Support de personnages sans compétences

Un personnage peut maintenant n'avoir aucune compétence

Exemple: les entités invoquées (Kanaillous, ..) n'ont pas besoin
d'une liste de compétences sans aucune valeur.

Ceci permettrait de supprimer des compétences prohibées.

# Conflicts:
#	module/actor.js
#	module/actor/base-actor-reve.js
This commit is contained in:
Vincent Vandemeulebrouck 2024-12-08 23:46:22 +01:00
parent 88c8a70744
commit c7dfc8682d
10 changed files with 78 additions and 73 deletions

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@ -22,7 +22,6 @@ import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Extend the basic ActorSheet with some very simple modifications * Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/ */
export class RdDActorSheet extends RdDBaseActorSangSheet { export class RdDActorSheet extends RdDBaseActorSangSheet {
@ -83,7 +82,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
formData.combat.push(RdDItemArme.corpsACorps(actor)); formData.combat.push(RdDItemArme.corpsACorps(actor));
formData.combat.push(RdDItemArme.empoignade(actor)); formData.combat.push(RdDItemArme.empoignade(actor));
formData.esquives = this.actor.getCompetences("Esquive"); formData.esquives = this.actor.getCompetencesEsquive()
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades(); formData.empoignades = this.actor.getEmpoignades();

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@ -39,11 +39,12 @@ import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDItemArme } from "./item-arme.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
import { RdDItemTete } from "./item/tete.js"; import { RdDItemTete } from "./item/tete.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { DialogSelect } from "./dialog-select.js"; import { DialogSelect } from "./dialog-select.js";
import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -153,10 +154,9 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord } getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') } getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) } getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() { getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
super.getDraconicOuPossession()]
.sort(Misc.descending(it => it.system.niveau)) .sort(Misc.descending(it => it.system.niveau))
.find(it => true) .find(it => true)
} }

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@ -1,34 +1,27 @@
import { ChatUtility } from "../chat-utility.js"; import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { RdDItemCompetence } from "../item-competence.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js"; import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js"; import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { RdDRoll } from "../rdd-roll.js"; import { RdDRoll } from "../rdd-roll.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { RdDBaseActor } from "./base-actor.js"; import { RdDBaseActor } from "./base-actor.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { StatusEffects } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js"; import { ITEM_TYPES } from "../item.js";
import { Targets } from "../targets.js"; import { RdDItemCompetence } from "../item-competence.js";
import { RdDPossession } from "../rdd-possession.js"; import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItemArme } from "../item-arme.js"; import { RdDItemArme } from "../item-arme.js";
import { StatusEffects } from "../settings/status-effects.js";
import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDCarac } from "../rdd-carac.js"; import { RdDCarac } from "../rdd-carac.js";
const POSSESSION_SANS_DRACONIC = { import { ChatUtility } from "../chat-utility.js";
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
name: 'Sans draconic', import { RdDCombat } from "../rdd-combat.js";
system: { import { RdDEmpoignade } from "../rdd-empoignade.js";
niveau: 0, import { RdDPossession } from "../rdd-possession.js";
defaut_carac: "reve-actuel", import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
}
};
/** /**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets) * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@ -163,24 +156,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
return RdDItemCompetence.findCompetence(this.items, idOrName, options) return RdDItemCompetence.findCompetence(this.items, idOrName, options)
} }
getCompetences(name) {
return RdDItemCompetence.findCompetences(this.items, name) getCompetences(name, options = { onMessage: message => { } }) {
return RdDItemCompetence.findCompetences(this.items, name, options)
} }
getCompetenceCorpsACorps(options = {}) {
return this.getCompetence("Corps à corps", options) getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
} }
getCompetencesEsquive() {
return this.getCompetences("esquive") getCompetencesEsquive(options = { onMessage: message => { } }) {
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
} }
getArmeParade(armeParadeId) { getArmeParade(armeParadeId) {
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
return RdDItemArme.getArme(item);
} }
getDraconicOuPossession() { getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
return POSSESSION_SANS_DRACONIC
}
getPossession(possessionId) { getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);

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@ -1,4 +1,4 @@
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { STATUSES } from "../settings/status-effects.js"; import { STATUSES } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js"; import { ITEM_TYPES } from "../item.js";

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@ -1,6 +1,7 @@
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js" import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
import { ITEM_TYPES } from "./item.js"; import { ITEM_TYPES } from "./item.js";
import { BASE_CORPS_A_CORPS } from "./item/base-items.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
const nomCategorieParade = { const nomCategorieParade = {
@ -236,13 +237,13 @@ export class RdDItemArme extends Item {
} }
static corpsACorps(actor) { static corpsACorps(actor) {
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
let melee = actor ? actor.system.carac['melee'].value : 0 let melee = actor ? actor.system.carac['melee'].value : 0
return { return {
_id: competence?.id, _id: competence.id,
name: 'Corps à corps', name: 'Corps à corps',
type: ITEM_TYPES.arme, type: ITEM_TYPES.arme,
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', img: competence.img,
system: { system: {
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
equipe: true, equipe: true,

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@ -1,5 +1,6 @@
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { SANS_COMPETENCE } from "./item/base-items.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@ -137,7 +138,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeEconomieXPTronc(competences) { static computeEconomieXPTronc(competences) {
return competenceTroncs.map( return competenceTroncs.map(
list => list.map(name => RdDItemCompetence.findCompetence(competences, name)) list => list.map(name => RdDItemCompetence.findCompetence(competences, name, { onMessage: message => { } }))
// calcul du coût xp jusqu'au niveau 0 maximum // calcul du coût xp jusqu'au niveau 0 maximum
.map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0))) .map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0)))
.sort(Misc.ascending()) .sort(Misc.ascending())
@ -203,26 +204,12 @@ export class RdDItemCompetence extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static findCompetences(list, name) { static findCompetences(list, name, options = {}) {
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' }); options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
return Misc.findAllLike(name, list, options);
} }
static sansCompetence() { static sansCompetence() { return SANS_COMPETENCE }
return {
name: "Sans compétence",
type: "competence",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
}
};
}
static findFirstItem(list, idOrName, options) { static findFirstItem(list, idOrName, options) {
return list.find(it => it.id == idOrName && options.preFilter(it)) return list.find(it => it.id == idOrName && options.preFilter(it))
@ -272,8 +259,9 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static triVisible(competences) { static triVisible(competences) {
return competences.filter(it => !it.system.isHidden) return competences
.sort((a, b) => RdDItemCompetence.compare(a, b)) ? competences.filter(it => !it.system.isHidden).sort((a, b) => RdDItemCompetence.compare(a, b))
: []
} }
static $positionTri(comp) { static $positionTri(comp) {

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@ -8,6 +8,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRaretes } from "./item/raretes.js"; import { RdDRaretes } from "./item/raretes.js";
import { CATEGORIES_COMPETENCES } from "./item-competence.js"; import { CATEGORIES_COMPETENCES } from "./item-competence.js";
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js";
export const ACTOR_TYPES = { export const ACTOR_TYPES = {
personnage: 'personnage', personnage: 'personnage',
@ -244,13 +245,13 @@ export class RdDItem extends Item {
isEsquive() { isEsquive() {
return (this.isCompetence() return (this.isCompetence()
&& this.system.categorie == 'melee' && this.system.categorie == 'melee'
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive')); && Grammar.includesLowerCaseNoAccent(this.name, BASE_ESQUIVE.name));
} }
isCorpsACorps() { isCorpsACorps() {
return this.isCompetence() return this.isCompetence()
&& this.system.categorie == 'melee' && this.system.categorie == 'melee'
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps') && Grammar.includesLowerCaseNoAccent(this.name, BASE_CORPS_A_CORPS.name)
} }
isCompetenceArme() { isCompetenceArme() {
@ -602,7 +603,7 @@ export class RdDItem extends Item {
if (!other || !this.isInventaire()) { if (!other || !this.isInventaire()) {
return [false, undefined]; return [false, undefined];
} }
if (this.isConteneur()){ if (this.isConteneur()) {
return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`]; return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
} }
if (this.system.quantite == undefined) { if (this.system.quantite == undefined) {

20
module/item/base-items.js Normal file
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@ -0,0 +1,20 @@
export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
export const SANS_COMPETENCE = {
name: "Sans compétence",
type: 'competence',
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
},
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
}

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@ -197,7 +197,7 @@ export class Misc {
} }
static isFirstOwnerPlayer(document) { static isFirstOwnerPlayer(document) {
if (!document.testUserPermission){ if (!document.testUserPermission) {
return false return false
} }
return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
@ -231,7 +231,7 @@ export class Misc {
preFilter: it => true, preFilter: it => true,
description: 'valeur', description: 'valeur',
onMessage: m => ui.notifications.info(m) onMessage: m => ui.notifications.info(m)
}, options); }, options, { overwrite: true, inplace: false });
const subset = this.findAllLike(value, elements, options); const subset = this.findAllLike(value, elements, options);
if (subset.length == 0) { if (subset.length == 0) {

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@ -228,16 +228,19 @@ export class RdDCombatManager extends Combat {
static $prepareAttaqueArme(infoAttaque) { static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence)) const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
const arme = infoAttaque.arme; const arme = infoAttaque.arme;
const attaque = foundry.utils.duplicate(arme); const attaque = foundry.utils.duplicate(arme)
const carac = comp?.system.defaut_carac ?? (infoAttaque.infoMain == '(lancer)' ? 'lancer' : infoAttaque.infoMain == '(lancer)' ? 'tir' : 'melee')
const niveau = comp?.system.niveau ?? (infoAttaque.infoMain == '(lancer)' ? -8 : -6)
attaque.action = 'attaque'; attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence; attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel; attaque.system.dommagesReels = infoAttaque.dommagesReel;
attaque.system.infoMain = infoAttaque.infoMain; attaque.system.infoMain = infoAttaque.infoMain;
attaque.system.niveau = comp.system.niveau; attaque.system.niveau = niveau
const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0; const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement); attaque.system.initiative = RdDCombatManager.calculInitiative(niveau, infoAttaque.carac[carac].value, ajustement)
return attaque; return attaque
} }
/* -------------------------------------------- */ /* -------------------------------------------- */