance{mouton-lapin-serpent} (-3).
            • \n
            • Faire chauffer une demi-mesure d’eau alchimiquement simple et y jeter la mixture au moment où elle atteint la température @couleur{vert-vert-glauque} (-3).
            • \n
            • Laisser évaporer à l’air libre (environ 12 heures).
            • \n
            \n

            Réussite : la poudre résiduelle obtenue est blanche, c’est le sable-poudre.

            \n

            Échec : elle est noire ; on peut toujours la diluer dans du vinaigre pour en faire de l’encre.

            ","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_sable.webp","effects":[],"_id":"xIn71m6BJsbpIa17"} +{"name":"Perle de Bjwal","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
              \n
            • Mélanger 2 pépins d’obbadion, 2 écailles de poudre de nacre* et 1 écaille d’oeufs de grenouille jusqu’à @consistance{mouton-renard-serpent} (-3).
            • \n
            • Chauffer une demi-mesure d’eau alchimiquement simple jusqu’à température @couleur{vert-vert} (-1) et verser sur le produit.
            • \n
            \n

            Réussite : une fois la vapeur dissipée, on découvre de petits granulés translucides, ce sont les perles de Bjwal.

            \n

            Échec : on n’obtient qu’une flaque gélatineuse.

            ","description":"

            On obtient la poudre de nacre par disruption alchimique pratiquée sur n’importe quel coquillage (vide).

            \n

            Une livre de coquilles donne 4 écailles de poudre de nacre.

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_perle.webp","effects":[],"_id":"zptDgl2kOGlj9tHK"} diff --git a/packs/scenes-rdd.db b/packs/scenes-rdd.db new file mode 100644 index 00000000..71f14fcb --- /dev/null +++ b/packs/scenes-rdd.db @@ -0,0 +1 @@ +{"name":"Ecran Reve de 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","width":3521,"height":2492,"padding":0.25,"backgroundColor":"#999999","tiles":[],"gridType":0,"grid":100,"shiftX":0,"shiftY":0,"gridColor":"#000000","gridAlpha":0.2,"gridDistance":5,"gridUnits":"ft","tokens":[],"walls":[],"tokenVision":false,"fogExploration":false,"fogReset":null,"lights":[],"globalLight":false,"globalLightThreshold":null,"darkness":0,"playlist":"","sounds":[],"templates":[],"journal":"","notes":[],"weather":"","drawings":[],"_id":"9fmf9lcb3L9XO3bJ"} diff --git a/packs/souffles-de-dragon.db b/packs/souffles-de-dragon.db index c6fc03c4..f2eca0a1 100644 --- a/packs/souffles-de-dragon.db +++ b/packs/souffles-de-dragon.db @@ -1,19 +1,19 @@ -{"name":"Mauvaises rencontres en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Tirer les ddr prochaines rencontres dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}

            "},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"0wHV3netTtqjw280"} -{"_id":"2FDRnIY6Os6JJ27j","name":"Je-m'en-foutisme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Perte de 1 niveau dans une compétence déterminée aléatoirement, autre qu’une compétence de combat ou qu’une connaissance.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"6xvkOytCrp5yDAOs","name":"Non-combativité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Perte de 1 niveau dans une compétence de combat, à déterminer aléatoirement.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"8B74cu17PCdqztke","name":"Impraticabilité des ponts","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, les ponts doivent être maîtrisés comme s’ils étaient des cases humides. Ils conservent néanmoins leur identité pour le lancer des sorts.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"CVXptnnw75fLx4LK","name":"Queue de dragon perpétuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Le personnage est atteint de 7 + ddr queues de Dragon, non pas simultanément, mais l’une après l’autre. Dès que la première prend fin, en tirer une autre; et ainsi de suite jusqu’à ce que toutes les queues aient été appliquées.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"GNZW6esJ2nCHjfyu","name":"Épuisement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, chaque prise de fatigue est augmentée d’un point. Chaque heure de marche coûte ainsi 1 point supplémentaire ; chaque round/case en TMR coûte 2 points, etc.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"HYsVo3LM53vAm8Y4","name":"Péage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, traverser un pont ou pénétrer dans une cité coûte un point de rêve.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"IYfK01ZdAkDZbUS9","name":"Paresse intellectuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Perte de 1 niveau dans une connaissance, à déterminer aléatoirement, y compris les voies de Draconic.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QcfOUgWT15BCLUvl","name":"Trou noir","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Une case spécifique à déterminer aléatoirement, autre qu’une case humide, disparaît définitivement de la carte des TMR du haut-rêvant. Le joueur est invité à la rayer à l’encre noire, et pratiquement, elle n’existe plus pour son personnage. Si son demi-rêve y entre, considérer le fait comme une sortie de la carte et réinsérer aléatoirement. Si un sort s’y trouvait en réserve, il est purement et simplement annulé.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"Su90PAG4Hea7qoej","name":"Désorientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, le haut-rêvant ne peut plus retrouver le chemin d’un certain genre de case sur la carte des TMR. Pratiquement, le genre de case en question n’existe plus pour lui. Si son demi-rêve entre dans l’une de ces cases, considérer le fait comme une sortie de la carte et réinsérer le demi-rêve aléatoirement. Les sorts en réserve sur ces cases ne sont pas annulés, ils redeviennent disponibles à réapparition des cases. S’il s’agit des sanctuaires ou des nécropoles, il faut d’abord attendre leur réapparition en cas de périple.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"name":"Sommeil sans rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            On ne rêve plus pendant ddr jours, pas même dans les Hautes Terres pour la récupération du rêve.

            "},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"YTMaARVXwdy4ssDF"} -{"_id":"YiXBU7qBxR0OnkPS","name":"Débordement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Une case des TMR à déterminer aléatoirement, autre qu’une case humide, devra dorénavant être maîtrisée à chaque fois comme si elle était précisément une case humide. Cette situation est définitive. La case conserve par ailleurs toute son identité pour le lancer des sorts.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"aBiHdEMLWNZurX3v","name":"Fermeture des cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Les 22 cités ferment leurs portes au demi-rêve du haut-rêvant. Celui-ci ne peut plus les traverser ni y accomplir aucune magie tant qu’il ne les a pas reconquises. La conquête d’une cité s’obtient en réussissant points actuels de rêve/Draconic à -9, même règle que pour maîtriser les cases humides. Dès qu’une cité est conquise, elle redevient une case normale. On n’est pas obligé de reconquérir toutes les cités. Si un Tourbillon abandonne le demi-rêve du haut-rêvant dans une cité, celui-ci doit aussitôt tenter de la conquérir. Même chose avec un Passeur ou un Changeur. Un Messager peut par contre entrer librement. Utiliser un Messager est la seule façon de lancer un sort depuis une cité non reconquise.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"cuopXCY54q3nTtBl","name":"Confusion draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Perte de la connaissance d’un sort ou d’un rituel, à déterminer aléatoirement. Le haut-rêvant peut le ré-apprendre par un jet normal de Synthèse, en ne dépensant que la moitié des points de sorts prévus. Les bonus de case dus à l’usage sont perdus.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"dArTQtFwTssAyl90","name":"Vieillissement instantané","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Le vieillissement est de 1d7 ans. Jouer un jet de Constitution ajusté négativement au nombre d’années perdues. En cas d’échec, perte définitive d’un point en Constitution.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"nI4sA12n6AdLNv5I","name":"Double résistance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, toute case de fleuve, lac ou marais doit être consécutivement maîtrisée deux fois. Si la seconde fois échoue, la concentration est rompue et il faut recommencer au début.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"yFZ6KkvVQVyCJLua","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, monter dans les TMR coûte 2 points de rêve au lieu d’un, et le déplacement accéléré en coûte 3.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"yczTFUNwqyg0WhsQ","name":"Périple","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Impossibilité d’accomplir aucune magie, sauf le déclenchement d’un sort en réserve, tant que le demi-rêve n’est pas allé se purifier dans chacun des 6 sanctuaires ou dans chacune des 8 nécropoles. Un Passeur ou un Changeur peut aider le haut-rêvant, mais un Messager ne peut y aller à sa place. À chaque fois, la purification s’obtient en réussissant points actuels de rêve/Draconic à -3 pour les sanctuaires ou points actuels de rêve/Draconic à -5 pour les nécropoles. En cas d’échec, même règle que pour maîtriser les cases humides. (Tirer 1d2 : 1 = Périple des sanctuaires ; 2 = Périple des nécropoles.)

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ykxvi2vohrZPidLK","name":"Perte dans une caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            La perte est de 1d7 points et dure ddr jours. Au bout de ce délai, jouer un jet de la caractéristique concernée (originelle) avec une difficulté égale au nombre de points perdus. Réussite = la caractéristique remonte à sa hauteur originelle ; échec = elle remonte à sa hauteur originelle moins 1 point, lequel est définitivement perdu. Déterminer la caractéristique concernée avec 1d12.

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            1Apparence
            2Constitution
            3Force
            4Agilité
            5Dextérité
            6Vue
            7Ouïe
            8Odorat-Goût
            9Volonté
            10Intellect
            11Empathie
            12Rêve
            \n

             

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"name":"Mauvaises rencontres en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Tirer les ddr prochaines rencontres dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","_id":"0wHV3netTtqjw280"} +{"_id":"2FDRnIY6Os6JJ27j","name":"Je-m'en-foutisme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Perte de 1 niveau dans une compétence déterminée aléatoirement, autre qu’une compétence de combat ou qu’une connaissance.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"6xvkOytCrp5yDAOs","name":"Non-combativité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Perte de 1 niveau dans une compétence de combat, à déterminer aléatoirement.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"8B74cu17PCdqztke","name":"Impraticabilité des ponts","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, les ponts doivent être maîtrisés comme s’ils étaient des cases humides. Ils conservent néanmoins leur identité pour le lancer des sorts.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"CVXptnnw75fLx4LK","name":"Queue de dragon perpétuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Le personnage est atteint de 7 + ddr queues de Dragon, non pas simultanément, mais l’une après l’autre. Dès que la première prend fin, en tirer une autre; et ainsi de suite jusqu’à ce que toutes les queues aient été appliquées.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"GNZW6esJ2nCHjfyu","name":"Épuisement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, chaque prise de fatigue est augmentée d’un point. Chaque heure de marche coûte ainsi 1 point supplémentaire ; chaque round/case en TMR coûte 2 points, etc.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"HYsVo3LM53vAm8Y4","name":"Péage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, traverser un pont ou pénétrer dans une cité coûte un point de rêve.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"IYfK01ZdAkDZbUS9","name":"Paresse intellectuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Perte de 1 niveau dans une connaissance, à déterminer aléatoirement, y compris les voies de Draconic.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"QcfOUgWT15BCLUvl","name":"Trou noir","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Une case spécifique à déterminer aléatoirement, autre qu’une case humide, disparaît définitivement de la carte des TMR du haut-rêvant. Le joueur est invité à la rayer à l’encre noire, et pratiquement, elle n’existe plus pour son personnage. Si son demi-rêve y entre, considérer le fait comme une sortie de la carte et réinsérer aléatoirement. Si un sort s’y trouvait en réserve, il est purement et simplement annulé.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"Su90PAG4Hea7qoej","name":"Désorientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, le haut-rêvant ne peut plus retrouver le chemin d’un certain genre de case sur la carte des TMR. Pratiquement, le genre de case en question n’existe plus pour lui. Si son demi-rêve entre dans l’une de ces cases, considérer le fait comme une sortie de la carte et réinsérer le demi-rêve aléatoirement. Les sorts en réserve sur ces cases ne sont pas annulés, ils redeviennent disponibles à réapparition des cases. S’il s’agit des sanctuaires ou des nécropoles, il faut d’abord attendre leur réapparition en cas de périple.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"name":"Sommeil sans rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            On ne rêve plus pendant ddr jours, pas même dans les Hautes Terres pour la récupération du rêve.

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","_id":"YTMaARVXwdy4ssDF"} +{"_id":"YiXBU7qBxR0OnkPS","name":"Débordement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Une case des TMR à déterminer aléatoirement, autre qu’une case humide, devra dorénavant être maîtrisée à chaque fois comme si elle était précisément une case humide. Cette situation est définitive. La case conserve par ailleurs toute son identité pour le lancer des sorts.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"aBiHdEMLWNZurX3v","name":"Fermeture des cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Les 22 cités ferment leurs portes au demi-rêve du haut-rêvant. Celui-ci ne peut plus les traverser ni y accomplir aucune magie tant qu’il ne les a pas reconquises. La conquête d’une cité s’obtient en réussissant points actuels de rêve/Draconic à -9, même règle que pour maîtriser les cases humides. Dès qu’une cité est conquise, elle redevient une case normale. On n’est pas obligé de reconquérir toutes les cités. Si un Tourbillon abandonne le demi-rêve du haut-rêvant dans une cité, celui-ci doit aussitôt tenter de la conquérir. Même chose avec un Passeur ou un Changeur. Un Messager peut par contre entrer librement. Utiliser un Messager est la seule façon de lancer un sort depuis une cité non reconquise.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"cuopXCY54q3nTtBl","name":"Confusion draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Perte de la connaissance d’un sort ou d’un rituel, à déterminer aléatoirement. Le haut-rêvant peut le ré-apprendre par un jet normal de Synthèse, en ne dépensant que la moitié des points de sorts prévus. Les bonus de case dus à l’usage sont perdus.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"dArTQtFwTssAyl90","name":"Vieillissement instantané","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Le vieillissement est de 1d7 ans. Jouer un jet de Constitution ajusté négativement au nombre d’années perdues. En cas d’échec, perte définitive d’un point en Constitution.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"nI4sA12n6AdLNv5I","name":"Double résistance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, toute case de fleuve, lac ou marais doit être consécutivement maîtrisée deux fois. Si la seconde fois échoue, la concentration est rompue et il faut recommencer au début.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"yFZ6KkvVQVyCJLua","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Pendant ddr jours, monter dans les TMR coûte 2 points de rêve au lieu d’un, et le déplacement accéléré en coûte 3.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"yczTFUNwqyg0WhsQ","name":"Périple","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            Impossibilité d’accomplir aucune magie, sauf le déclenchement d’un sort en réserve, tant que le demi-rêve n’est pas allé se purifier dans chacun des 6 sanctuaires ou dans chacune des 8 nécropoles. Un Passeur ou un Changeur peut aider le haut-rêvant, mais un Messager ne peut y aller à sa place. À chaque fois, la purification s’obtient en réussissant points actuels de rêve/Draconic à -3 pour les sanctuaires ou points actuels de rêve/Draconic à -5 pour les nécropoles. En cas d’échec, même règle que pour maîtriser les cases humides. (Tirer 1d2 : 1 = Périple des sanctuaires ; 2 = Périple des nécropoles.)

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"ykxvi2vohrZPidLK","name":"Perte dans une caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"

            La perte est de 1d7 points et dure ddr jours. Au bout de ce délai, jouer un jet de la caractéristique concernée (originelle) avec une difficulté égale au nombre de points perdus. Réussite = la caractéristique remonte à sa hauteur originelle ; échec = elle remonte à sa hauteur originelle moins 1 point, lequel est définitivement perdu. Déterminer la caractéristique concernée avec 1d12.

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            1Apparence
            2Constitution
            3Force
            4Agilité
            5Dextérité
            6Vue
            7Ouïe
            8Odorat-Goût
            9Volonté
            10Intellect
            11Empathie
            12Rêve
            \n

             

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} diff --git a/packs/taches-courantes.db b/packs/taches-courantes.db new file mode 100644 index 00000000..f73d70bb --- /dev/null +++ b/packs/taches-courantes.db @@ -0,0 +1,3 @@ +{"_id":"dlvK5Lks7WoSZ1Ko","name":"1er soins - Blessure critique","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"tache","data":{"carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-6,"points_de_tache":6,"points_de_tache_courant":0,"description":"

            Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chi!ons propres pour servir de pansements.

            \n

             

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]} +{"_id":"lHdfav9mvs68yj7J","name":"1er soins - Blessure légère","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"tache","data":{"carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-2,"points_de_tache":2,"points_de_tache_courant":0,"description":"

            Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chi!ons propres pour servir de pansements.

            \n

             

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]} +{"_id":"nbkuXbhgSxHwXD4t","name":"1er soins - Blessure grave","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"tache","data":{"carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-4,"points_de_tache":4,"points_de_tache_courant":0,"description":"

            Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chi!ons propres pour servir de pansements.

            \n

             

            "},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]} diff --git a/packs/tetes-de-dragon-pour-haut-revants.db b/packs/tetes-de-dragon-pour-haut-revants.db index 04d31f80..314ab02a 100644 --- a/packs/tetes-de-dragon-pour-haut-revants.db +++ b/packs/tetes-de-dragon-pour-haut-revants.db @@ -1,10 +1,10 @@ -{"_id":"5JccZSafqCXYqrwU","name":"Connaissance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Cette tête permet de téléporter instantanément son demi-rêve de n’importe quelle case de fleuve à n’importe quelle autre. Il s’agit du fleuve seul, à l’exclusion des cases de lac et marais. La téléportation remplace le mouvement normal et coûte donc un point de fatigue. Comme après un mouvement normal, une rencontre doit être tirée dans la case de fleuve d’arrivée, puis cette dernière doit être maîtrisée selon la règle usuelle. Noter enfin que la téléportation n’est possible que si le demi-rêve est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet, ni d’un Tourbillon. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"BT18LAdIqEgSG2Hh","name":"Réserve en sécurité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un haut-rêvant possédant cette tête peut pénétrer sur une case où il a un sort en réserve sans forcément le déclencher s’il ne le souhaite pas. Même chose si un Tourbillon l’abandonne sur une case de réserve. Déclencher un sort en réserve devient un acte volontaire. Même chose pour un échec total en réserve. Cette tête s’applique à toutes les cases. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"SFxPAvWpEGYHI8mO","name":"Connaissance intuitive d'un nouveau sort","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Le haut-rêvant bénéficiaire de cette tête se retrouve en possession d’un nouveau sort ou rituel, déterminé par un procédé aléatoire quelconque.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"VWOXA0q6GB7o8oxz","name":"Don de double-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Lors de la récupération des points de rêve, permet de jeter 1ddr toutes les demi-heures draconiques au lieu de toutes les heures. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"YDo0a0ApM8iW9g82","name":"Terre d'attache","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Par cette tête, le haut-rêvant peut désigner une case des TMR de son choix à l’exception d’une case humide. Ensuite, à n’importe quel round de son périple en TMR, il peut s’y téléporter directement quel que soit le nombre de cases qui l’en sépare. Cette téléportation instantanée remplace son mouvement normal et coûte donc un point de fatigue. De même, tout comme après un mouvement normal, 1d7 de rencontre doit être tiré dès l’arrivée dans la terre d’attache. Enfin, le haut-rêvant ne peut s’y téléporter que s’il est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet d’ancien rêve, ni d’un Tourbillon. Cumulable : on peut avoir plusieurs terres d’attache.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ZVh8PLlAzAJulr37","name":"Don de déplacement accéléré","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet à tout moment l’option du déplacement accéléré dans les TMR sans avoir à dépenser un point de rêve supplémentaire. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"Zlt01O2sFrVR9pus","name":"Augmentation du seuil de rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet d’augmenter le seuil de rêve de 2 points. Cumulable jusqu’à un maximum du double de la caractéristique Rêve.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ZuTV36GyOhFgTlE7","name":"Présents de cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Par cette tête, chaque cité offre automatiquement soit une Fleur des rêves, soit un Passeur, soit un Messager, dès qu’elle est visitée par le demi-rêve du haut-rêvant. Il n’y a pas de d7 à tirer, le haut-rêvant choisit librement ce qu’il préfère, et la rencontre est considérée automatiquement maîtrisée, Fleurs, Messagers et Passeurs ayant une force de 2d6 points. Dès qu’elle a offert son présent, la cité redevient normale en ce qui concerne le tirage des rencontres; il n’y a qu’un seul présent par cité. La tête de Dragon prend fin dès que toutes les cités (22) ont été visitées; entretemps, la tête ne peut être ré-obtenue.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"a3Y5W0AX5EKxZRSL","name":"Quête des eaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Sous l’influence de cette tête, le haut-rêvant est invité à se rendre dans un lac ou dans un marais de son choix. Dès que cette case, lac ou marais, a été maîtrisée selon les règles usuelles, la victoire devient définitive, et la case n’aura plus jamais besoin d’être maîtrisée. Une fois le lac ou le marais choisi, le haut-rêvant ne peut en changer, mais a droit à un nombre illimité d’essais pour le maîtriser. Cumulable : on peut maîtriser définitivement plusieurs lacs ou marais.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"bFdU6ddgj4BAlJZX","name":"Réserve extensible","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Une (seule) case spécifique librement choisie par le haut-rêvant à l’exception d’une case de fleuve, n’est plus dorénavant limitée à un seul sort en réserve. Le haut-rêvant peut y en stocker autant qu’il le désire (dans les limites du nombre permis par ses niveaux). En conséquence, tant que ce maximum n’est pas atteint, le demi-rêve peut entrer dans la case concernée sans déclencher les sorts qui s’y trouvent. Le haut-rêvant peut se contenter d’y passer, ou rajouter un sort aux précédents. Dès que le maximum permis est atteint, le fait de passer par la case déclenche automatiquement l’un des sorts (au choix). Les sorts peuvent être déclenchés l’un après l’autre (rappelons que déclencher un sort fait obligatoirement redescendre le demi-rêve), ou déclenchés ensemble (tout ou partie d’entre eux) à la condition expresse qu’ils aient la même cible (même créature, objet, ou centre de zone). Cumulable : on peut avoir plusieurs cases de réserve extensible.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"5JccZSafqCXYqrwU","name":"Connaissance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Cette tête permet de téléporter instantanément son demi-rêve de n’importe quelle case de fleuve à n’importe quelle autre. Il s’agit du fleuve seul, à l’exclusion des cases de lac et marais. La téléportation remplace le mouvement normal et coûte donc un point de fatigue. Comme après un mouvement normal, une rencontre doit être tirée dans la case de fleuve d’arrivée, puis cette dernière doit être maîtrisée selon la règle usuelle. Noter enfin que la téléportation n’est possible que si le demi-rêve est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet, ni d’un Tourbillon. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"BT18LAdIqEgSG2Hh","name":"Réserve en sécurité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un haut-rêvant possédant cette tête peut pénétrer sur une case où il a un sort en réserve sans forcément le déclencher s’il ne le souhaite pas. Même chose si un Tourbillon l’abandonne sur une case de réserve. Déclencher un sort en réserve devient un acte volontaire. Même chose pour un échec total en réserve. Cette tête s’applique à toutes les cases. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"SFxPAvWpEGYHI8mO","name":"Connaissance intuitive d'un nouveau sort","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Le haut-rêvant bénéficiaire de cette tête se retrouve en possession d’un nouveau sort ou rituel, déterminé par un procédé aléatoire quelconque.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"VWOXA0q6GB7o8oxz","name":"Don de double-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Lors de la récupération des points de rêve, permet de jeter 1ddr toutes les demi-heures draconiques au lieu de toutes les heures. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"YDo0a0ApM8iW9g82","name":"Terre d'attache","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Par cette tête, le haut-rêvant peut désigner une case des TMR de son choix à l’exception d’une case humide. Ensuite, à n’importe quel round de son périple en TMR, il peut s’y téléporter directement quel que soit le nombre de cases qui l’en sépare. Cette téléportation instantanée remplace son mouvement normal et coûte donc un point de fatigue. De même, tout comme après un mouvement normal, 1d7 de rencontre doit être tiré dès l’arrivée dans la terre d’attache. Enfin, le haut-rêvant ne peut s’y téléporter que s’il est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet d’ancien rêve, ni d’un Tourbillon. Cumulable : on peut avoir plusieurs terres d’attache.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"ZVh8PLlAzAJulr37","name":"Don de déplacement accéléré","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet à tout moment l’option du déplacement accéléré dans les TMR sans avoir à dépenser un point de rêve supplémentaire. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"Zlt01O2sFrVR9pus","name":"Augmentation du seuil de rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet d’augmenter le seuil de rêve de 2 points. Cumulable jusqu’à un maximum du double de la caractéristique Rêve.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"ZuTV36GyOhFgTlE7","name":"Présents de cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Par cette tête, chaque cité offre automatiquement soit une Fleur des rêves, soit un Passeur, soit un Messager, dès qu’elle est visitée par le demi-rêve du haut-rêvant. Il n’y a pas de d7 à tirer, le haut-rêvant choisit librement ce qu’il préfère, et la rencontre est considérée automatiquement maîtrisée, Fleurs, Messagers et Passeurs ayant une force de 2d6 points. Dès qu’elle a offert son présent, la cité redevient normale en ce qui concerne le tirage des rencontres; il n’y a qu’un seul présent par cité. La tête de Dragon prend fin dès que toutes les cités (22) ont été visitées; entretemps, la tête ne peut être ré-obtenue.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"a3Y5W0AX5EKxZRSL","name":"Quête des eaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Sous l’influence de cette tête, le haut-rêvant est invité à se rendre dans un lac ou dans un marais de son choix. Dès que cette case, lac ou marais, a été maîtrisée selon les règles usuelles, la victoire devient définitive, et la case n’aura plus jamais besoin d’être maîtrisée. Une fois le lac ou le marais choisi, le haut-rêvant ne peut en changer, mais a droit à un nombre illimité d’essais pour le maîtriser. Cumulable : on peut maîtriser définitivement plusieurs lacs ou marais.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"bFdU6ddgj4BAlJZX","name":"Réserve extensible","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Une (seule) case spécifique librement choisie par le haut-rêvant à l’exception d’une case de fleuve, n’est plus dorénavant limitée à un seul sort en réserve. Le haut-rêvant peut y en stocker autant qu’il le désire (dans les limites du nombre permis par ses niveaux). En conséquence, tant que ce maximum n’est pas atteint, le demi-rêve peut entrer dans la case concernée sans déclencher les sorts qui s’y trouvent. Le haut-rêvant peut se contenter d’y passer, ou rajouter un sort aux précédents. Dès que le maximum permis est atteint, le fait de passer par la case déclenche automatiquement l’un des sorts (au choix). Les sorts peuvent être déclenchés l’un après l’autre (rappelons que déclencher un sort fait obligatoirement redescendre le demi-rêve), ou déclenchés ensemble (tout ou partie d’entre eux) à la condition expresse qu’ils aient la même cible (même créature, objet, ou centre de zone). Cumulable : on peut avoir plusieurs cases de réserve extensible.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} diff --git a/packs/tetes-de-dragon-pour-tous-personnages.db b/packs/tetes-de-dragon-pour-tous-personnages.db index 7b05e76d..195f0c15 100644 --- a/packs/tetes-de-dragon-pour-tous-personnages.db +++ b/packs/tetes-de-dragon-pour-tous-personnages.db @@ -1,16 +1,16 @@ -{"_id":"3EqDvQ0p4f73KZl5","name":"Don limité de guérison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet d’obtenir un point de tâche supplémentaire à chaque jet de Dextérité/ Chirurgie et de considérer tout échec total comme un simple échec particulier. L’échec total se limite ainsi à conférer -2 points de tâche ; l’échec particulier en confère -1 point ; l’échec normal en confère +1, la réussite normale +2, la significative +3 et la particulière +4. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"6gcyt965GKvDgG02","name":"Don de résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Cette tête accorde un bonus de +1 à tous les jets de résistance contre les sorts d’Hypnos et de Thanatos, y compris les sorts lancés par un objet via une écaille d’activité, mais ne s’applique pas aux potions, griffes de Thanatos et autres effets des objets magiques. Cumulable.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"CoXzAjCwGSWVM4cY","name":"Don limité de résistance à la maladie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet de triompher de toute maladie avec une simple réussite normale au jet de Constitution. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"FesXnBWChHcWfrBm","name":"Souvenir immédiat de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet d’augmenter immédiatement une compétence de son choix inférieure à l’archétype. Si la compétence a déjà atteint un niveau +3 ou plus, l’augmentation n’est que de 1 niveau. Si elle est inférieure à +3, elle peut monter jusqu’à +3 (ou jusqu’au niveau de l’archétype si celui-ci est inférieur à +3).

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"N6guZDGzzZjt9GrR","name":"Don de contrôler son sommeil","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet de Volonté à zéro permet de s’endormir instantanément et de dormir au moins jusqu’à la fin de la prochaine heure, même sans aucun point de fatigue. Permet également de se réveiller au bout d’un laps de temps donné, \"programmé\" au moment de s’endormir. Cumulable.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"OFWK2rZkh1S5Hbjh","name":"Augmentation de caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet d’augmenter n’importe quelle caractéristique de 1 point, sauf Taille, Mêlée, Tir, Lancer et Dérobée. Le joueur teste ses caractéristiques une à une, dans l’ordre de son choix, en jouant 1d20. Dès qu’il obtient un résultat supérieur à la caractéristique actuellement testée, celle-ci augmente de 1 point, et la procédure s’arrête.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"OZZbiBiLlM6Y8lEY","name":"Don de sentir le mensonge","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet d’Empathie à zéro permet de deviner que l’on vous ment, sans pour autant connaître la teneur du mensonge. Ne s’applique qu’au mensonge volontaire, pas au mensonge par omission ni par ignorance. Cumulable.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QWouooLkM7pE2yG1","name":"Don de voir la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet de VUE à zéro permet de distinguer une aura bleutée délimitant les zones magiques d’Oniros ou entourant les objets enchantés ou les créatures soumises à l’effet d’un sort ou d’un rituel. Un seul essai par zone, objet ou personnage. Cumulable.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"R6LxyzYwAMCjKIr5","name":"Don limité de réussite","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet de réussir automatiquement les 7 prochains jets de dés concernant la compétence de son choix, ayant un ajustement final supérieur à -11. Pratiquement, le joueur continue à jouer ses jets. S’il réussit de lui-même, il ne dépense rien ; s’il échoue (normal à total), il dépense une de ses 7 réussites automatiques, qui sont toujours considérées être des réussites significatives. La compétence concernée (une seule) doit être désignée dès l’obtention de la tête.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"THAUFNSNgSHfh06l","name":"Don limité de résistance au poison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet de vaincre l’effet d’un venin ou d’un poison avec une simple réussite normale au jet de Constitution, comme si un antidote venait d’être pris. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"YwmmMSH52pNJsOn3","name":"Don de haut-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.

            \n

            Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"aAIbDFQ0Pz6XrHh6","name":"Don de sentir les haut-rêvants","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet d’Empathie à zéro permet de savoir si tel personnage est ou non un haut-rêvant. Il faut pour cela s’en trouver tout près et parler avec lui pendant au moins un round. Un seul essai par personnage. Cumulable.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"egUb65MLFFKpLnkO","name":"Don de non-résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Cette tête permet, volontairement, de ne pas résister à un effet magique, y compris les potions et les objets. Pour utiliser ce don, il faut être conscient, et préciser clairement qu’on ne tente pas de résister à tel ou tel effet. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"slnKVCfHbLwbXi4Z","name":"Don d'orientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet d’Empathie à zéro permet de deviner la direction du nord, et d’une manière générale de retrouver une certaine direction quand on est perdu ou par manque de visibilité (nuit, brouillard, souterrain, etc.). Cumulable.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"wlbbh75GZWks3Ehb","name":"Don d'apprivoiser les animaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet d’Empathie à zéro permet de rendre amical un animal non agressif ou de rendre neutre un animal agressif. Les animaux restent neutres\\amicaux jusqu’à ce qu’un événement significatif, agression ou autre, vienne tout remettre en question. Ce n’est pas un lien magique. Un seul jet par animal. Un animal rendu neutre par ce don ne peut pas ensuite être rendu amical par un second jet. Enfin l’étendue de la neutralité\\ amitié de l’animal dépend de chaque espèce et est à décider dans chaque cas particulier par le gardien des rêves. Cumulable.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"zzD5wN03zwq0e5Cn","name":"Don de double chance","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet de regagner 2 points de chance au lieu d’un. Dans tous les cas, même avec cette tête, un jour complet doit s’être écoulé sans dépense pour qu’ait lieu la récupération. Unique.

            ","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"3EqDvQ0p4f73KZl5","name":"Don limité de guérison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet d’obtenir un point de tâche supplémentaire à chaque jet de Dextérité/ Chirurgie et de considérer tout échec total comme un simple échec particulier. L’échec total se limite ainsi à conférer -2 points de tâche ; l’échec particulier en confère -1 point ; l’échec normal en confère +1, la réussite normale +2, la significative +3 et la particulière +4. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"6gcyt965GKvDgG02","name":"Don de résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Cette tête accorde un bonus de +1 à tous les jets de résistance contre les sorts d’Hypnos et de Thanatos, y compris les sorts lancés par un objet via une écaille d’activité, mais ne s’applique pas aux potions, griffes de Thanatos et autres effets des objets magiques. Cumulable.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"CoXzAjCwGSWVM4cY","name":"Don limité de résistance à la maladie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet de triompher de toute maladie avec une simple réussite normale au jet de Constitution. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"FesXnBWChHcWfrBm","name":"Souvenir immédiat de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet d’augmenter immédiatement une compétence de son choix inférieure à l’archétype. Si la compétence a déjà atteint un niveau +3 ou plus, l’augmentation n’est que de 1 niveau. Si elle est inférieure à +3, elle peut monter jusqu’à +3 (ou jusqu’au niveau de l’archétype si celui-ci est inférieur à +3).

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"N6guZDGzzZjt9GrR","name":"Don de contrôler son sommeil","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet de Volonté à zéro permet de s’endormir instantanément et de dormir au moins jusqu’à la fin de la prochaine heure, même sans aucun point de fatigue. Permet également de se réveiller au bout d’un laps de temps donné, \"programmé\" au moment de s’endormir. Cumulable.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"OFWK2rZkh1S5Hbjh","name":"Augmentation de caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet d’augmenter n’importe quelle caractéristique de 1 point, sauf Taille, Mêlée, Tir, Lancer et Dérobée. Le joueur teste ses caractéristiques une à une, dans l’ordre de son choix, en jouant 1d20. Dès qu’il obtient un résultat supérieur à la caractéristique actuellement testée, celle-ci augmente de 1 point, et la procédure s’arrête.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"OZZbiBiLlM6Y8lEY","name":"Don de sentir le mensonge","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet d’Empathie à zéro permet de deviner que l’on vous ment, sans pour autant connaître la teneur du mensonge. Ne s’applique qu’au mensonge volontaire, pas au mensonge par omission ni par ignorance. Cumulable.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"QWouooLkM7pE2yG1","name":"Don de voir la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet de VUE à zéro permet de distinguer une aura bleutée délimitant les zones magiques d’Oniros ou entourant les objets enchantés ou les créatures soumises à l’effet d’un sort ou d’un rituel. Un seul essai par zone, objet ou personnage. Cumulable.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"R6LxyzYwAMCjKIr5","name":"Don limité de réussite","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet de réussir automatiquement les 7 prochains jets de dés concernant la compétence de son choix, ayant un ajustement final supérieur à -11. Pratiquement, le joueur continue à jouer ses jets. S’il réussit de lui-même, il ne dépense rien ; s’il échoue (normal à total), il dépense une de ses 7 réussites automatiques, qui sont toujours considérées être des réussites significatives. La compétence concernée (une seule) doit être désignée dès l’obtention de la tête.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"THAUFNSNgSHfh06l","name":"Don limité de résistance au poison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet de vaincre l’effet d’un venin ou d’un poison avec une simple réussite normale au jet de Constitution, comme si un antidote venait d’être pris. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"YwmmMSH52pNJsOn3","name":"Don de haut-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.

            \n

            Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"aAIbDFQ0Pz6XrHh6","name":"Don de sentir les haut-rêvants","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet d’Empathie à zéro permet de savoir si tel personnage est ou non un haut-rêvant. Il faut pour cela s’en trouver tout près et parler avec lui pendant au moins un round. Un seul essai par personnage. Cumulable.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"egUb65MLFFKpLnkO","name":"Don de non-résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Cette tête permet, volontairement, de ne pas résister à un effet magique, y compris les potions et les objets. Pour utiliser ce don, il faut être conscient, et préciser clairement qu’on ne tente pas de résister à tel ou tel effet. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"slnKVCfHbLwbXi4Z","name":"Don d'orientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet d’Empathie à zéro permet de deviner la direction du nord, et d’une manière générale de retrouver une certaine direction quand on est perdu ou par manque de visibilité (nuit, brouillard, souterrain, etc.). Cumulable.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"wlbbh75GZWks3Ehb","name":"Don d'apprivoiser les animaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Un jet d’Empathie à zéro permet de rendre amical un animal non agressif ou de rendre neutre un animal agressif. Les animaux restent neutres\\amicaux jusqu’à ce qu’un événement significatif, agression ou autre, vienne tout remettre en question. Ce n’est pas un lien magique. Un seul jet par animal. Un animal rendu neutre par ce don ne peut pas ensuite être rendu amical par un second jet. Enfin l’étendue de la neutralité\\ amitié de l’animal dépend de chaque espèce et est à décider dans chaque cas particulier par le gardien des rêves. Cumulable.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"zzD5wN03zwq0e5Cn","name":"Don de double chance","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"

            Permet de regagner 2 points de chance au lieu d’un. Dans tous les cas, même avec cette tête, un jour complet doit s’être écoulé sans dépense pour qu’ait lieu la récupération. Unique.

            ","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} diff --git a/sounds/progession_xp.ogg b/sounds/progession_xp.ogg new file mode 100644 index 00000000..3dfc555f Binary files /dev/null and b/sounds/progession_xp.ogg differ diff --git a/sounds/son_piece_monnaie.mp3 b/sounds/son_piece_monnaie.mp3 new file mode 100644 index 00000000..5e5d8d0d Binary files /dev/null and b/sounds/son_piece_monnaie.mp3 differ diff --git a/sounds/son_piece_monnaie.wav b/sounds/son_piece_monnaie.wav new file mode 100644 index 00000000..e9702590 Binary files /dev/null and b/sounds/son_piece_monnaie.wav differ diff --git a/styles/img/ecran_rdd.webp b/styles/img/ecran_rdd.webp new file mode 100644 index 00000000..12460682 Binary files /dev/null and b/styles/img/ecran_rdd.webp differ diff --git a/styles/img/logo.png b/styles/img/logo.png index b0615e1c..fc67f35c 100644 Binary files a/styles/img/logo.png and b/styles/img/logo.png differ diff --git a/styles/img/rdd_pause.png b/styles/img/rdd_pause.png new file mode 100644 index 00000000..0b0e536d Binary files /dev/null and b/styles/img/rdd_pause.png differ diff --git a/styles/simple.css b/styles/simple.css index 6df502b9..0a123137 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -86,6 +86,9 @@ margin: 0; padding: 0; } +.strong-text{ + font-weight: bold; +} .tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover { text-shadow: 1px 0px 0px #ff6600; @@ -200,6 +203,10 @@ table {border: 1px solid #7a7971;} -ms-flex-pack: justify; justify-content: space-between; } +.flex-shrink { + flex: 'flex-shrink' ; +} + /* Styles limited to foundryvtt-reve-de-dragon sheets */ .foundryvtt-reve-de-dragon .sheet-header { @@ -234,24 +241,28 @@ table {border: 1px solid #7a7971;} } .button-img { + vertical-align: baseline; width: 8%; height: 8%; + max-height: 48px; border-width: 0; } -.small-button-container { - height: 16px; - border: 0; -} -.small-button-container img { - max-height: 100%; - max-width: 100%; -} -.small-button-img { - max-height: 24; +.button-effect-img { + vertical-align: baseline; + width: 16px; + max-height: 16px; + height: 16; border-width: 0; } +.small-button-container { + height: 16px; + width: 16px; + border: 0; + vertical-align: bottom; +} + .foundryvtt-reve-de-dragon .sheet-header .header-fields { -webkit-box-flex: 1; -ms-flex: 1; @@ -289,6 +300,18 @@ table {border: 1px solid #7a7971;} padding: 0 3px; } +.medium-editor { + border: 2; + height: 240px; + padding: 0 3px; +} + +.small-editor { + border: 2; + height: 150px; + padding: 0 3px; +} + .foundryvtt-reve-de-dragon .tox .tox-editor-container { background: #fff; } @@ -364,6 +387,35 @@ table {border: 1px solid #7a7971;} z-index: 9999; display: block; } +.rdd-roll-part{ + align-items: center; + border-radius: 6px; padding: 3px; + background:linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3)); +} +.rdd-roll-sign{ + border-radius: 6px; padding: 3px; + background:linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3)); +} +.rdd-roll-norm{ + border-radius: 6px; padding: 3px; + background:linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3)); +} +.rdd-roll-echec{ + border-radius: 6px; padding: 3px; + background-image: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); +} +.rdd-roll-epart{ + border-radius: 6px; padding: 3px; + background:linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); +} +.rdd-roll-etotal{ + border-radius: 6px; padding: 3px; + background:linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); +} +.rdd-diviseur{ + border-radius: 6px; padding: 3px; + background:linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); +} .table-resolution-carac { background-color: yellow; @@ -374,6 +426,11 @@ table {border: 1px solid #7a7971;} background-color: lightblue; } +#tableProbaReussite{ + font-size: 0.8rem; + padding: 5px; +} + /* ======================================== */ /* Sheet */ .window-app.sheet .window-content .sheet-header{ @@ -450,8 +507,13 @@ section.sheet-body:after { text-align: left; width: 2rem; } +.select-diff { + display: inline-block; + text-align: left; + width: 50px; +} -#vie-plus, #vie-moins, #endurance-plus, #endurance-moins, #fatigue-plus, #fatigue-moins, #ptreve-actuel-plus, #ptreve-actuel-moins { +#vie-plus, #vie-moins, #endurance-plus, #endurance-moins, #fatigue-plus, #fatigue-moins, #ptreve-actuel-plus, #ptreve-actuel-moins, .monnaie-plus, .monnaie-moins { display: inline-block; width: 1.25rem; background: rgba(30, 25, 20, 1); @@ -462,6 +524,14 @@ section.sheet-body:after { color: rgba(255, 255, 255, 0.5); } +.alchimie-tache { + font-weight: bold; + background: rgb(182, 180, 179); + border: 1px solid rgba(72, 46, 28, 1); + border-radius: 0.25rem; + color: rgba(212, 27, 27, 0.5); +} + .window-app.sheet .window-content .tooltip:hover .tooltiptext { top: 2rem; left: 2rem; @@ -510,6 +580,14 @@ ul, li { .alterne-list > .list-item:nth-child(odd) { background: rgb(160, 130, 100, 0.05); } +.xp-level-up { + margin: 0.125rem; + box-shadow: inset 0px 0px 1px #00000096; + border-radius: 0.25rem; + padding: 0.125rem; + flex: 1 1 5rem; + background: rgba(195, 152, 22, 0.5); +} .blessures-list ul { display: flex; @@ -586,6 +664,7 @@ ul, li { .competence-label, .astrologie-label, .tache-label, +.subacteur-label, .description-label { flex-grow: 2; } @@ -618,6 +697,9 @@ ul, li { .blessures-title { font-weight: bold; } +.alchimie-title { + font-weight: bold; +} .blessure-data { flex-direction: row; align-content: flex-start; @@ -691,11 +773,14 @@ ul, li { margin: 0.25rem; } .control-icon.tokenhudicon.right { - margin-left: 8px; + margin-left: 8px; } -.rdd-hud-menu { +.rdd-hud-menu label { font-size: 0.75rem; } +#token-hud .status-effects.active{ + z-index: 2; +} /* ======================================== */ .item-checkbox { height: 25px; @@ -777,6 +862,11 @@ ul, li { background: rgba(220,220,210,0.75); border: 2px solid #545469; } +.chat-message .chat-icon { + border: 0; + padding: 2px 6px 2px 2px; + float: left; +} #sidebar-tabs { flex: 0 0 32px; @@ -899,9 +989,7 @@ ul, li { /* CALENDAR STUFF */ #calendar-time-container{ position: absolute; - bottom: 75px; - left: 223px; - display: block; + display: block; } #calendar{ min-width: 150px; @@ -915,6 +1003,7 @@ ul, li { border-radius: 3%; background: rgba(0, 0, 0, 0.5); font-family: "GoudyAcc"; + z-index: 100; } #calendar-hdr{ display: grid; @@ -1179,32 +1268,105 @@ display: inline-flex; /* Tooltip text */ .tooltip .tooltiptext { - visibility: hidden; - width: 360px; - background-color: rgba(30, 25, 20, 0.9); text-align: center; - padding: 5px 0; - border-radius: 6px; - + /* Position the tooltip text */ + top: 20px; position: absolute; z-index: 1; - top: 30px; - left: -30%; - + /* Fade in tooltip */ + visibility: hidden; opacity: 0; transition: opacity 0.3s; +} +.tooltip .ttt-fatigue{ + width: 360px; + + background: rgba(30, 25, 20, 0.9); border-image: url(img/ui/bg_control.jpg) 21 repeat; border-image-slice: 6 6 6 6 fill; border-image-width: 6px 6px 6px 6px; border-image-outset: 0px 0px 0px 0px; border-radius: 0px; + + font-size: 0.8rem; + padding: 3px 0; +} + +.tooltip .ttt-ajustements { + width: 150px; + background: rgba(220,220,210,0.95); + border-radius: 6px; + font-size: 0.9rem; + padding: 3px 0; +} + +.tooltip-nobottom { + border-bottom: unset; /* If you want dots under the hoverable text */ +} +.tooltip .ttt-xp { + width: 250px; + background: rgba(220,220,210,0.95); + border-radius: 6px; + font-size: 0.9rem; + padding: 3px 0; } /* Show the tooltip text when you mouse over the tooltip container */ .tooltip:hover .tooltiptext { visibility: visible; opacity: 1; +} + +.chat-card-button { + box-shadow: inset 0px 1px 0px 0px #a6827e; + background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%); + background-color: #7d5d3b00; + border-radius: 3px; + border: 2px ridge #846109; + display: inline-block; + cursor: pointer; + color: #ffffff; + font-family: CaslonPro; + font-size: 14px; + padding: 4px 12px 0px 12px; + text-decoration: none; + text-shadow: 0px 1px 0px #4d3534; + position: relative; + margin:5px; +} + +.chat-card-button:hover { + background: linear-gradient(to bottom, #800000 5%, #3e0101 100%); + background-color: red; +} +.chat-card-button:active { + position:relative; + top:1px; +} + +/*************************************************************/ +#pause +{ + font-family: CaslonAntique; + font-size: 2rem; +} +#pause > h3 +{ + color: #CCC +} +#pause > img { + content: url(img/rdd_pause.png); + height: 256px; + width: 256px; + top: -75px; + left: calc(50% - 132px); +} + +#logo { + content : url(img/logo.png); + width: 80px; + height: 68px; } \ No newline at end of file diff --git a/system.json b/system.json index fe65babb..bf0683ab 100644 --- a/system.json +++ b/system.json @@ -2,13 +2,51 @@ "name": "foundryvtt-reve-de-dragon", "title": "Rêve de Dragon", "description": "Rêve de Dragon RPG for FoundryVTT", - "version": "1.1.25", + "version": "1.2.32", + "manifestPlusVersion": "1.0.0", "minimumCoreVersion": "0.7.5", "compatibleCoreVersion": "0.7.8", - "templateVersion": 72, + "templateVersion": 83, "author": "LeRatierBretonnien", + "authors": [ + { + "name": "LeRatierBretonnien" + }, + { + "name": "VincentVK" + }, + { + "name": "Grendel" + }, + { + "name": "Michael Nonne" + }, + { + "name": "Mandar" + }, + { + "name": "Fred" + }, + { + "name": "Fab" + } + ], "esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ], "styles": ["styles/simple.css"], + "media": [ + { + "type": "video", + "url": "https://www.youtube.com/watch?v=u2ckUAccX6w", + "loop": false, + "thumbnail": "https://i9.ytimg.com/vi/f29R_nc1vRA/mq2.jpg?sqp=CNDH-v8F&rs=AOn4CLDYE2Bla3_jhYCz5fDUmS-xQu1JDg" + }, + { + "type": "video", + "url": "https://www.youtube.com/watch?v=f29R_nc1vRA", + "loop": false, + "thumbnail": "https://i9.ytimg.com/vi/f29R_nc1vRA/mq2.jpg?sqp=CNDH-v8F&rs=AOn4CLDYE2Bla3_jhYCz5fDUmS-xQu1JDg" + } + ], "packs": [ { "name": "competences", @@ -190,6 +228,15 @@ "entity": "Actor", "tags" : [ "entités", "entite", "cauchemar", "ecni", "eni" ] }, + { + "name": "invocations", + "label": "Invocation d'Hypnos", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/invocations.db", + "entity": "Actor", + "tags" : [ "hypnos", "invocation" ] + }, { "name": "botanique", "label": "Botanique", @@ -198,8 +245,45 @@ "path": "./packs/botanique.db", "entity": "Item", "tags" : [ "plantes", "champignons", "herbes" ] + }, + { + "name": "taches-courantes", + "label": "Tâches courantes", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/taches-courantes.db", + "entity": "Item", + "tags" : [ "taches" ] + }, + { + "name": "meditations-et-ecrits", + "label": "Méditations et Ecrits", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/meditations-et-ecrits.db", + "entity": "Item", + "tags" : [ "meditations", "méditations", "livres", "livre", "méditation", "écrits", "écrit" ] + }, + { + "name": "recettes-alchimiques", + "label": "Recettes Alchimiques", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/recettes-alchimiques.db", + "entity": "Item", + "tags" : [ "recettes", "recette", "alchimie", "alchimique", "potion" ] + }, + { + "name": "scenes-rdd", + "label": "Scenes Reve de Dragon", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/scenes-rdd.db", + "entity": "Scene", + "tags" : [ "ecran", "scene" ] } ], + "library": false, "languages": [], "gridDistance": 5, "gridUnits": "ft", diff --git a/template.json b/template.json index 86f7ff96..79da80cb 100644 --- a/template.json +++ b/template.json @@ -1,11 +1,18 @@ { "Actor": { - "types": ["personnage", "creature", "entite"], + "types": ["personnage", "creature", "entite", "vehicule"], "templates": { "description": { "description": "Description ...", "notesmj": "Notes du MJ" }, + "subacteurs": { + "subacteurs": { + "suivants": [], + "montures": [], + "vehicules": [] + } + }, "background": { "biographie": "Histoire personnelle...", "notes": "Notes", @@ -19,6 +26,16 @@ "beaute": 10, "main": "droitier" }, + "vehicule": { + "categorie": "", + "resistance": 0, + "structure": 0, + "vitesse": "", + "bonus": "", + "manoeuvrabilite": "", + "equipage": 0, + "capacite_encombrement": 0 + }, "entite": { "carac": { "taille": { @@ -501,7 +518,8 @@ "value": 1, "label": "Ethylisme", "isInput": true, - "nb_doses": 0 + "nb_doses": 0, + "jet_moral": "false" }, "stress": { "value": 0, @@ -527,20 +545,24 @@ "enc": 0 } } - } + } }, "personnage": { - "templates": [ "background", "common"] + "templates": [ "background", "common", "subacteurs" ] }, "creature": { "templates": [ "creature", "description" ] }, "entite": { "templates": [ "entite", "description" ] + }, + "vehicule": { + "templates": [ "vehicule", "description" ] } }, "Item": { - "types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle", "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache"], + "types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle", + "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique" ], "objet": { "description": "", "quantite": 1, @@ -560,6 +582,7 @@ "cout": 0 }, "arme": { + "categorie_parade": "", "description": "", "quantite": 1, "encombrement": 0, @@ -597,6 +620,7 @@ }, "competence": { "niveau": 0, + "default_diffLibre": 0, "base": 0, "categorie": "", "xp": 0, @@ -606,7 +630,9 @@ "xp_sort": 0 }, "competencecreature": { + "categorie_parade": "", "niveau": 0, + "default_diffLibre": 0, "carac_value": 0, "iscombat": false, "isparade": false, @@ -669,6 +695,8 @@ "points_de_tache": 0, "encombrement": 0, "xp": "", + "niveau_minimum": 0, + "niveau_maximum": 0, "cout": 0 }, "potion": { @@ -712,6 +740,33 @@ "valeur_deniers":0, "encombrement":0, "description": "" + }, + "meditation": { + "competence": "", + "theme": "", + "support": "", + "heure": "", + "purification": "", + "veture": "", + "comportement": "", + "tmr": "", + "malus" : 0, + "description": "" + }, + "casetmr": { + "coord": "", + "type": "", + "label": "", + "specific": "", + "description": "" + }, + "recettealchimique": { + "but": "", + "utilisation": "", + "enchantement": "", + "sureffet": "", + "manipulation": "", + "description": "" } } } diff --git a/templates/actor-creature-sheet.html b/templates/actor-creature-sheet.html index 8423dc8e..1901d9eb 100644 --- a/templates/actor-creature-sheet.html +++ b/templates/actor-creature-sheet.html @@ -4,12 +4,35 @@
            -

            +
            +

            +
            +
            +
            + Encaisser des dommages + Remise à neuf +
            +
            {{data.blessures.resume}}
            -
            +
            + {{#if data.surprise}}{{data.surprise}}! {{/if}} + {{#if actor.effects}} + {{#each actor.effects as |effect key|}} + + {{effect.label}} + + {{/each}} + {{#if data.isGM}} + (enlever tout) + {{/if}} + {{else}} + Aucun effet actif + {{/if}} +
            +
    @@ -93,12 +116,12 @@ {{#each data.competencecreature as |comp key|}}
  • - {{comp.name}} + {{comp.name}} - Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}} -
    - Porté sur soi -
      + Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}} {{data.surEncombrementMessage}} - + Créer un objet + {{#if data.isGM}} + - Vider tout les conteneurs + {{/if}} +
        +
      • + Nom + Q. + Enc. + Equiper + Editer/Suppr. +
      • {{#each data.objets as |item id|}} - {{#unless item.estContenu}} - {{#if (ne item.type 'conteneur')}} -
      • - -

        {{item.name}}

        - {{#if item.data.quantite}} -

        {{item.data.quantite}}

        - {{/if}} - -
      • - {{/if}} - {{/unless}} + {{#unless item.estContenu}} + {{#if (ne item.type 'conteneur')}} +
      • + + {{item.name}} + {{item.data.quantite}} + {{numberFormat item.data.encTotal decimals=2}} + +
      • + {{/if}} + {{/unless}} {{/each}} - {{#each data.conteneurs as |conteneur id|}} - {{buildConteneur this}} - {{/each}} -
  • + {{#each data.conteneurs as |conteneur id|}} + {{buildConteneur this}} + {{/each}} + +
    {{!-- Biography Tab --}}
    diff --git a/templates/actor-entite-sheet.html b/templates/actor-entite-sheet.html index 9113dd18..1f03d5cd 100644 --- a/templates/actor-entite-sheet.html +++ b/templates/actor-entite-sheet.html @@ -4,9 +4,17 @@
    -

    +
    +

    +
    +
    +
    + Encaisser des dommages + Remise à neuf +
    +
    -
    + {{!-- Sheet Tab Navigation --}}
    +
    + Méditations : + +
    +
    + Cases Spéciales: +
      + {{#each data.caseSpeciales as |casetmr key|}} +
    • + {{casetmr.name}} +
      + +
      +
    • + {{/each}} +
    +
    {{!-- Equipment Tab --}}
    +

    Argent et Monnaies

    +
      + {{#each data.monnaie as |piece id|}} +
    • + + {{piece.name}} + {{piece.data.quantite}} + +- +
      + + +
      +
    • + {{/each}} +
    + +

    Equipement porté

    Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}} {{data.surEncombrementMessage}} - Créer un objet + {{#if data.isGM}} + - Vider tout les conteneurs + {{/if}}
    • Nom @@ -623,11 +827,53 @@
    • {{/if}} {{/unless}} - {{/each}} + {{/each}} {{#each data.conteneurs as |conteneur id|}} {{buildConteneur this}} {{/each}}
    + +

    Montures

    +
      + {{#each data.monturesList as |monture id|}} +
    • + + {{monture.name}} +
      + +
      +
    • + {{/each}} +
    + +

    Véhicules

    +
      + {{#each data.vehiculesList as |vehicule id|}} +
    • + + {{vehicule.name}} + {{vehicule.categorie}} + {{vehicule.structure}} +
      + +
      +
    • + {{/each}} +
    + +

    Suivants

    +
      + {{#each data.suivantsList as |suivant id|}} +
    • + + {{suivant.name}} +
      + +
      +
    • + {{/each}} +
    +
    {{!-- Biography Tab --}} @@ -692,7 +938,22 @@

    Tâches

    Créer une nouvelle Tâche +
    + + +
    +

    Recettes Alchimiques

    +
      + {{#each data.recettesAlchimiques as |recette id|}} +
    • {{recette.name}}
      diff --git a/templates/actor-vehicule-sheet.html b/templates/actor-vehicule-sheet.html new file mode 100644 index 00000000..4b7bfcde --- /dev/null +++ b/templates/actor-vehicule-sheet.html @@ -0,0 +1,119 @@ +
      + + {{!-- Sheet Header --}} +
      + +
      +
      +

      +
      +
      +
      + + {{!-- Sheet Tab Navigation --}} + + + {{!-- Sheet Body --}} +
      + + {{!-- Carac Tab --}} +
      +
      +
      +
        +
      1. + Catégorie + +
      2. +
      3. + Résistance + +
      4. +
      5. + Structure + +
      6. +
      7. + Vitesse + +
      8. +
      9. + Bonus + +
      10. +
      11. + Manoeuvrabilité + +
      12. +
      13. + Equipage + +
      14. +
      15. + Capacité d'Encombrement + +
      16. +
      +
      +
      +
      + + {{!-- Equipment Tab --}} +
      + Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.capacite_encombrement}} {{data.surEncombrementMessage}} - + Créer un objet + {{#if data.isGM}} + - Vider tout les conteneurs + {{/if}} +
        +
      • + Nom + Q. + Enc. + Equiper + Editer/Suppr. +
      • + {{#each data.objets as |item id|}} + {{#unless item.estContenu}} + {{#if (ne item.type 'conteneur')}} +
      • + + {{item.name}} + {{item.data.quantite}} + {{numberFormat item.data.encTotal decimals=2}} + +
      • + {{/if}} + {{/unless}} + {{/each}} + {{#each data.conteneurs as |conteneur id|}} + {{buildConteneur this}} + {{/each}} +
      +
      + + + {{!-- Biography Tab --}} +
      +
      + {{editor content=data.description target="data.description" button=true owner=owner editable=editable}} +
      + {{>"systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html"}} +
      + +
      + + + \ No newline at end of file diff --git a/templates/arme-competence.html b/templates/arme-competence.html deleted file mode 100644 index 54bf1924..00000000 --- a/templates/arme-competence.html +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - - - - - - - diff --git a/templates/calendar-editor-template.html b/templates/calendar-editor-template.html index b455b862..e28f019a 100644 --- a/templates/calendar-editor-template.html +++ b/templates/calendar-editor-template.html @@ -33,16 +33,6 @@ {{/select}}
    -
    - - -
    + {{/if}} - {{#select diffConditions}} {{#each ajustementsConditions as |key|}} @@ -45,7 +45,7 @@ {{else}} - @@ -54,21 +54,20 @@ {{/if}} - {{#if surpriseDefenseur}} - + {{#if ajustements.attaqueDefenseurSurpris.used}} + {{/if}}
    {{/if}} -
    - -     -
    {{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}} -
    + +
    -
    +
    +
    +
    diff --git a/templates/dialog-roll-ajustements.html b/templates/dialog-roll-ajustements.html new file mode 100644 index 00000000..e555db73 --- /dev/null +++ b/templates/dialog-roll-ajustements.html @@ -0,0 +1,24 @@ +
    + + Ajustement Final: + {{selectedCarac.value}} / {{numberFormat finalLevel decimals=0 sign=true}} +
    + {{#each ajustements as |item key|}} + {{#if item.used}} +
    + {{#if item.descr}} + {{{item.descr}}} + {{else}} + {{item.label}}: {{numberFormat item.value decimals=0 sign=true}} + {{/if}} +
    + {{/if}} + {{/each}} +
    +
    + {{#if ajustements.facteurSign.used}} + + Significative requise ×{{{ajustements.facteurSign.label}}}! + + {{/if}} +
    \ No newline at end of file diff --git a/templates/dialog-roll-alchimie.html b/templates/dialog-roll-alchimie.html new file mode 100644 index 00000000..87323064 --- /dev/null +++ b/templates/dialog-roll-alchimie.html @@ -0,0 +1,38 @@ +
    +
    +
      +
    • +
    • +
    • +
    +
    + +
    + + + + +
    + +
    +
    +
    +
    +
    +
    +
    + + diff --git a/templates/dialog-roll-carac.html b/templates/dialog-roll-carac.html index bfaac5c0..95fac6ab 100644 --- a/templates/dialog-roll-carac.html +++ b/templates/dialog-roll-carac.html @@ -20,15 +20,11 @@
    {{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}} -
    - +
    -
    -     +
    -
    -
    -
    +
    diff --git a/templates/dialog-roll-enctotal.html b/templates/dialog-roll-enctotal.html index 06055843..085c40fa 100644 --- a/templates/dialog-roll-enctotal.html +++ b/templates/dialog-roll-enctotal.html @@ -1,6 +1,7 @@ -{{#if isMalusEncombrementTotal}} +{{#if ajustements.encTotal.visible}}
    - - + +
    {{/if}} diff --git a/templates/dialog-roll-ethylisme.html b/templates/dialog-roll-ethylisme.html index 21ddfbe6..2a74d639 100644 --- a/templates/dialog-roll-ethylisme.html +++ b/templates/dialog-roll-ethylisme.html @@ -1,11 +1,11 @@
    -

    - + +
    - +
    - +
    -     +
    -
    +
    -
    +
    diff --git a/templates/dialog-roll-meditation.html b/templates/dialog-roll-meditation.html new file mode 100644 index 00000000..85d089a6 --- /dev/null +++ b/templates/dialog-roll-meditation.html @@ -0,0 +1,63 @@ +
    +
    +
      +
    • + + +
    • +
    • + + +
    • +
    • + + +
    • +
    • +
    +
    + +
    + +
    +
    +
      +
    • + + +
    • +
    • + + +
    • +
    • + + +
    • +
    • + + +
    • +
    + +
    + + +
    + +
    +
    +
    +
    +
    +
    + + + diff --git a/templates/dialog-roll-resolution.html b/templates/dialog-roll-resolution.html index 203d2a54..a7df5ca6 100644 --- a/templates/dialog-roll-resolution.html +++ b/templates/dialog-roll-resolution.html @@ -1,18 +1,15 @@
    -
    - - {{#select carac}} {{#each carac as |caracitem key|}} {{/each}} {{/select}} - -
    -
    - {{#select diffLibre}} {{#each difficultesLibres as |key|}} @@ -20,17 +17,19 @@ {{/select}} - {{#select diffConditions}} {{#each ajustementsConditions as |key|}} {{/each}} {{/select}} + +
    -
    +
    -
    +
    diff --git a/templates/dialog-roll-sort.html b/templates/dialog-roll-sort.html index 947e00b1..f247e9a6 100644 --- a/templates/dialog-roll-sort.html +++ b/templates/dialog-roll-sort.html @@ -1,8 +1,6 @@
    -

    -
    - +
    @@ -59,15 +57,11 @@
    -
    - +
    -
    -     +
    -
    -
    -
    +
    diff --git a/templates/dialog-roll-surenc.html b/templates/dialog-roll-surenc.html index 5f43511c..ae07c1bf 100644 --- a/templates/dialog-roll-surenc.html +++ b/templates/dialog-roll-surenc.html @@ -1,6 +1,6 @@ {{#if surencMalusFlag}}
    - +
    {{/if}} diff --git a/templates/dialog-tmr.html b/templates/dialog-tmr.html index 2c9e09ee..a266ccfa 100644 --- a/templates/dialog-tmr.html +++ b/templates/dialog-tmr.html @@ -12,7 +12,7 @@
    - 0 + 0
    0 diff --git a/templates/enum-categorie-competence.html b/templates/enum-categorie-competence.html new file mode 100644 index 00000000..f66af4e0 --- /dev/null +++ b/templates/enum-categorie-competence.html @@ -0,0 +1,3 @@ +{{#each @root.categorieCompetences as |categorie key|}} + +{{/each}} diff --git a/templates/enum-categorie.html b/templates/enum-categorie-ingredient.html similarity index 100% rename from templates/enum-categorie.html rename to templates/enum-categorie-ingredient.html diff --git a/templates/enum-categorie-parade.html b/templates/enum-categorie-parade.html new file mode 100644 index 00000000..09e40e16 --- /dev/null +++ b/templates/enum-categorie-parade.html @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/templates/enum-categorie-vehicule.html b/templates/enum-categorie-vehicule.html new file mode 100644 index 00000000..106c61df --- /dev/null +++ b/templates/enum-categorie-vehicule.html @@ -0,0 +1,7 @@ + + + + + + + diff --git a/templates/enum-competence.html b/templates/enum-competence.html new file mode 100644 index 00000000..3ba10abc --- /dev/null +++ b/templates/enum-competence.html @@ -0,0 +1,3 @@ +{{#each @root.competences as |competence key|}} + +{{/each}} diff --git a/templates/hud-actor-attaque.html b/templates/hud-actor-attaque.html index ca06f62e..9d3a7926 100644 --- a/templates/hud-actor-attaque.html +++ b/templates/hud-actor-attaque.html @@ -3,9 +3,8 @@
    {{#each armes as |arme key|}} {{#unless arme.data.initOnly}} -
    - +
    +
    {{/unless}} {{/each}} diff --git a/templates/hud-actor-init.html b/templates/hud-actor-init.html index 5b021581..22b73058 100644 --- a/templates/hud-actor-init.html +++ b/templates/hud-actor-init.html @@ -2,10 +2,9 @@
    {{#each armes as |arme key|}} -
    - -
    +
    + +
    {{/each}}
    diff --git a/templates/item-arme-sheet.html b/templates/item-arme-sheet.html index 0225be03..3e41f4b7 100644 --- a/templates/item-arme-sheet.html +++ b/templates/item-arme-sheet.html @@ -11,9 +11,9 @@
    @@ -24,6 +24,14 @@
    +
    + + +
    diff --git a/templates/item-casetmr-sheet.html b/templates/item-casetmr-sheet.html new file mode 100644 index 00000000..c6fc3ea9 --- /dev/null +++ b/templates/item-casetmr-sheet.html @@ -0,0 +1,31 @@ +
    +
    + +
    +

    +
    +
    + + {{!-- Sheet Body --}} +
    +
    + + +
    +
    + + +
    +
    + +
    + {{editor content=data.description target="data.description" button=true owner=owner editable=editable}} +
    +
    +
    + +
    diff --git a/templates/item-competence-sheet.html b/templates/item-competence-sheet.html index d15ba0f4..7d297780 100644 --- a/templates/item-competence-sheet.html +++ b/templates/item-competence-sheet.html @@ -17,9 +17,9 @@
    @@ -46,6 +46,10 @@ {{/select}}
    +
    + + +
    {{#if (eq data.categorie 'draconic')}}
    diff --git a/templates/item-competencecreature-sheet.html b/templates/item-competencecreature-sheet.html index 9f1ac5ed..11760d4f 100644 --- a/templates/item-competencecreature-sheet.html +++ b/templates/item-competencecreature-sheet.html @@ -16,6 +16,10 @@
    +
    + + +
    @@ -24,6 +28,14 @@
    +
    + + +
    diff --git a/templates/item-herbe-sheet.html b/templates/item-herbe-sheet.html index d41b8ac0..baec3279 100644 --- a/templates/item-herbe-sheet.html +++ b/templates/item-herbe-sheet.html @@ -37,7 +37,7 @@
    diff --git a/templates/item-ingredient-sheet.html b/templates/item-ingredient-sheet.html index e67e3ec4..96d9e54b 100644 --- a/templates/item-ingredient-sheet.html +++ b/templates/item-ingredient-sheet.html @@ -42,7 +42,7 @@
    diff --git a/templates/item-livre-sheet.html b/templates/item-livre-sheet.html index ba6354d3..88d60e54 100644 --- a/templates/item-livre-sheet.html +++ b/templates/item-livre-sheet.html @@ -16,7 +16,7 @@
    +
    + + +
    +
    + + +
    diff --git a/templates/item-meditation-sheet.html b/templates/item-meditation-sheet.html new file mode 100644 index 00000000..1893346e --- /dev/null +++ b/templates/item-meditation-sheet.html @@ -0,0 +1,98 @@ +
    +
    + +
    +

    +
    +
    + + {{!-- Sheet Body --}} +
    +
    + + +
    +
    + + +
    +
    + + +
    +
    + + +
    +
    + + +
    +
    + + +
    +
    + + +
    +
    + + +
    +
    + + {{#if isGM}} + + {{else}} + + {{/if}} +
    + +
    + {{editor content=data.description target="data.description" button=true owner=owner editable=editable}} +
    +
    + +
    diff --git a/templates/item-monnaie-sheet.html b/templates/item-monnaie-sheet.html new file mode 100644 index 00000000..3133a691 --- /dev/null +++ b/templates/item-monnaie-sheet.html @@ -0,0 +1,33 @@ +
    +
    + +
    +

    +
    +
    + + {{!-- Sheet Body --}} +
    +
    + + +
    +
    + + {{#if isGM}} + + {{else}} + + {{/if}} +
    +
    + + +
    + +
    + {{editor content=data.description target="data.description" button=true owner=owner editable=editable}} +
    +
    + +
    diff --git a/templates/item-potion-sheet.html b/templates/item-potion-sheet.html index 696b7ee2..a78d1e35 100644 --- a/templates/item-potion-sheet.html +++ b/templates/item-potion-sheet.html @@ -32,7 +32,7 @@
    diff --git a/templates/item-recettealchimique-sheet.html b/templates/item-recettealchimique-sheet.html new file mode 100644 index 00000000..c8211a92 --- /dev/null +++ b/templates/item-recettealchimique-sheet.html @@ -0,0 +1,47 @@ +
    +
    + +
    +

    +
    +
    + + {{!-- Sheet Body --}} +
    +
    + + +
    +
    + +
    + {{editor content=data.manipulation_update target="data.manipulation" button=true owner=owner editable=editable}} +
    +
    +
    + +
    + {{editor content=data.utilisation target="data.utilisation" button=true owner=owner editable=editable}} +
    +
    +
    + +
    + {{editor content=data.enchantement target="data.enchantement" button=true owner=owner editable=editable}} +
    +
    +
    + +
    + {{editor content=data.sureffet target="data.sureffet" button=true owner=owner editable=editable}} +
    +
    +
    + +
    + {{editor content=data.description target="data.description" button=true owner=owner editable=editable}} +
    +
    +
    + +
    diff --git a/templates/item-tache-sheet.html b/templates/item-tache-sheet.html index 20c06b01..1fccfcdf 100644 --- a/templates/item-tache-sheet.html +++ b/templates/item-tache-sheet.html @@ -21,8 +21,8 @@
    -
    +
    {{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
    diff --git a/templates/post-item.html b/templates/post-item.html new file mode 100644 index 00000000..fd9f7a50 --- /dev/null +++ b/templates/post-item.html @@ -0,0 +1,34 @@ +
    +

    {{name}}

    + {{#if img}} + + {{/if}} + +
    {{{data.description}}}
    + + {{#each properties as |property p|}} + {{{property}}}
    + {{/each}} +
    + {{#if postPrice}} + Prix: {{postPrice}} Sols + {{/if}} + {{#if postQuantity}} + Quantité: {{postQuantity}} + {{/if}} +
    + + {{#if finalPrice}} +
    + Prix Total: {{finalPrice}} Sols +
    + {{/if}} + + {{#if hasPrice}} + + Payer + + {{/if}} + +
    diff --git a/templates/status-effects-settings.html b/templates/status-effects-settings.html new file mode 100644 index 00000000..a6862f12 --- /dev/null +++ b/templates/status-effects-settings.html @@ -0,0 +1,16 @@ +
    +
      + {{#each effects as |effect key|}} +
    • + {{#if effect.rdd}} + + {{else}} + + {{/if}} + {{ localize  effect.label}} + +
    • + {{/each}} +
    +
    +