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27 Commits

Author SHA1 Message Date
f0e02e2205 Sync release scheme
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Release Creation / build (release) Successful in 1m18s
2024-11-20 10:27:59 +01:00
7d9ccfaf28 Sync release scheme 2024-11-20 10:25:33 +01:00
830cd1c200 Merge pull request 'Version 12.0.21' (#722) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
All checks were successful
Release Creation / build (release) Successful in 2m8s
Reviewed-on: #722
2024-11-20 10:19:30 +01:00
b9458c717e Version 12.0.21 2024-11-20 00:10:15 +01:00
22f25b45ce Fix typo "ambidextre" 2024-11-20 00:10:15 +01:00
dca9505925 Utilisation du token.name au lieu d'actor.name
Pour permettre de masquer les informations sur les
PNJs secondaires, et ne pas dévoiler le nom de l'acteur
2024-11-20 00:10:08 +01:00
45e9e94646 Fix selection des status effects 2024-11-20 00:09:22 +01:00
a0c7b87996 Merge pull request 'build-test' (#721) from build-test into v11
Reviewed-on: #721
2024-11-15 11:26:25 +01:00
a214256d69 Change compendium path and banner 2024-11-14 23:39:15 +01:00
d2de8aa972 Preparation de build avec compendiums séparés
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Release Creation / build (release) Successful in 1m9s
2024-11-10 19:01:26 +01:00
00ec86632f Preparation de build avec compendiums séparés 2024-11-10 18:57:53 +01:00
010234e001 Preparation de build avec compendiums séparés
All checks were successful
Release Creation / build (release) Successful in 1m39s
2024-11-10 18:51:42 +01:00
39604afa32 Preparation de build avec compendiums séparés 2024-11-10 18:46:58 +01:00
aad256bfee Ajout des fichiers sources des compendiums 2024-11-10 18:39:40 +01:00
6ebd2ee576 Add test build release
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Release Creation / build (release) Successful in 41s
2024-11-10 18:09:20 +01:00
ac6e8b4689 Add release build 2024-11-10 17:47:02 +01:00
387713e6f8 Add test build release
All checks were successful
Release Creation / build (release) Successful in 49s
2024-11-09 10:10:26 +01:00
c69cb3c13a Add test build release 2024-11-09 09:45:44 +01:00
bda2e39e35 Add test build release
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Release Creation / build (release) Successful in 42s
2024-11-09 00:25:56 +01:00
cb2d462cfe Add test build release
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Release Creation / build (release) Failing after 7m11s
2024-11-08 22:08:59 +01:00
5f8b5b104d Add default scene 2024-11-08 19:57:57 +01:00
9fe265165b Add default scene 2024-11-08 19:57:36 +01:00
b92003ac1f Merge pull request '12.0.19 - La témérité d'Astrobazzarh' (#720) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #720
2024-11-08 07:10:13 +01:00
a1e4bfb529 Fix: erreur droits sur scène
L'ajustement automatique de l'obscurité se déclenchait
pour les joueurs et échouaitn faute de droits sur la scènequand un joueur
2024-11-08 01:52:19 +01:00
b4f0be5d64 Version 12.0.19 2024-11-07 00:26:59 +01:00
5ff31d462f Fix initiative de masse
L'initiative de masse utilise la première compétence de combat trouvée
2024-11-07 00:16:12 +01:00
be1d109def Corrections actions combat créatures
Les actions de combat des créatures et leurs défenses sont
correctement filtrées
2024-11-06 23:24:53 +01:00
1384 changed files with 267537 additions and 339 deletions

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@ -0,0 +1,63 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: '18' # Use the node version your project requires
- name: Install dependencies
run: npm install
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'

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@ -1,4 +1,17 @@
# 12.0 # 12.0
## 12.0.21 - La nomination d'Astrobazzarh
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
- Fix: le choix des effets dans les options s'affiche correctement
## 12.0.20 - Le tableau d'Astrobazzarh
- Ecran d'accueil officiel Scriptarium
## 12.0.19 - La témérité d'Astrobazzarh
- Fix
- les défenses des créatures sont correctement filtrées
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
- les lieux et commerces n'ont pas d'initiative
## 12.0.18 - A la barbe d'Astrobazzarh ## 12.0.18 - A la barbe d'Astrobazzarh
- Améliorations sur la feuille de PNJ simplifiée - Améliorations sur la feuille de PNJ simplifiée
- Ajout du portrait - Ajout du portrait

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@ -36,6 +36,8 @@ import { ITEM_TYPES } from "./item.js";
import { RdDBaseActorSang } from "./actor/base-actor-sang.js"; import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js"; import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js"; import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDCombatManager } from "./rdd-combat.js";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
@ -130,6 +132,23 @@ export class RdDActor extends RdDBaseActorSang {
.reduce(Misc.sum(), 0); .reduce(Misc.sum(), 0);
} }
listActionsCombat() {
// Recupération des armes
const actions = RdDCombatManager.listActionsArmes(
this.itemTypes[ITEM_TYPES.arme]
.filter(it => RdDItemArme.isAttaque(it))
.concat(RdDItemArme.empoignade(this))
.concat(RdDItemArme.mainsNues(this))
,
this.itemTypes[ITEM_TYPES.competence],
this.system.carac)
if (this.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
}
return actions
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getTache(id) { return this.findItemLike(id, 'tache') } getTache(id) { return this.findItemLike(id, 'tache') }
getMeditation(id) { return this.findItemLike(id, 'meditation') } getMeditation(id) { return this.findItemLike(id, 'meditation') }
@ -162,7 +181,7 @@ export class RdDActor extends RdDBaseActorSang {
whisper: ChatUtility.getOwners(this), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, { content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
pr: nouveauReve, pr: nouveauReve,
alias: this.name, alias: this.getAlias(),
potionName: it.name, potionName: it.name,
potionImg: it.img potionImg: it.img
}) })
@ -1322,7 +1341,7 @@ export class RdDActor extends RdDBaseActorSang {
const etat = this.getEtatGeneral({ ethylisme: true }); const etat = this.getEtatGeneral({ ethylisme: true });
const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0); const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
const ethylismeData = { const ethylismeData = {
alias: this.name, alias: this.getAlias(),
actor: this, actor: this,
vie: this.system.sante.vie.max, vie: this.system.sante.vie.max,
alcool: alcool, alcool: alcool,
@ -1407,7 +1426,7 @@ export class RdDActor extends RdDBaseActorSang {
const perteDissolution = Math.max(0, Math.min(dissolution, conversion)); const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
let stressRollData = { let stressRollData = {
alias: this.name, alias: this.getAlias(),
selectedCarac: this.system.carac.reve, selectedCarac: this.system.carac.reve,
rolled: stressRoll, rolled: stressRoll,
stress: fromStress, stress: fromStress,
@ -1498,7 +1517,7 @@ export class RdDActor extends RdDBaseActorSang {
carac.value = niveauSuivant; carac.value = niveauSuivant;
let checkXp = { let checkXp = {
alias: this.name, alias: this.getAlias(),
carac: caracName, carac: caracName,
value: niveauSuivant, value: niveauSuivant,
xp: carac.xp xp: carac.xp
@ -1528,7 +1547,7 @@ export class RdDActor extends RdDBaseActorSang {
newCompData.system.niveau += 1; newCompData.system.niveau += 1;
newCompData.system.xp = newXP; newCompData.system.xp = newXP;
let checkXp = { let checkXp = {
alias: this.name, alias: this.getAlias(),
competence: newCompData.name, competence: newCompData.name,
niveau: newCompData.system.niveau, niveau: newCompData.system.niveau,
xp: newCompData.system.xp, xp: newCompData.system.xp,
@ -1548,7 +1567,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
if (!Misc.isFirstConnectedGM()){ if (!Misc.isFirstConnectedGM()) {
return return
} }
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM) hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
@ -1765,7 +1784,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
const competence = this.getCompetence(compName); const competence = this.getCompetence(compName);
let rollData = { let rollData = {
alias: this.name, alias: this.getAlias(),
caracValue: Number(carac.value), caracValue: Number(carac.value),
selectedCarac: carac, selectedCarac: carac,
competence: competence, competence: competence,
@ -1838,7 +1857,7 @@ export class RdDActor extends RdDBaseActorSang {
label: 'Jet ' + Grammar.apostrophe('de', competence.name), label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: { rollData: {
alias: this.name, alias: this.getAlias(),
carac: this.system.carac, carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName), selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName, selectedCaracName: caracName,
@ -2911,7 +2930,7 @@ export class RdDActor extends RdDBaseActorSang {
let newQuantite = herbeData.system.quantite - herbeData.nbBrins; let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
let messageData = { let messageData = {
alias: this.name, alias: this.getAlias(),
nbBrinsReste: newQuantite, nbBrinsReste: newQuantite,
potion: newPotion, potion: newPotion,
herbe: herbeData herbe: herbeData
@ -3067,7 +3086,7 @@ export class RdDActor extends RdDBaseActorSang {
incarnation.name = 'Réincarnation de ' + incarnation.name incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = { incarnation.system = {
carac: foundry.utils.duplicate(this.system.carac), carac: foundry.utils.duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key, heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18, age: 18,
biographie: '', biographie: '',
notes: '', notes: '',

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@ -15,7 +15,7 @@ import { StatusEffects } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js"; import { ITEM_TYPES } from "../item.js";
import { Targets } from "../targets.js"; import { Targets } from "../targets.js";
import { RdDPossession } from "../rdd-possession.js"; import { RdDPossession } from "../rdd-possession.js";
import { RdDCombat } from "../rdd-combat.js"; import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
import { RdDConfirm } from "../rdd-confirm.js"; import { RdDConfirm } from "../rdd-confirm.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItemArme } from "../item-arme.js"; import { RdDItemArme } from "../item-arme.js";
@ -83,6 +83,23 @@ export class RdDBaseActorReve extends RdDBaseActor {
getEtatGeneral(options = { ethylisme: false }) { return 0 } getEtatGeneral(options = { ethylisme: false }) { return 0 }
isActorCombat() { return true } isActorCombat() { return true }
getCaracInit(competence) {
if (!competence){
return 0
}
if (competence.type == ITEM_TYPES.competencecreature) {
return competence.system.carac_value
}
return this.system.carac[competence.system.defaut_carac].value;
}
listActionsCombat() {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { } async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
@ -100,7 +117,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
for (let effect of this.getEffects()) { for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete(); await effect.delete();
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
} }
} }
} }
@ -155,9 +172,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
getPossession(possessionId) { getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
} }
getPossessions() {
return this.itemTypes[ITEM_TYPES.possession];
}
getEmpoignades() { getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade]; return this.itemTypes[ITEM_TYPES.empoignade];
} }
@ -274,7 +288,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
await this.openRollDialog({ await this.openRollDialog({
name: `jet-${this.id}`, name: `jet-${this.id}`,
label: `Jet de ${this.name}`, label: `Jet de ${this.getAlias()}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: { rollData: {
carac: carac, carac: carac,
@ -370,7 +384,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
rollArme(arme, categorieArme, token) { rollArme(arme, categorieArme, token) {
token = token ?? RdDUtility.getSelectedToken(this) token = token ?? RdDUtility.getSelectedToken(this)
const compToUse = this.$getCompetenceArme(arme, categorieArme) const compToUse = this.$getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isArmeUtilisable(arme)) { if (!RdDItemArme.isUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
return return
} }
@ -449,10 +463,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
async $afficherEncaissement(encaissement, show, defenderToken) { async $afficherEncaissement(encaissement, show, defenderToken) {
foundry.utils.mergeObject(encaissement, { foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.name, alias: defenderToken?.name ?? this.getAlias(),
hasPlayerOwner: this.hasPlayerOwner, hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {} show: show ?? {}
}, {overwrite: false}); }, { overwrite: false });
await ChatUtility.createChatWithRollMode( await ChatUtility.createChatWithRollMode(
{ {
@ -482,7 +496,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = { const rollData = {
alias: this.name, alias: this.getAlias(),
rolled: rolled, rolled: rolled,
entite: entite.name, entite: entite.name,
selectedCarac: this.system.carac.reve selectedCarac: this.system.carac.reve
@ -502,7 +516,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
isEntiteAccordee(attacker) { return true } isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(actor) { async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée"); ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
} }
} }

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@ -191,7 +191,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
encaissement.mort = true; encaissement.mort = true;
ChatMessage.create({ ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
}); });
} }
return blessure; return blessure;
@ -218,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async jetDeVie() { async jetDeVie() {
if (this.isDead()) { if (this.isDead()) {
ChatMessage.create({ ChatMessage.create({
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this) whisper: ChatUtility.getOwners(this)
}) })
return return
@ -242,7 +242,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.santeIncDec("vie", -perte); await this.santeIncDec("vie", -perte);
} }
if (this.isDead()) { if (this.isDead()) {
msgText += `<br><strong>${this.name} est mort !!!!</strong>`; msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
} }
else if (prochainJet > 0) { else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
@ -273,7 +273,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async setSonne(sonne = true) { async setSonne(sonne = true) {
if (!game.combat && sonne) { if (!game.combat && sonne) {
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
return; return;
} }
await this.setEffect(STATUSES.StatusStunned, sonne) await this.setEffect(STATUSES.StatusStunned, sonne)

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@ -78,6 +78,13 @@ export class RdDBaseActor extends Actor {
return game.actors.get(actorId) return game.actors.get(actorId)
} }
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false } isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
@ -367,7 +374,7 @@ export class RdDBaseActor extends Actor {
chatAchatItem.quantiteTotal = quantite; chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({ ChatMessage.create({
user: achat.userId, user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).name }, speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this), whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
}); });
@ -683,7 +690,7 @@ export class RdDBaseActor extends Actor {
type: this.type, type: this.type,
img: this.img, img: this.img,
pack: this.pack, pack: this.pack,
name: this.name, name: this.getAlias(),
system: { description: this.system.description } system: { description: this.system.description }
} }
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
@ -691,10 +698,10 @@ export class RdDBaseActor extends Actor {
} }
actionImpossible(action) { actionImpossible(action) {
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
} }
async roll() { this.actionImpossible("jet de caractéristiques") }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") } async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") } async jetDeMoral() { this.actionImpossible("jet de moral") }
@ -710,4 +717,19 @@ export class RdDBaseActor extends Actor {
getItemUse(itemId) { return 0; } getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { } async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false } isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listActionsCombat() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]
.map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
})
}
} }

View File

@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
} }
const disponible = this.actor.getQuantiteDisponible(item) const disponible = this.actor.getQuantiteDisponible(item)
if (disponible == 0) { if (disponible == 0) {
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
return; return;
} }

View File

@ -152,8 +152,8 @@ export class Mapping {
} }
static prepareArme(actor, arme, maniement) { static prepareArme(actor, arme, maniement) {
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement) const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
const competence = actor.getCompetence(nameCompArme) const competence = actor.getCompetence(nameCompetenceArme)
if (RdDItemCompetence.isNiveauBase(competence)) { if (RdDItemCompetence.isNiveauBase(competence)) {
return undefined return undefined
} }

View File

@ -19,7 +19,7 @@ const PATHS = [
const RANDOM_VALUES = { const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 }, 'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 }, 'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, 'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, 'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
} }

View File

@ -51,7 +51,7 @@ export class DialogCreateSigneDraconique extends Dialog {
whisper: ChatUtility.getOwners(actor), whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe, signe: signe,
alias: actor.name alias: actor.getAlias()
}) })
}); });
} }

View File

@ -206,7 +206,7 @@ export class RdDItemArme extends Item {
return arme.system.competence.replace(" 1 main", " 2 mains"); return arme.system.competence.replace(" 1 main", " 2 mains");
} }
static isArmeUtilisable(arme) { static isUtilisable(arme) {
switch (arme.type) { switch (arme.type) {
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case ITEM_TYPES.competencecreature: return true case ITEM_TYPES.competencecreature: return true
@ -214,6 +214,26 @@ export class RdDItemArme extends Item {
return false return false
} }
static isAttaque(arme) {
switch (arme.type) {
case ITEM_TYPES.arme:
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case ITEM_TYPES.competencecreature:
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
}
return false
}
static isParade(arme) {
switch (arme.type) {
case ITEM_TYPES.arme:
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
case ITEM_TYPES.competencecreature:
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
}
return false
}
static ajoutCorpsACorps(armes, actor) { static ajoutCorpsACorps(armes, actor) {
armes.push(RdDItemArme.mainsNues(actor)); armes.push(RdDItemArme.mainsNues(actor));
armes.push(RdDItemArme.empoignade(actor)); armes.push(RdDItemArme.empoignade(actor));

View File

@ -27,29 +27,28 @@ export class RdDItemCompetenceCreature extends Item {
static armeCreature(item) { static armeCreature(item) {
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
if (categorieAttaque != undefined) { if (categorieAttaque != undefined) {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence // cloner pour ne pas modifier la compétence
let arme = item.clone(); return foundry.utils.mergeObject(item, {
return foundry.utils.mergeObject(arme, {
action: item.isCompetencePossession() ? 'possession' : 'attaque', action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: { system: {
competence: arme.name, competence: item.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "", cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau, niveau: item.system.niveau,
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
equipe: true, equipe: true,
resistance: 100, resistance: 100,
dommagesReels: arme.system.dommages, dommagesReels: item.system.dommages,
penetration: 0, penetration: 0,
force: 0, force: 0,
rapide: true, rapide: true,
} }
}, { inplace: false }); }, { inplace: false, });
} }
return undefined; return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceAttaque(item) { static isAttaque(item) {
if (item.type == ITEM_TYPES.competencecreature) { if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) { switch (item.system.categorie) {
case "melee": case "melee":
@ -60,7 +59,7 @@ export class RdDItemCompetenceCreature extends Item {
return true return true
} }
} }
return undefined return false
} }
static getCategorieAttaque(item) { static getCategorieAttaque(item) {
@ -77,6 +76,7 @@ export class RdDItemCompetenceCreature extends Item {
} }
return undefined return undefined
} }
static isDommages(item) { static isDommages(item) {
if (item.type == ITEM_TYPES.competencecreature) { if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) { switch (item.system.categorie) {
@ -89,6 +89,7 @@ export class RdDItemCompetenceCreature extends Item {
} }
return false return false
} }
static isParade(item) { static isParade(item) {
if (item.type == ITEM_TYPES.competencecreature) { if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) { switch (item.system.categorie) {
@ -101,8 +102,4 @@ export class RdDItemCompetenceCreature extends Item {
return false return false
} }
/* -------------------------------------------- */
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
}
} }

View File

@ -72,19 +72,28 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
.filter(it => it != undefined)
.forEach(async actor => {
await actor.finDeRound(options)
await actor.resetItemUse()
})
}
for (let combatant of this.combatants) { static getActorCombatant(combatant, options = { warning: true }) {
if (!combatant.actor) { if (!combatant.actor) {
if (options.warning) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
} }
else if (!combatant.actor.isActorCombat()) { return undefined
ui.notifications.warn(`Le combatant ${combatant.name} ne peut pas combattre!`)
}
else {
await combatant.actor.finDeRound(options)
await combatant.actor.resetItemUse()
}
} }
else if (!combatant.actor.isActorCombat()) {
if (options.warning) {
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
}
return undefined
}
return combatant.actor
} }
static calculAjustementInit(actor, arme) { static calculAjustementInit(actor, arme) {
@ -95,56 +104,27 @@ export class RdDCombatManager extends Combat {
} }
/************************************************************************************/ /************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) { async rollInitiative(ids, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
ids = typeof ids === "string" ? [ids] : ids
ids.forEach(async id =>
await this.rollInitRdD(id, undefined, messageOptions)
)
return this
}
ids = typeof ids === "string" ? [ids] : ids; async rollInitRdD(id, formula, messageOptions = {}) {
// calculate initiative const combatant = this.combatants.get(id);
for (let cId = 0; cId < ids.length; cId++) { const actor = RdDCombatManager.getActorCombatant(combatant)
const combatant = this.combatants.get(ids[cId]); if (actor) {
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined); const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
}
} else {
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
let compName = "Corps à corps"
if (armeCombat) {
if (armeCombat.system.competence != "") {
compName = armeCombat.system.competence
}
if (armeCombat.system.lancer != "") {
compName = armeCombat.system.lancer
}
if (armeCombat.system.tir != "") {
compName = armeCombat.system.tir
}
}
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence && competence.system.defaut_carac) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
} else {
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
}
}
}
const roll = combatant.getInitiativeRoll(rollFormula); const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) { if (!roll.total) {
await roll.evaluate(); await roll.evaluate();
} }
const total = Math.max(roll.total, 0.00); const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant); console.log("Compute init for", rollFormula, roll, total, combatant);
let id = combatant._id || combatant.id; await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
// Send a chat message // Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@ -153,10 +133,10 @@ export class RdDCombatManager extends Combat {
scene: canvas.scene._id, scene: canvas.scene._id,
actor: combatant.actor?._id, actor: combatant.actor?._id,
token: combatant.token._id, token: combatant.token._id,
alias: combatant.token.name, alias: combatant.token?.name,
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
}, },
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`, flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
}, },
messageOptions); messageOptions);
roll.toMessage(messageData, { rollMode, create: true }); roll.toMessage(messageData, { rollMode, create: true });
@ -164,7 +144,20 @@ export class RdDCombatManager extends Combat {
RdDCombatManager.processPremierRoundInit(); RdDCombatManager.processPremierRoundInit();
} }
return this; return this;
}; }
static getFirstInitRollFormula(actor) {
const actions = actor.listActionsCombat()
if (actions.length > 0) {
const action = actions[0]
const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
}
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
}
static formuleInitiative(rang, carac, niveau, bonusMalus) { static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
@ -247,61 +240,6 @@ export class RdDCombatManager extends Combat {
return attaque; return attaque;
} }
/* -------------------------------------------- */
static listActionsCombat(combatant) {
const actor = combatant.actor;
if (!actor.isActorCombat()) {
return
}
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length > 0) {
return actions;
}
if (actor.isCreatureEntite()) {
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
} else if (actor.isPersonnage()) {
// Recupération des items 'arme'
const competences = actor.itemTypes['competence'];
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
.concat(RdDItemArme.empoignade(actor))
.concat(RdDItemArme.mainsNues(actor));
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
}
}
return RdDCombatManager._indexActions(actions);
}
static listActionsCreature(competences) {
return competences
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
static _indexActions(actions) {
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
}
return actions;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static processPremierRoundInit() { static processPremierRoundInit() {
// Check if we have the whole init ! // Check if we have the whole init !
@ -314,7 +252,7 @@ export class RdDCombatManager extends Combat {
if (action && action.type == "arme") { if (action && action.type == "arme") {
for (let initData of premierRoundInit) { for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
<hr> <hr>
<div> <div>
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
@ -339,13 +277,13 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static pushInitiativeOptions(html, options) { static pushInitiativeOptions(html, options) {
for (let i = 0; i < options.length; i++) { for (let i = 0; i < options.length; i++) {
let option = options[i]; let option = options[i]
if (option.name == 'COMBAT.CombatantReroll') { // Replace ! if (option.name == 'COMBAT.CombatantReroll') { // Replace !
option.name = "Sélectionner l'initiative..."; option.name = "Sélectionner l'initiative..."
option.condition = true; option.condition = true
option.icon = '<i class="far fa-question-circle"></i>'; option.icon = '<i class="far fa-question-circle"></i>'
option.callback = target => { option.callback = target => {
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')); RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
} }
} }
} }
@ -356,96 +294,83 @@ export class RdDCombatManager extends Combat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static rollInitiativeAction(combatantId, action) { static rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId); const combatant = game.combat.combatants.get(combatantId)
if (combatant.actor == undefined) { const actor = RdDCombatManager.getActorCombatant(combatant)
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) if (actor == undefined) { return [] }
return [];
}
let initInfo = "";
let initOffset = 0;
let caracForInit = 0;
let compNiveau = 0;
let compData = { name: "Aucune" };
if (combatant.actor.getSurprise() == "totale") {
initOffset = -1; // To force 0
initInfo = "Surprise Totale"
} else if (combatant.actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (action.action == 'possession') {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
} else if (action.action == 'autre') {
initOffset = 2;
initInfo = "Autre Action"
} else if (action.action == 'haut-reve') {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
}
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
// Cas des créatures et entités vs personnages
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
game.combat.rollInitRdD(combatantId, rollFormula, init);
} }
/* -------------------------------------------- */ static getInitData(actor, action) {
static _baseInitOffset(categorie, arme) { if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
if (categorie == "tir") { // Offset de principe pour les armes de jet if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
return 8; if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
return {
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
info: action.name + " / " + action.system.competence,
carac: actor.getCaracInit(comp),
niveau: comp?.system.niveau ?? -8
} }
if (categorie == "lancer") { // Offset de principe pour les armes de jet }
return 7;
static initOffset(categorie, arme) {
switch (categorie) {
case "tir": return 8
case "lancer": return 7
default:
switch (arme.system.cac) {
case "empoignade": return 3
case "pugilat": return 4
case "naturelle": return 4
default: return 5
}
} }
switch (arme.system.cac) {
case "empoignade":
return 3;
case "pugilat":
case "naturelle":
return 4;
}
return 5;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) { static displayInitiativeMenu(html, combatantId) {
console.log("Combatant ; ", combatantId); const combatant = game.combat.combatants.get(combatantId)
const combatant = game.combat.combatants.get(combatantId); const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
if (!(combatant?.actor)) { if (actor) {
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) const actions = RdDCombatManager.listActionsActorCombatant(actor)
return; // Build the relevant submenu
} const menuItems = actions.map(action => {
return {
let actions = RdDCombatManager.listActionsCombat(combatant);
// Build the relevant submenu
if (actions) {
let menuItems = [];
for (let action of actions) {
menuItems.push({
name: action.system.competence, name: action.system.competence,
icon: "<i class='fas fa-dice-d6'></i>", icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
}); }
})
if (menuItems.length > 0) {
new ContextMenu(html, ".directory-list", menuItems).render();
} }
new ContextMenu(html, ".directory-list", menuItems).render();
} }
} }
/* -------------------------------------------- */
static listActionsActorCombatant( actor) {
const possessions = actor.listActionsPossessions()
const actions = possessions.length > 0
? possessions
: actor.listActionsCombat()
for (let index = 0; index < actions.length; index++) {
actions[index].index = index
}
return actions
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -829,7 +754,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareAttaque(competence, arme) { _prepareAttaque(competence, arme) {
let rollData = { let rollData = {
alias: this.attackerToken.name, alias: this.attacker?.getAlias(),
passeArme: foundry.utils.randomID(16), passeArme: foundry.utils.randomID(16),
mortalite: arme?.system.mortalite, mortalite: arme?.system.mortalite,
competence: competence, competence: competence,
@ -878,10 +803,10 @@ export class RdDCombat {
} }
const choixParticuliere = await ChatMessage.create({ const choixParticuliere = await ChatMessage.create({
alias: this.attacker.name, alias: this.attacker.getAlias(),
whisper: ChatUtility.getOwners(this.attacker), whisper: ChatUtility.getOwners(this.attacker),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
alias: this.attackerToken.name, alias: this.attacker.getAlias(),
attackerId: this.attackerId, attackerId: this.attackerId,
attackerToken: this.attackerToken, attackerToken: this.attackerToken,
defenderToken: this.defenderToken, defenderToken: this.defenderToken,
@ -901,7 +826,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = { attackerRoll.show = {
cible: this.defenderToken?.name ?? 'la cible', cible: this.defender?.getAlias() ?? 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
} }
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -967,7 +892,7 @@ export class RdDCombat {
const choixDefense = await ChatMessage.create({ const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs) // message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attackerToken.name, alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender), whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
}); });
@ -992,13 +917,13 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_filterArmesParade(defender, competence, arme) { _filterArmesParade(defender, competence, armeAttaque) {
let defenses = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
defenses = foundry.utils.duplicate(defenses) defenses = foundry.utils.duplicate(defenses)
defenses.forEach(armeDefense => { defenses.forEach(armeDefense => {
// Ajout du # d'utilisation ce round // Ajout du # d'utilisation ce round
armeDefense.nbUsage = defender.getItemUse(armeDefense.id) armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
armeDefense.typeParade = RdDItemArme.defenseArmeParade(arme, armeDefense) armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
}) })
switch (competence.system.categorie) { switch (competence.system.categorie) {
@ -1090,7 +1015,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareParade(attackerRoll, armeParade, competenceParade) { _prepareParade(attackerRoll, armeParade, competenceParade) {
let defenderRoll = { let defenderRoll = {
alias: this.defenderToken?.name, alias: this.defender?.getAlias(),
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre, diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken, attackerToken: this.attackerToken,
@ -1147,7 +1072,7 @@ export class RdDCombat {
async esquive(attackerRoll, compId, compName) { async esquive(attackerRoll, compId, compName) {
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
if (esquive == undefined) { if (esquive == undefined) {
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
return; return;
} }
console.log("RdDCombat.esquive >>>", attackerRoll, esquive); console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
@ -1174,7 +1099,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareEsquive(attackerRoll, competence) { _prepareEsquive(attackerRoll, competence) {
let rollData = { let rollData = {
alias: this.defenderToken?.name, alias: this.defender.getAlias(),
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre, diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken, attackerToken: this.attackerToken,
@ -1353,9 +1278,10 @@ export class RdDCombat {
if (!actor?.isActorCombat()) { if (!actor?.isActorCombat()) {
return return
} }
let formData = { const alias = token?.name ?? actor.getAlias();
const formData = {
combatId: combat._id, combatId: combat._id,
alias: token.name ?? actor.name, alias: alias,
etatGeneral: actor.getEtatGeneral(), etatGeneral: actor.getEtatGeneral(),
isSonne: actor.isSonne(), isSonne: actor.isSonne(),
blessuresStatus: actor.computeResumeBlessure(), blessuresStatus: actor.computeResumeBlessure(),
@ -1368,12 +1294,12 @@ export class RdDCombat {
} }
await ChatMessage.create({ await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
alias: token.name ?? actor.name alias: alias
}) })
await ChatMessage.create({ await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
whisper: ChatUtility.getOwners(actor), whisper: ChatUtility.getOwners(actor),
alias: token.name ?? actor.name alias: alias
}); })
} }
} }

View File

@ -274,6 +274,16 @@ export class SystemReveDeDragon {
}) })
} }
static async setupAccueil() {
let exists = game.scenes.find(j => j.name == "Accueil RdD");
if (!exists) {
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil RdD").activate();
}
}
async onReady() { async onReady() {
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -307,6 +317,8 @@ export class SystemReveDeDragon {
user: game.user.id user: game.user.id
}) })
} }
SystemReveDeDragon.setupAccueil()
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -32,7 +32,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) { static _setDefaultOptions(actor, rollData) {
let defaultRollData = { let defaultRollData = {
alias: actor.name, alias: actor.getAlias(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions, ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres, difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(), etat: actor.getEtatGeneral(),
@ -345,24 +345,25 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_getTitle(rollData) { _getTitle(rollData) {
const alias = rollData.alias
const carac = rollData.selectedCarac.label; const carac = rollData.selectedCarac.label;
if (!rollData.competence) { if (!rollData.competence) {
return carac; return `${alias}: ${carac}`
} }
const compName = rollData.competence.name; const compName = rollData.competence.name;
const niveau = Misc.toSignedString(rollData.competence.system.niveau) const niveau = Misc.toSignedString(rollData.competence.system.niveau)
if (compName == carac) { if (compName == carac) {
// cas des créatures // cas des créatures
return `${carac} Niveau ${niveau}` return `${alias}: ${carac} Niveau ${niveau}`
} }
if (rollData.draconicList && rollData.selectedSort) { if (rollData.draconicList && rollData.selectedSort) {
// cas de lancer de sort // cas de lancer de sort
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}` return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
} }
if (rollData.arme && rollData.arme.name != compName) { if (rollData.arme && rollData.arme.name != compName) {
// ajouter l'arme au titre si son nom n'est pas la compétence // ajouter l'arme au titre si son nom n'est pas la compétence
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}` return `${alias}: ${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
} }
return `${carac} / ${compName} Niveau ${niveau}` return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
} }
} }

View File

@ -1,4 +1,3 @@
import { Grammar } from "./grammar.js";
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js"; import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDRollTables { export class RdDRollTables {

View File

@ -460,7 +460,7 @@ export class RdDTMRDialog extends Dialog {
let rencontreData = { let rencontreData = {
actor: this.actor, actor: this.actor,
alias: this.actor.name, alias: this.actor.getAlias(),
reveDepart: this.actor.getReveActuel(), reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(), competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre, rencontre: this.currentRencontre,
@ -641,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
// simuler une rencontre // simuler une rencontre
let rencontreData = { let rencontreData = {
actor: this.actor, actor: this.actor,
alias: this.actor.name, alias: this.actor.getAlias(),
reveDepart: this.actor.getReveActuel(), reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(), competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre, rencontre: this.currentRencontre,
@ -1098,7 +1098,10 @@ export class RdDTMRDialog extends Dialog {
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor), whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
alias: this.actor.getAlias(),
typeTMR: TMRUtility.getTMRType(coord)
})
}); });
} }
} }

View File

@ -28,16 +28,15 @@ export class RdDTokenHud {
await RdDTokenHud.addExtensionHudSoins(html, actor); await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) { if (isCombat) {
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId); const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
if (!(combatant?.actor)) { const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) if (actor) {
return; let actions = RdDCombatManager.listActionsActorCombatant(actor)
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
} }
let actions = RdDCombatManager.listActionsCombat(combatant);
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions);
} }

View File

@ -15,17 +15,17 @@ export const STATUSES = {
} }
const rddStatusEffects = [ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, { rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, { rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, { rdd: true, id: STATUSES.StatusProne, name: 'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, { rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, { rdd: true, id: STATUSES.StatusUnconscious, name: 'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, { rdd: true, id: STATUSES.StatusBlind, name: 'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' }, { rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' }, { rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } { rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
]; ];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve); const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
restricted: true restricted: true
}); });
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id))); CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects); console.log('statusEffects', CONFIG.statusEffects);

View File

@ -112,6 +112,19 @@ export class SystemCompendiums extends FormApplication {
return elements; return elements;
} }
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
static async getDefaultItems(compendium) { static async getDefaultItems(compendium) {
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium)); const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
if (pack.metadata.type == 'Item') { if (pack.metadata.type == 'Item') {

View File

@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
} }
static async adjust(darkness) { static async adjust(darkness) {
if (AutoAdjustDarkness.isAuto()) { if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
const scene = game.scenes.viewed; const scene = game.scenes.viewed;
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) { if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
await scene.update({ darkness }); await scene.update({ darkness });

BIN
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@ -0,0 +1 @@
MANIFEST-000022

0
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3
pack_ref/animaux/LOG Normal file
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@ -0,0 +1,3 @@
2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21
2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21
2024/11/10-18:39:00.195482 7fed63e006c0 Delete type=3 #20

3
pack_ref/animaux/LOG.old Normal file
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@ -0,0 +1,3 @@
2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19
2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19
2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18

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@ -0,0 +1 @@
MANIFEST-000010

0
pack_ref/archetypes/LOCK Normal file
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3
pack_ref/archetypes/LOG Normal file
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@ -0,0 +1,3 @@
2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8
2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6
2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8

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@ -0,0 +1,8 @@
2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4
2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2
2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4
2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000010

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@ -0,0 +1,3 @@
2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8
2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6
2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8

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@ -0,0 +1,8 @@
2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4
2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2
2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4
2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7
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2024/11/08-19:56:44.996618 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
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2024/11/08-19:40:34.274388 7f9d7f4006c0 Recovering log #4
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2024/11/10-18:39:00.544474 7fed690006c0 Recovering log #8
2024/11/10-18:39:00.555177 7fed690006c0 Delete type=3 #6
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2024/11/10-18:39:00.599542 7fed63e006c0 Recovering log #8
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2024/11/10-18:39:00.610222 7fed63e006c0 Delete type=0 #8

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2024/11/08-19:40:33.631893 7f9d7fe006c0 Recovering log #4
2024/11/08-19:40:33.691489 7f9d7fe006c0 Delete type=3 #2
2024/11/08-19:40:33.691603 7f9d7fe006c0 Delete type=0 #4
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