Fix: afficher "0" au lieu de "+0"
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@ -5,6 +5,7 @@
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- Fix: Le MJ peut correctement masquer les points de tâche requis
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- Fix: le jet d'appréciation n'utilise pas la compétence
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- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette
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- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
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## v11.1.2 - Les vertèbres de Werther de Zloth
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- Fix: les jets d'encaissement fonctionnent de nouveau normalement
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@ -12,7 +12,7 @@
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<li class="item flexrow">
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<label class="generic-label">
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Niveaux {{numberFormat archetype.niveau decimals=0 sign=true}} : {{archetype.nombre}} / {{archetype.nombreMax}}
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Niveaux {{plusMoins archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}
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</label>
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</li>
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{{/each}}
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@ -68,7 +68,7 @@
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</li>
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<li class="caracteristique flexrow list-item" >
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<label class="carac-label">Bonus dom.</label>
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<input class="derivee-value" type="text" disabled value="{{numberFormat system.attributs.plusdom.value decimals=0 sign=true}}"/>
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<input class="derivee-value" type="text" disabled value="{{plusMoins system.attributs.plusdom.value}}"/>
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</li>
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<li class="caracteristique flexrow list-item" >
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<label class="carac-label">Malus armure</label>
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@ -20,8 +20,8 @@
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</a>
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({{arme.system.competence}})
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</span>
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<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
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<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
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<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
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<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
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<span class="competence-value"></span>
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<span class="initiative-value arme-initiative"><a>{{arme.system.initiative}}</a></span>
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</li>
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@ -34,7 +34,7 @@
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<span>{{esq.name}}</span>
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</a>
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</span>
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<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
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<span class="competence-value">{{plusMoins esq.system.niveau}}</span>
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<span class="competence-value"></span>
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<span class="competence-value"></span>
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<span class="initiative-value"></span>
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@ -11,13 +11,13 @@
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{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
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<input class="competence-value creature-niveau" type="text" data-dtype="number"
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compname="{{comp.name}}" name="{{comp._id}}.niveau"
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value="{{numberFormat comp.system.niveau decimals=0 sign=true}}"
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value="{{plusMoins comp.system.niveau}}"
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{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
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/>
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<input class="competence-damage creature-dommages" type="text" data-dtype="number"
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{{#if comp.isdommages}}
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compname="{{comp.name}}" name="{{comp._id}}.dommages"
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value="{{numberFormat comp.system.dommages decimals=0 sign=true}}"
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value="{{plusMoins comp.system.dommages}}"
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{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
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{{else}}disabled{{/if}}
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/>
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@ -13,7 +13,7 @@
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{{/if}}
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<input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
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value="{{numberFormat system.niveau decimals=0 sign=true}}" data-dtype="number"
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value="{{plusMoins system.niveau}}" data-dtype="number"
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{{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
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{{#if @root.options.vueDetaillee}}
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@ -42,7 +42,7 @@
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<i class="far fa-circle"></i>
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{{/if}}
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<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
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value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
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value="{{plusMoins system.niveau_archetype}}" data-dtype="number"
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{{#if (not @root.options.vueArchetype)}}disabled{{/if}} />
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<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
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{{#if @root.options.isGM}}
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@ -63,11 +63,9 @@
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{{/unless}}
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<a class='chat-card-button' id='encaisser-button' data-attackerId='{{attackerId}}'
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data-defenderTokenId='{{defenderTokenId}}'>
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Encaisser à {{#if (eq dmg.mortalite 'non-mortel')~}}
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({{numberFormat dmg.total decimals=0 sign=true}})
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{{~else~}}
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{{numberFormat dmg.total decimals=0 sign=true}}
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{{~/if}} !
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Encaisser à {{plusMoins dmg.total}}
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{{#if (eq dmg.mortalite 'non-mortel')~}}
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(non-mortel) !
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</a>
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</span>
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</div>
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@ -1,6 +1,6 @@
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<div>
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<span {{#if ajustements}}class="tooltip tooltip-dotted" {{/if}}>
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{rolled.caracValue}} à {{plusMoins rolled.finalLevel}}
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{{#if ajustements}}
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<div class="tooltiptext ttt-ajustements">
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{{#each ajustements as |item key|}}
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@ -9,7 +9,7 @@
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{item.label}}: {{plusMoins item.value}}
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{{/if}}
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</div>
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{{/if}}
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@ -23,6 +23,6 @@
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<div>
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<span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
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{{#if rolled.ajustementNecessaire}}
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<span class="rdd-niveau-requis">(Réussite si {{numberFormat rolled.niveauNecessaire decimals=0 sign=true}} / avec niveau {{numberFormat rolled.ajustementNecessaire decimals=0 sign=true}}) </span>
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<span class="rdd-niveau-requis">(Réussite si {{plusMoins rolled.niveauNecessaire}} / avec niveau {{plusMoins rolled.ajustementNecessaire}}) </span>
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{{/if}}
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</div>
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@ -20,11 +20,11 @@
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{{#if rolled.isSuccess}}
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<span><strong>{{show.cible}}</strong> doit se défendre à <strong>{{diffLibre}}</strong>, ou encaisser à
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{{~#if (eq dmg.mortalite 'non-mortel')}}
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<span class="rdd-roll-norm">({{numberFormat dmg.total decimals=0 sign=true}})</span> (dommages non-mortel)
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<span class="rdd-roll-norm">({{plusMoins dmg.total}})</span> (non-mortel)
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{{else if (eq dmg.mortalite 'mortel')}}
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<span class="rdd-roll-echec">{{numberFormat dmg.total decimals=0 sign=true}}</span>
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<span class="rdd-roll-echec">{{plusMoins dmg.total}}</span>
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{{else}}
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<span class="rdd-roll-etotal">{{numberFormat dmg.total decimals=0 sign=true}}</span> (entités de cauchemar)
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<span class="rdd-roll-etotal">{{plusMoins dmg.total}}</span> (entités de cauchemar)
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{{~/if}}.
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{{#if show.isRecul}}Si votre adversaire n'esquive pas, il devra résister à l'impact ou reculer sous le choc!{{/if}}
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</span>
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@ -10,7 +10,7 @@
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} Qualité ajustée de {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
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<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} Qualité ajustée de {{rolled.ptQualite}}{{/if}}</span>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
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{{~#if show.explications}}
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@ -10,7 +10,7 @@
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{{else}}
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<h4>{{alias}} encaisse à
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<span>
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{{numberFormat dmg.total decimals=0 sign=true}}
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{{plusMoins dmg.total}}
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{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
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{{~else if (eq dmg.mortalite 'entiteincarnee')}}(entité incarnée)
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{{~/if}}
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@ -5,13 +5,13 @@
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{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
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{{#if selectedCarac}}{{selectedCarac.label}}
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{{#if competence}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}{{/if}}
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à {{diffLibre}}
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à {{plusMoins diffLibre}}
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{{/if}}
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</h4>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
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<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{rolled.ptQualite}}{{/if}}</span>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
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</div>
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{{~#if show.explications}}
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@ -3,7 +3,7 @@
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<ul>
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<li>Vent: {{lowerFirst vent.description}} {{apostrophe 'de' vent.direction}}, force {{vent.force}}</li>
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<li>Mer {{lowerFirst mer.description}}, {{apostrophe 'de' mer.direction}}, force {{mer.force}}</li>
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<li>Température {{lowerFirst temperature.description}} ({{numberFormat temperature.force decimals=0 sign=true}})</li>
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<li>Température {{lowerFirst temperature.description}} ({{plusMoins temperature.force}})</li>
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<li>Couverture nuageuse: {{lowerFirst nuage.description}}</li>
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<li>Pluie: {{lowerFirst pluie.description}}</li>
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</div>
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@ -6,7 +6,7 @@
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<div class="grid grid-2col">
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<label>{{alchimie.tache}}:</label><label class="flex-grow">{{alchimie.texte}}</label>
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<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{plusMoins competence.system.niveau}}</label></label>
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</div>
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</div>
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<div class="flex-group-left">
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@ -6,7 +6,7 @@
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
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<div class="grid grid-2col">
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<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{plusMoins competence.system.niveau}}</label></label>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
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</div>
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@ -6,7 +6,7 @@
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
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<div class="grid grid-2col">
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<label for="carac">Caractéristique:</label>{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{plusMoins competence.system.niveau}}</label></label>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
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</div>
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@ -7,7 +7,7 @@
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="grid grid-2col">
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<label for="carac">{{selectedCarac.label}}:</label><label class="flex-grow" name="carac">{{selectedCarac.value}}</label>
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<label for="competence">{{competence.name}}:</label><label class="flex-grow" name="competence">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label>
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<label for="competence">{{competence.name}}:</label><label class="flex-grow" name="competence">{{plusMoins competence.system.niveau}}</label>
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</div>
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</div>
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<div class="flex-group-left">
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@ -9,7 +9,7 @@
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="grid grid-2col">
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<label for="carac">Rêve actuel:</label><label class="flex-grow" name="carac">{{selectedCarac.value}}</label>
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<label for="competence">{{competence.name}}:</label><label class="flex-grow" name="competence">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label>
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<label for="competence">{{competence.name}}:</label><label class="flex-grow" name="competence">{{plusMoins competence.system.niveau}}</label>
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</div>
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</div>
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<div class="flex-group-left">
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@ -4,7 +4,7 @@
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<select class="competence-value flex-shrink" name="modificateurDegats" data-dtype="number">
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{{#select modificateurDegats}}
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{{#each ajustementsEncaissement as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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<option value={{key}}>{{plusMoins key}}</option>
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{{/each}}
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{{/select}}
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</select>
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@ -7,7 +7,7 @@
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<div class="grid grid-2col">
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<label>Type:</label><label class="flex-grow">{{oeuvre.system.type}}</label>
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<label for="carac">Caractéristique:</label>{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveauReel decimals=0 sign=true}}</label></label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{plusMoins competence.system.niveauReel}}</label></label>
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<label>Niveau de base:</label><label class="flex-grow">{{oeuvre.system.base}}</label>
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</div>
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</div>
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="grid grid-2col">
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<label for="carac">Rêve actuel:</label><label class="flex-grow" name="carac">{{selectedCarac.value}}</label>
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<label for="draconic">{{competence.name}}:</label><label class="flex-grow" name="draconic">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label>
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<label for="draconic">{{competence.name}}:</label><label class="flex-grow" name="draconic">{{plusMoins competence.system.niveau}}</label>
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</div>
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</div>
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<div class="flex-group-left">
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<label>Durée: 60 minutes</label>
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<hr>
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<label>Intellect / {{competence.name}}:
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{{numberFormat carac.intellect.value decimals=0 sign=false}} / {{numberFormat competence.system.niveau decimals=0 sign=true}}</label>
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{{numberFormat carac.intellect.value decimals=0 sign=false}} / {{plusMoins competence.system.niveau}}</label>
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</div>
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</div>
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<div class="flex-group-left">
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@ -6,7 +6,7 @@
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
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<div class="grid grid-2col">
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<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{plusMoins competence.system.niveau}}</label></label>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
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</div>
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<div class="grid grid-2col">
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<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}
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</label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{plusMoins competence.system.niveau}}</label></label>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
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</div>
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<label>Caractéristique: </label><label>{{selectedCarac.label}}</label>
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</div>
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<div class="flexrow">
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<label>{{competence.name}}: </label><label>{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
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<label>{{competence.name}}: </label><label>{{plusMoins competence.system.niveau}}</label></label>
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</div>
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<div class="flexrow">
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<label>Exotisme: </label><label>{{oeuvre.system.exotisme}}</label>
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@ -5,7 +5,7 @@
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="grid grid-2col">
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<label for="carac">Rêve actuel:</label><label class="flex-grow" name="carac">{{selectedCarac.value}}</label>
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<label for="competence">{{competence.name}}:</label><label class="flex-grow" name="competence">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label>
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<label for="competence">{{competence.name}}:</label><label class="flex-grow" name="competence">{{plusMoins competence.system.niveau}}</label>
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</div>
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</div>
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<div class="flex-group-left">
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@ -24,7 +24,7 @@
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<select name="competence" class="roll-draconic" data-dtype="String">
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{{#select draconic}}
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{{#each draconicList as |draconic key|}}
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<option value={{key}}>{{draconic.name}} : {{numberFormat draconic.system.niveau decimals=0 sign=true}}
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<option value={{key}}>{{draconic.name}} : {{plusMoins draconic.system.niveau}}
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</option>
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{{/each}}
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{{/select}}
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@ -43,7 +43,7 @@
|
||||
<select name="competence" class="roll-draconic" data-dtype="String">
|
||||
{{#select draconic}}
|
||||
{{#each draconicList as |draconic key|}}
|
||||
<option value={{key}}>{{draconic.name}} : {{numberFormat draconic.system.niveau decimals=0 sign=true}}
|
||||
<option value={{key}}>{{draconic.name}} : {{plusMoins draconic.system.niveau}}
|
||||
</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
@ -54,11 +54,11 @@
|
||||
<select name="diffLibre" class="div-sort-difficulte-var" data-dtype="number">
|
||||
{{#select diffLibre}}
|
||||
{{#each difficultesLibres as |key|}}
|
||||
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
|
||||
<option value={{key}}>{{plusMoins key}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<label class="div-sort-difficulte-fixe">{{numberFormat selectedSort.system.difficulte decimals=0 sign=true}}</label>
|
||||
<label class="div-sort-difficulte-fixe">{{plusMoins selectedSort.system.difficulte}}</label>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}}
|
||||
|
@ -20,22 +20,22 @@
|
||||
{{/if}}
|
||||
<hr>
|
||||
{{#if encaissement.dmg.total}}
|
||||
<div>+dom encaissement: {{numberFormat rollData.dmg.total decimals=0 sign=true}}</div>
|
||||
<div>+dom encaissement: {{plusMoins rollData.dmg.total}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgArme}}
|
||||
<div>+dom arme: {{numberFormat rollData.dmg.dmgArme decimals=0 sign=true}}</div>
|
||||
<div>+dom arme: {{plusMoins rollData.dmg.dmgArme}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgActor}}
|
||||
<div>+dom attaquant: {{numberFormat rollData.dmg.dmgActor decimals=0 sign=true}}</div>
|
||||
<div>+dom attaquant: {{plusMoins rollData.dmg.dmgActor}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgParticuliere}}
|
||||
<div>+dom particulière: {{numberFormat rollData.dmg.dmgParticuliere decimals=0 sign=true}}</div>
|
||||
<div>+dom particulière: {{plusMoins rollData.dmg.dmgParticuliere}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgTactique}}
|
||||
<div>+dom tactique: {{numberFormat rollData.dmg.dmgTactique decimals=0 sign=true}}</div>
|
||||
<div>+dom tactique: {{plusMoins rollData.dmg.dmgTactique}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgSurprise}}
|
||||
<div>+dom surprise: {{numberFormat rollData.dmg.dmgSurprise decimals=0 sign=true}}</div>
|
||||
<div>+dom surprise: {{plusMoins rollData.dmg.dmgSurprise}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</span>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<div class="table-ajustement">
|
||||
<span class="tooltip tooltip-dotted">
|
||||
<span>Ajustement Final:</span>
|
||||
<span class="roll-param-resolution">{{selectedCarac.value}} / {{numberFormat finalLevel decimals=0 sign=true}}</span>
|
||||
<span class="roll-param-resolution">{{selectedCarac.value}} / {{plusMoins finalLevel}}</span>
|
||||
<div class="tooltiptext ttt-ajustements">
|
||||
{{#each ajustements as |item key|}}
|
||||
{{#if item.used}}
|
||||
@ -9,7 +9,7 @@
|
||||
{{#if item.descr}}
|
||||
{{{item.descr}}}
|
||||
{{else}}
|
||||
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||
{{item.label}}: {{plusMoins item.value}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -2,8 +2,8 @@
|
||||
<label for="diffConditions">Conditions</label>
|
||||
<select name="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
|
||||
{{#select diffConditions}}
|
||||
{{#each ajustementsConditions as |key|}}
|
||||
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
|
||||
{{#each ajustementsConditions as |key|}}
|
||||
<option value={{key}}>{{plusMoins key}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<div class="flexrow">
|
||||
<label>Difficulté imposée</label>
|
||||
<label>{{numberFormat diffLibre decimals=0 sign=true}}</label>
|
||||
<label>{{plusMoins diffLibre}}</label>
|
||||
</div>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<select name="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
|
||||
{{#select diffLibre}}
|
||||
{{#each difficultesLibres as |key|}}
|
||||
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
|
||||
<option value={{key}}>{{plusMoins key}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<th class="table-resolution-level">...</th>
|
||||
{{/if}}
|
||||
{{#each cols as |col|}}
|
||||
<th class="table-resolution-level">{{numberFormat col decimals=0 sign=true}}</th>
|
||||
<th class="table-resolution-level">{{plusMoins col}}</th>
|
||||
{{/each}}
|
||||
</tr>
|
||||
{{#each rows as |row|}}
|
||||
|
@ -5,7 +5,7 @@
|
||||
</strong> sur {{rolled.score}}%
|
||||
{{#if (and rolled.caracValue rolled.finalLevel)}}
|
||||
({{#if (gt rolled.diviseurSignificative 1)}}1/{{rolled.diviseurSignificative}}{{/if}}
|
||||
de {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}})
|
||||
de {{rolled.caracValue}} à {{plusMoins rolled.finalLevel}})
|
||||
{{/if}}
|
||||
<strong>{{rolled.quality}}</strong>
|
||||
</p>
|
||||
|
@ -43,7 +43,7 @@
|
||||
{{#each ajustementActeur.ajustements as |ajustement|}}
|
||||
<td>{{#if (ne ajustement.ajustement 0)}}
|
||||
<strong>
|
||||
{{numberFormat ajustement.ajustement decimals=0 sign=true}}
|
||||
{{plusMoins ajustement.ajustement}}
|
||||
</strong>
|
||||
{{else}}
|
||||
<div class="dimmed">
|
||||
|
Loading…
Reference in New Issue
Block a user