Merge pull request 'Non à la dévaluation' (#594) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #594
This commit is contained in:
commit
f5431b58fb
102
module/actor.js
102
module/actor.js
@ -3642,20 +3642,13 @@ export class RdDActor extends Actor {
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return;
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}
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/* -------------------------------------------- */
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getFortune() {
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return this.itemTypes['monnaie']
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.map(m => Number(m.system.cout) * Number(m.system.quantite))
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.reduce(Misc.sum(), 0);
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}
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/* -------------------------------------------- */
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async payerSols(depense) {
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depense = Number(depense);
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if (depense == 0) {
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return;
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}
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let fortune = this.getFortune();
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let fortune = Monnaie.getFortune(this);
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console.log("payer", game.user.character, depense, fortune);
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let msg = "";
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if (fortune >= depense) {
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@ -3674,7 +3667,7 @@ export class RdDActor extends Actor {
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}
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async depenserSols(sols) {
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let reste = this.getFortune() - Number(sols);
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let reste = Monnaie.getFortune(this) - Number(sols);
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if (reste >= 0) {
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await Monnaie.optimiserFortune(this, reste);
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}
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@ -3699,7 +3692,7 @@ export class RdDActor extends Actor {
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}
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else {
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const fromActor = game.actors.get(fromActorId)
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await Monnaie.optimiserFortune(this, sols + this.getFortune());
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await Monnaie.optimiserFortune(this, sols + Monnaie.getFortune(this));
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RdDAudio.PlayContextAudio("argent"); // Petit son
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ChatMessage.create({
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@ -3732,50 +3725,31 @@ export class RdDActor extends Actor {
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});
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return;
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}
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const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
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const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
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const vente = achat.vente;
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const itemId = vente.item._id;
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const isItemEmpilable = "quantite" in vente.item.system;
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const cout = Number(achat.prixTotal ?? 0);
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achat.quantiteTotal = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
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if (acheteur) {
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let resteAcheteur = await acheteur.depenserSols(cout);
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if (resteAcheteur < 0) {
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ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
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return;
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}
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}
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const itemVendu = vendeur?.getObjet(itemId);
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if (itemVendu) {
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if (isItemEmpilable ? (itemVendu.system.quantite < achat.quantiteTotal) : (achat.choix.nombreLots != 1)) {
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await acheteur?.ajouterSols(cout);
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const vente = achat.vente;
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const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
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const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
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let itemVendu = vendeur?.getObjet(vente.item._id);
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if (vendeur && (itemVendu?.getQuantite() ?? 0) < achat.quantiteTotal) {
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ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a plus assez de ${vente.item.name} !`);
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return;
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}
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vendeur.ajouterSols(cout);
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let resteQuantite = (itemVendu.system.quantite ?? 1) - achat.quantiteTotal;
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if (resteQuantite == 0) {
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vendeur.deleteEmbeddedDocuments("Item", [itemId])
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}
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else {
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vendeur.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': resteQuantite }]);
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if (Monnaie.getFortune(acheteur) < Number(cout)) {
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ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
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return;
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}
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achat.quantiteTotal = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
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if (vendeur) {
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await vendeur.ajouterSols(cout);
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await vendeur.decrementerQuantiteItem(itemVendu, achat.quantiteTotal,);
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}
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if (acheteur) {
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const achatData = {
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type: vente.item.type,
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img: vente.item.img,
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name: vente.item.name,
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system: mergeObject(vente.item.system, { quantite: isItemEmpilable ? achat.quantiteTotal : undefined }),
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}
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let listeAchat = isItemEmpilable ? [achatData] : Array.from({ length: achat.quantiteTotal }, (_, i) => achatData)
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let items = await acheteur.createEmbeddedDocuments("Item", listeAchat);
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if (achat.choix.consommer && vente.item.type == 'nourritureboisson') {
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achat.choix.doses = achat.choix.nombreLots;
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await acheteur.consommerNourritureboisson(items[0].id, achat.choix, vente.actingUserId);
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}
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await acheteur.depenserSols(cout);
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let createdItemId = await acheteur.creerQuantiteItem(vente.item, achat.quantiteTotal);
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await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
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}
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if (cout > 0) {
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RdDAudio.PlayContextAudio("argent");
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@ -3804,6 +3778,42 @@ export class RdDActor extends Actor {
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}
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}
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async consommerNourritureAchetee(achat, vente, createdItemId) {
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if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
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achat.choix.doses = achat.choix.nombreLots;
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await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
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}
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}
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async decrementerQuantiteItem(item, quantite) {
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let resteQuantite = (item.system.quantite ?? 1) - quantite;
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if (resteQuantite <= 0) {
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await this.deleteEmbeddedDocuments("Item", [item.id]);
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if (resteQuantite < 0) {
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ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
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}
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}
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else if (resteQuantite > 0) {
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await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
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}
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}
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async creerQuantiteItem(item, quantite) {
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const items = await this.createEmbeddedDocuments("Item", RdDActor.$prepareListeAchat(item, quantite));
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return items.length > 0 ? items[0].id : undefined;
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}
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static $prepareListeAchat(item, quantite) {
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const isItemEmpilable = "quantite" in item.system;
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const achatData = {
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type: item.type,
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img: item.img,
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name: item.name,
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system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }),
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};
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return isItemEmpilable ? [achatData] : Array.from({ length: quantite }, (_, i) => achatData);
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}
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/* -------------------------------------------- */
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async effectuerTacheAlchimie(recetteId, tacheAlchimie, texteTache) {
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let recetteData = this.getItemOfType(recetteId, 'recettealchimique');
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@ -12,7 +12,7 @@ export class DialogSplitItem extends Dialog {
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}
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constructor(item, splitData, html, callback) {
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let options = { classes: ["dialogsplit"], width: 300, height: 160, 'z-index': 99999 };
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let options = { classes: ["dialogsplit"], width: 300, height: 'fit-content', 'z-index': 99999 };
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let conf = {
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title: "Séparer en deux",
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content: html,
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@ -23,6 +23,7 @@ const MONNAIE_OR = {
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};
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const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
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const VALEUR_DENIERS = sols => Math.max(Math.floor((sols ?? 0) * 100), 0);
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export class Monnaie {
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@ -40,15 +41,11 @@ export class Monnaie {
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}
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static deValeur(monnaie, valeur) {
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return Monnaie.valEntiere(valeur) == Monnaie.valEntiere(monnaie.system.cout)
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}
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static valEntiere(sols) {
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return Math.max(Math.floor((sols??0)*100), 0);
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return VALEUR_DENIERS(valeur) == VALEUR_DENIERS(monnaie.system.cout)
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}
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static triValeurEntiere() {
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return Misc.ascending(item => Monnaie.valEntiere(item.system.cout))
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return Misc.ascending(item => VALEUR_DENIERS(item.system.cout))
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}
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static async creerMonnaiesStandard(actor) {
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@ -65,11 +62,23 @@ export class Monnaie {
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return deniers;
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}
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static getFortune(actor) {
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if (actor) {
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Monnaie.validerMonnaies(actor);
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return actor.itemTypes['monnaie']
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.map(m => Number(m.system.cout) * Number(m.system.quantite))
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.reduce(Misc.sum(), 0);
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}
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return 0;
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}
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static async optimiserFortune(actor, fortune) {
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let resteEnDeniers = Math.round(fortune*100);
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let resteEnDeniers = Math.round(fortune * 100);
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let monnaies = actor.itemTypes['monnaie'];
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let updates = [];
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let parValeur = Misc.classifyFirst(monnaies, it => Monnaie.valEntiere(it.system.cout));
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Monnaie.validerMonnaies(actor);
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let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
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for (let valeurDeniers of [1000, 100, 10, 1]) {
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const itemPiece = parValeur[valeurDeniers];
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if (itemPiece) {
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@ -77,17 +86,25 @@ export class Monnaie {
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if (quantite != itemPiece.system.quantite) {
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updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
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}
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resteEnDeniers -= quantite*valeurDeniers;
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resteEnDeniers -= quantite * valeurDeniers;
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}
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}
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console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
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if (updates.length > 0) {
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await actor.updateEmbeddedDocuments('Item', updates);
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}
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if (resteEnDeniers > 0){
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if (resteEnDeniers > 0) {
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// créer le reste en deniers fortune en deniers
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await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
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}
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}
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static validerMonnaies(actor) {
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actor.itemTypes['monnaie'].filter(it => VALEUR_DENIERS(it.system.cout) == 0)
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.map(it => `La monnaie ${it.name} de l'acteur ${actor.name} a une valeur de 0!`)
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.forEach(message => {
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ui.notifications.warn(message);
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console.warn(message);
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});
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}
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}
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@ -159,8 +159,6 @@ export class RdDItemSheet extends ItemSheet {
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super.activateListeners(html);
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this.html = html;
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let itemSheetDialog = this;
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HtmlUtility._showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
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HtmlUtility._showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
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@ -178,6 +176,14 @@ export class RdDItemSheet extends ItemSheet {
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RdDUtility.checkThanatosXP(this.item.name);
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}
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});
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this.html.find(".item-cout input[name='system.cout']").change(event => {
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if (this.item.isMonnaie()) {
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const value = event.currentTarget.value;
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if (Number(value) == 0) {
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ui.notifications.error(`${this.actor?.name ?? 'Monnaie'}: La monnaie ${this.item.name} a maintenant une valeur de 0, et ne peut plus être utilisée pour payer!`)
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}
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}
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})
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this.html.find('.enchanteDate').change((event) => {
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let jour = Number(this.html.find('[name="splitDate.day"]').val());
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@ -201,12 +207,12 @@ export class RdDItemSheet extends ItemSheet {
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}
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});
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this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => itemSheetDialog.render(true)));
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this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
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this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
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this.html.find('.item-delete').click(async event => RdDUtility.confirmerSuppressionItem(this, RdDSheetUtility.getItem(event, this.actor)));
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this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
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this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
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this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => itemSheetDialog.render(true)));
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this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
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}
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_getEventActor(event) {
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@ -149,6 +149,9 @@ export class RdDItem extends Item {
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isConteneur() {
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return this.type == 'conteneur';
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}
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isMonnaie() {
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return this.type == 'monnaie';
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}
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getItemGroup() {
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if (this.isInventaire()) return "equipement";
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@ -81,6 +81,7 @@
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--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
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--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
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--background-tooltip: rgba(220,220,210,0.95);
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--background-error:hsla(16, 100%, 50%, 0.8);
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}
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/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
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@ -364,9 +365,21 @@ table {border: 1px solid #7a7971;}
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justify-content: center;
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text-align: left;
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}
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.equipement-valeur {
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margin: 0;
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flex-grow: 1.5;
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text-align: center;
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}
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.equipement-detail {
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margin: 0;
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flex: 'flex-shrink' ;
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flex-grow: 1;
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align-items: center;
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justify-content: center;
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text-align: center;
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}
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.equipement-button {
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margin: 0;
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flex-grow: 0.5;
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align-items: center;
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justify-content: center;
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text-align: center;
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@ -879,6 +892,11 @@ ul, li {
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background: rgb(160, 130, 100, 0.05);
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}
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input.attribute-value.field-error ,
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.list-item span.field-error {
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background-color: var(--background-error);
|
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}
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ul.chat-list {
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margin-left: 0.8rem;
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list-style: inside;
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|
@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "10.3.12",
|
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.3.12.zip",
|
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"version": "10.3.13",
|
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.3.13.zip",
|
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
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"compatibility": {
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"minimum": "10",
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|
@ -4,13 +4,16 @@
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<li class="item flexrow list-item" data-item-id="{{piece._id}}">
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<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
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<span class="equipement-nom">{{piece.name}}</span>
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<span class="equipement-detail item-controls">
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<span class="equipement-valeur {{#unless (gt piece.system.cout 0)}}field-error{{/unless}}">
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({{piece.system.cout}} Sols)
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</span>
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<span class="equipement-button item-controls">
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<a class="monnaie-moins"><i class="fas fa-minus-square"></i></a>
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</span>
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<span class="equipement-detail">
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<span>{{piece.system.quantite}}</span>
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</span>
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<span class="equipement-detail item-controls">
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<span class="equipement-button item-controls">
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<a class="monnaie-plus"><i class="fas fa-plus-square"></i></a>
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</span>
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<span class="equipement-actions item-controls">
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|
@ -14,7 +14,12 @@
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{{#unless (isFieldInventaireModifiable type 'quantite')}}disabled{{/unless}}/>
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</div>
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<div class="form-group item-cout">
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<label for="system.cout">Prix (sols) </label>
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<label for="system.cout">Prix (sols)</label>
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{{#if (or (ne type 'monnaie') (gt system.cout 0))}}
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<input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"
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{{#unless (isFieldInventaireModifiable type 'cout')}}disabled{{/unless}}/>
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{{else}}
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||||
<input class="attribute-value field-error" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"
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{{#unless (isFieldInventaireModifiable type 'cout')}}disabled{{/unless}}/>
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||||
{{/if}}
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user