Merge branch 'chat-messages' into 'v1.2'

#42 Chat messages pour tous les jets

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!97
This commit is contained in:
Leratier Bretonnien 2021-01-02 09:05:27 +00:00
commit f2aff6b234
32 changed files with 856 additions and 529 deletions

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@ -15,6 +15,7 @@ import { RdDEncaisser } from "./rdd-roll-encaisser.js";
import { RdDCombat } from "./rdd-combat.js";
import { DeDraconique } from "./de-draconique.js";
import { RdDAudio } from "./rdd-audio.js";
import { RdDItemCompetence } from "./item-competence.js";
/* -------------------------------------------- */
/**
@ -203,6 +204,7 @@ export class RdDActor extends Actor {
getEncombrementTotal() {
return this.encTotal ? Math.floor(this.encTotal) : 0
}
/* -------------------------------------------- */
async deleteSortReserve(sortReserve) {
let reserve = duplicate(this.data.data.reve.reserve);
@ -219,6 +221,11 @@ export class RdDActor extends Actor {
}
}
/* -------------------------------------------- */
getDiviseurSignificative() {
return this.getSurprise() == 'demi' ? 2 : 1;
}
/* -------------------------------------------- */
getSurprise() {
if (this.isEntiteCauchemar()) {
@ -1511,8 +1518,7 @@ export class RdDActor extends Actor {
this.currentTMR.maximize(); // Re-display TMR
}
// Final chat message
let chatOptions = { content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-sort.html') }
ChatUtility.chatWithRollMode(chatOptions, this.name)
await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-sort.html');
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
@ -1524,7 +1530,7 @@ export class RdDActor extends Actor {
async rollCarac( caracName ) {
let rollData = {
selectedCarac: this.getCaracByName(caracName),
needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
diviseur : this.getDiviseurSignificative()
};
const dialog = await RdDRoll.create(this, rollData,
@ -1534,7 +1540,7 @@ export class RdDActor extends Actor {
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
callbacks: [
this.createCallbackExperience(),
{ action: this._rollCaracResult }
{ action: this._onRollCaracResult }
]
}
);
@ -1542,30 +1548,23 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async _rollCaracResult(rollData) {
rollData.show = {
title: rollData.selectedCarac.label,
points: true
};
async _onRollCaracResult(rollData) {
// Final chat message
let chatOptions = { content: await RdDResolutionTable.explainRollDataV2(rollData) }
ChatUtility.chatWithRollMode(chatOptions, this.name)
await RdDResolutionTable.displayRollData(rollData, this.name);
}
/* -------------------------------------------- */
async rollCompetence( name ) {
let rollData = {
competence: duplicate(this.getCompetence(name)),
needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
competence: this.getCompetence(name),
diviseur : this.getDiviseurSignificative()
}
if (rollData.competence.type == 'competencecreature') {
// Fake competence pour créature
rollData.competence.data = { defaut_carac: "carac_creature", categorie: "creature" };
rollData.carac = { carac_creature: { label: competence.name, value: competence.data.carac_value } };
RdDItemCompetence.setRollDataCreature(rollData);
}
else{
else {
rollData.carac = this.data.data.carac;
}
console.log("rollCompetence !!!", rollData);
@ -1611,7 +1610,7 @@ export class RdDActor extends Actor {
competence.data.defaut_carac = tache.data.carac; // Patch !
let rollData = {
competence: competence,
needSignificative : this.data.data.sante.sonne.value,
diviseur : this.getDiviseurSignificative(),
tache: tache,
diffConditions: tache.data.difficulte,
editLibre: false,
@ -1636,43 +1635,24 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
_tacheResult(rollData) {
async _tacheResult(rollData) {
// Mise à jour de la tache
rollData.tache.data.points_de_tache_courant += rollData.rolled.ptTache;
this.updateEmbeddedEntity( "OwnedItem", rollData.tache);
this.santeIncDec( "fatigue", rollData.tache.data.fatigue);
// Message de résultat
ChatUtility.chatWithRollMode({
content: "<strong>Test de Tache : " + rollData.tache.name + " - " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
}, this.name);
// Message spécifique de la tâche
ChatUtility.chatWithRollMode({
content: "Votre tâche <strong>" + rollData.tache.name + "</strong> a duré " + rollData.tache.data.periodicite + "."
+ "<br>Votre avancement est désormais de " + rollData.tache.data.points_de_tache_courant + " Points de Tache sur un objectif de "
+ rollData.tache.data.points_de_tache + "."
+ "<br>Et vous vous êtes fatigué de " + rollData.tache.data.fatigue + " cases."
}, this.name);
RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-tache.html');
}
/* -------------------------------------------- */
_tacheETotal(rollData) {
rollData.tache.data.difficulte--;
this.updateEmbeddedEntity( "OwnedItem", rollData.tache);
ChatUtility.chatWithRollMode( {
content: "Vous avez fait un Echec Total sur votre Tache <strong>" + rollData.tache.name + "</strong> : en conséquence, la difficulté a augmenté de 1"
}, this.name);
}
/* -------------------------------------------- */
_competenceResult(rollData) {
ChatUtility.chatWithRollMode({
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
}, this.name);
async _competenceResult(rollData) {
RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-competence.html')
}
/* -------------------------------------------- */
@ -1696,6 +1676,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async _appelChanceResult(rollData) {
// TODO:
const message = {
user: game.user._id,
alias: this.name,
@ -1706,6 +1687,8 @@ export class RdDActor extends Actor {
await this.chanceActuelleIncDec(-1)
}
ChatMessage.create(message);
RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-appelchance.html')
}
/* -------------------------------------------- */
@ -1899,7 +1882,7 @@ export class RdDActor extends Actor {
RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
}
else {
this.rollCompetence(name);
this.rollCompetence(competence.name);
}
}

View File

@ -1,44 +1,110 @@
const nomCcategorieParade = {
"sans-armes": "Sans arme / armes naturelles",
"hast": "Armes d'hast",
"batons": "Bâtons",
"boucliers": "Boucliers",
"dagues": "Dagues",
"epees-courtes": "Epées courtes",
"epees-longues": "Epées longues",
"epees-lourdes": "Epées lourdes",
"haches": "Haches",
"lances": "Lances",
}
export class RdDItemArme extends Item {
/* -------------------------------------------- */
static getCategorieArme(arme) {
static getArmeData(item) {
switch (item ? item.data.type : '') {
case 'arme': return item.data;
case 'competencecreature':
return RdDItemArme._getArmeCompetenceCreature(item);
}
return RdDItemArme.mainsNues();
}
/* -------------------------------------------- */
static _getArmeCompetenceCreature(competenceCreature) {
let armeData = duplicate(competenceCreature.data);
armeData.data.resistance = 100;
armeData.data.competence = armeData.name;
armeData.data.dommagesReels = armeData.data.dommagesReels || armeData.data.dommages;
return armeData;
}
/* -------------------------------------------- */
static getNomCategorieParade(it) {
const categorie = it.data? RdDItemArme.getCategorieParade(it) : it;
return nomCcategorieParade[categorie];
}
/* -------------------------------------------- */
static getCategorieParade(arme) {
if (arme.data.categorie_parade) {
return arme.data.categorie_parade;
}
// pour compatibilité avec des personnages existants
if (arme.type == 'competencecreature') {
return arme.data.categorie_parade || (arme.data.isparade ? 'sans-armes' : '');
}
if (!arme.type.match(/arme|competencecreature/)) {
return '';
}
if (arme.data.competence == undefined) {
return 'competencecreature';
}
let compname = arme.data.competence.toLowerCase();
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
if (compname.match("hache")) return "hache";
if (compname.match("hast")) return "hast";
if (compname.match("lance")) return "lance";
if (compname.match("bouclier")) return "bouclier";
if (compname.match("masse")) return "masse";
if (compname.match("fléau")) return "fleau";
if (compname.match("epée") || compname.match("épée")) {
let armename = arme.name.toLowerCase();
if (armename.match("gnome"))
return "epee_courte";
return "epee_longue";
if (compname.match('hache')) return 'haches';
if (compname.match('hast')) return 'hast';
if (compname.match('lance')) return 'lances';
if (compname.match('bouclier')) return 'boucliers';
if (compname.match('masse')) return 'masses';
if (compname.match('epée') || compname.match('épée')) {
if (arme.name.toLowerCase().match(/(gnome)/))
return 'epees-courtes';
if (arme.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
return 'epees-longues';
return 'epees-lourdes';
}
if (compname.match("dague")) {
return "epee_courte";
if (compname.match('dague')) {
return 'dagues';
}
return "";
return 'sans-armes';
}
/* -------------------------------------------- */
static needParadeSignificative(armeAttaque, armeParade) {
let attCategory = RdDItemArme.getCategorieArme(armeAttaque);
let defCategory = RdDItemArme.getCategorieArme(armeParade);
if (defCategory == "bouclier" || attCategory == defCategory) {
// categories d'armes à la parade (cf. page 115 )
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
let defCategory = RdDItemArme.getCategorieParade(armeParade);
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
if (defCategory == 'boucliers') {
return false;
}
let armeParadeName = armeParade.name.toLowerCase();
let armeAttaqueName = armeAttaque.name.toLowerCase();
if (armeParadeName.match("dague") && armeAttaqueName.match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) {
// Parer avec une hache ou une arme dhast exige toujours une signi$cative
if (defCategory.match(/(hast|haches)/)) {
return true;
}
if (defCategory == attCategory) {
return false;
}
// les épées se parent entre elles
if (defCategory.match(/epees-/) && attCategory.match(/epees-/)) {
return false;
}
// l'épée gnome pare la dague
if (defCategory == 'epees-courtes' && attCategory == 'dagues') {
return false;
}
// la dague pare les épées courtes et légères
if (defCategory == 'dagues' && attCategory.match(/epees-(courtes|legeres)/)) {
return false;
}
// Manage weapon categories when parrying (cf. page 115 )
return true;
}
@ -70,8 +136,8 @@ export class RdDItemArme extends Item {
static mainsNues() {
const mainsNues = {
name: "Mains nues",
data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel', competence: 'Corps à corps', sansArme:true }
name: 'Mains nues',
data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel', competence: 'Corps à corps', categorie_parade: 'sans-armes' }
};
return mainsNues
}

View File

@ -11,4 +11,12 @@ export class RdDItemCompetence extends Item {
static isMalusEncombrementTotal(competence) {
return competence && competence.name.toLowerCase().match(/(natation|acrobatie)/);
}
static setRollDataCreature(rollData) {
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
rollData.competence = duplicate(rollData.competence);
rollData.competence.data.defaut_carac = "carac_creature";
rollData.competence.data.categorie = "creature";
rollData.selectedCarac = rollData.carac.carac_creature
}
}

View File

@ -13,7 +13,7 @@ const conditionsTactiques = [
export class RdDBonus {
/* -------------------------------------------- */
static _find(condition) {
static find(condition) {
return conditionsTactiques.find(e => e.type == condition) || conditionsTactiques.find(e => e.type == 'pret');
}
@ -25,7 +25,7 @@ export class RdDBonus {
ui.notifications.warn("Calcul de bonus dégats sur eswquive");
} else {
dmg.dmgArme = RdDBonus._dmgArme(rollData);
dmg.ignoreArmure = 0; // TODO: calculer pour arcs et arbaletes, gérer pour lmes créatures
dmg.penetration = RdDBonus._peneration(rollData);
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.surpriseDefenseur);
@ -38,17 +38,17 @@ export class RdDBonus {
/* -------------------------------------------- */
static description(condition) {
return RdDBonus._find(condition).descr;
return RdDBonus.find(condition).descr;
}
/* -------------------------------------------- */
static dmgBonus(condition) {
return RdDBonus._find(condition).dmg;
return RdDBonus.find(condition).dmg;
}
/* -------------------------------------------- */
static bonusAttaque(condition) {
return RdDBonus._find(condition).attaque;
return RdDBonus.find(condition).attaque;
}
/* -------------------------------------------- */
@ -69,6 +69,10 @@ export class RdDBonus {
return rollData.arme ? parseInt(rollData.arme.data.dommages) : 0;
}
static _peneration(rollData) {
return rollData.arme ? parseInt(rollData.arme.data.penetration) : 0;
}
/* -------------------------------------------- */
static _dmgPerso(dmgActor, categorie, dmgArme) {
switch (categorie) {

View File

@ -18,7 +18,9 @@ export class RdDCombat {
static createUsingTarget(attacker) {
const target = RdDCombat.getTarget();
if (target == undefined) {
ui.notifications.warn("Vous devez choisir une seule cible à attaquer!");
ui.notifications.warn((game.user.targets && game.user.targets.size > 1)
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
: "Vous devez choisir une cible à attaquer!");
}
const defender = target ? target.actor : undefined;
const defenderTokenId = target ? target.data._id : undefined;
@ -73,7 +75,7 @@ export class RdDCombat {
rollMode: true
};
mergeObject(data, chatMessage);
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: topic, data: data});
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: topic, data: data });
} else {
chatMessage.whisper = [game.user];
}
@ -124,7 +126,6 @@ export class RdDCombat {
/* -------------------------------------------- */
static isEchec(rollData) {
switch (rollData.surprise) {
case 'demi': return !rollData.rolled.isSign;
case 'totale': return true;
}
return rollData.rolled.isEchec;
@ -132,7 +133,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isEchecTotal(rollData) {
if (rollData.arme && rollData.surprise == 'demi') {
if (!rollData.attackerRoll && rollData.surprise) {
return rollData.rolled.isEchec;
}
return rollData.rolled.isETotal;
@ -140,7 +141,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isParticuliere(rollData) {
if (rollData.arme && rollData.surprise) {
if (!rollData.attackerRoll && rollData.surprise) {
return false;
}
return rollData.rolled.isPart;
@ -149,7 +150,6 @@ export class RdDCombat {
/* -------------------------------------------- */
static isReussite(rollData) {
switch (rollData.surprise) {
case 'demi': return rollData.rolled.isSign;
case 'totale': return false;
}
return rollData.rolled.isSuccess;
@ -192,7 +192,7 @@ export class RdDCombat {
};
if (this.attacker.isCreature()) {
this._modifieRollDataCreature(rollData, competence);
RdDItemCompetence.setRollDataCreature(rollData);
}
else if (arme) {
// Usual competence
@ -205,31 +205,19 @@ export class RdDCombat {
return rollData;
}
/* -------------------------------------------- */
_modifieRollDataCreature(rollData, competence) {
competence = duplicate(competence);
competence.data.defaut_carac = "carac_creature";
competence.data.categorie = "creature";
rollData.competence = competence;
rollData.carac = { "carac_creature": { label: competence.name, value: competence.data.carac_value } };
rollData.arme = {
name: competence.name, data: {
dommages: competence.data.dommages,
dommagesReels: competence.data.dommages
}
};
}
/* -------------------------------------------- */
_onAttaqueParticuliere(rollData) {
console.log("RdDCombat.onAttaqueParticuliere >>>", rollData);
let message = "<strong>Réussite particulière en attaque</strong>";
message += "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='force' data-attackerId='" + this.attackerId + "'>Attaquer en Force</a>";
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
let message = `
<h4 class="rdd-roll-part"><strong>Réussite particulière en attaque</strong></h4>
<br><a class='chat-card-button' id='particuliere-attaque' data-mode='force' data-attackerId='${this.attackerId}'>Attaquer en Force</a>
`;
if (rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0) {
message += "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='rapidite' data-attackerId='" + this.attackerId + "'>Attaquer en Rapidité</a>";
message += "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='finesse' data-attackerId='" + this.attackerId + "'>Attaquer en Finesse</a>";
message += `
<br><a class='chat-card-button' id='particuliere-attaque' data-mode='rapidite' data-attackerId='${this.attackerId}'>Attaquer en Rapidité</a>
<br><a class='chat-card-button' id='particuliere-attaque' data-mode='finesse' data-attackerId='${this.attackerId}'>Attaquer en Finesse</a>
`
}
game.system.rdd.rollDataHandler[this.attackerId] = rollData;
// TODO: use a dialog?
@ -239,30 +227,17 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onAttaqueNormale(rollData) {
console.log("RdDCombat.onAttaqueNormale >>>", rollData);
let explications = "";
rollData.dmg = RdDBonus.dmg(rollData, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
if (this.target) {
explications += "<br><strong>Cible</strong> : " + this.defender.data.name;
}
explications += "<br>Encaissement à " + Misc.toSignedString(rollData.dmg.total) + " (" + rollData.dmg.loc.label + ")";
// Save rollData for defender
game.system.rdd.rollDataHandler[this.attackerId] = duplicate(rollData);
// Message spécial pour la rapidité, qui reste difficile à gérer automatiquement
if (rollData.particuliereAttaque == 'rapidite') {
explications += "<br>Vous avez attaqué en Rapidité. Vous pourrez faire une deuxième attaque, ou utiliser votre arme pour vous défendre.";
rollData.show = {
cible: this.target ? this.defender.data.name : 'la cible',
isRecul: (rollData.particuliereAttaque == 'force' || rollData.tactique == 'charge')
}
// Final chat message
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ explications
}
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
await RdDResolutionTable.displayRollData(rollData, this.attacker.name, 'chat-resultat-attaque.html');
if (!await this.accorderEntite('avant-defense')) {
return;
@ -290,11 +265,11 @@ export class RdDCombat {
if (this.defender.getSurprise() != 'totale') {
// parades
for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence.data.categorie)) {
for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence, rollData.arme)) {
message += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
}
// corps à corps
if (rollData.dmg.mortalite != 'mortel') {
if (rollData.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps")) {
message += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Parer à mains nues</a>";
}
// esquive
@ -311,46 +286,38 @@ export class RdDCombat {
}
/* -------------------------------------------- */
_filterArmesParade(items, categorie) {
switch (categorie) {
_filterArmesParade(items, competence) {
switch (competence.data.categorie) {
case 'tir':
case 'lancer':
return items.filter(item =>
item.type == 'arme' &&
item.data.competence.toLowerCase().match("bouclier"));
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
default:
return items.filter(item => {
if (item.type == 'competencecreature') {
return item.data.isparade;
// Le fléau ne peut être paré quau bouclier p115
if (competence.name == "Fléau"){
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
}
if (item.type == 'arme') {
const comp = this.defender.getCompetence(item.data.competence);
return comp && comp.data.categorie == 'melee';
}
return false;
});
return items.filter(item => RdDItemArme.getCategorieParade(item));
}
}
/* -------------------------------------------- */
async _onAttaqueEchecTotal(rollData) {
// TODO: remplacer par un chat message pour laisser le joueur choisir un appel à la chance _avant_
// https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85
console.log("RdDCombat.onEchecTotal >>>", rollData);
let chatOptions = {
content: "<strong>Echec total à l'attaque!</strong> "
+ await RdDRollTables.getMaladresse({ arme: rollData.arme && !rollData.arme.data.sansArme })
+ await RdDRollTables.getMaladresse({ arme: rollData.arme && rollData.arme.data.categorie_parade != 'sans-armes' })
}
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
}
/* -------------------------------------------- */
_onAttaqueEchec(rollData) {
async _onAttaqueEchec(rollData) {
console.log("RdDCombat.onAttaqueEchec >>>", rollData);
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ (this.target ? "<br><strong>Cible</strong> : " + this.defender.data.name : "")
}
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
await RdDResolutionTable.displayRollData(rollData, this.attacker.name, 'chat-resultat-attaque.html');
}
/* -------------------------------------------- */
@ -362,8 +329,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async parade(attackerRoll, armeParadeId) {
let arme = this._findArmeParade(armeParadeId);
let arme = RdDItemArme.getArmeData(armeParadeId ? this.defender.getOwnedItem(armeParadeId) : null);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
@ -387,56 +353,59 @@ export class RdDCombat {
dialog.render(true);
}
_findArmeParade(armeParadeId) {
if (armeParadeId) {
const armeItem = this.defender.getOwnedItem(armeParadeId);
return armeItem.data;
}
return RdDItemArme.mainsNues()
}
_prepareParade(attackerRoll, armeParade) {
const isCreature = this.defender.isCreature();
const compName = isCreature ? armeParade.name : armeParade.data.competence;
const competence = this.defender.getCompetence(compName);
const compName = armeParade.data.competence;
const armeAttaque = attackerRoll.arme;
if (compName != competence.name) {
// TODO: toujours utiliser competence.name ...
ui.notifications.warn("Différence entre compétence " + competence.name + " et compétence de l'arme " + compName);
}
let rollData = {
forceValue: this.defender.getForceValue(),
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: competence,
competence: this.defender.getCompetence(compName),
arme: armeParade,
surprise: this.defender.getSurprise(),
surpriseDefenseur: this.defender.getSurprise(),
needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
needResist: this._needResist(armeAttaque, armeParade),
carac: this.defender.data.data.carac
needParadeSignificative: this.needParadeSignificative(attackerRoll, armeParade),
diviseur: this._getDiviseurSignificative(attackerRoll, armeParade),
needResist: this._needArmeResist(armeAttaque, armeParade),
carac: this.defender.data.data.carac,
show: {}
};
if (isCreature) {
this._modifieRollDataCreature(rollData, competence);
RdDItemCompetence.setRollDataCreature(rollData);
}
return rollData;
}
/* -------------------------------------------- */
_needSignificative(attackerRoll) {
return attackerRoll.particuliereAttaque == 'finesse';
_getDiviseurSignificative(attackerRoll, armeParade = undefined) {
let facteurSign = this.defender.getDiviseurSignificative();
if (RdDCombat.isAttaqueFinesse(attackerRoll)) {
facteurSign *= 2;
}
if (this.needParadeSignificative(attackerRoll, armeParade)) {
facteurSign *= 2;
}
return Math.min(4, facteurSign);
}
static isAttaqueFinesse(attackerRoll) {
return attackerRoll && attackerRoll.particuliereAttaque == 'finesse';
}
needParadeSignificative(attackerRoll, armeParade) {
return attackerRoll.arme && armeParade &&
RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade);
}
/* -------------------------------------------- */
_needResist(armeAttaque, armeParade) {
// Manage weapon categories when parrying (cf. page 115 )
let attCategory = RdDItemArme.getCategorieArme(armeAttaque);
let defCategory = RdDItemArme.getCategorieArme(armeParade);
_needArmeResist(armeAttaque, armeParade) {
// Epées parant une arme de bois (cf. page 115 ), une résistance est nécessaire
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
let defCategory = RdDItemArme.getCategorieParade(armeParade);
return (attCategory.match("epee") && (defCategory == "hache" || defCategory == "lance"));
return attCategory.match(/epees-/) && defCategory.match(/(haches|lances)/);
}
/* -------------------------------------------- */
@ -444,33 +413,31 @@ export class RdDCombat {
console.log("RdDCombat._onParadeParticuliere >>>", rollData);
if (!rollData.attackerRoll.isPart) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.chatWithRollMode({
content: `L'attaquant doit jouer résistance et peut être désarmé (p132)`
}, this.defender.name)
}
let chatOptions = {
content: "<strong>Vous pouvez utiliser votre arme pour une deuxième parade!</strong>"
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
}
/* -------------------------------------------- */
async _onParadeNormale(rollData) {
console.log("RdDCombat._onParadeNormale >>>", rollData);
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ "<br><strong>Attaque parée!</strong>"
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
await this.computeRecul(rollData, false);
await this.computeRecul(rollData);
await this.computeDeteriorationArme(rollData);
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-parade.html');
}
/* -------------------------------------------- */
async _onParadeEchecTotal(rollData) {
// TODO: remplacer par un chat message pour laisser le joueur choisir un appel à la chance _avant_
// https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85
console.log("RdDCombat._onParadeEchecTotal >>>", rollData);
let chatOptions = {
content: "<strong>Echec total à la parade!</strong> "
+ await RdDRollTables.getMaladresse({ arme: rollData.arme && !rollData.arme.data.sansArme })
+ await RdDRollTables.getMaladresse({ arme: rollData.arme && rollData.arme.data.categorie_parade != 'sans-armes' })
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
}
@ -479,24 +446,11 @@ export class RdDCombat {
async _onParadeEchec(rollData) {
console.log("RdDCombat._onParadeEchec >>>", rollData);
let explications = "<br><strong>Parade échouée, encaissement !</strong> ";
explications += RdDBonus.description(rollData.surprise);
if (rollData.needSignificative) {
explications += " Significative nécessaire!";
}
await this.computeRecul(rollData);
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ explications
}
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-parade.html');
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
await this.computeRecul(rollData, true);
// TODO: gestion message pour chance/encaissement
this._sendMessageEncaisser(rollData.attackerRoll);
}
/* -------------------------------------------- */
@ -533,12 +487,13 @@ export class RdDCombat {
competence: competence,
surprise: this.defender.getSurprise(),
surpriseDefenseur: this.defender.getSurprise(),
needSignificative: this._needSignificative(attackerRoll),
carac: this.defender.data.data.carac
diviseur: this._getDiviseurSignificative(attackerRoll),
carac: this.defender.data.data.carac,
show: {}
};
if (this.defender.isCreature()) {
this._modifieRollDataCreature(rollData, competence);
RdDItemCompetence.setRollDataCreature(rollData);
}
return rollData;
}
@ -547,24 +502,22 @@ export class RdDCombat {
_onEsquiveParticuliere(rollData) {
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
let chatOptions = {
content: "<strong>Vous pouvez esquiver une deuxième attaque!</strong>"
content: "<strong>Vous pouvez esquiver une deuxième esquive!</strong>"
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
}
/* -------------------------------------------- */
_onEsquiveNormale(rollData) {
async _onEsquiveNormale(rollData) {
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ "<br><strong>Attaque esquivée!</strong>"
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-esquive.html');
}
/* -------------------------------------------- */
async _onEsquiveEchecTotal(rollData) {
// TODO: remplacer par un chat message pour laisser le joueur choisir un appel à la chance _avant_
// https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85
console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData);
let chatOptions = {
content: "<strong>Echec total à l'esquive'!</strong> "
@ -576,32 +529,23 @@ export class RdDCombat {
async _onEsquiveEchec(rollData) {
console.log("RdDCombat._onEsquiveEchec >>>", rollData);
let explications = "<br><strong>Esquive échouée, encaissement !</strong> ";
explications += RdDBonus.description(rollData.surprise);
if (rollData.needSignificative) {
explications += " Significative nécessaire!";
}
await this.computeRecul(rollData);
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ explications
}
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-esquive.html');
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
await this.computeRecul(rollData, true);
this._sendMessageEncaisser(rollData.attackerRoll);
}
/* -------------------------------------------- */
async computeDeteriorationArme(rollData) {
const attackerRoll = rollData.attackerRoll;
if (rollData.arme && attackerRoll) { // C'est une parade
// Est-ce que l'attaque est une particulière, en force ou charge et que l'attaque n'en est pas une ?
if ((rollData.needResist || attackerRoll.particuliereAttaque == 'force' || attackerRoll.tactique == 'charge')
&& !rollData.rolled.isPart) {
// Est-ce une parade normale?
if (rollData.arme && attackerRoll && !rollData.rolled.isPart) {
// Est-ce que l'attaque est une particulière en force ou une charge
if (rollData.needResist || attackerRoll.particuliereAttaque == 'force' || attackerRoll.tactique == 'charge') {
rollData.show = rollData.show || {}
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
let resistance = Misc.toInt(rollData.arme.data.resistance);
let msg = "";
@ -611,74 +555,68 @@ export class RdDCombat {
finalLevel: - dmg,
showDice: false
});
if (resistRoll.isSuccess) { // Perte de résistance
msg = "Votre " + rollData.arme.name + " tient le choc de la parade. "
if (resistRoll.rolled.isSuccess) { // Perte de résistance
rollData.show.deteriorationArme = 'resiste';
} else {
resistance -= dmg;
if (resistance <= 0) {
this.defender.deleteEmbeddedEntity("OwnedItem", rollData.arme._id);
msg = "Sous la violence de la parade, votre " + rollData.arme.name + " s'est brisée sous le coup!";
rollData.show.deteriorationArme = 'brise';
} else {
this.defender.updateEmbeddedEntity("OwnedItem", { _id: rollData.arme._id, 'data.resistance': resistance });
msg = "En parant, vous endommagez votre " + rollData.arme.name + ", qui perd " + dmg + " de résistance. ";
rollData.show.deteriorationArme = 'perte';
rollData.show.perteResistance = dmg;
}
}
// Jet de désarmement
if (resistance > 0 && !rollData.arme.name.toLowerCase().includes('bouclier')) { // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
if (resistance > 0 && !RdDItemArme.getCategorieParade(rollData.arme) == 'boucliers') {
let desarme = await RdDResolutionTable.rollData({
caracValue: this.defender.data.data.carac.force.value,
finalLevel: Misc.toInt(rollData.competence.data.niveau) - dmg,
showDice: false
});
if (desarme.isEchec) {
msg += "Vous ne parvenez pas à garder votre arme en main, elle tombe au sol à vos pieds";
rollData.show.desarme = desarme.rolled.isEchec;
if (desarme.rolled.isEchec) {
rollData.show.desarme = true;
}
}
ChatMessage.create({
content: msg,
user: game.user._id,
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM")]
});
}
}
}
/* -------------------------------------------- */
async computeRecul(rollData, encaisser = undefined) { // Calcul du recul (p. 132)
if (rollData.arme || encaisser) {
if ((rollData.attackerRoll.particuliereAttaque && rollData.attackerRoll.particuliereAttaque == 'force') || rollData.attackerRoll.tactique == 'charge') {
let reculNiveau = Misc.toInt(this.defender.data.data.carac.taille.value) - (rollData.attackerRoll.forceValue + rollData.attackerRoll.arme.data.dommagesReels);
let recul = await RdDResolutionTable.rollData({
caracValue: 10,
finalLevel: reculNiveau,
showDice: false
});
async computeRecul(rollData) { // Calcul du recul (p. 132)
const attaque = rollData.attackerRoll;
if (this._isAttaqueCauseRecul(attaque)) {
let msg = "";
if (recul.isSuccess) {
msg = " Vous ne reculez pas malgré la force du coup.";
} else {
let chute = await RdDResolutionTable.rollData({
caracValue: this.defender.data.data.carac.agilite.value,
finalLevel: reculNiveau,
showDice: false
});
if (!chute.isSuccess || recul.isETotal) {
msg = "Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.";
} else {
msg = "La violence du choc vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round.";
let impactRecul = this._computeImpactRecul(attaque);
const agilite = this.defender.data.data.carac.agilite.value;
let rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impactRecul, showDice: false });
if (rollRecul.isSuccess) {
rollData.show.recul = 'encaisse';
} else if (rollRecul.isETotal) {
rollData.show.recul = 'chute';
}
else {
let chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impactRecul, showDice: false });
rollData.show.recul = (chute.isSuccess)
? 'recul'
: 'chute';
}
}
ChatMessage.create({
content: msg,
user: game.user._id,
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM")]
});
}
_isAttaqueCauseRecul(attaque) {
return attaque.particuliereAttaque == 'force' || attaque.tactique == 'charge';
}
_computeImpactRecul(attaque) {
return Misc.toInt(this.defender.data.data.carac.taille.value) - (attaque.forceValue + attaque.arme.data.dommagesReels);
}
/* -------------------------------------------- */
_sendMessageEncaisser(rollData){
_sendMessageEncaisser(rollData) {
let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData);
}

View File

@ -187,11 +187,11 @@ export class RdDCommands {
caracValue: carac,
finalLevel: diff,
showDice: true,
needSignificative: significative,
show: { title: "Table de résolution", points: true }
diviseur: significative ? 2 : 1,
show: { title: "Table de résolution" }
};
await RdDResolutionTable.rollData(rollData);
msg.content = await RdDResolutionTable.explainRollDataV2(rollData);
msg.content = await RdDResolutionTable.buildRollDataHtml(rollData);
ChatUtility.chatWithRollMode(msg, game.user.name);
}

View File

@ -1,5 +1,10 @@
import { ChatUtility } from "./chat-utility.js";
import { RdDItemArme } from "./item-arme.js";
import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDCombat } from "./rdd-combat.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
/**
* difficultés au delà de -10
@ -81,98 +86,108 @@ export class RdDResolutionTable {
static explain(rolled) {
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
if (rolled.caracValue != null && rolled.finalLevel != null) {
message += (rolled.needSignificative ? "(significative sur " : "(")
message += (rolled.diviseur > 1 ? `(1/${rolled.diviseur} de ` : "(")
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
message += '<strong>' + rolled.quality + '</strong>'
return message;
}
static async explainRollDataV2(rollData, template = 'chat-resultat-rdd.html') {
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
rollData.ajustements = RdDResolutionTable._buildAjustements(rollData);
rollData.show = rollData.show || {};
let html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
return html;
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
}
static async displayRollData(rollData, userName, template = 'chat-resultat-general.html') {
let html = await RdDResolutionTable.buildRollDataHtml(rollData, template);
ChatUtility.chatWithRollMode({ content: html }, userName)
}
static _buildAjustements(rollData) {
let list = [];
if (rollData.competence) {
list.push({ label: rollData.competence.name, value: rollData.competence.data.niveau});
list.push({ label: rollData.competence.name, value: rollData.competence.data.niveau });
}
if (rollData.tactique) {
const surprise = RdDBonus.find(rollData.tactique);
list.push({ label: surprise.descr, value: surprise.attaque });
}
if (rollData.surpriseDefenseur) {
const surprise = RdDBonus.find(rollData.surpriseDefenseur);
list.push({ label: surprise.descr, value: surprise.attaque });
}
if (rollData.diffLibre != undefined) {
const label = rollData.selectedSort ? rollData.selectedSort.name : 'libre';
const label = rollData.selectedSort ? rollData.selectedSort.name : 'Libre';
list.push({ label: label, value: rollData.diffLibre });
}
if (rollData.diffConditions != undefined) {
list.push({ label: 'conditions', value: rollData.diffConditions });
list.push({ label: 'Conditions', value: rollData.diffConditions });
}
if (rollData.etat != undefined) {
list.push({ label: 'état', value: rollData.etat });
list.push({ label: 'Etat', value: rollData.etat });
}
if (rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté') {
list.push({ label: 'moral', value: rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté' ? rollData.moral : undefined });
list.push({ label: 'Moral', value: rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté' ? rollData.moral : undefined });
}
if (RdDResolutionTable.isAjustementAstrologique(rollData)) {
list.push({ label: 'astrologique', value: rollData.ajustementAstrologique||0 });
list.push({ label: 'Astrologique', value: rollData.ajustementAstrologique || 0 });
}
if (rollData.rolled.bonus && rollData.selectedSort) {
list.push({ label: 'Bonus de case', value: rollData.rolled.bonus, unit: '%' });
list.push({ descr: `Bonus de case: ${rollData.rolled.bonus}%` });
}
if (rollData.diviseur > 1) {
list.push({ descr: `Facteur significative &times;${RdDResolutionTable._getFractionHtml(rollData.diviseur)}` });
}
if (RdDCombat.isAttaqueFinesse(rollData.attackerRoll)) {
list.push({ descr: 'Attaque particulière en finesse' });
}
if (rollData.needParadeSignificative) {
const catAttaque = RdDItemArme.getNomCategorieParade(rollData.attackerRoll.arme);
const catParade = RdDItemArme.getNomCategorieParade(rollData.arme);
list.push({ descr: `${catAttaque} vs ${catParade}` });
}
if (rollData.surprise) {
list.push({ descr: RdDBonus.find(rollData.surprise).descr });
}
return list;
}
static explainRollData(rollData) {
let parts = RdDResolutionTable._buildAjustementsList(rollData);
let message = parts.length > 0 ? "<br>Difficulté " + parts.reduce((a, b) => a + ' / ' + b) : "";
return message+ RdDResolutionTable.explain(rollData.rolled)
static _getFractionHtml(diviseur) {
if (!diviseur || diviseur <= 1) return undefined;
switch (diviseur || 1) {
case 2: return '&frac12;';
case 4: return '&frac14;';
default: return '1/' + diviseur;
}
static _buildAjustementsList(rollData) {
let parts = [];
if (rollData.diffLibre != undefined) {
parts.push(`<strong>libre: ${rollData.diffLibre}</strong>`);
}
if (rollData.diffConditions != undefined) {
parts.push(`conditions: ${Misc.toSignedString(rollData.diffConditions)}`);
}
if (rollData.etat != undefined) {
parts.push(`état: ${rollData.etat}`);
}
if (rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté') {
parts.push(`moral: ${rollData.moral}`);
}
return parts;
}
/* -------------------------------------------- */
static async rollData(rollData) {
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.needSignificative, rollData.showDice);
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseur, rollData.showDice);
return rollData;
}
/* -------------------------------------------- */
static async roll(caracValue, finalLevel, bonus = undefined, needSignificative = undefined, showDice = true) {
static async roll(caracValue, finalLevel, bonus = undefined, diviseur = undefined, showDice = true) {
let chances = this.computeChances(caracValue, finalLevel);
this._updateChancesWithBonus(chances, bonus);
this._updateChancesNeedSignificative(chances, needSignificative);
this._updateChancesFactor(chances, diviseur);
chances.showDice = showDice;
let rolled = await this.rollChances(chances);
rolled.caracValue = caracValue;
rolled.finalLevel = finalLevel;
rolled.bonus = bonus;
rolled.needSignificative = needSignificative;
rolled.factor = RdDResolutionTable._getFractionHtml(diviseur);
return rolled;
}
/* -------------------------------------------- */
static _updateChancesNeedSignificative(chances, needSignificative) {
if (needSignificative) {
let newScore = Math.floor(Number(chances.score) / 2);
static _updateChancesFactor(chances, diviseur) {
if (diviseur && diviseur > 1) {
let newScore = Math.floor(Number(chances.score) / diviseur);
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
}
}
@ -252,16 +267,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static _computeReussite(chances, roll) {
const reussite = reussites.find(x => x.condition(chances, roll));
if (chances.needSignificative) {
if (reussite.isSign) {
return reussiteNormale;
}
if (reussite.isSuccess) {
return echecNormal;
}
}
return reussite;
return reussites.find(x => x.condition(chances, roll));
}
/* -------------------------------------------- */

View File

@ -1,4 +1,3 @@
import { ChatUtility } from "./chat-utility.js";
import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
@ -11,7 +10,7 @@ const titleTableDeResolution = 'Table de résolution';
export class RdDRollResolution extends Dialog {
/* -------------------------------------------- */
static async open(rollData = {selectedCarac:10}) {
static async open(rollData = {}) {
RdDRollResolution._setDefaultOptions(rollData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
const dialog = new RdDRollResolution(rollData, html);
@ -21,8 +20,9 @@ export class RdDRollResolution extends Dialog {
/* -------------------------------------------- */
static _setDefaultOptions(rollData) {
let defRollData = {
show: {title: titleTableDeResolution, points:true},
show: { title: titleTableDeResolution },
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: 0,
@ -30,15 +30,19 @@ export class RdDRollResolution extends Dialog {
carac: {},
finalLevel: 0,
diffConditions: 0,
diffLibre: 0
diffLibre: 0,
}
mergeObject(rollData, defRollData, {overwrite: false});
mergeObject(rollData, defRollData, { overwrite: false });
for (let i = 1; i < 21; i++) {
rollData.carac[i] = { type: "number", value: i, label: i }
if (rollData.selectedCarac == i) {
rollData.selectedCarac = rollData.carac[i];
}
const key = `${i}`;
rollData.carac[key] = { type: "number", value: i, label: key }
}
let selected = (rollData.selectedCarac && rollData.selectedCarac.label)
? rollData.selectedCarac.label
: (Number.isInteger(rollData.selectedCarac))
? rollData.selectedCarac
: 10;
rollData.selectedCarac = rollData.carac[selected];
}
/* -------------------------------------------- */
@ -59,8 +63,7 @@ export class RdDRollResolution extends Dialog {
async onAction(html) {
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRollResolution -=>", this.rollData, this.rollData.rolled);
const message = { content: await RdDResolutionTable.explainRollDataV2(this.rollData)};
ChatUtility.chatWithRollMode(message, game.user.name)
await RdDResolutionTable.displayRollData(rollData, game.user.name)
}
/* -------------------------------------------- */

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@ -31,6 +31,7 @@ export class RdDRoll extends Dialog {
static _setDefaultOptions(actor, rollData) {
let defaultRollData = {
alias: actor.name,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.data.data.compteurs.etat.value,

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@ -170,6 +170,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
'systems/foundryvtt-reve-de-dragon/templates/arme-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
@ -196,8 +197,16 @@ export class RdDUtility {
// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
// POST
'systems/foundryvtt-reve-de-dragon/templates/post-item.html'
// messages tchat
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
];
return loadTemplates(templatePaths);

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@ -1,24 +1,27 @@
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{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}
{"_id":"ndNshntOYb1JFNqi","name":"Serres","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.png","effects":[]}
{"_id":"os88Rsp7mBkahqmh","name":"Bec","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[]}
{"_id":"qilRzXpVaGceNmQp","name":"Dague","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"dagues","isparade":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]}
{"_id":"qrd9AoZzFgyzFBxz","name":"Griffes","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"sans-armes","niveau":0,"carac_value":0,"iscombat":true,"isparade":true,"dommages":1,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]}
{"_id":"sUdXhpuVVOAlcVpo","name":"Pickpocket","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]}
{"_id":"shsUV8UpU18c0RJK","name":"Course","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]}
{"_id":"yBUVTjTXYfwvzusb","name":"Saut","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}
{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]}

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@ -1,11 +1,14 @@
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{"_id":"7u9yAlaFhKcVdEC6","name":"Matériel de chirurgie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"<p>(pincettes, lancette, crin, aiguille)</p>","quantite":1,"encombrement":0.06,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp","effects":[]}
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{"_id":"7xFe41JZIVNMLv1U","name":"Masse lourde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"3/4","force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"categorie_parade":"masses","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]}
{"_id":"8bwP6zncdFP0O9ew","name":"Corde (10 m)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/corde.webp","effects":[]}
{"_id":"9cLkTDugz84gpHUB","name":"Bitume de Camphre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"potion","data":{"description":"<p>Cr&egrave;me sirupeuse gris&acirc;tre.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bitume_de_camphre.webp","effects":[]}
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{"_id":"9jbjDpbddL2Ep09s","name":"Hache de bataille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"categorie_parade":"haches","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","effects":[]}
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{"_id":"A9nMgTyEwYzdA0zT","name":"Manteau de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":10},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_velours.webp","effects":[]}
{"_id":"AOQsKTjIbcy8NV9t","name":"Pierre à aiguiser","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pierre_a_aiguiser.webp","effects":[]}
{"_id":"As5kYvyOrWrr8KJm","name":"Etui à luth de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":1,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/etui_luth.webp","effects":[]}
{"_id":"B2BhuxveVKMnD8fe","name":"Bottes de cuir souple","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.4,"equipe":false,"resistance":0,"qualite":0,"cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[]}
{"_id":"CGYOJbaKtYvF2qa9","name":"Dague","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{"core":{"sheetClass":""}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]}
{"_id":"CGYOJbaKtYvF2qa9","name":"Dague","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"dagues","penetration":0},"flags":{"core":{"sheetClass":""}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]}
{"_id":"CMtQM06J3BZsHHxH","name":"Sandales","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sandales.webp","effects":[]}
{"_id":"CQSxJv1mgmIeMCbM","name":"Grappin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/grappin.webp","effects":[]}
{"_id":"D5Z3FaUv91B8eCOP","name":"Obyssum vert","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"<p>Poudre verd&acirc;tre apparaissant sur les tiges de certains roseaux.</p>\n<p>VUE/Alchimie &agrave; -2</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"","categorie":"Alchimie","cout":0.05},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp","effects":[]}
{"_id":"ESU3IRLnBrFznFa3","name":"Dragons (pièces d'or)","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":10},"flags":{},"img":"icons/commodities/currency/coins-plain-stack-gold.webp","effects":[]}
{"_id":"ElweMV283IUpqaik","name":"Sable-Poudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"potion","data":{"description":"<p>Granul&eacute;s. Poudre blanche.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp","effects":[]}
{"_id":"Eospy1EFNlhgOyXc","name":"Lacet de cuir (1 m)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/lacet.webp","effects":[]}
{"_id":"F0hcXfGaaYKQ0229","name":"Narcos, voie des Sortilèges","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. En saisir le sens demande toutefois un minimum de +4 en voie de Narcos. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la synth&egrave;se de <em>Fl&egrave;che de feu</em>,<em> Dague de force</em>, <em>Dragonne lame</em> et <em>Gourdindragon</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -6, son assimilation requiert 28 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]}
{"_id":"F0hcXfGaaYKQ0229","name":"Narcos, voie des Sortilèges","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. En saisir le sens demande toutefois un minimum de +4 en voie de Narcos. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la synth&egrave;se de <em>Fl&egrave;che de feu</em>,<em> Dague de force</em>, <em>Dragonne lame</em> et <em>Gourdindragon</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -6, son assimilation requiert 28 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0,"xp":"","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]}
{"_id":"F6ZHJth4t0PA5PMB","name":"Alêne, poinçon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/poincon_2.webp","effects":[]}
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{"_id":"FaNRC7YQzibSdqZU","name":"Plume de fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/plume_de_fer.webp","effects":[]}
@ -47,21 +47,21 @@
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{"_id":"HRLrRhAF4Hkfbqjh","name":"Fléau lourd","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":10,"competence":"Fléau","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_lourd.webp","effects":[]}
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{"_id":"HsIJSPQ46cec22Y2","name":"Couverture de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.6,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp","effects":[]}
{"_id":"Ig9qIzaZ5SveXLF7","name":"Pelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pelle.webp","effects":[]}
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{"_id":"UICiMF3wBeLsqm8L","name":"Pipe en bois","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pipe.webp","effects":[]}
{"_id":"UMfXFhVhdoVQVEKy","name":"Fronde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Peut tirer tous les rounds.</p>","quantite":1,"encombrement":0.08,"equipe":false,"dommages":1,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[]}
{"_id":"UMfXFhVhdoVQVEKy","name":"Fronde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Peut tirer tous les rounds.</p>","quantite":1,"encombrement":0.08,"equipe":false,"dommages":"1","force":"0","resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[]}
{"_id":"UYXXggulNwnodaOt","name":"Chope de fer (20 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.08,"equipe":false,"qualite":0,"contenu":[],"cout":0.15},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chope_fer.webp","effects":[]}
{"_id":"UczsYTAoP9koA2SL","name":"Bourse, sachet de tissu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.3,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.05},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp","effects":[]}
{"_id":"Uxk2tvEqtrmYScjK","name":"Pot à braise","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pot_a_braise.webp","effects":[]}
{"_id":"VsjRwh9Z9PMpFKdI","name":"Craie 1 bâton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.01},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/craie.webp","effects":[]}
{"_id":"WC1jMDKcxEJQWGOR","name":"Burette de fer blanc (40 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.2,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/burette.webp","effects":[]}
{"_id":"WTHZdtgf6lHUSKDx","name":"Fouet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Provoque des d&eacute;g&acirc;ts \"non mortels\".</p>\n<p>Les armures sont major&eacute;es de 2.</p>\n<p>Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de d&eacute;g&acirc;t.</p>","quantite":1,"encombrement":0.5,"equipe":false,"dommages":1,"force":0,"resistance":0,"competence":"Fouet","cout":1,"portee_courte":2,"portee_moyenne":null,"portee_extreme":null,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fouet.webp","effects":[]}
{"_id":"WurdjqJ8zMiXNdiW","name":"Épée gnome","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e <em>courte</em>, essentiellement fabriqu&eacute;e et port&eacute;e par les Gnomes au Second &Acirc;ge.</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[]}
{"_id":"WTHZdtgf6lHUSKDx","name":"Fouet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Provoque des d&eacute;g&acirc;ts \"non mortels\".</p>\n<p>Les armures sont major&eacute;es de 2.</p>\n<p>Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de d&eacute;g&acirc;t.</p>","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"0","resistance":0,"competence":"Fouet","cout":1,"portee_courte":2,"portee_moyenne":null,"portee_extreme":null,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fouet.webp","effects":[]}
{"_id":"WurdjqJ8zMiXNdiW","name":"Épée gnome","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e <em>courte</em>, essentiellement fabriqu&eacute;e et port&eacute;e par les Gnomes au Second &Acirc;ge.</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-courtes","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[]}
{"_id":"XTZVrcMNofAviP63","name":"Cire d'abeille 500g","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.15},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp","effects":[]}
{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":25,"encombrement":0.4,"equipe":false,"qualite":0,"contenu":[],"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[]}
{"_id":"XoslLyWIJYY2RGzz","name":"Fiole de verre (20 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.06,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[]}
{"_id":"XwuLVGasPJXzvC09","name":"Encre 20 cl","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","effects":[]}
{"_id":"YNHDt4EerstJvx5l","name":"Le Principe Drachromatique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs et leur signification onirique est fonci&egrave;rement incompr&eacute;hensible, &agrave; moins de poss&eacute;der un minimum de +4 en voie d&rsquo;Oniros. Il permet d&rsquo;envisager la synth&egrave;se des sorts d&rsquo;<em>Invuln&eacute;rabilit&eacute; Chromatique</em> et de <em>Transmutation Chromatique</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 26 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","auteur":"Anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]}
{"_id":"YNHDt4EerstJvx5l","name":"Le Principe Drachromatique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs et leur signification onirique est fonci&egrave;rement incompr&eacute;hensible, &agrave; moins de poss&eacute;der un minimum de +4 en voie d&rsquo;Oniros. Il permet d&rsquo;envisager la synth&egrave;se des sorts d&rsquo;<em>Invuln&eacute;rabilit&eacute; Chromatique</em> et de <em>Transmutation Chromatique</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 26 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","auteur":"Anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0,"xp":"","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]}
{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[]}
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[]}
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]}
{"name":"Cornebouffe","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"objet","data":{"description":null,"quantite":1,"encombrement":null,"equipe":false,"resistance":0,"qualite":0,"cout":2},"flags":{"core":{"sourceId":"Item.yXOePj4twuchMblc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"_id":"ZLda3pfrbiKucSea"}
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"objet","data":{"description":null,"quantite":1,"encombrement":null,"equipe":false,"resistance":0,"qualite":0,"cout":2},"flags":{"core":{"sourceId":"Item.yXOePj4twuchMblc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[]}
{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","effects":[]}
{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":false,"protection":2,"deterioration":0,"malus":0,"cout":6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]}
{"_id":"bA0JDA7awoWhu0vO","name":"Teinture d'Erozonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"potion","data":{"description":"<p>Fluide.&nbsp;</p>\n<p>Liquide ros&acirc;tre.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp","effects":[]}
{"_id":"beQ9d4QQwZDQl5NA","name":"Flûte à bec","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.09,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp","effects":[]}
{"_id":"bgkEBYUEFLvAaeVf","name":"Luth, viole","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":7},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp","effects":[]}
{"_id":"bxDITKRhXiyvLhMz","name":"Candique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"<p>Poudre blanche apparaissant sous l&rsquo;&eacute;corce de nombreux arbres,</p>\n<p>VUE/Alchimie &agrave; 0.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Forêts","rarete":"","categorie":"Alchimie","cout":0.02},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp","effects":[]}
{"_id":"cFnFQrQIPgyZRWdo","name":"Épée sorde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de pr&eacute;dilection des gardes et des soldats.</p>\n<p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em> doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"penetration":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[]}
{"_id":"cFnFQrQIPgyZRWdo","name":"Épée sorde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de pr&eacute;dilection des gardes et des soldats.</p>\n<p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em> doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"penetration":null,"categorie_parade":"epees-lourdes"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[]}
{"_id":"cVZbnh5cYxBx6P5b","name":"Burin, gouge, ciseau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp","effects":[]}
{"_id":"ckKnviu9SHvWgya0","name":"Bougie de cire (2 heures)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","effects":[]}
{"_id":"cobfvOmFpti5lJuK","name":"Chemise de lin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[]}
{"_id":"dBR6KXvfmjjIcwsc","name":"Pilon en marbre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp","effects":[]}
{"_id":"eK28jEeQiJdd93L3","name":"Bouclier léger","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"0","force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[]}
{"_id":"eK28jEeQiJdd93L3","name":"Bouclier léger","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"0","force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"boucliers","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[]}
{"_id":"fAzYb7kkW6QxG6i6","name":"Graisse à Bottes 500g","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/graisse_a_cuir.webp","effects":[]}
{"_id":"fDwsTMuug0Z5BdaA","name":"Cuir / Metal","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":4,"equipe":false,"protection":"4","deterioration":0,"malus":-2,"cout":20},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","effects":[]}
{"_id":"fLKFTvLWoj7juxQE","name":"Flèche, carreau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]}
@ -135,12 +135,12 @@
{"_id":"gfU7oZL1JYqF3lAW","name":"Robe de lin","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_lin.webp","effects":[]}
{"_id":"gmBC6SO3F5d64Vpl","name":"Miroir en cuivre poli 20 cm","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp","effects":[]}
{"_id":"hEPimS3H8jihDuUS","name":"Crayon à mine de plomb","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/crayon_plomb.webp","effects":[]}
{"_id":"hVgd4APvAW8sbXf0","name":"Grande hache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":8,"competence":"Hache à 2 mains","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/grande_hache.webp","effects":[]}
{"_id":"hVgd4APvAW8sbXf0","name":"Grande hache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":8,"competence":"Hache à 2 mains","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"categorie_parade":"haches","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/grande_hache.webp","effects":[]}
{"_id":"hjsIxUmanyz5otLJ","name":"Marmite de fer (3 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":1.5,"encombrement":0.6,"equipe":false,"qualite":0,"contenu":[],"cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/marmite.webp","effects":[]}
{"name":"Sel","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":null},"flags":{"core":{"sourceId":"Item.fLEyryhRi8Nw37SP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sel.webp","effects":[],"_id":"huvZ4dMPpn9gk9km"}
{"_id":"huvZ4dMPpn9gk9km","name":"Sel","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":null},"flags":{"core":{"sourceId":"Item.fLEyryhRi8Nw37SP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sel.webp","effects":[]}
{"_id":"iCvphbPdxUcfqetd","name":"Aumônière","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"<p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>","capacite":0.25,"encombrement":0,"equipe":false,"qualite":0,"cout":0.2,"contenu":[]},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp","effects":[]}
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra recharger durant le reste du round pour tirer de nouveau au d&eacute;but du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
{"_id":"ijCebH1Pr3LmzdOj","name":"Épée cyane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Long <em>cimeterre </em>&agrave; l&rsquo;acier bleut&eacute;, exclusivement fabriqu&eacute; par les Cyans ou Hommes bleus.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[]}
{"_id":"ijCebH1Pr3LmzdOj","name":"Épée cyane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Long <em>cimeterre </em>&agrave; l&rsquo;acier bleut&eacute;, exclusivement fabriqu&eacute; par les Cyans ou Hommes bleus.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-lourdes","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[]}
{"_id":"iq8ZZgphxOUgC1bi","name":"Flûte traversière de roseau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_traversiere.webp","effects":[]}
{"_id":"iuSOVPBsK8Zg6hoY","name":"1 m² de bâche","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bache.webp","effects":[]}
{"_id":"j9WpAl1SwHEovg3b","name":"Tresse de crin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tresse.webp","effects":[]}
@ -155,7 +155,7 @@
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
{"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","effects":[]}
{"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","effects":[]}
{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]}
{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]}
{"_id":"n2HMv0xv0MFpuiKp","name":"Parchemin 1 feuille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp","effects":[]}
{"_id":"nBhYyPbRwcWswiyC","name":"Tonnelet (10 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.25},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tonnelet.webp","effects":[]}
{"_id":"nIOEB0PpMaACqD65","name":"Obyssum gris","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"<p>Plus rare que le vert, poudre gris&acirc;tre apparaissant le long de certaines lianes des marais.</p>\n<p>VUE/Alchimie &agrave; -4</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Marais","rarete":"","categorie":"Alchimie","cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","effects":[]}
@ -165,18 +165,18 @@
{"_id":"nqMyaOqBfTxdP9tg","name":"Cor en corne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp","effects":[]}
{"_id":"of2LbmmB4EtlSwte","name":"Sac en jute (50 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":25,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.08},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_50.webp","effects":[]}
{"_id":"orpj8CumQ39xMOHy","name":"Brosse à cheveux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.06,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp","effects":[]}
{"_id":"oyAyc3tp1JrIFfos","name":"L'Oniricon","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ab&eacute;c&eacute;daire draconic permet de gagner jusqu&rsquo;&agrave; 80 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros, jusqu&rsquo;&agrave; concurrence du niveau +1. C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s. Sa difficult&eacute; de lecture est de -2, son assimilation requiert 20 points de t&acirc;che, p&eacute;riodicit&eacute; une heure. Le gain final est de 4d10+40 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":0,"encombrement":0,"xp":"4d10+40","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/icone_parchement_vierge.svg","effects":[]}
{"_id":"oyAyc3tp1JrIFfos","name":"L'Oniricon","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ab&eacute;c&eacute;daire draconic permet de gagner jusqu&rsquo;&agrave; 80 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros, jusqu&rsquo;&agrave; concurrence du niveau +1. C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s. Sa difficult&eacute; de lecture est de -2, son assimilation requiert 20 points de t&acirc;che, p&eacute;riodicit&eacute; une heure. Le gain final est de 4d10+40 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":0,"encombrement":0,"xp":"4d10+40","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/icone_parchement_vierge.svg","effects":[]}
{"_id":"phfgVizT4ekUwqFq","name":"Selle et harnais","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":25,"encombrement":4,"equipe":false,"qualite":0,"contenu":[],"cout":5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/selle.webp","effects":[]}
{"_id":"q3gHw08c5fYONo2h","name":"Rasoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":1,"force":0,"resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","effects":[]}
{"_id":"q3gHw08c5fYONo2h","name":"Rasoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":"1","force":"0","resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"dagues","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","effects":[]}
{"_id":"qCLTOjlIOvlj0uo7","name":"Chaperon de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chaperon_laine.webp","effects":[]}
{"_id":"qWhl9EfdnJx4KFTZ","name":"Bas de laine","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[]}
{"_id":"sSgPT3aKDOZ25svO","name":"Porte plume en bois","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/porte_plume2.webp","effects":[]}
{"_id":"sXoStuW19r9zVi1S","name":"Flacon de verre (40 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/flacon_verre.webp","effects":[]}
{"name":"Livre","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"livre","data":{"description":"","competence":"Ecriture","auteur":"Inconnu","quantite":1,"difficulte":0,"points_de_tache":0,"encombrement":1,"xp":"0","cout":3},"flags":{"core":{"sourceId":"Item.1bn0Q8cO1qRWQvlf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp","effects":[],"_id":"sbgHtwEj4sK9cMh7"}
{"_id":"sbgHtwEj4sK9cMh7","name":"Livre","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"livre","data":{"description":"","competence":"Ecriture","auteur":"Inconnu","quantite":1,"difficulte":0,"points_de_tache":0,"encombrement":1,"xp":"0","cout":3},"flags":{"core":{"sourceId":"Item.1bn0Q8cO1qRWQvlf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp","effects":[]}
{"_id":"skTWp8PUgIG2U2ne","name":"Cire à cacheter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire_a_cacheter.webp","effects":[]}
{"_id":"snupUovwaPAe46aD","name":"Fiole en grès (20 cl)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_gres.webp","effects":[]}
{"_id":"szOThadvQvFcS79R","name":"Cuir Epais","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":2,"equipe":false,"protection":3,"deterioration":0,"malus":-1,"cout":10},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[]}
{"_id":"t3LZDSaQ6AiloImA","name":"Esparlongue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e semblable &agrave; la <em>rapi&egrave;re</em>, longue et ne frappant uniquement d&rsquo;estoc. Elle doit son nom &agrave; ce qu&rsquo;elle &eacute;tait particuli&egrave;rement en vogue, au Second &Acirc;ge, dans la cit&eacute; d&rsquo;Esparlongue. En ce d&eacute;but du Troisi&egrave;me &Acirc;ge, toutefois, on lui substitue le plus souvent la <strong>demi-dragonne</strong>, &eacute;p&eacute;e tr&egrave;s voisine, ne frappant pareillement que d&rsquo;estoc, mais plus r&eacute;sistante (r&eacute;sistance 10) et moins co&ucirc;teuse (15 sols) ; son bonus aux dommages (+2) est identique.</p>","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[]}
{"_id":"t3LZDSaQ6AiloImA","name":"Esparlongue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e semblable &agrave; la <em>rapi&egrave;re</em>, longue et ne frappant uniquement d&rsquo;estoc. Elle doit son nom &agrave; ce qu&rsquo;elle &eacute;tait particuli&egrave;rement en vogue, au Second &Acirc;ge, dans la cit&eacute; d&rsquo;Esparlongue. En ce d&eacute;but du Troisi&egrave;me &Acirc;ge, toutefois, on lui substitue le plus souvent la <strong>demi-dragonne</strong>, &eacute;p&eacute;e tr&egrave;s voisine, ne frappant pareillement que d&rsquo;estoc, mais plus r&eacute;sistante (r&eacute;sistance 10) et moins co&ucirc;teuse (15 sols) ; son bonus aux dommages (+2) est identique.</p>","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-longues","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[]}
{"_id":"tBFt4h3jqINsOxLI","name":"Outre (2 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":1,"encombrement":0.08,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp","effects":[]}
{"_id":"tZWQCuRr1ic3S0pL","name":"Souliers","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.8},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","effects":[]}
{"_id":"tswamwK2oKNARhjA","name":"Verre grossissant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp","effects":[]}
@ -184,19 +184,19 @@
{"_id":"ueJnUMLK1vpL8xOB","name":"Stylet de bronze","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/stylet_de_bronze.webp","effects":[]}
{"_id":"uwwunMSrJoUYTDkG","name":"Seau de bois ferré (10 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/seau_ferre.webp","effects":[]}
{"_id":"vQ494sD9FgFI08kZ","name":"Drap Matelassé","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>\n<p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusquaux genoux, façon Robin des Bois.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":false,"protection":1,"deterioration":0,"malus":0,"cout":4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","effects":[]}
{"_id":"viHilj5hAHZqWuli","name":"Lance courte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"2","force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]}
{"_id":"wK5sGduzSvY3XxMF","name":"Massette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","effects":[]}
{"_id":"viHilj5hAHZqWuli","name":"Lance courte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"2","force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"lances","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]}
{"_id":"wK5sGduzSvY3XxMF","name":"Massette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"masses","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","effects":[]}
{"_id":"wcW5KcideGi8EY67","name":"Gants de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp","effects":[]}
{"_id":"wpWaqe96x3cvqTXy","name":"Robe de laine","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_laine.webp","effects":[]}
{"_id":"wwWRn95ByBD08eGQ","name":"Le Paradoxe de lImmobilité Rapide","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Ce texte de pure logique ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un minimum de +4 en voie d&rsquo;Hypnos. Il permet d&rsquo;envisager la synth&egrave;se du sort de <em>Concentration</em>. (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.) Sa difficult&eacute; de lecture est de -5, son assimilation requiert 12 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]}
{"_id":"wyiy7aLaP8jnzkFn","name":"Bâton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"1","force":"9","resistance":8,"competence":"Masse à 2 mains","cout":0.5,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/baton.webp","effects":[]}
{"_id":"wwWRn95ByBD08eGQ","name":"Le Paradoxe de lImmobilité Rapide","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Ce texte de pure logique ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un minimum de +4 en voie d&rsquo;Hypnos. Il permet d&rsquo;envisager la synth&egrave;se du sort de <em>Concentration</em>. (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.) Sa difficult&eacute; de lecture est de -5, son assimilation requiert 12 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0,"xp":"","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]}
{"_id":"wyiy7aLaP8jnzkFn","name":"Bâton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"1","force":"9","resistance":8,"competence":"Masse à 2 mains","cout":0.5,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"categorie_parade":"masses","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/baton.webp","effects":[]}
{"_id":"x4g6bDu3eUllSSSJ","name":"Eponge de mer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/eponge.webp","effects":[]}
{"_id":"xfdeDEyMK8YtBpzC","name":"Huile 20 cl (4 heures)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.04},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/huile.webp","effects":[]}
{"_id":"xuk60njqtrSZusSX","name":"Chemise de laine","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[]}
{"_id":"yILNvELKbsz2OOln","name":"Ecritoire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ecritoire.webp","effects":[]}
{"_id":"yO9Vx7tqF8qbZoYw","name":"Besace de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":10,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[]}
{"_id":"yd4XGzrOMEo4fmiZ","name":"Hachette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":2,"force":8,"resistance":6,"competence":"Hache à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[]}
{"_id":"z3xiBzZBZXlaRVzZ","name":"Le Grand Iris","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle d&rsquo;Hypnos ne peut &ecirc;tre assimil&eacute;e que si l&rsquo;on poss&egrave;de au minimum z&eacute;ro en voie d&rsquo;Hypnos. Il conf&egrave;re un bonus de synth&egrave;se de +2 et de 12 points de sorts aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration, M&eacute;tamorphose. Sa difficult&eacute; de lecture est de -3, son assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":16,"encombrement":0,"xp":"0","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]}
{"_id":"yd4XGzrOMEo4fmiZ","name":"Hachette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"8","resistance":6,"competence":"Hache à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"haches","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[]}
{"_id":"z3xiBzZBZXlaRVzZ","name":"Le Grand Iris","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle d&rsquo;Hypnos ne peut &ecirc;tre assimil&eacute;e que si l&rsquo;on poss&egrave;de au minimum z&eacute;ro en voie d&rsquo;Hypnos. Il conf&egrave;re un bonus de synth&egrave;se de +2 et de 12 points de sorts aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration, M&eacute;tamorphose. Sa difficult&eacute; de lecture est de -3, son assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":16,"encombrement":0,"xp":"0","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]}
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[]}
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]}
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]}

View File

@ -203,6 +203,10 @@ table {border: 1px solid #7a7971;}
-ms-flex-pack: justify;
justify-content: space-between;
}
.flex-shrink {
flex: 'flex-shrink' ;
}
/* Styles limited to foundryvtt-reve-de-dragon sheets */
.foundryvtt-reve-de-dragon .sheet-header {
@ -809,6 +813,10 @@ ul, li {
background: rgba(220,220,210,0.75);
border: 2px solid #545469;
}
.chat-message .chat-icon {
border: 0;
float: left;
}
#sidebar-tabs {
flex: 0 0 32px;
@ -1211,38 +1219,39 @@ display: inline-flex;
/* Tooltip text */
.tooltip .tooltiptext {
visibility: hidden;
text-align: center;
padding: 5px 0;
border-radius: 6px;
/* Position the tooltip text */
top: 20px;
position: absolute;
z-index: 1;
/* Fade in tooltip */
visibility: hidden;
opacity: 0;
transition: opacity 0.3s;
}
.tooltiptext-fatigue{
.tooltip .ttt-fatigue{
width: 360px;
top: 30px;
left: -30%;
background-color: rgba(30, 25, 20, 0.9);
background: rgba(30, 25, 20, 0.9);
border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image-slice: 6 6 6 6 fill;
border-image-width: 6px 6px 6px 6px;
border-image-outset: 0px 0px 0px 0px;
border-radius: 0px;
font-size: 0.8rem;
padding: 3px 0;
}
.tooltiptext-ajustements {
.tooltip .ttt-ajustements {
width: 150px;
top: 30px;
background: rgba(220,220,210,0.9);
font-size: 0.8rem;
border-radius: 6px;
font-size: 0.9rem;
padding: 3px 0;
}
/* Show the tooltip text when you mouse over the tooltip container */

View File

@ -5,7 +5,7 @@
"version": "1.2.0",
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.8",
"templateVersion": 75,
"templateVersion": 76,
"author": "LeRatierBretonnien",
"esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
"styles": ["styles/simple.css"],

View File

@ -561,6 +561,7 @@
"cout": 0
},
"arme": {
"categorie_parade": "",
"description": "",
"quantite": 1,
"encombrement": 0,
@ -607,6 +608,7 @@
"xp_sort": 0
},
"competencecreature": {
"categorie_parade": "",
"niveau": 0,
"carac_value": 0,
"iscombat": false,

View File

@ -29,9 +29,9 @@
</li>
<li>
<label class="ctn-fatigue tooltip">
<span class="tooltiptext ttt-fatigue">{{{data.fatigue.html}}}</span>
Fatigue
<a id="fatigue-moins">-</a>
<span class="tooltiptext tooltiptext-fatigue">{{{data.fatigue.html}}}</span>
<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{data.sante.fatigue.max}}</span>
<a id="fatigue-plus">+</a>
@ -65,7 +65,7 @@
</div>
<div class="flexrow">
<span class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
<span class="tooltiptext tooltiptext-fatigue">{{{data.fatigue.html}}}</span>
<span class="tooltiptext ttt-fatigue">{{{data.fatigue.html}}}</span>
</span>
<span>{{data.blessures.resume}}</span>
</div>

View File

@ -0,0 +1,23 @@
<h4>
{{alias}} fait appel à la chance
<br><span class="tooltip">
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
<div class="tooltiptext ttt-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}">
{{#if item.descr}}
{{{item.descr}}}
{{else}}
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
{{/if}}
</div>
{{/each}}
</div>
</span> = {{rolled.score}}%
</h4>
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
{{~#if rolled.isSuccess}}
<hr>
<span>Un point de chance est dépensé, l'action peut être retentée!</span>
{{/if}}

View File

@ -0,0 +1,57 @@
<h4>
{{alias}} attaque: {{arme.name}}
<br>{{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
<br><span class="tooltip">
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
<div class="tooltiptext ttt-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}">
{{#if item.descr}}
{{{item.descr}}}
{{else}}
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
{{/if}}
</div>
{{/each}}
</div>
</span>
{{#if rolled.factor}}<label class="rdd-need-significative">(&times;{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
</h4>
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
<hr>
{{#if tactique}}
<div>
{{#if (eq tactique 'charge')}}
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
C'est une charge, vos parades auront un -4 et vous ne pourrez pas esquiver!
{{ else if (eq tactique 'feinte')}}
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32" width="32" />
Votre feinte peut faire mouche!
{{/if}}
</div>
{{/if}}
<div>
{{#if rolled.isSuccess}}
<span><strong>{{show.cible}}</strong> doit se défendre à <strong>{{diffLibre}}</strong>, ou encaisser à
{{~#if (eq dmg.mortalite 'non-mortel')}}
<span class="rdd-roll-norm">({{numberFormat dmg.total decimals=0 sign=true}})</span> (dommages non-mortel)
{{else if (eq dmg.mortalite 'mortel')}}
<span class="rdd-roll-echec">{{numberFormat dmg.total decimals=0 sign=true}}</span>.
{{else}}
<span class="rdd-roll-etotal">{{numberFormat dmg.total decimals=0 sign=true}}</span> (entités de cauchemar)
{{~/if}}.
{{#if show.isRecul}}Si votre adversaire n'esquive pas, il devra résister à l'impact ou reculer sous le choc!{{/if}}
Le coup vise: {{dmg.loc.label}}.
</span>
</div>
{{#if (eq particuliereAttaque 'rapidite')}}
<div>
<span>
<br>Votre attaque rapide vous permet une deuxième attaque, ou défense supplémentaire!
</span>
{{/if}}
{{else}}
Votre attaque a échoué!
{{/if}}
</div>

View File

@ -0,0 +1,32 @@
<h4>
{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
{{#if selectedCarac}}{{selectedCarac.label}}
{{#if competence}} / {{competence.name}}{{/if}}
{{/if}}
<br><span class="tooltip">
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
<div class="tooltiptext ttt-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}">
{{#if item.descr}}
{{{item.descr}}}
{{else}}
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
{{/if}}
</div>
{{/each}}
</div>
</span>
{{#if rolled.factor}}<label class="rdd-need-significative">(&times;{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
</h4>
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
<hr>
<div>
<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
</div>
{{~#if show.explications}}
<div>
{{show.explications}}
</div>
{{/if}}

View File

@ -0,0 +1,50 @@
<h4>
{{alias}} esquive: {{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
<br><span class="tooltip">
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
<div class="tooltiptext ttt-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}">
{{#if item.descr}}
{{{item.descr}}}
{{else}}
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
{{/if}}
</div>
{{/each}}
</div>
</span>
{{#if rolled.factor}}<label class="rdd-need-significative">(&times;{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
</h4>
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
<hr>
<div>
{{#if rolled.isSuccess}}
<span>Attaque esquivée!</span>
{{#if rolled.isPart}}
<!-- TODO: cas de parade à mains nues, texte à modifier -->
<span><strong>Vous pouvez faire une deuxième esquive!</strong></span>
{{/if}}
{{else}}
<span>Votre esquive a échoué!</span>
{{/if}}
</div>
{{#if (eq show.recul 'encaisse')}}<div>Vous ne reculez pas malgré la violence du coup.</div>
{{else if (eq show.recul 'chute')}}<div>Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.</div>
{{else if (eq show.recul 'recul')}}<div>La violence du choup vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round.</div>
{{/if}}
{{#if attackerRoll.tactique}}
<div>
{{#if (eq attackerRoll.tactique 'charge')}}
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
C'était une charge, les parades de votre adversaire auront un -4 et il ne pourra pas esquiver!
{{ else if (eq attackerRoll.tactique 'feinte')}}
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32"
width="32" />
C'était une feinte!
{{/if}}
</div>
{{/if}}

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@ -0,0 +1,34 @@
<h4>
{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
{{#if selectedCarac}}{{selectedCarac.label}}
{{#if competence}} / {{competence.name}}{{/if}}
{{/if}}
<br><span {{#if ajustements}}class="tooltip"{{/if}}>
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
{{#if ajustements}}
<div class="tooltiptext ttt-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}">
{{#if item.descr}}
{{{item.descr}}}
{{else}}
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
{{/if}}
</div>
{{/each}}
</div>
{{/if}}
</span>
{{#if rolled.factor}}<label class="rdd-need-significative">(&times;{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
</h4>
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
<hr>
<div>
<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
</div>
{{~#if show.explications}}
<div>
{{show.explications}}
</div>
{{/if}}

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@ -0,0 +1,63 @@
<h4>
{{alias}} pare: {{arme.name}}
<br>{{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
<br><span class="tooltip">
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
<div class="tooltiptext ttt-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}">
{{#if item.descr}}
{{{item.descr}}}
{{else}}
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
{{/if}}
</div>
{{/each}}
</div>
</span>
{{#if rolled.factor}}<label class="rdd-need-significative">(&times;{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
</h4>
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
<hr>
<div>
{{#if rolled.isSuccess}}
<span>Attaque parée!</span>
{{#if rolled.isPart}}
<!-- TODO: cas de parade à mains nues, texte à modifier -->
<span><strong>Vous pouvez utiliser votre arme pour une deuxième parade!</strong></span>
{{/if}}
{{else}}
<span>Votre parade a échoué!</span>
{{/if}}
</div>
{{#if (eq show.recul 'encaisse')}}<div>Vous ne reculez pas malgré la violence du coup.</div>
{{else if (eq show.recul 'brise')}}<div>Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.</div>
{{else if (eq show.recul 'perte')}}<div>La violence du choup vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round.</div>
{{/if}}
{{#if (eq show.deteriorationArme 'resiste')}}
<div>Votre {{arme.name}} résiste au choc de la parade.</div>
{{else if (eq show.deteriorationArme 'resiste')}}
<div>Sous la violence de la parade, votre {{arme.name}} s'est brisée!</div>
{{else if (eq show.deteriorationArme 'resiste')}}
<div>En parant, vous endommagez votre {{arme.name}} qui perd {{show.perteResistance}} de résistance.</div>
{{/if}}
{{#if show.desarme}}
<div>Vous ne parvenez pas à garder votre arme en main, elle tombe à vos pieds.</div>
{{/if}}
{{#if attackerRoll.tactique}}
<div>
{{#if (eq attackerRoll.tactique 'charge')}}
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
C'était une charge, les parades de votre adversaire auront un -4 et il ne pourra pas esquiver!
{{ else if (eq attackerRoll.tactique 'feinte')}}
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32"
width="32" />
C'était une feinte!
{{/if}}
</div>
{{/if}}

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@ -1,30 +0,0 @@
<h4>
{{#if show.title}}{{show.title}}: {{/if}}
<span class="tooltip">
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
{{#if ajustements}}
<div class="tooltiptext tooltiptext-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
{{/each}}
</div>
{{/if}}
</span>
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(&times;&frac12;)</label>{{/if}} =
{{rolled.score}}%
</h4>
<div>
<span>{{rolled.roll}} : </span>
<span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
</div>
{{#if show.points}}
<div>
<span>{{rolled.ptTache}} points de tâche{{#if rolled.ptQualite}}, ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
</div>
{{/if}}
{{~#if show.explications}}
<div>
{{show.explications}}
</div>
{{/if}}

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@ -1,24 +1,32 @@
<h4>
{{#if isSortReserve}}Mise en réserve{{else}}Lancement{{/if}} du sort {{selectedSort.name}} r{{selectedSort.data.ptreve_reel}}
{{alias}} {{#if isSortReserve}}met en réserve{{else}}lance{{/if}} le
{{selectedSort.data.isrituel}}rituel{{else}}sort{{/if}}
{{selectedSort.name}} (r {{selectedSort.data.ptreve_reel}})
<br>
<span class="tooltip">
{{competence.name}}: {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
<div class="tooltiptext tooltiptext-ajustements">
<div class="tooltiptext ttt-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
<div class="{{#if item.strong}}strong-text{{/if}}">
{{#if item.descr}}
{{{item.descr}}}
{{else}}
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
{{/if}}
</div>
{{/each}}
</div>
</span>
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(&times;&frac12;)</label>{{/if}} =
{{rolled.score}}%
{{#if rolled.factor}}<label class="rdd-need-significative">(&times;{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
</h4>
<div>Pour {{selectedSort.data.ptreve_reel}} points de rêve en {{coordLabel}} ({{coord}})</div>
<div>
<span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
{{#if show.reveInsuffisant}}<span>Pas assez de rêve!</span>{{/if}}
</div>
<hr>
<div>
<span>{{rolled.roll}} :</span>
<span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
{{#if show.reveInsuffisant}}<span>Pas assez de rêve!</span>{{/if}}
<span>
{{#if rolled.isETotal}}
Echec TOTAL du sort!

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@ -0,0 +1,28 @@
<h4>
{{alias}} travaille à sa t&acirc;che {{tache.name}}
<br>{{selectedCarac.label}} / {{competence.name}}
<span class="tooltip">
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
<div class="tooltiptext ttt-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}">
{{#if item.descr}}
{{{item.descr}}}
{{else}}
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
{{/if}}
</div>
{{/each}}
</div>
</span>
{{#if rolled.factor}}<label class="rdd-need-significative">(&times;{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
</h4>
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
<hr>
<div>
Après {{tache.data.periodicite}} vous avez obtenu {{rolled.ptTache}} points de tâche,
votre avancement est de <span class="rdd-roll-{{#if (gt tache.data.points_de_tache_courant 0)}}norm{{else}}etotal{{/if}}">{{tache.data.points_de_tache_courant}} sur {{tache.data.points_de_tache}}</span> Points de Tâche.
{{#if tache.data.fatigue}}<br><span>Vous êtes fatigué de {{tache.data.fatigue}} cases.</span>{{/if}}
{{#if rolled.isETotal}}<br><span>Votre échec total augmente de 1 la difficulté de la tâche!</span>{{/if~}}
</div>

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@ -0,0 +1,11 @@
<option value="">Ne peut pas parer</option>
<option value="sans-armes">Sans arme / armes naturelles</option>
<option value="hast">Armes d'hast</option>
<option value="batons">Bâtons</option>
<option value="boucliers">Boucliers</option>
<option value="dagues">Dagues</option>
<option value="epees-courtes">Epées courtes</option>
<option value="epees-longues">Epées longues</option>
<option value="epees-lourdes">Epées lourdes</option>
<option value="haches">Haches</option>
<option value="lances">Lances</option>

View File

@ -24,6 +24,14 @@
<label for="xp">Résistance </label>
<input class="attribute-value" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label>Catégorie parade </label>
<select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select data.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="xp">Encombrement </label>
<input class="attribute-value" type="text" name="data.encombrement" value="{{data.encombrement}}" data-dtype="Number"/>

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@ -24,6 +24,14 @@
<label for="xp">Parade ? </label>
<input class="attribute-value" type="checkbox" name="data.isparade" {{#if data.isparade}}checked{{/if}}/>
</div>
<div class="form-group">
<label>Catégorie parade </label>
<select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select data.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="niveau">Dommages (+dom), si applicable </label>
<input class="attribute-value" type="text" name="data.dommages" value="{{data.dommages}}" data-dtype="Number"/>