simplification ajust. écaille
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@ -94,10 +94,10 @@ export const referenceAjustements = {
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getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">×${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
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},
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isEcaille: {
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isVisible: (rollData, actor) => rollData.arme && rollData.arme.data.magique && Number(rollData.arme.data.ecaille_efficacite) > 0,
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isUsed: (rollData, actor) => rollData.arme && rollData.arme.data.magique && Number(rollData.arme.data.ecaille_efficacite) > 0,
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isVisible: (rollData, actor) => rollData.arme?.data.magique && Number(rollData.arme?.data.ecaille_efficacite) > 0,
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isUsed: (rollData, actor) => rollData.arme?.data.magique && Number(rollData.arme?.data.ecaille_efficacite) > 0,
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getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
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getValue: (rollData, actor) => (rollData.arme && rollData.arme.data.magique && Number(rollData.arme.data.ecaille_efficacite) > 0) ? rollData.arme.data.ecaille_efficacite : 0,
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getValue: (rollData, actor) => (rollData.arme?.data.magique && Number(rollData.arme.data.ecaille_efficacite) > 0) ? rollData.arme.data.ecaille_efficacite : 0,
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},
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finesse: {
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isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
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