diff --git a/module/rdd-main.js b/module/rdd-main.js
index 2ef7a5e3..ac4f7f95 100644
--- a/module/rdd-main.js
+++ b/module/rdd-main.js
@@ -15,6 +15,7 @@ import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
import { RdDActorHumanoideSheet } from "./actor-humanoide-sheet.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
+import { RdDResolutionTable } from "./rdd-resolution-table.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -112,12 +113,12 @@ Hooks.once("init", async function() {
// Define custom Entity classes
CONFIG.Actor.entityClass = RdDActor;
- CONFIG.RDD = {}
- CONFIG.RDD.resolutionTable = RdDUtility.buildResolutionTable();
- CONFIG.RDD.level_category = RdDUtility.getLevelCategory();
- CONFIG.RDD.carac_array = RdDUtility.getCaracArray();
- CONFIG.RDD.bonusmalus = RdDUtility.getBonusMalus();
- game.data.RdDUtility = RdDUtility;
+ CONFIG.RDD = {
+ resolutionTable : RdDResolutionTable.resolutionTable,
+ level_category : RdDUtility.getLevelCategory(),
+ carac_array : RdDUtility.getCaracArray(),
+ bonusmalus : RdDUtility.getBonusMalus()
+ }
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js
new file mode 100644
index 00000000..5aa236fa
--- /dev/null
+++ b/module/rdd-resolution-table.js
@@ -0,0 +1,99 @@
+
+export class RdDResolutionTable {
+ static resolutionTable = this.build()
+
+ /* -------------------------------------------- */
+ static build() {
+ let table = []
+ for (var carac = 0; carac <= 30; carac++) {
+ table[carac] = this._computeRow(carac);
+ }
+ return table;
+ }
+
+ /* -------------------------------------------- */
+ static _computeRow(carac) {
+ let dataRow = [
+ this._computeScore(-10, Math.max(Math.floor(carac / 4), 1)),
+ this._computeScore(-9, Math.max(Math.floor(carac / 2), 1))
+ ]
+ for (var diff = -8; diff <= 22; diff++) {
+ dataRow[diff + 10] = this._computeScore(diff, Math.max(Math.floor(carac * (diff + 10) / 2), 1));
+ }
+ return dataRow;
+ }
+
+ static _computeScore(diff, score) {
+ return {
+ niveau: diff,
+ score: score,
+ sign: this._reussiteSignificative(score),
+ part: this._reussitePart(score),
+ epart: this._echecParticulier(score),
+ etotal: this._echecTotal(score)
+ }
+ }
+
+ static _reussiteSignificative(score) {
+ return Math.floor(score / 2);
+ }
+
+ static _reussitePart(score) {
+ return Math.ceil(score / 5);
+ }
+
+ static _echecParticulier(score) {
+ return Math.ceil(score / 5) + 80;
+ }
+
+ static _echecTotal(score) {
+ return Math.ceil(score / 10) + 91;
+ }
+
+ /* -------------------------------------------- */
+ static buildHTMLTable(caracValue, levelValue, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11) {
+ return this._buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel)
+ }
+
+ /* -------------------------------------------- */
+ static _buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel) {
+ minCarac = Math.max(minCarac, 1);
+ maxCarac = Math.min(maxCarac, 30);
+ minLevel = Math.max(minLevel, -10);
+ maxLevel = Math.min(maxLevel, 22);
+
+ var table = $("
")
+ .append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel));
+
+ for (var carac = minCarac; carac <= maxCarac; carac++) {
+ table.append(this._buildHTMLRow(this.resolutionTable[carac], carac, caracValue, levelValue, minLevel, maxLevel));
+ }
+ return table;
+ }
+
+ static _buildHTMLHeader(dataRow, minLevel, maxLevel) {
+ var tr = $("
");
+ for (var difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
+ const niveau = dataRow[difficulte + 10].niveau;
+ const txt = (niveau > 0 ? "+" : "") + niveau;
+ tr.append($(" | ").text(txt));
+ }
+ return tr;
+ }
+
+ static _buildHTMLRow(dataRow, rowIndex, caracValue, levelValue, minLevel, maxLevel) {
+ var tr = $("
");
+ for (var difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
+ var td = $(" | ");
+ let score = dataRow[difficulte + 10].score;
+ if (rowIndex == caracValue && levelValue == difficulte) {
+ td.addClass('table-resolution-target');
+ } else if (difficulte == -8) {
+ td.addClass('table-resolution-carac');
+ }
+ tr.append(td.text(score));
+ }
+ return tr;
+ }
+
+}
\ No newline at end of file
diff --git a/module/rdd-roll-dialog.js b/module/rdd-roll-dialog.js
index a3bdbf71..c66316ae 100644
--- a/module/rdd-roll-dialog.js
+++ b/module/rdd-roll-dialog.js
@@ -1,132 +1,141 @@
+import { RdDResolutionTable } from "./rdd-resolution-table.js";
+import { RdDUtility } from "./rdd-utility.js";
+
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
-
export class RdDRollDialog extends Dialog {
-
- /* -------------------------------------------- */
+
+ /* -------------------------------------------- */
constructor(mode, html, rollData, actor) {
- let myButtons = { rollButton: {
- label: "Lancer",
- callback: html => this.performRollSort(html, false)
- } };
+
+ let myButtons
if (mode == "sort") {
- myButtons['reserveButton'] = { label: "Mettre en reserve",
- callback: html => this.performRollSort(html, true)
- }
+ myButtons = {
+ rollButton: { label: "Lancer le sort", callback: html => this.performRollSort(html, false) },
+ reserveButton: { label: "Mettre en reserve", callback: html => this.performRollSort(html, true) }
+ }
}
-
+ else {
+ myButtons = {
+ rollButton: { label: "Lancer", callback: html => this.actor.performRoll(this.rollData) }
+ };
+ }
+
// Common conf
- let dialogConf = {
- content: html,
- buttons: myButtons,
- default: "rollButton"
- }
- let dialogOptions = { classes: [ "rdddialog"] }
-
+ let dialogConf = { content: html, title: "Test", buttons: myButtons, default: "rollButton" }
+ let dialogOptions = { classes: ["rdddialog"], width: 600, height: 400 }
+
// Select proper roll dialog template and stuff
- if (mode == "competence" ) {
- dialogConf.title = "Test de compétence",
- dialogOptions.width = 600;
- dialogOptions.height = 360;
+ if (mode == "competence") {
+ dialogConf.title = "Test de compétence"
+ dialogConf.height = 400
} else if (mode == "arme") {
- dialogConf.title = "Test de combat/arme",
- dialogOptions.width = 600;
- dialogOptions.height = 360;
+ dialogConf.title = "Test de combat/arme"
+ dialogConf.height = 430
} else if (mode == "carac") {
- dialogConf.title = "Test de caractéristique",
- dialogOptions.width = 600;
- dialogOptions.height = 320;
+ dialogConf.title = "Test de caractéristique"
+ dialogOptions.height = 350
} else if (mode == "sort") {
- dialogConf.title = "Lancer un sort",
- dialogOptions.width = 600;
- dialogOptions.height = 380;
+ dialogConf.title = "Lancer un sort"
+ dialogConf.height = 450
}
- super(dialogConf, dialogOptions);
+ super(dialogConf, dialogOptions)
- this.mode = mode;
- this.rollData = rollData;
- this.actor = actor;
- }
-
- /* -------------------------------------------- */
- performRollSort (html, isReserve=false) {
- this.rollData.isSortReserve = isReserve;
- this.actor.performRoll( this.rollData );
+ this.mode = mode
+ this.rollData = rollData
+ this.actor = actor
}
- /* -------------------------------------------- */
- activateListeners(html) {
- super.activateListeners(html);
-
- // Get the rollData stuff
- var rollData = this.rollData;
-
- function updateRollResult( rollData ) {
- if ( rollData.competence )
- rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) + parseInt(rollData.etat);
- else if ( rollData.draconicList )
- rollData.finalLevel = parseInt(rollData.selectedDraconic.data.niveau) + parseInt(rollData.selectedSort.data.difficulte) + parseInt(rollData.etat);
- else
- rollData.finalLevel = parseInt(rollData.bmValue) + parseInt(rollData.etat);
-
- rollData.finalLevelStr = (rollData.finalLevel >= 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
- $("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
- rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
+ /* -------------------------------------------- */
+ performRollSort(html, isReserve = false) {
+ this.rollData.isSortReserve = isReserve;
+ this.actor.performRoll(this.rollData);
+ }
- let armeTitle = ( rollData.arme ) ? " ("+rollData.arme.name+") " : ""; // If a weapon is there, add it in the title
- let niveauStr = "";
- if ( rollData.competence ) {
- niveauStr = (rollData.competence.data.niveau >= 0) ? "+" + rollData.competence.data.niveau : rollData.competence.data.niveau;
- $("#compdialogTitle").text( rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveauStr );
- } else if ( rollData.draconicList) {
- $("#compdialogTitle").text( rollData.selectedDraconic.name + " - " + rollData.selectedSort.name );
- } else {
- $("#compdialogTitle").text( rollData.selectedCarac.label );
- }
+ /* -------------------------------------------- */
+ activateListeners(html) {
+ super.activateListeners(html);
+
+ // Get the rollData stuff
+ var rollData = this.rollData;
+
+ function updateRollResult(rollData) {
+ let caracValue = parseInt(rollData.selectedCarac.value)
+ let rollLevel = RdDRollDialog._computeFinalLevel(rollData);
+
+ rollData.finalLevel = rollLevel;
+ rollData.finalLevelStr = (rollLevel > 0 ? "+" : "") + rollLevel;
+ rollData.rollTarget = RdDUtility.getResolutionField(rollData.selectedCarac.value, rollData.finalLevel);
+
+ $("#roll-param").text(rollData.selectedCarac.value + " / " + rollData.finalLevelStr);
+ $("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
$(".table-resolution").remove();
- game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
- rollData.selectedCarac.value, rollData.finalLevel );
+ $("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(caracValue, rollLevel, caracValue - 2, caracValue + 2));
}
-
+
// Setup everything onload
- $(function() {
+ $(function () {
// Update html, according to data
if (rollData.competence) {
// Set the default carac from the competence item
console.log(rollData.competence.data.defaut_carac, rollData.carac);
rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
- $("#carac").val( rollData.competence.data.defaut_carac );
+ $("#carac").val(rollData.competence.data.defaut_carac);
}
- $("#bonusmalus").val( rollData.bmValue );
+ $("#bonusmalus").val(rollData.bmValue);
updateRollResult(rollData);
});
-
+
// Update !
- html.find('#bonusmalus').click((event) => {
+ html.find('#bonusmalus').click((event) => {
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
//console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
updateRollResult(rollData);
});
- html.find('#carac').click((event) => {
- let caracKey = event.currentTarget.value;
+ html.find('#carac').click((event) => {
+ let caracKey = event.currentTarget.value;
rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
updateRollResult(rollData);
- });
- html.find('#draconic').click((event) => {
- let draconicKey = event.currentTarget.value;
+ });
+ html.find('#draconic').click((event) => {
+ let draconicKey = event.currentTarget.value;
rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
updateRollResult(rollData);
- });
- html.find('#sort').click((event) => {
- let sortKey = event.currentTarget.value;
+ });
+ html.find('#sort').click((event) => {
+ let sortKey = event.currentTarget.value;
rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
updateRollResult(rollData);
- });
+ });
+
+
+ }
+ static _computeFinalLevel(rollData) {
+ let etat = rollData.etat === undefined ? 0 : parseInt(rollData.etat);
+ if (rollData.competence) {
+ return etat + parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
+ }
+ if (rollData.draconicList) {
+ return etat + parseInt(rollData.selectedDraconic.data.niveau) + parseInt(rollData.selectedSort.data.difficulte);
+ }
+ return etat + parseInt(rollData.bmValue);
}
+ static _getTitle(rollData) {
+ if (rollData.competence) {
+ // If a weapon is there, add it in the title
+ let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
+ let niveauStr = (rollData.competence.data.niveau > 0 ? "+" : "") + rollData.competence.data.niveau;
+ return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveauStr
+ }
+ if (rollData.draconicList) {
+ return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
+ }
+ return rollData.selectedCarac.label;
+ }
}
diff --git a/module/rdd-utility.js b/module/rdd-utility.js
index 67f8a785..64fccf30 100644
--- a/module/rdd-utility.js
+++ b/module/rdd-utility.js
@@ -1,8 +1,8 @@
/* Common useful functions shared between objects */
-import { RdDActor } from "./actor.js";
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollTables } from "./rdd-rolltables.js";
+import { RdDResolutionTable } from "./rdd-resolution-table.js";
const level_category = {
"generale": "-4",
@@ -48,12 +48,12 @@ const specialResults = [ { "part": 0, "epart": 0, "etotal": 0 }, // 0
{ "part": 19, "epart": 99, "etotal": 100 }, // 81-95
{ "part": 20, "epart": 100, "etotal": 100 } // 96-00
];
-const levelDown = [ { "level": -11, "score": 1, "part": 0, "epart": 2, "etotal": 90 },
- { "level": -12, "score": 1, "part": 0, "epart": 2, "etotal": 70 },
- { "level": -13, "score": 1, "part": 0, "epart": 2, "etotal": 50 },
- { "level": -14, "score": 1, "part": 0, "epart": 2, "etotal": 30 },
- { "level": -15, "score": 1, "part": 0, "epart": 2, "etotal": 10 },
- { "level": -16, "score": 1, "part": 0, "epart": 2, "etotal": 2 }
+const levelDown = [ { "level": -11, "score": 1, "sign": 0, "part": 0, "epart": 2, "etotal": 90 },
+ { "level": -12, "score": 1, "sign": 0, "part": 0, "epart": 2, "etotal": 70 },
+ { "level": -13, "score": 1, "sign": 0, "part": 0, "epart": 2, "etotal": 50 },
+ { "level": -14, "score": 1, "sign": 0, "part": 0, "epart": 2, "etotal": 30 },
+ { "level": -15, "score": 1, "sign": 0, "part": 0, "epart": 2, "etotal": 10 },
+ { "level": -16, "score": 1, "sign": 0, "part": 0, "epart": 2, "etotal": 2 }
];
const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // Dummy filler for the array.
[2, 3, 3, 2, 3, 3, 2, 3, 3, 2, 3, 3 ],
@@ -102,7 +102,7 @@ const definitionsEncaissement = {
{ minimum: 20, maximum: undefined, endurance: "100", vie: "1", legeres: 1, graves: 0, critiques: 0 },
],
"cauchemar": [
- { minimum: undefined, maximum: 0, gravite: "frayeur", endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
+ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
@@ -162,6 +162,7 @@ export class RdDUtility {
return loadTemplates(templatePaths);
}
+<<<<<<< HEAD
/************************************************************************************/
static buildConteneur( objet, niveau ) {
@@ -211,6 +212,8 @@ export class RdDUtility {
}
return tableRes;
}
+=======
+>>>>>>> fb52e394e7e17fad20a0bdaa2ae9ea00c03a465e
/* -------------------------------------------- */
static getLevelCategory( )
@@ -226,55 +229,6 @@ export class RdDUtility {
return bonusmalus;
}
- /* -------------------------------------------- */
- static __buildHTMLResolutionHead( dataRow, minLevel=0, maxLevel=32 ) {
- let r = dataRow;
- var row = $("
");
- for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
- let c = dataRow[colIndex];
- let txt = (c.niveau > 0) ? "+"+c.niveau : c.niveau;
- row.append($(" | ").text(txt) );
- }
- return row;
- }
-
- /* -------------------------------------------- */
- static __buildHTMLResolutionRow( dataRow, minLevel=0, maxLevel=32, rowIndex, caracValue, levelValue ) {
- let r = dataRow;
- var row = $("
");
- for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
- let c = dataRow[colIndex];
- if (rowIndex == caracValue && levelValue+10 == colIndex) {
- row.append($(" | ").text(c.score));
- } else {
- if ( colIndex == 2 )
- row.append($(" | ").text(c.score));
- else
- row.append($(" | ").text(c.score));
- }
- }
- return row;
- }
-
- /* -------------------------------------------- */
- static makeHTMLResolutionTable(container, minCarac = 1, maxCarac = 21, minLevel=-10, maxLevel=22, caracValue, levelValue) {
- minCarac = (minCarac < 1) ? 1 : minCarac;
- maxCarac = (maxCarac > 21) ? 21 : maxCarac;
- let data = CONFIG.RDD.resolutionTable;
- var table = $("").addClass('table-resolution');
- // Build first row of levels
- minLevel = (minLevel < -10) ? 0 : minLevel+10;
- maxLevel = (maxLevel > 22) ? 32 : maxLevel+10;
- let row = this.__buildHTMLResolutionHead( data[0], minLevel, maxLevel );
- table.append(row);
- // Then the rest...
- for (var rowIndex=minCarac; rowIndex <= maxCarac; rowIndex++) {
- let row = this.__buildHTMLResolutionRow( data[rowIndex], minLevel, maxLevel, rowIndex, caracValue, levelValue );
- table.append(row);
- }
- return container.append(table);
- }
-
/* -------------------------------------------- */
static isTronc( compName )
{
@@ -291,8 +245,9 @@ export class RdDUtility {
static getResolutionField(caracValue, levelValue )
{
if ( levelValue < -16 ) {
- return { "score": 0, "part": 0, "epart": 1, "etotal": 1};
- } if ( levelValue < -10 ) {
+ return { score: 0, sign:0, part: 0, epart: 1, etotal: 1};
+ }
+ if ( levelValue < -10 ) {
return levelDown.find(levelData => levelData.level == levelValue);
}
return CONFIG.RDD.resolutionTable[caracValue][levelValue+10];