Fix: échanges achat-vente "prendre"
simplification des tests de droits pour savoir si on transmet l'appel de méthode à un MJ connecté. De manière générale, si on est le owner: pas besoin d'appel remote. Donc si MJ pas besoin. Si on a un appel remote, seul un MJ le traite.
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@ -1235,16 +1235,14 @@ export class RdDActor extends RdDBaseActorSang {
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}
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/* -------------------------------------------- */
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async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }, userId = undefined) {
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if (userId != undefined && userId != game.user.id) {
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async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }) {
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if (!this.isOwner) {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'consommerNourritureboisson',
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args: [itemId, choix, userId]
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},
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userId)
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return;
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method: 'consommerNourritureboisson', args: [itemId, choix]
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})
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return
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}
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const item = this.getItem(itemId)
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if (!item.getUtilisationCuisine()) {
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@ -2519,7 +2517,11 @@ export class RdDActor extends RdDBaseActorSang {
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async onRollTachePremiersSoins(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
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return RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'onRollTachePremiersSoins', args: [blessureId, rollData]
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
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@ -2549,7 +2551,11 @@ export class RdDActor extends RdDBaseActorSang {
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async onRollSoinsComplets(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
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return RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'onRollSoinsComplets', args: [blessureId, rollData]
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
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@ -458,8 +458,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'encaisserDommagesValidationGR',
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args: [rollData, armure, show, attackerToken, defenderToken]
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method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
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})
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} else {
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
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@ -56,28 +56,31 @@ export class RdDBaseActor extends Actor {
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}
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}
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static remoteActorCall(callData, userId = undefined) {
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userId = userId ?? Misc.firstConnectedGMId();
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if (userId == game.user.id) {
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RdDBaseActor.onRemoteActorCall(callData, userId);
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return false;
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static remoteActorCall(callData) {
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if (game.user.isGM) {
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RdDBaseActor.onRemoteActorCall(callData, game.user.id)
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return false
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}
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else {
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
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return true;
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_remote_actor_call",
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data: callData,
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userId: Misc.firstConnectedGMId()
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})
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return true
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}
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}
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static onRemoteActorCall(callData, userId) {
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if (userId == game.user.id) {
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const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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if (userId == game.user.id) {
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// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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const args = callData.args;
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console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
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actor[callData.method](...args);
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}
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}
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}
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static getRealActor(actorId, tokenId) {
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if (tokenId) {
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@ -249,21 +252,20 @@ export class RdDBaseActor extends Actor {
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}
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async creerObjetParMJ(object) {
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if (!Misc.isFirstConnectedGM()) {
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if (this.isOwner) {
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await this.createEmbeddedDocuments('Item', [object])
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return
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}
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'creerObjetParMJ',
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args: [object]
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});
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return;
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}
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await this.createEmbeddedDocuments('Item', [object])
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method: 'creerObjetParMJ', args: [object]
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})
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}
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/* -------------------------------------------- */
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async cleanupConteneurs() {
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
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if (Misc.isOwnerPlayer(this)) {
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let updates = this.itemTypes['conteneur']
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.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
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.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
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@ -334,7 +336,7 @@ export class RdDBaseActor extends Actor {
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ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
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return;
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}
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if (fromActorId && !game.user.isGM) {
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if (fromActorId && !this.isOwner) {
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RdDBaseActor.remoteActorCall({
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userId: Misc.connectedGMOrUser(),
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tokenId: this.token?.id,
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@ -369,10 +371,9 @@ export class RdDBaseActor extends Actor {
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if (!Misc.isFirstConnectedGM()) {
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RdDBaseActor.remoteActorCall({
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actorId: achat.vendeurId ?? achat.acheteurId,
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method: 'achatVente',
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args: [achat]
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method: 'achatVente', args: [achat]
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});
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return;
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return
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}
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const cout = Number(achat.prixTotal ?? 0);
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const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
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@ -25,9 +25,6 @@ export class RdDCommerce extends RdDBaseActor {
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}
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await super.depenserSols(cout)
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}
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async consommerNourritureboisson(itemId, choix, userId) {
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// ne pas consommer pour un commerce
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}
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async decrementerQuantiteItem(item, quantite) {
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if (this.system.illimite) {
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@ -200,11 +200,7 @@ export class Misc {
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if (!document.testUserPermission){
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return false
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}
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return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
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}
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static isOwnerPlayerOrUniqueConnectedGM(actor) {
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return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
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return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
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}
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/**
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@ -436,7 +436,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static onMsgEncaisser(msg) {
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let defender = canvas.tokens.get(msg.defenderToken.id).actor;
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(defender)) {
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if (Misc.isOwnerPlayer(defender)) {
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let attackerRoll = msg.attackerRoll;
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let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
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defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
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@ -1251,7 +1251,7 @@ export class RdDCombat {
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this._onEchecTotal(defenderRoll);
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}
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
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if (Misc.isOwnerPlayer(this.defender)) {
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attackerRoll.attackerId = this.attackerId;
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attackerRoll.defenderTokenId = this.defenderToken.id;
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