Merge pull request 'v10.6.3' (#613) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #613
This commit is contained in:
commit
c448f32bb8
@ -151,6 +151,15 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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this.html.find('.creer-tache').click(async event => {
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this.createEmptyTache();
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});
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this.html.find('.creer-tache-blessure-legere').click(async event => {
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this.actor.createTacheBlessure('legere');
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});
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this.html.find('.creer-tache-blessure-grave').click(async event => {
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this.actor.createTacheBlessure('grave');
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});
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this.html.find('.creer-tache-blessure-critique').click(async event => {
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this.actor.createTacheBlessure('critique');
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});
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this.html.find('.creer-une-oeuvre').click(async event => {
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this.selectTypeOeuvreToCreate();
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});
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@ -249,7 +258,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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// Points de reve actuel
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this.html.find('.ptreve-actuel a').click(async event => {
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this.actor.rollCarac('reve-actuel');
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this.actor.rollCarac('reve-actuel', true);
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});
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// Roll Weapon1
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@ -477,7 +486,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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async createEmptyTache() {
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await this.actor.createItem('tache', 'Nouvelle tache');
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}
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_optionRecherche(target) {
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if (!target.value?.length) {
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return undefined;
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@ -35,6 +35,7 @@ import { Targets } from "./targets.js";
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import { DialogRepos } from "./dialog-repos.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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import { RdDTimestamp } from "./rdd-timestamp.js";
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import { RdDItemTache } from "./item-tache.js";
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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@ -46,7 +47,6 @@ const POSSESSION_SANS_DRACONIC = {
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};
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const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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/* -------------------------------------------- */
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@ -859,7 +859,7 @@ export class RdDActor extends RdDBaseActor {
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return undefined
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}
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const path = getPath(fieldName);
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if (path){
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if (path) {
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await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity
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}
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}
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@ -1284,12 +1284,7 @@ export class RdDActor extends RdDBaseActor {
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async finDeRound(options = { terminer: false }) {
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for (let effect of this.getEffects()) {
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if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
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if (effect.system.origin) {
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await effect.update({ 'disabled': true });
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}
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else {
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await effect.delete();
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}
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await effect.delete();
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ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
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}
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}
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@ -1764,6 +1759,7 @@ export class RdDActor extends RdDBaseActor {
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forceAlcool: forceAlcool,
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nbDoses: nbDoses,
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selectedCarac: this.system.sante.vie,
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jetResistance: 'ethylisme',
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carac: this.system.carac,
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caracValue: this.system.sante.vie.max,
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finalLevel: etat + forceAlcool - nbDoses
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@ -1972,7 +1968,7 @@ export class RdDActor extends RdDBaseActor {
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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if (!this.isPersonnage()) return;
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
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if (xpData) {
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const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData);
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if (hideChatMessage) {
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@ -2197,10 +2193,11 @@ export class RdDActor extends RdDBaseActor {
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}
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/* -------------------------------------------- */
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async rollCarac(caracName) {
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async rollCarac(caracName, jetResistance = undefined) {
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let rollData = {
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selectedCarac: this.getCaracByName(caracName),
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competences: this.itemTypes['competence']
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competences: this.itemTypes['competence'],
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jetResistance: jetResistance ? caracName : undefined
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};
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const dialog = await RdDRoll.create(this, rollData,
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@ -2328,6 +2325,13 @@ export class RdDActor extends RdDBaseActor {
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return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
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}
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async createTacheBlessure(gravite) {
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const tache = RdDItemTache.prepareTacheSoin(gravite)
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if (tache) {
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await this.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
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}
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}
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/* -------------------------------------------- */
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async rollTache(id) {
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const tacheData = this.getTache(id)
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@ -2754,7 +2758,7 @@ export class RdDActor extends RdDBaseActor {
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}
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/* -------------------------------------------- */
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async _appliquerExperience(rolled, caracName, competence) {
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async _appliquerExperience(rolled, caracName, competence, jetResistance) {
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if (!this.isPersonnage()) return;
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// Pas d'XP
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if (!rolled.isPart || rolled.finalLevel >= 0) {
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@ -2771,16 +2775,19 @@ export class RdDActor extends RdDBaseActor {
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if (caracName == 'Vie') caracName = 'constitution';
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if (caracName == 'derobee') caracName = 'agilite';
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if (caracName == 'reve-actuel') caracName = 'reve';
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let xp = Math.abs(rolled.finalLevel);
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// impair: arrondi inférieur en carac
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let xpCarac = competence ? Math.floor(xp / 2) : Math.max(Math.floor(xp / 2), 1);
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let xpData = {
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alias: this.name,
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caracName: caracName, xpCarac: xpCarac,
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competence: competence, xpCompetence: competence ? xp - xpCarac : 0
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};
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const xpCompetence = competence ? xp - xpCarac : 0;
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if (jetResistance) {
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const message = `Jet de résistance ${jetResistance}, l'expérience est limitée à 1`;
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ui.notifications.info(message);
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console.log(message)
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// max 1 xp sur jets de résistance
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xpCarac = Math.min(1, xpCarac);
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}
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let xpData = { alias: this.name, caracName, xpCarac, competence, xpCompetence };
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await this._xpCompetence(xpData);
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await this._xpCarac(xpData);
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@ -1,4 +1,18 @@
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const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
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const TACHES_SOIN_BLESSURE = {
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'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
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'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
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'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
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}
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export class RdDItemTache extends Item {
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static prepareTacheSoin(gravite) {
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const blessure = TACHES_SOIN_BLESSURE[gravite]
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if (blessure) {
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
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}
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ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
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return undefined;
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}
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}
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@ -1,6 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { DialogSelectTarget } from "./dialog-select-target.js";
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import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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@ -111,10 +110,10 @@ export class RdDCombatManager extends Combat {
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if (!roll.total) {
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roll.evaluate({ async: false });
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}
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if (roll.total <= 0) roll.total = 0.00;
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console.log("Compute init for", rollFormula, roll.total, combatant);
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const total = Math.max(roll.total, 0.00);
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console.log("Compute init for", rollFormula, roll, total, combatant);
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let id = combatant._id || combatant.id;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: roll.total }]);
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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@ -73,6 +73,9 @@ export class RdDTimestamp {
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* @returns L'entrée de DEFINITION_HEURES correspondant au signe
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*/
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static definition(signe) {
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if (signe == undefined) {
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signe = 0;
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}
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if (Number.isInteger(signe)) {
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return DEFINITION_HEURES[signe % RDD_HEURES_PAR_JOUR];
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}
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@ -96,7 +99,7 @@ export class RdDTimestamp {
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}
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static imgSigne(signe) {
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return `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}"/>`
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return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}"/>`
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}
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static handleTimestampEditor(html, path, consumeTimestamp = async (path, timestamp) => { }) {
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@ -285,7 +285,12 @@ export class RdDTMRDialog extends Dialog {
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}
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/* -------------------------------------------- */
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async onActionRencontre(action, tmr) {
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async onActionRencontre(action, tmr, rencontre) {
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if (!this.currentRencontre){
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ui.notifications.warn("#612 Rencontre perdue, récupération en cours. Vous pouvez contacter l'équipe avec les logs pour aider à résoudre ce problème")
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console.error("#612 Rencontre perdue", action, tmr, rencontre, this);
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this.currentRencontre = rencontre;
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}
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switch (action) {
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case 'derober':
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await this.derober();
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@ -589,6 +594,7 @@ export class RdDTMRDialog extends Dialog {
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return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
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} else {
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this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
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return undefined;
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}
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}
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@ -29,12 +29,13 @@ export class RdDTMRRencontreDialog extends Dialog {
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this.toClose = false;
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this.tmr = tmr;
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this.tmrApp = tmrApp;
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this.rencontre = rencontre;
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this.tmrApp.minimize();
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}
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async onButtonAction(action) {
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this.toClose = true;
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this.tmrApp.onActionRencontre(action, this.tmr)
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this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
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}
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/* -------------------------------------------- */
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@ -149,6 +149,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
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@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "10.6.2",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.6.2.zip",
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"version": "10.6.3",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.6.3.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
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"compatibility": {
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"minimum": "10",
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@ -89,6 +89,7 @@
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{{#if options.isObserver}}{{!-- Combat Tab --}}
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<div class="tab combat" data-group="primary" data-tab="combat">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
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21
templates/actor/chirurgie.html
Normal file
21
templates/actor/chirurgie.html
Normal file
@ -0,0 +1,21 @@
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<h4>Soins</h4>
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<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a>
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<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a>
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<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a>
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<ul class="item-list alterne-list">
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{{#each taches as |tache id|}}
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{{#if (eq tache.system.competence 'Chirurgie')}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<span class="competence-title tache-label"><a>{{tache.name}}
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({{tache.system.points_de_tache_courant}}{{#if
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(or @root.options.isGM (not tache.system.cacher_points_de_tache))
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}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/if}}
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{{/each}}
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</ul>
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@ -1,16 +1,18 @@
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<h3>Tâches</h3><a class="chat-card-button creer-tache">Nouvelle Tâche</a>
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<ul class="item-list alterne-list">
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{{#each taches as |tache id|}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<span class="competence-title tache-label"><a>{{tache.name}}
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({{tache.system.points_de_tache_courant}}{{#if
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(or @root.options.isGM (not tache.system.cacher_points_de_tache))
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}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{#unless (eq tache.system.competence 'Chirurgie')}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<span class="competence-title tache-label"><a>{{tache.name}}
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({{tache.system.points_de_tache_courant}}{{#if
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(or @root.options.isGM (not tache.system.cacher_points_de_tache))
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}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/unless}}
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{{/each}}
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</ul>
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