From 7045b6d8e1219f6a15d9a4955dafac42380f4855 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 12:03:49 +0100 Subject: [PATCH 01/14] =?UTF-8?q?Am=C3=A9lioration=20du=20message=20de=20c?= =?UTF-8?q?onfirmation?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- module/rdd-confirm.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/module/rdd-confirm.js b/module/rdd-confirm.js index 6fe5579d..c0a480b1 100644 --- a/module/rdd-confirm.js +++ b/module/rdd-confirm.js @@ -45,7 +45,7 @@ export class RdDConfirm { return { "actionSave": { icon: '', - label: "Toujours "+ options.buttonLabel.toLowerCase(), + label: options.buttonLabel + "
et ne plus demander", callback: () => { ReglesOptionelles.set(options.settingConfirmer, false); options.onAction(); From e869d15b247cb842e693b1d45ea4752343c03b39 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 16:00:03 +0100 Subject: [PATCH 02/14] =?UTF-8?q?Correction=20mise=20=C3=A0=20jour=20?= =?UTF-8?q?=C3=A9tat=20g=C3=A9n=C3=A9ral?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- module/actor-sheet.js | 1 + module/actor.js | 20 +++++++++----------- 2 files changed, 10 insertions(+), 11 deletions(-) diff --git a/module/actor-sheet.js b/module/actor-sheet.js index 6b103ad2..ca31444a 100644 --- a/module/actor-sheet.js +++ b/module/actor-sheet.js @@ -36,6 +36,7 @@ export class RdDActorSheet extends ActorSheet { /* -------------------------------------------- */ async getData() { this.timerRecherche = undefined; + this.actor.computeEtatGeneral(); let formData = { title: this.title, diff --git a/module/actor.js b/module/actor.js index c6c2841b..a4bf7280 100644 --- a/module/actor.js +++ b/module/actor.js @@ -147,6 +147,7 @@ export class RdDActor extends Actor { if (this.isPersonnage()) this._prepareCharacterData(this) if (this.isCreature()) this._prepareCreatureData(this) if (this.isVehicule()) this._prepareVehiculeData(this) + this.computeEtatGeneral(); } /* -------------------------------------------- */ @@ -162,7 +163,6 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ _prepareCreatureData(actorData) { this.computeEncombrementTotalEtMalusArmure(); - this.computeEtatGeneral(); } /* -------------------------------------------- */ @@ -180,7 +180,6 @@ export class RdDActor extends Actor { this.computeIsHautRevant(); await this.cleanupConteneurs(); await this.computeEncombrementTotalEtMalusArmure(); - this.computeEtatGeneral(); } /* -------------------------------------------- */ @@ -1400,21 +1399,22 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ computeEtatGeneral() { // Pas d'état général pour les entités forçage à 0 + if (this.type == 'vehicule') { + return + } if (this.type == 'entite') { this.system.compteurs.etat.value = 0; return } // Pour les autres - let sante = this.system.sante - let compteurs = this.system.compteurs - let state = Math.min(sante.vie.value - sante.vie.max, 0); - if (ReglesOptionelles.isUsing("appliquer-fatigue") && sante.fatigue) { - state += RdDUtility.currentFatigueMalus(sante.fatigue.value, sante.endurance.max); + let state = Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0); + if (ReglesOptionelles.isUsing("appliquer-fatigue") && this.system.sante.fatigue) { + state += RdDUtility.currentFatigueMalus(this.system.sante.fatigue.value, this.system.sante.endurance.max); } // Ajout de l'éthylisme - state += Math.min(0, (compteurs.ethylisme?.value ?? 0)); + state += Math.min(0, (this.system.compteurs.ethylisme?.value ?? 0)); - compteurs.etat.value = state; + this.system.compteurs.etat.value = state; } /* -------------------------------------------- */ @@ -3377,8 +3377,6 @@ export class RdDActor extends Actor { : await this.santeIncDec("vie", -encaissement.vie); const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0); - this.computeEtatGeneral(); - mergeObject(encaissement, { alias: this.name, hasPlayerOwner: this.hasPlayerOwner, From c06491eb2f602d932bd6086f6ec5fd980e04398e Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 10:05:30 +0100 Subject: [PATCH 03/14] Ne pas tronquer les images MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Corrections des tailles d'images pour éviter de tronquer --- styles/simple.css | 34 ++++++++++++++++------------------ 1 file changed, 16 insertions(+), 18 deletions(-) diff --git a/styles/simple.css b/styles/simple.css index 348093dc..850a5317 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -336,8 +336,8 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { -webkit-box-flex: 0; -ms-flex: 0 0 48px; flex: 0 0 48px; - height: 48px; - width: 48px; + max-height: 48px; + max-width: 48px; border: 0; margin-right: 0.5rem; object-fit: cover; @@ -354,22 +354,20 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { } .button-img { vertical-align: baseline; - width: 32px; - height: 32px; - max-height: 36px; + max-width: 32px; + max-height: 32px; border-width: 0; border: 1px solid rgba(0, 0, 0, 0); } .button-effect-img { vertical-align: baseline; - width: 16px; + max-width: 16px; max-height: 16px; - height: 16; border-width: 0; } .small-button-direction { - height: 32px; - width: 32px; + max-height: 32px; + max-width: 32px; border: 0; vertical-align: bottom; } @@ -381,8 +379,8 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { } .small-button-container { - height: 16px; - width: 16px; + max-height: 16px; + max-width: 16px; border: 0; vertical-align: bottom; } @@ -535,7 +533,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { opacity: 0.7 ; } -.rdddialog .dialog-roll-sort s{ +.rdddialog .dialog-roll-sort { width: 600px; height: 430px; z-index: 9999; @@ -653,7 +651,7 @@ form.rdddialogchrono input[type=datetime-local] { section.sheet-body{padding: 0.25rem 0.5rem;} .sheet header.sheet-header .profile-img { - object-fit: cover; + object-fit: scale-down; object-position: 50% 0; margin: 0.5rem 0 0.5rem 0.5rem; padding: 0; @@ -662,7 +660,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;} flex: 3; } .sheet header.sheet-header img.button-img{ - height: 48px; + max-height: 48px; padding: 1px; margin: 1px; } @@ -932,8 +930,8 @@ ul, li { } .sheet-competence-img { - width: 24px; - height: 24px; + max-width: 24px; + max-height: 24px; flex-grow: 0; margin-right: 0.2rem; vertical-align: bottom; @@ -1198,8 +1196,8 @@ ul, li { border: 0; padding: 2px 6px 2px 2px; float: left; - width: 64px; - height: 64px; + max-width: 64px; + max-height: 64px; } #sidebar-tabs { From 39c647842219ffd168fdb4bad16a68fffd8c5614 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 10:07:04 +0100 Subject: [PATCH 04/14] Affichage des images de tarot --- styles/simple.css | 10 ++++++++ templates/item-tarot-sheet.html | 41 ++++++++++++++++++--------------- 2 files changed, 33 insertions(+), 18 deletions(-) diff --git a/styles/simple.css b/styles/simple.css index 850a5317..4d1f7445 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -332,6 +332,16 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { object-fit: cover; object-position: 50% 0; } +.foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img { + max-height: 600px; + max-width: 200px; + width: max-content; + margin-right: 0px; + object-fit: scale-down; + border: none; + margin-right: 5px; + object-position: 50% 0; +} .rdd-dialog-select-target img.select-token-img { -webkit-box-flex: 0; -ms-flex: 0 0 48px; diff --git a/templates/item-tarot-sheet.html b/templates/item-tarot-sheet.html index 5d45dc73..fbf4b953 100644 --- a/templates/item-tarot-sheet.html +++ b/templates/item-tarot-sheet.html @@ -1,22 +1,27 @@ -
- {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}} - {{!-- Sheet Body --}} + +
+
+

+
+
-
-
- - +
+ +
+
+ + +
+
+ + +
+ {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html"}} + {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
-
- - -
- - {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html"}} - {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
From 42c4fe0b2933f8131eb4566f029bbeb4f0cf7bc6 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 10:12:38 +0100 Subject: [PATCH 05/14] Standardisation des descriptions Utilisation des templates sur les items pour la description --- template.json | 144 ++++++++++++---------------- templates/item-rencontre-sheet.html | 7 +- templates/item-sheet.html | 4 +- 3 files changed, 61 insertions(+), 94 deletions(-) diff --git a/template.json b/template.json index 4c7a1cab..08566ec3 100644 --- a/template.json +++ b/template.json @@ -590,19 +590,24 @@ "nombreastral", "tache", "maladie", "poison", "possession", "tarot", "extraitpoetique" ], + "templates": { + "description": { + "description": "", + "descriptionmj": "" + } + }, "possession": { + "templates": [ "description" ], "typepossession": "", "possede": false, "possessionid": "", "possesseurid": "", "possedeid": "", "compteur": 0, - "date": 0, - "description": "" + "date": 0 }, "objet": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "quantite": 1, "encombrement": 0, "equipe": false, @@ -611,8 +616,8 @@ "cout": 0 }, "gemme": { + "templates": [ "description" ], "type": "", - "description": "", "encombrement": 0, "quantite": 1, "cout": 0, @@ -623,8 +628,7 @@ "qualite": 0 }, "conteneur": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "capacite": 0, "encombrement": 0, "equipe": false, @@ -633,9 +637,8 @@ "cout": 0 }, "arme": { + "templates": [ "description" ], "categorie_parade": "", - "description": "", - "descriptionmj": "", "quantite": 1, "encombrement": 0, "equipe": false, @@ -659,8 +662,7 @@ "initpremierround": "" }, "munition": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "quantite": 1, "encombrement": 0, "equipe": false, @@ -668,8 +670,7 @@ "cout": 0 }, "armure": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "quantite": 1, "encombrement": 0, "equipe": false, @@ -679,18 +680,18 @@ "cout": 0 }, "competence": { + "templates": [ "description" ], "niveau": 0, "default_diffLibre": 0, "base": 0, "categorie": "", "xp": 0, - "description": "Compétence : ...", - "descriptionmj": "", "defaut_carac": "", "niveau_archetype": 0, "xp_sort": 0 }, "competencecreature": { + "templates": [ "description" ], "categorie_parade": "", "niveau": 0, "default_diffLibre": 0, @@ -699,13 +700,10 @@ "iscombat": false, "isnaturelle": true, "ispossession": false, - "dommages": 0, - "description": "Compétence : ...", - "descriptionmj": "" + "dommages": 0 }, "sort": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "draconic": "", "duree": "", "JR": "", @@ -721,8 +719,7 @@ "coutseuil": 0 }, "herbe": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "niveau": 0, "base": 0, "quantite": 1, @@ -732,8 +729,7 @@ "cout": 0 }, "ingredient": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "niveau": 0, "encombrement": 0, "base": 0, @@ -744,6 +740,7 @@ "cout": 0 }, "tache": { + "templates": [ "description" ], "carac": "", "competence": "", "periodicite": "", @@ -753,13 +750,10 @@ "points_de_tache_courant": 0, "nb_jet_echec": 0, "nb_jet_succes": 0, - "cacher_points_de_tache": false, - "description": "", - "descriptionmj": "" + "cacher_points_de_tache": false }, "livre": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "competence": "", "auteur": "", "quantite": 1, @@ -772,8 +766,7 @@ "cout": 0 }, "potion": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "quantite": 1, "encombrement": 0, "rarete": "", @@ -788,6 +781,7 @@ "cout": 0 }, "rencontre": { + "templates": [ "description" ], "genre": "f", "formule": "2d4", "refoulement": 1, @@ -826,12 +820,10 @@ "necropole": 0, "desolation": 0, "mauvaise": 0 - }, - "description": "" + } }, "queue": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "frequence": 0, "hautrevant": false, "categorie": "", @@ -840,8 +832,7 @@ "restant" : 0 }, "ombre": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "frequence": 0, "hautrevant": false, "categorie": "false", @@ -850,25 +841,22 @@ "restant" : 0 }, "souffle": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "frequence": 0, "hautrevant": false, "duree": "", "restant" : 0 }, "tete": { + "templates": [ "description" ], "frequence": 0, - "hautrevant": false, - "description": "", - "descriptionmj": "" + "hautrevant": false }, "tarot": { + "templates": [ "description" ], "concept":"", "aspect":"", - "frequence": 1, - "description": "", - "descriptionmj": "" + "frequence": 1 }, "nombreastral": { "value": 0, @@ -877,13 +865,13 @@ "jourlabel": "" }, "monnaie": { + "templates": [ "description" ], "quantite": "", "valeur_deniers":0, - "encombrement":0, - "description": "", - "descriptionmj": "" + "encombrement":0 }, "meditation": { + "templates": [ "description" ], "competence": "", "theme": "", "support": "", @@ -892,99 +880,86 @@ "veture": "", "comportement": "", "tmr": "", - "malus" : 0, - "description": "", - "descriptionmj": "" + "malus" : 0 }, "casetmr": { + "templates": [ "description" ], "coord": "", "type": "", "label": "", "specific": "", - "description": "", - "descriptionmj": "", "sourceid":"" }, "recettealchimique": { + "templates": [ "description" ], "but": "", "utilisation": "", "enchantement": "", "sureffet": "", - "manipulation": "", - "description": "", - "descriptionmj": "" + "manipulation": "" }, "musique": { + "templates": [ "description" ], "niveau": "", - "reference": "", - "description": "", - "descriptionmj": "" + "reference": "" }, "danse": { + "templates": [ "description" ], "type": "", "agilite": false, "apparence": false, "niveau": "", - "reference": "", - "description": "", - "descriptionmj": "" + "reference": "" }, "chant": { + "templates": [ "description" ], "niveau": "", - "reference": "", - "description": "", - "descriptionmj": "" + "reference": "" }, "jeu": { + "templates": [ "description" ], "type": "", "base": "", "caraccomp": "", - "reference": "", - "description": "", - "descriptionmj": "" + "reference": "" }, "recettecuisine": { + "templates": [ "description" ], "niveau": "", "ingredients": "", "duree": "", "sust": 0, "exotisme": 0, - "reference": "", - "description": "", - "descriptionmj": "" + "reference": "" }, "oeuvre": { + "templates": [ "description" ], "default_carac": "", "competence": "", "niveau": 0, - "reference": "", - "description": "", - "descriptionmj": "" + "reference": "" }, "maladie": { + "templates": [ "description" ], "identifie": false, "malignite": 0, "periodicite": "", "remedesconnus": false, "remedes": "", - "dommages":"", - "description": "", - "descriptionmj": "" + "dommages":"" }, "poison": { + "templates": [ "description" ], "identifie": false, "malignite": 0, "periodicite": "", "remedesconnus": false, "remedes": "", "dommages":"", - "active": false, - "description": "", - "descriptionmj": "" + "active": false }, "nourritureboisson": { - "description": "", - "descriptionmj": "", + "templates": [ "description" ], "sust": 0, "boisson": false, "desaltere": 0, @@ -997,6 +972,7 @@ "cout": 0 }, "signedraconique": { + "templates": [ "description" ], "typesTMR": [], "ephemere": true, "duree": "1 round", @@ -1005,9 +981,7 @@ "norm": 3, "sign": 5, "part": 10 - }, - "description": "", - "descriptionmj": "" + } }, "sortreserve": { "sortid" : "", diff --git a/templates/item-rencontre-sheet.html b/templates/item-rencontre-sheet.html index 42ba135b..49e631e4 100644 --- a/templates/item-rencontre-sheet.html +++ b/templates/item-rencontre-sheet.html @@ -69,12 +69,7 @@ {{/if}} {{/unless}} -
- -
- {{editor description target="system.description" button=true owner=owner editable=editable}} -
-
+ {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
diff --git a/templates/item-sheet.html b/templates/item-sheet.html index 13d3a46f..9c72edcf 100644 --- a/templates/item-sheet.html +++ b/templates/item-sheet.html @@ -24,9 +24,7 @@
{{!-- Description Tab --}} -
- {{editor description target="system.description" button=true owner=owner editable=editable}} -
+ {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{!-- Attributes Tab --}}
From 4bd2c1c2b4f8b35619c51b10a9e9806915b124fd Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 11:31:55 +0100 Subject: [PATCH 06/14] =?UTF-8?q?Notion=20d'=C3=A9quipement/inventaire?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- module/actor.js | 7 +- module/item-monnaie.js | 16 +- module/item.js | 4 +- module/migrations.js | 36 +- module/rdd-utility.js | 4 +- template.json | 477 ++++++++++++--------------- templates/actor/inventaire-item.html | 4 +- templates/item-monnaie-sheet.html | 4 +- templates/item-objet-sheet.html | 4 - 9 files changed, 272 insertions(+), 284 deletions(-) diff --git a/module/actor.js b/module/actor.js index a4bf7280..489d2968 100644 --- a/module/actor.js +++ b/module/actor.js @@ -3267,10 +3267,9 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async equiperObjet(itemID) { let item = this.getEmbeddedDocument('Item', itemID); - if (item?.system) { + if (item && ['arme', 'armure'].includes(item.type)) { const isEquipe = !item.system.equipe; - let update = { _id: item.id, "system.equipe": isEquipe }; - await this.updateEmbeddedDocuments('Item', [update]); + await this.updateEmbeddedDocuments('Item', [{ _id: item.id, "system.equipe": isEquipe }]); this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement if (isEquipe) this.verifierForceMin(item); @@ -3569,7 +3568,7 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ getFortune() { return this.itemTypes['monnaie'] - .map(m => Number(m.system.valeur_deniers) * Number(m.system.quantite)) + .map(m => Number(m.system.cout) * Number(m.system.quantite)) .reduce(Misc.sum(), 0); } diff --git a/module/item-monnaie.js b/module/item-monnaie.js index 2d48004a..930b79d4 100644 --- a/module/item-monnaie.js +++ b/module/item-monnaie.js @@ -4,22 +4,22 @@ import { LOG_HEAD } from "./constants.js"; const MONNAIE_ETAIN = { name: "Etain (1 denier)", type: 'monnaie', img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp", - system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" } + system: { quantite: 0, cout: 1, encombrement: 0.001, description: "" } }; const MONNAIE_BRONZE = { name: "Bronze (10 deniers)", type: 'monnaie', img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp", - system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" } + system: { quantite: 0, cout: 10, encombrement: 0.002, description: "" } }; const MONNAIE_ARGENT = { name: "Argent (1 sol)", type: 'monnaie', img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp", - system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" } + system: { quantite: 0, cout: 100, encombrement: 0.003, description: "" } }; const MONNAIE_OR = { name: "Or (10 sols)", type: 'monnaie', img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp", - system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" } + system: { quantite: 0, cout: 1000, encombrement: 0.004, description: "" } }; const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR]; @@ -32,7 +32,7 @@ export class Monnaie { static monnaiesManquantes(actor) { const disponibles = actor.itemTypes['monnaie']; - const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers))); + const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout))); if (manquantes.length > 0) { console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD); } @@ -40,7 +40,7 @@ export class Monnaie { } static deValeur(monnaie, valeur) { - return valeur == monnaie.system.valeur_deniers + return valeur == monnaie.system.cout } static arrondiDeniers(sols) { @@ -48,7 +48,7 @@ export class Monnaie { } static triValeurDenier() { - return Misc.ascending(item => item.system.valeur_deniers) + return Misc.ascending(item => item.system.cout) } static async creerMonnaiesStandard(actor) { @@ -69,7 +69,7 @@ export class Monnaie { let reste = fortune; let monnaies = actor.itemTypes['monnaie']; let updates = []; - let parValeur = Misc.classifyFirst(monnaies, it => it.system.valeur_deniers); + let parValeur = Misc.classifyFirst(monnaies, it => it.system.cout); for (let valeur of [1000, 100, 10, 1]) { const itemPiece = parValeur[valeur]; if (itemPiece) { diff --git a/module/item.js b/module/item.js index 29fb3281..8c8cda90 100644 --- a/module/item.js +++ b/module/item.js @@ -172,7 +172,7 @@ export class RdDItem extends Item { } valeurDeniers() { - return Math.max(Math.round(this.system.cout ? (this.system.cout * 100) : (this.system.valeur_deniers ?? 0)), 0) + return Math.max(Math.round(this.system.cout ? (this.system.cout * 100) : (this.system.cout ?? 0)), 0) } prepareDerivedData() { @@ -494,7 +494,7 @@ export class RdDItem extends Item { /* -------------------------------------------- */ _monnaieChatData() { return [ - `Valeur en Deniers: ${this.system.valeur_deniers}`, + `Valeur en Deniers: ${this.system.cout}`, `Encombrement: ${this.system.encombrement}` ] } diff --git a/module/migrations.js b/module/migrations.js index 886dfd5d..97e2ea31 100644 --- a/module/migrations.js +++ b/module/migrations.js @@ -195,7 +195,8 @@ class _10_2_10_DesirLancinant_IdeeFixe extends Migration { categorie = 'ideefixe'; name = it.name.replace('Idée fixe : ', '') } - return { _id: it.id, name: name, + return { + _id: it.id, name: name, 'system.ideefixe': undefined, 'system.lancinant': undefined, 'system.categorie': categorie @@ -206,8 +207,36 @@ class _10_2_10_DesirLancinant_IdeeFixe extends Migration { await this.applyItemsUpdates(items => items .filter(it => ['queue', 'ombre'].includes(it.type)) .map(it => this.migrateQueue(it)) - //.filter(it => it.system.categorie ) - ); + ); + } +} + +class _10_3_0_Inventaire extends Migration { + get code() { return "migration-equipement-inventaire"; } + get version() { return "10.3.0"; } + + async migrate() { + await this.applyItemsUpdates(items => { + return this._updatesMonnaies(items) + .concat(this._updatesNonEquipe(items)) + .concat(this._updatesObjets(items)) + }); + } + + _updatesNonEquipe(items) { + return items + .filter(it => ['munition'].includes(it.type)) + .map(it => { return { _id: it.id, 'system.equipe': undefined } }); + } + _updatesObjets(items) { + return items + .filter(it => ['objet'].includes(it.type)) + .map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } }); + } + _updatesMonnaies(items) { + return items + .filter(it => ['monnaie'].includes(it.type)) + .map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers, 'system.valeur_deniers': undefined } }); } } @@ -220,6 +249,7 @@ export class Migrations { new _10_0_33_MigrationNomsDraconic(), new _10_2_5_ArmesTirLancer(), new _10_2_10_DesirLancinant_IdeeFixe(), + new _10_3_0_Inventaire() ]; } diff --git a/module/rdd-utility.js b/module/rdd-utility.js index 1525b460..38033330 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -890,12 +890,12 @@ export class RdDUtility { } /* -------------------------------------------- */ - static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) { + static createMonnaie(name, cout, img = "", enc = 0.01) { let piece = { name: name, type: 'monnaie', img: img, _id: randomID(16), dasystemta: { quantite: 0, - valeur_deniers: valeur_deniers, + cout: cout, encombrement: enc, description: "" } diff --git a/template.json b/template.json index 08566ec3..034f13c1 100644 --- a/template.json +++ b/template.json @@ -594,91 +594,17 @@ "description": { "description": "", "descriptionmj": "" + }, + "equipement": { + "equipe": false + }, + "inventaire": { + "encombrement": 0, + "quantite": 1, + "qualite": 0, + "cout": 0 } }, - "possession": { - "templates": [ "description" ], - "typepossession": "", - "possede": false, - "possessionid": "", - "possesseurid": "", - "possedeid": "", - "compteur": 0, - "date": 0 - }, - "objet": { - "templates": [ "description" ], - "quantite": 1, - "encombrement": 0, - "equipe": false, - "resistance": 0, - "qualite": 0, - "cout": 0 - }, - "gemme": { - "templates": [ "description" ], - "type": "", - "encombrement": 0, - "quantite": 1, - "cout": 0, - "taille": 0, - "purete": 0, - "inertie": 0, - "enchantabilite": 0, - "qualite": 0 - }, - "conteneur": { - "templates": [ "description" ], - "capacite": 0, - "encombrement": 0, - "equipe": false, - "qualite": 0, - "contenu": [], - "cout": 0 - }, - "arme": { - "templates": [ "description" ], - "categorie_parade": "", - "quantite": 1, - "encombrement": 0, - "equipe": false, - "dommages": "0", - "penetration": 0, - "force": "0", - "resistance": 0, - "competence": "", - "lancer": "", - "tir": "", - "cout": 0, - "portee_courte": 0, - "portee_moyenne": 0, - "portee_extreme": 0, - "magique": false, - "ecaille_efficacite": 0, - "resistance_magique": 0, - "rapide": false, - "deuxmains": false, - "unemain": false, - "initpremierround": "" - }, - "munition": { - "templates": [ "description" ], - "quantite": 1, - "encombrement": 0, - "equipe": false, - "qualite": 0, - "cout": 0 - }, - "armure": { - "templates": [ "description" ], - "quantite": 1, - "encombrement": 0, - "equipe": false, - "protection": 0, - "deterioration": 0, - "malus": 0, - "cout": 0 - }, "competence": { "templates": [ "description" ], "niveau": 0, @@ -702,6 +628,193 @@ "ispossession": false, "dommages": 0 }, + "possession": { + "templates": [ "description" ], + "typepossession": "", + "possede": false, + "possessionid": "", + "possesseurid": "", + "possedeid": "", + "compteur": 0, + "date": 0 + }, + "maladie": { + "templates": [ "description" ], + "identifie": false, + "malignite": 0, + "periodicite": "", + "remedesconnus": false, + "remedes": "", + "dommages":"" + }, + "poison": { + "templates": [ "description" ], + "identifie": false, + "malignite": 0, + "periodicite": "", + "remedesconnus": false, + "remedes": "", + "dommages":"", + "active": false + }, + "arme": { + "templates": [ "description", "equipement", "inventaire" ], + "resistance": 0, + "categorie_parade": "", + "dommages": "0", + "penetration": 0, + "force": "0", + "competence": "", + "lancer": "", + "tir": "", + "portee_courte": 0, + "portee_moyenne": 0, + "portee_extreme": 0, + "magique": false, + "ecaille_efficacite": 0, + "resistance_magique": 0, + "rapide": false, + "deuxmains": false, + "unemain": false, + "initpremierround": "" + }, + "armure": { + "templates": [ "description", "equipement", "inventaire" ], + "protection": 0, + "deterioration": 0, + "malus": 0 + }, + "conteneur": { + "templates": [ "description", "inventaire" ], + "contenu": [], + "capacite": 0 + }, + "objet": { + "templates": [ "description", "inventaire"] + }, + "monnaie": { + "templates": [ "description", "inventaire" ] + }, + "gemme": { + "templates": [ "description", "inventaire" ], + "type": "", + "taille": 0, + "purete": 0, + "inertie": 0, + "enchantabilite": 0 + }, + "munition": { + "templates": [ "description", "inventaire" ] + }, + "nourritureboisson": { + "templates": [ "description", "inventaire" ], + "sust": 0, + "boisson": false, + "desaltere": 0, + "alcoolise": false, + "force": 0, + "exotisme": 0 + }, + "herbe": { + "templates": [ "description", "inventaire" ], + "niveau": 0, + "base": 0, + "milieu": "", + "rarete": "", + "categorie": "" + }, + "ingredient": { + "templates": [ "description", "inventaire" ], + "niveau": 0, + "base": 0, + "milieu": "", + "rarete": "", + "categorie": "" + }, + "livre": { + "templates": [ "description", "inventaire" ], + "competence": "", + "auteur": "", + "difficulte": 0, + "points_de_tache": 0, + "xp": "", + "niveau_minimum": 0, + "niveau_maximum": 0 + }, + "potion": { + "templates": [ "description", "inventaire" ], + "rarete": "", + "categorie": "", + "herbe": "", + "herbebrins": 0, + "herbebonus": 0, + "reposalchimique": false, + "pr": 0, + "prpermanent": false, + "prdate": 0 + }, + "musique": { + "templates": [ "description" ], + "niveau": "", + "reference": "" + }, + "danse": { + "templates": [ "description" ], + "type": "", + "agilite": false, + "apparence": false, + "niveau": "", + "reference": "" + }, + "chant": { + "templates": [ "description" ], + "niveau": "", + "reference": "" + }, + "jeu": { + "templates": [ "description" ], + "type": "", + "base": "", + "caraccomp": "", + "reference": "" + }, + "recettecuisine": { + "templates": [ "description" ], + "niveau": "", + "ingredients": "", + "duree": "", + "sust": 0, + "exotisme": 0, + "reference": "" + }, + "oeuvre": { + "templates": [ "description" ], + "default_carac": "", + "competence": "", + "niveau": 0, + "reference": "" + }, + "recettealchimique": { + "templates": [ "description" ], + "but": "", + "utilisation": "", + "enchantement": "", + "sureffet": "", + "manipulation": "" + }, + "tache": { + "templates": [ "description" ], + "carac": "", + "competence": "", + "periodicite": "", + "fatigue": 1, + "difficulte": 0, + "points_de_tache": 4, + "points_de_tache_courant": 0, + "nb_jet_echec": 0, + "nb_jet_succes": 0, + "cacher_points_de_tache": false + }, "sort": { "templates": [ "description" ], "draconic": "", @@ -718,67 +831,13 @@ "isrituel": false, "coutseuil": 0 }, - "herbe": { - "templates": [ "description" ], - "niveau": 0, - "base": 0, - "quantite": 1, - "milieu": "", - "rarete": "", - "categorie": "", - "cout": 0 - }, - "ingredient": { - "templates": [ "description" ], - "niveau": 0, - "encombrement": 0, - "base": 0, - "quantite": 1, - "milieu": "", - "rarete": "", - "categorie": "", - "cout": 0 - }, - "tache": { - "templates": [ "description" ], - "carac": "", - "competence": "", - "periodicite": "", - "fatigue": 1, - "difficulte": 0, - "points_de_tache": 4, - "points_de_tache_courant": 0, - "nb_jet_echec": 0, - "nb_jet_succes": 0, - "cacher_points_de_tache": false - }, - "livre": { - "templates": [ "description" ], - "competence": "", - "auteur": "", - "quantite": 1, - "difficulte": 0, - "points_de_tache": 0, - "encombrement": 0, - "xp": "", - "niveau_minimum": 0, - "niveau_maximum": 0, - "cout": 0 - }, - "potion": { - "templates": [ "description" ], - "quantite": 1, - "encombrement": 0, - "rarete": "", - "categorie": "", - "herbe": "", - "herbebrins": 0, - "herbebonus": 0, - "reposalchimique": false, - "pr": 0, - "prpermanent": false, - "prdate": 0, - "cout": 0 + "sortreserve": { + "sortid" : "", + "draconic": "", + "coord": "", + "ptreve": 0, + "heurecible": "", + "echectotal": false }, "rencontre": { "templates": [ "description" ], @@ -852,23 +911,13 @@ "frequence": 0, "hautrevant": false }, - "tarot": { + "casetmr": { "templates": [ "description" ], - "concept":"", - "aspect":"", - "frequence": 1 - }, - "nombreastral": { - "value": 0, - "istrue": false, - "jourindex": 1, - "jourlabel": "" - }, - "monnaie": { - "templates": [ "description" ], - "quantite": "", - "valeur_deniers":0, - "encombrement":0 + "coord": "", + "type": "", + "label": "", + "specific": "", + "sourceid":"" }, "meditation": { "templates": [ "description" ], @@ -882,95 +931,6 @@ "tmr": "", "malus" : 0 }, - "casetmr": { - "templates": [ "description" ], - "coord": "", - "type": "", - "label": "", - "specific": "", - "sourceid":"" - }, - "recettealchimique": { - "templates": [ "description" ], - "but": "", - "utilisation": "", - "enchantement": "", - "sureffet": "", - "manipulation": "" - }, - "musique": { - "templates": [ "description" ], - "niveau": "", - "reference": "" - }, - "danse": { - "templates": [ "description" ], - "type": "", - "agilite": false, - "apparence": false, - "niveau": "", - "reference": "" - }, - "chant": { - "templates": [ "description" ], - "niveau": "", - "reference": "" - }, - "jeu": { - "templates": [ "description" ], - "type": "", - "base": "", - "caraccomp": "", - "reference": "" - }, - "recettecuisine": { - "templates": [ "description" ], - "niveau": "", - "ingredients": "", - "duree": "", - "sust": 0, - "exotisme": 0, - "reference": "" - }, - "oeuvre": { - "templates": [ "description" ], - "default_carac": "", - "competence": "", - "niveau": 0, - "reference": "" - }, - "maladie": { - "templates": [ "description" ], - "identifie": false, - "malignite": 0, - "periodicite": "", - "remedesconnus": false, - "remedes": "", - "dommages":"" - }, - "poison": { - "templates": [ "description" ], - "identifie": false, - "malignite": 0, - "periodicite": "", - "remedesconnus": false, - "remedes": "", - "dommages":"", - "active": false - }, - "nourritureboisson": { - "templates": [ "description" ], - "sust": 0, - "boisson": false, - "desaltere": 0, - "alcoolise": false, - "force": 0, - "qualite": 0, - "exotisme": 0, - "encombrement": 0, - "quantite": 1, - "cout": 0 - }, "signedraconique": { "templates": [ "description" ], "typesTMR": [], @@ -983,13 +943,17 @@ "part": 10 } }, - "sortreserve": { - "sortid" : "", - "draconic": "", - "coord": "", - "ptreve": 0, - "heurecible": "", - "echectotal": false + "tarot": { + "templates": [ "description" ], + "concept":"", + "aspect":"", + "frequence": 1 + }, + "nombreastral": { + "value": 0, + "istrue": false, + "jourindex": 1, + "jourlabel": "" }, "extraitpoetique": { "extrait": "", @@ -997,4 +961,3 @@ } } } - diff --git a/templates/actor/inventaire-item.html b/templates/actor/inventaire-item.html index 4b4010a2..29511c41 100644 --- a/templates/actor/inventaire-item.html +++ b/templates/actor/inventaire-item.html @@ -21,14 +21,14 @@ {{numberFormat item.system.encTotal decimals=2}} {{#unless item.estContenu}} - {{#if (ne item.type 'conteneur')}} + {{#if (or (eq item.type 'arme') (eq item.type 'armure') )}} {{#if item.system.equipe}}{{else}}{{/if}} {{/if}} {{/unless}}   - {{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.system.quantite)}} + {{#if (ne item.system.quantite 0)}} {{/if}} diff --git a/templates/item-monnaie-sheet.html b/templates/item-monnaie-sheet.html index a105d6c0..7e18ffb7 100644 --- a/templates/item-monnaie-sheet.html +++ b/templates/item-monnaie-sheet.html @@ -9,9 +9,9 @@
{{#if isGM}} - + {{else}} - + {{/if}}
diff --git a/templates/item-objet-sheet.html b/templates/item-objet-sheet.html index 2737332c..162f2a50 100644 --- a/templates/item-objet-sheet.html +++ b/templates/item-objet-sheet.html @@ -10,10 +10,6 @@
-
- - -
From dd4484c17b849e4ac65de8dbe4d065996dd175cb Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 14:36:25 +0100 Subject: [PATCH 07/14] =?UTF-8?q?En-t=C3=AAte=20de=20feuille=20de=20person?= =?UTF-8?q?nage?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Affichage des portraits plus grands Les boutons sont sur la ligne du nom du personnage Les états sont affichés sur une colonne --- module/actor-sheet.js | 2 +- module/rdd-utility.js | 3 +- styles/simple.css | 212 +++++++++++------- templates/actor-creature-sheet.html | 36 +-- templates/actor-entite-sheet.html | 22 +- templates/actor-sheet.html | 15 +- templates/actor/header-buttons.html | 2 +- .../actor/header-compteurs-creature.html | 51 +++-- templates/actor/header-compteurs-entitee.html | 28 ++- templates/actor/header-compteurs.html | 80 +++---- templates/actor/header-effects.html | 21 +- templates/actor/header-etat.html | 20 +- 12 files changed, 274 insertions(+), 218 deletions(-) diff --git a/module/actor-sheet.js b/module/actor-sheet.js index ca31444a..075c6d22 100644 --- a/module/actor-sheet.js +++ b/module/actor-sheet.js @@ -25,7 +25,7 @@ export class RdDActorSheet extends ActorSheet { return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", - width: 640, + width: 550, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], showCompNiveauBase: false, diff --git a/module/rdd-utility.js b/module/rdd-utility.js index 38033330..2ec4e486 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -545,8 +545,7 @@ export class RdDUtility { if (!profondeur) profondeur = 1; objet.niveau = profondeur; const display = afficherContenu ? 'item-display-show' : 'item-display-hide'; - //console.log("ITEM DISPLAYED", objet ); - let strContenu = `
    `; + let strContenu = `
      `; for (let subItem of objet.subItems) { strContenu += this.buildConteneur(subItem, profondeur + 1); } diff --git a/styles/simple.css b/styles/simple.css index 4d1f7445..fb8213c6 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -93,12 +93,18 @@ } /* Fonts */ -.sheet header.sheet-header h1 input, .window-app .window-header, #actors .directory-list, #navigation #scene-list .scene.nav-item {font-family: "GoudyAcc"} /* For title, sidebar character and scene */ -.sheet nav.sheet-tabs { - font-family: "CaslonAntique"; -} /* For nav and title */ -.window-app input, .foundryvtt-reve-de-dragon .item-form, .sheet header.sheet-header .flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle { - font-family: "CaslonAntique"; /* For sheet parts */ +.sheet header.sheet-header h1 input, +.window-app .window-header, +#actors .directory-list, +#navigation #scene-list .scene.nav-item { + font-family: "GoudyAcc" +} /* For title, sidebar character and scene */ +.sheet nav.sheet-tabs, +.window-app input, +.sheet header.sheet-header .header-compteurs, +.sheet header.sheet-header .flex-group-center.flex-fatigue, +select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle { + font-family: "CaslonAntique"; /* For sheet parts; For nav and title */ } .window-header{ @@ -109,6 +115,7 @@ margin: 0; padding: 0; } + .strong-text{ font-weight: bold; } @@ -116,6 +123,114 @@ i:is(.fas, .far) { font-size: smaller; } +/* =================== En-têtes de feuilles ============ */ +.system-foundryvtt-reve-de-dragon .sheet-header h1.charname { + height: 48px; + padding: 0.1rem 0.1rem; + margin: 0; + margin-bottom: 0px; + border: 0; + min-width: none; + flex: auto; + flex-basis: 30%; +} +.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header h1.charname input[type="text"] { + width: 100%; + height: 100%; + margin: 0; +} + +.system-foundryvtt-reve-de-dragon .sheet-header div.header-buttons { + height: 48px; + padding: 0.1rem 0.1rem; + margin: 0; + width: fit-content; + flex: initial; +} + +.system-foundryvtt-reve-de-dragon .sheet-header div.header-buttons img.button-img { + max-height: 48px; + padding: 0.1rem 0.1rem; + margin: 0; + width: fit-content; +} + +.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img){ + padding: 0 3%; +} + +.system-foundryvtt-reve-de-dragon .sheet-header .profile-img { + -webkit-box-flex: 0; + -ms-flex: 0 0 110px; + flex: 0 0 110px; + height: 110px; + width: 110px; + margin-right: 0.5rem; + object-fit: scale-down; + object-position: 50% 0; + margin: 0.1rem; +} + +.system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img { + max-height: 600px; + max-width: 200px; + width: max-content; + margin-right: 0px; + object-fit: scale-down; + border: none; + margin-right: 5px; + object-position: 50% 0; +} + +.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs { + text-align: right; + max-width: fit-content; +} + +.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats { + height: 48px; + max-width: fit-content; + flex: initial; +} + +.system-foundryvtt-reve-de-dragon .sheet-header .resource-content { + width: 2rem; +} + +/* =================== Navigation ============ */ +.sheet nav.sheet-tabs { + font-size: 0.65rem; + font-weight: bold; + height: 4rem; + flex: 0 0 4rem; + margin: 0; + padding: 0 0 0 0.1rem; + text-align: center; + text-transform: uppercase; + line-height: 2rem; + border-top: 0 none; + border-bottom: 0 none; + color: rgba(52, 52, 52, 0.95); + background: rgb(245,245,240) url(img/bg_menu.webp) no-repeat left top; +} +.sheet nav.sheet-tabs .item , +nav.sheet-tabs .item { + position: relative; + padding: 0.1rem 0.2rem; +} + +nav.sheet-tabs .item:after { + content: ""; + position: absolute; + top: 0; + right: 0; + height: 2rem; + width: 1px; + border-right: 1px dashed rgba(52, 52, 52, 0.25); +} + +/* =================== Autres ============ */ + .tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover { text-shadow: 1px 0px 0px #ff6600; } @@ -197,7 +312,7 @@ table {border: 1px solid #7a7971;} -ms-flex-align: center; align-items: center; text-align: center; - padding: 5px; + padding: 0.1rem; } .flex-group-left { @@ -303,45 +418,6 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { text-shadow: 1px 1px 4px rgba(60, 60, 60, 1); } -.foundryvtt-reve-de-dragon .sheet-header { - -webkit-box-flex: 0; - -ms-flex: 0 0 210px; - flex: 0 0 210px; - overflow: hidden; - display: -webkit-box; - display: -ms-flexbox; - display: flex; - -webkit-box-orient: horizontal; - -webkit-box-direction: normal; - -ms-flex-direction: row; - flex-direction: row; - -ms-flex-wrap: wrap; - flex-wrap: wrap; - -webkit-box-pack: start; - -ms-flex-pack: start; - justify-content: flex-start; -} - -.foundryvtt-reve-de-dragon .sheet-header .profile-img { - -webkit-box-flex: 0; - -ms-flex: 0 0 128px; - flex: 0 0 128px; - height: 128px; - width: 128px; - margin-right: 10px; - object-fit: cover; - object-position: 50% 0; -} -.foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img { - max-height: 600px; - max-width: 200px; - width: max-content; - margin-right: 0px; - object-fit: scale-down; - border: none; - margin-right: 5px; - object-position: 50% 0; -} .rdd-dialog-select-target img.select-token-img { -webkit-box-flex: 0; -ms-flex: 0 0 48px; @@ -674,36 +750,6 @@ section.sheet-body{padding: 0.25rem 0.5rem;} padding: 1px; margin: 1px; } -.sheet nav.sheet-tabs { - font-size: 0.65rem; - font-weight: bold; - height: 4rem; - flex: 0 0 5rem; - margin: 0; - padding: 0 0 0 0.25rem; - text-align: center; - text-transform: uppercase; - line-height: 1.2rem; - border-top: 0 none; - border-bottom: 0 none; - color: rgba(52, 52, 52, 0.95); - background: rgb(245,245,240) url(img/bg_menu.webp) no-repeat left top; -} - -nav.sheet-tabs .item { - position: relative; - padding: 0 0.2rem; -} - -nav.sheet-tabs .item:after { - content: ""; - position: absolute; - top: 0; - right: 0; - height: 2rem; - width: 1px; - border-right: 1px dashed rgba(52, 52, 52, 0.25); -} .sheet .tab[data-tab] { padding: 0; @@ -715,8 +761,6 @@ section.sheet-body:after { clear: both; } -.sheet header.sheet-header .flex-compteurs { text-align: right; max-width: max-content;} -.sheet header.sheet-header .resource-content {width: 2rem;} li label.compteur { display: inline-block; @@ -903,22 +947,22 @@ ul, li { text-align: center; } -.list-item-margin1 { +ul.list-item-margin1 { margin-left: 0.5rem; } -.list-item-margin2 { +ul.list-item-margin2 { margin-left: 1rem; } -.list-item-margin3 { +ul.list-item-margin3 { margin-left: 1.5rem; } -.list-item-margin4 { +ul.list-item-margin4 { margin-left: 2rem; } -.list-item-margin5 { +ul.list-item-margin5 { margin-left: 2.5rem; } -.list-item-margin6 { +ul.list-item-margin6 { margin-left: 3rem; } diff --git a/templates/actor-creature-sheet.html b/templates/actor-creature-sheet.html index e2381427..f20c90b3 100644 --- a/templates/actor-creature-sheet.html +++ b/templates/actor-creature-sheet.html @@ -5,22 +5,26 @@
      -

      -
      - Encaisser des dommages - {{#if @root.options.isGM}} - Remise à neuf - {{/if}} -
      -
      -
      - {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html"}} -
      - - {{calc.resumeBlessures}} - ‐ Etat Général : {{system.compteurs.etat.value}} - - {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}} +
      +
      +

      +
      + Encaisser des dommages + {{#if @root.options.isGM}} + Remise à neuf + {{/if}} +
      +
      +
      + {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html"}} +
      +
      + {{system.compteurs.etat.label}}: {{system.compteurs.etat.value}} + {{calc.resumeBlessures}} + {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}} +
      +
      +
      diff --git a/templates/actor-entite-sheet.html b/templates/actor-entite-sheet.html index f2af78d4..6c0b6f09 100644 --- a/templates/actor-entite-sheet.html +++ b/templates/actor-entite-sheet.html @@ -5,17 +5,21 @@
      -

      -
      - Encaisser des dommages - {{#if @root.options.isGM}} - Remise à neuf - {{/if}} +
      +
      +

      +
      + Encaisser des dommages + {{#if @root.options.isGM}} + Remise à neuf + {{/if}} +
      +
      +
      + {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html"}} +
      -
      - {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html"}} -
      diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html index 0e0c11d8..17d4d1ae 100644 --- a/templates/actor-sheet.html +++ b/templates/actor-sheet.html @@ -3,16 +3,15 @@ {{!-- Sheet Header --}}
      -
      - -

      -
      -
      - {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html"}} -
      +
      +
      +

      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html"}} +
      +
      + + {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html"}} - {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
      diff --git a/templates/actor/header-buttons.html b/templates/actor/header-buttons.html index 6574f54c..2d418099 100644 --- a/templates/actor/header-buttons.html +++ b/templates/actor/header-buttons.html @@ -1,4 +1,4 @@ -
      +
      Appel à la chance diff --git a/templates/actor/header-compteurs-creature.html b/templates/actor/header-compteurs-creature.html index 3c10a471..4e90ad78 100644 --- a/templates/actor/header-compteurs-creature.html +++ b/templates/actor/header-compteurs-creature.html @@ -1,24 +1,27 @@ -
        -
      • - -
      • -
      • - -
      • -
      +
      +
        +
      • + +
      • +
      • + +
      • +
      +
      + \ No newline at end of file diff --git a/templates/actor/header-compteurs-entitee.html b/templates/actor/header-compteurs-entitee.html index a94bf680..9a5801ad 100644 --- a/templates/actor/header-compteurs-entitee.html +++ b/templates/actor/header-compteurs-entitee.html @@ -1,13 +1,17 @@ -{{#if (eq system.definition.typeentite 'incarne')}} -
    • - -
    • +{{#if (ne system.definition.typeentite 'nonincarne')}} +
      +
        +
      • + +
      • +
      +
      {{/if}} diff --git a/templates/actor/header-compteurs.html b/templates/actor/header-compteurs.html index dbf6750b..9ff90fee 100644 --- a/templates/actor/header-compteurs.html +++ b/templates/actor/header-compteurs.html @@ -1,39 +1,41 @@ -
        -
      • - -
      • -
      • - -
      • -
      • - -
      • -
      • - -
      • -
      +
      +
        +
      • + +
      • +
      • + +
      • +
      • + +
      • +
      • + +
      • +
      +
      diff --git a/templates/actor/header-effects.html b/templates/actor/header-effects.html index b7c8288f..3a94f93e 100644 --- a/templates/actor/header-effects.html +++ b/templates/actor/header-effects.html @@ -1,17 +1,12 @@ -
      - {{#if calc.surprise}}{{calc.surprise}}! {{/if}} + {{#if effects}} - - {{#each effects as |effect key|}} - - {{localize effect.label}} - - {{/each}} + {{#each effects as |effect key|}} + + {{localize effect.label}} - {{#if options.isGM}} - (enlever tout) - {{/if}} + {{/each}} + {{#if calc.surprise}}{{calc.surprise}}!{{/if}} {{else}} - Aucun effet actif + Aucun effet actif {{/if}} -
      + diff --git a/templates/actor/header-etat.html b/templates/actor/header-etat.html index 24dec49b..24431e0c 100644 --- a/templates/actor/header-etat.html +++ b/templates/actor/header-etat.html @@ -1,10 +1,12 @@ -
      - Malus de fatigue : {{calc.fatigue.malus}} - {{{calc.fatigue.html}}} - - {{calc.resumeBlessures}} -
      -
      - {{system.compteurs.etat.label}}: {{system.compteurs.etat.value}} - {{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}} +
      +
      + Fatigue: {{calc.fatigue.malus}} + {{{calc.fatigue.html}}} + + {{system.compteurs.etat.label}}: {{system.compteurs.etat.value}} + {{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}} + {{calc.resumeBlessures}} + {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}} +
      + From e35f77b5a8354f2b3378ac06d8a7526b7ec3457c Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 16:00:49 +0100 Subject: [PATCH 08/14] Cleanup MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Partage méthode pour label des types - Methode joining pour concaténation - suppression template obsolete - Déplacement de singleton rencontre dans game.system.rdd - init des commandes lazy --- module/actor.js | 3 +- module/misc.js | 12 +- module/rdd-commands.js | 190 +++++++++++++----------- module/rdd-tmr-dialog.js | 4 +- module/settings/system-compendiums.js | 2 +- module/tmr-rencontres.js | 2 +- module/tmr/present-cites.js | 2 +- templates/item-rencontresTMR-sheet.html | 7 - 8 files changed, 118 insertions(+), 104 deletions(-) delete mode 100644 templates/item-rencontresTMR-sheet.html diff --git a/module/actor.js b/module/actor.js index 489d2968..a49c3a25 100644 --- a/module/actor.js +++ b/module/actor.js @@ -152,6 +152,7 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ setRollWindowsOpened(flag) { + // TODO: résoudre le souci lié aux ids dans les fenêtres roll this.rollWindowsOpened = flag; } @@ -769,7 +770,7 @@ export class RdDActor extends Actor { actor: this, competence: duplicate(this.getDraconicOuPossession()), canClose: false, - rencontre: await game.system.rencontresTMR.getReveDeDragon(force), + rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force), tmr: true, use: { libre: false, conditions: false }, forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } } diff --git a/module/misc.js b/module/misc.js index e016508c..fb506356 100644 --- a/module/misc.js +++ b/module/misc.js @@ -24,7 +24,7 @@ export class Misc { } static sum() { - return (a, b) => a + b; + return (a, b) => Number(a) + Number(b); } static ascending(orderFunction = x => x) { @@ -41,6 +41,10 @@ export class Misc { return 0; } + static typeName(type, subType) { + return game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`); + } + /** * Converts the value to an integer, or to 0 if undefined/null/not representing integer * @param {*} value value to convert to an integer using parseInt @@ -102,7 +106,11 @@ export class Misc { } static join(params, separator = '') { - return params?.reduce((a, b) => a + separator + b) ?? ''; + return params?.reduce(Misc.joining(separator)) ?? ''; + } + + static joining(separator = '') { + return (a, b) => a + separator + b; } static connectedGMOrUser(ownerId = undefined) { diff --git a/module/rdd-commands.js b/module/rdd-commands.js index 9f4b4bbb..5f0766da 100644 --- a/module/rdd-commands.js +++ b/module/rdd-commands.js @@ -21,74 +21,85 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; export class RdDCommands { static init() { - if (!game.system.rdd.commands) { - const rddCommands = new RdDCommands(); - rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" }); - rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" }); + game.system.rdd.commands = new RdDCommands(); + } - rddCommands.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" }); + constructor() { + this.commandsTable = undefined; + } - rddCommands.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" }); - rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" }); - rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" }); - rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" }); - rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" }); - rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" }); - rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" }); - rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" }); - rddCommands.registerCommand({ - path: ["/table", "rencontre"], func: (content, msg, params) => rddCommands.tableRencontres(msg, params), - descr: `Affiche la table des Rencontres + _registerCommands() { + this.commandsTable = {} + this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" }); + this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" }); + + this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" }); + + this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" }); + this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" }); + this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" }); + this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" }); + this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" }); + this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" }); + this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" }); + this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" }); + this.registerCommand({ + path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params), + descr: `Affiche la table des Rencontres
      /table rencontre deso affiche la table des rencontres en Désolation -
      /table rencontre mauvaise affiche la table des mauvaises rencontres` }); +
      /table rencontre mauvaise affiche la table des mauvaises rencontres` + }); - rddCommands.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" }); - rddCommands.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" }); - rddCommands.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" }); - rddCommands.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" }); - rddCommands.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" }); - rddCommands.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" }); - rddCommands.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" }); - rddCommands.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" }); - rddCommands.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); - rddCommands.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => rddCommands.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); + this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" }); + this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" }); + this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" }); + this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" }); + this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" }); + this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" }); + this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" }); + this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" }); + this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); + this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); - rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" }); - rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); + this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); + this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); - rddCommands.registerCommand({ - path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params), - descr: `Cherche où se trouve une case des Terres médianes + this.registerCommand({ + path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), + descr: `Cherche où se trouve une case des Terres médianes
      /tmr sord indique que la cité Sordide est en D13 -
      /tmr foret donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` }); - rddCommands.registerCommand({ - path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params), - descr: `Tire une case aléatoire des Terres médianes +
      /tmr foret donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` + }); + this.registerCommand({ + path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params), + descr: `Tire une case aléatoire des Terres médianes
      /tmra forêt détermine une 'forêt' aléatoire -
      /tmra détermine une case aléatoire dans toutes les TMR` }); - rddCommands.registerCommand({ - path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params), - descr: `Détermine une rencontre dans les TMR +
      /tmra détermine une case aléatoire dans toutes les TMR` + }); + this.registerCommand({ + path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params), + descr: `Détermine une rencontre dans les TMR
      /tmrr forêt détermine une rencontre aléatoire en 'forêt'
      /tmrr mauvaise détermine une mauvaise rencontre aléatoire -
      /tmrr for 47 détermine la rencontre en 'forêt' pour un jet de dé de 47` }); +
      /tmrr for 47 détermine la rencontre en 'forêt' pour un jet de dé de 47` + }); - rddCommands.registerCommand({ - path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params), - descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples: + this.registerCommand({ + path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params), + descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
      /xp comp -6 1: pour passer de -6 à +1
      /xp comp +4: pour atteindre le niveau 4 (depuis +3)` - }); + }); - rddCommands.registerCommand({ - path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params), - descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples: + this.registerCommand({ + path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params), + descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
      /xp carac 15: coût pour atteindre 15 (depuis 14)` - }); + }); - rddCommands.registerCommand({ - path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params), - descr: `Effectue un jet de dés dans la table de résolution. Exemples: + this.registerCommand({ + path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params), + descr: `Effectue un jet de dés dans la table de résolution. Exemples:
      /rdd ouvre la table de résolution
      /rdd 10 3 effectue un jet 10 à +3
      /rdd 15 -2 effectue un jet 15 à -2 @@ -96,57 +107,58 @@ export class RdDCommands {
      /rdd Vue Vigilance -2 effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
      /rdd vol déser +2 effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés ` - }); - rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" }); + }); + this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" }); - rddCommands.registerCommand({ - path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]), - descr: `Demande aux joueurs de payer un montant. Exemples: + this.registerCommand({ + path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]), + descr: `Demande aux joueurs de payer un montant. Exemples:
      /payer 5s 10d permet d'envoyer un message pour payer 5 sols et 10 deniers
      /payer 10d permet d'envoyer un message pour payer 10 deniers` - }); - rddCommands.registerCommand({ - path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')), - descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre: + }); + this.registerCommand({ + path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')), + descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
      /astro 7
      /astro Lyre
      /astro Lyr` - }); + }); - rddCommands.registerCommand({ - path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(), - descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis." - }); + this.registerCommand({ + path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(), + descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis." + }); - rddCommands.registerCommand({ - path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(), - descr: "Supprime les signes draconiques éphémères" - }); + this.registerCommand({ + path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(), + descr: "Supprime les signes draconiques éphémères" + }); - rddCommands.registerCommand({ - path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params), - descr: `Distribue du stress aux personnages. Exemples: + this.registerCommand({ + path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params), + descr: `Distribue du stress aux personnages. Exemples:
      /stress : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
      /stress 6 : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
      /stress 6 Tigre : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
      /stress 6 Glou Paulo : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou` - }); + }); - rddCommands.registerCommand({ - path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(), - descr: `Enregistre une entrée de chronologie dans un article de journal` - }); - - game.system.rdd.commands = rddCommands; - } - } - constructor() { - this.commandsTable = {}; + this.registerCommand({ + path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(), + descr: `Enregistre une entrée de chronologie dans un article de journal` + }); } /* -------------------------------------------- */ registerCommand(command) { - this._addCommand(this.commandsTable, command.path, '', command); + this._addCommand(this.getCommands(), command.path, '', command); + } + + getCommands() { + if (!this.commandsTable){ + this._registerCommands(); + } + return this.commandsTable; } /* -------------------------------------------- */ @@ -194,7 +206,7 @@ export class RdDCommands { } process(command, params, content, msg) { - return this._processCommand(this.commandsTable, command, params, content, msg); + return this._processCommand(this.getCommands(), command, params, content, msg); } async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") { @@ -225,7 +237,7 @@ export class RdDCommands { } async help(msg, table) { let commands = [] - this._buildSubTableHelp(commands, table || this.commandsTable); + this._buildSubTableHelp(commands, table ?? this.getCommands()); let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands }); let d = new Dialog( @@ -265,7 +277,7 @@ export class RdDCommands { /* -------------------------------------------- */ async getRencontreTMR(params) { if (params.length == 1 || params.length == 2) { - return game.system.rencontresTMR.rollRencontre(params[0], params[1]) + return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1]) } return false; } @@ -358,7 +370,7 @@ export class RdDCommands { if (solvedTerrain == undefined) { return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search); } - return game.system.rencontresTMR.chatTable(solvedTerrain); + return game.system.rdd.rencontresTMR.chatTable(solvedTerrain); } return false; } diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js index 0c5e0439..341191ca 100644 --- a/module/rdd-tmr-dialog.js +++ b/module/rdd-tmr-dialog.js @@ -575,7 +575,7 @@ export class RdDTMRDialog extends Dialog { async _jetDeRencontre(tmr) { let rencontre = this.lookupRencontreExistente(tmr); if (rencontre) { - return game.system.rencontresTMR.calculRencontre(rencontre, tmr); + return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr); } let locTMR = (this.isDemiReveCache() ? TMRUtility.getTMRType(tmr.coord) + " ??" @@ -584,7 +584,7 @@ export class RdDTMRDialog extends Dialog { let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE }); if (myRoll == 7) { this._tellToUser(myRoll + ": Rencontre en " + locTMR); - return await game.system.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre()) + return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre()) } else { this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR); } diff --git a/module/settings/system-compendiums.js b/module/settings/system-compendiums.js index 31ebb69d..b4d95bc4 100644 --- a/module/settings/system-compendiums.js +++ b/module/settings/system-compendiums.js @@ -192,7 +192,7 @@ export class SystemCompendiumTable { } typeName() { - return game.i18n.localize(`${this.type.toUpperCase()}.Type${Misc.upperFirst(this.subType)}`); + return Misc.typeName(this.type, this.subType); } applyType(filter) { return it => it.type == this.subType && filter(it); diff --git a/module/tmr-rencontres.js b/module/tmr-rencontres.js index 8defba46..44cb488e 100644 --- a/module/tmr-rencontres.js +++ b/module/tmr-rencontres.js @@ -10,7 +10,7 @@ export class TMRRencontres { static init() { const tmrRencontre = new TMRRencontres(); - game.system.rencontresTMR = tmrRencontre; + game.system.rdd.rencontresTMR = tmrRencontre; } diff --git a/module/tmr/present-cites.js b/module/tmr/present-cites.js index 2ad65244..ff7027e4 100644 --- a/module/tmr/present-cites.js +++ b/module/tmr/present-cites.js @@ -46,7 +46,7 @@ export class PresentCites extends Draconique { } async choisirUnPresent(casetmr, onChoixPresent) { - const presents = await game.system.rencontresTMR.getPresentsCite() + const presents = await game.system.rdd.rencontresTMR.getPresentsCite() const buttons = {}; presents.forEach(r => buttons['present'+r.id] = { icon: '', label: r.name, callback: async () => onChoixPresent(r) }); let d = new Dialog({ diff --git a/templates/item-rencontresTMR-sheet.html b/templates/item-rencontresTMR-sheet.html deleted file mode 100644 index 7cbaf61a..00000000 --- a/templates/item-rencontresTMR-sheet.html +++ /dev/null @@ -1,7 +0,0 @@ -
      - {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}} - {{!-- Sheet Body --}} -
      - {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} -
      -
      From 7557d33c73a1b72f14bb6dcc1d8599ff3d3fc80b Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 21:01:28 +0100 Subject: [PATCH 09/14] =?UTF-8?q?Feuille=20de=20v=C3=A9hicule=20avec=20com?= =?UTF-8?q?pteurs?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- module/actor-vehicule-sheet.js | 17 +++++++++++ module/actor.js | 12 ++++++++ templates/actor-vehicule-sheet.html | 46 +++++++++++++++++------------ 3 files changed, 56 insertions(+), 19 deletions(-) diff --git a/module/actor-vehicule-sheet.js b/module/actor-vehicule-sheet.js index 2729f2af..5803f3f7 100644 --- a/module/actor-vehicule-sheet.js +++ b/module/actor-vehicule-sheet.js @@ -18,5 +18,22 @@ export class RdDActorVehiculeSheet extends RdDActorSheet { }); } + activateListeners(html) { + super.activateListeners(html); + if (!this.options.editable) return; + + html.find('.resistance-moins').click(async event => { + this.actor.vehicleIncDec("resistance", -1); + }); + html.find('.resistance-plus').click(async event => { + this.actor.vehicleIncDec("resistance", 1); + }); + html.find('.structure-moins').click(async event => { + this.actor.vehicleIncDec("structure", -1); + }); + html.find('.structure-plus').click(async event => { + this.actor.vehicleIncDec("structure", 1); + }); + } } diff --git a/module/actor.js b/module/actor.js index a49c3a25..d9af9b98 100644 --- a/module/actor.js +++ b/module/actor.js @@ -1779,6 +1779,18 @@ export class RdDActor extends Actor { } return result; } + + async vehicleIncDec(name, inc) { + if (!this.isVehicule() || !['resistance', 'structure'].includes(name)) { + return + } + const value = this.system.etat[name].value; + const max = this.system.etat[name].max; + const newValue = value + inc; + if (0 <= newValue && newValue <=max) { + await this.update({ [`system.etat.${name}.value`]: newValue }) + } + } isDead() { return !this.isEntite() && this.system.sante.vie.value < -this.getSConst() diff --git a/templates/actor-vehicule-sheet.html b/templates/actor-vehicule-sheet.html index 3c3f60db..e21924c5 100644 --- a/templates/actor-vehicule-sheet.html +++ b/templates/actor-vehicule-sheet.html @@ -2,13 +2,37 @@ {{!-- Sheet Header --}}
      -
      -

      + +
      +

      +
      +
      +
        +
      • + Résistance + + + / + + +
      • +
      • + Structure + + + / + + +
      • +
      +
      +
      +
      -
      +
      {{!-- Sheet Tab Navigation --}}
      -
      -
        -
      1. - Résistance - - / - -
      2. -
      3. - Structure - - / - -
      4. -
      -
      1. From b7a8b0c08df630f4f61fcf7e5ed9e4b97ed8d1f3 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Tue, 29 Nov 2022 00:01:54 +0100 Subject: [PATCH 10/14] Standardisation inventaire et prix MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Les objets d'inventaire ont maintenant tous: coût, encombrement, qualité, quantité Le coût est toujours exprimé en sols, y compris pour les monnaies. Les paiements et achat-ventes sont fait en sols. --- module/actor.js | 78 ++++++++------------- module/dialog-item-achat.js | 3 +- module/dialog-item-vente.js | 1 - module/item-monnaie.js | 40 +++++------ module/item.js | 36 ++++++++-- module/migrations.js | 4 +- module/rdd-utility.js | 42 +++++------ template.json | 12 ---- templates/item-arme-sheet.html | 14 +--- templates/item-armure-sheet.html | 16 ++--- templates/item-conteneur-sheet.html | 17 +---- templates/item-gemme-sheet.html | 18 +---- templates/item-herbe-sheet.html | 9 +-- templates/item-ingredient-sheet.html | 21 ++---- templates/item-livre-sheet.html | 15 +--- templates/item-monnaie-sheet.html | 19 +---- templates/item-munition-sheet.html | 18 +---- templates/item-nourritureboisson-sheet.html | 19 +---- templates/item-objet-sheet.html | 18 +---- templates/item-potion-sheet.html | 14 +--- templates/item/partial-inventaire.html | 20 ++++++ 21 files changed, 145 insertions(+), 289 deletions(-) create mode 100644 templates/item/partial-inventaire.html diff --git a/module/actor.js b/module/actor.js index d9af9b98..2a975124 100644 --- a/module/actor.js +++ b/module/actor.js @@ -1359,10 +1359,10 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ computePrixTotalEquipement() { - const deniers = this.items.filter(it => it.isEquipement()) - .map(it => it.prixTotalDeniers()) + const valeur = this.items.filter(it => it.isEquipement()) + .map(it => it.valeurTotale()) .reduce(Misc.sum(), 0); - return deniers / 100; + return valeur / 100; } /* -------------------------------------------- */ @@ -3586,36 +3586,20 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ - async depenserDeniers(depense, dataObj = undefined, quantite = 1, toActorId) { + async payerSols(depense) { depense = Number(depense); - let fortune = this.getFortune(); - console.log("depenserDeniers", game.user.character, depense, fortune); - let msg = ""; if (depense == 0) { - if (dataObj) { - dataObj.payload.system.cout = depense / 100; // Mise à jour du prix en sols , avec le prix acheté - dataObj.payload.system.quantite = quantite; - await this.createEmbeddedDocuments('Item', [dataObj.payload]); - msg += `
        L'objet ${dataObj.payload.name} a été ajouté gratuitement à votre inventaire.`; - } + return; } - else { - if (fortune >= depense) { - const toActor = game.actors.get(toActorId) - await toActor?.ajouterDeniers(depense, this.id); - await Monnaie.optimiser(this, fortune - depense); - msg = `Vous avez payé ${depense} Deniers${toActor ? " à " + toActor.name : ''}, qui ont été soustraits de votre argent.`; - RdDAudio.PlayContextAudio("argent"); // Petit son - - if (dataObj) { - dataObj.payload.system.cout = depense / 100; // Mise à jour du prix en sols , avec le prix acheté - dataObj.payload.system.quantite = quantite; - await this.createEmbeddedDocuments('Item', [dataObj.payload]); - msg += `
        Et l'objet ${dataObj.payload.name} a été ajouté à votre inventaire.`; - } - } else { - msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; - } + let fortune = this.getFortune(); + console.log("payer", game.user.character, depense, fortune); + let msg = ""; + if (fortune >= depense) { + await Monnaie.optimiserFortune(this, fortune - depense); + msg = `Vous avez payé ${depense} Sols, qui ont été soustraits de votre argent.`; + RdDAudio.PlayContextAudio("argent"); // Petit son + } else { + msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; } let message = { @@ -3625,38 +3609,38 @@ export class RdDActor extends Actor { ChatMessage.create(message); } - async depenser(depense) { - let reste = this.getFortune() - Number.parseInt(depense); + async depenserSols(sols) { + let reste = this.getFortune() - Number(sols); if (reste >= 0) { - await Monnaie.optimiser(this, reste); + await Monnaie.optimiserFortune(this, reste); } return reste; } - async ajouterDeniers(gain, fromActorId = undefined) { - gain = Number.parseInt(gain); - if (gain < 0) { - ui.notifications.error(`Impossible d'ajouter un gain de ${gain} <0`); + async ajouterSols(sols, fromActorId = undefined) { + sols = Number(sols); + if (sols == 0) { return; } - if (gain == 0) { + if (sols < 0) { + ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); return; } if (fromActorId && !game.user.isGM) { RdDActor.remoteActorCall({ userId: Misc.connectedGMOrUser(), actorId: this.id, - method: 'ajouterDeniers', args: [gain, fromActorId] + method: 'ajouterSols', args: [sols, fromActorId] }); } else { const fromActor = game.actors.get(fromActorId) - await Monnaie.optimiser(this, gain + this.getFortune()); + await Monnaie.optimiserFortune(this, sols + this.getFortune()); RdDAudio.PlayContextAudio("argent"); // Petit son ChatMessage.create({ whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), - content: `Vous avez reçu ${gain} Deniers ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` + content: `Vous avez reçu ${sols} Sols ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` }); } } @@ -3690,23 +3674,23 @@ export class RdDActor extends Actor { const itemId = vente.item._id; const isItemEmpilable = "quantite" in vente.item.system; - const coutDeniers = Math.floor((achat.prixTotal ?? 0) * 100); + const cout = Number(achat.prixTotal ?? 0); achat.quantiteTotal = (achat.choix.nombreLots ?? 1) * (vente.tailleLot); if (acheteur) { - let resteAcheteur = await acheteur.depenser(coutDeniers); + let resteAcheteur = await acheteur.depenserSols(cout); if (resteAcheteur < 0) { - ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(coutDeniers / 100)} sols !`); + ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); return; } } const itemVendu = vendeur?.getObjet(itemId); if (itemVendu) { if (isItemEmpilable ? (itemVendu.system.quantite < achat.quantiteTotal) : (achat.choix.nombreLots != 1)) { - await acheteur?.ajouterDeniers(coutDeniers); + await acheteur?.ajouterSols(cout); ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a plus assez de ${vente.item.name} !`); return; } - vendeur.ajouterDeniers(coutDeniers); + vendeur.ajouterSols(cout); let resteQuantite = (itemVendu.system.quantite ?? 1) - achat.quantiteTotal; if (resteQuantite == 0) { vendeur.deleteEmbeddedDocuments("Item", [itemId]) @@ -3729,7 +3713,7 @@ export class RdDActor extends Actor { await acheteur.consommerNourritureboisson(items[0].id, achat.choix, vente.actingUserId); } } - if (coutDeniers > 0) { + if (cout > 0) { RdDAudio.PlayContextAudio("argent"); } const chatAchatItem = duplicate(vente); diff --git a/module/dialog-item-achat.js b/module/dialog-item-achat.js index b137b5ab..649b1545 100644 --- a/module/dialog-item-achat.js +++ b/module/dialog-item-achat.js @@ -1,6 +1,5 @@ import { Monnaie } from "./item-monnaie.js"; -import { Misc } from "./misc.js"; import { RdDUtility } from "./rdd-utility.js"; export class DialogItemAchat extends Dialog { @@ -19,7 +18,7 @@ export class DialogItemAchat extends Dialog { return undefined; } - const prixLot = Monnaie.arrondiDeniers(button.attributes['data-prixLot']?.value ?? 0); + const prixLot = Number(button.attributes['data-prixLot']?.value ?? 0); return { item: json ? JSON.parse(json) : undefined, actingUserId: game.user.id, diff --git a/module/dialog-item-vente.js b/module/dialog-item-vente.js index 8669e365..32639eef 100644 --- a/module/dialog-item-vente.js +++ b/module/dialog-item-vente.js @@ -1,5 +1,4 @@ import { HtmlUtility } from "./html-utility.js"; -import { Misc } from "./misc.js"; export class DialogItemVente extends Dialog { diff --git a/module/item-monnaie.js b/module/item-monnaie.js index 930b79d4..7a16c258 100644 --- a/module/item-monnaie.js +++ b/module/item-monnaie.js @@ -4,22 +4,22 @@ import { LOG_HEAD } from "./constants.js"; const MONNAIE_ETAIN = { name: "Etain (1 denier)", type: 'monnaie', img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp", - system: { quantite: 0, cout: 1, encombrement: 0.001, description: "" } + system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" } }; const MONNAIE_BRONZE = { name: "Bronze (10 deniers)", type: 'monnaie', img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp", - system: { quantite: 0, cout: 10, encombrement: 0.002, description: "" } + system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" } }; const MONNAIE_ARGENT = { name: "Argent (1 sol)", type: 'monnaie', img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp", - system: { quantite: 0, cout: 100, encombrement: 0.003, description: "" } + system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" } }; const MONNAIE_OR = { name: "Or (10 sols)", type: 'monnaie', img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp", - system: { quantite: 0, cout: 1000, encombrement: 0.004, description: "" } + system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" } }; const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR]; @@ -40,15 +40,15 @@ export class Monnaie { } static deValeur(monnaie, valeur) { - return valeur == monnaie.system.cout + return Monnaie.valEntiere(valeur) == Monnaie.valEntiere(monnaie.system.cout) } - static arrondiDeniers(sols) { - return Number(sols).toFixed(2); + static valEntiere(sols) { + return Math.max(Math.floor((sols??0)*100), 0); } - static triValeurDenier() { - return Misc.ascending(item => item.system.cout) + static triValeurEntiere() { + return Misc.ascending(item => Monnaie.valEntiere(item.system.cout)) } static async creerMonnaiesStandard(actor) { @@ -65,28 +65,28 @@ export class Monnaie { return deniers; } - static async optimiser(actor, fortune) { - let reste = fortune; + static async optimiserFortune(actor, fortune) { + let resteEnDeniers = Math.round(fortune*100); let monnaies = actor.itemTypes['monnaie']; let updates = []; - let parValeur = Misc.classifyFirst(monnaies, it => it.system.cout); - for (let valeur of [1000, 100, 10, 1]) { - const itemPiece = parValeur[valeur]; + let parValeur = Misc.classifyFirst(monnaies, it => Monnaie.valEntiere(it.system.cout)); + for (let valeurDeniers of [1000, 100, 10, 1]) { + const itemPiece = parValeur[valeurDeniers]; if (itemPiece) { - const quantite = Math.floor(reste / valeur); + const quantite = Math.floor(resteEnDeniers / valeurDeniers); if (quantite != itemPiece.system.quantite) { - updates.push({ _id: parValeur[valeur].id, 'system.quantite': quantite }); + updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite }); } - reste -= quantite*valeur; + resteEnDeniers -= quantite*valeurDeniers; } } - console.log('Monnaie.optimiser', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', reste); + console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers); if (updates.length > 0) { await actor.updateEmbeddedDocuments('Item', updates); } - if (reste > 0){ + if (resteEnDeniers > 0){ // créer le reste en deniers fortune en deniers - await Monnaie.creerMonnaiesDeniers(actor, reste); + await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers); } } diff --git a/module/item.js b/module/item.js index 8c8cda90..fd41209b 100644 --- a/module/item.js +++ b/module/item.js @@ -1,5 +1,6 @@ import { DialogItemVente } from "./dialog-item-vente.js"; import { Grammar } from "./grammar.js"; +import { Monnaie } from "./item-monnaie.js"; import { RdDHerbes } from "./rdd-herbes.js"; import { RdDUtility } from "./rdd-utility.js"; @@ -69,6 +70,30 @@ export class RdDItem extends Item { return defaultItemImg[itemType]; } + static isEquipementFieldEditable(type, field) { + switch (field) { + case 'quantite': + if (['conteneur'].includes(type)) { + return false; + } + break; + case 'cout': + if(['monnaie'].includes(type)){ + return game.user.isGM; + } + break; + } + return true; + } + + static getUniteQuantite(type) { + switch (type) { + case "monnaie": return "(Pièces)" + case "herbe": return "(Brins)" + case "ingredient": return "(Pépins ou Brins)" + } + return ''; + } constructor(itemData, context) { if (!itemData.img) { @@ -167,12 +192,12 @@ export class RdDItem extends Item { return Math.max(this.system.encombrement ?? 0, 0); } - prixTotalDeniers() { - return this.getQuantite() * this.valeurDeniers() + valeurTotale() { + return this.getQuantite() * this.valeur() } - valeurDeniers() { - return Math.max(Math.round(this.system.cout ? (this.system.cout * 100) : (this.system.cout ?? 0)), 0) + valeur() { + return this.system.cout ?? 0 } prepareDerivedData() { @@ -494,7 +519,7 @@ export class RdDItem extends Item { /* -------------------------------------------- */ _monnaieChatData() { return [ - `Valeur en Deniers: ${this.system.cout}`, + `Valeur en Sols: ${this.system.cout}`, `Encombrement: ${this.system.encombrement}` ] } @@ -564,5 +589,4 @@ export class RdDItem extends Item { ] } - } diff --git a/module/migrations.js b/module/migrations.js index 97e2ea31..ab644b77 100644 --- a/module/migrations.js +++ b/module/migrations.js @@ -235,8 +235,8 @@ class _10_3_0_Inventaire extends Migration { } _updatesMonnaies(items) { return items - .filter(it => ['monnaie'].includes(it.type)) - .map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers, 'system.valeur_deniers': undefined } }); + .filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined) + .map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } }); } } diff --git a/module/rdd-utility.js b/module/rdd-utility.js index 2ec4e486..ba4cdf82 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -169,6 +169,7 @@ export class RdDUtility { 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html', //Items + 'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html', 'systems/foundryvtt-reve-de-dragon/templates/header-item.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', @@ -323,6 +324,8 @@ export class RdDUtility { }) ); Handlebars.registerHelper('linkCompendium', (compendium, id, name) => `@Compendium[${compendium}.${id}]{${name}}`); + Handlebars.registerHelper('uniteQuantite', (type) => RdDItem.getUniteQuantite(type)); + Handlebars.registerHelper('isEquipementFieldEditable', (type, field) => RdDItem.isEquipementFieldEditable(type, field)); return loadTemplates(templatePaths); } @@ -459,7 +462,7 @@ export class RdDUtility { formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']); formData.herbes = this.arrayOrEmpty(itemTypes['herbe']); formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']); - formData.monnaie.sort(Monnaie.triValeurDenier()); + formData.monnaie.sort(Monnaie.triValeurEntiere()); formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']); formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']); @@ -828,17 +831,10 @@ export class RdDUtility { // Gestion du bouton payer html.on("click", '.payer-button', event => { - let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0; - let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1; - let fromActorId = event.currentTarget.attributes['data-actor-id']?.value; - let jsondata = event.currentTarget.attributes['data-jsondata'] - let objData - if (jsondata) { - objData = JSON.parse(jsondata.value) - } + let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0); let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:"); if (actor) { - actor.depenserDeniers(sumdenier, objData, quantite, fromActorId); + actor.payerSols(sommeAPayer); ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget)); } }); @@ -906,20 +902,20 @@ export class RdDUtility { static afficherDemandePayer(som1, som2) { som1 = (som1) ? som1.toLowerCase() : "0d"; som2 = (som2) ? som2.toLowerCase() : "0d"; - let regExp = /(\d+)(\w+)/g; - let p1 = regExp.exec(som1); - regExp = /(\d+)(\w+)/g; - let p2 = regExp.exec(som2); - let sumd = 0; - let sums = 0; - if (p1[2] == 'd') sumd += Number(p1[1]); - if (p1[2] == 's') sums += Number(p1[1]); - if (p2[2] == 'd') sumd += Number(p2[1]); - if (p2[2] == 's') sums += Number(p2[1]); + let regExp1 = /(\d+)(\w+)/g; + let p1 = regExp1.exec(som1); + let regExp2 = /(\d+)(\w+)/g; + let p2 = regExp2.exec(som2); + let deniers = 0; + let sols = 0; + if (p1[2] == 'd') deniers += Number(p1[1]); + if (p1[2] == 's') sols += Number(p1[1]); + if (p2[2] == 'd') deniers += Number(p2[1]); + if (p2[2] == 's') sols += Number(p2[1]); - let sumtotald = sumd + (sums * 100); - let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.
        "; - msgPayer += "Payer" + let sommeAPayer = sols + deniers/100; + let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer
        + Payer` ChatMessage.create({ content: msgPayer }); } diff --git a/template.json b/template.json index 034f13c1..4321104c 100644 --- a/template.json +++ b/template.json @@ -552,18 +552,6 @@ "label": "Experience", "isInput": true } - }, - "argent": { - "deniers": { - "label": "Denier", - "value": 0, - "enc": 0 - }, - "sols": { - "label": "Sol", - "value": 0, - "enc": 0 - } } } }, diff --git a/templates/item-arme-sheet.html b/templates/item-arme-sheet.html index 649dab8b..8a52c2cd 100644 --- a/templates/item-arme-sheet.html +++ b/templates/item-arme-sheet.html @@ -46,10 +46,7 @@ {{/select}}
      -
      - - -
      +
      @@ -82,10 +79,6 @@
      -
      - - -
      @@ -105,10 +98,9 @@ {{>"systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html"}} {{/select}} -
      +
      + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} -
- diff --git a/templates/item-armure-sheet.html b/templates/item-armure-sheet.html index 96aebe11..d28247ed 100644 --- a/templates/item-armure-sheet.html +++ b/templates/item-armure-sheet.html @@ -4,26 +4,18 @@ {{!-- Sheet Body --}}
- +
- - -
-
- +
- +
-
- - -
- + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
diff --git a/templates/item-conteneur-sheet.html b/templates/item-conteneur-sheet.html index 5087516a..2ebb3a7f 100644 --- a/templates/item-conteneur-sheet.html +++ b/templates/item-conteneur-sheet.html @@ -3,21 +3,11 @@ {{!-- Sheet Body --}}
- - -
-
- +
-
- - -
-
- - -
+ {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} + {{#if isOwned}}
@@ -33,7 +23,6 @@
{{/if}} - {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
diff --git a/templates/item-gemme-sheet.html b/templates/item-gemme-sheet.html index f7151737..de1354f7 100644 --- a/templates/item-gemme-sheet.html +++ b/templates/item-gemme-sheet.html @@ -18,18 +18,6 @@
-
- - -
-
- - -
-
- - -
@@ -38,11 +26,7 @@
-
- - -
- + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} \ No newline at end of file diff --git a/templates/item-herbe-sheet.html b/templates/item-herbe-sheet.html index e8190788..8f520f64 100644 --- a/templates/item-herbe-sheet.html +++ b/templates/item-herbe-sheet.html @@ -18,14 +18,6 @@ -
- - -
-
- - -
@@ -47,6 +39,7 @@
+ {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} diff --git a/templates/item-ingredient-sheet.html b/templates/item-ingredient-sheet.html index f9e273d8..66035c4b 100644 --- a/templates/item-ingredient-sheet.html +++ b/templates/item-ingredient-sheet.html @@ -3,23 +3,9 @@ {{!-- Sheet Body --}}
-
-
- - -
-
- - -
-
- - -
-
- - -
+
+ +
@@ -42,6 +28,7 @@
+ {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
\ No newline at end of file diff --git a/templates/item-livre-sheet.html b/templates/item-livre-sheet.html index 7eeeee33..4f76d548 100644 --- a/templates/item-livre-sheet.html +++ b/templates/item-livre-sheet.html @@ -45,21 +45,8 @@ -
- - -
-
- - -
-
- - -
+ {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} - - diff --git a/templates/item-monnaie-sheet.html b/templates/item-monnaie-sheet.html index 7e18ffb7..4cd9d4d9 100644 --- a/templates/item-monnaie-sheet.html +++ b/templates/item-monnaie-sheet.html @@ -1,24 +1,7 @@
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}} - {{!-- Sheet Body --}}
-
- - -
-
- - {{#if isGM}} - - {{else}} - - {{/if}} -
-
- - -
- + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
diff --git a/templates/item-munition-sheet.html b/templates/item-munition-sheet.html index 149515f1..1ecaee62 100644 --- a/templates/item-munition-sheet.html +++ b/templates/item-munition-sheet.html @@ -2,23 +2,7 @@ {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}} {{!-- Sheet Body --}}
-
- - -
-
- - -
-
- - -
-
- - -
- + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
diff --git a/templates/item-nourritureboisson-sheet.html b/templates/item-nourritureboisson-sheet.html index 9f1933dc..29dd9aba 100644 --- a/templates/item-nourritureboisson-sheet.html +++ b/templates/item-nourritureboisson-sheet.html @@ -26,28 +26,11 @@ {{/if}} {{/if}} -
- - -
-
- - -
-
- - -
-
- - -
- + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} \ No newline at end of file diff --git a/templates/item-objet-sheet.html b/templates/item-objet-sheet.html index 162f2a50..bc4fe13e 100644 --- a/templates/item-objet-sheet.html +++ b/templates/item-objet-sheet.html @@ -2,23 +2,7 @@ {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}} {{!-- Sheet Body --}}
-
- - -
-
- - -
-
- - -
-
- - -
- + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
diff --git a/templates/item-potion-sheet.html b/templates/item-potion-sheet.html index 177243c1..282e36fd 100644 --- a/templates/item-potion-sheet.html +++ b/templates/item-potion-sheet.html @@ -13,18 +13,6 @@ {{!-- Sheet Body --}}
-
- - -
-
- - -
-
- - -
+
+
+ + +
+
+ + +
+
+ + +
From b7a0e5d03471d137ccce2f0bf100c2154450e86b Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Mon, 28 Nov 2022 11:31:19 +0100 Subject: [PATCH 11/14] =?UTF-8?q?Fr=C3=A9quences=20par=20milieu=20pour=20l?= =?UTF-8?q?'environnement?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Les herbes et les ingrédients peuvent être cherchées/tirées --- module/environnement.js | 222 ++++++++++++++++++ module/item-herbe-sheet.js | 45 ++++ module/item-ingredient-sheet.js | 44 ++++ module/migrations.js | 32 ++- module/rdd-commands.js | 26 +- module/rdd-main.js | 8 +- module/rdd-rolltables.js | 23 +- module/rdd-utility.js | 8 +- module/settings/system-compendiums.js | 130 +++++----- module/tmr-rencontres.js | 17 +- styles/simple.css | 34 +++ template.json | 12 +- .../chat-compendium-table-roll-rencontre.html | 4 +- templates/chat-compendium-table-roll.html | 4 +- templates/chat-compendium-table.html | 8 +- templates/enum-rarete.html | 1 - templates/item-herbe-sheet.html | 53 ++--- templates/item-ingredient-sheet.html | 50 ++-- templates/item-potion-sheet.html | 1 + templates/item/partial-environnement.html | 36 +++ templates/item/partial-tab-environnement.html | 1 + templates/scripts/autocomplete-script.hbs | 96 ++++++++ templates/scripts/autocomplete.hbs | 5 + 23 files changed, 702 insertions(+), 158 deletions(-) create mode 100644 module/environnement.js create mode 100644 module/item-herbe-sheet.js create mode 100644 module/item-ingredient-sheet.js create mode 100644 templates/item/partial-environnement.html create mode 100644 templates/item/partial-tab-environnement.html create mode 100644 templates/scripts/autocomplete-script.hbs create mode 100644 templates/scripts/autocomplete.hbs diff --git a/module/environnement.js b/module/environnement.js new file mode 100644 index 00000000..4d8499dd --- /dev/null +++ b/module/environnement.js @@ -0,0 +1,222 @@ +import { SYSTEM_RDD } from "./constants.js"; +import { Grammar } from "./grammar.js"; +import { Misc } from "./misc.js"; +import { CompendiumTableHelpers, SystemCompendiums, CompendiumTable } from "./settings/system-compendiums.js"; + +const RARETES = [ + { name: 'Commune', frequence: 54, min: 27, max: 108 }, + { name: 'Frequente', frequence: 18, min: 9, max: 36 }, + { name: 'Rare', frequence: 6, min: 3, max: 12 }, + { name: 'Rarissime', frequence: 2, min: 1, max: 4 }] + +const SETTINGS_LISTE_MILIEUX = "liste-milieux"; +const MILIEUX = [ + "Collines", + "Déserts", + "Désolations", + "Forêts", + "Forêts Tropicales", + "Marais", + "Milieux Aquatiques", + "Milieux Maritimes", + "Montagnes", + "Plaines", + "Sous-Sols", +] +const ITEM_ENVIRONNEMENT_TYPES = [ + 'herbe', 'ingredient' +] +const COMPENDIUMS_ENVIRONNEMENT = [ + { type: 'Item', subType: 'herbe', compendium: 'botanique' }, + { type: 'Item', subType: 'ingredient', compendium: 'botanique' }, + { type: 'Item', subType: 'ingredient', compendium: 'equipement' }, +] + +export class Environnement { + + static init() { + game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, { + name: "Liste des milieux proposés", + hint: "Liste des noms de milieux proposés, séparés par des virgules", + scope: "world", + config: true, + default: MILIEUX.reduce(Misc.joining(',')), + type: String + }); + game.system.rdd.environnement = new Environnement(); + } + + constructor() { + this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES) + } + + static getRarete(name = undefined) { + return RARETES.find(it => it.name == name) ?? RARETES[0]; + } + + static getFrequenceRarete(rarete, field = undefined) { + const selected = this.getRarete(rarete); + return selected[field]; + } + + async milieux() { + const milieux = new Set(this.getMilieuxSettings()); + const elements = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type)); + elements.forEach(it => it.system.environnement.forEach(env => milieux.add(env.milieu))) + return [...milieux]; + } + + getMilieuxSettings() { + return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(','); + } + + async findEnvironnementsLike(search) { + return (await this.milieux()).filter(it => Grammar.includesLowerCaseNoAccent(it, search)); + } + + async searchToChatMessage(search) { + const table = await this.buildEnvironnementTable(search); + await CompendiumTableHelpers.tableToChatMessage(table, 'Item', 'herbe', 'Ressource naturelle'); + return true + } + + async getRandom(search) { + const table = await this.buildEnvironnementTable(search); + const row = await CompendiumTableHelpers.getRandom(table, 'Item', 'herbe', undefined, 'Ressource naturelle'); + return row + } + + async buildEnvironnementTable(search) { + const itemRareteEnMilieu = item => item.system?.environnement.find(env => Grammar.includesLowerCaseNoAccent(env.milieu, search)); + const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0; + const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0; + let elements = await this.getElements(itemFrequenceEnMilieu, isPresentEnMilieu); + return CompendiumTableHelpers.buildTable(elements, itemFrequenceEnMilieu); + } + + + async getElements(itemFrequence, filter) { + let elements = []; + for (let c of COMPENDIUMS_ENVIRONNEMENT) { + const fromCompendium = await c.table.getContent(itemFrequence, filter); + elements = elements.concat(fromCompendium); + } + return elements; + } +} + +export class EnvironmentSheetHelper { + + static defaultOptions(defaultOptions, type) { + return mergeObject(defaultOptions, { + classes: ["rdd", "sheet", "item"], + template: `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`, + width: 500, + height: 600, + tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] + }); + } + + /* -------------------------------------------- */ + static getHeaderButtons(sheet, buttons) { + buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => sheet.item.postItem() }); + return buttons; + } + + static setPosition(sheet, superPosition) { + const position = superPosition; + const sheetHeader = sheet.element.find(".sheet-header"); + const sheetBody = sheet.element.find(".sheet-body"); + sheetBody.css("height", position.height - sheetHeader[0].clientHeight) + return position; + } + + /* -------------------------------------------- */ + static async getData(sheet) { + const formData = duplicate(sheet.item); + const milieux = await game.system.rdd.environnement.milieux(); + const milieuxDisponibles = milieux.filter(it => !sheet.item.system.environnement.find(e => e.milieu == it)); + mergeObject(formData, { + title: formData.name, + isGM: game.user.isGM, + owner: sheet.actor?.isOwner, + isOwned: sheet.actor ? true : false, + actorId: sheet.actor?.id, + editable: sheet.isEditable, + cssClass: sheet.isEditable ? "editable" : "locked", + milieux: milieuxDisponibles + }); + return formData; + } + + static activateListeners(sheet, html) { + if (!sheet.options.editable) return; + html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event)); + html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event)); + html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event, + (updated) => { + const name = $(event.currentTarget).val(); + const rarete = Environnement.getRarete(name); + updated.rarete = rarete.name; + updated.frequence = Math.min( + Math.max(rarete.min, updated.frequence ?? rarete.frequence), + rarete.max); + })); + html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event, + (updated) => { + updated.frequence = Number($(event.currentTarget).val()) + })); + } + + static async onAddMilieu(sheet, event) { + const milieu = $("input.input-selection-milieu").val(); + if (!milieu) { + ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`); + return + } + const list = sheet.item.system.environnement; + const exists = list.find(it => it.milieu == milieu); + if (exists) { + ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`); + return + } + const rarete = Environnement.getRarete(); + const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu)) + await sheet.item.update({ 'system.environnement': newList }) + } + + static async onDeleteMilieu(sheet, event) { + const milieu = EnvironmentSheetHelper.$getEventMilieu(event); + if (milieu) { + const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu) + .sort(Misc.ascending(it => it.milieu)); + await sheet.item.update({ 'system.environnement': newList }); + } + } + + static async onChange(sheet, event, doMutation) { + const list = sheet.item.system.environnement; + const milieu = EnvironmentSheetHelper.$getEventMilieu(event); + const updated = list.find(it => it.milieu == milieu); + if (updated) { + doMutation(updated); + const newList = [...list.filter(it => it.milieu != milieu), updated] + .sort(Misc.ascending(it => it.milieu)); + await sheet.item.update({ 'system.environnement': newList }); + } + } + + static $getEventMilieu(event) { + return $(event.currentTarget)?.parents("div.environnement-milieu").data("milieu"); + } + + static template(itemType) { + /* -------------------------------------------- */ + return `systems/foundryvtt-reve-de-dragon/templates/item-${itemType}-sheet.html`; + } + + static title(item) { + return Misc.typeName('Item', item.type) + ': ' + item.name; + } + +} \ No newline at end of file diff --git a/module/item-herbe-sheet.js b/module/item-herbe-sheet.js new file mode 100644 index 00000000..2ba7d546 --- /dev/null +++ b/module/item-herbe-sheet.js @@ -0,0 +1,45 @@ +import { SYSTEM_RDD } from "./constants.js"; +import { EnvironmentSheetHelper as EnvironmentItemSheet } from "./environnement.js"; +import { Misc } from "./misc.js"; + +const ITEM_TYPE = 'herbe'; + +export class RdDHerbeItemSheet extends ItemSheet { + + static register() { + Items.registerSheet(SYSTEM_RDD, RdDHerbeItemSheet, { + label: Misc.typeName('Item', ITEM_TYPE), + types: [ITEM_TYPE], + makeDefault: true + }); + } + + static get defaultOptions() { + return EnvironmentItemSheet.defaultOptions(super.defaultOptions, ITEM_TYPE); + } + + _getHeaderButtons() { + return EnvironmentItemSheet.getHeaderButtons(this, super._getHeaderButtons()); + } + + setPosition(options = {}) { + return EnvironmentItemSheet.setPosition(this, super.setPosition(options)); + } + + async getData() { + return await EnvironmentItemSheet.getData(this); + } + + activateListeners(html) { + super.activateListeners(html); + EnvironmentItemSheet.activateListeners(this, html); + } + + get template() { + return EnvironmentItemSheet.template(this.item.type); + } + + get title() { + return EnvironmentItemSheet.title(this.item); + } +} diff --git a/module/item-ingredient-sheet.js b/module/item-ingredient-sheet.js new file mode 100644 index 00000000..b5b0d322 --- /dev/null +++ b/module/item-ingredient-sheet.js @@ -0,0 +1,44 @@ +import { SYSTEM_RDD } from "./constants.js"; +import { EnvironmentSheetHelper } from "./environnement.js"; +import { Misc } from "./misc.js"; + +const ITEM_TYPE = 'ingredient'; +export class RdDIngredientItemSheet extends ItemSheet { + + static register() { + Items.registerSheet(SYSTEM_RDD, RdDIngredientItemSheet, { + label: Misc.typeName('Item', ITEM_TYPE), + types: [ITEM_TYPE], + makeDefault: true + }); + } + + static get defaultOptions() { + return EnvironmentSheetHelper.defaultOptions(super.defaultOptions, ITEM_TYPE); + } + + _getHeaderButtons() { + return EnvironmentSheetHelper.getHeaderButtons(this, super._getHeaderButtons()); + } + + setPosition(options = {}) { + return EnvironmentSheetHelper.setPosition(this, super.setPosition(options)); + } + + async getData() { + return await EnvironmentSheetHelper.getData(this); + } + + activateListeners(html) { + super.activateListeners(html); + EnvironmentSheetHelper.activateListeners(this, html); + } + + get template() { + return EnvironmentSheetHelper.template(this.item.type); + } + + get title() { + return EnvironmentSheetHelper.title(this.item); + } +} diff --git a/module/migrations.js b/module/migrations.js index ab644b77..a6bbba97 100644 --- a/module/migrations.js +++ b/module/migrations.js @@ -1,6 +1,6 @@ import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; +import { Environnement } from "./environnement.js"; import { Grammar } from "./grammar.js"; -import { Misc } from "./misc.js"; class Migration { get code() { return "sample"; } @@ -179,6 +179,7 @@ class _10_2_5_ArmesTirLancer extends Migration { return Grammar.toLowerCaseNoAccent(it.system.competence); } } + class _10_2_10_DesirLancinant_IdeeFixe extends Migration { get code() { return "desir-lancinat-idee-fixe"; } get version() { return "10.2.10"; } @@ -240,6 +241,24 @@ class _10_3_0_Inventaire extends Migration { } } +class _10_3_0_FrequenceEnvironnement extends Migration { + get code() { return "migration-frequence-resources"; } + get version() { return "10.3.0"; } + + async migrate() { + await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type)) + .map(it => this._updatesFrequences(it))); + } + + _updatesFrequences(it) { + return { + _id: it.id, + 'system.rarete': undefined, + 'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }] + } + } +} + export class Migrations { static getMigrations() { return [ @@ -249,7 +268,8 @@ export class Migrations { new _10_0_33_MigrationNomsDraconic(), new _10_2_5_ArmesTirLancer(), new _10_2_10_DesirLancinant_IdeeFixe(), - new _10_3_0_Inventaire() + new _10_3_0_Inventaire(), + new _10_3_0_FrequenceEnvironnement() ]; } @@ -264,11 +284,9 @@ export class Migrations { } migrate() { - const currentVersion = game.settings.get( - SYSTEM_RDD, - "systemMigrationVersion" - ); - if (isNewerVersion(game.system.version, currentVersion)) { + const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion"); + //if (isNewerVersion(game.system.version, currentVersion)) { + if (true) { /* comment previous and uncomment here to test before upgrade */ const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion)); if (migrations.length > 0) { migrations.sort((a, b) => diff --git a/module/rdd-commands.js b/module/rdd-commands.js index 5f0766da..d5f3f39e 100644 --- a/module/rdd-commands.js +++ b/module/rdd-commands.js @@ -13,6 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDUtility } from "./rdd-utility.js"; +import { CompendiumTableHelpers } from "./settings/system-compendiums.js"; import { TMRUtility } from "./tmr-utility.js"; const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; @@ -49,7 +50,9 @@ export class RdDCommands {
/table rencontre deso affiche la table des rencontres en Désolation
/table rencontre mauvaise affiche la table des mauvaises rencontres` }); - + this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params,'liste'), descr: "Affiche la table des trouvailles dans un milieu donné" }); + this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Affiche la table des trouvailles dans un milieu donné" }); + this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" }); this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" }); this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" }); @@ -363,6 +366,7 @@ export class RdDCommands { } return false; } + async tableRencontres(msg, params) { if (params && params.length > 0) { const search = Misc.join(params, ' '); @@ -370,11 +374,29 @@ export class RdDCommands { if (solvedTerrain == undefined) { return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search); } - return game.system.rdd.rencontresTMR.chatTable(solvedTerrain); + return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain); } return false; } + async tableMilieu(msg, params, toChat) { + if (params && params.length > 0) { + const search = Misc.join(params, ' '); + const searches = game.system.rdd.environnement.findEnvironnementsLike(search); + if (searches.length == 0) { + return RdDCommands._chatAnswer(msg, 'Aucun milieu correspondant à ' + search); + } + if (toChat == 'liste') { + return await game.system.rdd.environnement.searchToChatMessage(search); + } + else { + const row = await game.system.rdd.environnement.getRandom(search); + await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item'); + return true; + } + } + return false; + } /* -------------------------------------------- */ getCoutXpComp(msg, params) { if (params && (params.length == 1 || params.length == 2)) { diff --git a/module/rdd-main.js b/module/rdd-main.js index d7bad8a6..50f49f90 100644 --- a/module/rdd-main.js +++ b/module/rdd-main.js @@ -39,6 +39,9 @@ import { DialogChronologie } from "./dialog-chronologie.js"; import { SystemCompendiums } from "./settings/system-compendiums.js"; import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js"; import { TMRRencontres } from "./tmr-rencontres.js"; +import { RdDHerbeItemSheet } from "./item-herbe-sheet.js"; +import { Environnement } from "./environnement.js"; +import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ @@ -194,11 +197,13 @@ Hooks.once("init", async function () { types: ["rencontre"], makeDefault: true }); + RdDHerbeItemSheet.register(); + RdDIngredientItemSheet.register(); Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { types: [ "competence", "competencecreature", "recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre", - "objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", + "objet", "arme", "armure", "conteneur", "livre", "potion", "munition", "monnaie", "nourritureboisson", "gemme", "meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve", "nombreastral", "tache", "maladie", "poison", "possession", @@ -224,6 +229,7 @@ Hooks.once("init", async function () { RdDHotbar.initDropbar(); RdDPossession.init(); TMRRencontres.init(); + Environnement.init(); }); /* -------------------------------------------- */ diff --git a/module/rdd-rolltables.js b/module/rdd-rolltables.js index cf557a4c..0c8d50d2 100644 --- a/module/rdd-rolltables.js +++ b/module/rdd-rolltables.js @@ -1,5 +1,5 @@ import { Grammar } from "./grammar.js"; -import { SystemCompendiums } from "./settings/system-compendiums.js"; +import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js"; export class RdDRollTables { @@ -37,7 +37,7 @@ export class RdDRollTables { /* -------------------------------------------- */ static async getCompetence(toChat = false) { if (toChat == 'liste') { - return await SystemCompendiums.chatTableItems('competences', 'Item', 'competence', it => 1); + return await RdDRollTables.listOrRoll('competences', 'Item', 'competence', toChat, it => 1); } else { return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat); @@ -55,13 +55,15 @@ export class RdDRollTables { } static async getDesirLancinant(toChat = false) { - return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', 'queue', toChat, it => it.system.frequence, - it => it.system.categorie == 'lancinant' ); + return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', 'queue', toChat, + it => it.system.frequence, + it => it.system.categorie == 'lancinant'); } static async getIdeeFixe(toChat = false) { - return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', 'queue', toChat, it => it.system.frequence, - it => it.system.categorie == 'ideefixe' ); + return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', 'queue', toChat, + it => it.system.frequence, + it => it.system.categorie == 'ideefixe'); } /* -------------------------------------------- */ @@ -86,10 +88,15 @@ export class RdDRollTables { /* -------------------------------------------- */ static async listOrRoll(compendium, type, subType, toChat, itemFrequence = it => it.system.frequence, filter = it => true) { + const table = new CompendiumTable(compendium, type, subType); if (toChat == 'liste') { - return await SystemCompendiums.chatTableItems(compendium, type, subType, itemFrequence, filter); + return await table.toChatMessage(itemFrequence, filter); } - return await SystemCompendiums.getRandom(compendium, type, subType, toChat, itemFrequence, filter); + const row = await table.getRandom(itemFrequence, filter); + if (row) { + await CompendiumTableHelpers.tableRowToChatMessage(row, type); + } + return row; } /* -------------------------------------------- */ diff --git a/module/rdd-utility.js b/module/rdd-utility.js index ba4cdf82..c747e221 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -15,6 +15,7 @@ import { RdDNameGen } from "./rdd-namegen.js"; import { RdDConfirm } from "./rdd-confirm.js"; import { RdDCalendrier } from "./rdd-calendrier.js"; import { RdDCarac } from "./rdd-carac.js"; +import { Environnement } from "./environnement.js"; /* -------------------------------------------- */ // This table starts at 0 -> niveau -10 @@ -169,7 +170,11 @@ export class RdDUtility { 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html', //Items + 'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs', + 'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs', 'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html', + 'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html', + 'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html', 'systems/foundryvtt-reve-de-dragon/templates/header-item.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', @@ -326,7 +331,8 @@ export class RdDUtility { Handlebars.registerHelper('linkCompendium', (compendium, id, name) => `@Compendium[${compendium}.${id}]{${name}}`); Handlebars.registerHelper('uniteQuantite', (type) => RdDItem.getUniteQuantite(type)); Handlebars.registerHelper('isEquipementFieldEditable', (type, field) => RdDItem.isEquipementFieldEditable(type, field)); - + Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field)); + Handlebars.registerHelper('either', (a, b) => a ?? b); return loadTemplates(templatePaths); } diff --git a/module/settings/system-compendiums.js b/module/settings/system-compendiums.js index b4d95bc4..d562e4bb 100644 --- a/module/settings/system-compendiums.js +++ b/module/settings/system-compendiums.js @@ -16,8 +16,13 @@ const CONFIGURABLE_COMPENDIUMS = { 'rencontres': { label: "Rencontres dans les TMR", type: "Item" }, 'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" }, 'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" }, + 'botanique': { label: "Herbes & plantes", type: "Item" }, + 'equipement': { label: "Equipements", type: "Item" }, } +/** + * ======= Gestion des accès aux compendiums systèmes (ou surchargés) ======= + */ export class SystemCompendiums extends FormApplication { static init() { Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { @@ -50,7 +55,7 @@ export class SystemCompendiums extends FormApplication { return game.packs.get(SystemCompendiums.getCompendium(compendium)); } - static async getContent(compendium, docType) { + static async getPackContent(compendium, docType) { const pack = SystemCompendiums.getPack(compendium); if (pack.metadata.type == docType) { return await pack.getDocuments(); @@ -83,35 +88,17 @@ export class SystemCompendiums extends FormApplication { } static async getItems(compendium, itemType = undefined) { - const items = await SystemCompendiums.getContent(compendium, 'Item'); + const items = await SystemCompendiums.getPackContent(compendium, 'Item'); return (itemType ? items.filter(it => it.type == itemType) : items); } - static async buildTable(compendium, itemFrequence, filter, type = 'Item', sorting = undefined) { - let elements = await SystemCompendiums.getContent(compendium, type); - elements = elements.filter(filter).filter(it => itemFrequence(it) > 0) + static async getContent(compendium, type, filter, itemFrequence, sorting) { + let elements = await SystemCompendiums.getPackContent(compendium, type); + elements = elements.filter(filter).filter(it => itemFrequence(it) > 0); if (sorting) { elements = elements.sort(sorting); } - let max = 0; - const table = elements - .map(it => { - const frequence = itemFrequence(it) - let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence } - max += frequence; - return row; - }); - table.forEach(it => it.total = max); - return table; - } - - static async getRandom(compendium, type, subType, toChat = true, itemFrequence = it => it.system.frequence, filter = it => true) { - const table = new SystemCompendiumTable(compendium, type, subType); - return await table.getRandom(toChat, itemFrequence, filter); - } - static async chatTableItems(compendium, type, subType, itemFrequence = it => it.system.frequence, filter = it => true) { - const table = new SystemCompendiumTable(compendium, type, subType, itemFrequence); - await table.chatTable(itemFrequence, filter); + return elements; } static async getDefaultItems(compendium) { @@ -180,48 +167,69 @@ export class SystemCompendiums extends FormApplication { } } -export class SystemCompendiumTable { +/** + * ======= Gestion de jets dans une table correspondant à un compendium ======= + */ +export class CompendiumTable { constructor(compendium, type, subType, sorting = undefined) { this.compendium = compendium; this.type = type; this.subType = subType; - this.compendium = compendium; - this.sourceCompendium = SystemCompendiums.getCompendium(compendium); - this.sorting = sorting + this.sorting = sorting ?? Misc.ascending(it => it.name); } - typeName() { - return Misc.typeName(this.type, this.subType); - } - applyType(filter) { - return it => it.type == this.subType && filter(it); + async getContent(itemFrequence = it => it.system.frequence, filter = it => true) { + return await SystemCompendiums.getContent(this.compendium, + this.type, + it => this.subType == it.type && filter(it), + itemFrequence, + this.sorting); } - async getRandom(toChat = true, itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) { - const table = await this.$buildTable(itemFrequence, filter); + async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) { + const elements = await this.getContent(filter, itemFrequence); + return CompendiumTableHelpers.buildTable(elements, itemFrequence); + } + + async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) { + const table = await this.buildTable(itemFrequence, filter); + return await CompendiumTableHelpers.getRandom(table, this.type, this.subType, forcedRoll, SystemCompendiums.getCompendium(compendium)); + } + + async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) { + const table = await this.buildTable(itemFrequence, filter); + await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subType, typeName); + return true; + } +} + +/** + * ======= Gestion de tables correspondant à un compendium ======= + */ +export class CompendiumTableHelpers { + + static buildTable(elements, itemFrequence) { + let max = 0; + const total = elements.map(it => itemFrequence(it)).reduce(Misc.sum(), 0); + return elements.map(it => { + const frequence = itemFrequence(it); + let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence, total: total }; + max += frequence; + return row; + }); + } + + static async getRandom(table, type, subType, forcedRoll = undefined, localisation = undefined) { if (table.length == 0) { - ui.notifications.warn(`Aucun ${this.typeName()} dans ${this.sourceCompendium}`); + ui.notifications.warn(`Aucun ${Misc.typeName(type, subType)} trouvé dans ${localisation ?? ' les compendiums'}`); return undefined; } - const row = await this.$selectRow(table, forcedRoll); - if (row && toChat) { - await this.$chatRolledResult(row); - } - return row; - } - - async chatTable(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) { - const table = await this.$buildTable(itemFrequence, filter); - await this.$chatSystemCompendiumTable(table, typeName); - } - - async $buildTable(itemFrequence, filter) { - return await SystemCompendiums.buildTable(this.compendium, itemFrequence, this.applyType(filter), this.type, this.sorting); + return await CompendiumTableHelpers.selectRow(table, forcedRoll); } /* -------------------------------------------- */ - async $selectRow(table, forcedRoll = undefined) { + static async selectRow(table, forcedRoll = undefined) { if (table.length == 0) { return undefined } @@ -238,14 +246,16 @@ export class SystemCompendiumTable { } /* -------------------------------------------- */ - async $chatRolledResult(row) { + static async tableRowToChatMessage(row, type = 'Item') { + if (!row) { + return; + } const percentages = (row.total == 100) ? '%' : '' const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', { roll: row.roll, - document: row?.document, + document: row.document, percentages, - typeName: this.typeName(), - sourceCompendium: this.sourceCompendium, + typeName: Misc.typeName(type, row.document.type), isGM: game.user.isGM, }); const messageData = { @@ -260,11 +270,10 @@ export class SystemCompendiumTable { } /* -------------------------------------------- */ - async $chatSystemCompendiumTable(table, typeName) { + static async tableToChatMessage(table, type, subType, typeName = undefined) { const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', { - img: RdDItem.getDefaultImg(this.subType), - typeName: typeName ?? this.typeName(), - sourceCompendium: this.sourceCompendium, + img: RdDItem.getDefaultImg(subType), + typeName: typeName ?? Misc.typeName(type, subType), table, isGM: game.user.isGM, }); @@ -275,5 +284,4 @@ export class SystemCompendiumTable { }, { rollMode: "gmroll" }); } - -} +} \ No newline at end of file diff --git a/module/tmr-rencontres.js b/module/tmr-rencontres.js index 44cb488e..0bbe46b3 100644 --- a/module/tmr-rencontres.js +++ b/module/tmr-rencontres.js @@ -1,7 +1,7 @@ import { Grammar } from "./grammar.js"; import { Misc } from "./misc.js"; import { RdDDice } from "./rdd-dice.js"; -import { SystemCompendiums, SystemCompendiumTable } from "./settings/system-compendiums.js"; +import { SystemCompendiums, CompendiumTable, CompendiumTableHelpers } from "./settings/system-compendiums.js"; import { TMRUtility } from "./tmr-utility.js"; @@ -15,7 +15,7 @@ export class TMRRencontres { } constructor(){ - this.table = new SystemCompendiumTable('rencontres', 'Item', 'rencontre', Misc.ascending(it => it.system.ordreTri)); + this.table = new CompendiumTable('rencontres', 'Item', 'rencontre', Misc.ascending(it => it.system.ordreTri)); } /* -------------------------------------------- */ @@ -36,9 +36,12 @@ export class TMRRencontres { const codeTerrain = Grammar.toLowerCaseNoAccent(terrain) const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre; const frequence = it => it.system.frequence[codeTerrain]; - const random = await this.table.getRandom(true, frequence, filtreMauvaise, forcedRoll); + const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll); + if (row) { + await CompendiumTableHelpers.tableRowToChatMessage(row); + } - return random?.document; + return row?.document; } async chatTable(terrain) { @@ -47,9 +50,9 @@ export class TMRRencontres { const filtreMauvaise = isMauvaise ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre; const frequence = it => it.system.frequence[codeTerrain]; const typeName = isMauvaise ? 'Mauvaises rencontres' : `Rencontres en ${Misc.upperFirst(terrain)}`; - await this.table.chatTable(frequence, filtreMauvaise, typeName); - return true + return await this.table.toChatMessage(frequence, filtreMauvaise, typeName); } + /* -------------------------------------------- */ async createRencontre(rencontre, tmr = undefined) { return rencontre.clone({ @@ -95,7 +98,7 @@ export class TMRRencontres { const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre; const frequence = it => it.system.frequence[codeTerrain]; - const row = await this.table.getRandom(false, frequence, filtreMauvaise); + const row = await this.table.getRandom(frequence, filtreMauvaise); if (row) { row.document = this.createRencontre(row.document, tmr); await this.$chatRolledRencontre(row, tmr); diff --git a/styles/simple.css b/styles/simple.css index fb8213c6..2c69cd41 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -1738,7 +1738,41 @@ display: inline-flex; /* Change color of dropdown links on hover */ .button-dropdown-content a:hover {background-color: #ddd;} +/* ======== autocomplete ======= */ +.autocomplete { + position: relative; + display: inline-block; +} +.autocomplete-items { + position: absolute; + border: 1px solid var(--color-border-dark); + border-bottom: none; + border-top: none; + z-index: 99; + /*position the autocomplete items to be the same width as the container:*/ + top: 100%; + left: 0; + right: 0; +} + +.autocomplete-items div { + padding: 10px; + cursor: pointer; + background-color: #fff; + border-bottom: 1px solid #d4d4d4; +} + +/*when hovering an item:*/ +.autocomplete-items div:hover { + background-color: #e9e9e9; +} + +/*when navigating through the items using the arrow keys:*/ +.autocomplete-active { + background-color: DodgerBlue !important; + color: #ffffff; +} /*************************************************************/ #pause diff --git a/template.json b/template.json index 4321104c..27c37132 100644 --- a/template.json +++ b/template.json @@ -591,6 +591,10 @@ "quantite": 1, "qualite": 0, "cout": 0 + }, + "environnement": { + "milieu": "", + "environnement": [] } }, "competence": { @@ -704,19 +708,15 @@ "exotisme": 0 }, "herbe": { - "templates": [ "description", "inventaire" ], + "templates": [ "description", "inventaire", "environnement"], "niveau": 0, "base": 0, - "milieu": "", - "rarete": "", "categorie": "" }, "ingredient": { - "templates": [ "description", "inventaire" ], + "templates": [ "description", "inventaire", "environnement" ], "niveau": 0, "base": 0, - "milieu": "", - "rarete": "", "categorie": "" }, "livre": { diff --git a/templates/chat-compendium-table-roll-rencontre.html b/templates/chat-compendium-table-roll-rencontre.html index bb951c88..2b724e95 100644 --- a/templates/chat-compendium-table-roll-rencontre.html +++ b/templates/chat-compendium-table-roll-rencontre.html @@ -1,11 +1,11 @@ {{rencontre.name}}

{{#if mauvaise}}Mauvaise rencontre{{else}}Rencontre{{/if}} en {{typeTmr-name tmr.type}}

-
{{sourceCompendium}}
+
{{rencontre.pack}}
Jet: {{roll.formula}} : {{roll.total}}{{percentages}}

{{rencontre.name}} {{rencontre.system.force}} ({{rencontre.system.formule}})

-

{{linkCompendium sourceCompendium rencontre.id rencontre.name}}

+

{{linkCompendium rencontre.pack rencontre.id rencontre.name}}

{{#if rencontre.system.description}}
{{{rencontre.system.description}}} diff --git a/templates/chat-compendium-table-roll.html b/templates/chat-compendium-table-roll.html index c131780d..a317d31c 100644 --- a/templates/chat-compendium-table-roll.html +++ b/templates/chat-compendium-table-roll.html @@ -1,10 +1,10 @@

Tirage aléatoire: {{typeName}}

-
{{sourceCompendium}}
+
{{document.pack}}
Jet {{roll.formula}} : {{roll.total}}{{percentages}}

{{document.name}} -

{{linkCompendium @root.sourceCompendium document.id document.name}}

+

{{linkCompendium document.pack document.id document.name}}

{{#if document.system.description}}
{{{document.system.description}}} diff --git a/templates/chat-compendium-table.html b/templates/chat-compendium-table.html index caef27d8..198323a8 100644 --- a/templates/chat-compendium-table.html +++ b/templates/chat-compendium-table.html @@ -1,7 +1,11 @@
{{typeName}}

Table aléatoire: {{typeName}}

-
{{sourceCompendium}}
+ {{#with (lookup table 0) as |row|}} +
+ {{row.document.pack}} +
+ {{/with}}
@@ -9,7 +13,7 @@ {{#each table as |row|}}
  • {{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} :   - {{linkCompendium @root.sourceCompendium row.document.id row.document.name}} + {{linkCompendium row.document.pack row.document.id row.document.name}}
  • {{/each}} diff --git a/templates/enum-rarete.html b/templates/enum-rarete.html index 667b2c76..f7fdc4ba 100644 --- a/templates/enum-rarete.html +++ b/templates/enum-rarete.html @@ -1,4 +1,3 @@ - diff --git a/templates/item-herbe-sheet.html b/templates/item-herbe-sheet.html index 8f520f64..da561fee 100644 --- a/templates/item-herbe-sheet.html +++ b/templates/item-herbe-sheet.html @@ -11,38 +11,31 @@
    - {{!-- Sheet Body --}} + +
    -
    -
    - - +
    +
    +
    + + +
    +
    + + +
    + + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} + {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
    -
    - - -
    -
    - - -
    -
    - - -
    - - {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} - {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} -
    + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html"}}
    - \ No newline at end of file diff --git a/templates/item-ingredient-sheet.html b/templates/item-ingredient-sheet.html index 66035c4b..687e3f88 100644 --- a/templates/item-ingredient-sheet.html +++ b/templates/item-ingredient-sheet.html @@ -1,34 +1,28 @@
    {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}} - {{!-- Sheet Body --}} -
    -
    - - -
    -
    - - -
    -
    - - -
    -
    - - -
    + - {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} - {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} +
    +
    +
    + + +
    +
    + + +
    + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} + {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} +
    + {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html"}}
    \ No newline at end of file diff --git a/templates/item-potion-sheet.html b/templates/item-potion-sheet.html index 282e36fd..f696d0e5 100644 --- a/templates/item-potion-sheet.html +++ b/templates/item-potion-sheet.html @@ -17,6 +17,7 @@ diff --git a/templates/item/partial-environnement.html b/templates/item/partial-environnement.html new file mode 100644 index 00000000..df0ab650 --- /dev/null +++ b/templates/item/partial-environnement.html @@ -0,0 +1,36 @@ +{{>'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs'}} + +
    +
    + + +
    +
    +
    + +
    +
    + +
    + {{>'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs' proposals=milieux className='input-selection-milieu'}} + +
    +
    + {{#each system.environnement as |env|}} +
    + +
    + + {{rangePicker name="environnement-frequence" value=env.frequence min=(getFrequenceRarete env.rarete 'min') max=(getFrequenceRarete env.rarete 'max') step=1}} + +
    +
    + {{/each}} +
    \ No newline at end of file diff --git a/templates/item/partial-tab-environnement.html b/templates/item/partial-tab-environnement.html new file mode 100644 index 00000000..4154ef58 --- /dev/null +++ b/templates/item/partial-tab-environnement.html @@ -0,0 +1 @@ +Environnement diff --git a/templates/scripts/autocomplete-script.hbs b/templates/scripts/autocomplete-script.hbs new file mode 100644 index 00000000..7f918b6c --- /dev/null +++ b/templates/scripts/autocomplete-script.hbs @@ -0,0 +1,96 @@ + diff --git a/templates/scripts/autocomplete.hbs b/templates/scripts/autocomplete.hbs new file mode 100644 index 00000000..82d5b4b5 --- /dev/null +++ b/templates/scripts/autocomplete.hbs @@ -0,0 +1,5 @@ + From 453e7da8484578e172528af39a799674e762fb77 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Wed, 30 Nov 2022 01:11:31 +0100 Subject: [PATCH 12/14] =?UTF-8?q?Cr=C3=A9ation=20du=20compendium=20Faune,?= =?UTF-8?q?=20Flore,=20Min=C3=A9raux?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - les tables d'environnement se basent sur ce seul compendium - les tables de compendiums peuvent chercher plusieurs types d'items - déplacement de la botanique - déplacement des sels alchimiques depuis l'équipement - modification de l'équipement de départ - modification des acteurs (lien vers compendium de l'item source) --- module/environnement.js | 24 +- module/rdd-herbes.js | 2 +- module/rdd-rolltables.js | 22 +- module/settings/system-compendiums.js | 22 +- packs/archetypes.db | 6 +- packs/botanique.db | 61 ---- packs/equipement.db | 403 +++++++++++++------------- packs/faune-flore-mineraux.db | 67 +++++ packs/rappel-des-regles.db | 16 +- packs/voyageurs.db | 6 +- system.json | 6 +- 11 files changed, 311 insertions(+), 324 deletions(-) delete mode 100644 packs/botanique.db create mode 100644 packs/faune-flore-mineraux.db diff --git a/module/environnement.js b/module/environnement.js index 4d8499dd..38b8c554 100644 --- a/module/environnement.js +++ b/module/environnement.js @@ -26,18 +26,13 @@ const MILIEUX = [ const ITEM_ENVIRONNEMENT_TYPES = [ 'herbe', 'ingredient' ] -const COMPENDIUMS_ENVIRONNEMENT = [ - { type: 'Item', subType: 'herbe', compendium: 'botanique' }, - { type: 'Item', subType: 'ingredient', compendium: 'botanique' }, - { type: 'Item', subType: 'ingredient', compendium: 'equipement' }, -] export class Environnement { static init() { game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, { name: "Liste des milieux proposés", - hint: "Liste des noms de milieux proposés, séparés par des virgules", + hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules", scope: "world", config: true, default: MILIEUX.reduce(Misc.joining(',')), @@ -63,7 +58,7 @@ export class Environnement { const milieux = new Set(this.getMilieuxSettings()); const elements = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type)); elements.forEach(it => it.system.environnement.forEach(env => milieux.add(env.milieu))) - return [...milieux]; + return [...milieux]; } getMilieuxSettings() { @@ -76,32 +71,25 @@ export class Environnement { async searchToChatMessage(search) { const table = await this.buildEnvironnementTable(search); - await CompendiumTableHelpers.tableToChatMessage(table, 'Item', 'herbe', 'Ressource naturelle'); + await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, `ressources en "${search}"`); return true } async getRandom(search) { const table = await this.buildEnvironnementTable(search); - const row = await CompendiumTableHelpers.getRandom(table, 'Item', 'herbe', undefined, 'Ressource naturelle'); - return row + return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, `ressources en "${search}"`); } async buildEnvironnementTable(search) { const itemRareteEnMilieu = item => item.system?.environnement.find(env => Grammar.includesLowerCaseNoAccent(env.milieu, search)); const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0; const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0; - let elements = await this.getElements(itemFrequenceEnMilieu, isPresentEnMilieu); - return CompendiumTableHelpers.buildTable(elements, itemFrequenceEnMilieu); + return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu); } async getElements(itemFrequence, filter) { - let elements = []; - for (let c of COMPENDIUMS_ENVIRONNEMENT) { - const fromCompendium = await c.table.getContent(itemFrequence, filter); - elements = elements.concat(fromCompendium); - } - return elements; + return await this.table.getContent(itemFrequence, filter); } } diff --git a/module/rdd-herbes.js b/module/rdd-herbes.js index 18b5fad5..5210e03e 100644 --- a/module/rdd-herbes.js +++ b/module/rdd-herbes.js @@ -13,7 +13,7 @@ export class RdDHerbes extends Item { } static async listCategorieHerbes(categorie) { - const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'botanique'); + const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux'); return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie)); } diff --git a/module/rdd-rolltables.js b/module/rdd-rolltables.js index 0c8d50d2..606b9ed0 100644 --- a/module/rdd-rolltables.js +++ b/module/rdd-rolltables.js @@ -37,7 +37,7 @@ export class RdDRollTables { /* -------------------------------------------- */ static async getCompetence(toChat = false) { if (toChat == 'liste') { - return await RdDRollTables.listOrRoll('competences', 'Item', 'competence', toChat, it => 1); + return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1); } else { return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat); @@ -46,49 +46,49 @@ export class RdDRollTables { /* -------------------------------------------- */ static async getSouffle(toChat = false) { - return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', 'souffle', toChat); + return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat); } /* -------------------------------------------- */ static async getQueue(toChat = false) { - return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', 'queue', toChat); + return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat); } static async getDesirLancinant(toChat = false) { - return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', 'queue', toChat, + return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, it => it.system.frequence, it => it.system.categorie == 'lancinant'); } static async getIdeeFixe(toChat = false) { - return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', 'queue', toChat, + return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, it => it.system.frequence, it => it.system.categorie == 'ideefixe'); } /* -------------------------------------------- */ static async getTeteHR(toChat = false) { - return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', 'tete', toChat); + return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat); } /* -------------------------------------------- */ static async getTete(toChat = false) { - return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', 'tete', toChat); + return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat); } /* -------------------------------------------- */ static async getOmbre(toChat = false) { - return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', 'ombre', toChat); + return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat); } /* -------------------------------------------- */ static async getTarot(toChat = true) { - return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', 'tarot', toChat); + return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat); } /* -------------------------------------------- */ - static async listOrRoll(compendium, type, subType, toChat, itemFrequence = it => it.system.frequence, filter = it => true) { - const table = new CompendiumTable(compendium, type, subType); + static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) { + const table = new CompendiumTable(compendium, type, subTypes); if (toChat == 'liste') { return await table.toChatMessage(itemFrequence, filter); } diff --git a/module/settings/system-compendiums.js b/module/settings/system-compendiums.js index d562e4bb..5700bde7 100644 --- a/module/settings/system-compendiums.js +++ b/module/settings/system-compendiums.js @@ -16,7 +16,7 @@ const CONFIGURABLE_COMPENDIUMS = { 'rencontres': { label: "Rencontres dans les TMR", type: "Item" }, 'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" }, 'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" }, - 'botanique': { label: "Herbes & plantes", type: "Item" }, + 'faune-flore-mineraux': { label: "Herbes & plantes", type: "Item" }, 'equipement': { label: "Equipements", type: "Item" }, } @@ -172,17 +172,17 @@ export class SystemCompendiums extends FormApplication { */ export class CompendiumTable { - constructor(compendium, type, subType, sorting = undefined) { + constructor(compendium, type, subTypes, sorting = undefined) { this.compendium = compendium; this.type = type; - this.subType = subType; + this.subTypes = subTypes; this.sorting = sorting ?? Misc.ascending(it => it.name); } async getContent(itemFrequence = it => it.system.frequence, filter = it => true) { return await SystemCompendiums.getContent(this.compendium, this.type, - it => this.subType == it.type && filter(it), + it => this.subTypes.includes(it.type) && filter(it), itemFrequence, this.sorting); } @@ -194,12 +194,12 @@ export class CompendiumTable { async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) { const table = await this.buildTable(itemFrequence, filter); - return await CompendiumTableHelpers.getRandom(table, this.type, this.subType, forcedRoll, SystemCompendiums.getCompendium(compendium)); + return await CompendiumTableHelpers.getRandom(table, this.type, this.subTypes, forcedRoll, SystemCompendiums.getCompendium(compendium)); } async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) { const table = await this.buildTable(itemFrequence, filter); - await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subType, typeName); + await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subTypes, typeName); return true; } } @@ -220,9 +220,9 @@ export class CompendiumTableHelpers { }); } - static async getRandom(table, type, subType, forcedRoll = undefined, localisation = undefined) { + static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) { if (table.length == 0) { - ui.notifications.warn(`Aucun ${Misc.typeName(type, subType)} trouvé dans ${localisation ?? ' les compendiums'}`); + ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`); return undefined; } return await CompendiumTableHelpers.selectRow(table, forcedRoll); @@ -270,10 +270,10 @@ export class CompendiumTableHelpers { } /* -------------------------------------------- */ - static async tableToChatMessage(table, type, subType, typeName = undefined) { + static async tableToChatMessage(table, type, subTypes, typeName = undefined) { const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', { - img: RdDItem.getDefaultImg(subType), - typeName: typeName ?? Misc.typeName(type, subType), + img: RdDItem.getDefaultImg(subTypes[0]), + typeName: typeName ?? Misc.typeName(type, subTypes[0]), table, isGM: game.user.isGM, }); diff --git a/packs/archetypes.db b/packs/archetypes.db index f2eb5a46..0914ad79 100644 --- a/packs/archetypes.db +++ b/packs/archetypes.db @@ -4,8 +4,8 @@ {"_id":"5xPFHgrY5AIP9Mnb","name":"Ménestrelle","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.archetypes.5xPFHgrY5AIP9Mnb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/Menestrelle.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

    Utilisation de tous les types d’arbalètes.

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    Utilisation de tous les types d’arcs.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les sortes de bouclierpour parer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Savoir chanter juste, se souvenir de mélodies, improviser.

    \n

     

    ","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

    \n

    jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

    \n

    par le joueur lui-même).

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

    \n

     

    ","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Pour utiliser les Dagues et les Couteaux en combat

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation de la dague en lancer.

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    Être capable de danser en mesure, de danser harmonieusement avec une personne

    \n

    ou un groupe, de charmer un public par une exhibition.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

    \n

    également savoir faire un schéma, une carte, un plan, aux proportions exactes.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

    \n

    l’anonymat, se cacher.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

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    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

    \n

     

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    Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

    \n

     

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    Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

    \n

     

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    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

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    Utilisation de toutes les sortes de bouclierpour parer.

    \n

     

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    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

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    Savoir chanter juste, se souvenir de mélodies, improviser.

    \n

     

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    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

    \n

     

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    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

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    L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

    \n

     

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    Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

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    jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

    \n

    par le joueur lui-même).

    \n

     

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    \n

     

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    Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

    \n

     

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    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

    \n

     

    ","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Pour utiliser les Dagues et les Couteaux en combat

    \n

     

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    Utilisation de la dague en lancer.

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    Être capable de danser en mesure, de danser harmonieusement avec une personne

    \n

    ou un groupe, de charmer un public par une exhibition.

    \n

     

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    Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

    \n

    également savoir faire un schéma, une carte, un plan, aux proportions exactes.

    \n

     

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    Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

    \n

    l’anonymat, se cacher.

    \n

     

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    Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

    \n

     

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    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

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    Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

    \n

     

    ","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de tous les types de fléaux, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation du fouet.

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    Utilisation de la fronde giratoire.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

    \n

     

    \n

     

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    Utilisation de la lance courte ou de la javeline en lancer.

    \n

     

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

    \n

     

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    Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

    \n

     

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    C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

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    ture maçonnée.

    \n

     

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    Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

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    \n

     

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    \n

     

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    \n

     

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    \n

     

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    L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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    Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

    \n

     

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    Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

    \n

     

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    \n

     

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    Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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    \n

     

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    \n

     

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    \n

     

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    \n

     

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    L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

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    Magie d’illusion, suggestion, invocation.

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    Magie s’appliquant au monde inanimé.

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    Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
    Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
    En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

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    Fréquent.

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    Cf : p.139

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    \n

     

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    \n

     

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    \n

     

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    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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    exemple. Indispensable pour monter sérieusement la garde.

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    Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
    En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

    \n

    Fréquent.

    \n

    Cf : p.139

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    \n

     

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    \n

     

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    \n

     

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    \n

     

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    \n

     

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    \n

     

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    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

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    \n

    Fréquent.

    \n

    Cf : p.139

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    Rechargement 1 round.

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    Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

    \n

     

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    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les sortes de bouclierpour parer.

    \n

     

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    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

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    Savoir chanter juste, se souvenir de mélodies, improviser.

    \n

     

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    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

    \n

     

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    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

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    \n

     

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    Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

    \n

    jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

    \n

    par le joueur lui-même).

    \n

     

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    \n

     

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    Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

    \n

     

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    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

    \n

     

    ","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Pour utiliser les Dagues et les Couteaux en combat

    \n

     

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    Utilisation de la dague en lancer.

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    Être capable de danser en mesure, de danser harmonieusement avec une personne

    \n

    ou un groupe, de charmer un public par une exhibition.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

    \n

    également savoir faire un schéma, une carte, un plan, aux proportions exactes.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

    \n

    l’anonymat, se cacher.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

    \n

     

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    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

    \n

     

    ","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de tous les types de fléaux, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation du fouet.

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    Utilisation de la fronde giratoire.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation de la lance courte ou de la javeline en lancer.

    \n

     

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

    \n

     

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    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

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    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

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    \n

     

    \n

     

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    \n

     

    \n

     

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    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

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    Utilisation de toutes les sortes de bouclierpour parer.

    \n

     

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    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

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    Savoir chanter juste, se souvenir de mélodies, improviser.

    \n

     

    ","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

    \n

     

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    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

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    L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

    \n

    jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

    \n

    par le joueur lui-même).

    \n

     

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    \n

     

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    Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

    \n

     

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    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

    \n

     

    ","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Pour utiliser les Dagues et les Couteaux en combat

    \n

     

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    Utilisation de la dague en lancer.

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    Être capable de danser en mesure, de danser harmonieusement avec une personne

    \n

    ou un groupe, de charmer un public par une exhibition.

    \n

     

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    Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

    \n

    également savoir faire un schéma, une carte, un plan, aux proportions exactes.

    \n

     

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    Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

    \n

    l’anonymat, se cacher.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

    \n

     

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    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

    \n

     

    ","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de tous les types de fléaux, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation du fouet.

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    Utilisation de la fronde giratoire.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

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    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation de la lance courte ou de la javeline en lancer.

    \n

     

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

    \n

     

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    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

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    \n

     

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    \n

     

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    \n

     

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    \n

     

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    \n

     

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    par le joueur lui-même).

    \n

     

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    \n

     

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    \n

     

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    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

    \n

     

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    \n

     

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    ou un groupe, de charmer un public par une exhibition.

    \n

     

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    Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

    \n

    également savoir faire un schéma, une carte, un plan, aux proportions exactes.

    \n

     

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    \n

     

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    \n

     

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    \n

     

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    Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

    \n

     

    \n

     

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    \n

     

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    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

    \n

     

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    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

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    Utilisation de la fronde giratoire.

    \n

     

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    \n

     

    \n

     

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    \n

     

    \n

     

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    Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

    \n

     

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    \n

     

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    \n

    Fréquent.

    \n

    Cf : p.139

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    Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

    \n

     

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    L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

    \n

     

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    Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

    \n

     

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    Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

    \n

     

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    \n

     

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    \n

     

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    \n

     

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    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

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    Magie d’illusion, suggestion, invocation.

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    Magie s’appliquant au monde inanimé.

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    Magie noire des forces du cauchemar.

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    Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

    \n

     

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    Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
    En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

    \n

    Fréquent.

    \n

    Cf : p.139

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    Fruit du floumier, sorte de poirier pleureur vivant dans les lieux très humides, au bord des rivières ou dans les marais. La floume a l’aspect d’une poire jaune pâle à la chair ferme, grumeleuse et rose. Son goût est âcre et amer, et son pouvoir nutritif encore plus faible que celui des clopinettes. Il existe heureusement une larve parasite, appelée ver du floumier ou plus simplement floumette. Ce ver ronge la floume de l’intérieur et la dévore entièrement, ne laissant à la place de la chair qu’un excrément brunâtre, sorte de gelée poisseuse. Cette pommade est en revanche hautement nutritive, bien que son goût soit parmi les plus ignobles. Jouer VOLONTÉ à -3, et en cas d’échec, recracher tellement c’est mauvais. Une floume bien floumée, c’est à-dire bien véreuse, vaut en moyenne 3 points de sustentation.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.05,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Floume.webp","effects":[],"_id":"0EA5It28VyLzQE6n"} -{"name":"Salsimir à points jaunes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Sorte de bolet doté d’un pied blanc et mince, au chapeau arrondi brun à pois jaunes.

    \n

    Commun.

    ","niveau":1,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Commune","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20jaunes.webp","effects":[],"_id":"2IHZslApFfV72VMw"} -{"name":"Tanemiel d'argent","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de repos.

    \n

    Variété de tanemiel aux reflets argentés, poussant comme ses frères en forêts humides et chaudes, et dont l'existence est presque aussi mythique. 

    \n

    Rarissime.

    ","niveau":5,"base":0,"quantite":1,"milieu":"Forêts chaudes et humides","rarete":"Rarissime","categorie":"Repos","cout":0.5},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20argent%C3%A9.webp","effects":[],"_id":"3Idia6bqLgdtiswS"} -{"name":"Cheleuse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Fausse menthe à feuilles urticantes.

    \n

    M1 \\ P 5 minutes \\ D1 \\ -3 \\ Liqueur de Bagdol +16, Mirobolant +14.

    \n

    Fréquente.

    ","niveau":0,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cheleuse.webp","effects":[],"_id":"3PzaM8d7jLjdzdkt"} -{"name":"Champirigolo","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
    Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
    En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

    \n

    Fréquent.

    \n

    Cf : p.139

    ","niveau":null,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[],"_id":"45vMHMwrCFeLZyH8"} -{"name":"Nanar","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Champignon assez amusant, avec un pied minuscule et un joli petit chapeau rose.

    \n

    M2 \\ P 2 minutes \\ D1 \\ -3 \\ Teinture d’Érozonne +16, Lait de lune +12.

    \n

    Commun.

    ","niveau":0,"encombrement":0,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Commune","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Nanar.webp","effects":[],"_id":"4ROad7HKzxuRKXNK"} -{"name":"Fausse suppure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Mousse semblable à la suppure, mais plus sèche, et poussant en tous milieux.

    \n

    Commune.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":1,"base":0,"quantite":1,"milieu":"Tous","rarete":"Commune","categorie":"Soin","cout":0.02},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fausse%20suppure.webp","effects":[],"_id":"57FoMF6mBK2ogX53"} -{"name":"Salsimir ventru","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    À points jaunes ou à points rouges, le salsimir ventru se distingue par un pied large et renflé.

    \n

    Rare.

    ","niveau":4,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Rare","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20ventru.webp","effects":[],"_id":"66Rzf8phcEQRIShv"} -{"name":"Tricolet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Champignon à pied blanc, triple volve, et large chapeau vert à points bleus.

    \n

    Rare.

    ","niveau":4,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Rare","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tricollet.webp","effects":[],"_id":"6gb2cjdPXI44ym8D"} -{"name":"Salsimir à points verts","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Champignon semblable aux autres variétés de salsimir, hormis la couleur de ses points.

    \n

    M1 \\ P 5 minutes \\ D1 \\ -5 \\ Lait de lune +14, Gelée royale +12.

    \n

    Rare.

    ","niveau":null,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Rare","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20verts.webp","effects":[],"_id":"7IV2V4ZotDEP2sLs"} -{"name":"Tanemiel doré","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Variété de tanemiel aux feuilles luisantes de couleur ambrée.

    \n

    Rarissime.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":10,"base":0,"quantite":1,"milieu":"Forêts chaudes et humides","rarete":"Rarissime","categorie":"Soin","cout":2},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20dor%C3%A9.webp","effects":[],"_id":"7RgTRB47YPH74BwF"} -{"name":"Bousille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Appétissant champignon brun beige très semblable à la morille.

    \n

    M5 \\ P 6 rounds \\ D3 \\ -4 \\ Teinture d’Érozonne +10, Topazoïne +6.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bousille.webp","effects":[],"_id":"84i33KtUxLwCK2Uu"} -{"name":"Veloute","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit du veloutier, petit arbre pleureur au tronc recouvert d’un lichen duveteux gris rose, poussant usuellement au bord de l’eau, la veloute est une petite pêche très velue, juteuse et douce, au goût panaché de litchi et de fraise des bois.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.05,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"Rare","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Veloute.webp","effects":[],"_id":"8MO2HBua7RUdGN3D"} -{"name":"Enervure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Fausse fougère aux feuilles tranchantes comme des rasoirs, distillant un venin mortel.

    \n

    M3 \\ P 1 minute \\ D2 \\ -3 \\ Tournegraisse +14, Mirobolant +10.

    \n

    Fréquente.

    ","niveau":0,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/%C3%89nervure.webp","effects":[],"_id":"8QFBVNJMEsANaYaq"} -{"name":"Lulube","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit du lulubier, arbre de la taille d’un cerisier, la lulube est un petit fruit rouge dont le goût est un panaché de cerise et de citron.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.05,"base":0,"quantite":1,"milieu":"Tous","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Lulube.webp","effects":[],"_id":"8a2EJVdhdU7CXFCn"} -{"name":"Suppure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Sorte de mousse d’aspect maladif, s’accrochant aux vieux troncs et aux rochers des forêts, d’où elle semble suppurer.

    \n

    Commune.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":2,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Commune","categorie":"Soin","cout":0.03},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Suppure.webp","effects":[],"_id":"9XJEICURxX1qVud6"} -{"name":"Salsimir à points rouges","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Autre variété de salsimir, au teint plus clair et tacheté de points rouges. Fréquent.

    ","niveau":2,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20rouges.webp","effects":[],"_id":"9pTMw1dFbVaN2iiF"} -{"name":"Hécatombe","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Petite poire rouge à peau lustrée, au goût acidulé et pas désagréable.

    \n

    M4 \\ P 1 minute \\ D2 \\ -5 \\ Bitume de Camphre +12, Mirobolant +6.

    \n

    Rare.

    ","niveau":null,"encombrement":0.05,"base":0,"quantite":1,"milieu":"Tous","rarete":"Rare","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/H%C3%A9catombe.webp","effects":[],"_id":"9tG4XPzyvjrSAj3o"} -{"name":"Fesse de groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Poussant à même le sol, sans quasiment de pied, c’est un champignon fendu verticalement, évoquant un gros derrière pustuleux. Quand on le bouscule, il émet un bruit incongru, accompagné d’une odeur pénible.

    \n

    M3 \\ P 1 minute \\ D1 \\ -3 \\ Bitume de Camphre +16, Élixir des Gnomes +12.

    \n

    Commune.

    ","niveau":0,"encombrement":0,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Commune","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fesse%20de%20groin.webp","effects":[],"_id":"ALwHAF15KYWUQfQc"} -{"name":"Asper violet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Champignon violet à pied filiforme et chapeau pointu très éfilé.

    \n

    Fréquent.

    ","niveau":2,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Asper%20violet.webp","effects":[],"_id":"EYy9B0xJ0IGWYEuh"} -{"name":"Ortilise","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Redoutable variété d’ortie, poussant dans les lieux humides, le voisinage des marais.

    \n

    M3 \\ P 1 minute \\ D2 \\ -3 \\ Topazoïne +12, Lait de lune +8.

    \n

    Fréquente.

    ","niveau":0,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortilise.webp","effects":[],"_id":"GrzjjbOUWlOUgzEQ"} -{"name":"Tshaï","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Petit arbuste à fleurs blanches et feuilles persistantes, poussant au versant des collines ensoleillées. Une fois séchées, ses feuilles sont consommées en infusion, donnant une boisson parfumée et tonique. Par extension, tshaï est aussi le nom donné à la boisson en question.

    \n

    Fréquent.

    ","niveau":null,"base":0,"quantite":1,"milieu":"Collines","rarete":"Frequente","categorie":"Cuisine","cout":null},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tsha%C3%AF.webp","effects":[],"_id":"H0eZczDzhj1fUUxZ"} -{"name":"Calamine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit du calaminier, sorte de figuier rampant doté de lianes et de vrilles. La calamine pousse en petites grappes de fruits à goût mi-figue, mi-raisin.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.01,"base":0,"quantite":1,"milieu":"Tous","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Calamine.webp","effects":[],"_id":"HlUFBr3yInurp96Z"} -{"name":"Primelune","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Apparaissant le plus souvent à la nouvelle lune, c’est un petit champignon à pied blanc et chapeau plat vert tendre.

    \n

    Commune.

    ","niveau":1,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Commune","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Primelune.webp","effects":[],"_id":"Kg13pgjU0u421Kcm"} -{"name":"Fumebol","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Champignon brun ressemblant grossièrement au cèpe bolet.

    \n

    M5 \\ P 8 rounds \\ D2 \\ -5 \\ Sable-Poudre +12, Huile de Sélikanthe +8.

    \n

    Rare.

    ","niveau":0,"encombrement":0,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Rare","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fumebol.webp","effects":[],"_id":"LJdoBQBE3KNDLXKq"} -{"name":"Gironcle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Sorte de girolle à pied violet et corolle brun doré.

    \n

    Rare.

    ","niveau":4,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Rare","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gironcle.webp","effects":[],"_id":"NhJm0FRVOi8L3xqv"} -{"name":"Amandelle","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amandelle.webp","data":{"description":"

    Fruit de l’amandelier, un petit arbuste à feuilles très découpées de couleur mauve pâle à violet foncé. L’amandelle est une noix plate et allongée au goût d’amande allié au parfum de violette.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.01,"base":0,"quantite":1,"milieu":"Tous","rarete":"Frequente","categorie":"Cuisine","cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.w7jEFHGFrcrKAesQ"}},"_id":"QN2KLZLNL1JUh2bF"} -{"name":"Ortironce","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Ronce venimeuse infestant de nombreux fourrés.

    \n

    M4 \\ P 1 minute \\ D2 \\ -3 \\ Bitume de Camphre +12, Teinture d’Érozonne +8.

    \n

    Commune.

    ","niveau":0,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Commune","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortironce.webp","effects":[],"_id":"RpUC6z3xhwnmv3sp"} -{"name":"Crétamère","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Petite fraise des bois en forme de crête dentelée. Son goût est très amer et devrait suffire à dissuader les gourmands.

    \n

    M3 \\ P 3 minutes \\ D2 \\ -3 \\ Lait de lune +12, Gelée royale +8.

    \n

    Fréquente.

    ","niveau":null,"encombrement":0.02,"base":0,"quantite":1,"milieu":"Tous","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cr%C3%A9tam%C3%A8re.webp","effects":[],"_id":"Tfl4cElQxPQEXnPY"} -{"name":"Mignote","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Cône du mignotier, arbre voisin du mélèze, poussant en contreforts montagneux. Les mignotes doivent être grillées puis moulues. La farine obtenue a un goût chocolaté qui accompagne agréablement le lait chaud du petit déjeuner.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.05,"base":0,"quantite":1,"milieu":"Contreforts montagneux","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mignote.webp","effects":[],"_id":"UfzdMXpTcSgIpAEp"} -{"name":"Endebrume","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de repos.

    \n

    Petite plante ramifiée aux tiges fines comme des cheveux, poussant dans les lieux frais et humides : marais ombragés, certaines forêts, et parfois vallées de montagne. Un peu moins rare est la fausse endebrume, qui lui ressemble physiquement, mais n'a aucune vertu.
    VUE/Botanique à -1 pour savoir à quelle espèce on a affaire (jet obligatoire à chaque cueillette).

    \n

    Rare

    ","niveau":4,"base":0,"quantite":1,"milieu":"Lieux frais et humides","rarete":"Rare","categorie":"Repos","cout":0.2},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endebrume.webp","effects":[],"_id":"VGId76yXwx2k0Cli"} -{"name":"Mélikasse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit du mélikassier, arbuste buissonneux voisin du sureau. La mélikasse pousse en grappes de petites baies noires. Insolite, son goût est un mélange de cassis et de savon.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.02,"base":0,"quantite":1,"milieu":"Tous","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9likasse.webp","effects":[],"_id":"WbNKazgQZ4CeHtRo"} -{"name":"Aigronce","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de repos.

    \n

    Variété de klampine à l'odeur aigre et piquante. Pousse en lieux boisés des climats tempérés, parfois en lisière.

    \n

    Fréquente.

    ","niveau":2,"base":0,"quantite":1,"milieu":"Forêts tempérées","rarete":"Frequente","categorie":"Repos","cout":0.04},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Aigronce.webp","effects":[],"_id":"XVfDwjgzbRvotbP8"} -{"name":"Endorlotte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Plante voisine du gui, poussant en parasite dans les branches des arbres de toutes forêts, l’endorlotte est une herbe de soin fonctionnant comme les dix grandes herbes connues, avec un bonus de guérison de +5. Son pouvoir ne s’applique toutefois qu’à la récupération des points de vie, pas à la cicatrisation des blessures.

    Elle doit être préparée en décoction selon la règle standard, à raison de 12 - 5 = 7 brins pour une décoction, et bue par le convalescent. Puis lors du test de récupération des points de vie\":
    Part. 4 points de vie regagnés
    Sign. 3 points de vie regagnés
    Norm. 2 points de vie regagnés
    Tout échec. Aucun point, sans autre conséquence.

    Enchantée, la décoction d’endorlotte fonctionne selon la règle standard avec son bonus de +5, et pratiquement devient équivalente à l’ortigal noir.
    Rare.

    ","niveau":5,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Rare","categorie":"Soin","cout":0.25},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp","effects":[],"_id":"XWpfl6UmaMel1tJn"} -{"name":"Ortigal noir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Variété d’ortigal aux feuilles d’un vert sombre presque noir.

    \n

    Fréquent.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":5,"base":0,"quantite":1,"milieu":"Marais","rarete":"Frequente","categorie":"Soin","cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","effects":[],"_id":"Z20wqDHmbgFQSyXo"} -{"name":"Satum","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Également appelé nez de satin, le satum est une petite plante à feuille unique, douce et moirée comme le satin, poussant en toutes forêts, usuellement à l’orée des clairières. C’est une des herbes de base utilisées en alchimie.

    \n

    Commun.

    \n

     

    \n

    Voir Principes d’alchimie, p357.

    ","niveau":null,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Commune","categorie":"Alchimie","cout":0.03},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Satum.webp","effects":[],"_id":"bBiHuMCom4B4nXBD"} -{"name":"Chronophile","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Minuscule herbacée à feuille unique, poussant usuellement en toutes forêts, parmi les mousses où elle est difficile à repérer. La chronophile entretient des rapports étranges avec le temps. Elle est souvent bien verte en pleine sécheresse, jaunie en période d’humidité, rare au printemps, abondante sous la neige, comme si elle était en perpétuel décalage temporel.

    Elle
    peut être consommée en décoction, une dose devant toujours faire 3 brins. Plusieurs doses peuvent être préparées dans la même quantité d’eau (2 mesures au départ, réduites à une, selon la recette usuelle).
    En décoction naturelle, la chronophile a un effet détestable. Elle plonge le buveur dans un état de décalage temporel sauvage, se traduisant par un état semi-hallucinatoire accompagné de spasmes et de crispations incontrôlables. En termes de jeu, chaque dose ingérée donne un malus de -1 à tous les jets d’action physique.

    L’enchantement de la décoction permet
    par contre d’en contrôler les effets et de tirer un bénéfice de son effet de décalage temporel. Chaque dose de la décoction doit être enchantée de 3 points de rêve. Si par exemple 3 doses ont été mises à décocter (9 brins), il faudra 9 points de rêve pour l’enchanter (si le nombre de points de rêve est insuffisant, l’effet sauvage l’emporte automatiquement sur l’effet contrôlé). Le buveur doit alors tenter un JR standard r-8. En cas de réussite, la magie n’opère pas, et c’est malheureusement l’effet sauvage qui se produit. En cas de JR échoué, le buveur dépense un point de rêve de maîtrise, puis la magie opère, conférant un bonus de +1 par dose. Ce bonus s’applique à tous les jets de Mêlée et de Dérobée (attaque, parade, esquive) ainsi qu’aux jets de Tir et Lancer sur une cible mobile. Le bonus de décalage temporel ne réduit pas la difficulté due à la taille ou à l’éloignement de la cible, uniquement celle due à son mouvement. L’effet dure une heure (120 min) à compter dès l’ingestion de la potion.

    Quoique poussant en toutes forêts, la difficulté à repérer la chronophile en fait une plante rare. On peut la trouver chez les herboristes au prix moyen de 60 deniers la dose.

    ","niveau":null,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Rare","categorie":"","cout":0.2},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Chronophile.webp","effects":[],"_id":"c6Gdd4A0QCTEnp6o"} -{"name":"Névropenthe","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Plante foisonnante à grappes de feuilles rondes, dont le vert est souvent piqueté de points rouges. Pousse au coeur de toutes forêts à l’abri des fourrés et des ronciers. C’est une des herbes de base utilisées en alchimie.

    \n

    Rare.

    \n

     

    \n

    Voir Principes d’alchimie, p357.

    ","niveau":null,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Rare","categorie":"Alchimie","cout":0.06},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/N%C3%A9vropenthe.webp","effects":[],"_id":"chm4mCNhQXwJEtNy"} -{"name":"Ortigal","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Plante aquatique des marais, aux petites feuilles rondes et luisantes, voisine du nénuphar.

    \n

    Fréquent.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":4,"base":0,"quantite":1,"milieu":"Marais","rarete":"Frequente","categorie":"Soin","cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp","effects":[],"_id":"ckBk9H7jhFQC2IRX"} -{"name":"Croupigne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Sorte de groseille rose pâle, poussant à l’orée des sous-bois et des clairières.

    \n

    M2 \\ P 5 minutes \\ D1 \\ -3 \\ Élixir des Gnomes +16, Gelée royale +10.

    \n

    Fréquente.

    ","niveau":null,"encombrement":0.02,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Croupigne.webp","effects":[],"_id":"dr2xZkUKaWa3Gjvr"} -{"name":"Noisemûre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit du noisemûrier, petit arbuste très ramifié vivant en sous-bois à l’ombre des plus grands arbres. La noisemûre a extérieurement l’apparence d’une grosse noisette à la coquille rougeâtre et granulée. Intérieurement, sa chair est tendre, juteuse et sucrée.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.02,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT"} -{"name":"Fricotille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Bolet à pied mince et blanc, et large chapeau pointu blanc à pois bleus.

    \n

    Fréquente.

    ","niveau":3,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y"} -{"name":"Solimonce","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Variété d’ortie non urticante, poussant dans les lieux humides à l’abri de la lumière. Ses décoctions sont réputées souveraines contre les maladies des yeux.

    \n

    Rare.

    \n

     

    \n

    Voir Fièvre brune, p350.

    ","niveau":null,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"Rare","categorie":"Soin","cout":null},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi"} -{"name":"Trésure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit du trésurier, buisson épineux de la famille des ronces poussant principalement en montagne. La trésure est une grosse framboise de la taille d’une mandarine, rouge foncé avec un jus noir. Non seulement délicieuse, la trésure est nourrissante et énergétique. Chaque fruit vaut 3 points de sustentation et défatigue instantanément comme après une heure de sommeil. En termes de jeu, effacer un segment comme si l’on venait de dormir une heure. Enfin, faire suivre un repas de trésures (qu’il soit composé d’un ou plusieurs fruits) d’un jet de moral en situation heureuse. Une fois cueillies, les trésures ne se conservent pas plus de 12 heures, et même leur jus n’a plus aucune valeur. Véritables plantes miraculeuses, les trésuriers portent des fruits d’un bout de l’année à l’autre, même en hiver sous la neige.

    \n

    Rare.

    ","niveau":0,"encombrement":0.05,"base":0,"quantite":1,"milieu":"Montagnes","rarete":"Rare","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tr%C3%A9sure.webp","effects":[],"_id":"jOCPgZmP3aZtMGdi"} -{"name":"Genèfle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit du genèflier, arbuste buissonneux vivant en plaine. La genèfle est très semblable à la clopinette, mais avec une peau plus nacrée.

    \n

    M1 \\ P 10 minutes \\ D1 \\ -3 \\ Teinture d’Érozonne +16, Topazoïne +12.

    \n

    Commune.

    ","niveau":null,"encombrement":0.02,"base":0,"quantite":1,"milieu":"Plaines","rarete":"Commune","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gen%C3%A8fle.webp","effects":[],"_id":"jbkZ9j04AAIAVBuG"} -{"name":"Murus","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Sorte de minuscule chardon aux feuilles vert violacé, s’accrochant aux rochers escarpés. Son principe actif est contenu dans ses piquants.

    \n

    Rare.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":8,"base":0,"quantite":1,"milieu":"Rochers escarpés","rarete":"Rare","categorie":"Soin","cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Murus.webp","effects":[],"_id":"jjVl1PTFgTGdIfZf"} -{"name":"Tanemiel","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Plante grimpante, dotée de vrilles, voisine du liseron, de couleur vert laiteux presque blanc, s’accrochant aux arbres des forêts chaudes et humides.

    \n

    Rare.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":9,"base":0,"quantite":1,"milieu":"Forêts chaudes et humides","rarete":"Rare","categorie":"Soin","cout":0.9},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel.webp","effects":[],"_id":"jqUrbSHwFr5kPW3q"} -{"name":"Mercurion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Lierre noirâtre s’accrochant aux arbres des forêts, principalement les chênes. C’est une des herbes de base utilisées en alchimie.

    \n

    Commun.

    Voir Principes d’alchimie, p357.

    ","niveau":null,"base":0,"quantite":1,"milieu":"Forêts de chênes","rarete":"Commune","categorie":"Alchimie","cout":0.02},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mercurion.webp","effects":[],"_id":"k1l253yvSebgc7Xq"} -{"name":"Arrache-rêve","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Le plus virulent des champignons vénéneux après l’amanite thanataire, procurant une agonie des plus douloureuses. Ressemble à cette dernière, avec un chapeau en boule au lieu de plat et galbé.

    \n

    M6 \\ P 4 rounds \\ D4 \\ -3 \\ Tournegraisse +14, Perle de Bjwal +12.

    \n

    Fréquent.

    ","niveau":0,"encombrement":0,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Arrache-r%C3%AAve.webp","effects":[],"_id":"koLhmV2g0Z2tQZiB"} -{"name":"Sajutte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de repos.

    \n

    Petite herbe à sève blanche, très poisseuse, poussant aussi bien en forêt qu'en plaine, qu'en marais (Plus rare en montagne).

    \n

    Commune.

    ","niveau":1,"base":0,"quantite":1,"milieu":"Tous (plus rare en montagne)","rarete":"Commune","categorie":"Repos","cout":0.02},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Sajutte.webp","effects":[],"_id":"l5G3NrS8USofuBK8"} -{"name":"Corne de rêve","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Champignon en forme de conque violet sombre.

    \n

    Rarissime.

    ","niveau":5,"encombrement":0.1,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Rarissime","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Corne%20de%20r%C3%AAve.webp","effects":[],"_id":"lDZbDKaPQGvqzK1k"} -{"name":"Amanite Thanataire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    L’un des plus beaux, mais également le plus foudroyant des champignons vénéneux. Pied et volve élégamment proportionnés, chapeau arrondi à peine galbé, le tout paré d’une somptueuse teinte blanc argenté parsemée de points noirs.

    \n

    M7 \\ P 3 rounds \\ D4 \\ -3 \\ Tournegraisse +12, Perle de Bjwal +10.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0,"base":0,"quantite":1,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amanite%20thanataire.webp","effects":[],"_id":"m01q5bqTSKOJLSkY"} -{"name":"Méritoine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Plante rampante et ramifiée, aux minuscules feuilles vert pâle, s’accrochant aux troncs de certains conifères.

    \n

    Fréquente.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":3,"base":0,"quantite":1,"milieu":"Forêts de conifères","rarete":"Frequente","categorie":"Soin","cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9ritoine.webp","effects":[],"_id":"nuOClbQwu6SLucJn"} -{"name":"Ossiphage","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Également appelée suceuse d’os, c’est une liane rampante à feuilles triangulaires de couleur violacée. Chaque feuille est dotée de trois longs piquants, un à chaque pointe de son triangle. Son venin est si foudroyant que la victime n’a souvent pas le temps d’aller bien loin et meurt empêtrée dans la liane. Il arrive que l’on découvre un squelette entier au coeur d’un bouquet d’ossiphage, chaque os maintenu en place par les vrilles de la plante.

    \n

    M6 \\ P 3 rounds \\ D4 \\ -5 \\ Perle de Bjwal +10, Huile de Sélikanthe +6.

    \n

    Rare.

    ","niveau":0,"base":0,"quantite":1,"milieu":"Forêts","rarete":"Rare","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ossiphage.webp","effects":[],"_id":"pa0yqGaJX9x6kvKa"} -{"name":"Faux murus","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Variété de murus poussant en prairie de montagne.

    \n

    Rare.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":7,"base":0,"quantite":1,"milieu":"Prairies de montagnes","rarete":"Rare","categorie":"Soin","cout":0.4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Faux%20murus.webp","effects":[],"_id":"q6DoYNlSp6SEr5hj"} -{"name":"Ortigal rose","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de repos.

    \n

    Variété d'ortigal dont l'extrémité des feuilles est toute piquetée de points roses. Comme les autres ortigals, ne pousse qu'en lieux très humides, principalement en marais.

    \n

    Fréquent.

    ","niveau":3,"base":0,"quantite":1,"milieu":"Lieux très humides","rarete":"Frequente","categorie":"Repos","cout":0.1},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20rose.webp","effects":[],"_id":"rXGa2Mx1ttMETTXo"} -{"name":"Clopinette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit du clopinier, petit arbuste buissonneux semblable au genêt. Les clopinettes poussent en grappes nombreuses de petites baies rondes d’un blanc presque translucide. Peu juteuses, elles sont d’un goût neutre, non sucré, même pas âpre, et sont d’un pouvoir nutritif ridiculement faible (3 livres pour 1 sust). Poussant de préférence en plaine, y compris à l’abord des villages, elles sont ordinairement dédaignées des autochtones, même des animaux sauvages. On les laisse aux voyageurs. Pour cette raison, elles sont parfois appelées baies des voyageurs.

    \n

    Commune.

    ","niveau":0,"encombrement":0.01,"base":0,"quantite":1,"milieu":"Plaines","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Clopinettes.webp","effects":[],"_id":"rkTRMgL8pFygYagr"} -{"name":"Bélidane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Herbe de soin.

    \n

    Herbacée aux feuilles fines et dentelées comme celle de la ciguë. Ne pousse que sur les versants de collines ensoleillées.

    \n

    Fréquente.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","niveau":6,"base":0,"quantite":1,"milieu":"Collines ensoleillées","rarete":"Frequente","categorie":"Soin","cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/B%C3%A9lidane.webp","effects":[],"_id":"vnq7HONrBm90g2gY"} -{"name":"Amandelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Fruit de l’amandelier, un petit arbuste à feuilles très découpées de couleur mauve pâle à violet foncé. L’amandelle est une noix plate et allongée au goût d’amande allié au parfum de violette.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0.01,"base":0,"quantite":1,"milieu":"Tous","rarete":"Frequente","categorie":"Cuisine","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amandelle.webp","effects":[],"_id":"w7jEFHGFrcrKAesQ"} -{"name":"Blèmissure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"

    Champignon affectant la forme d’une éponge, de couleur gris blême, apparaissant sur les troncs des arbres.

    \n

    M4 \\ P 1 minute \\ D2 \\ -4 \\ Élixir des Gnomes +14, Huile de Sélikanthe +10.

    \n

    Fréquente.

    ","niveau":0,"encombrement":0,"base":0,"quantite":1,"milieu":"Forêts sombres et humides","rarete":"Frequente","categorie":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR"} -{"name":"Herbe de lune","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"herbe","data":{"description":"

    Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune.

    L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie.

    Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement.

    L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols.
    Rare.

    ","niveau":null,"base":0,"quantite":1,"milieu":"Hautes montagnes","rarete":"Rare","categorie":"","cout":null},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh"} diff --git a/packs/equipement.db b/packs/equipement.db index 278cb361..4f497c25 100644 --- a/packs/equipement.db +++ b/packs/equipement.db @@ -1,205 +1,198 @@ -{"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o","system":{"quantite":null,"valeur_deniers":null,"encombrement":null,"description":"","descriptionmj":"","data":{"quantite":null,"valeur_deniers":null,"encombrement":null}},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":1668808206013,"modifiedTime":1668808931041,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}},"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":1668808206013,"modifiedTime":1668808931042,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"0ylGrNMzulUaKFP9","name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}},"system":{"description":"

    Poudre brune apparaissant sur les parois des grottes.

    \n

    VUE/Alchimie à -1.

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    pain, fromage, viande séchée...

    ","descriptionmj":"","sust":1,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.02},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":1668808206014,"modifiedTime":1668808931055,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl"}},"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":1668808206014,"modifiedTime":1668808931041,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM"}},"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":1668808206015,"modifiedTime":1668808931046,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"3cn9nWtY0Vb1PLTx","name":"Dague de jet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx"}},"system":{"categorie_parade":"","description":"

    Chaque point de force au dessus de 10 augmente les portées de 1m.

    \n

    Chaque point de force en dessous de 9 diminue les portées de 1m.

    ","descriptionmj":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Dague","lancer":"Dague de jet","tir":"","cout":3,"portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":1668808206015,"modifiedTime":1668808931046,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"3mHSocNVPyWkmGBR","name":"Nartha","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR"}},"system":{"description":"

    Poudre noire obtenue par disruption alchimique du minerai appelé narthalide, sorte de marne.

    \n

    VUE/Alchimie à -3

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    Les armures sont majorées de 2.

    \n

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    \n

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    \n

    Certains voyageurs qui l’ont expérimentée et en ont accepté l’exotisme, en  transportent parfois en cas de disette. Pratiquement, il s’agit de gibier  référentiellement cornu (bramart, cornicochon, mercureuil), que l’on cuit et recuit dans de l’eau de mer avec des herbes, jusqu’à obtenir une pâte, sorte de mastic, que l’on façonne en forme de galettes, puis que l’on laisse longuement sécher au soleil. On aboutit au final à des sortes de petites briques plates, de la taille d’une demi-main, de couleur vert-de-gris, et à peu près aussi dures que les briques véritables. La meilleure façon de consommer ces galettes est de les réhydrater avec de l’eau chaude, c’est la façon dite soupée : on obtient une sorte de soupe ou de bouillie gluante. L’autre façon, dite sèche, consiste à les grignoter telles quelles comme des biscuits, mais il est impératif de boire beaucoup par dessus, sous peine d’une soif torride accompagnée de maux d’estomac.

    \n

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    \n

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    Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

    \n

    Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

    \n

     

    ","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":4,"protection":1,"deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206118,"modifiedTime":1669755533747,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Épée demi-dragonne","type":"arme","flags":{"core":{"sourceId":"Item.ErwaSLcGryAbYjkm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/demi_dragonne.webp","effects":[],"_id":"vnlRGjt7X6yQRObA","system":{"description":null,"descriptionmj":"","equipe":false,"encombrement":1.5,"quantite":1,"qualite":0,"cout":15,"resistance":10,"categorie_parade":"epees-longues","dommages":"2","penetration":0,"force":"10","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeedragonne"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206118,"modifiedTime":1669755533748,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"wPE64RRcuLlvuPrY","name":"Épée cyane","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY"}},"system":{"description":"

    Long cimeterre à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.

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cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206179,"modifiedTime":1669755533743,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} diff --git a/packs/faune-flore-mineraux.db b/packs/faune-flore-mineraux.db new file mode 100644 index 00000000..b95b36e5 --- /dev/null +++ b/packs/faune-flore-mineraux.db @@ -0,0 +1,67 @@ +{"name":"Floume","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.0EA5It28VyLzQE6n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Floume.webp","effects":[],"_id":"0EA5It28VyLzQE6n","system":{"description":"

    Fruit du floumier, sorte de poirier pleureur vivant dans les lieux très humides, au bord des rivières ou dans les marais. La floume a l’aspect d’une poire jaune pâle à la chair ferme, grumeleuse et rose. Son goût est âcre et amer, et son pouvoir nutritif encore plus faible que celui des clopinettes. Il existe heureusement une larve parasite, appelée ver du floumier ou plus simplement floumette. Ce ver ronge la floume de l’intérieur et la dévore entièrement, ne laissant à la place de la chair qu’un excrément brunâtre, sorte de gelée poisseuse. Cette pommade est en revanche hautement nutritive, bien que son goût soit parmi les plus ignobles. Jouer VOLONTÉ à -3, et en cas d’échec, recracher tellement c’est mauvais. Une floume bien floumée, c’est à-dire bien véreuse, vaut en moyenne 3 points de sustentation.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Salsimir à points jaunes","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.2IHZslApFfV72VMw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20jaunes.webp","effects":[],"_id":"2IHZslApFfV72VMw","system":{"description":"

    Sorte de bolet doté d’un pied blanc et mince, au chapeau arrondi brun à pois jaunes.

    \n

    Commun.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Cuisine","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tanemiel d'argent","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20argent%C3%A9.webp","effects":[],"_id":"3Idia6bqLgdtiswS","system":{"description":"

    Herbe de repos.

    \n

    Variété de tanemiel aux reflets argentés, poussant comme ses frères en forêts humides et chaudes, et dont l'existence est presque aussi mythique. 

    \n

    Rarissime.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.5,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts chaudes et humides","rarete":"Rarissime","frequence":2}],"niveau":5,"base":0,"categorie":"Repos","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Cheleuse","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3PzaM8d7jLjdzdkt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cheleuse.webp","effects":[],"_id":"3PzaM8d7jLjdzdkt","system":{"description":"

    Fausse menthe à feuilles urticantes.

    \n

    M1 \\ P 5 minutes \\ D1 \\ -3 \\ Liqueur de Bagdol +16, Mirobolant +14.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Champirigolo","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[],"_id":"45vMHMwrCFeLZyH8","system":{"description":"

    Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
    Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
    En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

    \n

    Fréquent.

    \n

    Cf : p.139

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Nanar","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.4ROad7HKzxuRKXNK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Nanar.webp","effects":[],"_id":"4ROad7HKzxuRKXNK","system":{"description":"

    Champignon assez amusant, avec un pied minuscule et un joli petit chapeau rose.

    \n

    M2 \\ P 2 minutes \\ D1 \\ -3 \\ Teinture d’Érozonne +16, Lait de lune +12.

    \n

    Commun.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fausse suppure","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fausse%20suppure.webp","effects":[],"_id":"57FoMF6mBK2ogX53","system":{"description":"

    Herbe de soin.

    \n

    Mousse semblable à la suppure, mais plus sèche, et poussant en tous milieux.

    \n

    Commune.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Salsimir ventru","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.66Rzf8phcEQRIShv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20ventru.webp","effects":[],"_id":"66Rzf8phcEQRIShv","system":{"description":"

    À points jaunes ou à points rouges, le salsimir ventru se distingue par un pied large et renflé.

    \n

    Rare.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tricolet","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6gb2cjdPXI44ym8D"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tricollet.webp","effects":[],"_id":"6gb2cjdPXI44ym8D","system":{"description":"

    Champignon à pied blanc, triple volve, et large chapeau vert à points bleus.

    \n

    Rare.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Salsimir à points verts","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7IV2V4ZotDEP2sLs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20verts.webp","effects":[],"_id":"7IV2V4ZotDEP2sLs","system":{"description":"

    Champignon semblable aux autres variétés de salsimir, hormis la couleur de ses points.

    \n

    M1 \\ P 5 minutes \\ D1 \\ -5 \\ Lait de lune +14, Gelée royale +12.

    \n

    Rare.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tanemiel doré","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20dor%C3%A9.webp","effects":[],"_id":"7RgTRB47YPH74BwF","system":{"description":"

    Herbe de soin.

    \n

    Variété de tanemiel aux feuilles luisantes de couleur ambrée.

    \n

    Rarissime.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":2,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts chaudes et humides","rarete":"Rarissime","frequence":2}],"niveau":10,"base":0,"categorie":"Soin","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Bousille","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.84i33KtUxLwCK2Uu"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bousille.webp","effects":[],"_id":"84i33KtUxLwCK2Uu","system":{"description":"

    Appétissant champignon brun beige très semblable à la morille.

    \n

    M5 \\ P 6 rounds \\ D3 \\ -4 \\ Teinture d’Érozonne +10, Topazoïne +6.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Veloute","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8MO2HBua7RUdGN3D"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Veloute.webp","effects":[],"_id":"8MO2HBua7RUdGN3D","system":{"description":"

    Fruit du veloutier, petit arbre pleureur au tronc recouvert d’un lichen duveteux gris rose, poussant usuellement au bord de l’eau, la veloute est une petite pêche très velue, juteuse et douce, au goût panaché de litchi et de fraise des bois.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Enervure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8QFBVNJMEsANaYaq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/%C3%89nervure.webp","effects":[],"_id":"8QFBVNJMEsANaYaq","system":{"description":"

    Fausse fougère aux feuilles tranchantes comme des rasoirs, distillant un venin mortel.

    \n

    M3 \\ P 1 minute \\ D2 \\ -3 \\ Tournegraisse +14, Mirobolant +10.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lulube","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8a2EJVdhdU7CXFCn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Lulube.webp","effects":[],"_id":"8a2EJVdhdU7CXFCn","system":{"description":"

    Fruit du lulubier, arbre de la taille d’un cerisier, la lulube est un petit fruit rouge dont le goût est un panaché de cerise et de citron.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Suppure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Suppure.webp","effects":[],"_id":"9XJEICURxX1qVud6","system":{"description":"

    Herbe de soin.

    \n

    Sorte de mousse d’aspect maladif, s’accrochant aux vieux troncs et aux rochers des forêts, d’où elle semble suppurer.

    \n

    Commune.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":2,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Salsimir à points rouges","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9pTMw1dFbVaN2iiF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20rouges.webp","effects":[],"_id":"9pTMw1dFbVaN2iiF","system":{"description":"

    Autre variété de salsimir, au teint plus clair et tacheté de points rouges. Fréquent.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":2,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Hécatombe","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9tG4XPzyvjrSAj3o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/H%C3%A9catombe.webp","effects":[],"_id":"9tG4XPzyvjrSAj3o","system":{"description":"

    Petite poire rouge à peau lustrée, au goût acidulé et pas désagréable.

    \n

    M4 \\ P 1 minute \\ D2 \\ -5 \\ Bitume de Camphre +12, Mirobolant +6.

    \n

    Rare.

    ","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fesse de groin","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ALwHAF15KYWUQfQc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fesse%20de%20groin.webp","effects":[],"_id":"ALwHAF15KYWUQfQc","system":{"description":"

    Poussant à même le sol, sans quasiment de pied, c’est un champignon fendu verticalement, évoquant un gros derrière pustuleux. Quand on le bouscule, il émet un bruit incongru, accompagné d’une odeur pénible.

    \n

    M3 \\ P 1 minute \\ D1 \\ -3 \\ Bitume de Camphre +16, Élixir des Gnomes +12.

    \n

    Commune.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Asper violet","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.EYy9B0xJ0IGWYEuh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Asper%20violet.webp","effects":[],"_id":"EYy9B0xJ0IGWYEuh","system":{"description":"

    Champignon violet à pied filiforme et chapeau pointu très éfilé.

    \n

    Fréquent.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":2,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Candique","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz"}},"system":{"description":"

    Poudre blanche apparaissant sous l’écorce de nombreux arbres,

    \n

    VUE/Alchimie à 0.

    ","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206109,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"FjfZ789LlkzUUSMU"} +{"name":"Ortilise","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.GrzjjbOUWlOUgzEQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortilise.webp","effects":[],"_id":"GrzjjbOUWlOUgzEQ","system":{"description":"

    Redoutable variété d’ortie, poussant dans les lieux humides, le voisinage des marais.

    \n

    M3 \\ P 1 minute \\ D2 \\ -3 \\ Topazoïne +12, Lait de lune +8.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tshaï","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.H0eZczDzhj1fUUxZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tsha%C3%AF.webp","effects":[],"_id":"H0eZczDzhj1fUUxZ","system":{"description":"

    Petit arbuste à fleurs blanches et feuilles persistantes, poussant au versant des collines ensoleillées. Une fois séchées, ses feuilles sont consommées en infusion, donnant une boisson parfumée et tonique. Par extension, tshaï est aussi le nom donné à la boisson en question.

    \n

    Fréquent.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Collines","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Obyssum vert","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP"}},"system":{"description":"

    Poudre verdâtre apparaissant sur les tiges de certains roseaux.

    \n

    VUE/Alchimie à -2

    ","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.05,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206019,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"HTtgzxpvUvMHilqx"} +{"name":"Calamine","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.HlUFBr3yInurp96Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Calamine.webp","effects":[],"_id":"HlUFBr3yInurp96Z","system":{"description":"

    Fruit du calaminier, sorte de figuier rampant doté de lianes et de vrilles. La calamine pousse en petites grappes de fruits à goût mi-figue, mi-raisin.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Primelune","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Kg13pgjU0u421Kcm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Primelune.webp","effects":[],"_id":"Kg13pgjU0u421Kcm","system":{"description":"

    Apparaissant le plus souvent à la nouvelle lune, c’est un petit champignon à pied blanc et chapeau plat vert tendre.

    \n

    Commune.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Cuisine","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fumebol","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LJdoBQBE3KNDLXKq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fumebol.webp","effects":[],"_id":"LJdoBQBE3KNDLXKq","system":{"description":"

    Champignon brun ressemblant grossièrement au cèpe bolet.

    \n

    M5 \\ P 8 rounds \\ D2 \\ -5 \\ Sable-Poudre +12, Huile de Sélikanthe +8.

    \n

    Rare.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Chramaelium","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr"}},"system":{"description":"

    Poudre rouge obtenue par disruption alchimique de la chramaele, minerai ayant l’apparence de la glaise.

    \n

    VUE/Alchimie à -4

    ","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206114,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"NNTl6CAdRZcylrU1"} +{"name":"Gironcle","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NhJm0FRVOi8L3xqv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gironcle.webp","effects":[],"_id":"NhJm0FRVOi8L3xqv","system":{"description":"

    Sorte de girolle à pied violet et corolle brun doré.

    \n

    Rare.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Amandelle","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amandelle.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.w7jEFHGFrcrKAesQ"}},"_id":"QN2KLZLNL1JUh2bF","system":{"description":"

    Fruit de l’amandelier, un petit arbuste à feuilles très découpées de couleur mauve pâle à violet foncé. L’amandelle est une noix plate et allongée au goût d’amande allié au parfum de violette.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1669770106778,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Ortironce","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.RpUC6z3xhwnmv3sp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortironce.webp","effects":[],"_id":"RpUC6z3xhwnmv3sp","system":{"description":"

    Ronce venimeuse infestant de nombreux fourrés.

    \n

    M4 \\ P 1 minute \\ D2 \\ -3 \\ Bitume de Camphre +12, Teinture d’Érozonne +8.

    \n

    Commune.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Nartha","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR"}},"system":{"description":"

    Poudre noire obtenue par disruption alchimique du minerai appelé narthalide, sorte de marne.

    \n

    VUE/Alchimie à -3

    ","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.4,"milieu":"","environnement":[{"milieu":"","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206015,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"SiFtJoydPawJaMKA"} +{"name":"Crétamère","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Tfl4cElQxPQEXnPY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cr%C3%A9tam%C3%A8re.webp","effects":[],"_id":"Tfl4cElQxPQEXnPY","system":{"description":"

    Petite fraise des bois en forme de crête dentelée. Son goût est très amer et devrait suffire à dissuader les gourmands.

    \n

    M3 \\ P 3 minutes \\ D2 \\ -3 \\ Lait de lune +12, Gelée royale +8.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Mignote","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.UfzdMXpTcSgIpAEp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mignote.webp","effects":[],"_id":"UfzdMXpTcSgIpAEp","system":{"description":"

    Cône du mignotier, arbre voisin du mélèze, poussant en contreforts montagneux. Les mignotes doivent être grillées puis moulues. La farine obtenue a un goût chocolaté qui accompagne agréablement le lait chaud du petit déjeuner.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Contreforts montagneux","environnement":[{"milieu":"Contreforts montagneux","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Endebrume","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endebrume.webp","effects":[],"_id":"VGId76yXwx2k0Cli","system":{"description":"

    Herbe de repos.

    \n

    Petite plante ramifiée aux tiges fines comme des cheveux, poussant dans les lieux frais et humides : marais ombragés, certaines forêts, et parfois vallées de montagne. Un peu moins rare est la fausse endebrume, qui lui ressemble physiquement, mais n'a aucune vertu.
    VUE/Botanique à -1 pour savoir à quelle espèce on a affaire (jet obligatoire à chaque cueillette).

    \n

    Rare

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux frais et humides","environnement":[{"milieu":"Lieux frais et humides","rarete":"Rare","frequence":6}],"niveau":4,"base":0,"categorie":"Repos","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Mélikasse","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.WbNKazgQZ4CeHtRo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9likasse.webp","effects":[],"_id":"WbNKazgQZ4CeHtRo","system":{"description":"

    Fruit du mélikassier, arbuste buissonneux voisin du sureau. La mélikasse pousse en grappes de petites baies noires. Insolite, son goût est un mélange de cassis et de savon.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Aigronce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Aigronce.webp","effects":[],"_id":"XVfDwjgzbRvotbP8","system":{"description":"

    Herbe de repos.

    \n

    Variété de klampine à l'odeur aigre et piquante. Pousse en lieux boisés des climats tempérés, parfois en lisière.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.04,"milieu":"Forêts tempérées","environnement":[{"milieu":"Forêts tempérées","rarete":"Frequente","frequence":18}],"niveau":2,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106778,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Endorlotte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XWpfl6UmaMel1tJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp","effects":[],"_id":"XWpfl6UmaMel1tJn","system":{"description":"

    Plante voisine du gui, poussant en parasite dans les branches des arbres de toutes forêts, l’endorlotte est une herbe de soin fonctionnant comme les dix grandes herbes connues, avec un bonus de guérison de +5. Son pouvoir ne s’applique toutefois qu’à la récupération des points de vie, pas à la cicatrisation des blessures.

    Elle doit être préparée en décoction selon la règle standard, à raison de 12 - 5 = 7 brins pour une décoction, et bue par le convalescent. Puis lors du test de récupération des points de vie\":
    Part. 4 points de vie regagnés
    Sign. 3 points de vie regagnés
    Norm. 2 points de vie regagnés
    Tout échec. Aucun point, sans autre conséquence.

    Enchantée, la décoction d’endorlotte fonctionne selon la règle standard avec son bonus de +5, et pratiquement devient équivalente à l’ortigal noir.
    Rare.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.25,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":5,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ortigal noir","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","effects":[],"_id":"Z20wqDHmbgFQSyXo","system":{"description":"

    Herbe de soin.

    \n

    Variété d’ortigal aux feuilles d’un vert sombre presque noir.

    \n

    Fréquent.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":5,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Satum","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Satum.webp","effects":[],"_id":"bBiHuMCom4B4nXBD","system":{"description":"

    Également appelé nez de satin, le satum est une petite plante à feuille unique, douce et moirée comme le satin, poussant en toutes forêts, usuellement à l’orée des clairières. C’est une des herbes de base utilisées en alchimie.

    \n

    Commun.

    \n

     

    \n

    Voir Principes d’alchimie, p357.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Chronophile","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Chronophile.webp","effects":[],"_id":"c6Gdd4A0QCTEnp6o","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Névropenthe","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/N%C3%A9vropenthe.webp","effects":[],"_id":"chm4mCNhQXwJEtNy","system":{"description":"

    Plante foisonnante à grappes de feuilles rondes, dont le vert est souvent piqueté de points rouges. Pousse au coeur de toutes forêts à l’abri des fourrés et des ronciers. C’est une des herbes de base utilisées en alchimie.

    \n

    Rare.

    \n

     

    \n

    Voir Principes d’alchimie, p357.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ortigal","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp","effects":[],"_id":"ckBk9H7jhFQC2IRX","system":{"description":"

    Herbe de soin.

    \n

    Plante aquatique des marais, aux petites feuilles rondes et luisantes, voisine du nénuphar.

    \n

    Fréquent.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":4,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708524,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Croupigne","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.dr2xZkUKaWa3Gjvr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Croupigne.webp","effects":[],"_id":"dr2xZkUKaWa3Gjvr","system":{"description":"

    Sorte de groseille rose pâle, poussant à l’orée des sous-bois et des clairières.

    \n

    M2 \\ P 5 minutes \\ D1 \\ -3 \\ Élixir des Gnomes +16, Gelée royale +10.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708524,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Noisemûre","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT","system":{"description":"

    Fruit du noisemûrier, petit arbuste très ramifié vivant en sous-bois à l’ombre des plus grands arbres. La noisemûre a extérieurement l’apparence d’une grosse noisette à la coquille rougeâtre et granulée. Intérieurement, sa chair est tendre, juteuse et sucrée.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fricotille","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y","system":{"description":"

    Bolet à pied mince et blanc, et large chapeau pointu blanc à pois bleus.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"

    Variété d’ortie non urticante, poussant dans les lieux humides à l’abri de la lumière. Ses décoctions sont réputées souveraines contre les maladies des yeux.

    \n

    Rare.

    \n

     

    \n

    Voir Fièvre brune, p350.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"

    Poudre bleuâtre obtenue par disruption alchimique du minerai appelé obbadine,  sorte de tourbe.

    \n

    VUE/Alchimie à -2

    ","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206016,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"f4TPpX03pJuyBkuX"} +{"name":"Trésure","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jOCPgZmP3aZtMGdi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tr%C3%A9sure.webp","effects":[],"_id":"jOCPgZmP3aZtMGdi","system":{"description":"

    Fruit du trésurier, buisson épineux de la famille des ronces poussant principalement en montagne. La trésure est une grosse framboise de la taille d’une mandarine, rouge foncé avec un jus noir. Non seulement délicieuse, la trésure est nourrissante et énergétique. Chaque fruit vaut 3 points de sustentation et défatigue instantanément comme après une heure de sommeil. En termes de jeu, effacer un segment comme si l’on venait de dormir une heure. Enfin, faire suivre un repas de trésures (qu’il soit composé d’un ou plusieurs fruits) d’un jet de moral en situation heureuse. Une fois cueillies, les trésures ne se conservent pas plus de 12 heures, et même leur jus n’a plus aucune valeur. Véritables plantes miraculeuses, les trésuriers portent des fruits d’un bout de l’année à l’autre, même en hiver sous la neige.

    \n

    Rare.

    ","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Genèfle","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jbkZ9j04AAIAVBuG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gen%C3%A8fle.webp","effects":[],"_id":"jbkZ9j04AAIAVBuG","system":{"description":"

    Fruit du genèflier, arbuste buissonneux vivant en plaine. La genèfle est très semblable à la clopinette, mais avec une peau plus nacrée.

    \n

    M1 \\ P 10 minutes \\ D1 \\ -3 \\ Teinture d’Érozonne +16, Topazoïne +12.

    \n

    Commune.

    ","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Murus.webp","effects":[],"_id":"jjVl1PTFgTGdIfZf","system":{"description":"

    Herbe de soin.

    \n

    Sorte de minuscule chardon aux feuilles vert violacé, s’accrochant aux rochers escarpés. Son principe actif est contenu dans ses piquants.

    \n

    Rare.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.6,"milieu":"Rochers escarpés","environnement":[{"milieu":"Rochers escarpés","rarete":"Rare","frequence":6}],"niveau":8,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tanemiel","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel.webp","effects":[],"_id":"jqUrbSHwFr5kPW3q","system":{"description":"

    Herbe de soin.

    \n

    Plante grimpante, dotée de vrilles, voisine du liseron, de couleur vert laiteux presque blanc, s’accrochant aux arbres des forêts chaudes et humides.

    \n

    Rare.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.9,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts chaudes et humides","rarete":"Rare","frequence":6}],"niveau":9,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Mercurion","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mercurion.webp","effects":[],"_id":"k1l253yvSebgc7Xq","system":{"description":"

    Lierre noirâtre s’accrochant aux arbres des forêts, principalement les chênes. C’est une des herbes de base utilisées en alchimie.

    \n

    Commun.

    Voir Principes d’alchimie, p357.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts de chênes","environnement":[{"milieu":"Forêts de chênes","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106782,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}},"system":{"description":"

    Poudre brune apparaissant sur les parois des grottes.

    \n

    VUE/Alchimie à -1.

    ","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Cavernes","environnement":[{"milieu":"Cavernes","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206013,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"kbWKsR0HovidPw6d"} +{"name":"Arrache-rêve","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.koLhmV2g0Z2tQZiB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Arrache-r%C3%AAve.webp","effects":[],"_id":"koLhmV2g0Z2tQZiB","system":{"description":"

    Le plus virulent des champignons vénéneux après l’amanite thanataire, procurant une agonie des plus douloureuses. Ressemble à cette dernière, avec un chapeau en boule au lieu de plat et galbé.

    \n

    M6 \\ P 4 rounds \\ D4 \\ -3 \\ Tournegraisse +14, Perle de Bjwal +12.

    \n

    Fréquent.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Sajutte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Sajutte.webp","effects":[],"_id":"l5G3NrS8USofuBK8","system":{"description":"

    Herbe de repos.

    \n

    Petite herbe à sève blanche, très poisseuse, poussant aussi bien en forêt qu'en plaine, qu'en marais (Plus rare en montagne).

    \n

    Commune.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous (plus rare en montagne)","environnement":[{"milieu":"Tous (plus rare en montagne)","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Repos","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Corne de rêve","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.lDZbDKaPQGvqzK1k"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Corne%20de%20r%C3%AAve.webp","effects":[],"_id":"lDZbDKaPQGvqzK1k","system":{"description":"

    Champignon en forme de conque violet sombre.

    \n

    Rarissime.

    ","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rarissime","frequence":2}],"niveau":5,"base":0,"categorie":"Cuisine","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Amanite Thanataire","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.m01q5bqTSKOJLSkY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amanite%20thanataire.webp","effects":[],"_id":"m01q5bqTSKOJLSkY","system":{"description":"

    L’un des plus beaux, mais également le plus foudroyant des champignons vénéneux. Pied et volve élégamment proportionnés, chapeau arrondi à peine galbé, le tout paré d’une somptueuse teinte blanc argenté parsemée de points noirs.

    \n

    M7 \\ P 3 rounds \\ D4 \\ -3 \\ Tournegraisse +12, Perle de Bjwal +10.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Obyssum gris","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65"}},"system":{"description":"

    Plus rare que le vert, poudre grisâtre apparaissant le long de certaines lianes des marais.

    \n

    VUE/Alchimie à -4

    ","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206114,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"m9ONkzH9KwLk3P3i"} +{"name":"Méritoine","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9ritoine.webp","effects":[],"_id":"nuOClbQwu6SLucJn","system":{"description":"

    Herbe de soin.

    \n

    Plante rampante et ramifiée, aux minuscules feuilles vert pâle, s’accrochant aux troncs de certains conifères.

    \n

    Fréquente.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts de conifères","environnement":[{"milieu":"Forêts de conifères","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106782,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ossiphage","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.pa0yqGaJX9x6kvKa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ossiphage.webp","effects":[],"_id":"pa0yqGaJX9x6kvKa","system":{"description":"

    Également appelée suceuse d’os, c’est une liane rampante à feuilles triangulaires de couleur violacée. Chaque feuille est dotée de trois longs piquants, un à chaque pointe de son triangle. Son venin est si foudroyant que la victime n’a souvent pas le temps d’aller bien loin et meurt empêtrée dans la liane. Il arrive que l’on découvre un squelette entier au coeur d’un bouquet d’ossiphage, chaque os maintenu en place par les vrilles de la plante.

    \n

    M6 \\ P 3 rounds \\ D4 \\ -5 \\ Perle de Bjwal +10, Huile de Sélikanthe +6.

    \n

    Rare.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Faux murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Faux%20murus.webp","effects":[],"_id":"q6DoYNlSp6SEr5hj","system":{"description":"

    Herbe de soin.

    \n

    Variété de murus poussant en prairie de montagne.

    \n

    Rare.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.4,"milieu":"Prairies de montagnes","environnement":[{"milieu":"Prairies de montagnes","rarete":"Rare","frequence":6}],"niveau":7,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ortigal rose","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20rose.webp","effects":[],"_id":"rXGa2Mx1ttMETTXo","system":{"description":"

    Herbe de repos.

    \n

    Variété d'ortigal dont l'extrémité des feuilles est toute piquetée de points roses. Comme les autres ortigals, ne pousse qu'en lieux très humides, principalement en marais.

    \n

    Fréquent.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Lieux très humides","environnement":[{"milieu":"Lieux très humides","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Clopinette","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rkTRMgL8pFygYagr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Clopinettes.webp","effects":[],"_id":"rkTRMgL8pFygYagr","system":{"description":"

    Fruit du clopinier, petit arbuste buissonneux semblable au genêt. Les clopinettes poussent en grappes nombreuses de petites baies rondes d’un blanc presque translucide. Peu juteuses, elles sont d’un goût neutre, non sucré, même pas âpre, et sont d’un pouvoir nutritif ridiculement faible (3 livres pour 1 sust). Poussant de préférence en plaine, y compris à l’abord des villages, elles sont ordinairement dédaignées des autochtones, même des animaux sauvages. On les laisse aux voyageurs. Pour cette raison, elles sont parfois appelées baies des voyageurs.

    \n

    Commune.

    ","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Bélidane","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/B%C3%A9lidane.webp","effects":[],"_id":"vnq7HONrBm90g2gY","system":{"description":"

    Herbe de soin.

    \n

    Herbacée aux feuilles fines et dentelées comme celle de la ciguë. Ne pousse que sur les versants de collines ensoleillées.

    \n

    Fréquente.

    \n

     

    \n

    Voir Les herbes de soin, p100.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Collines ensoleillées","environnement":[{"milieu":"Collines ensoleillées","rarete":"Frequente","frequence":18}],"niveau":6,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Blèmissure","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR","system":{"description":"

    Champignon affectant la forme d’une éponge, de couleur gris blême, apparaissant sur les troncs des arbres.

    \n

    M4 \\ P 1 minute \\ D2 \\ -4 \\ Élixir des Gnomes +14, Huile de Sélikanthe +10.

    \n

    Fréquente.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts sombres et humides","environnement":[{"milieu":"Forêts sombres et humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"

    Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune.

    L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie.

    Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement.

    L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols.
    Rare.

    ","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Hautes montagnes","environnement":[{"milieu":"Hautes montagnes","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} diff --git a/packs/rappel-des-regles.db b/packs/rappel-des-regles.db index 9da93dee..056d7d64 100644 --- a/packs/rappel-des-regles.db +++ b/packs/rappel-des-regles.db @@ -1,8 +1,8 @@ -{"_id":"3wVxF2IRf3c1lOxC","name":"Communication avec les créatures invoquées","content":"

    Seul le haut-rêvant invocateur peut communiquer avec sa créature invoquée (Guerrier Sorde, Kanaillou, etc.) et ne peut le faire qu’oralement. Cela sous-entend que le haut-rêvant doit être en mesure de parler.

    ","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.3wVxF2IRf3c1lOxC"}}} -{"_id":"7uGrUHGdPu0EmIu2","name":"Documentation MJ/Joueurs","content":"

    Préambule

    \n

    Ce système pour Foundry est une implémentation de Rêve de Dragon, un jeu de Denis Gerfaud, publié dans sa troisième édition par \"Le Scriptarium\". Rêve de Dragon est une marque déposée par \"Scriptarium\". Tous les droits leur en reviennent naturellement. 

    \n

    Merci à Scriptarium (Jidus et Roland Barthelémy) pour l'autorisation d'utilisation des silhouettes de créatures et les Terres Médianes du Rêve.

    \n

    Crédits : 

    \n
      \n
    • Développement : LeRatierBretonnien & VincentVk
    • \n
    • Compendiums, tests et relectures : Grendel, VincentVk, Fred, Mickael Nome et Fab
    • \n
    • Icones/tokens : Grendel, VincentVk
    • \n
    • Graphisme et styles : Mandar, VincentVk
    • \n
    \n

    Pour nous contacter : https://discord.gg/pPSDNJk  , channel #reve-de-dragon

    \n

    Créer un Personnage

    \n

    Tout se fait manuellement à l'heure actuelle, il convient donc procéder comme suit :

    \n

    Caractéristiques, compétences, équipement

    \n
      \n
    • débloquer: pour permettre la saisie rapide des caractéristiques et compétences
    • \n
    • Renseignez les caractéristiques dans l'onglet concerné (le total s'affiche en bas, il doit faire 160).
    • \n
    • Renseignez les niveaux de compétences nécessaires (pareil pour un total de 3000 XP)
    • \n
    • Ouvrez le compendium de l'équipement et faites glisser/déplacer sur l'équipement que vous souhaitez
    • \n
    • Pensez à équiper les armes et les armures pour qu'elles soient utilisables dans les combats
    • \n
    \n

    Pour aller plus loin sur les compétences:

    \n
      \n
    • Filtrer: n'afficher que les compétences avec un niveau supérieur à la base
    • \n
    • Vue détaillée: permet d'accéder à l'archétypes, aux boutons pour éditer les compétences (et choisir une difficulté/caractéristique par défaut), et aux boutons pour allouer du stress
    • \n
    \n

    Haut-Rêvant

    \n

    Si votre personnage est haut-rêvant, allez dans le menu Compendium.

    \n
      \n
    • Il faut commencer par lui affecter la Tête de Dragon  \"Don de haut-rêve\" pour qu'il puisse monter dans les TMR
    • \n
    • Attribuez-lui des sorts en faisant un glisser/déplacer depuis le compendium des Sorts d'Hypnos etc.
    • \n
    \n

    C'est aussi dans l'onglet Haut-Rêve du personnage que vous pouvez ajouter des têtes, queues, souffles de dragons, (ouvrez le compendium correspondant et faites glisser/déplacer), ainsi que modifier le seuil de rêve.

    \n

    Partie haute

    \n

    Les principaux compteurs (vie, endurance, fatigue et rêve, sonné) sont visibles dans la partie haute. Un clic sur le rêve à cet endroit permet de faire un jet de points actuels de rêve (par exemple, un jet de résistance).

    \n

    Plusieurs boutons sont disponibles:

    \n
      \n
    • Encaisser des dommages
    • \n
    • Remise à neuf (Uniquement pour le MJ) pour enlever toutes les blessures/états du personnage.
    • \n
    •  Le sommeil (dormir une heure, une nuit, gris rêve)
    • \n
    • Montée dans les Terres Médianes
    • \n
    • Montée rapide
    • \n
    • Regarder ses terres médianes (sans monter)
    • \n
    \n

    Combat

    \n

    Pour l'initiative et les attaques, des options sont disponibles sur le token (menu contextuel). A droite, l'initiative (préfixe I:), à gauche les attaques (préfixe A:).

    \n

    Une fois l'initiative réglée, l'attaquant sélectionne sa cible, puis utilise l'option d'attaque avec cette arme souhaitée (il peut aussi utiliser l'arme dans la feuille de persionnage). La fenêtre de jet de résolution est alors ouverte pour choisir sa difficulté libre, et différents ajustements liés aux conditions et tactiques. 

    \n

    Si l'attaque réussit, le défenseur recevra un message dans le tchat avec ses actions de défense -ou d'encaissement- disponibles, selon ses compétences : Encaisser, Esquiver, Parer, ...

    \n

    Un click sur ces actions génère le jet de riposte et produit les résultats. En cas d'échec, le défenseur aura de nouveau un message lui demandant d'encaisser, pour lui donner l'opportunité de faire appel à la chance ou à la destinée.

    \n

    Si décidément ce n'est pas son jour, il peut cliquer sur le lien pour encaisser, les blessures et l'état général sont automatiquement mis à jour.

    \n

    Faire un test de Compétence / Caractéristique

    \n

    Pour réaliser un jet, il suffit de cliquer sur le nom d'une caractéristique, sur une compétence ou sur un objet. Ce clic ouvre la boite de dialogue des jets, qui permet de paramétrer les différentes options (difficulté, compétence/carac, etc). Le lancer affiche les résultats dans le tchat, avec le résultat, la qualité de la réussite, les points d'expérience éventuels à répartir (pour les caractéristiques dérivées) et les points de taches.

    \n

    L'état général du personnage est automatiquement pris en compte.

    \n

    De nombreux cas particuliers (interprêter une oeuvre, cuisiner, recette alchimiques, tâches de lecture, de soins, ...) sont aussi disponibles (savoirs et tâches).

    \n

    Haut Rêve

    \n

    Pour monter dans les Terres Médianes, il suffit de cliquer sur l'un des boutons \"Monter dans les Terres Médianes!\" sur la feuille de personnage.

    \n

    La fiche des TMR apparait alors, vous permettant de vous déplacer. Le point de rêve de montée, la fatigue, les rencontres, les cases humides sont automatiquement gérés.

    \n

    Lorsque vous êtes sur la bonne case, il vous suffit de cliquer sur 'Lancer le sort', qui ouvre la boite de dialogue du lancement.

    \n

    Si un signe draconique peut être lu dans cette case, il suffit de cliquer sur 'Lire un signe draconique', qui ouvre la boite de dialogue de lecture.

    \n

    Divers

    \n

    Certains raccourcis de commandes sont disponibles directement dans le tchat, quelques exemples:

    \n
      \n
    • /aide: donne la liste des (nombreuses) commandes disponibles
    • \n
    • /table [table]: effectue un tirage sur la table correspondante (queues, ombres, tete, tetehr, souffle, tarot)
    • \n
    • /rdd: ouvre la table de résolution
    • \n
    • /rdd odor vigil -3: effectue un jet d'Odorat-Goût / Vigilance à -3 pour les tokens sélectionnés
    • \n
    • /rdd 12 0: effectue un jet avec une caractéristique de 12 dans la colonne 0
    • \n
    • /tmra: Tire une case aléatoire des TMR
    • \n
    • /tmra forêt: Tire une forêt aléatoire des TMR
    • \n
    • /tmrr [type de case] [1-100]: détermine la rencontre correspondant au jet de dés pour le type de case
    • \n
    • /signe + et /signe -: permet d'ajouter et enlever des signes draconiques éphémères
    • \n
    \n

    Il y en a bien d'autres!

    \n

     

    \n

    Ce qui n'est pas implémenté

    \n
      \n
    • Les combats d'empoignade (et certaines spécificités du pugilat)
    • \n
    • Les retours que vous nous ferez via discord (channel #rêve-de-dragon) ;-)
    • \n
    \n

    ","img":"systems/foundryvtt-reve-de-dragon/styles/img/logo.webp","folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"exportSource":{"world":"world-rdd-fontaine-ortigrise","system":"foundryvtt-reve-de-dragon","coreVersion":"0.7.9","systemVersion":"1.3.51"},"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2"}}} -{"_id":"G2WDlZwZaEyH94Au","name":"Passeur fou","content":"

    Non maîtrisé, le Passeur fou emporte immédiatement le demi- rêve du haut-rêvant jusqu’à la plus proche case où il a un sort en réserve, l’obligeant à le déclencher. Peu importe la distance, même si elle excède les 2d8. À distances égales, choisir le haut de la carte en priorité et tourner dans le sens des aiguilles d’une montre. Si aucun sort n’est en réserve, le Passeur fou emporte le demi-rêve du haut-rêvant dans une direction aléatoire et à un nombre de cases équivalent à sa force.

    ","img":"systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp","folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.G2WDlZwZaEyH94Au"}}} -{"_id":"GRKYbbNDIHdzVNaj","name":"Note sur les invocations de créatures","content":"

    Les créatures invoquées ne sont pas des hologrammes sans substance mais des présences physiques véritables. La plupart d’entre elles, comme les guerriers, peuvent être blessées, sonnées, tuées. À l’exception du Kanaillou, chaque type de créature invoquée ne peut accomplir qu’un genre de tâche spécifique. Le ciblage doit être fait, dans les limites de la portée, sur un point du sol libre de tout obstacle, où la créature puisse se matérialiser. La durée de l’invocation dépend de la tâche, mais ne peut excéder la fin de l’heure de naissance du haut-rêvant. À ce moment, la créature se dématérialise intégralement, ainsi que tout son équipement. Même chose si elle est tuée. Il est vain de songer à récupérer l’armure et les armes d’un Guerrier Sorde. Chaque type de créature est toujours invoqué dans une case spécifique et non pas dans n’importe quelle case du même genre. Par ailleurs, ces rituels obéissent à toutes les règles standard d’application des rituels.

    ","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.GRKYbbNDIHdzVNaj"}}} -{"_id":"K42KNuBHizMppV5F","name":"Tourbillon rouge","content":"

    Le Tourbillon rouge est un tourbillon vampire. Il fonctionne comme les Tourbillons blancs et noirs, sauf que chaque round tant qu’il n’est pas maîtrisé fait dériver le demi-rêve de 4 cases, draine 2 points de rêve et 1 point de vie.

    \n

    On peut se dérober normalement devant ces rencontres ou les refouler. Toutefois, leur refoulement coûte 2 points au lieu d’un, sauf le Tourbillon rouge qui en coûte 3.

    ","img":"systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp","folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.K42KNuBHizMppV5F"}}} -{"_id":"ZOw0gf4d3VRQh8fH","name":"Matériel de base","content":"

    Vêtements

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl]{1 m2 de laine}0,210d
    @Compendium[foundryvtt-reve-de-dragon.equipement.jyBy6mDAGvJb9k0l]{1 m2 de lin}-15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n]{1 m2 de soie }-3s
    @Compendium[foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n]{1 m2 de velours}-3s
    @Compendium[foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2]{Couverture de laine}0,630d
    Pourpoint de cuir souple0,32s
    Pourpoint de drap matelassé0,21s
    @Compendium[foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD]{Pourpoint de velours}0,28s
    Cotte de cuir souple0,42s
    Cotte de drap matelassé0,31s
    Cotte de laine0,130d
    Culottes de cuir souple0,22s
    Culottes de drap matelassé0,12s
    Culottes de laine0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy]{Culottes de velours}0,26s
    @Compendium[foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy]{Robe de laine}0,240d
    @Compendium[foundryvtt-reve-de-dragon.equipement.gfU7oZL1JYqF3lAW]{Robe de lin}0,160d
    @Compendium[foundryvtt-reve-de-dragon.equipement.PuuPn6WGfU8uBAyb]{Robe de soie}-10s
    @Compendium[foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH]{Robe de velours}0,310s
    @Compendium[foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX]{Chemise de laine}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK]{Chemise de lin}-30d
    @Compendium[foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG]{Chemise de soie}-6s
    @Compendium[foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ]{Bas de laine}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ]{Bas de lin}-30d
    @Compendium[foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y]{Bas de soie}-3s
    @Compendium[foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU]{Manteau de laine}0,860d
    @Compendium[foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT]{Manteau de velours}110s
    @Compendium[foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO]{Manteau de fourrure}110s
    @Compendium[foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ]{Bonnet de laine}-6d
    @Compendium[foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7]{Chaperon de laine}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa]{Chapeau de cuir souple}-50d
    @Compendium[foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3]{Béret de velours}-3s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP]{Ceinturon de cuir}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67]{Gants de cuir}-1s
    @Compendium[foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe]{Bottes de cuir souple}0,42s
    @Compendium[foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL]{Souliers}0,280d
    @Compendium[foundryvtt-reve-de-dragon.equipement.CMtQM06J3BZsHHxH]{Sandales}0,130d
    \n

    Contenants

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg]{Sac à dos de cuir}0,41s
    @Compendium[foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw]{Besace de cuir}0,250d
    @Compendium[foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt]{Bourse de cuir}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL]{Bourse, sachet de tissu}-5d
    @Compendium[foundryvtt-reve-de-dragon.equipement.iCvphbPdxUcfqetd]{Aumônière}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI]{Outre (2 litres)}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.of2LbmmB4EtlSwte]{Sac en jute (50 litres)}0,18d
    @Compendium[foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln]{Sac en jute (20 litres)}-4d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Flx5inKGs1GQKoYq]{Tube à parchemins}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm]{Etui à luth de cuir}0,21s
    @Compendium[foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf]{Carquois}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.snupUovwaPAe46aD]{Fiole en grès (20 cl)}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.RWYaq8tnpgrkh5ED]{Flacon de grès (40 cl)}0,215d
    @Compendium[foundryvtt-reve-de-dragon.equipement.PkDJ36j7mS3Kfetp]{Bouteille de grès (1 litre)}0,340d
    @Compendium[foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz]{Fiole de verre (20 cl)}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.sXoStuW19r9zVi1S]{Flacon de verre (40 cl)}0,130d
    @Compendium[foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit]{Bouteille de verre (1 litre)}0,270d
    @Compendium[foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR]{Burette de fer blanc (40 cl)}0,250d
    \n

    Cuisine

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU]{Casserole de fer (1 litre)}0,230d
    @Compendium[foundryvtt-reve-de-dragon.equipement.hjsIxUmanyz5otLJ]{Marmite de fer (3 litres)}0,660d
    @Compendium[foundryvtt-reve-de-dragon.equipement.jKWA5NjsjH0kIZzK]{Chaudron de fer (5 litres)}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.K4n2JuDnoHDUPCZG]{Bouilloire de fer (2 litres)}0,550d
    @Compendium[foundryvtt-reve-de-dragon.equipement.InTxnjInfBYHsqcR]{Poêle à frire (40 cm)}0,350d
    @Compendium[foundryvtt-reve-de-dragon.equipement.P0yc6QfgKVmM0fpu]{Ecuelle de grès}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj]{Ecuelle de fer}0,115d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Reqo8GC9p7GI9k9N]{Chope de grès (20 cl)}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt]{Chope de fer (20 cl)}-15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR]{Cuillère de bois}-3d
    @Compendium[foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l]{Cuillère de fer}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.BQPhNy9AUCpEGgFg]{Couteau de cuisine}0,21s
    @Compendium[foundryvtt-reve-de-dragon.equipement.4qPaCKONcrsK6JbQ]{Pichet de grès (1 litre)}0,330d
    @Compendium[foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS]{Mortier en marbre}0,320d
    @Compendium[foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc]{Pilon en marbre}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A]{Entonnoir de fer}0,115d
    @Compendium[foundryvtt-reve-de-dragon.equipement.uwwunMSrJoUYTDkG]{Seau de bois ferré (10 litres)}120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC]{Tonnelet (10 litres)}125d
    \n

    Cordage & Toile

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.8bwP6zncdFP0O9ew]{Corde (10 m)}130d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP]{Cordelette (10 m)}0,220d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS]{Ficelle (10 m)}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Eospy1EFNlhgOyXc]{Lacet de cuir (1 m)}-6d
    @Compendium[foundryvtt-reve-de-dragon.equipement.j9WpAl1SwHEovg3b]{Tresse de crin}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9]{Bobineau de fil}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.iuSOVPBsK8Zg6hoY]{1 m² de bâche}0,520 d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Gp9ZrwXkqZbJoVVT]{1 m² de toile de voile}0,210d
    \n

    Feu & Lumière

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.M1RgJDuQUvxjqJVV]{Chandelle de suif (1 heure)}0,12d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0]{Bougie de cire (2 heures)}0,15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo]{Torche 1/2 heure (60 min)}0,32d
    @Compendium[foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC]{Huile 20 cl (4 heures)}0,14d
    @Compendium[foundryvtt-reve-de-dragon.equipement.LaAP5tsP1Sc43hKO]{Lanterne à huile}-5s
    @Compendium[foundryvtt-reve-de-dragon.equipement.m9yuZjp9DK7pSqPK]{Lanterne à bougie}13s
    @Compendium[foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx]{Briquet à silex}-40d
    @Compendium[foundryvtt-reve-de-dragon.equipement.3t0NhMC0cFQyCZGH]{Soufflet}0,240d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK]{Pot à braise}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L]{Pipe en bois}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.PH2J4zR0hwXSg0vc]{Charbon de bois 1 kg}0,56d
    \n

    Outillage

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy]{Hachette}14s
    @Compendium[foundryvtt-reve-de-dragon.equipement.CQSxJv1mgmIeMCbM]{Grappin}0,52s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Ig9qIzaZ5SveXLF7]{Pelle}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU]{Marteau}0,31s
    @Compendium[foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1]{Maillet}0,15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b]{Burin, gouge, ciseau}0,130d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK]{Lime, Râpe}0,250d
    @Compendium[foundryvtt-reve-de-dragon.equipement.7c7CO626TCo4lg8b]{Petite scie cadre}16s
    @Compendium[foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB]{Alêne, poinçon}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.RKr1ZhTvC6poiNa1]{Gros Clou}0,15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd]{Aiguille à coudre}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.PaJoTirnA6h4F3pH]{Hameçon}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.AOQsKTjIbcy8NV9t]{Pierre à aiguiser}0,230d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO]{Crochet de serrurier}0,23s
    @Compendium[foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6]{Graisse à Bottes 500g}0,25d
    @Compendium[foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63]{Cire d'abeille 500g}0,215d
    \n

    Soins

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy]{Brosse à cheveux}-1s
    @Compendium[foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4]{Peigne en corne}-40d
    @Compendium[foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl]{Miroir en cuivre poli 20 cm}0,21s
    @Compendium[foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ]{Eponge de mer}-1s
    @Compendium[foundryvtt-reve-de-dragon.equipement.lKkYFkzWVs2TZDZP]{Petit pot de fard}-30d
    @Compendium[foundryvtt-reve-de-dragon.equipement.RyW0z9Y5UeZSYjFZ]{Savon 500g}0,220d
    @Compendium[foundryvtt-reve-de-dragon.equipement.HjbB4f1CDz96Hv88]{Rasoir}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6]{Matériel de chirurgie}-1s
    \n

    Écrire

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp]{Parchemin 1 feuille}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09]{Encre 20 cl}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.hEPimS3H8jihDuUS]{Crayon à mine de plomb}-30d
    @Compendium[foundryvtt-reve-de-dragon.equipement.FaNRC7YQzibSdqZU]{Plume de fer}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO]{Porte plume en bois}-5d
    @Compendium[foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln]{Ecritoire}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.KlydiUbayqBgJB6J]{Tablette de cire}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ueJnUMLK1vpL8xOB]{Stylet de bronze}-12d
    @Compendium[foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne]{Cire à cacheter}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI]{Craie 1 bâton}-1d
    @Compendium[foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM]{Sablier 15 minutes}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA]{Verre grossissant}-2s
    @Compendium[foundryvtt-reve-de-dragon.equipement.RSni2r8jLccvkc9i]{Cristal alchimique}-4s
    \n

    Jouer

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA]{Flûte à bec}-1s
    @Compendium[foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi]{Flûte traversière de roseau}-12d
    @Compendium[foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf]{Luth, viole}17s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX]{Harpe}15s
    @Compendium[foundryvtt-reve-de-dragon.equipement.SZyBQbInuUGASlGb]{Tambourin}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg]{Cor en corne}0,160d
    @Compendium[foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM]{Dé à jouer en os}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq]{Echecs draconics en bois}0,52s
    @Compendium[foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI]{Balles de jongleur (4 balles)}0,132d
    \n

    Écurie

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I]{Cheval de selle}-40s
    @Compendium[foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I]{Cheval de trait}-30s
    @Compendium[foundryvtt-reve-de-dragon.animaux.i7pvn7kgTwIdKYtP]{Mule}-15s
    Âne-8s
    @Compendium[foundryvtt-reve-de-dragon.animaux.Igt8XPaL7NQrGYlq]{Aligate}-20s
    @Compendium[foundryvtt-reve-de-dragon.animaux.31XA4x5Yk04TGUHR]{Zyglute}-15s
    @Compendium[foundryvtt-reve-de-dragon.equipement.phfgVizT4ekUwqFq]{Selle et harnais}-5s
    @Compendium[foundryvtt-reve-de-dragon.vehicules.TDpSn7GawJ1LCHp7]{Charrette 2 roues}-20s
    @Compendium[foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen]{Chariot 4 roues}-30s
    \n

    Sustentation

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.PAqV7Fj8AFEpfEpy]{Provisions non-cuites 1 sust}0,11d
    @Compendium[foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh]{Provisions cuites1 sust}0,12d
    @Compendium[foundryvtt-reve-de-dragon.equipement.q5zaNnlmNZZChi31]{Miel}0,140d
    @Compendium[foundryvtt-reve-de-dragon.equipement.tn1kvxEVoLyYODyg]{Repas moyen à l'auberge 3 sust}0,310d
    @Compendium[foundryvtt-reve-de-dragon.equipement.tY3shj5FA8nwMgxX]{Vin F 2}0,11d
    @Compendium[foundryvtt-reve-de-dragon.equipement.YHPrUuGGGTGZMNAg]{Bière F 1}0,11d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0]{Hydromel F 4}0,14d
    @Compendium[foundryvtt-reve-de-dragon.equipement.fOfVLKBacNEsDBn1]{Brandevin F 5}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.jchAu828fr8TLtwi]{Lait}0,11d
    @Compendium[foundryvtt-reve-de-dragon.equipement.iss7ARW8oRoe1umi]{Eau}0,1-
    \n

    Herbes de soin

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.botanique.57FoMF6mBK2ogX53]{Fausse suppure}-2d
    @Compendium[foundryvtt-reve-de-dragon.botanique.9XJEICURxX1qVud6]{Suppure}-3d
    @Compendium[foundryvtt-reve-de-dragon.botanique.nuOClbQwu6SLucJn]{Méritoine}-6d
    @Compendium[foundryvtt-reve-de-dragon.botanique.ckBk9H7jhFQC2IRX]{Ortigal}-10d
    @Compendium[foundryvtt-reve-de-dragon.botanique.Z20wqDHmbgFQSyXo]{Ortigal noir}-20d
    @Compendium[foundryvtt-reve-de-dragon.botanique.vnq7HONrBm90g2gY]{Bélidane}-30d
    @Compendium[foundryvtt-reve-de-dragon.botanique.q6DoYNlSp6SEr5hj]{Faux murus}-40d
    @Compendium[foundryvtt-reve-de-dragon.botanique.jjVl1PTFgTGdIfZf]{Murus}-60d
    @Compendium[foundryvtt-reve-de-dragon.botanique.jqUrbSHwFr5kPW3q]{Tanemiel}-90d
    @Compendium[foundryvtt-reve-de-dragon.botanique.7RgTRB47YPH74BwF]{Tanemiel doré}-2s
    \n

    Herbes de repos

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.botanique.l5G3NrS8USofuBK8]{Sajutte}-2d
    @Compendium[foundryvtt-reve-de-dragon.botanique.XVfDwjgzbRvotbP8]{Aigronce}-4d
    @Compendium[foundryvtt-reve-de-dragon.botanique.rXGa2Mx1ttMETTXo]{Ortigal rose}-10d
    @Compendium[foundryvtt-reve-de-dragon.botanique.VGId76yXwx2k0Cli]{Endebrume}-20d
    @Compendium[foundryvtt-reve-de-dragon.botanique.3Idia6bqLgdtiswS]{Tanemiel d'argent}-50d
    \n

    Herbes diverses

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.botanique.x4wGXTdmrzaOn8Sh]{Herbe de lune (7 brins)}-1s x qualité
    @Compendium[foundryvtt-reve-de-dragon.botanique.k1l253yvSebgc7Xq]{Mercurion}-2d
    @Compendium[foundryvtt-reve-de-dragon.botanique.bBiHuMCom4B4nXBD]{Satum}-3d
    @Compendium[foundryvtt-reve-de-dragon.botanique.chm4mCNhQXwJEtNy]{Névropenthe}-6d
    @Compendium[foundryvtt-reve-de-dragon.botanique.c6Gdd4A0QCTEnp6o]{Chronophile 3 brins}-60d
    Herbe à pipe 1 dose-1d
    \n

    Remèdes & antidotes

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.9cLkTDugz84gpHUB]{Bitume de Camphre}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.kFUh4027jnAdqbyK]{Gelée royale}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR]{Tournegraisse}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2]{Perles de Bjwal}0,11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.ElweMV283IUpqaik]{Sable-Poudre}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.FH3mSvdebfhIL2Af]{Topazoïne}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.JXMef7FXVOG1XYWO]{Élixir des gnomes}0,11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.A3jx5dPkk5IeXSXn]{Lait de lune}0,11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.PrnJrG50u1UPdlJN]{Liqueur de Bagdol}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.keLCmhsbxHK39UIy]{Mirobolant}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO]{Teinture d'Érozonne}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.LkE8EjPfao9m6Rn7]{Huile de Sélikanthe}0,11s
    \n

    Sels alchimiques

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz]{Candique}-2d
    @Compendium[foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9]{Boralm}-3d
    @Compendium[foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP]{Obyssum vert}-5d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65]{Obyssum gris}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm]{Obbadion}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR]{Nartha}-40d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr]{Chramaelium}-50d
    \n

    Armes de mêlée

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U]{Dague}0,53s
    @Compendium[foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3]{Épée gnome}112s
    @Compendium[foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC]{Esparlongue}1,520s
    @Compendium[foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY]{Épée cyane}225s
    @Compendium[foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ]{Épée dragonne}220s
    @Compendium[foundryvtt-reve-de-dragon.equipement.vnlRGjt7X6yQRObA]{Épée demi-dragonne}1,515s
    @Compendium[foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT]{Épée sorde}220s
    @Compendium[foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116]{Épée bâtarde}330s
    @Compendium[foundryvtt-reve-de-dragon.equipement.6s5QjArwz9w9JIGL]{Double dragonne}450s
    @Compendium[foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy]{Hachette}14s
    @Compendium[foundryvtt-reve-de-dragon.equipement.TKsUXJq9w7ezcFGQ]{Hache de bataille}210s
    @Compendium[foundryvtt-reve-de-dragon.equipement.hVgd4APvAW8sbXf0]{Grande hache}315s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH]{Gourdin}1-
    @Compendium[foundryvtt-reve-de-dragon.equipement.Qh4Tp7lZ6wLnX4w0]{Bâton}250d
    @Compendium[foundryvtt-reve-de-dragon.equipement.92GDNmNVa2u0gzpx]{Massette}12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.MGvyXFQJpv6nNynl]{Masse lourde}34s
    @Compendium[foundryvtt-reve-de-dragon.equipement.godMVR796aSUVjLu]{Fléau léger}212s
    @Compendium[foundryvtt-reve-de-dragon.equipement.htaHjhHwVhlBnZjv]{Fléau lourd}315s
    @Compendium[foundryvtt-reve-de-dragon.equipement.PSc92VlQCdNnbPlg]{Lance courte}23s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Ri5QtS98FTfgHk2N]{Javeline}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K]{Arme d’hast}410s
    @Compendium[foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3]{Bouclier léger}14s
    @Compendium[foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD]{Bouclier moyen}26s
    @Compendium[foundryvtt-reve-de-dragon.equipement.7B9sKLf4ipRyyEjF]{Bouclier lourd}38s
    \n

    Armes de tir

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE]{Arbalète}330s
    @Compendium[foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV]{Arc}110s
    @Compendium[foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy]{Fronde}-60d
    @Compendium[foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE]{Flèche, carreau}0,110d
    \n

    Armes de lancer

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx]{Dague de jet}0,53s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl]{Javelot}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx]{Fouet}0,51s
    \n

    Armures

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ]{Drap Matelassé}-4s
    @Compendium[foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC]{Cuir Souple}-6s
    @Compendium[foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R]{Cuir Epais}210s
    @Compendium[foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA]{Cuir / Metal}420s
    @Compendium[foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe]{Mailles de Fer}650s
    @Compendium[foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt]{Plaques de Fer}8100s
    ","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","folder":null,"sort":0,"permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"flags":{"core":{"sourceId":"JournalEntry.pu52JoHJwQtEIMnl"}}} -{"_id":"ZmMoOtUdgjMd4cNs","name":"Conflit de sens","content":"

    Chaque fois que le spectateur d’une illusion visuelle est en proie à un conflit de sens, c’est-à-dire quand il y a contradiction ou impossibilité entre ce que lui indiquent ses autres sens et sa vue, l’illusion suscite une brume limbaire. C’est une sorte de flou ectoplasmique de couleur gris vert (comme les Limbes) qui restitue la logique à défaut de restituer la réalité. La brume limbaire a la taille et la forme approximative de la chose réelle.

    \n

    Soit par exemple une porte rendue invisible. Puisqu’elle \"n’existe pas\", on devrait voir soit la continuation du mur, soit ce qu’il y a de l’autre côté. Or ni l’un ni l’autre ne sont du ressort de l’illusion qui, au pied de la lettre, n’est que porte invisible, et non pas invention d’autre chose. Si un spectateur prend conscience de cette anomalie, il voit un rectangle de flou gris-vert se dessiner à la place de la porte, c’est-à-dire ni le mur, ni ce qu’il y a de l’autre côté, ni non plus la porte elle-même. La porte reste donc bien invisible, puisqu’on ne la voit pas, mais pas sa présence. De la même façon, un humanoïde invisible le reste totalement tant qu’il ne commet aucune action ayant pour conséquence un conflit d’interprétation chez un spectateur, auquel cas ce dernier voit apparaître un \"fantôme\" gris-vert justifiant l’action qui vient de se produire. Noter ici aussi que si la présence de l’humanoïde cesse d’être \"invisible\", ce dernier le demeure au sens où son fantôme n’est qu’une silhouette totalement anonyme.

    \n

    La brume limbaire n’apparaît que pour le spectateur ayant un conflit de sens. Ceux qui ne sont pas victimes d’un tel conflit continuent à voir l’illusion telle qu’elle est. En combat, un attaquant invisible ne suscite une brume limbaire que pour la créature qu’il vient d’attaquer ainsi que pour un témoin ponctuel de l’attaque.

    \n

    Ce sont les invisibilités qui sont à même de susciter le plus de conflits de sens, mais c’est également possible pour les deux autres illusions visuelles.

    \n

    Dès que les sens cessent d’être en conflit, la brume limbaire s’estompe et l’on retourne à une illusion réelle et totale, invisibilité ou autre.

    \n

    La brume limbaire n’est suscitée qu’en cas de conflit de sens, pas d’intellect. Un raisonnement ne peut susciter une brume limbaire, uniquement un conflit avec l’un ou l’autre des quatre autres sens, ouïe, toucher, odorat, goût.

    \n

    Moins une illusion sollicite de sens, moins elle a de chances de créer un conflit, et plus elle est donc fiable, voire indétectable. Une illusion qui ne s’adresse qu’à la vue (changement de couleur, changement des lettres d’un texte) marche toujours à 100 %.

    \n

    Les autres illusions, auditives, gustatives et olfactives, ne génèrent jamais de brume limbaire quand bien même elles sont inexplicables.

    \n

    Une cible donnée ne peut recevoir à la fois qu’une seule illusion visuelle, une seule illusion auditive, une seule illusion olfactive et une seule illusion gustative, soit un maximum de quatre illusions sensorielles différentes.

    ","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.ZmMoOtUdgjMd4cNs"}}} -{"_id":"erO7AICiN1LtRyFg","name":"Magie impossible","content":"

    Tout cas de magie impossible résulte immédiatement en une déchirure du rêve ayant le haut-rêvant pour centre.

    \n

    Elle peut être violette (déchirure de départ) ou jaune (déchirure d’arrivée). C’est au gardien des rêves de le décider ou de le tirer au sort.

    \n

    Ses dimensions peuvent faire jusqu’à 100 m de diamètre, à décider ou tirer par le gardien des rêves.

    \n

    Elle peut ne durer que quelques instants avant de se dissoudre, ou durer indéfiniment, toujours à la décision du gardien des rêves.

    \n

    De même, c’est à lui de décider du rêve d’arrivée si c’est une déchirure de départ, ou des créatures qui peuvent en surgir si c’est une déchirure d’arrivée. En cas de déchirure de départ (violette), elle emporte immédiatement tout ce qui ne fait pas partie du paysage : objets et créatures.

    \n

    Seules les constituantes du paysage, végétation, rochers, constructions, demeurent. Noter que si une construction demeure, tous les objets qu’elle contient, meubles et autres, disparaissent.

    ","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.erO7AICiN1LtRyFg"}}} +{"_id":"3wVxF2IRf3c1lOxC","name":"Communication avec les créatures invoquées","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.3wVxF2IRf3c1lOxC"}},"pages":[{"name":"Figure: Communication avec les créatures invoquées","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","title":{"show":false,"level":1},"_id":"dHhRzvqe832959e8","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Communication avec les créatures invoquées","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    Seul le haut-rêvant invocateur peut communiquer avec sa créature invoquée (Guerrier Sorde, Kanaillou, etc.) et ne peut le faire qu’oralement. Cela sous-entend que le haut-rêvant doit être en mesure de parler.

    "},"_id":"GLzfQkCfkbnxBX8A","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905135,"modifiedTime":1669766982827,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"7uGrUHGdPu0EmIu2","name":"Documentation MJ/Joueurs","folder":null,"sort":0,"flags":{"exportSource":{"world":"world-rdd-fontaine-ortigrise","system":"foundryvtt-reve-de-dragon","coreVersion":"0.7.9","systemVersion":"1.3.51"},"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2"}},"pages":[{"name":"Figure: Documentation MJ/Joueurs","type":"image","src":"systems/foundryvtt-reve-de-dragon/styles/img/logo.webp","title":{"show":false,"level":1},"_id":"4nJdfENoMUSbl3DT","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Documentation MJ/Joueurs","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    Préambule

    \n

    Ce système pour Foundry est une implémentation de Rêve de Dragon, un jeu de Denis Gerfaud, publié dans sa troisième édition par \"Le Scriptarium\". Rêve de Dragon est une marque déposée par \"Scriptarium\". Tous les droits leur en reviennent naturellement. 

    \n

    Merci à Scriptarium (Jidus et Roland Barthelémy) pour l'autorisation d'utilisation des silhouettes de créatures et les Terres Médianes du Rêve.

    \n

    Crédits : 

    \n
      \n
    • Développement : LeRatierBretonnien & VincentVk
    • \n
    • Compendiums, tests et relectures : Grendel, VincentVk, Fred, Mickael Nome et Fab
    • \n
    • Icones/tokens : Grendel, VincentVk
    • \n
    • Graphisme et styles : Mandar, VincentVk
    • \n
    \n

    Pour nous contacter : https://discord.gg/pPSDNJk  , channel #reve-de-dragon

    \n

    Créer un Personnage

    \n

    Tout se fait manuellement à l'heure actuelle, il convient donc procéder comme suit :

    \n

    Caractéristiques, compétences, équipement

    \n
      \n
    • débloquer: pour permettre la saisie rapide des caractéristiques et compétences
    • \n
    • Renseignez les caractéristiques dans l'onglet concerné (le total s'affiche en bas, il doit faire 160).
    • \n
    • Renseignez les niveaux de compétences nécessaires (pareil pour un total de 3000 XP)
    • \n
    • Ouvrez le compendium de l'équipement et faites glisser/déplacer sur l'équipement que vous souhaitez
    • \n
    • Pensez à équiper les armes et les armures pour qu'elles soient utilisables dans les combats
    • \n
    \n

    Pour aller plus loin sur les compétences:

    \n
      \n
    • Filtrer: n'afficher que les compétences avec un niveau supérieur à la base
    • \n
    • Vue détaillée: permet d'accéder à l'archétypes, aux boutons pour éditer les compétences (et choisir une difficulté/caractéristique par défaut), et aux boutons pour allouer du stress
    • \n
    \n

    Haut-Rêvant

    \n

    Si votre personnage est haut-rêvant, allez dans le menu Compendium.

    \n
      \n
    • Il faut commencer par lui affecter la Tête de Dragon  \"Don de haut-rêve\" pour qu'il puisse monter dans les TMR
    • \n
    • Attribuez-lui des sorts en faisant un glisser/déplacer depuis le compendium des Sorts d'Hypnos etc.
    • \n
    \n

    C'est aussi dans l'onglet Haut-Rêve du personnage que vous pouvez ajouter des têtes, queues, souffles de dragons, (ouvrez le compendium correspondant et faites glisser/déplacer), ainsi que modifier le seuil de rêve.

    \n

    Partie haute

    \n

    Les principaux compteurs (vie, endurance, fatigue et rêve, sonné) sont visibles dans la partie haute. Un clic sur le rêve à cet endroit permet de faire un jet de points actuels de rêve (par exemple, un jet de résistance).

    \n

    Plusieurs boutons sont disponibles:

    \n
      \n
    • Encaisser des dommages
    • \n
    • Remise à neuf (Uniquement pour le MJ) pour enlever toutes les blessures/états du personnage.
    • \n
    •  Le sommeil (dormir une heure, une nuit, gris rêve)
    • \n
    • Montée dans les Terres Médianes
    • \n
    • Montée rapide
    • \n
    • Regarder ses terres médianes (sans monter)
    • \n
    \n

    Combat

    \n

    Pour l'initiative et les attaques, des options sont disponibles sur le token (menu contextuel). A droite, l'initiative (préfixe I:), à gauche les attaques (préfixe A:).

    \n

    Une fois l'initiative réglée, l'attaquant sélectionne sa cible, puis utilise l'option d'attaque avec cette arme souhaitée (il peut aussi utiliser l'arme dans la feuille de persionnage). La fenêtre de jet de résolution est alors ouverte pour choisir sa difficulté libre, et différents ajustements liés aux conditions et tactiques. 

    \n

    Si l'attaque réussit, le défenseur recevra un message dans le tchat avec ses actions de défense -ou d'encaissement- disponibles, selon ses compétences : Encaisser, Esquiver, Parer, ...

    \n

    Un click sur ces actions génère le jet de riposte et produit les résultats. En cas d'échec, le défenseur aura de nouveau un message lui demandant d'encaisser, pour lui donner l'opportunité de faire appel à la chance ou à la destinée.

    \n

    Si décidément ce n'est pas son jour, il peut cliquer sur le lien pour encaisser, les blessures et l'état général sont automatiquement mis à jour.

    \n

    Faire un test de Compétence / Caractéristique

    \n

    Pour réaliser un jet, il suffit de cliquer sur le nom d'une caractéristique, sur une compétence ou sur un objet. Ce clic ouvre la boite de dialogue des jets, qui permet de paramétrer les différentes options (difficulté, compétence/carac, etc). Le lancer affiche les résultats dans le tchat, avec le résultat, la qualité de la réussite, les points d'expérience éventuels à répartir (pour les caractéristiques dérivées) et les points de taches.

    \n

    L'état général du personnage est automatiquement pris en compte.

    \n

    De nombreux cas particuliers (interprêter une oeuvre, cuisiner, recette alchimiques, tâches de lecture, de soins, ...) sont aussi disponibles (savoirs et tâches).

    \n

    Haut Rêve

    \n

    Pour monter dans les Terres Médianes, il suffit de cliquer sur l'un des boutons \"Monter dans les Terres Médianes!\" sur la feuille de personnage.

    \n

    La fiche des TMR apparait alors, vous permettant de vous déplacer. Le point de rêve de montée, la fatigue, les rencontres, les cases humides sont automatiquement gérés.

    \n

    Lorsque vous êtes sur la bonne case, il vous suffit de cliquer sur 'Lancer le sort', qui ouvre la boite de dialogue du lancement.

    \n

    Si un signe draconique peut être lu dans cette case, il suffit de cliquer sur 'Lire un signe draconique', qui ouvre la boite de dialogue de lecture.

    \n

    Divers

    \n

    Certains raccourcis de commandes sont disponibles directement dans le tchat, quelques exemples:

    \n
      \n
    • /aide: donne la liste des (nombreuses) commandes disponibles
    • \n
    • /table [table]: effectue un tirage sur la table correspondante (queues, ombres, tete, tetehr, souffle, tarot)
    • \n
    • /rdd: ouvre la table de résolution
    • \n
    • /rdd odor vigil -3: effectue un jet d'Odorat-Goût / Vigilance à -3 pour les tokens sélectionnés
    • \n
    • /rdd 12 0: effectue un jet avec une caractéristique de 12 dans la colonne 0
    • \n
    • /tmra: Tire une case aléatoire des TMR
    • \n
    • /tmra forêt: Tire une forêt aléatoire des TMR
    • \n
    • /tmrr [type de case] [1-100]: détermine la rencontre correspondant au jet de dés pour le type de case
    • \n
    • /signe + et /signe -: permet d'ajouter et enlever des signes draconiques éphémères
    • \n
    \n

    Il y en a bien d'autres!

    \n

     

    \n

    Ce qui n'est pas implémenté

    \n
      \n
    • Les combats d'empoignade (et certaines spécificités du pugilat)
    • \n
    • Les retours que vous nous ferez via discord (channel #rêve-de-dragon) ;-)
    • \n
    \n

    "},"_id":"p0xOSy6tZwU4DOq5","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905157,"modifiedTime":1669766982842,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"G2WDlZwZaEyH94Au","name":"Passeur fou","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.G2WDlZwZaEyH94Au"}},"pages":[{"name":"Figure: Passeur fou","type":"image","src":"systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp","title":{"show":false,"level":1},"_id":"NwxrMuWS8aiVOp1j","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Passeur fou","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    Non maîtrisé, le Passeur fou emporte immédiatement le demi- rêve du haut-rêvant jusqu’à la plus proche case où il a un sort en réserve, l’obligeant à le déclencher. Peu importe la distance, même si elle excède les 2d8. À distances égales, choisir le haut de la carte en priorité et tourner dans le sens des aiguilles d’une montre. Si aucun sort n’est en réserve, le Passeur fou emporte le demi-rêve du haut-rêvant dans une direction aléatoire et à un nombre de cases équivalent à sa force.

    "},"_id":"4w7WplqGI2RaYCMv","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905162,"modifiedTime":1669766982845,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"GRKYbbNDIHdzVNaj","name":"Note sur les invocations de créatures","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.GRKYbbNDIHdzVNaj"}},"pages":[{"name":"Figure: Note sur les invocations de créatures","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","title":{"show":false,"level":1},"_id":"nvCH7S1kOQYEArNi","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Note sur les invocations de créatures","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    Les créatures invoquées ne sont pas des hologrammes sans substance mais des présences physiques véritables. La plupart d’entre elles, comme les guerriers, peuvent être blessées, sonnées, tuées. À l’exception du Kanaillou, chaque type de créature invoquée ne peut accomplir qu’un genre de tâche spécifique. Le ciblage doit être fait, dans les limites de la portée, sur un point du sol libre de tout obstacle, où la créature puisse se matérialiser. La durée de l’invocation dépend de la tâche, mais ne peut excéder la fin de l’heure de naissance du haut-rêvant. À ce moment, la créature se dématérialise intégralement, ainsi que tout son équipement. Même chose si elle est tuée. Il est vain de songer à récupérer l’armure et les armes d’un Guerrier Sorde. Chaque type de créature est toujours invoqué dans une case spécifique et non pas dans n’importe quelle case du même genre. Par ailleurs, ces rituels obéissent à toutes les règles standard d’application des rituels.

    "},"_id":"PiKGAswCiDPtmAol","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905163,"modifiedTime":1669766982847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"K42KNuBHizMppV5F","name":"Tourbillon rouge","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.K42KNuBHizMppV5F"}},"pages":[{"name":"Figure: Tourbillon rouge","type":"image","src":"systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp","title":{"show":false,"level":1},"_id":"BaTLcMiAZOyiaZXp","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Tourbillon rouge","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    Le Tourbillon rouge est un tourbillon vampire. Il fonctionne comme les Tourbillons blancs et noirs, sauf que chaque round tant qu’il n’est pas maîtrisé fait dériver le demi-rêve de 4 cases, draine 2 points de rêve et 1 point de vie.

    \n

    On peut se dérober normalement devant ces rencontres ou les refouler. Toutefois, leur refoulement coûte 2 points au lieu d’un, sauf le Tourbillon rouge qui en coûte 3.

    "},"_id":"q7EEdOh7JifglFJj","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905164,"modifiedTime":1669766982847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ZOw0gf4d3VRQh8fH","name":"Matériel de base","folder":null,"sort":0,"flags":{"core":{"sourceId":"JournalEntry.pu52JoHJwQtEIMnl"}},"pages":[{"name":"Figure: Matériel de base","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","title":{"show":false,"level":1},"_id":"w92RBfWIDWCAAuT1","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Matériel de base","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    Vêtements

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl]{1 m2 de laine}0,210d
    @Compendium[foundryvtt-reve-de-dragon.equipement.jyBy6mDAGvJb9k0l]{1 m2 de lin}-15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n]{1 m2 de soie }-3s
    @Compendium[foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n]{1 m2 de velours}-3s
    @Compendium[foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2]{Couverture de laine}0,630d
    Pourpoint de cuir souple0,32s
    Pourpoint de drap matelassé0,21s
    @Compendium[foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD]{Pourpoint de velours}0,28s
    Cotte de cuir souple0,42s
    Cotte de drap matelassé0,31s
    Cotte de laine0,130d
    Culottes de cuir souple0,22s
    Culottes de drap matelassé0,12s
    Culottes de laine0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy]{Culottes de velours}0,26s
    @Compendium[foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy]{Robe de laine}0,240d
    @Compendium[foundryvtt-reve-de-dragon.equipement.gfU7oZL1JYqF3lAW]{Robe de lin}0,160d
    @Compendium[foundryvtt-reve-de-dragon.equipement.PuuPn6WGfU8uBAyb]{Robe de soie}-10s
    @Compendium[foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH]{Robe de velours}0,310s
    @Compendium[foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX]{Chemise de laine}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK]{Chemise de lin}-30d
    @Compendium[foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG]{Chemise de soie}-6s
    @Compendium[foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ]{Bas de laine}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ]{Bas de lin}-30d
    @Compendium[foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y]{Bas de soie}-3s
    @Compendium[foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU]{Manteau de laine}0,860d
    @Compendium[foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT]{Manteau de velours}110s
    @Compendium[foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO]{Manteau de fourrure}110s
    @Compendium[foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ]{Bonnet de laine}-6d
    @Compendium[foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7]{Chaperon de laine}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa]{Chapeau de cuir souple}-50d
    @Compendium[foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3]{Béret de velours}-3s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP]{Ceinturon de cuir}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67]{Gants de cuir}-1s
    @Compendium[foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe]{Bottes de cuir souple}0,42s
    @Compendium[foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL]{Souliers}0,280d
    @Compendium[foundryvtt-reve-de-dragon.equipement.CMtQM06J3BZsHHxH]{Sandales}0,130d

    Contenants

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg]{Sac à dos de cuir}0,41s
    @Compendium[foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw]{Besace de cuir}0,250d
    @Compendium[foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt]{Bourse de cuir}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL]{Bourse, sachet de tissu}-5d
    @Compendium[foundryvtt-reve-de-dragon.equipement.iCvphbPdxUcfqetd]{Aumônière}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI]{Outre (2 litres)}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.of2LbmmB4EtlSwte]{Sac en jute (50 litres)}0,18d
    @Compendium[foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln]{Sac en jute (20 litres)}-4d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Flx5inKGs1GQKoYq]{Tube à parchemins}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm]{Etui à luth de cuir}0,21s
    @Compendium[foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf]{Carquois}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.snupUovwaPAe46aD]{Fiole en grès (20 cl)}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.RWYaq8tnpgrkh5ED]{Flacon de grès (40 cl)}0,215d
    @Compendium[foundryvtt-reve-de-dragon.equipement.PkDJ36j7mS3Kfetp]{Bouteille de grès (1 litre)}0,340d
    @Compendium[foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz]{Fiole de verre (20 cl)}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.sXoStuW19r9zVi1S]{Flacon de verre (40 cl)}0,130d
    @Compendium[foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit]{Bouteille de verre (1 litre)}0,270d
    @Compendium[foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR]{Burette de fer blanc (40 cl)}0,250d

    Cuisine

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU]{Casserole de fer (1 litre)}0,230d
    @Compendium[foundryvtt-reve-de-dragon.equipement.hjsIxUmanyz5otLJ]{Marmite de fer (3 litres)}0,660d
    @Compendium[foundryvtt-reve-de-dragon.equipement.jKWA5NjsjH0kIZzK]{Chaudron de fer (5 litres)}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.K4n2JuDnoHDUPCZG]{Bouilloire de fer (2 litres)}0,550d
    @Compendium[foundryvtt-reve-de-dragon.equipement.InTxnjInfBYHsqcR]{Poêle à frire (40 cm)}0,350d
    @Compendium[foundryvtt-reve-de-dragon.equipement.P0yc6QfgKVmM0fpu]{Ecuelle de grès}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj]{Ecuelle de fer}0,115d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Reqo8GC9p7GI9k9N]{Chope de grès (20 cl)}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt]{Chope de fer (20 cl)}-15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR]{Cuillère de bois}-3d
    @Compendium[foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l]{Cuillère de fer}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.BQPhNy9AUCpEGgFg]{Couteau de cuisine}0,21s
    @Compendium[foundryvtt-reve-de-dragon.equipement.4qPaCKONcrsK6JbQ]{Pichet de grès (1 litre)}0,330d
    @Compendium[foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS]{Mortier en marbre}0,320d
    @Compendium[foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc]{Pilon en marbre}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A]{Entonnoir de fer}0,115d
    @Compendium[foundryvtt-reve-de-dragon.equipement.uwwunMSrJoUYTDkG]{Seau de bois ferré (10 litres)}120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC]{Tonnelet (10 litres)}125d

    Cordage & Toile

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.8bwP6zncdFP0O9ew]{Corde (10 m)}130d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP]{Cordelette (10 m)}0,220d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS]{Ficelle (10 m)}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Eospy1EFNlhgOyXc]{Lacet de cuir (1 m)}-6d
    @Compendium[foundryvtt-reve-de-dragon.equipement.j9WpAl1SwHEovg3b]{Tresse de crin}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9]{Bobineau de fil}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.iuSOVPBsK8Zg6hoY]{1 m² de bâche}0,520 d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Gp9ZrwXkqZbJoVVT]{1 m² de toile de voile}0,210d

    Feu & Lumière

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.M1RgJDuQUvxjqJVV]{Chandelle de suif (1 heure)}0,12d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0]{Bougie de cire (2 heures)}0,15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo]{Torche 1/2 heure (60 min)}0,32d
    @Compendium[foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC]{Huile 20 cl (4 heures)}0,14d
    @Compendium[foundryvtt-reve-de-dragon.equipement.LaAP5tsP1Sc43hKO]{Lanterne à huile}-5s
    @Compendium[foundryvtt-reve-de-dragon.equipement.m9yuZjp9DK7pSqPK]{Lanterne à bougie}13s
    @Compendium[foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx]{Briquet à silex}-40d
    @Compendium[foundryvtt-reve-de-dragon.equipement.3t0NhMC0cFQyCZGH]{Soufflet}0,240d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK]{Pot à braise}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L]{Pipe en bois}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.PH2J4zR0hwXSg0vc]{Charbon de bois 1 kg}0,56d

    Outillage

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy]{Hachette}14s
    @Compendium[foundryvtt-reve-de-dragon.equipement.CQSxJv1mgmIeMCbM]{Grappin}0,52s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Ig9qIzaZ5SveXLF7]{Pelle}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU]{Marteau}0,31s
    @Compendium[foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1]{Maillet}0,15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b]{Burin, gouge, ciseau}0,130d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK]{Lime, Râpe}0,250d
    @Compendium[foundryvtt-reve-de-dragon.equipement.7c7CO626TCo4lg8b]{Petite scie cadre}16s
    @Compendium[foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB]{Alêne, poinçon}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.RKr1ZhTvC6poiNa1]{Gros Clou}0,15d
    @Compendium[foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd]{Aiguille à coudre}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.PaJoTirnA6h4F3pH]{Hameçon}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.AOQsKTjIbcy8NV9t]{Pierre à aiguiser}0,230d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO]{Crochet de serrurier}0,23s
    @Compendium[foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6]{Graisse à Bottes 500g}0,25d
    @Compendium[foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63]{Cire d'abeille 500g}0,215d

    Soins

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy]{Brosse à cheveux}-1s
    @Compendium[foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4]{Peigne en corne}-40d
    @Compendium[foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl]{Miroir en cuivre poli 20 cm}0,21s
    @Compendium[foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ]{Eponge de mer}-1s
    @Compendium[foundryvtt-reve-de-dragon.equipement.lKkYFkzWVs2TZDZP]{Petit pot de fard}-30d
    @Compendium[foundryvtt-reve-de-dragon.equipement.RyW0z9Y5UeZSYjFZ]{Savon 500g}0,220d
    @Compendium[foundryvtt-reve-de-dragon.equipement.HjbB4f1CDz96Hv88]{Rasoir}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6]{Matériel de chirurgie}-1s

    Écrire

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp]{Parchemin 1 feuille}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09]{Encre 20 cl}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.hEPimS3H8jihDuUS]{Crayon à mine de plomb}-30d
    @Compendium[foundryvtt-reve-de-dragon.equipement.FaNRC7YQzibSdqZU]{Plume de fer}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO]{Porte plume en bois}-5d
    @Compendium[foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln]{Ecritoire}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.KlydiUbayqBgJB6J]{Tablette de cire}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ueJnUMLK1vpL8xOB]{Stylet de bronze}-12d
    @Compendium[foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne]{Cire à cacheter}-20d
    @Compendium[foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI]{Craie 1 bâton}-1d
    @Compendium[foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM]{Sablier 15 minutes}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA]{Verre grossissant}-2s
    @Compendium[foundryvtt-reve-de-dragon.equipement.RSni2r8jLccvkc9i]{Cristal alchimique}-4s

    Jouer

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA]{Flûte à bec}-1s
    @Compendium[foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi]{Flûte traversière de roseau}-12d
    @Compendium[foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf]{Luth, viole}17s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX]{Harpe}15s
    @Compendium[foundryvtt-reve-de-dragon.equipement.SZyBQbInuUGASlGb]{Tambourin}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg]{Cor en corne}0,160d
    @Compendium[foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM]{Dé à jouer en os}-10d
    @Compendium[foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq]{Echecs draconics en bois}0,52s
    @Compendium[foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI]{Balles de jongleur (4 balles)}0,132d

    Écurie

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I]{Cheval de selle}-40s
    @Compendium[foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I]{Cheval de trait}-30s
    @Compendium[foundryvtt-reve-de-dragon.animaux.i7pvn7kgTwIdKYtP]{Mule}-15s
    Âne-8s
    @Compendium[foundryvtt-reve-de-dragon.animaux.Igt8XPaL7NQrGYlq]{Aligate}-20s
    @Compendium[foundryvtt-reve-de-dragon.animaux.31XA4x5Yk04TGUHR]{Zyglute}-15s
    @Compendium[foundryvtt-reve-de-dragon.equipement.phfgVizT4ekUwqFq]{Selle et harnais}-5s
    @Compendium[foundryvtt-reve-de-dragon.vehicules.TDpSn7GawJ1LCHp7]{Charrette 2 roues}-20s
    @Compendium[foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen]{Chariot 4 roues}-30s

    Sustentation

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.PAqV7Fj8AFEpfEpy]{Provisions non-cuites 1 sust}0,11d
    @Compendium[foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh]{Provisions cuites1 sust}0,12d
    @Compendium[foundryvtt-reve-de-dragon.equipement.q5zaNnlmNZZChi31]{Miel}0,140d
    @Compendium[foundryvtt-reve-de-dragon.equipement.tn1kvxEVoLyYODyg]{Repas moyen à l'auberge 3 sust}0,310d
    @Compendium[foundryvtt-reve-de-dragon.equipement.tY3shj5FA8nwMgxX]{Vin F 2}0,11d
    @Compendium[foundryvtt-reve-de-dragon.equipement.YHPrUuGGGTGZMNAg]{Bière F 1}0,11d
    @Compendium[foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0]{Hydromel F 4}0,14d
    @Compendium[foundryvtt-reve-de-dragon.equipement.fOfVLKBacNEsDBn1]{Brandevin F 5}0,110d
    @Compendium[foundryvtt-reve-de-dragon.equipement.jchAu828fr8TLtwi]{Lait}0,11d
    @Compendium[foundryvtt-reve-de-dragon.equipement.iss7ARW8oRoe1umi]{Eau}0,1-

    Herbes de soin

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53]{Fausse suppure}-2d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6]{Suppure}-3d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn]{Méritoine}-6d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX]{Ortigal}-10d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo]{Ortigal noir}-20d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY]{Bélidane}-30d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj]{Faux murus}-40d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf]{Murus}-60d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q]{Tanemiel}-90d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF]{Tanemiel doré}-2s

    Herbes de repos

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8]{Sajutte}-2d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8]{Aigronce}-4d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo]{Ortigal rose}-10d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli]{Endebrume}-20d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS]{Tanemiel d'argent}-50d

    Herbes diverses

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh]{Herbe de lune (7 brins)}-1s x qualité
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq]{Mercurion}-2d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD]{Satum}-3d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy]{Névropenthe}-6d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o]{Chronophile 3 brins}-60d
    Herbe à pipe 1 dose-1d

    Remèdes & antidotes

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.9cLkTDugz84gpHUB]{Bitume de Camphre}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.kFUh4027jnAdqbyK]{Gelée royale}0,120d
    @Compendium[foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR]{Tournegraisse}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2]{Perles de Bjwal}0,11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.ElweMV283IUpqaik]{Sable-Poudre}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.FH3mSvdebfhIL2Af]{Topazoïne}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.JXMef7FXVOG1XYWO]{Élixir des gnomes}0,11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.A3jx5dPkk5IeXSXn]{Lait de lune}0,11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.PrnJrG50u1UPdlJN]{Liqueur de Bagdol}0,150d
    @Compendium[foundryvtt-reve-de-dragon.equipement.keLCmhsbxHK39UIy]{Mirobolant}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO]{Teinture d'Érozonne}0,12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.LkE8EjPfao9m6Rn7]{Huile de Sélikanthe}0,11s

    Sels alchimiques

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.FjfZ789LlkzUUSMU]{Candique}-2d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.kbWKsR0HovidPw6d]{Boralm}-3d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.HTtgzxpvUvMHilqx]{Obyssum vert}-5d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.m9ONkzH9KwLk3P3i]{Obyssum gris}-10d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.f4TPpX03pJuyBkuX]{Obbadion}-20d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.SiFtJoydPawJaMKA]{Nartha}-40d
    @Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.NNTl6CAdRZcylrU1]{Chramaelium}-50d

    Armes de mêlée

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U]{Dague}0,53s
    @Compendium[foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3]{Épée gnome}112s
    @Compendium[foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC]{Esparlongue}1,520s
    @Compendium[foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY]{Épée cyane}225s
    @Compendium[foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ]{Épée dragonne}220s
    @Compendium[foundryvtt-reve-de-dragon.equipement.vnlRGjt7X6yQRObA]{Épée demi-dragonne}1,515s
    @Compendium[foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT]{Épée sorde}220s
    @Compendium[foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116]{Épée bâtarde}330s
    @Compendium[foundryvtt-reve-de-dragon.equipement.6s5QjArwz9w9JIGL]{Double dragonne}450s
    @Compendium[foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy]{Hachette}14s
    @Compendium[foundryvtt-reve-de-dragon.equipement.TKsUXJq9w7ezcFGQ]{Hache de bataille}210s
    @Compendium[foundryvtt-reve-de-dragon.equipement.hVgd4APvAW8sbXf0]{Grande hache}315s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH]{Gourdin}1-
    @Compendium[foundryvtt-reve-de-dragon.equipement.Qh4Tp7lZ6wLnX4w0]{Bâton}250d
    @Compendium[foundryvtt-reve-de-dragon.equipement.92GDNmNVa2u0gzpx]{Massette}12s
    @Compendium[foundryvtt-reve-de-dragon.equipement.MGvyXFQJpv6nNynl]{Masse lourde}34s
    @Compendium[foundryvtt-reve-de-dragon.equipement.godMVR796aSUVjLu]{Fléau léger}212s
    @Compendium[foundryvtt-reve-de-dragon.equipement.htaHjhHwVhlBnZjv]{Fléau lourd}315s
    @Compendium[foundryvtt-reve-de-dragon.equipement.PSc92VlQCdNnbPlg]{Lance courte}23s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Ri5QtS98FTfgHk2N]{Javeline}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K]{Arme d’hast}410s
    @Compendium[foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3]{Bouclier léger}14s
    @Compendium[foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD]{Bouclier moyen}26s
    @Compendium[foundryvtt-reve-de-dragon.equipement.7B9sKLf4ipRyyEjF]{Bouclier lourd}38s

    Armes de tir

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE]{Arbalète}330s
    @Compendium[foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV]{Arc}110s
    @Compendium[foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy]{Fronde}-60d
    @Compendium[foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE]{Flèche, carreau}0,110d

    Armes de lancer

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx]{Dague de jet}0,53s
    @Compendium[foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl]{Javelot}11s
    @Compendium[foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx]{Fouet}0,51s

    Armures

    ÉquipementEncPrix
    @Compendium[foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ]{Drap Matelassé}-4s
    @Compendium[foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC]{Cuir Souple}-6s
    @Compendium[foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R]{Cuir Epais}210s
    @Compendium[foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA]{Cuir / Metal}420s
    @Compendium[foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe]{Mailles de Fer}650s
    @Compendium[foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt]{Plaques de Fer}8100s
    ","markdown":""},"_id":"9u97ubikbF0gkU2K","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905266,"modifiedTime":1669766982888,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ZmMoOtUdgjMd4cNs","name":"Conflit de sens","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.ZmMoOtUdgjMd4cNs"}},"pages":[{"name":"Figure: Conflit de sens","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","title":{"show":false,"level":1},"_id":"iMh6OZM4P6KkpGDc","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Conflit de sens","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    Chaque fois que le spectateur d’une illusion visuelle est en proie à un conflit de sens, c’est-à-dire quand il y a contradiction ou impossibilité entre ce que lui indiquent ses autres sens et sa vue, l’illusion suscite une brume limbaire. C’est une sorte de flou ectoplasmique de couleur gris vert (comme les Limbes) qui restitue la logique à défaut de restituer la réalité. La brume limbaire a la taille et la forme approximative de la chose réelle.

    \n

    Soit par exemple une porte rendue invisible. Puisqu’elle \"n’existe pas\", on devrait voir soit la continuation du mur, soit ce qu’il y a de l’autre côté. Or ni l’un ni l’autre ne sont du ressort de l’illusion qui, au pied de la lettre, n’est que porte invisible, et non pas invention d’autre chose. Si un spectateur prend conscience de cette anomalie, il voit un rectangle de flou gris-vert se dessiner à la place de la porte, c’est-à-dire ni le mur, ni ce qu’il y a de l’autre côté, ni non plus la porte elle-même. La porte reste donc bien invisible, puisqu’on ne la voit pas, mais pas sa présence. De la même façon, un humanoïde invisible le reste totalement tant qu’il ne commet aucune action ayant pour conséquence un conflit d’interprétation chez un spectateur, auquel cas ce dernier voit apparaître un \"fantôme\" gris-vert justifiant l’action qui vient de se produire. Noter ici aussi que si la présence de l’humanoïde cesse d’être \"invisible\", ce dernier le demeure au sens où son fantôme n’est qu’une silhouette totalement anonyme.

    \n

    La brume limbaire n’apparaît que pour le spectateur ayant un conflit de sens. Ceux qui ne sont pas victimes d’un tel conflit continuent à voir l’illusion telle qu’elle est. En combat, un attaquant invisible ne suscite une brume limbaire que pour la créature qu’il vient d’attaquer ainsi que pour un témoin ponctuel de l’attaque.

    \n

    Ce sont les invisibilités qui sont à même de susciter le plus de conflits de sens, mais c’est également possible pour les deux autres illusions visuelles.

    \n

    Dès que les sens cessent d’être en conflit, la brume limbaire s’estompe et l’on retourne à une illusion réelle et totale, invisibilité ou autre.

    \n

    La brume limbaire n’est suscitée qu’en cas de conflit de sens, pas d’intellect. Un raisonnement ne peut susciter une brume limbaire, uniquement un conflit avec l’un ou l’autre des quatre autres sens, ouïe, toucher, odorat, goût.

    \n

    Moins une illusion sollicite de sens, moins elle a de chances de créer un conflit, et plus elle est donc fiable, voire indétectable. Une illusion qui ne s’adresse qu’à la vue (changement de couleur, changement des lettres d’un texte) marche toujours à 100 %.

    \n

    Les autres illusions, auditives, gustatives et olfactives, ne génèrent jamais de brume limbaire quand bien même elles sont inexplicables.

    \n

    Une cible donnée ne peut recevoir à la fois qu’une seule illusion visuelle, une seule illusion auditive, une seule illusion olfactive et une seule illusion gustative, soit un maximum de quatre illusions sensorielles différentes.

    "},"_id":"QW3CjePtG4mjO2a0","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905277,"modifiedTime":1669766982889,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"erO7AICiN1LtRyFg","name":"Magie impossible","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.erO7AICiN1LtRyFg"}},"pages":[{"name":"Figure: Magie impossible","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","title":{"show":false,"level":1},"_id":"gCFkgUqGKuO12GBa","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Magie impossible","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    Tout cas de magie impossible résulte immédiatement en une déchirure du rêve ayant le haut-rêvant pour centre.

    \n

    Elle peut être violette (déchirure de départ) ou jaune (déchirure d’arrivée). C’est au gardien des rêves de le décider ou de le tirer au sort.

    \n

    Ses dimensions peuvent faire jusqu’à 100 m de diamètre, à décider ou tirer par le gardien des rêves.

    \n

    Elle peut ne durer que quelques instants avant de se dissoudre, ou durer indéfiniment, toujours à la décision du gardien des rêves.

    \n

    De même, c’est à lui de décider du rêve d’arrivée si c’est une déchirure de départ, ou des créatures qui peuvent en surgir si c’est une déchirure d’arrivée. En cas de déchirure de départ (violette), elle emporte immédiatement tout ce qui ne fait pas partie du paysage : objets et créatures.

    \n

    Seules les constituantes du paysage, végétation, rochers, constructions, demeurent. Noter que si une construction demeure, tous les objets qu’elle contient, meubles et autres, disparaissent.

    "},"_id":"je94DRajuy64jTrw","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905278,"modifiedTime":1669766982890,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} diff --git a/packs/voyageurs.db b/packs/voyageurs.db index 877076b5..7d1848dc 100644 --- a/packs/voyageurs.db +++ b/packs/voyageurs.db @@ -1,12 +1,12 @@ -{"_id":"4bI9HX4oomMEXrOT","name":"le Haut-Rêvant Dilettante","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.voyageurs.4bI9HX4oomMEXrOT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_dilettante.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

    Utilisation de tous les types d’arbalètes.

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    Utilisation de tous les types d’arcs.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les sortes de bouclierpour parer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Savoir chanter juste, se souvenir de mélodies, improviser.

    \n

     

    ","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

    \n

    jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

    \n

    par le joueur lui-même).

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

    \n

     

    ","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Pour utiliser les Dagues et les Couteaux en combat

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation de la dague en lancer.

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Être capable de danser en mesure, de danser harmonieusement avec une personne

    \n

    ou un groupe, de charmer un public par une exhibition.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

    \n

    également savoir faire un schéma, une carte, un plan, aux proportions exactes.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

    \n

    l’anonymat, se cacher.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

    \n

     

    ","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de tous les types de fléaux, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation du fouet.

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

    Utilisation de la fronde giratoire.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

    \n

     

    \n

     

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    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

    \n

    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

    ","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’illusion, suggestion, invocation.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie s’appliquant au monde inanimé.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’enchantement.

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie noire des forces du cauchemar.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des espèces animales, de leurs mœurs, leur des habitat.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qkdcpj3brcfzcs5x","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i7hfp1du62prp398","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":3,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"s5bvq28o5verwdro","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":17,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kilmcw7cqae092mx","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6tBXZU3AiMfCKc4S","name":"Détection d'aura","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

    \n

    L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

    ","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3ZZVpEkBt3PSlfIr","name":"Lecture d'aura","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

    \n

    Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

    \n

    Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

    ","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Wj7OfJpxaQaZYrYw","name":"Guerrier Sorde","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    @JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

    \n

    Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

    \n

    @JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

    ","descriptionmj":"","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9WyA5Heq2OuBZK2A","name":"Tympan d'Hypnos","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.

    ","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"35F90JDQl2aIbNR3","name":"Enchantement","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

    C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

    ","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Pt9tHXRughUSa8ip","name":"Bottes de cuir souple","type":"objet","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YN17FdeS2OoIk8ZO","name":"Cuir Souple","type":"armure","sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"system":{"description":"

    Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

    \n

     

    ","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HbT7930O4MThCOWk","name":"Bas de lin","type":"objet","sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Heoi0IvUg7BNPIM5","name":"Chemise de 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    En tant que haut-rêvant, il connaît les trois voies, Oniros, Hypnos et Narcos, mais à un niveau plus faible que les autres modèles de haut-rêvants.

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    Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

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    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

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    \n

     

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    Savoir chanter juste, se souvenir de mélodies, improviser.

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    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

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    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

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    \n

     

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    \n

     

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    \n

     

    \n

     

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    \n

     

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    \n

     

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    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    L’art de se déguiser, de se grimer, de se rendre méconnaissable.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

    \n

    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

    ","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’illusion, suggestion, invocation.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie s’appliquant au monde inanimé.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’enchantement.

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie noire des forces du cauchemar.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des espèces animales, de leurs mœurs, leur des habitat.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qkdcpj3brcfzcs5x","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i7hfp1du62prp398","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":3,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"s5bvq28o5verwdro","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":17,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kilmcw7cqae092mx","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6tBXZU3AiMfCKc4S","name":"Détection d'aura","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

    \n

    L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

    ","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3ZZVpEkBt3PSlfIr","name":"Lecture d'aura","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

    \n

    Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

    \n

    Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

    ","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Wj7OfJpxaQaZYrYw","name":"Guerrier Sorde","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    @JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

    \n

    Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

    \n

    @JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

    ","descriptionmj":"","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9WyA5Heq2OuBZK2A","name":"Tympan d'Hypnos","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.

    ","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"35F90JDQl2aIbNR3","name":"Enchantement","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

    C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

    ","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Pt9tHXRughUSa8ip","name":"Bottes de cuir souple","type":"objet","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YN17FdeS2OoIk8ZO","name":"Cuir Souple","type":"armure","sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"system":{"description":"

    Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

    \n

     

    ","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HbT7930O4MThCOWk","name":"Bas de lin","type":"objet","sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Heoi0IvUg7BNPIM5","name":"Chemise de lin","type":"objet","sort":8100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KLfoiHSVeTrIjYM6","name":"Manteau de 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    Comme l’autre dilettante, ce modèle possède de nombreux talents, mais sans exceller nulle part.

    \n

    Il se bat passablement à la dague, il joue un peu de mandoline et est à l’aise aussi bien dans les villes que dans la nature.

    \n

    En tant que haut-rêvant, il connaît les trois voies, Oniros, Hypnos et Narcos, mais à un niveau plus faible que les autres modèles de haut-rêvants.

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    \n

     

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    Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

    \n

     

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    \n

     

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    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

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    \n

     

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    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

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    Savoir chanter juste, se souvenir de mélodies, improviser.

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    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

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    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

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    Nie jusqu'à 2 points d'armure.

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    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    L’art de se déguiser, de se grimer, de se rendre méconnaissable.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

    \n

    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

    ","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’illusion, suggestion, invocation.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie s’appliquant au monde inanimé.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’enchantement.

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie noire des forces du cauchemar.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des espèces animales, de leurs mœurs, leur des habitat.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"huasmmtx6drvhkb1","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6efm53ct2iruz7gd","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ejbrvo1wb6re23pc","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kfm56putvlnsazmx","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"enBfVVQztQdDtEdY","name":"Égarement","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.

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    Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

    \n

    Ce rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.

    ","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xuk2JZElm9f6drHN","name":"Miroir d'Hypnos","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

    \n

    Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.

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    Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

    \n

    Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

    \n

    Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

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    Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

    \n

    L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

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    Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.

    \n

    Le haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.

    \n

    Pour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.

    \n

    Avant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.

    \n

    Pour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.

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    C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

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    Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

    Utilisation de tous les types d’arbalètes.

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    Utilisation de tous les types d’arcs.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les sortes de bouclierpour parer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Savoir chanter juste, se souvenir de mélodies, improviser.

    \n

     

    ","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

    \n

    jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

    \n

    par le joueur lui-même).

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

    \n

     

    ","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Pour utiliser les Dagues et les Couteaux en combat

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation de la dague en lancer.

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Être capable de danser en mesure, de danser harmonieusement avec une personne

    \n

    ou un groupe, de charmer un public par une exhibition.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

    \n

    également savoir faire un schéma, une carte, un plan, aux proportions exactes.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

    \n

    l’anonymat, se cacher.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

    \n

     

    ","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de tous les types de fléaux, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation du fouet.

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

    Utilisation de la fronde giratoire.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

    \n

     

    \n

     

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    L’art de se déguiser, de se grimer, de se rendre méconnaissable.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

    \n

    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

    ","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’illusion, suggestion, invocation.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie s’appliquant au monde inanimé.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’enchantement.

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie noire des forces du cauchemar.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des espèces animales, de leurs mœurs, leur des habitat.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"huasmmtx6drvhkb1","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6efm53ct2iruz7gd","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ejbrvo1wb6re23pc","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kfm56putvlnsazmx","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"enBfVVQztQdDtEdY","name":"Égarement","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.

    ","descriptionmj":"","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ezkZ1KtYpGyIAkZw","name":"Harpe d'Hypnos","type":"sort","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

    \n

    Ce rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.

    ","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xuk2JZElm9f6drHN","name":"Miroir d'Hypnos","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

    Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

    \n

    Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.

    ","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ayR3C9v7MdyeWqRC","name":"Lecture d'aura","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

    \n

    Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

    \n

    Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

    ","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"S1MpkfqtTQYicBKn","name":"Détection d'aura","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

    \n

    L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

    ","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KACix65IvmkDdF3B","name":"Annulation de magie","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.

    \n

    Le haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.

    \n

    Pour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.

    \n

    Avant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.

    \n

    Pour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.

    ","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fwA0a4vNsqIy7hOv","name":"Enchantement","type":"sort","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

    C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

    ","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MABQ7KRusLvq0dVL","name":"Bas de laine","type":"objet","sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"e9f1zYg1NK39TbS6","name":"Bougie de cire (2 heures)","type":"objet","sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":3,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fADw796yBhSZYnwq","name":"Bourse de 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    Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

    Utilisation de tous les types d’arbalètes.

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    Utilisation de tous les types d’arcs.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de toutes les sortes de bouclierpour parer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Savoir chanter juste, se souvenir de mélodies, improviser.

    \n

     

    ","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"

    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

    ","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

    \n

    jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

    \n

    par le joueur lui-même).

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

    \n

     

    ","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Pour utiliser les Dagues et les Couteaux en combat

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation de la dague en lancer.

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Être capable de danser en mesure, de danser harmonieusement avec une personne

    \n

    ou un groupe, de charmer un public par une exhibition.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

    \n

    également savoir faire un schéma, une carte, un plan, aux proportions exactes.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":-1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

    \n

    l’anonymat, se cacher.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

    \n

     

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

    \n

     

    ","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

    \n

     

    ","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Utilisation de tous les types de fléaux, pour attaquer.

    \n

     

    ","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"

    Utilisation du fouet.

    ","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"

    Utilisation de la fronde giratoire.

    \n

     

    ","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"

    Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

    \n

     

    \n

     

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    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

    ","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’illusion, suggestion, invocation.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie s’appliquant au monde inanimé.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’enchantement.

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie noire des forces du cauchemar.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des espèces animales, de leurs mœurs, leur des habitat.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"h4l0q0irkzf1cpqn","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":4,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wbe62yoafx86y2rx","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":7,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o87z1mrvf4idvr0w","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iiezdod0p9sug2xm","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tyR0XtBMbf88awA9","name":"Illusion géographique","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

    Permet d’altérer illusoirement la géographie de la zone, y compris sa végétation : nier un rocher ou en inventer un, un gouffe, un bosquet, un talus, etc. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple, elle semble tomber dans le gouffre ou disparaître derrière le rocher de l’illusion. En cas de litige d’interprétation, c’est au gardien des rêves de statuer.

    ","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iWhZc6j0y7jyjQkx","name":"Bois en feu","type":"sort","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

    Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

    \n

    La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

    \n

    Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

    \n

    Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

    \n

    L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

    \n

    Éléments d'arrivée

    \n

    X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

    \n

    X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

    \n

    X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

    \n

    X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

    \n

    X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

    \n

    X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

    \n

    Objets magiques

    \n

    À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

    ","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Ii8OtCBOSBzghvYI","name":"Terre en eau","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

    Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

    \n

    La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

    \n

    Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

    \n

    Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

    \n

    L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

    \n

    Éléments d'arrivée

    \n

    X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

    \n

    X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

    \n

    X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

    \n

    X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

    \n

    X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

    \n

    X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

    \n

    Objets magiques

    \n

    À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

    ","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Nsrd3i8U3dLE8Ets","name":"Bois transparent","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

    Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.

    ","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iL3zgc4NYNsOmCB5","name":"Détection d'aura","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

    \n

    L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

    ","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aKxQhJPz5ILO5wtJ","name":"Lecture d'aura","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

    Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

    \n

    Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

    \n

    Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

    \n

    Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

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    C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

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    Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.

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    Personnage trapu, ce modèle allie les muscles à la connaissance du haut-rêve.

    \n

    Bon combattant, il manie l’épée dragonne et le bouclier.

    \n

    Haut-rêvant, il connaît la voie des enchantements (Narcos) et des effets de zones (Oniros).

    \n

    En revanche, il est peu discret et moins érudit que la plupart des haut-rêvants.

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    Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

    \n

     

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    \n

     

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    Utilisation de tous les types d’arbalètes.

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    Utilisation de tous les types d’arcs.

    \n

     

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    Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

    \n

     

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    \n

     

    ","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

    \n

     

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    Utilisation de toutes les sortes de bouclierpour parer.

    \n

     

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    L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

    \n

     

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    Savoir chanter juste, se souvenir de mélodies, improviser.

    \n

     

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    C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

    \n

     

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    L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

    \n

     

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    \n

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    \n

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    \n

     

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    \n

     

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    Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    L’art de se déguiser, de se grimer, de se rendre méconnaissable.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

    \n

    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

    ","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’illusion, suggestion, invocation.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie s’appliquant au monde inanimé.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’enchantement.

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie noire des forces du cauchemar.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des espèces animales, de leurs mœurs, leur des habitat.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mm85kcglc4hlqsgw","name":"Etain (1 denier)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"quantite":9,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9sh44fpvmqve88f3","name":"Bronze (10 deniers)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"quantite":6,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xl79hhmekdbymk5f","name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jg6366hjsfoykwr8","name":"Or (10 sols)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PnVSJqRGS9TXx4Oh","name":"Quiétude","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6"}},"system":{"description":"

    Les bruits produits dans la zone de Quiétude peuvent être entendus dans la zone aussi bien qu’à l’extérieur, par contre aucun bruit de l’extérieur ne peut parvenir dans la zone, quelle que soit son intensité. L’effet de Quiétude est idéal pour lire tranquillement sans être dérangé par les cris rauques des monstres qui approchent. Il peut également être utilisé sur un personnage à distance pour le rendre sourd au bruit que l’on va faire.

    ","descriptionmj":"","draconic":"oniros","duree":"E2","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QXL3chg1UlMJUsPT","name":"Égarement","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"system":{"description":"

    L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.

    ","descriptionmj":"","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tDninkrpMRebFwW7","name":"Langue d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj"}},"system":{"description":"

    Langue d’Hypnos est une illusion purement gustative ne s’appliquant qu’aux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. L’intensité de la saveur est celle de la cible. Comme pour tous les sorts d’illusions sensorielles, la saveur illusoire ne peut être qu’une saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce n’est que de l’eau du baquet à vaisselle.

    ","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Objet","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a9uvuq9DCuCmX8FF","name":"Narine d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt"}},"system":{"description":"

    Narine d’Hypnos est une illusion purement olfactive. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, s’appliquant aux odeurs à la place des sons. L’illusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins d’avoir une raison très précise de vouloir qu’un humanoïde ait la même odeur qu’un autre type d’humanoïde, ou un animal la même odeur qu’un autre type d’animal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue d’Hypnos. Ici aussi, l’intensité de l’odeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose cueillie est un objet).

    ","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0A7GZnvXwQw3Ww3F","name":"Enchantement","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"system":{"description":"

    C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

    ","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vnJF9zTr7ZuBsqCN","name":"Bottes de cuir souple","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"folder":null,"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.4,"equipe":false,"resistance":0,"qualite":0,"cout":2},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GbkCGqshpBmNBjcq","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"system":{"description":"

    Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

    \n

     

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    \n

     

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    Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

    \n

     

    ","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

    \n

     

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"

    L’art de se déguiser, de se grimer, de se rendre méconnaissable.

    \n

     

    ","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"

    Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

    \n

    bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

    \n

    exemple. Indispensable pour monter sérieusement la garde.

    \n

     

    ","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’illusion, suggestion, invocation.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie s’appliquant au monde inanimé.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie d’enchantement.

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"

    Magie noire des forces du cauchemar.

    \n

     

    ","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"

    Connaissance des espèces animales, de leurs mœurs, leur des habitat.

    ","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mm85kcglc4hlqsgw","name":"Etain (1 denier)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"quantite":9,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9sh44fpvmqve88f3","name":"Bronze (10 deniers)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"quantite":6,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xl79hhmekdbymk5f","name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jg6366hjsfoykwr8","name":"Or (10 sols)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PnVSJqRGS9TXx4Oh","name":"Quiétude","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6"}},"system":{"description":"

    Les bruits produits dans la zone de Quiétude peuvent être entendus dans la zone aussi bien qu’à l’extérieur, par contre aucun bruit de l’extérieur ne peut parvenir dans la zone, quelle que soit son intensité. L’effet de Quiétude est idéal pour lire tranquillement sans être dérangé par les cris rauques des monstres qui approchent. Il peut également être utilisé sur un personnage à distance pour le rendre sourd au bruit que l’on va faire.

    ","descriptionmj":"","draconic":"oniros","duree":"E2","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QXL3chg1UlMJUsPT","name":"Égarement","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"system":{"description":"

    L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.

    ","descriptionmj":"","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tDninkrpMRebFwW7","name":"Langue d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj"}},"system":{"description":"

    Langue d’Hypnos est une illusion purement gustative ne s’appliquant qu’aux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. L’intensité de la saveur est celle de la cible. Comme pour tous les sorts d’illusions sensorielles, la saveur illusoire ne peut être qu’une saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce n’est que de l’eau du baquet à vaisselle.

    ","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Objet","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a9uvuq9DCuCmX8FF","name":"Narine d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt"}},"system":{"description":"

    Narine d’Hypnos est une illusion purement olfactive. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, s’appliquant aux odeurs à la place des sons. L’illusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins d’avoir une raison très précise de vouloir qu’un humanoïde ait la même odeur qu’un autre type d’humanoïde, ou un animal la même odeur qu’un autre type d’animal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue d’Hypnos. Ici aussi, l’intensité de l’odeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose cueillie est un objet).

    ","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0A7GZnvXwQw3Ww3F","name":"Enchantement","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"system":{"description":"

    C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

    ","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vnJF9zTr7ZuBsqCN","name":"Bottes de cuir souple","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"folder":null,"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.4,"equipe":false,"resistance":0,"qualite":0,"cout":2},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GbkCGqshpBmNBjcq","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"system":{"description":"

    Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

    \n

     

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    \n

     

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    C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

    \n

    C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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    Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

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    Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

    \n

     

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    Personnage touche-à-tout, ce modèle manie l’épée dragonne et est un combattant acceptable.

    \n

    Il est à l’aise dans les cités autant que dans la nature.

    \n

    Érudit, il sait bien lire et écrire, il a des connaissances de navigation, de cuisine, de serrurerie, de sciences et de zoologie.

    \n

    Son seul défaut est de n’être spécialiste nulle part.

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    \n

     

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    \n

     

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    \n

     

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    /table rencontre deso affiche la table des rencontres en Désolation
    /table rencontre mauvaise affiche la table des mauvaises rencontres` }); - this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params,'liste'), descr: "Affiche la table des trouvailles dans un milieu donné" }); - this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Affiche la table des trouvailles dans un milieu donné" }); + this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params,'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" }); this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" }); this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" }); @@ -63,7 +62,8 @@ export class RdDCommands { this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" }); this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); - + this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" }); + this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });