Manage equipement
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@ -776,13 +776,16 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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equiperObjet( itemID )
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async equiperObjet( itemID )
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{
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let item = this.getOwnedItem(itemID);
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if ( item && item.data.data ) {
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let update = duplicate(item);
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update.data.equipe = !update.data.equipe;
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this.updateEmbeddedEntity("OwnedItem", update);
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console.log(item);
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//let update = duplicate(item);
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let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
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//update.data.equipe = !update.data.equipe;
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//console.log(update);
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await this.updateEmbeddedEntity("OwnedItem", update);
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}
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}
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@ -428,6 +428,7 @@ export class RdDUtility {
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return { result: result, label: txt };
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}
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/* -------------------------------------------- */
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static computeBlessuresSante( degats, mortalite="mortel" ) {
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let encaissement = RdDUtility.selectEncaissement(degats, mortalite)
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let over20 = degats > 20 ? degats - 20 : 0
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@ -436,6 +437,7 @@ export class RdDUtility {
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return encaissement;
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}
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/* -------------------------------------------- */
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static selectEncaissement( degats, mortalite ) {
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const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
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for (let encaissement of table) {
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@ -448,6 +450,7 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static _evaluatePerte(formula, over20) {
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console.log("_evaluatePerte", formula, over20 )
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let perte = new Roll(formula, { over20:over20})
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File diff suppressed because one or more lines are too long
@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "0.9.28",
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"version": "0.9.29",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.6",
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"templateVersion": 41,
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