Merge branch 'master' of gitlab.com:LeRatierBretonnien/foundryvtt-reve-de-dragon

This commit is contained in:
sladecraven 2020-11-14 20:18:23 +01:00
commit d9b27bda0f
7 changed files with 444 additions and 348 deletions

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@ -7,6 +7,8 @@ import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollDialog } from "./rdd-roll-dialog.js";
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
export class RdDActor extends Actor {
@ -146,91 +148,45 @@ export class RdDActor extends Actor {
console.log(">>> ROLL", rollData, rolled);
let xpmsg = RdDResolutionTable.buildXpMessage(rolled, rollData.finalLevel);
let specialStr = "<br>Points de taches : " + rolled.tache + ", Points de qualité: " + rolled.qualite;
let resumeCompetence = (rollData.competence) ? rollData.competence.name : rollData.bmValue;
let explications = "<br>Points de taches : " + rolled.tache + ", Points de qualité: " + rolled.qualite;
// Fight management !
let defenseMsg;
let encaisser = false;
if (rollData.arme || (rollData.competence && rollData.competence.name.toLowerCase() == 'esquive') ) {
explications = ""
// In case of fight, replace the message per dommages + localization. it indicates if result is OK or not
if (rollData.attackerRoll) { // Defense case !
if (rolled.isSuccess) {
specialStr = "<br><strong>Attaque parée/esquivée !</strong>";
explications += "<br><strong>Attaque parée/esquivée !</strong>";
} else {
specialStr = "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
explications += "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
encaisser = true;
}
} else { // This is the attack roll!
if (rolled.isSuccess) {
if (rolled.tache >= 3) { // Critique !
if (rolled.isPart) { // Particulière !
console.log("TODO Gérer critique!");
}
rollData.domArmePlusDom = parseInt(rollData.arme.data.dommages);
if (rollData.selectedCarac.label == "Mêlée") // +dom only for Melee
rollData.domArmePlusDom += parseInt(this.data.data.attributs.plusdom.value);
if (rollData.selectedCarac.label == "Lancer") { // +dom only for Melee/Lancer
let bdom = parseInt(this.data.data.attributs.plusdom.value);
if (bdom > parseInt(rollData.arme.data.dommages))
bdom = parseInt(rollData.arme.data.dommages);
rollData.domArmePlusDom += bdom
}
let encaissement = new Roll("2d10 + @domArmePlusDom", {domArmePlusDom : rollData.domArmePlusDom});
rollData.degats = parseInt(encaissement.roll().total);
rollData.domArmePlusDom = this._calculBonusDommages(rollData.selectedCarac, rollData.arme);
rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom;
rollData.loc = RdDUtility.getLocalisation();
for (let target of game.user.targets) {
defenseMsg = RdDUtility.buildDefenseChatCard(this, target, rollData);
specialStr = "<br><strong>Cible</strong> : " + target.actor.data.name;
explications += "<br><strong>Cible</strong> : " + target.actor.data.name;
}
specialStr += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
explications += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
} else {
specialStr = "<br>Echec ! Pas de dommages";
explications = "<br>Echec ! Pas de dommages";
}
}
}
// Sort management
let lvl = ""
if (rollData.selectedSort) { // Lancement de sort !
let draconic = rollData.selectedSort.data.draconic;
let costReve = rollData.selectedSort.data.ptreve_reel || rollData.selectedSort.data.ptreve; // cas de sort à ptreve variables
specialStr = "<br>Lancement du sort <strong>" + rollData.selectedSort.name + "</strong> : " + draconic.charAt(0).toUpperCase() + draconic.slice(1) + "/" + rollData.selectedSort.data.difficulte +
"/" + rollData.selectedSort.data.caseTMR + "/R" + costReve;
specialStr += "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
lvl = rollData.selectedDraconic.name + "/" + rollData.selectedSort.name;
let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort !
if (rolled.tache >= 3) costReve = Math.ceil(costReve / 2);
if (costReve < 1) costReve = 1;
myReve.value = myReve.value - costReve; // Todo 0 pts de reve !!!!
if (myReve.value < 0) myReve.value = 0;
await this.update({ "data.reve.reve": myReve });
specialStr += "<br>Réussite du sort pour " + costReve + " Points de Rêve";
if (!rollData.isSortReserve) {
this.currentTMR.close(); // Close TMR !
} else { // Mise en réserve
let reserve = duplicate(this.data.data.reve.reserve);
reserve.list.push({ coord: rollData.coord, sort: duplicate(rollData.selectedSort), draconic: duplicate(rollData.selectedDraconic) });
await this.update({ "data.reve.reserve": reserve });
this.currentTMR.updateSortReserve();
}
} else {
if (rolled.tache == -4) { // Echec total !
costReve *= 2;
myReve.value = myReve.value - costReve; // Todo 0 pts de reve !!!!
if (myReve.value < 0) myReve.value = 0;
await this.update({ "data.reve.reve": myReve });
specialStr += "<br><strong>Echec TOTAL</strong> du sort : " + costReve + " Points de Rêve";
} else {
specialStr += "<br>Echec du sort !";
}
this.currentTMR.close(); // Close TMR !
}
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ title: "Zero Points de Reve !", content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
this.currentTMR.close(); // Close TMR !
}
} else {
lvl = (rollData.competence) ? rollData.competence.name : rollData.bmValue;
resumeCompetence = rollData.selectedDraconic.name + "/" + sort.name;
explications = await this._rollLancementDeSort(rollData, rolled);
}
// Save it for fight in the flags area
@ -238,9 +194,10 @@ export class RdDActor extends Actor {
// Final chat message
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + lvl + "</strong><br>Jet : " +
rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + result + "<br>" +
"<strong>" + quality + "</strong>" + specialStr + xpmsg,
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
+ "<br>Jet : " + rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + rolled.roll
+ "<br><strong>" + quality + "</strong>"
+ explications + xpmsg,
user: game.user._id,
title: "Résultat du test"
}
@ -266,6 +223,81 @@ export class RdDActor extends Actor {
}
}
_calculBonusDommages(carac, arme) {
const dmgArme = parseInt(arme.data.dommages);
const dmgPerso = parseInt(this.data.data.attributs.plusdom.value);
if (carac.label == "Tir") {
return dmgArme;
}
if (carac.label == "Lancer") {
return dmgArme + Math.min(dmgArme, dmgPerso);
}
return dmgArme + dmgPerso;
}
async _rollLancementDeSort(rollData, rolled) {
let sort = duplicate(rollData.selectedSort);
let closeTMR = true;
let coutReve = sort.data.ptreve_reel || sort.data.ptreve; // cas de sort à ptreve variables
let explications = "<br>Lancement du sort <strong>" + sort.name + "</strong> : " + Misc._upperFirst(sort.data.draconic)
+ " pour "+coutReve+ " points de Rêve"
+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort !
sort.ptreve_reel = coutReve;
if (rolled.isPart) {
coutReve = Math.max(Math.ceil(coutReve / 2), 1);
}
if (myReve.value > coutReve){
explications += "<br>Réussite du sort: " + coutReve + " points de Rêve sont dépensés";
if (rollData.isSortReserve) {
// Mise en réserve
myReve.value--;
await this.sortMisEnReserve(rollData, sort);
closeTMR = false;
}
}
else {
// Todo 0 pts de reve !!!!
explications += "<br>Pas assez de rêve";
mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
}
} else {
if (rolled.isETotal) { // Echec total !
coutReve *= 2;
myReve.value = myReve.value - coutReve;
explications += "<br><strong>Echec TOTAL</strong> du sort : " + coutReve + " Points de Rêve";
} else {
coutReve = 0
explications += "<br>Echec du sort !";
}
}
myReve.value = Math.max(myReve.value - coutReve, 0);
await this.update({ "data.reve.reve": myReve });
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ title: "Zero Points de Reve !", content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
if (closeTMR) {
this.currentTMR.close(); // Close TMR !
}
return explications
}
async sortMisEnReserve(rollData, sort) {
let reserve = duplicate(this.data.data.reve.reserve);
reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.selectedDraconic) });
await this.update({ "data.reve.reserve": reserve });
this.currentTMR.updateSortReserve();
}
/* -------------------------------------------- */
updateCarac( caracName, caracValue )
{
@ -406,13 +438,19 @@ export class RdDActor extends Actor {
let refoulement = duplicate(this.data.data.reve.refoulement);
refoulement.value = refoulement.value + value;
let total = new Roll("d20").roll().total;
if ( total <= refoulement.value ) {
ChatMessage.create( { title : "Souffle de Dragon",
content: game.user.name + " subit un Souffle de Dragon !" } );
refoulement.value = 0;
let souffle = RdDRollTables.getSouffle();
ChatMessage.create( { title : "Souffle de Dragon",
content: game.user.name + " subit un Souffle de Dragon : " + souffle.name } );
this.actor.createOwnedItem(souffle);
ret = "souffle";
}
await this.update( {"data.reve.refoulement": refoulement } );
return ret;
}
@ -454,7 +492,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async updatePointsDeReve( value ) {
let reve = duplicate(this.data.data.reve.reve);
reve.value = reve.value + value;
reve.value = Math.max(reve.value + value, 0);
await this.update( {"data.reve.reve": reve } );
}
@ -635,9 +673,9 @@ export class RdDActor extends Actor {
let second = RdDResolutionTable.rollChances(target)
switch (second.qualite) {
case "part": case "sign":
return { factor: 1.5, comment: "Double Particulière (150%) - " + result + " puis " + second }
return { factor: 1.5, comment: "Double Particulière (150%) - " + result.roll + " puis " + second.roll }
default:
return { factor: 1, comment: "Particulière (100%) - " + result + " puis " + second }
return { factor: 1, comment: "Particulière (100%) - " + result.roll + " puis " + second.roll }
}
}
@ -651,7 +689,7 @@ export class RdDActor extends Actor {
etat: this.data.data.compteurs.etat.value,
draconicList: draconicList,
sortList: sortList,
selectedDraconic: draconicList[0],
selectedDraconic: this.getBestDraconic(),
selectedSort: sortList[0],
coord: coord,
finalLevel: 0,
@ -722,10 +760,10 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async rollCompetence( compName, armeItem=undefined, attackerRoll=undefined )
async rollCompetence( name, armeItem=undefined, attackerRoll=undefined )
{
let compItem = RdDUtility.findCompetence( this.data.items, compName);
console.log("!!!!!!", compName, this.data.items, compItem);
let competence = RdDUtility.findCompetence( this.data.items, name);
console.log("rollCompetence !!!", competence, armeItem, attackerRoll);
// Common rollData values
let rollData = {
bonusmalusTable: CONFIG.RDD.bonusmalus,
@ -735,23 +773,23 @@ export class RdDActor extends Actor {
finalLevel: 0
}
if ( compItem.type == 'competencecreature') { // Specific case for Creatures
if ( compItem.data.iscombat ) {
armeItem = { name: compName, data: { dommages: compItem.data.dommages} };
if ( competence.type == 'competencecreature') { // Specific case for Creatures
if ( competence.data.iscombat ) {
armeItem = { name: name, data: { dommages: competence.data.dommages} };
}
compItem.data.defaut_carac = "carac_creature"; // Fake default competence
compItem.data.categorie = "creature"; // Fake default competence
rollData.competence = compItem;
competence.data.defaut_carac = "carac_creature"; // Fake default competence
competence.data.categorie = "creature"; // Fake default competence
rollData.competence = competence;
rollData.arme = armeItem;
rollData.carac = { carac_creature: { label: compName, value: compItem.data.carac_value } };
rollData.carac = { carac_creature: { label: name, value: competence.data.carac_value } };
} else { // Usual competence
rollData.competence = compItem;
rollData.competence = competence;
rollData.arme = armeItem;
rollData.carac = this.data.data.carac;
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
if (armeItem) {
if (rollData.arme) {
new RdDRollDialog("arme", html, rollData, this ).render(true);
} else {
new RdDRollDialog("competence", html, rollData, this ).render(true);
@ -764,7 +802,6 @@ export class RdDActor extends Actor {
let item = this.getOwnedItem(itemID);
if ( item && item.data.data ) {
let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
//console.log(update);
await this.updateEmbeddedEntity("OwnedItem", update);
this.computeEncombrementTotal(); // Mise à jour encombrement
}
@ -847,4 +884,7 @@ export class RdDActor extends Actor {
return data;
}
}

11
module/misc.js Normal file
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@ -0,0 +1,11 @@
/**
* This class is intended as a placeholder for utility methods unrelated
* to actual classes of the game system or of FoundryVTT
*/
export class Misc {
static _upperFirst(text) {
return text.charAt(0).toUpperCase() + text.slice(1);
}
}

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@ -65,9 +65,20 @@ export class RdDResolutionTable {
return table;
}
static getResultat(code)
{
let resultat = reussites.filter(r => code == r.code);
if (resultat == undefined)
{
resultat = reussites.find(r => r.code == "error");
}
return resultat;
}
/* -------------------------------------------- */
static roll(carac, difficulte) {
return this.rollChances(this.computeChances(carac, difficulte));
const chances = this.computeChances(carac, difficulte);
let rolled = this.rollChances(chances);
return rolled;
}
static rollChances(chances) {

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@ -48,8 +48,8 @@ export class RdDRollDialog extends Dialog {
}
/* -------------------------------------------- */
performRollSort(html, isReserve = false) {
this.rollData.isSortReserve = isReserve;
performRollSort(html, isSortReserve = false) {
this.rollData.isSortReserve = isSortReserve;
this.actor.performRoll(this.rollData);
}

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@ -12,7 +12,7 @@ export class RdDRollTables {
}
/* -------------------------------------------- */
static async getSouffle(toChat) {
static async getSouffle(toChat = true) {
return RdDRollTables.genericGetTableResult("Souffles de Dragon", toChat);
}

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@ -7,218 +7,187 @@ import { TMRUtility } from "./tmr-utility.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
/** Helper functions */
const tmrConstants = {
col1_y: 30,
col2_y: 55,
cellw: 55,
cellh: 55,
gridx: 28,
gridy: 28
}
export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
constructor( html, actor, tmrData) {
// Common conf
let dialogConf = {
/* -------------------------------------------- */
constructor(html, actor, tmrData) {
const dialogConf = {
title: "Terres Médianes de Rêve",
content: html,
buttons:
{
closeButton:
{
label: "Fermer",
callback: html => this.close(html)
}
},
default: "closeButton"
}
let dialogOptions = { classes: [ "tmrdialog"] }
dialogConf.title = "Terres Médianes de Rêve",
dialogOptions.width = 920;
dialogOptions.height = 960;
dialogOptions['z-index'] = 20;
buttons: {
closeButton: { label: "Fermer", callback: html => this.close(html) }
},
default: "closeButton"
}
const dialogOptions = {
classes: ["tmrdialog"],
width: 920, height: 980,
'z-index': 20
}
super(dialogConf, dialogOptions);
this.tmrdata = duplicate(tmrData);
this.col1_y = 30;
this.col2_y = 55;
this.cellh = 55;
this.cellw = 55;
this.tmrdata = duplicate(tmrData);
this.actor = actor;
this.nbFatigue = 1; // 1 premier point de fatigue du à la montée
this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
//console.log(this.rencontresExistantes);
this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
this.allTokens = []
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
}
/* -------------------------------------------- */
/* -------------------------------------------- */
close() {
this.actor.santeIncDec("fatigue", this.nbFatigue).then( super.close() ); // moving 1 cell costs 1 fatigue
}
/* -------------------------------------------- */
displaySortReserve() {
console.log(this.sortReserves);
for (let sortReserve of this.sortReserves) {
sortReserve.circle = new PIXI.Graphics();
sortReserve.circle.beginFill(0x767610, 0.6);
sortReserve.circle.drawCircle(0, 0, 6);
sortReserve.circle.endFill();
let coordXY = TMRUtility.convertToCellCoord( sortReserve.coord );
let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
let myx = 28+(coordXY.x * this.cellw);
let myy = basey+28+(coordXY.y * this.cellh);
sortReserve.circle.x = myx - (this.cellw/2)+16;
sortReserve.circle.y = myy - (this.cellh/2)+16;
this.pixiApp.stage.addChild(sortReserve.circle);
}
}
/* -------------------------------------------- */
displayPreviousRencontres() {
for (let rencontre of this.rencontresExistantes) {
rencontre.circle = new PIXI.Graphics();
rencontre.circle.beginFill(0x101010, 0.8);
rencontre.circle.drawCircle(0, 0, 6);
rencontre.circle.endFill();
let coordXY = TMRUtility.convertToCellCoord( rencontre.coord );
let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
let myx = 28+(coordXY.x * this.cellw);
let myy = basey+28+(coordXY.y * this.cellh);
rencontre.circle.x = myx - (this.cellw/2)+16;
rencontre.circle.y = myy - (this.cellh/2)+16;
this.pixiApp.stage.addChild(rencontre.circle);
}
}
/* -------------------------------------------- */
updatePreviousRencontres() {
for (let rencontre of this.rencontresExistantes) {
this.pixiApp.stage.removeChild( rencontre.circle );
}
this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
this.displayPreviousRencontres();
this.actor.santeIncDec("fatigue", this.nbFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
}
/* -------------------------------------------- */
updateSortReserve() {
for (let sortReserve of this.sortReserves) { //cleanup pixi icons
this.pixiApp.stage.removeChild( sortReserve.circle );
/* -------------------------------------------- */
displaySortReserve() {
console.debug("displaySortReserve", this.sortReserves);
for (let sort of this.sortReserves) {
this._trackToken(this._tokenSortEnReserve(sort));
}
this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list); // Then do it again!
}
/* -------------------------------------------- */
displayPreviousRencontres() {
console.debug("displayPreviousRencontres", this.rencontresExistantes);
for (let rencontre of this.rencontresExistantes) {
this._trackToken(this._tokenRencontre(rencontre));
}
}
/* -------------------------------------------- */
updatePreviousRencontres() {
this._removeTokens(t => t.rencontre != undefined);
this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
this.displayPreviousRencontres();
}
/* -------------------------------------------- */
updateSortReserve() {
this._removeTokens(t => t.sort != undefined);
this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
this.displaySortReserve();
}
/* -------------------------------------------- */
/* -------------------------------------------- */
async derober() {
await this.actor.addTMRRencontre( this.currentRencontre );
await this.actor.addTMRRencontre(this.currentRencontre);
console.log("-> derober", this.currentRencontre);
ChatMessage.create( { title: "TMR", content: game.user.name + " s'est dérobé et quitte les TMR.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR.");
this.close();
}
/* -------------------------------------------- */
/* -------------------------------------------- */
async refouler(data) {
ChatMessage.create( { title: "TMR", content: game.user.name + " a refoulé une rencontre.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
await this.actor.deleteTMRRencontreAtPosition( ); // Remove the stored rencontre if necessary
this._tellToGM(this.actor.name + " a refoulé une rencontre.");
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
let result = await this.actor.ajouterRefoulement(1);
this.updatePreviousRencontres();
if (result == "souffle") {
let souffle = RdDRollTables.getSouffle();
}
console.log("-> refouler", this.currentRencontre)
this.updateValuesDisplay();
}
/* -------------------------------------------- */
async matriser(data) {
this.actor.deleteTMRRencontreAtPosition( ); // Remove the stored rencontre if necessary
/* -------------------------------------------- */
async maitriser(data) {
this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updatePreviousRencontres();
const draconic = this.actor.getBestDraconic();
const carac = this.actor.getCurrentReve();
// TODO: ajouter l'état général?
const etatGeneral = this.actor.data.data.compteurs.etat.value
const difficulte = draconic.data.niveau - this.currentRencontre.force;
console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force);
const roll = RdDResolutionTable.roll(carac, difficulte);
if (roll.isEchec) {
TMRUtility.processRencontreEchec( this.actor, this.currentRencontre);
ChatMessage.create( { title: "TMR", content: "Vous avez <strong>échoué</strong> à votre maîtrise d'un " . this.currentRencontre.name + " de force " +
this.currentRencontre.force +
"<br>Vous quittez brutalement les Terres Médianes !",
user: game.user._id, whisper: [ game.user ] } );
ChatMessage.create( { title: "TMR", content: game.user.name + " a perdu sa rencontre contre : " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
this.close();
let rolled = RdDResolutionTable.roll(carac, difficulte);
let message = "<br><strong>Test : Rêve actuel / " + draconic.name + " / " + this.currentRencontre.name + "</strong>" + "<br>"
+ "<br>Jet : " + carac + " / " + difficulte + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + rolled.roll;
if (rolled.isEchec) {
TMRUtility.processRencontreEchec(this.actor, this.currentRencontre);
this._tellToUser("Vous avez <strong>échoué</strong> à maîtriser un " + this.currentRencontre.name + " de force " + this.currentRencontre.force
+ "<br>Vous quittez brutalement les Terres Médianes !" + message);;
this.close();
} else {
TMRUtility.processRencontreReussite( this.actor, this.rencontre);
ChatMessage.create( { title: "TMR", content: "Vous avez <strong>réussi</strong> votre maîtrise d'un " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: [ game.user ] } );
ChatMessage.create( { title: "TMR", content: game.user.name + " a gagné sa rencontre contre : " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
TMRUtility.processRencontreReussite(this.actor, this.currentRencontre);
this._tellToUser("Vous avez <strong>réussi</strong> à maîtriser un " + this.currentRencontre.name + " de force " + this.currentRencontre.force + message);
}
console.log("-> matriser", this.currentRencontre);
this.updateValuesDisplay();
}
/* -------------------------------------------- */
async manageRencontre(coordTMR, cellDescr)
{
// Roll until diffent than '8'
this.currentRencontre = undefined;
_tellToUser(message) {
ChatMessage.create({ title: "TMR", content: message, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") });
}
/* -------------------------------------------- */
async manageRencontre(coordTMR, cellDescr) {
this.currentRencontre = undefined;
let rencontre = this.rencontresExistantes.find(prev => prev.coord == coordTMR);
if (rencontre == undefined && new Roll("d7").roll().total == 7) {
rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
let deRencontre = new Roll("d7").roll();
console.log("manageRencontre", deRencontre, rencontre);
if (rencontre == undefined) {
if (deRencontre.total == 7) {
rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
}
}
if (rencontre) { // Manages it
console.log("manageRencontre", rencontre)
this.currentRencontre = duplicate(rencontre);
let dialog = new Dialog( { title: "Rencontre en TMR!",
content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
buttons: {
derober: {
icon: '<i class="fas fa-check"></i>',
label: "Se dérober",
callback: () => this.derober()
},
refouler: {
icon: '<i class="fas fa-check"></i>',
label: "Refouler",
callback: () => this.refouler()
},
maitiser: {
icon: '<i class="fas fa-check"></i>',
label: "Maîtriser",
callback: () => this.matriser()
}
}
} );
let dialog = new Dialog({
title: "Rencontre en TMR!",
content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
buttons: {
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => this.derober() },
refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.refouler() },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.maitriser() }
},
default: "derober"
});
dialog.render(true);
}
}
/* -------------------------------------------- */
performRoll (html) {
this.actor.performRoll( this.rollData );
/* -------------------------------------------- */
performRoll(html) {
this.actor.performRoll(this.rollData);
}
/* -------------------------------------------- */
/* -------------------------------------------- */
updateValuesDisplay() {
let ptsreve = document.getElementById("pointsreve-value");
ptsreve.innerHTML = this.actor.data.data.reve.reve.value;
let tmrpos = document.getElementById("tmr-pos");
let tmr = TMRUtility.getTMRDescription( this.actor.data.data.reve.tmrpos.coord );
tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
let tmr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
console.log("updateValuesDisplay", this.actor.data.data.reve.tmrpos, tmr);
tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
let etat = document.getElementById("etatgeneral-value");
etat.innerHTML = this.actor.data.data.compteurs.etat.value;
let refoulement = document.getElementById("refoulement-value");
refoulement.innerHTML = this.actor.data.data.reve.refoulement.value;
let fatigueItem = document.getElementById("fatigue-table");
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.actor.data.data.sante.fatigue.value, this.actor.data.data.sante.endurance.max ).html() + "</table>";
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.data.data.sante.fatigue.value, this.actor.data.data.sante.endurance.max).html() + "</table>";
}
/* -------------------------------------------- */
/* -------------------------------------------- */
manageCaseHumideResult() {
if ( this.toclose )
if (this.toclose)
this.close();
}
@ -226,162 +195,226 @@ export class RdDTMRDialog extends Dialog {
async manageCaseHumide(cellDescr) {
if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais") {
let draconic = this.actor.getBestDraconic();
let carac = this.actor.getCurrentReve();
let level = draconic.data.niveau - 7;
let rolled = RdDResolutionTable.roll(carac, level);//RdDResolutionTable.computeChances(carac, level);
// TODO: ajouter l'état général?
const etatGeneral = this.actor.data.data.compteurs.etat.value
let difficulte = draconic.data.niveau - 7;
let rolled = RdDResolutionTable.roll(carac, difficulte);
console.log("manageCaseHumide >>", rolled);
let content = "";
let explication = "";
this.toclose = rolled.isEchec;
if (rolled.isEchec) {
content += "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> !"
explication += "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> !"
}
else {
content += "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise !"
explication += "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise !"
}
content += " " + draconic.name + ": " + carac + " / " + level + " -> " + rolled.roll + " / " + rolled.score;
explication += "<br><strong>Test : Rêve actuel / " + draconic.name + " / " + cellDescr.type + "</strong>"
+ "<br>Jet : " + carac + " / " + difficulte + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + rolled.roll;
if (rolled.isETotal) {
let souffle = RdDRollTables.getSouffle(true);
content += "<br>Vous avez fait un Echec Total. Vous subissez un Souffle de Dragon : " + souffle.name;
let souffle = RdDRollTables.getSouffle();
explication += "<br>Vous avez fait un Echec Total. Vous subissez un Souffle de Dragon : " + souffle.name;
this.actor.createOwnedItem(souffle);
}
if (rolled.isPart) {
content += "<br>Vous avez fait une Réussite Particulière";
content += RdDResolutionTable.buildXpMessage(rolled, level)
explication += "<br>Vous avez fait une Réussite Particulière";
explication += RdDResolutionTable.buildXpMessage(rolled, difficulte)
}
let humideDiag = new Dialog({
title: "Case humide",
content: content,
content: explication,
buttons: {
choice: {
icon: '<i class="fas fa-check"></i>',
label: "Fermer",
callback: () => this.manageCaseHumideResult()
}
choice: { icon: '<i class="fas fa-check"></i>', label: "Fermer", callback: () => this.manageCaseHumideResult() }
}
}
);
humideDiag.render(true);
}
}
/* -------------------------------------------- */
updateSprites( myself )
{
let coordTMR = myself.actor.data.data.reve.tmrpos.coord;
let coordXY = TMRUtility.convertToCellCoord( coordTMR );
let basey = (coordXY.x % 2 == 0) ? myself.col1_y : myself.col2_y;
let myx = 28+(coordXY.x * myself.cellw);
let myy = basey+28+(coordXY.y * myself.cellh);
myself.circle.x = myx;
myself.circle.y = myy;
}
/* -------------------------------------------- */
async declencheSortEnReserve( coordTMR )
{
for (let sortReserve of this.sortReserves ) {
if ( sortReserve.coord == coordTMR) {
await this.actor.deleteSortReserve(coordTMR);
this.updateSortReserve();
ChatMessage.create( { title: "Sort en réserve", content: "Vous avez déclenché le sort en réserve " + sortReserve.sort.name, user: game.user._id } );
this.close();
}
/* -------------------------------------------- */
async declencheSortEnReserve(coordTMR) {
let sortReserve = this.sortReserves.find(it => it.coord == coordTMR)
if (sortReserve != undefined) {
await this.actor.deleteSortReserve(sortReserve.coord);
this.updateSortReserve();
console.log("declencheSortEnReserve", sortReserve)
const declenchementSort = "Vous avez déclenché le sort <strong>" + sortReserve.sort.name
+ "</strong> en réserve en " + sortReserve.coord + " (" + TMRUtility.getTMRDescription(sortReserve.coord).label
+ ") avec " + sortReserve.sort.ptreve_reel + " points de Rêve";
this._tellToUser(declenchementSort);
this.close();
}
}
/* -------------------------------------------- */
async getCursorPosition(event) {
/* -------------------------------------------- */
async deplacerDemiReve(event) {
let origEvent = event.data.originalEvent;
let myself = event.target.tmrObject;
//console.log("EVENT:", event);
let canvasRect = origEvent.target.getBoundingClientRect();
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;
let cellx = Math.floor( x / myself.cellw);// [From 0 -> 12]
if (cellx % 2 == 0)
y -= myself.col1_y;
else
y -= myself.col2_y;
let celly = Math.floor( y / myself.cellh);// [From 0 -> 14]
console.log(">>>>", cellx, celly );
let eventCoord = RdDTMRDialog._computeEventCoord(origEvent);
let cellx = eventCoord.cellx;
let celly = eventCoord.celly;
console.log("deplacerDemiReve >>>>", cellx, celly);
let currentPos = TMRUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
if ( (Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1) ||
(currentPos.y == 0 && celly > currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 0) ||
(celly == 0 && celly < currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 1) ) {
ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position, et pas en diagonale" );
if (RdDTMRDialog._horsDePortee(currentPos, cellx, celly)) {
ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position");
} else {
let coordTMR = TMRUtility.convertToTMRCoord(cellx, celly);
let cellDescr = TMRUtility.getTMRDescription( coordTMR );
console.log("TMR column is", coordTMR, cellx, celly, cellDescr, this);
let coordTMR = TMRUtility.convertToTMRCoord(cellx, celly);
let cellDescr = TMRUtility.getTMRDescription(coordTMR);
console.log("deplacerDemiReve: TMR column is", coordTMR, cellx, celly, cellDescr, this);
let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos);
tmrPos.coord = coordTMR;
await myself.actor.update( { "data.reve.tmrpos": tmrPos } );
myself.updateSprites(myself);
await myself.actor.update({ "data.reve.tmrpos": tmrPos });
myself._updateDemiReve(myself);
myself.nbFatigue += 1;
myself.updateValuesDisplay();
myself.manageRencontre(coordTMR, cellDescr);
myself.manageCaseHumide( cellDescr );
await myself.declencheSortEnReserve( coordTMR );
myself.updateValuesDisplay();
myself.manageRencontre(coordTMR, cellDescr);
myself.manageCaseHumide(cellDescr);
await myself.declencheSortEnReserve(coordTMR);
}
}
/* -------------------------------------------- */
async activateListeners(html) {
/* -------------------------------------------- */
async activateListeners(html) {
super.activateListeners(html);
var row = document.getElementById("tmrrow1");
var cell1 = row.insertCell(1);
cell1.append( this.pixiApp.view );
cell1.append(this.pixiApp.view);
// Roll Sort
html.find('#lancer-sort').click((event) => {
this.actor.rollUnSort(this.actor.data.data.reve.tmrpos.coord);
});
// load the texture we need
await this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {
// This creates a texture from a 'bunny.png' image
const mytmr = new PIXI.Sprite(resources.tmr.texture);
// Setup the position of the bunny
mytmr.x = 0;
mytmr.y = 0;
mytmr.width = 720;
mytmr.height = 860;
// Rotate around the center
mytmr.anchor.x = 0;
mytmr.anchor.y = 0;
mytmr.interactive = true;
mytmr.buttonMode = true;
mytmr.tmrObject = this;
mytmr.on('pointerdown', this.getCursorPosition);
this.circle = new PIXI.Graphics();
this.circle.beginFill(0x9966FF, 0.6);
this.circle.drawCircle(0, 0, 15);
this.circle.endFill();
this.updateSprites( this );
await this.pixiApp.loader
.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp')
.add('demi-reve', "icons/svg/sun.svg")
.load((loader, resources) => {
// Add the bunny to the scene we are building
this.pixiApp.stage.addChild(mytmr);
this.pixiApp.stage.addChild(this.circle);
this.displayPreviousRencontres();
this.displaySortReserve();
} );
// This creates a texture from a TMR image
const mytmr = new PIXI.Sprite(resources.tmr.texture);
// Setup the position of the TMR
mytmr.x = 0;
mytmr.y = 0;
mytmr.width = 720;
mytmr.height = 860;
// Rotate around the center
mytmr.anchor.x = 0;
mytmr.anchor.y = 0;
mytmr.interactive = true;
mytmr.buttonMode = true;
mytmr.tmrObject = this;
mytmr.on('pointerdown', this.deplacerDemiReve);
this.pixiApp.stage.addChild(mytmr);
await this.actor.updatePointsDeReve( (this.tmrdata.isRapide) ? -2 : -1); // 1 point defatigue
this._addDemiReve();
this.displayPreviousRencontres();
this.displaySortReserve();
});
await this.actor.updatePointsDeReve((this.tmrdata.isRapide) ? -2 : -1); // 1 point defatigue
this.updateValuesDisplay();
let cellDescr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
this.manageRencontre( this.actor.data.data.reve.tmrpos.coord,cellDescr );
this.manageCaseHumide( cellDescr );
this.manageRencontre(this.actor.data.data.reve.tmrpos.coord, cellDescr);
this.manageCaseHumide(cellDescr);
}
/* -------------------------------------------- */
static _computeEventCoord(origEvent) {
let canvasRect = origEvent.target.getBoundingClientRect();
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;
let cellx = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= (cellx % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
let celly = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { cellx, celly };
}
static _horsDePortee(pos, cellx, celly) {
return Math.abs(cellx - pos.x) > 1
|| Math.abs(celly - pos.y) > 1
|| (pos.y == 0 && celly > pos.y && cellx != pos.x && pos.x % 2 == 0)
|| (celly == 0 && celly < pos.y && cellx != pos.x && pos.x % 2 == 1);
}
_tokenRencontre(rencontre) {
let sprite = new PIXI.Graphics();
sprite.beginFill(0x767610, 0.6);
sprite.drawCircle(0, 0, 6);
sprite.endFill();
sprite.decallage = {
x: (tmrConstants.cellw / 2) - 16,
y: 16 - (tmrConstants.cellh / 2)
};
return { sprite: sprite, rencontre: rencontre, coordTMR: () => rencontre.coord };
}
_tokenSortEnReserve(sort) {
let sprite = new PIXI.Graphics();
sprite.beginFill(0x101010, 0.8);
sprite.drawCircle(0, 0, 6);
sprite.endFill();
sprite.decallage = {
x: 16 - (tmrConstants.cellw / 2),
y: 16 - (tmrConstants.cellh / 2)
}
return { sprite: sprite, sort: sort, coordTMR: () => sort.coord}
}
_tokenDemiReve() {
let texture = PIXI.utils.TextureCache['demi-reve'];
let sprite = new PIXI.Sprite(texture);
sprite.width = tmrConstants.cellw * 0.7;
sprite.height = tmrConstants.cellh * 0.7;
sprite.anchor.set(0.5);
sprite.tint = 0x00FFEE;
return { sprite: sprite, actor: this.actor, coordTMR: () => this.actor.data.data.reve.tmrpos.coord }
}
/* -------------------------------------------- */
_addDemiReve() {
this.demiReve = this._tokenDemiReve();
this._setTokenPosition(this.demiReve);
this.pixiApp.stage.addChild(this.demiReve.sprite);
}
_updateDemiReve(myself) {
myself._setTokenPosition(myself.demiReve);
}
_setTokenPosition(token) {
let coordXY = TMRUtility.convertToCellCoord(token.coordTMR());
let decallagePairImpair = (coordXY.x % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
let dx = (token.sprite.decallage == undefined) ? 0 : token.sprite.decallage.x;
let dy = (token.sprite.decallage == undefined) ? 0 : token.sprite.decallage.y;
token.sprite.x = tmrConstants.gridx + (coordXY.x * tmrConstants.cellw) + dx;
token.sprite.y = tmrConstants.gridy + (coordXY.y * tmrConstants.cellh) + dy + decallagePairImpair;
}
_removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter);
for (let token of tokensToRemove) {
this.pixiApp.stage.removeChild(token.sprite);
}
}
_trackToken(token) {
this.allTokens.push(token)
this._setTokenPosition(token);
this.pixiApp.stage.addChild(token.sprite);
}
}

View File

@ -276,6 +276,7 @@ export class TMRUtility {
//console.log(val, scoreDef, min, max);
if ( val >= min && val <= max) {
rencontre.force = new Roll(rencontre.data.force).roll().total;
rencontre.coord = coordTMR
return rencontre;
}
}
@ -288,9 +289,9 @@ export class TMRUtility {
}
/* -------------------------------------------- */
static async processRencontreReussite( actor, rencontre ) {
static async processRencontreReussite( actor, rencontre ) {
let msg = "Vous avez réussi votre maîtrise ! ";
console.log("processRencontreReussite", actor, rencontre);
if (rencontre.name == "Messagers des Rêves") {
msg += "Le Messager des Rêves vous permet de lancer votre sort à XX cases !";