Merge pull request 'Non à la dévaluation' (#594) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10

Reviewed-on: #594
This commit is contained in:
uberwald 2022-12-13 22:28:42 +01:00
commit f5431b58fb
9 changed files with 133 additions and 71 deletions

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@ -3642,20 +3642,13 @@ export class RdDActor extends Actor {
return;
}
/* -------------------------------------------- */
getFortune() {
return this.itemTypes['monnaie']
.map(m => Number(m.system.cout) * Number(m.system.quantite))
.reduce(Misc.sum(), 0);
}
/* -------------------------------------------- */
async payerSols(depense) {
depense = Number(depense);
if (depense == 0) {
return;
}
let fortune = this.getFortune();
let fortune = Monnaie.getFortune(this);
console.log("payer", game.user.character, depense, fortune);
let msg = "";
if (fortune >= depense) {
@ -3674,7 +3667,7 @@ export class RdDActor extends Actor {
}
async depenserSols(sols) {
let reste = this.getFortune() - Number(sols);
let reste = Monnaie.getFortune(this) - Number(sols);
if (reste >= 0) {
await Monnaie.optimiserFortune(this, reste);
}
@ -3699,7 +3692,7 @@ export class RdDActor extends Actor {
}
else {
const fromActor = game.actors.get(fromActorId)
await Monnaie.optimiserFortune(this, sols + this.getFortune());
await Monnaie.optimiserFortune(this, sols + Monnaie.getFortune(this));
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
@ -3732,50 +3725,31 @@ export class RdDActor extends Actor {
});
return;
}
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
const vente = achat.vente;
const itemId = vente.item._id;
const isItemEmpilable = "quantite" in vente.item.system;
const cout = Number(achat.prixTotal ?? 0);
achat.quantiteTotal = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
if (acheteur) {
let resteAcheteur = await acheteur.depenserSols(cout);
if (resteAcheteur < 0) {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return;
}
}
const itemVendu = vendeur?.getObjet(itemId);
if (itemVendu) {
if (isItemEmpilable ? (itemVendu.system.quantite < achat.quantiteTotal) : (achat.choix.nombreLots != 1)) {
await acheteur?.ajouterSols(cout);
const vente = achat.vente;
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
let itemVendu = vendeur?.getObjet(vente.item._id);
if (vendeur && (itemVendu?.getQuantite() ?? 0) < achat.quantiteTotal) {
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a plus assez de ${vente.item.name} !`);
return;
}
vendeur.ajouterSols(cout);
let resteQuantite = (itemVendu.system.quantite ?? 1) - achat.quantiteTotal;
if (resteQuantite == 0) {
vendeur.deleteEmbeddedDocuments("Item", [itemId])
}
else {
vendeur.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': resteQuantite }]);
if (Monnaie.getFortune(acheteur) < Number(cout)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return;
}
achat.quantiteTotal = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
if (vendeur) {
await vendeur.ajouterSols(cout);
await vendeur.decrementerQuantiteItem(itemVendu, achat.quantiteTotal,);
}
if (acheteur) {
const achatData = {
type: vente.item.type,
img: vente.item.img,
name: vente.item.name,
system: mergeObject(vente.item.system, { quantite: isItemEmpilable ? achat.quantiteTotal : undefined }),
}
let listeAchat = isItemEmpilable ? [achatData] : Array.from({ length: achat.quantiteTotal }, (_, i) => achatData)
let items = await acheteur.createEmbeddedDocuments("Item", listeAchat);
if (achat.choix.consommer && vente.item.type == 'nourritureboisson') {
achat.choix.doses = achat.choix.nombreLots;
await acheteur.consommerNourritureboisson(items[0].id, achat.choix, vente.actingUserId);
}
await acheteur.depenserSols(cout);
let createdItemId = await acheteur.creerQuantiteItem(vente.item, achat.quantiteTotal);
await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
}
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
@ -3804,6 +3778,42 @@ export class RdDActor extends Actor {
}
}
async consommerNourritureAchetee(achat, vente, createdItemId) {
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
}
}
async decrementerQuantiteItem(item, quantite) {
let resteQuantite = (item.system.quantite ?? 1) - quantite;
if (resteQuantite <= 0) {
await this.deleteEmbeddedDocuments("Item", [item.id]);
if (resteQuantite < 0) {
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
}
}
else if (resteQuantite > 0) {
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
}
}
async creerQuantiteItem(item, quantite) {
const items = await this.createEmbeddedDocuments("Item", RdDActor.$prepareListeAchat(item, quantite));
return items.length > 0 ? items[0].id : undefined;
}
static $prepareListeAchat(item, quantite) {
const isItemEmpilable = "quantite" in item.system;
const achatData = {
type: item.type,
img: item.img,
name: item.name,
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }),
};
return isItemEmpilable ? [achatData] : Array.from({ length: quantite }, (_, i) => achatData);
}
/* -------------------------------------------- */
async effectuerTacheAlchimie(recetteId, tacheAlchimie, texteTache) {
let recetteData = this.getItemOfType(recetteId, 'recettealchimique');

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@ -12,7 +12,7 @@ export class DialogSplitItem extends Dialog {
}
constructor(item, splitData, html, callback) {
let options = { classes: ["dialogsplit"], width: 300, height: 160, 'z-index': 99999 };
let options = { classes: ["dialogsplit"], width: 300, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Séparer en deux",
content: html,

View File

@ -23,6 +23,7 @@ const MONNAIE_OR = {
};
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
const VALEUR_DENIERS = sols => Math.max(Math.floor((sols ?? 0) * 100), 0);
export class Monnaie {
@ -40,15 +41,11 @@ export class Monnaie {
}
static deValeur(monnaie, valeur) {
return Monnaie.valEntiere(valeur) == Monnaie.valEntiere(monnaie.system.cout)
}
static valEntiere(sols) {
return Math.max(Math.floor((sols??0)*100), 0);
return VALEUR_DENIERS(valeur) == VALEUR_DENIERS(monnaie.system.cout)
}
static triValeurEntiere() {
return Misc.ascending(item => Monnaie.valEntiere(item.system.cout))
return Misc.ascending(item => VALEUR_DENIERS(item.system.cout))
}
static async creerMonnaiesStandard(actor) {
@ -65,11 +62,23 @@ export class Monnaie {
return deniers;
}
static getFortune(actor) {
if (actor) {
Monnaie.validerMonnaies(actor);
return actor.itemTypes['monnaie']
.map(m => Number(m.system.cout) * Number(m.system.quantite))
.reduce(Misc.sum(), 0);
}
return 0;
}
static async optimiserFortune(actor, fortune) {
let resteEnDeniers = Math.round(fortune*100);
let resteEnDeniers = Math.round(fortune * 100);
let monnaies = actor.itemTypes['monnaie'];
let updates = [];
let parValeur = Misc.classifyFirst(monnaies, it => Monnaie.valEntiere(it.system.cout));
Monnaie.validerMonnaies(actor);
let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
for (let valeurDeniers of [1000, 100, 10, 1]) {
const itemPiece = parValeur[valeurDeniers];
if (itemPiece) {
@ -77,17 +86,25 @@ export class Monnaie {
if (quantite != itemPiece.system.quantite) {
updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
}
resteEnDeniers -= quantite*valeurDeniers;
resteEnDeniers -= quantite * valeurDeniers;
}
}
console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
if (updates.length > 0) {
await actor.updateEmbeddedDocuments('Item', updates);
}
if (resteEnDeniers > 0){
if (resteEnDeniers > 0) {
// créer le reste en deniers fortune en deniers
await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
}
}
static validerMonnaies(actor) {
actor.itemTypes['monnaie'].filter(it => VALEUR_DENIERS(it.system.cout) == 0)
.map(it => `La monnaie ${it.name} de l'acteur ${actor.name} a une valeur de 0!`)
.forEach(message => {
ui.notifications.warn(message);
console.warn(message);
});
}
}

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@ -159,8 +159,6 @@ export class RdDItemSheet extends ItemSheet {
super.activateListeners(html);
this.html = html;
let itemSheetDialog = this;
HtmlUtility._showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
HtmlUtility._showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
@ -178,6 +176,14 @@ export class RdDItemSheet extends ItemSheet {
RdDUtility.checkThanatosXP(this.item.name);
}
});
this.html.find(".item-cout input[name='system.cout']").change(event => {
if (this.item.isMonnaie()) {
const value = event.currentTarget.value;
if (Number(value) == 0) {
ui.notifications.error(`${this.actor?.name ?? 'Monnaie'}: La monnaie ${this.item.name} a maintenant une valeur de 0, et ne peut plus être utilisée pour payer!`)
}
}
})
this.html.find('.enchanteDate').change((event) => {
let jour = Number(this.html.find('[name="splitDate.day"]').val());
@ -201,12 +207,12 @@ export class RdDItemSheet extends ItemSheet {
}
});
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => itemSheetDialog.render(true)));
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
this.html.find('.item-delete').click(async event => RdDUtility.confirmerSuppressionItem(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => itemSheetDialog.render(true)));
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
}
_getEventActor(event) {

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@ -149,6 +149,9 @@ export class RdDItem extends Item {
isConteneur() {
return this.type == 'conteneur';
}
isMonnaie() {
return this.type == 'monnaie';
}
getItemGroup() {
if (this.isInventaire()) return "equipement";

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@ -81,6 +81,7 @@
--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
--background-tooltip: rgba(220,220,210,0.95);
--background-error:hsla(16, 100%, 50%, 0.8);
}
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
@ -364,9 +365,21 @@ table {border: 1px solid #7a7971;}
justify-content: center;
text-align: left;
}
.equipement-valeur {
margin: 0;
flex-grow: 1.5;
text-align: center;
}
.equipement-detail {
margin: 0;
flex: 'flex-shrink' ;
flex-grow: 1;
align-items: center;
justify-content: center;
text-align: center;
}
.equipement-button {
margin: 0;
flex-grow: 0.5;
align-items: center;
justify-content: center;
text-align: center;
@ -879,6 +892,11 @@ ul, li {
background: rgb(160, 130, 100, 0.05);
}
input.attribute-value.field-error ,
.list-item span.field-error {
background-color: var(--background-error);
}
ul.chat-list {
margin-left: 0.8rem;
list-style: inside;

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@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "10.3.12",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.3.12.zip",
"version": "10.3.13",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.3.13.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"compatibility": {
"minimum": "10",

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@ -4,13 +4,16 @@
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
<span class="equipement-nom">{{piece.name}}</span>
<span class="equipement-detail item-controls">
<span class="equipement-valeur {{#unless (gt piece.system.cout 0)}}field-error{{/unless}}">
({{piece.system.cout}} Sols)
</span>
<span class="equipement-button item-controls">
<a class="monnaie-moins"><i class="fas fa-minus-square"></i></a>
</span>
<span class="equipement-detail">
<span>{{piece.system.quantite}}</span>
</span>
<span class="equipement-detail item-controls">
<span class="equipement-button item-controls">
<a class="monnaie-plus"><i class="fas fa-plus-square"></i></a>
</span>
<span class="equipement-actions item-controls">

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@ -14,7 +14,12 @@
{{#unless (isFieldInventaireModifiable type 'quantite')}}disabled{{/unless}}/>
</div>
<div class="form-group item-cout">
<label for="system.cout">Prix (sols) </label>
<label for="system.cout">Prix (sols)</label>
{{#if (or (ne type 'monnaie') (gt system.cout 0))}}
<input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"
{{#unless (isFieldInventaireModifiable type 'cout')}}disabled{{/unless}}/>
{{else}}
<input class="attribute-value field-error" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"
{{#unless (isFieldInventaireModifiable type 'cout')}}disabled{{/unless}}/>
{{/if}}
</div>