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.vscode/settings.json
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# v10.7 - L'os de Sémolosse
==================================================================
v0.9.2 - 05/09/2020
## v10.7.20 - la poigne de Sémolosse
- correction de méthodes qui filtrent les items
- recherche de cases TMR
- recherche de tâches de lecture
- recherche d'armure (pour le malus armure)
- recherche de potions
Erreur de calcul sur points de vie
Gestion différente des compétences "troncs"
## v10.7.20 - la poigne de Sémolosse
- correction de l'empoignade
- les items d'empoignade sont ajoutés par le MJ quand nécessaire
- seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
- les caractéristiques du défenseur sont utilisées pour la défense
- la difficulté d'attaque est imposée au défenseur
- les attaques particulières sont en finesse (p133)
- on peut entraîner au sol dès 2 points d'empoignade
- les actions liée à l'immobilisation sont proposées en fin de round
==================================================================
v0.9.1 - 03/09/2020
## v10.7.19 - les fantômes de Sémolosse
- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
- les créatures armées utilisent la bonne phase d'initiative
- correction des possessions
- la difficulté de la défense est imposée par l'attaque
- une attaque particulière de possession est en finesse
- le rêve actuel des personnages est bien utilisé
- correction des achats par le MJ sans acteur sélectionné
## v10.7.18 - le repos de Sémolosse
- correction des dates de blessures qui ne marchaient plus
## v10.7.17 - le doigt du destin de Sémolosse
- correction de la validation d'encaissement par le MJ
## v10.7.16 - la morsure de Sémolosse
- correction de l'affichage des objets suite à confusion
- correction de liens dans la liste des équipements
## v10.7.14 - l'expérience de Sémolosse
- Affichage des personnages accordés sur les fiches des entités
- Refonte du journal d'expérience
- disponible pour les personnages des joueurs
- explication "comptable" des changements (dépense ou ajout, changements de niveaux, ...)
- tri alphabétique des différentes listes (sorts, recettes, oeuvres, ...)
## v10.7.13 - l'armure de Sémolosse
- Fix: en cas d'armure variable, la détérioration diminue le dé d'armure
## v10.7.12
- Fix: si le MJ gère les changements de jours, l'option "sieste" de la fenêtre de repos est prise par défaut si chateau dormant n'est pas passé
## v10.7.11 - Le Pugilat de Sémolosse
- Fix sur la projection au sol.
## v10.7.10 - Le Pugilat de Sémolosse
- Gestion de l'empoignade
- Corrections sur l'initiative
- Correction sur l'equipement des vêtements et bijoux
## v10.7.9 - Le Pugilat de Sémolosse
- Gestion assistée de l'empoignade
1. On selectionne sa cible (ie le token qui va être empoigné)
2. On lance une attaque avec l'"arme" _Empoignade_
3. A ce stade, si la victime a une arme, on rappelle le point de règle d'engagement
(page 134), et un bouton permet de confirmer l'empoignade
4. L'empoigneur fait son jet
5. Si réussite, l'empoigné peut se défendre, avec gestion du premier round d'engagement
(ie Esquive autorisée ou pas)
- 4 bis. et 5 bis. L'empoigné, à son tour, peut tenter de se libérer, toujours en cliquant sur l'action "Empoignade"
6. Selon le résultat, incrément/décrément des points d'emp
7. Retour en 4., ou si 2 points d'Emp, alors 8.
8. Affichage des options disponibles pour l'empoigneur : perte d'endurance, projection au
sol ou entrainer au sol. Ces 3 options sont gérées automatiquement ensuite, selon le
bouton cliqué par l'empoigneur.
Les empoignades sont des "items" supprimées à la fin d'un combat, qui peuvent aussi être
gérés par le MJ au cas ou. Hors combat, penser à les supprimer (ou commencer et
arrêter un combat).
## v10.7.7 - Les bobos de Sémolosse
- Mise à jour du texte de l'heure pour les joueurs
- L'horloge n'empêche plus de sélectionner les tokens dessous
- _Lecture & Détection d'Aura_ sous Hypnos sont des rituels
- _Lire les étoiles_ pour les joueurs de nouveau fonctionnel
- Ajout de logs pour comprendre un cas d'échec des achatVente
## v10.7.6 - L'origine des maux de Sémolosse
- Calendrier
- fix du ré-affichage de l'horloge qui ne marchait pas pour les joueurs
- l'horloge ne se ferme plus sur Escape
- amélioration d'affichage
- couleurs jour/nuit plus marquées
- Divers
- correction de l'affichage de quantités diminuées d'herbes dans les contenants ouvert
- ajout d'un bouton pour diminuer les quantités dans l'équipement (si quantité > 1)
- ajout de la signature de l'acteur sur les blessures qu'il a causées
- Magie
- correction des bonus de cases pour les sorts en Fleuve
## v10.7.5 - La montre-gousset de Sémolosse
- Amélioration de la fenêtre calendrier
* plus compacte
* horloge analogique (optionnelle)
* minimizable (juste la barre de titre)
* normalement compatible pop-out
## v10.7.4 - Les ligatures de Sémolosse
- Corrections diverses
- Correction des boutons pour déclencher un sort en réserve avec réserve en sécurité ou réserve extensible
- le lien pour les jets de vie suite à une blessure critique est remplacé par un bouton
- déplacement des tâches et boutons de chirurgie dans l'onglet savoirs et tâches
- correction de l'affichage des bonus de cases des sorts
- corrections des queues non-refoulables dans le compendium
## v10.7.3 - Les tisanes de Sémolosse
- Soins
- on peut de nouveau boire une potion de soins enchantée
- les potions non enchantées donnent de nouveau un bonus au prochain jet de récupération
- Une fois les soins complets faits, le bonus aux soins complets fournis par les premiers soins est masqué
- Horloge
- A l'heure de Couronne pile, les aiguilles des heures et des minutes pointent sur couronne (comme une montre) au lieu d'avoir l'aiguille des heures 15° à gauche
## v10.7.2 - les maux de dents de Sémolosse
- correction des récupérations de blessures
- la fin de château dormant se passe normalement
## v10.7.1 - L'os de Sémolosse
- Fix rapide sur les jets de carac qui n'étaient plus possibles
## v10.7.0 - L'os de Sémolosse
- gestion des blessures en items
- soins du token ciblé par menu contextuel (comme le combat)
- automatisation des soins et de l'affichage de l'avancement des soins
- support des changements d'opérants
---
# v10.6 - Les recherches de Pralinor le Goûteux
## v10.6.25 - Fix sur l'astrologie
## v10.6.22 - le nuage de lait dans le thé de Pralinor
- Amélioration de l'affichage de l'horloge
- Fix: affichage des points de guérison dans les potions
## v10.6.21 - La théière de Pralinor
- Astrologie
- le thème astral est directement dans la fenêtre d'astrologie
- la roue des heures sert d'horloge
- sélectionner un personnage ajuste le thème astral pour son heure de naissance
- sélectionner le nombre astral d'un jour ajuste le thème astral
- Fix: les PNJs peuvent de nouveau dormir
## v10.6.20 - Les Oracles de Pralinor: vous mangerez à Couronne
- Ajout de la fenêtre pour effectuer un thème astral
## v10.6.19 - La cerise de Pralinor
- les joueurs peuvent chercher dans les commerces avec un droit limité/observateur
- simplifications des fins de tours et nombre d'utilisations
- ajout du _Haubert d'Oniros_ dans le compendium de sorts
## v10.6.17 - Les désordres de Pralinor
- le contenu des casseroles et autres contenants est maintenant trié dans l'ordre alphabétique
- les objets dupliqués du compendium d'équipement sont de nouveaux uniques
## v0.6.16 - Le pardon de Pralinor
- Ajout d'un commerce _Liste d'équipement_ dans les archétypes de PNJs
- Séparations d'équipements groupés et corrections de quelques objets & herbes
- On peut éditer les armes stockées dans un commerce
## v10.6.15 - les digestifs de Pralinor
- amélioration des messages de sommeil (nombre d'heure dormies, uniquement les
récupérations de rêve en dessous du seuil, affichage de la récupération d'endurance
qui avait disparu, meilleur message sur le jet de moral)
- les insomnies ne durent bien que 12h draconique à partir du prochain
Chateau Dormant (elles pouvaient durer 3 nuits suite à une erreur).
- la recherche dans l'équipement affiche correctement les conteneurs dans lesquels les
objets trouvés sont rangés
## v10.6.14 - la digestion de Pralinor
- Chateau dormant
- la situation du jet de moral peut être choisie lorsque l'on dort
- les queues de dragon "insomnie" empêchent de dormir, et de rêver
- ajout d'une option pour meilleure gestion de Chateau Dormant par le MJ
- avec cette option, à la fin Chateau Dormant, une fenêtre permet au gardien de
positionner pour chaque joueur:
- le stress de la journée
- les heures de sommeil
- la situation du jet de moral (neutre/heureux/malheureux)
- l'affichage des heures Chateau Dormant et Poisson Acrobate est correct
- le jet de moral en situation neutre fait maintenant retourner le moral vers 0, et
n'affecte plus un moral à 0.
## v10.6.13 - la cave de Pralinor
- on peut maintenant chercher dans l'inventaire des commerces
- l'inventaire est correctement affiché en entier après suppression de la recherche
- le message de chateau dormant reflète correctement un jet de moral neutre qui passe le moral de 0 à +1
## v10.6.12 - l'index de Pralinor
- On peut désormais chercher dans l'inventaire comme dans les compétences
## v10.6.11 - l'empoisonnement de Pralinor
- La récupération est bloquée par les maladies. Pas de récupération de vie ou de blessures possibles sous l'effet d'un poison ou d'une maladie
- ajout d'un "poison" pour bloquer la récupération sous Griffe Morbide de Thanatos.
Ajout du lien vers l'objet du compendium dans la description MJ,, qui pourra donc
ajouter ce "poison" à la victime pour empêcher ses guérisons de vie ou blessure.
## v10.6.10
- Correction de l'édition des description
- Amélioration des descriptions d'alchimie:
- difficulté calculée automatiquement
- Température pour les couleurs
- La sustentation n'est plus concaténée dans certains cas (ce qui donnait 2+2=22)
## v10.6.8 : les bon mots de Pralinor
- Dans la fenêtre de _recherche et tirages_, possibilité de chercher sur le nom des objets en plus des autres critères
## v10.6.7 : les grumelés de Pralinor
- les objets peuvent être utilisés depuis la fenêtre d'un conteneur
- dans les fenêtres de contenants, le contenu est correctement indenté
- la présentation du contenu d'un sac est améliorée
- le bouton Nouvel Objet n'est affiché que si on est propriétaire de l'acteur
- la fenêtre de vente permet de nouveau de choisir les quantités à vendre
## v10.6.6
- Corrections d'armes rudimentaires
- Inversion: Taille puis poids
- Suppression d'une ligne de caractéristique vide (causée par la beauté)
- Les messages liés aux compétences troncs deviennent des notifications
## v10.6.5
- Le +dom est de nouveau affiché
- L'édition de caractéristiques des créatures fonctionne de nouveau
## v10.6.4 - La sénilité de Pralinor
- Fenêtre _Recherches et tirages_
- les résultats de recherches sur plusieurs compendiums sont triés
- lors de recherches avec un ou des milieux sélectionnés:
- le filtre sur la rareté utilise la rareté dans ces milieux
- les tirages se basent sur la fréquence la plus élevées dans ces milieux
- les filtres par utilisation prennent les potions en compte
- les remèdes ont une catégorie de potion 'Remède' (et correspondent à une utilisation médicale)
- ajout d'un filtre d'utilisation 'cuisine'
# Divers
- fix du cas où la transformation de 0 points de stress était concaténé, (passage de 29 à 290 avec 0 points transformés)
- suppression du compendium de taches courantes, désormais inutile
## v10.6.3 - le baba-brandevin de Pralinor
- les tâches de Soins sont maintenant déplacées à côté des blessures
- on peut créer les tâches de soins directement avec un bouton par gravité.
- le round n'est plus bloqué si un acteur est sonné
- un rare cas d'initiative négative pouvait empêcher de faire une initiative (à cause de l'état général)
- dans une circonstance inconnue, une rencontre pouvait disparaître lors de la maîtrise. Ajout d'un message pour essayer d'obtenir des détails sur ce cas, et ajout d'une sécurité pour retrouver la rencontre (qui est conservée par la fenêtre de choix d'action).
- les objets temporels (queues, souffles, poisons, maladies...) créés avant la gestion temporelle ne pouvaient pas être édités.
- les particulières sur les jets de résistance de rêve actuel ne rapportent qu'un point d'expérience (p191)
- pour lutter contre l'alcoolisme, les jets d'éthylisme sont considérés comme des jets de résistance, et n'apportent qu'un point d'expérience.
## v10.6.2 - Le méli-mélo de Pralinor
- Fenêtre _Recherches et tirages_
- support de la recherche dans les compendiums choisis
- suppression des commandes `/table milieu` et `/tirer milieu` (remplacées par la fenêtre de recherche)
- ajout de fréquences à tous les équipements
## v10.6.1 - Les recherches de Pralinor
- Fenêtre _Recherches et tirages_
- Amélioration des filtres de cuisine/utilisation
- Ajout de catégories pour les poisons, urtiquants, ...
- Bouton "Effacer les filtres" plus clair
- Drag&drop depuis la recherche
- Reprise du compendium
- pour les plantes vénéneuses
- pour les plantes venimeuses
- ajout de sust pour les champignons et autres plantes comestibles
- Affichage de l'image du token pour les commerces non liés
- Les pièces d'or sont appelées 'Dragon'
## v10.6.0 - Les recherches de Pralinor le Goûteux
- Fenêtre _Recherches et tirages_
- ajout de la fenêtre _Recherches et tirages_ avec filtres paramétrables
- ouverture de la fenêtre: commande `/tirage` ou macro disponible dans les macros du système
- support des équipements, faune & flore (depuis les compendiums configurés par défaut)
- nombreux choix à activer
- possibilité de montrer les objets correspondant à la sélection
- possibilité de faire un tirage parmi ces objets (en prenant en compte la fréquence)
- Plantes & pèche
- séparation des ingrédients et plantes comestibles
- retour des poissons dans les compendiums
- ajout d'un lien depuis les plantes toxiques/dangereuses vers la maladie/poison correspondante
- On peut de nouveau ouvrir les conteneurs dans une fenêtre séparée
- Les jets de volontés d'éthylisme calculent correctement la difficulté liée au moral (ie: 0 au lieu de -22)
- si le journal de chronologie est supprimée, on peut en choisir un autre
- la taille du calendrier est ajustée pour éviter une présentation bancale quand le nom du mois est court
Initial official release

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@ -3,52 +3,48 @@
"TypePersonnage": "Personnage",
"TypeCreature": "Créature",
"TypeEntite": "Entité de cauchemar",
"TypeCommerce": "Commerce",
"TypeVehicule": "Véhicule"
},
"ITEM": {
"TypeArme": "Arme",
"TypeArmure": "Armure",
"TypeBlessure": "Blessure",
"TypeCasetmr": "TMR spéciale",
"TypeChant": "Chant",
"TypeObjet": "Objet",
"TypeGemme": "Gemme",
"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeConteneur": "Conteneur",
"TypeDanse": "Danse",
"TypeExtraitpoetique": "Extrait poetique",
"TypeFaune": "Faune",
"TypeGemme": "Gemme",
"TypeHerbe": "Herbe",
"TypeIngredient": "Ingrédient",
"TypeJeu": "Jeu",
"TypeLivre": "Livre",
"TypeMaladie": "Maladie",
"TypeMeditation": "Méditation",
"TypeMonnaie": "Monnaie",
"TypeMunition": "Munition",
"TypeMusique": "Musique",
"TypeNombreastral": "Nombre astral",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeObjet": "Objet",
"TypeOeuvre": "Oeuvre",
"TypeOmbre": "Ombre de Thanatos",
"TypePlante": "Plante",
"TypePoison": "Poison",
"TypePossession": "Possession",
"TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale",
"TypeRencontre": "Rencontre TMR",
"TypeMunition": "Munition",
"TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe ou plante",
"TypeIngredient": "Ingrédient",
"TypeFaune": "Faune",
"TypeLivre": "Livre",
"TypePotion": "Potion",
"TypeQueue": "Queue de Dragon",
"TypeArme": "Arme",
"TypeArmure": "Armure",
"TypeConteneur": "Conteneur",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeChant": "Chant",
"TypeDanse": "Danse",
"TypeMusique": "Musique",
"TypeOeuvre": "Oeuvre",
"TypeTache": "Tâche",
"TypeJeu": "Jeu",
"TypeRecettealchimique": "Recette alchimique",
"TypeRecettecuisine": "Recette de cuisine",
"TypeRencontre": "Rencontre TMR",
"TypeService": "Service",
"TypeSignedraconique": "Signe draconique",
"TypeSort": "Sort",
"TypeSortreserve": "Sort en réserve",
"TypeMeditation": "Méditation",
"TypeSignedraconique": "Signe draconique",
"TypeQueue": "Queue de Dragon",
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTache": "Tâche",
"TypeTarot": "Carte de tarot",
"TypeTete": "Tête de Dragon"
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique"
},
"EFFECT": {
"StatusStunned": "Sonné",

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@ -40,4 +40,11 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

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@ -1,6 +1,4 @@
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { RdDUtility } from "./rdd-utility.js";
export class RdDActorEntiteSheet extends RdDActorSheet {
@ -15,12 +13,6 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
dragDrop: [{dragSelector: ".item-list .item", dropSelector: undefined}]
});
}
async getData() {
let formData = await super.getData();
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
return formData
}
/* -------------------------------------------- */
/** @override */
@ -43,23 +35,6 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
} );
this.html.find('.resonance-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const actorResonance = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
console.log('Delete : ', actorId);
this.removeSubacteur(actorId);
RdDUtility.slideOnDelete(this, li);
});
}
});
}
async removeSubacteur(actorId) {
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
}
}

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@ -10,18 +10,15 @@ import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
import { Monnaie } from "./item-monnaie.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends RdDBaseActorSheet {
export class RdDActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
@ -39,26 +36,42 @@ export class RdDActorSheet extends RdDBaseActorSheet {
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
mergeObject(formData,
{
this.timerRecherche = undefined;
this.actor.computeEtatGeneral();
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
mergeObject(formData.calc, {
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
biographie: await TextEditor.enrichHTML(this.object.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, { async: true }),
calc: {
fortune: Monnaie.getFortune(this.actor),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surenc: this.actor.computeMalusSurEncombrement(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
})
},
}
formData.options.isGM = game.user.isGM;
this.timerRecherche = undefined;
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
if (formData.type == 'personnage') {
formData.options.mainsDirectrices = MAINS_DIRECTRICES;
@ -68,9 +81,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
formData.competences.forEach(item => {
item.system.isHidden = this.options.recherche
? !item.isNomLike(this.options.recherche.text)
: (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item));
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
@ -84,7 +97,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades();
this.armesList = formData.combat;
@ -113,27 +125,28 @@ export class RdDActorSheet extends RdDBaseActorSheet {
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-action').click(async event => {
this.html.find('.item-split').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
RdDSheetUtility.splitItem(item, this.actor);
});
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true))
this.html.find('.item-delete').click(async event => RdDUtility.confirmerSuppressionItem(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
console.log('Delete : ', subActor.id);
this.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(this, li);
});
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
});
this.html.find('.experiencelog-delete').click(async event => {
@ -146,13 +159,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
});
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
});
this.html.find('.encaisser-direct').click(async event => {
this.actor.encaisser();
})
@ -168,31 +174,39 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.html.find('.creer-tache').click(async event => {
this.createEmptyTache();
});
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-un-objet').click(async event => {
RdDUtility.selectObjetType(this);
});
this.html.find('.creer-une-oeuvre').click(async event => {
this.selectTypeOeuvreToCreate();
RdDUtility.selectTypeOeuvre(this);
});
this.html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
this.html.find('.blessure-premierssoins-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
// Blessure control
this.html.find('.blessure-control').click(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data("blessure-type");
let index = tr.data('blessure-index');
let active = this.html.find(event.currentTarget).data('blessure-active');
//console.log(btype, index, active);
await this.actor.manageBlessureFromSheet(btype, index, active);
});
this.html.find('.blessure-soinscomplets-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
// Blessure data
this.html.find('.blessure-soins').change(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type');
let index = tr.data('blessure-index');
let psoins = tr.find('.blessure-premiers_soins').val();
let pcomplets = tr.find('.blessure-soins_complets').val();
let jours = tr.find('.blessure-jours').val();
let loc = tr.find('.blessure-localisation').val();
let psdone = tr.find('.blessure-psdone:checked').val();
let scdone = tr.find('.blessure-scdone:checked').val();
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
});
// Equip Inventory Item
@ -264,14 +278,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => {
this.actor.rollCarac('reve-actuel', true);
this.actor.rollCarac('reve-actuel');
});
// Suite empoignade
this.html.find('.empoignade-label a').click(async event => {
let emp = RdDSheetUtility.getItem(event, this.actor)
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
});
// Roll Weapon1
this.html.find('.arme-label a').click(async event => {
let arme = this._getEventArmeCombat(event);
@ -316,6 +325,10 @@ export class RdDActorSheet extends RdDBaseActorSheet {
await this.actor.removeEffects();
}
});
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
this.html.find('.carac-xp-augmenter').click(async event => {
let caracName = event.currentTarget.name.replace("augmenter.", "");
this.actor.updateCaracXPAuto(caracName);
@ -365,6 +378,29 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.render(true);
});
this.html.find('.recherche')
.each((index, field) => {
if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
})
.keyup(async event => {
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
if (this.options.recherche?.text != nouvelleRecherche?.text) {
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
})
.change(async event =>
this.options.recherche = this._optionRecherche(event.currentTarget)
);
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
@ -382,12 +418,19 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.actor.setPointsDeSeuil(event.currentTarget.value);
});
this.html.find('#attribut-protection-edit').change(async event => {
this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
});
// On stress change
this.html.find('.compteur-edit').change(async event => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
});
this.html.find('#ethylisme').change(async event => {
this.actor.setEthylisme(parseInt(event.target.value));
});
this.html.find('.stress-test').click(async event => {
this.actor.transformerStress();
});
@ -411,6 +454,13 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.actor.jetEndurance();
});
this.html.find('.monnaie-plus').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
});
this.html.find('.monnaie-moins').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
});
this.html.find('.vie-plus').click(async event => {
this.actor.santeIncDec("vie", 1);
});
@ -437,12 +487,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
});
}
getBlessure(event) {
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure');
return blessure;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
@ -455,30 +499,36 @@ export class RdDActorSheet extends RdDBaseActorSheet {
}
/* -------------------------------------------- */
async selectTypeOeuvreToCreate() {
let types = RdDItem.getTypesOeuvres();
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}
content += '</select>';
let dialog = new Dialog({
title: "Créer une oeuvre",
content: content,
buttons: {
create: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'oeuvre",
callback: () => this.actor.createItem($(".item-type").val())
async _onDropItem(event, dragData) {
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
if (dropParams) {
const callSuper = await this.actor.processDropItem(dropParams)
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
});
dialog.render(true);
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async createEmptyTache() {
await this.actor.createItem('tache', 'Nouvelle tache');
await this.createItem('Nouvelle tache', 'tache');
}
_optionRecherche(target) {
if (!target.value?.length) {
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
_getEventArmeCombat(event) {

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@ -1,301 +0,0 @@
import { RdDUtility } from "../rdd-utility.js";
import { Misc } from "../misc.js";
import { DialogSplitItem } from "../dialog-split-item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { Monnaie } from "../item-monnaie.js";
import { RdDItem, TYPES } from "../item.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
showCompNiveauBase: false,
vueDetaillee: false
});
}
/* -------------------------------------------- */
async getData() {
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
this.actor.recompute();
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
system: this.actor.system,
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
}
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
encTotal: await this.actor.computeEncTotal(),
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == TYPES.competencecreature)
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
return formData;
}
_appliquerRechercheObjets(conteneurs, inventaires) {
if (this.options.recherche?.text) {
const recherche = this.options.recherche;
const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
do {
allVisible.push(...addVisible)
const parentsIds = conteneurs.filter(it => it.system.contenu.find(id => allVisible.includes(id))).map(it => it.id)
addVisible = parentsIds.filter(id => !allVisible.includes(id))
}
while (addVisible.length > 0)
inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
}
else {
inventaires.forEach(it => it.system.isHidden = false)
conteneurs.forEach(it => it.system.isHidden = false)
}
}
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
formData.services = Misc.arrayOrEmpty(itemTypes['service']);
formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
formData.inventaires = RdDItem.getItemTypesInventaire('all')
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
.reduce((a, b) => a.concat(b), [])
.sort(Misc.ascending(it => it.name));
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
})
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event));
this.html.find('.recherche').prop("disabled", false);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-split').click(async event => {
const item = this.getItem(event);
RdDSheetUtility.splitItem(item, this.actor);
});
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
this.html.find('.creer-un-objet').click(async event => {
this.selectObjetTypeToCreate();
});
this.html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
}
_rechercherKeyup(event) {
const currentTarget = event.currentTarget;
const nouvelleRecherche = this._optionRecherche(currentTarget);
if (this.options.recherche?.text != nouvelleRecherche?.text) {
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
}
_rechercheSelectArea(field) {
if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
}
getItemId(event) {
return RdDSheetUtility.getItemId(event);
}
getItem(event) {
return RdDSheetUtility.getItem(event, this.actor);
}
_optionRecherche(target) {
if (!target.value?.length) {
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({
class: "montrer",
icon: "fas fa-comment",
onclick: ev => this.actor.postActorToChat()
});
return buttons
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
if (dropParams) {
const callSuper = await this.actor.processDropItem(dropParams)
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
}
/* -------------------------------------------- */
async selectObjetTypeToCreate() {
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}
content += '</select>';
let d = new Dialog({
title: "Créer un équipement",
content: content,
buttons: {
create: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'objet",
callback: () => this.actor.createItem($(".item-type").val())
}
}
});
d.render(true);
}
getTypesInventaire() {
return RdDItem.getItemTypesInventaire();
}
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
let bodyHeight = position.height - sheetHeader[0].clientHeight;
if (sheetTabs.length > 0) {
bodyHeight -= sheetTabs[0].clientHeight;
}
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true);
}
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}
}
vendre(item) {
item?.proposerVente(this.actor.getQuantiteDisponible(item));
}
}

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@ -1,644 +0,0 @@
import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Monnaie } from "../item-monnaie.js";
import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
export class RdDBaseActor extends Actor {
static getDefaultImg(itemType) {
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
}
/* -------------------------------------------- */
static init() {
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
case "msg_reset_nombre_astral":
game.user.character.resetNombresAstraux();
game.system.rdd.calendrier.notifyChangeNombresAstraux();
return;
case "msg_refresh_nombre_astral":
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
return;
}
}
static remoteActorCall(callData, userId = undefined) {
userId = userId ?? Misc.firstConnectedGMId();
if (userId == game.user.id) {
RdDBaseActor.onRemoteActorCall(callData, userId);
return false;
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
return true;
}
}
static onRemoteActorCall(callData, userId) {
if (userId == game.user.id) {
const actor = game.actors.get(callData?.actorId);
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
}
}
}
static getParentActor(document) {
return document?.parent instanceof Actor ? document.parent : undefined
}
/**
* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
* compétences et monnaies.
*
* @param {Object} actorData template d'acteur auquel ajouter des informations.
* @param {Object} options optionspour customiser la création
*/
static async create(actorData, options) {
// import depuis un compendium
if (actorData instanceof Array) {
return super.create(actorData, options);
}
// Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items
if (actorData.items) {
return await super.create(actorData, options);
}
actorData.items = [];
if (actorData.type == "personnage") {
const competences = await SystemCompendiums.getCompetences(actorData.type);
actorData.items = actorData.items.concat(competences.map(i => i.toObject()))
.concat(Monnaie.monnaiesStandard());
}
else if (actorData.type == "commerce") {
actorData.items = actorData.items.concat(Monnaie.monnaiesStandard());
}
return super.create(actorData, options);
}
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
mergeObject(context, { rdd: { ready: true } });
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
if (ActorConstructor) {
if (!docData.img) {
docData.img = ActorConstructor.defaultIcon;
}
return new ActorConstructor(docData, context);
}
}
super(docData, context);
}
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
isCreature() { return this.type == 'creature'; }
isEntite() { return this.type == 'entite'; }
isPersonnage() { return this.type == 'personnage'; }
isVehicule() { return this.type == 'vehicule'; }
getItem(id, type = undefined) {
const item = this.items.get(id);
if (type == undefined || (item?.type == type)) {
return item;
}
return undefined;
}
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter); }
findItemLike(idOrName, type) {
return this.getItem(idOrName, type)
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
}
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
recompute() { }
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onDeleteItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onTimeChanging(oldTimestamp, newTimestamp) {
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
}
async creerObjetParMJ(object){
if (!Misc.isUniqueConnectedGM()) {
RdDBaseActor.remoteActorCall({
actorId: this.id,
method: 'creerObjetParMJ',
args: [object]
});
return;
}
await this.createEmbeddedDocuments('Item', [object])
}
/* -------------------------------------------- */
getFortune() {
return Monnaie.getFortune(this.itemTypes['monnaie']);
}
/* -------------------------------------------- */
async itemQuantiteIncDec(id, value) {
let item = this.getItem(id);
if (item && item.isInventaire()) {
const quantite = Math.max(0, item.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
}
}
computePrixTotalEquipement() {
return this.items.filter(it => it.isInventaire())
.filter(it => !it.isMonnaie())
.map(it => it.valeurTotale())
.reduce(Misc.sum(), 0);
}
async payerSols(depense) {
depense = Number(depense);
if (depense == 0) {
return;
}
let fortune = this.getFortune();
console.log("payer", game.user.character, depense, fortune);
let msg = "";
if (fortune >= depense) {
await Monnaie.optimiserFortune(this, fortune - depense);
msg = `Vous avez payé <strong>${depense} Sols</strong>, qui ont été soustraits de votre argent.`;
RdDAudio.PlayContextAudio("argent"); // Petit son
} else {
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
}
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: msg
};
ChatMessage.create(message);
}
async depenserSols(sols) {
let reste = this.getFortune() - Number(sols);
if (reste >= 0) {
await Monnaie.optimiserFortune(this, reste);
}
return reste;
}
async ajouterSols(sols, fromActorId = undefined) {
sols = Number(sols);
if (sols == 0) {
return;
}
if (sols < 0) {
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
return;
}
if (fromActorId && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
actorId: this.id,
method: 'ajouterSols', args: [sols, fromActorId]
});
}
else {
const fromActor = game.actors.get(fromActorId)
await Monnaie.optimiserFortune(this, sols + this.getFortune());
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
});
}
}
/* -------------------------------------------- */
getQuantiteDisponible(item) {
return item?.isService() ? undefined : item?.getQuantite();
}
/* -------------------------------------------- */
async achatVente(achat) {
if (achat.vendeurId == achat.acheteurId) {
ui.notifications.info("Inutile de se vendre à soi-même");
return;
}
if (!Misc.isUniqueConnectedGM()) {
RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente',
args: [achat]
});
return;
}
const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
if (!itemVendu) {
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
return;
}
if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
return
}
if (acheteur && !acheteur.verifierFortune(cout)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return;
}
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
if (acheteur) {
await acheteur.depenserSols(cout);
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
}
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).name },
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
});
if (!achat.vente.quantiteIllimite) {
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
}
else if (achat.chatMessageIdVente) {
achat.vente.properties = itemVendu.getProprietes();
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
achat.vente.jsondata = JSON.stringify(achat.vente.item);
const messageVente = game.messages.get(achat.chatMessageIdVente);
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
messageVente.render(true);
}
}
}
async decrementerVente(vendeur, itemVendu, quantite, cout) {
if (vendeur) {
await vendeur.ajouterSols(cout);
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
}
}
verifierFortune(cout) {
return this.getFortune() >= cout;
}
verifierQuantite(item, quantiteDemande) {
const disponible = item?.getQuantite();
return disponible == undefined || disponible >= quantiteDemande;
}
async consommerNourritureAchetee(achat, vente, createdItemId) {
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
}
}
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
if (item.isService()) {
return;
}
let resteQuantite = (item.system.quantite ?? 1) - quantite;
if (resteQuantite <= 0) {
if (options.supprimerSiZero) {
await this.deleteEmbeddedDocuments("Item", [item.id]);
}
else {
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
}
if (resteQuantite < 0) {
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
}
}
else if (resteQuantite > 0) {
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
}
}
async creerQuantiteItem(item, quantite) {
if (this.canReceive(item)) {
const isItemEmpilable = "quantite" in item.system;
const baseItem = {
type: item.type,
img: item.img,
name: item.name,
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
return items.length > 0 ? items[0].id : undefined;
}
}
/* -------------------------------------------- */
computeMalusSurEncombrement() {
return 0;
}
getEncombrementMax() {
return 0;
}
async computeEncTotal() {
if (!this.pack) {
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
return this.encTotal;
}
return 0;
}
async createItem(type, name = undefined) {
if (!name) {
name = 'Nouveau ' + Misc.typeName('Item', type);
}
await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
canReceive(item) {
return false;
}
async processDropItem(params) {
const targetActorId = this.id;
const sourceActorId = params.sourceActorId;
const itemId = params.itemId;
const destId = params.destId;
const srcId = params.srcId;
if (sourceActorId && sourceActorId != targetActorId) {
console.log("Moving objects", sourceActorId, targetActorId, itemId);
this.moveItemsBetweenActors(itemId, sourceActorId);
return false;
}
let result = true;
const item = this.getItem(itemId);
if (item?.isInventaire('all') && sourceActorId == targetActorId) {
// rangement
if (srcId != destId && itemId != destId) { // déplacement de l'objet
const src = this.getItem(srcId);
const dest = this.getItem(destId);
const cible = this.getContenantOrParent(dest);
const [empilable, message] = item.isInventaireEmpilable(dest);
if (empilable) {
await dest.empiler(item)
result = false;
}
// changer de conteneur
else if (!cible || this.conteneurPeutContenir(cible, item)) {
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
if (message && !dest.isConteneur()) {
ui.notifications.info(cible
? `${message}<br>${item.name} a été déplacé dans: ${cible.name}`
: `${message}<br>${item.name} a été sorti du conteneur`);
}
}
}
}
await this.computeEncTotal();
return result;
}
getContenantOrParent(dest) {
if (!dest || dest.isConteneur()) {
return dest;
}
return this.getContenant(dest);
}
getContenant(item) {
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
}
/* -------------------------------------------- */
conteneurPeutContenir(dest, item) {
if (!dest) {
return true;
}
if (!dest.isConteneur()) {
return false;
}
const destData = dest
if (this._isConteneurContenu(item, dest)) {
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
return false; // Loop detected !
}
// Calculer le total actuel des contenus
let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
if (Number(destData.system.capacite) < encContenu + newEnc) {
ui.notifications.warn(
`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
return false;
}
return true;
}
/* -------------------------------------------- */
_isConteneurContenu(item, conteneur) {
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
for (let id of item.system.contenu) {
let subObjet = this.getItem(id);
if (subObjet?.id == conteneur.id) {
return true; // Loop detected !
}
if (subObjet?.isConteneur()) {
return this._isConteneurContenu(subObjet, conteneur);
}
}
}
return false;
}
/* -------------------------------------------- */
getRecursiveEnc(objet) {
if (!objet) {
return 0;
}
const tplData = objet.system;
if (objet.type != 'conteneur') {
return Number(tplData.encombrement) * Number(tplData.quantite);
}
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
return encContenus.reduce(Misc.sum(), 0)
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
}
/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base
* de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (!conteneur) {
// TODO: afficher
item.estContenu = false;
}
else if (conteneur.isConteneur()) {
item.estContenu = true;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': [...conteneur.system.contenu, item.id]
}]);
onAjouterDansConteneur(item.id, conteneur.id);
}
}
/* -------------------------------------------- */
/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
async nettoyerConteneurs() {
RdDConfirm.confirmer({
settingConfirmer: "confirmation-vider",
content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`,
title: 'Vider les conteneurs',
buttonLabel: 'Vider',
onAction: async () => {
const corrections = [];
for (let item of this.items) {
if (item.estContenu) {
item.estContenu = undefined;
}
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
corrections.push({ _id: item.id, 'system.contenu': [] });
}
}
if (corrections.length > 0) {
await this.updateEmbeddedDocuments('Item', corrections);
}
}
});
}
/* -------------------------------------------- */
buildSubConteneurObjetList(conteneurId, deleteList) {
let conteneur = this.getItem(conteneurId);
if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
for (let subId of conteneur.system.contenu) {
let subObj = this.getItem(subId);
if (subObj) {
if (subObj.type == 'conteneur') {
this.buildSubConteneurObjetList(subId, deleteList);
}
deleteList.push({ id: subId, conteneurId: conteneurId });
}
}
}
}
/* -------------------------------------------- */
async deleteAllConteneur(itemId, options) {
let list = [];
list.push({ id: itemId, conteneurId: undefined }); // Init list
this.buildSubConteneurObjetList(itemId, list);
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
}
/* -------------------------------------------- */
/** Supprime un item d'un conteneur, sur la base
* de leurs ID */
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
if (conteneur?.isConteneur()) {
item.estContenu = false;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
}]);
onEnleverDeConteneur();
}
}
/* -------------------------------------------- */
async moveItemsBetweenActors(itemId, sourceActorId) {
let itemsList = []
let sourceActor = game.actors.get(sourceActorId);
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
.map(it => duplicate(it))
.map(it => { it.system.contenu = []; return it; });
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
let itemMap = this._buildMapOldNewId(itemsList, newItems);
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
// gestion conteneur/contenu
if (item.conteneurId) { // l'Objet était dans un conteneur
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
let newConteneur = this.getItem(newConteneurId);
let newItemId = itemMap[item.id]; // Get newItem
console.log('New conteneur filling!', newConteneur, newItemId, item);
let contenu = duplicate(newConteneur.system.contenu);
contenu.push(newItemId);
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
}
}
for (let item of itemsList) {
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
}
}
_buildMapOldNewId(itemsList, newItems) {
let itemMap = {};
for (let i = 0; i < itemsList.length; i++) {
itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau
}
return itemMap;
}
/* -------------------------------------------- */
async postActorToChat(modeOverride) {
let chatData = {
doctype: 'Actor',
id: this.id,
type: this.type,
img: this.img,
pack: this.pack,
name: this.name,
system: { description: this.system.description }
}
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
}

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@ -1,95 +0,0 @@
import { DialogItemAchat } from "../dialog-item-achat.js";
import { RdDItem } from "../item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
import { RdDCommerce } from "./commerce.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDCommerceSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
width: 600,
height: 720,
tabs: [],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
get title() {
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
return this.actor.token.name;
}
return super.title
}
async getData() {
const formData = await super.getData();
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
mergeObject(formData,
{
title: this.actor.token.name,
token: {
img: this.actor.token.texture.src
}
},
{ overwrite: true });
}
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
if (!this.options.editable) return;
this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false }));
this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1));
this.html.find('input.item-quantite').change(async event => {
const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
await this.getItem(event)?.update({ "system.quantite": newQuantite });
})
this.html.find('input.item-cout').change(async event => {
const newCout = Math.max(0, Number(this.html.find(event.currentTarget).val()));
await this.getItem(event)?.update({ "system.cout": newCout });
})
}
getTypesInventaire() {
return RdDItem.getItemTypesInventaire('all');
}
async vente(item) {
const acheteur = RdDUtility.getSelectedActor();
if (!acheteur) {
ui.notifications.warn(`Pas d'acheteur sélectionné`);
return;
}
const disponible = this.actor.getQuantiteDisponible(item)
if (disponible == 0) {
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
return;
}
await DialogItemAchat.onAcheter({
item,
vendeur: this.actor,
acheteur,
quantiteIllimite: disponible == undefined,
nbLots: disponible ?? 1,
tailleLot: 1,
prixLot: item.calculerPrixCommercant()
});
}
}

View File

@ -1,53 +0,0 @@
import { Misc } from "../misc.js";
import { RdDBaseActor } from "./base-actor.js";
export class RdDCommerce extends RdDBaseActor {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
}
prepareData() {
super.prepareData();
}
prepareDerivedData() {
super.prepareDerivedData();
}
canReceive(item) {
if (item.isInventaire('all')) {
return true;
}
return super.canReceive(item);
}
getQuantiteDisponible(item) {
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
}
verifierFortune(cout) {
return this.system.illimite || super.verifierFortune(cout);
}
async depenserSols(cout) {
if (this.system.illimite) {
return
}
await super.depenserSols(cout)
}
async consommerNourritureAchetee(achat, vente, createdItemId) {
// ne pas consommer pour un commerce
}
async decrementerQuantiteItem(item, quantite) {
if (this.system.illimite) {
return;
}
await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false });
}
calculerPrix(item) {
const pourcentage = this.system.pourcentage ?? 100;
return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2);
}
}

View File

@ -1,39 +0,0 @@
export const XP_TOPIC = {
XP: { code: 'xp', label: 'xp' },
XPSORT: { code: 'xpsort', label: 'xp sort' },
NIVEAU: { code: 'niveau', label: 'Niveau' },
XPCARAC: { code: 'xpcarac', label: 'xp carac' },
CARAC: { code: 'carac', label: 'Carac' },
STRESS: { code: 'stress', label: 'Stress' },
TRANSFORM: { code: 'xps', label: 'Transformé' },
}
export class ExperienceLog {
static async add(actor, topic, from, to, raison, manuel = false) {
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
return
}
if (from == to) {
return
}
const newXpLog = {
mode: topic?.code ?? topic,
raison: (manuel ? '(manuel) ' : '') + raison,
from: from,
to: to,
valeur: to - from,
daterdd: game.system.rdd.calendrier.dateCourante(),
datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
};
console.log('ExperienceLog.add', newXpLog)
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
await actor.update({ [`system.experiencelog`]: newExperienceLog });
}
static labelTopic(topic) {
const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
return xpt?.label ?? xpt?.code ?? topic;
}
}

View File

@ -78,7 +78,11 @@ export class ChatUtility {
/* -------------------------------------------- */
static async createChatWithRollMode(name, chatOptions) {
let rollMode = game.settings.get("core", "rollMode")
return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
}
/* -------------------------------------------- */
static async createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {

View File

@ -1,7 +1,5 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
@ -18,75 +16,62 @@ export class DialogChronologie extends Dialog {
});
}
static async create() {
const dateRdD = game.system.rdd.calendrier.getCalendrier();
const dialogData = {
auteur: game.user.name,
isGM: game.user.isGM,
information: "",
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
timestamp: game.system.rdd.calendrier.timestamp,
dateReel: game.system.rdd.calendrier.dateReel()
dateRdD: dateRdD,
jourRdD: dateRdD.jour +1,
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
dateReel: DialogChronologie.getCurrentDateTime()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
const dialog = new DialogChronologie(html, dialogData);
const dialog = new DialogChronologie(html);
dialog.render(true);
}
constructor(html, dialogData) {
constructor(html) {
const options = {
classes: ["DialogChronologie"],
width: 500,
height: 'fit-content',
'z-index': 99999
};
const timeData = dialogData.timestamp.toCalendrier()
const conf = {
title: `Chronologie - ${timeData.jourDuMois} ${timeData.mois.label} - Heure ${timeData.heure.label}`,
title: "Chronologie",
content: html,
buttons: {
ajout: { label: "Ajouter", callback: it => this.ajouter() },
}
};
super(conf, options);
this.dialogData = dialogData;
}
static getCurrentDateTime() {
return new Date().toLocaleString("sv-SE", {
year: "numeric",
month: "2-digit",
day: "2-digit",
hour: "2-digit",
minute: "2-digit"
}).replace(" ", "T");
}
activateListeners(html) {
this.html = html;
super.activateListeners(html);
const journalPrecedent = game.journal.get(this.dialogData.journalId);
this.showChronologiePreset(!(journalPrecedent?.canUserModify(game.user)))
this.html.find("a.chronologie-preset-show").click(event => this.showChronologiePreset(true));
this.html.find("a.chronologie-preset-hide").click(event => this.showChronologiePreset(false));
this.html.find("button.chronologie-ajouter").click(event => this.ajouter());
}
showChronologiePreset(showPreset) {
HtmlUtility.showControlWhen(this.html.find(".chronologie-preset-show"), !showPreset);
HtmlUtility.showControlWhen(this.html.find(".chronologie-preset-hide"), showPreset);
HtmlUtility.showControlWhen(this.html.find(".chronologie-preset"), showPreset);
this.html = html;
}
async ajouter() {
await this.forceValidation();
const { journalId, journalEntry } = this.findJournal();
if (journalEntry?.canUserModify(game.user)) {
const journalParameters = this.extractJournalParameters();
const jour = journalParameters.dateRdD.jour;
const mois = journalParameters.dateRdD.mois.label;
const annee = journalParameters.dateRdD.annee;
const section = `${jour} ${mois} ${annee}`
const content = await this.prepareChronologieEntry(journalParameters);
// ajouter à la page ou créer une page
this.addContentToJournal(journalEntry, section, content);
this.addContentToJournal(journalEntry, await this.prepareChronologieEntry());
this.storeLatestUsedJournalEntry(journalId);
this.close();
}
else {
const journal = this.html.find("form.rdddialogchrono select[name='journalId']").val();
ui.notifications.warn(`Le journal ${journal} n'est pas accessible`);
}
}
async forceValidation() {
@ -99,8 +84,8 @@ export class DialogChronologie extends Dialog {
return { journalId, journalEntry };
}
async prepareChronologieEntry(journalParameters) {
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", journalParameters);
async prepareChronologieEntry() {
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", this.extractJournalParameters());
}
extractJournalParameters() {
@ -108,29 +93,28 @@ export class DialogChronologie extends Dialog {
auteur: this.html.find("form.rdddialogchrono :input[name='auteur']").val(),
information: this.html.find("form.rdddialogchrono :input[name='information']").val(),
dateRdD: {
jour: this.html.find("form.rdddialogchrono :input[name='chronologie.jourDuMois']").val(),
mois: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.mois']").val()),
annee: this.html.find("form.rdddialogchrono :input[name='chronologie.annee']").val(),
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
jour: this.html.find("form.rdddialogchrono :input[name='jourRdD']").val(),
moisRdD: this.html.find("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
annee: this.html.find("form.rdddialogchrono :input[name='dateRdD.annee']").val()
},
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
heureRdD: this.html.find("form.rdddialogchrono :input[name='heureRdD']").val(),
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
}
}
addContentToJournal(journalEntry, section, content) {
let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, section));
addContentToJournal(journalEntry, content) {
let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, 'Chronologie'));
if (page) {
page.update({ 'text.content': page.text.content + '\n' + content });
page.update({ 'text.content': content + '\n' + page.text.content });
}
else {
journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(section, content)]);
journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(content)]);
}
}
newPageChronologie(section, content) {
newPageChronologie(content) {
return new JournalEntryPage({
name: section,
name: 'Chronologie',
type: 'text',
title: { show: true, level: 1 },
text: { content: content, format: 1 }

View File

@ -1,6 +1,6 @@
import { ChatUtility } from "./chat-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { TMRUtility } from "./tmr-utility.js";
export class DialogCreateSigneDraconique extends Dialog {
@ -98,7 +98,7 @@ export class DialogCreateSigneDraconique extends Dialog {
async setEphemere(ephemere) {
this.dialogData.signe.system.ephemere = ephemere;
HtmlUtility.showControlWhen(this.html.find(".signe-system-duree"), ephemere);
HtmlUtility._showControlWhen(this.html.find(".signe-system-duree"), ephemere);
}
async onSelectActor(event) {

View File

@ -5,7 +5,7 @@ import { RdDUtility } from "./rdd-utility.js";
export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static async create(actor, item, onActionItem) {
static async create(actor, item, dialogConfig) {
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
if (item.system.quantite < min) {
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
@ -13,10 +13,12 @@ export class DialogFabriquerPotion extends Dialog {
}
let potionData = DialogFabriquerPotion.prepareData(actor, item);
const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData);
const html = await renderTemplate(dialogConfig.html, potionData);
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true);
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
new DialogFabriquerPotion(actor, potionData, html, options).render(true);
}
/* -------------------------------------------- */
@ -32,14 +34,14 @@ export class DialogFabriquerPotion extends Dialog {
}
/* -------------------------------------------- */
constructor(actor, potionData, onActionItem, html, options) {
constructor(actor, potionData, html, options) {
const conf = {
title: `Fabriquer une potion de ${potionData.system.categorie}`,
content: html,
default: 'fabriquer',
buttons: {
'fabriquer': {
label: potionData.buttonName, callback: it => this.onFabriquer()
label: potionData.buttonName, callback: it => this.onFabriquer(html)
}
}
};
@ -48,7 +50,6 @@ export class DialogFabriquerPotion extends Dialog {
this.actor = actor;
this.potionData = potionData;
this.onActionItem = onActionItem;
}
/* -------------------------------------------- */
@ -63,11 +64,10 @@ export class DialogFabriquerPotion extends Dialog {
}
/* -------------------------------------------- */
async onFabriquer() {
async onFabriquer(html) {
await this.html.find("[name='nbBrins']").change();
await this.actor.fabriquerPotion(this.potionData);
this.actor.fabriquerPotion(this.potionData);
this.close();
await this.onActionItem()
}
static nombreBrinsMinimum(herbeData) {

View File

@ -1,13 +1,12 @@
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
export class DialogItemAchat extends Dialog {
static preparerAchat(chatButton) {
const vendeurId = chatButton.attributes['data-vendeurId']?.value;
static venteData(button) {
const vendeurId = button.attributes['data-vendeurId']?.value;
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
const acheteur = RdDUtility.getSelectedActor();
const json = chatButton.attributes['data-jsondata']?.value;
const json = button.attributes['data-jsondata']?.value;
if (!acheteur && !vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return undefined;
@ -17,66 +16,46 @@ export class DialogItemAchat extends Dialog {
return undefined;
}
const prixLot = Number(button.attributes['data-prixLot']?.value ?? 0);
return {
item: JSON.parse(json),
vendeur,
acheteur,
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
item: json ? JSON.parse(json) : undefined,
actingUserId: game.user.id,
vendeurId: vendeurId,
vendeur: vendeur,
acheteur: acheteur,
tailleLot: parseInt(button.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: button.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(button.attributes['data-quantiteNbLots']?.value),
choix: {
nombreLots: 1,
seForcer: false,
supprimerSiZero: true
},
prixLot: prixLot,
prixTotal: prixLot,
isVente: prixLot > 0,
chatMessageIdVente: RdDUtility.findChatMessageId(button)
};
}
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
const venteData = {
item,
actingUserId: game.user.id,
vendeur,
acheteur,
tailleLot,
quantiteIllimite,
quantiteNbLots: nbLots,
choix: { seForcer: false, supprimerSiZero: true },
prixLot,
isVente: prixLot > 0,
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
chatMessageIdVente
};
DialogItemAchat.changeNombreLots(venteData, 1);
static async onAcheter(venteData) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
new DialogItemAchat(html, venteData).render(true);
}
static changeNombreLots(venteData, nombreLots) {
venteData.choix.nombreLots = nombreLots;
venteData.prixTotal = (nombreLots * venteData.prixLot).toFixed(2);
if (venteData.isConsommable) {
const doses = nombreLots * venteData.tailleLot;
venteData.totalSust = Misc.keepDecimals(doses * (venteData.item.system.sust ?? 0), 2);
venteData.totalDesaltere = venteData.item.system.boisson
? Misc.keepDecimals(doses * (venteData.item.system.desaltere ?? 0), 2)
: 0;
}
}
constructor(html, venteData) {
const isConsommable = venteData.item.type == 'nourritureboisson' && venteData.acheteur?.isPersonnage();
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {};
if (venteData.isConsommable) {
if (isConsommable) {
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
}
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } };
const acheteur = venteData.acheteur?.name ?? 'Un acheteur';
const vendeur = venteData.vendeur?.name ?? 'Un vendeur';
let conf = {
title: `${acheteur} - ${actionAchat} à ${vendeur}`,
title: venteData.acheteur ? venteData.acheteur.name + " - " + actionAchat : actionAchat,
content: html,
default: actionAchat,
buttons: buttons
@ -117,21 +96,13 @@ export class DialogItemAchat extends Dialog {
}
setNombreLots(nombreLots) {
if (!this.venteData.quantiteIllimite) {
if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
if (nombreLots > this.venteData.quantiteNbLots) {
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
}
nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
}
DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
this.html.find(".nombreLots").val(nombreLots);
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
this.html.find(".nombreLots").val(this.venteData.choix.nombreLots);
this.html.find(".prixTotal").text(this.venteData.prixTotal);
this.html.find("span.total-sust").text(this.venteData.totalSust);
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
}
}

View File

@ -2,22 +2,21 @@ import { HtmlUtility } from "./html-utility.js";
export class DialogItemVente extends Dialog {
static async display({ item, callback, quantiteMax = undefined }) {
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
const isOwned = item.parent;
static async display(item, callback) {
const quantite = item.isConteneur() ? 1 : item.system.quantite;
const venteData = {
item: item,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor?.id,
prixOrigine: item.calculerPrixCommercant(),
prixUnitaire: item.calculerPrixCommercant(),
prixLot: item.calculerPrixCommercant(),
prixOrigine: item.system.cout,
prixUnitaire: item.system.cout,
prixLot: item.system.cout,
tailleLot: 1,
quantiteNbLots: quantite,
quantiteMaxLots: quantite,
quantiteMax: quantite ,
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
isOwned: isOwned,
quantiteIllimite: !item.isOwned,
isOwned: item.isOwned,
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html, callback).render(true);
@ -40,63 +39,55 @@ export class DialogItemVente extends Dialog {
activateListeners(html) {
super.activateListeners(html);
this.html = html;
HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
this.setQuantiteIllimite(this.venteData.quantiteIllimite);
}
async onProposer(it) {
this.updateVente(this.getChoixVente());
await this.html.find(".tailleLot").change();
await this.html.find(".quantiteNbLots").change();
await this.html.find(".quantiteIllimite").change();
await this.html.find(".prixLot").change();
this.callback(this.venteData);
}
updateVente(update) {
mergeObject(this.venteData, update);
}
getChoixVente() {
return {
quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
tailleLot: Number(this.html.find(".tailleLot").val()),
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
prixLot: Number(this.html.find(".prixLot").val())
};
}
/* -------------------------------------------- */
setPrixLot(prixLot) {
this.venteData.prixLot = prixLot;
}
setTailleLot(tailleLot) {
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
this.updateVente({
tailleLot,
quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
quantiteMaxLots: maxLots,
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
});
// recalculer le prix du lot
if (tailleLot != this.venteData.tailleLot) {
this.venteData.prixLot = (tailleLot * this.venteData.prixOrigine).toFixed(2);
this.html.find(".prixLot").val(this.venteData.prixLot);
}
this.venteData.tailleLot = tailleLot;
if (this.venteData.isOwned) {
// recalculer le nombre de lots max
this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
}
}
setNbLots(nbLots) {
this.updateVente({
quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
})
if (this.venteData.isOwned) {
nbLots = Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots));
}
this.venteData.quantiteNbLots = nbLots;
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
}
setQuantiteIllimite(checked) {
this.updateVente({ quantiteIllimite: checked })
this.venteData.quantiteIllimite = checked;
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
}
}

56
module/dialog-repos.js Normal file
View File

@ -0,0 +1,56 @@
export class DialogRepos extends Dialog {
static async create(actor) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
const dialog = new DialogRepos(html, actor);
dialog.render(true);
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,
default: "repos",
buttons: {
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
}
};
super(conf, options);
this.actor = actor;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
}
/* -------------------------------------------- */
async repos() {
await this.html.find("[name='nb-heures']").change();
await this.html.find("[name='nb-jours']").change();
const selection = await this.html.find("[name='repos']:checked").val();
const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
switch (selection) {
case "sieste": {
await this.actor.dormir(nbHeures);
return;
}
case "nuit": {
let heuresDormies = await this.actor.dormir(nbHeures);
if (heuresDormies == nbHeures) {
await this.actor.dormirChateauDormant();
}
return;
}
case "chateau-dormant":
await this.actor.dormirChateauDormant();
return;
case "gris-reve": {
await this.actor.grisReve(nbJours);
return;
}
}
}
}

View File

@ -15,7 +15,7 @@ export class DialogStress extends Dialog {
)
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-stress.html", dialogData);
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
new DialogStress(dialogData, html)
.render(true);
}
@ -50,7 +50,7 @@ export class DialogStress extends Dialog {
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
}
async onSelectActor(event) {

View File

@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
*/
export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
@ -15,15 +15,15 @@ export class DialogValidationEncaissement extends Dialog {
encaissement: encaissement,
show: show
});
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
dialog.render(true);
}
/* -------------------------------------------- */
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.onValider() },
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
"annuler": { label: "Annuler", callback: html => { } },
};
@ -48,7 +48,6 @@ export class DialogValidationEncaissement extends Dialog {
this.armure = armure;
this.encaissement = encaissement;
this.show = show;
this.attackerId = attackerId;
this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result };
}
@ -65,8 +64,8 @@ export class DialogValidationEncaissement extends Dialog {
});
}
async onValider() {
async validerEncaissement() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement, this.show, this.attackerId)
this.onEncaisser(this.encaissement, this.show)
}
}

View File

@ -1,8 +1,7 @@
import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js";
import { ChatUtility } from "../chat-utility.js";
import { Poetique } from "../poetique.js";
import { RdDDice } from "../rdd-dice.js";
import { TMRUtility } from "../tmr-utility.js";
import { ChatUtility } from "./chat-utility.js";
import { Poetique } from "./poetique.js";
import { RdDDice } from "./rdd-dice.js";
import { TMRUtility } from "./tmr-utility.js";
export class EffetsRencontre {
@ -54,10 +53,9 @@ export class EffetsRencontre {
static xp_sort_force = async (dialog, context) => {
let competence = context.competence;
if (competence) {
const fromXpSort = Number(competence.system.xp_sort);
const toXpSort = fromXpSort + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': toXpSort }]);
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, `${competence.name} - ${context.rencontre.name} en TMR`);
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
}

View File

@ -1,78 +1,223 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./settings/system-compendiums.js";
import { CompendiumTableHelpers, CompendiumTable } from "./settings/system-compendiums.js";
const RARETES = [
{ name: 'Commune', frequence: 54, min: 27, max: 108 },
{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
{ name: 'Rare', frequence: 6, min: 3, max: 12 },
{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
const DEFAULT_RARETE = 1;
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
const MILIEUX = [
"Collines",
"Cours d'eau",
"Déserts",
"Forêts",
"Marais",
"Maritimes",
"Montagnes",
"Plaines",
"Sous-sols"
]
const ITEM_ENVIRONNEMENT_TYPES = [
'herbe', 'ingredient', 'faune'
]
export class Environnement {
static init() {
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
name: COMPENDIUMS_RECHERCHE,
default: [
SystemCompendiums.getCompendium('faune-flore-mineraux'),
SystemCompendiums.getCompendium('meditations-et-ecrits'),
SystemCompendiums.getCompendium('equipement')
],
scope: "world",
config: false,
type: Object
});
static init() {
game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
name: "Liste des milieux proposés",
hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
scope: "world",
config: true,
default: MILIEUX.reduce(Misc.joining(',')),
type: String
});
game.system.rdd.environnement = new Environnement();
Hooks.once('ready', () => game.system.rdd.environnement.onReady());
}
constructor() {
this.compendiums = [];
this.compendiumTables = [];
this.mapMilieux = {}
this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
}
async onReady() {
await this.$prepareCompendiums()
static getRarete(name = undefined) {
return RARETES.find(it => it.name == name) ?? RARETES[DEFAULT_RARETE];
}
static getFrequenceRarete(rarete, field = undefined) {
const selected = this.getRarete(rarete);
return selected[field];
}
async milieux() {
return Object.values(this.mapMilieux);
return Object.values(await this.mapMilieux());
}
async saveCompendiums(compendiumIds) {
game.settings.set(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, compendiumIds);
await this.$prepareCompendiums();
async mapMilieux() {
const compendiumItems = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
return Misc.indexLowercase(this.getMilieuxSettings().concat(Environnement.listMilieux(compendiumItems)));
}
async $prepareCompendiums() {
this.compendiums = game.settings.get(SYSTEM_RDD, COMPENDIUMS_RECHERCHE).filter(c => SystemCompendiums.getPack(c));
this.compendiumTables = this.compendiums.map(it => new CompendiumTable(it, 'Item'));
const compendiumItems = await this.getElements(it => 1, it => it.isInventaire());
const fromCompendiums = Misc.concat(compendiumItems.map(it => it.getMilieux().filter(m => m)));
this.mapMilieux = Misc.indexLowercase(fromCompendiums);
static listMilieux(items) {
return Misc.concat(items.map(it => Environnement.$itemToMilieux(it).filter(m => m)));
}
async autresMilieux(item) {
const milieuxExistants = item.getMilieux().map(it => Grammar.toLowerCaseNoAccent(it));
return Object.keys(this.mapMilieux)
const mapMilieux = await this.mapMilieux();
const milieuxExistants = Environnement.$itemToMilieux(item).map(it => Grammar.toLowerCaseNoAccent(it));
return Object.keys(mapMilieux)
.filter(it => !milieuxExistants.includes(it))
.map(it => this.mapMilieux[it]);
.map(it => mapMilieux[it]);
}
static $itemToMilieux(item) {
return item.system.environnement.map(env => env.milieu);
}
getMilieuxSettings() {
return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',').map(it => it.trim()).filter(it => it != '');
}
async findEnvironnementsLike(search) {
const milieux = await this.mapMilieux();
const searchLower = Grammar.toLowerCaseNoAccent(search);
const keys = Object.keys(milieux).filter(it => it.includes(searchLower));
if (keys.length > 1) {
const milieuExact = milieux[searchLower];
if (milieuExact) {
return [milieuExact];
}
}
return keys.map(k => milieux[k]);
}
async searchToChatMessage(milieux, typeName) {
const table = await this.buildEnvironnementTable(milieux);
await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
return true
}
async getRandom(milieux, typeName) {
const table = await this.buildEnvironnementTable(milieux);
return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
}
async buildEnvironnementTable(milieux) {
const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
const itemRareteEnMilieu = item => {
const raretes = filterMilieux(item);
const frequenceMax = Math.max(raretes.map(env => env.frequence));
return raretes.find(env => env.frequence == frequenceMax);
}
const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
}
async getElements(itemFrequence, filter) {
const compendiumsElement = await Promise.all(
this.compendiumTables.map(async compTable => await compTable.getContent(itemFrequence, filter))
);
const elements = compendiumsElement.reduce((a, b) => a.concat(b));
elements.sort(Misc.ascending(it => it.name))
return elements;
return await this.table.getContent(itemFrequence, filter);
}
}
async buildTable(itemFrequence, filter = it => true) {
if (!itemFrequence) {
itemFrequence = it => it.getFrequence()
export class EnvironmentSheetHelper {
static defaultOptions(defaultOptions) {
return mergeObject(defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
});
}
const elements = await this.getElements(itemFrequence, filter);;
return CompendiumTableHelpers.buildTable(elements, itemFrequence);
static setPosition(sheet, superPosition) {
const position = superPosition;
const sheetHeader = sheet.element.find(".sheet-header");
const sheetBody = sheet.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
static async getData(sheet, formData) {
return mergeObject(formData, {
milieux: await game.system.rdd.environnement.autresMilieux(sheet.item)
});
}
static activateListeners(sheet) {
if (!sheet.options.editable) return;
sheet.html.find("input.input-selection-milieu").keypress(event => {
if (event.keyCode == '13') {
EnvironmentSheetHelper.onAddMilieu(sheet, event);
}
event.stopPropagation();
})
sheet.html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event));
sheet.html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
sheet.html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
updated => EnvironmentSheetHelper.$changeRarete(sheet, event, updated)));
sheet.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
updated => EnvironmentSheetHelper.$changeFrequence(sheet, event, updated)));
}
static $changeFrequence(sheet, event, updated) {
updated.frequence = Number(sheet.html.find(event.currentTarget).val());
}
static $changeRarete(sheet, event, updated) {
const name = sheet.html.find(event.currentTarget).val();
const rarete = Environnement.getRarete(name);
updated.rarete = rarete.name;
updated.frequence = rarete.frequence;
// updated.frequence = Math.min(
// Math.max(rarete.min, updated.frequence ?? rarete.frequence),
// rarete.max);
}
static async onAddMilieu(sheet, event) {
const milieu = sheet.html.find('input.input-selection-milieu').val();
if (!milieu) {
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
return
}
const list = sheet.item.system.environnement;
const exists = list.find(it => it.milieu == milieu);
if (exists) {
ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
return
}
const rarete = Environnement.getRarete();
const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
await sheet.item.update({ 'system.environnement': newList })
}
static async onDeleteMilieu(sheet, event) {
const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
if (milieu != undefined) {
const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static async onChange(sheet, event, doMutation) {
const list = sheet.item.system.environnement;
const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
const updated = list.find(it => it.milieu == milieu);
if (updated) {
doMutation(updated);
const newList = [...list.filter(it => it.milieu != milieu), updated]
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static $getEventMilieu(sheet, event) {
return sheet.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
}
}

View File

@ -1,5 +1,5 @@
export class HtmlUtility{
static showControlWhen(jQuerySelector, condition) {
static _showControlWhen(jQuerySelector, condition) {
if (condition) {
jQuerySelector.show();
}

View File

@ -1,5 +1,5 @@
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
import { TYPES } from "./item.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
const nomCategorieParade = {
@ -20,7 +20,7 @@ const nomCategorieParade = {
export class RdDItemArme extends Item {
static isArme(item) {
return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
}
/* -------------------------------------------- */
@ -28,7 +28,7 @@ export class RdDItemArme extends Item {
switch (arme ? arme.type : '') {
case 'arme': return arme;
case 'competencecreature':
return RdDItemCompetenceCreature.armeCreature(arme);
return RdDItemCompetenceCreature.armeNaturelle(arme);
}
return RdDItemArme.mainsNues();
}
@ -166,7 +166,7 @@ export class RdDItemArme extends Item {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
}
static corpsACorps(mainsNuesActor) {

View File

@ -23,7 +23,7 @@ const limitesArchetypes = [
];
/* -------------------------------------------- */
const categoriesCompetences = {
const categorieCompetences = {
"generale": { base: -4, label: "Générales" },
"particuliere": { base: -8, label: "Particulières" },
"specialisee": { base: -11, label: "Spécialisées" },
@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP();
export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static getCategories() {
return categoriesCompetences;
static getCategorieCompetences() {
return categorieCompetences;
}
/* -------------------------------------------- */
static getNiveauBase(category) {
return categorieCompetences[category].base;
}
/* -------------------------------------------- */
static getLabelCategorie(category) {
return categoriesCompetences[category].label;
}
/* -------------------------------------------- */
static getNiveauBase(category, categories = categoriesCompetences) {
return categories[category]?.base ?? 0;
return categorieCompetences[category].label;
}
/* -------------------------------------------- */
@ -190,9 +190,18 @@ export class RdDItemCompetence extends Item {
}
}
/* -------------------------------------------- */
static isVisible(item) {
return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
}
static nomContientTexte(item, texte) {
return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
}
/* -------------------------------------------- */
static isNiveauBase(item) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
}
/* -------------------------------------------- */
@ -270,7 +279,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static triVisible(competences) {
return competences.filter(it => !it.system.isHidden)
return competences.filter(it => it.system.isVisible)
.sort((a, b) => RdDItemCompetence.compare(a, b))
}

View File

@ -1,95 +1,49 @@
import { RdDItem, TYPES } from "./item.js";
import { RdDCombatManager } from "./rdd-combat.js";
const categories = {
"generale": { base: 0, label: "Générale" },
"naturelle": { base: 0, label: "Arme naturelle" },
"melee": { base: 0, label: "Mêlée" },
"parade": { base: 0, label: "Parade" },
"tir": { base: 0, label: "Tir" },
"lancer": { base: 0, label: "Lancer" },
"possession": { base: 0, label: "Possession" },
}
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
static getCategories() {
return categories;
}
/* -------------------------------------------- */
static setRollDataCreature(rollData) {
rollData.competence = rollData.competence
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
rollData.competence.system.defaut_carac = "carac_creature"
rollData.competence.system.categorie = "creature"
rollData.selectedCarac = rollData.carac.carac_creature
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
if (rollData.competence.system.iscombat) {
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
}
}
/* -------------------------------------------- */
static armeCreature(item) {
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
if (categorieAttaque != undefined) {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = item.clone();
mergeObject(arme,
static armeNaturelle(competencecreature) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
mergeObject(arme.system,
{
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {
competence: arme.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau,
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
niveau: competencecreature.system.niveau,
equipe: true,
resistance: 100,
dommagesReels: arme.system.dommages,
penetration: 0,
force: 0,
rapide: true,
}
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
action: 'attaque'
});
return arme;
}
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
return undefined;
}
/* -------------------------------------------- */
static getCategorieAttaque(item) {
if (item.type == TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "tir":
case "lancer":
case "naturelle":
case "possession":
return item.system.categorie
}
}
return undefined
}
static isDommages(item) {
if (item.type == TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "tir":
case "lancer":
case "naturelle":
return true
}
}
return false
}
static isParade(item) {
if (item.type == TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "naturelle":
case "parade":
return true
}
}
return false
static isCompetenceAttaque(item) {
return item.type == 'competencecreature' && item.system.iscombat;
}
/* -------------------------------------------- */

View File

@ -1,9 +1,8 @@
import { RdDBaseActorSheet } from "../actor/base-actor-sheet.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { RdDUtility } from "./rdd-utility.js";
export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
export class RdDConteneurItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "conteneur" };
@ -28,8 +27,9 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
/* -------------------------------------------- */
prepareConteneurData(formData) {
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
}
@ -43,8 +43,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
const dragData = {
actorId: this.actor.id,
type: "Item",
data: item.system,
uuid: item.uuid
data: item.system
};
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
@ -52,8 +51,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
async _onDropItem(event, dragData) {
if (this.actor) {
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id') ?? this.item.id
const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur);
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams);
await this.render(true);
}

View File

@ -0,0 +1,67 @@
import { EnvironmentSheetHelper } from "./environnement.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDUtility } from "./rdd-utility.js";
export class RdDFauneItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "faune" };
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
const formData = await super.getData();
return await EnvironmentSheetHelper.getData(this, formData);
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
EnvironmentSheetHelper.activateListeners(this);
html.find("a.linked-actor-delete").click(event => this.onDeleteLinkedActor());
html.find("a.preparer-nourriture").click(event => this.preparerNourriture(event));
html.find("a.manger-nourriture").click(event => this.mangerNourriture(event));
}
async _onDropActor(event, dragData) {
console.log('faune:dropActor', event, dragData)
const linkedActor = fromUuidSync(dragData.uuid);
if (linkedActor?.pack) {
this.item.update({
'system.actor.pack': linkedActor.pack,
'system.actor.id': linkedActor._id,
'system.actor.name': linkedActor.name
});
}
else {
ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
<br>Choisissez une créature du compendium pour représenter un élément de faune générique`)
}
}
async onDeleteLinkedActor() {
this.item.update({
'system.actor.pack': '',
'system.actor.id': '',
'system.actor.name': ''
});
}
async preparerNourriture(event) {
if (this.actor) {
await this.actor.preparerNourriture(this.item);
}
}
async mangerNourriture(event) {
if (this.actor) {
await this.actor.mangerNourriture(this.item);
}
}
}

View File

@ -0,0 +1,25 @@
import { EnvironmentSheetHelper } from "./environnement.js";
import { RdDItemSheet } from "./item-sheet.js";
export class RdDHerbeItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "herbe" };
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
const formData = await super.getData();
return await EnvironmentSheetHelper.getData(this, formData);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentSheetHelper.activateListeners(this);
}
}

View File

@ -0,0 +1,25 @@
import { EnvironmentSheetHelper } from "./environnement.js";
import { RdDItemSheet } from "./item-sheet.js";
export class RdDIngredientItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "ingredient" };
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
const formData = await super.getData();
return await EnvironmentSheetHelper.getData(this, formData);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentSheetHelper.activateListeners(this);
}
}

View File

@ -17,7 +17,7 @@ const MONNAIE_ARGENT = {
system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
};
const MONNAIE_OR = {
name: "Dragon (or)", type: 'monnaie',
name: "Dreagon (or)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
};
@ -62,24 +62,21 @@ export class Monnaie {
return deniers;
}
static toSolsDeniers(fortune) {
return {
sols: Math.floor(fortune),
deniers: Math.round(100 * (fortune - Math.floor(fortune)))
};
}
static getFortune(monnaies) {
return (monnaies??[])
static getFortune(actor) {
if (actor) {
Monnaie.validerMonnaies(actor);
return actor.itemTypes['monnaie']
.map(m => Number(m.system.cout) * Number(m.system.quantite))
.reduce(Misc.sum(), 0);
}
return 0;
}
static async optimiserFortune(actor, fortune) {
let resteEnDeniers = Math.round(fortune * 100);
let monnaies = actor.itemTypes['monnaie'];
let updates = [];
Monnaie.validerMonnaies(monnaies, actor);
Monnaie.validerMonnaies(actor);
let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
for (let valeurDeniers of [1000, 100, 10, 1]) {
@ -102,9 +99,9 @@ export class Monnaie {
}
}
static validerMonnaies(monnaies, actor = undefined) {
monnaies.filter(it => VALEUR_DENIERS(it.system.cout) == 0)
.map(it => `La monnaie ${it.name} de l'acteur ${actor?.name ?? 'sélectionné'} a une valeur de 0!`)
static validerMonnaies(actor) {
actor.itemTypes['monnaie'].filter(it => VALEUR_DENIERS(it.system.cout) == 0)
.map(it => `La monnaie ${it.name} de l'acteur ${actor.name} a une valeur de 0!`)
.forEach(message => {
ui.notifications.warn(message);
console.warn(message);

View File

@ -1,5 +1,5 @@
import { RdDRencontre } from "./rencontre.js";
import { RdDItemSheet } from "../item-sheet.js";
import { RdDRencontre } from "./item-rencontre.js";
import { RdDItemSheet } from "./item-sheet.js";
export class RdDRencontreItemSheet extends RdDItemSheet {

View File

@ -1,5 +1,4 @@
import { EffetsRencontre } from "../tmr/effets-rencontres.js";
import { RdDItem } from "../item.js";
import { EffetsRencontre } from "./effets-rencontres.js";
const tableEffets = [
{ code: "messager", resultat: "succes", description: "Envoie un message à (force) cases", method: EffetsRencontre.messager },
@ -37,11 +36,7 @@ const tableEffets = [
// { code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
];
export class RdDRencontre extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp";
}
export class RdDRencontre {
static getEffetsSucces() { return RdDRencontre.getEffets("succes"); }
static getEffetsEchec() { return RdDRencontre.getEffets("echec"); }
@ -73,8 +68,4 @@ export class RdDRencontre extends RdDItem {
}
}
async calculerFinPeriodeTemporel(debut) {
return await debut.nouvelleHeure().addHeures(12);
}
}

View File

@ -10,9 +10,6 @@ import { SYSTEM_RDD } from "./constants.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { Misc } from "./misc.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { TYPES } from "./item.js";
/**
* Extend the basic ItemSheet for RdD specific items
@ -63,13 +60,13 @@ export class RdDItemSheet extends ItemSheet {
buttons.unshift({
class: "vendre",
icon: "fas fa-comments-dollar",
onclick: ev => this.item.proposerVente(1)
onclick: ev => this.item.proposerVente()
});
}
buttons.unshift({
class: "montrer",
icon: "fas fa-comment",
onclick: ev => this.item.postItemToChat()
onclick: ev => this.item.postItem()
});
return buttons
}
@ -88,32 +85,33 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
let formData = {
title: this.item.name,
id: this.item.id,
title: this.item.name,
type: this.item.type,
img: this.item.img,
name: this.item.name,
system: this.item.system,
isGM: game.user.isGM,
actorId: this.actor?.id,
isOwned: this.actor ? true : false,
owner: this.item.isOwner,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isSoins: false,
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
}
if (this.item.type == TYPES.competencecreature) {
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
isComestible: this.item.isComestible()
}
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories()
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = competences;
}
if (this.item.type == 'arme') {
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
}
if (['sort', 'sortreserve'].includes(this.item.type)) {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
@ -137,14 +135,18 @@ export class RdDItemSheet extends ItemSheet {
RdDGemme.calculDataDerivees(this.item);
}
if (this.item.type == 'potion') {
await RdDHerbes.addPotionFormData(formData);
if (this.dateUpdated) {
formData.system.prdate = this.dateUpdated;
this.dateUpdated = undefined;
}
if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
await RdDHerbes.updatePotionData(formData);
}
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
@ -157,10 +159,8 @@ export class RdDItemSheet extends ItemSheet {
super.activateListeners(html);
this.html = html;
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs')
|| game.user.isGM
|| !this.item.isOwned);
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
HtmlUtility._showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
HtmlUtility._showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
@ -185,16 +185,14 @@ export class RdDItemSheet extends ItemSheet {
}
})
this.html.find('.date-enchantement').change((event) => {
const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
const mois = RdDTimestamp.definition(this.html.find('select.date-enchantement[name="enchantement.mois"]').val());
const indexDate = game.system.rdd.calendrier.getIndexFromDate(jour, mois.heure);
this.item.update({ 'system.prdate': indexDate });
console.warn(`Date d'enchantement modifiée ${jour}/${mois.heure}: ${indexDate}`)
this.html.find('.enchanteDate').change((event) => {
let jour = Number(this.html.find('[name="splitDate.day"]').val());
let mois = this.html.find('[name="splitDate.month"]').val();
this.dateUpdated = game.system.rdd.calendrier.getIndexFromDate(jour, mois);
});
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
this.html.find('.alchimie-tache a').click((event) => {
@ -209,38 +207,12 @@ export class RdDItemSheet extends ItemSheet {
}
});
if (this.actor) {
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-delete').click(async event => RdDUtility.confirmerSuppressionItem(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
this.html.find('.item-quantite-plus').click(async event => {
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
this.render();
});
this.html.find('.item-quantite-moins').click(async event => {
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
this.render();
});
}
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
}
getActionRenderItem() {
return async () => {
let item = this.item;
while (item) {
await item.sheet?.render()
item = this.actor.getContenant(item)
}
}
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
}
_getEventActor(event) {
@ -249,14 +221,12 @@ export class RdDItemSheet extends ItemSheet {
return actor;
}
/* -------------------------------------------- */
async _onSelectCategorie(event) {
event.preventDefault();
if (this.item.isCompetence()) {
const categorie = event.currentTarget.value;
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
this.item.system.base = level;
this.html.find('[name="system.base"]').val(level);
}
@ -267,8 +237,9 @@ export class RdDItemSheet extends ItemSheet {
_updateObject(event, formData) {
if (this.item.type == 'sort') {
// Données de bonus de cases ?
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
}
return this.item.update(formData);
}

View File

@ -1,6 +1,6 @@
import { RdDItemSheet } from "../item-sheet.js";
import { RdDItemSigneDraconique } from "./signedraconique.js";
import { TMRUtility } from "../tmr-utility.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { TMRUtility } from "./tmr-utility.js";
/**
* Item sheet pour signes draconiques

View File

@ -1,9 +1,8 @@
import { RdDItem, defaultItemImg } from "../item.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
import { RdDRollTables } from "../rdd-rolltables.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
import { TMRType, TMRUtility } from "../tmr-utility.js";
import { defaultItemImg } from "./item.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { TMRType, TMRUtility } from "./tmr-utility.js";
const tableSignesIndicatifs = [
{ rarete: "Très facile", difficulte: 0, xp: 6, nbCases: 14 },
@ -16,17 +15,7 @@ const tableSignesIndicatifs = [
const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
export class RdDItemSigneDraconique extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp";
}
async calculerFinPeriodeTemporel(debut) {
// TODO
return RdDTimestamp.formulesDuree().find(it => it.code == "").calcul(debut, this.actor);
}
export class RdDItemSigneDraconique {
static prepareSigneDraconiqueMeditation(meditation, rolled) {
return {

View File

@ -1,3 +1,4 @@
/* -------------------------------------------- */
import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js";
@ -30,14 +31,22 @@ export class RdDItemSort extends Item {
}
/* -------------------------------------------- */
static buildBonusCaseList(bonuscase, newCase) {
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
if (newCase) {
return list.concat({ case: "Nouvelle", bonus: 0 });
static buildBonusCaseList( caseBonusString, newCase ) {
if (caseBonusString == undefined) {
return [];
}
return list;
let bonusCaseList = [];
let bonusCaseArray = caseBonusString == undefined ? [] : caseBonusString.split(',');
for( let bonusCase of bonusCaseArray) {
let bonusSplit = bonusCase.split(':');
bonusCaseList.push( { case: bonusSplit[0], bonus: bonusSplit[1] } );
}
if ( newCase )
bonusCaseList.push( {case: "Nouvelle", bonus: 0} );
return bonusCaseList;
}
/* -------------------------------------------- */
/**
* Retourne une liste de bonus/case pour un item-sheet
* @param {} item
@ -45,7 +54,7 @@ export class RdDItemSort extends Item {
static getBonusCaseList( item, newCase = false ) {
// Gestion spéciale case bonus
if ( item.type == 'sort') {
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
return this.buildBonusCaseList(item.system.bonuscase, newCase );
}
return undefined;
}
@ -54,61 +63,56 @@ export class RdDItemSort extends Item {
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonuscaseFromArrays(bonuses, coords) {
static buildBonusCaseStringFromFormData( bonuses, cases ) {
if ( bonuses ) {
const list = [];
const caseCheck = {};
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
const bonus = bonuses[i] || 0;
let list = [];
let caseCheck = {};
for (let i=0; i<bonuses.length; i++) {
let coord = cases[i]?.toUpperCase() || 'A1';
let bonus = bonuses[i] || 0;
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push({ case: coord, bonus: bonus });
list.push( coord+":"+bonus );
}
}
return RdDItemSort._bonuscaseListToString(list);
return list.toString();
}
return undefined;
}
/* -------------------------------------------- */
static incrementBonusCase( actor, sort, coord ) {
if (TMRUtility.getTMR(coord).type == "fleuve") {
coord = 'Fleuve';
}
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
const modified = { case: coord, bonus: bonus + 1 };
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
//console.log("ITEMSORT", sort, bonusCaseList);
const bonuscase = RdDItemSort._bonuscaseListToString(
list.filter(it => it.case != coord).concat(modified)
);
let found = false;
let StringList = [];
for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante
found = true;
bc.bonus = Number(bc.bonus) + 1;
}
StringList.push( bc.case+':'+bc.bonus );
}
if ( !found) { //Nouvelle case, bonus de 1
StringList.push(coord+':1');
}
// Sauvegarde/update
let bonuscase = StringList.toString();
//console.log("Bonus cae :", bonuscase);
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
}
/* -------------------------------------------- */
static getCaseBonus( sort, coord) {
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
.find(it => true)
return Number(bc?.bonus ?? 0);
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante
return Number(bc.bonus);
}
static _bonuscaseListToString(list) {
return list.map(it => `${it.case}:${it.bonus}`)
.sort(Misc.ascending())
.join(',');
}
static _bonuscaseStringToList(bonuscase) {
return (bonuscase ?? '').split(',').map(it => {
const b = it.split(':');
return { case: b[0], bonus: b[1] };
});
return 0;
}
}

4
module/item-tache.js Normal file
View File

@ -0,0 +1,4 @@
export class RdDItemTache extends Item {
}

View File

@ -2,88 +2,28 @@ import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDUtility } from "./rdd-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
export const TYPES = {
competence: 'competence',
competencecreature: 'competencecreature',
empoignade: 'empoignade',
possession: 'possession',
blessure: 'blessure',
maladie: 'maladie',
poison: 'poison',
arme: 'arme',
armure: 'armure',
conteneur: 'conteneur',
objet: 'objet',
monnaie: 'monnaie',
gemme: 'gemme',
munition: 'munition',
nourritureboisson: 'nourritureboisson',
herbe: 'herbe',
plante: 'plante',
ingredient: 'ingredient',
faune: 'faune',
livre: 'livre',
potion: 'potion',
service: 'service',
musique: 'musique',
danse: 'danse',
chant: 'chant',
jeu: 'jeu',
recettecuisine: 'recettecuisine',
oeuvre: 'oeuvre',
recettealchimique: 'recettealchimique',
tache: 'tache',
sort: 'sort',
sortreserve: 'sortreserve',
rencontre: 'rencontre',
queue: 'queue',
ombre: 'ombre',
souffle: 'souffle',
tete: 'tete',
casetmr: 'casetmr',
meditation: 'meditation',
signedraconique: 'signedraconique',
tarot: 'tarot',
nombreastral: 'nombreastral',
extraitpoetique: 'extraitpoetique',
}
const typesInventaireMateriel = [
TYPES.arme,
TYPES.armure,
TYPES.conteneur,
TYPES.faune,
TYPES.gemme,
TYPES.herbe,
TYPES.plante,
TYPES.ingredient,
TYPES.livre,
TYPES.monnaie,
TYPES.munition,
TYPES.nourritureboisson,
TYPES.objet,
TYPES.potion,
const typesObjetsInventaire = [
"arme",
"armure",
"conteneur",
"gemme",
"herbe",
"ingredient",
"faune",
"livre",
"monnaie",
"munition",
"nourritureboisson",
"objet",
"potion",
]
const typesInventaire = {
materiel: typesInventaireMateriel,
all: ['service'].concat(typesInventaireMateriel),
}
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
const typesEnvironnement = typesInventaireMateriel;
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
@ -117,36 +57,34 @@ export const defaultItemImg = {
poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
service: "systems/foundryvtt-reve-de-dragon/icons/services/lit.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp"
}
/* -------------------------------------------- */
export class RdDItem extends Item {
static get defaultIcon() {
return undefined;
static getDefaultImg(itemType) {
return defaultItemImg[itemType];
}
static getDefaultImg(itemType) {
return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
static isItemInventaire(newLocal) {
return typesObjetsInventaire.includes(newLocal.type);
}
static isFieldInventaireModifiable(type, field) {
switch (field) {
case 'quantite':
if ([TYPES.conteneur].includes(type)) {
if (['conteneur'].includes(type)) {
return false;
}
break;
case 'cout':
if ([TYPES.monnaie].includes(type)) {
if (['monnaie'].includes(type)) {
return game.user.isGM;
}
break;
@ -154,123 +92,65 @@ export class RdDItem extends Item {
return true;
}
static async getCorrespondingItem(itemRef) {
if (itemRef.pack) {
return await SystemCompendiums.loadDocument(itemRef)
}
return game.items.get(itemRef.id ?? itemRef._id);
}
static getItemTypesInventaire(mode = 'materiel') {
return typesInventaire[mode ?? 'materiel']
}
static getItemTypesDraconiques() {
return typesObjetsDraconiques;
}
static getItemTypesEnvironnement() {
return typesEnvironnement;
}
static getTypesOeuvres() {
return typesObjetsOeuvres
}
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
mergeObject(context, { rdd: { ready: true } });
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
if (ItemConstructor) {
if (!docData.img) {
docData.img = ItemConstructor.defaultIcon;
}
return new ItemConstructor(docData, context);
}
}
if (!docData.img) {
docData.img = RdDItem.getDefaultImg(docData.type);
}
super(docData, context);
}
getUniteQuantite() {
switch (this.type) {
case TYPES.monnaie: return "(Pièces)"
case TYPES.herbe:
case "monnaie": return "(Pièces)"
case "herbe":
switch (this.system.categorie) {
case 'Alchimie': case 'Repos': case 'Soin':
return "(Brins)"
case 'Cuisine': return '';
}
return '';
case TYPES.ingredient: return "(Pépins ou Brins)"
case "ingredient": return "(Pépins ou Brins)"
}
return '';
}
isEquipable() {
return typesObjetsEquipable.includes(this.type)
constructor(itemData, context) {
if (!itemData.img) {
itemData.img = RdDItem.getDefaultImg(itemData.type);
}
super(itemData, context);
}
isCompetencePersonnage() { return this.type == TYPES.competence }
isCompetenceCreature() { return this.type == TYPES.competencecreature }
isConteneur() { return this.type == TYPES.conteneur; }
isMonnaie() { return this.type == TYPES.monnaie; }
isPotion() { return this.type == TYPES.potion; }
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
isService() { return this.type == TYPES.service; }
isCompetence() { return typesObjetsCompetence.includes(this.type) }
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
isTemporel() { return typesObjetsTemporels.includes(this.type) }
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
isEffet() { return typesObjetsEffet.includes(this.type) }
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
isBlessure() { return this.type == TYPES.blessure }
isPresentDansMilieux(milieux) {
return this.getEnvironnements(milieux).length > 0
}
getCategories() {
switch (this.type) {
case TYPES.competence: return RdDItemCompetence.getCategories()
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
}
return {}
static getItemTypesInventaire() {
return typesObjetsInventaire
}
getEnvironnements(milieux = undefined) {
const environnements = this.isInventaire() ? this.system.environnement : undefined;
if (milieux == undefined || !environnements) {
return environnements ?? [];
}
return environnements.filter(env => milieux.includes(env.milieu))
static getTypesOeuvres() {
return typesObjetsOeuvres
}
getMilieux() {
return this.getEnvironnements().map(env => env.milieu);
isCompetencePersonnage() {
return this.type == 'competence'
}
getRaretes(milieux = undefined) {
if (this.isInventaire()) {
const raretes = this.getEnvironnements(milieux).map(env => RdDRaretes.byCode(env.rarete));
if (milieux == undefined && raretes.length == 0) {
return [RdDRaretes.rareteFrequente()];
isCompetenceCreature() {
return this.type == 'competencecreature'
}
return raretes;
isCompetence() {
return typesObjetsCompetence.includes(this.type)
}
return [RdDRaretes.rareteEgale()];
isInventaire() {
return RdDItem.isItemInventaire(this)
}
getFrequence(milieux = undefined) {
const frequences = this.getEnvironnements(milieux).map(it => it.frequence);
return frequences.length == 0 ? 0 : Math.max(...frequences);
isOeuvre() {
return typesObjetsOeuvres.includes(this.type)
}
isDraconique() {
return typesObjetsDraconiques.includes(this.type)
}
isEffet() {
return typesObjetsEffet.includes(this.type)
}
isConnaissance() {
return typesObjetsConnaissance.includes(this.type)
}
isConteneur() {
return this.type == 'conteneur';
}
isMonnaie() {
return this.type == 'monnaie';
}
getItemGroup() {
@ -283,113 +163,64 @@ export class RdDItem extends Item {
return "autres";
}
isConteneurNonVide() { return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0; }
isConteneurVide() { return this.isConteneur() && (this.system.contenu?.length ?? 0) == 0; }
isVideOuNonConteneur() { return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0; }
isFinPeriode(oldTimestamp, newTimestamp) {
if (!this.isTemporel()) {
return false;
}
const finPeriode = new RdDTimestamp(this.system.temporel.fin);
return oldTimestamp.compare(finPeriode) < 0 && finPeriode.compare(newTimestamp) <= 0
isConteneurNonVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0;
}
async onCreateItemTemporel(actor) {
if (this.isTemporel()) {
const timestampDebut = game.system.rdd.calendrier.timestamp;
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
await actor.updateEmbeddedDocuments('Item', [{
_id: this.id,
'system.temporel.debut': duplicate(timestampDebut),
'system.temporel.fin': duplicate(timestampFin),
}])
}
isConteneurVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) == 0;
}
async calculerFinPeriodeTemporel(timestampDebut) {
return timestampDebut;
isVideOuNonConteneur() {
return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0;
}
async onFinPeriodeTemporel(oldTimestamp, newTimestamp) {
if (this.isTemporel() && this.actor) {
await this.onFinPeriode(oldTimestamp, newTimestamp);
}
isNourritureBoisson() {
return this.type == 'nourritureboisson';
}
async onFinPeriode(oldTimestamp, newTimestamp) {
console.log(`${this.actor.name}: l'objet ${this.name} a expiré et été supprimé`);
await this.actor?.deleteEmbeddedDocuments('Item', [this.id]);
}
getUtilisation() {
isComestible() {
switch (this.type) {
case TYPES.potion:
switch (this.system.categorie) {
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
case 'Cuisine': return 'cuisine'
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
}
return '';
case TYPES.nourritureboisson: return 'cuisine';
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
switch (this.system.categorie) {
case 'Cuisine': return 'cuisine';
case 'Toxique': case 'Poison': return 'poison';
case 'Alchimie': return 'alchimie'
case 'Soin': case 'Repos': return 'soins'
}
return this.system.sust > 0 ? 'cuisine' : '';
case 'nourritureboisson': return 'pret';
case 'herbe':
return this.system.categorie == 'Cuisine' && this.system.sust > 0 ? 'brut' : '';
case 'faune':
return this.system.sust > 0 ? 'brut' : '';
}
return '';
}
getUtilisationCuisine() {
if (this.getUtilisation() == 'cuisine') {
switch (this.type) {
case TYPES.nourritureboisson:
return 'pret';
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
return 'brut';
}
}
return '';
isAlcool() {
return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise;
}
isHerbeAPotion() {
return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos');
}
isPotion() {
return this.type == 'potion';
}
isCristalAlchimique() {
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
}
isMagique() {
return this.system.magique
}
isItemCommerce() {
return this.parent?.type == 'commerce';
}
isNomLike(texte) {
return Grammar.includesLowerCaseNoAccent(this.name, texte)
}
isNomTypeLike(texte) {
return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte)
}
getQuantite() {
return this.isService() ? undefined : Math.round(this.system.quantite ?? 0)
return Math.round(this.isConteneur() ? 1 : (this.system.quantite ?? 0))
}
getEncTotal() {
return (this.getQuantite() ?? 0) * this.getEnc();
return this.getEnc() * this.getQuantite();
}
getEnc() {
switch (this.type) {
case TYPES.service:
return 0;
case TYPES.herbe:
case 'herbe':
return this.getEncHerbe();
case TYPES.gemme:
case 'gemme':
return encPepin * this.system.taille;
}
return Math.max(this.system.encombrement ?? 0, 0);
@ -405,21 +236,13 @@ export class RdDItem extends Item {
}
valeurTotale() {
return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
return this.getQuantite() * this.valeur()
}
valeur() {
return this.system.cout ?? 0
}
calculerPrixCommercant() {
if (this.isItemCommerce()) {
// appliquer le pourcentage
return this.parent.calculerPrix(this);
}
return this.system.cout;
}
prepareDerivedData() {
super.prepareDerivedData();
if (this.isInventaire()) {
@ -429,7 +252,6 @@ export class RdDItem extends Item {
}
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
}
this.equipable = this.isEquipable();
}
prepareDataPotion() {
@ -445,19 +267,19 @@ export class RdDItem extends Item {
getActionPrincipale(options = { warnIfNot: true }) {
switch (this.type) {
case TYPES.conteneur: return 'Ouvrir';
case 'conteneur': return 'Ouvrir';
}
if (this.actor?.isPersonnage()) {
const warn = options.warnIfNot;
if (this.getUtilisationCuisine() == 'brut') {
if (this.isComestible() == 'brut') {
return 'Utiliser';
}
switch (this.type) {
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
}
}
return undefined;
@ -472,11 +294,11 @@ export class RdDItem extends Item {
return;
}
switch (this.type) {
case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
case TYPES.livre: return await actor.actionLire(this);
case TYPES.conteneur: return await this.sheet.render(true);
case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
case 'potion': return await actor.consommerPotion(this, onActionItem);
case 'livre': return await actor.actionLire(this);
case 'conteneur': return await this.sheet.render(true);
case 'herbe': return await actor.actionHerbe(this);
case 'queue': case 'ombre': return await actor.actionRefoulement(this);
}
}
@ -498,7 +320,7 @@ export class RdDItem extends Item {
}
async onCreateDecoupeComestible(actor) {
if (actor && this.getUtilisationCuisine() == 'brut' && this.system.sust != 1) {
if (actor && this.isComestible() == 'brut' && this.system.sust != 1) {
if (this.system.sust < 1) {
await actor.updateEmbeddedDocuments('Item', [{
_id: this.id,
@ -519,7 +341,7 @@ export class RdDItem extends Item {
}
async empiler(item) {
if (this.getUtilisationCuisine() == 'brut') {
if (this.isComestible() == 'brut') {
const sust = this.system.sust + item.system.sust;
const encombrement = this.system.encombrement + item.system.encombrement;
await this.update({
@ -533,7 +355,7 @@ export class RdDItem extends Item {
await item.delete();
}
async quantiteIncDec(nombre, options = { supprimerSiZero: false }) {
async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
const quantite = Number(this.system.quantite ?? -1);
if (quantite >= 0) {
const reste = Math.max(quantite + Number(nombre), 0);
@ -570,8 +392,8 @@ export class RdDItem extends Item {
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
}
else {
const excludedProperties = ['quantite', 'cout', 'encTotal', 'environnement', 'contenu'];
if (this.getUtilisationCuisine()) {
const excludedProperties = ['quantite', 'cout', 'encTotal'];
if (this.isComestible()) {
excludedProperties.push('sust', 'encombrement');
}
let differences = Object.entries(this.system)
@ -588,16 +410,13 @@ export class RdDItem extends Item {
return [true, undefined];
}
async proposerVente(quantiteMax = undefined) {
async proposerVente() {
console.log(this);
if (this.isConteneurNonVide()) {
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
return;
}
await DialogItemVente.display({
item: this,
quantiteMax,
callback: async (vente) => {
await DialogItemVente.display(this, async (vente) => {
vente["properties"] = this.getProprietes();
if (vente.isOwned) {
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
@ -607,44 +426,38 @@ export class RdDItem extends Item {
}
vente.jsondata = JSON.stringify(vente.item);
console.log(vente);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
ChatMessage.create(RdDUtility.chatDataSetup(html));
}
});
}
/* -------------------------------------------- */
getProprietes() {
if (this[`_${this.type}ChatData`]) {
return this[`_${this.type}ChatData`]().filter(it => it != undefined);
}
return [];
}
/* -------------------------------------------- */
async postItemToChat(modeOverride) {
async postItem(modeOverride) {
console.log(this);
let chatData = {
doctype: 'Item',
id: this.id,
type: this.type,
img: this.img,
pack: this.pack,
name: this.name,
actor: this.actor ? { id: this.actor.id } : undefined,
system: { description: this.system.description },
properties: this.getProprietes(),
let chatData = duplicate(this);
chatData["properties"] = this.getProprietes();
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
renderTemplate(this.getChatItemTemplate(), chatData).then(html => {
// JSON object for easy creation
chatData.jsondata = JSON.stringify(
{
compendium: "postedItem",
payload: chatData,
});
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-item.html', chatData).then(html => {
let chatOptions = RdDUtility.chatDataSetup(html, modeOverride);
ChatMessage.create(chatOptions)
});
}
getChatItemTemplate() {
return 'systems/foundryvtt-reve-de-dragon/templates/post-item.html';
}
static propertyIfDefined(name, val, condition = true) {
return condition ? `<b>${name}</b>: ${val}` : undefined;
}
@ -893,4 +706,5 @@ export class RdDItem extends Item {
...this._inventaireTemplateChatData()
]
}
}

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@ -1,51 +0,0 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
export class RdDItemArmure extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
}
deteriorerArmure(dmg) {
if (!ReglesOptionelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
return;
}
let deterioration = (this.system.deterioration ?? 0) + dmg;
let protection = this.system.protection;
if (deterioration >= 10) {
deterioration -= 10;
protection = this.calculProtectionDeterioree();
ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
}
this.update({
system: {
deterioration: deterioration,
protection: protection
}
});
}
calculProtectionDeterioree() {
const protectionCourante = this.system.protection;
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante);
if (res) {
let protection = Misc.toInt(res[2]);
let malus = Misc.toInt(res[3]) - 1;
if (protection + malus <= 0) {
return 0;
} else {
return `1d${protection}${malus}`;
}
}
else if (/\d+/.exec(protectionCourante)) {
return `1d${protectionCourante}`;
}
else {
ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`);
return undefined;
}
}
}

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@ -1,199 +0,0 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
}
const TACHES_SOIN_BLESSURE = {
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
export class RdDItemBlessure extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
}
prepareDerivedData() {
super.prepareDerivedData();
this.system.label = this.getLabelGravite()
}
static prepareTacheSoin(gravite) {
const tache = TACHES_SOIN_BLESSURE[gravite]
if (!tache) {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async createBlessure(actor, gravite, localisation = '', attacker) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
name: definition.label,
type: 'blessure',
img: definition.icon,
system: {
gravite: gravite,
difficulte: - gravite,
localisation: localisation,
origine: attacker?.name ?? ""
}
}
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
}
static async createTacheSoinBlessure(actor, gravite) {
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
if (tache) {
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
return taches[0];
}
return undefined
}
async updateTacheSoinBlessure(tache) {
if (tache) {
await tache.update({
system: {
itemId: this.id,
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
}
});
}
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
system: systemUpdate
});
}
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
if (this.parent != actor || actor == undefined) {
return
}
if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
// attente periode
return
}
if (this.system.gravite > 0) {
const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
const gravite = this.system.gravite;
const graviteMoindre = gravite - 2;
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
const label = this.getLabelGravite();
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
if (rolled.isETotal) {
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
await actor.santeIncDec("vie", -1);
mergeObject(update, {
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
});
}
else {
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
message.content += ` -- une blessure ${label} cicatrise`;
mergeObject(update, {
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
});
}
else {
message.content += ` -- une blessure ${label} reste stable`;
}
}
await this.update(update);
}
}
peutRetrograder(graviteMoindre, moindres) {
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
}
async calculerFinPeriodeTemporel(debut) {
return await debut.nouveauJour().addJours(this.system.gravite);
}
async onFinPeriode(oldTimestamp, newTimestamp) {
if (this.system.gravite <= 0) {
await super.onFinPeriode(oldTimestamp, newTimestamp)
}
}
getImgSoins(gravite, soins) {
let img = 'blessure'
if (gravite > 6) {
img = 'mort'
}
if (gravite <= 0) {
img = 'eraflure'
}
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
}
getLabelGravite() {
return RdDItemBlessure.getDefinition(this.system.gravite).label
}
static getDefinition(gravite) {
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
.find(it => it.gravite >= gravite);
}
static maxBlessures(gravite) {
return RdDItemBlessure.getDefinition(gravite).max
}
isContusion() {
return this.system.gravite <= 0
}
isLegere() {
return this.system.gravite > 0 && this.system.gravite <= 2
}
isGrave() {
return this.system.gravite > 2 && this.system.gravite <= 4
}
isCritique() {
return this.system.gravite > 4 && this.system.gravite <= 6
}
isMort() {
return this.system.gravite > 6
}
getProprietes() {
return [
RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine),
`<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
`<b>Localisation</b>: ${this.system.localisation}`,
`<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
`<b>Difficulté des soins</b>: ${this.system.difficulte}`,
(this.system.soinscomplets.done ?
`<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
(this.system.premierssoins.done ?
`<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` :
`<b>Points de tâche</b>: ${this.system.premierssoins.tache}`
)
),
];
}
}

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@ -1,47 +0,0 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
export class RdDItemMaladie extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp";
}
async calculerFinPeriodeTemporel(debut) {
return await debut.addPeriode(this.system.periode.nombre, this.system.periode.unite);
}
async onFinPeriode(oldTimestamp, newTimestamp) {
await RdDItemMaladie.notifierMaladiePoison(this, oldTimestamp, newTimestamp)
}
static async notifierMaladiePoison(mal, oldTimestamp, newTimestamp) {
if (mal.actor) {
const souffrance = mal.system.identifie
? `de ${mal.name}`
: `d'un mal inconnu`
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
mal.postItemToChat('gmroll');
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
}
}
static async prolongerPeriode(mal, oldTimestamp, newTimestamp) {
if (mal.actor) {
// TODO: déterminer le nombre de périodes écoulées
console.log(`${mal.actor.name}: le mal ${mal.name} a atteint la fin de sa période et été prolongé`);
const current = newTimestamp;
const finPeriode = new RdDTimestamp(mal.system.temporel.fin)
const periodeSuivante = (finPeriode.compare(current) > 0 ? finPeriode : current);
const timestampFin = await mal.calculerFinPeriodeTemporel(periodeSuivante);
await mal.actor.updateEmbeddedDocuments('Item', [{
_id: mal.id,
'system.temporel.fin': duplicate(timestampFin),
}])
}
}
}

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@ -1,11 +0,0 @@
import { RdDItem } from "../item.js";
export class RdDItemOmbre extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp";
}
async calculerFinPeriodeTemporel(debut) {
return await debut.appliquerDuree(this.system.duree, this.parent);
}
}

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@ -1,17 +0,0 @@
import { RdDItem } from "../item.js";
import { RdDItemMaladie } from "./maladie.js";
export class RdDItemPoison extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp";
}
async calculerFinPeriodeTemporel(debut) {
return await debut.addPeriode(this.system.periode.nombre, this.system.periode.unite) ;
}
async onFinPeriode(oldTimestamp, newTimestamp) {
RdDItemMaladie.notifierMaladiePoison(this, oldTimestamp, newTimestamp)
}
}

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@ -1,13 +0,0 @@
import { RdDItem } from "../item.js";
export class RdDItemQueue extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp";
}
async calculerFinPeriodeTemporel(debut) {
return await debut.appliquerDuree(this.system.duree, this.parent);
}
}

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@ -1,31 +0,0 @@
const RARETE_COMMUNE = { code: 'Commune', label: 'Commune', frequence: 54, min: 27, max: 108 };
const RARETE_FREQUENTE = { code: 'Frequente', label: 'Fréquente', frequence: 18, min: 9, max: 36 };
const RARETE_RARE = { code: 'Rare', label: 'Rare', frequence: 6, min: 3, max: 12 };
const RARETE_RARISSIME = { code: 'Rarissime', label: 'Rarissime', frequence: 2, min: 1, max: 4 };
const RARETE_INEXISTANT = { code: 'Inexistant', label: 'Inexistant', frequence: 0, min: 0, max: 0 };
const RARETE_EGALE = { code: 'eqal', label: 'Egal', frequence: 1, min: 1, max: 1 };
const RARETES = [
RARETE_COMMUNE,
RARETE_FREQUENTE,
RARETE_RARE,
RARETE_RARISSIME,
RARETE_INEXISTANT,
]
export class RdDRaretes {
static rareteFrequente() { return RARETE_FREQUENTE; }
static rareteEgale() { return RARETE_EGALE; }
static raretes() { return RARETES; }
static byCode(code = undefined) {
return RARETES.find(it => it.code == code) ?? RARETE_FREQUENTE;
}
static getChamp(rarete, field = undefined) {
return RdDRaretes.byCode(rarete)[field ?? 'frequence'];
}
}

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@ -1,17 +0,0 @@
import { RdDItem } from "../item.js";
export class RdDItemService extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/services/lit.webp";
}
isService() { return true; }
getProprietes() {
return [
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite != 0),
RdDItem.propertyIfDefined('Moral', 'Situation heureuse', this.system.moral),
RdDItem.propertyIfDefined('Coût', `${this.calculerPrixCommercant()} sols`),
];
}
}

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@ -1,120 +0,0 @@
import { HtmlUtility } from "../html-utility.js";
import { RdDItemSheet } from "../item-sheet.js";
import { Misc } from "../misc.js";
import { RdDRaretes } from "./raretes.js";
const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
export class RdDItemInventaireSheet extends RdDItemSheet {
static get defaultOptions() {
return mergeObject(RdDItemSheet.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
});
}
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
async getData() {
const formData = await super.getData();
return mergeObject(formData, {
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
});
}
activateListeners(html) {
super.activateListeners(html);
HtmlUtility.showControlWhen(this.html.find("div.description-milieu"), TYPE_ITEMS_NATURELS.includes(this.item.type));
if (!this.options.editable) return;
this.html.find("a.preparer-nourriture").click(event => this.preparerNourriture(event));
this.html.find("a.manger-nourriture").click(event => this.mangerNourriture(event));
this.html.find("input.input-selection-milieu").keypress(event => {
if (event.keyCode == '13') {
this.onAddMilieu(event);
}
event.stopPropagation();
})
this.html.find("a.milieu-add").click(event => this.onAddMilieu(event));
this.html.find("div.environnement-milieu a.milieu-delete").click(event => this.onDeleteMilieu(event));
this.html.find("div.environnement-milieu select.environnement-rarete").change(event => this.onChange(event,
updated => this.$changeRarete(event, updated)));
this.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => this.onChange(event,
updated => this.$changeFrequence(event, updated)));
}
async preparerNourriture(event) {
if (this.actor && this.item.getUtilisationCuisine() == 'brut') {
await this.actor.preparerNourriture(this.item);
}
}
async mangerNourriture(event) {
if (this.actor && this.item.getUtilisation() == 'cuisine') {
await this.actor.mangerNourriture(this.item);
}
}
$changeFrequence(event, updated) {
updated.frequence = Number(this.html.find(event.currentTarget).val());
}
$changeRarete(event, updated) {
const code = this.html.find(event.currentTarget).val();
const rarete = RdDRaretes.byCode(code);
updated.rarete = rarete.code;
updated.frequence = rarete.frequence;
}
async onAddMilieu(event) {
const milieu = this.html.find('input.input-selection-milieu').val();
if (!milieu) {
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${this.item.name}`);
return
}
const list = this.item.getEnvironnements();
const exists = list.find(it => it.milieu == milieu);
if (exists) {
ui.notifications.warn(`${this.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
return
}
const rarete = RdDRaretes.rareteFrequente();
const added = { milieu, rarete: rarete.code, frequence: rarete.frequence };
const newList = [added, ...list].sort(Misc.ascending(it => it.milieu))
await this.item.update({ 'system.environnement': newList })
}
async onDeleteMilieu(event) {
const milieu = this.$getEventMilieu(event);
if (milieu != undefined) {
const newList = this.item.getEnvironnements().filter(it => it.milieu != milieu)
.sort(Misc.ascending(it => it.milieu));
await this.item.update({ 'system.environnement': newList });
}
}
async onChange(event, doMutation) {
const list = this.item.system.environnement;
const milieu = this.$getEventMilieu(event);
const updated = list.find(it => it.milieu == milieu);
if (updated) {
doMutation(updated);
const newList = [...list.filter(it => it.milieu != milieu), updated]
.sort(Misc.ascending(it => it.milieu));
await this.item.update({ 'system.environnement': newList });
}
}
$getEventMilieu(event) {
return this.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
}
}

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@ -1,29 +0,0 @@
import { RdDItemSheet } from "../item-sheet.js";
export class RdDBlessureItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "blessure" };
async getData() {
const formData = await super.getData();
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
return formData;
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('[name="premierssoins-done"]').change(async event => {
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('[name="soinscomplets-done"]').change(async event => {
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('[name="system-gravite"]').change(async event => {
const gravite = Number(event.currentTarget.value)
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
});
}
}

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@ -1,38 +0,0 @@
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
export class RdDFauneItemSheet extends RdDItemInventaireSheet {
static get ITEM_TYPE() { return "faune" };
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
html.find("a.linked-actor-delete").click(event => this.onDeleteLinkedActor());
}
async _onDropActor(event, dragData) {
console.log('faune:dropActor', event, dragData)
const linkedActor = fromUuidSync(dragData.uuid);
if (linkedActor?.pack) {
this.item.update({
'system.actor.pack': linkedActor.pack,
'system.actor.id': linkedActor._id,
'system.actor.name': linkedActor.name
});
}
else {
ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
<br>Choisissez une créature du compendium pour représenter un élément de faune générique`)
}
}
async onDeleteLinkedActor() {
this.item.update({
'system.actor.pack': '',
'system.actor.id': '',
'system.actor.name': ''
});
}
}

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@ -1,6 +0,0 @@
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
export class RdDHerbeItemSheet extends RdDItemInventaireSheet {
static get ITEM_TYPE() { return "herbe" };
}

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@ -1,5 +0,0 @@
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
export class RdDIngredientItemSheet extends RdDItemInventaireSheet {
static get ITEM_TYPE() { return "ingredient" };
}

View File

@ -1,7 +0,0 @@
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
export class RdDPlanteItemSheet extends RdDItemInventaireSheet {
static get ITEM_TYPE() { return "plante" };
}

View File

@ -1,16 +0,0 @@
import { RdDItemSheet } from "../item-sheet.js";
export class RdDServiceItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "service" };
async getData() {
const formData = await super.getData();
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
return formData;
}
activateListeners(html) {
super.activateListeners(html);
}
}

View File

@ -1,13 +0,0 @@
import { RdDItem } from "../item.js";
export class RdDItemSouffle extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp";
}
async calculerFinPeriodeTemporel(debut) {
return await debut.appliquerDuree(this.system.duree, this.parent);
}
}

View File

@ -1,10 +1,6 @@
import { RdDBaseActor } from "./actor/base-actor.js";
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Environnement } from "./environnement.js";
import { Grammar } from "./grammar.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDItem, TYPES } from "./item.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
class Migration {
get code() { return "sample"; }
@ -13,7 +9,7 @@ class Migration {
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
const actorItemUpdates = computeUpdates(actor.items);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
@ -24,7 +20,7 @@ class Migration {
}
});
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
const itemUpdates = computeUpdates(game.items);
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
@ -33,38 +29,6 @@ class Migration {
}
class _1_5_34_migrationPngWebp {
get code() { return "migrationPngWebp"; }
get version() { return "1.5.34"; }
async migrate() {
const regexOldPngJpg = /(systems\/foundryvtt-reve-de-dragon\/icons\/.*)\.(png|jpg)/;
const replaceWithWebp = '$1.webp';
function convertImgToWebp(img) {
return img.replace(regexOldPngJpg, replaceWithWebp);
}
function prepareDocumentsImgUpdate(documents) {
return documents.filter(it => it.img && it.img.match(regexOldPngJpg))
.map(it => {
return { _id: it.id, img: convertImgToWebp(it.img) }
});
}
const itemsUpdates = prepareDocumentsImgUpdate(game.items);
const actorsUpdates = prepareDocumentsImgUpdate(game.actors);
//Migrate system png to webp
await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => {
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
}
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
});
}
}
class _10_0_16_MigrationSortsReserve extends Migration {
get code() { return "creation-item-sort-reserve"; }
get version() { return "10.0.16"; }
@ -287,11 +251,10 @@ class _10_3_0_FrequenceEnvironnement extends Migration {
}
_updatesFrequences(it) {
const rarete = RdDRaretes.byCode(it.system.rarete);
return {
_id: it.id,
'system.rarete': undefined,
'system.environnement': [{ milieu: it.system.milieu, rarete: rarete.code, frequence: rarete.frequence }]
'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
}
}
}
@ -329,195 +292,10 @@ class _10_3_17_Monnaies extends Migration {
}
}
class _10_4_6_ServicesEnCommerces extends Migration {
get code() { return "migration-service-acteurs"; }
get version() { return "10.4.6"; }
async migrate() {
const servicesToMigrate = game.items.filter(it => it.type == 'service');
servicesToMigrate.forEach(async service => {
const commerce = await this.convertServiceToCommerce(service);
await RdDBaseActor.create(commerce, { renderSheet: false });
await service.delete();
});
}
async convertServiceToCommerce(service) {
return {
name: service.name, img: service.img, type: 'commerce',
system: {
description: service.system.description,
notesmj: service.system.descriptionmj,
illimite: service.system.illimite
},
items: await this.transformInventaireCommerce(service)
}
}
async transformInventaireCommerce(service) {
const serviceItems = (service.system.items ?? []);
const commerceItems = await Promise.all(serviceItems.map(async (it) => { return await this.transformToItemBoutique(it); }));
return commerceItems.concat(Monnaie.monnaiesStandard());
}
async transformToItemBoutique(serviceRefItem) {
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
const itemToCreate = {
name: item.name, img: item.img, type: item.type,
system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
};
return itemToCreate;
}
}
class _10_5_0_UpdatePeriodicite extends Migration {
get code() { return "migration-periodicite-poisons-maladies"; }
get version() { return "10.5.0"; }
async migrate() {
await this.applyItemsUpdates(items => this._updatePeriodicite(items));
}
_updatePeriodicite(items) {
return items.filter(it => ['poison', 'maladie'].includes(it.type))
.filter(it => it.system.periodicite != "")
.map(it => {
let [incubation, periodicite] = this.getPeriodicite(it);
const periode = periodicite.split(' ');
let unite = periode.length == 2
? RdDTimestamp.formulesPeriode().find(it => Grammar.includesLowerCaseNoAccent(periode[1], it.code))?.code
: undefined
if (unite && Number(periode[0])) {
return {
_id: it.id,
'system.periodicite': undefined,
'system.incubation': incubation,
'system.periode.nombre': Number.parseInt(periode[0]),
'system.periode.unite': unite
};
}
else {
return {
_id: it.id,
'system.periodicite': undefined,
'system.incubation': it.system.periodicite
};
}
}).filter(it => it != undefined);
}
getPeriodicite(it) {
let p = it.system.periodicite.split(/[\/\\]/);
switch (p.length) {
case 2: return [p[0].trim(), p[1].trim()];
case 1: return ["", it.system.periodicite.trim()];
default: return [it.system.periodicite.trim(), ""];
}
}
}
class _10_7_0_MigrationBlessures extends Migration {
get code() { return "migration-blessures"; }
get version() { return "10.7.0"; }
async migrate() {
const timestamp = game.system.rdd.calendrier.getTimestamp()
await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
.map(async (actor) => {
const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
const blessures = legeres.concat(graves).concat(critiques);
if (blessures.length > 0) {
await actor.createEmbeddedDocuments("Item", blessures);
}
await actor.update({
'system.blessures.legeres.liste': [],
'system.blessures.graves.liste': [],
'system.blessures.critiques.liste': []
})
}));
}
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
const dateBlessure = timestamp.addJours(-blessure.jours);
const datePremiereRecup = dateBlessure.addJours(gravite);
return {
name: `Blessure ${graviteTexte}`,
type: 'blessure',
img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
system: {
gravite: gravite,
difficulte: -gravite,
debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
localisation: blessure.localisation
}
}
}
}
class _10_7_19_CategorieCompetenceCreature extends Migration {
get code() { return "categorie-competence-creature"; }
get version() { return "10.7.19"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => TYPES.competencecreature == it.type)
.map(it => this.migrateCompetenceCreature(it))
);
}
migrateCompetenceCreature(it) {
const categorie = this.getCategorie(it)
if (categorie == it.system.categorie) {
return undefined
}
return { _id: it.id, 'system.categorie': categorie }
}
getCategorie(it) {
if (it.system.ispossession) {
return 'possession'
}
switch (it.system.categorie) {
case "melee":
if (it.system.isnaturelle) {
return 'naturelle'
}
return 'melee'
case "particuliere": case "specialisee": case "connaissance":
return "generale"
default:
return it.system.categorie
}
}
}
class _10_7_19_PossessionsEntiteVictime extends Migration {
get code() { return "possessions-entite-victime"; }
get version() { return "10.7.19"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => TYPES.possession == it.type)
.map(it => this.migratePossession(it))
);
}
migratePossession(it) {
return { _id: it.id,
'system.entite.actorid': it.system.possesseurid,
'system.victime.actorid': it.system.possedeid
}
}
}
export class Migrations {
static getMigrations() {
return [
new _1_5_34_migrationPngWebp(),
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature(),
new _10_0_21_VehiculeStructureResistanceMax(),
@ -526,12 +304,7 @@ export class Migrations {
new _10_2_10_DesirLancinant_IdeeFixe(),
new _10_3_0_Inventaire(),
new _10_3_0_FrequenceEnvironnement(),
new _10_3_17_Monnaies(),
new _10_4_6_ServicesEnCommerces(),
new _10_5_0_UpdatePeriodicite(),
new _10_7_0_MigrationBlessures(),
new _10_7_19_CategorieCompetenceCreature(),
new _10_7_19_PossessionsEntiteVictime(),
new _10_3_17_Monnaies()
];
}
@ -551,7 +324,13 @@ export class Migrations {
//if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) => this.compareVersions(a, b));
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
@ -577,8 +356,4 @@ export class Migrations {
console.log(LOG_HEAD + `No system version changed`);
}
}
compareVersions(a, b) {
return isNewerVersion(a.version, b.version) ? 1 : isNewerVersion(b.version, a.version) ? -1 : 0;
}
}

View File

@ -46,9 +46,6 @@ export class Misc {
: '';
}
static arrayOrEmpty(items) {
return items?.length ? items : [];
}
/**
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
* @param {*} value value to convert to an integer using parseInt
@ -85,7 +82,6 @@ export class Misc {
list.forEach(it => addToObj(obj, it))
return obj;
}
static concat(lists) {
return lists.reduce((a, b) => a.concat(b), []);
}
@ -119,17 +115,6 @@ export class Misc {
}
}
/**
* @returns an array of incremental integers (including from / excluding to).
* if max<min, the array is decrementing integers
*/
static intArray(from, to) {
if (from > to) {
return Array.from(Array(from - to).keys()).map(i => from - i)
}
return Array.from(Array(to - from).keys()).map(i => from + i)
}
static distinct(array) {
return [...new Set(array)];
}
@ -239,15 +224,4 @@ export class Misc {
}
return subset;
}
static cssRotation(angle) {
const rotation = `rotate(${angle}deg)`;
return {
'transform': rotation,
'-ms-transform': rotation,
'-moz-transform': rotation,
'-webkit-transform': rotation,
'-o-transform': rotation
};
}
}

View File

@ -8,11 +8,13 @@ export class RdDAlchimie {
/* -------------------------------------------- */
static processManipulation(recette, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recette.system.manipulation;
let matchArray = manip.match(matchOperations);
if (matchArray) {
for (let matchStr of matchArray) {
let result = matchStr.match(matchOperationTerms);
//console.log("RESULT ", result);
if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
@ -25,19 +27,20 @@ export class RdDAlchimie {
/* -------------------------------------------- */
static _alchimieCouleur(recette, couleurs, actorId) {
return RdDAlchimie._alchimieLink(recette, couleurs, actorId, 'couleur', 'Température');
if (actorId) {
return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="couleur" data-alchimie-data="${couleurs}">couleur ${couleurs}</a></span>`;
} else {
return `<span class="alchimie-tache">couleur ${couleurs} </span>`;
}
}
/* -------------------------------------------- */
static _alchimieConsistance(recette, consistances, actorId) {
return RdDAlchimie._alchimieLink(recette, consistances, actorId, 'consistance', 'Consistance');
if (actorId) {
return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="consistance" data-alchimie-data="${consistances}">consistance ${consistances}</a></span>`;
} else {
return `<span class="alchimie-tache">consistance ${consistances} </span>`;
}
static _alchimieLink(recette, termes, actorId, tacheAlchimie, labelTache) {
const difficulte = RdDAlchimie.getDifficulte(termes);
const link = actorId ? ` <a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="${tacheAlchimie}" data-alchimie-data="${termes}">` : '';
const endLink = actorId ? '</a>' : '';
return `<span class="alchimie-tache">${link}${labelTache} ${termes} (${difficulte})${endLink}</span>`;
}
/* -------------------------------------------- */

View File

@ -0,0 +1,48 @@
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDAstrologieEditeur extends Dialog {
/* -------------------------------------------- */
constructor(html, calendrier, calendrierData) {
let myButtons = {
resetButton: { label: "Re-tirer les nombres astraux", callback: html => this.resetNombreAstraux() },
saveButton: { label: "Fermer", callback: html => this.fillData() }
};
// Common conf
let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
let dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 }
super(dialogConf, dialogOptions)
this.calendrier = calendrier;
this.updateData( calendrierData );
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
}
/* -------------------------------------------- */
async resetNombreAstraux() {
game.system.rdd.calendrier.resetNombreAstral();
await game.system.rdd.calendrier.rebuildListeNombreAstral();
game.system.rdd.calendrier.showAstrologieEditor();
}
/* -------------------------------------------- */
fillData( ) {
}
/* -------------------------------------------- */
updateData( calendrierData ) {
this.calendrierData = duplicate(calendrierData);
}
}

View File

@ -0,0 +1,104 @@
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { SYSTEM_SOCKET_ID } from "./constants.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
static async create(actor, dialogConfig) {
let dialogData = {
nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
}
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true });
}
return new RdDAstrologieJoueur(html, actor, dialogData);
}
/* -------------------------------------------- */
constructor(html, actor, dialogData) {
const dialogConf = {
title: "Nombres Astraux",
content: html,
default: "saveButton",
buttons: {
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
},
};
const dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 };
super(dialogConf, dialogOptions);
this.actor = actor;
this.dataNombreAstral = duplicate(dialogData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find(function () {
this.html.find("[name='diffConditions']").val(0);
});
this.html.find('[name="jet-astrologie"]').click((event) => {
this.requestJetAstrologie();
});
}
/* -------------------------------------------- */
static organizeNombres(actor) {
let itemNombres = actor.listItemsData('nombreastral');
let itemFiltered = {};
for (let item of itemNombres) {
if (itemFiltered[item.system.jourindex]) {
itemFiltered[item.system.jourindex].listValues.push(item.system.value);
} else {
itemFiltered[item.system.jourindex] = {
listValues: [item.system.value],
jourlabel: item.system.jourlabel
}
}
}
return itemFiltered;
}
/* -------------------------------------------- */
requestJetAstrologie() {
let socketData = {
id: this.actor.id,
carac_vue: this.actor.system.carac['vue'].value,
etat: this.dataNombreAstral.etat,
astrologie: this.dataNombreAstral.astrologie,
conditions: this.html.find('[name="diffConditions"]').val(),
date: this.html.find('[name="joursAstrologie"]').val(),
userId: game.user.id
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: socketData
});
}
this.close();
}
/* -------------------------------------------- */
quitDialog() {
}
}

View File

@ -1,5 +1,4 @@
import { RdDCarac } from "./rdd-carac.js";
import { RdDPossession } from "./rdd-possession.js";
const conditionsTactiques = [
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
@ -25,17 +24,11 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static isDefenseAttaqueFinesse(rollData) {
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
return true
}
if (RdDPossession.isDefensePossession(rollData)) {
return RdDPossession.isPossessionFinesse(rollData)
}
return rollData.attackerRoll?.particuliere == 'finesse';
}
/* -------------------------------------------- */
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
static dmg(rollData, dmgActor, isCauchemar = false) {
let dmg = { total: 0 };
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
// Specific case management
@ -48,7 +41,7 @@ export class RdDBonus {
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
}
return dmg;
}
@ -69,8 +62,11 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static _calculMortalite(rollData, isEntiteIncarnee) {
return isEntiteIncarnee ? "entiteincarnee"
static _calculMortalite(rollData, isCauchemar) {
if (isCauchemar) {
return "cauchemar";
}
return isCauchemar ? "cauchemar"
: rollData.dmg?.mortalite
?? rollData.arme?.system.mortalite
?? "mortel";

View File

@ -0,0 +1,52 @@
import { Misc } from "./misc.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDCalendrierEditeur extends Dialog {
/* -------------------------------------------- */
constructor(html, calendrier, calendrierData) {
let dialogConf = {
content: html,
title: "Editeur de date/heure",
buttons: {
save: { label: "Enregistrer", callback: html => this.fillData() }
},
default: "save"
};
let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
super(dialogConf, dialogOptions)
this.calendrier = calendrier;
this.calendrierData = calendrierData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("input[name='nomMois']").val(this.calendrierData.moisKey);
this.html.find("select[name='nomHeure']").val(this.calendrierData.heureKey);
this.html.find("select[name='jourMois']").val(this.calendrierData.jourMois);
this.html.find("select[name='minutesRelative']").val(calendrierData.minutesRelative);
this.html.find("select[name='annee']").val(this.calendrierData.annee);
}
/* -------------------------------------------- */
fillData() {
this.calendrierData.annee = this.html.find("input[name='annee']").val();
this.calendrierData.moisKey = this.html.find("select[name='nomMois']").val();
this.calendrierData.heureKey = this.html.find("select[name='nomHeure']").val();
this.calendrierData.jourMois = this.html.find("select[name='jourMois']").val();
this.calendrierData.minutesRelative = this.html.find("select[name='minutesRelative']").val();
this.calendrier.saveEditeur(this.calendrierData)
}
/* -------------------------------------------- */
updateData(calendrierData) {
this.calendrierData = duplicate(calendrierData);
}
}

649
module/rdd-calendrier.js Normal file
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/* -------------------------------------------- */
import { RdDCalendrierEditeur } from "./rdd-calendrier-editeur.js";
import { RdDAstrologieEditeur } from "./rdd-astrologie-editeur.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDUtility } from "./rdd-utility.js";
import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogChronologie } from "./dialog-chronologie.js";
/* -------------------------------------------- */
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"];
const heuresDef = {
"vaisseau": {key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
"sirene": { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
"faucon": { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
"couronne": { key: "couronne", label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
"dragon": { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
"epees": { key: "epees", label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
"lyre": { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
"serpent": { key: "serpent", label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
"poissonacrobate": { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
"araignee": { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
"roseau": { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
"chateaudormant": { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
};
const saisonsDef = {
"printemps": { label: "Printemps" },
"ete": { label: "Eté" },
"automne": { label: "Automne" },
"hiver": { label: "Hiver" }
};
const RDD_MOIS_PAR_AN = 12;
export const RDD_JOUR_PAR_MOIS = 28;
const RDD_HEURES_PAR_JOUR = 12;
const RDD_MINUTES_PAR_HEURES = 120;
const MAX_NOMBRE_ASTRAL = 12;
/* -------------------------------------------- */
export class RdDCalendrier extends Application {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
popOut: false,
resizable: false
});
}
static createCalendrierPos() {
return { top: 200, left: 200 };
}
static getDefSigne(chiffre) {
chiffre = chiffre % RDD_MOIS_PAR_AN;
return Object.values(heuresDef).find(h => h.heure == chiffre);
}
static getSigneAs(key, value) {
const heure = (typeof value == 'string' || typeof value == 'number') && Number.isInteger(Number(value))
? Number(value)
: (typeof value == 'string') ? RdDCalendrier.getChiffreFromSigne(value)
: undefined
if (heure != undefined && ['key', 'label', 'lettreFont', 'saison', 'heure', 'icon'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)[key]
}
if (heure != undefined && ['webp'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)['icon'].replace('svg', 'webp');
}
console.error(`Appel à getSigneAs('${key}', ${value}) avec une clé/heure incorrects`);
return value;
}
static getChiffreFromSigne(signe) {
return heuresList.indexOf(signe);
}
static createCalendrierInitial() {
return {
heureRdD: 0,
minutesRelative: 0,
indexJour: 0,
annee: 0,
moisRdD: 0,
moisLabel: heuresDef["vaisseau"].label,
jour: 0
}
}
getCalendrier(index) {
index = index ?? this.getCurrentDayIndex();
const mois = Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN;
return {
heureRdD: 0, // Index dans heuresList / heuresDef[x].heure
minutesRelative: 0,
indexJour: index,
annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)),
moisRdD: RdDCalendrier.getDefSigne(mois).heure,
moisLabel: RdDCalendrier.getDefSigne(mois).label,
jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage
}
}
constructor() {
super();
// position
this.calendrierPos = duplicate(game.settings.get(SYSTEM_RDD, "calendrier-pos"));
if (this.calendrierPos == undefined || this.calendrierPos.top == undefined) {
this.calendrierPos = RdDCalendrier.createCalendrierPos();
game.settings.set(SYSTEM_RDD, "calendrier-pos", this.calendrierPos);
}
// Calendrier
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.createCalendrierInitial());
this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN);
this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN;
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
this.listeNombreAstral = this.getListeNombreAstral();
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
}
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
}
/* -------------------------------------------- */
/** @override */
async activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.updateDisplay();
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
this.html.find('.calendar-btn-edit').click(ev => {
ev.preventDefault();
this.showCalendarEditor();
});
this.html.find('.astrologie-btn-edit').click(ev => {
ev.preventDefault();
this.showAstrologieEditor();
});
this.html.find('#calendar-move-handle').mousedown(ev => {
ev.preventDefault();
ev = ev || window.event;
let isRightMB = false;
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
isRightMB = ev.which == 3;
} else if ("button" in ev) { // IE, Opera
isRightMB = ev.button == 2;
}
if (!isRightMB) {
dragElement(document.getElementById("calendar-time-container"));
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
function dragElement(elmnt) {
elmnt.onmousedown = dragMouseDown;
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.bottom = undefined
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
// stop moving when mouse button is released:
elmnt.onmousedown = undefined;
document.onmouseup = undefined;
document.onmousemove = undefined;
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
xPos = xPos < 0 ? 0 : xPos;
yPos = yPos < 0 ? 0 : yPos;
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
elmnt.style.top = (yPos) + "px";
elmnt.style.left = (xPos) + "px";
}
game.system.rdd.calendrier.calendrierPos.top = yPos;
game.system.rdd.calendrier.calendrierPos.left = xPos;
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
}
}
}
} else if (isRightMB) {
game.system.rdd.calendrier.calendrierPos.top = 200;
game.system.rdd.calendrier.calendrierPos.left = 200;
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
}
this.setPos(game.system.rdd.calendrier.calendrierPos);
}
});
}
/* -------------------------------------------- */
getListeNombreAstral() {
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
}
/* -------------------------------------------- */
getDateFromIndex(index) {
const dateRdD = this.getCalendrier(index);
return (dateRdD.jour + 1) + ' ' + dateRdD.moisLabel;
}
/* -------------------------------------------- */
getDayMonthFromIndex(index = undefined) {
const dateRdD = this.getCalendrier(index);
return {
day: dateRdD.jour + 1,
month: heuresList[dateRdD.moisRdD]
}
}
/* -------------------------------------------- */
getCurrentHeure() {
return heuresList[this.calendrier.heureRdD];
}
/* -------------------------------------------- */
getCurrentDayIndex() {
return (((this.calendrier.annee ?? 0) * RDD_MOIS_PAR_AN + (this.calendrier.moisRdD ?? 0)) * RDD_JOUR_PAR_MOIS) + (this.calendrier.jour ?? 0);
}
/* -------------------------------------------- */
getIndexFromDate(jour, mois) {
return (heuresDef[mois].heure * RDD_JOUR_PAR_MOIS) + jour - 1;
}
/* -------------------------------------------- */
getJoursSuivants(num) {
let jours = [];
let index = this.getCurrentDayIndex();
for (let i = 0; i < num; i++) {
jours[i] = { label: this.getDateFromIndex(index + i), index: index + i };
}
return jours;
}
/* -------------------------------------------- */
async ajouterNombreAstral(index, showDice = SHOW_DICE) {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
const dateFuture = this.getDateFromIndex(index);
if (showDice != HIDE_DICE) {
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
});
}
return {
nombreAstral: nombreAstral,
valeursFausses: [],
index: index
}
}
/* -------------------------------------------- */
getCurrentNombreAstral() {
let indexDate = this.getCurrentDayIndex();
return this.getNombreAstral(indexDate);
}
/* -------------------------------------------- */
resetNombreAstral() {
this.listeNombreAstral = [];
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_reset_nombre_astral",
data: {}
});
}
/* -------------------------------------------- */
getNombreAstral(indexDate) {
const listNombreAstral = this.getListeNombreAstral();
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral;
}
/* -------------------------------------------- */
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
if (Misc.isUniqueConnectedGM()) {
let jourCourant = this.getCurrentDayIndex();
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
let dayIndex = jourCourant + i;
let na = this.listeNombreAstral.find(n => n.index == dayIndex);
if (na) {
newList[i] = na;
} else {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
}
}
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
this.listeNombreAstral = newList;
}
}
/* -------------------------------------------- */
async onCalendarButton(ev) {
ev.preventDefault();
const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
if (calendarAvance) {
await this.incrementTime(Number(calendarAvance.value));
}
else if (calendarSet) {
this.positionnerHeure(Number(calendarSet.value));
}
this.updateDisplay();
}
/* -------------------------------------------- */
checkMaladie( periode) {
for (let actor of game.actors) {
if (actor.type == 'personnage') {
let maladies = actor.items.filter( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
for (let maladie of maladies) {
if ( maladie.system.identifie) {
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
} else {
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
}
let itemMaladie = actor.getObjet(maladie.id)
itemMaladie.postItem( 'gmroll');
}
}
}
}
/* -------------------------------------------- */
async incrementTime(minutes = 0) {
this.calendrier.minutesRelative += minutes;
this.checkMaladie("round");
this.checkMaladie("minute");
if (this.calendrier.minutesRelative >= RDD_MINUTES_PAR_HEURES) {
this.calendrier.minutesRelative -= RDD_MINUTES_PAR_HEURES;
this.calendrier.heureRdD += 1;
this.checkMaladie("heure");
}
if (this.calendrier.heureRdD >= RDD_HEURES_PAR_JOUR) {
this.calendrier.heureRdD -= RDD_HEURES_PAR_JOUR;
await this.incrementerJour();
this.checkMaladie("heure");
this.checkMaladie("jour");
}
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
// Notification aux joueurs // TODO: replace with Hook on game settings update
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_sync_time",
data: duplicate(this.calendrier)
});
}
/* -------------------------------------------- */
async incrementerJour() {
const index = this.getCurrentDayIndex() + 1;
this.calendrier = this.getCalendrier(index);
await this.rebuildListeNombreAstral();
}
/* -------------------------------------------- */
syncPlayerTime(calendrier) {
this.calendrier = duplicate(calendrier); // Local copy update
this.updateDisplay();
}
/* -------------------------------------------- */
async positionnerHeure(indexHeure) {
if (indexHeure <= this.calendrier.heureRdD) {
await this.incrementerJour();
}
this.calendrier.heureRdD = indexHeure;
this.calendrier.minutesRelative = 0;
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
}
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
const mois = RdDCalendrier.getDefSigne(this.calendrier.moisRdD);
const heure = RdDCalendrier.getDefSigne(this.calendrier.heureRdD);
console.log('fillCalendrierData', this.calendrier, mois, heure);
formData.heureKey = heure.key;
formData.moisKey = mois.key;
formData.jourMois = this.calendrier.jour + 1;
formData.nomMois = mois.label; // heures et mois nommés identiques
formData.annee = this.calendrier.annee;
formData.iconMois = dossierIconesHeures + mois.icon;
formData.nomHeure = heure.label;
formData.iconHeure = dossierIconesHeures + heure.icon;
formData.nomSaison = saisonsDef[mois.saison].label;
formData.heureRdD = this.calendrier.heureRdD;
formData.minutesRelative = this.calendrier.minutesRelative;
formData.isGM = game.user.isGM;
return formData;
}
/* -------------------------------------------- */
getLectureAstrologieDifficulte(dateIndex) {
let indexNow = this.getCurrentDayIndex();
let diffDay = dateIndex - indexNow;
return - Math.floor(diffDay / 2);
}
/* -------------------------------------------- */
async requestNombreAstral(request) {
if (Misc.isUniqueConnectedGM()) { // Only once
console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let rollData = {
caracValue: request.carac_vue,
finalLevel: niveau,
showDice: HIDE_DICE,
rollMode: "blindroll"
};
await RdDResolutionTable.rollData(rollData);
let nbAstral = this.getNombreAstral(request.date);
request.rolled = rollData.rolled;
request.isValid = true;
if (!request.rolled.isSuccess) {
request.isValid = false;
nbAstral = await RdDDice.rollTotal("1dhr" + nbAstral, { rollMode: "selfroll" });
// Mise à jour des nombres astraux du joueur
let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date);
astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstral });
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
}
request.nbAstral = nbAstral;
if (Misc.getActiveUser(request.userId)?.isGM) {
RdDUtility.responseNombreAstral(request);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_response_nombre_astral",
data: request
});
}
}
}
/* -------------------------------------------- */
findHeure(heure) {
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
let parHeureOuLabel = Object.values(heuresDef).filter(it => (it.heure + 1) == parseInt(heure) || Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure);
if (parHeureOuLabel.length == 1) {
return parHeureOuLabel[0];
}
let parLabelPartiel = Object.values(heuresDef).filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
if (parLabelPartiel.length > 0) {
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
return parLabelPartiel[0];
}
return undefined;
}
/* -------------------------------------------- */
getHeureNumber( hNum) {
let heure = Object.values(heuresDef).find(it => (it.heure) == hNum);
return heure
}
/* -------------------------------------------- */
getHeuresChanceMalchance(heureNaissance) {
let heuresChancesMalchances = [];
let defHeure = this.findHeure(heureNaissance);
if (defHeure) {
let hn = defHeure.heure;
let chiffreAstral = this.getCurrentNombreAstral() ?? 0;
heuresChancesMalchances[0] = { value : "+4", heures: [this.getHeureNumber((hn + chiffreAstral) % RDD_HEURES_PAR_JOUR).label]};
heuresChancesMalchances[1] = { value : "+2", heures: [this.getHeureNumber((hn + chiffreAstral+4) % RDD_HEURES_PAR_JOUR).label,
this.getHeureNumber((hn + chiffreAstral + 8) % RDD_HEURES_PAR_JOUR).label ] };
heuresChancesMalchances[2] = { value : "-4", heures: [this.getHeureNumber((hn + chiffreAstral+6) % RDD_HEURES_PAR_JOUR).label]};
heuresChancesMalchances[3] = { value : "-2", heures: [this.getHeureNumber((hn + chiffreAstral+3) % RDD_HEURES_PAR_JOUR).label,
this.getHeureNumber((hn + chiffreAstral + 9) % RDD_HEURES_PAR_JOUR).label ]};
}
return heuresChancesMalchances;
}
/* -------------------------------------------- */
getAjustementAstrologique(heureNaissance, name = undefined) {
let defHeure = this.findHeure(heureNaissance);
if (defHeure) {
let hn = defHeure.heure;
let chiffreAstral = this.getCurrentNombreAstral() ?? 0;
let heureCourante = this.calendrier.heureRdD;
let ecartChance = (hn + chiffreAstral - heureCourante) % RDD_HEURES_PAR_JOUR;
switch (ecartChance) {
case 0: return 4;
case 4: case 8: return 2;
case 6: return -4;
case 3: case 9: return -2;
}
}
else if (name) {
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
}
else {
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
}
return 0;
}
/* -------------------------------------------- */
getData() {
let formData = super.getData();
this.fillCalendrierData(formData);
this.setPos(this.calendrierPos);
return formData;
}
/* -------------------------------------------- */
setPos(pos) {
return new Promise(resolve => {
function check() {
let elmnt = document.getElementById("calendar-time-container");
if (elmnt) {
elmnt.style.bottom = undefined;
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
elmnt.style.top = (yPos) + "px";
elmnt.style.left = (xPos) + "px";
resolve();
} else {
setTimeout(check, 30);
}
}
check();
});
}
/* -------------------------------------------- */
updateDisplay() {
let calendrier = this.fillCalendrierData();
// Rebuild text du calendrier
let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})`
if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
}
for (let handle of document.getElementsByClassName("calendar-date-rdd")) {
handle.innerHTML = dateHTML;
}
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = calendrier.nomHeure;
}
for (const minute of document.getElementsByClassName("calendar-time-disp")) {
minute.innerHTML = `${calendrier.minutesRelative} minutes`;
}
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
heureImg.src = calendrier.iconHeure;
}
}
/* -------------------------------------------- */
async saveEditeur(calendrierData) {
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
this.calendrier.annee = Number(calendrierData.annee);
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
await this.rebuildListeNombreAstral();
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_sync_time",
data: duplicate(this.calendrier)
});
this.updateDisplay();
}
/* -------------------------------------------- */
async showCalendarEditor() {
let calendrierData = duplicate(this.fillCalendrierData());
if (this.editeur == undefined) {
calendrierData.jourMoisOptions = RdDCalendrier.buildJoursMois();
calendrierData.heuresOptions = [0, 1];
calendrierData.minutesOptions = Array(RDD_MINUTES_PAR_HEURES).fill().map((item, index) => 0 + index);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData);
this.editeur = new RdDCalendrierEditeur(html, this, calendrierData)
}
this.editeur.updateData(calendrierData);
this.editeur.render(true);
}
static buildJoursMois() {
return Array(RDD_JOUR_PAR_MOIS).fill().map((item, index) => 1 + index);
}
/* -------------------------------------------- */
async showAstrologieEditor() {
let calendrierData = duplicate(this.fillCalendrierData());
let astrologieArray = [];
this.listeNombreAstral = this.listeNombreAstral || [];
for (let astralData of this.listeNombreAstral) {
astralData.humanDate = this.getDateFromIndex(astralData.index);
for (let vf of astralData.valeursFausses) {
let actor = game.actors.get(vf.actorId);
vf.actorName = (actor) ? actor.name : "Inconnu";
}
astrologieArray.push(duplicate(astralData));
}
let heuresParActeur = {};
for (let actor of game.actors) {
let heureNaissance = actor.getHeureNaissance();
if ( heureNaissance) {
heuresParActeur[actor.name] = this.getHeuresChanceMalchance(heureNaissance);
}
}
//console.log("ASTRO", astrologieArray);
calendrierData.astrologieData = astrologieArray;
calendrierData.heuresParActeur = heuresParActeur;
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData);
let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData)
astrologieEditeur.updateData(calendrierData);
astrologieEditeur.render(true);
}
}

View File

@ -39,10 +39,9 @@ const tableCaracDerivee = {
export class RdDCarac {
static isAgiliteOuDerobee(selectedCarac) {
static isAgiliteOuDerivee(selectedCarac) {
return selectedCarac?.label.match(/(Agilité|Dérobée)/);
}
static isVolonte(selectedCarac) {
return selectedCarac?.label == 'Volonté';
}
@ -58,6 +57,15 @@ export class RdDCarac {
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
}
static isIgnoreEtatGeneral(rollData) {
const selectedCarac = rollData.selectedCarac;
return !selectedCarac ||
rollData.ethylisme ||
RdDCarac.isChance(selectedCarac) ||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
}
static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
.map(it => parseInt(it.value))

View File

@ -1,5 +1,6 @@
import { ChatUtility } from "./chat-utility.js";
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
@ -12,7 +13,6 @@ import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { STATUSES } from "./settings/status-effects.js";
import { Targets } from "./targets.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
/* -------------------------------------------- */
const premierRoundInit = [
@ -40,32 +40,35 @@ export class RdDCombatManager extends Combat {
static init() {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
RdDCombatManager.pushInitiativeOptions(html, options);
});
Hooks.on("preDeleteCombat", (combat, html, id) => {
combat.onPreDeleteCombat()
});
}
/* -------------------------------------------- */
cleanItemUse() {
for (let turn of this.turns) {
turn.actor.resetItemUse()
}
}
/* -------------------------------------------- */
async nextRound() {
this.cleanItemUse();
await this.finDeRound();
return await super.nextRound();
}
/* -------------------------------------------- */
async onPreDeleteCombat() {
if (Misc.isUniqueConnectedGM()) {
await this.finDeRound({ terminer: true });
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
.forEach(it => it.delete());
RdDEmpoignade.deleteAllEmpoignades()
}
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
this.turns.forEach(turn => turn.actor.resetItemUse());
for (let combatant of this.combatants) {
if (combatant.actor) {
await combatant.actor.finDeRound(options);
@ -87,32 +90,19 @@ export class RdDCombatManager extends Combat {
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
const competence = combatant.actor.items.find(it => it.system.iscombat)
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
}
} else {
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
let compName = "Corps à corps"
if (armeCombat) {
if (armeCombat.system.competence != "") {
compName = armeCombat.system.competence
}
if (armeCombat.system.lancer != "") {
compName = armeCombat.system.lancer
}
if (armeCombat.system.tir != "") {
compName = armeCombat.system.tir
}
}
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence && competence.system.defaut_carac) {
if (competence) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
} else {
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
}
}
}
@ -121,10 +111,10 @@ export class RdDCombatManager extends Combat {
if (!roll.total) {
roll.evaluate({ async: false });
}
const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant);
if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total, combatant);
let id = combatant._id || combatant.id;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: roll.total }]);
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@ -155,8 +145,9 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
static calculInitiative(niveau, caracValue, bonus = 0) {
let base = niveau + Math.floor(caracValue / 2) + bonus;
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
let base = niveau + Math.floor(caracValue / 2);
base += bonusEcaille;
return "1d6" + (base >= 0 ? "+" : "") + base;
}
@ -171,6 +162,7 @@ export class RdDCombatManager extends Combat {
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
console.log(">>>>", arme)
if ((arme.system.unemain && arme.system.competence) ||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
@ -230,15 +222,15 @@ export class RdDCombatManager extends Combat {
}
static listActionsCreature(competences) {
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'possession',
action: 'conjurer',
system: {
competence: p.name,
possessionid: p.system.possessionid,
@ -255,15 +247,15 @@ export class RdDCombatManager extends Combat {
return actions;
}
if (actor.isCreatureEntite()) {
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
} else if (actor.isPersonnage()) {
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
} else {
// Recupération des items 'arme'
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
.concat(RdDItemArme.empoignade())
//.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues());
const competences = actor.itemTypes['competence'];
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
@ -351,7 +343,7 @@ export class RdDCombatManager extends Combat {
} else if (combatant.actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (action.action == 'possession') {
} else if (action.action == 'conjurer') {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
@ -430,11 +422,18 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
export class RdDCombat {
static init() {
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
Hooks.on("preDeleteCombat", (combat, options, userId) => { RdDCombat.onPreDeleteCombat(combat, options, userId); });
}
/* -------------------------------------------- */
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data);
case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data);
case "msg_encaisser":
return RdDCombat.onMsgEncaisser(sockmsg.data);
case "msg_defense":
return RdDCombat.onMsgDefense(sockmsg.data);
}
}
@ -445,6 +444,16 @@ export class RdDCombat {
}
}
/* -------------------------------------------- */
static onPreDeleteCombat(combat, options, userId) {
if (Misc.isUniqueConnectedGM()) {
combat.cleanItemUse();
ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
.forEach(it => it.delete());
}
}
/* -------------------------------------------- */
static combatNouveauTour(combat) {
if (Misc.isUniqueConnectedGM()) {
@ -749,14 +758,29 @@ export class RdDCombat {
/* -------------------------------------------- */
async attaque(competence, arme) {
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
// if (nonIncarnee || blurette) {
// ChatMessage.create( {
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
// Il est impossible de l'atteindre.`,
// whisper: ChatMessage.getWhisperRecipients("GM")})
// }
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return;
}
if (arme.system.cac == 'empoignade') {
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
ChatMessage.create({
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-actor-perte-empoignade.html', {
attacker: this.attacker,
competence: competence
})
});
return;
}
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
let rollData = this._prepareAttaque(competence, arme);
console.log("RdDCombat.attaque >>>", rollData);
@ -790,7 +814,7 @@ export class RdDCombat {
passeArme: randomID(16),
mortalite: arme?.system.mortalite,
coupsNonMortels: false,
competence: competence.clone(),
competence: competence,
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target),
@ -948,8 +972,9 @@ export class RdDCombat {
/* -------------------------------------------- */
_filterArmesParade(defender, competence) {
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
for (let item of items) {
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
}
switch (competence.system.categorie) {
case 'tir':
case 'lancer':
@ -1045,7 +1070,7 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(competenceParade).clone(),
competence: this.defender.getCompetence(competenceParade),
arme: armeParade,
surprise: this.defender.getSurprise(true),
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
@ -1126,7 +1151,7 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: competence.clone(),
competence: competence,
surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.system.carac,
@ -1304,8 +1329,13 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0
isGrave: false,
isCritique: false
}
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
formData.isGrave = true;
}
ChatUtility.createChatWithRollMode(actor.name, {

View File

@ -2,8 +2,7 @@
import { DialogChronologie } from "./dialog-chronologie.js";
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
import { DialogStress } from "./sommeil/dialog-stress.js";
import { DialogStress } from "./dialog-stress.js";
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
@ -14,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { TMRUtility } from "./tmr-utility.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -24,7 +23,6 @@ export class RdDCommands {
static init() {
const rddCommands = new RdDCommands();
game.system.rdd.commands = rddCommands;
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
@ -37,6 +35,7 @@ export class RdDCommands {
return true;
});
game.system.rdd.commands = rddCommands;
}
constructor() {
@ -64,6 +63,7 @@ export class RdDCommands {
<br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
<br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
});
this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
@ -75,9 +75,8 @@ export class RdDCommands {
this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
@ -255,7 +254,10 @@ export class RdDCommands {
}
/* -------------------------------------------- */
async help(msg, table = undefined) {
async help(msg) {
this.help(msg, undefined);
}
async help(msg, table) {
let commands = []
this._buildSubTableHelp(commands, table ?? this.commandsTable);
@ -332,7 +334,7 @@ export class RdDCommands {
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : {name:undefined};
if (competence) {
for (let actor of actors) {
await actor.doRollCaracCompetence(caracName, competence.name, diff);
await actor.rollCaracCompetence(caracName, competence.name, diff);
}
}
return;
@ -396,6 +398,32 @@ export class RdDCommands {
return false;
}
async tableMilieu(msg, params, toChat) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
if (milieux.length == 0) {
const tous = Object.values(await game.system.rdd.environnement.milieux());
return RdDCommands._chatAnswer(msg, `<strong>Aucun milieu correspondant à '${search}'.</strong>
<br>Milieux disponibles:
<br><ul class="chat-list"><li>${tous.reduce(Misc.joining('</li><li>'))}</li></ul>`);
}
if (milieux.length > 1) {
ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
<br><ul class="chat-list"><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
}
const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
if (toChat == 'liste') {
return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
}
else {
const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
return true;
}
}
return false;
}
/* -------------------------------------------- */
getCoutXpComp(msg, params) {
if (params && (params.length == 1 || params.length == 2)) {
@ -420,27 +448,17 @@ export class RdDCommands {
}
async creerSignesDraconiques() {
if (game.user.isGM) {
DialogCreateSigneDraconique.createSigneForActors();
}
else {
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe");
}
return true;
}
async supprimerSignesDraconiquesEphemeres() {
if (game.user.isGM) {
game.actors.forEach(actor => {
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
}
});
}
else {
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe");
}
return true;
}
@ -463,14 +481,13 @@ export class RdDCommands {
let name = params[params.length - 1];
if (name == undefined) {
for (let actor of game.actors) {
// TODO: ne plus stresser les entités de cauchemar!
await actor.distribuerStress('stress', stress, motif);
actor.distribuerStress('stress', stress, motif);
}
} else {
//console.log(stressValue, nomJoueur);
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
if (actor) {
await actor.distribuerStress('stress', stress, motif);
actor.distribuerStress('stress', stress, motif);
}
else {
ui.notifications.warn(`Pas de personnage ou de joueur correspondant à ${name}!`);
@ -484,11 +501,5 @@ export class RdDCommands {
return await RdDMeteo.getMeteo();
}
async tirage() {
FenetreRechercheTirage.create();
}
async sommeil() {
DialogChateauDormant.create();
}
}

View File

@ -1,8 +1,8 @@
import { SYSTEM_RDD } from "./constants.js";
export class RdDCompendiumOrganiser {
export class RddCompendiumOrganiser {
static init() {
Hooks.on('renderCompendium', async (pack, html, compendiumData) => RdDCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
}
static async onRenderCompendium(compendium, html, compendiumData) {
@ -10,14 +10,14 @@ export class RdDCompendiumOrganiser {
const pack = compendium.collection
if (pack.metadata.system === SYSTEM_RDD) {
html.find('.directory-item').each((i, element) => {
RdDCompendiumOrganiser.setEntityTypeName(pack, element);
RddCompendiumOrganiser.setEntityTypeName(pack, element);
});
}
}
static async setEntityTypeName(pack, element) {
const label = RdDCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
RdDCompendiumOrganiser.insertEntityType(element, label);
const label = RddCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
RddCompendiumOrganiser.insertEntityType(element, label);
}
static insertEntityType(element, label) {

View File

@ -1,436 +0,0 @@
/* -------------------------------------------- */
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { ChatUtility } from "./chat-utility.js";
import { STATUSES } from "./settings/status-effects.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { TYPES } from "./item.js";
/* -------------------------------------------- */
/* -------------------------------------------- */
export class RdDEmpoignade {
/* -------------------------------------------- */
static init() {
}
/* -------------------------------------------- */
static registerChatCallbacks(html) {
html.on("click", '.defense-empoignade-cac', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
});
html.on("click", '.defense-empoignade-esquive', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
});
html.on("click", '.empoignade-poursuivre', event => {
let attackerId = event.currentTarget.attributes['data-attackerId'].value
let defenderId = event.currentTarget.attributes['data-defenderId'].value
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
});
html.on("click", '.empoignade-entrainer-sol', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
RdDEmpoignade.entrainerAuSol(rollData)
ChatUtility.removeChatMessageId(chatMessage.id)
});
html.on("click", '.empoignade-projeter-sol', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
RdDEmpoignade.projeterAuSol(rollData)
ChatUtility.removeChatMessageId(chatMessage.id)
});
html.on("change", '.empoignade-perte-endurance', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
if (event.currentTarget.value && event.currentTarget.value != "none") {
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
ChatUtility.removeChatMessageId(chatMessage.id)
}
});
}
/* -------------------------------------------- */
static checkEmpoignadeEnCours(actor) {
// TODO: autoriser la perception? la comédie/séduction?
if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
return true;
}
return false;
}
/* -------------------------------------------- */
static $storeRollEmpoignade(msg, rollData) {
RdDEmpoignade.$reduceActorToIds(rollData);
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
}
static $reduceActorToIds(rollData) {
rollData.attacker = { id: rollData.attacker.id };
rollData.defender = { id: rollData.defender.id };
}
/* -------------------------------------------- */
static $readRollEmpoignade(msg) {
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
RdDEmpoignade.$replaceIdsWithActors(rollData);
return rollData
}
static $replaceIdsWithActors(rollData) {
rollData.attacker = game.actors.get(rollData.attacker.id);
rollData.defender = game.actors.get(rollData.defender.id);
}
/* -------------------------------------------- */
static isEmpoignadeEnCours(actor) {
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
}
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
return emp && duplicate(emp) || undefined;
}
/* -------------------------------------------- */
static getEmpoignade(attacker, defender) {
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
)
if (emp) {
return duplicate(emp);
}
return undefined;
}
/* -------------------------------------------- */
static getMalusTaille(emp, attacker, defender) {
// Si pas empoigné, alors 0
if (emp.system.pointsemp == 0) {
return 0
}
// p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...)
const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value;
const diffTailleAbs = Math.abs(diffTaille)
const signDiff = diffTaille > 0 ? 1 : -1
if (diffTailleAbs > 2) {
return signDiff * (diffTailleAbs - 1)
}
return 0
}
static isActionAutorisee(mode, attacker, defender) {
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
return false;
}
return true
}
static isActionDefenseur(mode) {
switch (mode) {
case "liberer":
case "contrer-empoigner":
return true;
}
return false;
}
/* -------------------------------------------- */
static async onAttaqueEmpoignade(attacker, defender) {
if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
return
}
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const isNouvelle = empoignade == undefined;
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
ChatUtility.createChatWithRollMode(attacker.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
})
} else {
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
}
/* -------------------------------------------- */
static async onAttaqueEmpoignadeValidee(attacker, defender) {
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const isNouvelle = empoignade == undefined;
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
return
}
let rollData = {
mode, empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps").clone(),
selectedCarac: attacker.system.carac.melee,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
if (attacker.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
if (empoignade.system.pointsemp >= 2) {
if (!empoignade.system.ausol) {
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
} else {
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
}
}
/* -------------------------------------------- */
static async onAttaqueEmpoignadeFromItem(empoignade) {
let attacker = game.actors.get(empoignade.system.empoigneurid)
let defender = game.actors.get(empoignade.system.empoigneid)
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
static async onImmobilisation(attacker, defender, empoignade) {
const rollData = {
mode: "immobilise",
empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps").clone()
}
const msg = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
})
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
/* -------------------------------------------- */
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
const dialog = await RdDRoll.create(attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-empoignade',
label: 'Empoigner',
callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
});
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollEmpoignade(rollData, isNouvelle = false) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
if (rollData.rolled.isSuccess && isNouvelle) {
const objectEmpoignade = rollData.empoignade.toObject();
// Creer l'empoignade sur attaquant/defenseur
attacker.creerObjetParMJ(objectEmpoignade);
defender.creerObjetParMJ(objectEmpoignade);
}
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
if (rollData.rolled.isPart) {
rollData.particuliere = "finesse";
}
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
/* -------------------------------------------- */
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
let attacker = game.actors.get(attackerRoll.attacker.id)
let defender = game.actors.get(attackerRoll.defender.id)
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
if (!empoignade) {
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
return
}
empoignade = duplicate(empoignade)
let defenderRoll = {
mode, attacker, defender, empoignade, attackerRoll,
diffLibre: attackerRoll.diffLibre,
attaqueParticuliere: attackerRoll.particuliere,
competence: defender.getCompetence(competenceName).clone(),
surprise: defender.getSurprise(true),
carac: defender.system.carac,
selectedCarac: defender.system.carac[carac],
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
show: {}
};
await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
}
/* -------------------------------------------- */
static async $rollDefenseEmpoignade(defender, defenderRoll) {
const dialog = await RdDRoll.create(defender, defenderRoll,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
{
name: 'empoignade',
label: 'Contrer',
callbacks: [
{ action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollContrerLiberer(rollData) {
let empoignade = rollData.empoignade
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
empoignade.system.pointsemp++
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
}
if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) {
empoignade.system.pointsemp--
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
}
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
if (empoignade.system.pointsemp >= 2) {
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade) {
console.log("UPDATE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await defender.updateEmbeddedDocuments('Item', [update])
let attacker = game.actors.get(empoignade.system.empoigneurid)
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await attacker.updateEmbeddedDocuments('Item', [update])
}
/* -------------------------------------------- */
static async $deleteEmpoignade(empoignade) {
console.log("DELETE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp._id])
}
/* -------------------------------------------- */
static async entrainerAuSol(rollData) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
empoignade.system.ausol = true
await this.$updateEtatEmpoignade(empoignade)
await attacker.setEffect(STATUSES.StatusProne, true);
await defender.setEffect(STATUSES.StatusProne, true);
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
/* -------------------------------------------- */
static async projeterAuSol(rollData) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
await defender.setEffect(STATUSES.StatusProne, true);
await this.$deleteEmpoignade(empoignade)
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
/* -------------------------------------------- */
static async perteEndurance(rollData, perteMode) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
//console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value
if (perteMode == "end0") {
await defender.santeIncDec("endurance", -endValue);
}
if (perteMode == "end1") {
await defender.santeIncDec("endurance", -(endValue - 1));
}
if (perteMode == "endmoitie") {
await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
}
if (perteMode == "endquart") {
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
}
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
/* -------------------------------------------- */
static async deleteAllEmpoignades() {
for (let actor of game.actors) {
let empIds = actor.itemTypes["empoignade"].map(it => it.id)
await actor.deleteEmbeddedDocuments('Item', empIds)
}
}
/* -------------------------------------------- */
static async deleteLinkedEmpoignade(actorId, empoignade) {
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
let actor = game.actors.get(actorDeleteId)
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
if (emp) {
await actor.deleteEmbeddedDocuments('Item', [emp._id])
}
}
/* -------------------------------------------- */
static async createEmpoignade(attacker, defender) {
return await Item.create({
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
type: 'empoignade',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
},
{
temporary: true
})
}
}

View File

@ -1,6 +1,7 @@
import { RdDUtility } from "./rdd-utility.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { Grammar } from "./grammar.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
/* -------------------------------------------- */
export class RdDHerbes extends Item {
@ -28,7 +29,7 @@ export class RdDHerbes extends Item {
}
/* -------------------------------------------- */
static async addPotionFormData(formData) {
static async updatePotionData(formData) {
formData.isSoins = formData.system.categorie.includes('Soin');
formData.isRepos = formData.system.categorie.includes('Repos');
if (formData.isSoins) {
@ -39,8 +40,9 @@ export class RdDHerbes extends Item {
}
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
formData.dateActuelle = game.system.rdd.calendrier.dateCourante();
formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate);
formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
formData.splitDate = game.system.rdd.calendrier.getDayMonthFromIndex(formData.system.prdate);
}
/* -------------------------------------------- */

View File

@ -1,3 +1,4 @@
import { Misc } from "./misc.js";
export class RdDHotbar {

View File

@ -1,217 +1,78 @@
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Migrations } from './migrations.js';
/**
* RdD system
* Author: LeRatierBretonnien
* Software License: GNU GPLv3
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDActor } from "./actor.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDCalendrier } from "./time/rdd-calendrier.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { DialogChronologie } from "./dialog-chronologie.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDTokenHud } from "./rdd-token-hud.js";
import { RdDCommands } from "./rdd-commands.js";
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { StatusEffects } from "./settings/status-effects.js";
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDHotbar } from "./rdd-hotbar-drop.js"
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDItem } from "./item.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
import { DialogChronologie } from "./dialog-chronologie.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
import { Environnement } from "./environnement.js";
import { RdDActor } from "./actor.js";
import { RdDBaseActor } from "./actor/base-actor.js";
import { RdDCommerce } from "./actor/commerce.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDItemService } from "./item/service.js";
import { RdDItemMaladie } from "./item/maladie.js";
import { RdDItemPoison } from "./item/poison.js";
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
import { RdDItemQueue } from "./item/queue.js";
import { RdDItemOmbre } from "./item/ombre.js";
import { RdDItemSouffle } from "./item/souffle.js";
import { RdDRencontre } from "./item/rencontre.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
import { RdDServiceItemSheet } from "./item/sheet-service.js";
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
import { AppAstrologie } from "./sommeil/app-astrologie.js";
import { RdDItemArmure } from "./item/armure.js";
/**
* RdD system
* Author: LeRatierBretonnien
* Software License: GNU GPLv3
*/
export class SystemReveDeDragon {
static start() {
const system = new SystemReveDeDragon();
Hooks.once('init', async () => await system.onInit());
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
}
constructor() {
this.RdDUtility = RdDUtility;
this.RdDHotbar = RdDHotbar;
this.itemClasses = {
armure: RdDItemArmure,
blessure: RdDItemBlessure,
maladie: RdDItemMaladie,
ombre: RdDItemOmbre,
poison: RdDItemPoison,
queue: RdDItemQueue,
rencontre: RdDRencontre,
service: RdDItemService,
signedraconique: RdDItemSigneDraconique,
souffle: RdDItemSouffle,
}
this.actorClasses = {
commerce: RdDCommerce,
creature: RdDActor,
entite: RdDActor,
personnage: RdDActor,
vehicule: RdDActor,
}
}
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
import { RdDFauneItemSheet } from "./item-faune-sheet.js";
import { RdDConteneurItemSheet } from "./item-conteneur-sheet.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
async onInit() {
game.system.rdd = this;
this.AppAstrologie = AppAstrologie;
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Reve de Dragon System`);
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
this.initSystemSettings();
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1+(1d6/10)",
decimals: 2
};
/* -------------------------------------------- */
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
console.log(">>>>> MSG RECV", sockmsg);
try {
RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg);
RdDBaseActor.onSocketMessage(sockmsg);
} catch (e) {
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
}
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Actor.documentClass = RdDBaseActor;
CONFIG.Item.documentClass = RdDItem;
CONFIG.RDD = {
resolutionTable: RdDResolutionTable.resolutionTable,
carac_array: RdDUtility.getCaracArray(),
ajustementsConditions: RdDUtility.getAjustementsConditions(),
difficultesLibres: RdDUtility.getDifficultesLibres()
// Create useful storage space
game.system.rdd = {
TMRUtility,
RdDUtility,
RdDHotbar,
RdDPossession,
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
RdDItemSheet.register(RdDRencontreItemSheet);
RdDItemSheet.register(RdDConteneurItemSheet);
RdDItemSheet.register(RdDHerbeItemSheet);
RdDItemSheet.register(RdDFauneItemSheet);
RdDItemSheet.register(RdDPlanteItemSheet);
RdDItemSheet.register(RdDIngredientItemSheet);
RdDItemSheet.register(RdDServiceItemSheet);
RdDItemSheet.register(RdDBlessureItemSheet);
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
types: [
"objet", "arme", "armure", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
], makeDefault: true
});
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: [
"competence", "competencecreature",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"tarot", "extraitpoetique", "empoignade"
], makeDefault: true
});
CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules
RdDTimestamp.init();
RdDCalendrier.init();
SystemCompendiums.init();
DialogChronologie.init();
ReglesOptionelles.init();
RdDUtility.init();
RdDDice.init();
RdDCommands.init();
RdDCombatManager.init();
RdDTokenHud.init();
RdDBaseActor.init();
RdDCompendiumOrganiser.init();
EffetsDraconiques.init()
TMRUtility.init();
RdDHotbar.initDropbar();
RdDPossession.init();
TMRRencontres.init();
Environnement.init();
Hooks.once('ready', () => this.onReady());
}
initSystemSettings() {
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
name: "Accorder le rêve aux entités",
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
scope: "world",
config: true,
type: String,
choices: {
choices: { // If choices are defined, the resulting setting will be a select menu
"avant-attaque": "Avant l'attaque",
"avant-defense": "Avant la défense",
"avant-encaissement": "Avant l'encaissement",
@ -219,6 +80,43 @@ export class SystemReveDeDragon {
default: "avant-encaissement"
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "calendrier", {
name: "calendrier",
scope: "world",
config: false,
default: RdDCalendrier.createCalendrierInitial(),
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "migration-png-webp-1.5.34", {
name: "calendrier",
scope: "world",
config: false,
default: false,
type: Boolean
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
name: "liste-nombre-astral",
scope: "world",
config: false,
default: [],
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
name: "calendrierPos",
scope: "client",
config: false,
default: RdDCalendrier.createCalendrierPos(),
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
name: "Supprimer les dialogues de combat",
@ -228,7 +126,6 @@ export class SystemReveDeDragon {
default: true,
type: Boolean
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
name: "Activer les bruitages intégrés",
@ -252,43 +149,89 @@ export class SystemReveDeDragon {
},
default: "aucun"
});
}
async onReady() {
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
game.system.rdd.calendrier = new RdDCalendrier();
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
this.messageDeBienvenue();
this.registerUsageCount(SYSTEM_RDD);
}
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1+(1d6/10)",
decimals: 2
};
StatusEffects.onReady();
RdDHerbes.initializeHerbes();
RdDDice.onReady();
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
game.system.rdd.calendrier.display();
// Avertissement si joueur sans personnage
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
user: game.user.id
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
console.log(">>>>> MSG RECV", sockmsg);
try {
RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg);
RdDActor.onSocketMessage(sockmsg);
} catch (e) {
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
}
});
}
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Actor.documentClass = RdDActor;
CONFIG.Item.documentClass = RdDItem;
CONFIG.RDD = {
resolutionTable: RdDResolutionTable.resolutionTable,
carac_array: RdDUtility.getCaracArray(),
ajustementsConditions: RdDUtility.getAjustementsConditions(),
difficultesLibres: RdDUtility.getDifficultesLibres()
}
/* -------------------------------------------- */
messageDeBienvenue() {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
RdDItemSheet.register(RdDRencontreItemSheet);
RdDItemSheet.register(RdDConteneurItemSheet);
RdDItemSheet.register(RdDHerbeItemSheet);
RdDItemSheet.register(RdDFauneItemSheet);
RdDItemSheet.register(RdDIngredientItemSheet);
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: [
"competence", "competencecreature",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"objet", "arme", "armure", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"tarot", "extraitpoetique"
], makeDefault: true
});
CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules
SystemCompendiums.init();
DialogChronologie.init();
ReglesOptionelles.init();
RdDUtility.init();
RdDDice.init();
RdDCommands.init();
RdDCombat.init();
RdDCombatManager.init();
RdDTokenHud.init();
RdDActor.init();
RddCompendiumOrganiser.init();
EffetsDraconiques.init()
TMRUtility.init();
RdDHotbar.initDropbar();
RdDPossession.init();
TMRRencontres.init();
Environnement.init();
});
/* -------------------------------------------- */
function messageDeBienvenue() {
if (game.user.isGM) {
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
ChatMessage.create({
@ -302,7 +245,7 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
// Register world usage statistics
async registerUsageCount(registerKey) {
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register("world", "world-key", {
name: "Unique world key",
@ -323,7 +266,80 @@ export class SystemReveDeDragon {
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", async function () {
await migrationPngWebp_1_5_34()
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
}
SystemReveDeDragon.start();
StatusEffects.onReady();
RdDHerbes.initializeHerbes();
RdDDice.onReady();
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
calendrier.render(true);
});
game.system.rdd.calendrier = calendrier; // Reference;
// Avertissement si joueur sans personnage
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
user: game.user.id
});
}
if (Misc.isUniqueConnectedGM()) {
messageDeBienvenue();
registerUsageCount(SYSTEM_RDD);
}
});
async function migrationPngWebp_1_5_34() {
if (!game.settings.get(SYSTEM_RDD, "migration-png-webp-1.5.34")) {
const regexOldPngJpg = /(systems\/foundryvtt-reve-de-dragon\/icons\/.*)\.(png|jpg)/;
const replaceWithWebp = '$1.webp';
function convertImgToWebp(img) {
return img.replace(regexOldPngJpg, replaceWithWebp);
}
function prepareDocumentsImgUpdate(documents) {
return documents.filter(it => it.img && it.img.match(regexOldPngJpg))
.map(it => {
return { _id: it.id, img: convertImgToWebp(it.img) }
});
}
const itemsUpdates = prepareDocumentsImgUpdate(game.items);
const actorsUpdates = prepareDocumentsImgUpdate(game.actors);
//Migrate system png to webp
await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => {
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
}
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
});
game.settings.set(SYSTEM_RDD, "migration-png-webp-1.5.34", true)
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
}
/* -------------------------------------------- */
/* Dice-so-nice ready */
/* -------------------------------------------- */
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));

View File

@ -1,4 +1,4 @@
import { RdDBaseActor } from "./actor/base-actor.js";
import { RdDActor } from "./actor.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
@ -20,7 +20,7 @@ export class RdDNameGen {
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDBaseActor.create({
await RdDActor.create({
name: button.attributes['data-nom'].value,
type: button.attributes['data-type'].value
},

View File

@ -1,9 +1,9 @@
/* -------------------------------------------- */
import { RdDCombat } from "./rdd-combat.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { Targets } from "./targets.js";
import { TYPES } from "./item.js";
/* -------------------------------------------- */
/* On part du principe qu'une entité démarre tjs
@ -20,9 +20,9 @@ export class RdDPossession {
/* -------------------------------------------- */
static searchPossessionFromEntite(attacker, defender) {
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
if (!poss) {
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
}
return poss && duplicate(poss) || undefined;
}
@ -37,34 +37,33 @@ export class RdDPossession {
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "attaque",
mode: "possession",
isECNIDefender: false,
competence: competence.clone(),
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,
targetToken: Targets.extractTokenData(target)
};
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
if (attacker.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
}
/* -------------------------------------------- */
static async onConjurerPossession(attacker, possession) {
static async onConjurerPossession(attacker, competence, possession) {
possession = duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
const defender = game.actors.get(possession.system.entite.actorid);
let rollData = {
mode: "attaque",
mode: "possession",
isECNIDefender: true,
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,
defender: game.actors.get(possession.system.possesseurid)
};
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
await RdDPossession.$rollAttaquePossession(attacker, rollData);
}
@ -72,7 +71,7 @@ export class RdDPossession {
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let possession = attacker?.getPossession(possessionId)
defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
let defender = game.actors.get(defenderId)
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
@ -83,30 +82,20 @@ export class RdDPossession {
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "defense",
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: possession,
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
rollData.competence.system.defaut_carac = 'reve-actuel'
await RdDPossession.$rollDefensePossession(defender, rollData);
}
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
rollData.competence = rollingActor.getDraconicOuPossession();
if (rollingActor.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
else {
rollData.selectedCarac = rollingActor.system.carac.reve
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
rollData.competence.system.defaut_carac = 'reve-actuel'
}
}
/* -------------------------------------------- */
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
const dialog = await RdDRoll.create(attacker, rollData,
@ -115,22 +104,21 @@ export class RdDPossession {
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
]
});
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollPossession(rollData, isNouvelle = false) {
rollData.possession.isSuccess = rollData.rolled.isSuccess;
RdDPossession.$updateEtatPossession(rollData.possession, rollData);
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
rollData.possession.isSuccess = isSuccess;
RdDPossession.$updateEtatPossession(rollData.possession);
if (isNouvelle) {
// Creer la possession sur le defenseur
await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
}
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
RdDPossession.storePossessionAttaque(possession, rollData)
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
}
@ -139,7 +127,7 @@ export class RdDPossession {
const dialog = await RdDRoll.create(defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
{
name: 'possession',
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
@ -151,30 +139,23 @@ export class RdDPossession {
/* -------------------------------------------- */
static async $onRollConjuration(rollData) {
let victime = game.actors.get(rollData.possession.system.victime.actorid)
let compteur = rollData.possession.system.compteur
let actor = game.actors.get(rollData.possession.system.possedeid)
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
compteur--
rollData.possession.system.compteur--
} else {
compteur++
rollData.possession.system.compteur++
}
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
const possession = victime.getPossession(rollData.possession.system.possessionid)
await possession.update({
system: {
compteur: compteur,
entite: { diffLibre: 0, finesse: false },
victime: { diffLibre: 0, finesse: false }
}
})
rollData.possession = possession
RdDPossession.$updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
@ -199,42 +180,12 @@ export class RdDPossession {
}
}
/* -------------------------------------------- */
static isPossessionFinesse(rollData) {
return RdDPossession.getInfoAttaque(rollData).finesse
}
/* -------------------------------------------- */
static getInfoAttaque(rollData) {
return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
}
/* -------------------------------------------- */
static isDefensePossession(rollData) {
return rollData.possession && rollData.mode == "defense"
}
/* -------------------------------------------- */
static storePossessionAttaque(possession, rollData = undefined) {
const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
possession.update({
[`system.${attaquant}`]: {
diffLibre: rollData?.diffLibre ?? 0,
finesse: rollData?.rolled.isPart ?? false
}
})
}
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
return await Item.create({
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: {
description: "", typepossession: attacker.name,
possede: false,
possessionid: randomID(16),
entite: { actorid: attacker.id },
victime: { actorid: defender.id },
compteur: 0
}
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
},
{
temporary: true

View File

@ -91,17 +91,13 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
});
}
static actorChatName(actor) {
return actor?.userName ?? game.user.name;
}
/* -------------------------------------------- */
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
rollData.show = rollData.show || {};
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
}
@ -199,6 +195,17 @@ export class RdDResolutionTable {
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
}
/* -------------------------------------------- */
static isAjustementAstrologique(rollData) {
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
return true;
}
if (rollData.selectedSort?.system.isrituel) {
return true;
}
return false;
}
/* -------------------------------------------- */
static isEchec(rollData) {
switch (rollData.surprise) {
@ -287,9 +294,12 @@ export class RdDResolutionTable {
carac: carac,
difficulte: level,
min: minLevel,
rows: Misc.intArray(minCarac, maxCarac+1),
cols: Misc.intArray(minLevel, maxLevel+1)
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
});
}
static incrementalArray(min, max) {
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
}
}

View File

@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
dialogConf.default = "entiteincarnee"
dialogConf.default = "cauchemar"
dialogConf.buttons = {
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
}
}
@ -70,6 +70,7 @@ export class RdDEncaisser extends Dialog {
total: Number(this.modifier),
ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" },
mortalite: mortalite
}
});

View File

@ -276,11 +276,11 @@ export class RdDRoll extends Dialog {
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
const coutVariable = RdDItemSort.isCoutVariable(sort);
HtmlUtility.showControlWhen(this.html.find(".div-sort-non-rituel"), !sort.system.isrituel);
HtmlUtility.showControlWhen(this.html.find(".div-sort-difficulte-var"), diffVariable);
HtmlUtility.showControlWhen(this.html.find(".div-sort-difficulte-fixe"), !diffVariable);
HtmlUtility.showControlWhen(this.html.find(".div-sort-ptreve-var"), coutVariable);
HtmlUtility.showControlWhen(this.html.find(".div-sort-ptreve-fixe"), !coutVariable);
HtmlUtility._showControlWhen(this.html.find(".div-sort-non-rituel"), !sort.system.isrituel);
HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-var"), diffVariable);
HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-fixe"), !diffVariable);
HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-var"), coutVariable);
HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-fixe"), !coutVariable);
}
async setSelectedSigneDraconique(signe) {
@ -311,11 +311,11 @@ export class RdDRoll extends Dialog {
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
const adjustements = await this.buildAjustements(rollData);
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
HtmlUtility._showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility._showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
// Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));

View File

@ -1,25 +1,7 @@
import { DialogSplitItem } from "./dialog-split-item.js";
import { RdDItem } from "./item.js";
export class RdDSheetUtility {
static mergeDocumentRights(options, document, editable) {
const userRightLevel = game.user.isGM
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
: document.getUserLevel(game.user);
let newOptions = {
isGM: game.user.isGM,
isOwned: document.parent ? true : false,
editable: editable,
cssClass: editable ? "editable" : "locked",
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
}
mergeObject(options, newOptions);
return options;
}
static getItem(event, actor) {
return actor.items.get(RdDSheetUtility.getItemId(event))
}
@ -37,11 +19,8 @@ export class RdDSheetUtility {
return $(event.currentTarget)?.parents(".item");
}
static async prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
let item = fromUuidSync(dragData.uuid);
if (item.pack && !item.system) {
item = await RdDItem.getCorrespondingItem(item);
}
static prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
const item = fromUuidSync(dragData.uuid)
if (actor.canReceive(item)) {
return {
destId: destItemId,

View File

@ -15,8 +15,8 @@ import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./settings/status-effects.js";
import { RdDRencontre } from "./item/rencontre.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRencontre } from "./item-rencontre.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */
@ -207,8 +207,8 @@ export class RdDTMRDialog extends Dialog {
return;
}
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
// Roll Sort
this.html.find('.lancer-sort').click((event) => {
@ -245,7 +245,7 @@ export class RdDTMRDialog extends Dialog {
}
const coord = this._getActorCoord();
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
let ptsreve = document.getElementById("tmr-pointsreve-value");
ptsreve.innerHTML = this.actor.system.reve.reve.value;
@ -284,12 +284,7 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async onActionRencontre(action, tmr, rencontre) {
if (!this.currentRencontre) {
ui.notifications.warn("#612 Rencontre perdue, récupération en cours. Vous pouvez contacter l'équipe avec les logs pour aider à résoudre ce problème")
console.error("#612 Rencontre perdue", action, tmr, rencontre, this);
this.currentRencontre = rencontre;
}
async onActionRencontre(action, tmr) {
switch (action) {
case 'derober':
await this.derober();
@ -593,7 +588,6 @@ export class RdDTMRDialog extends Dialog {
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else {
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
return undefined;
}
}
@ -804,21 +798,19 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async declencheSortEnReserve(coord) {
const sorts = this.getSortsReserve(coord);
let sorts = this.getSortsReserve(coord);
if (sorts.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return;
}
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
const reserveExtensible = this.isReserveExtensible(coord);
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
actor: this.actor,
sorts: sorts,
coord: coord,
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
})
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sort of sorts) {
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
}
msg += "</ol>";
ChatMessage.create({
content: msg,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
@ -848,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
async processSortReserve(sortReserve) {
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
console.log("declencheSortEnReserve", sortReserve);
const heureCible = RdDTimestamp.definition(sortReserve.system.heurecible).label;
const heureCible = RdDCalendrier.getSigneAs('label', sortReserve.system.heurecible);
this._tellToUserAndGM(`Vous avez déclenché
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
en réserve <strong>${sortReserve.name}</strong>

View File

@ -29,13 +29,12 @@ export class RdDTMRRencontreDialog extends Dialog {
this.toClose = false;
this.tmr = tmr;
this.tmrApp = tmrApp;
this.rencontre = rencontre;
this.tmrApp.minimize();
}
async onButtonAction(action) {
this.toClose = true;
this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
this.tmrApp.onActionRencontre(action, this.tmr)
}
/* -------------------------------------------- */

View File

@ -2,7 +2,6 @@
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
export class RdDTokenHud {
@ -19,39 +18,29 @@ export class RdDTokenHud {
}
/* -------------------------------------------- */
static async addExtensionHud(app, html, tokenId, isCombat) {
static async addExtensionHud(app, html, tokenId) {
let token = canvas.tokens.get(tokenId);
let actor = token.actor;
app.hasExtension = true;
// soins
await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) {
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (! (combatant?.actor) ) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
}
app.hasExtension = true;
}
static async addExtensionHudInit(html, combatant, actions) {
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
const hudData = {
combatant, actions,
combatant: combatant,
actions: actionsCombat,
commandes: [
{ name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
};
const controlIconCombat = html.find('.control-icon[data-action=combat]');
// initiative
await RdDTokenHud._configureSubMenu(controlIconCombat,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
hudData,
@ -62,47 +51,26 @@ export class RdDTokenHud {
RdDTokenHud._initiativeCommand(initCommand, combatantId);
} else {
let index = event.currentTarget.attributes['data-action-index'].value;
let action = hudData.actions[index];
let action = actionsCombat[index];
RdDCombatManager.rollInitiativeAction(combatantId, action);
}
});
}
static async addExtensionHudCombat(html, combatant, actions) {
const hudData = { combatant, actions, commandes: [] };
const controlIconTarget = html.find('.control-icon[data-action=target]');
// combat
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = hudData.actions[actionIndex];
const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
if (possession) {
combatant.actor.conjurerPossession(possession);
const action = actionsCombat[actionIndex];
if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
}
else {
combatant.actor.rollArme(action);
actor.rollArme(action);
}
});
}
static async addExtensionHudSoins(html, sourceActor) {
const target = Targets.getTarget({ warn: false });
if (target?.actor) {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) {
// soins
const controlIconTarget = html.find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins,
(event) => {
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
sourceActor.rollSoins(target.actor, blessureId)
});
}
}
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
@ -115,17 +83,16 @@ export class RdDTokenHud {
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]');
if (controlIconCombat.length > 0) {
controlIconCombat.click(event => {
if (event.currentTarget.className.includes('active')) {
RdDTokenHud.removeExtensionHud(app, html, tokenId);
} else {
setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200);
}
});
const isCombat = controlIconCombat[0].className.includes('active');
RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) {
RdDTokenHud.addExtensionHud(app, html, tokenId);
}
}
@ -144,6 +111,6 @@ export class RdDTokenHud {
static _toggleHudListActive(hud, list) {
hud.toggleClass('active');
HtmlUtility.showControlWhen(list, hud.hasClass('active'));
HtmlUtility._showControlWhen(list, hud.hasClass('active'));
}
}

View File

@ -8,22 +8,21 @@ import { DialogItemAchat } from "./dialog-item-achat.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
import { RdDConfirm } from "./rdd-confirm.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { Environnement } from "./environnement.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { ExperienceLog } from "./actor/experience-log.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
const difficultesLibres = Misc.intArray(0, -11);
const ajustementsConditions = Misc.intArray(-10, 11);
const ajustementsEncaissement = Misc.intArray(-10, 26);
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
/* -------------------------------------------- */
function _buildAllSegmentsFatigue(max) {
@ -68,31 +67,38 @@ const fatigueMarche = {
"tresdifficile": { "4": 4, "6": 6 }
}
/* -------------------------------------------- */
const definitionsBlessures = [
{ type: "legere", facteur: 2 },
{ type: "grave", facteur: 4 },
{ type: "critique", facteur: 6 }
]
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
/* -------------------------------------------- */
const definitionsEncaissement = {
"mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
],
"non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
],
"entiteincarnee": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
"cauchemar": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
]
};
@ -134,10 +140,9 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
@ -145,7 +150,6 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
@ -166,28 +170,50 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
//Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-faune-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-extraitpoetique-sheet.html',
// partial enums
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
@ -195,14 +221,8 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
// Partials
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
@ -231,10 +251,10 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-gardien.hbs',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-joueur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-theme.hbs',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
// Calendrier
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
@ -243,6 +263,20 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-possession.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
@ -256,27 +290,18 @@ export class RdDUtility {
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
Handlebars.registerHelper('calculerPrixCommercant', item => item.calculerPrixCommercant());
Handlebars.registerHelper('buildConteneur', (objet) => { return new Handlebars.SafeString(RdDUtility.buildConteneur(objet)); });
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type));
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('timestamp-imgSigneHeure', (heure) => { return new Handlebars.SafeString(RdDTimestamp.imgSigneHeure(heure)) });
Handlebars.registerHelper('timestamp-imgSigne', (heure) => { return new Handlebars.SafeString(RdDTimestamp.imgSigne(heure)) });
Handlebars.registerHelper('timestamp-extract', timestamp => new RdDTimestamp(timestamp).toCalendrier());
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
@ -284,21 +309,68 @@ export class RdDUtility {
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field));
return loadTemplates(templatePaths);
}
static getItem(itemId, actorId = undefined) {
return actorId ? game.actors.get(actorId)?.getItem(itemId) : game.items.get(itemId);
return actorId ? game.actors.get(actorId)?.getObjet(itemId) : game.items.get(itemId);
}
static linkCompendium(pack, id, name) {
return `@Compendium[${pack}.${id}]{${name}}`;
}
/* -------------------------------------------- */
static async creerObjet(actorSheet) {
let itemType = $(".item-type").val();
await actorSheet.createItem('Nouveau ' + itemType, itemType);
}
/* -------------------------------------------- */
static async selectObjetType(actorSheet) {
let typeObjets = RdDItem.getItemTypesInventaire();
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of typeObjets) {
options += `<option value="${typeName}">${typeName}</option>`
}
options += '</select>';
let d = new Dialog({
title: "Créer un équipement",
content: options,
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'objet",
callback: () => this.creerObjet(actorSheet)
}
}
});
d.render(true);
}
/* -------------------------------------------- */
static async selectTypeOeuvre(actorSheet) {
let typeObjets = RdDItem.getTypesOeuvres();
let options = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of typeObjets) {
options += `<option value="${typeName}">${typeName}</option>`
}
options += '</select>';
let d = new Dialog({
title: "Créer un équipement",
content: options,
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'objet",
callback: () => this.creerObjet(actorSheet)
}
}
});
d.render(true);
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
@ -339,13 +411,75 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static buildArbreDeConteneurs(conteneurs, inventaires) {
static filterItemsPerTypeForSheet(formData, itemTypes) {
RdDUtility.filterEquipementParType(formData, itemTypes);
formData.sorts = this.arrayOrEmpty(itemTypes['sort']);
formData.rencontres = this.arrayOrEmpty(itemTypes['rencontre']);
formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = this.arrayOrEmpty(itemTypes['queue']);
formData.souffles = this.arrayOrEmpty(itemTypes['souffle']);
formData.ombres = this.arrayOrEmpty(itemTypes['ombre']);
formData.tetes = this.arrayOrEmpty(itemTypes['tete']);
formData.taches = this.arrayOrEmpty(itemTypes['tache']);
formData.meditations = this.arrayOrEmpty(itemTypes['meditation']);
formData.chants = this.arrayOrEmpty(itemTypes['chant']);
formData.danses = this.arrayOrEmpty(itemTypes['danse']);
formData.musiques = this.arrayOrEmpty(itemTypes['musique']);
formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = this.arrayOrEmpty(itemTypes['maladie']);
formData.poisons = this.arrayOrEmpty(itemTypes['poison']);
formData.possessions = this.arrayOrEmpty(itemTypes['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
formData.sortsReserve = this.arrayOrEmpty(itemTypes['sortreserve']);
}
static filterEquipementParType(formData, itemTypes) {
formData.conteneurs = this.arrayOrEmpty(itemTypes['conteneur']);
formData.materiel = this.arrayOrEmpty(itemTypes['objet']);
formData.armes = this.arrayOrEmpty(itemTypes['arme']);
formData.armures = this.arrayOrEmpty(itemTypes['armure']);
formData.munitions = this.arrayOrEmpty(itemTypes['munition']);
formData.livres = this.arrayOrEmpty(itemTypes['livre']);
formData.potions = this.arrayOrEmpty(itemTypes['potion']);
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
formData.faunes = this.arrayOrEmpty(itemTypes['faune']);
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
formData.objets = formData.conteneurs
.concat(formData.materiel)
.concat(formData.armes)
.concat(formData.armures)
.concat(formData.munitions)
.concat(formData.livres)
.concat(formData.potions)
.concat(formData.ingredients)
.concat(formData.herbes)
.concat(formData.faunes)
.concat(formData.monnaie)
.concat(formData.nourritureboissons)
.concat(formData.gemmes);
}
/* -------------------------------------------- */
static buildArbreDeConteneurs(conteneurs, objets) {
let objetVersConteneur = {};
// Attribution des objets aux conteneurs
for (let conteneur of conteneurs) {
conteneur.subItems = [];
for (let id of conteneur.system.contenu ?? []) {
let objet = inventaires.find(objet => (id == objet._id));
let objet = objets.find(objet => (id == objet._id));
if (objet) {
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
objetVersConteneur[id] = conteneur._id;
@ -354,20 +488,20 @@ export class RdDUtility {
}
}
for (let conteneur of conteneurs) {
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
}
return objetVersConteneur;
}
/* -------------------------------------------- */
static calculEncContenu(conteneur, inventaires) {
static calculEncContenu(conteneur, objets) {
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
.map(id => inventaires.find(it => (id == it.id)))
.map(id => objets.find(it => (id == it.id)))
.filter(it => it);
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
for (let contenu of contenus) {
if (contenu.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(contenu, inventaires);
enc += RdDUtility.calculEncContenu(contenu, objets);
}
else {
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
@ -382,64 +516,35 @@ export class RdDUtility {
return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu);
}
static prepareOptionsArbreInventaire(item, optionsArbre) {
if (!optionsArbre.profondeur) {
optionsArbre.profondeur = 1
};
if (!optionsArbre.templateItem) {
optionsArbre.templateItem = item.parent?.type == 'commerce'
? "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html"
: "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html";
}
item.niveau = optionsArbre.profondeur;
}
/* -------------------------------------------- */
/**
* Construit la structure récursive des conteneurs, avec imbrication potentielle
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
*
*/
static buildLigneInventaire(item, options = {}, optionsArbre = { ouvert: false, profondeur: 1 }) {
RdDUtility.prepareOptionsArbreInventaire(item, optionsArbre);
const isConteneur = item.type == 'conteneur';
const inventaire = {
item: item,
vide: isConteneur && item.system.contenu.length == 0,
ouvert: isConteneur && RdDUtility.getAfficheContenu(item._id),
options: options
};
optionsArbre.ouvert = inventaire.ouvert
const ligneObjet = Handlebars.partials[optionsArbre.templateItem](inventaire);
if (isConteneur) {
return ligneObjet + RdDUtility.buildContenuConteneur(item, options, optionsArbre);
}
return ligneObjet;
}
static buildInventaireConteneur(actorId, itemId, options) {
const actor = game.actors.get(actorId)
const item = actor?.items.get(itemId)
if (item) {
return RdDUtility.buildContenuConteneur(item, options, { ouvert: true, profondeur: 1 });
}
return '';
static buildConteneur(objet, profondeur) {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const isConteneur = objet.type == 'conteneur';
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
const isVide = isConteneur && objet.system.contenu.length == 0;
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html']({
item: objet,
vide: isVide,
ouvert: isOuvert
});
const contenu = isConteneur ? RdDUtility.buildContenu(objet, profondeur, isOuvert) : '';
return conteneur + contenu;
}
/* -------------------------------------------- */
static buildContenuConteneur(conteneur, options = {}, optionsArbre = {}) {
RdDUtility.prepareOptionsArbreInventaire(conteneur, optionsArbre);
const display = optionsArbre.ouvert ? 'item-display-show' : 'item-display-hide';
const profondeur = optionsArbre.profondeur;
optionsArbre.profondeur++;
const lignesContenu = conteneur.subItems.sort(Misc.ascending(it => it.name))
.map(contenu => this.buildLigneInventaire(contenu, options, optionsArbre));
return `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`
+ lignesContenu.reduce(Misc.joining(''), '')
+ "</ul>";
static buildContenu(objet, profondeur, afficherContenu) {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur,6)}'>`;
for (let subItem of objet.subItems) {
strContenu += this.buildConteneur(subItem, profondeur + 1);
}
return strContenu + "</ul>";
}
/* -------------------------------------------- */
@ -456,6 +561,10 @@ export class RdDUtility {
return ajustementsEncaissement;
}
static getDefinitionsBlessures() {
return definitionsBlessures;
}
/* -------------------------------------------- */
static getSegmentsFatigue(maxEnd) {
maxEnd = Math.max(maxEnd, 1);
@ -596,10 +705,17 @@ export class RdDUtility {
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.total = jetTotal;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.blessures = (
encaissement.critiques> 0 ? "Critique":
encaissement.graves> 0 ? "Grave":
encaissement.legeres> 0 ? "Légère":
encaissement.eraflures>0 ? "Contusions/Eraflures":
'Aucune'
);
return encaissement;
}
@ -652,6 +768,8 @@ export class RdDUtility {
switch (sockmsg.msg) {
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
case "msg_sync_time":
return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
case "msg_request_nombre_astral":
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
case "msg_response_nombre_astral":
@ -668,7 +786,6 @@ export class RdDUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
RdDCombat.registerChatCallbacks(html);
RdDEmpoignade.registerChatCallbacks(html);
// Gestion spécifique message passeurs
html.on("click", '.tmr-passeur-coord a', event => {
@ -697,7 +814,7 @@ export class RdDUtility {
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => {
const venteData = DialogItemAchat.preparerAchat(event.currentTarget);
const venteData = DialogItemAchat.venteData(event.currentTarget);
if (venteData) {
DialogItemAchat.onAcheter(venteData);
}
@ -713,18 +830,6 @@ export class RdDUtility {
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
}
});
html.on("click", '.rdd-world-content-link', async event => {
const htmlElement = html.find(event.currentTarget);
const id = htmlElement?.data("id");
const doctype = htmlElement?.data("doctype");
switch (doctype ?? 'Item') {
case 'Actor':
return game.actors.get(id)?.sheet.render(true);
case 'Item':
default:
return game.items.get(id)?.sheet.render(true);
}
});
}
static findChatMessageId(current) {
@ -827,18 +932,22 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
RdDConfirm.confirmer({
settingConfirmer: "confirmation-supprimer-lien-acteur",
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
title: 'Confirmer la suppression',
buttonLabel: 'Supprimer le lien',
onAction: onSuppression
onAction: () => {
console.log('Delete : ', subActor.id);
sheet.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
})
}
/* -------------------------------------------- */
static async confirmActorItemDelete(sheet, item, htmlToDelete) {
static async confirmerSuppressionItem(sheet, item, htmlToDelete) {
const itemId = item.id;
const confirmationSuppression = {
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
@ -879,10 +988,10 @@ export class RdDUtility {
/* -------------------------------------------- */
static afficherHeuresChanceMalchance(heureNaissance) {
if (game.user.isGM) {
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
let heure = game.system.rdd.calendrier.findHeure(heureNaissance);
if (heureNaissance && heure) {
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
const current = game.system.rdd.calendrier.heureCourante();
const current = game.system.rdd.calendrier.findHeure(game.system.rdd.calendrier.getCurrentHeure());
ChatMessage.create({
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
whisper: ChatMessage.getWhisperRecipients("GM")

View File

@ -5,7 +5,6 @@ import { RdDItemSort } from "./item-sort.js";
import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDUtility } from "./rdd-utility.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
@ -31,7 +30,7 @@ export const referenceAjustements = {
},
diffLibre: {
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
getValue: (rollData, actor) => rollData.selectedSort
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
@ -52,19 +51,19 @@ export const referenceAjustements = {
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
},
etat: {
isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
getLabel: (rollData, actor) => 'Etat général',
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
},
malusArmure: {
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac),
isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac),
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
getLabel: (rollData, actor) => 'Malus armure',
getValue: (rollData, actor) => actor.getMalusArmure()
},
encTotal: {
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
getLabel: (rollData, actor) => 'Encombrement total',
getValue: (rollData, actor) => -actor.getEncTotal()
},
@ -140,12 +139,6 @@ export const referenceAjustements = {
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
getValue: (rollData, actor) => rollData.ethylisme,
},
tailleempoignade: {
isVisible: (rollData, actor) => rollData.isEmpoignade,
isUsed: (rollData, actor) => rollData.isEmpoignade,
getLabel: (rollData, actor) => "Malus de taille",
getValue: (rollData, actor) => rollData.malusTaille,
}
}
@ -178,11 +171,4 @@ export class RollDataAjustements {
return sum;
}
static isIgnoreEtatGeneral(rollData) {
const selectedCarac = rollData.selectedCarac;
return !selectedCarac ||
rollData.ethylisme ||
RdDCarac.isChance(selectedCarac) ||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
}
}

View File

@ -17,7 +17,6 @@ const listeReglesOptionelles = [
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
{ group: 'Règles générales', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},

View File

@ -52,16 +52,12 @@ export class SystemCompendiums extends FormApplication {
}
static getPack(compendium) {
const pack = game.packs.get(compendium);
if (pack) {
return pack;
}
return game.packs.get(SystemCompendiums.getCompendium(compendium)) ?? game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
}
static async getPackContent(compendium, docType) {
const pack = SystemCompendiums.getPack(compendium);
if (pack?.metadata.type == docType) {
if (pack.metadata.type == docType) {
return await pack.getDocuments();
}
return [];
@ -91,11 +87,6 @@ export class SystemCompendiums extends FormApplication {
return items;
}
static async loadDocument(document) {
const pack = game.packs.get(document.pack);
return await pack.getDocument(document.id ?? document._id);
}
static async getItems(compendium, itemType = undefined) {
const items = await SystemCompendiums.getPackContent(compendium, 'Item');
return (itemType ? items.filter(it => it.type == itemType) : items);
@ -181,7 +172,7 @@ export class SystemCompendiums extends FormApplication {
*/
export class CompendiumTable {
constructor(compendium, type, subTypes = undefined, sorting = undefined) {
constructor(compendium, type, subTypes, sorting = undefined) {
this.compendium = compendium;
this.type = type;
this.subTypes = subTypes;
@ -191,13 +182,13 @@ export class CompendiumTable {
async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
return await SystemCompendiums.getContent(this.compendium,
this.type,
it => (!this.subTypes || this.subTypes.includes(it.type)) && itemFrequence(it) > 0 && filter(it),
it => this.subTypes.includes(it.type) && filter(it),
itemFrequence,
this.sorting);
}
async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
const elements = await this.getContent(itemFrequence, filter);
const elements = await this.getContent(filter, itemFrequence);
return CompendiumTableHelpers.buildTable(elements, itemFrequence);
}
@ -229,23 +220,9 @@ export class CompendiumTableHelpers {
});
}
static concatTables(...tables) {
const rows = tables.reduce((a, b) => a.concat(b));
let max = 0;
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
return rows.map(row => {
const frequence = row.frequence;
row.min = max + 1;
row.max = max + frequence;
row.total = total
max += frequence;
return row;
})
}
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) {
if (table.length == 0) {
const typeName = Misc.typeName(type, subTypes[0]);
ui.notifications.warn(`Aucun ${typeName} trouvé dans ${localisation ?? ' les compendiums'}`);
ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`);
return undefined;
}
return await CompendiumTableHelpers.selectRow(table, forcedRoll);
@ -278,7 +255,7 @@ export class CompendiumTableHelpers {
roll: row.roll,
document: row.document,
percentages,
typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
typeName: Misc.typeName(type, row.document.type),
isGM: game.user.isGM,
});
const messageData = {

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