Fix: boucle infinie de messages
en cas d'appel de ChatUtility.onRemoveMessages par un joueur, on entre en boucle infinie de messages envoyés sur les sockets
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@ -23,19 +23,19 @@ export class ChatUtility {
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game.messages.get(data.messageId)?.delete();
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}
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
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}
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}
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static removeMessages(data) {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
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}
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/* -------------------------------------------- */
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static removeChatMessageContaining(part) {
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ChatUtility.onRemoveMessages({ part: part });
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ChatUtility.removeMessages({ part: part });
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}
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static removeChatMessageId(messageId) {
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ChatUtility.onRemoveMessages({ messageId: messageId });
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ChatUtility.removeMessages({ messageId: messageId });
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}
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/* -------------------------------------------- */
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