Fix jets encaissements faits par le défenseur
=> Les dés sont ceux du défenseur => Le message d'encaissement est visible par le joueur
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@ -62,28 +62,25 @@ export class RdDActor extends Actor {
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}
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}
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static remoteActorCall(data) {
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if (Misc.isUniqueConnectedGM()) {
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static remoteActorCall(data, canExecuteLocally = () => Misc.isUniqueConnectedGM()) {
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if (canExecuteLocally()) {
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RdDActor.onRemoteActorCall(data);
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return false;
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_remote_actor_call", data: data });
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return true;
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}
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}
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static onRemoteActorCall(data) {
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if (Misc.isUniqueConnectedGM()) { // Seul le joueur choisi effectue l'appel
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const actor = game.actors.get(data?.actorId);
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if (!actor) {
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console.info("RdDActor.onRemoteActorCall: Pas d'Actor disponible ", data);
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}
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else {
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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const args = data.args;
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console.info(`RdDActor.onRemoteActorCall: pour l'Actor ${data.actorId}, appel de RdDActor.${data.method}(`, ...args, ')');
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actor[data.method](...args);
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}
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}
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}
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/* -------------------------------------------- */
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static getParentActor(document) {
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@ -3668,7 +3665,10 @@ export class RdDActor extends Actor {
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return;
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}
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if (fromActorId && !game.user.isGM) {
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RdDActor.remoteActorCall({ userId: Misc.connectedGMOrUser(), actorId: this.id, method: 'ajouterDeniers', args: [gain, fromActorId] });
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RdDActor.remoteActorCall({
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userId: Misc.connectedGMOrUser(),
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actorId: this.id,
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method: 'ajouterDeniers', args: [gain, fromActorId] });
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}
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else {
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const fromActor = game.actors.get(fromActorId)
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@ -3700,7 +3700,11 @@ export class RdDActor extends Actor {
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return;
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}
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if (!Misc.isUniqueConnectedGM()) {
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RdDActor.remoteActorCall({ actorId: achat.vendeurId ?? achat.acheteurId, method: 'achatVente', args: [achat] });
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RdDActor.remoteActorCall({
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actorId: achat.vendeurId ?? achat.acheteurId,
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method: 'achatVente',
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args: [achat] },
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);
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return;
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}
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@ -147,6 +147,14 @@ export class Misc {
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}
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static isOwnerPlayer(actor, user=undefined) {
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return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
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}
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static isOwnerPlayerOrUniqueConnectedGM(actor, user =undefined){
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return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
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}
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/**
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* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
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*/
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@ -544,16 +544,15 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static onMsgEncaisser(data) {
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if (Misc.isUniqueConnectedGM()) {
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let defender = canvas.tokens.get(data.defenderTokenId).actor;
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if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
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let attackerRoll = RdDCombat._getAttaque(data.attackerId); // Retrieve the rolldata from the store
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let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
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let defender = canvas.tokens.get(data.defenderTokenId).actor;
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defender.encaisserDommages(attackerRoll, attacker);
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RdDCombat._deleteDefense(attackerRoll.passeArme);
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RdDCombat._deleteAttaque(data.attackerId);
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}
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}
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/* -------------------------------------------- */
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@ -917,11 +916,11 @@ export class RdDCombat {
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dmg: attackerRoll.dmg,
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};
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if (!Misc.isUniqueConnectedGM()) {
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this._socketSendMessageDefense(paramChatDefense, defenderRoll);
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if (Misc.isUniqueConnectedGM()) {
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await this._chatMessageDefense(paramChatDefense);
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}
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else {
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await this._chatMessageDefense(paramChatDefense);
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this._socketSendMessageDefense(paramChatDefense, defenderRoll);
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}
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}
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@ -1295,7 +1294,7 @@ export class RdDCombat {
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this._onEchecTotal(defenderRoll);
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}
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if (Misc.isUniqueConnectedGM()) {
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
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attackerRoll.attackerId = this.attackerId;
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attackerRoll.defenderTokenId = defenderTokenId;
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