Fix expérience automatique
Ne marchait pas pour caractéristiques avec accents, ni pour rêve/chance actuels
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@ -1290,14 +1290,14 @@ export class RdDActor extends Actor {
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createCallbackExperience() {
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return {
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condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
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action: r => this._appliquerAjoutExperience(r)
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action: r => this._appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll')
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};
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}
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/* -------------------------------------------- */
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async _appliquerAjoutExperience(rollData) {
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let xpResult = this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, (rollData.competence) ? rollData.competence.data.name: undefined );
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if (xpResult.result ) {
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async _appliquerAjoutExperience(rollData, display=true) {
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let xpResult = this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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if (display && xpResult.result ) {
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let xpmsg = "<br>Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
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let message = ChatUtility.prepareChatMessage('gmroll', this.name);
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message.content = "<strong>" + rollData.selectedCarac.label + "</strong>"
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@ -1720,7 +1720,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async appliquerExperience( rolled, caracName, competenceName = undefined ) {
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async appliquerExperience( rolled, caracName, competence = undefined ) {
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if ( rolled.isPart && rolled.finalLevel < 0) {
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// Cas de désir lancinant, pas d'expérience sur particulière
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@ -1731,37 +1731,38 @@ export class RdDActor extends Actor {
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}
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if (caracName == 'derobee') caracName = 'agilite';
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let carac = duplicate(this.data.data.carac);
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let xp = Math.abs(rolled.finalLevel);
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let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac
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let xpComp = 0;
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if ( competenceName ) {
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if ( competence ) {
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xpComp = xp - xpCarac;
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let competence = duplicate( RdDUtility.findCompetence( this.data.items, competenceName ) );
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competence.data.xp += xpComp;
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competence = duplicate(competence );
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competence.data.xp = Misc.toInt(competence.data.xp) + xpComp;
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await this.updateEmbeddedEntity( "OwnedItem", competence);
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} else {
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xpCarac = Math.max(xpCarac, 1);
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}
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if ( !carac[caracName].isderivee) {
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carac[caracName].xp += xpCarac;
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await this.update( {"data.carac": carac } );
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} else {
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ChatMessage.create( { content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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if (xpCarac > 0) {
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let carac = duplicate(this.data.data.carac);
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let selectedCarac = RdDActor._findCaracByName(carac, caracName);
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if ( !selectedCarac.derivee) {
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selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpCarac;
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await this.update( {"data.carac": carac } );
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} else {
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ChatMessage.create( { content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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}
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}
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return { result:true, xpcarac:xpCarac, xpCompetence: xpComp }; //XP
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}
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return { result:false, xpcarac:0, xpCompetence: 0 }; // Pas d'XP
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}
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/* -------------------------------------------- */
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async ajouteNombreAstral( data ) {
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// Gestion expérience (si existante)
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this.appliquerExperience( data.rolled, "vue", "astrologie");
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let astrologie = RdDUtility.findCompetence( this.data.items, "astrologie");
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this.appliquerExperience( data.rolled, "vue", astrologie);
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// Ajout du nombre astral
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const item = {name: "Nombre Astral", type: "nombreastral", data:
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@ -1788,23 +1789,39 @@ export class RdDActor extends Actor {
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getCaracByName(caracName) {
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switch (caracName)
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{
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case 'reve-actuel':
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case 'reve-actuel': case 'Rêve Actuel':
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return {
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label: 'Rêve Actuel',
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value: this.getReveActuel(),
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type: "number",
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ignoreEtatGeneral: true
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};
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case 'chance-actuelle':
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case 'chance-actuelle': case 'Chance actuelle':
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return {
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type: "number",
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value: this.getChanceActuel(),
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label: 'Chance actuelle',
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value: this.getChanceActuel(),
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type: "number",
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ignoreEtatGeneral: true
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};
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default:
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return this.data.data.carac[caracName]; // Per default
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}
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return RdDActor._findCaracByName(this.data.data.carac, caracName);
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}
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static _findCaracByName(carac, name) {
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name = name.toLowerCase();
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switch (name)
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{
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case 'reve-actuel': case 'rêve actuel':
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return carac.reve;
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case 'chance-actuelle': case 'chance actuelle':
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return carac.chance;
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}
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for (const [key, value] of Object.entries(carac)) {
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if (name == key || name == value.label.toLowerCase()) {
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return carac[key];
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}
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}
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return carac[name]; // Per default
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}
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/* -------------------------------------------- */
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