Gestion des compteur et du Stress
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@ -94,6 +94,7 @@ export class RdDActorSheet extends ActorSheet {
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data.data.nbLegeres = this.actor.GetNumberBlessures(data.data.blessures.legeres.liste );
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data.data.nbGraves = this.actor.GetNumberBlessures(data.data.blessures.graves.liste );
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data.data.nbCritiques = this.actor.GetNumberBlessures(data.data.blessures.critiques.liste );
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console.log( data.data.compteurs );
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// low is normal, this the base used to compute the grid.
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data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>";
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@ -235,6 +236,17 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
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} );
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// On stress change
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html.find('.compteur-edit').change((event) => {
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let fieldName = event.currentTarget.attributes.name.value;
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this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) );
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} );
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html.find('#stress-test').click((event) => {
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this.actor.stressTest();
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this.render(true);
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});
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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@ -333,6 +333,16 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async updateCompteurValue( fieldName, fieldValue )
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{
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//console.log("Update", fieldName, fieldValue);
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let content;
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let compteurs = duplicate(this.data.data.compteurs);
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compteurs[fieldName].value = fieldValue;
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await this.update( {"data.compteurs": compteurs } );
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}
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/* -------------------------------------------- */
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computeEtatGeneral( )
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{
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@ -426,6 +436,7 @@ export class RdDActor extends Actor {
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}
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return nbB;
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}
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/* -------------------------------------------- */
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async santeIncDec(name, inc ) {
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const sante = duplicate(this.data.data.sante);
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@ -467,6 +478,7 @@ export class RdDActor extends Actor {
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await this.update( {"data.sante": sante } );
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}
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/* -------------------------------------------- */
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async manageBlessureFromSheet( bType, index, active ) {
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let bList = duplicate(this.data.data.blessures);
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@ -545,6 +557,59 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async stressTest( ) {
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let compteurs = duplicate(this.data.data.compteurs);
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let stress = compteurs.stress;
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let xp = compteurs.experience;
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let scoreTarget = RdDUtility.getResolutionField( this.data.data.carac.reve.value, 0 );
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scoreTarget.sig = Math.floor(scoreTarget.score / 2);
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let scoreValue = new Roll("d100").roll().total;
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let newXP = xp.value;
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let factor = 0;
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let comment = "Echec Total (0%)"
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if (scoreValue <= scoreTarget.part ) {
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scoreValue = new Roll("d100").roll().total;
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if (scoreValue <= scoreTarget.sig) {
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factor = 1.5;
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comment = "Double Particulière (150%)"
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} else {
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factor = 1;
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comment = "Particulière (100%)"
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}
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} else {
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if ( scoreValue <= scoreTarget.sig ) {
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factor = 0.75;
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comment = "Significative (75%)"
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} else {
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if ( scoreValue <= scoreTarget.score ) {
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factor = 0.5;
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comment = "Normale (50%)"
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} else if (scoreValue <= scoreTarget.epart) {
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factor = 0.2;
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comment = "Echec (20%)"
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} else if (scoreValue <= scoreTarget.etotal) {
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factor = 0.1;
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comment = "Echec (10%)"
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}
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}
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}
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let xpValue = Math.floor(stress.value * factor);
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stress.value -= xpValue;
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stress.value -= 1;
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if (stress.value < 0 ) stress.value = 0;
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ChatMessage.create( { title: "Jet de Stress", content: "Vous avez transformé "+ xpValue + " points de Stress en Expérience avec une réussite " + comment ,
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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xp.value += xpValue;
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await this.update( { "data.compteurs": compteurs } );
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}
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/* -------------------------------------------- */
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async rollUnSort( coord ) {
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let draconicList = this.getDraconicList();
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@ -675,9 +740,7 @@ export class RdDActor extends Actor {
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for (const item of this.data.items) {
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if (item.type == "armure" && item.data.equipe) {
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let update = duplicate(item);
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let myroll = new Roll(update.data.protection.toString());
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myroll.roll();
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protection += myroll.total;
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protection += new Roll(update.data.protection.toString()).roll().total;
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update.data.deterioration += domArmePlusDom;
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domArmePlusDom = 0; // Reset it
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if ( update.data.deterioration >= 10) {
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@ -329,7 +329,7 @@ export class RdDUtility {
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/* -------------------------------------------- */
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// Build the nice (?) html table used to manage fatigue.
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// max should be the endurance max value
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// max should Mbe the endurance max value
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static makeHTMLfatigueMatrix( value, max )
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{
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max = (max < 16) ? 16 : max;
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@ -443,7 +443,6 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static findCompetence(compList, compName)
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{
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for (const item of compList) {
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@ -125,7 +125,6 @@
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align-items: center;
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text-align: center;
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padding: 5px;
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border: 1px solid #999;
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}
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.flex-group-left {
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@ -375,6 +374,12 @@ button {
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margin-right: 4px;
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margin-left: 4px;
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}
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.stress-style {
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flex-grow: 0;
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flex-basis: 64px;
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margin-right: 4px;
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margin-left: 4px;
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}
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/* ======================================== */
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.item-checkbox {
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@ -2,10 +2,10 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
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"version": "0.8.5",
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"version": "0.8.9",
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"minimumCoreVersion": "0.6.0",
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"compatibleCoreVersion": "0.6.2",
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"templateVersion": 23,
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"templateVersion": 28,
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"author": "LeRatierBretonnien",
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"esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
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"styles": ["styles/simple.css"],
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@ -253,36 +253,39 @@
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"compteurs": {
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"sust": {
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"value": 0,
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"label": "Sust."
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"label": "Sust.",
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"isInput": true
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},
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"eau": {
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"value": 0,
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"label": "Eau"
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"label": "Eau",
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"isInput": true
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},
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"moral": {
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"value": 0,
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"label": "Moral"
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"label": "Moral",
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"isInput": true
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},
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"exaltation": {
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"value": 0,
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"label": "Exaltation"
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"label": "Exaltation",
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"isInput": true
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},
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"dissolution": {
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"value": 0,
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"label": "Dissolution"
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"label": "Dissolution",
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"isInput": true
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},
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"chance": {
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"value": 0,
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"max": 0,
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"label": "Chance"
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"label": "Chance",
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"isInput": true
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},
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"destinee": {
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"value": 0,
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"label": "Destinée"
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},
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"stress": {
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"value": 0,
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"label": "Stress"
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"label": "Destinée",
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"isInput": true
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},
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"etat": {
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"value": 0,
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@ -290,7 +293,19 @@
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},
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"ethylisme": {
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"value": 0,
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"label": "Ethylisme"
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"label": "Ethylisme",
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"isInput": true
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},
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"stress": {
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"value": 0,
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"label": "Stress",
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"isStress": true,
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"isInput": true
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},
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"experience": {
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"value": 0,
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"label": "Experience",
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"isInput": true
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}
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},
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"argent": {
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@ -280,11 +280,21 @@
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{{#each data.compteurs as |compteur key|}}
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<li class="item flexrow"">
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<span class="arme-label">{{compteur.label}}</span>
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{{#if compteur.isInput}}
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<input class="stress-value stress-style compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/>
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{{#if compteur.isStress}}
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<a class="item-control stress-test" id="stress-test" title="Faire un jet de Stress">Faire un jet de Stress</a>
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{{else}}
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<label></label>
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{{/if}}
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<label></label>
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{{else}}
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<span class="competence-label">{{compteur.value}}</span>
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{{/if}}
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</li>
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{{/each}}
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</ol>
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</div>
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</div>
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{{!-- blessures Tab --}}
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<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
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@ -434,10 +444,11 @@
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{{!-- Biography Tab --}}
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<div class="tab biography" data-group="primary" data-tab="description" style="height:200px">
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<div class="flexcol">
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{{editor content=data.biographie target="data.biographie" button=true owner=owner editable=editable}}
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</div>
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</div>
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</section>
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</form>
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