Merge branch 'v1.2' of gitlab.com:LeRatierBretonnien/foundryvtt-reve-de-dragon into v1.2
This commit is contained in:
commit
cf1c7003d1
@ -12,14 +12,14 @@ import { RdDActorSheet } from "./actor-sheet.js";
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export class RdDActorCreatureSheet extends RdDActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
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width: 640,
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height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
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});
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}
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@ -41,7 +41,7 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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// Compute current carac sum
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let sum = 0;
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Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } );
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Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } });
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data.data.caracSum = sum;
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data.data.carac.taille.isTaille = true; // To avoid button link;
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@ -52,19 +52,19 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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data.data.competencecreature = data.itemsByType["competencecreature"];
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this.actor.computeEncombrementTotalEtMalusArmure();
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RdDUtility.filterItemsPerTypeForSheet(data );
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RdDUtility.buildArbreDeConteneur( this, data );
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RdDUtility.filterItemsPerTypeForSheet(data);
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RdDUtility.buildArbreDeConteneur(this, data);
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data.data.encTotal = this.actor.encTotal;
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data.data.isGM = game.user.isGM;
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console.log("Creature : ", this.objetVersConteneur , data);
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console.log("Creature : ", this.objetVersConteneur, data);
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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@ -72,101 +72,25 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteOwnedItem(li.data("itemId"));
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li.slideUp(200, () => this.render(false));
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});
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// Blessure control
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html.find('.blessure-control').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data("blessure-type");
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let index = li.data('blessure-index');
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let active = $(ev.currentTarget).data('blessure-active');
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//console.log(btype, index, active);
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this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
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});
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// Blessure data
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html.find('.blessures-soins').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data('blessure-type');
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let index = li.data('blessure-index');
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let psoins = li.find('input[name=premiers_soins]').val();
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let pcomplets = li.find('input[name=soins_complets]').val();
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let jours = li.find('input[name=jours]').val();
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let loc = li.find('input[name=localisation]').val();
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//console.log(btype, index, psoins, pcomplets, jours, loc);
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this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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// On competence change
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html.find('.creature-carac').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
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} );
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
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});
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html.find('.creature-niveau').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
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} );
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html.find('.creature-dommages').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
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} );
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetenceCreature( compName );
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
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});
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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});
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.render(true);
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});
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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html.find('#encaisser-direct').click(ev => {
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this.actor.encaisser();
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});
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html.find('#remise-a-neuf').click(ev => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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html.find('.creature-dommages').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options={}) {
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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@ -96,7 +96,7 @@ export class RdDActorEntiteSheet extends ActorSheet {
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetenceCreature( compName );
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this.actor.rollCompetence( compName );
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});
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html.find('#endurance-plus').click((event) => {
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@ -112,7 +112,7 @@ export class RdDActorEntiteSheet extends ActorSheet {
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this.actor.encaisser();
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});
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html.find('#remise-a-neuf').click(ev => {
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html.find('.remise-a-neuf').click(ev => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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@ -207,9 +207,10 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.encaisser();
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});
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html.find('#remise-a-neuf').click(ev => {
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html.find('.remise-a-neuf').click(ev => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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ev.preventDefault();
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}
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});
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html.find('#creer-tache').click(ev => {
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@ -391,7 +391,9 @@ export class RdDActor extends Actor {
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}
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await this.update({ "data.blessures": blessures });
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}
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await this.setEthylisme(1);
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if (this.isPersonnage()) {
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await this.setEthylisme(1);
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}
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await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
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await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
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@ -1149,7 +1151,7 @@ export class RdDActor extends Actor {
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const sante = duplicate(this.data.data.sante);
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let compteur = sante[name];
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if (!compteur) {
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return;
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return ;
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}
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let result = {
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sonne: false,
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@ -1753,6 +1755,11 @@ export class RdDActor extends Actor {
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let rollData = { competence: this.getCompetence(name) }
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.data.iscombat) {
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const arme = RdDItemCompetenceCreature.toArme(competence);
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RdDCombat.createUsingTarget(this).attaque(competence, arme);
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return;
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}
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// Fake competence pour créature
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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@ -2123,19 +2130,6 @@ export class RdDActor extends Actor {
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this.currentTMR.render(true);
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}
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/* -------------------------------------------- */
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async rollCompetenceCreature(compName) {
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const competence = this.getCompetence(compName);
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if (competence.type == 'competencecreature' && competence.data.iscombat) {
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const arme = RdDItemCompetenceCreature.toArme(competence);
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RdDCombat.createUsingTarget(this).attaque(competence, arme);
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}
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else {
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this.rollCompetence(competence.name);
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}
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}
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/* -------------------------------------------- */
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rollArme(compName, armeName = undefined) {
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let arme = armeName ? this.data.items.find(item => item.name == armeName && RdDItemArme.isArme(item)) : undefined;
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@ -2175,36 +2169,18 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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computeArmure(attackerRoll) {
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let dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
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let dmg = (attackerRoll.dmg.dmgArme ??0) + (attackerRoll.dmg.dmgActor ?? 0);
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let arme = attackerRoll.arme;
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// TODO: arc ignore armure
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let protection = 0;
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for (const item of this.data.items) {
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if (item.type == "armure" && item.data.equipe) {
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let update = duplicate(item);
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protection += new Roll(update.data.protection.toString()).roll().total;
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update.data.deterioration = Misc.toInt(update.data.deterioration) + dmg;
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dmg = 0; // Reset it
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if (update.data.deterioration >= 10) {
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update.data.deterioration = 0;
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let res = /\d+/.exec(update.data.protection);
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if (res)
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update.data.protection = "1d" + update.data.protection;
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// if ( update.data.protection.toString().length == 1 )
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// update.data.protection = "1d"+update.data.protection;
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else if (res = /(\d+d\d+)(\-\d+)?/.exec(update.data.protection)) {
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let malus = Misc.toInt(res[2]) - 1;
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update.data.protection = res[1] + malus;
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}
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else {
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ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`)
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}
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ChatMessage.create({ content: "Détérioration d'armure: " + update.data.protection });
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}
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this.updateEmbeddedEntity("OwnedItem", update);
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const armures = this.data.items.filter(it => it.type == "armure" && it.data.equipe);
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for (const item of armures) {
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protection += new Roll(item.data.protection.toString()).roll().total;
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if (dmg > 0) {
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this._deteriorerArmure(item, dmg);
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dmg = 0;
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}
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}
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// TODO: max armure (chutes)
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// TODO: max armure sur chutes...
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const penetration = arme ? Misc.toInt(arme.data.penetration) : 0;
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protection = Math.max(protection - penetration, 0);
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protection += this.getProtectionNaturelle();
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@ -2212,6 +2188,27 @@ export class RdDActor extends Actor {
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return protection;
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}
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_deteriorerArmure(item, dmg) {
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let update = duplicate(item);
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update.data.deterioration = (update.data.deterioration ?? 0) + dmg;
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if (update.data.deterioration >= 10) {
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update.data.deterioration = 0;
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let res = /\d+/.exec(update.data.protection);
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if (!res) {
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update.data.protection = "1d" + update.data.protection;
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}
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else if (res = /(\d+d\d+)(\-\d+)?/.exec(update.data.protection)) {
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let malus = Misc.toInt(res[2]) - 1;
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update.data.protection = res[1] + malus;
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}
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else {
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ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`);
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}
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ChatMessage.create({ content: "Votre armure s'est détériorée, elle protège maintenant de " + update.data.protection });
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}
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this.updateEmbeddedEntity("OwnedItem", update);
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}
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/* -------------------------------------------- */
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async encaisser() {
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let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
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@ -2231,7 +2228,9 @@ export class RdDActor extends Actor {
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let encaissement = this.jetEncaissement(rollData);
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this.ajouterBlessure(encaissement); // Will upate the result table
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const perteVie = await this.santeIncDec("vie", - encaissement.vie);
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const perteVie = this.isEntiteCauchemar()
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? { newValue: 0}
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: await this.santeIncDec("vie", - encaissement.vie);
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, (encaissement.critiques > 0));
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this.computeEtatGeneral();
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@ -2245,7 +2244,7 @@ export class RdDActor extends Actor {
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encaissement.sonne = perteEndurance.sonne;
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encaissement.jetEndurance = perteEndurance.jetEndurance;
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encaissement.endurance = santeOrig.endurance.value - perteEndurance.newValue;
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encaissement.vie = santeOrig.vie.value - perteVie.newValue;
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encaissement.vie = this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue);
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ChatUtility.createChatWithRollMode(this.name, {
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roll: encaissement.roll,
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|
@ -126,7 +126,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static _deleteDefense(passeArme) {
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delete game.system.rdd.combatStore.defenses;
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delete game.system.rdd.combatStore.defenses[passeArme];
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}
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/* -------------------------------------------- */
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@ -135,15 +135,11 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static createForEvent(event) {
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let attackerId = event.currentTarget.attributes['data-attackerId'].value;
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let attacker = game.actors.get(attackerId);
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const dataDefenderTokenId = event.currentTarget.attributes['data-defenderTokenId'];
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if (dataDefenderTokenId) {
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const defenderTokenId = dataDefenderTokenId.value;
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let defenderToken = canvas.tokens.get(defenderTokenId);
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let defender = defenderToken.actor;
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static createForAttackerAndDefender(attackerId, defenderTokenId) {
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const attacker = game.actors.get(attackerId);
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if (defenderTokenId) {
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const defenderToken = canvas.tokens.get(defenderTokenId);
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const defender = defenderToken.actor;
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return RdDCombat.create(attacker, defender, defenderTokenId);
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}
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@ -166,17 +162,19 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static onMsgDefense(msgData) {
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let defenderToken = canvas.tokens.get(msgData.defenderTokenId);
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static onMsgDefense(msg) {
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let defenderToken = canvas.tokens.get(msg.defenderTokenId);
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if (defenderToken) {
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if (!game.user.isGM && !game.user.character) { // vérification / sanity check
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ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
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return;
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}
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if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
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const defenderRoll = msgData.defenderRoll;
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RdDCombat._storeAttaque(msgData.attackerId, defenderRoll.attackerRoll);
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if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character._id == defenderToken.actor.data._id))) {
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const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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const defenderRoll = msg.defenderRoll;
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RdDCombat._storeAttaque(msg.attackerId, defenderRoll.attackerRoll);
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RdDCombat._storeDefense(defenderRoll);
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rddCombat._chatMessageDefense(msg.paramChatDefense);
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}
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||||
}
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||||
}
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||||
@ -202,8 +200,12 @@ export class RdDCombat {
|
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'#echec-total-attaque',
|
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]) {
|
||||
html.on("click", button, event => {
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(
|
||||
event.currentTarget.attributes['data-attackerId']?.value,
|
||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||
|
||||
rddCombat.onEvent(button, event);
|
||||
event.preventDefault();
|
||||
RdDCombat.createForEvent(event).onEvent(button, event);
|
||||
});
|
||||
}
|
||||
html.on("click", '#chat-jet-vie', event => {
|
||||
@ -308,7 +310,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
removeChatMessageActionsPasseArme(passeArme) {
|
||||
if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
|
||||
if (game.user.isGM && game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
|
||||
ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${passeArme}">`);
|
||||
}
|
||||
}
|
||||
@ -413,7 +415,8 @@ export class RdDCombat {
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
isFinesse: isMeleeDiffNegative,
|
||||
isRapide: isMeleeDiffNegative && rollData.arme.data.rapide
|
||||
isRapide: isMeleeDiffNegative && rollData.arme.data.rapide,
|
||||
passeArme: rollData.passeArme
|
||||
})
|
||||
});
|
||||
}
|
||||
@ -423,9 +426,10 @@ export class RdDCombat {
|
||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
|
||||
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
// Save rollData for defender
|
||||
RdDCombat._storeAttaque(this.attackerId, attackerRoll);
|
||||
RdDCombat._storeDefense(defenderRoll)
|
||||
|
||||
attackerRoll.show = {
|
||||
cible: this.target ? this.defender.data.name : 'la cible',
|
||||
@ -438,57 +442,69 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
if (this.target) {
|
||||
await this._sendMessageDefense(attackerRoll);
|
||||
await this._sendMessageDefense(attackerRoll, defenderRoll);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _sendMessageDefense(attackerRoll, defenderRoll = undefined, essaisPrecedents = undefined) {
|
||||
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
|
||||
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
|
||||
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
if (essaisPrecedents) {
|
||||
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||||
}
|
||||
const paramDemandeDefense = {
|
||||
const paramChatDefense = {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
essais: attackerRoll.essais,
|
||||
defender: this.defender,
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps"),
|
||||
armes: this._filterArmesParade(this.defender.data.items, attackerRoll.competence, attackerRoll.arme),
|
||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||
attaqueParticuliere: attackerRoll.particuliere,
|
||||
dmg: attackerRoll.dmg
|
||||
attaqueCategorie: attackerRoll.competence.data.categorie,
|
||||
attaqueArme: attackerRoll.arme,
|
||||
dmg: attackerRoll.dmg,
|
||||
};
|
||||
|
||||
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId,
|
||||
defenderRoll ?? { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} },
|
||||
essaisPrecedents != undefined);
|
||||
|
||||
let chatMessage = {
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||
};
|
||||
ChatMessage.create(chatMessage);
|
||||
const selfMessage = essaisPrecedents != undefined;
|
||||
if (!selfMessage && (!game.user.isGM || this.defender.hasPlayerOwner)) {
|
||||
this._socketSendMessageDefense(paramChatDefense, defenderRoll);
|
||||
}
|
||||
else {
|
||||
await this._chatMessageDefense(paramChatDefense);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _sendRollMessage(sender, recipient, defenderTokenId, defenderRoll, selfMessage) {
|
||||
// envoyer le message au destinataire
|
||||
if (!selfMessage || !game.user.isGM || recipient.hasPlayerOwner) {
|
||||
let data = {
|
||||
attackerId: sender?.data._id,
|
||||
defenderId: recipient?.data._id,
|
||||
defenderTokenId: defenderTokenId,
|
||||
defenderRoll: duplicate(defenderRoll),
|
||||
rollMode: true
|
||||
};
|
||||
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_defense", data: data });
|
||||
}
|
||||
async _chatMessageDefense(paramDemandeDefense) {
|
||||
ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_socketSendMessageDefense(paramChatDefense, defenderRoll) {
|
||||
// envoyer le message au destinataire
|
||||
game.socket.emit("system.foundryvtt-reve-de-dragon", {
|
||||
msg: "msg_defense", data: {
|
||||
attackerId: this.attacker?.data._id,
|
||||
defenderId: this.defender?.data._id,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
defenderRoll: duplicate(defenderRoll),
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(items, competence) {
|
||||
items = items.filter(item => (item.type == 'arme' && item.data.equipe) || (item.type == 'competencecreature' && item.data.isparade));
|
||||
@ -647,7 +663,7 @@ export class RdDCombat {
|
||||
|
||||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||||
this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true });
|
||||
this._storeDefense(defenderRoll);
|
||||
RdDCombat._storeDefense(defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -719,7 +735,7 @@ export class RdDCombat {
|
||||
|
||||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||||
this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true })
|
||||
this._storeDefense(defenderRoll);
|
||||
RdDCombat._storeDefense(defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -809,6 +825,10 @@ export class RdDCombat {
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
||||
|
||||
let defenderRoll = RdDCombat._getDefense(attackerRoll.passeArme);
|
||||
if (!defenderRoll) {
|
||||
ui.notifications.warn("Cette passe d'arme est déjà terminée!")
|
||||
return;
|
||||
}
|
||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
}
|
||||
@ -831,6 +851,7 @@ export class RdDCombat {
|
||||
});
|
||||
}
|
||||
RdDCombat._deleteDefense(attackerRoll.passeArme);
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -32,7 +32,6 @@ export class StatusEffects {
|
||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
|
||||
|
||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||
|
||||
console.log('statusEffects', CONFIG.statusEffects);
|
||||
}
|
||||
|
||||
@ -65,7 +64,9 @@ export class StatusEffects {
|
||||
}
|
||||
|
||||
static _setUseStatusEffects(useStatusEffects) {
|
||||
game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
||||
if (game.user.isGM) {
|
||||
game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
||||
}
|
||||
|
||||
for (let effect of CONFIG.RDD.allEffects) {
|
||||
effect.active = effect.rdd || useStatusEffects.has(effect.id);
|
||||
|
@ -10,7 +10,7 @@
|
||||
<div class="flexrow flex-group-center flex-actions-bar">
|
||||
<div>
|
||||
<span id="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
|
||||
<span id="remise-a-neuf" class="gm-only"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
|
@ -10,7 +10,7 @@
|
||||
<div class="flexrow flex-group-center flex-actions-bar">
|
||||
<div>
|
||||
<span id="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
|
||||
<span id="remise-a-neuf" class="gm-only"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<div class="flexrow flex-group-center flex-actions-bar">
|
||||
<div>
|
||||
<span id="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
|
||||
<span id="remise-a-neuf" class="gm-only"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
|
@ -57,7 +57,7 @@
|
||||
<div class="flex-group-center flex-actions-bar">
|
||||
<div>
|
||||
<span id="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
|
||||
<span id="remise-a-neuf" class="gm-only"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
<span id="dormir-une-heure"><a title="Dormir une heure"><img class="button-img" src="icons/svg/sleep.svg" alt="Dormir une heure"/></a></span>
|
||||
<span id="dormir-chateau-dormant"><a title="Chateau Dormant"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg" alt="Chateau Dormant"/></a></span>
|
||||
<span id="monte-tmr"><a title="Montée dans les Terres Médianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres Médianes !"/></a></span>
|
||||
|
@ -5,13 +5,13 @@
|
||||
<span><strong>{{defender.name}}</strong> doit :</span>
|
||||
{{else}}
|
||||
<span><strong>{{defender.name}}</strong> doit se défendre
|
||||
{{~#if (eq surprise 'demi')}} avec une significative {{/if~}}
|
||||
{{~#if attaqueParticuliere}} contre une <strong>particulière en
|
||||
{{~#if (eq surprise 'demi')}} avec une significative {{/if}} d'une attaque
|
||||
{{~#if attaqueParticuliere}} <strong>particulière en
|
||||
{{~#if (eq attaqueParticuliere 'finesse')}} finesse
|
||||
{{else if (eq attaqueParticuliere 'force')}} force
|
||||
{{else}} rapidité
|
||||
{{else if (eq attaqueParticuliere 'rapidite')}} rapidité
|
||||
{{/if~}}</strong>
|
||||
{{/if~}} :
|
||||
{{/if}} de {{attacker.name}} ({{attaqueArme.name}}):
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class='chat-card-button-area'>
|
||||
|
Loading…
Reference in New Issue
Block a user