Merge pull request 'v11.0.28 - les fractures de Khrachtchoum' (#675) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #675
This commit is contained in:
commit
e6592f8333
11
changelog.md
11
changelog.md
@ -1,4 +1,15 @@
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# v11.0
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## v11.0.28 - les fractures de Khrachtchoum
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- La gravité de la blessure est affichée dans le résumé de l'encaissement
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- Lors du changement d'acteur pendant le round
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- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
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- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
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- le jet de vie est bien fait par le token si besoin
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- seul les propriétaires peuvent faire les jets de vie
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- Amélioration de la fenêtre de jets
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- le type de dégâts pour les attaques est toujours affiché
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- le moral est indiqué avant l'icone d'appel au moral
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## v11.0.27 - Khrachtchoum le méticuleux
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- le tooltip dans les TMR reste visible si on ne bouge pas la souris
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- le surencombrement n'affecte QUE les actions physiques
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@ -75,7 +75,7 @@ export class RdDCombatManager extends Combat {
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}
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}
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}
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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@ -448,7 +448,7 @@ export class RdDCombat {
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if (Misc.isUniqueConnectedGM()) {
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let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
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if (turn?.actor) {
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RdDCombat.displayActorCombatStatus(combat, turn.actor);
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RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
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// TODO Playaudio for player??
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}
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}
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@ -512,8 +512,12 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static _callJetDeVie(event) {
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let actorId = event.currentTarget.attributes['data-actorId'].value;
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let actor = game.actors.get(actorId);
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actor.jetVie();
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let tokenId = event.currentTarget.attributes['data-tokenId'].value;
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let token = canvas.tokens.placeables.find(t => t.id == tokenId)
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const actor = token?.actor ?? game.actors.get(actorId);
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if (actor?.isOwner) {
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actor.jetVie();
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}
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}
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/* -------------------------------------------- */
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@ -539,7 +543,7 @@ export class RdDCombat {
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}
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});
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}
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html.on("click", '#chat-jet-vie', event => {
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html.on("click", 'a.chat-jet-vie', event => {
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event.preventDefault();
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RdDCombat._callJetDeVie(event);
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});
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@ -1292,7 +1296,7 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static async displayActorCombatStatus(combat, actor) {
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static async displayActorCombatStatus(combat, actor, tokenId) {
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let formData = {
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combatId: combat._id,
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alias: actor.name,
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@ -1301,12 +1305,18 @@ export class RdDCombat {
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blessuresStatus: actor.computeResumeBlessure(),
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SConst: actor.getSConst(),
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actorId: actor.id,
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tokenId: tokenId,
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isGrave: actor.countBlessures(it => it.isGrave()) > 0,
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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}
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ChatUtility.createChatWithRollMode(actor.name, {
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
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await ChatMessage.create({
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
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alias: actor.name
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});
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await ChatMessage.create({
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
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whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
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alias: actor.name
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});
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}
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}
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}
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@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
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const html = await renderTemplate(dialogConfig.html, rollData);
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let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
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let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => {} };
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if (dialogConfig.close) {
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options.close = dialogConfig.close;
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}
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@ -185,7 +185,7 @@ export class RdDRoll extends Dialog {
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console.log("RdDRollSelectDialog - Cout reve", ptreve);
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this.updateRollResult(html);
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});
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this.html.find("[name='mortalite']").change((event) => {
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this.html.find("input.check-mortalite").change((event) => {
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this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
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this.updateRollResult(html);
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});
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@ -289,34 +289,31 @@ export class RdDRoll extends Dialog {
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/* -------------------------------------------- */
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async updateRollResult(html) {
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let rollData = this.rollData;
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const rollData = this.rollData;
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rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
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rollData.caracValue = parseInt(rollData.selectedCarac.value)
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rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? rollData.mortalite ?? 'mortel';
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rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
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rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
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let dmgText = Misc.toSignedString(rollData.dmg.total);
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switch (rollData.mortalite) {
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case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
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case 'empoignade': dmgText = `empoignade`; break;
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}
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RollDataAjustements.calcul(rollData, this.actor);
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const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
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const adjustements = await this.buildAjustements(rollData);
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HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
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HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
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HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
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HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
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HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
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// HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
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// Mise à jour valeurs
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this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
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this.html.find("[name='mortalite']").prop('checked', rollData.mortalite == 'non-mortel');
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this.html.find(".dmg-arme-actor").text(dmgText);
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this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
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this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
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this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
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// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
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// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
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this.html.find("div.placeholder-ajustements").empty().append(adjustements);
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this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
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}
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@ -334,16 +331,19 @@ export class RdDRoll extends Dialog {
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return carac;
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}
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const compName = rollData.competence.name;
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if (rollData.draconicList && rollData.selectedSort) {
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return compName + " - " + rollData.selectedSort.name;
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}
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// If a weapon is there, add it in the title
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const niveau = Misc.toSignedString(rollData.competence.system.niveau)
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if (compName == carac) {
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// cas des créatures
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return carac + " Niveau " + niveau
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return `${carac} Niveau ${niveau}`
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}
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const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
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return carac + "/" + compName + armeTitle + " Niveau " + niveau
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if (rollData.draconicList && rollData.selectedSort) {
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// cas de lancer de sort
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return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
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}
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if (rollData.arme && rollData.arme.name != compName) {
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// ajouter l'arme au titre si son nom n'est pas la compétence
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return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
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}
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return `${carac} / ${compName} Niveau ${niveau}`
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}
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}
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@ -245,7 +245,8 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
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@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "11.0.27",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.27.zip",
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"version": "11.0.28",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.28.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
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"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
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"compatibility": {
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1
templates/chat-actor-turn-acteur.hbs
Normal file
1
templates/chat-actor-turn-acteur.hbs
Normal file
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<h4>C'est au tour de {{alias}} !</h4>
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<h4>C'est au tour de {{alias}} !</h4>
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<h4>Résumé de santé pour {{alias}}</h4>
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<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
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<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
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{{#if isGrave}}
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@ -6,5 +6,7 @@
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{{/if}}
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{{#if isCritique}}
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<div>{{alias}} souffre d'une <strong>Blessure Critique</strong> : faites un
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<a id="chat-jet-vie" class="chat-card-button" data-actorId="{{actorId}}">Jet de Vie.<a></div>
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<a class="chat-card-button chat-jet-vie"
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data-tokenId="{{tokenId}}"
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data-actorId="{{actorId}}">Jet de Vie.<a></div>
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{{/if}}
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@ -26,7 +26,7 @@
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{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
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{{else if mort}}vient de mourir
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{{else if blessure}}
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{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.labelGravite}}
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{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.label}}
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{{else}}subit une contusion
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{{~/if~}}
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{{else}}s'en sort sans une égratignure
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@ -1,13 +1,29 @@
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<form class="skill-roll-dialog">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<h2 class="dialog-roll-title"></h2>
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<div class="grid grid-2col">
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<div class="flex-group-left">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="flexrow">
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<label>Caractéristique</label>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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<span>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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</span>
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</div>
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{{#if targetToken}}
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<div class="flexrow">
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<label>Cible:</label>
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<label>
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<img class="sheet-competence-img" src="{{targetToken.img}}" title="{{targetToken.name}}" />
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{{targetToken.name}}
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</label>
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</div>
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{{/if}}
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{{#if ajustements.attaqueDefenseurSurpris.used}}
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<div class="flexrow">
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<label>{{ajustements.attaqueDefenseurSurpris.label}}</label>
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</div>
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{{/if}}
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{{#if arme}}
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{{#if attackerRoll}}
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{{#if attackerRoll.tactique}}
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@ -27,41 +43,28 @@
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<div class="tooltiptext ttt-ajustements">
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<div>
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<strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
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<br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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<br>
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<strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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</div>
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</div>
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</span>
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</div>
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{{/if}}
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{{#if targetToken}}
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<div class="flexrow">
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Cible: {{targetToken.name}}
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<img class="sheet-competence-img" src="{{targetToken.img}}" title="{{targetToken.name}}" />
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</div>
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{{/if}}
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{{#if ajustements.attaqueDefenseurSurpris.used}}
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<div class="flexrow">
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<label>{{ajustements.attaqueDefenseurSurpris.label}}</label>
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</div>
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{{/if}}
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{{#unless attackerRoll}}
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<div class="flexrow">
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<label>Dégats:</label>
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{{#if (eq arme.system.mortalite 'non-mortel')}}
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<label class="dmg-arme-actor"></label>
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{{else if (eq arme.system.mortalite 'empoignade')}}
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{{#if (eq arme.system.mortalite 'empoignade')}}
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<label>Empoignade</label>
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{{else}}
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<span>
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<input class="attribute-value" type="checkbox" name="motalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
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<label class="dmg-arme-actor"></label>
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{{#unless (eq arme.system.mortalite 'non-mortel')}}
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<input class="attribute-value check-mortalite" type="checkbox" name="mortalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
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{{/unless}}
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<label class="dmg-arme-actor" name="dmg-arme-actor"></label> (<label class="arme-mortalite" name="arme-mortalite"></label>)
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</span>
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{{/if}}
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</div>
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{{/unless}}
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{{/if}}
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{{/if}}
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<div class="flexrow"></div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
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</div>
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@ -75,6 +78,7 @@
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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<div class="flexrow"></div>
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<div class="placeholder-ajustements" class="flexrow"></div>
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</div>
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</div>
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