Amélioration du parser:
- correction de la taille (ne prennait que avant le 'm' - ajout du sexe masculin/féminin - correction heure de naissance (support heure composée, articles) - support Unicode (nom, HN) - support groupes de compétences (saut, danse +1) - ignorer parenthèses dans ccompétences - armes avec compétences accentuées
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@ -2,6 +2,8 @@
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import "./xregexp-all.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
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import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
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import { Grammar } from "../grammar.js";
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import { Misc } from "../misc.js";
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/************************************************************************************/
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// Some internal test strings
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@ -76,7 +78,7 @@ Corps à corps
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(0)
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Esquive
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+8
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Escalade +4 / Saut +5 / Commerce +3 / Équitation
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Escalade, Saut +4 / Commerce +3 / Équitation
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+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
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rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
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Légendes -1 / Écriture -4
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@ -196,11 +198,14 @@ Vigilance
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+3
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`
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// Skill parser depending on the type of actor
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const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
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const compParser = {
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personnage: "(\\D+)*\\s+(?<value>[\\+\\-]?\\d+)",
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creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?"
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};
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// Main class for parsing a stat block
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export class RdDStatBlockParser {
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static openInputDialog() {
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let dialog = new Dialog({
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title: "Import de stats de PNJ/Créatures",
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@ -226,7 +231,7 @@ export class RdDStatBlockParser {
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});
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dialog.render(true);
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}
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static fixWeirdPDF(statString) {
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// Split the statString into lines
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let lines = statString.split("\n");
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@ -239,16 +244,16 @@ export class RdDStatBlockParser {
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lines[i] = lines[i].trim();
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// Is it text ?
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if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
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if ( nextType == "string" ) {
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if (nextType == "string") {
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newLines[index] = lines[i];
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nextType = "number";
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nextType = "number";
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} else {
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console.log("Wrong sequence string detected...", lines[i], nextType);
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}
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}
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// Is it a number ?
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if (lines[i].match(/^[\d\s]+/)) {
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if ( nextType == "number" ) {
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if (nextType == "number") {
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newLines[index] = newLines[index] + lines[i];
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nextType = "string";
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index++;
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@ -258,8 +263,8 @@ export class RdDStatBlockParser {
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}
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}
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}
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}
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static async parseStatBlock(statString, type = "npc") {
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//statString = statBlock03;
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@ -278,17 +283,18 @@ export class RdDStatBlockParser {
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statString = statString.trim();
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let actorType = "personnage";
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let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
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if (perception?.value ) {
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// TODO: check for entite
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let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
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if (perception?.value) {
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actorType = "creature";
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}
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// Now start carac
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let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
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let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
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for (let key in game.model.Actor.personnage.carac) {
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let caracDef = game.model.Actor.personnage.carac[key];
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// Parse the stat string for each caracteristic
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let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
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let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
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if (carac?.value) {
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actorData.carac[key].value = Number(carac.value);
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}
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@ -296,25 +302,25 @@ export class RdDStatBlockParser {
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// If creature we need to setup additionnal fields
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if (actorType == "creature") {
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let plusDom = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
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let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'giu'));
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if (plusDom?.values) {
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actorData.attributs.plusdom.value = Number(plusDom.value);
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}
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let protection = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
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let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>\\d+)", 'giu'));
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if (protection?.value) {
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actorData.attributs.protection.value = Number(protection.value);
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}
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let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
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let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
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if (endurance?.value) {
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actorData.sante.endurance.value = Number(endurance.value);
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actorData.sante.endurance.max = Number(endurance.value);
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}
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let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
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let vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)", 'giu'));
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if (vie.value) {
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actorData.sante.vie.value = Number(vie.value);
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actorData.sante.vie.max = Number(vie.value);
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}
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let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
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let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
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if (vitesse?.value) {
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actorData.attributs.vitesse.value = vitesse.value;
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}
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@ -326,7 +332,8 @@ export class RdDStatBlockParser {
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//console.log("Competences : ", competences);
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let allComp = competences.map(i => i.toObject())
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for (let comp of allComp) {
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let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
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const compName = comp.name;
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let skill = XRegExp.exec(Grammar.toLowerCaseNoAccent(statString), XRegExp(Grammar.toLowerCaseNoAccent(compName) + compParser[actorType], 'giu'));
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if (skill) {
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comp.system.niveau = Number(skill.value);
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if (actorType == "creature") {
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@ -335,9 +342,11 @@ export class RdDStatBlockParser {
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comp.system.dommages = Number(skill.dommages);
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comp.system.iscombat = true;
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}
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items.push(comp); // Only selective push
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}
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}
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if (actorType == "creature" && skill.init) {
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items.push(comp); // Only selective push
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}
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if (actorType == "personnage") {
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items.push(comp); // Always push
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}
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@ -346,27 +355,28 @@ export class RdDStatBlockParser {
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// Now process weapons
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const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
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//console.log("Equipement : ", equipment);
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// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
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// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
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for (let w of weapons) {
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let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
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let weapon = XRegExp.exec(statString, XRegExp(w.name + "\\s+(?<value>\\+\\d+)", 'giu'));
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if (weapon) {
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w.system.equipe = true
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w.system.equipe = 'true'
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items.push(w.toObject());
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// now process the skill
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if ( w.system?.competence != "") {
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let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());
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if (w.system?.competence != "") {
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let wComp = items.find(i => Grammar.equalsInsensitive(i.name, w.system.competence))
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if (wComp) {
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wComp.system.niveau = Number(weapon.value);
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}
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}
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if ( w.system?.tir != "") {
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let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());
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if (w.system?.tir != "") {
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let wComp = items.find(i => Grammar.equalsInsensitive(i.name, w.system.tir))
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if (wComp) {
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wComp.system.niveau = Number(weapon.value);
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}
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}
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if ( w.system?.lancer != "") {
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let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());
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if (w.system?.lancer != "") {
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let wComp = items.find(i => Grammar.equalsInsensitive(i.name, w.system.lancer))
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if (wComp) {
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wComp.system.niveau = Number(weapon.value);
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}
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@ -376,58 +386,71 @@ export class RdDStatBlockParser {
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// Now process armors
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const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
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for (let a of armors) {
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let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
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for (let a of armors) {
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let armor = XRegExp.exec(statString, XRegExp(a.name, 'giu'));
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if (armor) {
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a.system.equipe = true
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items.push(a.toObject());
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}
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}
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let feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
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actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'
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// Get hour name : heure du XXXXX
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let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
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let heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[\\p{Letter}\s]+),", 'giu'));
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if (heure?.value) {
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actorData.heure = heure.value;
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actorData.heure = heure.value;
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}
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// Get age
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let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
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let age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
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if (age?.value) {
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actorData.age = Number(age.value);
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actorData.age = Number(age.value);
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}
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// Get height
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let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
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let taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
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if (taille?.value) {
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actorData.taille = taille.value;
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actorData.taille = taille.value;
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}
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// Get weight
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let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
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let poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
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if (poids?.value) {
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actorData.poids = poids.value;
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actorData.poids = poids.value;
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}
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// Get beauty
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let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
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let beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
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if (beaute?.value) {
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actorData.beaute = Number(beaute.value);
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actorData.beaute = Number(beaute.value);
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}
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// Name is all string before ', né'
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let name
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if (actorType == "personnage") {
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name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
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if (!name?.value) {
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name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
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}
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name = name?.value || "Importé";
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}
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if (actorType == "creature") {
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name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
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name = name?.value || "Importé";
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}
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let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
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let name = RdDStatBlockParser.extractName(actorType, statString);
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let newActor = RdDBaseActorReve.create({ name: name || "Importé", type: actorType, system: actorData, items: items });
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// DUmp....
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console.log(actorData);
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}
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static extractName(actorType, statString) {
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switch (actorType) {
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case "personnage": return RdDStatBlockParser.extractNamePersonnage(statString);
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case "creature": return RdDStatBlockParser.extractNameCreature(statString);
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}
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return RdDStatBlockParser.extractNameCreature(statString);
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}
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static extractNamePersonnage(statString) {
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let name = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
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if (!name?.value) {
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name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
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}
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return Misc.upperFirst(name?.value || "Importé");
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}
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static extractNameCreature(statString) {
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const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
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return Misc.upperFirst(name?.value || "Importé");
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}
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}
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