Fix: récupération des blessures
This commit is contained in:
parent
0bfcfec58f
commit
ea992aae46
@ -26,7 +26,7 @@ import { DialogConsommer } from "./dialog-item-consommer.js";
|
||||
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
@ -521,16 +521,17 @@ export class RdDActor extends RdDBaseActor {
|
||||
/* -------------------------------------------- */
|
||||
async _recuperationBlessures(message, isMaladeEmpoisonne) {
|
||||
const timestamp = game.system.rdd.calendrier.getTimestamp()
|
||||
const blessures = this.filterItems(it => it.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
|
||||
const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
|
||||
|
||||
Promise.all(blessures.map(b => b.recuperationBlessure({
|
||||
await Promise.all(blessures.map(b => b.recuperationBlessure({
|
||||
actor: this,
|
||||
timestamp,
|
||||
message,
|
||||
isMaladeEmpoisonne,
|
||||
blessures
|
||||
})));
|
||||
await this.supprimerBlessures(filterToDelete);
|
||||
|
||||
await this.supprimerBlessures(it => it.system.gravite <= 0);
|
||||
}
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
@ -548,7 +549,7 @@ export class RdDActor extends RdDBaseActor {
|
||||
}
|
||||
let vieManquante = tData.sante.vie.max - tData.sante.vie.value;
|
||||
if (vieManquante > 0) {
|
||||
let rolled = await this.jetRecuperationConstitution(bonusSoins, message)
|
||||
let rolled = await this.jetRecuperationConstitution(0, message)
|
||||
if (!isMaladeEmpoisonne && rolled.isSuccess) {
|
||||
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
|
||||
message.content += " -- récupération de vie: " + gain;
|
||||
@ -566,7 +567,7 @@ export class RdDActor extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetRecuperationConstitution(bonusSoins, message = undefined) {
|
||||
let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max);
|
||||
let difficulte = Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max) + bonusSoins + this.system.sante.bonusPotion;
|
||||
let rolled = await RdDResolutionTable.roll(this.system.carac.constitution.value, difficulte);
|
||||
if (message) {
|
||||
message.content = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs", {
|
||||
@ -1532,7 +1533,7 @@ export class RdDActor extends RdDBaseActor {
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
||||
const nbGraves = this.countBlessures(it => it.isGraves()) > 0
|
||||
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
|
||||
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
|
||||
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
||||
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
||||
|
@ -89,30 +89,34 @@ export class RdDItemBlessure extends RdDItem {
|
||||
|
||||
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
||||
if (this.parent != actor || actor == undefined) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (new RdDTimestamp(this.system.fin).isAfterIndexDate(timestamp)) {
|
||||
if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
|
||||
// attente periode
|
||||
return
|
||||
}
|
||||
if (this.system.gravite > 0) {
|
||||
const update = { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } }
|
||||
const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
|
||||
const gravite = this.system.gravite;
|
||||
const graviteMoindre = gravite - 2;
|
||||
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
|
||||
const labelGravite = RdDItemBlessure.getLabelGravite(gravite);
|
||||
const labelGravite = this.getLabelGravite();
|
||||
|
||||
let rolled = await actor.jetRecuperationConstitution(Misc.toInt(this.system.soinscomplets.bonus) + actor.system.sante.bonusPotion, message);
|
||||
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
|
||||
|
||||
if (rolled.isETotal) {
|
||||
message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
|
||||
mergeObject(update, { fin: { indexDate: timestamp.addJours(gravite).indexDate } });
|
||||
message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
||||
await actor.santeIncDec("vie", -1);
|
||||
mergeObject(update, {
|
||||
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
||||
});
|
||||
}
|
||||
else {
|
||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||
message.content += ` -- une blessure ${labelGravite} cicatrise`;
|
||||
mergeObject(update, { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } });
|
||||
mergeObject(update, {
|
||||
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||
});
|
||||
}
|
||||
else {
|
||||
message.content += ` -- une blessure ${labelGravite} reste stable`;
|
||||
|
@ -1295,7 +1295,7 @@ export class RdDCombat {
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
isGrave: actor.countBlessures(it => it.isGraves()) > 0,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user