Améliorations parser
- armure équipée - armes équipées - ajout des bonus de cases - dommages des créatures - ajout des esquives spéciales - fix édition feuilles de compétences créatures - déplacement des valeurs de test en fin de fichier
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@ -6,6 +6,370 @@ import { Grammar } from "../grammar.js";
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import { Misc } from "../misc.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
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const WHITESPACES = "\\s+"
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const NUMERIC = "[\\+\\-]?\\d+"
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const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
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const XREGEXP_NAME = "(?<name>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
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const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
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+ WHITESPACES + NUMERIC_VALUE
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+ "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
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// Skill parser depending on the type of actor
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const compParser = {
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personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE,
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creature: XREGEXP_COMP_CREATURE,
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entite: XREGEXP_COMP_CREATURE
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}
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const XREGEXP_SORT_VOIE = "[OHNT\\/]+"
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const XREGEXP_SORT_CASE = "\\((?<case>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)\\)";
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const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
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+ WHITESPACES + XREGEXP_NAME
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+ WHITESPACES + XREGEXP_SORT_CASE
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+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
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+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
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+ "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
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+ ")"
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// Main class for parsing a stat block
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export class RdDStatBlockParser {
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static openInputDialog() {
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let dialog = new Dialog({
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title: "Import de stats de PNJ/Créatures",
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content: `
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<div>
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<p>Coller le texte de la stat ici</p>
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<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
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</div>
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`,
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buttons: {
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ok: {
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label: "OK",
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callback: async (html) => {
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let statBlock = html.find("#statBlock")[0].value;
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await RdDStatBlockParser.parseStatBlock(statBlock);
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dialog.close();
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}
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},
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cancel: {
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label: "Cancel"
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}
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}
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});
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dialog.render(true);
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}
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static fixWeirdPDF(statString) {
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// Split the statString into lines
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let lines = statString.split("\n");
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let newLines = [];
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let index = 0;
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let nextType = "string";
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// Loop through each line
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for (let i = 0; i < lines.length; i++) {
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// remove trailing spaces
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lines[i] = lines[i].trim();
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// Is it text ?
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if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
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if (nextType == "string") {
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newLines[index] = lines[i];
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nextType = "number";
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} else {
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console.log("Wrong sequence string detected...", lines[i], nextType);
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}
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}
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// Is it a number ?
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if (lines[i].match(/^[\d\s]+/)) {
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if (nextType == "number") {
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newLines[index] = newLines[index] + lines[i];
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nextType = "string";
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index++;
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} else {
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console.log("Wrong sequence number detected...", lines[i], nextType);
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}
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}
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}
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}
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static getHeureKey(heure) {
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for (let h of game.system.rdd.config.heuresRdD) {
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if (h.label.toLowerCase() == heure.toLowerCase()) {
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return h.value;
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}
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}
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return "vaisseau";
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}
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static async parseStatBlock(statString, type = "npc") {
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//statString = statBlock03;
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if (!statString) {
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return;
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}
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// Special function to fix strange/weird copy/paste from PDF readers
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// Unused up to now : this.fixWeirdPDF(statString);
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// Replace all endline by space in the statString
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statString = statString.replace(/\n/g, " ");
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// Remove all multiple spaces
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statString = statString.replace(/\s{2,}/g, " ");
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// Remove all leading and trailing spaces
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statString = statString.trim();
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// TODO: check for entite
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let actorType = RdDStatBlockParser.parseActorType(statString);
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// Now start carac
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let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
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for (let key in actorData.carac) {
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let caracDef = actorData.carac[key];
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// Parse the stat string for each caracteristic
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let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
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if (carac?.value) {
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actorData.carac[key].value = Number(carac.value);
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}
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}
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// If creature we need to setup additionnal fields
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switch (actorType) {
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case "creature":
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RdDStatBlockParser.parseCreature(statString, actorData)
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break
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case "entite":
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RdDStatBlockParser.parseEntite(statString, actorData)
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break
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}
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let items = [];
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// Get skills from compendium
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const competences = await SystemCompendiums.getCompetences(actorType);
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//console.log("Competences : ", competences);
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for (let comp of competences) {
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let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[actorType], 'giu'));
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if (compMatch) {
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comp = comp.toObject()
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comp.system.niveau = Number(compMatch.value);
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if (actorType == "creature" || actorType == "entite") {
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comp.system.carac_value = Number(compMatch.carac);
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if (compMatch.dommages != undefined) {
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comp.system.dommages = Number(compMatch.dommages);
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comp.system.iscombat = true;
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}
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}
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items.push(comp)
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}
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else if (actorType == "personnage") {
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comp = comp.toObject()
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items.push(comp)
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}
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}
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// Now process weapons
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const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
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//console.log("Equipement : ", equipment);
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// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
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// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
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for (let weapon of weapons) {
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let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu'));
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if (weapMatch) {
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weapon = weapon.toObject()
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weapon.system.equipe = 'true'
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items.push(weapon)
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// now process the skill
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if (weapon.system?.competence != "") {
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let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence))
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if (wComp) {
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wComp.system.niveau = Number(weapMatch.value);
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}
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}
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if (weapon.system?.tir != "") {
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let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir))
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if (wComp) {
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wComp.system.niveau = Number(weapMatch.value);
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}
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}
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if (weapon.system?.lancer != "") {
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let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer))
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if (wComp) {
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wComp.system.niveau = Number(weapMatch.value);
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}
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}
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}
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}
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// Now process armors
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const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
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for (let armor of armors) {
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let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
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if (matchArmor) {
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armor = armor.toObject()
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armor.system.equipe = true
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items.push(armor);
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}
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}
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// Attemp to detect spell
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let hautRevant = false
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let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros")
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"))
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"))
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"))
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XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'giu'),
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function (matchSort, i) {
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let sort = sorts.find(s => Grammar.equalsInsensitive(s.name, matchSort.name))
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if (sort) {
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hautRevant = true
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sort = sort.toObject();
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if (matchSort.bonus && matchSort.bonuscase) {
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sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`
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}
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items.push(sort);
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}
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});
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if (hautRevant) {
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let tetes = await SystemCompendiums.getWorldOrCompendiumItems("tete", "tetes-de-dragon-pour-tous-personnages")
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let donHR = tetes.find(t => Grammar.equalsInsensitive(t.name, "Don de Haut-Rêve"))
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if (donHR) {
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items.push(donHR.toObject());
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}
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}
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if (actorType == "personnage") {
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let feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
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actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'
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// Get hour name : heure du XXXXX
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let heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
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actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
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// Get age
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let age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
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if (age?.value) {
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actorData.age = Number(age.value);
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}
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// Get height
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let taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
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if (taille?.value) {
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actorData.taille = taille.value;
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}
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// Get weight
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let poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
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if (poids?.value) {
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actorData.poids = poids.value;
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}
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// Get cheveux
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let cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
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if (cheveux?.value) {
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actorData.cheveux = cheveux.value;
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}
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// Get yeux
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let yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
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if (yeux?.value) {
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actorData.yeux = yeux.value;
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}
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// Get beauty
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let beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
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if (beaute?.value) {
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actorData.beaute = Number(beaute.value);
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}
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}
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// Name is all string before ', né'
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let name = RdDStatBlockParser.extractName(actorType, statString);
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let newActor = RdDBaseActorReve.create({ name: name || "Importé", type: actorType, system: actorData, items: items });
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// DUmp....
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console.log(actorData);
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}
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static parseCreature(statString, actorData) {
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let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
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if (plusDom?.values) {
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actorData.attributs.plusdom.value = Number(plusDom.value);
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}
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let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
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if (protection?.value) {
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actorData.attributs.protection.value = Number(protection.value);
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}
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let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
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if (endurance?.value) {
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actorData.sante.endurance.value = Number(endurance.value);
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actorData.sante.endurance.max = Number(endurance.value);
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}
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let vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)", 'giu'));
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if (vie.value) {
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actorData.sante.vie.value = Number(vie.value);
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actorData.sante.vie.max = Number(vie.value);
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}
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let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
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if (vitesse?.value) {
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actorData.attributs.vitesse.value = vitesse.value;
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}
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}
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static parseEntite(statString, actorData) {
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let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
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if (plusDom?.values) {
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actorData.attributs.plusdom.value = Number(plusDom.value);
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}
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actorData.definition.categorieentite = 'cauchemar'
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actorData.definition.typeentite = ENTITE_NONINCARNE
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let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
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if (endurance?.value) {
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actorData.sante.endurance.value = Number(endurance.value);
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actorData.sante.endurance.max = Number(endurance.value);
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actorData.definition.typeentite = ENTITE_INCARNE
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}
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let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
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if (vitesse?.value) {
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actorData.attributs.vitesse.value = vitesse.value;
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}
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}
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static parseActorType(statString) {
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let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
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let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
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if (perception?.value) {
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return "creature"
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}
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if (niveau?.value) {
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return "entite"
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}
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return "personnage"
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}
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static extractName(actorType, statString) {
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switch (actorType) {
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case "personnage": return RdDStatBlockParser.extractNamePersonnage(statString);
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case "creature": return RdDStatBlockParser.extractNameCreature(statString);
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}
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return RdDStatBlockParser.extractNameCreature(statString);
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}
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static extractNamePersonnage(statString) {
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let name = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
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if (!name?.value) {
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name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
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}
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return Misc.upperFirst(name?.value || "Importé");
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}
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static extractNameCreature(statString) {
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const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
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return Misc.upperFirst(name?.value || "Importé");
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}
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}
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/************************************************************************************/
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// Some internal test strings
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let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
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@ -198,336 +562,3 @@ Vigilance
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13
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+3
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`
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// Skill parser depending on the type of actor
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const compParser = {
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personnage: "(\\D+)*\\s+(?<value>[\\+\\-]?\\d+)",
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creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?"
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};
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// Main class for parsing a stat block
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export class RdDStatBlockParser {
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static openInputDialog() {
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let dialog = new Dialog({
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title: "Import de stats de PNJ/Créatures",
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content: `
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<div>
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<p>Coller le texte de la stat ici</p>
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<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
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</div>
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`,
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buttons: {
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ok: {
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label: "OK",
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callback: async (html) => {
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let statBlock = html.find("#statBlock")[0].value;
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await RdDStatBlockParser.parseStatBlock(statBlock);
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dialog.close();
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}
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},
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cancel: {
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label: "Cancel"
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}
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}
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});
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dialog.render(true);
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}
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static fixWeirdPDF(statString) {
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// Split the statString into lines
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let lines = statString.split("\n");
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let newLines = [];
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let index = 0;
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let nextType = "string";
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// Loop through each line
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for (let i = 0; i < lines.length; i++) {
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// remove trailing spaces
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lines[i] = lines[i].trim();
|
||||
// Is it text ?
|
||||
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||
if (nextType == "string") {
|
||||
newLines[index] = lines[i];
|
||||
nextType = "number";
|
||||
} else {
|
||||
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
// Is it a number ?
|
||||
if (lines[i].match(/^[\d\s]+/)) {
|
||||
if (nextType == "number") {
|
||||
newLines[index] = newLines[index] + lines[i];
|
||||
nextType = "string";
|
||||
index++;
|
||||
} else {
|
||||
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static getHeureKey(heure) {
|
||||
for (let h of game.system.rdd.config.heuresRdD) {
|
||||
if (h.label.toLowerCase() == heure.toLowerCase()) {
|
||||
return h.value;
|
||||
}
|
||||
}
|
||||
return "vaisseau";
|
||||
}
|
||||
|
||||
static async parseStatBlock(statString, type = "npc") {
|
||||
|
||||
//statString = statBlock03;
|
||||
if (!statString) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Special function to fix strange/weird copy/paste from PDF readers
|
||||
// Unused up to now : this.fixWeirdPDF(statString);
|
||||
|
||||
// Replace all endline by space in the statString
|
||||
statString = statString.replace(/\n/g, " ");
|
||||
// Remove all multiple spaces
|
||||
statString = statString.replace(/\s{2,}/g, " ");
|
||||
// Remove all leading and trailing spaces
|
||||
statString = statString.trim();
|
||||
|
||||
// TODO: check for entite
|
||||
let actorType = RdDStatBlockParser.parseActorType(statString);
|
||||
|
||||
// Now start carac
|
||||
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
|
||||
for (let key in actorData.carac) {
|
||||
let caracDef = actorData.carac[key];
|
||||
// Parse the stat string for each caracteristic
|
||||
let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
|
||||
if (carac?.value) {
|
||||
actorData.carac[key].value = Number(carac.value);
|
||||
}
|
||||
}
|
||||
|
||||
// If creature we need to setup additionnal fields
|
||||
switch (actorType) {
|
||||
case "creature":
|
||||
RdDStatBlockParser.parseCreature(statString, actorData)
|
||||
break
|
||||
case "entite":
|
||||
RdDStatBlockParser.parseEntite(statString, actorData)
|
||||
break
|
||||
}
|
||||
|
||||
let items = [];
|
||||
// Get skills from compendium
|
||||
const competences = await SystemCompendiums.getCompetences(actorType);
|
||||
//console.log("Competences : ", competences);
|
||||
let allComp = competences.map(i => i.toObject())
|
||||
for (let comp of allComp) {
|
||||
const compName = comp.name;
|
||||
let skill = XRegExp.exec(Grammar.toLowerCaseNoAccent(statString), XRegExp(Grammar.toLowerCaseNoAccent(compName) + compParser[actorType], 'giu'));
|
||||
if (skill) {
|
||||
comp.system.niveau = Number(skill.value);
|
||||
if (actorType == "creature") {
|
||||
comp.system.carac_value = Number(skill.carac);
|
||||
if (skill.init) {
|
||||
comp.system.dommages = Number(skill.dommages);
|
||||
comp.system.iscombat = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (actorType == "personnage" || skill!= undefined){
|
||||
items.push(comp)
|
||||
}
|
||||
}
|
||||
|
||||
// Now process weapons
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||
//console.log("Equipement : ", equipment);
|
||||
// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
|
||||
// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
|
||||
for (let w of weapons) {
|
||||
let weapon = XRegExp.exec(statString, XRegExp(w.name + "\\s+(?<value>\\+\\d+)", 'giu'));
|
||||
if (weapon) {
|
||||
w.system.equipe = 'true'
|
||||
items.push(w.toObject());
|
||||
// now process the skill
|
||||
if (w.system?.competence != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, w.system.competence))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if (w.system?.tir != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, w.system.tir))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if (w.system?.lancer != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, w.system.lancer))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now process armors
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||
for (let a of armors) {
|
||||
let armor = XRegExp.exec(statString, XRegExp(a.name, 'giu'));
|
||||
if (armor) {
|
||||
a.system.equipe = true
|
||||
items.push(a.toObject());
|
||||
}
|
||||
}
|
||||
|
||||
// Attemp to detect spell
|
||||
let hautRevant = false
|
||||
let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros")
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"))
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"))
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"))
|
||||
XRegExp.forEach(statString, XRegExp("[OHNT]\\s+(?<name>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)\\s+\\((?<case>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)\\)\\s+R(?<diff>[\\-\\d]+)\\s+r(?<reve>\\d+)", 'giu'),
|
||||
function (match, i) {
|
||||
let sortCompendium = sorts.find(s => Grammar.equalsInsensitive(s.name, match.name))
|
||||
if (sortCompendium) {
|
||||
hautRevant = true
|
||||
let sort = sortCompendium.toObject();
|
||||
items.push(sort);
|
||||
}
|
||||
});
|
||||
if (hautRevant) {
|
||||
let tetes = await SystemCompendiums.getWorldOrCompendiumItems("tete", "tetes-de-dragon-pour-tous-personnages")
|
||||
let donHR = tetes.find(t => Grammar.equalsInsensitive(t.name, "Don de Haut-Rêve"))
|
||||
if (donHR) {
|
||||
items.push(donHR.toObject());
|
||||
}
|
||||
}
|
||||
|
||||
let feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
|
||||
actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'
|
||||
|
||||
// Get hour name : heure du XXXXX
|
||||
let heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
|
||||
actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
|
||||
|
||||
// Get age
|
||||
let age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
|
||||
if (age?.value) {
|
||||
actorData.age = Number(age.value);
|
||||
}
|
||||
// Get height
|
||||
let taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
|
||||
if (taille?.value) {
|
||||
actorData.taille = taille.value;
|
||||
}
|
||||
// Get weight
|
||||
let poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
|
||||
if (poids?.value) {
|
||||
actorData.poids = poids.value;
|
||||
}
|
||||
// Get cheveux
|
||||
let cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
|
||||
if (cheveux?.value) {
|
||||
actorData.cheveux = cheveux.value;
|
||||
}
|
||||
// Get yeux
|
||||
let yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
|
||||
if (yeux?.value) {
|
||||
actorData.yeux = yeux.value;
|
||||
}
|
||||
|
||||
// Get beauty
|
||||
let beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
|
||||
if (beaute?.value) {
|
||||
actorData.beaute = Number(beaute.value);
|
||||
}
|
||||
|
||||
// Name is all string before ', né'
|
||||
let name = RdDStatBlockParser.extractName(actorType, statString);
|
||||
|
||||
let newActor = RdDBaseActorReve.create({ name: name || "Importé", type: actorType, system: actorData, items: items });
|
||||
|
||||
// DUmp....
|
||||
console.log(actorData);
|
||||
}
|
||||
|
||||
static parseCreature(statString, actorData) {
|
||||
let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
|
||||
if (plusDom?.values) {
|
||||
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||
}
|
||||
let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
|
||||
if (protection?.value) {
|
||||
actorData.attributs.protection.value = Number(protection.value);
|
||||
}
|
||||
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
}
|
||||
let vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)", 'giu'));
|
||||
if (vie.value) {
|
||||
actorData.sante.vie.value = Number(vie.value);
|
||||
actorData.sante.vie.max = Number(vie.value);
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
static parseEntite(statString, actorData) {
|
||||
let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
|
||||
if (plusDom?.values) {
|
||||
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||
}
|
||||
|
||||
actorData.definition.categorieentite = 'cauchemar'
|
||||
actorData.definition.typeentite = ENTITE_NONINCARNE
|
||||
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
actorData.definition.typeentite = ENTITE_INCARNE
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
static parseActorType(statString) {
|
||||
let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
|
||||
let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
|
||||
if (perception?.value) {
|
||||
return "creature"
|
||||
}
|
||||
if (niveau?.value) {
|
||||
return "entite"
|
||||
}
|
||||
return "personnage"
|
||||
}
|
||||
|
||||
static extractName(actorType, statString) {
|
||||
switch (actorType) {
|
||||
case "personnage": return RdDStatBlockParser.extractNamePersonnage(statString);
|
||||
case "creature": return RdDStatBlockParser.extractNameCreature(statString);
|
||||
}
|
||||
return RdDStatBlockParser.extractNameCreature(statString);
|
||||
}
|
||||
|
||||
static extractNamePersonnage(statString) {
|
||||
let name = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
|
||||
if (!name?.value) {
|
||||
name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
|
||||
}
|
||||
return Misc.upperFirst(name?.value || "Importé");
|
||||
}
|
||||
|
||||
static extractNameCreature(statString) {
|
||||
const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
|
||||
return Misc.upperFirst(name?.value || "Importé");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
|
||||
static isParade(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
return armeData.system.categorie_parade || armeData.system.isparade
|
||||
return item.system.categorie_parade || item.system.isparade
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
@ -0,0 +1,35 @@
|
||||
name: Esquive eau
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: 0
|
||||
categorie: generale
|
||||
categorie_parade: ''
|
||||
iscombat: false
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
ownership:
|
||||
default: 0
|
||||
folder: null
|
||||
_stats:
|
||||
compendiumSource: null
|
||||
duplicateSource: null
|
||||
coreVersion: '12.331'
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.24
|
||||
createdTime: 1733182927319
|
||||
modifiedTime: 1733182927336
|
||||
lastModifiedBy: Hp9ImM4o9YRTSdfu
|
||||
flags: {}
|
||||
_id: Qrg3ADB9LOhGthaO
|
||||
sort: 1300000
|
||||
_key: '!items!Qrg3ADB9LOhGthaO'
|
||||
|
@ -0,0 +1,35 @@
|
||||
name: Esquive sol
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: 0
|
||||
categorie: generale
|
||||
categorie_parade: ''
|
||||
iscombat: false
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
ownership:
|
||||
default: 0
|
||||
folder: null
|
||||
_stats:
|
||||
compendiumSource: null
|
||||
duplicateSource: null
|
||||
coreVersion: '12.331'
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.24
|
||||
createdTime: 1733182930109
|
||||
modifiedTime: 1733182930109
|
||||
lastModifiedBy: Hp9ImM4o9YRTSdfu
|
||||
flags: {}
|
||||
_id: siPvW3hAMCJbrYvq
|
||||
sort: 0
|
||||
_key: '!items!siPvW3hAMCJbrYvq'
|
||||
|
@ -0,0 +1,35 @@
|
||||
name: Esquive vol
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: 0
|
||||
categorie: generale
|
||||
categorie_parade: ''
|
||||
iscombat: false
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
ownership:
|
||||
default: 0
|
||||
folder: null
|
||||
_stats:
|
||||
compendiumSource: null
|
||||
duplicateSource: null
|
||||
coreVersion: '12.331'
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.24
|
||||
createdTime: 1733182932133
|
||||
modifiedTime: 1733182932133
|
||||
lastModifiedBy: Hp9ImM4o9YRTSdfu
|
||||
flags: {}
|
||||
_id: 3ScoGTkQ0VBOpaX6
|
||||
sort: 0
|
||||
_key: '!items!3ScoGTkQ0VBOpaX6'
|
||||
|
Loading…
Reference in New Issue
Block a user