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b/icons/objets/.directory @@ -1,6 +1,6 @@ [Dolphin] -SortOrder=1 -Timestamp=2020,11,21,8,49,55 +SortRole=modificationtime +Timestamp=2021,1,1,20,0,59 Version=4 ViewMode=1 VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails diff --git a/icons/objets/piece_argent_sol.webp b/icons/objets/piece_argent_sol.webp new file mode 100644 index 00000000..69e826f0 Binary files /dev/null and b/icons/objets/piece_argent_sol.webp differ diff --git a/icons/objets/piece_bronze_epees.webp b/icons/objets/piece_bronze_epees.webp new file mode 100644 index 00000000..572637af Binary files /dev/null and b/icons/objets/piece_bronze_epees.webp differ diff --git a/icons/objets/piece_etain_poisson.webp b/icons/objets/piece_etain_poisson.webp new file mode 100644 index 00000000..4c57feba Binary files /dev/null and b/icons/objets/piece_etain_poisson.webp differ diff --git a/icons/objets/piece_or_sol.webp b/icons/objets/piece_or_sol.webp new file mode 100644 index 00000000..d9af8674 Binary files /dev/null and b/icons/objets/piece_or_sol.webp differ diff --git a/icons/queue_dragon.webp b/icons/queue_dragon.webp new file mode 100644 index 00000000..a70221c3 Binary files /dev/null and b/icons/queue_dragon.webp differ diff --git a/icons/souffle_dragon.webp b/icons/souffle_dragon.webp new file mode 100644 index 00000000..7cf5512e Binary files /dev/null and b/icons/souffle_dragon.webp differ diff --git a/icons/tete_dragon.webp b/icons/tete_dragon.webp new file mode 100644 index 00000000..2b88ed68 Binary files /dev/null and b/icons/tete_dragon.webp differ diff --git a/module/actor-creature-sheet.js b/module/actor-creature-sheet.js index a299a949..b9a820d7 100644 --- a/module/actor-creature-sheet.js +++ b/module/actor-creature-sheet.js @@ -4,20 +4,22 @@ * @extends {ActorSheet} */ +import { HtmlUtility } from "./html-utility.js"; import { RdDUtility } from "./rdd-utility.js"; +import { RdDActorSheet } from "./actor-sheet.js"; -/* -------------------------------------------- */ -export class RdDActorCreatureSheet extends ActorSheet { +/* -------------------------------------------- */ +export class RdDActorCreatureSheet extends RdDActorSheet { /** @override */ - static get defaultOptions() { - return mergeObject(super.defaultOptions, { - classes: ["rdd", "sheet", "actor"], - template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", + static get defaultOptions() { + return mergeObject(super.defaultOptions, { + classes: ["rdd", "sheet", "actor"], + template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", width: 640, height: 720, - tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], - dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] + tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], + dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }] }); } @@ -25,7 +27,8 @@ export class RdDActorCreatureSheet extends ActorSheet { /* -------------------------------------------- */ getData() { let data = super.getData(); - + console.log("Creature : ", data); + data.itemsByType = {}; for (const item of data.items) { let list = data.itemsByType[item.type]; @@ -38,9 +41,9 @@ export class RdDActorCreatureSheet extends ActorSheet { // Compute current carac sum let sum = 0; - Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); + Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } }); data.data.caracSum = sum; - + data.data.carac.taille.isTaille = true; // To avoid button link; data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); @@ -48,112 +51,46 @@ export class RdDActorCreatureSheet extends ActorSheet { data.data.competencecreature = data.itemsByType["competencecreature"]; - RdDUtility.filterItemsPerTypeForSheet(data ); - RdDUtility.buildArbreDeConteneur( this, data ); + this.actor.computeEncombrementTotalEtMalusArmure(); + RdDUtility.filterItemsPerTypeForSheet(data); + RdDUtility.buildArbreDeConteneur(this, data); + data.data.encTotal = this.actor.encTotal; + data.data.isGM = game.user.isGM; + + console.log("Creature : ", this.objetVersConteneur, data); return data; } - - /* -------------------------------------------- */ - async _onDrop(event) { - RdDUtility.processItemDropEvent(this, event); - super._onDrop(event); - } - + /* -------------------------------------------- */ /** @override */ - activateListeners(html) { + activateListeners(html) { super.activateListeners(html); - + + HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); + // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; - // Update Inventory Item - html.find('.item-edit').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - const item = this.actor.getOwnedItem(li.data("itemId")); - item.sheet.render(true); - }); - - // Delete Inventory Item - html.find('.item-delete').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - this.actor.deleteOwnedItem(li.data("itemId")); - li.slideUp(200, () => this.render(false)); - }); - - // Blessure control - html.find('.blessure-control').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data("blessure-type"); - let index = li.data('blessure-index'); - let active = $(ev.currentTarget).data('blessure-active'); - //console.log(btype, index, active); - this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) ); - }); - - // Blessure data - html.find('.blessures-soins').change(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data('blessure-type'); - let index = li.data('blessure-index'); - let psoins = li.find('input[name=premiers_soins]').val(); - let pcomplets = li.find('input[name=soins_complets]').val(); - let jours = li.find('input[name=jours]').val(); - let loc = li.find('input[name=localisation]').val(); - //console.log(btype, index, psoins, pcomplets, jours, loc); - this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) ); - }); - - // Roll Carac - html.find('.carac-label a').click((event) => { - let caracName = event.currentTarget.attributes.name.value; - this.actor.rollCarac( caracName.toLowerCase() ); - }); - // On competence change html.find('.creature-carac').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) ); - } ); + let compName = event.currentTarget.attributes.compname.value; + this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); + }); html.find('.creature-niveau').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) ); - } ); - html.find('.creature-dommages').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); - } ); - - // Roll Skill - html.find('.competence-label a').click((event) => { - let compName = event.currentTarget.text; - this.actor.rollCompetenceCreature( compName ); + let compName = event.currentTarget.attributes.compname.value; + this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); }); - - html.find('#vie-plus').click((event) => { - this.actor.santeIncDec("vie", 1); - this.render(true); - }); - html.find('#vie-moins').click((event) => { - this.actor.santeIncDec("vie", -1); - this.render(true); - }); - html.find('#endurance-plus').click((event) => { - this.actor.santeIncDec("endurance", 1); - this.render(true); - }); - html.find('#endurance-moins').click((event) => { - this.actor.santeIncDec("endurance", -1); - this.render(true); + html.find('.creature-dommages').change((event) => { + let compName = event.currentTarget.attributes.compname.value; + this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); }); } - /* -------------------------------------------- */ /** @override */ - setPosition(options={}) { + setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; @@ -161,9 +98,7 @@ export class RdDActorCreatureSheet extends ActorSheet { return position; } - /* -------------------------------------------- */ - /** @override */ _updateObject(event, formData) { // Update the Actor diff --git a/module/actor-entite-sheet.js b/module/actor-entite-sheet.js index fb2dc46f..8e9f3c93 100644 --- a/module/actor-entite-sheet.js +++ b/module/actor-entite-sheet.js @@ -1,10 +1,9 @@ - /** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ -import { RdDUtility } from "./rdd-utility.js"; +import { HtmlUtility } from "./html-utility.js"; /* -------------------------------------------- */ export class RdDActorEntiteSheet extends ActorSheet { @@ -54,7 +53,9 @@ export class RdDActorEntiteSheet extends ActorSheet { /** @override */ activateListeners(html) { super.activateListeners(html); - + + HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); + // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; @@ -95,7 +96,7 @@ export class RdDActorEntiteSheet extends ActorSheet { // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; - this.actor.rollCompetenceCreature( compName ); + this.actor.rollCompetence( compName ); }); html.find('#endurance-plus').click((event) => { @@ -106,6 +107,16 @@ export class RdDActorEntiteSheet extends ActorSheet { this.actor.santeIncDec("endurance", -1); this.render(true); }); + + html.find('#encaisser-direct').click(ev => { + this.actor.encaisser(); + }); + + html.find('.remise-a-neuf').click(ev => { + if (game.user.isGM) { + this.actor.remiseANeuf(); + } + }); } diff --git a/module/actor-humanoide-sheet.js b/module/actor-humanoide-sheet.js deleted file mode 100644 index aee867bd..00000000 --- a/module/actor-humanoide-sheet.js +++ /dev/null @@ -1,172 +0,0 @@ - -/** - * Extend the basic ActorSheet with some very simple modifications - * @extends {ActorSheet} - */ - -import { RdDUtility } from "./rdd-utility.js"; - -/* -------------------------------------------- */ -export class RdDActorHumanoideSheet extends ActorSheet { - - /** @override */ - static get defaultOptions() { - return mergeObject(super.defaultOptions, { - classes: ["rdd", "sheet", "actor"], - template: "systems/foundryvtt-reve-de-dragon/templates/actor-humanoide-sheet.html", - width: 640, - height: 720, - tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], - dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] - }); - } - - /* -------------------------------------------- */ - getData() { - let data = super.getData(); - - data.itemsByType = {}; - for (const item of data.items) { - let list = data.itemsByType[item.type]; - if (!list) { - list = []; - data.itemsByType[item.type] = list; - } - list.push(item); - } - - // Compute current carac sum - let sum = 0; - Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); - data.data.caracSum = sum; - - data.data.carac.taille.isTaille = true; // To avoid button link; - data.data.carac.chance.isChance = true; // Ajouter chance actuelle et utiliser; - data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); - - data.data.competencecreature = data.itemsByType["competencecreature"]; - data.data.isGM = game.user.isGM; - data.data.compteurs.ethylisme.nom = RdDUtility.getNomEthylisme(data.data.compteurs.ethylisme.value); - - RdDUtility.filterItemsPerTypeForSheet(data ); - RdDUtility.buildArbreDeConteneur( this, data ); - - return data; - } - - /* -------------------------------------------- */ - async _onDrop(event) { - RdDUtility.processItemDropEvent(this, event); - super._onDrop(event); - } - - /* -------------------------------------------- */ - /** @override */ - activateListeners(html) { - super.activateListeners(html); - - // Everything below here is only needed if the sheet is editable - if (!this.options.editable) return; - - // Update Inventory Item - html.find('.item-edit').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - const item = this.actor.getOwnedItem(li.data("itemId")); - item.sheet.render(true); - }); - - // Delete Inventory Item - html.find('.item-delete').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - this.actor.deleteOwnedItem(li.data("itemId")); - li.slideUp(200, () => this.render(false)); - }); - - // Blessure control - html.find('.blessure-control').click(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data("blessure-type"); - let index = li.data('blessure-index'); - let active = $(ev.currentTarget).data('blessure-active'); - //console.log(btype, index, active); - this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) ); - }); - - // Blessure data - html.find('.blessures-soins').change(ev => { - const li = $(ev.currentTarget).parents(".item"); - let btype = li.data('blessure-type'); - let index = li.data('blessure-index'); - let psoins = li.find('input[name=premiers_soins]').val(); - let pcomplets = li.find('input[name=soins_complets]').val(); - let jours = li.find('input[name=jours]').val(); - let loc = li.find('input[name=localisation]').val(); - //console.log(btype, index, psoins, pcomplets, jours, loc); - this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) ); - }); - - // Roll Carac - html.find('.carac-label a').click((event) => { - let caracName = event.currentTarget.attributes.name.value; - this.actor.rollCarac( caracName.toLowerCase() ); - }); - - // On competence change - html.find('.creature-carac').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) ); - } ); - html.find('.creature-niveau').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) ); - } ); - html.find('.creature-dommages').change((event) => { - let compName = event.currentTarget.attributes.compname.value; - this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); - } ); - - // Roll Skill - html.find('.competence-label a').click((event) => { - let compName = event.currentTarget.text; - this.actor.rollCompetence( compName ); - }); - - html.find('#vie-plus').click((event) => { - this.actor.santeIncDec("vie", 1); - this.render(true); - }); - html.find('#vie-moins').click((event) => { - this.actor.santeIncDec("vie", -1); - this.render(true); - }); - html.find('#endurance-plus').click((event) => { - this.actor.santeIncDec("endurance", 1); - this.render(true); - }); - html.find('#endurance-moins').click((event) => { - this.actor.santeIncDec("endurance", -1); - this.render(true); - }); - } - - - /* -------------------------------------------- */ - - /** @override */ - setPosition(options={}) { - const position = super.setPosition(options); - const sheetBody = this.element.find(".sheet-body"); - const bodyHeight = position.height - 192; - sheetBody.css("height", bodyHeight); - return position; - } - - - /* -------------------------------------------- */ - - /** @override */ - _updateObject(event, formData) { - // Update the Actor - return this.object.update(formData); - } -} diff --git a/module/actor-sheet.js b/module/actor-sheet.js index 088d4037..06db623b 100644 --- a/module/actor-sheet.js +++ b/module/actor-sheet.js @@ -4,102 +4,100 @@ */ import { RdDUtility } from "./rdd-utility.js"; -import { RdDEncaisser } from "./rdd-roll-encaisser.js"; import { HtmlUtility } from "./html-utility.js"; - +import { RdDItem } from "./item.js"; +import { RdDItemArme } from "./item-arme.js"; +import { RdDItemCompetence } from "./item-competence.js"; +import { RdDBonus } from "./rdd-bonus.js"; + /* -------------------------------------------- */ export class RdDActorSheet extends ActorSheet { /** @override */ - static get defaultOptions() { + static get defaultOptions() { RdDUtility.initAfficheContenu(); - return mergeObject(super.defaultOptions, { - classes: ["rdd", "sheet", "actor"], - template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", + return mergeObject(super.defaultOptions, { + classes: ["rdd", "sheet", "actor"], + template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", width: 640, //height: 720, - tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], - dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}], + tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], + dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editCaracComp: false, - cacherCompetencesNiveauBase: false, + showCompNiveauBase: false, + montrerArchetype: false }); } /* -------------------------------------------- */ getData() { let data = super.getData(); + if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut + + data.data.editCaracComp = this.options.editCaracComp; + data.data.showCompNiveauBase = this.options.showCompNiveauBase; + data.data.montrerArchetype = this.options.montrerArchetype; + + data.itemsByType = RdDItem.buildItemsClassification(data.items); - // Gestion du lock/unlock des zones éditables (carac+compétences) - data.data.editCaracComp = this.options.editCaracComp; - data.data.lockUnlockText = (this.options.editCaracComp) ? "Bloquer" : "Débloquer"; - data.data.lockUnlockIcon = (this.options.editCaracComp) ? "unlocked.svg" : "locked.svg"; - // Gestion de l'affichage total/partiel des compétences - data.data.cacherCompetencesNiveauBase = this.options.cacherCompetencesNiveauBase; - data.data.showHideCompetenceText = (this.options.cacherCompetencesNiveauBase) ? "Montrer tout" : "Filtrer" ; - data.data.showHideCompetenceIcon = (this.options.cacherCompetencesNiveauBase) ? "no-filter.svg" : "filter.svg"; - - let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie - data.itemsByType = RdDUtility.buildItemsClassification(data.items); // Competence per category - data.competenceByCategory = {}; - let competenceXPTotal = 0; - if (data.itemsByType.competence) { - for (const item of data.itemsByType.competence) { - //console.log("Push...", item, item.data.categorie); - let list = data.competenceByCategory[item.data.categorie]; - if (!list) { - list = []; - data.competenceByCategory[item.data.categorie] = list; - } - if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade - competenceXPTotal += RdDUtility.computeCompetenceXPCost(item); - item.data.afficherCompetence = true; - if ( data.data.cacherCompetencesNiveauBase && (Number(item.data.niveau) == Number(compCategorieNiveau[item.data.categorie]) ) ) { - item.data.afficherCompetence = false; - } - list.push(item); - } - } - this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale - competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence); - data.data.competenceXPTotal = competenceXPTotal; - //console.log("XP competence : ", competenceXPTotal); + data.data.competenceXPTotal = 0; + data.competenceByCategory = RdDItem.classify( + data.itemsByType.competence, + item => item.data.categorie, + item => { + item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau); + item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ + //this.actor.checkCompetenceXP(item.name); // Petite vérification experience + item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDUtility.getLevelCategory(item.data.categorie))); + // Ignorer les compétences 'troncs' à ce stade + data.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item); + return item; + }); + data.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(data.itemsByType.competence); // Compute current carac sum let sum = 0; - Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); + for (let caracName in data.data.carac) { + let currentCarac = data.data.carac[caracName]; + if (!currentCarac.derivee) { + sum += parseInt(currentCarac.value); + } + currentCarac.xpNext = RdDUtility.getCaracNextXp(currentCarac.value); + currentCarac.isLevelUp = (currentCarac.xp >= currentCarac.xpNext); + } data.data.caracSum = sum; // Force empty arme, at least for Esquive - if (data.itemsByType.arme == undefined ) data.itemsByType.arme = []; - for (const arme of data.itemsByType.arme) { + if (data.itemsByType.arme == undefined) data.itemsByType.arme = []; + for (const arme of data.itemsByType.arme) { arme.data.niveau = 0; // Per default, TODO to be fixed - for ( const melee of data.competenceByCategory.melee ) { - if (melee.name == arme.data.competence ) + for (const melee of data.competenceByCategory.melee) { + if (melee.name == arme.data.competence) arme.data.niveau = melee.data.niveau } - for ( const tir of data.competenceByCategory.tir ) { - if (tir.name == arme.data.competence ) + for (const tir of data.competenceByCategory.tir) { + if (tir.name == arme.data.competence) arme.data.niveau = tir.data.niveau } - for ( const lancer of data.competenceByCategory.lancer ) { - if (lancer.name == arme.data.competence ) + for (const lancer of data.competenceByCategory.lancer) { + if (lancer.name == arme.data.competence) arme.data.niveau = lancer.data.niveau } } // To avoid armour and so on... - data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme'])); - data.data.combat = RdDUtility.finalizeArmeList( data.data.combat, data.itemsByType.competence, data.data.carac ); + data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme'])); + data.data.combat = RdDUtility._finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac); - if (data.competenceByCategory && data.competenceByCategory.melee) { + if (data.competenceByCategory && data.competenceByCategory.melee) { //Specific case for Esquive and Corps à Corps - for ( const melee of data.competenceByCategory.melee ) { + for (const melee of data.competenceByCategory.melee) { if (melee.name == "Esquive") - data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "-", competence: "Esquive", dommages: 0} } ); + data.data.combat.push({ name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "", competence: "Esquive", dommages: 0 } }); if (melee.name == "Corps à corps") { let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value); - data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: cc_init, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } ); + data.data.combat.push(RdDItemArme.mainsNues({ niveau: melee.data.niveau, initiative: cc_init })); } } } @@ -108,132 +106,80 @@ export class RdDActorSheet extends ActorSheet { data.data.carac.taille.isTaille = true; // To avoid button link; data.data.compteurs.chance.isChance = true; data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); - + // Mise à jour de l'encombrement total this.actor.computeEncombrementTotalEtMalusArmure(); // Common data data.data.competenceByCategory = data.competenceByCategory; data.data.encTotal = this.actor.encTotal; + data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr; data.data.isGM = game.user.isGM; data.ajustementsConditions = CONFIG.RDD.ajustementsConditions; data.difficultesLibres = CONFIG.RDD.difficultesLibres; - + // low is normal, this the base used to compute the grid. data.data.fatigue = { - malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max), - html: "
Etes vous certain de vouloir supprimer cet objet ?
", + title: "Créer un équipement", + content: options, buttons: { - delete: { + one: { icon: '', - label: "Supprimer", - callback: () => { - console.log("Delete : ", itemId); - this.actor.deleteOwnedItem( itemId ); - li.slideUp(200, () => this.render(false)); - } - }, - cancel: { - icon: '', - label: "Annuler" + label: "Créer l'objet", + callback: () => this.creerObjet() } - }, - default: "cancel", + } }); d.render(true); } - /* -------------------------------------------- */ - afficheResumeArchetype() { - let levelCategory = RdDUtility.getLevelCategory(); - let labelCategory = RdDUtility.getLabelCategory(); - let contentHTML = ""; - for (let compCategory in this.competenceByCategory) { - console.log(">>>>", compCategory); - contentHTML += "Modifier la quantité?
+Modifier la prix?
+/aide
dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name +" ?
"; + let buttons = { + delete: { + icon: '', + label: "Supprimer le lien", + callback: () => { + console.log("Delete : ", actorId); + actorSheet.actor.removeSubacteur( actorId ); + li.slideUp(200, () => actorSheet.render(false)); + } + }, + cancel: { + icon: '', + label: "Annuler" + } + } + let d = new Dialog({ + title: "Confirmer la suppression du lien", + content: msgTxt, + buttons: buttons, + default: "cancel" + }); + d.render(true); + } + + /* -------------------------------------------- */ + static async confirmerSuppression(actorSheet, li) { + let itemId = li.data("item-id"); + let objet = actorSheet.actor.items.find( item => item._id == itemId ); + let msgTxt = "Etes vous certain de vouloir supprimer cet objet ?";
+ let buttons = { delete: {
+ icon: '',
+ label: "Supprimer l'objet",
+ callback: () => {
+ console.log("Delete : ", itemId);
+ actorSheet.actor.deleteOwnedItem( itemId );
+ li.slideUp(200, () => actorSheet.render(false));
+ }
+ },
+ cancel: {
+ icon: '',
+ label: "Annuler"
+ }
+ }
+ if ( objet.data.type == 'conteneur' && objet.data.data.contenu.length > 0) {
+ msgTxt += "
Cet objet est aussi un conteneur avec du contenu : choisissez l'option de suppression";
+ buttons['deleteall'] = {
+ icon: '',
+ label: "Supprimer le conteneur et tout son contenu",
+ callback: () => {
+ console.log("Delete : ", itemId);
+ actorSheet.actor.deleteAllConteneur( itemId );
+ li.slideUp(200, () => actorSheet.render(false));
+ }
+ }
+ }
+ msgTxt += "
L’oiseau-oracle, quoique animal réel, a tout de l’entité de rêve. Il possède quatre pattes en plus de ses ailes, et il parle, semblant connaître toutes les langues. Il a au demeurant l’apparence d’un gros faisan au plumage multicolore, et sa chair est réputée délectable.
\nÀ en croire Paranos le Moindre (il n’en rate jamais une, celui-là), l’oiseau-oracle sait non seulement s’exprimer dans toutes les langues, mais il dit toujours la vérité, proférant de véritables oracles, d’où son nom. Il peut répondre de façon assez claire sur le présent ou le passé; en ce qui concerne le futur, ses réponses sont souvent obscures. L’oiseau-oracle ne tolère qu’une seule question et ne fournit qu’une seule réponse. Si on ne lui pose pas de question, il montre des signes d’impatience, l’air de dire: \"Allez- vous vous décider à m’interroger, oui ou non ? Si vous croyez que c’est par hasard que je suis là ! J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.
","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","token":{"flags":{},"name":"Oiseau-oracle","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"0ogeNTXl7IwYfWZR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","data":{"niveau":5,"carac_value":15,"iscombat":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.png","effects":[]}],"effects":[]} -{"_id":"31XA4x5Yk04TGUHR","name":"Zyglute","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"9","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"4","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"7","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":false},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"12","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"La zyglute est un grand échassier de la taille d’une autruche, dotée de trois pattes parallèles et de deux minuscules ailes qui ne lui servent qu’à voleter. Son bec est arrondi et plat comme celui d’un canard, dont elle possède le cri. Ses plumes sont gris noir, sauf celles de sa queue qui sont d’un splendide rouge vermillon pailleté d’argent.
\nLes zyglutes vivent en colonies nombreuses dans les plaines à tendance marécageuse. Elles se nourrissent de larves et de plantes aquatiques. Craintives, dépourvues d’agressivité, elles sont en général d’une rare stupidité. Nombre d’échassiers se reposent en repliant alternativement une patte; les zyglutes, qui en ont trois, replient les deux pattes extérieures pour se reposer sur la patte centrale\"; puis quand celle-ci est fatiguée à son tour, replient la patte centrale pour se reposer sur les extérieures. Durant le processus, une zyglute sur deux oublie où elle en est avec ses pattes et replie la centrale avant de déployer les autres, avec pour résultat de se casser la figure dans un concert de coin-coin mortifié. Dans certaines régions, la zyglute est domestiquée pour servir de monture. Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. La zyglute ne donne des coups de bec qu’acculée en désespoir de cause.
\n"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"31XA4x5Yk04TGUHR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","data":{"niveau":0,"carac_value":9,"iscombat":true,"dommages":1,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"niveau":3,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"niveau":0,"carac_value":9,"iscombat":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"niveau":0,"carac_value":9,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} -{"_id":"76I21ASdWYBqsg8I","name":"Cheval","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"25","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"18","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"20","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"12","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"8","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":22,"value":22,"label":"Vie","derivee":false},"endurance":{"type":"number","max":40,"value":40,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+5","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/58","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"22","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"description":"
Il existe tant de variétés de chevaux, du poney au percheron, qu’il leur faudrait presque un livre exclusivement consacré. L’exemple ci-après correspond à un bon cheval de selle. Avec un encombrement de 22, il peut porter un cavalier actif de TAILLE 12 (80 kg) + 10 points de matériel divers avant de souffrir ses premiers malus à la course et au saut. La vitesse indiquée correspond à une allure plutôt lente. Contrairement aux autres animaux pour qui la vitesse de base est fixe, le gardien des rêves peut rajouter jusqu’à 3d6 points à la vitesse de course de chaque individu. Cette nouvelle vitesse de course est rajoutée une fois pour toutes, mais peut être modulée par un jet de course sur la table de Course animale.
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\nLe lycan est un canidé de grande taille, au museau pointu, aux oreilles toujours droites, à la queue touffue et pendante, au pelage gris fauve, avec des yeux aux reflets jaunes. Un adulte pèse en moyenne 55 kg.
\nComme les loups, les lycans vivent en hordes hiérarchisées, reconnaissant pour chef le mâle le plus fort. Carnassiers et prédateurs redoutés, ils hantent toutes les sortes de forêts. Rassurés par la force que confère leur nombre, les bandes de lycans n’hésitent pas à s’attaquer à l’homme. Les hivers de famine, des meutes entières vont même jusqu’à effectuer des razzias sur les villages.
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\nLes tournedents sont heureusement rarissimes et ne hantent que les désolations et autres lieux où Thanatos a laissé son empreinte. Ils possèdent le même pouvoir de non agressivité s’appliquant aux humanoïdes que la harpie. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer le tournedent. Le JR n’est à jouer qu’une seule fois, et en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard du tournedent qui l’a lancée, et il ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR. En combat, les bras-bouches du tournedent sont capables de parer comme s’ils étaient des épées (mêmes limitations). Ses réussites particulières sont usuellement passées en rapidité.
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\nLes harpies vivent dans les lieux déshérités, les collines stériles et les désolations, en bandes de 5 à 10 individus. Les harpies sont toujours femelles et leur reproduction est assez mystérieuse. À en croire Paranos le Moindre, elles sont le fruit du viol d’un quauquemaire (entité de cauchemar) sur une femme humaine. Le rejeton dévore sa mère de l’intérieur avant de s’expulser. Maléfiques autant qu’agressives, elles possèdent un pouvoir inné de non agressivité s’appliquant aux humanoïdes. S’agissant d’un pouvoir inné, elles n’ont ni à monter dans les TMR, ni à dépenser de points de rêve. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer la harpie. Le JR n’est à jouer qu’une seule fois, tandis qu’en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard de la harpie qui l’a lancée, et une harpie ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR.
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\nSocial, le mariol vit en bande de plusieurs dizaines d’individus, hantant de préférence les sous-bois clairsemés ou les landes de broussaille. Omnivore avec une préférence pour la chair, voire la charogne, il fabrique des pièges ingénieux sous forme de fosses souvent profondes, au fond planté de pieux aiguisés, recouvertes par un treillis de branchage et de mousse. Le camouflage est si parfait qu’il s’y laisse parfois prendre lui-même. En général, un membre de la bande reste à proximité du piège pour avertir les autres dès qu’une créature s’est laissé prendre. Il le signale par un rire aigu et exaspérant. Car c’est une des particularités les plus énervantes du mariol que son cri ressemble à s’y tromper à un rire de dérision. Le reste du groupe accourt alors, et si la proie n’a pas été tuée du premier coup par le piège, ils la lapident à coups de pierres tranchantes, tout en riant à gorge déployée. Certaines de leurs fosses sont assez grandes pour accueillir des hommes.
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\nLe dong est une créature saurienne de l’apparence d’un gros crapaud, dotée d’une peau écailleuse, de griffes et de crocs. Quand il gonfle son jabot puis le contracte, il émet un son qui ressemble à s’y méprendre à celui d’une cloche, d’où son nom. Plus le dong est gros, plus le son est grave, et inversement plus il est aigu. Une colonie de dongs produit un véritable carillon. Doté de membres postérieurs puissants, le dong est un sauteur impressionnant capable de faire des bonds de 6-8 m. Un dong moyen fait 80 kg.
\nLe dong vit en plaine à proximité de l’eau (rivière, lac, marais). Carnivore, c’est un chasseur habile qui n’hésite pas à s’attaquer à l’homme. Quand il bondit, son attaque est considérée comme une charge.
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\nPaisible, l’aligate est herbivore. Il vit en plaine, souvent aux abords des marais, en larges troupeaux. Souvent domestiqué, principalement par les Cyans et les Saures, il sert de monture ou d’animal de bât. Il ne se bat que rendu furieux, cherchant à piétiner. Ses réussites particulières sont toujours en force.
\n\n
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Coup de pied, Saut
\nLa chamule est une sorte de chameau sans bosse, de la taille d’un âne, à fourrure épaisse rayée brun et noir, et à la tête vaguement féline avec des oreilles et des moustaches de chat. Adulte, la chamule pèse 180 kg pour 1m35 au garrot. Son cri est un hululement plaintif et strident.
\nÀ l’état sauvage, les chamules vivent dans les plaines à l’orée des forêts, en bandes de 10 à 20 individus. D’un naturel dolent et paresseux, elles passent le plus clair de leur temps à dormir au soleil. Sociables, elles se laissent souvent capturer et apprivoiser pour servir de montures ou d’animaux de bât. Omnivores de dentition, elles se nourrissent normalement de graines et de fruits. Si on les laisse goûter à la chair, elles deviennent agressives, intraitables, et mordent.
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\nLes sirènes vivent en eau peu profonde, indifféremment douce ou salée (rivages marins, lacs, marais), en colonies pouvant compter jusqu’à une douzaine d’individus. Elles se nourrissent normalement de poissons et de mollusques, mais la chair humaine est ce qu’elles préfèrent. Pour s’en procurer, elles possèdent deux terribles pouvoirs innés, un chant attractif et une illusion, ce qui fait d’elles l’un des plus meurtriers exemples de créatures thanataires.
\nLa sirène a un chant attractif pouvant porter jusqu’à 50 m. Toute personne, homme ou femme, percevant ce chant, même faible et lointain, doit tenter un jet de VOLONTÉ à -3. Sur toute réussite, le personnage est libre de sa décision\"; sur tout échec, il est irrésistiblement attiré vers la source du chant. Quand plusieurs sirènes chantent simultanément, le jet de VOLONTÉ est global pour tous les chants : soit l’on résiste à tous, soit l’on ne résiste à aucun.
\nLa sirène peut lancer sur elle une illusion visuelle faisant croire qu’elle est une jolie fille nue surprise en train de se baigner. L’illusion que donne une sirène est toujours la même, comme programmée une fois pour toutes. Par exemple, une sirène donnant l’illusion d’une fille rousse avec une bouche en cœur, donnera toujours la même illusion, même corps, même visage. Certaines sirènes, plus rarement, donnent des illusions d’hommes. Contrairement aux illusions des Yeux d’Hypnos, l’illusion des sirènes donne lieu à un jet de résistance (standard, r-8). Comme pour les chants, ce JR est global : s’il réussit, toutes les sirènes apparaissent sous leur véritable apparence; s’il échoue, toutes sont perçues sous leur apparence illusoire.
\nSi le jet de VOLONTÉ relatif au chant réussit tandis que le JR relatif à l’illusion échoue, le personnage voit des filles au lieu de monstres, mais est libre de ses décisions. En cas de jet de VOLONTÉ échoué mais de JR réussi, les sirènes étant vues sous leur jour véritable, le chant n’a plus aucun effet. Dès qu’un personnage est blessé par une sirène, celle-ci (et toutes les autres) reprennent pour lui, et pour lui seul, leur apparence de monstre (et le chant ne fait plus effet non plus sur lui). Quand un personnage croit s’approcher d’une fille et que la sirène l’agresse, il est considéré en demi-surprise. Noter enfin qu’un personnage féminin ne résistant pas au chant (ni à l’illusion) se jette tout de même dans les bras des sirènes, quand bien même un tel personnage n’a (en principe) aucune raison d’être attiré par une fille.
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\nCarnassier, mais également omnivore, et pouvant se délecter comme l’ours de fruits ou de miel, le grizzal vit essentiellement en forêt, et de préférence en relief rocheux pouvant lui fournir une caverne pour tanière. Solitaires, mâles et femelles ne se rencontrent que brièvement. L’hiver, ils hibernent. Ne recherchant pas systématiquement l’affrontement avec l’homme, le grizzal peut néanmoins être un adversaire fatal. Sa fourrure épaisse est si recherchée que d’aucuns n’hésitent pas à la vendre prématurément. En combat, ses réussites particulières sont usuellement passées en force.
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\nMalignité | \n2 | \n
Périodicité | \n6 rounds | \n
Dommages | \n-1 point de vie | \n
Antidotes | \n-3 \\ Liqueur de Bagdol +14, Topazoïne +10 | \n
Le baffreux a l’apparence d’une petit hippopotame de couleur vert de gris, pesant en moyenne 150 kg, doté d’immenses mâchoires garnies de doubles rangées de crocs.
\nLe baffreux vit dans les lieux humides tels que les marécages, à demi enlisé dans la vase ou la boue, où il est difficile à détecter. Carnivore et agressif, il se rue pour dévorer tout ce qui bouge. Ses réussites particulières sont toujours en force.
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\nLes grincettes vivent en colonies de plusieurs dizaines d’individus dans les lieux sombres et humides où elles se nourrissent de débris en décomposition. Si elles sont inoffensives en elles-mêmes, leur grincement involontaire est une torture. Toute personne se trouvant dans un rayon de 10m doit manquer un jet d’OUÏE à +5. Si le jet réussit, perte de 1 point d’endurance, puis jet de VOLONTÉ à -5. Si le jet de VOLONTÉ échoue, le personnage est sonné jusqu’à la fin du round suivant.
\nTout coup qui touche la grincette l’extermine.
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\nHôte des forêts profondes, le cornicochon vit en familles de 4 à 5 individus\" ; mais comme chez les sangliers, il arrive que l’on tombe sur un vieux solitaire acariâtre. Omnivore, le cornicochon est excité par l’odeur du sang, qui le pousse d’autant plus au carnage. Il dévore usuellement ses adversaires vaincus. Gibier recherché, c’est tout autant un mortel prédateur qui n’hésite pas à s’attaquer à l’homme, se servant redoutablement de ses cornes.
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\nLes glous sont des créatures anthropomorphes recouvertes de carapaces d’origine minérale, comme les coquillages. Ce ne sont pas des humanoïdes, en ce sens qu’ils n’ont pas de langage. Grands, lourds, ils ont le torse très large, et la tête ornée d’une crête de pierre qu’ils utilisent parfois comme arme en chargeant tête baissée. Quoique malhabiles de leurs mains, ils peuvent lancer de lourdes pierres ou s’en servir pour asséner des coups terribles.
\nLes glous vivent en haute montagne ou dans les pays de neige et de glace, où ils ne ressentent nullement le froid. Uniquement diurnes, ils dorment la nuit d’un sommeil profond. Les voyageurs qui le savent ne franchissent que de nuit les cols réputés gardés par les glous. Agressifs et omnivores, les glous dévorent la chair de leurs vaincus.
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\nLe chiard est un canidé charognard des plaines et des désolations, vivant en meute, voisin du chacal et du coyote. Usuellement lâche, il peut devenir d’une audace extrême s’il est affamé. Un individu adulte pèse en moyenne 40 kg.
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\nLa libelle est une libellule géante, de 2m de long sur 3 m d’envergure, avec des ailes résistantes et tranchantes comme des rasoirs, battant à une vitesse prodigieuse. Il en résulte une paire de terribles tronçonneuses.
\nLa libelle vit dans les marais, où elle se nourrit de larves. Elle n’est pas foncièrement agressive, mais néanmoins très curieuse, attirée par tout ce qui bouge, et ses ailes cisaillent tout sur son passage. Elle est capable de tronçonner un bambou de 3 cm de diamètre sans même ralentir son vol. Face à un groupe de libelles, la meilleure défense est encore de rester immobile. Son attaque est toujours considérée comme une charge, et à moins de succomber, elle est toujours désengagée en fin de round, continuant son vol pour rebrousser chemin le round suivant et revenir examiner ce qui bouge encore.
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général"}},"description":"Le scologriffe est un scolopendre géant pouvant atteindre 1m20 de long, au venin mortel.
\nLe scologriffe vit dans les forêts et les lieux humides, se nourrissant de charogne. Il n’est pas directement agressif, mais attaque dès qu’il est surpris ou se croit en danger.
\nSensation aiguë de déséquilibre. Jouer VOLONTÉ à -3. En cas d’échec, on chute sans parvenir à se relever.
\nMalignité | \n3 | \n
Périodicité | \n1 minute | \n
Dommages | \n-1 point de vie | \n
Antidotes | \n-3 \\ Liqueur de Bagdol +16, Topazoïne +8 | \n
Le bandersnatch, parfois appelé jabberwock, est peut-être la créature la plus terrifiante qui soit rêvée par les Dragons en dehors des entités de cauchemar. Quoiqu’il possède des traits de ces dernières (résistance à la magie), c’est néanmoins un animal véritable. Énorme, pesant dans les trois tonnes, il ressemble à un gigantesque crapaud, avec une tête de cheval, des ailes de chauve-souris, une peau écailleuse, des griffes comme des dagues et des pointes barbelées sur le dos. Sans véritablement voler, ses ailes lui permettent de se déplacer par bonds pouvant faire jusqu’à 12 m. Sa carapace d’écailles le rend quasiment invulnérable et il résiste automatiquement à tous les sorts d’Hypnos et de Thanatos.
\nLe bandersnatch vit dans le profond des cavernes enténébrées, ne sortant chasser que par les nuits sombres et sans lune. Il a pour la lumière une phobie absolue et la moindre clarté le plonge dans des accès de colère démentielle et dévastatrice. Paranos le Moindre, le célèbre zoologue auteur de Nos Ennemies les Bêtes, affirme que la lumière du soleil a le pouvoir de le réduire instantanément en cendres. Merci, cher Paranos, mais comment vous y prendriez-vous pour le faire sortir de son antre en plein jour ?
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\nLe zomar se nourrit ordinairement de vase et de charogne, mais, extrêmement agressif, il s’attaque à toute proie vivante passant à portée. Apprêté à la tortemoque, il fournit une soupe excellente. En combat, ses pinces sont si résistantes qu’il peut s’en servir pour parer (mêmes limitations que les parades de l’épée).
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\nHôte des plaines et des savanes, rarement des forêts, le pantodar est un carnassier solitaire. Très curieux, mais tout aussi intelligent et prudent, il s’attaque rarement à l’homme de sa propre initiative. Il l’observe pourtant, de loin, et s’il peut dérober une dague sur un cadavre, il ne s’en prive pas. Par quelle singularité arrive-t-il à s’en servir adroitement ? C’est une source d’étonnement. On connaît la célèbre réponse de Paranos le Moindre interrogé à ce sujet : «Vous n’avez qu’à le lui demander vous-même !» Les jeunes pantodars peuvent assez facilement s’apprivoiser\"; devenus adultes, ils sont étonnamment fidèles.
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\nLe quileurbist n’a pas d’habitat spécifique, encore qu’on le rencontre surtout dans les collines rocheuses et peu boisées, mais vagabond itinérant, il change souvent de lieu. Il faut dire que partout où se trouve un quileurbist, la région se dépeuple de toute autre vie animale. La créature semble en effet n’avoir qu’une vocation\" : tuer, déchirer, éventrer, massacrer toutes les autres formes de vie. Le quileurbist résiste automatiquement au sort de Non-Agressivité d’Hypnos. En combat, ses réussites particulières sont toujours passées en rapidité.
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\nTrès bon grimpeur, le furlong vit essentiellement dans les arbres où il se coule de branche en branche avec la rapidité et l’efficacité d’un serpent. Ses proies de prédilection sont les oiseaux et les rongeurs, mais poussé par la faim, il peut s’attaquer à des animaux aussi gros que les chevreuils, voire aux humains isolés. La fourrure de furlong est très recherchée.
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\nLa goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.
\nMalignité | \n6 | \n
Périodicité | \n1 round | \n
Dommages | \n1 ligne de fatigue | \n
Antidotes | \n-4 \\ Floume-dhu +16 | \n
La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.
\nLe floume-dhu est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).
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\nLe rananècre vit dans les désolations, les anciennes ruines, partout où les courants lourds du cauchemar ont laissé leur empreinte. Sa présence s’accompagne souvent d’entités de cauchemar non incarnées (haines, désespoirs).
\nTout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu. Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime. Tirer 1d2 : 1 = haine ; 2 = désespoir.
\nMalignité | \n7 | \n
Périodicité | \n1 heure | \n
Dommages | \n-2 points de vie | \n
Antidotes | \n-4 \\ Tournegraisse +16, Huile de Sélikanthe +6 | \n
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\nLe glipzouk, ou singe vert, a la morphologie générale du ouistiti, membres minces et longue queue préhensile, avec un pelage uniformément vert amande, sauf le museau et le ventre qui sont blancs. Des épaules à la naissance de la queue, il mesure 1 m en moyenne, la queue pouvant, elle, atteindre le double. Ses quatre mains sont extrêmement habiles, et comme tous les singes, il est d’une agilité diabolique. Le glipzouk doit son nom à son «langage». On dirait presque un véritable parler, avec des syllabes articulées et une intonation générale, sauf que glip et zouk sont les seuls phonèmes qu’il emploie, en les prononçant sur tous les tons et en les mélangeant en d’infinies variations.
\nPaisibles, les colonies de glipzouks vivent en milieu boisé, se nourrissant de pousses et de fruits. Très bon observateur et non moins excellent imitateur, le glipzouk est un voleur et un pickpocket né. Il vaut mieux éviter de laisser traîner ses a!aires quand on voyage dans une région peuplée de glipzouks, et la nuit, être particulièrement vigilant en montant la garde. Non agressif, le glipzouk ne se bat que s’il est acculé sans pouvoir fuir.
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\nLe drakkule, également surnommé chauve- souris dragon, est un énorme chiroptère vampire pouvant atteindre 20 kg pour 4 m d’envergure. Paranos le Moindre suggère que son surnom vient sûrement de ce que les mythiques Dragons du Premier Âge étaient censés posséder les mêmes grandes ailes membraneuses et le même goût du sang. Serions-nous alors dans un rêve de chauve-souris ? Je suppose que c’est encore une de vos plaisanteries, cher Paranos !
\nComme les chauves-souris, les drakkules sont nocturnes, repliés le jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser qu’à la tombée de la nuit. Comme pour la plupart des grands prédateurs, l’homme est pour eux une proie comme les autres.
\nEn combat, quand un drakkule réussit une particulière et cause au moins une blessure légère, il reste accroché à sa victime qui perd alors automatiquement 1d6 points d’endurance par round sous l’effet de la saignée. Quand l’endurance tombe à zéro, le drakkule continue à la vider de son sang à raison de 1d6 points de vie par round. Le drakkule ne se détache que blessé gravement ou sonné. Pour se dégager, la victime ne peut utiliser que Corps à corps (totaliser 2 points d’empoignade) ou une dague. Tant qu’il est accroché, le drakkule ne joue plus de jet d’attaque, puisqu’il cause des dommages automatiques, mais peut contrer empoignade ou attaque de dague par le battement de ses ailes.
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\nLe jigstang n’a pas d’habitat spécifique, on le trouve en tout lieu sauvage. Hyper agressif autant que solitaire, il ne supporte pas la présence d’autrui, et attaque à griffes et à crocs. Son accouplement se termine toujours en un combat où l’un des deux partenaires, généralement le mâle, trouve la mort.
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\nLe zombrel vit dans les lieux désolés, souvent à proximité des marécages où il pêche en plein vol comme les oiseaux de mer. Mais prédateur féroce, il chasse tout autant les créatures terrestres et les oiseaux. Avec sa science coutumière, Paranos le Moindre explique que le seul avantage du zombrel, lorsqu’il plane au-dessus de votre tête, est de vous protéger efficacement des brûlures du soleil.
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\nHôte des lieux secs et sombres, des ruines, des cavernes, l’araflate ne tisse pas de toile. Elle reste à l’affût et bondit sur sa proie avec une vitesse foudroyante, sa morphologie lui permettant de se glisser dans des failles très étroites. Prédateur toujours affamé, elle n’hésite pas à s’attaquer à des proies aussi grandes que les Humains. Sa morsure inflige un venin anesthésiant, inoculé sur toute blessure sauf contusion\\ éraflure. Quand sa victime cesse de bouger, l’araflate la dévore.
\nMalignité | \n6 | \n
Périodicité | \n1 round | \n
Dommages | \n-1d6 points d'endurance | \n
Antidotes | \n-3 \\ Liqueur de Bagdol +12, Lait de lune +6 | \n
Le sanguinox est un gros chat sauvage au pelage entièrement noir, pouvant faire jusqu’à 45 kg.
\nLe sanguinox vit dans les forêts, de préférence rocailleuses, telles que les contreforts de montagne, où il peut trouver une caverne pour lui servir de tanière pendant le jour. De moeurs essentiellement nocturnes, c’est un prédateur redouté. Il aime le goût du sang pour lui-même, et, gavé de nourriture, ne se contente parfois que de saigner ses proies. Audacieux jusqu’à la témérité, le sanguinox n’hésite pas à s’attaquer à des créatures nettement plus grosses que lui, et en particulier à l’homme. Sa technique favorite est l’embuscade. La nuit, dissimulé sur une branche d’arbre, il est virtuellement invisible. Quand il attaque en se laissant tomber d’une branche, considérer en termes de règles que c’est une attaque de charge. Au sol, ses réussites particulières sont usuellement passées en rapidité.
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\nTrès sociable, le félorn adore la compagnie des Humains et ne demande généralement qu’à se faire adopter. Son grand dilemme est d’adorer le poisson et de détester l’eau, et les Humains pêcheurs le fascinent. S’il parle, son discours est en revanche plutôt insignifiant, et il n’a pratiquement pas de mémoire. Au demeurant adorable, un félorn de compagnie peut vite devenir assez crispant.
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\nLa brolute rieuse est un grand rat d’allure anthropomorphe, bipède, vertical, faisant en moyenne 1m70 pour 45 kg. Dotée du pelage du rat, de sa longue queue nue et annelée, elle se singularise néanmoins par un museau de castor et des yeux bridés.
\nLa brolute rieuse vit de préférence à l’écart des hommes et de la civilisation, mais sans habitat spécifique. Elle se nourrit de fruits, de champignons et d’œufs qu’elle dérobe habilement aux oiseaux. Ce qui la caractérise essentiellement, c’est que quand elle se sent agressée, elle a le pouvoir de créer une déchirure du rêve violette (déchirure de départ), dont elle est le centre. Le rêve d’arrivée lui est toujours profitable, lui permettant de se tirer d’affaire. Elle doit son nom à ce qu’elle adore rire aux grimaces et autres clowneries qu’on peut lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui communiquer empatiquement l’image d’un lieu où l’on voudrait aller, non un lieu spécifique, mais un type de paysage\": rivage marin, forêt, agglomération urbaine, etc. Au moment où elle est le plus en train de rire, il suffit alors de stresser la brolute, et l’on a une chance que la déchirure créée mène au type d’endroit souhaité. Pour parvenir à la communication empathique, réussir EMPATHIE à -5. La brolute rieuse se distingue de la brolute ordinaire, dite brolute pointue, qui ne rit jamais et ne peut créer de déchirure. Celle-là se contente de chercher à fuir en cas d’agression, ou attaque toutes griffes dehors si elle se sent acculée. Pour la distinguer (visuellement) de la rieuse, réussir VUE/Zoologie à -5. Les caractéristiques de combat indiquées ne s’appliquent qu’à la pointue.
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Description Le chrasme (prononcer krasme) est une sorte de cafard géant à carapace de crabe aux jointures poilues. Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.
\nLe chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. Savez-vous, cher Paranos, que vous nous faites un peu peur ?
\nMalignité | \n3 | \n
Périodicité | \n1 miute | \n
Dommages | \n-1 point de vie | \n
Antidotes | \n-2 \\ Liqueur de Bagdol +16, Teinture d'Erozonne +10 | \n
Le bramart est un quadrupède herbivore de l’allure d’un grand cerf, au pelage brun roux à l’exception du bout des pattes qui est franchement rouge – comme s’il portait des chaussettes. Adulte, il peut faire jusqu’à 270 kg et en moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans et repoussent à la saison suivante avec une ramification supplémentaire.
\nHôtes des forêts où ils se nourrissent de jeunes pousses, les bramarts vivent en petits groupes. Les mâles n’hésitent pas à charger les intrus pour protéger biches et faons.
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\nÀ en croire Paranos le Moindre (il n’en rate jamais une, celui-là), l’oiseau-oracle sait non seulement s’exprimer dans toutes les langues, mais il dit toujours la vérité, proférant de véritables oracles, d’où son nom. Il peut répondre de façon assez claire sur le présent ou le passé; en ce qui concerne le futur, ses réponses sont souvent obscures. L’oiseau-oracle ne tolère qu’une seule question et ne fournit qu’une seule réponse. Si on ne lui pose pas de question, il montre des signes d’impatience, l’air de dire: \"Allez- vous vous décider à m’interroger, oui ou non ? Si vous croyez que c’est par hasard que je suis là ! J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.
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\nLes zyglutes vivent en colonies nombreuses dans les plaines à tendance marécageuse. Elles se nourrissent de larves et de plantes aquatiques. Craintives, dépourvues d’agressivité, elles sont en général d’une rare stupidité. Nombre d’échassiers se reposent en repliant alternativement une patte; les zyglutes, qui en ont trois, replient les deux pattes extérieures pour se reposer sur la patte centrale\"; puis quand celle-ci est fatiguée à son tour, replient la patte centrale pour se reposer sur les extérieures. Durant le processus, une zyglute sur deux oublie où elle en est avec ses pattes et replie la centrale avant de déployer les autres, avec pour résultat de se casser la figure dans un concert de coin-coin mortifié. Dans certaines régions, la zyglute est domestiquée pour servir de monture. Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. La zyglute ne donne des coups de bec qu’acculée en désespoir de cause.
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Il existe tant de variétés de chevaux, du poney au percheron, qu’il leur faudrait presque un livre exclusivement consacré. L’exemple ci-après correspond à un bon cheval de selle. Avec un encombrement de 22, il peut porter un cavalier actif de TAILLE 12 (80 kg) + 10 points de matériel divers avant de souffrir ses premiers malus à la course et au saut. La vitesse indiquée correspond à une allure plutôt lente. Contrairement aux autres animaux pour qui la vitesse de base est fixe, le gardien des rêves peut rajouter jusqu’à 3d6 points à la vitesse de course de chaque individu. Cette nouvelle vitesse de course est rajoutée une fois pour toutes, mais peut être modulée par un jet de course sur la table de Course animale.
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\nLe lycan est un canidé de grande taille, au museau pointu, aux oreilles toujours droites, à la queue touffue et pendante, au pelage gris fauve, avec des yeux aux reflets jaunes. Un adulte pèse en moyenne 55 kg.
\nComme les loups, les lycans vivent en hordes hiérarchisées, reconnaissant pour chef le mâle le plus fort. Carnassiers et prédateurs redoutés, ils hantent toutes les sortes de forêts. Rassurés par la force que confère leur nombre, les bandes de lycans n’hésitent pas à s’attaquer à l’homme. Les hivers de famine, des meutes entières vont même jusqu’à effectuer des razzias sur les villages.
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De la femme, elle possède la tête et le buste : chevelure emmêlée, yeux hagards, rictus retroussé sur des dents carnassières, seins maigres et décharnés. Du vautour, elle a les membres : de larges ailes en guise de bras, lui permettant de voler, et des serres en guise de jambes. Son cri est un ricanement rauque et insane.
\nLes harpies vivent dans les lieux déshérités, les collines stériles et les désolations, en bandes de 5 à 10 individus. Les harpies sont toujours femelles et leur reproduction est assez mystérieuse. À en croire Paranos le Moindre, elles sont le fruit du viol d’un quauquemaire (entité de cauchemar) sur une femme humaine. Le rejeton dévore sa mère de l’intérieur avant de s’expulser. Maléfiques autant qu’agressives, elles possèdent un pouvoir inné de non agressivité s’appliquant aux humanoïdes. S’agissant d’un pouvoir inné, elles n’ont ni à monter dans les TMR, ni à dépenser de points de rêve. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer la harpie. Le JR n’est à jouer qu’une seule fois, tandis qu’en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard de la harpie qui l’a lancée, et une harpie ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR.
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\nSocial, le mariol vit en bande de plusieurs dizaines d’individus, hantant de préférence les sous-bois clairsemés ou les landes de broussaille. Omnivore avec une préférence pour la chair, voire la charogne, il fabrique des pièges ingénieux sous forme de fosses souvent profondes, au fond planté de pieux aiguisés, recouvertes par un treillis de branchage et de mousse. Le camouflage est si parfait qu’il s’y laisse parfois prendre lui-même. En général, un membre de la bande reste à proximité du piège pour avertir les autres dès qu’une créature s’est laissé prendre. Il le signale par un rire aigu et exaspérant. Car c’est une des particularités les plus énervantes du mariol que son cri ressemble à s’y tromper à un rire de dérision. Le reste du groupe accourt alors, et si la proie n’a pas été tuée du premier coup par le piège, ils la lapident à coups de pierres tranchantes, tout en riant à gorge déployée. Certaines de leurs fosses sont assez grandes pour accueillir des hommes.
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\nLe dong est une créature saurienne de l’apparence d’un gros crapaud, dotée d’une peau écailleuse, de griffes et de crocs. Quand il gonfle son jabot puis le contracte, il émet un son qui ressemble à s’y méprendre à celui d’une cloche, d’où son nom. Plus le dong est gros, plus le son est grave, et inversement plus il est aigu. Une colonie de dongs produit un véritable carillon. Doté de membres postérieurs puissants, le dong est un sauteur impressionnant capable de faire des bonds de 6-8 m. Un dong moyen fait 80 kg.
\nLe dong vit en plaine à proximité de l’eau (rivière, lac, marais). Carnivore, c’est un chasseur habile qui n’hésite pas à s’attaquer à l’homme. Quand il bondit, son attaque est considérée comme une charge.
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Ses pattes postérieures sont larges et munies de griffes recourbées qui lui servent de crampons quand il court. Ses pattes antérieures sont minuscules. Il se tient dans une position semi-verticale, aidé par sa longue queue qui lui sert de balancier. Il pèse environ 250 kg.
\nPaisible, l’aligate est herbivore. Il vit en plaine, souvent aux abords des marais, en larges troupeaux. Souvent domestiqué, principalement par les Cyans et les Saures, il sert de monture ou d’animal de bât. Il ne se bat que rendu furieux, cherchant à piétiner. Ses réussites particulières sont toujours en force.
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Coup de pied, Saut
\nLa chamule est une sorte de chameau sans bosse, de la taille d’un âne, à fourrure épaisse rayée brun et noir, et à la tête vaguement féline avec des oreilles et des moustaches de chat. Adulte, la chamule pèse 180 kg pour 1m35 au garrot. Son cri est un hululement plaintif et strident.
\nÀ l’état sauvage, les chamules vivent dans les plaines à l’orée des forêts, en bandes de 10 à 20 individus. D’un naturel dolent et paresseux, elles passent le plus clair de leur temps à dormir au soleil. Sociables, elles se laissent souvent capturer et apprivoiser pour servir de montures ou d’animaux de bât. Omnivores de dentition, elles se nourrissent normalement de graines et de fruits. Si on les laisse goûter à la chair, elles deviennent agressives, intraitables, et mordent.
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Quoique respirant par des poumons, elle peut tenir sous l’eau plusieurs dizaines de minutes. Sa peau est épaisse, cuireuse. Elle pèse en moyenne 70 kg.
\nLes sirènes vivent en eau peu profonde, indifféremment douce ou salée (rivages marins, lacs, marais), en colonies pouvant compter jusqu’à une douzaine d’individus. Elles se nourrissent normalement de poissons et de mollusques, mais la chair humaine est ce qu’elles préfèrent. Pour s’en procurer, elles possèdent deux terribles pouvoirs innés, un chant attractif et une illusion, ce qui fait d’elles l’un des plus meurtriers exemples de créatures thanataires.
\nLa sirène a un chant attractif pouvant porter jusqu’à 50 m. Toute personne, homme ou femme, percevant ce chant, même faible et lointain, doit tenter un jet de VOLONTÉ à -3. Sur toute réussite, le personnage est libre de sa décision\"; sur tout échec, il est irrésistiblement attiré vers la source du chant. Quand plusieurs sirènes chantent simultanément, le jet de VOLONTÉ est global pour tous les chants : soit l’on résiste à tous, soit l’on ne résiste à aucun.
\nLa sirène peut lancer sur elle une illusion visuelle faisant croire qu’elle est une jolie fille nue surprise en train de se baigner. L’illusion que donne une sirène est toujours la même, comme programmée une fois pour toutes. Par exemple, une sirène donnant l’illusion d’une fille rousse avec une bouche en cœur, donnera toujours la même illusion, même corps, même visage. Certaines sirènes, plus rarement, donnent des illusions d’hommes. Contrairement aux illusions des Yeux d’Hypnos, l’illusion des sirènes donne lieu à un jet de résistance (standard, r-8). Comme pour les chants, ce JR est global : s’il réussit, toutes les sirènes apparaissent sous leur véritable apparence; s’il échoue, toutes sont perçues sous leur apparence illusoire.
\nSi le jet de VOLONTÉ relatif au chant réussit tandis que le JR relatif à l’illusion échoue, le personnage voit des filles au lieu de monstres, mais est libre de ses décisions. En cas de jet de VOLONTÉ échoué mais de JR réussi, les sirènes étant vues sous leur jour véritable, le chant n’a plus aucun effet. Dès qu’un personnage est blessé par une sirène, celle-ci (et toutes les autres) reprennent pour lui, et pour lui seul, leur apparence de monstre (et le chant ne fait plus effet non plus sur lui). Quand un personnage croit s’approcher d’une fille et que la sirène l’agresse, il est considéré en demi-surprise. Noter enfin qu’un personnage féminin ne résistant pas au chant (ni à l’illusion) se jette tout de même dans les bras des sirènes, quand bien même un tel personnage n’a (en principe) aucune raison d’être attiré par une fille.
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\nCarnassier, mais également omnivore, et pouvant se délecter comme l’ours de fruits ou de miel, le grizzal vit essentiellement en forêt, et de préférence en relief rocheux pouvant lui fournir une caverne pour tanière. Solitaires, mâles et femelles ne se rencontrent que brièvement. L’hiver, ils hibernent. Ne recherchant pas systématiquement l’affrontement avec l’homme, le grizzal peut néanmoins être un adversaire fatal. Sa fourrure épaisse est si recherchée que d’aucuns n’hésitent pas à la vendre prématurément. En combat, ses réussites particulières sont usuellement passées en force.
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\nMalignité | \n2 | \n
Périodicité | \n6 rounds | \n
Dommages | \n-1 point de vie | \n
Antidotes | \n-3 \\ Liqueur de Bagdol +14, Topazoïne +10 | \n
Le baffreux a l’apparence d’une petit hippopotame de couleur vert de gris, pesant en moyenne 150 kg, doté d’immenses mâchoires garnies de doubles rangées de crocs.
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\nLes grincettes vivent en colonies de plusieurs dizaines d’individus dans les lieux sombres et humides où elles se nourrissent de débris en décomposition. Si elles sont inoffensives en elles-mêmes, leur grincement involontaire est une torture. Toute personne se trouvant dans un rayon de 10m doit manquer un jet d’OUÏE à +5. Si le jet réussit, perte de 1 point d’endurance, puis jet de VOLONTÉ à -5. Si le jet de VOLONTÉ échoue, le personnage est sonné jusqu’à la fin du round suivant.
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\nHôte des forêts profondes, le cornicochon vit en familles de 4 à 5 individus\" ; mais comme chez les sangliers, il arrive que l’on tombe sur un vieux solitaire acariâtre. Omnivore, le cornicochon est excité par l’odeur du sang, qui le pousse d’autant plus au carnage. Il dévore usuellement ses adversaires vaincus. Gibier recherché, c’est tout autant un mortel prédateur qui n’hésite pas à s’attaquer à l’homme, se servant redoutablement de ses cornes.
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\nLe chiard est un canidé charognard des plaines et des désolations, vivant en meute, voisin du chacal et du coyote. Usuellement lâche, il peut devenir d’une audace extrême s’il est affamé. Un individu adulte pèse en moyenne 40 kg.
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\nLa libelle est une libellule géante, de 2m de long sur 3 m d’envergure, avec des ailes résistantes et tranchantes comme des rasoirs, battant à une vitesse prodigieuse. Il en résulte une paire de terribles tronçonneuses.
\nLa libelle vit dans les marais, où elle se nourrit de larves. Elle n’est pas foncièrement agressive, mais néanmoins très curieuse, attirée par tout ce qui bouge, et ses ailes cisaillent tout sur son passage. Elle est capable de tronçonner un bambou de 3 cm de diamètre sans même ralentir son vol. Face à un groupe de libelles, la meilleure défense est encore de rester immobile. Son attaque est toujours considérée comme une charge, et à moins de succomber, elle est toujours désengagée en fin de round, continuant son vol pour rebrousser chemin le round suivant et revenir examiner ce qui bouge encore.
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\nLe scologriffe vit dans les forêts et les lieux humides, se nourrissant de charogne. Il n’est pas directement agressif, mais attaque dès qu’il est surpris ou se croit en danger.
\nSensation aiguë de déséquilibre. Jouer VOLONTÉ à -3. En cas d’échec, on chute sans parvenir à se relever.
\nMalignité | \n3 | \n
Périodicité | \n1 minute | \n
Dommages | \n-1 point de vie | \n
Antidotes | \n-3 \\ Liqueur de Bagdol +16, Topazoïne +8 | \n
Le bandersnatch, parfois appelé jabberwock, est peut-être la créature la plus terrifiante qui soit rêvée par les Dragons en dehors des entités de cauchemar. Quoiqu’il possède des traits de ces dernières (résistance à la magie), c’est néanmoins un animal véritable. Énorme, pesant dans les trois tonnes, il ressemble à un gigantesque crapaud, avec une tête de cheval, des ailes de chauve-souris, une peau écailleuse, des griffes comme des dagues et des pointes barbelées sur le dos. Sans véritablement voler, ses ailes lui permettent de se déplacer par bonds pouvant faire jusqu’à 12 m. Sa carapace d’écailles le rend quasiment invulnérable et il résiste automatiquement à tous les sorts d’Hypnos et de Thanatos.
\nLe bandersnatch vit dans le profond des cavernes enténébrées, ne sortant chasser que par les nuits sombres et sans lune. Il a pour la lumière une phobie absolue et la moindre clarté le plonge dans des accès de colère démentielle et dévastatrice. Paranos le Moindre, le célèbre zoologue auteur de Nos Ennemies les Bêtes, affirme que la lumière du soleil a le pouvoir de le réduire instantanément en cendres. Merci, cher Paranos, mais comment vous y prendriez-vous pour le faire sortir de son antre en plein jour ?
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\nLe zomar se nourrit ordinairement de vase et de charogne, mais, extrêmement agressif, il s’attaque à toute proie vivante passant à portée. Apprêté à la tortemoque, il fournit une soupe excellente. En combat, ses pinces sont si résistantes qu’il peut s’en servir pour parer (mêmes limitations que les parades de l’épée).
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\nHôte des plaines et des savanes, rarement des forêts, le pantodar est un carnassier solitaire. Très curieux, mais tout aussi intelligent et prudent, il s’attaque rarement à l’homme de sa propre initiative. Il l’observe pourtant, de loin, et s’il peut dérober une dague sur un cadavre, il ne s’en prive pas. Par quelle singularité arrive-t-il à s’en servir adroitement ? C’est une source d’étonnement. On connaît la célèbre réponse de Paranos le Moindre interrogé à ce sujet : «Vous n’avez qu’à le lui demander vous-même !» Les jeunes pantodars peuvent assez facilement s’apprivoiser\"; devenus adultes, ils sont étonnamment fidèles.
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\nLes tournedents sont heureusement rarissimes et ne hantent que les désolations et autres lieux où Thanatos a laissé son empreinte. Ils possèdent le même pouvoir de non agressivité s’appliquant aux humanoïdes que la harpie. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer le tournedent. Le JR n’est à jouer qu’une seule fois, et en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard du tournedent qui l’a lancée, et il ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR. En combat, les bras-bouches du tournedent sont capables de parer comme s’ils étaient des épées (mêmes limitations). Ses réussites particulières sont usuellement passées en rapidité.
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Sa tête plate et triangulaire est dotée d’une large mâchoire plantée de crocs, et ses bras plutôt longs se terminent par des pattes plantées de griffes acérées. Comme les grands singes, il se tient en position semi-verticale. Son cri, rauque et guttural, ressemble à la syllabe kill, d’où, d’après Paranos le Moindre, l’origine de son nom. Il fait en moyenne 1m85 pour 100 kg.
\nLe quileurbist n’a pas d’habitat spécifique, encore qu’on le rencontre surtout dans les collines rocheuses et peu boisées, mais vagabond itinérant, il change souvent de lieu. Il faut dire que partout où se trouve un quileurbist, la région se dépeuple de toute autre vie animale. La créature semble en effet n’avoir qu’une vocation\" : tuer, déchirer, éventrer, massacrer toutes les autres formes de vie. Le quileurbist résiste automatiquement au sort de Non-Agressivité d’Hypnos. En combat, ses réussites particulières sont toujours passées en rapidité.
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Hormis ce nombre de pattes curieusement excédentaire (4 de chaque côté), qui lui donne l’air d’une chenille à fourrure, il pourrait ressembler à un long, très long vison. Adulte, il mesure en moyenne 2 m du museau au bout de la queue, pour un poids de 50 kg.
\nTrès bon grimpeur, le furlong vit essentiellement dans les arbres où il se coule de branche en branche avec la rapidité et l’efficacité d’un serpent. Ses proies de prédilection sont les oiseaux et les rongeurs, mais poussé par la faim, il peut s’attaquer à des animaux aussi gros que les chevreuils, voire aux humains isolés. La fourrure de furlong est très recherchée.
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Sa taille est celle d’un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes sont particulièrement puissantes.
\nLa goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.
\nMalignité | \n6 | \n
Périodicité | \n1 round | \n
Dommages | \n1 ligne de fatigue | \n
Antidotes | \n-4 \\ Floume-dhu +16 | \n
La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.
\nLe floume-dhu est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).
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\nLe rananècre vit dans les désolations, les anciennes ruines, partout où les courants lourds du cauchemar ont laissé leur empreinte. Sa présence s’accompagne souvent d’entités de cauchemar non incarnées (haines, désespoirs).
\nTout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu. Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime. Tirer 1d2 : 1 = haine ; 2 = désespoir.
\nMalignité | \n7 | \n
Périodicité | \n1 heure | \n
Dommages | \n-2 points de vie | \n
Antidotes | \n-4 \\ Tournegraisse +16, Huile de Sélikanthe +6 | \n
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Saut
\nLe glipzouk, ou singe vert, a la morphologie générale du ouistiti, membres minces et longue queue préhensile, avec un pelage uniformément vert amande, sauf le museau et le ventre qui sont blancs. Des épaules à la naissance de la queue, il mesure 1 m en moyenne, la queue pouvant, elle, atteindre le double. Ses quatre mains sont extrêmement habiles, et comme tous les singes, il est d’une agilité diabolique. Le glipzouk doit son nom à son «langage». On dirait presque un véritable parler, avec des syllabes articulées et une intonation générale, sauf que glip et zouk sont les seuls phonèmes qu’il emploie, en les prononçant sur tous les tons et en les mélangeant en d’infinies variations.
\nPaisibles, les colonies de glipzouks vivent en milieu boisé, se nourrissant de pousses et de fruits. Très bon observateur et non moins excellent imitateur, le glipzouk est un voleur et un pickpocket né. Il vaut mieux éviter de laisser traîner ses a!aires quand on voyage dans une région peuplée de glipzouks, et la nuit, être particulièrement vigilant en montant la garde. Non agressif, le glipzouk ne se bat que s’il est acculé sans pouvoir fuir.
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\nLe drakkule, également surnommé chauve- souris dragon, est un énorme chiroptère vampire pouvant atteindre 20 kg pour 4 m d’envergure. Paranos le Moindre suggère que son surnom vient sûrement de ce que les mythiques Dragons du Premier Âge étaient censés posséder les mêmes grandes ailes membraneuses et le même goût du sang. Serions-nous alors dans un rêve de chauve-souris ? Je suppose que c’est encore une de vos plaisanteries, cher Paranos !
\nComme les chauves-souris, les drakkules sont nocturnes, repliés le jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser qu’à la tombée de la nuit. Comme pour la plupart des grands prédateurs, l’homme est pour eux une proie comme les autres.
\nEn combat, quand un drakkule réussit une particulière et cause au moins une blessure légère, il reste accroché à sa victime qui perd alors automatiquement 1d6 points d’endurance par round sous l’effet de la saignée. Quand l’endurance tombe à zéro, le drakkule continue à la vider de son sang à raison de 1d6 points de vie par round. Le drakkule ne se détache que blessé gravement ou sonné. Pour se dégager, la victime ne peut utiliser que Corps à corps (totaliser 2 points d’empoignade) ou une dague. Tant qu’il est accroché, le drakkule ne joue plus de jet d’attaque, puisqu’il cause des dommages automatiques, mais peut contrer empoignade ou attaque de dague par le battement de ses ailes.
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\nLe jigstang n’a pas d’habitat spécifique, on le trouve en tout lieu sauvage. Hyper agressif autant que solitaire, il ne supporte pas la présence d’autrui, et attaque à griffes et à crocs. Son accouplement se termine toujours en un combat où l’un des deux partenaires, généralement le mâle, trouve la mort.
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Il possède un long bec corné doté de dents, tandis que son crâne s’orne d’une crête osseuse et creuse, lui servant de balancier. Il peut faire jusqu’à 3 m de long avec des ailes de 12 m d’envergure.
\nLe zombrel vit dans les lieux désolés, souvent à proximité des marécages où il pêche en plein vol comme les oiseaux de mer. Mais prédateur féroce, il chasse tout autant les créatures terrestres et les oiseaux. Avec sa science coutumière, Paranos le Moindre explique que le seul avantage du zombrel, lorsqu’il plane au-dessus de votre tête, est de vous protéger efficacement des brûlures du soleil.
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\nHôte des lieux secs et sombres, des ruines, des cavernes, l’araflate ne tisse pas de toile. Elle reste à l’affût et bondit sur sa proie avec une vitesse foudroyante, sa morphologie lui permettant de se glisser dans des failles très étroites. Prédateur toujours affamé, elle n’hésite pas à s’attaquer à des proies aussi grandes que les Humains. Sa morsure inflige un venin anesthésiant, inoculé sur toute blessure sauf contusion\\ éraflure. Quand sa victime cesse de bouger, l’araflate la dévore.
\nMalignité | \n6 | \n
Périodicité | \n1 round | \n
Dommages | \n-1d6 points d'endurance | \n
Antidotes | \n-3 \\ Liqueur de Bagdol +12, Lait de lune +6 | \n
Le sanguinox est un gros chat sauvage au pelage entièrement noir, pouvant faire jusqu’à 45 kg.
\nLe sanguinox vit dans les forêts, de préférence rocailleuses, telles que les contreforts de montagne, où il peut trouver une caverne pour lui servir de tanière pendant le jour. De moeurs essentiellement nocturnes, c’est un prédateur redouté. Il aime le goût du sang pour lui-même, et, gavé de nourriture, ne se contente parfois que de saigner ses proies. Audacieux jusqu’à la témérité, le sanguinox n’hésite pas à s’attaquer à des créatures nettement plus grosses que lui, et en particulier à l’homme. Sa technique favorite est l’embuscade. La nuit, dissimulé sur une branche d’arbre, il est virtuellement invisible. Quand il attaque en se laissant tomber d’une branche, considérer en termes de règles que c’est une attaque de charge. Au sol, ses réussites particulières sont usuellement passées en rapidité.
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Ces ailes sont sur le même principe que celles des chauves-souris, sauf qu’au lieu d’être nues, elles sont couvertes de duvet. Elles ne remplacent pas les membres supérieurs, mais sont en plus des deux paires de pattes. Le félorn est capable de voler grâce à elles sur d’assez longues distances. Mais chose encore plus étonnante, le félorn parle, et s’exprime assez bien dans la langue du voyage.
\nTrès sociable, le félorn adore la compagnie des Humains et ne demande généralement qu’à se faire adopter. Son grand dilemme est d’adorer le poisson et de détester l’eau, et les Humains pêcheurs le fascinent. S’il parle, son discours est en revanche plutôt insignifiant, et il n’a pratiquement pas de mémoire. Au demeurant adorable, un félorn de compagnie peut vite devenir assez crispant.
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\nLa brolute rieuse est un grand rat d’allure anthropomorphe, bipède, vertical, faisant en moyenne 1m70 pour 45 kg. Dotée du pelage du rat, de sa longue queue nue et annelée, elle se singularise néanmoins par un museau de castor et des yeux bridés.
\nLa brolute rieuse vit de préférence à l’écart des hommes et de la civilisation, mais sans habitat spécifique. Elle se nourrit de fruits, de champignons et d’œufs qu’elle dérobe habilement aux oiseaux. Ce qui la caractérise essentiellement, c’est que quand elle se sent agressée, elle a le pouvoir de créer une déchirure du rêve violette (déchirure de départ), dont elle est le centre. Le rêve d’arrivée lui est toujours profitable, lui permettant de se tirer d’affaire. Elle doit son nom à ce qu’elle adore rire aux grimaces et autres clowneries qu’on peut lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui communiquer empatiquement l’image d’un lieu où l’on voudrait aller, non un lieu spécifique, mais un type de paysage\": rivage marin, forêt, agglomération urbaine, etc. Au moment où elle est le plus en train de rire, il suffit alors de stresser la brolute, et l’on a une chance que la déchirure créée mène au type d’endroit souhaité. Pour parvenir à la communication empathique, réussir EMPATHIE à -5. La brolute rieuse se distingue de la brolute ordinaire, dite brolute pointue, qui ne rit jamais et ne peut créer de déchirure. Celle-là se contente de chercher à fuir en cas d’agression, ou attaque toutes griffes dehors si elle se sent acculée. Pour la distinguer (visuellement) de la rieuse, réussir VUE/Zoologie à -5. Les caractéristiques de combat indiquées ne s’appliquent qu’à la pointue.
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Il doit son nom à ce que sa fourrure est rayée vert et jaune au lieu de jaune et noir, ce qui lui assure un excellent camouflage. Discret, silencieux, sa tactique consiste à s’approcher inaperçu de sa proie, puis à bondir. Sa première attaque, lorsqu’il bondit, est en termes de jeu une charge. Il s’attaque à l’homme comme à n’importe quelle créature plus petite que lui. Sa fourrure magnifique est très recherchée. Un individu adulte pèse dans les 300 kg.
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Description Le chrasme (prononcer krasme) est une sorte de cafard géant à carapace de crabe aux jointures poilues. Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.
\nLe chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. Savez-vous, cher Paranos, que vous nous faites un peu peur ?
\nMalignité | \n3 | \n
Périodicité | \n1 miute | \n
Dommages | \n-1 point de vie | \n
Antidotes | \n-2 \\ Liqueur de Bagdol +16, Teinture d'Erozonne +10 | \n
Le bramart est un quadrupède herbivore de l’allure d’un grand cerf, au pelage brun roux à l’exception du bout des pattes qui est franchement rouge – comme s’il portait des chaussettes. Adulte, il peut faire jusqu’à 270 kg et en moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans et repoussent à la saison suivante avec une ramification supplémentaire.
\nHôtes des forêts où ils se nourrissent de jeunes pousses, les bramarts vivent en petits groupes. Les mâles n’hésitent pas à charger les intrus pour protéger biches et faons.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":2,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":2,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue"},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue"},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee"},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":1,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve"},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve"},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect"},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["zS91HVwnIEhahQAJ","hA80PUHarXXadIC7","FLDMoFikNkmXBR11","y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1","ylYzuJBWQgypQ9x8","UtMbEhDj0fExmaMb"],"cout":0.5},"sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"FJt6SDmRWpiGMtNm","name":"Dague","type":"arme","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":4400000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"EqKsIbamIeYP3GHz","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["V4lUoLNd0MI0mCx2"],"cout":0.5},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"tei7L0X6H6kNrQaI","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":false,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"V4lUoLNd0MI0mCx2","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"},"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]},{"_id":"tlQgkceDakJlcr09","name":"Arc","type":"arme","data":{"description":"
Nie jusqu'à 2 points d'armure.
\nRechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).
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\n","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir"},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":2,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":4,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["zS91HVwnIEhahQAJ","hA80PUHarXXadIC7","FLDMoFikNkmXBR11","y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1","GPtOaDRGom9R4Qqx"],"cout":0.5},"sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"FJt6SDmRWpiGMtNm","name":"Dague","type":"arme","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":4400000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"Dsajs318KWHjQKOB","name":"Chemise 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\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":2,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":4,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-4,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.
Fréquent.
\nCf : p.139
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\n","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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\n","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
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\n","defaut_carac":"agilite"},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect"},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":3,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir"},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir"},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee"},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue"},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue"},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee"},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve"},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve"},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
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\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue"},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue"},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee"},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Art extrêmement dangereux du vol à la tire.
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","defaut_carac":"intellect"},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["aQiEnQm4M11NHaqT"],"cout":0.5},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"},"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"aQiEnQm4M11NHaqT","name":"Dague","type":"arme","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":8000000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"},"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"loAm5N6PPB5qFN0x","name":"Dague 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\nChaque point de force en dessous de 9 diminue les portées de 1m.
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\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
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\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"cMiKr3BxOauOkMIm","name":"Mailles de Fer","type":"armure","data":{"description":"Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.
\n","quantite":1,"encombrement":6,"equipe":true,"protection":5,"deterioration":null,"malus":-4,"cout":50},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp","effects":[]},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["zS91HVwnIEhahQAJ","hA80PUHarXXadIC7","FLDMoFikNkmXBR11","y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1"],"cout":0.5},"sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"y3oKRjdbMkar7CnP","name":"Épée sorde","type":"arme","data":{"description":"
C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
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sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
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\n","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
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\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-4,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de 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\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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\n","defaut_carac":"agilite"},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect"},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir"},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir"},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee"},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue"},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue"},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee"},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":4,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve"},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve"},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve"},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect"},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["mWxO4ItCsZmi11fm","l3tpS0sSBOiyrQnZ","OiFQuZoQErjR3z7s","lfZMViJW1a4u4TE3","IGVTvceZJQB1vx7F"],"cout":0.5},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","data":{"description":"Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.
Fréquent.
\nCf : p.139
","niveau":null,"encombrement":0.1,"base":0,"quantite":5,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[]},{"_id":"1agme7S90uheQpWF","name":"Arbalète","type":"arme","data":{"description":"Nie jusqu'à 2 points d'armure.
\nRechargement 1 round.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":6,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":6,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":6,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-2,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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\n","defaut_carac":"intellect"},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir"},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir"},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee"},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue"},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue"},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee"},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite"},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie"},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite"},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite"},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence"},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect"},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite"},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout"},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee"},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer"},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","defaut_carac":"reve"},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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","defaut_carac":"lancer"},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite"},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir"},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite"},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect"},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee"},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force"},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":2,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee"},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee"},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer"},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir"},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee"},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer"},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect"},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite"},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee"},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect"},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue"},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite"},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":2,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee"},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect"},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force"},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie"},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force"},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue"},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite"},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite"},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite"},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence"},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite"},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee"},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect"},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect"},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence"},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte"},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"cMiKr3BxOauOkMIm","name":"Mailles de Fer","type":"armure","data":{"description":"Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.
\n","quantite":1,"encombrement":6,"equipe":true,"protection":5,"deterioration":null,"malus":-4,"cout":50},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp","effects":[]},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["zS91HVwnIEhahQAJ","hA80PUHarXXadIC7","FLDMoFikNkmXBR11","y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1"],"cout":0.5},"sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"y3oKRjdbMkar7CnP","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"
C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
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\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["mWxO4ItCsZmi11fm","l3tpS0sSBOiyrQnZ","OiFQuZoQErjR3z7s","lfZMViJW1a4u4TE3","IGVTvceZJQB1vx7F"],"cout":0.5},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","data":{"description":"Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.
Fréquent.
\nCf : p.139
","niveau":null,"encombrement":0.1,"base":0,"quantite":5,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[]},{"_id":"1agme7S90uheQpWF","name":"Arbalète","type":"arme","data":{"categorie_parade":"","description":"Nie jusqu'à 2 points d'armure.
\nRechargement 1 round.
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\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
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Utilisation de tous les types d’arbalètes.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"Kcpqohl1iplBHSYK","name":"Dague","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":100000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"YXsjPmQEgHt3OBWY","name":"Chemise de lin","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[]},{"_id":"SIPz5lE9keDmULYJ","name":"Bas de lin","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","effects":[]},{"_id":"Q25n4hh51bSS7OQb","name":"Souliers","type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":true,"resistance":0,"qualite":0,"cout":0.8},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","effects":[]},{"_id":"W5rzoNjdlbqDw9Jk","name":"Besace de 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\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"i42zzohNKPYS0kMp","name":"Drap Matelassé","type":"armure","data":{"description":"Deux épaisseurs de drap surpiquées, avec rembourrage de laine.
\nPourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.
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Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.
Fréquent.
\nCf : p.139
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\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["zS91HVwnIEhahQAJ","hA80PUHarXXadIC7","FLDMoFikNkmXBR11","y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1","h7SjQKGabFtrSoz1","9mTjNj9PllKh4O9X"],"cout":0.5},"sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"FJt6SDmRWpiGMtNm","name":"Dague","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":4400000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"QJS1b4wBtVy6RZJ4","name":"Maillet","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":1,"penetration":0,"force":7,"resistance":7,"competence":"Masse à 1 main","cout":0.05,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":300001,"flags":{"core":{"sourceId":"Item.41jno3iq040CuZXx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/maillet.webp","effects":[]},{"_id":"y1EDUiuJuYzSZ1sa","name":"Marteau","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.3,"equipe":false,"dommages":2,"penetration":0,"force":7,"resistance":8,"competence":"Masse à 1 main","cout":1,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":400001,"flags":{"core":{"sourceId":"Item.0aUwWfqgnW0MxDw7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/marteau.webp","effects":[]},{"_id":"wHF208v0FyUGVLjQ","name":"Pelle","type":"objet","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":1},"sort":100001,"flags":{"core":{"sourceId":"Item.35XTh5S94DvJdVAg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/pelle.webp","effects":[]},{"_id":"VNtAwSt7Jsd6j44g","name":"Petite scie cadre","type":"objet","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":6},"sort":100001,"flags":{"core":{"sourceId":"Item.SULryIWMHL3ZwSnI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/scie.webp","effects":[]},{"_id":"PUDlI61V7xOzHjuL","name":"Pierre à 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\nLes esprits thanataires furent à l’origine des entités invoquées par des haut-rêvants insanes de la fin du Second Âge, dans le but de traquer des victimes désignées. Le Grand Réveil ne les a pas annihilés, pire encore, privés d’ordres précis, ils chassent maintenant, inexorablement, tous ceux qui ont le malheur de les rencontrer. Dans l’attente, l’esprit thanataire hante usuellement les lieux de son invocation, vieille tour en ruine, salle souterraine, et autre antre de prédilection d’un haut-rêvant de thanatos. Tant que personne ne vient à lui, il demeure sur place, et pourrait demeurer ainsi pendant des siècles. Mais malheur au voyageur qui vient imprudemment troubler sa sombre retraite ! L’esprit thanataire le prend pour victime désignée et n’aura de cesse qu’il ne l’ait détruit.
\nPour plus de détails, voir page 428.
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.MNA4reUhAdKlkeRv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire.webp","token":{"flags":{},"name":"Esprit Thanataire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire-token.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"DEk8ZXP3qP2eHYBa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"Ftl4pYNKa7cJ4YcD","name":"Epée Bâtarde","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":true,"dommages":7,"description":""},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"eI94JQxSGuwkkofM","name":"Bouclier Lourd","type":"competencecreature","data":{"niveau":5,"carac_value":16,"iscombat":true,"dommages":0,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":5,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} -{"_id":"Fl95F6S0OrCbqQbY","name":"Squelette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"15","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":26,"value":26,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"
Le squelette est une entité qui s’incarne à partir d’un cadavre en décomposition, la chair finit par disparaître et il ne reste que les os. Les squelettes sont généralement humanoïdes, ils se tiennent en position verticale, se déplaçant sur leurs jambes en une parodie de vie réelle. Ils utilisent leurs mains griffues pour attaquer (+dom +1).
\nLes squelettes s’incarnent généralement sur les lieux de morts violentes (champs de bataille), ainsi que dans les nécropoles, catacombes et autres lieux de sépulture. Comme les autres entités, leur raison d’être est de détruire. Le spectacle d’un squelette est d’une horreur tellement contre nature qu’il demande un jet de VOLONTÉ à -3. En cas d’échec, le personnage est frappé d’effroi. En termes de règles, il est en demi- surprise jusqu’à la fin du round suivant. Une fois détruit, les ossements constitutifs du squelette s’éparpillent sur le sol, où ils s’effritent rapidement.
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.eja4lexe6dP9jZKI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/squelette.webp","token":{"flags":{},"name":"Squelette","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/squelette-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Fl95F6S0OrCbqQbY","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"niveau":3,"carac_value":13,"iscombat":true,"dommages":2,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} -{"_id":"GzmCjyc7L50W2ZaX","name":"Darquoine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"16","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"
Les darquoines, ou entités polymorphes des ténèbres, n’ont pas de forme précise. Leur corps est comme une mouvante spirale de ténèbres, s’enflant, se déformant, se distordant sans cesse. Seuls restent fixes ce qui semble être le regard de deux yeux maléfiques, et une paire de serres tranchantes, aiguisées comme de monstrueux rasoirs (+dom +2). Les darquoines se déplacent en flottant à quelques dizaines de centimètres du sol.
\nLes darquoines ne hantent que les lieux totalement enténébrés. À part leur regard et leurs serres, ils ne semblent eux-mêmes faits que de ténèbres, et sont donc extrêmement difficiles à voir dans la lumière vacillante des torches ou des lanternes.
Au premier round de leur manifestation, tous les personnages doivent tenter un jet de VUE/Vigilance ajusté négativement au niveau de l’entité. En cas d’échec, le personnage subit l’attaque du darquoine en état de complète surprise.
Les darquoines sont parmi les plus dévastatrices des entités de cauchemar. Leurs réussites particulières sont usuellement passées en rapidité. Une fois détruits, ils ne laissent pour tout vestige qu’une suffocante sensation de froid.
\n
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp","token":{"flags":{},"name":"Darquoine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"GzmCjyc7L50W2ZaX","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"gk20alepDXVKOP4A","name":"Griffes","type":"competencecreature","data":{"niveau":3,"carac_value":14,"iscombat":true,"dommages":4,"description":""},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"kz4CIJgmskKw8uqn","name":"Esquive","type":"competencecreature","data":{"niveau":3,"carac_value":12,"iscombat":false,"dommages":0,"description":""},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} -{"_id":"M6cQoL6oeAX5IOYa","name":"Peur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"
La peur est une ECNI présentant la forme d’un spectre bleuâtre aux traits ravagés par l’angoisse et l’effroi.
\nUne victime de la peur devient elle-même d’une couardise sans pareille. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Chaque fois qu’une action dangereuse se présente, incluant toute action de combat y compris l’esquive, la victime doit jouer un jet de VOLONTÉ/moral à zéro. Si ce jet échoue, la victime ne fait rien que trembler et claquer des dents.
"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/peur.webp","token":{"flags":{},"name":"Peur","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"M6cQoL6oeAX5IOYa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} -{"_id":"SiYuIJ4wi1JhFSDR","name":"Craque-haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"32","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"20","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":52,"value":52,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+7","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"Le craque-haine est une monstrueuse entité aquatique, une pieuvre gigantesque d’un poids apparent de deux tonnes, pourvue de huit tentacules pustuleux (+dom +2).
\nLe craque-haine s’incarne le plus souvent au coeur d’un marécage ou dans la faille abyssale d’un lac, mais également en mer. Il lui arrive de sortir de sa retraite et de semer l’épouvante sur son passage. En combat, le craque-haine peut utiliser jusqu’à 4 de ses tentacules pour attaquer aussi bien que parer.
En contradiction avec la règle générale, il a donc droit à 4 actions par round, pouvant être attaque ou parade. Ses réussites particulières sont toujours passées en force. Le craquehaine n’esquive jamais. Une fois détruit, il ne laisse comme souvenir qu’une flaque d’eau nauséabonde.
\n
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine.webp","token":{"flags":{},"name":"Craque-haine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine-token.webp","tint":"","width":12,"height":12,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"SiYuIJ4wi1JhFSDR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"oS7MH434bdCKBws6","name":"Attaque/parade","type":"competencecreature","data":{"niveau":5,"carac_value":26,"iscombat":true,"dommages":9,"description":"
Attaque avec un tentacule.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.18wcei5hlEInsBFO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/tentacule.webp","effects":[]}],"effects":[]} -{"_id":"TBvcGbyEzW0Eoctf","name":"Haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"La haine est une ECNI au spectre rouge, avec des traits déformés par la haine.
\nUn possédé par la haine se met à haïr tout le monde sans exception, son moral se stabilisant à zéro. Dès qu’il se sent lésé, offensé, victime d’un tort même insignifiant, il faut qu’il se venge et que sa vengeance soit mortelle. Il peut jouer un jet de VOLONTÉ/ moral à zéro. Si le jet réussit, il peut encore laisser couver sa haine ; s’il échoue, il doit agir immédiatement. Il est conseillé que le gardien des rêves prenne alors le contrôle du personnage s’il s’agit d’un personnage de joueur.
"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/haine.webp","token":{"flags":{},"name":"Haine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/haine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TBvcGbyEzW0Eoctf","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} -{"_id":"TtgiaTN4qTckx0B1","name":"Noyeuse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/24","label":"Vitesse","derivee":true}},"description":"Les noyeuses sont des entités marines, d’aspect vaguement humanoïde, formées de débris d’épaves, de bouts de coquillage, d’algues et d’arêtes de poisson. Leurs bras se terminent par des galets avec lesquels elles frappent de toute leur force (+dom +1).
\nLes noyeuses hantent les lieux où des gens ont été noyés, que ce soit des suites d’un combat ou d’un naufrage, en pleine mer ou sur un rivage, et n’ont qu’un seul but : détruire tout ce qui flotte et causer la noyade à leur tour. Elles se déplacent aussi bien dans l’eau que sur terre. Leur tactique consiste à frapper la coque du bateau en dessous de la ligne de flottaison, tandis qu’une partie d’entre elles se hissent à bord pour exterminer l’équipage. Dès qu’une noyeuse est venue à bout de son homme, elle ne se joint pas au reste de la mêlée, mais retourne à la mer en entraînant sa victime. Elle ne revient éventuellement au combat qu’une fois la noyade assurée. À l’égard du bateau, leur pouvoir de destruction est efficace mais lent. Par demi-heure de travail (60 min), une noyeuse fait directement perdre 1 point de structure (voir Navigation, p325). Si l’effort a duré moins de 60 min, les dégâts sont négligeables. Faute de bateau à couler, les noyeuses sortent parfois de l’eau pour attaquer les villages côtiers. Une fois détruites, leurs débris constitutifs, bouts d’épaves, galets, etc., s’éparpillent sur le sol.
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse.webp","token":{"flags":{},"name":"Noyeuse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse-token.webp","tint":"","width":1,"height":1,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TtgiaTN4qTckx0B1","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":2,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"HGqxSsNKvCNiQviV","name":"Bras-Galet","type":"competencecreature","data":{"niveau":2,"carac_value":12,"iscombat":true,"dommages":2,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.WsYnwR8GcOxfuCI0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]}],"effects":[]} -{"_id":"cmWQYuyzVsz02NMt","name":"Vaseux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/16","label":"Vitesse","derivee":true}},"description":"
Le vaseux est une entité qui s’incarne à partir de la vase et la boue des marais, comme un grand bonhomme de vase. Son allure est vaguement humanoïde, bipède, avec deux longs tentacules en guise de membres supérieurs (+dom +2).
\nLes tentacules du vaseux ne causent pas de véritables blessures, mais uniquement des pertes d’endurance. Utiliser la table des Coups non mortels.
Toutefois, quand la proie tombe inconsciente, le vaseux la recouvre et commence à la digérer, c’est à- dire à la transformer en vase à son tour. L’équipement de la victime (armes, sacs,vêtements, etc.) est entièrement transformé en vase en 1 round. La victime, quant à elle, perd automatiquement 1 point de vie par round. Quand son seuil négatif est dépassé, elle n’est plus que vase.
Au cours d’un round de combat, le vaseux attaque avec un tentacule et peut parer toutes les armes avec le second.
Il n’esquive jamais.
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"X5rJLc2OmEDsJQaj","name":"Attaque/parade","type":"competencecreature","data":{"niveau":4,"carac_value":18,"iscombat":true,"dommages":6,"description":"
Attaque avec un tentacule.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.18wcei5hlEInsBFO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/tentacule.webp","effects":[]}],"effects":[]} -{"_id":"f5CSFCj99ObF2jY2","name":"Zombi","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"Les zombis sont des entités du même principe que les squelettes, sauf que les cadavres utilisés ne sombrent pas en putréfaction. Les zombis sont usuellement des entités artificielles, voulues, créées par les haut-rêvants qui utilisent la voie de thanatos (voir Animer un Zombi, p297). Leur caractéristique RÊVE ne peut jamais être supérieure à leur caractéristique TAILLE. Ils combattent avec leurs mains aux ongles étonnamment durs (+dom +1).
\nLes zombis sont usuellement aux ordres d’un haut-rêvant et n’agissent que par rapport à des ordres donnés. Ils font d’excellents gardes. Moins horribles à voir que les squelettes, ils ne demandent pas de jet de VOLONTÉ. Il arrive que des zombis échappent au contrôle de leur maître. Ils deviennent alors des zombis sauvages, parfois appelés zombars, et se comportent alors comme toute entité de cauchemar, provoquant mort et destruction. Une fois l’entité détruite, le cadavre utilisé se putréfie instantanément.
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.pVJ4M6H8Wv2w6sPl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi.webp","token":{"flags":{},"name":"Zombi","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"f5CSFCj99ObF2jY2","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":1,"carac_value":10,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"niveau":1,"carac_value":12,"iscombat":true,"dommages":2,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} -{"_id":"flTN0xHZRmMeXljK","name":"Bêtise","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"
La bêtise est une ECNI présentant l’aspect d’un fantôme jaunâtre, humanoïde, aux traits marqués par l’imbécillité la plus grande.
\nLa victime d’une bêtise présente elle-même tous les symptômes d’une rare stupidité. Pratiquement, toutes ses Connaissances, y compris les voies de Draconic, retombent au niveau -11. Pour les autres compétences, y compris les compétences de combat, la victime doit préalablement réussir un jet d’INTELLECT à -3. En cas d’échec, au lieu d’agir, elle se contente de ricaner bêtement.
"},"sort":100001,"flags":{"core":{"sourceId":"Actor.RNH865xLjlfY44QD","sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise.webp","token":{"flags":{},"name":"Bêtise","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"flTN0xHZRmMeXljK","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} -{"_id":"oFlGBCqmAAEZ3mz6","name":"Chien de la mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":14,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/38","label":"Vitesse","derivee":true}},"description":"Le chien de la mort est un énorme chien noir, d’une taille apparente correspondant à 75 kg, hurlant et baveux, babines retroussées sur des crocs luisants (+dom +1).
\nOn dit que les chiens de la mort sont le produit des hurlements à la mort des chiens normaux. Ils ne se matérialisent qu’à la tombée de la nuit, à partir de mi- Lyre, et disparaissent automatiquement au lever du soleil, comme effacés, ne laissant derrière eux que quelques poils de chien. Entre-temps, durant la nuit, ils se rassemblent en meutes hurlantes, cherchant à causer le plus grand dommage possible.
\n\n
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.myAXpfMDW2s4SBlZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort.webp","token":{"flags":{},"name":"Chien de la mort","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort-token.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"oFlGBCqmAAEZ3mz6","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"db8E8HwROw1ZcwRR","name":"Crocs","type":"competencecreature","data":{"niveau":2,"carac_value":12,"iscombat":true,"dommages":2,"description":""},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"0Ms9iKxqigNNpZEx","name":"Esquive","type":"competencecreature","data":{"niveau":2,"carac_value":11,"iscombat":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} -{"_id":"wcHy6fiEWUnLBSUv","name":"Porte-poisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"6","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":18,"value":18,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/20","label":"Vitesse","derivee":true}},"description":"
Le porte-poisse a l’aspect d’un grand vautour aux plumes complètement engluées d’une sorte de colle poisseuse. Bien qu’ayant la forme d’un oiseau, il ne se déplace que sur le sol, à vitesse relativement réduite. Son poids apparent est de 35 kg.
\nComme nombre d’entités de cauchemar, le porte-poisse hante les désolations et les ruines. Il combat avec son bec acéré. Outre les dommages qu’il cause (+dom +1), chaque fois qu’il porte un coup, même une simple contusion-éraflure, sa victime doit réussir un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ou perdre 1 point de chance. Les points de chance ainsi perdus peuvent être regagnés selon la règle normale. Détruite, l’entité ne laisse pour tout vestige que quelques plumes ensanglantées.
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.rRi8Tso3wzif3W2C"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse.webp","token":{"flags":{},"name":"Porte-poisse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse-token.webp","tint":"#212121","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"wcHy6fiEWUnLBSUv","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"niveau":1,"carac_value":13,"iscombat":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"TVNAvaGEYLbdsvFa","name":"Bec","type":"competencecreature","data":{"niveau":1,"carac_value":9,"iscombat":true,"dommages":1,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]}],"effects":[]} -{"_id":"xisg9ix5YFsXizbu","name":"Quauquemaire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/32","label":"Vitesse","derivee":true}},"description":"
Le quauquemaire est un coq géant, au plumage mité de couleur gris poussière, d’un poids apparent de 140 kg, et d’une hauteur pouvant dépasser 3 m. Ses griffes, ergots et bec, sont des armes meurtrières (+dom +2).
\nLes quauquemaires hantent les endroits lugubres et désolés, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d’angoisse et de cauchemar, que quiconque l’entend et manque un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de règles, cela signifie : pas de souvenir de l’archétype et donc pas de jet de stress au matin ; pas de montée dans les Hautes Terres du Rêve, et donc pas de récupération de rêve pour les haut-rêvants. Le quauquemaire s’incarne à partir de quelques plumes, qui sont ses seuls vestiges une fois qu’il est détruit.
"},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire.webp","token":{"flags":{},"name":"Quauquemaire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire-token.webp","tint":"","width":1,"height":1,"scale":1.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xisg9ix5YFsXizbu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Le chien de la mort est un énorme chien noir, d’une taille apparente correspondant à 75 kg, hurlant et baveux, babines retroussées sur des crocs luisants (+dom +1).
\nOn dit que les chiens de la mort sont le produit des hurlements à la mort des chiens normaux. Ils ne se matérialisent qu’à la tombée de la nuit, à partir de mi- Lyre, et disparaissent automatiquement au lever du soleil, comme effacés, ne laissant derrière eux que quelques poils de chien. Entre-temps, durant la nuit, ils se rassemblent en meutes hurlantes, cherchant à causer le plus grand dommage possible.
\n\n
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+2","dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+2","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.myAXpfMDW2s4SBlZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort.webp","token":{"flags":{},"name":"Chien de la mort","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort-token.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"5TubeAZqh2iKD9Xu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"db8E8HwROw1ZcwRR","name":"Crocs","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"0Ms9iKxqigNNpZEx","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} +{"_id":"6EyjidE1w0rQzZZ7","name":"Désespoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"
Le désespoir est une ECNI présentant l’aspect d’un fantôme verdâtre, humanoïde, aux traits ravagés par le chagrin.
\nLa victime d’un désespoir présente elle-même tous les signes du plus profond désespoir, sanglotant, se frappant la poitrine et s’arrachant les cheveux. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Avant toute action requérant un jet de dés, la victime doit jouer un jet de VOLONTÉ/ moral à zéro. Si ce jet échoue, la victime n’agit pas et se contente de pleurer.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+2","dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir.webp","token":{"flags":{},"name":"Désespoir","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"6EyjidE1w0rQzZZ7","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} +{"_id":"DEk8ZXP3qP2eHYBa","name":"Esprit Thanataire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"19","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":32,"value":32,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+3","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/26","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"L’esprit thanataire est à coup sûr la plus fatale de toutes les entités de cauchemar. Il peut adopter physiquement n’importe quelle forme : animale, humanoïde, fantastique. Sa préférence va toutefois à la forme humaine, homme ou femme. Il se présente usuellement vêtu et armé. À première vue, rien ne le distinguerait d’un Humain véritable, si ce n’est ses yeux rouges, qu’il ne peut changer ni dissimuler : des yeux rutilant d’un sombre éclat maléfique.
\nLes esprits thanataires furent à l’origine des entités invoquées par des haut-rêvants insanes de la fin du Second Âge, dans le but de traquer des victimes désignées. Le Grand Réveil ne les a pas annihilés, pire encore, privés d’ordres précis, ils chassent maintenant, inexorablement, tous ceux qui ont le malheur de les rencontrer. Dans l’attente, l’esprit thanataire hante usuellement les lieux de son invocation, vieille tour en ruine, salle souterraine, et autre antre de prédilection d’un haut-rêvant de thanatos. Tant que personne ne vient à lui, il demeure sur place, et pourrait demeurer ainsi pendant des siècles. Mais malheur au voyageur qui vient imprudemment troubler sa sombre retraite ! L’esprit thanataire le prend pour victime désignée et n’aura de cesse qu’il ne l’ait détruit.
\nPour plus de détails, voir page 428.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+4"}},"competencecreature[1]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13","niveau":"+5","dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"16","niveau":"+5","dommages":"4"}},"competencecreature[4]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"13","niveau":"+5","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.MNA4reUhAdKlkeRv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire.webp","token":{"flags":{},"name":"Esprit Thanataire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire-token.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"DEk8ZXP3qP2eHYBa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"6G14MO5gckhbo0bX","name":"Bouclier Lourd","type":"competencecreature","data":{"categorie_parade":"boucliers","niveau":5,"default_diffLibre":0,"carac_value":16,"iscombat":true,"isparade":true,"dommages":0,"description":""},"sort":700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"qWjxtD8YUMtXORTC","name":"Epée Bâtarde","type":"competencecreature","data":{"categorie_parade":"epees-lourdes","niveau":5,"default_diffLibre":0,"carac_value":16,"iscombat":true,"isparade":true,"dommages":4,"description":""},"sort":650000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"fD0YNY1WHMI1LHKI","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} +{"_id":"Fl95F6S0OrCbqQbY","name":"Squelette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"15","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":26,"value":26,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"
Le squelette est une entité qui s’incarne à partir d’un cadavre en décomposition, la chair finit par disparaître et il ne reste que les os. Les squelettes sont généralement humanoïdes, ils se tiennent en position verticale, se déplaçant sur leurs jambes en une parodie de vie réelle. Ils utilisent leurs mains griffues pour attaquer (+dom +1).
\nLes squelettes s’incarnent généralement sur les lieux de morts violentes (champs de bataille), ainsi que dans les nécropoles, catacombes et autres lieux de sépulture. Comme les autres entités, leur raison d’être est de détruire. Le spectacle d’un squelette est d’une horreur tellement contre nature qu’il demande un jet de VOLONTÉ à -3. En cas d’échec, le personnage est frappé d’effroi. En termes de règles, il est en demi- surprise jusqu’à la fin du round suivant. Une fois détruit, les ossements constitutifs du squelette s’éparpillent sur le sol, où ils s’effritent rapidement.
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\n\n
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} +{"_id":"GzmCjyc7L50W2ZaX","name":"Darquoine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"16","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"4","label":"Protection naturelle","derivee":false}},"description":"
Les darquoines, ou entités polymorphes des ténèbres, n’ont pas de forme précise. Leur corps est comme une mouvante spirale de ténèbres, s’enflant, se déformant, se distordant sans cesse. Seuls restent fixes ce qui semble être le regard de deux yeux maléfiques, et une paire de serres tranchantes, aiguisées comme de monstrueux rasoirs (+dom +2). Les darquoines se déplacent en flottant à quelques dizaines de centimètres du sol.
\nLes darquoines ne hantent que les lieux totalement enténébrés. À part leur regard et leurs serres, ils ne semblent eux-mêmes faits que de ténèbres, et sont donc extrêmement difficiles à voir dans la lumière vacillante des torches ou des lanternes.
Au premier round de leur manifestation, tous les personnages doivent tenter un jet de VUE/Vigilance ajusté négativement au niveau de l’entité. En cas d’échec, le personnage subit l’attaque du darquoine en état de complète surprise.
Les darquoines sont parmi les plus dévastatrices des entités de cauchemar. Leurs réussites particulières sont usuellement passées en rapidité. Une fois détruits, ils ne laissent pour tout vestige qu’une suffocante sensation de froid.
\n
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+3","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"12","niveau":"+3","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp","token":{"flags":{},"name":"Darquoine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"GzmCjyc7L50W2ZaX","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"gk20alepDXVKOP4A","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"kz4CIJgmskKw8uqn","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} +{"_id":"M6cQoL6oeAX5IOYa","name":"Peur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"
La peur est une ECNI présentant la forme d’un spectre bleuâtre aux traits ravagés par l’angoisse et l’effroi.
\nUne victime de la peur devient elle-même d’une couardise sans pareille. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Chaque fois qu’une action dangereuse se présente, incluant toute action de combat y compris l’esquive, la victime doit jouer un jet de VOLONTÉ/moral à zéro. Si ce jet échoue, la victime ne fait rien que trembler et claquer des dents.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/peur.webp","token":{"flags":{},"name":"Peur","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"M6cQoL6oeAX5IOYa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} +{"_id":"SiYuIJ4wi1JhFSDR","name":"Craque-haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"32","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"20","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":52,"value":52,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+7","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"Le craque-haine est une monstrueuse entité aquatique, une pieuvre gigantesque d’un poids apparent de deux tonnes, pourvue de huit tentacules pustuleux (+dom +2).
\nLe craque-haine s’incarne le plus souvent au coeur d’un marécage ou dans la faille abyssale d’un lac, mais également en mer. Il lui arrive de sortir de sa retraite et de semer l’épouvante sur son passage. En combat, le craque-haine peut utiliser jusqu’à 4 de ses tentacules pour attaquer aussi bien que parer.
En contradiction avec la règle générale, il a donc droit à 4 actions par round, pouvant être attaque ou parade. Ses réussites particulières sont toujours passées en force. Le craquehaine n’esquive jamais. Une fois détruit, il ne laisse comme souvenir qu’une flaque d’eau nauséabonde.
\n
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"26","niveau":"+5","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"26","niveau":"+5","dommages":"9+2"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine.webp","token":{"flags":{},"name":"Craque-haine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine-token.webp","tint":"","width":12,"height":12,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"SiYuIJ4wi1JhFSDR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"6iDW9SQdFPq2cXnH","name":"Tentacules","type":"competencecreature","data":{"categorie_parade":"boucliers","niveau":5,"default_diffLibre":0,"carac_value":26,"iscombat":true,"isparade":true,"dommages":2,"description":"
Attaque ou parade avec un tentacule.
"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp","effects":[]}],"effects":[]} +{"_id":"TBvcGbyEzW0Eoctf","name":"Haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"La haine est une ECNI au spectre rouge, avec des traits déformés par la haine.
\nUn possédé par la haine se met à haïr tout le monde sans exception, son moral se stabilisant à zéro. Dès qu’il se sent lésé, offensé, victime d’un tort même insignifiant, il faut qu’il se venge et que sa vengeance soit mortelle. Il peut jouer un jet de VOLONTÉ/ moral à zéro. Si le jet réussit, il peut encore laisser couver sa haine ; s’il échoue, il doit agir immédiatement. Il est conseillé que le gardien des rêves prenne alors le contrôle du personnage s’il s’agit d’un personnage de joueur.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/haine.webp","token":{"flags":{},"name":"Haine","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/haine-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TBvcGbyEzW0Eoctf","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} +{"_id":"TtgiaTN4qTckx0B1","name":"Noyeuse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"Les noyeuses sont des entités marines, d’aspect vaguement humanoïde, formées de débris d’épaves, de bouts de coquillage, d’algues et d’arêtes de poisson. Leurs bras se terminent par des galets avec lesquels elles frappent de toute leur force (+dom +1).
\nLes noyeuses hantent les lieux où des gens ont été noyés, que ce soit des suites d’un combat ou d’un naufrage, en pleine mer ou sur un rivage, et n’ont qu’un seul but : détruire tout ce qui flotte et causer la noyade à leur tour. Elles se déplacent aussi bien dans l’eau que sur terre. Leur tactique consiste à frapper la coque du bateau en dessous de la ligne de flottaison, tandis qu’une partie d’entre elles se hissent à bord pour exterminer l’équipage. Dès qu’une noyeuse est venue à bout de son homme, elle ne se joint pas au reste de la mêlée, mais retourne à la mer en entraînant sa victime. Elle ne revient éventuellement au combat qu’une fois la noyade assurée. À l’égard du bateau, leur pouvoir de destruction est efficace mais lent. Par demi-heure de travail (60 min), une noyeuse fait directement perdre 1 point de structure (voir Navigation, p325). Si l’effort a duré moins de 60 min, les dégâts sont négligeables. Faute de bateau à couler, les noyeuses sortent parfois de l’eau pour attaquer les villages côtiers. Une fois détruites, leurs débris constitutifs, bouts d’épaves, galets, etc., s’éparpillent sur le sol.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+2","dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+2","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse.webp","token":{"flags":{},"name":"Noyeuse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse-token.webp","tint":"","width":1,"height":1,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TtgiaTN4qTckx0B1","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"HGqxSsNKvCNiQviV","name":"Bras-Galet","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.WsYnwR8GcOxfuCI0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]}],"effects":[]} +{"_id":"cmWQYuyzVsz02NMt","name":"Vaseux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/16","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"
Le vaseux est une entité qui s’incarne à partir de la vase et la boue des marais, comme un grand bonhomme de vase. Son allure est vaguement humanoïde, bipède, avec deux longs tentacules en guise de membres supérieurs (+dom +2).
\nLes tentacules du vaseux ne causent pas de véritables blessures, mais uniquement des pertes d’endurance. Utiliser la table des Coups non mortels.
Toutefois, quand la proie tombe inconsciente, le vaseux la recouvre et commence à la digérer, c’est à- dire à la transformer en vase à son tour. L’équipement de la victime (armes, sacs,vêtements, etc.) est entièrement transformé en vase en 1 round. La victime, quant à elle, perd automatiquement 1 point de vie par round. Quand son seuil négatif est dépassé, elle n’est plus que vase.
Au cours d’un round de combat, le vaseux attaque avec un tentacule et peut parer toutes les armes avec le second.
Il n’esquive jamais.
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"NDwCYUzJVRIUFc77","name":"Tentacules","type":"competencecreature","data":{"categorie_parade":"boucliers","niveau":6,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":true,"dommages":2,"description":"
Attaque ou parade avec un tentacule.
"},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp","effects":[]}],"effects":[]} +{"_id":"flTN0xHZRmMeXljK","name":"Bêtise","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"La bêtise est une ECNI présentant l’aspect d’un fantôme jaunâtre, humanoïde, aux traits marqués par l’imbécillité la plus grande.
\nLa victime d’une bêtise présente elle-même tous les symptômes d’une rare stupidité. Pratiquement, toutes ses Connaissances, y compris les voies de Draconic, retombent au niveau -11. Pour les autres compétences, y compris les compétences de combat, la victime doit préalablement réussir un jet d’INTELLECT à -3. En cas d’échec, au lieu d’agir, elle se contente de ricaner bêtement.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sourceId":"Actor.RNH865xLjlfY44QD","sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise.webp","token":{"flags":{},"name":"Bêtise","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"flTN0xHZRmMeXljK","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} +{"_id":"wcHy6fiEWUnLBSUv","name":"Porte-poisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"6","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":18,"value":18,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/20","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"Le porte-poisse a l’aspect d’un grand vautour aux plumes complètement engluées d’une sorte de colle poisseuse. Bien qu’ayant la forme d’un oiseau, il ne se déplace que sur le sol, à vitesse relativement réduite. Son poids apparent est de 35 kg.
\nComme nombre d’entités de cauchemar, le porte-poisse hante les désolations et les ruines. Il combat avec son bec acéré. Outre les dommages qu’il cause (+dom +1), chaque fois qu’il porte un coup, même une simple contusion-éraflure, sa victime doit réussir un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ou perdre 1 point de chance. Les points de chance ainsi perdus peuvent être regagnés selon la règle normale. Détruite, l’entité ne laisse pour tout vestige que quelques plumes ensanglantées.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"9","dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"13","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.rRi8Tso3wzif3W2C"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse.webp","token":{"flags":{},"name":"Porte-poisse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse-token.webp","tint":"#212121","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"wcHy6fiEWUnLBSUv","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Le quauquemaire est un coq géant, au plumage mité de couleur gris poussière, d’un poids apparent de 140 kg, et d’une hauteur pouvant dépasser 3 m. Ses griffes, ergots et bec, sont des armes meurtrières (+dom +2).
\nLes quauquemaires hantent les endroits lugubres et désolés, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d’angoisse et de cauchemar, que quiconque l’entend et manque un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de règles, cela signifie : pas de souvenir de l’archétype et donc pas de jet de stress au matin ; pas de montée dans les Hautes Terres du Rêve, et donc pas de récupération de rêve pour les haut-rêvants. Le quauquemaire s’incarne à partir de quelques plumes, qui sont ses seuls vestiges une fois qu’il est détruit.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"18","niveau":"+4","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"18","niveau":"+4","dommages":"+2"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+4","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire.webp","token":{"flags":{},"name":"Quauquemaire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire-token.webp","tint":"","width":1,"height":1,"scale":1.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xisg9ix5YFsXizbu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"TVNAvaGEYLbdsvFa","name":"Bec","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":450000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} +{"_id":"xngqS9HtwWOLf3Vo","name":"Zombi","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"
Les zombis sont des entités du même principe que les squelettes, sauf que les cadavres utilisés ne sombrent pas en putréfaction. Les zombis sont usuellement des entités artificielles, voulues, créées par les haut-rêvants qui utilisent la voie de thanatos (voir Animer un Zombi, p297). Leur caractéristique RÊVE ne peut jamais être supérieure à leur caractéristique TAILLE. Ils combattent avec leurs mains aux ongles étonnamment durs (+dom +1).
\nLes zombis sont usuellement aux ordres d’un haut-rêvant et n’agissent que par rapport à des ordres donnés. Ils font d’excellents gardes. Moins horribles à voir que les squelettes, ils ne demandent pas de jet de VOLONTÉ. Il arrive que des zombis échappent au contrôle de leur maître. Ils deviennent alors des zombis sauvages, parfois appelés zombars, et se comportent alors comme toute entité de cauchemar, provoquant mort et destruction. Une fois l’entité détruite, le cadavre utilisé se putréfie instantanément.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"10","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.pVJ4M6H8Wv2w6sPl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi.webp","token":{"flags":{},"name":"Zombi","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xngqS9HtwWOLf3Vo","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":1,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":1,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}],"effects":[]} diff --git a/packs/equipement.db b/packs/equipement.db index 405075ac..7b74ed5f 100644 --- a/packs/equipement.db +++ b/packs/equipement.db @@ -1,11 +1,11 @@ {"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[]} {"_id":"0ylGrNMzulUaKFP9","name":"Boralm","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"
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\nRechargement 1 round.
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","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]} {"_id":"n2HMv0xv0MFpuiKp","name":"Parchemin 1 feuille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp","effects":[]} {"_id":"nBhYyPbRwcWswiyC","name":"Tonnelet (10 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.25},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tonnelet.webp","effects":[]} {"_id":"nIOEB0PpMaACqD65","name":"Obyssum gris","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"Plus rare que le vert, poudre grisâtre apparaissant le long de certaines lianes des marais.
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","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":0,"encombrement":0,"xp":"4d10+40","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/icone_parchement_vierge.svg","effects":[]} +{"_id":"oyAyc3tp1JrIFfos","name":"L'Oniricon","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"Cet abécédaire draconic permet de gagner jusqu’à 80 points d’expérience en voie d’Oniros, jusqu’à concurrence du niveau +1. C’est un livre pour débutants, inutile aux haut-rêvants confirmés. Sa difficulté de lecture est de -2, son assimilation requiert 20 points de tâche, périodicité une heure. Le gain final est de 4d10+40 points d’expérience en voie d’Oniros.
","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":0,"encombrement":0,"xp":"4d10+40","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/icone_parchement_vierge.svg","effects":[]} {"_id":"phfgVizT4ekUwqFq","name":"Selle et harnais","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":25,"encombrement":4,"equipe":false,"qualite":0,"contenu":[],"cout":5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/selle.webp","effects":[]} -{"_id":"q3gHw08c5fYONo2h","name":"Rasoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":1,"force":0,"resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","effects":[]} +{"_id":"q3gHw08c5fYONo2h","name":"Rasoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":"1","force":"0","resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"dagues","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","effects":[]} {"_id":"qCLTOjlIOvlj0uo7","name":"Chaperon de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chaperon_laine.webp","effects":[]} {"_id":"qWhl9EfdnJx4KFTZ","name":"Bas de laine","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[]} {"_id":"sSgPT3aKDOZ25svO","name":"Porte plume en bois","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/porte_plume2.webp","effects":[]} {"_id":"sXoStuW19r9zVi1S","name":"Flacon de verre (40 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/flacon_verre.webp","effects":[]} -{"name":"Livre","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"livre","data":{"description":"","competence":"Ecriture","auteur":"Inconnu","quantite":1,"difficulte":0,"points_de_tache":0,"encombrement":1,"xp":"0","cout":3},"flags":{"core":{"sourceId":"Item.1bn0Q8cO1qRWQvlf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp","effects":[],"_id":"sbgHtwEj4sK9cMh7"} +{"_id":"sbgHtwEj4sK9cMh7","name":"Livre","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"livre","data":{"description":"","competence":"Ecriture","auteur":"Inconnu","quantite":1,"difficulte":0,"points_de_tache":0,"encombrement":1,"xp":"0","cout":3},"flags":{"core":{"sourceId":"Item.1bn0Q8cO1qRWQvlf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp","effects":[]} {"_id":"skTWp8PUgIG2U2ne","name":"Cire à cacheter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire_a_cacheter.webp","effects":[]} {"_id":"snupUovwaPAe46aD","name":"Fiole en grès (20 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_gres.webp","effects":[]} {"_id":"szOThadvQvFcS79R","name":"Cuir Epais","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.
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C’est une épée semblable à la rapière, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la demi-dragonne, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.
","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[]} +{"_id":"t3LZDSaQ6AiloImA","name":"Esparlongue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"C’est une épée semblable à la rapière, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la demi-dragonne, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.
","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-longues","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[]} {"_id":"tBFt4h3jqINsOxLI","name":"Outre (2 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":1,"encombrement":0.08,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp","effects":[]} {"_id":"tZWQCuRr1ic3S0pL","name":"Souliers","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.8},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","effects":[]} {"_id":"tswamwK2oKNARhjA","name":"Verre grossissant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp","effects":[]} @@ -184,19 +184,19 @@ {"_id":"ueJnUMLK1vpL8xOB","name":"Stylet de bronze","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/stylet_de_bronze.webp","effects":[]} {"_id":"uwwunMSrJoUYTDkG","name":"Seau de bois ferré (10 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/seau_ferre.webp","effects":[]} {"_id":"vQ494sD9FgFI08kZ","name":"Drap Matelassé","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"Deux épaisseurs de drap surpiquées, avec rembourrage de laine.
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\nQuoique d’un naturel peu vindicatif, les Gnomes savent se battre courageusement s’il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de prédilection est une petite épée, forgée par eux-mêmes, et justement appelée épée gnome. Ils se protègent de cuir souple.
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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome.svg","token":{"flags":{},"name":"Gnome","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome_t.webp","tint":"","width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"EzV1Zxuwi7jwa6bj","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Q359FY95mPDxyQEb","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"jaMxhlIbwLURs5xp","name":"Épée gnome","type":"arme","data":{"description":"
C’est une épée courte, essentiellement fabriquée et portée par les Gnomes au Second Âge.
","quantite":1,"encombrement":1,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WurdjqJ8zMiXNdiW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[]}],"effects":[]} -{"_id":"OKMXH6YpPXUyvqzN","name":"Gigant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Les Gigants sont les plus grands des humanoïdes, pouvant peser jusqu’à 300 kg, avec une taille moyenne de 2,50 m. Hormis leur mensurations gigantesques, ils sont de morphologie humaine.
\nLes Gigants vivent dans les montagnes, de préférence dans des vallées fermées qui les coupent du reste du monde, assemblés en familles de quatre ou cinq individus au maximum. Ils sont peu sociables et amateurs de solitude, vivant de chasse et d’élevage de chèvres. Au demeurant paisibles, ils ne sont pas agressifs tant qu’on respecte leur intimité. Leur langage est à base de chuchotements (pour éviter les avalanches) et il est exceptionnel qu’ils parlent la langue du voyage.
\nSurtout chasseurs, les Gigants manient excellemment le javelot. Au contact, ils utilisent la masse lourde à deux mains. Ils sont vêtus de cuir souple valant 2 points de protection, auxquels ils ajoutent 2 points de protection naturelle due à leur grande taille.
\n\n
Équitation / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / Alchimie / Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":14,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"8","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":13,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":12,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":7,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":4,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":2,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":16,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant.svg","token":{"flags":{},"name":"Gigant","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant_t.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"OKMXH6YpPXUyvqzN","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wStgIafy2Sg3zXLe","name":"Masse lourde","type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"a6dPg35gmlWfgbbm","name":"Javelot","type":"arme","data":{"description":"Chaque point de force au dessus de 10 augmente les portées de 1m.
\nChaque point de force en dessous de 9 diminue les portées de 1m.
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\n","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"hen9m21yi6nTeMzD","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"Pf4cLn0kandYzviD","name":"Tortemoque","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"
Les Tortemoques sont les plus étranges des humanoïdes, avec un corps de tortue et une tête de veau. Comme tous les humanoïdes, ils sont néanmoins bipèdes et verticaux, avec des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains, mais plus grands que les Gnomes. Leur langage tient plus du veau que de la tortue et ressemble à des meuglements tristes et étouffés. Ils ne parlent que rarement la langue du voyage.
\nLes Tortemoques vivent en sociétés très organisées, avec un roi et une reine. Leurs lieux d’élection sont les marécages bordés de falaises où des grottes ramifiées abritent leur colonie. Dans les marais, ils pêchent le zomar qui, apprêté en soupe, est à la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d’artisanat et ignorent l’usage du fer. Quelques-uns pratiquent le haut-rêve. Tortemoques mâles et femelles (au premier coup d’oeil, on ne voit pas la différence) vivent nus, protégés par leur carapace naturelle, à l’exception d’un petit bonnet fait d’écailles de zomar dont il se couvrent le chef. Se montrer devant ses congénères sans son bonnet est d’une indécence scandaleuse et choquante. Durant les relations amoureuses, même, certaines Tortemoques femelles répugnent à retirer leur bonnet devant leur partenaire. Les Tortemoques sont à la fois craintifs et trouillards, et dotés d’un sens de l’honneur hypertrophié. Face à une agression, ils se mettent à chialer comme des veaux, mais, tout en s’inondant de larmes, ne s’en battent pas moins jusqu’à la mort.
\nLes Tortemoques utilisent la lance courte à pointe de pierre, un bouclier léger de cuir et d’écaille, ainsi que la fronde. Leur carapace leur assure une protection naturelle de 3 points.
\n\n
Équitation / Survie cité / Métallurgie / Serrurerie
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"8","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":21,"value":21,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":42,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque.svg","token":{"flags":{},"name":"Tortemoque","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque_t.webp","tint":"","width":1,"height":1,"scale":1.1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Pf4cLn0kandYzviD","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":1,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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\nSauvages, presque animaux, les Chafouins vivent nus, en bandes d’au moins dix individus. Leurs repaires d’élection sont les ruines, les cavernes et tous les endroits où ils peuvent se cacher. Omnivores, ils se nourrissent de tout, et toute chair, même humaine, est bonne à manger.
\nLâches et rusés, les Chafouins n’attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d’au moins trois contre un en leur faveur. Rarement armés, sauf parfois d’une dague ou d’un gourdin, leur technique consiste à se jeter à plusieurs sur leur proie pour l’étrangler, certains commençant déjà à mordre au passage. Utiliser normalement les règles d’Empoignade en n’oubliant pas les malus probables dus à leur petite taille. Il suffit qu’un Chafouin totalise 2 points d’empoignade non contrés pour que sa victime soit virtuellement morte (le round d’après, il lui ouvre la gorge à coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu’on est seul ou surpris.
\n\n
toutes compétences de combat sauf Corps à corps, Dague, Esquive et Masse à une main / Comédie / Commerce / Équitation / Musique / Chirurgie / Jeu / Métallurgie / Navigation / Orfèvrerie / Serrurerie / Alchimie / Botanique / Écriture / Médecine / Zoologie / Draconic
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"fWoAyVUXQJeC8mTp","name":"Morsure","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"La créature tente de mordre son advseraire.
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Item.tfWbI27jBGhMzBK7"}},"img":"morsure.png","effects":[]}],"effects":[]} -{"_id":"XnBXyRyE2BUVVT1k","name":"Sagouin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Les Sagouins sont les plus horribles des humanoïdes. D’une taille légèrement inférieure à la moyenne humaine, ils ont le corps recouvert d’écailles, hérissé de piquants aux coudes et aux genoux. Leur tête mi-reptilienne, mi-batracienne, a un front cornu et une large bouche fendue jusqu’aux oreilles, avec des lèvres adipeuses, molles et pendantes. En plein jour, leurs yeux globuleux se protègent de la lumière en se recouvrant d’une membrane blanchâtre, ce qui ne les empêche pas de voir. On pourrait les prendre pour des animaux s’ils n’avaient un langage et n’utilisaient armes et vêtements. Ces derniers consistent sommairement en lambeaux de toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent leur crâne écailleux de perruques de ficelle tressée ; elles aiment également farder de rouge la membrane protectrice de leurs yeux. À part cela, rien ne les distingue nettement des mâles. Les deux exhalent une odeur atroce d’urine et de moisi. Ils ignorent la langue du voyage.
\nLes Sagouins sont un fléau identique aux Groins. Ils déferlent, ravagent, détruisent. Toutefois, à la différence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils dévastent tout par principe, détruire étant un but en soi. L’or les laisse indifférents. Après avoir massacré un village entier, ils n’emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derrière eux le cadavre d’un homme ou d’une femme. Ils ne le dévoreront que quand il sera amplement putréfié.
\nLes Sagouins se battent à la sagouine, une sorte de fléau à trois chaînes terminées par des crochets barbelés, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.
\n\n
Comédie / Commerce / Équitation / Musique / Pickpocket / Survie cité / Jeu / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"9","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"6","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin.svg","token":{"flags":{},"name":"Sagouin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin-t.webp","tint":"","width":1,"height":1,"scale":1.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"XnBXyRyE2BUVVT1k","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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\nLes Groins sont brutaux, méchants, querelleurs, sales, vulgaires, lubriques, souvent lâches, et (heureusement) plutôt stupides. Aussi nombreux que fréquents (leur rêve d’origine doit être surpeuplé), ils ne cessent de déferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Après la tuerie, la fornication est ce qu’ils aiment le plus, et les femmes humaines les excitent tout particulièrement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imbécillité leur font souvent préférer le toc et le tape-àl’oeil à la valeur réelle.
\nQuoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent armés d’une grouine, une masse lourde qu’ils bricolent eux-mêmes en la renforçant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont protégés de bric et de broc de morceaux d’armures dépenaillées valant pour 2 points de protection.
\n\n
Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"6","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":11,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"competenceByCategory":{"generale[0]":{"data":{"value":"-4"}},"generale[0]]":{"data":{"xp":"0"}},"generale[1]":{"data":{"value":"-4"}},"generale[1]]":{"data":{"xp":"0"}},"generale[2]":{"data":{"value":"+3"}},"generale[2]]":{"data":{"xp":"0"}},"generale[3]":{"data":{"value":"-4"}},"generale[3]]":{"data":{"xp":"0"}},"generale[4]":{"data":{"value":"-4"}},"generale[4]]":{"data":{"xp":"0"}},"generale[5]":{"data":{"value":"-4"}},"generale[5]]":{"data":{"xp":"0"}},"generale[6]":{"data":{"value":"-4"}},"generale[6]]":{"data":{"xp":"0"}},"generale[7]":{"data":{"value":"-4"}},"generale[7]]":{"data":{"xp":"0"}},"generale[8]":{"data":{"value":"+3"}},"generale[8]]":{"data":{"xp":"0"}},"generale[9]":{"data":{"value":"-4"}},"generale[9]]":{"data":{"xp":"0"}},"generale[10]":{"data":{"value":"-4"}},"generale[10]]":{"data":{"xp":"0"}},"particuliere[0]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[1]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[2]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[3]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[4]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[5]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[6]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[7]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[8]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[9]":{"data":{"niveau":"+3","xp":"0"}},"particuliere[10]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[11]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[12]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[13]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[14]":{"data":{"niveau":"-8","xp":"0"}},"particuliere[15]":{"data":{"niveau":"-8","xp":"0"}},"specialisee[0]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[1]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[2]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[3]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[4]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[5]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[6]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[7]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[8]":{"data":{"niveau":"-11","xp":"0"}},"specialisee[9]":{"data":{"niveau":"-11","xp":"0"}},"melee[0]":{"data":{"niveau":"-6","xp":"0"}},"melee[1]":{"data":{"niveau":"+3","xp":"0"}},"melee[2]":{"data":{"niveau":"-6","xp":"0"}},"melee[3]":{"data":{"niveau":"-6","xp":"0"}},"melee[4]":{"data":{"niveau":"-6","xp":"0"}},"melee[5]":{"data":{"niveau":"-6","xp":"0"}},"melee[6]":{"data":{"niveau":"+3","xp":"0"}},"melee[7]":{"data":{"niveau":"-6","xp":"0"}},"melee[8]":{"data":{"niveau":"-6","xp":"0"}},"melee[9]":{"data":{"niveau":"-6","xp":"0"}},"melee[10]":{"data":{"niveau":"-6","xp":"0"}},"melee[11]":{"data":{"niveau":"+3","xp":"0"}},"melee[12]":{"data":{"niveau":"+3","xp":"0"}},"tir[0]":{"data":{"niveau":"-8","xp":"0"}},"tir[1]":{"data":{"niveau":"-8","xp":"0"}},"tir[2]":{"data":{"niveau":"-8","xp":"0"}},"lancer[0]":{"data":{"niveau":"-8","xp":"0"}},"lancer[1]":{"data":{"niveau":"-8","xp":"0"}},"lancer[2]":{"data":{"niveau":"-8","xp":"0"}},"connaissance[0]":{"data":{"niveau":"-11","xp":"0"}},"connaissance[1]":{"data":{"niveau":"-11","xp":"0"}},"connaissance[2]":{"data":{"niveau":"-11","xp":"0"}},"connaissance[3]":{"data":{"niveau":"-11","xp":"0"}},"connaissance[4]":{"data":{"niveau":"-11","xp":"0"}},"connaissance[5]":{"data":{"niveau":"-11","xp":"0"}},"connaissance[6]":{"data":{"niveau":"-11","xp":"0"}},"draconic[0]":{"data":{"niveau":"-11","xp":"0"}},"draconic[1]":{"data":{"niveau":"-11","xp":"0"}},"draconic[2]":{"data":{"niveau":"-11","xp":"0"}},"draconic[3]":{"data":{"niveau":"-11","xp":"0"}}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin-rose.svg","token":{"flags":{},"name":"Groin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"YQ6vavAVyZecPvGQ","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Venant au second rang en ce qui concerne la taille (après les Gigants), les Ogres font en moyenne 2,20 m pour 110 kg. Leur faciès et leur morphologie sont grossièrement humains et laids, voire repoussants, avec des traits lourds, des mâchoires saillantes et des yeux jaunes. Chauves de naissance, ils n’ont aucun poil sur le corps à l’exception des cils ; Ogres et Ogresses ont une silhouette identique. Leur langage a des sonorités sifflantes et une musicalité qui surprend chez des êtres aussi massifs. Certains baragouinent la langue du voyage.
\nFarouches, distants, peut-être conscients d’être objet d’horreur, les Ogres se mêlent le moins possible aux autres populations. En eux-mêmes, ils se savent bons et doux et ne comprennent pas pourquoi tant de haine. Leurs territoires d’élection sont les collines boisées, les contreforts montagneux où ils peuvent trouver des cavernes. À défaut, ils se construisent des huttes. Ils vivent de chasse et de pêche, se vêtant de cuir et de peaux. Ce qui les fait craindre et haïr, c’est qu’ils dévorent leurs proies encore vivantes. On dit qu’ils aiment la viande «hurlante» et qu’ils sont anthropophages. En réalité, manger de la chair morte est tout aussi impensable que répugnant pour un Ogre, il préférerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu’il leur arrive de dévorer, en toute honnêteté de coeur et d’esprit, ils ne voient pas la différence avec un agneau. «C’est gentil aussi, un agneau, et c’est bon aussi...»
\nLes Ogres n’utilisent quasiment que la lance et le bouclier. Leur force est telle qu’ils utilisent la même lance courte en mêlée et en lancer en guise de javelot. Leur cuir souple les protège de 2 points, auxquels ils rajoutent 1 point de protection naturelle.
\n\n
Cuisine / Comédie / Équitation / Pickpocket / Orfèvrerie/ Serrurerie / Alchimie / Draconic
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"8XFPuC7m897rPOES","name":"Lance courte","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"KT8qpVHGD0Ku8TV7","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"YFFEw7kpUAgEdo5R","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":900001,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"D5JC04B9Oxe4gxDn","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":1,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"dW4RMKpz2WaXbW3h","name":"Drôle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"
Les Drôles, également appelés Trôles, ont l’apparence d’Humains contrefaits : difformes, tordus, hirsutes, pustuleux et morveux. Ils sont doués d’une grande force physique et, malgré leur difformité, d’une stupéfiante agilité. Leurs mains sont d’énormes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.
\nDrôles et Drôlesses vivent en solitaire, ne se rencontrant que brièvement pour s’accoupler. Méchants et mesquins, ils détestent tout le monde, y compris leurs congénères. Ils vivent généralement cachés sous les vieux ponts ou à l’entrée de bâtiments en ruines, où ils se nourrissent de vermine et de racines, tout juste vêtus d’un pagne. Ils possèdent un pouvoir inné qu’ils peuvent conserver et utiliser tant qu’ils respectent la règle de n’agresser personne si la personne respecte elle-même la condition de jeter une pièce de monnaie (un denier suffit) en disant «Pour le péage !» ou une formule équivalente. Si cette condition n’est pas respectée, le Drôle s’estime offensé. Si le fauteur est seul ou faible, il cherche à le tuer ; à défaut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l’équivalent d’un sort de Thanatoeil de 10 points (voir Thanatoeil, p.296). S’agissant d’un pouvoir inné, le Drôle n’a ni à monter dans les TMR, ni à dépenser de points de rêve. En vue d’une éventuelle annulation, au gardien des rêves de déterminer aléatoirement une nécropole.
\nLes Drôles se contentent généralement de leurs énormes mains (Corps à corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois armés d’une masse lourde ou d’une hache. Leur grande résistance physique leur confère une protection naturelle de 2 points.
\n\n
tous les tirs / Équitation / Musique / Pickpocket / Survie cité / toutes les compétences spécialisées sauf Maroquinerie et Natation / toutes les connaissances et le Draconic
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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole.svg","token":{"flags":{},"name":"Drôle","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole_t.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"dW4RMKpz2WaXbW3h","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Fp6jwEJEfgAYDgQ5","name":"Hache de bataille","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","effects":[]},{"_id":"OBQyamZ7BOREfklg","name":"Masse lourde","type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"zPAa6qZVbAKiEwTj","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"esJWonwDGLFaMRK3","name":"Cyan","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Physiquement, les Cyans sont les plus humains des humanoïdes. Leur seule différence est d’avoir la peau bleue. Leurs muqueuses (lèvres, langue) sont noires, leurs cheveux sont d’un noir bleuté et leurs yeux d’un bleu tendant sur le vert.
Bien proportionnés, ils sont généralement beaux, une fois admise leur étrange pigmentation. Leur langage, très évolué, a des sonorités fluides et musicales ; ils connaissent la langue du voyage tout en feignant de ne pas la comprendre.
Les Cyans vivent en tribus, elles-mêmes composées de clans centrés autour d’un haut-rêvant. Ce sont des nomades. Excellents cavaliers, ils montent souvent des aligates, qu’ils élèvent en troupeaux, et vivent sous la tente, pratiquant avec la même adresse commerce, métallurgie, orfèvrerie, maroquinerie et pillage. Tous les clans d’une même tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis à vis des autres humanoïdes et principalement des Humains, qu’ils appellent hommes blêmes, les Cyans affichent le mépris le plus profond.
\nC’est dans leur mental que les Cyans sont les plus inhumains de tous les humanoïdes. Ils ont la conscience permanente de n’être réellement qu’un rêve et sentent que leur être véritable se situe au-delà de leur état actuel, comme s’ils avaient une connaissance intuitive de tout leur archétype. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l’archétype est parfois si aiguë qu’elle en devient intolérable, c’est ce qu’on appelle la mémoire bleue. Le Cyan ne sait réellement plus qui il est : lui-même aujourd’hui, lui-même il y a vingt ans, son fils, son frère, son aïeul ? Pour s’en guérir et retrouver sa stabilité, il doit voler une partie de la personnalité de quelqu’un d’autre. Pour ce faire, il se fait incruster une gemme dans le front par lehaut-rêvant du clan, au moyen d’un rituel que les Cyans sont seuls à connaître. La gemme se met alors à luire (on dit qu’elle est activée) et appelle une certaine caractéristique (FORCE, AGILITÉ, VUE, etc.).
La quête commence.
Dès que le Cyan se retrouve en présence d’un personnage possédant la caractéristique convoitée à un plus haut degré que lui, généralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l’usage de la langue du voyage : «Comme ta vue est perçante, homme blême !» Puis il doit le tuer de sa propre main. Dès que sa proie expire, la gemme s’éteint (elle est désactivée) et le Cyan acquiert le niveau de caractéristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-même jusqu’à ce qu’il soit à nouveau aiguillonné par la mémoire bleue. Certains vieux Cyans possèdent jusqu’à douze gemmes incrustées dans leur front. Les quêtes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-même, cela ne l’empêche pas de se faire accompagner par des membres de son clan. Pour peu qu’un haut-rêvant non encore en poste puisse se joindre à eux, l’ensemble forme alors un nouveau clan, et c’est tout ce clan qui est en quête.
\nLes Cyans, usuellement protégés de cuir souple, combattent à l’épée cyane, un cimeterre à l’acier bleuté, et parent au bouclier léger. Les femmes (les Cyanes) ont socialement les mêmes droits et devoirs que les hommes et tirent excellemment à l’arc. Les Cyanes sont également sujettes à la mémoire bleue et à la quête.
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"11","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"11","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":11,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan-bleu.svg","token":{"flags":{},"name":"Cyan","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"esJWonwDGLFaMRK3","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wZDtbzFHd9C5NSzr","name":"Arc","type":"arme","data":{"description":"Nie jusqu'à 2 points d'armure.
\nRechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).
","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"lzKudaY9nzr7DkEq","name":"Épée sorde","type":"arme","data":{"description":"C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[]},{"_id":"1wjf9mDIMSMHF4Jj","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"9QJQgefWLovt2qcr","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["S7AWxhz8sZMpqrVT"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"S7AWxhz8sZMpqrVT","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]}],"effects":[]} -{"_id":"kKI9izKrKftYVnvs","name":"Saure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"
Les Saures sont des humanoïdes sauriens, des hommes-reptiles au corps recouvert d’écailles. Ils ont les mains et les pieds légèrement palmés, dotés de griffes rétractiles. Aussi à l’aise sur terre que dans l’eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu’ils peuvent demeurer immergés plusieurs dizaines de minutes avant de devoir reprendre de l’air. Leur langage, évolué, a des sonorités nasillardes et chuintantes ; ils parlent parfois la langue du voyage.
\nLes Saures ont une culture primitive, mais néanmoins raffinée et très organisée. Ils fabriquent des objets, connaissent la métallurgie, le textile, la musique et l’écriture et l’on trouve même des haut-rêvants parmi eux. Ils vivent au bord de l’eau, près des lacs ou dans les marécages où ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres « fruits de marais ». Hors de l’eau, ils se vêtent de longues tuniques de soie moirée, qu’ils tissent eux-mêmes avec le cocon d’un insecte qu’ils sont seuls à connaître. La soie saure est magni$que et très recherchée. Très belliqueux, les Saures ne tolèrent aucune intrusion sur le territoire qu’ils estiment être le leur et il est très difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs armées sont efficaces et disciplinées, parfois montées sur aligates.
\nLances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. Leur morphologie leur assure une protection naturelle de 2 points.
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":11,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure.svg","token":{"flags":{},"name":"Saure","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"kKI9izKrKftYVnvs","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"R3dFShFF1bqgCW5W","name":"Fronde","type":"arme","data":{"description":"Peut tirer tous les rounds.
","quantite":1,"encombrement":0.08,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[]},{"_id":"lQxds2nfEziJ0uJY","name":"Javelot","type":"arme","data":{"description":"Chaque point de force au dessus de 10 augmente les portées de 1m.
\nChaque point de force en dessous de 9 diminue les portées de 1m.
","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","effects":[]},{"_id":"uEuvhdjtclaqnO4y","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"5D9D47q6Q9s4VnZW","name":"Lance courte","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"y0O72FP6qwLnHq3L","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]} -{"_id":"ncXFs8oaZWG68Tzn","name":"Fièrabras","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Les Fièrabras sont des humanoïdes à visage humain, au torse, aux épaules et aux bras extrêmement développés et musclés, mais à la tête minuscule. Un Fièrabras moyen fait 1,90 m de haut pour une tête de 15 cm de diamètre ; placés le long du corps, ses bras descendent plus bas que le genou. Le bas du corps est de proportions normales. Les femmes, plus petites, sont morphologiquement l’inverse : le haut du corps est normal, y compris la tête, mais cuisses, hanches et fesses sont de proportions énormes. Hommes et femmes ne sont généralement vêtus que d’un pagne et de quelques ornements de cuir, les hommes arborant en plus un petit casque à peine grand comme un bol. Les Fièrabras s’expriment par grognements et ignorent tout de la langue du voyage.
\nLes mâles ne savent faire que trois choses (qu’ils font au demeurant fort bien) : rouler des mécaniques, engrosser leurs femelles et taper sur tout ce qui bouge. Toutes proportions gardées, leurs compagnes sont intellectuellement des surdouées. Ce sont elles qui fabriquent les huttes de branchages où ils vivent, tannent les peaux, pratiquent la poterie, etc. Face à une rencontre de Fièrabras, il n’y a que deux comportements raisonnables : fuir le plus vite possible ou frapper encore plus fort.
\nLes Fièrabras ignorent la subtilité des armes de tir ou de jet et ne combattent qu’à la masse lourde tenue à deux mains.
\n\n
Comédie / Équitation / Maçonnerie / Musique / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras.svg","token":{"flags":{},"name":"Fièrabras","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras_t.webp","tint":"","width":1,"height":1,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"ncXFs8oaZWG68Tzn","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Équitation / Maçonnerie / toutes survies sauf forêt / Navigation / Serrurerie
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\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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\nLes Chèvres-Pieds sont organisés en tribus hiérarchisées. Ils vivent dans les forêts, dans des villages de huttes ou dans des cavernes quand le relief s’y prête. Ils travaillent le bois et le cuir, dont ils se vêtent, et pratiquent une métallurgie sommaire. Particulièrement vindicatifs, ils défendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activité normale. Cruels et féroces, ils se nourrissent de végétaux mais boivent le sang de leurs ennemis.
\nVêtus de cuir souple, les Chèvres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l’emblème de la tribu, et possèdent un cri qui tue. Lors du round d’engagement avec un nouvel adversaire, le Chèvre-Pied peut, à son tour d’attaquer, utiliser son cri en guise d’attaque physique. L’adversaire doit jouer VOLONTÉ à -3 ou être sonné (voir Personnage sonné, p91).
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du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevre-pieds.svg","token":{"flags":{},"name":"Chèvre-pied","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied_t.webp","tint":"","width":1,"height":1,"scale":1.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"qscItDC5z6Hr2Lrh","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":425000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":450000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":475000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":250000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1850000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":412500,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"V0cU30wuoqnZBh6J","name":"Morsure","type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.j1xHCzfIeYKgXxoH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"0s8mKVg0m9CzQKoa","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":100000,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"e4u86s0IZBJDjv5J","name":"Lance courte","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":500001,"flags":{"core":{"sourceId":"Item.yHSV9T13AQQ2zizn"}},"img":"javelot.png","effects":[]},{"_id":"qDaEXdNhRKoEy4IG","name":"Bouclier léger","type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":400001,"flags":{"core":{"sourceId":"Item.reXFrWOlIkjND0C6"}},"img":"bouclier_petit.png","effects":[]},{"_id":"NlMJTpO0EWIJQ8wX","name":"Fronde","type":"arme","data":{"description":"
Peut tirer tous les rounds.
","quantite":1,"encombrement":0.08,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"sort":100001,"flags":{"core":{"sourceId":"Item.2YEF4FlTG0pBqzqM"}},"img":"fronde.png","effects":[]},{"_id":"z76U11sk0RMxAqnE","name":"Javelot","type":"arme","data":{"description":"Chaque point de force au dessus de 10 augmente les portées de 1m.
\nChaque point de force en dessous de 9 diminue les portées de 1m.
","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":300001,"flags":{"core":{"sourceId":"Item.kuEqNTGbhCyZaREI"}},"img":"javelot.png","effects":[]}],"effects":[]} +{"_id":"EzV1Zxuwi7jwa6bj","name":"Gnome","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":null,"notes":"Les Gnomes sont les plus petits des humanoïdes, 90 cm de haut pour 40 kg en moyenne. Hormis leur petite taille, ils sont de morphologie humaine. Les hommes (Gnomes) sont barbus de très bonne heure, et un individu rasé est une rare excentricité. Les femmes (Gnomesses) ne se coupent jamais les cheveux, qu’elles nattent ordinairement. Une chevelure de Gnomesse dénouée lui descend souvent plus bas que les chevilles. Tous sont robustes et particulièrement adroits de leurs mains. Ils ont généralement les cheveux et les yeux clairs. Les Gnomes des cités humaines parlent couramment la langue du voyage.
\nLes Gnomes sont, selon la légende, les plus anciens des humanoïdes. On leur attribue la découverte des gemmes, assimilée à celle de la magie, découverte qui provoqua le premier grand cauchemar des Dragons et leur réveil. Une partie d’entre eux vit maintenant dans des cités troglodytes ou souterraines, d’accès quasiment impossible pour qui n’est pas explicitement invité. Ils y défendent farouchement leur culture et leurs traditions. Une autre partie s’est déracinée et vit avec les Humains dans certaines cités humaines. Sociables quoique discrets et peu bavards, ils pratiquement l’artisanat, excellant notamment en Orfèvrerie, Métallurgie, Serrurerie et Alchimie. Nombre d’entre eux sont haut-rêvants ; et l’on en trouve aussi parmi les voyageurs.
\nQuoique d’un naturel peu vindicatif, les Gnomes savent se battre courageusement s’il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de prédilection est une petite épée, forgée par eux-mêmes, et justement appelée épée gnome. Ils se protègent de cuir souple.
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":8,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":9,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":9,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":12,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":-1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":7.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome.svg","token":{"flags":{},"name":"Gnome","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome_t.webp","tint":"","width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"EzV1Zxuwi7jwa6bj","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Q359FY95mPDxyQEb","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"jaMxhlIbwLURs5xp","name":"Épée gnome","type":"arme","data":{"categorie_parade":"","description":"
C’est une épée courte, essentiellement fabriquée et portée par les Gnomes au Second Âge.
","quantite":1,"encombrement":1,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WurdjqJ8zMiXNdiW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[]},{"_id":"Drfyj7PPgZBHjHvD","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"p5xcvh9kRpVszSBC","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"tny2gSiMArdMFGXJ","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"X6tmO5iUifb2dFyI","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"OKMXH6YpPXUyvqzN","name":"Gigant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Les Gigants sont les plus grands des humanoïdes, pouvant peser jusqu’à 300 kg, avec une taille moyenne de 2,50 m. Hormis leur mensurations gigantesques, ils sont de morphologie humaine.
\nLes Gigants vivent dans les montagnes, de préférence dans des vallées fermées qui les coupent du reste du monde, assemblés en familles de quatre ou cinq individus au maximum. Ils sont peu sociables et amateurs de solitude, vivant de chasse et d’élevage de chèvres. Au demeurant paisibles, ils ne sont pas agressifs tant qu’on respecte leur intimité. Leur langage est à base de chuchotements (pour éviter les avalanches) et il est exceptionnel qu’ils parlent la langue du voyage.
\nSurtout chasseurs, les Gigants manient excellemment le javelot. Au contact, ils utilisent la masse lourde à deux mains. Ils sont vêtus de cuir souple valant 2 points de protection, auxquels ils ajoutent 2 points de protection naturelle due à leur grande taille.
\n\n
Équitation / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / Alchimie / Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":14,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"8","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":13,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":12,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":7,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":4,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":2,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":16,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant.svg","token":{"flags":{},"name":"Gigant","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant_t.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"OKMXH6YpPXUyvqzN","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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\nChaque point de force en dessous de 9 diminue les portées de 1m.
","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","effects":[]},{"_id":"nYijZF3MgDRAeOwb","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"hen9m21yi6nTeMzD","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"q6qFEt0HmtUAKOnn","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"x6tub9SCglFVLB9W","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"4COYikvZLouu9ocU","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"ddLeh33VRHnOGota","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"Pf4cLn0kandYzviD","name":"Tortemoque","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"
Les Tortemoques sont les plus étranges des humanoïdes, avec un corps de tortue et une tête de veau. Comme tous les humanoïdes, ils sont néanmoins bipèdes et verticaux, avec des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains, mais plus grands que les Gnomes. Leur langage tient plus du veau que de la tortue et ressemble à des meuglements tristes et étouffés. Ils ne parlent que rarement la langue du voyage.
\nLes Tortemoques vivent en sociétés très organisées, avec un roi et une reine. Leurs lieux d’élection sont les marécages bordés de falaises où des grottes ramifiées abritent leur colonie. Dans les marais, ils pêchent le zomar qui, apprêté en soupe, est à la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d’artisanat et ignorent l’usage du fer. Quelques-uns pratiquent le haut-rêve. Tortemoques mâles et femelles (au premier coup d’oeil, on ne voit pas la différence) vivent nus, protégés par leur carapace naturelle, à l’exception d’un petit bonnet fait d’écailles de zomar dont il se couvrent le chef. Se montrer devant ses congénères sans son bonnet est d’une indécence scandaleuse et choquante. Durant les relations amoureuses, même, certaines Tortemoques femelles répugnent à retirer leur bonnet devant leur partenaire. Les Tortemoques sont à la fois craintifs et trouillards, et dotés d’un sens de l’honneur hypertrophié. Face à une agression, ils se mettent à chialer comme des veaux, mais, tout en s’inondant de larmes, ne s’en battent pas moins jusqu’à la mort.
\nLes Tortemoques utilisent la lance courte à pointe de pierre, un bouclier léger de cuir et d’écaille, ainsi que la fronde. Leur carapace leur assure une protection naturelle de 3 points.
\n\n
Équitation / Survie cité / Métallurgie / Serrurerie
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"8","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":21,"value":21,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":42,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":9,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque.svg","token":{"flags":{},"name":"Tortemoque","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque_t.webp","tint":"","width":1,"height":1,"scale":1.1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Pf4cLn0kandYzviD","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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","notes":"Les Chafouins sont des humanoïdes de petite taille, d’allure simiesque, glabres, blêmes et d’aspect huileux. Leur crâne a une forme légèrement aplatie, le lobe de leurs oreilles est très développé ; ils ont des paupières allongées et des yeux jaunâtres. Leur langage ressemble à un gargouillis, ils ne parlent que rarement la langue du voyage et de façon très rudimentaire.
\nSauvages, presque animaux, les Chafouins vivent nus, en bandes d’au moins dix individus. Leurs repaires d’élection sont les ruines, les cavernes et tous les endroits où ils peuvent se cacher. Omnivores, ils se nourrissent de tout, et toute chair, même humaine, est bonne à manger.
\nLâches et rusés, les Chafouins n’attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d’au moins trois contre un en leur faveur. Rarement armés, sauf parfois d’une dague ou d’un gourdin, leur technique consiste à se jeter à plusieurs sur leur proie pour l’étrangler, certains commençant déjà à mordre au passage. Utiliser normalement les règles d’Empoignade en n’oubliant pas les malus probables dus à leur petite taille. Il suffit qu’un Chafouin totalise 2 points d’empoignade non contrés pour que sa victime soit virtuellement morte (le round d’après, il lui ouvre la gorge à coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu’on est seul ou surpris.
\n\n
toutes compétences de combat sauf Corps à corps, Dague, Esquive et Masse à une main / Comédie / Commerce / Équitation / Musique / Chirurgie / Jeu / Métallurgie / Navigation / Orfèvrerie / Serrurerie / Alchimie / Botanique / Écriture / Médecine / Zoologie / Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"8","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"14","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"11","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"13","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"13","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"6","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":14,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":34,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"vR9ITzPuevQ7tVLT","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"PTfa7jIMH772Lbob","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"6NIxzMTT4v6rNAt9","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"WYv8Ia7wo3p6NZ4j","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"59FgpiSlw733HWMc","name":"Morsure","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0,"equipe":true,"dommages":"1","penetration":0,"force":"0","resistance":1,"competence":"Corps à corps","cout":0,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":300001,"flags":{"core":{"sourceId":"Item.LpbhnBsVmb5CGgsP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]}],"effects":[]} +{"_id":"XnBXyRyE2BUVVT1k","name":"Sagouin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Les Sagouins sont les plus horribles des humanoïdes. D’une taille légèrement inférieure à la moyenne humaine, ils ont le corps recouvert d’écailles, hérissé de piquants aux coudes et aux genoux. Leur tête mi-reptilienne, mi-batracienne, a un front cornu et une large bouche fendue jusqu’aux oreilles, avec des lèvres adipeuses, molles et pendantes. En plein jour, leurs yeux globuleux se protègent de la lumière en se recouvrant d’une membrane blanchâtre, ce qui ne les empêche pas de voir. On pourrait les prendre pour des animaux s’ils n’avaient un langage et n’utilisaient armes et vêtements. Ces derniers consistent sommairement en lambeaux de toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent leur crâne écailleux de perruques de ficelle tressée ; elles aiment également farder de rouge la membrane protectrice de leurs yeux. À part cela, rien ne les distingue nettement des mâles. Les deux exhalent une odeur atroce d’urine et de moisi. Ils ignorent la langue du voyage.
\nLes Sagouins sont un fléau identique aux Groins. Ils déferlent, ravagent, détruisent. Toutefois, à la différence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils dévastent tout par principe, détruire étant un but en soi. L’or les laisse indifférents. Après avoir massacré un village entier, ils n’emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derrière eux le cadavre d’un homme ou d’une femme. Ils ne le dévoreront que quand il sera amplement putréfié.
\nLes Sagouins se battent à la sagouine, une sorte de fléau à trois chaînes terminées par des crochets barbelés, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.
\n\n
Comédie / Commerce / Équitation / Musique / Pickpocket / Survie cité / Jeu / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"9","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"6","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin.svg","token":{"flags":{},"name":"Sagouin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin-t.webp","tint":"","width":1,"height":1,"scale":1.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"XnBXyRyE2BUVVT1k","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"y51sV7DHkN5j5mAV","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"mYGMyqTIEnoxRUoI","name":"Sagouine","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"4","penetration":0,"force":"12","resistance":10,"competence":"Fléau","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"sort":2200001,"flags":{"core":{"sourceId":"Item.9ZRpFt6kAau693Sd"}},"img":"fleau_leger.png","effects":[]},{"_id":"VuioA7gpwc57rWSa","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":3,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"yqtx6ewFi8JnESc7","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"ITFgSGcGWblneu5K","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"zSpIL5ReYlMvN6bS","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"Md0sVb18KYQNBJor","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"YQ6vavAVyZecPvGQ","name":"Groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Les Groins sont des humanoïdes à faciès porcin, dotés de groin, d’où leur nom. Ils ont généralement la peau blême ou rosâtre, recouverte de soies pâles, les yeux minuscules, et de grandes oreilles tombantes comme celles des porcs. Certaines races ont le museau plus allongé, le poil plus sombre, les canines dépassant de la bouche, et tiennent davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la brute. Les femmes (les Grouines) ne se distinguent des mâles que par leur énorme paire de mamelles et un volumineux postérieur. Ils ont un langage à base de couinements, mais parlent tous la langue du voyage, qu’ils écorchent de barbarismes et de syntaxe approximative.
\nLes Groins sont brutaux, méchants, querelleurs, sales, vulgaires, lubriques, souvent lâches, et (heureusement) plutôt stupides. Aussi nombreux que fréquents (leur rêve d’origine doit être surpeuplé), ils ne cessent de déferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Après la tuerie, la fornication est ce qu’ils aiment le plus, et les femmes humaines les excitent tout particulièrement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imbécillité leur font souvent préférer le toc et le tape-àl’oeil à la valeur réelle.
\nQuoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent armés d’une grouine, une masse lourde qu’ils bricolent eux-mêmes en la renforçant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont protégés de bric et de broc de morceaux d’armures dépenaillées valant pour 2 points de protection.
\n\n
Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"6","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":11,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin-rose.svg","token":{"flags":{},"name":"Groin","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"YQ6vavAVyZecPvGQ","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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Venant au second rang en ce qui concerne la taille (après les Gigants), les Ogres font en moyenne 2,20 m pour 110 kg. Leur faciès et leur morphologie sont grossièrement humains et laids, voire repoussants, avec des traits lourds, des mâchoires saillantes et des yeux jaunes. Chauves de naissance, ils n’ont aucun poil sur le corps à l’exception des cils ; Ogres et Ogresses ont une silhouette identique. Leur langage a des sonorités sifflantes et une musicalité qui surprend chez des êtres aussi massifs. Certains baragouinent la langue du voyage.
\nFarouches, distants, peut-être conscients d’être objet d’horreur, les Ogres se mêlent le moins possible aux autres populations. En eux-mêmes, ils se savent bons et doux et ne comprennent pas pourquoi tant de haine. Leurs territoires d’élection sont les collines boisées, les contreforts montagneux où ils peuvent trouver des cavernes. À défaut, ils se construisent des huttes. Ils vivent de chasse et de pêche, se vêtant de cuir et de peaux. Ce qui les fait craindre et haïr, c’est qu’ils dévorent leurs proies encore vivantes. On dit qu’ils aiment la viande «hurlante» et qu’ils sont anthropophages. En réalité, manger de la chair morte est tout aussi impensable que répugnant pour un Ogre, il préférerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu’il leur arrive de dévorer, en toute honnêteté de coeur et d’esprit, ils ne voient pas la différence avec un agneau. «C’est gentil aussi, un agneau, et c’est bon aussi...»
\nLes Ogres n’utilisent quasiment que la lance et le bouclier. Leur force est telle qu’ils utilisent la même lance courte en mêlée et en lancer en guise de javelot. Leur cuir souple les protège de 2 points, auxquels ils rajoutent 1 point de protection naturelle.
\n\n
Cuisine / Comédie / Équitation / Pickpocket / Orfèvrerie/ Serrurerie / Alchimie / Draconic
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"8XFPuC7m897rPOES","name":"Lance courte","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"KT8qpVHGD0Ku8TV7","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"YFFEw7kpUAgEdo5R","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
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Les Drôles, également appelés Trôles, ont l’apparence d’Humains contrefaits : difformes, tordus, hirsutes, pustuleux et morveux. Ils sont doués d’une grande force physique et, malgré leur difformité, d’une stupéfiante agilité. Leurs mains sont d’énormes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.
\nDrôles et Drôlesses vivent en solitaire, ne se rencontrant que brièvement pour s’accoupler. Méchants et mesquins, ils détestent tout le monde, y compris leurs congénères. Ils vivent généralement cachés sous les vieux ponts ou à l’entrée de bâtiments en ruines, où ils se nourrissent de vermine et de racines, tout juste vêtus d’un pagne. Ils possèdent un pouvoir inné qu’ils peuvent conserver et utiliser tant qu’ils respectent la règle de n’agresser personne si la personne respecte elle-même la condition de jeter une pièce de monnaie (un denier suffit) en disant «Pour le péage !» ou une formule équivalente. Si cette condition n’est pas respectée, le Drôle s’estime offensé. Si le fauteur est seul ou faible, il cherche à le tuer ; à défaut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l’équivalent d’un sort de Thanatoeil de 10 points (voir Thanatoeil, p.296). S’agissant d’un pouvoir inné, le Drôle n’a ni à monter dans les TMR, ni à dépenser de points de rêve. En vue d’une éventuelle annulation, au gardien des rêves de déterminer aléatoirement une nécropole.
\nLes Drôles se contentent généralement de leurs énormes mains (Corps à corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois armés d’une masse lourde ou d’une hache. Leur grande résistance physique leur confère une protection naturelle de 2 points.
\n\n
tous les tirs / Équitation / Musique / Pickpocket / Survie cité / toutes les compétences spécialisées sauf Maroquinerie et Natation / toutes les connaissances et le Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"8","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"12","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"8","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":9,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":12,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole.svg","token":{"flags":{},"name":"Drôle","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole_t.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"dW4RMKpz2WaXbW3h","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Bien proportionnés, ils sont généralement beaux, une fois admise leur étrange pigmentation. Leur langage, très évolué, a des sonorités fluides et musicales ; ils connaissent la langue du voyage tout en feignant de ne pas la comprendre.
Les Cyans vivent en tribus, elles-mêmes composées de clans centrés autour d’un haut-rêvant. Ce sont des nomades. Excellents cavaliers, ils montent souvent des aligates, qu’ils élèvent en troupeaux, et vivent sous la tente, pratiquant avec la même adresse commerce, métallurgie, orfèvrerie, maroquinerie et pillage. Tous les clans d’une même tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis à vis des autres humanoïdes et principalement des Humains, qu’ils appellent hommes blêmes, les Cyans affichent le mépris le plus profond.
\nC’est dans leur mental que les Cyans sont les plus inhumains de tous les humanoïdes. Ils ont la conscience permanente de n’être réellement qu’un rêve et sentent que leur être véritable se situe au-delà de leur état actuel, comme s’ils avaient une connaissance intuitive de tout leur archétype. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l’archétype est parfois si aiguë qu’elle en devient intolérable, c’est ce qu’on appelle la mémoire bleue. Le Cyan ne sait réellement plus qui il est : lui-même aujourd’hui, lui-même il y a vingt ans, son fils, son frère, son aïeul ? Pour s’en guérir et retrouver sa stabilité, il doit voler une partie de la personnalité de quelqu’un d’autre. Pour ce faire, il se fait incruster une gemme dans le front par lehaut-rêvant du clan, au moyen d’un rituel que les Cyans sont seuls à connaître. La gemme se met alors à luire (on dit qu’elle est activée) et appelle une certaine caractéristique (FORCE, AGILITÉ, VUE, etc.).
La quête commence.
Dès que le Cyan se retrouve en présence d’un personnage possédant la caractéristique convoitée à un plus haut degré que lui, généralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l’usage de la langue du voyage : «Comme ta vue est perçante, homme blême !» Puis il doit le tuer de sa propre main. Dès que sa proie expire, la gemme s’éteint (elle est désactivée) et le Cyan acquiert le niveau de caractéristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-même jusqu’à ce qu’il soit à nouveau aiguillonné par la mémoire bleue. Certains vieux Cyans possèdent jusqu’à douze gemmes incrustées dans leur front. Les quêtes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-même, cela ne l’empêche pas de se faire accompagner par des membres de son clan. Pour peu qu’un haut-rêvant non encore en poste puisse se joindre à eux, l’ensemble forme alors un nouveau clan, et c’est tout ce clan qui est en quête.
\nLes Cyans, usuellement protégés de cuir souple, combattent à l’épée cyane, un cimeterre à l’acier bleuté, et parent au bouclier léger. Les femmes (les Cyanes) ont socialement les mêmes droits et devoirs que les hommes et tirent excellemment à l’arc. Les Cyanes sont également sujettes à la mémoire bleue et à la quête.
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Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"LkCSQ9Kh4HD0ENBj","name":"Épée cyane","type":"arme","data":{"categorie_parade":"","description":"Long cimeterre à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.
","quantite":1,"encombrement":2,"equipe":true,"dommages":"3","penetration":0,"force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ijCebH1Pr3LmzdOj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[]},{"_id":"RCexiBHCy0K6tGlx","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
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Nie jusqu'à 2 points d'armure.
\nRechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).
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\nLes Cynoferox sont toujours l’espèce dominante du rêve où ils vivent, et leurs coutumes, moeurs, organisation sociale, habitats, etc., sont exactement les mêmes que ceux des Humains des autres rêves. Ils en sont l’exacte transposition. Les Humains de leur rêve, en revanche, sont totalement réduits en esclavage. Nus, ils sont élevés en troupeaux et considérés comme des animaux. Les Cynoferox sont l’équivalent des singes de La Planète des Singes.
\nComme les Humains, les Cynoferox utilisent toutes les techniques de combat.
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox.svg","token":{"flags":{},"name":"Cynoférox","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"gscYFtwk73WrGvA5","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wZDtbzFHd9C5NSzr","name":"Arc","type":"arme","data":{"categorie_parade":"","description":"Nie jusqu'à 2 points d'armure.
\nRechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).
","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"lzKudaY9nzr7DkEq","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[]},{"_id":"1wjf9mDIMSMHF4Jj","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"9QJQgefWLovt2qcr","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["S7AWxhz8sZMpqrVT"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"S7AWxhz8sZMpqrVT","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]},{"_id":"TwL8kYK99a8xi4Or","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"zpH0yTFg7m2DO4Nq","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"1Tkt9fuNzxrBenIx","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"QIJdpeT9KnMF0OOO","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"kKI9izKrKftYVnvs","name":"Saure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"
Les Saures sont des humanoïdes sauriens, des hommes-reptiles au corps recouvert d’écailles. Ils ont les mains et les pieds légèrement palmés, dotés de griffes rétractiles. Aussi à l’aise sur terre que dans l’eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu’ils peuvent demeurer immergés plusieurs dizaines de minutes avant de devoir reprendre de l’air. Leur langage, évolué, a des sonorités nasillardes et chuintantes ; ils parlent parfois la langue du voyage.
\nLes Saures ont une culture primitive, mais néanmoins raffinée et très organisée. Ils fabriquent des objets, connaissent la métallurgie, le textile, la musique et l’écriture et l’on trouve même des haut-rêvants parmi eux. Ils vivent au bord de l’eau, près des lacs ou dans les marécages où ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres « fruits de marais ». Hors de l’eau, ils se vêtent de longues tuniques de soie moirée, qu’ils tissent eux-mêmes avec le cocon d’un insecte qu’ils sont seuls à connaître. La soie saure est magni$que et très recherchée. Très belliqueux, les Saures ne tolèrent aucune intrusion sur le territoire qu’ils estiment être le leur et il est très difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs armées sont efficaces et disciplinées, parfois montées sur aligates.
\nLances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. Leur morphologie leur assure une protection naturelle de 2 points.
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":11,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure.svg","token":{"flags":{},"name":"Saure","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure_t.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"kKI9izKrKftYVnvs","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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\nChaque point de force en dessous de 9 diminue les portées de 1m.
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\nLes mâles ne savent faire que trois choses (qu’ils font au demeurant fort bien) : rouler des mécaniques, engrosser leurs femelles et taper sur tout ce qui bouge. Toutes proportions gardées, leurs compagnes sont intellectuellement des surdouées. Ce sont elles qui fabriquent les huttes de branchages où ils vivent, tannent les peaux, pratiquent la poterie, etc. Face à une rencontre de Fièrabras, il n’y a que deux comportements raisonnables : fuir le plus vite possible ou frapper encore plus fort.
\nLes Fièrabras ignorent la subtilité des armes de tir ou de jet et ne combattent qu’à la masse lourde tenue à deux mains.
\n\n
Comédie / Équitation / Maçonnerie / Musique / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":13,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"8","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"8","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"8","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"8","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"6","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":8,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":9,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":true},"endurance":{"type":"number","max":26,"value":26,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":52,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. 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\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"KWadYRXmkG9JoEk8","name":"Masse lourde","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"45x18pVDKtTdjUxP","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"BjKmzPHyMBV4SHcy","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"pumC2c46RTRi2Jzn","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"ObdJCg0HcDkafSbf","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} +{"_id":"nzw2q9BHSDN6TIQQ","name":"Sylvain","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"Les Sylvains sont de petits êtres de la taille des Gnomes, vivant exclusivement au coeur des forêts. Les hommes (Sylvains) ont l’allure de diablotins avec une barbiche au bout du menton et deux petites cornes pointant verticalement en haut du front, parmi la masse de leurs cheveux bouclés. Les femmes (Sylvaines) n’ont ni barbe ni corne et sont généralement bien proportionnées, jolies, adorables petites poupées. Les Sylvains ont un langage à base de gazouillis et ne parlent que très rarement la langue du voyage.
\nLes Sylvains vivent au coeur des forêts, qu’ils ne quittent jamais sous peine de dépérir. Ils construisent de véritables villages suspendus dans les arbres, faits de platesformes et de passerelles. Ils se vêtent de fibres végétales qu’ils tissent et pigmentent eux-mêmes. Bons alchimistes, ils parviennent à obtenir des couleurs éclatantes avec le suc de certaines fleurs. Leur nourriture est exclusivement végétarienne : fruits, fleurs confites, miel. Peuple joyeux et paisible, les Sylvains font perpétuellement la fête : chants, danses, musique et mascarades. Les Sylvains adorent leurs Sylvaines, qui le leur rendent, et l’amour est probablement pour eux la chose la plus importante. Nombre d’entre eux sont haut-rêvants, avec une prédilection pour les illusions d’Hypnos.
\nLes Sylvains ne chassent pas et ne se battent que contraints et forcés. Ils utilisent le javelot en guise de lance de mêlée, le bouclier léger, tirant parfois d’un petit arc. Ils n’ont aucune protection.
\n\n
Équitation / Maçonnerie / toutes survies sauf forêt / Navigation / Serrurerie
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":9,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"12","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"12","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"12","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":9,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":12,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":19,"value":19,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":38,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":8,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain.svg","token":{"flags":{},"name":"Sylvain","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain_t.webp","tint":"","width":1,"height":1,"scale":1.1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"nzw2q9BHSDN6TIQQ","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Magie s’appliquant au monde inanimé.
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","notes":"Les Chèvres-Pieds sont des humanoïdes à tête et pieds de chèvre ou de bouc. Seules leur tête et leurs jambes sont entièrement couvertes de poils ; leurs mains ont des doigts épais à la force considérable. Plus grands que les Humains, ils font enmoyenne 80 kg. Leur langage est constitué de bêlements rauques, ils ne parlent que très rarement la langue du voyage.
\nLes Chèvres-Pieds sont organisés en tribus hiérarchisées. Ils vivent dans les forêts, dans des villages de huttes ou dans des cavernes quand le relief s’y prête. Ils travaillent le bois et le cuir, dont ils se vêtent, et pratiquent une métallurgie sommaire. Particulièrement vindicatifs, ils défendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activité normale. Cruels et féroces, ils se nourrissent de végétaux mais boivent le sang de leurs ennemis.
\nVêtus de cuir souple, les Chèvres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l’emblème de la tribu, et possèdent un cri qui tue. Lors du round d’engagement avec un nouvel adversaire, le Chèvre-Pied peut, à son tour d’attaquer, utiliser son cri en guise d’attaque physique. L’adversaire doit jouer VOLONTÉ à -3 ou être sonné (voir Personnage sonné, p91).
\nÉquitation / Maçonnerie / Survie cité / Navigation/ Orfèvrerie / Serrurerie / Draconic
","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"9","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":9,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":12,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"notesmj":"Notes du MJ","taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevre-pieds.svg","token":{"flags":{},"name":"Chèvre-pied","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied_t.webp","tint":"","width":1,"height":1,"scale":1.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"qscItDC5z6Hr2Lrh","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":425000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":450000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":475000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":250000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1850000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":412500,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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Peut tirer tous les rounds.
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\nChaque point de force en dessous de 9 diminue les portées de 1m.
","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":300001,"flags":{"core":{"sourceId":"Item.kuEqNTGbhCyZaREI"}},"img":"javelot.png","effects":[]},{"_id":"lhwuM1OdisWWH7L9","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"DjsQHpyKpJHLOyBh","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"3Um3oG7HTQpeAsh9","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"hWxTapgtTxUxyBzj","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} diff --git a/packs/invocations.db b/packs/invocations.db new file mode 100644 index 00000000..f03346dc --- /dev/null +++ b/packs/invocations.db @@ -0,0 +1,5 @@ +{"_id":"I0Ogzl5rUmFcMhyH","name":"Coursier de Psark","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"10","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"0","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs à crinière blond doré, se présentant sans selle ni bride. Ils n’ont pas de caractéristiques, mais leur utilisation obéit aux règles suivantes :
\nLe Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et n’a aucune importance réelle.
\nLe Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches d’insoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant.
\nL’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service qu’il en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement n’importe quoi, à l’exception d’utiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds).
\nLe prix qu’il demande n’est pas forcément de l’argent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les a!aires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne laissant d’éventuel souvenir physique que le matériel utilisé, des pansements par exemple.
\nSi le haut-rêvant refuse son prix, il disparaît. Même chose si on l’agresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie n’a le temps de faire effet sur lui.
\nEn termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois qu’elle est lancée.
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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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\nLes Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.
\nNourriture et boisson sont toujours très exotiques, le degré d’exotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu d’ailleurs\", les convives doivent réussir un jet de :
\nVOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)
\nSi le jet est réussi, le personnage n’est pas choqué par l’exotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. S’il se force, il peut manger autant de sust qu’il le veut, mais accompagne son repas d’un jet de moral malheureux.
\nLes Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).
\nLes Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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\nexemple. Indispensable pour monter sérieusement la garde.
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Magie s’appliquant au monde inanimé.
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","quantite":21,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.01},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.GGiwmc4sjGW3GS6K"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp","effects":[]}],"effects":[]} +{"_id":"xGtM3z3KM6N6lpd5","name":"Guerrier Sorde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
","notes":"Notes
","notesmj":"Notes du MJ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"15","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"15","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"13","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"16","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":30,"value":30,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":60,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. 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Sorde","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp","tint":"","width":1,"height":1,"scale":1.1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xGtM3z3KM6N6lpd5","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"I1bwsjG0K6xh36Nm","name":"Plaques de Fer","type":"armure","data":{"description":"L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).
\n","quantite":1,"encombrement":8,"equipe":true,"protection":6,"deterioration":0,"malus":-6,"cout":100},"sort":3400001,"flags":{"core":{"sourceId":"Item.qhohnYlNQrxtYa7T"}},"img":"armure_plaques.png","effects":[]},{"_id":"KDnnSG0AuPaEilb1","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"
C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":1100001,"flags":{"core":{"sourceId":"Item.89wkMkqsJle5gw8u"}},"img":"epee_sord.png","effects":[]},{"_id":"F7iHT305dNjpjlWa","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":600001,"flags":{"core":{"sourceId":"Item.128Y5fmGITUqBEHm"}},"img":"bouclier_moyen.png","effects":[]},{"_id":"cPr1Byhtvih6rzfz","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":3500001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"EfvhjaCINU6o8sOa","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":3600001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"TNzCmpQ10PbKJ4m5","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":3700001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"P343yHDeUKsXAbhE","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":3800001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"Jx9PFM7ymLWcsWlD","name":"Dague","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":1000001,"flags":{"core":{"sheetClass":"","sourceId":"Item.HMZcZPy0rlM0uk5A"}},"img":"dague.png","effects":[]},{"_id":"sJ0Bw8s9hCQhzSea","name":"Nouvelle tache","type":"tache","data":{"carac":"taille","competence":"Acrobatie","periodicite":"","fatigue":0,"difficulte":0,"points_de_tache":0,"points_de_tache_courant":0,"description":""},"sort":3900001,"flags":{},"effects":[]}],"effects":[]} +{"_id":"z87rV5CJ3inc6ZPc","name":"Guerrier Turme","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme.
\nLa seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.
\nDoté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant.
\nAyant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien.
\nLes Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
","notes":"Notes
","notesmj":"Notes du MJ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"16","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"16","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"16","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"16","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. 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\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.png","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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","competence":"Médecine","auteur":"Artomik le Pensif","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":"28","niveau_minimum":null,"niveau_maximum":9,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"ZUM2JkowXikygLJd"} +{"name":"Rien dans les Mains","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Capable de jongler avec simultanément trois dagues, trois épées et trois fers de lance, Passy de Muscade aurait, dit-on, terminé sa carrière borgne et manchot.
","competence":"Jonglerie","auteur":"Kabo del Arte","quantite":1,"difficulte":-2,"points_de_tache":11,"encombrement":0.5,"xp":"","niveau_minimum":2,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_jonglerie.webp","effects":[],"_id":"ZrTZQVJ43gQutLVW"} +{"name":"Le Principe Drachromatique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Cet ouvrage de profonde érudition sur l’origine des couleurs et leur signification onirique est foncièrement incompréhensible. Il permet d’envisager la synthèse des sorts d’Invulnérabilité Chromatique et de Transmutation Chromatique. Sans son assimilation préalable, la synthèse de ces sorts est totalement inenvisageable.
","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0.5,"xp":"synthèses possibles*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"_id":"a3eCJxyetlGEeX4F"} +{"name":"Le Paradoxe de l’Immobilité Rapide","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Ce texte de pure logique permet d’envisager la synthèse du sort de Concentration. (Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable.)
","competence":"Voie d'Hypnos","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0.5,"xp":"synthèse possible*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"aFTL3ynBabEUHdP3"} +{"name":"La Voie du Sang","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Spécialiste des plaies béantes, Sémolosse de Tucleïde ne parvint jamais à se débarrasser du rouge qui restait marqué sous ses ongles.
","competence":"Chirurgie","auteur":"Sémolosse de Tucleïde","quantite":1,"difficulte":-4,"points_de_tache":14,"encombrement":0.5,"xp":"26","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"bw5c8d9bS4Y3kF8V"} +{"name":"Méditation selon le sage Kotylédon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Botanique","theme":"Botanique (la diversité des herbes)","support":"une herbe (enracinée)","heure":"sirene","purification":"s’oindre les cuisses d’une décoction d’herbe","veture":"ne porter qu’une chemise de lin","comportement":"n’avoir mangé la chair d’aucun animal au cours des 12 dernières heures","tmr":"foret","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_botanique.webp","effects":[],"_id":"cRdMQ6UFrQcAa5j9"} +{"name":"Narcos, voie des Sortilèges","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Ce tome imposant, ouvertement destiné aux haut-rêvants, révèle que la voie de Narcos ne possède pas que des rituels, mais également des sortilèges. Il permet de comprendre le principe des sorts de transformation et d’envisager la synthèse de Flèche de feu, Dague de force, Dragonne lame et Gourdindragon. Sans son assimilation préalable, la synthèse de ces sorts est totalement inenvisageable.
","competence":"Voie de Narcos","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0.5,"xp":"synthèses possibles*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"cRjuGUsD6zWqZM46"} +{"name":"Principes d’Astrologie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"C’est à Antédar de Bagdol que l’on doit le nom actuel de l’heure du Poisson Acrobate, d’après la constellation du même nom, et qui s’appelait avant lui «le Chameau Suggestif».
","competence":"Astrologie","auteur":"Antédar de Bagdol","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"g9i63HdpcPcFpvDh"} +{"name":"Traité de Vivisection","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"«Les grandes douleurs sont muettes», se plaisait à répéter Wertèbre.
","competence":"Zoologie","auteur":"Wertèbre","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"gIjyvfijzDKDZHCB"} +{"name":"Mimes et Pantomimes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Kabo del Arte n’est nul autre que l’inventeur du coup de pied aux fesses, cet effet théâtral qui déclencha et déclenchera toujours des tonnerres de rire.
","competence":"Comédie","auteur":"Kabo del Arte","quantite":1,"difficulte":-3,"points_de_tache":12,"encombrement":0.5,"xp":"","niveau_minimum":1,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_comedie.webp","effects":[],"_id":"gO2y7pBypJCIzbiz"} +{"name":"Méditation selon Paranos le Moindre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Zoologie","theme":"Zoologie (la méchanceté des animaux)","support":"un animal vertébré mort","heure":"serpent","purification":"s’oindre la poitrine et le visage de sang frais","veture":"ne porter que de la fourrure","comportement":"avoir mangé de la chair d’oiseau au cours de l’heure précédente","tmr":"desolation","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_zoologie.webp","effects":[],"_id":"gjlTAV9PYlaHEY9g"} +{"name":"Traité de Précipitation Lente","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"C’est à Algagath le Vieil qu’on doit le célèbre procédé de reliquéfaction alchimique.
","competence":"Alchimie","auteur":"Algagath le Vieil","quantite":1,"difficulte":-6,"points_de_tache":18,"encombrement":0.5,"xp":"30","niveau_minimum":null,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"gx1CBMU3Dj14oUj3"} +{"name":"Méditation selon Frampanar le Bienveillant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Ecriture","theme":"Écriture (la diversité des runes)","support":"un texte étranger","heure":"couronne","purification":"se tremper le bout des doigts dans de l’encre noire","veture":"tête coiffée d’un cône de parchemin","comportement":"n’avoir proféré aucun son au cours de l’heure précédente","tmr":"sanctuaire","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_ecriture.webp","effects":[],"_id":"kqfaAu35MCg08eaU"} +{"name":"Traité d'ébullition","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"C’est à Van Glüten, de son véritable nom Aratchik Kammerloduck, que l’on doit l’élaboration de l’échelle de température selon les couleurs, adoptée en alchimie moderne.
","competence":"Alchimie","auteur":"Van Glüten","quantite":1,"difficulte":-2,"points_de_tache":12,"encombrement":0.5,"xp":"18","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"l9qugXUNnuZU1gqC"} +{"name":"Aphorismes Majeurs","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Khrachtchoum le Problémeux, célèbre haut-rêvant, prétendait que son génie draconic était contenu dans les ongles de ses orteils, qu’il ne coupait jamais, malgré de grandissants problèmes pour marcher.
","competence":"Légendes","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":14,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"pbWzLSnxy8WNUyJT"} +{"name":"Le Narcolepton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"*Cet ouvrage confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts.
","competence":"Voie de Narcos","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0.5,"xp":"(+3)*","niveau_minimum":0,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"r358myfXHctpotWk"} +{"name":"Méditation selon Antédar de Bagdol","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Astrologie","theme":"Astrologie (la diversité des étoiles)","support":"une étoile","heure":"araignee","purification":"se huiler les cheveux","veture":"nu(e)","comportement":"avoir veillé au cours de l’heure précédente","tmr":"plaines","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_astrologie.webp","effects":[],"_id":"s6t4X8O5LrW0dCCc"} +{"name":"L’Oniricon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"C’est un livre pour débutants, inutile aux haut-rêvants confirmés.
\n\n
*Le gain final est de 4d10+40 points d’expérience en voie d’Oniros.
","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":20,"encombrement":0.5,"xp":"80*","niveau_minimum":null,"niveau_maximum":1,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"_id":"tlWlAORtSXDCg0Vd"} +{"name":"Songes Infinis","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Artomik le Pensif mourut la plume à la main, en butte à une pensée insolite.
","competence":"Légendes","auteur":"Artomik le Pensif","quantite":1,"difficulte":-2,"points_de_tache":8,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"usjzmZ3xKuZ88dld"} +{"name":"Des Plaies et des Bosses","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"Estobide le Forcené se rendit justement célèbre par la vigueur avec laquelle il maîtrisait ses patients.
","competence":"Chirurgie","auteur":"Estobide le Forcené","quantite":1,"difficulte":-3,"points_de_tache":14,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"wsgsNdfiEiVo6ylJ"} diff --git a/packs/queues-de-dragon.db b/packs/queues-de-dragon.db index 8a048a5f..01c40be6 100644 --- a/packs/queues-de-dragon.db +++ b/packs/queues-de-dragon.db @@ -1,38 +1,38 @@ -{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"anorexie.png","effects":[],"_id":"0uc2pMIGL03Hq2Hn"} -{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"cracher_nourriture.png","effects":[],"_id":"22EQLBJfHVYs96iC"} {"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"eteindre_feu.png","effects":[],"_id":"2Rtm78bMKPy8eG4q"} {"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"trainer_laisse.png","effects":[],"_id":"2j1q9e07ZLlIQDYl"} -{"_id":"32LbwxxokC9Tn370","name":"Coup de foudre fatal","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"On devient immédiatement amoureux fou de la première personne inconnue de sexe opposé et de même espèce rencontrée. Tant que satisfaction n’est pas obtenue, traiter comme un désir lancinant.
","refoulement":2},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"32LbwxxokC9Tn370","name":"Coup de foudre fatal","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"On devient immédiatement amoureux fou de la première personne inconnue de sexe opposé et de même espèce rencontrée. Tant que satisfaction n’est pas obtenue, traiter comme un désir lancinant.
","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Gagner de l’argent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"5knw1NcnBsLIjHpr","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"avoir_visage.png","effects":[],"_id":"6G0lF06jSryTduAt"} {"name":"Idée fixe : Ne marcher qu’à quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"marcher_quatre_pattes.png","effects":[],"_id":"7TKsit2Mv9mWGq3C"} {"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"garder_yeux.png","effects":[],"_id":"E902EEYZHg3zFKq6"} -{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"garder_cailloux.png","effects":[],"_id":"F8G3rdU1nfJzYwYR"} {"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"aller_nu.png","effects":[],"_id":"I0CtQ05xFW6ghcdP"} -{"_id":"J3XtcVuQo846U1OT","name":"Idée fixe","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk]{Idées fixes}. Les idées fixes prennent effet immédiatement et durent jusqu’à l’extrême fin de l’heure du Château Dormant du lendemain. Si passé ce délai, l’occasion de les manifester ne s’est pas présentée, la queue prend fin néanmoins. Si elles entrent en contradiction avec une autre queue de Dragon, retirer.
\n","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]} +{"_id":"J3XtcVuQo846U1OT","name":"Idée fixe","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"
Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk]{Idées fixes}. Les idées fixes prennent effet immédiatement et durent jusqu’à l’extrême fin de l’heure du Château Dormant du lendemain. Si passé ce délai, l’occasion de les manifester ne s’est pas présentée, la queue prend fin néanmoins. Si elles entrent en contradiction avec une autre queue de Dragon, retirer.
\n","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]} {"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"
Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"boulimie.png","effects":[],"_id":"JcTX8qMS0z8bmdVt"} {"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8]{Désirs lancinants}. Les désirs lancinants durent jusqu’à ce qu’ils soient satisfaits ou refoulés. Tant que satisfaction n’est pas obtenue, aucun point d’expérience ne peut plus être gagné par l’exercice en cas de particulière et d’ajustement final négatif. Les points d’expérience dus au stress ne sont pas affectés.
\n","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]} -{"_id":"NF4E7jTty1QGjaNj","name":"Pélerinage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"
Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"Ltgqj86rYQr8D8LW","name":"Désir lancinant","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8]{Désirs lancinants}. Les désirs lancinants durent jusqu’à ce qu’ils soient satisfaits ou refoulés. Tant que satisfaction n’est pas obtenue, aucun point d’expérience ne peut plus être gagné par l’exercice en cas de particulière et d’ajustement final négatif. Les points d’expérience dus au stress ne sont pas affectés.
\n","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]} +{"_id":"NF4E7jTty1QGjaNj","name":"Pélerinage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"
Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"refuser_tmr.png","effects":[],"_id":"NpTDqICR7ZuToQrg"} {"name":"Désir lancinant : Masochisme. Perdre 3 points d’endurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.
","refoulement":2},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.
","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Prise immédiate de 3d6 points de fatigue.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Prise immédiate de 3d6 points de fatigue.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"pas-franchir.png","effects":[],"_id":"UUTbsktTcxsIe5L5"} {"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"refuser_delester.png","effects":[],"_id":"VChJbtGFtWoiFNky"} {"name":"Idée fixe : Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"exprimer_cris.png","effects":[],"_id":"YCHBbRLiMzTH7IBj"} @@ -43,14 +43,14 @@ {"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"dire_non.png","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"} {"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"refuser_deplacer.png","effects":[],"_id":"hghw6Cldrad1CIiJ"} -{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} +{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"garder_main.png","effects":[],"_id":"iPYPgxL2uUnphStc"} {"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"appeler_hommes_femmes.png","effects":[],"_id":"j2xIrFWYqhDM4TcN"} {"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Impossibilité totale de dormir, et donc de rêver, pendant un jour.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la maîtriser, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.
","refoulement":1},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Impossibilité totale de dormir, et donc de rêver, pendant un jour.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} +{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la maîtriser, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.
","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.
Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.
","refoulement":2},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.
","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"} {"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.
Si elle entre en contradiction avec une autre queue, retirer.
","refoulement":1},"flags":{},"img":"faire_mort.png","effects":[],"_id":"xa4t9Lbt6uLEjap6"} diff --git a/packs/recettes-alchimiques.db b/packs/recettes-alchimiques.db new file mode 100644 index 00000000..f35dd90f --- /dev/null +++ b/packs/recettes-alchimiques.db @@ -0,0 +1,19 @@ +{"name":"Potion de Dextérité","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Augmenter la précision des gestes du buveur.","utilisation":"Boire l’intégralité de la potion sans respirer.
\nL’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).
\nIl confère un bonus de +5 à tous les jets de DEXTÉRITÉ, de Tir et de Lancer, et est suivi d’une perte de 1d6 points d’endurance.
","enchantement":"Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.
\nL’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée.
\nL’effet dure un nombre de minutes égal aux points de rêve de la potion, sans perte d’endurance.
","sureffet":"Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : la perte totale du goût et de l’odorat (ODORAT-GOÛT tombe à zéro).
\nPour le regain, jouer tous les matins un jet d’ODORAT- GOÛT (originel) à zéro et regagner selon le barème des points de tâche.
","manipulation":"Le résultat doit être un lait verdâtre parfaitement fluide.
\nSi le produit a un aspect granulé, tout est à recommencer.
","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potiondexterite.webp","effects":[],"_id":"47Wrb4HZnXprP43E"} +{"name":"Mirobolant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : le liquide est clair et sans dépôt, c’est le mirobolant.
\nÉchec : le liquide est trouble.
","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_mirobolant.webp","effects":[],"_id":"8FChQdTQ8JpnLLzz"} +{"name":"Reliquéfaction d'Algagath le Vieil","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir de l’eau alchimiquement simple.","utilisation":"","enchantement":"","sureffet":"","manipulation":"La quantité obtenue est d’une pinte et peut être fractionnée à volonté. Selon l’herbe utilisée, les couleurs et consistances à obtenir sont les suivantes, suivies entre parenthèses de leur diffculté.
\n","description":"
Noter que l’eau obtenue par transmutation élémentale est également alchimiquement simple.
"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_reliquefaction.webp","effects":[],"_id":"BsIh6klSBL6n5HEs"} +{"name":"Surpotion de Soin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Amplifier le pouvoir de guérison des herbes de soin.","utilisation":null,"enchantement":"Une surpotion de soin peut être enchantée comme une simple potion, les points de rêve conférés étant multipliés au nouveau bonus pour obtenir la force de la potion en points de guérison.
","sureffet":"Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : un épuisement se traduisant par la prise immédiate de 16 cases de fatigue.
","manipulation":"Si le filtrage laisse une trace rouge (teinte véritable) comme un dépôt de sang, la manipulation a échoué et la potion n’a plus aucune vertu.
\nDans le cas contraire, le bonus de la potion est doublé.
","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionsoin.webp","effects":[],"_id":"FlagyXHjYV2WaxEk"} +{"name":"Bitume de Camphre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : on obtient une crème sirupeuse, c’est le bitume de Camphre.
\nÉchec : le produit se solidifie.
","description":"L’huile de pierre (pétrole brut) se trouve naturellement à la surface de certains marais.
\nVUE/Alchimie à zéro pour l’identifier.
\n\n
Le turlupestre est un grand conifère, connu de tout personnage ayant au moins zéro en Botanique.
"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_bitume.webp","effects":[],"_id":"RXQcnXK88LjMICB5"} +{"name":"Topazoïne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : la coquille de l’oeuf est intacte ; c’est elle qui, finement broyée, fournira 3 doses de topazoïne.
\nÉchec : la coquille est fendillée ; on peut toujours manger l’oeuf dur.
","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_topazoine.webp","effects":[],"_id":"T5E45pmhHBgjE1Bv"} +{"name":"Lait de Lune","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : le lait obtenu n’a strictement aucun goût, c’est le lait de lune.
\nÉchec : son amertume est insupportable.
","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_laitdelune.webp","effects":[],"_id":"UyTsZjqVRq8SaRTm"} +{"name":"Teinture d'Erozonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : on retrouve la gemme intacte, mais pas le bâton de craie, au fond d’un liquide rosâtre, la teinture d’érozonne. La gemme peut être réutilisée.
\nÉchec : on ne retrouve ni l’un ni l’autre.
","description":"L’érozonne est une fleur des montagnes, poussant en belles grappes roses, voisine de la digitale (INTELLECT/Botanique à -2).
"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_teinture.webp","effects":[],"_id":"WC5AXUApvI1GGxWp"} +{"name":"Tournegraisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : une graisse blanche et compacte doit flotter sur le liquide, c’est la tournegraisse.
\nÉchec : quelques yeux se sont juste formés sur le bouillon, au regard faussement consterné.
","description":"La véritable tournegraisse s’obtient par simple macération dans l’huile d’une glande génitale de tournedent. Toutefois, devant la diffculté à se procurer cet ingrédient, les alchimistes ont mis au point un succédané.
"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_tournegraisse.webp","effects":[],"_id":"YkADt7cIrtgkjOtW"} +{"name":"Elixir des Gnomes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : l’ensemble se liquéfie instantanément pour donner une belle liqueur violette, l’élixir des Gnomes.
\nÉchec : le produit gélifie en confiture noire, comestible quoique de degré 7 d’exotisme.
","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_elixir.webp","effects":[],"_id":"dT3SLgKPgklp4ofr"} +{"name":"Pulvérisation Alchimique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir une gemme alchimiquement pulvérisée pour l’inclure à l’alliage d’un objet que l’on désire enchanter.","utilisation":"Ne pas oublier que pour l’enchantement, l’intégralité de la gemme doit être utilisée. Bien veiller à recueillir chaque fragment de la poudre obtenue.
","enchantement":"","sureffet":"","manipulation":"Sous le choc, la gemme doit se pulvériser, littéralement tomber en poussière.
\nSi elle reste intacte, c’est que l’opération a failli quelque part.
","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_pulverisation.webp","effects":[],"_id":"fzwQaQwjGD8eARcb"} +{"name":"Disruption Alchimique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Extraire un ingrédient d’un autre, par exemple un sel alchimique de son minerai.","utilisation":"","enchantement":"","sureffet":"","manipulation":"Après évaporation à l’air libre, on obtient 10 pépins de sel alchimique résiduel.
\nSi une sorte de colle apparaît au lieu d’une poudre, c’est que la manipulation a foiré quelque part.
","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_disruption.webp","effects":[],"_id":"j9F7ToKzaGBo48m1"} +{"name":"Potion de Force","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Augmenter la force physique du buveur de la potion.","utilisation":"Boire l’intégralité de la potion sans respirer.
\nL’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).
\nIl confère un bonus de +5 à tous les jets de FORCE pure (ni Mêlée ni Lancer ne sont affectés), un bonus de +2 au +dom personnel en Mêlée et de +1 en Lancer, et double le seuil d’encombrement.
\nLa fin de l’effet s’accompagne d’une perte de 2d6 points d’endurance.
","enchantement":"Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.
\nL’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. Les bonus aux jets de FORCE et aux dommages durent autant de minutes que de points de rêve, le doublement du seuil d’encombrement dure autant d’heures que de points de rêve, et le tout sans perte d’endurance.
","sureffet":"Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : la perte totale du système pileux (sauf les ongles). La repousse aura lieu normalement avec le temps.
","manipulation":"Le produit obtenu doit être translucide, signe que la manipulation a réussi.
\nS’il est opaque, tout est à recommencer.
","description":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionforce.webp","effects":[],"_id":"lGGUyONSD7vJpxsb"} +{"name":"Huile de Sélikanthe","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : le corps de l’escargot flotte à la surface d’un liquide légérement huileux, l’huile de Sélikanthe.
\nÉchec : il gît tout au fond.
\nDans les deux cas, on peut le consommer en rajoutant un peu de luciane et de béjaune.
","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_huileselikanthe.webp","effects":[],"_id":"lQL6PSB9k4Lczili"} +{"name":"Gelée Royale","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Utiliser 1 mesure de gelée royale sans modification, comme au sortir de la ruche.
","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_geleeroyale.webp","effects":[],"_id":"re4yhGa5oqyrkYgV"} +{"name":"Liqueur de Bagdol","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : l’amalgame noirâtre dessine ça et là les lettres L et B, le liquide filtré est la liqueur de Bagdol.
\nÉchec : on ne lit rien dans le marc. La boisson obtenue est néanmoins tonifiante, à consommer nature ou avec un nuage de lait, avec ou sans sucre.
","description":"Le madzagra est un arbuste des régions chaudes, telle la légendaire Terre de Bagdol dont il est supposé originaire. Indépendamment de ses vertus médicinales, ses graines consommées en infusion donnent une boisson corsée et tonifiante.
"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_liqueur.webp","effects":[],"_id":"smQZKZeh8ibDGTyq"} +{"name":"Cristal Alchimique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir un prisme de cristal alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Dans les débris déchiquetés du chaudron (qui doit être sacrifié pour l’opération), on doit normalement retrouver un prisme de cristal alchimique aux proportions parfaites.
\nS’il n’y a pas d’explosion ou si dans les débris du chaudron on ne retrouve qu’une boule de plomb fondue, c’est que l’opération a échoué.
","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_cristal.webp","effects":[],"_id":"udsJTXgoccqkKxLt"} +{"name":"Sable-Poudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : la poudre résiduelle obtenue est blanche, c’est le sable-poudre.
\nÉchec : elle est noire ; on peut toujours la diluer dans du vinaigre pour en faire de l’encre.
","description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_sable.webp","effects":[],"_id":"xIn71m6BJsbpIa17"} +{"name":"Perle de Bjwal","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettealchimique","data":{"but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"Réussite : une fois la vapeur dissipée, on découvre de petits granulés translucides, ce sont les perles de Bjwal.
\nÉchec : on n’obtient qu’une flaque gélatineuse.
","description":"On obtient la poudre de nacre par disruption alchimique pratiquée sur n’importe quel coquillage (vide).
\nUne livre de coquilles donne 4 écailles de poudre de nacre.
"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_perle.webp","effects":[],"_id":"zptDgl2kOGlj9tHK"} diff --git a/packs/scenes-rdd.db b/packs/scenes-rdd.db new file mode 100644 index 00000000..71f14fcb --- /dev/null +++ b/packs/scenes-rdd.db @@ -0,0 +1 @@ +{"name":"Ecran Reve de 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","width":3521,"height":2492,"padding":0.25,"backgroundColor":"#999999","tiles":[],"gridType":0,"grid":100,"shiftX":0,"shiftY":0,"gridColor":"#000000","gridAlpha":0.2,"gridDistance":5,"gridUnits":"ft","tokens":[],"walls":[],"tokenVision":false,"fogExploration":false,"fogReset":null,"lights":[],"globalLight":false,"globalLightThreshold":null,"darkness":0,"playlist":"","sounds":[],"templates":[],"journal":"","notes":[],"weather":"","drawings":[],"_id":"9fmf9lcb3L9XO3bJ"} diff --git a/packs/souffles-de-dragon.db b/packs/souffles-de-dragon.db index c6fc03c4..f2eca0a1 100644 --- a/packs/souffles-de-dragon.db +++ b/packs/souffles-de-dragon.db @@ -1,19 +1,19 @@ -{"name":"Mauvaises rencontres en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Tirer les ddr prochaines rencontres dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}
"},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"0wHV3netTtqjw280"} -{"_id":"2FDRnIY6Os6JJ27j","name":"Je-m'en-foutisme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Perte de 1 niveau dans une compétence déterminée aléatoirement, autre qu’une compétence de combat ou qu’une connaissance.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"6xvkOytCrp5yDAOs","name":"Non-combativité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Perte de 1 niveau dans une compétence de combat, à déterminer aléatoirement.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"8B74cu17PCdqztke","name":"Impraticabilité des ponts","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, les ponts doivent être maîtrisés comme s’ils étaient des cases humides. Ils conservent néanmoins leur identité pour le lancer des sorts.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"CVXptnnw75fLx4LK","name":"Queue de dragon perpétuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Le personnage est atteint de 7 + ddr queues de Dragon, non pas simultanément, mais l’une après l’autre. Dès que la première prend fin, en tirer une autre; et ainsi de suite jusqu’à ce que toutes les queues aient été appliquées.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"GNZW6esJ2nCHjfyu","name":"Épuisement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, chaque prise de fatigue est augmentée d’un point. Chaque heure de marche coûte ainsi 1 point supplémentaire ; chaque round/case en TMR coûte 2 points, etc.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"HYsVo3LM53vAm8Y4","name":"Péage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, traverser un pont ou pénétrer dans une cité coûte un point de rêve.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"IYfK01ZdAkDZbUS9","name":"Paresse intellectuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Perte de 1 niveau dans une connaissance, à déterminer aléatoirement, y compris les voies de Draconic.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QcfOUgWT15BCLUvl","name":"Trou noir","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Une case spécifique à déterminer aléatoirement, autre qu’une case humide, disparaît définitivement de la carte des TMR du haut-rêvant. Le joueur est invité à la rayer à l’encre noire, et pratiquement, elle n’existe plus pour son personnage. Si son demi-rêve y entre, considérer le fait comme une sortie de la carte et réinsérer aléatoirement. Si un sort s’y trouvait en réserve, il est purement et simplement annulé.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"Su90PAG4Hea7qoej","name":"Désorientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, le haut-rêvant ne peut plus retrouver le chemin d’un certain genre de case sur la carte des TMR. Pratiquement, le genre de case en question n’existe plus pour lui. Si son demi-rêve entre dans l’une de ces cases, considérer le fait comme une sortie de la carte et réinsérer le demi-rêve aléatoirement. Les sorts en réserve sur ces cases ne sont pas annulés, ils redeviennent disponibles à réapparition des cases. S’il s’agit des sanctuaires ou des nécropoles, il faut d’abord attendre leur réapparition en cas de périple.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"name":"Sommeil sans rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"On ne rêve plus pendant ddr jours, pas même dans les Hautes Terres pour la récupération du rêve.
"},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"YTMaARVXwdy4ssDF"} -{"_id":"YiXBU7qBxR0OnkPS","name":"Débordement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Une case des TMR à déterminer aléatoirement, autre qu’une case humide, devra dorénavant être maîtrisée à chaque fois comme si elle était précisément une case humide. Cette situation est définitive. La case conserve par ailleurs toute son identité pour le lancer des sorts.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"aBiHdEMLWNZurX3v","name":"Fermeture des cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Les 22 cités ferment leurs portes au demi-rêve du haut-rêvant. Celui-ci ne peut plus les traverser ni y accomplir aucune magie tant qu’il ne les a pas reconquises. La conquête d’une cité s’obtient en réussissant points actuels de rêve/Draconic à -9, même règle que pour maîtriser les cases humides. Dès qu’une cité est conquise, elle redevient une case normale. On n’est pas obligé de reconquérir toutes les cités. Si un Tourbillon abandonne le demi-rêve du haut-rêvant dans une cité, celui-ci doit aussitôt tenter de la conquérir. Même chose avec un Passeur ou un Changeur. Un Messager peut par contre entrer librement. Utiliser un Messager est la seule façon de lancer un sort depuis une cité non reconquise.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"cuopXCY54q3nTtBl","name":"Confusion draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Perte de la connaissance d’un sort ou d’un rituel, à déterminer aléatoirement. Le haut-rêvant peut le ré-apprendre par un jet normal de Synthèse, en ne dépensant que la moitié des points de sorts prévus. Les bonus de case dus à l’usage sont perdus.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"dArTQtFwTssAyl90","name":"Vieillissement instantané","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Le vieillissement est de 1d7 ans. Jouer un jet de Constitution ajusté négativement au nombre d’années perdues. En cas d’échec, perte définitive d’un point en Constitution.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"nI4sA12n6AdLNv5I","name":"Double résistance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, toute case de fleuve, lac ou marais doit être consécutivement maîtrisée deux fois. Si la seconde fois échoue, la concentration est rompue et il faut recommencer au début.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"yFZ6KkvVQVyCJLua","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, monter dans les TMR coûte 2 points de rêve au lieu d’un, et le déplacement accéléré en coûte 3.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"yczTFUNwqyg0WhsQ","name":"Périple","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Impossibilité d’accomplir aucune magie, sauf le déclenchement d’un sort en réserve, tant que le demi-rêve n’est pas allé se purifier dans chacun des 6 sanctuaires ou dans chacune des 8 nécropoles. Un Passeur ou un Changeur peut aider le haut-rêvant, mais un Messager ne peut y aller à sa place. À chaque fois, la purification s’obtient en réussissant points actuels de rêve/Draconic à -3 pour les sanctuaires ou points actuels de rêve/Draconic à -5 pour les nécropoles. En cas d’échec, même règle que pour maîtriser les cases humides. (Tirer 1d2 : 1 = Périple des sanctuaires ; 2 = Périple des nécropoles.)
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ykxvi2vohrZPidLK","name":"Perte dans une caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"La perte est de 1d7 points et dure ddr jours. Au bout de ce délai, jouer un jet de la caractéristique concernée (originelle) avec une difficulté égale au nombre de points perdus. Réussite = la caractéristique remonte à sa hauteur originelle ; échec = elle remonte à sa hauteur originelle moins 1 point, lequel est définitivement perdu. Déterminer la caractéristique concernée avec 1d12.
\n1 | \nApparence | \n
2 | \nConstitution | \n
3 | \nForce | \n
4 | \nAgilité | \n
5 | \nDextérité | \n
6 | \nVue | \n
7 | \nOuïe | \n
8 | \nOdorat-Goût | \n
9 | \nVolonté | \n
10 | \nIntellect | \n
11 | \nEmpathie | \n
12 | \nRêve | \n
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"name":"Mauvaises rencontres en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"
Tirer les ddr prochaines rencontres dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}
"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","_id":"0wHV3netTtqjw280"} +{"_id":"2FDRnIY6Os6JJ27j","name":"Je-m'en-foutisme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Perte de 1 niveau dans une compétence déterminée aléatoirement, autre qu’une compétence de combat ou qu’une connaissance.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"6xvkOytCrp5yDAOs","name":"Non-combativité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Perte de 1 niveau dans une compétence de combat, à déterminer aléatoirement.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"8B74cu17PCdqztke","name":"Impraticabilité des ponts","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, les ponts doivent être maîtrisés comme s’ils étaient des cases humides. Ils conservent néanmoins leur identité pour le lancer des sorts.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"CVXptnnw75fLx4LK","name":"Queue de dragon perpétuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Le personnage est atteint de 7 + ddr queues de Dragon, non pas simultanément, mais l’une après l’autre. Dès que la première prend fin, en tirer une autre; et ainsi de suite jusqu’à ce que toutes les queues aient été appliquées.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"GNZW6esJ2nCHjfyu","name":"Épuisement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, chaque prise de fatigue est augmentée d’un point. Chaque heure de marche coûte ainsi 1 point supplémentaire ; chaque round/case en TMR coûte 2 points, etc.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"HYsVo3LM53vAm8Y4","name":"Péage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, traverser un pont ou pénétrer dans une cité coûte un point de rêve.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"IYfK01ZdAkDZbUS9","name":"Paresse intellectuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Perte de 1 niveau dans une connaissance, à déterminer aléatoirement, y compris les voies de Draconic.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"QcfOUgWT15BCLUvl","name":"Trou noir","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Une case spécifique à déterminer aléatoirement, autre qu’une case humide, disparaît définitivement de la carte des TMR du haut-rêvant. Le joueur est invité à la rayer à l’encre noire, et pratiquement, elle n’existe plus pour son personnage. Si son demi-rêve y entre, considérer le fait comme une sortie de la carte et réinsérer aléatoirement. Si un sort s’y trouvait en réserve, il est purement et simplement annulé.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"Su90PAG4Hea7qoej","name":"Désorientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, le haut-rêvant ne peut plus retrouver le chemin d’un certain genre de case sur la carte des TMR. Pratiquement, le genre de case en question n’existe plus pour lui. Si son demi-rêve entre dans l’une de ces cases, considérer le fait comme une sortie de la carte et réinsérer le demi-rêve aléatoirement. Les sorts en réserve sur ces cases ne sont pas annulés, ils redeviennent disponibles à réapparition des cases. S’il s’agit des sanctuaires ou des nécropoles, il faut d’abord attendre leur réapparition en cas de périple.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"name":"Sommeil sans rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"On ne rêve plus pendant ddr jours, pas même dans les Hautes Terres pour la récupération du rêve.
"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","_id":"YTMaARVXwdy4ssDF"} +{"_id":"YiXBU7qBxR0OnkPS","name":"Débordement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Une case des TMR à déterminer aléatoirement, autre qu’une case humide, devra dorénavant être maîtrisée à chaque fois comme si elle était précisément une case humide. Cette situation est définitive. La case conserve par ailleurs toute son identité pour le lancer des sorts.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"aBiHdEMLWNZurX3v","name":"Fermeture des cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Les 22 cités ferment leurs portes au demi-rêve du haut-rêvant. Celui-ci ne peut plus les traverser ni y accomplir aucune magie tant qu’il ne les a pas reconquises. La conquête d’une cité s’obtient en réussissant points actuels de rêve/Draconic à -9, même règle que pour maîtriser les cases humides. Dès qu’une cité est conquise, elle redevient une case normale. On n’est pas obligé de reconquérir toutes les cités. Si un Tourbillon abandonne le demi-rêve du haut-rêvant dans une cité, celui-ci doit aussitôt tenter de la conquérir. Même chose avec un Passeur ou un Changeur. Un Messager peut par contre entrer librement. Utiliser un Messager est la seule façon de lancer un sort depuis une cité non reconquise.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"cuopXCY54q3nTtBl","name":"Confusion draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Perte de la connaissance d’un sort ou d’un rituel, à déterminer aléatoirement. Le haut-rêvant peut le ré-apprendre par un jet normal de Synthèse, en ne dépensant que la moitié des points de sorts prévus. Les bonus de case dus à l’usage sont perdus.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"dArTQtFwTssAyl90","name":"Vieillissement instantané","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Le vieillissement est de 1d7 ans. Jouer un jet de Constitution ajusté négativement au nombre d’années perdues. En cas d’échec, perte définitive d’un point en Constitution.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"nI4sA12n6AdLNv5I","name":"Double résistance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, toute case de fleuve, lac ou marais doit être consécutivement maîtrisée deux fois. Si la seconde fois échoue, la concentration est rompue et il faut recommencer au début.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"yFZ6KkvVQVyCJLua","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Pendant ddr jours, monter dans les TMR coûte 2 points de rêve au lieu d’un, et le déplacement accéléré en coûte 3.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"yczTFUNwqyg0WhsQ","name":"Périple","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"Impossibilité d’accomplir aucune magie, sauf le déclenchement d’un sort en réserve, tant que le demi-rêve n’est pas allé se purifier dans chacun des 6 sanctuaires ou dans chacune des 8 nécropoles. Un Passeur ou un Changeur peut aider le haut-rêvant, mais un Messager ne peut y aller à sa place. À chaque fois, la purification s’obtient en réussissant points actuels de rêve/Draconic à -3 pour les sanctuaires ou points actuels de rêve/Draconic à -5 pour les nécropoles. En cas d’échec, même règle que pour maîtriser les cases humides. (Tirer 1d2 : 1 = Périple des sanctuaires ; 2 = Périple des nécropoles.)
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} +{"_id":"ykxvi2vohrZPidLK","name":"Perte dans une caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"La perte est de 1d7 points et dure ddr jours. Au bout de ce délai, jouer un jet de la caractéristique concernée (originelle) avec une difficulté égale au nombre de points perdus. Réussite = la caractéristique remonte à sa hauteur originelle ; échec = elle remonte à sa hauteur originelle moins 1 point, lequel est définitivement perdu. Déterminer la caractéristique concernée avec 1d12.
\n1 | \nApparence | \n
2 | \nConstitution | \n
3 | \nForce | \n
4 | \nAgilité | \n
5 | \nDextérité | \n
6 | \nVue | \n
7 | \nOuïe | \n
8 | \nOdorat-Goût | \n
9 | \nVolonté | \n
10 | \nIntellect | \n
11 | \nEmpathie | \n
12 | \nRêve | \n
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"} diff --git a/packs/taches-courantes.db b/packs/taches-courantes.db new file mode 100644 index 00000000..f73d70bb --- /dev/null +++ b/packs/taches-courantes.db @@ -0,0 +1,3 @@ +{"_id":"dlvK5Lks7WoSZ1Ko","name":"1er soins - Blessure critique","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"tache","data":{"carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-6,"points_de_tache":6,"points_de_tache_courant":0,"description":"
Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chi!ons propres pour servir de pansements.
\n"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]} +{"_id":"lHdfav9mvs68yj7J","name":"1er soins - Blessure légère","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"tache","data":{"carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-2,"points_de_tache":2,"points_de_tache_courant":0,"description":"
Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chi!ons propres pour servir de pansements.
\n"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]} +{"_id":"nbkuXbhgSxHwXD4t","name":"1er soins - Blessure grave","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"tache","data":{"carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-4,"points_de_tache":4,"points_de_tache_courant":0,"description":"
Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chi!ons propres pour servir de pansements.
\n"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]} diff --git a/packs/tetes-de-dragon-pour-haut-revants.db b/packs/tetes-de-dragon-pour-haut-revants.db index 04d31f80..314ab02a 100644 --- a/packs/tetes-de-dragon-pour-haut-revants.db +++ b/packs/tetes-de-dragon-pour-haut-revants.db @@ -1,10 +1,10 @@ -{"_id":"5JccZSafqCXYqrwU","name":"Connaissance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"
Cette tête permet de téléporter instantanément son demi-rêve de n’importe quelle case de fleuve à n’importe quelle autre. Il s’agit du fleuve seul, à l’exclusion des cases de lac et marais. La téléportation remplace le mouvement normal et coûte donc un point de fatigue. Comme après un mouvement normal, une rencontre doit être tirée dans la case de fleuve d’arrivée, puis cette dernière doit être maîtrisée selon la règle usuelle. Noter enfin que la téléportation n’est possible que si le demi-rêve est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet, ni d’un Tourbillon. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"BT18LAdIqEgSG2Hh","name":"Réserve en sécurité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un haut-rêvant possédant cette tête peut pénétrer sur une case où il a un sort en réserve sans forcément le déclencher s’il ne le souhaite pas. Même chose si un Tourbillon l’abandonne sur une case de réserve. Déclencher un sort en réserve devient un acte volontaire. Même chose pour un échec total en réserve. Cette tête s’applique à toutes les cases. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"SFxPAvWpEGYHI8mO","name":"Connaissance intuitive d'un nouveau sort","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Le haut-rêvant bénéficiaire de cette tête se retrouve en possession d’un nouveau sort ou rituel, déterminé par un procédé aléatoire quelconque.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"VWOXA0q6GB7o8oxz","name":"Don de double-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Lors de la récupération des points de rêve, permet de jeter 1ddr toutes les demi-heures draconiques au lieu de toutes les heures. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"YDo0a0ApM8iW9g82","name":"Terre d'attache","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Par cette tête, le haut-rêvant peut désigner une case des TMR de son choix à l’exception d’une case humide. Ensuite, à n’importe quel round de son périple en TMR, il peut s’y téléporter directement quel que soit le nombre de cases qui l’en sépare. Cette téléportation instantanée remplace son mouvement normal et coûte donc un point de fatigue. De même, tout comme après un mouvement normal, 1d7 de rencontre doit être tiré dès l’arrivée dans la terre d’attache. Enfin, le haut-rêvant ne peut s’y téléporter que s’il est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet d’ancien rêve, ni d’un Tourbillon. Cumulable : on peut avoir plusieurs terres d’attache.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ZVh8PLlAzAJulr37","name":"Don de déplacement accéléré","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet à tout moment l’option du déplacement accéléré dans les TMR sans avoir à dépenser un point de rêve supplémentaire. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"Zlt01O2sFrVR9pus","name":"Augmentation du seuil de rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet d’augmenter le seuil de rêve de 2 points. Cumulable jusqu’à un maximum du double de la caractéristique Rêve.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ZuTV36GyOhFgTlE7","name":"Présents de cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Par cette tête, chaque cité offre automatiquement soit une Fleur des rêves, soit un Passeur, soit un Messager, dès qu’elle est visitée par le demi-rêve du haut-rêvant. Il n’y a pas de d7 à tirer, le haut-rêvant choisit librement ce qu’il préfère, et la rencontre est considérée automatiquement maîtrisée, Fleurs, Messagers et Passeurs ayant une force de 2d6 points. Dès qu’elle a offert son présent, la cité redevient normale en ce qui concerne le tirage des rencontres; il n’y a qu’un seul présent par cité. La tête de Dragon prend fin dès que toutes les cités (22) ont été visitées; entretemps, la tête ne peut être ré-obtenue.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"a3Y5W0AX5EKxZRSL","name":"Quête des eaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Sous l’influence de cette tête, le haut-rêvant est invité à se rendre dans un lac ou dans un marais de son choix. Dès que cette case, lac ou marais, a été maîtrisée selon les règles usuelles, la victoire devient définitive, et la case n’aura plus jamais besoin d’être maîtrisée. Une fois le lac ou le marais choisi, le haut-rêvant ne peut en changer, mais a droit à un nombre illimité d’essais pour le maîtriser. Cumulable : on peut maîtriser définitivement plusieurs lacs ou marais.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"bFdU6ddgj4BAlJZX","name":"Réserve extensible","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Une (seule) case spécifique librement choisie par le haut-rêvant à l’exception d’une case de fleuve, n’est plus dorénavant limitée à un seul sort en réserve. Le haut-rêvant peut y en stocker autant qu’il le désire (dans les limites du nombre permis par ses niveaux). En conséquence, tant que ce maximum n’est pas atteint, le demi-rêve peut entrer dans la case concernée sans déclencher les sorts qui s’y trouvent. Le haut-rêvant peut se contenter d’y passer, ou rajouter un sort aux précédents. Dès que le maximum permis est atteint, le fait de passer par la case déclenche automatiquement l’un des sorts (au choix). Les sorts peuvent être déclenchés l’un après l’autre (rappelons que déclencher un sort fait obligatoirement redescendre le demi-rêve), ou déclenchés ensemble (tout ou partie d’entre eux) à la condition expresse qu’ils aient la même cible (même créature, objet, ou centre de zone). Cumulable : on peut avoir plusieurs cases de réserve extensible.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"5JccZSafqCXYqrwU","name":"Connaissance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Cette tête permet de téléporter instantanément son demi-rêve de n’importe quelle case de fleuve à n’importe quelle autre. Il s’agit du fleuve seul, à l’exclusion des cases de lac et marais. La téléportation remplace le mouvement normal et coûte donc un point de fatigue. Comme après un mouvement normal, une rencontre doit être tirée dans la case de fleuve d’arrivée, puis cette dernière doit être maîtrisée selon la règle usuelle. Noter enfin que la téléportation n’est possible que si le demi-rêve est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet, ni d’un Tourbillon. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"BT18LAdIqEgSG2Hh","name":"Réserve en sécurité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un haut-rêvant possédant cette tête peut pénétrer sur une case où il a un sort en réserve sans forcément le déclencher s’il ne le souhaite pas. Même chose si un Tourbillon l’abandonne sur une case de réserve. Déclencher un sort en réserve devient un acte volontaire. Même chose pour un échec total en réserve. Cette tête s’applique à toutes les cases. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"SFxPAvWpEGYHI8mO","name":"Connaissance intuitive d'un nouveau sort","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Le haut-rêvant bénéficiaire de cette tête se retrouve en possession d’un nouveau sort ou rituel, déterminé par un procédé aléatoire quelconque.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"VWOXA0q6GB7o8oxz","name":"Don de double-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Lors de la récupération des points de rêve, permet de jeter 1ddr toutes les demi-heures draconiques au lieu de toutes les heures. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"YDo0a0ApM8iW9g82","name":"Terre d'attache","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Par cette tête, le haut-rêvant peut désigner une case des TMR de son choix à l’exception d’une case humide. Ensuite, à n’importe quel round de son périple en TMR, il peut s’y téléporter directement quel que soit le nombre de cases qui l’en sépare. Cette téléportation instantanée remplace son mouvement normal et coûte donc un point de fatigue. De même, tout comme après un mouvement normal, 1d7 de rencontre doit être tiré dès l’arrivée dans la terre d’attache. Enfin, le haut-rêvant ne peut s’y téléporter que s’il est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet d’ancien rêve, ni d’un Tourbillon. Cumulable : on peut avoir plusieurs terres d’attache.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"ZVh8PLlAzAJulr37","name":"Don de déplacement accéléré","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet à tout moment l’option du déplacement accéléré dans les TMR sans avoir à dépenser un point de rêve supplémentaire. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"Zlt01O2sFrVR9pus","name":"Augmentation du seuil de rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet d’augmenter le seuil de rêve de 2 points. Cumulable jusqu’à un maximum du double de la caractéristique Rêve.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"ZuTV36GyOhFgTlE7","name":"Présents de cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Par cette tête, chaque cité offre automatiquement soit une Fleur des rêves, soit un Passeur, soit un Messager, dès qu’elle est visitée par le demi-rêve du haut-rêvant. Il n’y a pas de d7 à tirer, le haut-rêvant choisit librement ce qu’il préfère, et la rencontre est considérée automatiquement maîtrisée, Fleurs, Messagers et Passeurs ayant une force de 2d6 points. Dès qu’elle a offert son présent, la cité redevient normale en ce qui concerne le tirage des rencontres; il n’y a qu’un seul présent par cité. La tête de Dragon prend fin dès que toutes les cités (22) ont été visitées; entretemps, la tête ne peut être ré-obtenue.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"a3Y5W0AX5EKxZRSL","name":"Quête des eaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Sous l’influence de cette tête, le haut-rêvant est invité à se rendre dans un lac ou dans un marais de son choix. Dès que cette case, lac ou marais, a été maîtrisée selon les règles usuelles, la victoire devient définitive, et la case n’aura plus jamais besoin d’être maîtrisée. Une fois le lac ou le marais choisi, le haut-rêvant ne peut en changer, mais a droit à un nombre illimité d’essais pour le maîtriser. Cumulable : on peut maîtriser définitivement plusieurs lacs ou marais.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"bFdU6ddgj4BAlJZX","name":"Réserve extensible","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Une (seule) case spécifique librement choisie par le haut-rêvant à l’exception d’une case de fleuve, n’est plus dorénavant limitée à un seul sort en réserve. Le haut-rêvant peut y en stocker autant qu’il le désire (dans les limites du nombre permis par ses niveaux). En conséquence, tant que ce maximum n’est pas atteint, le demi-rêve peut entrer dans la case concernée sans déclencher les sorts qui s’y trouvent. Le haut-rêvant peut se contenter d’y passer, ou rajouter un sort aux précédents. Dès que le maximum permis est atteint, le fait de passer par la case déclenche automatiquement l’un des sorts (au choix). Les sorts peuvent être déclenchés l’un après l’autre (rappelons que déclencher un sort fait obligatoirement redescendre le demi-rêve), ou déclenchés ensemble (tout ou partie d’entre eux) à la condition expresse qu’ils aient la même cible (même créature, objet, ou centre de zone). Cumulable : on peut avoir plusieurs cases de réserve extensible.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} diff --git a/packs/tetes-de-dragon-pour-tous-personnages.db b/packs/tetes-de-dragon-pour-tous-personnages.db index 7b05e76d..195f0c15 100644 --- a/packs/tetes-de-dragon-pour-tous-personnages.db +++ b/packs/tetes-de-dragon-pour-tous-personnages.db @@ -1,16 +1,16 @@ -{"_id":"3EqDvQ0p4f73KZl5","name":"Don limité de guérison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet d’obtenir un point de tâche supplémentaire à chaque jet de Dextérité/ Chirurgie et de considérer tout échec total comme un simple échec particulier. L’échec total se limite ainsi à conférer -2 points de tâche ; l’échec particulier en confère -1 point ; l’échec normal en confère +1, la réussite normale +2, la significative +3 et la particulière +4. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"6gcyt965GKvDgG02","name":"Don de résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Cette tête accorde un bonus de +1 à tous les jets de résistance contre les sorts d’Hypnos et de Thanatos, y compris les sorts lancés par un objet via une écaille d’activité, mais ne s’applique pas aux potions, griffes de Thanatos et autres effets des objets magiques. Cumulable.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"CoXzAjCwGSWVM4cY","name":"Don limité de résistance à la maladie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet de triompher de toute maladie avec une simple réussite normale au jet de Constitution. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"FesXnBWChHcWfrBm","name":"Souvenir immédiat de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet d’augmenter immédiatement une compétence de son choix inférieure à l’archétype. Si la compétence a déjà atteint un niveau +3 ou plus, l’augmentation n’est que de 1 niveau. Si elle est inférieure à +3, elle peut monter jusqu’à +3 (ou jusqu’au niveau de l’archétype si celui-ci est inférieur à +3).
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"N6guZDGzzZjt9GrR","name":"Don de contrôler son sommeil","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet de Volonté à zéro permet de s’endormir instantanément et de dormir au moins jusqu’à la fin de la prochaine heure, même sans aucun point de fatigue. Permet également de se réveiller au bout d’un laps de temps donné, \"programmé\" au moment de s’endormir. Cumulable.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"OFWK2rZkh1S5Hbjh","name":"Augmentation de caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet d’augmenter n’importe quelle caractéristique de 1 point, sauf Taille, Mêlée, Tir, Lancer et Dérobée. Le joueur teste ses caractéristiques une à une, dans l’ordre de son choix, en jouant 1d20. Dès qu’il obtient un résultat supérieur à la caractéristique actuellement testée, celle-ci augmente de 1 point, et la procédure s’arrête.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"OZZbiBiLlM6Y8lEY","name":"Don de sentir le mensonge","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet d’Empathie à zéro permet de deviner que l’on vous ment, sans pour autant connaître la teneur du mensonge. Ne s’applique qu’au mensonge volontaire, pas au mensonge par omission ni par ignorance. Cumulable.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QWouooLkM7pE2yG1","name":"Don de voir la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet de VUE à zéro permet de distinguer une aura bleutée délimitant les zones magiques d’Oniros ou entourant les objets enchantés ou les créatures soumises à l’effet d’un sort ou d’un rituel. Un seul essai par zone, objet ou personnage. Cumulable.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"R6LxyzYwAMCjKIr5","name":"Don limité de réussite","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet de réussir automatiquement les 7 prochains jets de dés concernant la compétence de son choix, ayant un ajustement final supérieur à -11. Pratiquement, le joueur continue à jouer ses jets. S’il réussit de lui-même, il ne dépense rien ; s’il échoue (normal à total), il dépense une de ses 7 réussites automatiques, qui sont toujours considérées être des réussites significatives. La compétence concernée (une seule) doit être désignée dès l’obtention de la tête.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"THAUFNSNgSHfh06l","name":"Don limité de résistance au poison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet de vaincre l’effet d’un venin ou d’un poison avec une simple réussite normale au jet de Constitution, comme si un antidote venait d’être pris. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"YwmmMSH52pNJsOn3","name":"Don de haut-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.
\nNoter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"aAIbDFQ0Pz6XrHh6","name":"Don de sentir les haut-rêvants","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet d’Empathie à zéro permet de savoir si tel personnage est ou non un haut-rêvant. Il faut pour cela s’en trouver tout près et parler avec lui pendant au moins un round. Un seul essai par personnage. Cumulable.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"egUb65MLFFKpLnkO","name":"Don de non-résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Cette tête permet, volontairement, de ne pas résister à un effet magique, y compris les potions et les objets. Pour utiliser ce don, il faut être conscient, et préciser clairement qu’on ne tente pas de résister à tel ou tel effet. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"slnKVCfHbLwbXi4Z","name":"Don d'orientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet d’Empathie à zéro permet de deviner la direction du nord, et d’une manière générale de retrouver une certaine direction quand on est perdu ou par manque de visibilité (nuit, brouillard, souterrain, etc.). Cumulable.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"wlbbh75GZWks3Ehb","name":"Don d'apprivoiser les animaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet d’Empathie à zéro permet de rendre amical un animal non agressif ou de rendre neutre un animal agressif. Les animaux restent neutres\\amicaux jusqu’à ce qu’un événement significatif, agression ou autre, vienne tout remettre en question. Ce n’est pas un lien magique. Un seul jet par animal. Un animal rendu neutre par ce don ne peut pas ensuite être rendu amical par un second jet. Enfin l’étendue de la neutralité\\ amitié de l’animal dépend de chaque espèce et est à décider dans chaque cas particulier par le gardien des rêves. Cumulable.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"zzD5wN03zwq0e5Cn","name":"Don de double chance","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet de regagner 2 points de chance au lieu d’un. Dans tous les cas, même avec cette tête, un jour complet doit s’être écoulé sans dépense pour qu’ait lieu la récupération. Unique.
","refoulement":null},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"3EqDvQ0p4f73KZl5","name":"Don limité de guérison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet d’obtenir un point de tâche supplémentaire à chaque jet de Dextérité/ Chirurgie et de considérer tout échec total comme un simple échec particulier. L’échec total se limite ainsi à conférer -2 points de tâche ; l’échec particulier en confère -1 point ; l’échec normal en confère +1, la réussite normale +2, la significative +3 et la particulière +4. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"6gcyt965GKvDgG02","name":"Don de résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Cette tête accorde un bonus de +1 à tous les jets de résistance contre les sorts d’Hypnos et de Thanatos, y compris les sorts lancés par un objet via une écaille d’activité, mais ne s’applique pas aux potions, griffes de Thanatos et autres effets des objets magiques. Cumulable.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"CoXzAjCwGSWVM4cY","name":"Don limité de résistance à la maladie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet de triompher de toute maladie avec une simple réussite normale au jet de Constitution. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"FesXnBWChHcWfrBm","name":"Souvenir immédiat de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet d’augmenter immédiatement une compétence de son choix inférieure à l’archétype. Si la compétence a déjà atteint un niveau +3 ou plus, l’augmentation n’est que de 1 niveau. Si elle est inférieure à +3, elle peut monter jusqu’à +3 (ou jusqu’au niveau de l’archétype si celui-ci est inférieur à +3).
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"N6guZDGzzZjt9GrR","name":"Don de contrôler son sommeil","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet de Volonté à zéro permet de s’endormir instantanément et de dormir au moins jusqu’à la fin de la prochaine heure, même sans aucun point de fatigue. Permet également de se réveiller au bout d’un laps de temps donné, \"programmé\" au moment de s’endormir. Cumulable.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"OFWK2rZkh1S5Hbjh","name":"Augmentation de caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet d’augmenter n’importe quelle caractéristique de 1 point, sauf Taille, Mêlée, Tir, Lancer et Dérobée. Le joueur teste ses caractéristiques une à une, dans l’ordre de son choix, en jouant 1d20. Dès qu’il obtient un résultat supérieur à la caractéristique actuellement testée, celle-ci augmente de 1 point, et la procédure s’arrête.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"OZZbiBiLlM6Y8lEY","name":"Don de sentir le mensonge","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet d’Empathie à zéro permet de deviner que l’on vous ment, sans pour autant connaître la teneur du mensonge. Ne s’applique qu’au mensonge volontaire, pas au mensonge par omission ni par ignorance. Cumulable.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"QWouooLkM7pE2yG1","name":"Don de voir la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet de VUE à zéro permet de distinguer une aura bleutée délimitant les zones magiques d’Oniros ou entourant les objets enchantés ou les créatures soumises à l’effet d’un sort ou d’un rituel. Un seul essai par zone, objet ou personnage. Cumulable.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"R6LxyzYwAMCjKIr5","name":"Don limité de réussite","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet de réussir automatiquement les 7 prochains jets de dés concernant la compétence de son choix, ayant un ajustement final supérieur à -11. Pratiquement, le joueur continue à jouer ses jets. S’il réussit de lui-même, il ne dépense rien ; s’il échoue (normal à total), il dépense une de ses 7 réussites automatiques, qui sont toujours considérées être des réussites significatives. La compétence concernée (une seule) doit être désignée dès l’obtention de la tête.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"THAUFNSNgSHfh06l","name":"Don limité de résistance au poison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet de vaincre l’effet d’un venin ou d’un poison avec une simple réussite normale au jet de Constitution, comme si un antidote venait d’être pris. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"YwmmMSH52pNJsOn3","name":"Don de haut-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.
\nNoter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"aAIbDFQ0Pz6XrHh6","name":"Don de sentir les haut-rêvants","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet d’Empathie à zéro permet de savoir si tel personnage est ou non un haut-rêvant. Il faut pour cela s’en trouver tout près et parler avec lui pendant au moins un round. Un seul essai par personnage. Cumulable.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"egUb65MLFFKpLnkO","name":"Don de non-résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Cette tête permet, volontairement, de ne pas résister à un effet magique, y compris les potions et les objets. Pour utiliser ce don, il faut être conscient, et préciser clairement qu’on ne tente pas de résister à tel ou tel effet. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"slnKVCfHbLwbXi4Z","name":"Don d'orientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet d’Empathie à zéro permet de deviner la direction du nord, et d’une manière générale de retrouver une certaine direction quand on est perdu ou par manque de visibilité (nuit, brouillard, souterrain, etc.). Cumulable.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"wlbbh75GZWks3Ehb","name":"Don d'apprivoiser les animaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Un jet d’Empathie à zéro permet de rendre amical un animal non agressif ou de rendre neutre un animal agressif. Les animaux restent neutres\\amicaux jusqu’à ce qu’un événement significatif, agression ou autre, vienne tout remettre en question. Ce n’est pas un lien magique. Un seul jet par animal. Un animal rendu neutre par ce don ne peut pas ensuite être rendu amical par un second jet. Enfin l’étendue de la neutralité\\ amitié de l’animal dépend de chaque espèce et est à décider dans chaque cas particulier par le gardien des rêves. Cumulable.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} +{"_id":"zzD5wN03zwq0e5Cn","name":"Don de double chance","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"Permet de regagner 2 points de chance au lieu d’un. Dans tous les cas, même avec cette tête, un jour complet doit s’être écoulé sans dépense pour qu’ait lieu la récupération. Unique.
","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"} diff --git a/sounds/progession_xp.ogg b/sounds/progession_xp.ogg new file mode 100644 index 00000000..3dfc555f Binary files /dev/null and b/sounds/progession_xp.ogg differ diff --git a/sounds/son_piece_monnaie.mp3 b/sounds/son_piece_monnaie.mp3 new file mode 100644 index 00000000..5e5d8d0d Binary files /dev/null and b/sounds/son_piece_monnaie.mp3 differ diff --git a/sounds/son_piece_monnaie.wav b/sounds/son_piece_monnaie.wav new file mode 100644 index 00000000..e9702590 Binary files /dev/null and b/sounds/son_piece_monnaie.wav differ diff --git a/styles/img/ecran_rdd.webp b/styles/img/ecran_rdd.webp new file mode 100644 index 00000000..12460682 Binary files /dev/null and b/styles/img/ecran_rdd.webp differ diff --git a/styles/img/logo.png b/styles/img/logo.png index b0615e1c..fc67f35c 100644 Binary files a/styles/img/logo.png and b/styles/img/logo.png differ diff --git a/styles/img/rdd_pause.png b/styles/img/rdd_pause.png new file mode 100644 index 00000000..0b0e536d Binary files /dev/null and b/styles/img/rdd_pause.png differ diff --git a/styles/simple.css b/styles/simple.css index 6df502b9..0a123137 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -86,6 +86,9 @@ margin: 0; padding: 0; } +.strong-text{ + font-weight: bold; +} .tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover { text-shadow: 1px 0px 0px #ff6600; @@ -200,6 +203,10 @@ table {border: 1px solid #7a7971;} -ms-flex-pack: justify; justify-content: space-between; } +.flex-shrink { + flex: 'flex-shrink' ; +} + /* Styles limited to foundryvtt-reve-de-dragon sheets */ .foundryvtt-reve-de-dragon .sheet-header { @@ -234,24 +241,28 @@ table {border: 1px solid #7a7971;} } .button-img { + vertical-align: baseline; width: 8%; height: 8%; + max-height: 48px; border-width: 0; } -.small-button-container { - height: 16px; - border: 0; -} -.small-button-container img { - max-height: 100%; - max-width: 100%; -} -.small-button-img { - max-height: 24; +.button-effect-img { + vertical-align: baseline; + width: 16px; + max-height: 16px; + height: 16; border-width: 0; } +.small-button-container { + height: 16px; + width: 16px; + border: 0; + vertical-align: bottom; +} + .foundryvtt-reve-de-dragon .sheet-header .header-fields { -webkit-box-flex: 1; -ms-flex: 1; @@ -289,6 +300,18 @@ table {border: 1px solid #7a7971;} padding: 0 3px; } +.medium-editor { + border: 2; + height: 240px; + padding: 0 3px; +} + +.small-editor { + border: 2; + height: 150px; + padding: 0 3px; +} + .foundryvtt-reve-de-dragon .tox .tox-editor-container { background: #fff; } @@ -364,6 +387,35 @@ table {border: 1px solid #7a7971;} z-index: 9999; display: block; } +.rdd-roll-part{ + align-items: center; + border-radius: 6px; padding: 3px; + background:linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3)); +} +.rdd-roll-sign{ + border-radius: 6px; padding: 3px; + background:linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3)); +} +.rdd-roll-norm{ + border-radius: 6px; padding: 3px; + background:linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3)); +} +.rdd-roll-echec{ + border-radius: 6px; padding: 3px; + background-image: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); +} +.rdd-roll-epart{ + border-radius: 6px; padding: 3px; + background:linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); +} +.rdd-roll-etotal{ + border-radius: 6px; padding: 3px; + background:linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); +} +.rdd-diviseur{ + border-radius: 6px; padding: 3px; + background:linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); +} .table-resolution-carac { background-color: yellow; @@ -374,6 +426,11 @@ table {border: 1px solid #7a7971;} background-color: lightblue; } +#tableProbaReussite{ + font-size: 0.8rem; + padding: 5px; +} + /* ======================================== */ /* Sheet */ .window-app.sheet .window-content .sheet-header{ @@ -450,8 +507,13 @@ section.sheet-body:after { text-align: left; width: 2rem; } +.select-diff { + display: inline-block; + text-align: left; + width: 50px; +} -#vie-plus, #vie-moins, #endurance-plus, #endurance-moins, #fatigue-plus, #fatigue-moins, #ptreve-actuel-plus, #ptreve-actuel-moins { +#vie-plus, #vie-moins, #endurance-plus, #endurance-moins, #fatigue-plus, #fatigue-moins, #ptreve-actuel-plus, #ptreve-actuel-moins, .monnaie-plus, .monnaie-moins { display: inline-block; width: 1.25rem; background: rgba(30, 25, 20, 1); @@ -462,6 +524,14 @@ section.sheet-body:after { color: rgba(255, 255, 255, 0.5); } +.alchimie-tache { + font-weight: bold; + background: rgb(182, 180, 179); + border: 1px solid rgba(72, 46, 28, 1); + border-radius: 0.25rem; + color: rgba(212, 27, 27, 0.5); +} + .window-app.sheet .window-content .tooltip:hover .tooltiptext { top: 2rem; left: 2rem; @@ -510,6 +580,14 @@ ul, li { .alterne-list > .list-item:nth-child(odd) { background: rgb(160, 130, 100, 0.05); } +.xp-level-up { + margin: 0.125rem; + box-shadow: inset 0px 0px 1px #00000096; + border-radius: 0.25rem; + padding: 0.125rem; + flex: 1 1 5rem; + background: rgba(195, 152, 22, 0.5); +} .blessures-list ul { display: flex; @@ -586,6 +664,7 @@ ul, li { .competence-label, .astrologie-label, .tache-label, +.subacteur-label, .description-label { flex-grow: 2; } @@ -618,6 +697,9 @@ ul, li { .blessures-title { font-weight: bold; } +.alchimie-title { + font-weight: bold; +} .blessure-data { flex-direction: row; align-content: flex-start; @@ -691,11 +773,14 @@ ul, li { margin: 0.25rem; } .control-icon.tokenhudicon.right { - margin-left: 8px; + margin-left: 8px; } -.rdd-hud-menu { +.rdd-hud-menu label { font-size: 0.75rem; } +#token-hud .status-effects.active{ + z-index: 2; +} /* ======================================== */ .item-checkbox { height: 25px; @@ -777,6 +862,11 @@ ul, li { background: rgba(220,220,210,0.75); border: 2px solid #545469; } +.chat-message .chat-icon { + border: 0; + padding: 2px 6px 2px 2px; + float: left; +} #sidebar-tabs { flex: 0 0 32px; @@ -899,9 +989,7 @@ ul, li { /* CALENDAR STUFF */ #calendar-time-container{ position: absolute; - bottom: 75px; - left: 223px; - display: block; + display: block; } #calendar{ min-width: 150px; @@ -915,6 +1003,7 @@ ul, li { border-radius: 3%; background: rgba(0, 0, 0, 0.5); font-family: "GoudyAcc"; + z-index: 100; } #calendar-hdr{ display: grid; @@ -1179,32 +1268,105 @@ display: inline-flex; /* Tooltip text */ .tooltip .tooltiptext { - visibility: hidden; - width: 360px; - background-color: rgba(30, 25, 20, 0.9); text-align: center; - padding: 5px 0; - border-radius: 6px; - + /* Position the tooltip text */ + top: 20px; position: absolute; z-index: 1; - top: 30px; - left: -30%; - + /* Fade in tooltip */ + visibility: hidden; opacity: 0; transition: opacity 0.3s; +} +.tooltip .ttt-fatigue{ + width: 360px; + + background: rgba(30, 25, 20, 0.9); border-image: url(img/ui/bg_control.jpg) 21 repeat; border-image-slice: 6 6 6 6 fill; border-image-width: 6px 6px 6px 6px; border-image-outset: 0px 0px 0px 0px; border-radius: 0px; + + font-size: 0.8rem; + padding: 3px 0; +} + +.tooltip .ttt-ajustements { + width: 150px; + background: rgba(220,220,210,0.95); + border-radius: 6px; + font-size: 0.9rem; + padding: 3px 0; +} + +.tooltip-nobottom { + border-bottom: unset; /* If you want dots under the hoverable text */ +} +.tooltip .ttt-xp { + width: 250px; + background: rgba(220,220,210,0.95); + border-radius: 6px; + font-size: 0.9rem; + padding: 3px 0; } /* Show the tooltip text when you mouse over the tooltip container */ .tooltip:hover .tooltiptext { visibility: visible; opacity: 1; +} + +.chat-card-button { + box-shadow: inset 0px 1px 0px 0px #a6827e; + background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%); + background-color: #7d5d3b00; + border-radius: 3px; + border: 2px ridge #846109; + display: inline-block; + cursor: pointer; + color: #ffffff; + font-family: CaslonPro; + font-size: 14px; + padding: 4px 12px 0px 12px; + text-decoration: none; + text-shadow: 0px 1px 0px #4d3534; + position: relative; + margin:5px; +} + +.chat-card-button:hover { + background: linear-gradient(to bottom, #800000 5%, #3e0101 100%); + background-color: red; +} +.chat-card-button:active { + position:relative; + top:1px; +} + +/*************************************************************/ +#pause +{ + font-family: CaslonAntique; + font-size: 2rem; +} +#pause > h3 +{ + color: #CCC +} +#pause > img { + content: url(img/rdd_pause.png); + height: 256px; + width: 256px; + top: -75px; + left: calc(50% - 132px); +} + +#logo { + content : url(img/logo.png); + width: 80px; + height: 68px; } \ No newline at end of file diff --git a/system.json b/system.json index fe65babb..bf0683ab 100644 --- a/system.json +++ b/system.json @@ -2,13 +2,51 @@ "name": "foundryvtt-reve-de-dragon", "title": "Rêve de Dragon", "description": "Rêve de Dragon RPG for FoundryVTT", - "version": "1.1.25", + "version": "1.2.32", + "manifestPlusVersion": "1.0.0", "minimumCoreVersion": "0.7.5", "compatibleCoreVersion": "0.7.8", - "templateVersion": 72, + "templateVersion": 83, "author": "LeRatierBretonnien", + "authors": [ + { + "name": "LeRatierBretonnien" + }, + { + "name": "VincentVK" + }, + { + "name": "Grendel" + }, + { + "name": "Michael Nonne" + }, + { + "name": "Mandar" + }, + { + "name": "Fred" + }, + { + "name": "Fab" + } + ], "esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ], "styles": ["styles/simple.css"], + "media": [ + { + "type": "video", + "url": "https://www.youtube.com/watch?v=u2ckUAccX6w", + "loop": false, + "thumbnail": "https://i9.ytimg.com/vi/f29R_nc1vRA/mq2.jpg?sqp=CNDH-v8F&rs=AOn4CLDYE2Bla3_jhYCz5fDUmS-xQu1JDg" + }, + { + "type": "video", + "url": "https://www.youtube.com/watch?v=f29R_nc1vRA", + "loop": false, + "thumbnail": "https://i9.ytimg.com/vi/f29R_nc1vRA/mq2.jpg?sqp=CNDH-v8F&rs=AOn4CLDYE2Bla3_jhYCz5fDUmS-xQu1JDg" + } + ], "packs": [ { "name": "competences", @@ -190,6 +228,15 @@ "entity": "Actor", "tags" : [ "entités", "entite", "cauchemar", "ecni", "eni" ] }, + { + "name": "invocations", + "label": "Invocation d'Hypnos", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/invocations.db", + "entity": "Actor", + "tags" : [ "hypnos", "invocation" ] + }, { "name": "botanique", "label": "Botanique", @@ -198,8 +245,45 @@ "path": "./packs/botanique.db", "entity": "Item", "tags" : [ "plantes", "champignons", "herbes" ] + }, + { + "name": "taches-courantes", + "label": "Tâches courantes", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/taches-courantes.db", + "entity": "Item", + "tags" : [ "taches" ] + }, + { + "name": "meditations-et-ecrits", + "label": "Méditations et Ecrits", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/meditations-et-ecrits.db", + "entity": "Item", + "tags" : [ "meditations", "méditations", "livres", "livre", "méditation", "écrits", "écrit" ] + }, + { + "name": "recettes-alchimiques", + "label": "Recettes Alchimiques", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/recettes-alchimiques.db", + "entity": "Item", + "tags" : [ "recettes", "recette", "alchimie", "alchimique", "potion" ] + }, + { + "name": "scenes-rdd", + "label": "Scenes Reve de Dragon", + "system": "foundryvtt-reve-de-dragon", + "module": "foundryvtt-reve-de-dragon", + "path": "./packs/scenes-rdd.db", + "entity": "Scene", + "tags" : [ "ecran", "scene" ] } ], + "library": false, "languages": [], "gridDistance": 5, "gridUnits": "ft", diff --git a/template.json b/template.json index 86f7ff96..79da80cb 100644 --- a/template.json +++ b/template.json @@ -1,11 +1,18 @@ { "Actor": { - "types": ["personnage", "creature", "entite"], + "types": ["personnage", "creature", "entite", "vehicule"], "templates": { "description": { "description": "Description ...", "notesmj": "Notes du MJ" }, + "subacteurs": { + "subacteurs": { + "suivants": [], + "montures": [], + "vehicules": [] + } + }, "background": { "biographie": "Histoire personnelle...", "notes": "Notes", @@ -19,6 +26,16 @@ "beaute": 10, "main": "droitier" }, + "vehicule": { + "categorie": "", + "resistance": 0, + "structure": 0, + "vitesse": "", + "bonus": "", + "manoeuvrabilite": "", + "equipage": 0, + "capacite_encombrement": 0 + }, "entite": { "carac": { "taille": { @@ -501,7 +518,8 @@ "value": 1, "label": "Ethylisme", "isInput": true, - "nb_doses": 0 + "nb_doses": 0, + "jet_moral": "false" }, "stress": { "value": 0, @@ -527,20 +545,24 @@ "enc": 0 } } - } + } }, "personnage": { - "templates": [ "background", "common"] + "templates": [ "background", "common", "subacteurs" ] }, "creature": { "templates": [ "creature", "description" ] }, "entite": { "templates": [ "entite", "description" ] + }, + "vehicule": { + "templates": [ "vehicule", "description" ] } }, "Item": { - "types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle", "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache"], + "types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle", + "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique" ], "objet": { "description": "", "quantite": 1, @@ -560,6 +582,7 @@ "cout": 0 }, "arme": { + "categorie_parade": "", "description": "", "quantite": 1, "encombrement": 0, @@ -597,6 +620,7 @@ }, "competence": { "niveau": 0, + "default_diffLibre": 0, "base": 0, "categorie": "", "xp": 0, @@ -606,7 +630,9 @@ "xp_sort": 0 }, "competencecreature": { + "categorie_parade": "", "niveau": 0, + "default_diffLibre": 0, "carac_value": 0, "iscombat": false, "isparade": false, @@ -669,6 +695,8 @@ "points_de_tache": 0, "encombrement": 0, "xp": "", + "niveau_minimum": 0, + "niveau_maximum": 0, "cout": 0 }, "potion": { @@ -712,6 +740,33 @@ "valeur_deniers":0, "encombrement":0, "description": "" + }, + "meditation": { + "competence": "", + "theme": "", + "support": "", + "heure": "", + "purification": "", + "veture": "", + "comportement": "", + "tmr": "", + "malus" : 0, + "description": "" + }, + "casetmr": { + "coord": "", + "type": "", + "label": "", + "specific": "", + "description": "" + }, + "recettealchimique": { + "but": "", + "utilisation": "", + "enchantement": "", + "sureffet": "", + "manipulation": "", + "description": "" } } } diff --git a/templates/actor-creature-sheet.html b/templates/actor-creature-sheet.html index 8423dc8e..1901d9eb 100644 --- a/templates/actor-creature-sheet.html +++ b/templates/actor-creature-sheet.html @@ -4,12 +4,35 @@