Ajuster réussite/échec en demi-surprise
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@ -649,6 +649,7 @@ export class RdDCombat {
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static isEchec(rollData) {
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static isEchec(rollData) {
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switch (rollData.ajustements.surprise.used) {
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switch (rollData.ajustements.surprise.used) {
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case 'totale': return true;
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case 'totale': return true;
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case 'demi': return !rollData.rolled.isSign;
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}
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}
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return rollData.rolled.isEchec;
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return rollData.rolled.isEchec;
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}
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}
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@ -673,6 +674,7 @@ export class RdDCombat {
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static isReussite(rollData) {
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static isReussite(rollData) {
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switch (rollData.ajustements.surprise.used) {
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switch (rollData.ajustements.surprise.used) {
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case 'totale': return false;
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case 'totale': return false;
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case 'demi': return rollData.rolled.isSign;
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}
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}
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return rollData.rolled.isSuccess;
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return rollData.rolled.isSuccess;
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}
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}
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