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21
changelog.md
21
changelog.md
@ -1,4 +1,25 @@
|
||||
# 12.0
|
||||
## 12.0.18 - A la barbe d'Astrobazzarh
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||||
- Améliorations sur la feuille de PNJ simplifiée
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||||
- Ajout du portrait
|
||||
- Ajout du corps à corps
|
||||
- Affichage du niveau d'esquive
|
||||
- Un clic sur l'initiative permet de lancer l'initiative
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||||
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
|
||||
- un clic sur l'endurance effectue un jet d'endurance
|
||||
- Fix
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||||
- les achats des commerces sont de nouveau possibles
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||||
- la commande /astro fonctionne de nouveau
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||||
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
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||||
- la difficulté de parade pour les armes à distances n'est plus indiquée
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||||
- les propositions d'armes de parade sont corrigées
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||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
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||||
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||||
## 12.0.16 - Le secret d'Astrobazzarh
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||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
|
||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
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||||
- Ajout d'une option pour la localisation des blessures
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||||
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||||
## 12.0.15 - Le messager d'Astrobazzarh
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||||
- Correction des faces de dés personalisés dice-so-nice
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||||
- Les messages de maladies ne sont plus publics
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||||
|
@ -220,18 +220,18 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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// Points de reve actuel
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this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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||||
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||||
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
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// Initiative pour l'arme
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this.html.find('.arme-initiative a').click(async event => {
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
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this.html.find('.roll-init-arme').click(async event => {
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
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if (combatant) {
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let action = this._getEventArmeCombat(event);
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RdDCombatManager.rollInitiativeAction(combatant._id, action);
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RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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||||
});
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||||
})
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||||
// Display TMR
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||||
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this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
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||||
|
@ -1548,7 +1548,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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if (!Misc.firstConnectedGM()){
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if (!Misc.isFirstConnectedGM()){
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return
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}
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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@ -2615,7 +2615,7 @@ export class RdDActor extends RdDBaseActorSang {
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||||
/* -------------------------------------------- */
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async resetItemUse() {
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await this.setFlag(SYSTEM_RDD, 'itemUse', {});
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await this.unsetFlag(SYSTEM_RDD, 'itemUse');
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||||
}
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||||
|
||||
/* -------------------------------------------- */
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||||
@ -3011,7 +3011,7 @@ export class RdDActor extends RdDBaseActorSang {
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||||
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||||
/* -------------------------------------------- */
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async onCreateOwnedDraconique(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.match(item));
|
||||
if (draconique) {
|
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await draconique.onActorCreateOwned(this, item)
|
||||
@ -3023,7 +3023,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteOwnedDraconique(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.match(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorDeleteOwned(this, item)
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||||
@ -3033,7 +3033,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteOwnedCaseTmr(item, options, id) {
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||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.isCase(item));
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||||
if (draconique) {
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await draconique.onActorDeleteCaseTmr(this, item)
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|
@ -78,8 +78,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
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||||
isDead() { return false }
|
||||
isSonne() { return false }
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
isActorCombat() { return true }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
@ -327,14 +329,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
const competence = this.getCompetence(idOrName);
|
||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneToken(target => {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
RdDPossession.onAttaquePossession(target, this, competence)
|
||||
}
|
||||
else {
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
@ -364,7 +367,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = "competence") {
|
||||
rollArme(arme, categorieArme, token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
@ -385,7 +389,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return
|
||||
}
|
||||
|
||||
Targets.selectOneToken(target => {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return
|
||||
@ -395,7 +399,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
})
|
||||
}
|
||||
|
||||
@ -403,58 +407,52 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||
}
|
||||
|
||||
verifierForceMin(item) {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attacker);
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, attackerId, show]
|
||||
});
|
||||
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attacker) {
|
||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||
await this.$afficherEncaissement(jet, show);
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show) {
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: this.name,
|
||||
alias: defenderToken?.name ?? this.name,
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
});
|
||||
}, {overwrite: false});
|
||||
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
|
@ -89,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
@ -169,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
@ -181,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attacker);
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
@ -276,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
getSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
isSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
@ -205,11 +205,8 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
async onCreateItem(item, options, id) { }
|
||||
|
||||
async onDeleteItem(item, options, id) { }
|
||||
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
|
||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||
@ -218,7 +215,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
@ -317,7 +314,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
@ -335,7 +332,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
}
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente',
|
||||
@ -708,5 +705,9 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
async finDeRound(options = { terminer: false }) { }
|
||||
isActorCombat() { return false }
|
||||
}
|
@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return [STATUSES.StatusComma].includes(effectId);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
|
@ -84,7 +84,7 @@ const MAPPING_BASE = [
|
||||
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||
@ -140,16 +140,15 @@ export class Mapping {
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
return armes.map(arme =>
|
||||
[
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
|
||||
]
|
||||
.filter(it => it != undefined)
|
||||
).reduce((a, b) => a.concat(b), [])
|
||||
RdDItemArme.ajoutCorpsACorps(armes, actor)
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||
.filter(it => it != undefined))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
}
|
||||
|
||||
static prepareArme(actor, arme, maniement) {
|
||||
@ -158,23 +157,31 @@ export class Mapping {
|
||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||
return undefined
|
||||
}
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
|
||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||
return {
|
||||
name: arme.name + categorie,
|
||||
niveau: Misc.toSignedString(competence.system.niveau),
|
||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||
dommages: Misc.toSignedString(dommages),
|
||||
dommages: dommages,
|
||||
competence: competence,
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement){
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch(arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
|
||||
static complementCategorie(arme, maniement) {
|
||||
switch (maniement) {
|
||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
|
||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
|
||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||
}
|
||||
@ -327,7 +334,8 @@ export class Mapping {
|
||||
const txtByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
||||
const niveaux = Object.keys(byNiveau)
|
||||
.map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return ''
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onRemoveMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (socketData.part) {
|
||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||
toDelete.forEach(it => it.delete());
|
||||
@ -63,7 +63,7 @@ export class ChatUtility {
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static removeMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatUtility.onRemoveMessages(socketData);
|
||||
}
|
||||
else {
|
||||
@ -161,7 +161,7 @@ export class ChatUtility {
|
||||
/* -------------------------------------------- */
|
||||
static handleGMChatMessage(socketData) {
|
||||
console.log("blindMessageToGM", socketData);
|
||||
if (Misc.firstConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getGMs(),
|
||||
|
@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
||||
dialog.render(true);
|
||||
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.html = html;
|
||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement)
|
||||
}
|
||||
}
|
||||
|
@ -81,37 +81,59 @@ export class RdDItemArme extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieParade(armeData) {
|
||||
if (armeData.system.categorie_parade) {
|
||||
return armeData.system.categorie_parade;
|
||||
return armeData.system.categorie_parade
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return '';
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.competence == undefined) {
|
||||
return ITEM_TYPES.competencecreature;
|
||||
}
|
||||
let compname = armeData.system.competence.toLowerCase();
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
|
||||
return ''
|
||||
}
|
||||
|
||||
if (compname.match('hache')) return 'haches';
|
||||
if (compname.match('hast')) return 'hast';
|
||||
if (compname.match('lance')) return 'lances';
|
||||
if (compname.match('bouclier')) return 'boucliers';
|
||||
if (compname.match('masse')) return 'masses';
|
||||
if (compname.match('hache')) return 'haches'
|
||||
if (compname.match('hast')) return 'hast'
|
||||
if (compname.match('lance')) return 'lances'
|
||||
if (compname.match('bouclier')) return 'boucliers'
|
||||
if (compname.match('masse')) return 'masses'
|
||||
if (compname.match('epée') || compname.match('épée')) {
|
||||
if (armeData.name.toLowerCase().match(/(gnome)/))
|
||||
return 'epees-courtes';
|
||||
return 'epees-courtes'
|
||||
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
||||
return 'epees-longues';
|
||||
return 'epees-lourdes';
|
||||
return 'epees-longues'
|
||||
return 'epees-lourdes'
|
||||
}
|
||||
if (compname.match('dague')) {
|
||||
return 'dagues';
|
||||
return 'dagues'
|
||||
}
|
||||
return 'sans-armes'
|
||||
}
|
||||
|
||||
static defenseArmeParade(armeAttaque, armeParade) {
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
if (defCategory == 'bouclier') {
|
||||
return 'norm'
|
||||
}
|
||||
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeParade.system.tir) {
|
||||
return ''
|
||||
}
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
switch (attCategory) {
|
||||
case 'armes-naturelles': case 'sans-armes':
|
||||
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||
default:
|
||||
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||
}
|
||||
return 'sans-armes';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -120,8 +142,8 @@ export class RdDItemArme extends Item {
|
||||
return false;
|
||||
}
|
||||
// categories d'armes à la parade (cf. page 115 )
|
||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
||||
if (defCategory == 'boucliers') {
|
||||
return false;
|
||||
|
@ -190,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isNiveauBase(item) {
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -267,10 +267,17 @@ export class RdDItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
if (this.item.type == 'sort') {
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
||||
switch (this.item.type) {
|
||||
case ITEM_TYPES.sort:
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue)
|
||||
break
|
||||
case ITEM_TYPES.competence:
|
||||
if (formData['system.niveau'] == undefined) {
|
||||
formData['system.niveau'] = formData['system.base']
|
||||
}
|
||||
}
|
||||
|
||||
return this.item.update(formData);
|
||||
}
|
||||
|
||||
|
@ -67,7 +67,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
name: definition.label,
|
||||
@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
gravite: gravite,
|
||||
difficulte: - gravite,
|
||||
localisation: localisation,
|
||||
origine: attacker?.name ?? ""
|
||||
origine: attackerToken?.name ?? ""
|
||||
}
|
||||
}
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
|
@ -139,7 +139,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static join(params, separator = '') {
|
||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
||||
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
|
||||
}
|
||||
|
||||
static joining(separator = '') {
|
||||
@ -195,7 +195,7 @@ export class Misc {
|
||||
return document
|
||||
}
|
||||
}
|
||||
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||
return document
|
||||
}
|
||||
return undefined
|
||||
@ -206,14 +206,14 @@ export class Misc {
|
||||
}
|
||||
|
||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
|
||||
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||
*/
|
||||
static isUniqueConnectedGM() {
|
||||
return game.user.id == Misc.firstConnectedGMId();
|
||||
static isFirstConnectedGM() {
|
||||
return game.user == Misc.firstConnectedGM();
|
||||
}
|
||||
|
||||
static firstConnectedGMId() {
|
||||
|
@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
|
||||
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -53,7 +54,7 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreDeleteCombat() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true })
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
@ -61,20 +62,31 @@ export class RdDCombatManager extends Combat {
|
||||
RdDEmpoignade.deleteAllEmpoignades()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
this.turns.forEach(turn => turn.actor.resetItemUse());
|
||||
|
||||
for (let combatant of this.combatants) {
|
||||
if (combatant.actor) {
|
||||
await combatant.actor.finDeRound(options);
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||
async onDeleteCombat() {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (game.combats.size <= 1) {
|
||||
game.actors.forEach(actor => actor.resetItemUse())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
|
||||
for (let combatant of this.combatants) {
|
||||
if (!combatant.actor) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||
}
|
||||
else if (!combatant.actor.isActorCombat()) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} ne peut pas combattre!`)
|
||||
}
|
||||
else {
|
||||
await combatant.actor.finDeRound(options)
|
||||
await combatant.actor.resetItemUse()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static calculAjustementInit(actor, arme) {
|
||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||
@ -125,7 +137,6 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("Combatat", c);
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if (!roll.total) {
|
||||
await roll.evaluate();
|
||||
@ -236,29 +247,12 @@ export class RdDCombatManager extends Combat {
|
||||
return attaque;
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences
|
||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsCombat(combatant) {
|
||||
const actor = combatant.actor;
|
||||
if (!actor.isActorCombat()) {
|
||||
return
|
||||
}
|
||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||
if (actions.length > 0) {
|
||||
return actions;
|
||||
@ -281,6 +275,26 @@ export class RdDCombatManager extends Combat {
|
||||
return RdDCombatManager._indexActions(actions);
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences
|
||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
static _indexActions(actions) {
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index;
|
||||
@ -291,7 +305,7 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
static processPremierRoundInit() {
|
||||
// Check if we have the whole init !
|
||||
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
|
||||
if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
|
||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||
if (!initMissing) { // Premier round !
|
||||
for (let combatant of game.combat.combatants) {
|
||||
@ -454,11 +468,11 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static combatNouveauTour(combat) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||
if (turn?.actor) {
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
||||
// TODO Playaudio for player??
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -469,52 +483,51 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rddCombatTarget(target, attacker) {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.id;
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
static rddCombatTarget(target, attacker, attackerToken) {
|
||||
return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||||
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId)
|
||||
const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
|
||||
let defender = defenderToken?.actor;
|
||||
let target = undefined
|
||||
if (!defenderTokenId || !defender) {
|
||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||
target = Targets.getTarget()
|
||||
if (!target) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
defenderTokenId = target.id;
|
||||
defender = target.actor;
|
||||
if (!defenderTokenId || !defender) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
}
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgEncaisser(msg) {
|
||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgDefense(msg) {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
}
|
||||
}
|
||||
|
||||
@ -545,6 +558,7 @@ export class RdDCombat {
|
||||
html.on("click", button, event => {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
event.currentTarget.attributes['data-attackerId']?.value,
|
||||
event.currentTarget.attributes['data-attackerTokenId']?.value,
|
||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||
if (rddCombat) {
|
||||
rddCombat.onEvent(button, event);
|
||||
@ -560,22 +574,38 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(attacker, defender, defenderTokenId, target) {
|
||||
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
|
||||
this.attacker = attacker
|
||||
this.defender = defender
|
||||
this.target = target
|
||||
this.attackerId = this.attacker.id
|
||||
this.defenderId = this.defender.id
|
||||
this.attackerTokenId = attackerTokenId
|
||||
this.defenderTokenId = defenderTokenId
|
||||
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||
const token = canvas.tokens.get(attackerTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||
}
|
||||
|
||||
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||
if (target) {
|
||||
return Targets.extractTokenData(target)
|
||||
}
|
||||
const token = canvas.tokens.get(defenderTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||
|
||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||||
@ -585,7 +615,7 @@ export class RdDCombat {
|
||||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
|
||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||
|
||||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||
@ -702,7 +732,7 @@ export class RdDCombat {
|
||||
})
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||
const dist = this.distance(_token, defenderToken)
|
||||
const isVisible = this.isVisible(_token, defenderToken)
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
@ -769,7 +799,7 @@ export class RdDCombat {
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
let rollData = this._prepareAttaque(competence, arme);
|
||||
let rollData = this._prepareAttaque(competence, arme)
|
||||
console.log("RdDCombat.attaque >>>", rollData);
|
||||
if (arme) {
|
||||
this.attacker.verifierForceMin(arme);
|
||||
@ -795,15 +825,18 @@ export class RdDCombat {
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
alias: this.attackerToken.name,
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
sourceToken: this.attackerToken,
|
||||
targetToken: this.defenderToken,
|
||||
essais: {}
|
||||
};
|
||||
|
||||
@ -848,9 +881,10 @@ export class RdDCombat {
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||
alias: this.attacker.name,
|
||||
alias: this.attackerToken.name,
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
isForce: isForce,
|
||||
isFinesse: isFinesse,
|
||||
isRapide: isRapide,
|
||||
@ -867,7 +901,7 @@ export class RdDCombat {
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.target ? this.defender.name : 'la cible',
|
||||
cible: this.defenderToken?.name ?? 'la cible',
|
||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||
@ -898,7 +932,7 @@ export class RdDCombat {
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
@ -908,7 +942,8 @@ export class RdDCombat {
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
esquives: esquives,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||
@ -919,7 +954,7 @@ export class RdDCombat {
|
||||
dmg: attackerRoll.dmg,
|
||||
};
|
||||
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
||||
}
|
||||
else {
|
||||
@ -932,7 +967,7 @@ export class RdDCombat {
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker.name,
|
||||
alias: this.attackerToken.name,
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||
});
|
||||
@ -946,8 +981,9 @@ export class RdDCombat {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_defense", data: {
|
||||
attackerId: this.attacker?.id,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderId: this.defender?.id,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
defenderToken: this.defenderToken,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
@ -956,20 +992,21 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence) {
|
||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
||||
_filterArmesParade(defender, competence, arme) {
|
||||
let defenses = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
defenses = foundry.utils.duplicate(defenses)
|
||||
defenses.forEach(armeDefense => {
|
||||
// Ajout du # d'utilisation ce round
|
||||
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
|
||||
armeDefense.typeParade = RdDItemArme.defenseArmeParade(arme, armeDefense)
|
||||
})
|
||||
|
||||
switch (competence.system.categorie) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
|
||||
default:
|
||||
// Le fléau ne peut être paré qu’au bouclier p115
|
||||
if (competence.name == "Fléau") {
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
}
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
||||
return defenses.filter(armeDefense => armeDefense.typeParade != '')
|
||||
}
|
||||
}
|
||||
|
||||
@ -980,7 +1017,8 @@ export class RdDCombat {
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||
attackerId: this.attackerId,
|
||||
attacker: this.attacker,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
@ -1052,8 +1090,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||
let defenderRoll = {
|
||||
alias: this.defenderToken?.name,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
arme: armeParade,
|
||||
@ -1133,8 +1174,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareEsquive(attackerRoll, competence) {
|
||||
let rollData = {
|
||||
alias: this.defenderToken?.name,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
@ -1276,9 +1320,8 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
||||
async encaisser(attackerRoll, defenderRoll) {
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
|
||||
|
||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
@ -1286,18 +1329,19 @@ export class RdDCombat {
|
||||
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||||
attackerRoll.attackerId = this.attackerId;
|
||||
attackerRoll.defenderTokenId = defenderTokenId;
|
||||
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_encaisser",
|
||||
data: {
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: defenderTokenId,
|
||||
attackerRoll: attackerRoll
|
||||
attackerRoll: attackerRoll,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -1305,28 +1349,31 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
||||
static async displayActorCombatStatus(combat, actor, token) {
|
||||
if (!actor?.isActorCombat()) {
|
||||
return
|
||||
}
|
||||
let formData = {
|
||||
combatId: combat._id,
|
||||
alias: actor.name,
|
||||
alias: token.name ?? actor.name,
|
||||
etatGeneral: actor.getEtatGeneral(),
|
||||
isSonne: actor.getSonne(),
|
||||
isSonne: actor.isSonne(),
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: tokenId,
|
||||
tokenId: token.id,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||
alias: actor.name
|
||||
alias: token.name ?? actor.name
|
||||
})
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
alias: actor.name
|
||||
alias: token.name ?? actor.name
|
||||
});
|
||||
}
|
||||
}
|
@ -280,7 +280,7 @@ export class SystemReveDeDragon {
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
game.system.rdd.calendrier = new RdDCalendrier()
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
new Migrations().migrate()
|
||||
this.messageDeBienvenue()
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||
|
@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ export class RdDTokenHud {
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions);
|
||||
}
|
||||
|
||||
|
||||
@ -68,8 +68,8 @@ export class RdDTokenHud {
|
||||
});
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, actions) {
|
||||
const hudData = { combatant, actions, commandes: [] };
|
||||
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||
const hudData = { combatant, token, actions, commandes: [] };
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
@ -80,7 +80,7 @@ export class RdDTokenHud {
|
||||
combatant.actor.conjurerPossession(possession);
|
||||
}
|
||||
else {
|
||||
combatant.actor.rollArme(action);
|
||||
combatant.actor.rollArme(action, 'competence', token)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -563,14 +563,14 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||
}
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
@ -602,15 +602,20 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.dmg = rollData.dmg
|
||||
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||
}
|
||||
else {
|
||||
encaissement.dmg.loc = { label: '' }
|
||||
}
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
@ -741,6 +746,15 @@ export class RdDUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static getSelectedToken(actor) {
|
||||
if (canvas.tokens.controlled.length > 0) {
|
||||
const tokens = canvas.tokens.controlled
|
||||
.filter(it => it.actor.id == actor.id)
|
||||
return tokens[0]
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static getSelectedActor(msgPlayer = undefined) {
|
||||
if (canvas.tokens.controlled.length == 1) {
|
||||
let token = canvas.tokens.controlled[0];
|
||||
@ -867,10 +881,10 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static afficherHeuresChanceMalchance(heureNaissance) {
|
||||
if (game.user.isGM) {
|
||||
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
|
||||
const heure = RdDTimestamp.findHeure(heureNaissance)
|
||||
if (heureNaissance && heure) {
|
||||
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
||||
const current = game.system.rdd.calendrier.heureCourante();
|
||||
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
|
||||
const current = game.system.rdd.calendrier.heureCourante()
|
||||
ChatMessage.create({
|
||||
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
||||
whisper: ChatUtility.getGMs()
|
||||
|
@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
|
||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||
|
||||
|
||||
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
|
||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||
|
@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
|
||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||
userId: game.user.id
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
|
@ -13,18 +13,21 @@ export class Targets {
|
||||
static extractTokenData(target) {
|
||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static buildActorTokenData(tokenId, actor) {
|
||||
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
static isTargetEntite(target) {
|
||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||
}
|
||||
|
||||
static async selectOneToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets();
|
||||
static async selectOneTargetToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets()
|
||||
switch (targets.length) {
|
||||
case 0: return;
|
||||
case 0:
|
||||
return
|
||||
case 1:
|
||||
onSelectTarget(targets[0]);
|
||||
return;
|
||||
onSelectTarget(targets[0])
|
||||
return
|
||||
default:
|
||||
{
|
||||
const selectData = {
|
||||
@ -32,7 +35,7 @@ export class Targets {
|
||||
label: "Choisir une seule des cibles",
|
||||
list: targets.map(it => Targets.extractTokenData(it))
|
||||
};
|
||||
DialogSelect.select(selectData, onSelectTarget);
|
||||
DialogSelect.select(selectData, onSelectTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ export class RdDCalendrier extends Application {
|
||||
constructor() {
|
||||
super();
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
if (Misc.isFirstConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||
}
|
||||
@ -258,7 +258,7 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let newNombresAstraux = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
@ -337,7 +337,7 @@ export class RdDCalendrier extends Application {
|
||||
/* -------------------------------------------- */
|
||||
async requestNombreAstral(request) {
|
||||
const actor = game.actors.get(request.id);
|
||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
||||
if (Misc.isFirstConnectedGM()) { // Only once
|
||||
console.log(request);
|
||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||
|
@ -160,15 +160,21 @@ export class RdDTimestamp {
|
||||
}
|
||||
|
||||
static findHeure(heure) {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||
if (parHeureOuLabel.length == 1) {
|
||||
return parHeureOuLabel[0];
|
||||
let filtered
|
||||
if (Number.isInteger(Number(heure))) {
|
||||
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
|
||||
}
|
||||
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||
if (parLabelPartiel.length > 0) {
|
||||
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
|
||||
return parLabelPartiel[0];
|
||||
else {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||
}
|
||||
if (filtered.length == 1) {
|
||||
return filtered[0]
|
||||
}
|
||||
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||
if (filtered.length > 0) {
|
||||
filtered.sort(Misc.ascending(h => h.label.length));
|
||||
return filtered[0]
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
@ -1561,6 +1561,11 @@ div.control-icon.token-hud-icon {
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
.chat-inline-icon {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
vertical-align: text-top;
|
||||
}
|
||||
|
||||
#sidebar-tabs {
|
||||
flex: 0 0 28px;
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "12.0.17",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.17.zip",
|
||||
"version": "12.0.18",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.18.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -25,7 +25,7 @@
|
||||
<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
|
||||
<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
|
||||
<span class="competence-value"></span>
|
||||
<span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
|
||||
<span class="initiative-value"><a class="roll-init-arme" data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{#each esquives as |esq key|}}
|
||||
|
@ -1,11 +1,17 @@
|
||||
<form class="{{cssClass}}" autocomplete="off" >
|
||||
<section class="sheet-header">
|
||||
<div class="flexrow">
|
||||
<div class="flex-group-left flex-grow-0-5">
|
||||
<h1 class="charname">{{name}}
|
||||
</h1>
|
||||
<section class="sheet-header flexrow">
|
||||
<div class="flex-grow-0-5">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" data-tooltip="{{name}}" />
|
||||
</div>
|
||||
<div class="flexcol flex-grow-2">
|
||||
<div>
|
||||
<h1 class="charname">{{name}}</h1>
|
||||
</div>
|
||||
<div class="flex-group-right flex-grow-3">
|
||||
<div>
|
||||
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
|
||||
@ -17,10 +23,6 @@
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
{{#if @root.options.isGM}}
|
||||
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
|
||||
{{/if}}
|
||||
|
@ -10,7 +10,11 @@
|
||||
<div class="flexrow">
|
||||
<div>{{niveau}}</div>
|
||||
{{#if init}}
|
||||
<div>{{init}}</div>
|
||||
{{#if name}}
|
||||
<div><a class="roll-init-arme">{{init}}</a></div>
|
||||
{{else}}
|
||||
<div>{{init}}</div>
|
||||
{{/if}}
|
||||
<div>{{dommages}}</div>
|
||||
{{else}}
|
||||
<div></div>
|
||||
|
@ -11,8 +11,6 @@
|
||||
<a class="{{button-name}}-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
{{log carac.colName carac.value (eq carac.value actuel.value) actuel.value}}
|
||||
{{log carac.colName carac.value (eq 1 1) actuel.value}}
|
||||
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -2,7 +2,11 @@
|
||||
<div>
|
||||
{{upperFirst carac.colName}}
|
||||
<a class="{{carac.column}}-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
{{#if (eq carac.value actuel.value)}}
|
||||
<i class="fa-regular fa-square"></i>
|
||||
{{else}}
|
||||
<a class="{{carac.column}}-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<div class="flexrow item" data-item-id="{{competence._id}}">
|
||||
<a class="roll-competence" name="Esquive">{{upperFirst name}}</a>
|
||||
<div class="flexrow">
|
||||
<div>{{niveau}}</div>
|
||||
<div>{{numberFormat competence.system.niveau decimals=0 sign=true}}</div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
|
@ -3,7 +3,11 @@
|
||||
{{#if etat.fatigue.malus}}
|
||||
({{etat.fatigue.malus}})
|
||||
{{/if}}
|
||||
{{#if (eq etat.fatigue.value 0)}}
|
||||
<i class="fa-regular fa-square"></i>
|
||||
{{else}}
|
||||
<a class="fatigue-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
{{/if}}
|
||||
<a class="fatigue-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
|
@ -3,20 +3,22 @@
|
||||
<br>
|
||||
{{#if (eq attacker.type 'personnage')}}
|
||||
{{#unless essais.attaqueChance}}
|
||||
<a class='chat-card-button' id='appel-chance-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
|
||||
<a class='chat-card-button' id='appel-chance-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/unless}}
|
||||
{{#if (gt attacker.system.compteurs.destinee.value 0)}}
|
||||
<a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
|
||||
<a class='chat-card-button' id='appel-destinee-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Utiliser la destinée</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<a class='chat-card-button' id='echec-total-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
<a class='chat-card-button' id='echec-total-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Tirer la maladresse !
|
||||
</a>
|
||||
</div>
|
@ -1,17 +1,17 @@
|
||||
<div data-passearme="{{passeArme}}">
|
||||
{{#if (eq surprise 'totale')}}
|
||||
<span><strong>{{defender.name}}</strong> est totalement surpris</span>
|
||||
<span><strong>{{defenderToken.name}}</strong> est totalement surpris</span>
|
||||
{{else if essais.defense}}
|
||||
<span><strong>{{defender.name}}</strong> doit :</span>
|
||||
<span><strong>{{defenderToken.name}}</strong> doit :</span>
|
||||
{{else}}
|
||||
<span><strong>{{defender.name}}</strong> doit se défendre
|
||||
<span><strong>{{defenderToken.name}}</strong> doit se défendre
|
||||
{{~#if (eq surprise 'demi')}} avec une significative {{/if}} d'une attaque
|
||||
{{~#if attaqueParticuliere}} <strong>particulière en
|
||||
{{~#if (eq attaqueParticuliere 'finesse')}} finesse
|
||||
{{else if (eq attaqueParticuliere 'force')}} force
|
||||
{{else if (eq attaqueParticuliere 'rapidite')}} rapidité
|
||||
{{/if~}}</strong>
|
||||
{{/if}} de {{attacker.name}} ({{attaqueArme.name}}):
|
||||
{{/if}} de {{attackerToken.name}} ({{attaqueArme.name}}):
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class='chat-card-button-area'>
|
||||
@ -20,49 +20,64 @@
|
||||
{{#if essais.defense}}
|
||||
{{#unless essais.defenseChance}}
|
||||
{{#if (eq defender.type 'personnage')}}
|
||||
<a class='chat-card-button' id='appel-chance-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (eq defender.type 'personnage')}}
|
||||
{{#if (gt defender.system.compteurs.destinee.value 0)}}
|
||||
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
|
||||
<a class='chat-card-button' id='appel-chance-defense'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (and (eq defender.type 'personnage') (gt defender.system.compteurs.destinee.value 0))}}
|
||||
<a class='chat-card-button' id='appel-destinee-defense'
|
||||
data-attackerId='{{attackerId}}' data-attackerTokenId='{{attackerToken.id}}' data-defenderTokenId='{{defenderToken.id}}'>
|
||||
Utiliser la destinée</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{else}}
|
||||
{{#each armes as |arme key|}}
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||
data-armeid='{{arme._id}}'>
|
||||
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
{{#if mainsNues}}
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
|
||||
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
|
||||
Parer à mains nues à {{diffLibre}}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
|
||||
<a class='chat-card-button' id='parer-button'
|
||||
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
|
||||
data-armeid='{{arme._id}}'>
|
||||
Parer avec {{arme.name}}
|
||||
{{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}}
|
||||
(difficulté à déterminer)
|
||||
{{else}}à {{../diffLibre }}
|
||||
{{/if}}
|
||||
{{#if (eq arme.typeParade 'sign')}}
|
||||
<span class="rdd-diviseur">×½</span>
|
||||
{{/if}}
|
||||
{{#if arme.nbUsage}}(Utilisations : {{arme.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
{{#if mainsNues}}
|
||||
<a class='chat-card-button' id='parer-button'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'
|
||||
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
|
||||
Parer à mains nues à {{diffLibre}}{{#if arme.nbUsage}} (Utilisations : {{arme.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (ne attaqueCategorie 'tir')}}
|
||||
{{#each esquives as |esquive key|}}
|
||||
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
|
||||
{{log 'esquive' esquive}}
|
||||
{{esquive.name}} à {{../diffLibre}} {{#if esquive.system.nbUsage}} (Utilisations : {{esquive.system.nbUsage}}){{/if}}
|
||||
{{#each esquives as |esquive key|}}
|
||||
<a class='chat-card-button' id='esquiver-button'
|
||||
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
|
||||
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
|
||||
{{esquive.name}}
|
||||
{{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}}
|
||||
(difficulté à déterminer)
|
||||
{{else}}à {{../diffLibre }}
|
||||
{{/if}}
|
||||
{{#if esquive.nbUsage}}(Utilisations : {{esquive.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
<a class='chat-card-button' id='encaisser-button' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
<a class='chat-card-button' id='encaisser-button'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Encaisser à {{plusMoins dmg.total}}
|
||||
{{#if (eq dmg.mortalite 'non-mortel')~}}
|
||||
(non-mortel) !
|
||||
|
@ -1,5 +1,4 @@
|
||||
{{#if isGM}}
|
||||
{{log this}}
|
||||
<span>
|
||||
{{#if (gt endurance 0)}}
|
||||
De plus, {{alias}} a perdu {{endurance}} points d'endurance
|
||||
@ -18,18 +17,18 @@
|
||||
</h4>
|
||||
<div>
|
||||
Jet d'encaissement de {{roll.total}}
|
||||
{{#unless (eq armure 0)}}, l'armure a protègé de {{armure}}
|
||||
{{~#unless (eq armure 0)}}, l'armure a protègé de {{armure}}
|
||||
{{~#unless (eq penetration 0)}} (pénétration de {{penetration}}){{/unless}}
|
||||
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
||||
{{~/unless~}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
||||
<br>
|
||||
{{alias}}
|
||||
{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
|
||||
{{else if mort}}vient de mourir
|
||||
{{else if blessure}}
|
||||
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.label}}
|
||||
{{else}}subit une contusion
|
||||
{{~else~}}subit une contusion
|
||||
{{~/if~}}
|
||||
{{else}}s'en sort sans une égratignure
|
||||
{{~else~}}s'en sort sans une égratignure
|
||||
{{~/if~}}
|
||||
|
||||
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
|
||||
@ -39,11 +38,11 @@
|
||||
{{/unless~}}
|
||||
{{~#if (gt endurance 0)}}
|
||||
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
|
||||
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
||||
{{~#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if~}}
|
||||
{{/if}}
|
||||
{{#if (ne dmg.mortalite 'entiteincarnee')}}
|
||||
{{#if (gt endurance 1)}}et
|
||||
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" data-tooltip="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
||||
{{#if sonne}}est <strong>sonné</strong><img class="chat-inline-icon" src="icons/svg/stoned.svg" data-tooltip="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
||||
{{#if hasPlayerOwner}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
Loading…
Reference in New Issue
Block a user