Fix: animaux
- état général corrigé - ajout de blessure, mise à jour endurance, ... - calcul du malus d'état général - ajustement des jets selon points de vie perdus
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@ -15,14 +15,14 @@ import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
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import { RdDItem } from "./item.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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/* -------------------------------------------- */
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class RdDActorSheet extends RdDBaseActorReveSheet {
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export class RdDActorSheet extends RdDBaseActorSangSheet {
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/** @override */
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static get defaultOptions() {
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@ -162,16 +162,11 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
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this.actor.updateCompteurValue("experience", parseInt(event.target.value));
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});
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this.html.find('.creer-tache').click(async event => {
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this.createEmptyTache();
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});
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this.html.find('.creer-tache').click(async event => this.createEmptyTache());
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this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
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this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
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this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
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this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
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this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
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this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
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this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
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this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
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this.html.find('.blessure-premierssoins-done').change(async event => {
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const blessure = this.getBlessure(event);
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@ -191,71 +186,33 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
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});
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// Equip Inventory Item
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this.html.find('.item-equip').click(async event => {
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this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
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this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
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// Roll Carac
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this.html.find('.chance-actuelle').click(async event => {
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this.actor.rollCarac('chance-actuelle');
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});
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this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
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this.html.find('.chance-appel').click(async event => {
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this.actor.rollAppelChance();
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});
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this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
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this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
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this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
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// Roll Skill
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this.html.find('[name="jet-astrologie"]').click(async event => {
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this.actor.astrologieNombresAstraux();
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});
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this.html.find('.tache-label a').click(async event => {
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this.actor.rollTache(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.meditation-label a').click(async event => {
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this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.chant-label a').click(async event => {
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this.actor.rollChant(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.danse-label a').click(async event => {
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this.actor.rollDanse(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.musique-label a').click(async event => {
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this.actor.rollMusique(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.oeuvre-label a').click(async event => {
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this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.jeu-label a').click(async event => {
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this.actor.rollJeu(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.recettecuisine-label a').click(async event => {
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this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
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this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
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this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
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this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
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this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
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this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
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if (game.user.isGM) {
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// Boutons spéciaux MJs
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this.html.find('.forcer-tmr-aleatoire').click(async event => {
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this.actor.reinsertionAleatoire("Action MJ");
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});
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this.html.find('.afficher-tmr').click(async event => {
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this.actor.changeTMRVisible();
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});
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this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
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this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
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}
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// Points de reve actuel
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this.html.find('.ptreve-actuel a').click(async event => {
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this.actor.rollCarac('reve-actuel', true);
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});
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this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
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// Suite empoignade
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this.html.find('.empoignade-label a').click(async event => {
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let emp = RdDSheetUtility.getItem(event, this.actor)
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RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
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});
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// Roll Weapon1
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this.html.find('.arme-label a').click(async event => {
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let arme = this._getEventArmeCombat(event);
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this.actor.rollArme(duplicate(arme));
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});
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// Initiative pour l'arme
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this.html.find('.arme-initiative a').click(async event => {
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
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@ -267,21 +224,16 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
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}
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});
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// Display TMR
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this.html.find('.visu-tmr').click(async event => { this.actor.displayTMR("visu") })
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this.html.find('.monte-tmr').click(async event => { this.actor.displayTMR("normal") })
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this.html.find('.monte-tmr-rapide').click(async event => { this.actor.displayTMR("rapide") })
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this.html.find('.repos').click(async event => { await this.actor.repos() })
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this.html.find('.carac-xp-augmenter').click(async event => {
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let caracName = event.currentTarget.name.replace("augmenter.", "");
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this.actor.updateCaracXPAuto(caracName);
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});
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this.html.find('.competence-xp-augmenter').click(async event => {
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this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.competence-stress-augmenter').click(async event => {
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this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
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this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
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this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
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this.html.find('.repos').click(async event => await this.actor.repos())
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this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
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this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
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this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
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if (this.options.vueDetaillee) {
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// On carac change
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@ -308,10 +260,9 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
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});
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this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
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}
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this.html.find('.nouvelle-incarnation').click(async event => {
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this.actor.nouvelleIncarnation();
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});
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this.html.find('.show-hide-competences').click(async event => {
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this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
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@ -319,69 +270,19 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
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});
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// On pts de reve change
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this.html.find('.pointsreve-value').change(async event => {
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let reveValue = event.currentTarget.value;
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this.actor.update({ "system.reve.reve.value": reveValue });
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});
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this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
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this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
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// On seuil de reve change
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this.html.find('.seuil-reve-value').change(async event => {
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console.log("seuil-reve-value", event.currentTarget)
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this.actor.setPointsDeSeuil(event.currentTarget.value);
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});
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this.html.find('.stress-test').click(async event => this.actor.transformerStress())
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this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
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this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
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this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
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this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
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this.html.find('.stress-test').click(async event => {
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this.actor.transformerStress();
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});
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this.html.find('.moral-malheureux').click(async event => {
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this.actor.jetDeMoral('malheureuse');
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});
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this.html.find('.moral-neutre').click(async event => {
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this.actor.jetDeMoral('neutre');
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});
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this.html.find('.moral-heureux').click(async event => {
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this.actor.jetDeMoral('heureuse');
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});
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this.html.find('.ethylisme-test').click(async event => {
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this.actor.jetEthylisme();
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});
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this.html.find('.jet-vie').click(async event => {
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this.actor.jetDeVie();
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});
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this.html.find('.jet-endurance').click(async event => {
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await this.jetEndurance();
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});
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this.html.find('.vie-plus').click(async event => {
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this.actor.santeIncDec("vie", 1);
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});
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this.html.find('.vie-moins').click(async event => {
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this.actor.santeIncDec("vie", -1);
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});
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this.html.find('.ptreve-actuel-plus').click(async event => {
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this.actor.reveActuelIncDec(1);
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});
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this.html.find('.ptreve-actuel-moins').click(async event => {
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this.actor.reveActuelIncDec(-1);
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});
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this.html.find('.fatigue-plus').click(async event => {
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this.actor.santeIncDec("fatigue", 1);
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});
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this.html.find('.fatigue-moins').click(async event => {
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this.actor.santeIncDec("fatigue", -1);
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});
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}
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async jetEndurance() {
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const endurance = this.actor.getEnduranceActuelle()
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const result = await this.actor.jetEndurance(endurance);
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ChatMessage.create({
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content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
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<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
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});
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this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
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this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
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this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
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this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
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}
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getBlessure(event) {
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@ -1110,17 +1110,6 @@ export class RdDActor extends RdDBaseActorSang {
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return `${this.name} a obtenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement.`;
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}
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/* -------------------------------------------- */
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_computeEnduranceMax() {
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const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
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const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
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const nbGraves = this.countBlessures(it => it.isGrave()) > 0
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const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
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const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
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const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
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return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
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}
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/* -------------------------------------------- */
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async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
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const jetMoral = await this._jetDeMoral(situation);
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@ -1,3 +1,4 @@
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import { Grammar } from "../grammar.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { RdDBaseActorSheet } from "./base-actor-sheet.js";
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@ -23,42 +24,18 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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this.html.find('.encaisser-direct').click(async event => {
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this.actor.encaisser();
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})
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this.html.find('.remise-a-neuf').click(async event => {
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this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
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this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
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this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
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this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
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this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
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this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
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this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
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}
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});
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this.html.find('.carac-label a').click(async event => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac(caracName.toLowerCase());
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});
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this.html.find('a.competence-label').click(async event => {
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this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.delete-active-effect').click(async event => {
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if (game.user.isGM) {
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let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
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this.actor.removeEffect(effect);
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}
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});
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this.html.find('.enlever-tous-effets').click(async event => {
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if (game.user.isGM) {
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await this.actor.removeEffects();
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}
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});
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this.html.find('.endurance-plus').click(async event => {
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this.actor.santeIncDec("endurance", 1);
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});
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this.html.find('.endurance-moins').click(async event => {
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this.actor.santeIncDec("endurance", -1);
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});
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}
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}
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41
module/actor/base-actor-sang-sheet.js
Normal file
41
module/actor/base-actor-sang-sheet.js
Normal file
@ -0,0 +1,41 @@
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import { ChatUtility } from "../chat-utility.js";
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import { RdDItemBlessure } from "../item/blessure.js";
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import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
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/* -------------------------------------------- */
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
||||
|
||||
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
|
||||
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
|
||||
}
|
||||
|
||||
async jetEndurance() {
|
||||
const endurance = this.actor.getEnduranceActuelle()
|
||||
const result = await this.actor.jetEndurance(endurance);
|
||||
ChatMessage.create({
|
||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
||||
});
|
||||
}
|
||||
|
||||
}
|
@ -20,25 +20,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
getEnduranceMax() {
|
||||
return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
|
||||
}
|
||||
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value));
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getFatigueRestante() {
|
||||
return this.getFatigueMax() - this.getFatigueActuelle();
|
||||
}
|
||||
|
||||
getFatigueMin() {
|
||||
return this.system.sante.endurance.max - this.system.sante.endurance.value;
|
||||
}
|
||||
|
||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
|
||||
malusFatigue() {
|
||||
@ -56,19 +48,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.system.sante.vie.value < -this.getSConst()
|
||||
}
|
||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||
|
||||
nbBlessuresLegeres() {
|
||||
return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length;
|
||||
}
|
||||
nbBlessuresGraves() {
|
||||
return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length;
|
||||
}
|
||||
nbBlessuresCritiques() {
|
||||
return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length;
|
||||
}
|
||||
nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
@ -97,7 +81,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
@ -173,6 +156,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
||||
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
|
||||
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
|
||||
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
||||
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||
@ -277,14 +270,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() {
|
||||
this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme();
|
||||
}
|
||||
|
||||
malusVie() {
|
||||
return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
|
||||
}
|
||||
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
||||
|
||||
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
|
||||
malusEthylisme() { return 0 }
|
||||
|
||||
|
||||
|
@ -1,14 +1,15 @@
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDCreatureSheet extends RdDBaseActorReveSheet {
|
||||
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||
width: 640, height: 720
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user