Lancer un sort avec RdDRoll

This commit is contained in:
Vincent Vandemeulebrouck 2020-12-08 23:07:41 +01:00
parent e46bcce2da
commit f1fbf3549a
4 changed files with 128 additions and 111 deletions

View File

@ -91,7 +91,6 @@ export class RdDActor extends Actor {
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
if (actorData.type === 'creature') this.computeEtatGeneral(actorData);
if (actorData.type === 'humanoide') this.computeEtatGeneral(actorData);
}
/* -------------------------------------------- */
@ -142,14 +141,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async performRoll(rollData, attacker = undefined) {
// Cas des bonus de cases pour les sorts
let sortBonus = 0;
if (rollData.selectedSort) {
sortBonus = RdDItemSort.getCaseBonus( rollData.selectedSort, rollData.coord );
}
// garder le résultat
rollData.rolled = await RdDResolutionTable.roll(rollData.caracValue, rollData.finalLevel, sortBonus);
rollData.rolled = await RdDResolutionTable.rollData(rollData);
//console.log("performRoll", rollData)
if ( !rollData.attackerRoll) {// Store in the registry if not a defense roll
@ -303,12 +296,6 @@ export class RdDActor extends Actor {
}
}
// Sort management
if (rollData.selectedSort) { // Lancement de sort !
resumeCompetence = rollData.selectedDraconic.name + "/" + rollData.selectedSort.name;
explications = await this._rollLancementDeSort(rollData, rolled);
}
// Save it for fight in the flags area
game.system.rdd.rollDataHandler[this.data._id] = duplicate(rollData);
@ -370,68 +357,6 @@ export class RdDActor extends Actor {
return dmgArme + dmgPerso;
}
/* -------------------------------------------- */
async _rollLancementDeSort(rollData, rolled) {
let sort = duplicate(rollData.selectedSort);
let closeTMR = true;
let coutReve = sort.data.ptreve_reel; // toujours positionné par cas de sort à ptreve variables
let explications = "<br>Lancement du sort <strong>" + sort.name + "</strong> : " + Misc.upperFirst(sort.data.draconic)
+ " pour " + coutReve + " points de Rêve"
+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort !
sort.ptreve_reel = coutReve;
if (rolled.isPart) {
coutReve = Math.max(Math.ceil(coutReve / 2), 1);
}
// Incrémenter/gére le bonus de case
RdDItemSort.incrementBonusCase(this, sort, rollData.coord);
if (myReve.value > coutReve){
explications += "<br>Réussite du sort: " + coutReve + " points de Rêve sont dépensés (Bonus de case : +" + rolled.bonus + "%)";
if (rollData.isSortReserve) {
// Mise en réserve
myReve.value--;
await this.sortMisEnReserve(rollData, sort);
closeTMR = false;
}
}
else {
// Todo 0 pts de reve !!!!
explications += "<br>Pas assez de rêve";
mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
}
} else {
if (rolled.isETotal) { // Echec total !
coutReve *= 2;
myReve.value = myReve.value - coutReve;
explications += "<br><strong>Echec TOTAL</strong> du sort : " + coutReve + " Points de Rêve";
} else {
coutReve = 0
explications += "<br>Echec du sort !";
}
}
myReve.value = Math.max(myReve.value - coutReve, 0);
await this.update({ "data.reve.reve": myReve });
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
if (closeTMR) {
this.currentTMR.close(); // Close TMR !
} else {
this.currentTMR.maximize(); // Re-display TMR
}
return explications
}
/* -------------------------------------------- */
async dormirChateauDormant() {
let message = {
@ -1324,38 +1249,6 @@ export class RdDActor extends Actor {
}
}
/* -------------------------------------------- */
async rollUnSort(coord) {
let draconicList = this.getDraconicList();
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
let rollData = {
selectedCarac: this.data.data.carac.reve,
etat: this.data.data.compteurs.etat.value,
draconicList: draconicList,
sortList: sortList,
selectedDraconic: this.getBestDraconic(),
selectedSort: sortList[0],
coord: coord,
coordLabel: TMRUtility.getTMRDescription( coord).label,
finalLevel: 0,
diffConditions: 0,
diffLibre: sortList[0].data.difficulte, // Per default at startup
coutreve: Array(20).fill().map((item, index) => 1 + index),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
malusArmureValue: 0,
surencMalusFlag: false, // A ne pas utiliser pour les sorts
surencMalusValue: 0,
surencMalusApply: false,
isNatation: false,
useEncForNatation: false
}
if ( this.currentTMR) this.currentTMR.minimize(); // Hide
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', rollData);
new RdDRollDialog("sort", html, rollData, this ).render(true);
}
/* -------------------------------------------- */
_createCallbackExperience() {
return {
@ -1374,6 +1267,125 @@ export class RdDActor extends Actor {
ChatMessage.create(message);
}
/* -------------------------------------------- */
async rollUnSort(coord) {
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
if (!sortList || sortList.length == 0)
{
ui.notifications.info("Aucun sort disponible!");
return;
}
let rollData = {
selectedCarac: this.data.data.carac.reve,
draconicList: this.getDraconicList(),
sortList: sortList,
selectedDraconic: this.getBestDraconic(),
selectedSort: sortList[0],
coord: coord,
coordLabel: TMRUtility.getTMRDescription( coord).label,
diffLibre: sortList[0].data.difficulte, // Per default at startup
coutreve: Array(20).fill().map((item, index) => 1 + index)
}
if ( this.currentTMR) this.currentTMR.minimize(); // Hide
const dialog = await RdDRoll.create(this, rollData,
{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html'},
{
name: 'lancer-un-sort',
label: 'Lancer un sort',
callbacks: [
this._createCallbackExperience(),
{ action: r => this._rollUnSortResult(r, false) }
]
},
{
name: 'mettre-en-reserve',
label: 'Mettre un sort en réserve',
callbacks: [
this._createCallbackExperience(),
{ action: r => this._rollUnSortResult(r, true) }
]
}
);
dialog.render(true);
}
async _rollUnSortResult(rollData, isSortReserve = false) {
rollData.isSortReserve = isSortReserve;
let rolled = rollData.rolled;
let sort = rollData.selectedSort;
let closeTMR = !rollData.isSortReserve;
let explications = rollData.isSortReserve
? ("<br>Mise en réserve du sort en " + rollData.coordLabel + "(" + rollData.coord + ")<strong>")
: "<br>Lancement du sort <strong>";
explications += sort.name + "</strong> : " + Misc.upperFirst(sort.data.draconic)
+ " pour " + sort.data.ptreve_reel + " points de Rêve"
+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
let depenseReve = sort.data.ptreve_reel;
let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort !
//sort.ptreve_reel = coutReve;
if (rolled.isPart) {
depenseReve = Math.max(Math.floor(depenseReve / 2), 1);
}
if (rollData.isSortReserve) {
depenseReve++;
}
if (myReve.value > depenseReve) {
explications += "<br>Réussite du sort: " + depenseReve + " points de Rêve sont dépensés (Bonus de case en " + rollData.coord + ": +" + rolled.bonus + "%)";
// Incrémenter/gére le bonus de case
RdDItemSort.incrementBonusCase(this, sort, rollData.coord);
if (rollData.isSortReserve) {
await this.sortMisEnReserve(rollData, sort);
closeTMR = false;
}
}
else {
// Todo 0 pts de reve !!!!
depenseReve = 0;
explications += "<br>Pas assez de rêve";
mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
}
} else {
if (rolled.isETotal) { // Echec total !
depenseReve = Math.max(myReve.value, Math.floor(depenseReve * 1.5))
explications += "<br><strong>Echec TOTAL</strong> du sort : " + depenseReve + " Points de Rêve";
// TODO: mise en réserve d'un échec total...
} else {
depenseReve = 0
explications += "<br>Echec du sort !";
}
}
myReve.value = Math.max(myReve.value - depenseReve, 0);
await this.update({ "data.reve.reve": myReve });
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
if (closeTMR) {
this.currentTMR.close(); // Close TMR !
} else {
this.currentTMR.maximize(); // Re-display TMR
}
// Final chat message
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.selectedDraconic.name + " / " + rollData.selectedSort.name + "</strong>"
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
+ RdDResolutionTable.explain(rolled)
+ explications
}
ChatUtility.chatWithRollMode(chatOptions, this.name)
}
/* -------------------------------------------- */
async rollCarac( caracName ) {
let rollData = {

View File

@ -104,7 +104,7 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
static async roll(caracValue, finalLevel, bonus = 0 ) {
static async roll(caracValue, finalLevel, bonus = undefined ) {
let chances = this.computeChances(caracValue, finalLevel);
chances.showDice = true;
this.updateChancesWithBonus( chances, bonus);

View File

@ -75,6 +75,9 @@ export class RdDRoll extends Dialog {
async onAction(action, html) {
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
if (action.callbacks)
for (let callback of action.callbacks) {
if (callback.condition == undefined || callback.condition(this.rollData)) {
@ -102,6 +105,7 @@ export class RdDRoll extends Dialog {
// Sort management
if (rollData.selectedSort) {
rollData.bonus = RdDItemSort.getCaseBonus( rollData.selectedSort, rollData.coord ),
//console.log("Toggle show/hide", rollData.selectedSort);
HtmlUtility._showControlWhen("#div-sort-difficulte", RdDItemSort.isDifficulteVariable(rollData.selectedSort))
HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort))
@ -154,6 +158,7 @@ export class RdDRoll extends Dialog {
html.find('#sort').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
this.rollData.bonus = RdDItemSort.getCaseBonus( rollData.selectedSort, rollData.coord );
RdDItemSort.setCoutReveReel(rollData.selectedSort);
//console.log("RdDRollSelectDialog - Sort selection", rollData.selectedSort);
updateRollResult(rollData);

View File

@ -388,7 +388,7 @@ export class RdDTMRDialog extends Dialog {
console.log("declencheSortEnReserve", sortReserve)
const declenchementSort = "Vous avez déclenché le sort <strong>" + sortReserve.sort.name
+ "</strong> en réserve en " + sortReserve.coord + " (" + TMRUtility.getTMRDescription(sortReserve.coord).label
+ ") avec " + sortReserve.sort.ptreve_reel + " points de Rêve";
+ ") avec " + sortReserve.sort.data.ptreve_reel + " points de Rêve";
this._tellToGM(declenchementSort);
this.close();
}