Item arme, armure, competences, sorts, herbes -> OK
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@ -55,29 +55,34 @@ const competence_xp_cumul = _buildCumulXP();
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export class RdDItemCompetence extends Item {
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/* -------------------------------------------- */
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static actorCompendium(actorType) {
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return compendiumCompetences[actorType];
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}
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/* -------------------------------------------- */
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static getCategorieCompetences() {
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return categorieCompetences;
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}
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/* -------------------------------------------- */
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static getNiveauBase(category) {
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return categorieCompetences[category].level;
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return categorieCompetences[category].base;
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}
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/* -------------------------------------------- */
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static getLabelCategorie(category) {
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return categorieCompetences[category].label;
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}
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/* -------------------------------------------- */
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static getEsquive(competences) {
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return { name: 'Esquive', niveau: RdDItemCompetence.findCompetence(competences, 'Esquive')?.data.niveau ?? -6 };
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}
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/* -------------------------------------------- */
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static isCompetenceArme(competence) {
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switch (competence.data.categorie) {
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switch (competence.data.data.categorie) {
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case 'melee':
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return competence.name != 'Esquive';
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return competence.data.name != 'Esquive';
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case 'tir':
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case 'lancer':
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return true;
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@ -169,11 +174,13 @@ export class RdDItemCompetence extends Item {
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return economie;
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}
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/* -------------------------------------------- */
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static levelUp(itemData) {
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itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau);
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itemData.data.isLevelUp = itemData.data.xp >= itemData.data.xpNext;
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}
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/* -------------------------------------------- */
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static isVisible(itemData) {
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return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie);
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}
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@ -67,6 +67,7 @@ export class RdDItemSheet extends ItemSheet {
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}
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if (formData.type == 'arme') {
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formData.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
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console.log(formData.competences);
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}
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if ( formData.type == 'recettealchimique' ) {
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RdDAlchimie.processManipulation(formData.item, this.actor && this.actor.id );
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@ -11,7 +11,7 @@
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<div class="form-group">
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<label>Compétence associée</label>
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<select name="data.competence" id="competence" data-dtype="String">
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{{#select item.data.competence}}
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{{#select data.competence}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}
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{{/select}}
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</select>
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@ -17,7 +17,7 @@
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<div class="form-group">
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<label>Catégorie </label>
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<select name="data.categorie" id="categorie" data-dtype="String">
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{{#select item.data.categorie}}
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{{#select data.categorie}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
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{{/select}}
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</select>
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@ -33,7 +33,7 @@
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<div class="form-group">
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<label for="base">Niveau de base </label>
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<select name="data.base" id="base" data-dtype="Number">
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{{#select item.data.base}}
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{{#select data.base}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/competence-base.html"}}
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{{/select}}
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</select>
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@ -41,7 +41,7 @@
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<div class="form-group">
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<label for="defaut_carac">Caractéristique par défaut </label>
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<select name="data.defaut_carac" id="defaut_carac" data-dtype="String">
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{{#select item.data.defaut_carac}}
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{{#select data.defaut_carac}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html"}}
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{{/select}}
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</select>
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@ -11,7 +11,7 @@
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<div class="form-group">
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<label>Draconic </label>
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<select name="data.draconic" id="draconic" data-dtype="String">
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{{#select item.data.draconic}}
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{{#select data.draconic}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html"}}
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{{/select}}
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</select>
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@ -19,7 +19,7 @@
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<div class="form-group">
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<label for="xp">Case TMR </label>
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<select name="data.caseTMR" id="caseTMR" data-dtype="String">
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{{#select item.data.caseTMR}}
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{{#select data.caseTMR}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html"}}
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<option value="special">Case spéciale TMR (saisie ci-dessous)</option>
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{{/select}}
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