Merge branch 'v1.4-blessures' into 'v1.4'
Amélioration présentation blessures #173 See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!214
This commit is contained in:
commit
d486fa7aff
@ -26,6 +26,7 @@ export class RdDItemCompetenceCreature extends Item {
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competence: itemData.name,
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competence: itemData.name,
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resistance: 100,
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resistance: 100,
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equipe: true,
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equipe: true,
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dommagesReels: arme.data.dommages,
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penetration: 0,
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penetration: 0,
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force: 0,
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force: 0,
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rapide: true
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rapide: true
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@ -50,7 +50,7 @@ const poesieHautReve = [
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},
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},
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{
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{
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reference: 'Denis Gerfaud',
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reference: 'Denis Gerfaud',
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extrait: `Ainsi se cuccèdent les Jours et les Ages.
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extrait: `Ainsi se succèdent les Jours et les Ages.
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<br>Les jours des Dragons sont les Ages des Hommes.`
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<br>Les jours des Dragons sont les Ages des Hommes.`
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},
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},
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{
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{
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@ -1179,7 +1179,7 @@ export class RdDCombat {
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_computeImpactRecul(attaque) {
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_computeImpactRecul(attaque) {
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const taille = this.defender.getTaille();
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const taille = this.defender.getTaille();
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const force = this.attacker.getForce();
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const force = this.attacker.getForce();
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const dommages = attaque.arme.data.dommagesReels;
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const dommages = attaque.arme.data.dommagesReels ?? attaque.arme.data.dommages;
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return taille - (force + dommages);
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return taille - (force + dommages);
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}
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}
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@ -108,6 +108,8 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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//Items
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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File diff suppressed because one or more lines are too long
@ -645,6 +645,24 @@ ul, li {
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padding: 0.125rem;
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padding: 0.125rem;
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flex: 1 1 5rem;
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flex: 1 1 5rem;
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}
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}
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.table-row {
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margin: 0.125rem;
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border-radius: 0;
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padding: 0.125rem;
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flex: 1 1 5rem;
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}
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.alterne-row > .row-item:hover {
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background: rgba(100, 100, 50, 0.25);
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}
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.alterne-row > .row-item:nth-child(even) {
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background: rgba(80, 60, 0, 0.10);
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}
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.alterne-row > .row-item:nth-child(odd) {
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background: rgb(160, 130, 100, 0.05);
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}
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.item-display-show {
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.item-display-show {
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display: block;
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display: block;
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}
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}
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24
templates/actor-blessure-partial.html
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24
templates/actor-blessure-partial.html
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@ -0,0 +1,24 @@
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<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
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<td class="flex-row first" >
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{{title}}
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</td>
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<td class="item-control blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-circle"></i>
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{{else}}
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<i class="fas fa-genderless"></i>
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{{/if}}
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</td>
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<td class="competence-header ">
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<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
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</td>
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<td class="competence-header ">
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<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
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</td>
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<td class="competence-header ">
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<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
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</td>
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<td class="competence-header ">
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<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
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</td>
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</tr>
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@ -136,62 +136,8 @@
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{{!-- blessures Tab --}}
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{{!-- blessures Tab --}}
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<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
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<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
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<span class="blessures-title">Blessures Légeres :</span>
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{{!-- Liste de blessures --}}
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<div class="blessure-data alterne-list">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
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{{#each data.blessures.legeres.liste as |bless key|}}
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<li class="item flexrow blessure-data list-item" data-blessure-type="legere" data-attribute={{key}}
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data-blessure-index="{{key}}">
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<a class="item-control blessure-control" title="Blessure Légère"
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data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
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class="fas fa-genderless"></i>{{/if}}</a>
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Premiers soins <input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number"
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value="{{this.premiers_soins}}" /> -
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Soins complets <input class="blessures-soins" type="text" name='soins_complets' data-dtype="number"
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value="{{this.soins_complets}}" /> -
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Jours <input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{this.jours}}" />
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-
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Loc. <input class="blessures-soins" type="text" name='localisation' data-dtype="String"
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value="{{this.loc}}" />
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</li>
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{{/each}}
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</div>
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<span class="blessures-title">Blessures Graves :</span>
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<div class="blessure-data alterne-list">
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{{#each data.blessures.graves.liste as |bless key|}}
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<li class="item flexrow list-item" data-blessure-type="grave" data-attribute={{key}} data-blessure-index="{{key}}">
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<a class="item-control blessure-control" title="Blessure Grave"
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data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
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class="fas fa-genderless"></i>{{/if}}</a>
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Premiers soins <input class="blessures-soins" type="text" name="premiers_soins" data-dtype="number"
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value="{{bless.premiers_soins}}" /> -
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Soins complets <input class="blessures-soins" type="text" name="soins_complets" data-dtype="number"
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value="{{bless.soins_complets}}" /> -
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Jours <input class="blessures-soins" type="text" name="jours" data-dtype="number" value="{{bless.jours}}" />
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-
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Loc. <input class="blessures-soins" type="text" name="localisation" data-dtype="String"
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value="{{bless.loc}}" />
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</li>
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{{/each}}
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</div>
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<span class="blessures-title">Blessure Critique :</span>
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<div class="blessure-data alterne-list">
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{{#each data.blessures.critiques.liste as |bless key|}}
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<li class="item flexrow list-item" data-blessure-type="critique" data-attribute={{key}} data-blessure-index="{{key}}">
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<a class="item-control blessure-control" title="Blessure Critique"
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data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
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class="fas fa-genderless"></i>{{/if}}</a>
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Premiers soins <input class="blessures-soins" type="text" name="premiers_soins" data-dtype="number"
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value="{{bless.premiers_soins}}" /> -
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Soins complets <input class="blessures-soins" type="text" name="soins_complets" data-dtype="number"
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value="{{bless.soins_complets}}" /> -
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Jours <input class="blessures-soins" type="text" name="jours" data-dtype="number" value="{{bless.jours}}" />
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-
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Loc. <input class="blessures-soins" type="text" name="localisation" data-dtype="String"
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value="{{bless.loc}}" />
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</li>
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</li>
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{{/each}}
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</div>
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</div>
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</div>
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{{!-- Equipment Tab --}}
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{{!-- Equipment Tab --}}
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23
templates/actor-liste-blessures-partial.html
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23
templates/actor-liste-blessures-partial.html
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@ -0,0 +1,23 @@
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<h3>Blessures:</h3>
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<table class="table-container" role="table">
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<thead>
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<tr class="competence-header competence-title competence-label" >
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<th class="first" colspan="2">Gravité</th>
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<th>Localisation</th>
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<th>Premiers soins</th>
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<th>Soins complets</th>
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<th>Age (jours)</th>
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</tr>
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</thead>
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<tbody>
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{{#each data.blessures.legeres.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}}
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{{/each}}
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{{#each data.blessures.graves.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}}
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{{/each}}
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{{#each data.blessures.critiques.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Critique"}}
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{{/each}}
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</tbody>
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</table>
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@ -363,107 +363,8 @@
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</li>
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</li>
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</ul>
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</ul>
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<hr>
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<hr>
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{{!-- Liste de blessures --}}
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{{!-- Liste de blessures --}}
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<h3 class="blessures-title">Blessures:</h3>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
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<div class="flex-group-left flexcol competence-column">
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<h4 class="blessures-title">Légères:</h4>
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<ul class="blessure-data flexrow alterne-list blessures-list">
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{{#each data.blessures.legeres.liste as |bless key|}}
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<li class="item flexrow blessure-data list-item" data-blessure-type="legere" data-attribute={{key}} data-blessure-index="{{key}}">
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<ul>
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<li class="item-control blessure-control" title="Blessure Légère" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-circle"></i>
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{{else}}
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<i class="fas fa-genderless"></i>
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{{/if}}
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</li>
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<li>
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Premiers soins
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<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
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</li>
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<li>
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Soins complets
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<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
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</li>
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<li>
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Jours
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<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
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</li>
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<li>
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Loc.
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<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
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</li>
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</ul>
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</li>
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{{/each}}
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</ul>
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<h4 class="blessures-title">Graves :</h4>
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<ul class="flexrow alterne-list blessures-list">
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{{#each data.blessures.graves.liste as |bless key|}}
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<li class="item flexrow list-item" data-blessure-type="grave" data-attribute={{key}} data-blessure-index="{{key}}" >
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<ul>
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<li class="item-control blessure-control" title="Blessure Grave" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-circle"></i>
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{{else}}
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<i class="fas fa-genderless"></i>
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{{/if}}
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</li>
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<li>
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Premiers soins
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<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
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</li>
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<li>
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Soins complets
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<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
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</li>
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<li>
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Jours
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<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
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</li>
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<li>
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Loc.
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<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
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</li>
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</ul>
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</li>
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{{/each}}
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</ul>
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<h4 class="blessures-title">Critique :</h4>
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<ul class="flexrow alterne-list blessures-list">
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{{#each data.blessures.critiques.liste as |bless key|}}
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<li class="item list-item flexrow" data-blessure-type="critique" data-attribute={{key}} data-blessure-index="{{key}}" >
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<ul>
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<li class="flex-group-center item-control blessure-control" title="Blessure Critique" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-circle"></i>
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{{else}}
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<i class="fas fa-genderless"></i>
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{{/if}}
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</li>
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<li>
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Premiers soins
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<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
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</li>
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<li>
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Soins complets
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<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
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</li>
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<li>
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Jours
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<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
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</li>
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<li>
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Loc.
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<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
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</li>
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</ul>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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</div>
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{{!-- Connaissances Tab --}}
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{{!-- Connaissances Tab --}}
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