Compare commits
27 Commits
foundryvtt
...
v11
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63
.gitea/workflows/release.yaml
Normal file
63
.gitea/workflows/release.yaml
Normal file
@ -0,0 +1,63 @@
|
||||
name: Release Creation
|
||||
|
||||
on:
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||||
release:
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types: [published]
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||||
|
||||
jobs:
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build:
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||||
runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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||||
#- uses: actions/checkout@v3
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||||
- uses: RouxAntoine/checkout@v3.5.4
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||||
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||||
# get part of the tag after the `v`
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||||
- name: Extract tag version number
|
||||
id: get_version
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||||
uses: battila7/get-version-action@v2
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||||
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||||
# Substitute the Manifest and Download URLs in the module.json
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||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
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||||
uses: microsoft/variable-substitution@v1
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||||
with:
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files: 'system.json'
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
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- name: Set up Node.js
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uses: actions/setup-node@v2
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with:
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node-version: '18' # Use the node version your project requires
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- name: Install dependencies
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run: npm install
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- name: Build the compendiums
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run: node ./tools/packCompendiumsToDist.mjs
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# Create a zip file with all files required by the module to add to the release
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- run: |
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apt update -y
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apt install -y zip
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||||
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- run: zip -r ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
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- name: setup go
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uses: actions/setup-go@v3
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with:
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go-version: '>=1.20.1'
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||||
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- name: Use Go Action
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||||
id: use-go-action
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uses: https://gitea.com/actions/release-action@main
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with:
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||||
files: |-
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./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
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system.json
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api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
Normal file
BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.3 KiB |
13
changelog.md
13
changelog.md
@ -1,4 +1,17 @@
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# 12.0
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## 12.0.21 - La nomination d'Astrobazzarh
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- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
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- Fix: le choix des effets dans les options s'affiche correctement
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## 12.0.20 - Le tableau d'Astrobazzarh
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- Ecran d'accueil officiel Scriptarium
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## 12.0.19 - La témérité d'Astrobazzarh
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- Fix
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- les défenses des créatures sont correctement filtrées
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- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
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- les lieux et commerces n'ont pas d'initiative
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## 12.0.18 - A la barbe d'Astrobazzarh
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- Améliorations sur la feuille de PNJ simplifiée
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- Ajout du portrait
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|
@ -36,6 +36,8 @@ import { ITEM_TYPES } from "./item.js";
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import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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@ -130,6 +132,23 @@ export class RdDActor extends RdDBaseActorSang {
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.reduce(Misc.sum(), 0);
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}
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listActionsCombat() {
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// Recupération des armes
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const actions = RdDCombatManager.listActionsArmes(
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this.itemTypes[ITEM_TYPES.arme]
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.filter(it => RdDItemArme.isAttaque(it))
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.concat(RdDItemArme.empoignade(this))
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.concat(RdDItemArme.mainsNues(this))
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,
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this.itemTypes[ITEM_TYPES.competence],
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this.system.carac)
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if (this.system.attributs.hautrevant.value) {
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actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
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}
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return actions
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}
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/* -------------------------------------------- */
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getTache(id) { return this.findItemLike(id, 'tache') }
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getMeditation(id) { return this.findItemLike(id, 'meditation') }
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@ -162,7 +181,7 @@ export class RdDActor extends RdDBaseActorSang {
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whisper: ChatUtility.getOwners(this),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
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pr: nouveauReve,
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alias: this.name,
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alias: this.getAlias(),
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potionName: it.name,
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potionImg: it.img
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})
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@ -1322,7 +1341,7 @@ export class RdDActor extends RdDBaseActorSang {
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const etat = this.getEtatGeneral({ ethylisme: true });
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const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
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const ethylismeData = {
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alias: this.name,
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alias: this.getAlias(),
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actor: this,
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vie: this.system.sante.vie.max,
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alcool: alcool,
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@ -1407,7 +1426,7 @@ export class RdDActor extends RdDBaseActorSang {
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const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
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let stressRollData = {
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alias: this.name,
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alias: this.getAlias(),
|
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selectedCarac: this.system.carac.reve,
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rolled: stressRoll,
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stress: fromStress,
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@ -1498,7 +1517,7 @@ export class RdDActor extends RdDBaseActorSang {
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carac.value = niveauSuivant;
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let checkXp = {
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alias: this.name,
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alias: this.getAlias(),
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carac: caracName,
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value: niveauSuivant,
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||||
xp: carac.xp
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@ -1528,7 +1547,7 @@ export class RdDActor extends RdDBaseActorSang {
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newCompData.system.niveau += 1;
|
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newCompData.system.xp = newXP;
|
||||
let checkXp = {
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alias: this.name,
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alias: this.getAlias(),
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competence: newCompData.name,
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niveau: newCompData.system.niveau,
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xp: newCompData.system.xp,
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@ -1548,7 +1567,7 @@ export class RdDActor extends RdDBaseActorSang {
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||||
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||||
/* -------------------------------------------- */
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
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if (!Misc.isFirstConnectedGM()){
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
return
|
||||
}
|
||||
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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@ -1765,7 +1784,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
const competence = this.getCompetence(compName);
|
||||
let rollData = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
caracValue: Number(carac.value),
|
||||
selectedCarac: carac,
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competence: competence,
|
||||
@ -1838,7 +1857,7 @@ export class RdDActor extends RdDBaseActorSang {
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label: 'Jet ' + Grammar.apostrophe('de', competence.name),
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
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rollData: {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
carac: this.system.carac,
|
||||
selectedCarac: this.getCaracByName(caracName),
|
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selectedCaracName: caracName,
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@ -2911,7 +2930,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
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let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
|
||||
let messageData = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
nbBrinsReste: newQuantite,
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potion: newPotion,
|
||||
herbe: herbeData
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@ -3067,7 +3086,7 @@ export class RdDActor extends RdDBaseActorSang {
|
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incarnation.name = 'Réincarnation de ' + incarnation.name
|
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incarnation.system = {
|
||||
carac: foundry.utils.duplicate(this.system.carac),
|
||||
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||
age: 18,
|
||||
biographie: '',
|
||||
notes: '',
|
||||
|
@ -15,7 +15,7 @@ import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItemArme } from "../item-arme.js";
|
||||
@ -83,6 +83,23 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
isActorCombat() { return true }
|
||||
|
||||
getCaracInit(competence) {
|
||||
if (!competence){
|
||||
return 0
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
return competence.system.carac_value
|
||||
}
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
listActionsCombat() {
|
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return this.itemTypes[ITEM_TYPES.competencecreature]
|
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.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
@ -100,7 +117,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -155,9 +172,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
getPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession];
|
||||
}
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
@ -274,7 +288,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
await this.openRollDialog({
|
||||
name: `jet-${this.id}`,
|
||||
label: `Jet de ${this.name}`,
|
||||
label: `Jet de ${this.getAlias()}`,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||
rollData: {
|
||||
carac: carac,
|
||||
@ -370,7 +384,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
rollArme(arme, categorieArme, token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
@ -449,10 +463,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: defenderToken?.name ?? this.name,
|
||||
alias: defenderToken?.name ?? this.getAlias(),
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
}, {overwrite: false});
|
||||
}, { overwrite: false });
|
||||
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
@ -482,7 +496,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||
const rollData = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
rolled: rolled,
|
||||
entite: entite.name,
|
||||
selectedCarac: this.system.carac.reve
|
||||
@ -502,7 +516,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
isEntiteAccordee(attacker) { return true }
|
||||
|
||||
async setEntiteReveAccordee(actor) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -191,7 +191,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
@ -218,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({
|
||||
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
})
|
||||
return
|
||||
@ -242,7 +242,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
await this.santeIncDec("vie", -perte);
|
||||
}
|
||||
if (this.isDead()) {
|
||||
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
|
||||
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
|
||||
}
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
@ -273,7 +273,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
|
@ -78,6 +78,13 @@ export class RdDBaseActor extends Actor {
|
||||
return game.actors.get(actorId)
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
@ -367,7 +374,7 @@ export class RdDBaseActor extends Actor {
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).name },
|
||||
speaker: { alias: (acheteur ?? vendeur).getAlias() },
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
@ -683,7 +690,7 @@ export class RdDBaseActor extends Actor {
|
||||
type: this.type,
|
||||
img: this.img,
|
||||
pack: this.pack,
|
||||
name: this.name,
|
||||
name: this.getAlias(),
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
||||
@ -691,10 +698,10 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
actionImpossible(action) {
|
||||
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
|
||||
}
|
||||
async roll() { this.actionImpossible("jet de caractéristiques") }
|
||||
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
@ -710,4 +717,19 @@ export class RdDBaseActor extends Actor {
|
||||
getItemUse(itemId) { return 0; }
|
||||
async finDeRound(options = { terminer: false }) { }
|
||||
isActorCombat() { return false }
|
||||
getCaracInit(competence) { return 0 }
|
||||
listActionsCombat() { return [] }
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
}
|
||||
const disponible = this.actor.getQuantiteDisponible(item)
|
||||
if (disponible == 0) {
|
||||
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
|
||||
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -152,8 +152,8 @@ export class Mapping {
|
||||
}
|
||||
|
||||
static prepareArme(actor, arme, maniement) {
|
||||
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompArme)
|
||||
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompetenceArme)
|
||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||
return undefined
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ const PATHS = [
|
||||
|
||||
const RANDOM_VALUES = {
|
||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||
signe: signe,
|
||||
alias: actor.name
|
||||
alias: actor.getAlias()
|
||||
})
|
||||
});
|
||||
}
|
||||
|
@ -206,7 +206,7 @@ export class RdDItemArme extends Item {
|
||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||
}
|
||||
|
||||
static isArmeUtilisable(arme) {
|
||||
static isUtilisable(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature: return true
|
||||
@ -214,6 +214,26 @@ export class RdDItemArme extends Item {
|
||||
return false
|
||||
}
|
||||
|
||||
static isAttaque(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static ajoutCorpsACorps(armes, actor) {
|
||||
armes.push(RdDItemArme.mainsNues(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
|
@ -27,29 +27,28 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||
if (categorieAttaque != undefined) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||
let arme = item.clone();
|
||||
return foundry.utils.mergeObject(arme, {
|
||||
// cloner pour ne pas modifier la compétence
|
||||
return foundry.utils.mergeObject(item, {
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: arme.name,
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: arme.system.dommages,
|
||||
dommagesReels: item.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}, { inplace: false });
|
||||
}, { inplace: false, });
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceAttaque(item) {
|
||||
static isAttaque(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
@ -60,7 +59,7 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
return false
|
||||
}
|
||||
|
||||
static getCategorieAttaque(item) {
|
||||
@ -77,6 +76,7 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static isDommages(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
@ -89,6 +89,7 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
@ -101,8 +102,4 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceParade(item) {
|
||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
||||
}
|
||||
}
|
||||
|
@ -72,19 +72,28 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
|
||||
.filter(it => it != undefined)
|
||||
.forEach(async actor => {
|
||||
await actor.finDeRound(options)
|
||||
await actor.resetItemUse()
|
||||
})
|
||||
}
|
||||
|
||||
for (let combatant of this.combatants) {
|
||||
static getActorCombatant(combatant, options = { warning: true }) {
|
||||
if (!combatant.actor) {
|
||||
if (options.warning) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
else if (!combatant.actor.isActorCombat()) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} ne peut pas combattre!`)
|
||||
}
|
||||
else {
|
||||
await combatant.actor.finDeRound(options)
|
||||
await combatant.actor.resetItemUse()
|
||||
if (options.warning) {
|
||||
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
return combatant.actor
|
||||
}
|
||||
|
||||
static calculAjustementInit(actor, arme) {
|
||||
@ -95,56 +104,27 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
async rollInitiative(ids, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||
ids = typeof ids === "string" ? [ids] : ids
|
||||
ids.forEach(async id =>
|
||||
await this.rollInitRdD(id, undefined, messageOptions)
|
||||
)
|
||||
return this
|
||||
}
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
// calculate initiative
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
|
||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||
|
||||
if (!formula) {
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
if (competence) {
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
|
||||
}
|
||||
} else {
|
||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
||||
let compName = "Corps à corps"
|
||||
if (armeCombat) {
|
||||
if (armeCombat.system.competence != "") {
|
||||
compName = armeCombat.system.competence
|
||||
}
|
||||
if (armeCombat.system.lancer != "") {
|
||||
compName = armeCombat.system.lancer
|
||||
}
|
||||
if (armeCombat.system.tir != "") {
|
||||
compName = armeCombat.system.tir
|
||||
}
|
||||
}
|
||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
||||
if (competence && competence.system.defaut_carac) {
|
||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||
const niveau = competence.system.niveau;
|
||||
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
|
||||
} else {
|
||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
||||
}
|
||||
}
|
||||
}
|
||||
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||
const combatant = this.combatants.get(id);
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor) {
|
||||
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if (!roll.total) {
|
||||
await roll.evaluate();
|
||||
}
|
||||
const total = Math.max(roll.total, 0.00);
|
||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||
let id = combatant._id || combatant.id;
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||
|
||||
// Send a chat message
|
||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||
@ -153,10 +133,10 @@ export class RdDCombatManager extends Combat {
|
||||
scene: canvas.scene._id,
|
||||
actor: combatant.actor?._id,
|
||||
token: combatant.token._id,
|
||||
alias: combatant.token.name,
|
||||
alias: combatant.token?.name,
|
||||
sound: CONFIG.sounds.dice,
|
||||
},
|
||||
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
|
||||
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||
},
|
||||
messageOptions);
|
||||
roll.toMessage(messageData, { rollMode, create: true });
|
||||
@ -164,7 +144,20 @@ export class RdDCombatManager extends Combat {
|
||||
RdDCombatManager.processPremierRoundInit();
|
||||
}
|
||||
return this;
|
||||
};
|
||||
}
|
||||
|
||||
static getFirstInitRollFormula(actor) {
|
||||
const actions = actor.listActionsCombat()
|
||||
if (actions.length > 0) {
|
||||
const action = actions[0]
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
}
|
||||
|
||||
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||
}
|
||||
|
||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
@ -247,61 +240,6 @@ export class RdDCombatManager extends Combat {
|
||||
return attaque;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsCombat(combatant) {
|
||||
const actor = combatant.actor;
|
||||
if (!actor.isActorCombat()) {
|
||||
return
|
||||
}
|
||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||
if (actions.length > 0) {
|
||||
return actions;
|
||||
}
|
||||
if (actor.isCreatureEntite()) {
|
||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||
} else if (actor.isPersonnage()) {
|
||||
// Recupération des items 'arme'
|
||||
const competences = actor.itemTypes['competence'];
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
.concat(RdDItemArme.empoignade(actor))
|
||||
.concat(RdDItemArme.mainsNues(actor));
|
||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
}
|
||||
|
||||
return RdDCombatManager._indexActions(actions);
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences
|
||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
static _indexActions(actions) {
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index;
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static processPremierRoundInit() {
|
||||
// Check if we have the whole init !
|
||||
@ -314,7 +252,7 @@ export class RdDCombatManager extends Combat {
|
||||
if (action && action.type == "arme") {
|
||||
for (let initData of premierRoundInit) {
|
||||
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
|
||||
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
|
||||
let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
|
||||
<hr>
|
||||
<div>
|
||||
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
|
||||
@ -339,13 +277,13 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
for (let i = 0; i < options.length; i++) {
|
||||
let option = options[i];
|
||||
let option = options[i]
|
||||
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
||||
option.name = "Sélectionner l'initiative...";
|
||||
option.condition = true;
|
||||
option.icon = '<i class="far fa-question-circle"></i>';
|
||||
option.name = "Sélectionner l'initiative..."
|
||||
option.condition = true
|
||||
option.icon = '<i class="far fa-question-circle"></i>'
|
||||
option.callback = target => {
|
||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
|
||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -356,95 +294,82 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static rollInitiativeAction(combatantId, action) {
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (combatant.actor == undefined) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return [];
|
||||
}
|
||||
let initInfo = "";
|
||||
let initOffset = 0;
|
||||
let caracForInit = 0;
|
||||
let compNiveau = 0;
|
||||
let compData = { name: "Aucune" };
|
||||
if (combatant.actor.getSurprise() == "totale") {
|
||||
initOffset = -1; // To force 0
|
||||
initInfo = "Surprise Totale"
|
||||
} else if (combatant.actor.getSurprise() == "demi") {
|
||||
initOffset = 0;
|
||||
initInfo = "Demi Surprise"
|
||||
} else if (action.action == 'possession') {
|
||||
initOffset = 10;
|
||||
caracForInit = combatant.actor.getReveActuel();
|
||||
initInfo = "Possession"
|
||||
} else if (action.action == 'autre') {
|
||||
initOffset = 2;
|
||||
initInfo = "Autre Action"
|
||||
} else if (action.action == 'haut-reve') {
|
||||
initOffset = 9;
|
||||
initInfo = "Draconic"
|
||||
} else {
|
||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
||||
compNiveau = compData.system.niveau;
|
||||
initInfo = action.name + " / " + action.system.competence;
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor == undefined) { return [] }
|
||||
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
caracForInit = compData.system.carac_value;
|
||||
} else {
|
||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
||||
}
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
||||
}
|
||||
|
||||
// Cas des créatures et entités vs personnages
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
|
||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
|
||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
||||
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
|
||||
game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _baseInitOffset(categorie, arme) {
|
||||
if (categorie == "tir") { // Offset de principe pour les armes de jet
|
||||
return 8;
|
||||
static getInitData(actor, action) {
|
||||
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
|
||||
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
|
||||
return {
|
||||
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
|
||||
info: action.name + " / " + action.system.competence,
|
||||
carac: actor.getCaracInit(comp),
|
||||
niveau: comp?.system.niveau ?? -8
|
||||
}
|
||||
if (categorie == "lancer") { // Offset de principe pour les armes de jet
|
||||
return 7;
|
||||
}
|
||||
|
||||
static initOffset(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir": return 8
|
||||
case "lancer": return 7
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade":
|
||||
return 3;
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return 4;
|
||||
case "empoignade": return 3
|
||||
case "pugilat": return 4
|
||||
case "naturelle": return 4
|
||||
default: return 5
|
||||
}
|
||||
}
|
||||
return 5;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
console.log("Combatant ; ", combatantId);
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// Build the relevant submenu
|
||||
if (actions) {
|
||||
let menuItems = [];
|
||||
for (let action of actions) {
|
||||
menuItems.push({
|
||||
const menuItems = actions.map(action => {
|
||||
return {
|
||||
name: action.system.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||
});
|
||||
}
|
||||
})
|
||||
if (menuItems.length > 0) {
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsActorCombatant( actor) {
|
||||
const possessions = actor.listActionsPossessions()
|
||||
const actions = possessions.length > 0
|
||||
? possessions
|
||||
: actor.listActionsCombat()
|
||||
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index
|
||||
}
|
||||
return actions
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -829,7 +754,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
alias: this.attackerToken.name,
|
||||
alias: this.attacker?.getAlias(),
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
competence: competence,
|
||||
@ -878,10 +803,10 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
const choixParticuliere = await ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
alias: this.attacker.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||
alias: this.attackerToken.name,
|
||||
alias: this.attacker.getAlias(),
|
||||
attackerId: this.attackerId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
@ -901,7 +826,7 @@ export class RdDCombat {
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.defenderToken?.name ?? 'la cible',
|
||||
cible: this.defender?.getAlias() ?? 'la cible',
|
||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||
@ -967,7 +892,7 @@ export class RdDCombat {
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attackerToken.name,
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||
});
|
||||
@ -992,13 +917,13 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence, arme) {
|
||||
let defenses = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
_filterArmesParade(defender, competence, armeAttaque) {
|
||||
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
|
||||
defenses = foundry.utils.duplicate(defenses)
|
||||
defenses.forEach(armeDefense => {
|
||||
// Ajout du # d'utilisation ce round
|
||||
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
|
||||
armeDefense.typeParade = RdDItemArme.defenseArmeParade(arme, armeDefense)
|
||||
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
|
||||
})
|
||||
|
||||
switch (competence.system.categorie) {
|
||||
@ -1090,7 +1015,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||
let defenderRoll = {
|
||||
alias: this.defenderToken?.name,
|
||||
alias: this.defender?.getAlias(),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
@ -1147,7 +1072,7 @@ export class RdDCombat {
|
||||
async esquive(attackerRoll, compId, compName) {
|
||||
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
|
||||
if (esquive == undefined) {
|
||||
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
|
||||
ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
|
||||
return;
|
||||
}
|
||||
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
|
||||
@ -1174,7 +1099,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareEsquive(attackerRoll, competence) {
|
||||
let rollData = {
|
||||
alias: this.defenderToken?.name,
|
||||
alias: this.defender.getAlias(),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
@ -1353,9 +1278,10 @@ export class RdDCombat {
|
||||
if (!actor?.isActorCombat()) {
|
||||
return
|
||||
}
|
||||
let formData = {
|
||||
const alias = token?.name ?? actor.getAlias();
|
||||
const formData = {
|
||||
combatId: combat._id,
|
||||
alias: token.name ?? actor.name,
|
||||
alias: alias,
|
||||
etatGeneral: actor.getEtatGeneral(),
|
||||
isSonne: actor.isSonne(),
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
@ -1368,12 +1294,12 @@ export class RdDCombat {
|
||||
}
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||
alias: token.name ?? actor.name
|
||||
alias: alias
|
||||
})
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
alias: token.name ?? actor.name
|
||||
});
|
||||
alias: alias
|
||||
})
|
||||
}
|
||||
}
|
@ -274,6 +274,16 @@ export class SystemReveDeDragon {
|
||||
})
|
||||
}
|
||||
|
||||
static async setupAccueil() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||
if (!exists) {
|
||||
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||
}
|
||||
}
|
||||
|
||||
async onReady() {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -307,6 +317,8 @@ export class SystemReveDeDragon {
|
||||
user: game.user.id
|
||||
})
|
||||
}
|
||||
|
||||
SystemReveDeDragon.setupAccueil()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -32,7 +32,7 @@ export class RdDRoll extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static _setDefaultOptions(actor, rollData) {
|
||||
let defaultRollData = {
|
||||
alias: actor.name,
|
||||
alias: actor.getAlias(),
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.getEtatGeneral(),
|
||||
@ -345,24 +345,25 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getTitle(rollData) {
|
||||
const alias = rollData.alias
|
||||
const carac = rollData.selectedCarac.label;
|
||||
if (!rollData.competence) {
|
||||
return carac;
|
||||
return `${alias}: ${carac}`
|
||||
}
|
||||
const compName = rollData.competence.name;
|
||||
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
||||
if (compName == carac) {
|
||||
// cas des créatures
|
||||
return `${carac} Niveau ${niveau}`
|
||||
return `${alias}: ${carac} Niveau ${niveau}`
|
||||
}
|
||||
if (rollData.draconicList && rollData.selectedSort) {
|
||||
// cas de lancer de sort
|
||||
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
||||
return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
||||
}
|
||||
if (rollData.arme && rollData.arme.name != compName) {
|
||||
// ajouter l'arme au titre si son nom n'est pas la compétence
|
||||
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
||||
return `${alias}: ${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
||||
}
|
||||
return `${carac} / ${compName} Niveau ${niveau}`
|
||||
return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
export class RdDRollTables {
|
||||
|
@ -460,7 +460,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
let rencontreData = {
|
||||
actor: this.actor,
|
||||
alias: this.actor.name,
|
||||
alias: this.actor.getAlias(),
|
||||
reveDepart: this.actor.getReveActuel(),
|
||||
competence: this.actor.getBestDraconic(),
|
||||
rencontre: this.currentRencontre,
|
||||
@ -641,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
// simuler une rencontre
|
||||
let rencontreData = {
|
||||
actor: this.actor,
|
||||
alias: this.actor.name,
|
||||
alias: this.actor.getAlias(),
|
||||
reveDepart: this.actor.getReveActuel(),
|
||||
competence: this.actor.getBestDraconic(),
|
||||
rencontre: this.currentRencontre,
|
||||
@ -1098,7 +1098,10 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
|
||||
alias: this.actor.getAlias(),
|
||||
typeTMR: TMRUtility.getTMRType(coord)
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -28,16 +28,15 @@ export class RdDTokenHud {
|
||||
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||
|
||||
if (isCombat) {
|
||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
let actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions);
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -15,17 +15,17 @@ export const STATUSES = {
|
||||
}
|
||||
|
||||
const rddStatusEffects = [
|
||||
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusProne, name: 'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusUnconscious, name: 'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusBlind, name: 'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||
];
|
||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
|
||||
|
||||
@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
|
||||
restricted: true
|
||||
});
|
||||
|
||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
|
||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
|
||||
|
||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||
console.log('statusEffects', CONFIG.statusEffects);
|
||||
|
@ -112,6 +112,19 @@ export class SystemCompendiums extends FormApplication {
|
||||
return elements;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
|
||||
static async getDefaultItems(compendium) {
|
||||
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
||||
if (pack.metadata.type == 'Item') {
|
||||
|
@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
|
||||
}
|
||||
|
||||
static async adjust(darkness) {
|
||||
if (AutoAdjustDarkness.isAuto()) {
|
||||
if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
|
||||
const scene = game.scenes.viewed;
|
||||
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
|
||||
await scene.update({ darkness });
|
||||
|
BIN
pack_ref/animaux/000005.ldb
Normal file
BIN
pack_ref/animaux/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/animaux/000023.log
Normal file
0
pack_ref/animaux/000023.log
Normal file
1
pack_ref/animaux/CURRENT
Normal file
1
pack_ref/animaux/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
pack_ref/animaux/LOCK
Normal file
0
pack_ref/animaux/LOCK
Normal file
3
pack_ref/animaux/LOG
Normal file
3
pack_ref/animaux/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21
|
||||
2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21
|
||||
2024/11/10-18:39:00.195482 7fed63e006c0 Delete type=3 #20
|
3
pack_ref/animaux/LOG.old
Normal file
3
pack_ref/animaux/LOG.old
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19
|
||||
2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19
|
||||
2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18
|
BIN
pack_ref/animaux/MANIFEST-000022
Normal file
BIN
pack_ref/animaux/MANIFEST-000022
Normal file
Binary file not shown.
BIN
pack_ref/archetypes/000005.ldb
Normal file
BIN
pack_ref/archetypes/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/archetypes/000011.log
Normal file
0
pack_ref/archetypes/000011.log
Normal file
1
pack_ref/archetypes/CURRENT
Normal file
1
pack_ref/archetypes/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/archetypes/LOCK
Normal file
0
pack_ref/archetypes/LOCK
Normal file
3
pack_ref/archetypes/LOG
Normal file
3
pack_ref/archetypes/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8
|
8
pack_ref/archetypes/LOG.old
Normal file
8
pack_ref/archetypes/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4
|
||||
2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/archetypes/MANIFEST-000010
Normal file
BIN
pack_ref/archetypes/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/arts-et-divertissements/000005.ldb
Normal file
BIN
pack_ref/arts-et-divertissements/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/arts-et-divertissements/000011.log
Normal file
0
pack_ref/arts-et-divertissements/000011.log
Normal file
1
pack_ref/arts-et-divertissements/CURRENT
Normal file
1
pack_ref/arts-et-divertissements/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/arts-et-divertissements/LOCK
Normal file
0
pack_ref/arts-et-divertissements/LOCK
Normal file
3
pack_ref/arts-et-divertissements/LOG
Normal file
3
pack_ref/arts-et-divertissements/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/arts-et-divertissements/LOG.old
Normal file
8
pack_ref/arts-et-divertissements/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4
|
||||
2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:44.975424 7f9d7d6006c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:44.975473 7f9d7d6006c0 Manual compaction at level-1 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/arts-et-divertissements/MANIFEST-000010
Normal file
BIN
pack_ref/arts-et-divertissements/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/competences-creatures/000005.ldb
Normal file
BIN
pack_ref/competences-creatures/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/competences-creatures/000011.log
Normal file
0
pack_ref/competences-creatures/000011.log
Normal file
1
pack_ref/competences-creatures/CURRENT
Normal file
1
pack_ref/competences-creatures/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/competences-creatures/LOCK
Normal file
0
pack_ref/competences-creatures/LOCK
Normal file
3
pack_ref/competences-creatures/LOG
Normal file
3
pack_ref/competences-creatures/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.493027 7fed63e006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.503119 7fed63e006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.503242 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/competences-creatures/LOG.old
Normal file
8
pack_ref/competences-creatures/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:32.670029 7f9d7ea006c0 Recovering log #4
|
||||
2024/11/08-19:40:32.734322 7f9d7ea006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:32.734474 7f9d7ea006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:44.968549 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:44.968601 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:44.975299 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:44.975466 7f9d7d6006c0 Manual compaction at level-0 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:44.975488 7f9d7d6006c0 Manual compaction at level-1 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/competences-creatures/MANIFEST-000010
Normal file
BIN
pack_ref/competences-creatures/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/competences-entites/000005.ldb
Normal file
BIN
pack_ref/competences-entites/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/competences-entites/000011.log
Normal file
0
pack_ref/competences-entites/000011.log
Normal file
1
pack_ref/competences-entites/CURRENT
Normal file
1
pack_ref/competences-entites/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/competences-entites/LOCK
Normal file
0
pack_ref/competences-entites/LOCK
Normal file
3
pack_ref/competences-entites/LOG
Normal file
3
pack_ref/competences-entites/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.509122 7fed634006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.519320 7fed634006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.519377 7fed634006c0 Delete type=0 #8
|
8
pack_ref/competences-entites/LOG.old
Normal file
8
pack_ref/competences-entites/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:32.738419 7f9d7f4006c0 Recovering log #4
|
||||
2024/11/08-19:40:32.795459 7f9d7f4006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:32.795589 7f9d7f4006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:44.996588 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:44.996618 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:45.003008 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:45.003203 7f9d7d6006c0 Manual compaction at level-0 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:45.003226 7f9d7d6006c0 Manual compaction at level-1 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/competences-entites/MANIFEST-000010
Normal file
BIN
pack_ref/competences-entites/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/competences/000005.ldb
Normal file
BIN
pack_ref/competences/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/competences/000011.log
Normal file
0
pack_ref/competences/000011.log
Normal file
1
pack_ref/competences/CURRENT
Normal file
1
pack_ref/competences/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/competences/LOCK
Normal file
0
pack_ref/competences/LOCK
Normal file
3
pack_ref/competences/LOG
Normal file
3
pack_ref/competences/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.471288 7fed63e006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.481737 7fed63e006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.481786 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/competences/LOG.old
Normal file
8
pack_ref/competences/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:32.544114 7f9d7e0006c0 Recovering log #4
|
||||
2024/11/08-19:40:32.600711 7f9d7e0006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:32.600809 7f9d7e0006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:44.962085 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:44.962125 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:44.968340 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:44.975455 7f9d7d6006c0 Manual compaction at level-0 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:44.975495 7f9d7d6006c0 Manual compaction at level-1 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/competences/MANIFEST-000010
Normal file
BIN
pack_ref/competences/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/entites-de-cauchemar/000005.ldb
Normal file
BIN
pack_ref/entites-de-cauchemar/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/entites-de-cauchemar/000011.log
Normal file
0
pack_ref/entites-de-cauchemar/000011.log
Normal file
1
pack_ref/entites-de-cauchemar/CURRENT
Normal file
1
pack_ref/entites-de-cauchemar/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/entites-de-cauchemar/LOCK
Normal file
0
pack_ref/entites-de-cauchemar/LOCK
Normal file
3
pack_ref/entites-de-cauchemar/LOG
Normal file
3
pack_ref/entites-de-cauchemar/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.523722 7fed690006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.533930 7fed690006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.533977 7fed690006c0 Delete type=0 #8
|
8
pack_ref/entites-de-cauchemar/LOG.old
Normal file
8
pack_ref/entites-de-cauchemar/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:34.274388 7f9d7f4006c0 Recovering log #4
|
||||
2024/11/08-19:40:34.331636 7f9d7f4006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:34.331841 7f9d7f4006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:45.135878 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:45.135910 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:45.142458 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:45.142680 7f9d7d6006c0 Manual compaction at level-0 from '!actors!47YUryMgpq1UnLuB' @ 72057594037927935 : 1 .. '!actors.items!xngqS9HtwWOLf3Vo.iwfr7ekbLFzDCayP' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:45.142706 7f9d7d6006c0 Manual compaction at level-1 from '!actors!47YUryMgpq1UnLuB' @ 72057594037927935 : 1 .. '!actors.items!xngqS9HtwWOLf3Vo.iwfr7ekbLFzDCayP' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/entites-de-cauchemar/MANIFEST-000010
Normal file
BIN
pack_ref/entites-de-cauchemar/MANIFEST-000010
Normal file
Binary file not shown.
@ -64,8 +64,8 @@
|
||||
{"_id":"MGvyXFQJpv6nNynl","name":"Masse lourde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.MGvyXFQJpv6nNynl"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":10,"categorie_parade":"","dommages":"3/4","penetration":0,"force":"12/11","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"masse"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"MQxgfYTEQEUhG116","name":"Épée bâtarde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116"}},"system":{"description":"<p>Comme son nom l’indique, c’est une <em>bâtarde </em>de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.</p>","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":30,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":14,"categorie_parade":"epees-lourdes","dommages":"4/5","penetration":0,"force":"13/12","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeebatarde"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Mbh2M8JS1Rf0vxEX","name":"Harpe","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NCp2kdTKmQGyAh1U","name":"Dague","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NCp2kdTKmJVdFuit","name":"Dague mêlée","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NCp2kdTKmQGyAh1U","name":"Dague","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NNLhxjFsoJVdFuit","name":"Bouteille de verre (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"OXFFRZOqlhZDJas3","name":"Béret de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/beret_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"OYWzXiQUFsjU5AF2","name":"Perles de Bjwal","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/perles_bjwal.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2"}},"system":{"description":"<p>Petits granulés translucides.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
BIN
pack_ref/equipement/000005.ldb
Normal file
BIN
pack_ref/equipement/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/equipement/000011.log
Normal file
0
pack_ref/equipement/000011.log
Normal file
1
pack_ref/equipement/CURRENT
Normal file
1
pack_ref/equipement/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/equipement/LOCK
Normal file
0
pack_ref/equipement/LOCK
Normal file
3
pack_ref/equipement/LOG
Normal file
3
pack_ref/equipement/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.544474 7fed690006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.555177 7fed690006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.555255 7fed690006c0 Delete type=0 #8
|
8
pack_ref/equipement/LOG.old
Normal file
8
pack_ref/equipement/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:33.076530 7f9d7e0006c0 Recovering log #4
|
||||
2024/11/08-19:40:33.128870 7f9d7e0006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:33.128972 7f9d7e0006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:45.003377 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:45.003402 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:45.009778 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:45.031135 7f9d7d6006c0 Manual compaction at level-0 from '!items!0I30m9qcYJk6UR6o' @ 72057594037927935 : 1 .. '!items!zlDa1vwmls6Uf4pt' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:45.031185 7f9d7d6006c0 Manual compaction at level-1 from '!items!0I30m9qcYJk6UR6o' @ 72057594037927935 : 1 .. '!items!zlDa1vwmls6Uf4pt' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/equipement/MANIFEST-000010
Normal file
BIN
pack_ref/equipement/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/extrait-poetique/000005.ldb
Normal file
BIN
pack_ref/extrait-poetique/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/extrait-poetique/000011.log
Normal file
0
pack_ref/extrait-poetique/000011.log
Normal file
1
pack_ref/extrait-poetique/CURRENT
Normal file
1
pack_ref/extrait-poetique/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/extrait-poetique/LOCK
Normal file
0
pack_ref/extrait-poetique/LOCK
Normal file
3
pack_ref/extrait-poetique/LOG
Normal file
3
pack_ref/extrait-poetique/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.599542 7fed63e006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.610171 7fed63e006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.610222 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/extrait-poetique/LOG.old
Normal file
8
pack_ref/extrait-poetique/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:33.631893 7f9d7fe006c0 Recovering log #4
|
||||
2024/11/08-19:40:33.691489 7f9d7fe006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:33.691603 7f9d7fe006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:45.074153 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:45.074177 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:45.081226 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:45.087832 7f9d7d6006c0 Manual compaction at level-0 from '!items!1xzVPsfnO3uukbc4' @ 72057594037927935 : 1 .. '!items!yJ3m3fheGJluiGDx' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:45.087874 7f9d7d6006c0 Manual compaction at level-1 from '!items!1xzVPsfnO3uukbc4' @ 72057594037927935 : 1 .. '!items!yJ3m3fheGJluiGDx' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/extrait-poetique/MANIFEST-000010
Normal file
BIN
pack_ref/extrait-poetique/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/faune-flore-mineraux/000005.ldb
Normal file
BIN
pack_ref/faune-flore-mineraux/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/faune-flore-mineraux/000011.log
Normal file
0
pack_ref/faune-flore-mineraux/000011.log
Normal file
1
pack_ref/faune-flore-mineraux/CURRENT
Normal file
1
pack_ref/faune-flore-mineraux/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/faune-flore-mineraux/LOCK
Normal file
0
pack_ref/faune-flore-mineraux/LOCK
Normal file
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user