Ajout acteur de type vehicule/maison
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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/* -------------------------------------------- */
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export class RdDActorHumanoideSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-humanoide-sheet.html",
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width: 640,
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height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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});
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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data.itemsByType = {};
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for (const item of data.items) {
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let list = data.itemsByType[item.type];
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if (!list) {
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list = [];
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data.itemsByType[item.type] = list;
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}
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list.push(item);
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}
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// Compute current carac sum
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let sum = 0;
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Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } );
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data.data.caracSum = sum;
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.carac.chance.isChance = true; // Ajouter chance actuelle et utiliser;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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data.data.competencecreature = data.itemsByType["competencecreature"];
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data.data.isGM = game.user.isGM;
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data.data.compteurs.ethylisme.nom = RdDUtility.getNomEthylisme(data.data.compteurs.ethylisme.value);
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RdDUtility.filterItemsPerTypeForSheet(data );
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RdDUtility.buildArbreDeConteneur( this, data );
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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await RdDUtility.processItemDropEvent(this.actor, event);
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super._onDrop(event);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteOwnedItem(li.data("itemId"));
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li.slideUp(200, () => this.render(false));
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});
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// Blessure control
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html.find('.blessure-control').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data("blessure-type");
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let index = li.data('blessure-index');
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let active = $(ev.currentTarget).data('blessure-active');
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//console.log(btype, index, active);
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this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
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});
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// Blessure data
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html.find('.blessures-soins').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data('blessure-type');
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let index = li.data('blessure-index');
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let psoins = li.find('input[name=premiers_soins]').val();
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let pcomplets = li.find('input[name=soins_complets]').val();
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let jours = li.find('input[name=jours]').val();
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let loc = li.find('input[name=localisation]').val();
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//console.log(btype, index, psoins, pcomplets, jours, loc);
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this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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// On competence change
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html.find('.creature-carac').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
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} );
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html.find('.creature-niveau').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
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} );
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html.find('.creature-dommages').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
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} );
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName );
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});
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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});
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.render(true);
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});
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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html.find('#encaisser-direct').click(ev => {
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this.actor.encaisser()
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});
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html.find('#remise-a-neuf').click(ev => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options={}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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111
module/actor-vehicule-sheet.js
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111
module/actor-vehicule-sheet.js
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItem } from "./item.js";
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/* -------------------------------------------- */
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export class RdDActorVehiculeSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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RdDUtility.initAfficheContenu();
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
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width: 640,
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height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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data.itemsByType = RdDItem.buildItemsClassification(data.items);
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RdDUtility.filterItemsPerTypeForSheet(data);
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RdDUtility.buildArbreDeConteneur(this, data);
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this.actor.computeEncombrementTotalEtMalusArmure();
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data.data.isGM = game.user.isGM;
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data.data.surEncombrementMessage = (this.encTotal > data.capacite_encombrement) ? "Sur-Encombrement!" : "";
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console.log("DATA", data);
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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let toSuper = await RdDUtility.processItemDropEvent(this, event);
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if ( toSuper) {
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super._onDrop(event);
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}
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteOwnedItem(li.data("itemId"));
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li.slideUp(200, () => this.render(false));
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});
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// Display info about queue
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html.find('.conteneur-name a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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RdDUtility.toggleAfficheContenu(myID);
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options={}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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@ -53,7 +53,7 @@ export class RdDActor extends Actor {
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return actor;
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return actor;
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}
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}
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let compendiumName = "";
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let compendiumName;
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if (data.type == "personnage") {
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if (data.type == "personnage") {
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compendiumName = "foundryvtt-reve-de-dragon.competences";
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compendiumName = "foundryvtt-reve-de-dragon.competences";
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} else if (data.type == "creature") {
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} else if (data.type == "creature") {
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@ -61,7 +61,9 @@ export class RdDActor extends Actor {
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} else if (data.type == "entite") {
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} else if (data.type == "entite") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
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compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
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}
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}
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data.items = RdDUtility.loadCompendium(compendiumName);
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if ( compendiumName ) {
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data.items = RdDUtility.loadCompendium(compendiumName);
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}
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// Ajout monnaie
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// Ajout monnaie
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if (data.type == "personnage") {
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if (data.type == "personnage") {
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await RdDActor.ajouterMonnaie(data.items);
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await RdDActor.ajouterMonnaie(data.items);
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@ -90,6 +92,7 @@ export class RdDActor extends Actor {
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// things organized.
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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if (actorData.type === 'creature') this.prepareCreatureData(actorData);
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if (actorData.type === 'creature') this.prepareCreatureData(actorData);
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if (actorData.type === 'vehicule') this.prepareVehiculeData(actorData);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -98,6 +101,11 @@ export class RdDActor extends Actor {
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this.computeEtatGeneral();
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this.computeEtatGeneral();
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}
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}
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/* -------------------------------------------- */
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prepareVehiculeData( actorData ) {
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this.computeEncombrementTotalEtMalusArmure();
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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/**
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* Prepare Character type specific data
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* Prepare Character type specific data
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@ -758,7 +766,6 @@ export class RdDActor extends Actor {
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itemsList.push( {id: itemId, conteneurId: undefined }); // Init list
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itemsList.push( {id: itemId, conteneurId: undefined }); // Init list
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sourceActor.buildSubConteneurObjetList( itemId, itemsList ); // Get itemId list
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sourceActor.buildSubConteneurObjetList( itemId, itemsList ); // Get itemId list
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let conteneurMap = {};
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let conteneurMap = {};
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for (let item of itemsList) {
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for (let item of itemsList) {
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let copyItem = sourceActor.data.items.find( subItem => subItem._id == item.id );
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let copyItem = sourceActor.data.items.find( subItem => subItem._id == item.id );
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@ -784,14 +791,20 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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detectSurEncombrement( ) {
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detectSurEncombrement( ) {
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let diffEnc = Number(this.encTotal) - Number(this.data.data.attributs.encombrement.value);
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let maxEnc = 0;
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if ( this.data.type == 'vehicule')
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maxEnc = this.data.data.capacite_encombrement;
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else
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maxEnc = this.data.data.attributs.encombrement.value;
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let diffEnc = Number(this.encTotal) - Number(maxEnc);
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return Math.max(0, Math.ceil(diffEnc));
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return Math.max(0, Math.ceil(diffEnc));
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async computeEncombrementTotalEtMalusArmure() {
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async computeEncombrementTotalEtMalusArmure() {
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let encTotal = 0;
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let encTotal = 0;
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let malusArmureData = (this.data.data.attributs.malusarmure) ? duplicate(this.data.data.attributs.malusarmure) : {};
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||||||
|
let malusArmureData = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? duplicate(this.data.data.attributs.malusarmure) : {};
|
||||||
let newMalusArmure = 0;
|
let newMalusArmure = 0;
|
||||||
for (const item of this.data.items) {
|
for (const item of this.data.items) {
|
||||||
if (item.type == 'armure' && item.data.equipe) { // Armure équipée, intégration du malus armure total
|
if (item.type == 'armure' && item.data.equipe) { // Armure équipée, intégration du malus armure total
|
||||||
@ -811,10 +824,10 @@ export class RdDActor extends Actor {
|
|||||||
}
|
}
|
||||||
// Mise à jour valeur totale et états
|
// Mise à jour valeur totale et états
|
||||||
this.encTotal = encTotal;
|
this.encTotal = encTotal;
|
||||||
//console.log("Enco total : ", this.encTotal);
|
console.log("Enco total : ", this.encTotal);
|
||||||
this.detectSurEncombrement();
|
this.detectSurEncombrement();
|
||||||
// Mise à jour éventuelle du malus armure
|
// Mise à jour éventuelle du malus armure
|
||||||
if (this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
|
if (this.data.data.attributs && this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
|
||||||
malusArmureData.value = newMalusArmure;
|
malusArmureData.value = newMalusArmure;
|
||||||
await this.update({ "data.attributs.malusarmure": malusArmureData });
|
await this.update({ "data.attributs.malusarmure": malusArmureData });
|
||||||
}
|
}
|
||||||
@ -875,7 +888,7 @@ export class RdDActor extends Actor {
|
|||||||
data.compteurs.surenc.value = - this.detectSurEncombrement();
|
data.compteurs.surenc.value = - this.detectSurEncombrement();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async ajouterRefoulement(value = 1) {
|
async ajouterRefoulement(value = 1) {
|
||||||
let ret = "none";
|
let ret = "none";
|
||||||
|
@ -12,7 +12,7 @@ import { RdDActor } from "./actor.js";
|
|||||||
import { RdDItemSheet } from "./item-sheet.js";
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
|
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
|
||||||
//import { RdDActorHumanoideSheet } from "./actor-humanoide-sheet.js";
|
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
||||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
@ -207,10 +207,10 @@ Hooks.once("init", async function() {
|
|||||||
types: ["creature"],
|
types: ["creature"],
|
||||||
makeDefault: true
|
makeDefault: true
|
||||||
});
|
});
|
||||||
/*Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorHumanoideSheet, {
|
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, {
|
||||||
types: ["humanoide"],
|
types: ["vehicule"],
|
||||||
makeDefault: true
|
makeDefault: true
|
||||||
});*/
|
});
|
||||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
|
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
|
||||||
types: ["entite"],
|
types: ["entite"],
|
||||||
makeDefault: true
|
makeDefault: true
|
||||||
|
@ -128,8 +128,8 @@ export class RdDUtility {
|
|||||||
//Character Sheets
|
//Character Sheets
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor-humanoide-sheet.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
|
||||||
//Items
|
//Items
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
|
||||||
@ -157,6 +157,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
|
'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
|
||||||
@ -234,7 +235,9 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getAfficheContenu(conteneurId) {
|
static getAfficheContenu(conteneurId) {
|
||||||
return this.afficheContenu[conteneurId];
|
if ( conteneurId )
|
||||||
|
return this.afficheContenu[conteneurId];
|
||||||
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -320,7 +323,7 @@ export class RdDUtility {
|
|||||||
//console.log("OBJ:", objet);
|
//console.log("OBJ:", objet);
|
||||||
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet });
|
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet });
|
||||||
if (objet.type == 'conteneur') {
|
if (objet.type == 'conteneur') {
|
||||||
//console.log("ITEM DISPLAYED", this.getAfficheContenu(objet._id) );
|
console.log("ITEM DISPLAYED", objet );
|
||||||
if (this.getAfficheContenu(objet._id)) {
|
if (this.getAfficheContenu(objet._id)) {
|
||||||
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
|
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
|
||||||
} else {
|
} else {
|
||||||
|
@ -2,10 +2,10 @@
|
|||||||
"name": "foundryvtt-reve-de-dragon",
|
"name": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"description": "Rêve de Dragon RPG for FoundryVTT",
|
"description": "Rêve de Dragon RPG for FoundryVTT",
|
||||||
"version": "1.2.10",
|
"version": "1.2.12",
|
||||||
"minimumCoreVersion": "0.7.5",
|
"minimumCoreVersion": "0.7.5",
|
||||||
"compatibleCoreVersion": "0.7.8",
|
"compatibleCoreVersion": "0.7.8",
|
||||||
"templateVersion": 80,
|
"templateVersion": 81,
|
||||||
"author": "LeRatierBretonnien",
|
"author": "LeRatierBretonnien",
|
||||||
"esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
|
"esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
|
||||||
"styles": ["styles/simple.css"],
|
"styles": ["styles/simple.css"],
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"Actor": {
|
"Actor": {
|
||||||
"types": ["personnage", "creature", "entite"],
|
"types": ["personnage", "creature", "entite", "vehicule"],
|
||||||
"templates": {
|
"templates": {
|
||||||
"description": {
|
"description": {
|
||||||
"description": "Description ...",
|
"description": "Description ...",
|
||||||
@ -19,6 +19,16 @@
|
|||||||
"beaute": 10,
|
"beaute": 10,
|
||||||
"main": "droitier"
|
"main": "droitier"
|
||||||
},
|
},
|
||||||
|
"vehicule": {
|
||||||
|
"categorie": "",
|
||||||
|
"resistance": 0,
|
||||||
|
"structure": 0,
|
||||||
|
"vitesse": "",
|
||||||
|
"bonus": "",
|
||||||
|
"manoeuvrabilite": "",
|
||||||
|
"equipage": 0,
|
||||||
|
"capacite_encombrement": 0
|
||||||
|
},
|
||||||
"entite": {
|
"entite": {
|
||||||
"carac": {
|
"carac": {
|
||||||
"taille": {
|
"taille": {
|
||||||
@ -528,7 +538,7 @@
|
|||||||
"enc": 0
|
"enc": 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"personnage": {
|
"personnage": {
|
||||||
"templates": [ "background", "common"]
|
"templates": [ "background", "common"]
|
||||||
@ -538,6 +548,9 @@
|
|||||||
},
|
},
|
||||||
"entite": {
|
"entite": {
|
||||||
"templates": [ "entite", "description" ]
|
"templates": [ "entite", "description" ]
|
||||||
|
},
|
||||||
|
"vehicule": {
|
||||||
|
"templates": [ "vehicule", "description" ]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Item": {
|
"Item": {
|
||||||
|
119
templates/actor-vehicule-sheet.html
Normal file
119
templates/actor-vehicule-sheet.html
Normal file
@ -0,0 +1,119 @@
|
|||||||
|
<form class="{{cssClass}}" autocomplete="off">
|
||||||
|
|
||||||
|
{{!-- Sheet Header --}}
|
||||||
|
<header class="sheet-header">
|
||||||
|
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
|
||||||
|
<div class="header-fields">
|
||||||
|
<div class="flexrow">
|
||||||
|
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
{{!-- Sheet Tab Navigation --}}
|
||||||
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
|
<a class="item" data-tab="carac">Caractéristiques</a>
|
||||||
|
<a class="item" data-tab="items">Contenu</a>
|
||||||
|
<a class="item" data-tab="description">Description</a>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
{{!-- Sheet Body --}}
|
||||||
|
<section class="sheet-body">
|
||||||
|
|
||||||
|
{{!-- Carac Tab --}}
|
||||||
|
<div class="tab items" data-group="primary" data-tab="carac">
|
||||||
|
<div class="grid grid-2col">
|
||||||
|
<div class="flex-group-left flexcol">
|
||||||
|
<ol class="carac-list alterne-list">
|
||||||
|
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||||
|
<span class="carac-label flexrow" name="categorie">Catégorie</span>
|
||||||
|
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||||
|
{{#select data.categorie}}
|
||||||
|
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</li>
|
||||||
|
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||||
|
<span class="carac-label flexrow" name="categorie">Résistance</span>
|
||||||
|
<input class="competence-value flexrow" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||||
|
<span class="carac-label flexrow" name="categorie">Structure</span>
|
||||||
|
<input class="competence-value flexrow" type="text" name="data.structure" value="{{data.structure}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||||
|
<span class="carac-label flexrow" name="categorie">Vitesse</span>
|
||||||
|
<input class="competence-value flexrow" type="text" name="data.vitesse" value="{{data.vitesse}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||||
|
<span class="carac-label flexrow" name="categorie">Bonus</span>
|
||||||
|
<input class="competence-value flexrow" type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||||
|
<span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span>
|
||||||
|
<input class="competence-value flexrow" type="text" name="data.manoeuvrabilite" value="{{data.manoeuvrabilite}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||||
|
<span class="carac-label flexrow" name="categorie">Equipage</span>
|
||||||
|
<input class="competence-value flexrow" type="text" name="data.equipage" value="{{data.equipage}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||||
|
<span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span>
|
||||||
|
<input class="competence-value flexrow" type="text" name="data.capacite_encombrement" value="{{data.capacite_encombrement}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{!-- Equipment Tab --}}
|
||||||
|
<div class="tab items" data-group="primary" data-tab="items">
|
||||||
|
<span class="item-name">Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.capacite_encombrement}} <b>{{data.surEncombrementMessage}}</b></span> -
|
||||||
|
<span class="item-name"><a id="creer-un-objet">Créer un objet</a></span>
|
||||||
|
{{#if data.isGM}}
|
||||||
|
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
|
||||||
|
{{/if}}
|
||||||
|
<ul class="item-list alterne-list">
|
||||||
|
<li class="competence-header flexrow">
|
||||||
|
<span class="competence-title competence-label">Nom</span>
|
||||||
|
<span class="competence-title competence-label">Q.</span>
|
||||||
|
<span class="competence-title competence-value">Enc.</span>
|
||||||
|
<span class="competence-title competence-value">Equiper</span>
|
||||||
|
<span class="competence-title competence-value">Editer/Suppr.</span>
|
||||||
|
</li>
|
||||||
|
{{#each data.objets as |item id|}}
|
||||||
|
{{#unless item.estContenu}}
|
||||||
|
{{#if (ne item.type 'conteneur')}}
|
||||||
|
<li class="item flexrow list-item" data-item-id="{{item._id}}">
|
||||||
|
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
|
||||||
|
<span class="item-name">{{item.name}}</span>
|
||||||
|
<span class="item-quantite">{{item.data.quantite}}</span>
|
||||||
|
<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
|
||||||
|
<div class="item-controls">
|
||||||
|
<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||||
|
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||||
|
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/unless}}
|
||||||
|
{{/each}}
|
||||||
|
{{#each data.conteneurs as |conteneur id|}}
|
||||||
|
{{buildConteneur this}}
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
{{!-- Biography Tab --}}
|
||||||
|
<div class="tab description" data-group="primary" data-tab="description">
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||||
|
</div>
|
||||||
|
{{>"systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html"}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</section>
|
||||||
|
</form>
|
7
templates/enum-categorie-vehicule.html
Normal file
7
templates/enum-categorie-vehicule.html
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<option value="Bateau">Bateau</option>
|
||||||
|
<option value="Barque"> Barque</option>
|
||||||
|
<option value="Chariot">Charette/Chariot</option>
|
||||||
|
<option value="Carosse">Carosse</option>
|
||||||
|
<option value="Cariole à Bras">Cariole à bras</option>
|
||||||
|
<option value="Autre">Maison</option>
|
||||||
|
<option value="Autre">Autre</option>
|
Loading…
Reference in New Issue
Block a user