Modif sur gestion equipement
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@ -15,7 +15,7 @@ export class RdDActorSheet extends ActorSheet {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 640,
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height: 720,
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//height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}],
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editCaracComp: false
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@ -130,7 +130,7 @@ export class RdDActor extends Actor {
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let rolled = await RdDResolutionTable.roll(rollData.caracValue, rollData.finalLevel);
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//rolled.isPart = true; // Pour tester le particulières
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rollData.rolled = rolled; // garder le résultat
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console.log("performRoll", rollData, rolled)
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//console.log("performRoll", rollData, rolled)
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if ( !rollData.attackerRoll) // Store in the registry if not a defense roll
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game.system.rdd.rollDataHandler[this.data._id] = rollData;
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@ -331,6 +331,8 @@ export class RdDActor extends Actor {
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}
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if (closeTMR) {
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this.currentTMR.close(); // Close TMR !
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} else {
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this.currentTMR.maximize(); // Re-display TMR
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}
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return explications
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}
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@ -1096,7 +1098,8 @@ export class RdDActor extends Actor {
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false
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}
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}
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if ( this.currentTMR) this.currentTMR.minimize(); // Hide
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', rollData);
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new RdDRollDialog("sort", html, rollData, this ).render(true);
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}
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@ -1157,6 +1160,10 @@ export class RdDActor extends Actor {
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}
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}
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// Notification au MJ
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ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
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// Ouverture TMR
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let data = {
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fatigue: {
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malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
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@ -6,6 +6,7 @@ import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
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/* -------------------------------------------- */
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const tmrConstants = {
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@ -253,6 +254,8 @@ export class RdDTMRDialog extends Dialog {
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console.log("manageRencontre", rencontre)
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this.currentRencontre = duplicate(rencontre);
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let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre);
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/*
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let dialog = new Dialog({
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title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
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@ -262,7 +265,7 @@ export class RdDTMRDialog extends Dialog {
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maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.maitriser() }
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},
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default: "derober"
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});
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});*/
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dialog.render(true);
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}
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}
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@ -313,31 +316,39 @@ export class RdDTMRDialog extends Dialog {
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// TODO: ajouter l'état général?
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const etatGeneral = this.actor.data.data.compteurs.etat.value
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let difficulte = draconic.data.niveau - 7;
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let rolled = RdDResolutionTable.roll(carac, difficulte);
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let rolled = await RdDResolutionTable.roll(carac, difficulte);
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console.log("manageCaseHumide >>", rolled);
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let explication = "";
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let msg2MJ = "";
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this.toclose = rolled.isEchec;
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if (rolled.isEchec) {
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explication += "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> !"
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msg2MJ += game.user.name + " est rentré sur une case humides : Echec !";
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}
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else {
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explication += "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise !"
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msg2MJ += game.user.name + " est rentré sur une case humides : Réussite !";
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}
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explication += "<br><strong>Test : Rêve actuel / " + draconic.name + " / " + cellDescr.type + "</strong>"
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+ RdDResolutionTable.explain(rolled);
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if (rolled.isETotal) {
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let souffle = RdDRollTables.getSouffle();
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let souffle = await RdDRollTables.getSouffle();
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explication += "<br>Vous avez fait un Echec Total. Vous subissez un Souffle de Dragon : " + souffle.name;
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msg2MJ += "<br>Et a reçu un Souffle de Dragon : " + souffle.name;
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this.actor.createOwnedItem(souffle);
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}
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if (rolled.isPart) {
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explication += "<br>Vous avez fait une Réussite Particulière";
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explication += RdDResolutionTable.buildXpMessage(rolled, difficulte)
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explication += RdDResolutionTable.buildXpMessage(rolled, difficulte);
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msg2MJ += "<br>Et a fait une réussite particulière";
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}
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// Notification au MJ
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ChatMessage.create( { content: msg2MJ, whisper: ChatMessage.getWhisperRecipients("GM") } );
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// Et au joueur (ca pourrait être un message de tchat d'ailleurs)
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let humideDiag = new Dialog({
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title: "Case humide",
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content: explication,
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39
module/rdd-tmr-rencontre-dialog.js
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39
module/rdd-tmr-rencontre-dialog.js
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@ -0,0 +1,39 @@
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/* -------------------------------------------- */
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export class RdDTMRRencontreDialog extends Dialog {
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/* -------------------------------------------- */
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constructor(html, tmrApp, rencontreData) {
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const dialogConf = {
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title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontreData.name + " de force " + rencontreData.force + "<br>",
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buttons: {
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derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => { this.toClose = true; this.tmrApp.derober() } },
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refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => { this.toClose = true;this.tmrApp.refouler() } },
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maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => { this.toClose = true;this.tmrApp.maitriser() } }
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},
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default: "derober"
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}
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const dialogOptions = {
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classes: ["tmrrencdialog"],
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width: 320, height: 240,
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'z-index': 20
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}
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super(dialogConf, dialogOptions);
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this.toClose = false;
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this.rencontreData = duplicate(rencontreData);
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this.tmrApp = tmrApp;
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this.tmrApp.minimize();
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}
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/* -------------------------------------------- */
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close() {
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if ( this.toClose ) {
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this.tmrApp.maximize();
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return super.close();
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}
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ui.notifications.info("Vous devez résoudre la rencontre.");
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}
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}
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@ -650,6 +650,7 @@ export class RdDUtility {
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}
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}
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/* -------------------------------------------- */
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static _handleMsgDefense(data) {
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let defenderActor = game.actors.get(data.defenderid);
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if (defenderActor) {
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