diff --git a/module/actor-sheet.js b/module/actor-sheet.js index 59a151f3..2bb85c07 100644 --- a/module/actor-sheet.js +++ b/module/actor-sheet.js @@ -215,7 +215,7 @@ export class RdDActorSheet extends ActorSheet { let reveValue = event.currentTarget.value; let reve = duplicate( this.actor.data.data.reve.reve ); reve.value = reveValue; - this.actor.update("data.reve.reve", reve ); + this.actor.update( { "data.reve.reve": reve } ); } ); // On competence change diff --git a/module/actor.js b/module/actor.js index 84d0ceb2..98b02076 100644 --- a/module/actor.js +++ b/module/actor.js @@ -265,9 +265,17 @@ export class RdDActor extends Actor { ChatMessage.create( chatOptions ); // This an attack, generate the defense message - if ( defenseMsg ) { // target hit ! - ChatMessage.create( defenseMsg ); + if ( defenseMsg ) { + if ( defenseMsg.toSocket) { + game.socket.emit("system.foundryvtt-reve-de-dragon", { + msg: "msg_defense", + data: defenseMsg + } ); + } else { + ChatMessage.create( defenseMsg ); + } } + // Get damages! if ( encaisser ) { this.encaisserDommages( rollData.attackerRoll ); diff --git a/module/rdd-utility.js b/module/rdd-utility.js index f91f222d..eadfd728 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -430,7 +430,10 @@ export class RdDUtility { let defenseMsg = { title: "Défense en combat", content: ""+myTarget.name+" doit se défendre :
" + "Encaisser !", - whisper: ChatMessage.getWhisperRecipients( myTarget.name ) }; + whisper: ChatMessage.getWhisperRecipients( myTarget.name ), + defenderid: myTarget.data._id, + rollMode: true + }; if ( rollData.competence.data.categorie == "melee" ) { // Melee attack let defenderArmes = []; @@ -459,7 +462,9 @@ export class RdDUtility { } defenseMsg.content += "
Esquiver"; } - + + defenseMsg.toSocket = (!game.user.isGM) ? true : false; + return defenseMsg; } @@ -470,9 +475,17 @@ export class RdDUtility { if ( sockmsg.msg == "msg_encaisser" ) { if ( game.user.isGM ) { console.log("Encaisser ici !!!"); - defenderActor = game.actors.get( sockmsg.data.defenderid ); + let defenderActor = game.actors.get( sockmsg.data.defenderid ); defenderActor.encaisserDommages( sockmsg.data ); } + } else if (sockmsg.msg == "msg_defense" ) { + let defenderActor = game.actors.get( sockmsg.data.defenderid ); + if ( (game.user.isGM && !defenderActor.isPC) || (defenderActor.isPC && game.user.character.id == defenderActor.id ) ) { + sockmsg.data.whisper = [ game.user ]; + sockmsg.data.blind = true; + sockmsg.data.rollMode = "blindroll"; + ChatMessage.create( sockmsg.data ); + } } }