#45 : Verification encombrement et amelioration
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@ -708,8 +708,14 @@ export class RdDActor extends Actor {
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computeEncombrementTotal( ) {
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let totalEnc = 0;
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for (const item of this.data.items) {
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if ( item.data && item.data.encombrement ) { // Enc value filtering
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totalEnc += Number(item.data.encombrement) * Number(((item.data.quantite)?item.data.quantite:1));
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if ( item.data && item.data.encombrement != undefined ) {
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if ( !Number(item.data.encombrement) ) item.data.encombrement = 0; // Auto-fix
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if (!item.data.quantite) item.data.quantite = 1; // Auto-fix
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item.data.encTotal = Number(item.data.encombrement) * Number(item.data.quantite);
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//console.log("Enc:", item.name, item.data.encombrement, item.data.quantite, item.data.encTotal);
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totalEnc += item.data.encTotal;
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} else {
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item.data.encTotal = 0; // Force default enc
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}
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}
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this.encombrementTotal = totalEnc;
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@ -209,14 +209,16 @@ export class RdDUtility {
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// Attribution des objets aux conteneurs
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for (let conteneur of data.data.conteneurs) {
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conteneur.subItems = [];
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conteneur.encTotal = 0;
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if (!conteneur.data.encTotal) conteneur.data.encTotal = 0;
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//conteneur.data.encTotal = ; Deja calculé
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if (conteneur.data.contenu) {
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for (let id of conteneur.data.contenu) {
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let objet = data.data.objets.find( objet => (id == objet._id) );
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if (objet) {
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objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
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if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
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objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
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actorSheet.objetVersConteneur[id] = conteneur._id;
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conteneur.encTotal += objet.data.encombrement * ((objet.data.quantite)?objet.data.quantite:1);
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conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite)?objet.data.quantite:1));
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conteneur.subItems.push( objet );
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}
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}
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@ -235,11 +237,11 @@ export class RdDUtility {
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if (!niveau) niveau = 1;
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let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']( { item: objet} );
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if (objet.type == 'conteneur') {
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str = str + "<ol class='item-list'>";
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str = str + "<ul class='item-list alterne-list list-item-margin"+niveau+"1'>";
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for (let subItem of objet.subItems) {
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str = str + this.buildConteneur(subItem, niveau+1);
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}
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str = str + "</ol>";
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str = str + "</ul>";
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}
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return new Handlebars.SafeString(str);
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}
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@ -497,7 +497,6 @@ ul, li {
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.blessures-list ul {
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display: flex;
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}
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.blessures-list li {
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flex: 1;
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flex-basis: auto;
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@ -509,7 +508,6 @@ ul, li {
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padding: 0.5rem;
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cursor: pointer;
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}
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.carac-label {
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font-weight: bold;
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}
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@ -520,6 +518,24 @@ ul, li {
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padding: 0.125rem;
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flex: 1 1 5rem;
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}
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.item-quantite {
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margin-left: 0.5rem;
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}
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.list-item-margin1 {
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margin-left: 1rem;
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}
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.list-item-margin2 {
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margin-left: 2rem;
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}
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.list-item-margin3 {
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margin-left: 3rem;
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}
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.list-item-margin4 {
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margin-left: 4rem;
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}
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.sheet-competence-img {
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width: 24px;
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height: 24px;
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "0.9.90",
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"version": "0.9.91",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.6",
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"templateVersion": 48,
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@ -1,9 +1,8 @@
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<li class="item flexrow list-item" data-item-id="{{item._id}}">
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<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
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<h4 class="item-name">{{item.name}}</h4>
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{{#if item.data.quantite}}
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<h4 class="item-quantite">{{item.data.quantite}}</h4>
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{{/if}}
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<h4 class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</h4>
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<div class="item-controls">
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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@ -563,9 +563,8 @@
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<li class="item flexrow list-item" data-item-id="{{item._id}}">
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<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
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<h4 class="item-name">{{item.name}}</h4>
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{{#if item.data.quantite}}
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<h4 class="item-quantite">{{item.data.quantite}}</h4>
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{{/if}}
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<h4 class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</h4>
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<div class="item-controls">
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<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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