Dialog chateau-dormant
Pour permettre de pré-remplir les infos de chateau dormant
This commit is contained in:
parent
07d0d92f57
commit
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176
module/actor.js
176
module/actor.js
@ -32,7 +32,7 @@ import { RdDConfirm } from "./rdd-confirm.js";
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import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
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import { RdDRencontre } from "./item/rencontre.js";
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import { Targets } from "./targets.js";
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import { DialogRepos } from "./dialog-repos.js";
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import { DialogRepos } from "./sommeil/dialog-repos.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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import { RdDTimestamp } from "./rdd-timestamp.js";
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import { RdDItemTache } from "./item-tache.js";
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@ -208,6 +208,7 @@ export class RdDActor extends RdDBaseActor {
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}
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return etatGeneral
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}
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/* -------------------------------------------- */
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getActivePoisons() {
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return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
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@ -359,6 +360,33 @@ export class RdDActor extends RdDBaseActor {
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dialog.render(true);
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}
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async prepareChateauDormant(finChateauDormant, consignes) {
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if (consignes.ignorer) {
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return;
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}
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if (consignes.stress.valeur > 0) {
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await this.distribuerStress('stress', consignes.stress.valeur, consignes.stress.motif);
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}
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if (!consignes.sommeil?.insomnie) {
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await this.update({
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"system.sommeil": {
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nouveaujour: true,
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date: finChateauDormant,
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moral: consignes.sommeil?.moral ?? 'neutre',
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heures: consignes.sommeil?.heures ?? 4
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}
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})
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}
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}
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async onTimeChanging(oldTimestamp, newTimestamp) {
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await super.onTimeChanging(oldTimestamp, newTimestamp);
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const insomnie = EffetsDraconiques.isSujetInsomnie(this);
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if (!this.system.sommeil || this.system.sommeil.insomnie || insomnie) {
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await this.update({ 'system.sommeil.insomnie': insomnie });
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}
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}
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async repos() {
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await DialogRepos.create(this);
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}
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@ -370,7 +398,7 @@ export class RdDActor extends RdDBaseActor {
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content: `${nGrisReve} jours de gris rêve sont passés. `
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};
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for (let i = 0; i < nGrisReve; i++) {
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await this.dormir(6, { grisReve: true });
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await this.dormir(4, { grisReve: true });
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await this._recuperationSante(message);
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const moralActuel = Misc.toInt(this.system.compteurs.moral.value);
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@ -381,6 +409,14 @@ export class RdDActor extends RdDBaseActor {
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await this.transformerStress();
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this.bonusRecuperationPotion = 0; // Reset potion
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}
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await this.update({
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"system.sommeil": {
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nouveaujour: false,
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moral: "neutre",
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heures: 0
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}
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})
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ChatMessage.create(message);
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this.sheet.render(true);
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}
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@ -424,25 +460,35 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async dormirChateauDormant() {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: ""
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};
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if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil?.nouveaujour) {
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const message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: ""
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};
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const blessures = duplicate(this.system.blessures)
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await this._recuperationSante(message)
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await this._jetDeMoralChateauDormant(message);
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await this._recupereChance();
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await this.transformerStress();
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await this.retourSeuilDeReve(message);
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this.bonusRecuperationPotion = 0; // Reset potion
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await this.retourSust(message);
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await this.verifierPotionsEnchantees();
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if (message.content != "") {
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message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
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ChatMessage.create(message);
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await this._recuperationSante(message)
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await this._jetDeMoralChateauDormant(message);
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await this._recupereChance();
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if (!this.system.sommeil?.insomnie) {
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await this.transformerStress();
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}
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await this.retourSeuilDeReve(message);
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this.bonusRecuperationPotion = 0; // Reset potion
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await this.retourSust(message);
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await this.verifierPotionsEnchantees();
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if (message.content != "") {
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message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
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ChatMessage.create(message);
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}
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await this.update({
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"system.sommeil": {
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nouveaujour: false,
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moral: "neutre",
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heures: 0
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}
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});
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this.sheet.render(true);
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}
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this.sheet.render(true);
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}
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/* -------------------------------------------- */
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@ -456,9 +502,11 @@ export class RdDActor extends RdDBaseActor {
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}
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async _jetDeMoralChateauDormant(message) {
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const jetMoral = await this._jetDeMoral('neutre');
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message.content += ' -- le moral ' + this._messageAjustementMoral(jetMoral.ajustement);
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const etatMoral = this.system.sommeil?.moral ?? 'neutre';
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const jetMoral = await this._jetDeMoral(etatMoral);
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message.content += ` -- le jet de moral est ${etatMoral}, le moral ` + this._messageAjustementMoral(jetMoral.ajustement);
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}
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_messageAjustementMoral(ajustement) {
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switch (Math.sign(ajustement)) {
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case 1:
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@ -591,59 +639,70 @@ export class RdDActor extends RdDBaseActor {
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}
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/* -------------------------------------------- */
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async dormir(heures, options = { grisReve: false }) {
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let message = {
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async dormir(sommeilHeures, options = { grisReve: false, chateauDormant: false }) {
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const sommeil = !this.system.sommeil?.insomnie || options.grisReve;
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const message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: ""
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};
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await this.recupereEndurance(message);
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let sep = ""
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let recuperationReve = "";
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let i = 0;
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for (; i < heures; i++) {
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let heuresDormies = 0;
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for (; heuresDormies < sommeilHeures; heuresDormies++) {
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await this._recupererEthylisme(message);
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await this.recupererFatigue(message);
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if (!options.grisReve) {
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let r = await this.recuperationReve(message);
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if (r >= 0) {
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recuperationReve += sep + r;
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sep = "+";
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}
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if (sommeil) {
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await this.recupererFatigue(message);
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if (!options.grisReve) {
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if (sommeil) {
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let r = await this.recuperationReve(message);
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if (r >= 0) {
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recuperationReve += sep + r;
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sep = "+";
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}
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if (r >= 0 && EffetsDraconiques.isDonDoubleReve(this)) {
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r = await this.recuperationReve(message);
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if (r >= 0) {
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recuperationReve += sep + r;
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if (r >= 0 && EffetsDraconiques.isDonDoubleReve(this)) {
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r = await this.recuperationReve(message);
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if (r >= 0) {
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recuperationReve += sep + r;
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}
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}
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if (r < 0) {
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heuresDormies++;// rêve de dragon pendant l'heure en cours
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break;
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}
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}
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}
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if (r < 0) {
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i++;// rêve de dragon pendant l'heure en cours
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break;
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}
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}
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}
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if (!options.grisReve) {
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message.content = `${this.name}: Vous dormez ${i == 0 ? 'une' : i} heure${i == 1 ? '' : 's'}. `
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const repos = this.system.sommeil?.insomnie ? "vous reposez" : "dormez"
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message.content = `${this.name}: Vous ${repos} ${heuresDormies <= 1 ? 'une heure' : (heuresDormies + ' heures')}. `
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+ (recuperationReve == "" ? "" : `Vous récupérez ${recuperationReve} Points de rêve. `)
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+ message.content;
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ChatMessage.create(message);
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}
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this.sheet.render(true);
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return i;
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if (options.chateauDormant && heuresDormies == sommeilHeures) {
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await this.dormirChateauDormant();
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}
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else {
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this.sheet.render(true);
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}
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}
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/* -------------------------------------------- */
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async _recupererEthylisme(message) {
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let ethylisme = duplicate(this.system.compteurs.ethylisme);
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ethylisme.nb_doses = 0;
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ethylisme.jet_moral = false;
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if (ethylisme.value < 1) {
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ethylisme.value = Math.min(ethylisme.value + 1, 1);
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if (ethylisme.value <= 0) {
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message.content += `Vous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)}). `;
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}
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let value = Math.min(Number.parseInt(this.system.compteurs.ethylisme.value) + 1, 1);
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if (value <= 0) {
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message.content += `Vous dégrisez un peu (${RdDUtility.getNomEthylisme(value)}). `;
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}
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await this.update({ "system.compteurs.ethylisme": ethylisme });
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await this.update({
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"system.compteurs.ethylisme": {
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nb_doses: 0,
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jet_moral: false,
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value: value
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}
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});
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}
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/* -------------------------------------------- */
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@ -651,7 +710,7 @@ export class RdDActor extends RdDBaseActor {
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const manquant = this._computeEnduranceMax() - this.system.sante.endurance.value;
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if (manquant > 0) {
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await this.santeIncDec("endurance", manquant);
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message.content += "Vous récuperez " + manquant + " points d'endurance. ";
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message.content += `Vous récuperez ${manquant} points d'endurance. `;
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}
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}
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@ -1012,12 +1071,12 @@ export class RdDActor extends RdDBaseActor {
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}
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/* -------------------------------------------- */
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distribuerStress(compteur, stress, motif) {
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async distribuerStress(compteur, stress, motif) {
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if (game.user.isGM && this.hasPlayerOwner && this.isPersonnage()) {
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switch (compteur) {
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case 'stress': case 'experience':
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await this.addCompteurValue(compteur, stress, motif);
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const message = `${this.name} a reçu ${stress} points ${compteur == 'stress' ? "de stress" : "d'expérience"} (raison : ${motif})`;
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this.addCompteurValue(compteur, stress, motif);
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ui.notifications.info(message);
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game.users.players.filter(player => player.active && player.character?.id == this.id)
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.forEach(player => ChatUtility.notifyUser(player.id, 'info', message));
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@ -3779,9 +3838,10 @@ export class RdDActor extends RdDBaseActor {
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if (Misc.isUniqueConnectedGM()) {
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let draconique = Draconique.all().find(it => it.match(item));
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if (draconique) {
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draconique.onActorCreateOwned(this, item)
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await draconique.onActorCreateOwned(this, item)
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this.notifyGestionTeteSouffleQueue(item, draconique.manualMessage());
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}
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await this.update({ 'system.sommeil.insomnie': EffetsDraconiques.isSujetInsomnie(this) });
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}
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}
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@ -3790,7 +3850,7 @@ export class RdDActor extends RdDBaseActor {
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if (Misc.isUniqueConnectedGM()) {
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let draconique = Draconique.all().find(it => it.match(item));
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if (draconique) {
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draconique.onActorDeleteOwned(this, item)
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await draconique.onActorDeleteOwned(this, item)
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}
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}
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}
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@ -3800,7 +3860,7 @@ export class RdDActor extends RdDBaseActor {
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if (Misc.isUniqueConnectedGM()) {
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let draconique = Draconique.all().find(it => it.isCase(item));
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if (draconique) {
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draconique.onActorDeleteCaseTmr(this, item)
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await draconique.onActorDeleteCaseTmr(this, item)
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}
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}
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}
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@ -1,57 +0,0 @@
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export class DialogRepos extends Dialog {
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static async create(actor) {
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const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
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const dialog = new DialogRepos(html, actor);
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dialog.render(true);
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}
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constructor(html, actor) {
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let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
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let conf = {
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title: "Se reposer",
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content: html,
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default: "repos",
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buttons: {
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"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
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}
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};
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super(conf, options);
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this.actor = actor;
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}
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activateListeners(html) {
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super.activateListeners(html);
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this.html = html;
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}
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/* -------------------------------------------- */
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async repos() {
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await this.html.find("[name='nb-heures']").change();
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await this.html.find("[name='nb-jours']").change();
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const selection = await this.html.find("[name='repos']:checked").val();
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const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
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const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
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console.log("ACTOR", this.actor)
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switch (selection) {
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case "sieste": {
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await this.actor.dormir(nbHeures);
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return;
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}
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case "nuit": {
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let heuresDormies = await this.actor.dormir(nbHeures);
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if (heuresDormies == nbHeures) {
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await this.actor.dormirChateauDormant();
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}
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return;
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}
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case "chateau-dormant":
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await this.actor.dormirChateauDormant();
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return;
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case "gris-reve": {
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await this.actor.grisReve(nbJours);
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return;
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}
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}
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}
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}
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@ -7,6 +7,8 @@ import { Misc } from "./misc.js";
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import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { DialogChronologie } from "./dialog-chronologie.js";
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import { RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
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import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
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import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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const RDD_JOUR_PAR_MOIS = 28;
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const RDD_HEURES_PAR_JOUR = 12;
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@ -169,7 +171,7 @@ export class RdDCalendrier extends Application {
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getCurrentMinute() { return this.timestamp.indexMinute; }
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getTimestampFinChateauDormant(nbJours = 0) {
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return this.timestamp.nouveauJour().addJour(nbJours);
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return this.timestamp.nouveauJour().addJours(nbJours);
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}
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getTimestampFinHeure(nbHeures = 0) {
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@ -257,8 +259,12 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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async setNewTimestamp(newTimestamp) {
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game.actors.forEach(actor => actor.onTimeChanging(this.timestamp, newTimestamp));
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const oldTimestamp = this.timestamp;
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game.actors.forEach(actor => actor.onTimeChanging(oldTimestamp, newTimestamp));
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RdDTimestamp.setWorldTime(newTimestamp);
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if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
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await DialogChateauDormant.create();
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}
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this.timestamp = newTimestamp;
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await this.rebuildListeNombreAstral();
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this.updateDisplay();
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@ -292,10 +298,8 @@ export class RdDCalendrier extends Application {
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async positionnerHeure(heure) {
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const indexDate = this.timestamp.indexDate;
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const addDay = this.timestamp.heure < heure ? 0 : 1;
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await this.setNewTimestamp(new RdDTimestamp({
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indexDate: indexDate + addDay, indexHeure: 0
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})
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.addHeures(heure))
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const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay}).addHeures(heure);
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await this.setNewTimestamp(newTimestamp)
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}
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/* -------------------------------------------- */
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@ -2,7 +2,8 @@
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import { DialogChronologie } from "./dialog-chronologie.js";
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import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
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import { DialogStress } from "./dialog-stress.js";
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import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
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import { DialogStress } from "./sommeil/dialog-stress.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { Misc } from "./misc.js";
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import { RdDCarac } from "./rdd-carac.js";
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@ -13,7 +14,6 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
@ -77,6 +77,7 @@ export class RdDCommands {
|
||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
||||
|
||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
|
||||
@ -462,13 +463,14 @@ export class RdDCommands {
|
||||
let name = params[params.length - 1];
|
||||
if (name == undefined) {
|
||||
for (let actor of game.actors) {
|
||||
actor.distribuerStress('stress', stress, motif);
|
||||
// TODO: ne plus stresser les entités de cauchemar!
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
} else {
|
||||
//console.log(stressValue, nomJoueur);
|
||||
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
|
||||
if (actor) {
|
||||
actor.distribuerStress('stress', stress, motif);
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`Pas de personnage ou de joueur correspondant à ${name}!`);
|
||||
@ -485,5 +487,8 @@ export class RdDCommands {
|
||||
async tirage() {
|
||||
FenetreRechercheTirage.create();
|
||||
}
|
||||
async sommeil() {
|
||||
DialogChateauDormant.create();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -235,6 +235,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
|
||||
// Calendrier
|
||||
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
|
||||
|
@ -17,6 +17,7 @@ const listeReglesOptionelles = [
|
||||
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
|
||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||
{ group: 'Règles générales', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
|
||||
|
||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||
|
108
module/sommeil/dialog-chateau-dormant.js
Normal file
108
module/sommeil/dialog-chateau-dormant.js
Normal file
@ -0,0 +1,108 @@
|
||||
export class DialogChateauDormant extends Dialog {
|
||||
|
||||
static async create() {
|
||||
const date = game.system.rdd.calendrier.dateCourante();
|
||||
const actorsSettings = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
||||
.map(actor => ({
|
||||
actor: actor,
|
||||
insomnie: actor.system.sommeil?.insomnie,
|
||||
moral: 'neutre'
|
||||
}));
|
||||
|
||||
const dialogData = {
|
||||
actorsSettings,
|
||||
date: date,
|
||||
motifStress: `Nuit du ${date}`,
|
||||
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
|
||||
};
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
|
||||
dialogData);
|
||||
|
||||
new DialogChateauDormant(dialogData, html)
|
||||
.render(true);
|
||||
}
|
||||
|
||||
constructor(dialogData, html) {
|
||||
const options = {
|
||||
classes: ["rdd-dialog-chateau-dormant"],
|
||||
width: 600,
|
||||
height: 'fit-content',
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "De Chateau dormant à Vaisseau",
|
||||
content: html,
|
||||
buttons: {
|
||||
chateauDormant: { label: "Passer à Vaisseau!", callback: it => { this.onChateauDormant(); } }
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.dialogData = dialogData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('input.sommeil-insomnie').change(event => this.onInsomnie(event));
|
||||
this._activateListenerOnActorMoral(this.html);
|
||||
}
|
||||
|
||||
_activateListenerOnActorMoral(html) {
|
||||
html.find(`span.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
|
||||
}
|
||||
|
||||
onInsomnie(event) {
|
||||
const sommeilInsomnie = this.html.find(event.currentTarget);
|
||||
const isInsomnie = sommeilInsomnie.is(':checked');
|
||||
const sommeilHeures = sommeilInsomnie.parents('.set-sommeil-actor').find('input.sommeil-heures');
|
||||
sommeilHeures.prop('disabled', isInsomnie);
|
||||
if (isInsomnie) {
|
||||
sommeilHeures.val('0');
|
||||
}
|
||||
}
|
||||
|
||||
async onActorMoral(event) {
|
||||
const selected = this.html.find(event.currentTarget);
|
||||
const actorRow = selected.parents('.set-sommeil-actor');
|
||||
const actorId = actorRow.data('actor-id');
|
||||
const actorSetting = this.getActorSetting(actorId);
|
||||
if (actorSetting) {
|
||||
actorSetting.moral = selected.data('moral');
|
||||
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', actorSetting)
|
||||
actorRow.find('.sommeil-actor-moral').html(htmlMoral);
|
||||
// re-attach listeners for actor row
|
||||
this._activateListenerOnActorMoral(actorRow);
|
||||
}
|
||||
}
|
||||
|
||||
getActorSetting(actorId) {
|
||||
return this.dialogData.actorsSettings.find(it => it.actor.id == actorId);
|
||||
}
|
||||
|
||||
async onChateauDormant() {
|
||||
const motifStress = this.html.find("form input[name='motifStress']").val();
|
||||
const sommeilActors = jQuery.map(this.html.find('li.set-sommeil-actor'), it => {
|
||||
const actorRow = this.html.find(it);
|
||||
const actorId = actorRow.data('actor-id');
|
||||
const actorSetting = this.getActorSetting(actorId);
|
||||
return {
|
||||
actorId,
|
||||
ignorer: actorRow.find('input.sommeil-ignorer').is(':checked'),
|
||||
stress: {
|
||||
motif: motifStress,
|
||||
valeur: Number.parseInt(actorRow.find('input.sommeil-stress').val()),
|
||||
},
|
||||
sommeil: {
|
||||
insomnie: actorRow.find('input.sommeil-insomnie').is(':checked'),
|
||||
heures: Number.parseInt(actorRow.find('input.sommeil-heures').val()),
|
||||
moral: actorSetting.moral,
|
||||
}
|
||||
}
|
||||
});
|
||||
await Promise.all(
|
||||
sommeilActors.filter(it => !it.ignorer)
|
||||
.map(async it => await game.actors.get(it.actorId)?.prepareChateauDormant(this.dialogData.finChateauDormant, it))
|
||||
)
|
||||
}
|
||||
|
||||
}
|
82
module/sommeil/dialog-repos.js
Normal file
82
module/sommeil/dialog-repos.js
Normal file
@ -0,0 +1,82 @@
|
||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||
|
||||
export class DialogRepos extends Dialog {
|
||||
|
||||
static async create(actor) {
|
||||
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
|
||||
actor.system.sommeil = {
|
||||
"nouveaujour": true,
|
||||
"insomnie": false,
|
||||
"moral": "neutre",
|
||||
"heures": 4
|
||||
}
|
||||
}
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-repos.html", actor);
|
||||
const dialog = new DialogRepos(html, actor);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Se reposer",
|
||||
content: html,
|
||||
default: "repos",
|
||||
buttons: {
|
||||
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.actor = actor;
|
||||
}
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async repos() {
|
||||
const selection = await this.html.find("[name='repos']:checked").val();
|
||||
switch (selection) {
|
||||
case "sieste": return await this.sieste();
|
||||
case "nuit": return await this.nuit();
|
||||
case "chateau-dormant": return await this.chateauDormant();
|
||||
case "gris-reve": return await this.grisReve();
|
||||
}
|
||||
}
|
||||
|
||||
async grisReve() {
|
||||
await this.html.find("[name='nb-jours']").change();
|
||||
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
|
||||
await this.actor.grisReve(nbJours);
|
||||
}
|
||||
|
||||
async chateauDormant() {
|
||||
await this.actor.dormirChateauDormant();
|
||||
}
|
||||
|
||||
async nuit() {
|
||||
await this.html.find("[name='sommeil.heures']").change();
|
||||
const sommeilHeures = Number.parseInt(await this.html.find("[name='sommeil.heures']").val());
|
||||
await this.actor.dormir(sommeilHeures, { chateauDormant: true });
|
||||
}
|
||||
|
||||
async sieste() {
|
||||
await this.html.find("[name='sieste.heures']").change();
|
||||
const siesteHeures = Number.parseInt(await this.html.find("[name='sieste.heures']").val());
|
||||
await this.actor.dormir(siesteHeures);
|
||||
}
|
||||
|
||||
async onActorMoral(event) {
|
||||
const selected = this.html.find(event.currentTarget);
|
||||
const parentDiv = selected.parents().find('.sommeil-actor-moral');
|
||||
const situationMoral = selected.data('moral');
|
||||
await this.actor.update({"system.sommeil.moral": situationMoral});
|
||||
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', {
|
||||
moral: situationMoral
|
||||
});
|
||||
parentDiv.html(htmlMoral);
|
||||
this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ export class DialogStress extends Dialog {
|
||||
)
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-stress.html", dialogData);
|
||||
new DialogStress(dialogData, html)
|
||||
.render(true);
|
||||
}
|
||||
@ -50,7 +50,7 @@ export class DialogStress extends Dialog {
|
||||
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
|
||||
.forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
@ -164,6 +164,10 @@ export class EffetsDraconiques {
|
||||
return actor.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
|
||||
}
|
||||
|
||||
static isSujetInsomnie(actor) {
|
||||
return actor.items.find(it => ['queue', 'ombre'].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, 'Insomnie')) ? true : false;
|
||||
}
|
||||
|
||||
static isPeage(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'péage').length > 0;
|
||||
}
|
||||
|
@ -80,7 +80,8 @@
|
||||
|
||||
--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
|
||||
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
|
||||
--background-tooltip: rgba(220,220,210,0.95);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
}
|
||||
|
||||
@ -250,7 +251,10 @@ nav.sheet-tabs .item:after {
|
||||
|
||||
/* =================== Autres ============ */
|
||||
|
||||
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
|
||||
.tabs .item.active,
|
||||
.blessures-list li ul li:first-child:hover,
|
||||
i.moral-radio-checkmark-off:hover,
|
||||
a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
|
||||
@ -514,7 +518,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
border: 0;
|
||||
vertical-align: bottom;
|
||||
}
|
||||
:is(.button-img,.button-effect-img:hover,.small-button-direction):hover {
|
||||
:is(.button-img,.button-effect-img,.small-button-direction):hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
@ -602,13 +606,13 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-1 {
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-2 {
|
||||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-3 {
|
||||
.flex-grow-3 {
|
||||
flex-grow: 3;
|
||||
}
|
||||
|
||||
|
@ -528,6 +528,16 @@
|
||||
"label": "Experience",
|
||||
"isInput": true
|
||||
}
|
||||
},
|
||||
"sommeil": {
|
||||
"nouveaujour": false,
|
||||
"date":{
|
||||
"indexDate": -1,
|
||||
"indexMinute": 0
|
||||
},
|
||||
"insomnie": false,
|
||||
"moral": "",
|
||||
"heures": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -1,34 +0,0 @@
|
||||
<form class="dialog-repos">
|
||||
<img class="chat-icon" src="{{img}}" title="{{name}}" alt="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<div class="flexrow"><span>
|
||||
<h2>{{name}} se repose</h2>
|
||||
</span></div>
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="chateau-dormant" value="chateau-dormant">
|
||||
<label for="chateau-dormant">Château Dormant</label>
|
||||
</span></div>
|
||||
<div class="flexrow"><span><hr></span></div>
|
||||
<div class="flexrow"><span>
|
||||
<input class type="radio" name="repos" id="sieste" value="sieste">
|
||||
<label for="sieste">Sieste de quelques heures</label>
|
||||
</span></div>
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="nuit" value="nuit" checked>
|
||||
<label for="nuit">Dormir la nuit</label>
|
||||
</span></div>
|
||||
<div class="flexrow">
|
||||
<label for="nb-heures">Nombre d'heures</label>
|
||||
<input type="number" name="nb-heures" value="4" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="flexrow"><span><hr></span></div>
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="gris-reve" value="gris-reve">
|
||||
<label for="gris-reve">Gris rêve</label>
|
||||
</span></div>
|
||||
<div class="flexrow">
|
||||
<label for="nb-jours">Nombre de jours</label>
|
||||
<input type="number" name="nb-jours" value="2" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
48
templates/sommeil/dialog-chateau-dormant.hbs
Normal file
48
templates/sommeil/dialog-chateau-dormant.hbs
Normal file
@ -0,0 +1,48 @@
|
||||
<form class="chateau-dormant">
|
||||
<div class="flexcol">
|
||||
<div class="form-group">
|
||||
<label for="motifStress">Motif de stress</label>
|
||||
<input type="text" name="motifStress" value="{{motifStress}}" data-dtype="String" />
|
||||
</div>
|
||||
<hr>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="flex-grow-3">Personnage</span>
|
||||
<span class="flex-shrink">Insomnie</span>
|
||||
<span class="flex-grow-1">Sommeil</span>
|
||||
<span class="flex-shrink">Stress</span>
|
||||
<span class="flex-grow-1">Moral</span>
|
||||
<span class="flex-shrink">Ignorer</span>
|
||||
</li>
|
||||
{{#each actorsSettings as |actorSetting|}}
|
||||
<li class="item flexrow list-item set-sommeil-actor" data-actor-id="{{actorSetting.actor.id}}">
|
||||
<span class="flex-grow-3">
|
||||
<label>
|
||||
<img class="chat-icon" src="{{actorSetting.actor.img}}" title="{{actorSetting.actor.name}}" />
|
||||
<span>{{actorSetting.actor.name}}</span>
|
||||
</label>
|
||||
</span>
|
||||
<span class="flex-shrink">
|
||||
<input type="checkbox" class="sommeil-insomnie" {{#if actorSetting.insomnie}}checked{{/if}}>
|
||||
</span>
|
||||
<span class="flex-grow-1">
|
||||
<input type="number" class="number-x sommeil-heures" data-dtype="Number"
|
||||
value="{{#if actorSetting.insomnie}}0{{else}}4{{/if}}"
|
||||
min="0" max="{{#if actorSetting.insomnie}}0{{else}}12{{/if}}"
|
||||
{{#if actorSetting.insomnie}}disabled{{/if}}/>
|
||||
h
|
||||
</span>
|
||||
<span class="flex-shrink">
|
||||
<input type="number" class="number-x2 sommeil-stress" value="0" data-dtype="Number" min="0" max="200"/>
|
||||
</span>
|
||||
<span class="flex-grow-1 flexrow sommeil-actor-moral">
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs" actorSetting}}
|
||||
</span>
|
||||
<span class="flex-shrink">
|
||||
<input type="checkbox" class="sommeil-ignorer">
|
||||
</span>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</form>
|
53
templates/sommeil/dialog-repos.html
Normal file
53
templates/sommeil/dialog-repos.html
Normal file
@ -0,0 +1,53 @@
|
||||
<form class="dialog-repos">
|
||||
<img class="chat-icon" src="{{img}}" title="{{name}}" alt="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<div class="flexrow"><span>
|
||||
<h2>{{name}} se repose</h2>
|
||||
</span></div>
|
||||
{{#if system.sommeil.insomnie}}
|
||||
<div class="flexrow"><span>
|
||||
Insomnie, impossible de dormir
|
||||
</span></div>
|
||||
{{else}}
|
||||
<div class="flexrow"><span>
|
||||
<input class type="radio" name="repos" id="sieste" value="sieste">
|
||||
<label for="sieste">Sieste de
|
||||
<input type="number" name="sieste.heures" value="1" data-dtype="Number" />
|
||||
heures</label>
|
||||
</span></div>
|
||||
<div class="flexrow"><span><hr></span></div>
|
||||
{{#if system.sommeil.nouveaujour}}
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="chateau-dormant" value="chateau-dormant">
|
||||
<label for="chateau-dormant">Juste château Dormant</label>
|
||||
</span></div>
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="nuit" value="nuit" checked>
|
||||
<label for="nuit">Dormir
|
||||
<input type="number" name="sommeil.heures" value="{{system.sommeil.heures}}" data-dtype="Number" />
|
||||
heures cette nuit
|
||||
</label>
|
||||
</span></div>
|
||||
<div class="flexrow">
|
||||
<label for="moral">Moral</label>
|
||||
<div class="sommeil-actor-moral">
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs" system.sommeil}}
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow"><span>
|
||||
Le gardien des rêves doit faire passer Chateau Dormant
|
||||
</span></div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<div class="flexrow"><span><hr></span></div>
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="gris-reve" value="gris-reve">
|
||||
<label for="gris-reve">Gris rêve</label>
|
||||
</span></div>
|
||||
<div class="flexrow">
|
||||
<label for="nb-jours">Nombre de jours</label>
|
||||
<input type="number" name="nb-jours" value="2" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
11
templates/sommeil/sommeil-actor-moral.hbs
Normal file
11
templates/sommeil/sommeil-actor-moral.hbs
Normal file
@ -0,0 +1,11 @@
|
||||
<span>
|
||||
<a data-moral="malheureux">
|
||||
<i class="{{#if (eq moral 'malheureux')}}fa-solid{{else}}fa-regular{{/if}} fa-face-sad-tear"></i>
|
||||
</a>
|
||||
<a data-moral="neutre">
|
||||
<i class="{{#if (eq moral 'neutre')}}fa-solid{{else}}fa-regular{{/if}} fa-face-meh"></i>
|
||||
</a>
|
||||
<a data-moral="heureux">
|
||||
<i class="{{#if (eq moral 'heureux')}}fa-solid{{else}}fa-regular{{/if}} fa-face-smile"></i>
|
||||
</a>
|
||||
</span>
|
Loading…
Reference in New Issue
Block a user