Fix erreur en cas d'attaque sans cible
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@ -2546,7 +2546,7 @@ export class RdDActor extends Actor {
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let competence = this.getCompetence(compName);
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if (arme || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
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RdDCombat.createUsingTarget(this).attaque(competence, arme);
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
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} else {
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this.rollCompetence(competence.name);
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}
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@ -413,10 +413,12 @@ export class RdDCombat {
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? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
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: "Vous devez choisir une cible à attaquer!");
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}
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else {
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const defender = target?.actor;
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const defenderTokenId = target?.data._id;
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return this.create(attacker, defender, defenderTokenId, target)
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}
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}
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/* -------------------------------------------- */
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static getTarget() {
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@ -500,6 +502,7 @@ export class RdDCombat {
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}
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if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character._id == defenderToken.actor.data._id))) {
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const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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if (rddCombat) {
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const defenderRoll = msg.defenderRoll;
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RdDCombat._storeAttaque(msg.attackerId, defenderRoll.attackerRoll);
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RdDCombat._storeDefense(defenderRoll);
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@ -508,6 +511,7 @@ export class RdDCombat {
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}
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}
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}
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}
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/* -------------------------------------------- */
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static _callJetDeVie(event) {
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@ -533,9 +537,11 @@ export class RdDCombat {
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const rddCombat = RdDCombat.createForAttackerAndDefender(
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event.currentTarget.attributes['data-attackerId']?.value,
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event.currentTarget.attributes['data-defenderTokenId']?.value);
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if (rddCombat) {
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rddCombat.onEvent(button, event);
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event.preventDefault();
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}
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});
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}
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html.on("click", '#chat-jet-vie', event => {
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