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37 changed files with 285 additions and 445 deletions

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@ -1,25 +1,4 @@
# 12.0
## 12.0.18 - A la barbe d'Astrobazzarh
- Améliorations sur la feuille de PNJ simplifiée
- Ajout du portrait
- Ajout du corps à corps
- Affichage du niveau d'esquive
- Un clic sur l'initiative permet de lancer l'initiative
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
- un clic sur l'endurance effectue un jet d'endurance
- Fix
- les achats des commerces sont de nouveau possibles
- la commande /astro fonctionne de nouveau
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
- la difficulté de parade pour les armes à distances n'est plus indiquée
- les propositions d'armes de parade sont corrigées
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
## 12.0.16 - Le secret d'Astrobazzarh
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
- Ajout d'une option pour la localisation des blessures
## 12.0.15 - Le messager d'Astrobazzarh
- Correction des faces de dés personalisés dice-so-nice
- Les messages de maladies ne sont plus publics

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@ -220,18 +220,18 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
// Initiative pour l'arme
this.html.find('.roll-init-arme').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
this.html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
if (combatant) {
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
})
});
// Display TMR
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))

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@ -1548,7 +1548,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
if (!Misc.isFirstConnectedGM()){
if (!Misc.firstConnectedGM()){
return
}
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
@ -2615,7 +2615,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async resetItemUse() {
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
}
/* -------------------------------------------- */
@ -3011,7 +3011,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async onCreateOwnedDraconique(item, options, id) {
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item));
if (draconique) {
await draconique.onActorCreateOwned(this, item)
@ -3023,7 +3023,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async onDeleteOwnedDraconique(item, options, id) {
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item));
if (draconique) {
await draconique.onActorDeleteOwned(this, item)
@ -3033,7 +3033,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async onDeleteOwnedCaseTmr(item, options, id) {
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.isCase(item));
if (draconique) {
await draconique.onActorDeleteCaseTmr(this, item)

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@ -78,10 +78,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
isDead() { return false }
isSonne() { return false }
blessuresASoigner() { return [] }
getEtatGeneral(options = { ethylisme: false }) { return 0 }
isActorCombat() { return true }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
@ -329,15 +327,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
const competence = this.getCompetence(idOrName);
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
if (competence.type == ITEM_TYPES.competencecreature) {
const token = RdDUtility.getSelectedToken(this)
const arme = RdDItemCompetenceCreature.armeCreature(competence)
if (arme && options.tryTarget && Targets.hasTargets()) {
Targets.selectOneTargetToken(target => {
Targets.selectOneToken(target => {
if (arme.action == "possession") {
RdDPossession.onAttaquePossession(target, this, competence)
}
else {
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
}
});
return;
@ -367,8 +364,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @returns
*/
rollArme(arme, categorieArme, token) {
token = token ?? RdDUtility.getSelectedToken(this)
rollArme(arme, categorieArme = "competence") {
const compToUse = this.$getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isArmeUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
@ -389,7 +385,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
return
}
Targets.selectOneTargetToken(target => {
Targets.selectOneToken(target => {
if (Targets.isTargetEntite(target)) {
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
return
@ -399,7 +395,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (competence.isCompetencePossession()) {
return RdDPossession.onAttaquePossession(target, this, competence);
}
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
})
}
@ -407,52 +403,58 @@ export class RdDBaseActorReve extends RdDBaseActor {
return RdDItemArme.getCompetenceArme(arme, competenceName)
}
verifierForceMin(item) { }
verifierForceMin(item) {
}
/* -------------------------------------------- */
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
}
else {
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attacker);
}
}
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
if (!game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR',
args: [rollData, armure, show, attackerToken, defenderToken]
})
args: [rollData, armure, attackerId, show]
});
} else {
const attacker = game.actors.get(attackerId);
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
jet => this.$onEncaissement(jet, show, attacker));
}
}
async $onEncaissement(jet, show, attackerToken, defenderToken) {
await this.onAppliquerJetEncaissement(jet, attackerToken);
await this.$afficherEncaissement(jet, show, defenderToken);
async $onEncaissement(jet, show, attacker) {
await this.onAppliquerJetEncaissement(jet, attacker);
await this.$afficherEncaissement(jet, show);
}
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
async onAppliquerJetEncaissement(encaissement, attacker) { }
async $afficherEncaissement(encaissement, show, defenderToken) {
async $afficherEncaissement(encaissement, show) {
foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.name,
alias: this.name,
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
}, {overwrite: false});
});
await ChatUtility.createChatWithRollMode(
{

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@ -89,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attackerToken) {
async onAppliquerJetEncaissement(encaissement, attacker) {
const santeOrig = foundry.utils.duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
@ -169,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) {
async ajouterBlessure(encaissement, attacker = undefined) {
if (encaissement.gravite < 0) return;
if (encaissement.gravite > 0) {
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
@ -181,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
}
const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attacker);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle;
}
@ -276,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
return;
}
await this.setEffect(STATUSES.StatusStunned, sonne)
await this.setEffect(STATUSES.StatusStunned, sonne);
}
isSonne() {
return this.getEffect(STATUSES.StatusStunned)
getSonne() {
return this.getEffect(STATUSES.StatusStunned);
}
isEffectAllowed(effectId) { return true }

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@ -205,8 +205,11 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onDeleteItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onTimeChanging(oldTimestamp, newTimestamp) {
@ -215,7 +218,7 @@ export class RdDBaseActor extends Actor {
}
async creerObjetParMJ(object) {
if (!Misc.isFirstConnectedGM()) {
if (!Misc.isUniqueConnectedGM()) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
@ -314,7 +317,7 @@ export class RdDBaseActor extends Actor {
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
whisper: ChatUtility.getOwners(this.name),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
});
}
@ -332,7 +335,7 @@ export class RdDBaseActor extends Actor {
ui.notifications.info("Inutile de se vendre à soi-même");
return;
}
if (!Misc.isFirstConnectedGM()) {
if (!Misc.isUniqueConnectedGM()) {
RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente',
@ -705,9 +708,5 @@ export class RdDBaseActor extends Actor {
}
return undefined
}
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
}

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@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
return [STATUSES.StatusComma].includes(effectId);
}
async onAppliquerJetEncaissement(encaissement, attackerToken) {
async onAppliquerJetEncaissement(encaissement, attacker) {
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,

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@ -84,7 +84,7 @@ const MAPPING_BASE = [
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
@ -140,15 +140,16 @@ export class Mapping {
static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
RdDItemArme.ajoutCorpsACorps(armes, actor)
return armes.map(arme => [
return armes.map(arme =>
[
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
.filter(it => it != undefined))
.reduce((a, b) => a.concat(b), [])
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
]
.filter(it => it != undefined)
).reduce((a, b) => a.concat(b), [])
}
static prepareArme(actor, arme, maniement) {
@ -157,26 +158,18 @@ export class Mapping {
if (RdDItemCompetence.isNiveauBase(competence)) {
return undefined
}
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
const categorie = Mapping.complementCategorie(arme, maniement)
const dommages = Mapping.dommagesArme(actor, arme, maniement)
return {
name: arme.name + categorie,
niveau: Misc.toSignedString(competence.system.niveau),
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
dommages: dommages,
dommages: Misc.toSignedString(dommages),
competence: competence,
arme: arme
}
}
static dommagesArme(actor, arme, maniement){
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch(arme.system.mortalite) {
case 'non-mortel': return `(${dommages})`
case 'empoignade': return '-'
}
return dommages
}
static complementCategorie(arme, maniement) {
switch (maniement) {
@ -334,8 +327,7 @@ export class Mapping {
const txtByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau)
.map(byNiveau => {
const niveaux = Object.keys(byNiveau)
.map(it => Number(it)).sort(Misc.ascending())
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
if (niveaux.length == 0) {
return ''
}

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@ -49,7 +49,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static onRemoveMessages(socketData) {
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
if (socketData.part) {
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
toDelete.forEach(it => it.delete());
@ -63,7 +63,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static removeMessages(socketData) {
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
ChatUtility.onRemoveMessages(socketData);
}
else {
@ -161,7 +161,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", socketData);
if (Misc.isFirstConnectedGM()) {
if (Misc.firstConnectedGM()) {
ChatMessage.create({
user: game.user.id,
whisper: ChatUtility.getGMs(),

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@ -8,13 +8,14 @@ import { RdDUtility } from "./rdd-utility.js";
export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
rollData: rollData,
encaissement: encaissement
});
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
dialog.render(true);
}
/* -------------------------------------------- */
@ -55,14 +56,14 @@ export class DialogValidationEncaissement extends Dialog {
this.html = html;
this.html.find('input.encaissement-roll-result').keyup(async event => {
this.forceDiceResult.total = event.currentTarget.value;
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
this.html.find('label.encaissement-total').text(this.encaissement.total);
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
});
}
async onValider() {
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement)
}
}

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@ -81,59 +81,37 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */
static getCategorieParade(armeData) {
if (armeData.system.categorie_parade) {
return armeData.system.categorie_parade
return armeData.system.categorie_parade;
}
// pour compatibilité avec des personnages existants
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
}
if (!armeData.type.match(/arme|competencecreature/)) {
return ''
return '';
}
if (armeData.system.competence == undefined) {
return ITEM_TYPES.competencecreature;
}
let compname = armeData.system.competence.toLowerCase();
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
return ''
}
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
if (compname.match('hache')) return 'haches'
if (compname.match('hast')) return 'hast'
if (compname.match('lance')) return 'lances'
if (compname.match('bouclier')) return 'boucliers'
if (compname.match('masse')) return 'masses'
if (compname.match('hache')) return 'haches';
if (compname.match('hast')) return 'hast';
if (compname.match('lance')) return 'lances';
if (compname.match('bouclier')) return 'boucliers';
if (compname.match('masse')) return 'masses';
if (compname.match('epée') || compname.match('épée')) {
if (armeData.name.toLowerCase().match(/(gnome)/))
return 'epees-courtes'
return 'epees-courtes';
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
return 'epees-longues'
return 'epees-lourdes'
return 'epees-longues';
return 'epees-lourdes';
}
if (compname.match('dague')) {
return 'dagues'
}
return 'sans-armes'
}
static defenseArmeParade(armeAttaque, armeParade) {
const defCategory = RdDItemArme.getCategorieParade(armeParade)
if (defCategory == 'bouclier') {
return 'norm'
}
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
return ''
}
if (armeParade.system.tir) {
return ''
}
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
switch (attCategory) {
case 'armes-naturelles': case 'sans-armes':
return defCategory == 'sans-armes' ? 'norm' : ''
default:
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
return 'dagues';
}
return 'sans-armes';
}
/* -------------------------------------------- */
@ -142,8 +120,8 @@ export class RdDItemArme extends Item {
return false;
}
// categories d'armes à la parade (cf. page 115 )
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
const defCategory = RdDItemArme.getCategorieParade(armeParade)
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
let defCategory = RdDItemArme.getCategorieParade(armeParade);
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
if (defCategory == 'boucliers') {
return false;

View File

@ -190,7 +190,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static isNiveauBase(item) {
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
}
/* -------------------------------------------- */

View File

@ -267,17 +267,10 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
switch (this.item.type) {
case ITEM_TYPES.sort:
if (this.item.type == 'sort') {
// Données de bonus de cases ?
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue)
break
case ITEM_TYPES.competence:
if (formData['system.niveau'] == undefined) {
formData['system.niveau'] = formData['system.base']
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
}
}
return this.item.update(formData);
}

View File

@ -67,7 +67,7 @@ export class RdDItemBlessure extends RdDItem {
}
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
static async createBlessure(actor, gravite, localisation = '', attacker) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
name: definition.label,
@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
gravite: gravite,
difficulte: - gravite,
localisation: localisation,
origine: attackerToken?.name ?? ""
origine: attacker?.name ?? ""
}
}
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])

View File

@ -139,7 +139,7 @@ export class Misc {
}
static join(params, separator = '') {
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
return params?.reduce(Misc.joining(separator)) ?? '';
}
static joining(separator = '') {
@ -195,7 +195,7 @@ export class Misc {
return document
}
}
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
return document
}
return undefined
@ -206,14 +206,14 @@ export class Misc {
}
static isOwnerPlayerOrUniqueConnectedGM(actor) {
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
}
/**
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
*/
static isFirstConnectedGM() {
return game.user == Misc.firstConnectedGM();
static isUniqueConnectedGM() {
return game.user.id == Misc.firstConnectedGMId();
}
static firstConnectedGMId() {

View File

@ -42,8 +42,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
}
/* -------------------------------------------- */
@ -54,7 +53,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
async onPreDeleteCombat() {
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
await this.finDeRound({ terminer: true })
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
@ -62,31 +61,20 @@ export class RdDCombatManager extends Combat {
RdDEmpoignade.deleteAllEmpoignades()
}
}
async onDeleteCombat() {
if (Misc.isFirstConnectedGM()) {
if (game.combats.size <= 1) {
game.actors.forEach(actor => actor.resetItemUse())
}
}
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
this.turns.forEach(turn => turn.actor.resetItemUse());
for (let combatant of this.combatants) {
if (!combatant.actor) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
}
else if (!combatant.actor.isActorCombat()) {
ui.notifications.warn(`Le combatant ${combatant.name} ne peut pas combattre!`)
if (combatant.actor) {
await combatant.actor.finDeRound(options);
}
else {
await combatant.actor.finDeRound(options)
await combatant.actor.resetItemUse()
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
}
}
}
static calculAjustementInit(actor, arme) {
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
const etatGeneral = actor.getEtatGeneral() ?? 0
@ -137,6 +125,7 @@ export class RdDCombatManager extends Combat {
}
}
}
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) {
await roll.evaluate();
@ -247,12 +236,29 @@ export class RdDCombatManager extends Combat {
return attaque;
}
static listActionsCreature(competences) {
return competences
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
/* -------------------------------------------- */
static listActionsCombat(combatant) {
const actor = combatant.actor;
if (!actor.isActorCombat()) {
return
}
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length > 0) {
return actions;
@ -275,26 +281,6 @@ export class RdDCombatManager extends Combat {
return RdDCombatManager._indexActions(actions);
}
static listActionsCreature(competences) {
return competences
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
static _indexActions(actions) {
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
@ -305,7 +291,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
static processPremierRoundInit() {
// Check if we have the whole init !
if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
let initMissing = game.combat.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round !
for (let combatant of game.combat.combatants) {
@ -468,11 +454,11 @@ export class RdDCombat {
/* -------------------------------------------- */
static combatNouveauTour(combat) {
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
if (turn?.actor) {
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
// TODO Playaudio for player??
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
}
}
}
@ -483,51 +469,52 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static rddCombatTarget(target, attacker, attackerToken) {
return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
static rddCombatTarget(target, attacker) {
const defender = target?.actor;
const defenderTokenId = target?.id;
return new RdDCombat(attacker, defender, defenderTokenId, target)
}
/* -------------------------------------------- */
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
const attacker = game.actors.get(attackerId)
const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
let defender = defenderToken?.actor;
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
const attacker = game.actors.get(attackerId);
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
let target = undefined
if (!defenderTokenId || !defender) {
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
target = Targets.getTarget()
if (!target) {
return
return;
}
defenderTokenId = target.id;
defender = target.actor;
if (!defenderTokenId || !defender) {
return
return;
}
}
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
return new RdDCombat(attacker, defender, defenderTokenId, target)
}
/* -------------------------------------------- */
static onMsgEncaisser(msg) {
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
defender.encaisserDommages(attackerRoll, attacker);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
}
}
/* -------------------------------------------- */
static onMsgDefense(msg) {
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
if (defenderToken && Misc.isFirstConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
if (defenderToken && Misc.isUniqueConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
}
}
@ -558,7 +545,6 @@ export class RdDCombat {
html.on("click", button, event => {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
event.currentTarget.attributes['data-attackerId']?.value,
event.currentTarget.attributes['data-attackerTokenId']?.value,
event.currentTarget.attributes['data-defenderTokenId']?.value);
if (rddCombat) {
rddCombat.onEvent(button, event);
@ -574,38 +560,22 @@ export class RdDCombat {
}
/* -------------------------------------------- */
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
constructor(attacker, defender, defenderTokenId, target) {
this.attacker = attacker
this.defender = defender
this.target = target
this.attackerId = this.attacker.id
this.defenderId = this.defender.id
this.attackerTokenId = attackerTokenId
this.defenderTokenId = defenderTokenId
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
}
static $extractAttackerTokenData(attacker, attackerTokenId) {
const token = canvas.tokens.get(attackerTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
}
static $extractDefenderTokenData(defender, defenderTokenId, target) {
if (target) {
return Targets.extractTokenData(target)
}
const token = canvas.tokens.get(defenderTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
}
/* -------------------------------------------- */
async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
console.log('RdDCombat', attackerRoll, defenderRoll);
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
const competence = event.currentTarget.attributes['data-competence']?.value;
@ -615,7 +585,7 @@ export class RdDCombat {
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
@ -732,7 +702,7 @@ export class RdDCombat {
})
}
else {
const defenderToken = canvas.tokens.get(this.defenderTokenId)
const defenderToken = canvas.tokens.get(this.defenderTokenId);
const dist = this.distance(_token, defenderToken)
const isVisible = this.isVisible(_token, defenderToken)
const portee = this._ajustementPortee(dist, rollData.arme)
@ -799,7 +769,7 @@ export class RdDCombat {
}
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
let rollData = this._prepareAttaque(competence, arme)
let rollData = this._prepareAttaque(competence, arme);
console.log("RdDCombat.attaque >>>", rollData);
if (arme) {
this.attacker.verifierForceMin(arme);
@ -825,18 +795,15 @@ export class RdDCombat {
dialog.render(true);
}
/* -------------------------------------------- */
_prepareAttaque(competence, arme) {
let rollData = {
alias: this.attackerToken.name,
passeArme: foundry.utils.randomID(16),
mortalite: arme?.system.mortalite,
competence: competence,
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
sourceToken: this.attackerToken,
targetToken: this.defenderToken,
targetToken: Targets.extractTokenData(this.target),
essais: {}
};
@ -881,10 +848,9 @@ export class RdDCombat {
alias: this.attacker.name,
whisper: ChatUtility.getOwners(this.attacker),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
alias: this.attackerToken.name,
alias: this.attacker.name,
attackerId: this.attackerId,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
defenderTokenId: this.defenderTokenId,
isForce: isForce,
isFinesse: isFinesse,
isRapide: isRapide,
@ -901,7 +867,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.defenderToken?.name ?? 'la cible',
cible: this.target ? this.defender.name : 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
}
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -932,7 +898,7 @@ export class RdDCombat {
// # utilisation esquive
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
@ -942,8 +908,7 @@ export class RdDCombat {
attacker: this.attacker,
attackerId: this.attackerId,
esquives: esquives,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
defenderTokenId: this.defenderTokenId,
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
@ -954,7 +919,7 @@ export class RdDCombat {
dmg: attackerRoll.dmg,
};
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
await this._chatMessageDefense(paramChatDefense, defenderRoll);
}
else {
@ -967,7 +932,7 @@ export class RdDCombat {
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attackerToken.name,
alias: this.attacker.name,
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
});
@ -981,9 +946,8 @@ export class RdDCombat {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_defense", data: {
attackerId: this.attacker?.id,
attackerToken: this.attackerToken,
defenderId: this.defender?.id,
defenderToken: this.defenderToken,
defenderTokenId: this.defenderTokenId,
defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense,
rollMode: true
@ -992,21 +956,20 @@ export class RdDCombat {
}
/* -------------------------------------------- */
_filterArmesParade(defender, competence, arme) {
let defenses = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
defenses = foundry.utils.duplicate(defenses)
defenses.forEach(armeDefense => {
// Ajout du # d'utilisation ce round
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
armeDefense.typeParade = RdDItemArme.defenseArmeParade(arme, armeDefense)
})
_filterArmesParade(defender, competence) {
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
switch (competence.system.categorie) {
case 'tir':
case 'lancer':
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
default:
return defenses.filter(armeDefense => armeDefense.typeParade != '')
// Le fléau ne peut être paré quau bouclier p115
if (competence.name == "Fléau") {
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
}
return items.filter(item => RdDItemArme.getCategorieParade(item));
}
}
@ -1017,8 +980,7 @@ export class RdDCombat {
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
attackerId: this.attackerId,
attacker: this.attacker,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
defenderTokenId: this.defenderTokenId,
essais: attackerRoll.essais
})
});
@ -1090,11 +1052,8 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareParade(attackerRoll, armeParade, competenceParade) {
let defenderRoll = {
alias: this.defenderToken?.name,
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(competenceParade),
arme: armeParade,
@ -1174,11 +1133,8 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareEsquive(attackerRoll, competence) {
let rollData = {
alias: this.defenderToken?.name,
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
attackerRoll: attackerRoll,
competence: competence,
surprise: this.defender.getSurprise(true),
@ -1320,8 +1276,9 @@ export class RdDCombat {
}
/* -------------------------------------------- */
async encaisser(attackerRoll, defenderRoll) {
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
defenderTokenId = defenderTokenId || this.defenderTokenId;
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
this._onEchecTotal(defenderRoll);
@ -1329,19 +1286,18 @@ export class RdDCombat {
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
attackerRoll.attackerId = this.attackerId;
attackerRoll.defenderTokenId = this.defenderToken.id;
attackerRoll.defenderTokenId = defenderTokenId;
await this.computeRecul(defenderRoll);
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
}
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_encaisser",
data: {
attackerId: this.attackerId,
attackerRoll: attackerRoll,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken
defenderTokenId: defenderTokenId,
attackerRoll: attackerRoll
}
});
}
@ -1349,31 +1305,28 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor, token) {
if (!actor?.isActorCombat()) {
return
}
static async displayActorCombatStatus(combat, actor, tokenId) {
let formData = {
combatId: combat._id,
alias: token.name ?? actor.name,
alias: actor.name,
etatGeneral: actor.getEtatGeneral(),
isSonne: actor.isSonne(),
isSonne: actor.getSonne(),
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
actor: actor,
tokenId: token.id,
tokenId: tokenId,
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0
}
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
alias: token.name ?? actor.name
alias: actor.name
})
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
whisper: ChatUtility.getOwners(actor),
alias: token.name ?? actor.name
alias: actor.name
});
}
}

View File

@ -280,7 +280,7 @@ export class SystemReveDeDragon {
/* Foundry VTT Initialization */
/* -------------------------------------------- */
game.system.rdd.calendrier = new RdDCalendrier()
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate()
this.messageDeBienvenue()
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {

View File

@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
encaisserSpecial: this.encaisserSpecial,
mortalite: mortalite
}
})
});
}
}

View File

@ -37,7 +37,7 @@ export class RdDTokenHud {
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions);
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
}
@ -68,8 +68,8 @@ export class RdDTokenHud {
});
}
static async addExtensionHudCombat(html, combatant, token, actions) {
const hudData = { combatant, token, actions, commandes: [] };
static async addExtensionHudCombat(html, combatant, actions) {
const hudData = { combatant, actions, commandes: [] };
const controlIconTarget = html.find('.control-icon[data-action=target]');
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => {
@ -80,7 +80,7 @@ export class RdDTokenHud {
combatant.actor.conjurerPossession(possession);
}
else {
combatant.actor.rollArme(action, 'competence', token)
combatant.actor.rollArme(action);
}
});
}

View File

@ -563,14 +563,14 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
const diff = Math.abs(rollData.diffLibre);
let formula = RdDUtility.formuleEncaissement(diff, options)
const roll = await RdDDice.roll(formula, options);
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
}
static remplaceDeMinParDifficulte(roll, diff, options) {
@ -602,20 +602,15 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static async prepareEncaissement(actor, rollData, roll, armure) {
static async prepareEncaissement(rollData, roll, armure) {
// La difficulté d'ataque s'ajoute aux dégâts
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
const over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
}
else {
encaissement.dmg.loc = { label: '' }
}
encaissement.dmg = rollData.dmg;
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
encaissement.roll = roll;
encaissement.armure = armure;
@ -746,15 +741,6 @@ export class RdDUtility {
return undefined;
}
static getSelectedToken(actor) {
if (canvas.tokens.controlled.length > 0) {
const tokens = canvas.tokens.controlled
.filter(it => it.actor.id == actor.id)
return tokens[0]
}
return undefined
}
static getSelectedActor(msgPlayer = undefined) {
if (canvas.tokens.controlled.length == 1) {
let token = canvas.tokens.controlled[0];
@ -881,10 +867,10 @@ export class RdDUtility {
/* -------------------------------------------- */
static afficherHeuresChanceMalchance(heureNaissance) {
if (game.user.isGM) {
const heure = RdDTimestamp.findHeure(heureNaissance)
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
if (heureNaissance && heure) {
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
const current = game.system.rdd.calendrier.heureCourante()
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
const current = game.system.rdd.calendrier.heureCourante();
ChatMessage.create({
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
whisper: ChatUtility.getGMs()

View File

@ -11,7 +11,6 @@ const listeReglesOptionnelles = [
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },

View File

@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
date: this.html.find('[name="joursAstrologie"]').val(),
userId: game.user.id
}
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {

View File

@ -13,21 +13,18 @@ export class Targets {
static extractTokenData(target) {
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
}
static buildActorTokenData(tokenId, actor) {
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
}
static isTargetEntite(target) {
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
}
static async selectOneTargetToken(onSelectTarget = target => { }) {
const targets = Targets.listTargets()
static async selectOneToken(onSelectTarget = target => { }) {
const targets = Targets.listTargets();
switch (targets.length) {
case 0:
return
case 0: return;
case 1:
onSelectTarget(targets[0])
return
onSelectTarget(targets[0]);
return;
default:
{
const selectData = {
@ -35,7 +32,7 @@ export class Targets {
label: "Choisir une seule des cibles",
list: targets.map(it => Targets.extractTokenData(it))
};
DialogSelect.select(selectData, onSelectTarget)
DialogSelect.select(selectData, onSelectTarget);
}
}
}

View File

@ -48,7 +48,7 @@ export class RdDCalendrier extends Application {
constructor() {
super();
this.timestamp = RdDTimestamp.getWorldTime();
if (Misc.isFirstConnectedGM()) { // Uniquement si GM
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
RdDTimestamp.setWorldTime(this.timestamp);
this.rebuildNombresAstraux(); // Ensure always up-to-date
}
@ -258,7 +258,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async rebuildNombresAstraux() {
if (Misc.isFirstConnectedGM()) {
if (Misc.isUniqueConnectedGM()) {
const nombresAstraux = this.getNombresAstraux()
let newNombresAstraux = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
@ -337,7 +337,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async requestNombreAstral(request) {
const actor = game.actors.get(request.id);
if (Misc.isFirstConnectedGM()) { // Only once
if (Misc.isUniqueConnectedGM()) { // Only once
console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);

View File

@ -160,21 +160,15 @@ export class RdDTimestamp {
}
static findHeure(heure) {
let filtered
if (Number.isInteger(Number(heure))) {
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
}
else {
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
if (parHeureOuLabel.length == 1) {
return parHeureOuLabel[0];
}
if (filtered.length == 1) {
return filtered[0]
}
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
if (filtered.length > 0) {
filtered.sort(Misc.ascending(h => h.label.length));
return filtered[0]
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
if (parLabelPartiel.length > 0) {
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
return parLabelPartiel[0];
}
return undefined;
}

View File

@ -1561,11 +1561,6 @@ div.control-icon.token-hud-icon {
height: 100%;
object-fit: contain;
}
.chat-inline-icon {
border: 0;
padding: 1px;
vertical-align: text-top;
}
#sidebar-tabs {
flex: 0 0 28px;

View File

@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "12.0.18",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.18.zip",
"version": "12.0.17",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.17.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {

View File

@ -25,7 +25,7 @@
<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
<span class="competence-value"></span>
<span class="initiative-value"><a class="roll-init-arme" data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
<span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
</li>
{{/each}}
{{#each esquives as |esq key|}}

View File

@ -1,17 +1,11 @@
<form class="{{cssClass}}" autocomplete="off" >
<section class="sheet-header flexrow">
<div class="flex-grow-0-5">
<img class="profile-img" src="{{img}}" data-edit="img" data-tooltip="{{name}}" />
<section class="sheet-header">
<div class="flexrow">
<div class="flex-group-left flex-grow-0-5">
<h1 class="charname">{{name}}
</h1>
</div>
<div class="flexcol flex-grow-2">
<div>
<h1 class="charname">{{name}}</h1>
</div>
<div>
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
<div class="flex-group-right flex-grow-3">
{{#if system.attributs.hautrevant.value}}
<a class="button-tmr" data-tooltip="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
@ -23,6 +17,10 @@
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
</a>
{{/if}}
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
{{#if @root.options.isGM}}
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
{{/if}}

View File

@ -10,11 +10,7 @@
<div class="flexrow">
<div>{{niveau}}</div>
{{#if init}}
{{#if name}}
<div><a class="roll-init-arme">{{init}}</a></div>
{{else}}
<div>{{init}}</div>
{{/if}}
<div>{{dommages}}</div>
{{else}}
<div></div>

View File

@ -11,6 +11,8 @@
<a class="{{button-name}}-plus"><i class="fa-regular fa-square-plus"></i></a>
</div>
<div class="flex-group-right">
{{log carac.colName carac.value (eq carac.value actuel.value) actuel.value}}
{{log carac.colName carac.value (eq 1 1) actuel.value}}
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
</div>
</div>

View File

@ -2,11 +2,7 @@
<div>
{{upperFirst carac.colName}}
<a class="{{carac.column}}-moins"><i class="fa-regular fa-square-minus"></i></a>
{{#if (eq carac.value actuel.value)}}
<i class="fa-regular fa-square"></i>
{{else}}
<a class="{{carac.column}}-plus"><i class="fa-regular fa-square-plus"></i></a>
{{/if}}
</div>
<div class="flex-group-right">
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>

View File

@ -2,7 +2,7 @@
<div class="flexrow item" data-item-id="{{competence._id}}">
<a class="roll-competence" name="Esquive">{{upperFirst name}}</a>
<div class="flexrow">
<div>{{numberFormat competence.system.niveau decimals=0 sign=true}}</div>
<div>{{niveau}}</div>
<div></div>
<div></div>
</div>

View File

@ -3,11 +3,7 @@
{{#if etat.fatigue.malus}}
({{etat.fatigue.malus}})
{{/if}}
{{#if (eq etat.fatigue.value 0)}}
<i class="fa-regular fa-square"></i>
{{else}}
<a class="fatigue-moins"><i class="fa-regular fa-square-minus"></i></a>
{{/if}}
<a class="fatigue-plus"><i class="fa-regular fa-square-plus"></i></a>
</div>
<div class="flex-group-right">

View File

@ -3,22 +3,20 @@
<br>
{{#if (eq attacker.type 'personnage')}}
{{#unless essais.attaqueChance}}
<a class='chat-card-button' id='appel-chance-attaque'
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
Faire appel à la chance</a>
<a class='chat-card-button' id='appel-chance-attaque' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
</a>
<br>
{{/unless}}
{{#if (gt attacker.system.compteurs.destinee.value 0)}}
<a class='chat-card-button' id='appel-destinee-attaque'
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
Utiliser la destinée</a>
<a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
</a>
<br>
{{/if}}
{{/if}}
<a class='chat-card-button' id='echec-total-attaque'
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
<a class='chat-card-button' id='echec-total-attaque' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>
Tirer la maladresse !
</a>
</div>

View File

@ -1,17 +1,17 @@
<div data-passearme="{{passeArme}}">
{{#if (eq surprise 'totale')}}
<span><strong>{{defenderToken.name}}</strong> est totalement surpris</span>
<span><strong>{{defender.name}}</strong> est totalement surpris</span>
{{else if essais.defense}}
<span><strong>{{defenderToken.name}}</strong> doit :</span>
<span><strong>{{defender.name}}</strong> doit :</span>
{{else}}
<span><strong>{{defenderToken.name}}</strong> doit se défendre
<span><strong>{{defender.name}}</strong> doit se défendre
{{~#if (eq surprise 'demi')}} avec une significative {{/if}} d'une attaque
{{~#if attaqueParticuliere}} <strong>particulière en
{{~#if (eq attaqueParticuliere 'finesse')}} finesse
{{else if (eq attaqueParticuliere 'force')}} force
{{else if (eq attaqueParticuliere 'rapidite')}} rapidité
{{/if~}}</strong>
{{/if}} de {{attackerToken.name}} ({{attaqueArme.name}}):
{{/if}} de {{attacker.name}} ({{attaqueArme.name}}):
</span>
{{/if}}
<span class='chat-card-button-area'>
@ -20,64 +20,49 @@
{{#if essais.defense}}
{{#unless essais.defenseChance}}
{{#if (eq defender.type 'personnage')}}
<a class='chat-card-button' id='appel-chance-defense'
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
Faire appel à la chance</a>
<a class='chat-card-button' id='appel-chance-defense' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
</a>
<br>
{{/if}}
{{#if (and (eq defender.type 'personnage') (gt defender.system.compteurs.destinee.value 0))}}
<a class='chat-card-button' id='appel-destinee-defense'
data-attackerId='{{attackerId}}' data-attackerTokenId='{{attackerToken.id}}' data-defenderTokenId='{{defenderToken.id}}'>
Utiliser la destinée</a>
{{#if (eq defender.type 'personnage')}}
{{#if (gt defender.system.compteurs.destinee.value 0)}}
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
</a>
<br>
{{/if}}
{{/if}}
{{/unless}}
{{else}}
{{#each armes as |arme key|}}
<a class='chat-card-button' id='parer-button'
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
data-armeid='{{arme._id}}'>
Parer avec {{arme.name}}
{{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}}
(difficulté à déterminer)
{{else}}à {{../diffLibre }}
{{/if}}
{{#if (eq arme.typeParade 'sign')}}
<span class="rdd-diviseur">&times;&frac12;</span>
{{/if}}
{{#if arme.nbUsage}}(Utilisations : {{arme.nbUsage}}){{/if}}
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
</a>
<br>
{{/each}}
{{#if mainsNues}}
<a class='chat-card-button' id='parer-button'
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
Parer à mains nues à {{diffLibre}}{{#if arme.nbUsage}} (Utilisations : {{arme.nbUsage}}){{/if}}
Parer à mains nues à {{diffLibre}}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
</a>
<br>
{{/if}}
{{#if (ne attaqueCategorie 'tir')}}
{{#each esquives as |esquive key|}}
<a class='chat-card-button' id='esquiver-button'
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
{{esquive.name}}
{{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}}
(difficulté à déterminer)
{{else}}à {{../diffLibre }}
{{/if}}
{{#if esquive.nbUsage}}(Utilisations : {{esquive.nbUsage}}){{/if}}
{{log 'esquive' esquive}}
{{esquive.name}} à {{../diffLibre}} {{#if esquive.system.nbUsage}} (Utilisations : {{esquive.system.nbUsage}}){{/if}}
</a>
<br>
{{/each}}
{{/if}}
{{/if}}
{{/unless}}
<a class='chat-card-button' id='encaisser-button'
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
<a class='chat-card-button' id='encaisser-button' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>
Encaisser à {{plusMoins dmg.total}}
{{#if (eq dmg.mortalite 'non-mortel')~}}
(non-mortel) !

View File

@ -1,4 +1,5 @@
{{#if isGM}}
{{log this}}
<span>
{{#if (gt endurance 0)}}
De plus, {{alias}} a perdu {{endurance}} points d'endurance
@ -17,18 +18,18 @@
</h4>
<div>
Jet d'encaissement de {{roll.total}}
{{~#unless (eq armure 0)}}, l'armure a protègé de {{armure}}
{{#unless (eq armure 0)}}, l'armure a protègé de {{armure}}
{{~#unless (eq penetration 0)}} (pénétration de {{penetration}}){{/unless}}
{{~/unless~}}, total: <span class="rdd-roll-echec">{{total}}</span>
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
<br>
{{alias}}
{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
{{else if mort}}vient de mourir
{{else if blessure}}
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.label}}
{{~else~}}subit une contusion
{{else}}subit une contusion
{{~/if~}}
{{~else~}}s'en sort sans une égratignure
{{else}}s'en sort sans une égratignure
{{~/if~}}
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
@ -38,11 +39,11 @@
{{/unless~}}
{{~#if (gt endurance 0)}}
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
{{~#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if~}}
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
{{/if}}
{{#if (ne dmg.mortalite 'entiteincarnee')}}
{{#if (gt endurance 1)}}et
{{#if sonne}}est <strong>sonné</strong><img class="chat-inline-icon" src="icons/svg/stoned.svg" data-tooltip="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" data-tooltip="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
{{#if hasPlayerOwner}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
{{/if}}
{{/if}}