Merge branch 'mineurs-v1.3' into 'v1.3'
Mineurs v1.3 See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!140
This commit is contained in:
commit
f3341ee2f0
251
module/actor.js
251
module/actor.js
@ -175,12 +175,24 @@ export class RdDActor extends Actor {
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isCreature() {
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return this.data.type == 'creature' || this.data.type == 'entite';
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}
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/* -------------------------------------------- */
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isPersonnage() {
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return this.data.type == 'personnage';
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}
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/* -------------------------------------------- */
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getFatigueActuelle() {
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if (!this.isPersonnage()) {
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return 0;
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}
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return Misc.toInt(this.data.data.sante.fatigue?.value);
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}
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/* -------------------------------------------- */
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getFatigueMax() {
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if (!this.isPersonnage()) {
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return 1;
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}
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return Misc.toInt(this.data.data.sante.fatigue?.max);
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}
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/* -------------------------------------------- */
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getReveActuel() {
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return Misc.toInt(this.data.data.reve?.reve?.value ?? this.data.data.carac.reve.value);
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@ -246,8 +258,8 @@ export class RdDActor extends Actor {
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return this.data.items.filter((item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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getCompetence(compName) {
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return RdDItemCompetence.findCompetence(this.data.items, compName);
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getCompetence(name) {
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return RdDItemCompetence.findCompetence(this.data.items, name);
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}
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/* -------------------------------------------- */
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getTache(id) {
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@ -297,7 +309,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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getSurprise(isCombat = true) {
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getSurprise(isCombat = undefined) {
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let niveauSurprise = Array.from(this.effects?.values() ?? [])
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.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
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.reduce((a,b)=> a+b, 0);
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@ -926,7 +938,6 @@ export class RdDActor extends Actor {
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if (item.data.quantite == undefined) item.data.quantite = 1; // Auto-fix
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if (item.data.cout < 0) item.data.cout = 0; // Auto-fix
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prixTotalEquipement += Number(item.data.cout) * Number(item.data.quantite);
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//console.log("cout équipement : ", item.name, item.data.cout, item.data.quantite, prixTotalEquipement);
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}
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}
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// Mise à jour valeur totale de l'équipement
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@ -1296,14 +1307,17 @@ export class RdDActor extends Actor {
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if (sante.fatigue && fatigue > 0) {
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sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
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}
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if (!this.isEntiteCauchemar() && sante.vie.value<-this.getSConst()) {
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await this.update({ "data.sante": sante });
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if (this.isDead()) {
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await this.addStatusEffectById('dead');
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}
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await this.update({ "data.sante": sante });
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return result;
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}
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isDead() {
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return !this.isEntiteCauchemar() && this.data.data.sante.vie.value<-this.getSConst()
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}
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/* -------------------------------------------- */
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_computeFatigueMin() {
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return this.data.data.sante.endurance.max - this.data.data.sante.endurance.value;
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@ -1999,129 +2013,87 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollChant( id ) {
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let chant = duplicate(this.getChant(id));
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let competence = duplicate(this.getCompetence("chant"));
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competence.data.defaut_carac = "ouie";
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let chantData = {
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competence: competence,
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chant: chant,
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diffLibre: -chant.data.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, },
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carac: {}
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};
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chantData.carac["ouie"] = duplicate(this.data.data.carac["ouie"]);
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console.log("rollChant !!!", chantData);
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const dialog = await RdDRoll.create(this, chantData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-chant.html' }, {
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name: 'jet-chant',
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label: 'Chanter ' + chant.name,
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height: 600,
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callbacks: [
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this.createCallbackExperience(),
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{ action: r => this._chantResult(r) }
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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async _chantResult(chantData) {
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if ( chantData.rolled.isSuccess) {
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chantData.qualiteFinale = chantData.danse.data.niveau + chantData.rolled.ptQualite;
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} else {
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chantData.qualiteFinale = chantData.competence.data.niveau + chantData.rolled.ptQualite;
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}
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console.log("CHAN", chantData)
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RdDResolutionTable.displayRollData(chantData, this.name, 'chat-resultat-chant.html');
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}
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/* -------------------------------------------- */
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async rollDanse( id ) {
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let danse = duplicate(this.getDanse(id));
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let competence = duplicate(this.getCompetence("danse"));
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let danseData = {
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competence: competence,
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danse: danse,
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diffLibre: -danse.data.niveau,
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async _rollArt(artData, selectedCarac, competence, oeuvre) {
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mergeObject(artData, {
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oeuvre: oeuvre,
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competence: duplicate(competence),
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diffLibre: -oeuvre.data.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, },
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selectedCarac: duplicate(this.data.data.carac[selectedCarac]),
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forceCarac: {}
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};
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if ( danse.data.agilite) {
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competence.data.defaut_carac = "agilite";
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danseData.selectedCarac = duplicate(this.data.data.carac["agilite"]);
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danseData.forceCarac["agilite"] = duplicate(this.data.data.carac["agilite"]);
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}
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if ( danse.data.apparence) {
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competence.data.defaut_carac = "apparence";
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danseData.selectedCarac = duplicate(this.data.data.carac["apparence"]);
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danseData.forceCarac["apparence"] = duplicate(this.data.data.carac["apparence"]);
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}
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});
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artData.competence.data.defaut_carac = selectedCarac;
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artData.forceCarac[selectedCarac] = duplicate(this.data.data.carac[selectedCarac]);
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console.log("rollDanse !!!", danseData);
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console.log("rollArtiste !!!", artData);
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const dialog = await RdDRoll.create(this, danseData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-danse.html' }, {
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name: 'jet-danse',
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label: 'Danser ' + danse.name,
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const dialog = await RdDRoll.create(this, artData, { html: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${artData.art}.html` }, {
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name: `jet-${artData.art}`,
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label: `${artData.verbe} ${oeuvre.name}`,
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height: 600,
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callbacks: [
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this.createCallbackExperience(),
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{ action: r => this._danseResult(r) }
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{ action: r => this._resultArt(r) }
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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async _danseResult(danseData) {
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if ( danseData.rolled.isSuccess) {
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danseData.qualiteFinale = danseData.danse.data.niveau + danseData.rolled.ptQualite;
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} else {
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danseData.qualiteFinale = danseData.competence.data.niveau + danseData.rolled.ptQualite;
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}
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console.log("CHAN", danseData)
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RdDResolutionTable.displayRollData(danseData, this.name, 'chat-resultat-danse.html');
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async _resultArt(artData) {
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const baseQualite = (artData.rolled.isSuccess ? artData.oeuvre.data.niveau : artData.competence.data.niveau);
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artData.qualiteFinale = Math.min(baseQualite, artData.oeuvre.data.niveau) + artData.rolled.ptQualite;
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console.log("OEUVRE", artData.art, artData)
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RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
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}
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/* -------------------------------------------- */
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async rollMusique( id ) {
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let musique = duplicate(this.getMusique(id));
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let competence = duplicate(this.getCompetence("musique"));
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competence.data.defaut_carac = "ouie";
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let musiqueData = {
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competence: competence,
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musique: musique,
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diffLibre: -musique.data.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, },
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carac: {}
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};
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musiqueData.carac["ouie"] = duplicate(this.data.data.carac["ouie"]);
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console.log("rollMusique !!!", musiqueData);
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/* -------------------------------------------- */
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async rollDanse(id) {
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const oeuvre = duplicate(this.getDanse(id));
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const competence = this.getCompetence("danse");
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const selectedCarac = this._getCaracDanse(oeuvre, competence);
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const artData = { art: 'danse', verbe: 'Danser' };
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await this._rollArt(artData, selectedCarac, competence, oeuvre);
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}
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_getCaracDanse(oeuvre, competence) {
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if (oeuvre.data.agilite) { return "agilite"; }
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else if (oeuvre.data.apparence) { return "apparence"; }
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return competence.data.defaut_carac;
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}
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/* -------------------------------------------- */
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async rollMusique(id) {
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const oeuvre = duplicate(this.getMusique(id));
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const competence = this.getCompetence("musique");
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const selectedCarac = "ouie";
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const artData = { art: 'musique', verbe: 'Jouer' };
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await this._rollArt(artData, selectedCarac, competence, oeuvre);
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}
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/* -------------------------------------------- */
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async rollRecetteCuisine(id) {
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const oeuvre = duplicate(this.getRecetteCuisine(id));
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const competence = this.getCompetence("cuisine");
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const selectedCarac = 'odoratgout';
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const artData = { art: 'cuisine', verbe: 'Cuisiner' };
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await this._rollArt(artData, selectedCarac, competence, oeuvre);
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}
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/* -------------------------------------------- */
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async rollJeu(id) {
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const oeuvre = duplicate(this.getJeu(id));
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const competence = this.getCompetence("jeu");
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const selectedCarac = competence.data.defaut_carac;
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const artData = {
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art: 'jeu', verbe: 'Jeu',
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use: { libre: true, conditions: true, },
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};
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await this._rollArt(artData, selectedCarac, competence, oeuvre);
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}
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const dialog = await RdDRoll.create(this, musiqueData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-musique.html' }, {
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name: 'jet-musique',
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label: 'Jouer ' + musique.name,
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height: 600,
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callbacks: [
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this.createCallbackExperience(),
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{ action: r => this._musiqueResult(r) }
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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async _musiqueResult(musiqueData) {
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if ( musiqueData.rolled.isSuccess) {
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musiqueData.qualiteFinale = musiqueData.musique.data.niveau + musiqueData.rolled.ptQualite;
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} else {
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musiqueData.qualiteFinale = musiqueData.competence.data.niveau + musiqueData.rolled.ptQualite;
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}
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console.log("MUSIQUE", musiqueData)
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RdDResolutionTable.displayRollData(musiqueData, this.name, 'chat-resultat-musique.html');
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}
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/* -------------------------------------------- */
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async rollJeu( id ) {
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@ -2155,46 +2127,7 @@ export class RdDActor extends Actor {
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RdDResolutionTable.displayRollData(jeudData, this.name, 'chat-resultat-jeu.html');
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}
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/* -------------------------------------------- */
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async rollRecetteCuisine( id ) {
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let cuisine = duplicate(this.getRecetteCuisine(id));
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let competence = duplicate(this.getCompetence("cuisine"));
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competence.data.defaut_carac = "odoratgout";
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let cuisineData = {
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competence: competence,
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cuisine: cuisine,
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diffLibre: -cuisine.data.niveau,
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diffConditions: 0,
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use: { libre: true, conditions: true, },
|
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carac: {}
|
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};
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cuisineData.carac["odoratgout"] = duplicate(this.data.data.carac["odoratgout"]);
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console.log("rollRecetteCuisine !!!", cuisineData);
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const dialog = await RdDRoll.create(this, cuisineData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-cuisine.html' }, {
|
||||
name: 'jet-jeu',
|
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label: 'Cuisiner ' + cuisine.name,
|
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height: 600,
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callbacks: [
|
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this.createCallbackExperience(),
|
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{ action: r => this._recetteCuisineResult(r) }
|
||||
]
|
||||
});
|
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dialog.render(true);
|
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}
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/* -------------------------------------------- */
|
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async _recetteCuisineResult(cuisineData) {
|
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if ( cuisineData.rolled.isSuccess) {
|
||||
cuisineData.qualiteFinale = cuisineData.cuisine.data.niveau + cuisineData.rolled.ptQualite;
|
||||
} else {
|
||||
cuisineData.qualiteFinale = cuisineData.competence.data.niveau + cuisineData.rolled.ptQualite;
|
||||
}
|
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console.log("Cuisine", cuisineData)
|
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RdDResolutionTable.displayRollData(cuisineData, this.name, 'chat-resultat-cuisine.html');
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
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async rollMeditation(id) {
|
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let meditation = duplicate(this.getMeditation(id));
|
||||
@ -2324,9 +2257,7 @@ export class RdDActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async appliquerExperience(rolled, caracName, competence = undefined) {
|
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if (this.isCreature()) {
|
||||
return;
|
||||
}
|
||||
if (!this.isPersonnage()) return;
|
||||
if (rolled.isPart && rolled.finalLevel < 0) {
|
||||
// Cas de désir lancinant, pas d'expérience sur particulière
|
||||
if (this.checkDesirLancinant()) {
|
||||
@ -2357,7 +2288,7 @@ export class RdDActor extends Actor {
|
||||
await this.update({ "data.carac": carac });
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
|
||||
content: `Vous avez ${xpCarac} à répartir pour la caractéristique dérivée ${caracName}. Vous devez le faire manuellement.`,
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
});
|
||||
}
|
||||
@ -2707,7 +2638,7 @@ export class RdDActor extends Actor {
|
||||
} else {
|
||||
// TODO: status effect dead
|
||||
this.addStatusEffectById('dead');
|
||||
ChatMessage.create({ content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" height="32" width="32" />
|
||||
ChatMessage.create({ content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` });
|
||||
encaissement.critiques -= count;
|
||||
encaissement.mort = true;
|
||||
|
@ -878,6 +878,8 @@ ul, li {
|
||||
border: 0;
|
||||
padding: 2px 6px 2px 2px;
|
||||
float: left;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
}
|
||||
|
||||
#sidebar-tabs {
|
||||
|
@ -906,11 +906,11 @@
|
||||
</div>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp" title="Equipement"/>
|
||||
<span class="competence-title competence-label">Nom</span>
|
||||
<span class="competence-title competence-label">Q.</span>
|
||||
<span class="competence-title competence-value">Enc.</span>
|
||||
<span class="competence-title competence-value">Equiper</span>
|
||||
<span class="competence-title competence-value">Editer/Suppr.</span>
|
||||
<span class="competence-title competence-label">Enc.</span>
|
||||
<span class="competence-title competence-label">Equiper/Editer/Suppr.</span>
|
||||
</li>
|
||||
{{#each data.objets as |item id|}}
|
||||
{{#unless item.estContenu}}
|
||||
@ -920,11 +920,11 @@
|
||||
<span class="item-name">{{item.name}}</span>
|
||||
<span class="item-quantite">{{item.data.quantite}}</span>
|
||||
<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
|
||||
<div class="item-controls">
|
||||
<span class="item-controls">
|
||||
<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
|
@ -1,4 +1,4 @@
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png" alt="préparation alchimique" height="32" width="32" />
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png" alt="préparation alchimique" />
|
||||
<h4>
|
||||
{{alias}} essaye de réaliser sa recette Alchimique : {{recette.name}}
|
||||
</h4>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" height="32" width="32" />
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
|
||||
<h4>{{alias}} attaque à {{diffLibre}}: {{arme.name}}</h4>
|
||||
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</div>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
|
@ -1,6 +1,6 @@
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_chant.png" alt="chant" height="32" width="32" />
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_chant.png" alt="chant" />
|
||||
<h4>
|
||||
{{alias}} tente de chanter la chanson : {{chant.name}} (niveau {{chant.data.niveau}})
|
||||
{{alias}} tente de chanter la chanson : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
|
||||
</h4>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" height="32" width="32" />
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
|
||||
<h4>
|
||||
{{alias}} {{show.title}}:
|
||||
{{#if selectedCarac}}{{selectedCarac.label}}
|
||||
|
@ -1,13 +1,13 @@
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp" alt="cuisine" height="32" width="32" />
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp" alt="cuisine" />
|
||||
<h4>
|
||||
{{alias}} tente cuisiner la recette : {{cuisine.name}} (niveau {{cuisine.data.niveau}})
|
||||
{{alias}} tente de cuisiner la recette : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
|
||||
</h4>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
<div>
|
||||
{{#if rolled.isSuccess}}
|
||||
{{alias}} réussit sa cuisine, avec un plat de {{qualiteFinale}} pour {{cuisine.data.sust}} Points de Sustentation.
|
||||
{{alias}} réussit sa recette, avec un plat de {{qualiteFinale}} pour {{oeuvre.data.sust}} Points de Sustentation.
|
||||
{{else}}
|
||||
{{alias}} fait un pière cuisinier(e), et obtient une qualité de {{qualiteFinale}}. Selon la décision du MJ, le plat peut fournir {{cuisine.data.sust}} Points de Sustentation
|
||||
{{alias}} fait un pière cuisinier(e), et obtient une qualité de {{qualiteFinale}}. Selon la décision du MJ, le plat peut fournir {{oeuvre.data.sust}} Points de Sustentation
|
||||
{{/if}}
|
||||
</div>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp" alt="danse" height="32" width="32" />
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp" alt="danse" />
|
||||
<h4>
|
||||
{{alias}} tente de danser : {{danse.name}} (niveau {{danse.data.niveau}})
|
||||
{{alias}} tente de danser : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
|
||||
</h4>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" height="32" width="32" />
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
|
||||
<h4>{{alias}} esquive une attaque à {{diffLibre}}</h4>
|
||||
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</div>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
@ -21,8 +21,7 @@
|
||||
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
|
||||
C'était une charge, les parades de votre adversaire auront un -4 et il ne pourra pas esquiver!
|
||||
{{ else if (eq attackerRoll.tactique 'feinte')}}
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32"
|
||||
width="32" />
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32" width="32" />
|
||||
C'était une feinte!
|
||||
{{/if}}
|
||||
</div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
{{#if competence.img}}
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" height="32" width="32" />
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
|
||||
{{/if}}
|
||||
<h4>
|
||||
{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
|
||||
|
@ -1,6 +1,6 @@
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp" alt="jeu" height="32" width="32" />
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp" alt="jeu" />
|
||||
<h4>
|
||||
{{alias}} joue à : {{jeu.name}}
|
||||
{{alias}} joue à : {{oeuvre.name}}
|
||||
</h4>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" height="32" width="32" />
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
|
||||
<h4>
|
||||
{{alias}} a médité : {{meditation.name}}
|
||||
</h4>
|
||||
|
@ -1,12 +1,12 @@
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp" alt="musique" height="32" width="32" />
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp" alt="musique" />
|
||||
<h4>
|
||||
{{alias}} tente de chanter la chanson : {{musique.name}} (niveau {{musique.data.niveau}})
|
||||
{{alias}} tente de jouer le morceau : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
|
||||
</h4>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
<div>
|
||||
{{#if rolled.isSuccess}}
|
||||
{{alias}} réussi son interprétation avec une qualité de {{qualiteFinale}} .
|
||||
{{alias}} réussit son interprétation avec une qualité de {{qualiteFinale}} .
|
||||
{{else}}
|
||||
{{alias}} est peu inspiré(e) et son interprétation a une qualité de {{qualiteFinale}}.
|
||||
{{/if}}
|
||||
|
@ -1,4 +1,4 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" height="32" width="32" />
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
|
||||
<h4>{{alias}} pare une attaque à {{diffLibre}} - {{arme.name}}</h4>
|
||||
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</div>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
@ -34,7 +34,7 @@
|
||||
{{#if attackerRoll.tactique}}
|
||||
<div>
|
||||
{{#if (eq attackerRoll.tactique 'charge')}}
|
||||
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
|
||||
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" />
|
||||
C'était une charge, les parades de l'adversaire auront un -4 et il ne pourra pas esquiver!
|
||||
{{ else if (eq attackerRoll.tactique 'feinte')}}
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32"
|
||||
|
@ -1,4 +1,4 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" height="32" width="32" />
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
|
||||
<h4>
|
||||
{{alias}} {{#if isSortReserve}}met en réserve{{else}}lance{{/if}}
|
||||
le {{#if selectedSort.data.isrituel}}rituel{{else}}sort{{/if}}
|
||||
|
@ -1,4 +1,4 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" height="32" width="32" />
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
|
||||
<h4>
|
||||
{{alias}} travaille à sa tâche {{tache.name}}
|
||||
<br>{{selectedCarac.label}}/{{competence.name}}
|
||||
|
Loading…
Reference in New Issue
Block a user