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No commits in common. "v1.5" and "foundryvtt-reve-de-dragon-1.5.87" have entirely different histories.
v1.5
...
foundryvtt
@ -1217,39 +1217,21 @@ export class RdDActor extends Actor {
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if (srcId != destId && itemId != destId) { // déplacement de l'objet
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if (srcId != destId && itemId != destId) { // déplacement de l'objet
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const dest = this.getObjet(destId);
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const dest = this.getObjet(destId);
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const src = this.getObjet(srcId);
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const src = this.getObjet(srcId);
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if (dest?.isEquipementSimilaire(item)) {
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// changer de conteneur
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if (this.conteneurPeutContenir(dest, item)) {
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await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
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await this.ajouterDansConteneur(item, dest, params.onAjouterDansConteneur);
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}
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else if (dest?.isEquipementSimilaire(item)) {
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await this.regrouperEquipementsSimilaires(item, dest);
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await this.regrouperEquipementsSimilaires(item, dest);
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result = false;
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result = false;
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}
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}
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else
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{
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const cible = this.getContenantOrParent(dest);
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// changer de conteneur
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if (cible == undefined) {
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await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
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}
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else if (this.conteneurPeutContenir(cible, item)) {
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await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
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await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
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}
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}
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}
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}
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}
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}
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await this.computeEncombrementTotalEtMalusArmure();
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await this.computeEncombrementTotalEtMalusArmure();
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return result;
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return result;
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}
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}
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getContenantOrParent(dest) {
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if (!dest || dest.isConteneur()) {
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return dest;
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}
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return this.getContenant(dest);
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}
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getContenant(item) {
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return this.items.find(it => it.isConteneur() && Misc.templateData(it).contenu.includes(item.id));
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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conteneurPeutContenir(dest, item) {
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conteneurPeutContenir(dest, item) {
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if (!dest) {
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if (!dest) {
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@ -3164,11 +3146,7 @@ export class RdDActor extends Actor {
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case 'chance-actuelle': case 'chance actuelle':
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case 'chance-actuelle': case 'chance actuelle':
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return carac.chance;
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return carac.chance;
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}
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}
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const caracList = Object.entries(carac);
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let entry = Misc.findFirstLike(name, Object.entries(carac), { mapper: it => it[1].label, description: 'caractéristique' });
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let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
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if (!entry || entry.length ==0) {
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entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
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}
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return entry && entry.length > 0 ? carac[entry[0]] : undefined;
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return entry && entry.length > 0 ? carac[entry[0]] : undefined;
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}
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}
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@ -3604,16 +3582,14 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isEntite(typeentite = [] ) {
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isEntite(typeentite = [] ) {
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return this.data.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.data.data.definition.typeentite));
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return this.data.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.data.data.typeentite));
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isEntiteAccordee(attaquant) {
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isEntiteAccordee(attaquant) {
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if (!this.isEntite([ENTITE_INCARNE])) {
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if (!this.isEntite([ENTITE_INCARNE]))
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return true;
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{ return true; }
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}
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let resonnance = Misc.templateData(this).sante.resonnance;
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let resonnance = Misc.templateData(this).sante.resonnance;
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console.log("RESONN", resonnance)
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return (resonnance.actors.find(it => it == attaquant.id));
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return (resonnance.actors.find(it => it == attaquant.id));
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}
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}
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@ -106,8 +106,8 @@ export class RdDCombatManager extends Combat {
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}
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}
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//console.log("Combatat", c);
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//console.log("Combatat", c);
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const roll = combatant.getInitiativeRoll(rollFormula);
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const roll = combatant.getInitiativeRoll(rollFormula);
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if (!roll.total) {
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if ( !roll.total) {
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roll.evaluate({ async: false });
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roll.evaluate( {async: false});
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}
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}
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if (roll.total <= 0) roll.total = 0.00;
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if (roll.total <= 0) roll.total = 0.00;
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console.log("Compute init for", rollFormula, roll.total, combatant);
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console.log("Compute init for", rollFormula, roll.total, combatant);
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@ -187,7 +187,7 @@ export class RdDCombatManager extends Combat {
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action.data.dommagesReels = Number(tableauDegats[0]);
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action.data.dommagesReels = Number(tableauDegats[0]);
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arme2main.data.dommagesReels = Number(tableauDegats[1]);
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arme2main.data.dommagesReels = Number(tableauDegats[1]);
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}
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}
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else {
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else{
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
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}
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}
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}
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}
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@ -197,7 +197,8 @@ export class RdDCombatManager extends Combat {
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}
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}
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static listActionsPossessions(actor) {
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static listActionsPossessions(actor) {
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return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
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return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
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{
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return {
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return {
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name: p.name,
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name: p.name,
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action: 'conjurer',
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action: 'conjurer',
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@ -213,7 +214,7 @@ export class RdDCombatManager extends Combat {
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static listActionsCombat(combatant) {
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static listActionsCombat(combatant) {
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const actor = combatant.actor;
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const actor = combatant.actor;
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let actions = RdDCombatManager.listActionsPossessions(actor);
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let actions = RdDCombatManager.listActionsPossessions(actor);
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if (actions.length > 0) {
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if (actions.length>0) {
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return actions;
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return actions;
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}
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}
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let items = actor.data.items;
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let items = actor.data.items;
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@ -371,7 +372,7 @@ export class RdDCombatManager extends Combat {
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static displayInitiativeMenu(html, combatantId) {
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static displayInitiativeMenu(html, combatantId) {
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console.log("Combatant ; ", combatantId);
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console.log("Combatant ; ", combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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if (!(combatant?.actor)) {
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if (! (combatant?.actor) ) {
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ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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return;
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return;
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}
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}
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@ -456,7 +457,7 @@ export class RdDCombat {
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else {
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else {
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const defender = target?.actor;
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const defender = target?.actor;
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const defenderTokenId = target?.data._id;
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const defenderTokenId = target?.data._id;
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if (defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
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if ( defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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} else {
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} else {
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return this.create(attacker, defender, defenderTokenId, target)
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return this.create(attacker, defender, defenderTokenId, target)
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@ -566,7 +567,7 @@ export class RdDCombat {
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async onEvent(button, event) {
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async onEvent(button, event) {
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const chatMessage = ChatUtility.getChatMessage(event);
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const chatMessage = ChatUtility.getChatMessage(event);
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const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
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const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
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const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
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const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
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console.log('RdDCombat', attackerRoll, defenderRoll);
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console.log('RdDCombat', attackerRoll, defenderRoll);
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
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@ -816,7 +817,7 @@ export class RdDCombat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isPossession(attackerRoll) {
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isPossession( attackerRoll) {
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return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
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return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
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}
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}
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@ -961,8 +962,9 @@ export class RdDCombat {
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const arme = this.defender.getArmeParade(armeParadeId);
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const arme = this.defender.getArmeParade(armeParadeId);
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console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
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console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
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const competence = Misc.templateData(arme)?.competence;
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const competence = Misc.templateData(arme)?.competence;
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if (competence == undefined) {
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if (competence == undefined)
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console.error("Pas de compétence de parade associée à ", arme);
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{
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console.error("Pas de compétence de parade associée à ", arme) ;
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return;
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return;
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}
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}
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@ -1245,8 +1247,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/* retourne true si on peut continuer, false si on ne peut pas continuer */
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/* retourne true si on peut continuer, false si on ne peut pas continuer */
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async accorderEntite(when = 'avant-encaissement') {
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async accorderEntite(when = 'avant-encaissement') {
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console.log("TETETET", game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar"), this.defender.isEntite([ENTITE_INCARNE]), this.defender.isEntiteAccordee(this.attacker))
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| this.defender == undefined
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|| this.defender == undefined
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|| !this.defender.isEntite([ENTITE_INCARNE])
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|| !this.defender.isEntite([ENTITE_INCARNE])
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@ -158,7 +158,6 @@ export class RdDResolutionTable {
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if (difficulte < -10) {
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if (difficulte < -10) {
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return duplicate(levelDown.find(levelData => levelData.level == difficulte));
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return duplicate(levelDown.find(levelData => levelData.level == difficulte));
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}
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}
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console.log("DATA :", caracValue, difficulte)
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return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
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return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
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}
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}
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@ -29,7 +29,7 @@
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"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
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"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
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"license": "LICENSE.txt",
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"license": "LICENSE.txt",
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"flags": {},
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"flags": {},
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"version": "1.5.90",
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"version": "1.5.87",
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"minimumCoreVersion": "0.8.0",
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"minimumCoreVersion": "0.8.0",
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"compatibleCoreVersion": "9",
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"compatibleCoreVersion": "9",
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"scripts": [],
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"scripts": [],
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@ -500,7 +500,7 @@
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"dependencies": [],
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"dependencies": [],
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"socket": true,
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v1.5/system.json",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v1.5/system.json",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.90.zip",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.87.zip",
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"protected": false,
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"protected": false,
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"gridDistance": 1,
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"gridDistance": 1,
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"gridUnits": "m",
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"gridUnits": "m",
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