Expérience sur jets de résistance
Une réussite particulière à un JR de difficulté négative fait gagner un point d’expérience. On ne gagne qu’un seul point quelle que soit la difficulté du JR, et cet unique point va toujours en caractéristique RÊVE, jamais en Draconic. Pour l'éthylisme, le jet de vie n'est pas un jet d'action, mais de résistance, limitation à 1 point d'expérience pour lutter contre l'alcoolisme optimisateur.
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@ -249,7 +249,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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// Points de reve actuel
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// Points de reve actuel
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this.html.find('.ptreve-actuel a').click(async event => {
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this.html.find('.ptreve-actuel a').click(async event => {
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this.actor.rollCarac('reve-actuel');
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this.actor.rollCarac('reve-actuel', true);
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});
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});
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// Roll Weapon1
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// Roll Weapon1
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@ -1764,6 +1764,7 @@ export class RdDActor extends RdDBaseActor {
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forceAlcool: forceAlcool,
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forceAlcool: forceAlcool,
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nbDoses: nbDoses,
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nbDoses: nbDoses,
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selectedCarac: this.system.sante.vie,
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selectedCarac: this.system.sante.vie,
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jetResistance: 'ethylisme',
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carac: this.system.carac,
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carac: this.system.carac,
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caracValue: this.system.sante.vie.max,
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caracValue: this.system.sante.vie.max,
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finalLevel: etat + forceAlcool - nbDoses
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finalLevel: etat + forceAlcool - nbDoses
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@ -1972,7 +1973,7 @@ export class RdDActor extends RdDBaseActor {
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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if (!this.isPersonnage()) return;
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if (!this.isPersonnage()) return;
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
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if (xpData) {
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if (xpData) {
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const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData);
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const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData);
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if (hideChatMessage) {
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if (hideChatMessage) {
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@ -2197,10 +2198,11 @@ export class RdDActor extends RdDBaseActor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollCarac(caracName) {
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async rollCarac(caracName, jetResistance = undefined) {
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let rollData = {
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let rollData = {
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selectedCarac: this.getCaracByName(caracName),
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selectedCarac: this.getCaracByName(caracName),
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competences: this.itemTypes['competence']
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competences: this.itemTypes['competence'],
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jetResistance: jetResistance ? caracName : undefined
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};
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};
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const dialog = await RdDRoll.create(this, rollData,
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const dialog = await RdDRoll.create(this, rollData,
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@ -2754,7 +2756,7 @@ export class RdDActor extends RdDBaseActor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _appliquerExperience(rolled, caracName, competence) {
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async _appliquerExperience(rolled, caracName, competence, jetResistance) {
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if (!this.isPersonnage()) return;
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if (!this.isPersonnage()) return;
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// Pas d'XP
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// Pas d'XP
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if (!rolled.isPart || rolled.finalLevel >= 0) {
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if (!rolled.isPart || rolled.finalLevel >= 0) {
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@ -2771,16 +2773,19 @@ export class RdDActor extends RdDBaseActor {
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if (caracName == 'Vie') caracName = 'constitution';
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if (caracName == 'Vie') caracName = 'constitution';
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if (caracName == 'derobee') caracName = 'agilite';
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if (caracName == 'derobee') caracName = 'agilite';
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if (caracName == 'reve-actuel') caracName = 'reve';
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if (caracName == 'reve-actuel') caracName = 'reve';
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let xp = Math.abs(rolled.finalLevel);
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let xp = Math.abs(rolled.finalLevel);
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// impair: arrondi inférieur en carac
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// impair: arrondi inférieur en carac
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let xpCarac = competence ? Math.floor(xp / 2) : Math.max(Math.floor(xp / 2), 1);
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let xpCarac = competence ? Math.floor(xp / 2) : Math.max(Math.floor(xp / 2), 1);
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let xpData = {
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const xpCompetence = competence ? xp - xpCarac : 0;
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alias: this.name,
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if (jetResistance) {
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caracName: caracName, xpCarac: xpCarac,
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const message = `Jet de résistance ${jetResistance}, l'expérience est limitée à 1`;
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competence: competence, xpCompetence: competence ? xp - xpCarac : 0
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ui.notifications.info(message);
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};
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console.log(message)
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// max 1 xp sur jets de résistance
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xpCarac = Math.min(1, xpCarac);
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}
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let xpData = { alias: this.name, caracName, xpCarac, competence, xpCompetence };
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await this._xpCompetence(xpData);
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await this._xpCompetence(xpData);
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await this._xpCarac(xpData);
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await this._xpCarac(xpData);
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