Gestion reserve
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@ -86,6 +86,22 @@ export class RdDActor extends Actor {
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return draconic;
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}
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/* -------------------------------------------- */
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async deleteSortReserve(coordTMR) {
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let reserve = duplicate(this.data.data.reve.reserve);
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let len = reserve.list.length;
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let i = 0;
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let newTable = [];
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for( i=0; i < len; i++) {
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if (reserve.list[i].coord != coordTMR )
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newTable.push(reserve.list[i]);
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}
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if ( newTable.length != len ) {
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reserve.list = newTable;
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await this.update( {"data.reve.reserve": reserve } );
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}
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}
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/* -------------------------------------------- */
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async performRoll( rollData ) {
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@ -197,9 +213,10 @@ export class RdDActor extends Actor {
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// Sort management
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let lvl = ""
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if ( rollData.selectedSort) { // Lancement de sort !
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specialStr = "<br>Lancement du sort <strong>" + rollData.selectedSort.name + "</strong> : " + rollData.selectedSort.data.draconic + "/" + rollData.selectedSort.data.difficulte +
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"/" + rollData.selectedSort.data.caseTMR + "/" + rollData.selectedSort.data.ptreve;
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specialStr += "<br>Depuis la case " + rollData.coord + "(" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
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let draconic = rollData.selectedSort.data.draconic;
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specialStr = "<br>Lancement du sort <strong>" + rollData.selectedSort.name + "</strong> : " + draconic.charAt(0).toUpperCase() + draconic.slice(1) + "/" + rollData.selectedSort.data.difficulte +
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"/" + rollData.selectedSort.data.caseTMR + "/R" + rollData.selectedSort.data.ptreve;
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specialStr += "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
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lvl = rollData.selectedDraconic.name +"/"+ rollData.selectedSort.name;
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let costReve = rollData.selectedSort.data.ptreve;
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let myReve = duplicate(this.data.data.reve.reve);
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@ -210,8 +227,14 @@ export class RdDActor extends Actor {
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if (myReve.value < 0) myReve.value = 0;
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await this.update( {"data.reve.reve": myReve } );
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specialStr += "<br>Réussite du sort pour " + costReve + " Points de Rêve";
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if ( !rollData.isSortReserve)
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if ( !rollData.isSortReserve) {
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this.currentTMR.close(); // Close TMR !
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} else { // Mise en réserve
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let reserve = duplicate(this.data.data.reve.reserve);
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reserve.list.push( { coord: rollData.coord, sort: duplicate(rollData.selectedSort), draconic: duplicate(rollData.selectedDraconic) });
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await this.update( {"data.reve.reserve": reserve} );
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this.currentTMR.updateSortReserve();
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}
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} else {
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if ( rollData.pointsDeTache == -4) { // Echec total !
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costReve *= 2;
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@ -40,9 +40,10 @@ export class RdDTMRDialog extends Dialog {
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this.actor = actor;
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this.nbFatigue = 1; // 1 premier point de fatigue du à la montée
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this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
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this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
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//console.log(this.rencontresExistantes);
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this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
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this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
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}
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/* -------------------------------------------- */
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@ -50,6 +51,24 @@ export class RdDTMRDialog extends Dialog {
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this.actor.santeIncDec("fatigue", this.nbFatigue).then( super.close() ); // moving 1 cell costs 1 fatigue
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}
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/* -------------------------------------------- */
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displaySortReserve() {
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console.log(this.sortReserves);
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for (let sortReserve of this.sortReserves) {
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sortReserve.circle = new PIXI.Graphics();
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sortReserve.circle.beginFill(0x767610, 0.6);
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sortReserve.circle.drawCircle(0, 0, 6);
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sortReserve.circle.endFill();
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let coordXY = TMRUtility.convertToCellCoord( sortReserve.coord );
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let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
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let myx = 28+(coordXY.x * this.cellw);
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let myy = basey+28+(coordXY.y * this.cellh);
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sortReserve.circle.x = myx - (this.cellw/2)+16;
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sortReserve.circle.y = myy - (this.cellh/2)+16;
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this.pixiApp.stage.addChild(sortReserve.circle);
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}
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}
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/* -------------------------------------------- */
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displayPreviousRencontres() {
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for (let rencontre of this.rencontresExistantes) {
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@ -75,6 +94,15 @@ export class RdDTMRDialog extends Dialog {
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this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
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this.displayPreviousRencontres();
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}
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/* -------------------------------------------- */
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updateSortReserve() {
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for (let sortReserve of this.sortReserves) { //cleanup pixi icons
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this.pixiApp.stage.removeChild( sortReserve.circle );
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}
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this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list); // Then do it again!
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this.displaySortReserve();
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}
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/* -------------------------------------------- */
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async derober() {
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@ -105,10 +133,9 @@ export class RdDTMRDialog extends Dialog {
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let level = draconic.data.niveau - this.currentRencontre.force;
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console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force);
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let scoreDef = CONFIG.RDD.resolutionTable[carac][level+10];
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let myroll = new Roll("d100");
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myroll.roll();
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if ( myroll.total > scoreDef.score ) {
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TMRUtility.processRencontreEchec( this.actor, this.rencontre);
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let result = new Roll("d100").roll().total;
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if ( result > scoreDef.score ) {
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TMRUtility.processRencontreEchec( this.actor, this.currentRencontre);
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ChatMessage.create( { title: "TMR", content: "Vous avez <strong>échoué</strong> à votre maîtrise d'un " . this.currentRencontre.name + " de force " +
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this.currentRencontre.force +
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"<br>Vous quittez brutalement les Terres Médianes !",
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@ -260,6 +287,19 @@ export class RdDTMRDialog extends Dialog {
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myself.circle.y = myy;
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}
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/* -------------------------------------------- */
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async declencheSortEnReserve( coordTMR )
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{
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for (let sortReserve of this.sortReserves ) {
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if ( sortReserve.coord == coordTMR) {
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await this.actor.deleteSortReserve(coordTMR);
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this.updateSortReserve();
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ChatMessage.create( { title: "Sort en réserve", content: "Vous avez déclenché le sort en réserve " + sortReserve.sort.name, user: game.user._id } );
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this.close();
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}
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}
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}
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/* -------------------------------------------- */
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async getCursorPosition(event) {
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let origEvent = event.data.originalEvent;
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@ -294,8 +334,8 @@ export class RdDTMRDialog extends Dialog {
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myself.nbFatigue += 1;
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myself.updateValuesDisplay();
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myself.manageRencontre(coordTMR, cellDescr);
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myself.manageCaseHumide( cellDescr );
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myself.manageCaseHumide( cellDescr );
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await myself.declencheSortEnReserve( coordTMR );
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}
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}
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@ -340,6 +380,7 @@ export class RdDTMRDialog extends Dialog {
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this.pixiApp.stage.addChild(this.circle);
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this.displayPreviousRencontres();
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this.displaySortReserve();
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} );
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await this.actor.updatePointsDeReve( (this.tmrdata.isRapide) ? -2 : -1); // 1 point defatigue
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
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"version": "0.8.0",
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"version": "0.8.1",
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"minimumCoreVersion": "0.6.0",
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"compatibleCoreVersion": "0.6.2",
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"templateVersion": 20,
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