Cleanup accorder entité
Méthode pour accorder une entité en double (dont une version sans xp, et message mal formaté)
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@ -3589,17 +3589,17 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async accorder(entite, when = 'avant-encaissement') {
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| entite == undefined
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|| !entite.isEntite([ENTITE_INCARNE])
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|| entite.isEntiteAccordee(this)) {
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return true;
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}
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const tplData = this.system;
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let rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
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const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
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const rollData = {
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alias: this.name,
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rolled: rolled,
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entite: entite.name,
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selectedCarac: tplData.carac.reve
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selectedCarac: this.system.carac.reve
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};
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if (rolled.isSuccess) {
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@ -767,7 +767,7 @@ export class RdDCombat {
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// whisper: ChatMessage.getWhisperRecipients("GM")})
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// }
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if (!await this.accorderEntite('avant-attaque')) {
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if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
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return;
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}
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if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
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@ -886,7 +886,7 @@ export class RdDCombat {
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}
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await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
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if (!await this.accorderEntite('avant-defense')) {
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if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
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return;
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}
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@ -1319,35 +1319,6 @@ export class RdDCombat {
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this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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}
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/* -------------------------------------------- */
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/* retourne true si on peut continuer, false si on ne peut pas continuer */
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async accorderEntite(when = 'avant-encaissement') {
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| this.defender == undefined
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|| !this.defender.isEntite([ENTITE_INCARNE])
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|| this.defender.isEntiteAccordee(this.attacker)) {
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return true;
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}
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let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.system.carac.niveau.value));
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let message = {
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content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
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whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
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};
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if (rolled.isSuccess) {
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await this.defender.setEntiteReveAccordee(this.attacker);
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message.content += this.attacker.name + " s'est accordé avec " + this.defender.name;
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}
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else {
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message.content += this.attacker.name + " n'est pas accordé avec " + this.defender.name;
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}
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ChatMessage.create(message);
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return rolled.isSuccess;
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}
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/* -------------------------------------------- */
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static async displayActorCombatStatus(combat, actor) {
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let formData = {
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