Fix: récupération des blessures
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@ -26,7 +26,7 @@ import { DialogConsommer } from "./dialog-item-consommer.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { RdDConfirm } from "./rdd-confirm.js";
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import { RdDConfirm } from "./rdd-confirm.js";
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import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
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import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
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import { RdDRencontre } from "./item/rencontre.js";
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import { RdDRencontre } from "./item/rencontre.js";
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@ -521,16 +521,17 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _recuperationBlessures(message, isMaladeEmpoisonne) {
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async _recuperationBlessures(message, isMaladeEmpoisonne) {
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const timestamp = game.system.rdd.calendrier.getTimestamp()
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const timestamp = game.system.rdd.calendrier.getTimestamp()
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const blessures = this.filterItems(it => it.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
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const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
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Promise.all(blessures.map(b => b.recuperationBlessure({
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await Promise.all(blessures.map(b => b.recuperationBlessure({
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actor: this,
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actor: this,
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timestamp,
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timestamp,
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message,
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message,
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isMaladeEmpoisonne,
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isMaladeEmpoisonne,
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blessures
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blessures
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})));
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})));
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await this.supprimerBlessures(filterToDelete);
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await this.supprimerBlessures(it => it.system.gravite <= 0);
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}
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}
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async supprimerBlessures(filterToDelete) {
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async supprimerBlessures(filterToDelete) {
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@ -548,7 +549,7 @@ export class RdDActor extends RdDBaseActor {
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}
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}
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let vieManquante = tData.sante.vie.max - tData.sante.vie.value;
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let vieManquante = tData.sante.vie.max - tData.sante.vie.value;
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if (vieManquante > 0) {
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if (vieManquante > 0) {
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let rolled = await this.jetRecuperationConstitution(bonusSoins, message)
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let rolled = await this.jetRecuperationConstitution(0, message)
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if (!isMaladeEmpoisonne && rolled.isSuccess) {
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if (!isMaladeEmpoisonne && rolled.isSuccess) {
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const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
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const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
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message.content += " -- récupération de vie: " + gain;
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message.content += " -- récupération de vie: " + gain;
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@ -566,7 +567,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async jetRecuperationConstitution(bonusSoins, message = undefined) {
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async jetRecuperationConstitution(bonusSoins, message = undefined) {
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let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max);
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let difficulte = Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max) + bonusSoins + this.system.sante.bonusPotion;
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let rolled = await RdDResolutionTable.roll(this.system.carac.constitution.value, difficulte);
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let rolled = await RdDResolutionTable.roll(this.system.carac.constitution.value, difficulte);
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if (message) {
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if (message) {
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message.content = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs", {
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message.content = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs", {
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@ -1532,7 +1533,7 @@ export class RdDActor extends RdDBaseActor {
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_computeEnduranceMax() {
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_computeEnduranceMax() {
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const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
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const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
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const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
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const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
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const nbGraves = this.countBlessures(it => it.isGraves()) > 0
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const nbGraves = this.countBlessures(it => it.isGrave()) > 0
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const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
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const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
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const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
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const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
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const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
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const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
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@ -89,30 +89,34 @@ export class RdDItemBlessure extends RdDItem {
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async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
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async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
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if (this.parent != actor || actor == undefined) {
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if (this.parent != actor || actor == undefined) {
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return;
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return
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}
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}
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if (new RdDTimestamp(this.system.fin).isAfterIndexDate(timestamp)) {
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if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
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// attente periode
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// attente periode
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return
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return
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}
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}
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if (this.system.gravite > 0) {
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if (this.system.gravite > 0) {
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const update = { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } }
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const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
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const gravite = this.system.gravite;
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const gravite = this.system.gravite;
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const graviteMoindre = gravite - 2;
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const graviteMoindre = gravite - 2;
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const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
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const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
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const labelGravite = RdDItemBlessure.getLabelGravite(gravite);
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const labelGravite = this.getLabelGravite();
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let rolled = await actor.jetRecuperationConstitution(Misc.toInt(this.system.soinscomplets.bonus) + actor.system.sante.bonusPotion, message);
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let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
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if (rolled.isETotal) {
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if (rolled.isETotal) {
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message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
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message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
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mergeObject(update, { fin: { indexDate: timestamp.addJours(gravite).indexDate } });
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await actor.santeIncDec("vie", -1);
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await actor.santeIncDec("vie", -1);
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mergeObject(update, {
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system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
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});
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}
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}
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else {
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else {
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if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
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if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
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message.content += ` -- une blessure ${labelGravite} cicatrise`;
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message.content += ` -- une blessure ${labelGravite} cicatrise`;
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mergeObject(update, { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } });
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mergeObject(update, {
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system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
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});
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}
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}
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else {
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else {
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message.content += ` -- une blessure ${labelGravite} reste stable`;
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message.content += ` -- une blessure ${labelGravite} reste stable`;
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@ -1295,7 +1295,7 @@ export class RdDCombat {
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blessuresStatus: actor.computeResumeBlessure(),
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blessuresStatus: actor.computeResumeBlessure(),
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SConst: actor.getSConst(),
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SConst: actor.getSConst(),
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actorId: actor.id,
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actorId: actor.id,
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isGrave: actor.countBlessures(it => it.isGraves()) > 0,
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isGrave: actor.countBlessures(it => it.isGrave()) > 0,
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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}
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}
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