Migration des monnaies par nom
Vu que dans les migrations précédentes, le "cout" avait une valeur (pas undefined), les migrations ont échoué
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@ -2,22 +2,22 @@ import { Misc } from "./misc.js";
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import { LOG_HEAD } from "./constants.js";
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import { LOG_HEAD } from "./constants.js";
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const MONNAIE_ETAIN = {
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const MONNAIE_ETAIN = {
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name: "Etain (1 denier)", type: 'monnaie',
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name: "Denier (étain)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
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system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
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system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
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};
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};
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const MONNAIE_BRONZE = {
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const MONNAIE_BRONZE = {
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name: "Bronze (10 deniers)", type: 'monnaie',
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name: "Sou (bronze)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
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system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
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system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
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};
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};
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const MONNAIE_ARGENT = {
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const MONNAIE_ARGENT = {
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name: "Argent (1 sol)", type: 'monnaie',
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name: "Sol (argent)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
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system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
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system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
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};
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};
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const MONNAIE_OR = {
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const MONNAIE_OR = {
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name: "Or (10 sols)", type: 'monnaie',
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name: "Dreagon (or)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
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system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
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system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
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};
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};
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@ -236,7 +236,7 @@ class _10_3_0_Inventaire extends Migration {
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}
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}
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_updatesMonnaies(items) {
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_updatesMonnaies(items) {
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return items
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return items
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.filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined)
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.filter(it => ['monnaie'].includes(it.type) && it.system.valeur_deniers != undefined)
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.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
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.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
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}
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}
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}
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}
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@ -259,6 +259,40 @@ class _10_3_0_FrequenceEnvironnement extends Migration {
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}
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}
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}
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}
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class _10_3_17_Monnaies extends Migration {
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constructor() {
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super();
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this.mapValeur = {
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"Etain (1 denier)": { name: 'Denier (étain)', system: { cout: 0.01 } },
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"Bronze (10 deniers)": { name: "Sou (bronze)", system: { cout: 0.1 } },
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"Argent (1 sol)": { name: "Sol (argent)", system: { cout: 1 } },
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"Or (10 sols)": { name: "Dragon (or)", system: { cout: 10 } }
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};
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}
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get code() { return "migration-monnaies"; }
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get version() { return "10.3.17"; }
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async migrate() {
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await this.applyItemsUpdates(items => this._updatesMonnaies(items));
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}
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_updatesMonnaies(items) {
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return items
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.filter(it => 'monnaie' == it.type)
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.filter(it => this.mapValeur[it.name] != undefined)
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.map(it => {
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const correction = this.mapValeur[it.name];
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return {
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_id: it.id,
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'name': correction.name,
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'system.cout': correction.system.cout,
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'system.valeur_deniers': undefined
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}
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});
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}
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}
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export class Migrations {
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export class Migrations {
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static getMigrations() {
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static getMigrations() {
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return [
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return [
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@ -269,7 +303,8 @@ export class Migrations {
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new _10_2_5_ArmesTirLancer(),
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new _10_2_5_ArmesTirLancer(),
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new _10_2_10_DesirLancinant_IdeeFixe(),
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new _10_2_10_DesirLancinant_IdeeFixe(),
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new _10_3_0_Inventaire(),
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new _10_3_0_Inventaire(),
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new _10_3_0_FrequenceEnvironnement()
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new _10_3_0_FrequenceEnvironnement(),
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new _10_3_17_Monnaies()
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];
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];
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}
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}
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@ -284,9 +319,9 @@ export class Migrations {
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}
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}
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migrate() {
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migrate() {
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const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion");
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const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
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//if (isNewerVersion(game.system.version, currentVersion)) {
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if (isNewerVersion(game.system.version, currentVersion)) {
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if (true) { /* comment previous and uncomment here to test before upgrade */
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//if (true) { /* comment previous and uncomment here to test before upgrade */
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const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
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const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
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if (migrations.length > 0) {
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if (migrations.length > 0) {
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migrations.sort((a, b) =>
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migrations.sort((a, b) =>
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