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changelog.md
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# 12.0
|
==================================================================
|
||||||
## 12.0.19 - La témérité d'Astrobazzarh
|
v0.9.2 - 05/09/2020
|
||||||
- Fix
|
|
||||||
- les défenses des créatures sont correctement filtrées
|
|
||||||
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
|
|
||||||
- les lieux et commerces n'ont pas d'initiative
|
|
||||||
|
|
||||||
## 12.0.18 - A la barbe d'Astrobazzarh
|
Erreur de calcul sur points de vie
|
||||||
- Améliorations sur la feuille de PNJ simplifiée
|
Gestion différente des compétences "troncs"
|
||||||
- Ajout du portrait
|
|
||||||
- Ajout du corps à corps
|
|
||||||
- Affichage du niveau d'esquive
|
|
||||||
- Un clic sur l'initiative permet de lancer l'initiative
|
|
||||||
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
|
|
||||||
- un clic sur l'endurance effectue un jet d'endurance
|
|
||||||
- Fix
|
|
||||||
- les achats des commerces sont de nouveau possibles
|
|
||||||
- la commande /astro fonctionne de nouveau
|
|
||||||
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
|
|
||||||
- la difficulté de parade pour les armes à distances n'est plus indiquée
|
|
||||||
- les propositions d'armes de parade sont corrigées
|
|
||||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
|
|
||||||
|
|
||||||
## 12.0.16 - Le secret d'Astrobazzarh
|
==================================================================
|
||||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
|
v0.9.1 - 03/09/2020
|
||||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
|
||||||
- Ajout d'une option pour la localisation des blessures
|
|
||||||
|
|
||||||
## 12.0.15 - Le messager d'Astrobazzarh
|
|
||||||
- Correction des faces de dés personalisés dice-so-nice
|
|
||||||
- Les messages de maladies ne sont plus publics
|
|
||||||
- Les messages privés dans les TMR sont aussi envoyés au GM
|
|
||||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
|
|
||||||
- Amélioration du rendu des tables de compendiums (commande /table)
|
|
||||||
|
|
||||||
## 12.0.14 - Les légions d'Astrobazzarh
|
|
||||||
- Feuille de PNJ:
|
|
||||||
- boutons standard (encaissement, ...)
|
|
||||||
- boutons pour ajuster les compteurs
|
|
||||||
- visualisation des blessures
|
|
||||||
- click sur blessure pour ajouter/enlever
|
|
||||||
- gestion des armes
|
|
||||||
|
|
||||||
## 12.0.13 - La Chance d'Astrobazzarh
|
|
||||||
- Fix: jets de caractéristiques
|
|
||||||
|
|
||||||
## 12.0.12 - L'étalage d'Astrobazzarh
|
|
||||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
|
|
||||||
- Début de Feuille PNJ au format des encarts Scriptarium
|
|
||||||
- support des jets de caractéristiques
|
|
||||||
- support des jets de compétences
|
|
||||||
|
|
||||||
## 12.0.11 - Le scriptorium d'Astrobazzarh
|
|
||||||
- ajout d'un bouton pour générer les éléments de description d'un personnage
|
|
||||||
- ajout du logo en background dans la liste des systèmes Foundry
|
|
||||||
- ajout d'un champ pour le métier
|
|
||||||
- export scriptarium
|
|
||||||
- encodage de l'export en windows-1252
|
|
||||||
- export de l'esquive avec armure et sans armure
|
|
||||||
|
|
||||||
## 12.0.10 - Le scriptorium d'Astrobazzarh
|
|
||||||
- corrections de l'export scriptarium
|
|
||||||
|
|
||||||
## 12.0.9 - Le scriptorium d'Astrobazzarh
|
|
||||||
- ajout d'une fonction avancée pour exporter les personnages dans un format csv
|
|
||||||
|
|
||||||
## 12.0.8 - La quincaillerie d'Astrobazzarh
|
|
||||||
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
|
|
||||||
- Ecaille d'efficacité
|
|
||||||
- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
|
|
||||||
- l'écaille d'efficacité est prise en compte pour l'initiative
|
|
||||||
- Corrections
|
|
||||||
- l'état général est pris en compte pour les initiatives
|
|
||||||
- le tooltip de l'initiative affiche correctement l'initiative
|
|
||||||
|
|
||||||
## 12.0.7 - La propriété d'Astrobazzarh
|
|
||||||
- correction des opérations faites à la création d'un Item:
|
|
||||||
- la durée des queues/rencontres/souffles
|
|
||||||
- les effets draconiques d'un souffle/queue
|
|
||||||
- mise à jour des points de tâche des blessures lors des soins
|
|
||||||
- pas d'expérience sur les particulières quand aucun MJ n'est connecté
|
|
||||||
- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
|
|
||||||
d'une entité incarnée permet d'accorder le personnage
|
|
||||||
- Les messages pour résister aux possessions/conjuration sont envoyées
|
|
||||||
au défenseur
|
|
||||||
- Les messages pour résister aux empoignades sont envoyées au défenseur
|
|
||||||
- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
|
|
||||||
- la commande /voyage affiche maintenant les compétences liées au terrain
|
|
||||||
|
|
||||||
## 12.0.6 - Le bazar d'Astrobazzarh
|
|
||||||
- Corrections de l'inventaire en bazar:
|
|
||||||
- un problème pouvait survenir en déplaçant les objets
|
|
||||||
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
|
|
||||||
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
|
|
||||||
- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
|
|
||||||
- un objet pouvait être considéré comme contenu, sans être présent dans un
|
|
||||||
conteneur (et donc non affiché)
|
|
||||||
- vider les conteneurs supprime correctement toutes les informations liées
|
|
||||||
aux conteneurs/contenus
|
|
||||||
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
|
|
||||||
courant pour leur visibilité
|
|
||||||
- Fix: restaurer la compatibilité Foundry 11
|
|
||||||
|
|
||||||
## 12.0.5 - Les mauvais jours d'Astrobazzarh
|
|
||||||
- Fix: on peut de nouveau ouvrir l'édition de calendrier
|
|
||||||
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
|
|
||||||
- Fix: Failed to execute 'getComputedStyle' on 'Window'
|
|
||||||
|
|
||||||
## 12.0.4 - La plaie d'Astrobazzarh
|
|
||||||
- **Support V12**
|
|
||||||
- Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
|
|
||||||
- Fix warnings sur "Die" et AudioHelper
|
|
||||||
|
|
||||||
## 12.0.3 - L'hémorragie d'Astrobazzarh
|
|
||||||
- **Support V12**
|
|
||||||
- On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
|
|
||||||
- On peut de nouveau ouvrir les Items avec une rareté par environnement
|
|
||||||
- Le choix de ne plus afficher les demandes de suppression est bien pris en compte
|
|
||||||
|
|
||||||
## 12.0.2 - Les pluies d'Astrobazzarh
|
|
||||||
- **Support V12**
|
|
||||||
- correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
|
|
||||||
- la fenêtre de calendrier s'ouvre correctement
|
|
||||||
- les dés draconiques peuvent de nouveau faire plus que 0
|
|
||||||
- adaptation de la fenêtre de recherche
|
|
||||||
- correction des comparaisons de version pour les migrations automatiques
|
|
||||||
- correction des roll.eveluate: l'option async est maintenant standard
|
|
||||||
- correction des templates liés aux selections
|
|
||||||
- correction de l'ajustement de luminosité de la scène selon l'heure
|
|
||||||
- correction des images d'effets sur les tokens
|
|
||||||
- correction de la vente par le tchat: seul le premier acheteur pouvait acheter
|
|
||||||
- correction d'erreurs intempestives 'User ... lacks permission to update ...'
|
|
||||||
|
|
||||||
# 11.2
|
|
||||||
## 11.2.21 - Le questionnement d'Akarlikarlikar
|
|
||||||
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
|
|
||||||
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
|
|
||||||
- Les effets s'appliquent correctement sur les créatures
|
|
||||||
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
|
|
||||||
|
|
||||||
## 11.2.20 - Le soulagement d'Akarlikarlikar
|
|
||||||
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
|
|
||||||
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
|
|
||||||
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
|
|
||||||
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
|
|
||||||
- Les tooltips de Foundry sont lisibles
|
|
||||||
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
|
|
||||||
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
|
|
||||||
|
|
||||||
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
|
|
||||||
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
|
|
||||||
|
|
||||||
## 11.2.18 - Le bourrichon d'Akarlikarlikar
|
|
||||||
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
|
|
||||||
|
|
||||||
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
|
|
||||||
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
|
|
||||||
- Les tooltips des boutons edit/delete sont maintenant en Français
|
|
||||||
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
|
|
||||||
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
|
|
||||||
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
|
|
||||||
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
|
|
||||||
|
|
||||||
## 11.2.16 - Le Tri d'Akarlikarlikar
|
|
||||||
- Tri alphabétique des items dans la fenêtre de création
|
|
||||||
- Mise à jour comptage de monde
|
|
||||||
|
|
||||||
## 11.2.15 - La Table d'Akarlikarlikar
|
|
||||||
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
|
|
||||||
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
|
|
||||||
|
|
||||||
## 11.2.14 - Les petits pas d'Akarlikarlikar
|
|
||||||
- Correction sur la gestion de la surprise
|
|
||||||
- Ordre des messages sur les cases humides
|
|
||||||
|
|
||||||
## 11.2.13 - Les cent pas d'Akarlikarlikar
|
|
||||||
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
|
|
||||||
|
|
||||||
## 11.2.12 - Le somnifère d'Akarlikarlikar
|
|
||||||
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
|
|
||||||
|
|
||||||
## 11.2.11 - Le miroir d'Akarlikarlikar
|
|
||||||
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
|
|
||||||
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
|
|
||||||
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
|
|
||||||
|
|
||||||
## 11.2.10 - Les expériences d'Akarlikarlikar
|
|
||||||
- En cas d'expérience des caractéristiques dérivées,
|
|
||||||
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
|
|
||||||
- si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
|
|
||||||
- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
|
|
||||||
|
|
||||||
## 11.2.9 - La barbe d'Akarlikarlikar
|
|
||||||
- Amélioration des textes de tooltips
|
|
||||||
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
|
|
||||||
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
|
|
||||||
- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
|
|
||||||
- Suppression de message de log inutile sur chaque point de coeur
|
|
||||||
- On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR
|
|
||||||
- Fix: suppression du warning de depréciation effects flags.core.statusId
|
|
||||||
- Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve
|
|
||||||
- Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état
|
|
||||||
|
|
||||||
## 11.2.8 - L'éclairage d'Akarlikarlikar
|
|
||||||
- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
|
|
||||||
- les nouveaux tooltips ne masquent plus l'information d'expérience
|
|
||||||
- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
|
|
||||||
|
|
||||||
## 11.2.7 - Les explications d'Akarlikarlikar
|
|
||||||
- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
|
|
||||||
- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
|
|
||||||
|
|
||||||
## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
|
|
||||||
- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
|
|
||||||
- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
|
|
||||||
|
|
||||||
## 11.2.2 - Les tendres moments d'Akarlikarlikar
|
|
||||||
- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
|
|
||||||
- diminuer les points de coeurs fait perdre du moral
|
|
||||||
- on peut proposer un tendre moment
|
|
||||||
- les jets de volonté peuvent être ajustés selon les points de Cœur
|
|
||||||
- Fixes
|
|
||||||
- La résistance est de 1 par défaut pour les équipements
|
|
||||||
- Les armes de créatures sont de nouveau utilisables depuis les tokens
|
|
||||||
- Pas de notifications de signe draconique quand on regarde les TMR sans monter
|
|
||||||
- Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs
|
|
||||||
- On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur
|
|
||||||
- On ne peut plus donner d'objets d'un acteur à un acteur-token
|
|
||||||
- L'état général est correctement calculé, affiché, et utilisé pour les animaux
|
|
||||||
- On peut ajouter des blessures manuellement aux animaux
|
|
||||||
- Le texte de la carte de Tarot "Le Gibet" est corrigé
|
|
||||||
- Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques
|
|
||||||
ne bloquent plus les jets de dés
|
|
||||||
|
|
||||||
## v11.2.1 - La technique d'Akarlikarlikar
|
|
||||||
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
|
|
||||||
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
|
|
||||||
|
|
||||||
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
|
||||||
## v11.2.0 - Les Terres médianes d'Akarlikarlikar
|
|
||||||
- Les TMRs sont redimensionables
|
|
||||||
- Nouveaux graphismes plus lisibles dans les TMRs
|
|
||||||
- Nouveau code couleur des icônes dans les TMR:
|
|
||||||
- noir: case innaccessible
|
|
||||||
- rouge: empêche l'usage du haut-rêve
|
|
||||||
- vert: bonus de tête de dragon permanent
|
|
||||||
- bleu: la case doit être vaincue
|
|
||||||
- blanc: effet temporaire (sort en réserve, présent des cités)
|
|
||||||
- Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires
|
|
||||||
- Fix: Le Tricollet prend deux "L"
|
|
||||||
- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
|
|
||||||
|
|
||||||
# v11.1
|
|
||||||
## v11.1.6 - Les dissections de Werther de Zloth
|
|
||||||
- Fix: on peut de nouveau donner des compétences aux créatures
|
|
||||||
- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
|
|
||||||
- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
|
|
||||||
|
|
||||||
## v11.1.5 - Werther de Zloth l'Onirique
|
|
||||||
- Fixes:
|
|
||||||
- la demande de défense ne marchait plus
|
|
||||||
- la tête réserve extensible crée bien une case de réserve extensible (à modifier)
|
|
||||||
- le souffle trou noir ajoute bien une case de trou noir
|
|
||||||
- la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve
|
|
||||||
- l'ajout d'une nouvelle queue ne supprime plus l'insomnie
|
|
||||||
- Amélioration des jets de vie
|
|
||||||
- un 1 sur le jet de vie est une réussite même si le personnage est dans le coma
|
|
||||||
- le temps avant le prochain jet est calculé et affiché
|
|
||||||
- un 20 sur le jet de vie signifie la mort immédiate
|
|
||||||
- si on dépasse le S.Const, le personnage est bien indiqué comme mort
|
|
||||||
- pas de jets de vie pour les morts
|
|
||||||
|
|
||||||
## v11.1.4 - Werther de Zloth l'Onirique
|
|
||||||
- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
|
|
||||||
- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
|
|
||||||
- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
|
|
||||||
- Fix: Le MJ peut correctement masquer les points de tâche requis
|
|
||||||
- Fix: le jet d'appréciation n'utilise pas la compétence
|
|
||||||
- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette
|
|
||||||
- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
|
|
||||||
|
|
||||||
## v11.1.2 - Les vertèbres de Werther de Zloth
|
|
||||||
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
|
|
||||||
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
|
|
||||||
|
|
||||||
## v11.1.1 - Les fumebols de Werther de Zloth
|
|
||||||
- Fix: on peut de nouveau afficher les vues détaillées
|
|
||||||
- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
|
|
||||||
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
|
|
||||||
|
|
||||||
## v11.1.0 - Les choix de Werther de Zloth
|
|
||||||
- Les options suivantes peuvent être désactivées:
|
|
||||||
- La transformation de stress à Château Dormant
|
|
||||||
- La récuperation de chance à Château Dormant
|
|
||||||
- La récupération d'éthylisme
|
|
||||||
- La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
|
|
||||||
- Le jet de moral de Château Dormant
|
|
||||||
- Séparation des véhicules dans leur propre acteur
|
|
||||||
- Séparation des entités dans leur propre acteur
|
|
||||||
- Séparation des créatures dans leur propre acteur
|
|
||||||
- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
|
|
||||||
- Un nouveau personnage a automatiquement son token relié
|
|
||||||
- corrections de bugs
|
|
||||||
- si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
|
|
||||||
- certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
|
|
||||||
- en cas de charge, les particulières sont toujours en force (p125)
|
|
||||||
|
|
||||||
# v11.0
|
|
||||||
## v11.0.28 - les fractures de Khrachtchoum
|
|
||||||
- La gravité de la blessure est affichée dans le résumé de l'encaissement
|
|
||||||
- Lors du changement d'acteur pendant le round
|
|
||||||
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
|
|
||||||
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
|
|
||||||
- le jet de vie est bien fait par le token si besoin
|
|
||||||
- seul les propriétaires peuvent faire les jets de vie
|
|
||||||
- Amélioration de la fenêtre de jets
|
|
||||||
- le type de dégâts pour les attaques est toujours affiché
|
|
||||||
- le moral est indiqué avant l'icone d'appel au moral
|
|
||||||
|
|
||||||
## v11.0.27 - Khrachtchoum le méticuleux
|
|
||||||
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
|
|
||||||
- le surencombrement n'affecte QUE les actions physiques
|
|
||||||
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
|
|
||||||
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
|
|
||||||
|
|
||||||
## v11.0.26 - le crépuscule de Khrachtchoum
|
|
||||||
- gestion correcte des TMRs
|
|
||||||
- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
|
|
||||||
- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
|
|
||||||
- les lancers de sorts et lectures de signes sont affichées en premier plan
|
|
||||||
- Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
|
|
||||||
- en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
|
|
||||||
- Le drag&drop vers la barre de macro est corrigé
|
|
||||||
- pour les créatures, possibilités d'avoir les attaques ou autres compétences
|
|
||||||
- pour les personnages, les macros sont créées:
|
|
||||||
- pour les compétences
|
|
||||||
- pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
|
|
||||||
- pour les armes
|
|
||||||
- deux macros sont créées pour les armes à 1/2 mains
|
|
||||||
- deux macros sont créées pour les armes de mélée et lancer
|
|
||||||
- 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
|
|
||||||
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
|
|
||||||
|
|
||||||
## v11.0.25 - la vision du rêve de Khrachtchoum
|
|
||||||
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
|
|
||||||
|
|
||||||
## v11.0.24 - les couleurs de Khrachtchoum
|
|
||||||
- nouvelle carte des TMRs
|
|
||||||
|
|
||||||
## v11.0.23 - la lumière de Khrachtchoum
|
|
||||||
- ajustement automatique de la luminosité selon l'heure pour les scènes:
|
|
||||||
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
|
||||||
- avec illumination globale (correspondant à une illumination extérieure)
|
|
||||||
- quand lampe "allumée" dans la fenêtre du calendrier
|
|
||||||
|
|
||||||
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
|
|
||||||
- Macro pour attaquer avec les compétences de créatures
|
|
||||||
|
|
||||||
## v11.0.20
|
|
||||||
- Macro pour attaquer avec les armes des personnages
|
|
||||||
|
|
||||||
## v11.0.17
|
|
||||||
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
|
|
||||||
|
|
||||||
## v11.0.15 - L'apprentissage de Khrachtchoum
|
|
||||||
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
|
|
||||||
|
|
||||||
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
|
|
||||||
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
|
|
||||||
|
|
||||||
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
|
|
||||||
- Correction de la vente depuis un commerce ayant des quantités illimitées
|
|
||||||
|
|
||||||
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
|
|
||||||
- Correction des malus de surencombrement
|
|
||||||
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
|
|
||||||
- Correction d'orthographe et amélioration des messages des oeuvres d'art
|
|
||||||
|
|
||||||
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
|
|
||||||
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
|
|
||||||
- possibilité de créer des armes et des compétences de créatures non-mortelles.
|
|
||||||
|
|
||||||
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
|
|
||||||
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
|
|
||||||
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
|
|
||||||
créée au lieu de créer toujours une nouvelle tâche
|
|
||||||
- La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs
|
|
||||||
- la récupération d'endurance en cas d'insomnie est limitée à la moitié
|
|
||||||
- le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement
|
|
||||||
- lorsque le gardien gère la durée des nuits, en cas de rêve de dragon,
|
|
||||||
les heures dormies sont déduites des heures restant à dormir
|
|
||||||
|
|
||||||
## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
|
|
||||||
- mode de saisie de l'archétype en vue détaillée
|
|
||||||
- création une nouvelle incarnation depuis l'archétype
|
|
||||||
- réorganisation de la fenêtre de sélection des règles optionnelles
|
|
||||||
- correction de l'affichage du type dans les fenêtres d'objets
|
|
||||||
|
|
||||||
## v11.0.8 - la poigne de Sémolosse
|
|
||||||
- lien vers le changelog
|
|
||||||
- organisation des compendiums du système
|
|
||||||
- correction de l'empoignade
|
|
||||||
- les items d'empoignade sont ajoutés par le MJ quand nécessaire
|
|
||||||
- seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
|
|
||||||
- les caractéristiques du défenseur sont utilisées pour la défense
|
|
||||||
- la difficulté d'attaque est imposée au défenseur
|
|
||||||
- les attaques particulières sont en finesse (p133)
|
|
||||||
- on peut entraîner au sol dès 2 points d'empoignade
|
|
||||||
- les actions liée à l'immobilisation sont proposées en fin de round
|
|
||||||
|
|
||||||
# v11.0.7
|
|
||||||
|
|
||||||
- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
|
|
||||||
- les créatures armées utilisent la bonne phase d'initiative
|
|
||||||
- correction des possessions
|
|
||||||
- la difficulté de la défense est imposée par l'attaque
|
|
||||||
- une attaque particulière de possession est en finesse
|
|
||||||
- le rêve actuel des personnages est bien utilisé
|
|
||||||
- correction des achats par le MJ sans acteur sélectionné
|
|
||||||
|
|
||||||
Cf branche v10 pour l'historique des versions 10
|
|
||||||
|
|
||||||
|
Initial official release
|
||||||
|
1
foundryvtt-reve-de-dragon
Symbolic link
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|
|||||||
|
foundryvtt-reve-de-dragon
|
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|
|||||||
[Dolphin]
|
|
||||||
Timestamp=2024,5,29,20,57,41.954
|
|
||||||
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|
|
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M103.432 17.844c-1.118.005-2.234.032-3.348.08-2.547.11-5.083.334-7.604.678-20.167 2.747-39.158 13.667-52.324 33.67-24.613 37.4 2.194 98.025 56.625 98.025.536 0 1.058-.012 1.583-.022v.704h60.565c-10.758 31.994-30.298 66.596-52.448 101.43-2.162 3.4-4.254 6.878-6.29 10.406l34.878 35.733-56.263 9.423c-32.728 85.966-27.42 182.074 48.277 182.074v-.002l9.31.066c23.83-.57 46.732-4.298 61.325-12.887 4.174-2.458 7.63-5.237 10.467-8.42h-32.446c-20.33 5.95-40.8-6.94-47.396-25.922-8.956-25.77 7.52-52.36 31.867-60.452 5.803-1.93 11.723-2.834 17.565-2.834v-.406h178.33c-.57-44.403 16.35-90.125 49.184-126 23.955-26.176 42.03-60.624 51.3-94.846l-41.225-24.932 38.272-6.906-43.37-25.807h-.005l.002-.002.002.002 52.127-8.85c-5.232-39.134-28.84-68.113-77.37-68.113C341.14 32.26 222.11 35.29 149.34 28.496c-14.888-6.763-30.547-10.723-45.908-10.652zm.464 18.703c13.137.043 27.407 3.804 41.247 10.63l.033-.07c4.667 4.735 8.542 9.737 11.68 14.985H82.92l10.574 14.78c10.608 14.83 19.803 31.99 21.09 42.024.643 5.017-.11 7.167-1.814 8.836-1.705 1.67-6.228 3.875-15.99 3.875-40.587 0-56.878-44.952-41.012-69.06C66.238 46.64 79.582 39.22 95.002 37.12c2.89-.395 5.863-.583 8.894-.573zM118.5 80.78h46.28c4.275 15.734 3.656 33.07-.544 51.51H131.52c1.9-5.027 2.268-10.574 1.6-15.77-1.527-11.913-7.405-24.065-14.62-35.74zm101.553 317.095c6.44 6.84 11.192 15.31 13.37 24.914 3.797 16.736 3.092 31.208-1.767 43.204-4.526 11.175-12.576 19.79-22.29 26h237.19c14.448 0 24.887-5.678 32.2-14.318 7.312-8.64 11.2-20.514 10.705-32.352-.186-4.473-.978-8.913-2.407-13.18l-69.91-8.205 42.017-20.528c-8.32-3.442-18.64-5.537-31.375-5.537H220.053zm-42.668.506c-1.152-.003-2.306.048-3.457.153-2.633.242-5.256.775-7.824 1.63-15.11 5.02-25.338 21.54-20.11 36.583 3.673 10.57 15.347 17.71 25.654 13.938l1.555-.57h43.354c.946-6.36.754-13.882-1.358-23.192-3.71-16.358-20.543-28.483-37.815-28.54z" fill="#b41e00" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg>
|
|
Before Width: | Height: | Size: 3.4 KiB |
BIN
icons/tmr/wave.webp
Normal file
After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 9.1 KiB |
94
lang/fr.json
@ -1,57 +1,47 @@
|
|||||||
{
|
{
|
||||||
"TYPES": {
|
"ACTOR": {
|
||||||
"Actor": {
|
"TypePersonnage": "Personnage",
|
||||||
"personnage": "Personnage",
|
"TypeCreature": "Créature",
|
||||||
"creature": "Créature",
|
"TypeEntite": "Entité de cauchemar",
|
||||||
"entite": "Entité de cauchemar",
|
"TypeVehicule": "Véhicule"
|
||||||
"commerce": "Commerce",
|
|
||||||
"vehicule": "Véhicule"
|
|
||||||
},
|
},
|
||||||
"Item": {
|
"ITEM": {
|
||||||
"arme": "Arme",
|
"TypeObjet": "Objet",
|
||||||
"armure": "Armure",
|
"TypeGemme": "Gemme",
|
||||||
"blessure": "Blessure",
|
"TypeCompetence": "Compétence",
|
||||||
"casetmr": "Case TMR spéciale",
|
"TypeCompetencecreature": "Compétence de créature",
|
||||||
"chant": "Chant",
|
"TypeMaladie": "Maladie",
|
||||||
"competence": "Compétence",
|
"TypePoison": "Poison",
|
||||||
"competencecreature": "Compétence de créature",
|
"TypeNombreastral": "Nombre astral",
|
||||||
"conteneur": "Conteneur",
|
"TypeTarot": "Carte de tarot",
|
||||||
"danse": "Danse",
|
"TypeCasetmr": "TMR spéciale",
|
||||||
"empoignade": "Empoignade",
|
"TypeRencontrestmr": "Rencontre TMR",
|
||||||
"extraitpoetique": "Extrait poetique",
|
"TypeMunition": "Munition",
|
||||||
"faune": "Faune",
|
"TypeMonnaie": "Monnaie",
|
||||||
"gemme": "Gemme",
|
"TypeHerbe": "Herbe ou plante",
|
||||||
"herbe": "Herbe",
|
"TypeIngredient": "Ingrédient",
|
||||||
"ingredient": "Ingrédient",
|
"TypeLivre": "Livre",
|
||||||
"jeu": "Jeu",
|
"TypePotion": "Potion",
|
||||||
"livre": "Livre",
|
"TypeArme": "Arme",
|
||||||
"maladie": "Maladie",
|
"TypeArmure": "Armure",
|
||||||
"meditation": "Méditation",
|
"TypeConteneur": "Conteneur",
|
||||||
"monnaie": "Monnaie",
|
"TypeNourritureboisson": "Nourriture & boisson",
|
||||||
"munition": "Munition",
|
"TypeChant": "Chant",
|
||||||
"musique": "Musique",
|
"TypeDanse": "Danse",
|
||||||
"nombreastral": "Nombre astral",
|
"TypeMusique": "Musique",
|
||||||
"nourritureboisson": "Nourriture & boisson",
|
"TypeOeuvre": "Oeuvre",
|
||||||
"objet": "Objet",
|
"TypeTache": "Tâche",
|
||||||
"oeuvre": "Oeuvre",
|
"TypeJeu": "Jeu",
|
||||||
"ombre": "Ombre de Thanatos",
|
"TypeRecettealchimique": "Recette alchimique",
|
||||||
"plante": "Plante",
|
"TypeRecettecuisine": "Recette de cuisine",
|
||||||
"poison": "Poison",
|
"TypeSort": "Sort",
|
||||||
"possession": "Possession",
|
"TypeMeditation": "Méditation",
|
||||||
"potion": "Potion",
|
"TypeSignedraconique": "Signe draconique",
|
||||||
"queue": "Queue de Dragon",
|
"TypeQueue": "Queue de Dragon",
|
||||||
"recettealchimique": "Recette alchimique",
|
"TypeOmbre": "Ombre de Thanatos",
|
||||||
"recettecuisine": "Recette de cuisine",
|
"TypeSouffle": "Souffle de Dragon",
|
||||||
"rencontre": "Rencontre TMR",
|
"TypeTete": "Tête de Dragon",
|
||||||
"service": "Service",
|
"TypePossession": "Possession"
|
||||||
"signedraconique": "Signe draconique",
|
|
||||||
"sort": "Sort",
|
|
||||||
"sortreserve": "Sort en réserve",
|
|
||||||
"souffle": "Souffle de Dragon",
|
|
||||||
"tache": "Tâche",
|
|
||||||
"tarot": "Carte de tarot",
|
|
||||||
"tete": "Tête de Dragon"
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"EFFECT": {
|
"EFFECT": {
|
||||||
"StatusStunned": "Sonné",
|
"StatusStunned": "Sonné",
|
||||||
|
@ -1,65 +0,0 @@
|
|||||||
import { SYSTEM_RDD } from "../constants.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
|
|
||||||
const DETAIL_VENTE = 'detailVente';
|
|
||||||
const NB_LOTS = 'nbLotss';
|
|
||||||
|
|
||||||
export class ChatVente {
|
|
||||||
|
|
||||||
static getDetailVente(chatMessageId) {
|
|
||||||
const chatMessage = game.messages.get(chatMessageId)
|
|
||||||
if (!chatMessage) {
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
|
|
||||||
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
|
|
||||||
if (!detail.item) {
|
|
||||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
|
|
||||||
return foundry.utils.mergeObject(detail,
|
|
||||||
{
|
|
||||||
alias: vendeur?.name ?? game.user.name,
|
|
||||||
vendeur,
|
|
||||||
nbLots: nbLots,
|
|
||||||
chatMessageIdVente: chatMessageId
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
static getDetailAchatVente(chatMessageId) {
|
|
||||||
const acheteur = RdDUtility.getSelectedActor()
|
|
||||||
const detail = ChatVente.getDetailVente(chatMessageId)
|
|
||||||
if (!acheteur && !detail.vendeur) {
|
|
||||||
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
return foundry.utils.mergeObject(detail, { acheteur })
|
|
||||||
}
|
|
||||||
|
|
||||||
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
|
|
||||||
const chatMessage = game.messages.get(chatMessageId)
|
|
||||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
|
||||||
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
|
||||||
|
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
|
||||||
chatMessage.update({ content: html });
|
|
||||||
chatMessage.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
static async displayAchatVente(vente) {
|
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
|
||||||
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
|
||||||
item: vente.item,
|
|
||||||
properties: vente.item.getProprietes(),
|
|
||||||
vendeurId: vente.vendeurId,
|
|
||||||
tailleLot: vente.tailleLot,
|
|
||||||
quantiteIllimite: vente.quantiteIllimite,
|
|
||||||
prixLot: vente.prixLot
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,119 +0,0 @@
|
|||||||
import { Misc } from "../misc.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { ChatVente } from "./chat-vente.js";
|
|
||||||
|
|
||||||
export class DialogItemAchat extends Dialog {
|
|
||||||
|
|
||||||
static preparerAchat(chatButton) {
|
|
||||||
return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
|
|
||||||
}
|
|
||||||
|
|
||||||
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
|
|
||||||
const venteData = {
|
|
||||||
item,
|
|
||||||
actingUserId: game.user.id,
|
|
||||||
vendeur,
|
|
||||||
acheteur,
|
|
||||||
tailleLot,
|
|
||||||
quantiteIllimite,
|
|
||||||
nbLots,
|
|
||||||
choix: { seForcer: false, supprimerSiZero: true },
|
|
||||||
prixLot,
|
|
||||||
isVente: prixLot > 0,
|
|
||||||
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
|
|
||||||
chatMessageIdVente
|
|
||||||
}
|
|
||||||
if (venteData.vendeur?.id == venteData.acheteur?.id) {
|
|
||||||
ui.notifications.info("Inutile de se vendre à soi-même")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
DialogItemAchat.changeNombreLots(venteData, 1)
|
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
|
|
||||||
new DialogItemAchat(html, venteData).render(true)
|
|
||||||
}
|
|
||||||
|
|
||||||
static changeNombreLots(venteData, nombreLots) {
|
|
||||||
venteData.choix.nombreLots = nombreLots;
|
|
||||||
venteData.prixTotal = (nombreLots * venteData.prixLot).toFixed(2);
|
|
||||||
if (venteData.isConsommable) {
|
|
||||||
const doses = nombreLots * venteData.tailleLot;
|
|
||||||
venteData.totalSust = Misc.keepDecimals(doses * (venteData.item.system.sust ?? 0), 2);
|
|
||||||
venteData.totalDesaltere = venteData.item.system.boisson
|
|
||||||
? Misc.keepDecimals(doses * (venteData.item.system.desaltere ?? 0), 2)
|
|
||||||
: 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(html, venteData) {
|
|
||||||
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
|
||||||
|
|
||||||
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
|
|
||||||
const buttons = {};
|
|
||||||
if (venteData.isConsommable) {
|
|
||||||
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
|
|
||||||
}
|
|
||||||
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
|
|
||||||
buttons["decliner"] = { label: "Décliner", callback: it => { } };
|
|
||||||
const acheteur = venteData.acheteur?.name ?? 'Un acheteur';
|
|
||||||
const vendeur = venteData.vendeur?.name ?? 'Un vendeur';
|
|
||||||
let conf = {
|
|
||||||
title: `${acheteur} - ${actionAchat} à ${vendeur}`,
|
|
||||||
content: html,
|
|
||||||
default: actionAchat,
|
|
||||||
buttons: buttons
|
|
||||||
};
|
|
||||||
|
|
||||||
super(conf, options);
|
|
||||||
this.venteData = venteData;
|
|
||||||
}
|
|
||||||
|
|
||||||
async onAchat() {
|
|
||||||
await this.html.find(".nombreLots").change();
|
|
||||||
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
|
|
||||||
userId: game.user.id,
|
|
||||||
vendeurId: this.venteData.vendeur?.id,
|
|
||||||
acheteurId: this.venteData.acheteur?.id,
|
|
||||||
prixTotal: this.venteData.prixTotal,
|
|
||||||
chatMessageIdVente: this.venteData.chatMessageIdVente,
|
|
||||||
choix: this.venteData.choix,
|
|
||||||
vente: this.venteData
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async onAchatConsommer() {
|
|
||||||
this.venteData.choix.consommer = true;
|
|
||||||
await this.onAchat();
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
this.html = html;
|
|
||||||
this.html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
|
|
||||||
this.html.find(".se-forcer").change(event => this.setSeForcer(event));
|
|
||||||
}
|
|
||||||
|
|
||||||
setSeForcer(event) {
|
|
||||||
this.venteData.choix.seForcer = event.currentTarget.checked;
|
|
||||||
}
|
|
||||||
|
|
||||||
setNombreLots(nbLots) {
|
|
||||||
|
|
||||||
if (!this.venteData.quantiteIllimite) {
|
|
||||||
if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
|
|
||||||
ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
|
|
||||||
}
|
|
||||||
nbLots = Math.min(nbLots, this.venteData.nbLots);
|
|
||||||
}
|
|
||||||
|
|
||||||
DialogItemAchat.changeNombreLots(this.venteData, nbLots);
|
|
||||||
|
|
||||||
this.html.find(".nombreLots").val(nbLots);
|
|
||||||
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
|
||||||
this.html.find("span.total-sust").text(this.venteData.totalSust);
|
|
||||||
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,110 +0,0 @@
|
|||||||
import { HtmlUtility } from "../html-utility.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { ChatVente } from "./chat-vente.js";
|
|
||||||
|
|
||||||
export class DialogItemVente extends Dialog {
|
|
||||||
|
|
||||||
static async display({ item, quantiteMax = undefined }) {
|
|
||||||
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
|
|
||||||
const venteData = {
|
|
||||||
item: item,
|
|
||||||
alias: item.actor?.name ?? game.user.name,
|
|
||||||
vendeurId: item.actor?.id,
|
|
||||||
prixOrigine: item.calculerPrixCommercant(),
|
|
||||||
prixUnitaire: item.calculerPrixCommercant(),
|
|
||||||
prixLot: item.calculerPrixCommercant(),
|
|
||||||
tailleLot: 1,
|
|
||||||
nbLots: quantite,
|
|
||||||
maxLots: quantite,
|
|
||||||
quantiteMax: quantite,
|
|
||||||
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
|
|
||||||
isOwned: item.parent,
|
|
||||||
}
|
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
|
||||||
return new DialogItemVente(venteData, html).render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(venteData, html) {
|
|
||||||
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
|
||||||
|
|
||||||
let conf = {
|
|
||||||
title: "Proposer",
|
|
||||||
content: html,
|
|
||||||
default: "proposer",
|
|
||||||
buttons: { "proposer": { label: "Proposer", callback: it => { this.onProposer(it); } } }
|
|
||||||
};
|
|
||||||
|
|
||||||
super(conf, options);
|
|
||||||
this.venteData = venteData;
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
this.html = html;
|
|
||||||
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
|
||||||
this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
|
||||||
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
|
||||||
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
|
||||||
|
|
||||||
this.setQuantiteIllimite(this.venteData.quantiteIllimite);
|
|
||||||
}
|
|
||||||
|
|
||||||
async onProposer(it) {
|
|
||||||
this.updateVente(this.getChoixVente());
|
|
||||||
|
|
||||||
this.venteData["properties"] = this.venteData.item.getProprietes();
|
|
||||||
if (this.venteData.isOwned) {
|
|
||||||
if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
|
|
||||||
ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
await ChatVente.displayAchatVente(this.venteData)
|
|
||||||
}
|
|
||||||
|
|
||||||
updateVente(update) {
|
|
||||||
foundry.utils.mergeObject(this.venteData, update);
|
|
||||||
}
|
|
||||||
|
|
||||||
getChoixVente() {
|
|
||||||
return {
|
|
||||||
nbLots: Number(this.html.find(".nbLots").val()),
|
|
||||||
tailleLot: Number(this.html.find(".tailleLot").val()),
|
|
||||||
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
|
|
||||||
prixLot: Number(this.html.find(".prixLot").val())
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
setPrixLot(prixLot) {
|
|
||||||
this.venteData.prixLot = prixLot;
|
|
||||||
}
|
|
||||||
|
|
||||||
setTailleLot(tailleLot) {
|
|
||||||
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
|
||||||
this.updateVente({
|
|
||||||
tailleLot,
|
|
||||||
nbLots: Math.min(maxLots, this.venteData.nbLots),
|
|
||||||
maxLots: maxLots,
|
|
||||||
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find(".prixLot").val(this.venteData.prixLot);
|
|
||||||
this.html.find(".nbLots").val(this.venteData.nbLots);
|
|
||||||
this.html.find(".nbLots").attr("max", this.venteData.maxLots)
|
|
||||||
}
|
|
||||||
|
|
||||||
setNbLots(nbLots) {
|
|
||||||
this.updateVente({
|
|
||||||
nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
|
|
||||||
})
|
|
||||||
this.html.find(".nbLots").val(this.venteData.nbLots);
|
|
||||||
}
|
|
||||||
|
|
||||||
setQuantiteIllimite(checked) {
|
|
||||||
this.updateVente({ quantiteIllimite: checked })
|
|
||||||
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
|
|
||||||
}
|
|
||||||
}
|
|
79
module/actor-creature-sheet.js
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
|
||||||
|
/**
|
||||||
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
|
* @extends {ActorSheet}
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
export class RdDActorCreatureSheet extends RdDActorSheet {
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static get defaultOptions() {
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||||
|
width: 640,
|
||||||
|
height: 720,
|
||||||
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async getData() {
|
||||||
|
let formData = await super.getData();
|
||||||
|
console.log("Creature : ", formData);
|
||||||
|
formData.calc = {
|
||||||
|
caracTotal: RdDCarac.computeTotal(formData.data.carac),
|
||||||
|
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
|
||||||
|
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
|
||||||
|
surEncombrementMessage: this.actor.getMessageSurEncombrement()
|
||||||
|
}
|
||||||
|
|
||||||
|
RdDUtility.filterItemsPerTypeForSheet(formData);
|
||||||
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||||
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
|
|
||||||
|
console.log("Creature : ", this.objetVersConteneur, formData);
|
||||||
|
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||||
|
|
||||||
|
// Everything below here is only needed if the sheet is editable
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
// On competence change
|
||||||
|
html.find('.creature-carac').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
html.find('.creature-niveau').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
html.find('.creature-dommages').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
_updateObject(event, formData) {
|
||||||
|
// Update the Actor
|
||||||
|
return this.object.update(formData);
|
||||||
|
}
|
||||||
|
}
|
146
module/actor-entite-sheet.js
Normal file
@ -0,0 +1,146 @@
|
|||||||
|
/**
|
||||||
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
|
* @extends {ActorSheet}
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
|
import { Misc } from "./misc.js";
|
||||||
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
export class RdDActorEntiteSheet extends ActorSheet {
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static get defaultOptions() {
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||||
|
width: 640,
|
||||||
|
height: 720,
|
||||||
|
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
|
||||||
|
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async getData() {
|
||||||
|
const objectData = Misc.data(this.object);
|
||||||
|
let formData = {
|
||||||
|
title: this.title,
|
||||||
|
id: objectData.id,
|
||||||
|
type: objectData.type,
|
||||||
|
img: objectData.img,
|
||||||
|
name: objectData.name,
|
||||||
|
// actor: this.object,
|
||||||
|
editable: this.isEditable,
|
||||||
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
|
data: foundry.utils.deepClone(Misc.templateData(this.object)),
|
||||||
|
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||||
|
// items: items,
|
||||||
|
limited: this.object.limited,
|
||||||
|
options: this.options,
|
||||||
|
owner: this.document.isOwner,
|
||||||
|
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
|
||||||
|
};
|
||||||
|
|
||||||
|
formData.options.isGM = game.user.isGM;
|
||||||
|
RdDUtility.filterItemsPerTypeForSheet(formData);
|
||||||
|
|
||||||
|
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||||
|
|
||||||
|
// Everything below here is only needed if the sheet is editable
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
// Update Inventory Item
|
||||||
|
html.find('.item-edit').click(event => {
|
||||||
|
const li = $(event.currentTarget).parents(".item");
|
||||||
|
const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
|
||||||
|
item.sheet.render(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Delete Inventory Item
|
||||||
|
html.find('.item-delete').click(event => {
|
||||||
|
const li = $(event.currentTarget).parents(".item");
|
||||||
|
this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
|
||||||
|
li.slideUp(200, () => this.render(false));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Roll Carac
|
||||||
|
html.find('.carac-label a').click(async event => {
|
||||||
|
let caracName = event.currentTarget.attributes.name.value;
|
||||||
|
this.actor.rollCarac( caracName.toLowerCase() );
|
||||||
|
});
|
||||||
|
|
||||||
|
// On competence change
|
||||||
|
html.find('.creature-carac').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
|
||||||
|
} );
|
||||||
|
html.find('.creature-niveau').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
|
||||||
|
} );
|
||||||
|
html.find('.creature-dommages').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
|
||||||
|
} );
|
||||||
|
|
||||||
|
// Roll Skill
|
||||||
|
html.find('.competence-label a').click(async event => {
|
||||||
|
let compName = event.currentTarget.text;
|
||||||
|
this.actor.rollCompetence( compName );
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.endurance-plus').click(event => {
|
||||||
|
this.actor.santeIncDec("endurance", 1);
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
html.find('.endurance-moins').click(event => {
|
||||||
|
this.actor.santeIncDec("endurance", -1);
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.encaisser-direct').click(event => {
|
||||||
|
this.actor.encaisser();
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.remise-a-neuf').click(event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
this.actor.remiseANeuf();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
setPosition(options = {}) {
|
||||||
|
const position = super.setPosition(options);
|
||||||
|
const sheetHeader = this.element.find(".sheet-header");
|
||||||
|
const sheetTabs = this.element.find(".sheet-tabs");
|
||||||
|
const sheetBody = this.element.find(".sheet-body");
|
||||||
|
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
|
||||||
|
sheetBody.css("height", bodyHeight);
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
_updateObject(event, formData) {
|
||||||
|
// Update the Actor
|
||||||
|
return this.object.update(formData);
|
||||||
|
}
|
||||||
|
}
|
@ -1,3 +1,8 @@
|
|||||||
|
/**
|
||||||
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
|
* @extends {ActorSheet}
|
||||||
|
*/
|
||||||
|
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { HtmlUtility } from "./html-utility.js";
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
import { RdDItemArme } from "./item-arme.js";
|
import { RdDItemArme } from "./item-arme.js";
|
||||||
@ -7,85 +12,88 @@ import { Misc } from "./misc.js";
|
|||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||||
|
import { DialogRepos } from "./dialog-repos.js";
|
||||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
|
||||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
|
||||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
|
||||||
import { RdDItem } from "./item.js";
|
|
||||||
import { RdDItemBlessure } from "./item/blessure.js";
|
|
||||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
|
||||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
|
||||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
|
||||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
export class RdDActorSheet extends ActorSheet {
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
|
||||||
* @extends {ActorSheet}
|
|
||||||
*/
|
|
||||||
export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
RdDUtility.initAfficheContenu();
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||||
width: 550,
|
width: 640,
|
||||||
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||||
|
editCaracComp: false,
|
||||||
showCompNiveauBase: false,
|
showCompNiveauBase: false,
|
||||||
vueArchetype: false,
|
vueDetaillee: false
|
||||||
}, { inplace: false });
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
let formData = await super.getData();
|
const objectData = Misc.data(this.object);
|
||||||
foundry.utils.mergeObject(formData, {
|
|
||||||
editable: this.isEditable,
|
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
|
||||||
limited: this.actor.limited,
|
|
||||||
owner: this.actor.isOwner,
|
|
||||||
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
|
||||||
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
|
||||||
});
|
|
||||||
foundry.utils.mergeObject(formData.calc, {
|
|
||||||
surenc: this.actor.computeMalusSurEncombrement(),
|
|
||||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
|
||||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
|
||||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
|
||||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
|
||||||
malusArmure: this.actor.getMalusArmure()
|
|
||||||
})
|
|
||||||
|
|
||||||
this.timerRecherche = undefined;
|
this.timerRecherche = undefined;
|
||||||
|
|
||||||
if (formData.type == 'personnage') {
|
let formData = {
|
||||||
formData.options.mainsDirectrices = MAINS_DIRECTRICES;
|
title: this.title,
|
||||||
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
|
id: objectData.id,
|
||||||
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
|
type: objectData.type,
|
||||||
formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
|
img: objectData.img,
|
||||||
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
|
name: objectData.name,
|
||||||
|
editable: this.isEditable,
|
||||||
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
|
data: foundry.utils.deepClone(Misc.templateData(this.object)),
|
||||||
|
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||||
|
limited: this.object.limited,
|
||||||
|
options: this.options,
|
||||||
|
owner: this.document.isOwner,
|
||||||
|
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
|
||||||
|
};
|
||||||
|
|
||||||
|
RdDUtility.filterItemsPerTypeForSheet(formData);
|
||||||
|
|
||||||
|
formData.options.isGM = game.user.isGM;
|
||||||
|
|
||||||
|
if (formData.type == 'creature') return formData; // Shortcut
|
||||||
|
|
||||||
|
formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie);
|
||||||
|
|
||||||
|
formData.calc = {
|
||||||
|
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
|
||||||
|
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
|
||||||
|
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
|
||||||
|
// Mise à jour de l'encombrement total et du prix de l'équipement
|
||||||
|
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
|
||||||
|
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||||
|
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||||
|
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
|
||||||
|
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
|
||||||
|
surEncombrementMessage: this.actor.getMessageSurEncombrement()
|
||||||
|
};
|
||||||
|
|
||||||
formData.competences.forEach(item => {
|
formData.competences.forEach(item => {
|
||||||
item.system.isHidden = this.options.recherche
|
item.visible = this.options.recherche
|
||||||
? !item.isNomLike(this.options.recherche.text)
|
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
|
||||||
: (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item));
|
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
|
||||||
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
|
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
|
||||||
});
|
});
|
||||||
|
|
||||||
Object.values(formData.system.carac).forEach(c => {
|
Object.values(formData.data.carac).forEach(c => {
|
||||||
RdDCarac.levelUp(c);
|
RdDCarac.levelUp(c);
|
||||||
});
|
});
|
||||||
|
|
||||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
|
||||||
const actor = this.actor;
|
|
||||||
formData.combat = foundry.utils.duplicate(formData.armes);
|
|
||||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
|
||||||
formData.combat.push(RdDItemArme.mainsNues(actor));
|
|
||||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
|
||||||
|
|
||||||
formData.esquives = this.actor.getCompetences("Esquive");
|
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
formData.combat = duplicate(formData.armes ?? []);
|
||||||
formData.empoignades = this.actor.getEmpoignades();
|
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||||
|
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
|
||||||
|
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
|
||||||
|
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
|
||||||
|
|
||||||
this.armesList = formData.combat;
|
this.armesList = formData.combat;
|
||||||
|
|
||||||
@ -94,264 +102,455 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
|
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
|
||||||
|
|
||||||
formData.hautreve = {
|
formData.hautreve = {
|
||||||
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
|
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
|
||||||
|
sortsReserve: formData.data.reve.reserve.list,
|
||||||
|
rencontres: duplicate(formData.data.reve.rencontre.list),
|
||||||
|
casesTmr: formData.itemsByType.casetmr,
|
||||||
cacheTMR: this.actor.isTMRCache()
|
cacheTMR: this.actor.isTMRCache()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||||
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
|
|
||||||
formData.subacteurs = {
|
formData.subacteurs = {
|
||||||
vehicules: this.actor.listeVehicules(),
|
vehicules: this.actor.listeVehicules(),
|
||||||
montures: this.actor.listeMontures(),
|
montures: this.actor.listeMontures(),
|
||||||
suivants: this.actor.listeSuivants()
|
suivants: this.actor.listeSuivants()
|
||||||
}
|
}
|
||||||
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
|
if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) {
|
||||||
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
|
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
|
||||||
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
|
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
|
||||||
|
|
||||||
this.html.find('.subacteur-open').click(async event => {
|
|
||||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
|
|
||||||
this.openSubActeur(subActorId);
|
|
||||||
})
|
|
||||||
|
|
||||||
this.html.find('.show-hide-competences').click(async event => {
|
|
||||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
|
||||||
this.render(true);
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
this.html.find('.sheet-possession-attack').click(async event => {
|
|
||||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
|
||||||
this.actor.conjurerPossession(poss)
|
|
||||||
})
|
|
||||||
|
|
||||||
this.html.find('.subacteur-coeur-toggle a').click(async event => {
|
|
||||||
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
|
||||||
const coeurNombre = $(event.currentTarget).data('numero-coeur')
|
|
||||||
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
|
|
||||||
})
|
|
||||||
this.html.find('.subacteur-tendre-moment').click(async event => {
|
|
||||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
|
||||||
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
|
|
||||||
})
|
|
||||||
this.html.find('.subacteur-delete').click(async event => {
|
|
||||||
const li = RdDSheetUtility.getEventElement(event);
|
|
||||||
const subActorId = li.data("subactor-id");
|
|
||||||
this.deleteSubActeur(subActorId, li);
|
|
||||||
})
|
|
||||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
|
||||||
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
|
|
||||||
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
|
|
||||||
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
|
|
||||||
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
|
||||||
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
|
||||||
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
|
||||||
|
|
||||||
this.html.find('.blessure-premierssoins-done').change(async event => {
|
|
||||||
const blessure = this.getBlessure(event);
|
|
||||||
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
|
||||||
});
|
|
||||||
this.html.find('.blessure-soinscomplets-done').change(async event => {
|
|
||||||
const blessure = this.getBlessure(event);
|
|
||||||
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
|
||||||
});
|
|
||||||
this.html.find('.blessure-premierssoins-bonus').change(async event => {
|
|
||||||
const blessure = this.getBlessure(event);
|
|
||||||
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
|
|
||||||
});
|
|
||||||
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
|
|
||||||
const blessure = this.getBlessure(event);
|
|
||||||
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
|
||||||
});
|
|
||||||
|
|
||||||
// Equip Inventory Item
|
|
||||||
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
|
||||||
|
|
||||||
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
|
|
||||||
|
|
||||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
|
||||||
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
|
|
||||||
|
|
||||||
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
|
||||||
|
|
||||||
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
|
|
||||||
if (game.user.isGM) {
|
|
||||||
// experience log
|
|
||||||
this.html.find('.experiencelog-delete').click(async event => {
|
|
||||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
|
||||||
const key = Number(li.data("key") ?? -1);
|
|
||||||
await this.actor.deleteExperienceLog(key, 1);
|
|
||||||
});
|
|
||||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
|
||||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
|
||||||
const key = Number(li.data("key") ?? -1);
|
|
||||||
await this.actor.deleteExperienceLog(0, key + 1);
|
|
||||||
});
|
|
||||||
// Boutons spéciaux MJs
|
|
||||||
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
|
|
||||||
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
|
|
||||||
}
|
|
||||||
|
|
||||||
// Points de reve actuel
|
|
||||||
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
|
|
||||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
|
||||||
|
|
||||||
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
|
|
||||||
|
|
||||||
// Initiative pour l'arme
|
|
||||||
this.html.find('.roll-init-arme').click(async event => {
|
|
||||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
|
||||||
if (combatant) {
|
|
||||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
|
|
||||||
} else {
|
|
||||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
|
||||||
}
|
|
||||||
})
|
|
||||||
// Display TMR
|
|
||||||
|
|
||||||
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
|
|
||||||
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
|
||||||
|
|
||||||
this.html.find('.button-repos').click(async event => await this.actor.repos())
|
|
||||||
|
|
||||||
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
|
||||||
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
|
|
||||||
|
|
||||||
if (this.options.vueDetaillee) {
|
|
||||||
// On carac change
|
|
||||||
this.html.find('input.carac-xp').change(async event => {
|
|
||||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
|
||||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
// On competence xp change
|
|
||||||
this.html.find('input.competence-xp').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('input.competence-xp-sort').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.toggle-archetype').click(async event => {
|
|
||||||
this.options.vueArchetype = !this.options.vueArchetype;
|
|
||||||
this.render(true);
|
|
||||||
});
|
|
||||||
// On competence archetype change
|
|
||||||
this.html.find('.competence-archetype').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
|
|
||||||
}
|
|
||||||
|
|
||||||
// On pts de reve change
|
|
||||||
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
|
||||||
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
|
|
||||||
|
|
||||||
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
|
|
||||||
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
|
||||||
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
|
||||||
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
|
||||||
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
|
|
||||||
|
|
||||||
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
|
||||||
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
|
||||||
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
|
|
||||||
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
|
|
||||||
}
|
|
||||||
|
|
||||||
getBlessure(event) {
|
|
||||||
const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
|
||||||
return this.actor.getItem(blessureId, 'blessure');
|
|
||||||
}
|
|
||||||
|
|
||||||
isCompetenceAffichable(competence) {
|
isCompetenceAffichable(competence) {
|
||||||
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onDropActor(event, dragData) {
|
async _onDropActor(event, dragData) {
|
||||||
const dropActor = fromUuidSync(dragData.uuid);
|
console.log("_onDropActor", this.actor.id, dragData);
|
||||||
this.actor.addSubActeur(dropActor);
|
this.actor.addSubActeur(dragData.id || dragData.data._id);
|
||||||
super._onDropActor(event, dragData);
|
super._onDropActor(event, dragData);
|
||||||
}
|
}
|
||||||
|
|
||||||
openSubActeur(actorId) {
|
/* -------------------------------------------- */
|
||||||
game.actors.get(actorId)?.sheet.render(true)
|
async _onDropItem(event, dragData) {
|
||||||
}
|
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
|
||||||
|
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
|
||||||
deleteSubActeur(actorId, li) {
|
const callSuper = await this.actor.processDropItem(dropParams);
|
||||||
if (actorId) {
|
if (callSuper) {
|
||||||
const subActor = game.actors.get(actorId);
|
await super._onDropItem(event, dragData)
|
||||||
RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
|
|
||||||
console.log('Delete : ', subActor.id);
|
|
||||||
this.actor.deleteSubActeur(subActor.id);
|
|
||||||
RdDUtility.slideOnDelete(this, li);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async selectTypeOeuvreToCreate() {
|
async createItem(name, type) {
|
||||||
let types = RdDItem.getTypesOeuvres();
|
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
|
||||||
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
|
||||||
for (let typeName of types) {
|
|
||||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
|
||||||
}
|
|
||||||
content += '</select>';
|
|
||||||
let dialog = new Dialog({
|
|
||||||
title: "Créer une oeuvre",
|
|
||||||
content: content,
|
|
||||||
buttons: {
|
|
||||||
create: {
|
|
||||||
icon: '<i class="fas fa-check"></i>',
|
|
||||||
label: "Créer l'oeuvre",
|
|
||||||
callback: () => this.actor.createItem($(".item-type").val())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async createEmptyTache() {
|
async createEmptyTache() {
|
||||||
await this.actor.createItem('tache', 'Nouvelle tache');
|
await this.createItem('Nouvelle tache', 'tache');
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */ /** @override */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||||
|
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||||
|
|
||||||
|
// Everything below here is only needed if the sheet is editable
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
html.find('.item-split').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
RdDSheetUtility.splitItem(item, this.actor);
|
||||||
|
});
|
||||||
|
html.find('.item-edit').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor)
|
||||||
|
console.log("ITEM :", item)
|
||||||
|
item.sheet.render(true)
|
||||||
|
})
|
||||||
|
html.find('.display-label a').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item.sheet.render(true);
|
||||||
|
});
|
||||||
|
html.find('.rencontre-delete').click(async event => {
|
||||||
|
this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.item-delete').click(async event => {
|
||||||
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
|
RdDUtility.confirmerSuppression(this, li);
|
||||||
|
});
|
||||||
|
html.find('.item-vendre').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item?.proposerVente();
|
||||||
|
});
|
||||||
|
html.find('.item-montrer').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item?.postItem();
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.item-action').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor)
|
||||||
|
this.actor.actionItem(item);
|
||||||
|
});
|
||||||
|
html.find('.subacteur-delete').click(async event => {
|
||||||
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
|
RdDUtility.confirmerSuppressionSubacteur(this, li);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.encaisser-direct').click(async event => {
|
||||||
|
this.actor.encaisser();
|
||||||
|
})
|
||||||
|
html.find('.sheet-possession-attack').click(async event => {
|
||||||
|
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||||
|
this.actor.conjurerPossession(poss)
|
||||||
|
})
|
||||||
|
html.find('.remise-a-neuf').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
this.actor.remiseANeuf();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
html.find('.creer-tache').click(async event => {
|
||||||
|
this.createEmptyTache();
|
||||||
|
});
|
||||||
|
html.find('.creer-un-objet').click(async event => {
|
||||||
|
RdDUtility.selectObjetType(this);
|
||||||
|
});
|
||||||
|
html.find('.creer-une-oeuvre').click(async event => {
|
||||||
|
RdDUtility.selectTypeOeuvre(this);
|
||||||
|
});
|
||||||
|
html.find('#nettoyer-conteneurs').click(async event => {
|
||||||
|
this.actor.nettoyerConteneurs();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Blessure control
|
||||||
|
html.find('.blessure-control').click(async event => {
|
||||||
|
const tr = $(event.currentTarget).parents(".item");
|
||||||
|
let btype = tr.data("blessure-type");
|
||||||
|
let index = tr.data('blessure-index');
|
||||||
|
let active = $(event.currentTarget).data('blessure-active');
|
||||||
|
//console.log(btype, index, active);
|
||||||
|
await this.actor.manageBlessureFromSheet(btype, index, active);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Blessure data
|
||||||
|
html.find('.blessures-soins').change(async event => {
|
||||||
|
const tr = $(event.currentTarget).parents(".item");
|
||||||
|
let btype = tr.data('blessure-type');
|
||||||
|
let index = tr.data('blessure-index');
|
||||||
|
let psoins = tr.find('.blessure-premiers_soins').val();
|
||||||
|
let pcomplets = tr.find('.blessure-soins_complets').val();
|
||||||
|
let jours = tr.find('.blessure-jours').val();
|
||||||
|
let loc = tr.find('.blessure-localisation').val();
|
||||||
|
let psdone = tr.find('.blessure-psdone:checked').val();
|
||||||
|
let scdone = tr.find('.blessure-scdone:checked').val();
|
||||||
|
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
|
||||||
|
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Equip Inventory Item
|
||||||
|
html.find('.item-equip').click(async event => {
|
||||||
|
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Roll Carac
|
||||||
|
html.find('.carac-label a').click(async event => {
|
||||||
|
let caracName = event.currentTarget.attributes.name.value;
|
||||||
|
this.actor.rollCarac(caracName.toLowerCase());
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.chance-actuelle').click(async event => {
|
||||||
|
this.actor.rollCarac('chance-actuelle');
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.chance-appel').click(async event => {
|
||||||
|
this.actor.rollAppelChance();
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('#jet-astrologie').click(async event => {
|
||||||
|
this.actor.astrologieNombresAstraux();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Roll Skill
|
||||||
|
html.find('a.competence-label').click(async event => {
|
||||||
|
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.tache-label a').click(async event => {
|
||||||
|
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.meditation-label a').click(async event => {
|
||||||
|
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.chant-label a').click(async event => {
|
||||||
|
this.actor.rollChant(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.danse-label a').click(async event => {
|
||||||
|
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.musique-label a').click(async event => {
|
||||||
|
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.oeuvre-label a').click(async event => {
|
||||||
|
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.jeu-label a').click(async event => {
|
||||||
|
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.recettecuisine-label a').click(async event => {
|
||||||
|
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.subacteur-label a').click(async event => {
|
||||||
|
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
||||||
|
let actor = game.actors.get(actorId);
|
||||||
|
if (actor) {
|
||||||
|
actor.sheet.render(true);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Boutons spéciaux MJs
|
||||||
|
html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||||
|
this.actor.reinsertionAleatoire("Action MJ");
|
||||||
|
});
|
||||||
|
html.find('.afficher-tmr').click(async event => {
|
||||||
|
this.actor.afficheTMRetMessage();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Points de reve actuel
|
||||||
|
html.find('.ptreve-actuel a').click(async event => {
|
||||||
|
this.actor.rollCarac('reve-actuel');
|
||||||
|
});
|
||||||
|
|
||||||
|
// Roll Weapon1
|
||||||
|
html.find('.arme-label a').click(async event => {
|
||||||
|
let arme = this._getEventArmeCombat(event);
|
||||||
|
this.actor.rollArme(duplicate(arme));
|
||||||
|
});
|
||||||
|
// Initiative pour l'arme
|
||||||
|
html.find('.arme-initiative a').click(async event => {
|
||||||
|
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
|
||||||
|
if (combatant) {
|
||||||
|
let action = this._getEventArmeCombat(event);
|
||||||
|
RdDCombatManager.rollInitiativeAction(combatant._id, action);
|
||||||
|
} else {
|
||||||
|
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
// Display TMR, visualisation
|
||||||
|
html.find('.visu-tmr').click(async event => {
|
||||||
|
this.actor.displayTMR("visu");
|
||||||
|
});
|
||||||
|
|
||||||
|
// Display TMR, normal
|
||||||
|
html.find('.monte-tmr').click(async event => {
|
||||||
|
this.actor.displayTMR("normal");
|
||||||
|
});
|
||||||
|
|
||||||
|
// Display TMR, fast
|
||||||
|
html.find('.monte-tmr-rapide').click(async event => {
|
||||||
|
this.actor.displayTMR("rapide");
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.repos').click(async event => {
|
||||||
|
await DialogRepos.create(this.actor);
|
||||||
|
});
|
||||||
|
html.find('.delete-active-effect').click(async event => {
|
||||||
|
let id = $(event.currentTarget).parents(".active-effect").data('id');
|
||||||
|
this.actor.enleverActiveEffectById(id);
|
||||||
|
});
|
||||||
|
html.find('.enlever-tous-effets').click(async event => {
|
||||||
|
this.actor.enleverTousLesEffets();
|
||||||
|
});
|
||||||
|
html.find('.conteneur-name a').click(async event => {
|
||||||
|
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
html.find('.carac-xp-augmenter').click(async event => {
|
||||||
|
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
||||||
|
this.actor.updateCaracXPAuto(caracName);
|
||||||
|
});
|
||||||
|
html.find('.competence-xp-augmenter').click(async event => {
|
||||||
|
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
html.find('.competence-stress-augmenter').click(async event => {
|
||||||
|
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
|
||||||
|
if (this.options.editCaracComp) {
|
||||||
|
// On carac change
|
||||||
|
html.find('.carac-value').change(async event => {
|
||||||
|
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
|
||||||
|
//console.log("Value changed :", event, caracName);
|
||||||
|
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
html.find('.carac-xp').change(async event => {
|
||||||
|
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
|
||||||
|
//console.log("Value changed :", event, caracName);
|
||||||
|
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
// On competence change
|
||||||
|
html.find('.competence-value').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
//console.log("Competence changed :", compName);
|
||||||
|
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
// On competence xp change
|
||||||
|
html.find('.competence-xp').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
// On competence xp change
|
||||||
|
html.find('.competence-xp-sort').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
// On competence archetype change
|
||||||
|
html.find('.competence-archetype').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
html.find('.show-hide-competences').click(async event => {
|
||||||
|
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
html.find('.lock-unlock-sheet').click(async event => {
|
||||||
|
this.options.editCaracComp = !this.options.editCaracComp;
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.recherche')
|
||||||
|
.each((index, field) => {
|
||||||
|
if (this.options.recherche) {
|
||||||
|
field.focus();
|
||||||
|
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.keyup(async event => {
|
||||||
|
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
|
||||||
|
if (this.options.recherche?.text != nouvelleRecherche?.text){
|
||||||
|
this.options.recherche = nouvelleRecherche;
|
||||||
|
if (this.timerRecherche) {
|
||||||
|
clearTimeout(this.timerRecherche);
|
||||||
|
}
|
||||||
|
this.timerRecherche = setTimeout(() => {
|
||||||
|
this.timerRecherche = undefined;
|
||||||
|
this.render(true);
|
||||||
|
}, 500);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.change(async event =>
|
||||||
|
this.options.recherche = this._optionRecherche(event.currentTarget)
|
||||||
|
);
|
||||||
|
html.find('.vue-detaillee').click(async event => {
|
||||||
|
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
// On pts de reve change
|
||||||
|
html.find('.pointsreve-value').change(async event => {
|
||||||
|
let reveValue = event.currentTarget.value;
|
||||||
|
this.actor.update({ "data.reve.reve.value": reveValue });
|
||||||
|
});
|
||||||
|
|
||||||
|
// On seuil de reve change
|
||||||
|
html.find('.seuil-reve-value').change(async event => {
|
||||||
|
console.log("seuil-reve-value", event.currentTarget)
|
||||||
|
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('#attribut-protection-edit').change(async event => {
|
||||||
|
this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
|
||||||
|
// On stress change
|
||||||
|
html.find('.compteur-edit').change(async event => {
|
||||||
|
let fieldName = event.currentTarget.attributes.name.value;
|
||||||
|
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('#ethylisme').change(async event => {
|
||||||
|
this.actor.setEthylisme(parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
html.find('.stress-test').click(async event => {
|
||||||
|
this.actor.transformerStress();
|
||||||
|
});
|
||||||
|
html.find('.moral-malheureux').click(async event => {
|
||||||
|
this.actor.jetDeMoral('malheureuse');
|
||||||
|
});
|
||||||
|
html.find('.moral-neutre').click(async event => {
|
||||||
|
this.actor.jetDeMoral('neutre');
|
||||||
|
});
|
||||||
|
html.find('.moral-heureux').click(async event => {
|
||||||
|
this.actor.jetDeMoral('heureuse');
|
||||||
|
});
|
||||||
|
html.find('#ethylisme-test').click(async event => {
|
||||||
|
this.actor.jetEthylisme();
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.jet-vie').click(async event => {
|
||||||
|
this.actor.jetVie();
|
||||||
|
});
|
||||||
|
html.find('.jet-endurance').click(async event => {
|
||||||
|
this.actor.jetEndurance();
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.monnaie-plus').click(async event => {
|
||||||
|
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
|
||||||
|
});
|
||||||
|
html.find('.monnaie-moins').click(async event => {
|
||||||
|
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.vie-plus').click(async event => {
|
||||||
|
this.actor.santeIncDec("vie", 1);
|
||||||
|
});
|
||||||
|
html.find('.vie-moins').click(async event => {
|
||||||
|
this.actor.santeIncDec("vie", -1);
|
||||||
|
});
|
||||||
|
html.find('.endurance-plus').click(async event => {
|
||||||
|
this.actor.santeIncDec("endurance", 1);
|
||||||
|
});
|
||||||
|
html.find('.endurance-moins').click(async event => {
|
||||||
|
this.actor.santeIncDec("endurance", -1);
|
||||||
|
});
|
||||||
|
html.find('.ptreve-actuel-plus').click(async event => {
|
||||||
|
this.actor.reveActuelIncDec(1);
|
||||||
|
});
|
||||||
|
html.find('.ptreve-actuel-moins').click(async event => {
|
||||||
|
this.actor.reveActuelIncDec(-1);
|
||||||
|
});
|
||||||
|
html.find('.fatigue-plus').click(async event => {
|
||||||
|
this.actor.santeIncDec("fatigue", 1);
|
||||||
|
});
|
||||||
|
html.find('.fatigue-moins').click(async event => {
|
||||||
|
this.actor.santeIncDec("fatigue", -1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
_optionRecherche(target) {
|
||||||
|
if (!target.value?.length){
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
text: target.value,
|
||||||
|
start: target.selectionStart,
|
||||||
|
end: target.selectionEnd,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
_getEventArmeCombat(event) {
|
_getEventArmeCombat(event) {
|
||||||
const li = this.html.find(event.currentTarget)?.parents(".item");
|
const li = $(event.currentTarget)?.parents(".item");
|
||||||
let armeName = li.data("arme-name");
|
let armeName = li.data("arme-name");
|
||||||
let compName = li.data('competence-name');
|
let compName = li.data('competence-name');
|
||||||
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
|
const arme = this.armesList.find(a => a.name == armeName && a.data.competence == compName);
|
||||||
if (!arme) {
|
if (!arme) {
|
||||||
return { name: armeName, system: { competence: compName } };
|
return { name: armeName, data: { competence: compName } };
|
||||||
}
|
}
|
||||||
return arme;
|
return arme;
|
||||||
}
|
}
|
||||||
@ -363,10 +562,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
const sheetHeader = this.element.find(".sheet-header");
|
const sheetHeader = this.element.find(".sheet-header");
|
||||||
const sheetTabs = this.element.find(".sheet-tabs");
|
const sheetTabs = this.element.find(".sheet-tabs");
|
||||||
const sheetBody = this.element.find(".sheet-body");
|
const sheetBody = this.element.find(".sheet-body");
|
||||||
let bodyHeight = position.height - sheetHeader[0].clientHeight;
|
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
|
||||||
if (sheetTabs.length > 0) {
|
|
||||||
bodyHeight -= sheetTabs[0].clientHeight;
|
|
||||||
}
|
|
||||||
sheetBody.css("height", bodyHeight);
|
sheetBody.css("height", bodyHeight);
|
||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
@ -376,7 +572,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
/** @override */
|
/** @override */
|
||||||
_updateObject(event, formData) {
|
_updateObject(event, formData) {
|
||||||
// Update the Actor
|
// Update the Actor
|
||||||
return this.actor.update(formData);
|
return this.object.update(formData);
|
||||||
}
|
}
|
||||||
|
|
||||||
async splitItem(item) {
|
async splitItem(item) {
|
||||||
@ -385,11 +581,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async _onSplitItem(item, split) {
|
async _onSplitItem(item, split) {
|
||||||
if (split >= 1 && split < item.system.quantite) {
|
if (split >= 1 && split < Misc.data(item).data.quantite) {
|
||||||
await item.diminuerQuantite(split);
|
await item.diminuerQuantite(split);
|
||||||
const splitItem = foundry.utils.duplicate(item);
|
const itemData = duplicate(Misc.data(item));
|
||||||
splitItem.system.quantite = split;
|
itemData.data.quantite = split;
|
||||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
await this.actor.createEmbeddedDocuments('Item', [itemData])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
165
module/actor-vehicule-sheet.js
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
/**
|
||||||
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
|
* @extends {ActorSheet}
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
|
import { Misc } from "./misc.js";
|
||||||
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
export class RdDActorVehiculeSheet extends ActorSheet {
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static get defaultOptions() {
|
||||||
|
RdDUtility.initAfficheContenu();
|
||||||
|
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
||||||
|
width: 640,
|
||||||
|
height: 720,
|
||||||
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async getData() {
|
||||||
|
const objectData = Misc.data(this.object);
|
||||||
|
let formData = {
|
||||||
|
title: this.title,
|
||||||
|
id: objectData.id,
|
||||||
|
type: objectData.type,
|
||||||
|
img: objectData.img,
|
||||||
|
name: objectData.name,
|
||||||
|
editable: this.isEditable,
|
||||||
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
|
data: foundry.utils.deepClone(Misc.templateData(this.object)),
|
||||||
|
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||||
|
limited: this.object.limited,
|
||||||
|
options: this.options,
|
||||||
|
owner: this.document.isOwner,
|
||||||
|
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
|
||||||
|
};
|
||||||
|
|
||||||
|
RdDUtility.filterItemsPerTypeForSheet(formData);
|
||||||
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||||
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
|
|
||||||
|
formData.options.isGM = game.user.isGM;
|
||||||
|
|
||||||
|
formData.calc = {
|
||||||
|
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
|
||||||
|
surEncombrementMessage: this.actor.getMessageSurEncombrement()
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log("DATA", formData);
|
||||||
|
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
async computeMalusArmure() {
|
||||||
|
// pas de malus armure
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async _onDropItem(event, dragData) {
|
||||||
|
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
|
||||||
|
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
|
||||||
|
const callSuper = await this.actor.processDropItem(dropParams);
|
||||||
|
if (callSuper) {
|
||||||
|
await super._onDropItem(event, dragData)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async createItem(name, type) {
|
||||||
|
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async monnaieIncDec(id, value) {
|
||||||
|
let monnaie = this.getMonnaie(id);
|
||||||
|
if (monnaie) {
|
||||||
|
const quantite = Math.max(0, Misc.templateData(monnaie).quantite + value);
|
||||||
|
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||||
|
|
||||||
|
// Everything below here is only needed if the sheet is editable
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
// Update Inventory Item
|
||||||
|
html.find('.item-edit').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item.sheet.render(true);
|
||||||
|
});
|
||||||
|
// Delete Inventory Item
|
||||||
|
html.find('.item-delete').click(async event => {
|
||||||
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
|
RdDUtility.confirmerSuppression(this, li);
|
||||||
|
});
|
||||||
|
html.find('.item-vendre').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item?.proposerVente();
|
||||||
|
});
|
||||||
|
html.find('.item-montrer').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item?.postItem();
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.item-action').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
this.actor.actionItem(item);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.creer-un-objet').click(async event => {
|
||||||
|
RdDUtility.selectObjetType(this);
|
||||||
|
});
|
||||||
|
html.find('#nettoyer-conteneurs').click(async event => {
|
||||||
|
this.actor.nettoyerConteneurs();
|
||||||
|
});
|
||||||
|
|
||||||
|
html.find('.monnaie-plus').click(async event => {
|
||||||
|
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
|
||||||
|
});
|
||||||
|
html.find('.monnaie-moins').click(async event => {
|
||||||
|
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Display info about queue
|
||||||
|
html.find('.conteneur-name a').click((event) => {
|
||||||
|
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
setPosition(options = {}) {
|
||||||
|
const position = super.setPosition(options);
|
||||||
|
const sheetHeader = this.element.find(".sheet-header");
|
||||||
|
const sheetTabs = this.element.find(".sheet-tabs");
|
||||||
|
const sheetBody = this.element.find(".sheet-body");
|
||||||
|
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
|
||||||
|
sheetBody.css("height", bodyHeight);
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
_updateObject(event, formData) {
|
||||||
|
// Update the Actor
|
||||||
|
return this.object.update(formData);
|
||||||
|
}
|
||||||
|
}
|
4124
module/actor.js
@ -1,42 +0,0 @@
|
|||||||
import { Grammar } from "../grammar.js";
|
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
|
||||||
* @extends {ActorSheet}
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
|
||||||
width: 550
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
|
|
||||||
this.html.find('.roll-carac').click(async event => {
|
|
||||||
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
|
|
||||||
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
|
||||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
|
||||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
|
||||||
|
|
||||||
if (game.user.isGM) {
|
|
||||||
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
|
||||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
|
||||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,522 +0,0 @@
|
|||||||
import { ChatUtility } from "../chat-utility.js";
|
|
||||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
|
||||||
import { Grammar } from "../grammar.js";
|
|
||||||
import { RdDItemCompetence } from "../item-competence.js";
|
|
||||||
import { Misc } from "../misc.js";
|
|
||||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
|
||||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
|
||||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
|
||||||
import { RdDRoll } from "../rdd-roll.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
|
||||||
import { RdDBaseActor } from "./base-actor.js";
|
|
||||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
|
||||||
import { StatusEffects } from "../settings/status-effects.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { Targets } from "../targets.js";
|
|
||||||
import { RdDPossession } from "../rdd-possession.js";
|
|
||||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
|
||||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
|
||||||
import { RdDItemArme } from "../item-arme.js";
|
|
||||||
|
|
||||||
const POSSESSION_SANS_DRACONIC = {
|
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
|
||||||
name: 'Sans draconic',
|
|
||||||
system: {
|
|
||||||
niveau: 0,
|
|
||||||
defaut_carac: "reve-actuel",
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
|
||||||
* - Entités de rêve
|
|
||||||
* - Créatures de "sang": créatures et humanoides
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorReve extends RdDBaseActor {
|
|
||||||
|
|
||||||
getCaracChanceActuelle() {
|
|
||||||
return {
|
|
||||||
label: 'Chance actuelle',
|
|
||||||
value: this.getChanceActuel(),
|
|
||||||
type: "number"
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
getCaracReveActuel() {
|
|
||||||
return {
|
|
||||||
label: 'Rêve actuel',
|
|
||||||
value: this.getReveActuel(),
|
|
||||||
type: "number"
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
getReveActuel() { return this.getReve() }
|
|
||||||
getChanceActuel() { return this.getChance() }
|
|
||||||
|
|
||||||
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
|
||||||
getForce() { return this.getReve() }
|
|
||||||
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
|
||||||
getAgilite() { return this.getForce() }
|
|
||||||
getChance() { return this.getReve() }
|
|
||||||
getMoralTotal() { return 0 }
|
|
||||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
|
||||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
|
||||||
getSConst() { return 0 }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getEncombrementMax() { return 0 }
|
|
||||||
isSurenc() { return false }
|
|
||||||
computeMalusSurEncombrement() { return 0 }
|
|
||||||
|
|
||||||
ajustementAstrologique() { return 0 }
|
|
||||||
getMalusArmure() { return 0 }
|
|
||||||
|
|
||||||
getEnduranceActuelle() {
|
|
||||||
return Number(this.system.sante?.endurance?.value ?? 0);
|
|
||||||
}
|
|
||||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
|
||||||
isDead() { return false }
|
|
||||||
isSonne() { return false }
|
|
||||||
blessuresASoigner() { return [] }
|
|
||||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
|
||||||
isActorCombat() { return true }
|
|
||||||
|
|
||||||
getCaracInit(competence) {
|
|
||||||
if (!competence){
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
|
||||||
return competence.system.carac_value
|
|
||||||
}
|
|
||||||
return this.system.carac[competence.system.defaut_carac].value;
|
|
||||||
}
|
|
||||||
listActionsCombat() {
|
|
||||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
|
||||||
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
|
||||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
|
||||||
.filter(it => it != undefined);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
|
||||||
async remiseANeuf() { }
|
|
||||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
|
||||||
|
|
||||||
async santeIncDec(name, inc, isCritique = false) { }
|
|
||||||
|
|
||||||
async finDeRound(options = { terminer: false }) {
|
|
||||||
await this.$finDeRoundSuppressionEffetsTermines(options);
|
|
||||||
await this.finDeRoundBlessures();
|
|
||||||
await this.$finDeRoundSupprimerObsoletes();
|
|
||||||
await this.$finDeRoundEmpoignade();
|
|
||||||
}
|
|
||||||
|
|
||||||
async $finDeRoundSuppressionEffetsTermines(options) {
|
|
||||||
for (let effect of this.getEffects()) {
|
|
||||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
|
||||||
await effect.delete();
|
|
||||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async finDeRoundBlessures() {
|
|
||||||
}
|
|
||||||
|
|
||||||
async $finDeRoundSupprimerObsoletes() {
|
|
||||||
const obsoletes = []
|
|
||||||
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
|
||||||
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
|
||||||
.map(it => it.id);
|
|
||||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
|
||||||
}
|
|
||||||
|
|
||||||
async $finDeRoundEmpoignade() {
|
|
||||||
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
|
||||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
|
||||||
game.actors.get(emp.system.empoigneid),
|
|
||||||
emp
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
async setSonne(sonne = true) { }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getCompetence(idOrName, options = {}) {
|
|
||||||
if (idOrName instanceof Item) {
|
|
||||||
return idOrName.isCompetence() ? idOrName : undefined
|
|
||||||
}
|
|
||||||
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
|
||||||
}
|
|
||||||
getCompetences(name) {
|
|
||||||
return RdDItemCompetence.findCompetences(this.items, name)
|
|
||||||
}
|
|
||||||
getCompetenceCorpsACorps(options = {}) {
|
|
||||||
return this.getCompetence("Corps à corps", options)
|
|
||||||
}
|
|
||||||
getCompetencesEsquive() {
|
|
||||||
return this.getCompetences("esquive")
|
|
||||||
}
|
|
||||||
|
|
||||||
getArmeParade(armeParadeId) {
|
|
||||||
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
|
|
||||||
return RdDItemArme.getArme(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
getDraconicOuPossession() {
|
|
||||||
return POSSESSION_SANS_DRACONIC
|
|
||||||
}
|
|
||||||
|
|
||||||
getPossession(possessionId) {
|
|
||||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
|
||||||
}
|
|
||||||
getEmpoignades() {
|
|
||||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async updateCreatureCompetence(idOrName, fieldName, value) {
|
|
||||||
let competence = this.getCompetence(idOrName);
|
|
||||||
if (competence) {
|
|
||||||
function getFieldPath(fieldName) {
|
|
||||||
switch (fieldName) {
|
|
||||||
case "niveau": return 'system.niveau';
|
|
||||||
case "dommages": return 'system.dommages';
|
|
||||||
case "carac_value": return 'system.carac_value';
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
const path = getFieldPath(fieldName);
|
|
||||||
if (path) {
|
|
||||||
await competence.update({ [path]: value });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
isEffectAllowed(effectId) { return false }
|
|
||||||
|
|
||||||
getEffects(filter = e => true) {
|
|
||||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
|
||||||
}
|
|
||||||
|
|
||||||
getEffect(effectId) {
|
|
||||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
|
||||||
}
|
|
||||||
|
|
||||||
async setEffect(effectId, status) {
|
|
||||||
if (this.isEffectAllowed(effectId)) {
|
|
||||||
const effect = this.getEffect(effectId);
|
|
||||||
if (!status && effect) {
|
|
||||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
|
||||||
}
|
|
||||||
if (status && !effect) {
|
|
||||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async removeEffect(id) {
|
|
||||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
|
||||||
if (effect) {
|
|
||||||
await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async removeEffects(filter = e => true) {
|
|
||||||
if (game.user.isGM) {
|
|
||||||
const ids = this.getEffects(filter).map(it => it.id);
|
|
||||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getSurprise(isCombat = undefined) {
|
|
||||||
let niveauSurprise = this.getEffects()
|
|
||||||
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
|
|
||||||
.reduce(Misc.sum(), 0);
|
|
||||||
if (niveauSurprise > 1) {
|
|
||||||
return 'totale';
|
|
||||||
}
|
|
||||||
if (niveauSurprise == 1) {
|
|
||||||
return 'demi';
|
|
||||||
}
|
|
||||||
return '';
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async computeEtatGeneral() {
|
|
||||||
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
|
|
||||||
this.system.compteurs.etat.value = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async openRollDialog({ name, label, template, rollData, callbackAction }) {
|
|
||||||
const dialog = await RdDRoll.create(this, rollData,
|
|
||||||
{ html: template, close: async html => await this._onCloseRollDialog(html) },
|
|
||||||
{
|
|
||||||
name: name,
|
|
||||||
label: label,
|
|
||||||
callbacks: [
|
|
||||||
this.createCallbackExperience(),
|
|
||||||
this.createCallbackAppelAuMoral(),
|
|
||||||
{ action: callbackAction }
|
|
||||||
]
|
|
||||||
});
|
|
||||||
dialog.render(true);
|
|
||||||
return dialog
|
|
||||||
}
|
|
||||||
|
|
||||||
createEmptyCallback() {
|
|
||||||
return {
|
|
||||||
condition: r => false,
|
|
||||||
action: r => { }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
createCallbackExperience() { return this.createEmptyCallback(); }
|
|
||||||
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
|
|
||||||
async _onCloseRollDialog(html) { }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async roll() {
|
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
|
||||||
|
|
||||||
const carac = this.getCarac()
|
|
||||||
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
|
|
||||||
|
|
||||||
await this.openRollDialog({
|
|
||||||
name: `jet-${this.id}`,
|
|
||||||
label: `Jet de ${this.name}`,
|
|
||||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
|
||||||
rollData: {
|
|
||||||
carac: carac,
|
|
||||||
selectedCarac: carac[selectedCaracName],
|
|
||||||
selectedCaracName: selectedCaracName,
|
|
||||||
competences: this.itemTypes['competence']
|
|
||||||
},
|
|
||||||
callbackAction: r => this.$onRollCaracResult(r)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
getCarac() {
|
|
||||||
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
|
||||||
return foundry.utils.mergeObject(this.system.carac,
|
|
||||||
{
|
|
||||||
'reve-actuel': this.getCaracReveActuel(),
|
|
||||||
'chance-actuelle': this.getCaracChanceActuelle()
|
|
||||||
},
|
|
||||||
{ inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async rollCarac(caracName, jetResistance = undefined) {
|
|
||||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
|
||||||
let selectedCarac = this.getCaracByName(caracName)
|
|
||||||
console.log("selectedCarac", selectedCarac)
|
|
||||||
await this.openRollDialog({
|
|
||||||
name: 'jet-' + caracName,
|
|
||||||
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
|
||||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
|
||||||
rollData: {
|
|
||||||
selectedCarac: selectedCarac,
|
|
||||||
competences: this.itemTypes['competence'],
|
|
||||||
jetResistance: jetResistance ? caracName : undefined
|
|
||||||
},
|
|
||||||
callbackAction: r => this.$onRollCaracResult(r)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async $onRollCaracResult(rollData) {
|
|
||||||
// Final chat message
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
|
||||||
const competence = this.getCompetence(idOrName);
|
|
||||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
|
||||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
|
||||||
const token = RdDUtility.getSelectedToken(this)
|
|
||||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
|
||||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
|
||||||
Targets.selectOneTargetToken(target => {
|
|
||||||
if (arme.action == "possession") {
|
|
||||||
RdDPossession.onAttaquePossession(target, this, competence)
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// Transformer la competence de créature
|
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
|
||||||
}
|
|
||||||
|
|
||||||
await this.openRollDialog({
|
|
||||||
name: 'jet-competence',
|
|
||||||
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
|
||||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
|
||||||
rollData: rollData,
|
|
||||||
callbackAction: r => this.$onRollCompetence(r, options)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async $onRollCompetence(rollData, options) {
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
|
||||||
if (options?.onRollAutomate) {
|
|
||||||
options.onRollAutomate(rollData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** --------------------------------------------
|
|
||||||
* @param {*} arme item d'arme/compétence de créature
|
|
||||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
|
||||||
* @returns
|
|
||||||
*/
|
|
||||||
rollArme(arme, categorieArme, token) {
|
|
||||||
token = token ?? RdDUtility.getSelectedToken(this)
|
|
||||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
|
||||||
if (!RdDItemArme.isUtilisable(arme)) {
|
|
||||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if (!Targets.hasTargets()) {
|
|
||||||
RdDConfirm.confirmer({
|
|
||||||
settingConfirmer: "confirmer-combat-sans-cible",
|
|
||||||
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
|
|
||||||
<br>Tous les jets de combats devront être gérés à la main
|
|
||||||
</p>`,
|
|
||||||
title: 'Ne pas utiliser les automatisation de combat',
|
|
||||||
buttonLabel: "Pas d'automatisation",
|
|
||||||
onAction: async () => {
|
|
||||||
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
Targets.selectOneTargetToken(target => {
|
|
||||||
if (Targets.isTargetEntite(target)) {
|
|
||||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
const competence = this.getCompetence(compToUse)
|
|
||||||
if (competence.isCompetencePossession()) {
|
|
||||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
|
||||||
}
|
|
||||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
$getCompetenceArme(arme, competenceName) {
|
|
||||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
|
||||||
}
|
|
||||||
|
|
||||||
verifierForceMin(item) { }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
|
||||||
|
|
||||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
|
||||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const armure = await this.computeArmure(rollData);
|
|
||||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
|
||||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
|
||||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
|
||||||
if (!game.user.isGM) {
|
|
||||||
RdDBaseActor.remoteActorCall({
|
|
||||||
tokenId: this.token?.id,
|
|
||||||
actorId: this.id,
|
|
||||||
method: 'encaisserDommagesValidationGR',
|
|
||||||
args: [rollData, armure, show, attackerToken, defenderToken]
|
|
||||||
})
|
|
||||||
} else {
|
|
||||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
|
||||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
|
||||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
|
||||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
|
||||||
}
|
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
|
||||||
|
|
||||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
|
||||||
foundry.utils.mergeObject(encaissement, {
|
|
||||||
alias: defenderToken?.name ?? this.name,
|
|
||||||
hasPlayerOwner: this.hasPlayerOwner,
|
|
||||||
show: show ?? {}
|
|
||||||
}, { overwrite: false });
|
|
||||||
|
|
||||||
await ChatUtility.createChatWithRollMode(
|
|
||||||
{
|
|
||||||
roll: encaissement.roll,
|
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
||||||
},
|
|
||||||
this
|
|
||||||
)
|
|
||||||
|
|
||||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
|
||||||
encaissement = foundry.utils.duplicate(encaissement)
|
|
||||||
encaissement.isGM = true
|
|
||||||
ChatMessage.create({
|
|
||||||
whisper: ChatUtility.getGMs(),
|
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async accorder(entite, when = 'avant-encaissement') {
|
|
||||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
|
||||||
|| entite == undefined
|
|
||||||
|| !entite.isEntite([ENTITE_INCARNE])
|
|
||||||
|| entite.isEntiteAccordee(this)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
|
||||||
const rollData = {
|
|
||||||
alias: this.name,
|
|
||||||
rolled: rolled,
|
|
||||||
entite: entite.name,
|
|
||||||
selectedCarac: this.system.carac.reve
|
|
||||||
};
|
|
||||||
|
|
||||||
if (rolled.isSuccess) {
|
|
||||||
await entite.setEntiteReveAccordee(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
|
||||||
if (rolled.isPart) {
|
|
||||||
await this.appliquerAjoutExperience(rollData, true);
|
|
||||||
}
|
|
||||||
return rolled.isSuccess;
|
|
||||||
}
|
|
||||||
|
|
||||||
isEntiteAccordee(attacker) { return true }
|
|
||||||
|
|
||||||
async setEntiteReveAccordee(actor) {
|
|
||||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,46 +0,0 @@
|
|||||||
import { ChatUtility } from "../chat-utility.js";
|
|
||||||
import { RdDItemBlessure } from "../item/blessure.js";
|
|
||||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
|
||||||
* @extends {ActorSheet}
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
|
||||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
|
||||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
|
||||||
|
|
||||||
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
|
||||||
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
|
||||||
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
|
||||||
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
|
||||||
|
|
||||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
|
||||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
|
||||||
|
|
||||||
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
|
|
||||||
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
|
|
||||||
}
|
|
||||||
|
|
||||||
async jetEndurance() {
|
|
||||||
const endurance = this.actor.getEnduranceActuelle()
|
|
||||||
const result = await this.actor.jetEndurance(endurance);
|
|
||||||
ChatMessage.create({
|
|
||||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
|
||||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
|
||||||
whisper: ChatUtility.getOwners(this.actor)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,296 +0,0 @@
|
|||||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
|
||||||
import { RdDItemBlessure } from "../item/blessure.js";
|
|
||||||
import { ChatUtility } from "../chat-utility.js";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
|
||||||
* - créatures
|
|
||||||
* - humanoides
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
|
||||||
|
|
||||||
|
|
||||||
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
|
||||||
|
|
||||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
|
||||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
|
||||||
getSConst() { return 0 }
|
|
||||||
|
|
||||||
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
|
|
||||||
|
|
||||||
getFatigueActuelle() {
|
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
|
||||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
|
||||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
|
||||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
|
||||||
|
|
||||||
malusFatigue() {
|
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
|
||||||
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
|
||||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
|
||||||
|
|
||||||
computeMalusSurEncombrement() {
|
|
||||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
|
||||||
}
|
|
||||||
|
|
||||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
|
||||||
|
|
||||||
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
|
||||||
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
|
||||||
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
computeResumeBlessure() {
|
|
||||||
const nbLegeres = this.nbBlessuresLegeres()
|
|
||||||
const nbGraves = this.nbBlessuresGraves()
|
|
||||||
const nbCritiques = this.nbBlessuresCritiques()
|
|
||||||
|
|
||||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
|
||||||
return "Aucune blessure";
|
|
||||||
}
|
|
||||||
let resume = "Blessures:";
|
|
||||||
if (nbLegeres > 0) {
|
|
||||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
|
||||||
}
|
|
||||||
if (nbGraves > 0) {
|
|
||||||
if (nbLegeres > 0)
|
|
||||||
resume += ",";
|
|
||||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
|
||||||
}
|
|
||||||
if (nbCritiques > 0) {
|
|
||||||
if (nbGraves > 0 || nbLegeres > 0)
|
|
||||||
resume += ",";
|
|
||||||
resume += " une CRITIQUE !";
|
|
||||||
}
|
|
||||||
return resume;
|
|
||||||
}
|
|
||||||
|
|
||||||
blessuresASoigner() { return [] }
|
|
||||||
|
|
||||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
|
||||||
async remiseANeuf() { }
|
|
||||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
|
||||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
|
||||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
|
||||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
|
||||||
|
|
||||||
foundry.utils.mergeObject(encaissement, {
|
|
||||||
resteEndurance: perteEndurance.newValue,
|
|
||||||
sonne: perteEndurance.sonne,
|
|
||||||
jetEndurance: perteEndurance.jetEndurance,
|
|
||||||
endurance: perteEndurance.perte,
|
|
||||||
vie: santeOrig.vie.value - perteVie.newValue,
|
|
||||||
blessure: blessure
|
|
||||||
});
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async santeIncDec(name, inc, isCritique = false) {
|
|
||||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const sante = foundry.utils.duplicate(this.system.sante)
|
|
||||||
let compteur = sante[name];
|
|
||||||
if (!compteur) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let result = {
|
|
||||||
sonne: false,
|
|
||||||
};
|
|
||||||
|
|
||||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
|
||||||
|
|
||||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
|
||||||
//console.log("New value ", inc, minValue, result.newValue);
|
|
||||||
let fatigue = 0;
|
|
||||||
if (name == "endurance") {
|
|
||||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
|
||||||
sante.vie.value--;
|
|
||||||
result.perteVie = true;
|
|
||||||
}
|
|
||||||
result.newValue = Math.max(0, result.newValue);
|
|
||||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
|
||||||
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
|
||||||
}
|
|
||||||
const perte = compteur.value - result.newValue;
|
|
||||||
result.perte = perte;
|
|
||||||
if (perte > 1) {
|
|
||||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
|
||||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
|
||||||
} else if (inc > 0) {
|
|
||||||
await this.setSonne(false);
|
|
||||||
}
|
|
||||||
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
|
||||||
fatigue = perte;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
compteur.value = result.newValue;
|
|
||||||
// If endurance lost, then the same amount of fatigue cannot be recovered
|
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
|
||||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
|
||||||
}
|
|
||||||
await this.update({ "system.sante": sante })
|
|
||||||
if (this.isDead()) {
|
|
||||||
await this.setEffect(STATUSES.StatusComma, true);
|
|
||||||
}
|
|
||||||
return result
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_computeEnduranceMax() {
|
|
||||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
|
||||||
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
|
||||||
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
|
|
||||||
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
|
|
||||||
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
|
||||||
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
|
||||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
|
||||||
if (encaissement.gravite < 0) return;
|
|
||||||
if (encaissement.gravite > 0) {
|
|
||||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
|
||||||
// Aggravation
|
|
||||||
encaissement.gravite += 2
|
|
||||||
if (encaissement.gravite > 2) {
|
|
||||||
encaissement.vie += 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const endActuelle = this.getEnduranceActuelle();
|
|
||||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
|
||||||
if (blessure.isCritique()) {
|
|
||||||
encaissement.endurance = endActuelle;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (blessure.isMort()) {
|
|
||||||
this.setEffect(STATUSES.StatusComma, true);
|
|
||||||
encaissement.mort = true;
|
|
||||||
ChatMessage.create({
|
|
||||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
|
||||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
|
||||||
});
|
|
||||||
}
|
|
||||||
return blessure;
|
|
||||||
}
|
|
||||||
|
|
||||||
async supprimerBlessure({ gravite }) {
|
|
||||||
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
|
||||||
if (toDelete) {
|
|
||||||
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async supprimerBlessures(filterToDelete) {
|
|
||||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
|
||||||
.map(it => it.id);
|
|
||||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
|
||||||
}
|
|
||||||
|
|
||||||
countBlessures(filter = it => !it.isContusion()) {
|
|
||||||
return this.filterItems(filter, ITEM_TYPES.blessure).length
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async jetDeVie() {
|
|
||||||
if (this.isDead()) {
|
|
||||||
ChatMessage.create({
|
|
||||||
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
|
||||||
whisper: ChatUtility.getOwners(this)
|
|
||||||
})
|
|
||||||
return
|
|
||||||
}
|
|
||||||
const jetDeVie = await RdDDice.roll("1d20");
|
|
||||||
|
|
||||||
const sConst = this.getSConst();
|
|
||||||
const vie = this.system.sante.vie.value;
|
|
||||||
const isCritique = this.nbBlessuresCritiques() > 0;
|
|
||||||
const isGrave = this.nbBlessuresGraves();
|
|
||||||
const isEchecTotal = jetDeVie.total == 20;
|
|
||||||
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
|
|
||||||
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
|
|
||||||
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
|
|
||||||
|
|
||||||
let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>`
|
|
||||||
if (isSuccess) {
|
|
||||||
msgText += "<br>Réussi, pas de perte de point de vie."
|
|
||||||
} else {
|
|
||||||
msgText += `<br>Echoué, perte ${perte} point de vie`;
|
|
||||||
await this.santeIncDec("vie", -perte);
|
|
||||||
}
|
|
||||||
if (this.isDead()) {
|
|
||||||
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
|
|
||||||
}
|
|
||||||
else if (prochainJet > 0) {
|
|
||||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
|
||||||
}
|
|
||||||
ChatMessage.create({
|
|
||||||
content: msgText,
|
|
||||||
whisper: ChatUtility.getOwners(this)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async jetEndurance(resteEndurance = undefined) {
|
|
||||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
|
||||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
|
||||||
if (sonne) {
|
|
||||||
await this.setSonne();
|
|
||||||
}
|
|
||||||
return { jetEndurance, sonne }
|
|
||||||
}
|
|
||||||
|
|
||||||
async finDeRoundBlessures() {
|
|
||||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
|
||||||
if (nbGraves > 0) {
|
|
||||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
|
||||||
await this.santeIncDec("endurance", -nbGraves);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async setSonne(sonne = true) {
|
|
||||||
if (!game.combat && sonne) {
|
|
||||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
|
||||||
}
|
|
||||||
|
|
||||||
isSonne() {
|
|
||||||
return this.getEffect(STATUSES.StatusStunned)
|
|
||||||
}
|
|
||||||
|
|
||||||
isEffectAllowed(effectId) { return true }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
|
||||||
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
|
||||||
|
|
||||||
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
|
|
||||||
malusEthylisme() { return 0 }
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,326 +0,0 @@
|
|||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { Misc } from "../misc.js";
|
|
||||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
|
||||||
import { RdDItem, ITEM_TYPES } from "../item.js";
|
|
||||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
|
||||||
* @extends {ActorSheet}
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorSheet extends ActorSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
|
|
||||||
classes: ["rdd", "sheet", "actor"],
|
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
|
||||||
vueDetaillee: false
|
|
||||||
}, { inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async getData() {
|
|
||||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
|
||||||
|
|
||||||
this.actor.computeEtatGeneral();
|
|
||||||
let formData = {
|
|
||||||
title: this.title,
|
|
||||||
id: this.actor.id,
|
|
||||||
type: this.actor.type,
|
|
||||||
img: this.actor.img,
|
|
||||||
name: this.actor.name,
|
|
||||||
system: this.actor.system,
|
|
||||||
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
|
||||||
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
|
|
||||||
effects: this.actor.effects
|
|
||||||
}
|
|
||||||
|
|
||||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
|
||||||
formData.calc = {
|
|
||||||
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
|
|
||||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
|
||||||
encTotal: await this.actor.computeEncTotal(),
|
|
||||||
}
|
|
||||||
|
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
|
||||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
|
||||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
|
||||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
|
||||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
|
||||||
return formData;
|
|
||||||
}
|
|
||||||
|
|
||||||
_appliquerRechercheObjets(conteneurs, inventaires) {
|
|
||||||
if (this.options.recherche?.text) {
|
|
||||||
const recherche = this.options.recherche;
|
|
||||||
const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
|
||||||
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
|
||||||
do {
|
|
||||||
allVisible.push(...addVisible)
|
|
||||||
const parentsIds = conteneurs.filter(it => it.system.contenu.find(id => allVisible.includes(id))).map(it => it.id)
|
|
||||||
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
|
||||||
}
|
|
||||||
while (addVisible.length > 0)
|
|
||||||
inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
|
||||||
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
inventaires.forEach(it => it.system.isHidden = false)
|
|
||||||
conteneurs.forEach(it => it.system.isHidden = false)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
|
||||||
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
|
|
||||||
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
|
|
||||||
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
|
|
||||||
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
|
|
||||||
formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
|
|
||||||
formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
|
|
||||||
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
|
|
||||||
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
|
|
||||||
formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
|
|
||||||
|
|
||||||
formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
|
|
||||||
formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
|
|
||||||
formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
|
|
||||||
formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
|
|
||||||
formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
|
|
||||||
formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
|
|
||||||
formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
|
|
||||||
formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
|
|
||||||
formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
|
|
||||||
formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
|
|
||||||
formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
|
|
||||||
formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
|
|
||||||
formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
|
|
||||||
formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
|
|
||||||
formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
|
|
||||||
|
|
||||||
formData.services = Misc.arrayOrEmpty(itemTypes['service']);
|
|
||||||
formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
|
|
||||||
formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
|
|
||||||
formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
|
|
||||||
formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
|
|
||||||
formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
|
|
||||||
formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
|
|
||||||
formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
|
|
||||||
formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
|
|
||||||
formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
|
|
||||||
formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
|
|
||||||
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
|
||||||
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
|
||||||
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
|
||||||
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
|
||||||
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
|
|
||||||
|
|
||||||
formData.inventaires = RdDItem.getItemTypesInventaire('all')
|
|
||||||
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
|
||||||
.reduce((a, b) => a.concat(b), [])
|
|
||||||
.sort(Misc.ascending(it => it.name));
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */ /** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
this.html = html;
|
|
||||||
|
|
||||||
this.html.find('.conteneur-name a').click(async event => {
|
|
||||||
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
|
||||||
this.render(true);
|
|
||||||
});
|
|
||||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
|
||||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
|
||||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
|
||||||
|
|
||||||
this.html.find('.recherche')
|
|
||||||
.each((index, field) => {
|
|
||||||
this._rechercheSelectArea(field);
|
|
||||||
})
|
|
||||||
.keyup(async event => this._rechercherKeyup(event))
|
|
||||||
.change(async event => this._rechercherKeyup(event));
|
|
||||||
this.html.find('.recherche').prop("disabled", false);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
this.html.find('.item-action').click(async event => {
|
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
|
||||||
item?.actionPrincipale(this.actor, async () => this.render())
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
this.html.find('.item-split').click(async event => {
|
|
||||||
const item = this.getItem(event);
|
|
||||||
RdDSheetUtility.splitItem(item, this.actor);
|
|
||||||
});
|
|
||||||
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
|
||||||
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
|
||||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
|
|
||||||
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
|
|
||||||
|
|
||||||
this.html.find('.creer-un-objet').click(async event => {
|
|
||||||
this.selectObjetTypeToCreate();
|
|
||||||
});
|
|
||||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
|
||||||
this.actor.nettoyerConteneurs();
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.vue-detaillee').click(async event => {
|
|
||||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
|
||||||
this.render(true);
|
|
||||||
});
|
|
||||||
|
|
||||||
if (this.options.vueDetaillee) {
|
|
||||||
// On carac change
|
|
||||||
this.html.find('.carac-value').change(async event => {
|
|
||||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
|
||||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
// On competence change
|
|
||||||
this.html.find('.competence-value').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
//console.log("Competence changed :", compName);
|
|
||||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
_rechercherKeyup(event) {
|
|
||||||
const currentTarget = event.currentTarget;
|
|
||||||
const nouvelleRecherche = this._optionRecherche(currentTarget);
|
|
||||||
if (this.options.recherche?.text != nouvelleRecherche?.text) {
|
|
||||||
this.options.recherche = nouvelleRecherche;
|
|
||||||
if (this.timerRecherche) {
|
|
||||||
clearTimeout(this.timerRecherche);
|
|
||||||
}
|
|
||||||
this.timerRecherche = setTimeout(() => {
|
|
||||||
this.timerRecherche = undefined;
|
|
||||||
this.render(true);
|
|
||||||
}, 500);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_rechercheSelectArea(field) {
|
|
||||||
if (this.options.recherche) {
|
|
||||||
field.focus();
|
|
||||||
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getItemId(event) {
|
|
||||||
return RdDSheetUtility.getItemId(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
getItem(event) {
|
|
||||||
return RdDSheetUtility.getItem(event, this.actor);
|
|
||||||
}
|
|
||||||
|
|
||||||
_optionRecherche(target) {
|
|
||||||
if (!target.value?.length) {
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
return {
|
|
||||||
text: target.value,
|
|
||||||
start: target.selectionStart,
|
|
||||||
end: target.selectionEnd,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_getHeaderButtons() {
|
|
||||||
let buttons = super._getHeaderButtons();
|
|
||||||
buttons.unshift({
|
|
||||||
class: "montrer",
|
|
||||||
icon: "fas fa-comment",
|
|
||||||
onclick: ev => this.actor.postActorToChat()
|
|
||||||
});
|
|
||||||
return buttons
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async _onDropItem(event, dragData) {
|
|
||||||
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
|
|
||||||
const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
|
|
||||||
if (dropParams) {
|
|
||||||
const callSuper = await this.actor.processDropItem(dropParams)
|
|
||||||
if (callSuper) {
|
|
||||||
await super._onDropItem(event, dragData)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async selectObjetTypeToCreate() {
|
|
||||||
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
|
||||||
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
|
||||||
for (let typeName of types) {
|
|
||||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
|
||||||
}
|
|
||||||
content += '</select>';
|
|
||||||
let d = new Dialog({
|
|
||||||
title: "Créer un équipement",
|
|
||||||
content: content,
|
|
||||||
buttons: {
|
|
||||||
create: {
|
|
||||||
icon: '<i class="fas fa-check"></i>',
|
|
||||||
label: "Créer l'objet",
|
|
||||||
callback: () => this.actor.createItem($(".item-type").val())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
d.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
getTypesInventaire() {
|
|
||||||
return RdDItem.getItemTypesInventaire();
|
|
||||||
}
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
setPosition(options = {}) {
|
|
||||||
const position = super.setPosition(options);
|
|
||||||
const sheetHeader = this.element.find(".sheet-header");
|
|
||||||
const sheetTabs = this.element.find(".sheet-tabs");
|
|
||||||
const sheetBody = this.element.find(".sheet-body");
|
|
||||||
let bodyHeight = position.height - sheetHeader[0].clientHeight;
|
|
||||||
if (sheetTabs.length > 0) {
|
|
||||||
bodyHeight -= sheetTabs[0].clientHeight;
|
|
||||||
}
|
|
||||||
sheetBody.css("height", bodyHeight);
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
_updateObject(event, formData) {
|
|
||||||
// Update the Actor
|
|
||||||
return this.actor.update(formData);
|
|
||||||
}
|
|
||||||
|
|
||||||
async splitItem(item) {
|
|
||||||
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
|
|
||||||
dialog.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
async _onSplitItem(item, split) {
|
|
||||||
if (split >= 1 && split < item.system.quantite) {
|
|
||||||
await item.diminuerQuantite(split);
|
|
||||||
const splitItem = foundry.utils.duplicate(item);
|
|
||||||
splitItem.system.quantite = split;
|
|
||||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
vendre(item) {
|
|
||||||
item?.proposerVente(this.actor.getQuantiteDisponible(item));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,728 +0,0 @@
|
|||||||
import { ChatVente } from "../achat-vente/chat-vente.js";
|
|
||||||
import { ChatUtility } from "../chat-utility.js";
|
|
||||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
|
||||||
import { Grammar } from "../grammar.js";
|
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { Misc } from "../misc.js";
|
|
||||||
import { RdDAudio } from "../rdd-audio.js";
|
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
|
||||||
|
|
||||||
export class RdDBaseActor extends Actor {
|
|
||||||
|
|
||||||
static _findCaracNode(carac, name) {
|
|
||||||
return Object.entries(carac)
|
|
||||||
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
|
|
||||||
.map(it => it[0])
|
|
||||||
.find(it => it)
|
|
||||||
}
|
|
||||||
static $findCaracByName(carac, name) {
|
|
||||||
const caracList = Object.entries(carac);
|
|
||||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
|
||||||
if (!entry || entry.length == 0) {
|
|
||||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
|
||||||
}
|
|
||||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
static getDefaultImg(itemType) {
|
|
||||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
|
||||||
}
|
|
||||||
|
|
||||||
static init() {
|
|
||||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
|
||||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
|
||||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
|
||||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
|
||||||
}
|
|
||||||
|
|
||||||
static onSocketMessage(sockmsg) {
|
|
||||||
switch (sockmsg.msg) {
|
|
||||||
case "msg_remote_actor_call":
|
|
||||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static remoteActorCall(callData, userId = undefined) {
|
|
||||||
userId = userId ?? Misc.firstConnectedGMId();
|
|
||||||
if (userId == game.user.id) {
|
|
||||||
RdDBaseActor.onRemoteActorCall(callData, userId);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static onRemoteActorCall(callData, userId) {
|
|
||||||
if (userId == game.user.id) {
|
|
||||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
|
||||||
const args = callData.args;
|
|
||||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
|
||||||
actor[callData.method](...args);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static getRealActor(actorId, tokenId) {
|
|
||||||
if (tokenId) {
|
|
||||||
let token = canvas.tokens.get(tokenId)
|
|
||||||
if (token) {
|
|
||||||
return token.actor
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return game.actors.get(actorId)
|
|
||||||
}
|
|
||||||
|
|
||||||
isPersonnageJoueur() { return false }
|
|
||||||
|
|
||||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
|
||||||
* compétences et monnaies.
|
|
||||||
*
|
|
||||||
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
|
||||||
* @param {Object} options optionspour customiser la création
|
|
||||||
*/
|
|
||||||
static async create(actorData, options) {
|
|
||||||
// import depuis un compendium
|
|
||||||
if (actorData instanceof Array) {
|
|
||||||
return super.create(actorData, options);
|
|
||||||
}
|
|
||||||
// Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items
|
|
||||||
if (actorData.items) {
|
|
||||||
return await super.create(actorData, options);
|
|
||||||
}
|
|
||||||
actorData.items = [];
|
|
||||||
if (actorData.type == "personnage") {
|
|
||||||
const competences = await SystemCompendiums.getCompetences(actorData.type);
|
|
||||||
actorData.items = actorData.items.concat(competences.map(i => i.toObject()))
|
|
||||||
.concat(Monnaie.monnaiesStandard());
|
|
||||||
}
|
|
||||||
else if (actorData.type == "commerce") {
|
|
||||||
actorData.items = actorData.items.concat(Monnaie.monnaiesStandard());
|
|
||||||
}
|
|
||||||
return super.create(actorData, options);
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(docData, context = {}) {
|
|
||||||
if (!context.rdd?.ready) {
|
|
||||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
|
||||||
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
|
|
||||||
if (ActorConstructor) {
|
|
||||||
if (!docData.img) {
|
|
||||||
docData.img = ActorConstructor.defaultIcon;
|
|
||||||
}
|
|
||||||
return new ActorConstructor(docData, context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
context.rdd = undefined
|
|
||||||
super(docData, context);
|
|
||||||
}
|
|
||||||
|
|
||||||
findCaracByName(name) {
|
|
||||||
name = Grammar.toLowerCaseNoAccent(name)
|
|
||||||
switch (name) {
|
|
||||||
case 'reve-actuel': case 'reve actuel':
|
|
||||||
return this.system.carac.reve
|
|
||||||
case 'chance-actuelle': case 'chance actuelle':
|
|
||||||
return this.system.carac.chance
|
|
||||||
case 'vie':
|
|
||||||
return this.system.sante.vie
|
|
||||||
}
|
|
||||||
|
|
||||||
const carac = this.system.carac;
|
|
||||||
return RdDBaseActor.$findCaracByName(carac, name);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCaracByName(name) {
|
|
||||||
switch (Grammar.toLowerCaseNoAccent(name)) {
|
|
||||||
case 'reve-actuel': case 'reve actuel':
|
|
||||||
return this.getCaracReveActuel();
|
|
||||||
case 'chance-actuelle': case 'chance-actuelle':
|
|
||||||
return this.getCaracChanceActuelle();
|
|
||||||
}
|
|
||||||
return this.findCaracByName(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async _preCreate(data, options, user) {
|
|
||||||
await super._preCreate(data, options, user);
|
|
||||||
|
|
||||||
// Configure prototype token settings
|
|
||||||
const prototypeToken = {};
|
|
||||||
if (this.type === "personnage") Object.assign(prototypeToken, {
|
|
||||||
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
|
||||||
});
|
|
||||||
this.updateSource({ prototypeToken });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
prepareData() {
|
|
||||||
super.prepareData()
|
|
||||||
this.prepareActorData()
|
|
||||||
this.cleanupConteneurs()
|
|
||||||
this.computeEtatGeneral()
|
|
||||||
this.computeEncTotal()
|
|
||||||
}
|
|
||||||
|
|
||||||
async prepareActorData() { }
|
|
||||||
async computeEtatGeneral() { }
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
findPlayer() {
|
|
||||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
|
||||||
}
|
|
||||||
|
|
||||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
|
||||||
isCreature() { return false }
|
|
||||||
isEntite(typeentite = []) { return false }
|
|
||||||
isVehicule() { return false }
|
|
||||||
isPersonnage() { return false }
|
|
||||||
getItem(id, type = undefined) {
|
|
||||||
const item = this.items.get(id);
|
|
||||||
if (type == undefined || (item?.type == type)) {
|
|
||||||
return item;
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
listeSuivants(filter = suivant => true) { return [] }
|
|
||||||
listeSuivants(filter = suivant => true) { return [] }
|
|
||||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
|
||||||
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
|
|
||||||
findItemLike(idOrName, type) {
|
|
||||||
return this.getItem(idOrName, type)
|
|
||||||
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
|
||||||
}
|
|
||||||
|
|
||||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
|
||||||
getEncombrementMax() { return 0 }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async onPreUpdateItem(item, change, options, id) { }
|
|
||||||
async onCreateItem(item, options, id) { }
|
|
||||||
async onDeleteItem(item, options, id) { }
|
|
||||||
async onUpdateActor(update, options, actorId) { }
|
|
||||||
|
|
||||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
|
||||||
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
|
|
||||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
|
||||||
}
|
|
||||||
|
|
||||||
async creerObjetParMJ(object) {
|
|
||||||
if (!Misc.isFirstConnectedGM()) {
|
|
||||||
RdDBaseActor.remoteActorCall({
|
|
||||||
tokenId: this.token?.id,
|
|
||||||
actorId: this.id,
|
|
||||||
method: 'creerObjetParMJ',
|
|
||||||
args: [object]
|
|
||||||
});
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await this.createEmbeddedDocuments('Item', [object])
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async cleanupConteneurs() {
|
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
|
|
||||||
let updates = this.itemTypes['conteneur']
|
|
||||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
|
||||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
|
||||||
if (updates.length > 0) {
|
|
||||||
await this.updateEmbeddedDocuments("Item", updates)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getFortune() {
|
|
||||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async itemQuantiteIncDec(id, value) {
|
|
||||||
let item = this.getItem(id);
|
|
||||||
if (item && item.isInventaire()) {
|
|
||||||
const quantite = Math.max(0, item.system.quantite + value);
|
|
||||||
await item.update({ 'system.quantite': quantite });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
computePrixTotalEquipement() {
|
|
||||||
return this.items.filter(it => it.isInventaire())
|
|
||||||
.filter(it => !it.isMonnaie())
|
|
||||||
.map(it => it.valeurTotale())
|
|
||||||
.reduce(Misc.sum(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
async payerSols(depense) {
|
|
||||||
depense = Number(depense);
|
|
||||||
if (depense == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let fortune = this.getFortune();
|
|
||||||
console.log("payer", game.user.character, depense, fortune);
|
|
||||||
// TODO: passer en handlebars
|
|
||||||
let msg = "";
|
|
||||||
if (fortune >= depense) {
|
|
||||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
|
||||||
msg = `Vous avez payé <strong>${depense} Sols</strong>, qui ont été soustraits de votre argent.`;
|
|
||||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
|
||||||
} else {
|
|
||||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
|
||||||
}
|
|
||||||
|
|
||||||
ChatMessage.create({
|
|
||||||
whisper: ChatUtility.getOwners(this),
|
|
||||||
content: msg
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
async depenserSols(sols) {
|
|
||||||
let reste = this.getFortune() - Number(sols);
|
|
||||||
if (reste >= 0) {
|
|
||||||
await Monnaie.optimiserFortune(this, reste);
|
|
||||||
}
|
|
||||||
return reste;
|
|
||||||
}
|
|
||||||
|
|
||||||
async ajouterSols(sols, fromActorId = undefined) {
|
|
||||||
sols = Number(sols);
|
|
||||||
if (sols == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (sols < 0) {
|
|
||||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (fromActorId && !game.user.isGM) {
|
|
||||||
RdDBaseActor.remoteActorCall({
|
|
||||||
userId: Misc.connectedGMOrUser(),
|
|
||||||
tokenId: this.token?.id,
|
|
||||||
actorId: this.id,
|
|
||||||
method: 'ajouterSols', args: [sols, fromActorId]
|
|
||||||
});
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
const fromActor = game.actors.get(fromActorId)
|
|
||||||
await Monnaie.optimiserFortune(this, sols + this.getFortune());
|
|
||||||
|
|
||||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
|
||||||
ChatMessage.create({
|
|
||||||
whisper: ChatUtility.getOwners(this),
|
|
||||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
getQuantiteDisponible(item) {
|
|
||||||
return item?.isService() ? undefined : item?.getQuantite();
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async achatVente(achat) {
|
|
||||||
if (achat.vendeurId == achat.acheteurId) {
|
|
||||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (!Misc.isFirstConnectedGM()) {
|
|
||||||
RdDBaseActor.remoteActorCall({
|
|
||||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
|
||||||
method: 'achatVente',
|
|
||||||
args: [achat]
|
|
||||||
});
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const cout = Number(achat.prixTotal ?? 0);
|
|
||||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
|
||||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
|
||||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
|
||||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
|
||||||
if (!itemVendu) {
|
|
||||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
|
||||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if (acheteur && !acheteur.verifierFortune(cout)) {
|
|
||||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await vendeur?.vendre(itemVendu, quantite, cout);
|
|
||||||
await acheteur?.acheter(itemVendu, quantite, cout, achat)
|
|
||||||
|
|
||||||
if (cout > 0) {
|
|
||||||
RdDAudio.PlayContextAudio("argent");
|
|
||||||
}
|
|
||||||
const chatAchatItem = foundry.utils.duplicate(achat.vente);
|
|
||||||
chatAchatItem.quantiteTotal = quantite;
|
|
||||||
ChatMessage.create({
|
|
||||||
user: achat.userId,
|
|
||||||
speaker: { alias: (acheteur ?? vendeur).name },
|
|
||||||
whisper: ChatUtility.getOwners(this),
|
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
|
||||||
});
|
|
||||||
|
|
||||||
if (!achat.vente.quantiteIllimite) {
|
|
||||||
if (achat.vente.nbLots <= achat.choix.nombreLots) {
|
|
||||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
|
||||||
}
|
|
||||||
else if (achat.chatMessageIdVente) {
|
|
||||||
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async vendre(item, quantite, cout) {
|
|
||||||
await this.ajouterSols(cout);
|
|
||||||
await this.decrementerQuantiteItem(item, quantite);
|
|
||||||
}
|
|
||||||
|
|
||||||
async acheter(item, quantite, cout, achat) {
|
|
||||||
await this.depenserSols(cout)
|
|
||||||
const createdItemId = await this.creerQuantiteItem(item, quantite)
|
|
||||||
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
|
|
||||||
achat.choix.doses = achat.choix.nombreLots;
|
|
||||||
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
verifierFortune(cout) {
|
|
||||||
return this.getFortune() >= cout;
|
|
||||||
}
|
|
||||||
|
|
||||||
verifierQuantite(item, quantiteDemande) {
|
|
||||||
const disponible = this.getQuantiteDisponible(item);
|
|
||||||
return disponible == undefined || disponible >= quantiteDemande;
|
|
||||||
}
|
|
||||||
|
|
||||||
async consommerNourritureboisson(itemId, choix, userId) { }
|
|
||||||
|
|
||||||
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
|
||||||
if (item.isService()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const itemId = item.id;
|
|
||||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
|
||||||
if (resteQuantite <= 0) {
|
|
||||||
if (options.supprimerSiZero) {
|
|
||||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
|
|
||||||
}
|
|
||||||
if (resteQuantite < 0) {
|
|
||||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (resteQuantite > 0) {
|
|
||||||
const realItem = this.getItem(item.id)
|
|
||||||
realItem.update({ 'system.quantite': resteQuantite });
|
|
||||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async creerQuantiteItem(item, quantite) {
|
|
||||||
if (this.canReceive(item)) {
|
|
||||||
const isItemEmpilable = "quantite" in item.system;
|
|
||||||
const baseItem = {
|
|
||||||
type: item.type,
|
|
||||||
img: item.img,
|
|
||||||
name: item.name,
|
|
||||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
|
||||||
};
|
|
||||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
|
||||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
|
||||||
return items.length > 0 ? items[0].id : undefined;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async computeEncTotal() {
|
|
||||||
if (!this.pack) {
|
|
||||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
|
||||||
return this.encTotal;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
getEncTotal() {
|
|
||||||
return Math.floor(this.encTotal ?? 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
async createItem(type, name = undefined) {
|
|
||||||
if (!name) {
|
|
||||||
name = 'Nouveau ' + Misc.typeName('Item', type);
|
|
||||||
}
|
|
||||||
await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
|
|
||||||
}
|
|
||||||
|
|
||||||
canReceive(item) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
async processDropItem(params) {
|
|
||||||
const targetActorId = this.id
|
|
||||||
const sourceActorId = params.sourceActorId
|
|
||||||
const sourceTokenId = params.sourceTokenId
|
|
||||||
const itemId = params.itemId
|
|
||||||
const destId = params.destId
|
|
||||||
const srcId = params.srcId
|
|
||||||
if (sourceActorId && sourceActorId != targetActorId) {
|
|
||||||
console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
|
|
||||||
this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
let result = true;
|
|
||||||
const item = this.getItem(itemId);
|
|
||||||
if (item?.isInventaire('all') && sourceActorId == targetActorId) {
|
|
||||||
// rangement
|
|
||||||
if (srcId != destId && itemId != destId) { // déplacement de l'objet
|
|
||||||
const src = this.getItem(srcId);
|
|
||||||
const dest = this.getItem(destId);
|
|
||||||
const cible = this.getContenantOrParent(dest);
|
|
||||||
const [empilable, message] = item.isInventaireEmpilable(dest);
|
|
||||||
if (empilable) {
|
|
||||||
await dest.empiler(item)
|
|
||||||
result = false;
|
|
||||||
}
|
|
||||||
// changer de conteneur
|
|
||||||
else if (!cible || this.conteneurPeutContenir(cible, item)) {
|
|
||||||
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
|
|
||||||
await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
|
|
||||||
if (message && !dest.isConteneur()) {
|
|
||||||
ui.notifications.info(cible
|
|
||||||
? `${message}<br>${item.name} a été déplacé dans: ${cible.name}`
|
|
||||||
: `${message}<br>${item.name} a été sorti du conteneur`);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
await this.computeEncTotal();
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
getContenantOrParent(dest) {
|
|
||||||
if (!dest || dest.isConteneur()) {
|
|
||||||
return dest;
|
|
||||||
}
|
|
||||||
return this.getContenant(dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
getContenant(item) {
|
|
||||||
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
conteneurPeutContenir(dest, moved) {
|
|
||||||
if (!dest) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if (!dest.isConteneur()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (moved.isConteneurContenu(dest)) {
|
|
||||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculer le total actuel des contenus
|
|
||||||
const encContenu = dest.getEncContenu();
|
|
||||||
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
|
||||||
const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
|
||||||
|
|
||||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
|
||||||
if (placeDisponible < 0) {
|
|
||||||
ui.notifications.warn(
|
|
||||||
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
|
|
||||||
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
|
|
||||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
|
||||||
if (conteneur?.isConteneur()) {
|
|
||||||
item.estContenu = true;
|
|
||||||
const nouveauContenu = [...conteneur.system.contenu, item.id];
|
|
||||||
await conteneur.update({ 'system.contenu': nouveauContenu });
|
|
||||||
onAjouterDansConteneur(item.id, conteneur.id)
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
item.estContenu = false;
|
|
||||||
await conteneur?.update({ 'system.-=contenu': undefined })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
|
|
||||||
async nettoyerConteneurs() {
|
|
||||||
RdDConfirm.confirmer({
|
|
||||||
settingConfirmer: "confirmation-vider",
|
|
||||||
content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`,
|
|
||||||
title: 'Vider les conteneurs',
|
|
||||||
buttonLabel: 'Vider',
|
|
||||||
onAction: async () => {
|
|
||||||
const corrections = [];
|
|
||||||
for (let item of this.items) {
|
|
||||||
if (item.estContenu) {
|
|
||||||
item.estContenu = undefined;
|
|
||||||
}
|
|
||||||
if (item.system.contenu != undefined) {
|
|
||||||
if (item.type == 'conteneur') {
|
|
||||||
corrections.push({ _id: item.id, 'system.contenu': [] });
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (corrections.length > 0) {
|
|
||||||
await this.updateEmbeddedDocuments('Item', corrections);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
buildSubConteneurObjetList(conteneurId, deleteList) {
|
|
||||||
let conteneur = this.getItem(conteneurId);
|
|
||||||
if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
|
|
||||||
for (let subId of conteneur.system.contenu) {
|
|
||||||
let subObj = this.getItem(subId);
|
|
||||||
if (subObj) {
|
|
||||||
if (subObj.type == 'conteneur') {
|
|
||||||
this.buildSubConteneurObjetList(subId, deleteList);
|
|
||||||
}
|
|
||||||
deleteList.push({ id: subId, conteneurId: conteneurId });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async deleteAllConteneur(itemId, options) {
|
|
||||||
let list = [];
|
|
||||||
list.push({ id: itemId, conteneurId: undefined }); // Init list
|
|
||||||
this.buildSubConteneurObjetList(itemId, list);
|
|
||||||
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
|
||||||
* Supprime un item d'un conteneur, sur la base de leurs ID
|
|
||||||
*/
|
|
||||||
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
|
||||||
if (conteneur) {
|
|
||||||
if (conteneur.isConteneur()) {
|
|
||||||
const contenu = conteneur.system.contenu.filter(id => id != item.id);
|
|
||||||
await conteneur.update({ 'system.contenu': contenu });
|
|
||||||
onEnleverDeConteneur();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
await conteneur.update({ 'system.-=contenu': undefined })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
item.estContenu = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
|
|
||||||
let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
|
|
||||||
let itemsList = [{ id: itemId, conteneurId: undefined }]
|
|
||||||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
|
||||||
|
|
||||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
|
||||||
.map(it => foundry.utils.duplicate(it))
|
|
||||||
.map(it => { it.system.contenu = []; return it; });
|
|
||||||
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
|
||||||
|
|
||||||
let itemMap = this._buildMapOldNewId(itemsList, newItems);
|
|
||||||
|
|
||||||
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
|
||||||
// gestion conteneur/contenu
|
|
||||||
if (item.conteneurId) { // l'Objet était dans un conteneur
|
|
||||||
const newConteneurId = itemMap[item.conteneurId];
|
|
||||||
const newConteneur = this.getItem(newConteneurId);
|
|
||||||
const newItemId = itemMap[item.id]; // Get newItem
|
|
||||||
|
|
||||||
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
|
||||||
const nouveauContenu = [...newConteneur.system.contenu, newItemId]
|
|
||||||
await newConteneur.update({ 'system.contenu': nouveauContenu })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const deletedItemIds = itemsList.map(it => it.id)
|
|
||||||
await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
|
|
||||||
}
|
|
||||||
|
|
||||||
_buildMapOldNewId(itemsList, newItems) {
|
|
||||||
let itemMap = {};
|
|
||||||
for (let i = 0; i < itemsList.length; i++) {
|
|
||||||
itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau
|
|
||||||
}
|
|
||||||
return itemMap;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async postActorToChat(modeOverride) {
|
|
||||||
let chatData = {
|
|
||||||
doctype: 'Actor',
|
|
||||||
id: this.id,
|
|
||||||
type: this.type,
|
|
||||||
img: this.img,
|
|
||||||
pack: this.pack,
|
|
||||||
name: this.name,
|
|
||||||
system: { description: this.system.description }
|
|
||||||
}
|
|
||||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
|
||||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
|
||||||
}
|
|
||||||
|
|
||||||
actionImpossible(action) {
|
|
||||||
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
|
||||||
|
|
||||||
}
|
|
||||||
async roll() { this.actionImpossible("jet de caractéristiques") }
|
|
||||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
|
||||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
|
||||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
|
||||||
|
|
||||||
async actionPrincipale(item, onActionItem = async () => { }) {
|
|
||||||
switch (item.type) {
|
|
||||||
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
async resetItemUse() { }
|
|
||||||
async incDecItemUse(itemId, inc = 1) { }
|
|
||||||
getItemUse(itemId) { return 0; }
|
|
||||||
async finDeRound(options = { terminer: false }) { }
|
|
||||||
isActorCombat() { return false }
|
|
||||||
getCaracInit(competence) { return 0 }
|
|
||||||
listActionsCombat() { return [] }
|
|
||||||
listActionsPossessions() {
|
|
||||||
return this.itemTypes[ITEM_TYPES.possession]
|
|
||||||
.map(p => {
|
|
||||||
return {
|
|
||||||
name: p.name,
|
|
||||||
action: 'possession',
|
|
||||||
system: {
|
|
||||||
competence: p.name,
|
|
||||||
possessionid: p.system.possessionid,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,90 +0,0 @@
|
|||||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
|
|
||||||
import { RdDItem } from "../item.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
|
||||||
* @extends {ActorSheet}
|
|
||||||
*/
|
|
||||||
export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
|
||||||
width: 600, height: 720,
|
|
||||||
tabs: []
|
|
||||||
}, { inplace: false })
|
|
||||||
}
|
|
||||||
get title() {
|
|
||||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
|
||||||
return this.actor.token.name;
|
|
||||||
}
|
|
||||||
return super.title
|
|
||||||
}
|
|
||||||
|
|
||||||
async getData() {
|
|
||||||
const formData = await super.getData();
|
|
||||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
|
||||||
foundry.utils.mergeObject(formData,
|
|
||||||
{
|
|
||||||
title: this.actor.token.name,
|
|
||||||
token: {
|
|
||||||
img: this.actor.token.texture.src
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{ overwrite: true });
|
|
||||||
|
|
||||||
}
|
|
||||||
return formData;
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
|
|
||||||
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false }));
|
|
||||||
this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1));
|
|
||||||
this.html.find('input.item-quantite').change(async event => {
|
|
||||||
const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
|
|
||||||
await this.getItem(event)?.update({ "system.quantite": newQuantite });
|
|
||||||
})
|
|
||||||
this.html.find('input.item-cout').change(async event => {
|
|
||||||
const newCout = Math.max(0, Number(this.html.find(event.currentTarget).val()));
|
|
||||||
await this.getItem(event)?.update({ "system.cout": newCout });
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
getTypesInventaire() {
|
|
||||||
return RdDItem.getItemTypesInventaire('all');
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
async vente(item) {
|
|
||||||
const acheteur = RdDUtility.getSelectedActor();
|
|
||||||
if (!acheteur) {
|
|
||||||
ui.notifications.warn(`Pas d'acheteur sélectionné`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const disponible = this.actor.getQuantiteDisponible(item)
|
|
||||||
if (disponible == 0) {
|
|
||||||
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
await DialogItemAchat.onAcheter({
|
|
||||||
item,
|
|
||||||
vendeur: this.actor,
|
|
||||||
acheteur,
|
|
||||||
quantiteIllimite: disponible == undefined,
|
|
||||||
nbLots: disponible ?? 1,
|
|
||||||
tailleLot: 1,
|
|
||||||
prixLot: item.calculerPrixCommercant()
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,43 +0,0 @@
|
|||||||
import { Misc } from "../misc.js";
|
|
||||||
import { RdDBaseActor } from "./base-actor.js";
|
|
||||||
|
|
||||||
export class RdDCommerce extends RdDBaseActor {
|
|
||||||
|
|
||||||
static get defaultIcon() {
|
|
||||||
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
|
||||||
}
|
|
||||||
|
|
||||||
canReceive(item) {
|
|
||||||
return item.isInventaire('all');
|
|
||||||
}
|
|
||||||
|
|
||||||
getQuantiteDisponible(item) {
|
|
||||||
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
|
|
||||||
}
|
|
||||||
|
|
||||||
verifierFortune(cout) {
|
|
||||||
return this.system.illimite || super.verifierFortune(cout);
|
|
||||||
}
|
|
||||||
|
|
||||||
async depenserSols(cout) {
|
|
||||||
if (this.system.illimite) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
await super.depenserSols(cout)
|
|
||||||
}
|
|
||||||
async consommerNourritureboisson(itemId, choix, userId) {
|
|
||||||
// ne pas consommer pour un commerce
|
|
||||||
}
|
|
||||||
|
|
||||||
async decrementerQuantiteItem(item, quantite) {
|
|
||||||
if (this.system.illimite) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false });
|
|
||||||
}
|
|
||||||
|
|
||||||
calculerPrix(item) {
|
|
||||||
const pourcentage = this.system.pourcentage ?? 100;
|
|
||||||
return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,40 +0,0 @@
|
|||||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
|
||||||
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
|
||||||
* @extends {ActorSheet}
|
|
||||||
*/
|
|
||||||
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
|
||||||
width: 640, height: 720
|
|
||||||
}, { inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
// On competence change
|
|
||||||
this.html.find('.creature-carac').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('.creature-niveau').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('.creature-dommages').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,36 +0,0 @@
|
|||||||
import { ENTITE_INCARNE } from "../constants.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
|
||||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
|
||||||
|
|
||||||
export class RdDCreature extends RdDBaseActorSang {
|
|
||||||
|
|
||||||
static get defaultIcon() {
|
|
||||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
|
||||||
}
|
|
||||||
|
|
||||||
isCreature() { return true }
|
|
||||||
|
|
||||||
canReceive(item) {
|
|
||||||
return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
|
|
||||||
}
|
|
||||||
|
|
||||||
async remiseANeuf() {
|
|
||||||
await this.removeEffects(e => true);
|
|
||||||
await this.supprimerBlessures(it => true);
|
|
||||||
await this.update({
|
|
||||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
|
||||||
'system.sante.vie.value': this.system.sante.vie.max,
|
|
||||||
'system.sante.fatigue.value': 0
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async finDeRoundBlessures() {
|
|
||||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
|
||||||
if (nbGraves > 0) {
|
|
||||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
|
||||||
await this.santeIncDec("endurance", -nbGraves);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,67 +0,0 @@
|
|||||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
|
|
||||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
|
||||||
width: 640, height: 720,
|
|
||||||
}, { inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
async getData() {
|
|
||||||
let formData = await super.getData();
|
|
||||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
|
||||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
|
||||||
return formData
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
// On competence change
|
|
||||||
this.html.find('.creature-carac').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('.creature-niveau').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('.creature-dommages').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('.resonance-delete').click(async event => {
|
|
||||||
const li = RdDSheetUtility.getEventElement(event);
|
|
||||||
const actorId = li.data("actor-id");
|
|
||||||
if (actorId) {
|
|
||||||
const actorResonance = game.actors.get(actorId);
|
|
||||||
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
|
|
||||||
console.log('Delete : ', actorId);
|
|
||||||
this.deleteSubActeur(actorId);
|
|
||||||
RdDUtility.slideOnDelete(this, li);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async _onDropActor(event, dragData) {
|
|
||||||
const dropActor = fromUuidSync(dragData.uuid)
|
|
||||||
await this.actor.setEntiteReveAccordee(dropActor)
|
|
||||||
super._onDropActor(event, dragData)
|
|
||||||
}
|
|
||||||
|
|
||||||
async deleteSubActeur(actorId) {
|
|
||||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
|
||||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,106 +0,0 @@
|
|||||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { Misc } from "../misc.js";
|
|
||||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
|
||||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
|
||||||
|
|
||||||
export class RdDEntite extends RdDBaseActorReve {
|
|
||||||
|
|
||||||
static get defaultIcon() {
|
|
||||||
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
|
|
||||||
}
|
|
||||||
|
|
||||||
canReceive(item) {
|
|
||||||
return item.type == ITEM_TYPES.competencecreature
|
|
||||||
}
|
|
||||||
|
|
||||||
isEntite(typeentite = []) {
|
|
||||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
|
||||||
}
|
|
||||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
|
||||||
|
|
||||||
getReveActuel() {
|
|
||||||
return Misc.toInt(this.system.carac.reve?.value)
|
|
||||||
}
|
|
||||||
|
|
||||||
getForce() { return this.getReve() }
|
|
||||||
getAgilite() { return this.getReve() }
|
|
||||||
getChance() { return this.getReve() }
|
|
||||||
|
|
||||||
getDraconicOuPossession() {
|
|
||||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
|
||||||
.filter(it => it.system.categorie == 'possession')
|
|
||||||
.sort(Misc.descending(it => it.system.niveau))
|
|
||||||
.find(it => true);
|
|
||||||
}
|
|
||||||
|
|
||||||
async remiseANeuf() {
|
|
||||||
await this.removeEffects(e => true);
|
|
||||||
if (!this.isNonIncarnee()) {
|
|
||||||
await this.update({
|
|
||||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
isDead() {
|
|
||||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
|
||||||
}
|
|
||||||
|
|
||||||
async santeIncDec(name, inc, isCritique = false) {
|
|
||||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
|
||||||
const oldValue = this.system.sante.endurance.value;
|
|
||||||
const endurance = Math.max(0,
|
|
||||||
Math.min(oldValue + inc,
|
|
||||||
this.system.sante.endurance.max));
|
|
||||||
await this.update({ "system.sante.endurance.value": endurance })
|
|
||||||
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
|
|
||||||
return {
|
|
||||||
perte: oldValue - endurance,
|
|
||||||
newValue: endurance
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return {}
|
|
||||||
}
|
|
||||||
async encaisser() {
|
|
||||||
if (this.isNonIncarnee()) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
await RdDEncaisser.encaisser(this)
|
|
||||||
}
|
|
||||||
|
|
||||||
isEffectAllowed(effectId) {
|
|
||||||
return [STATUSES.StatusComma].includes(effectId);
|
|
||||||
}
|
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
|
||||||
foundry.utils.mergeObject(encaissement, {
|
|
||||||
resteEndurance: perteEndurance.newValue,
|
|
||||||
endurance: perteEndurance.perte
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
isEntiteAccordee(attacker) {
|
|
||||||
if (this.isEntite([ENTITE_INCARNE])) {
|
|
||||||
let resonnance = this.system.sante.resonnance
|
|
||||||
return (resonnance.actors.find(it => it == attacker.id))
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async setEntiteReveAccordee(actor) {
|
|
||||||
if (this.isEntite([ENTITE_INCARNE])) {
|
|
||||||
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
|
||||||
// déjà accordé
|
|
||||||
return
|
|
||||||
}
|
|
||||||
await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
super.setEntiteReveAccordee(actor)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,39 +0,0 @@
|
|||||||
|
|
||||||
export const XP_TOPIC = {
|
|
||||||
XP: { code: 'xp', label: 'xp' },
|
|
||||||
XPSORT: { code: 'xpsort', label: 'xp sort' },
|
|
||||||
NIVEAU: { code: 'niveau', label: 'Niveau' },
|
|
||||||
XPCARAC: { code: 'xpcarac', label: 'xp carac' },
|
|
||||||
CARAC: { code: 'carac', label: 'Carac' },
|
|
||||||
STRESS: { code: 'stress', label: 'Stress' },
|
|
||||||
TRANSFORM: { code: 'xps', label: 'Transformé' },
|
|
||||||
}
|
|
||||||
|
|
||||||
export class ExperienceLog {
|
|
||||||
|
|
||||||
static async add(actor, topic, from, to, raison, manuel = false) {
|
|
||||||
if (!actor.isPersonnageJoueur()) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if (from == to) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
const newXpLog = {
|
|
||||||
mode: topic?.code ?? topic,
|
|
||||||
raison: (manuel ? '(manuel) ' : '') + raison,
|
|
||||||
from: from,
|
|
||||||
to: to,
|
|
||||||
valeur: to - from,
|
|
||||||
daterdd: game.system.rdd.calendrier.dateCourante(),
|
|
||||||
datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
|
|
||||||
};
|
|
||||||
console.log('ExperienceLog.add', newXpLog)
|
|
||||||
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
|
|
||||||
await actor.update({ [`system.experiencelog`]: newExperienceLog });
|
|
||||||
}
|
|
||||||
|
|
||||||
static labelTopic(topic) {
|
|
||||||
const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
|
|
||||||
return xpt?.label ?? xpt?.code ?? topic;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,115 +0,0 @@
|
|||||||
import { RdDActorSheet } from "../../actor-sheet.js"
|
|
||||||
import { SYSTEM_RDD } from "../../constants.js";
|
|
||||||
import { Misc } from "../../misc.js";
|
|
||||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
|
|
||||||
import { ExportScriptarium } from "./export-scriptarium.js";
|
|
||||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
|
||||||
|
|
||||||
export class RdDActorExportSheet extends RdDActorSheet {
|
|
||||||
static async init() {
|
|
||||||
await loadTemplates([
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
|
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
|
|
||||||
])
|
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
|
|
||||||
}
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
|
|
||||||
width: 550,
|
|
||||||
showCompNiveauBase: false,
|
|
||||||
vueArchetype: false,
|
|
||||||
}, { inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(actor, options) {
|
|
||||||
super(actor, options)
|
|
||||||
}
|
|
||||||
|
|
||||||
async getData() {
|
|
||||||
const formData = await super.getData()
|
|
||||||
// Add any structured, precomputed list of data
|
|
||||||
formData.context = Mapping.prepareContext(this.actor)
|
|
||||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
|
||||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
|
||||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
|
||||||
const legeres = this.actor.nbBlessuresLegeres()
|
|
||||||
const graves = this.actor.nbBlessuresGraves()
|
|
||||||
const critiques = this.actor.nbBlessuresCritiques()
|
|
||||||
formData.etat = {
|
|
||||||
surenc: this.actor.computeMalusSurEncombrement(),
|
|
||||||
fatigue: {
|
|
||||||
value: this.actor.getFatigueActuelle(),
|
|
||||||
max: this.actor.getFatigueMax(),
|
|
||||||
malus: this.actor.malusFatigue()
|
|
||||||
},
|
|
||||||
blessures: legeres + graves + critiques,
|
|
||||||
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
|
|
||||||
}
|
|
||||||
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
|
|
||||||
return formData
|
|
||||||
}
|
|
||||||
|
|
||||||
getMappingValues(context, actor) {
|
|
||||||
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
|
|
||||||
colName: it.colName ?? it.column,
|
|
||||||
column: it.column,
|
|
||||||
rollClass: it.rollClass,
|
|
||||||
value: String(it.getter(actor, context))
|
|
||||||
}]))
|
|
||||||
}
|
|
||||||
|
|
||||||
getCompetences(categories) {
|
|
||||||
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
|
|
||||||
if (competences.length == 0) {
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
|
||||||
const listByCategories = Object.values(byCategories)
|
|
||||||
.map(it => it.competencesParNiveau)
|
|
||||||
.map(byNiveau => {
|
|
||||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
|
||||||
if (niveaux.length == 0) {
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
const listCategorieByNiveau = niveaux.map(niveau => {
|
|
||||||
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
|
|
||||||
return { niveau, list }
|
|
||||||
})
|
|
||||||
return Misc.concat(listCategorieByNiveau)
|
|
||||||
}).filter(it => it != undefined)
|
|
||||||
|
|
||||||
return Misc.concat(listByCategories)
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
this.html.find('.click-blessure-remove').click(async event =>
|
|
||||||
await this.actor.supprimerBlessure({
|
|
||||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
|
||||||
})
|
|
||||||
)
|
|
||||||
this.html.find('.click-blessure-add').click(async event =>
|
|
||||||
await this.actor.ajouterBlessure({
|
|
||||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
|
||||||
// event.currentTarget.attributes['data-gravite'].value
|
|
||||||
})
|
|
||||||
)
|
|
||||||
this.html.find('.button-export').click(async event => {
|
|
||||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
|
||||||
`${this.actor.uuid}-${this.actor.name}`
|
|
||||||
)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,78 +0,0 @@
|
|||||||
import { ACTOR_TYPES } from "../../item.js"
|
|
||||||
import { Misc } from "../../misc.js"
|
|
||||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
|
|
||||||
import { Mapping } from "./mapping.js"
|
|
||||||
|
|
||||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
|
|
||||||
|
|
||||||
export class ExportScriptarium {
|
|
||||||
|
|
||||||
static init() {
|
|
||||||
ExportScriptarium.INSTANCE = new ExportScriptarium()
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor() {
|
|
||||||
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
|
||||||
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
|
||||||
}
|
|
||||||
|
|
||||||
onActorDirectoryMenu(actorDirectory, menus) {
|
|
||||||
menus.push({
|
|
||||||
name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
|
|
||||||
icon: IMG_SCRIPTARIUM,
|
|
||||||
condition: (target) => game.user.isGM &&
|
|
||||||
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
|
|
||||||
this.$getActors(actorDirectory, target).length > 0,
|
|
||||||
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
$getTargetName(actorDirectory, target) {
|
|
||||||
const li = target.closest(".directory-item")
|
|
||||||
const folderId = li.data("folderId")
|
|
||||||
const actorId = li.data("documentId")
|
|
||||||
return actorId
|
|
||||||
? game.actors.get(actorId).name
|
|
||||||
: actorDirectory.folders.find(it => it.id == folderId).name
|
|
||||||
}
|
|
||||||
|
|
||||||
$getActors(actorDirectory, target) {
|
|
||||||
const li = target.closest(".directory-item")
|
|
||||||
const folderId = li.data("folderId")
|
|
||||||
const actorId = li.data("documentId")
|
|
||||||
const actors = actorId
|
|
||||||
? [game.actors.get(actorId)]
|
|
||||||
: folderId
|
|
||||||
? actorDirectory.folders.find(it => it.id == folderId).contents
|
|
||||||
: []
|
|
||||||
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
|
|
||||||
}
|
|
||||||
|
|
||||||
exportActors(actors, targetName) {
|
|
||||||
const eol = '\n\r'
|
|
||||||
const header = Misc.join(this.getHeaderLine(), ';')
|
|
||||||
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
|
|
||||||
const data = Misc.join([header, ...actorLines], eol)
|
|
||||||
const filename = `scriptarium-${targetName?.slugify()}.csv`;
|
|
||||||
saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
getHeaderLine() {
|
|
||||||
return Mapping.getColumns()
|
|
||||||
}
|
|
||||||
|
|
||||||
getActorLine(actor) {
|
|
||||||
const values = Mapping.getValues(actor)
|
|
||||||
return values
|
|
||||||
.map(it => this.$escapeQuotes(it))
|
|
||||||
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
|
|
||||||
}
|
|
||||||
|
|
||||||
$escapeQuotes(it) {
|
|
||||||
it = '' + it
|
|
||||||
if (it.includes('"') || it.includes(';')) {
|
|
||||||
return `"${it.replaceAll('"', '\\"')}"`
|
|
||||||
}
|
|
||||||
return it
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,384 +0,0 @@
|
|||||||
import { Grammar } from "../../grammar.js"
|
|
||||||
import { RdDItemArme } from "../../item-arme.js"
|
|
||||||
import { RdDItemCompetence } from "../../item-competence.js"
|
|
||||||
import { RdDItemSort } from "../../item-sort.js"
|
|
||||||
import { ITEM_TYPES } from "../../item.js"
|
|
||||||
import { Misc } from "../../misc.js"
|
|
||||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
|
||||||
import { RdDBonus } from "../../rdd-bonus.js"
|
|
||||||
import { TMRType } from "../../tmr-utility.js"
|
|
||||||
|
|
||||||
|
|
||||||
export const CATEGORIES_COMPETENCES = [
|
|
||||||
"generale",
|
|
||||||
"particuliere",
|
|
||||||
"specialisee",
|
|
||||||
"connaissance",
|
|
||||||
]
|
|
||||||
export const CATEGORIES_DRACONIC = [
|
|
||||||
"draconic",
|
|
||||||
]
|
|
||||||
|
|
||||||
const CATEGORIES_COMBAT = [
|
|
||||||
"melee",
|
|
||||||
"tir",
|
|
||||||
"lancer"
|
|
||||||
]
|
|
||||||
|
|
||||||
const NIVEAU_BASE = {
|
|
||||||
"generale": -4,
|
|
||||||
"particuliere": -8,
|
|
||||||
"specialisee": -11,
|
|
||||||
"connaissance": -11,
|
|
||||||
"draconic": -11,
|
|
||||||
"melee": -6,
|
|
||||||
"tir": -8,
|
|
||||||
"lancer": -8,
|
|
||||||
}
|
|
||||||
|
|
||||||
class ColumnMappingFactory {
|
|
||||||
static createMappingArme(part, i) {
|
|
||||||
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
|
|
||||||
}
|
|
||||||
|
|
||||||
static createMappingSort(part, i) {
|
|
||||||
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const NB_ARMES = 10
|
|
||||||
const NB_SORTS = 20
|
|
||||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
|
|
||||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
|
|
||||||
|
|
||||||
const MAPPING_BASE = [
|
|
||||||
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
|
|
||||||
{ column: "name", getter: (actor, context) => actor.name },
|
|
||||||
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
|
|
||||||
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
|
|
||||||
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
|
|
||||||
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
|
|
||||||
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
|
|
||||||
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
|
|
||||||
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
|
|
||||||
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
|
|
||||||
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
|
|
||||||
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
|
|
||||||
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
|
|
||||||
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
|
|
||||||
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
|
|
||||||
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
|
|
||||||
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
|
|
||||||
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
|
|
||||||
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
|
|
||||||
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
|
|
||||||
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
|
|
||||||
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
|
|
||||||
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
|
|
||||||
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
|
|
||||||
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
|
|
||||||
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
|
|
||||||
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
|
|
||||||
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
|
|
||||||
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
|
|
||||||
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
|
||||||
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
|
||||||
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
|
||||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
|
||||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
|
||||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
|
||||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
|
||||||
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
|
||||||
]
|
|
||||||
|
|
||||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
|
|
||||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
|
|
||||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
|
|
||||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
|
|
||||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
|
|
||||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
|
|
||||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
|
|
||||||
const MAPPING = MAPPING_BASE
|
|
||||||
.concat(MAPPING_ARMES)
|
|
||||||
.concat(MAPPING_SORTS)
|
|
||||||
|
|
||||||
export class Mapping {
|
|
||||||
|
|
||||||
static getMapping() {
|
|
||||||
return MAPPING
|
|
||||||
}
|
|
||||||
|
|
||||||
static getColumns() {
|
|
||||||
return MAPPING.map(it => it.column)
|
|
||||||
}
|
|
||||||
|
|
||||||
static getValues(actor) {
|
|
||||||
const context = Mapping.prepareContext(actor)
|
|
||||||
return MAPPING.map(it => it.getter(actor, context))
|
|
||||||
}
|
|
||||||
static getAsObject(actor) {
|
|
||||||
const context = Mapping.prepareContext(actor)
|
|
||||||
return Object.fromEntries(MAPPING.map(it => [it.column, {
|
|
||||||
colName: it.colName ?? it.column,
|
|
||||||
value: it.getter(actor, context)
|
|
||||||
}]))
|
|
||||||
}
|
|
||||||
|
|
||||||
static getValues(actor) {
|
|
||||||
const context = Mapping.prepareContext(actor)
|
|
||||||
return MAPPING.map(it => it.getter(actor, context))
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareContext(actor) {
|
|
||||||
return {
|
|
||||||
armes: Mapping.prepareArmes(actor),
|
|
||||||
armure: Mapping.prepareArmure(actor),
|
|
||||||
esquive: Mapping.prepareEsquive(actor),
|
|
||||||
sorts: Mapping.prepareSorts(actor)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareArmes(actor) {
|
|
||||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
|
||||||
RdDItemArme.ajoutCorpsACorps(armes, actor)
|
|
||||||
return armes.map(arme => [
|
|
||||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
|
||||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
|
||||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
|
||||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
|
||||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
|
||||||
.filter(it => it != undefined))
|
|
||||||
.reduce((a, b) => a.concat(b), [])
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareArme(actor, arme, maniement) {
|
|
||||||
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
|
||||||
const competence = actor.getCompetence(nameCompetenceArme)
|
|
||||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
|
||||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
|
||||||
return {
|
|
||||||
name: arme.name + categorie,
|
|
||||||
niveau: Misc.toSignedString(competence.system.niveau),
|
|
||||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
|
||||||
dommages: dommages,
|
|
||||||
competence: competence,
|
|
||||||
arme: arme
|
|
||||||
}
|
|
||||||
}
|
|
||||||
static dommagesArme(actor, arme, maniement){
|
|
||||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
|
||||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
|
||||||
switch(arme.system.mortalite) {
|
|
||||||
case 'non-mortel': return `(${dommages})`
|
|
||||||
case 'empoignade': return '-'
|
|
||||||
}
|
|
||||||
return dommages
|
|
||||||
}
|
|
||||||
|
|
||||||
static complementCategorie(arme, maniement) {
|
|
||||||
switch (maniement) {
|
|
||||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
|
||||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
|
||||||
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
|
||||||
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static calculBaseInit(actor, categorie) {
|
|
||||||
const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
|
||||||
if (mapping) {
|
|
||||||
switch (categorie) {
|
|
||||||
case 'melee':
|
|
||||||
case 'tir':
|
|
||||||
case 'lancer':
|
|
||||||
const caracteristique = Number(actor.system.carac[categorie].value)
|
|
||||||
return Math.floor(caracteristique / 2)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareArmure(actor) {
|
|
||||||
const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
|
||||||
if (armures.length > 1) {
|
|
||||||
console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
|
|
||||||
}
|
|
||||||
if (armures.length > 0) {
|
|
||||||
const armure = armures[0]
|
|
||||||
return {
|
|
||||||
name: armure.name,
|
|
||||||
protection: armure.system.protection,
|
|
||||||
malus: armure.system.malus ?? 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return {
|
|
||||||
name: '',
|
|
||||||
protection: actor.system.attributs.protection.value,
|
|
||||||
malus: 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareEsquive(actor) {
|
|
||||||
const esquives = actor.getCompetences("Esquive")
|
|
||||||
if (esquives.length > 0) {
|
|
||||||
const esquive = esquives[0]
|
|
||||||
return {
|
|
||||||
name: esquive.name,
|
|
||||||
niveau: esquive.system.niveau,
|
|
||||||
competence: esquive
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareSorts(actor) {
|
|
||||||
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
|
|
||||||
.map(it => RdDItemSort.getVoieCode(it))
|
|
||||||
|
|
||||||
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
|
|
||||||
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareSort(sort, voies) {
|
|
||||||
return {
|
|
||||||
voie: RdDItemSort.getCodeDraconic(sort, voies),
|
|
||||||
description: Mapping.descriptionSort(sort),
|
|
||||||
bonus: Mapping.bonusCase(sort)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static descriptionSort(sort) {
|
|
||||||
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
|
||||||
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
|
|
||||||
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
|
|
||||||
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
|
|
||||||
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
|
|
||||||
}
|
|
||||||
|
|
||||||
static addSpaceToNonNumeric(value) {
|
|
||||||
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
|
|
||||||
}
|
|
||||||
|
|
||||||
static toVar(value) {
|
|
||||||
return value.replace('variable', 'var')
|
|
||||||
}
|
|
||||||
|
|
||||||
static bonusCase(sort) {
|
|
||||||
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
|
||||||
if (list.length > 0) {
|
|
||||||
const bonus = list[0]
|
|
||||||
return `+${bonus.bonus}% en ${bonus.case}`
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static getDescription(actor) {
|
|
||||||
const sexe = actor.system.sexe
|
|
||||||
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
|
||||||
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
|
||||||
const heure = actor.system.heure
|
|
||||||
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
|
||||||
const age = actor.system.age ? `${actor.system.age} ans` : undefined
|
|
||||||
const taille = actor.system.taille
|
|
||||||
const poids = actor.system.poids
|
|
||||||
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
|
|
||||||
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
|
|
||||||
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
|
|
||||||
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
|
|
||||||
return Misc.join(list.filter(it => it), ', ')
|
|
||||||
}
|
|
||||||
|
|
||||||
static getArmure(actor, context) {
|
|
||||||
return context.armure?.name ?? ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static getProtectionArmure(actor, context) {
|
|
||||||
const naturelle = Number(actor.system.attributs.protection.value)
|
|
||||||
if (context?.armure?.protection == undefined) {
|
|
||||||
return naturelle
|
|
||||||
}
|
|
||||||
if (Number.isNumeric(context?.armure?.protection)) {
|
|
||||||
return Number(context?.armure?.protection ?? 0) + naturelle
|
|
||||||
}
|
|
||||||
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
|
|
||||||
}
|
|
||||||
|
|
||||||
static getMalusArmure(actor, context) {
|
|
||||||
return context?.armure?.malus ?? 0
|
|
||||||
}
|
|
||||||
|
|
||||||
static getEsquive(context) {
|
|
||||||
if (context.esquive) {
|
|
||||||
return Misc.toSignedString(context.esquive.niveau)
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
static getEsquiveArmure(context) {
|
|
||||||
if (context.esquive) {
|
|
||||||
const niveau = context.esquive.niveau + context.armure.malus
|
|
||||||
return Misc.toSignedString(niveau)
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static getCompetences(actor, categories) {
|
|
||||||
const competences = Mapping.getCompetencesCategorie(actor, categories)
|
|
||||||
if (competences.length == 0) {
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
|
||||||
const txtByCategories = Object.values(byCategories)
|
|
||||||
.map(it => it.competencesParNiveau)
|
|
||||||
.map(byNiveau => {
|
|
||||||
const niveaux = Object.keys(byNiveau)
|
|
||||||
.map(it => Number(it)).sort(Misc.ascending())
|
|
||||||
if (niveaux.length == 0) {
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
const txtCategorieByNiveau = niveaux.map(niveau => {
|
|
||||||
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
|
|
||||||
return names + ' ' + Misc.toSignedString(niveau)
|
|
||||||
})
|
|
||||||
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
|
|
||||||
return txtCategorie
|
|
||||||
}).filter(it => it != '')
|
|
||||||
|
|
||||||
return Misc.join(txtByCategories, ' / ')
|
|
||||||
}
|
|
||||||
|
|
||||||
static competencesByCategoriesByNiveau(competences, categories) {
|
|
||||||
return categories.map(c => {
|
|
||||||
return {
|
|
||||||
categorie: c,
|
|
||||||
competencesParNiveau: Misc.classify(
|
|
||||||
competences.filter(comp => comp.system.categorie == c),
|
|
||||||
comp => comp.system.niveau)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
static getArme(actor, context, part, numero) {
|
|
||||||
if (numero < context.armes.length) {
|
|
||||||
return context.armes[numero][part] ?? ''
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static getCompetencesCategorie(actor, categories) {
|
|
||||||
return actor.itemTypes[ITEM_TYPES.competence]
|
|
||||||
.filter(it => categories.includes(it.system.categorie))
|
|
||||||
.filter(it => !RdDItemCompetence.isNiveauBase(it))
|
|
||||||
}
|
|
||||||
|
|
||||||
static getSort(actor, context, part, numero) {
|
|
||||||
if (numero < context.sorts.length) {
|
|
||||||
return context.sorts[numero][part]
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,188 +0,0 @@
|
|||||||
import { SHOW_DICE } from "../../constants.js";
|
|
||||||
import { Misc } from "../../misc.js";
|
|
||||||
import { RdDCarac } from "../../rdd-carac.js";
|
|
||||||
import { RdDDice } from "../../rdd-dice.js";
|
|
||||||
import { RdDNameGen } from "../../rdd-namegen.js";
|
|
||||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
|
|
||||||
|
|
||||||
const PATHS = [
|
|
||||||
'name',
|
|
||||||
'system.sexe',
|
|
||||||
'system.age',
|
|
||||||
'system.taille',
|
|
||||||
'system.poids',
|
|
||||||
'system.main',
|
|
||||||
'system.heure',
|
|
||||||
'system.cheveux',
|
|
||||||
'system.yeux'
|
|
||||||
]
|
|
||||||
|
|
||||||
const RANDOM_VALUES = {
|
|
||||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
|
||||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
|
|
||||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
|
||||||
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
|
||||||
}
|
|
||||||
|
|
||||||
export class AppPersonnageAleatoire extends FormApplication {
|
|
||||||
static preloadHandlebars() {
|
|
||||||
loadTemplates([
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
|
||||||
])
|
|
||||||
}
|
|
||||||
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
|
|
||||||
title: "Génération aléatoire",
|
|
||||||
width: 'fit-content',
|
|
||||||
height: 'fit-content',
|
|
||||||
classes: ['app-personnage-aleatoire'],
|
|
||||||
popOut: true,
|
|
||||||
resizable: true
|
|
||||||
}, { inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(actor) {
|
|
||||||
super({})
|
|
||||||
this.actor = actor
|
|
||||||
this.current = foundry.utils.duplicate(actor)
|
|
||||||
this.checked = {
|
|
||||||
'name': false,
|
|
||||||
'system.sexe': true,
|
|
||||||
'system.age': true,
|
|
||||||
'system.taille': true,
|
|
||||||
'system.poids': true,
|
|
||||||
'system.main': true,
|
|
||||||
'system.heure': true,
|
|
||||||
'system.cheveux': true,
|
|
||||||
'system.yeux': true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async getData(options) {
|
|
||||||
return foundry.utils.mergeObject(await super.getData(options), {
|
|
||||||
actor: this.actor,
|
|
||||||
current: this.current,
|
|
||||||
checked: this.checked,
|
|
||||||
options: { isGM: game.user.isGM }
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html)
|
|
||||||
this.html = html
|
|
||||||
this.html.find("button.button-cancel").click(async event => await this.close())
|
|
||||||
this.html.find("button.button-apply").click(async event => await this.onApply())
|
|
||||||
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
|
||||||
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
|
||||||
this.html.find("a.random").click(async event => await this.onRandom(event))
|
|
||||||
this.html.find("a.reset").click(async event => await this.onReset(event))
|
|
||||||
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
|
||||||
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
|
|
||||||
}
|
|
||||||
async _updateObject(event, formData) { }
|
|
||||||
|
|
||||||
async onApply() {
|
|
||||||
const updates = Object.fromEntries(
|
|
||||||
PATHS.filter(path => game.user.isGM || path != 'name')
|
|
||||||
.map(path => [path, this.current[path]])
|
|
||||||
)
|
|
||||||
await this.actor.update(updates)
|
|
||||||
await this.close()
|
|
||||||
}
|
|
||||||
|
|
||||||
getPath(selector) {
|
|
||||||
const fields = this.html.find(selector).parents("div.random-field:first")
|
|
||||||
return fields[0].attributes['data-path'].value
|
|
||||||
}
|
|
||||||
|
|
||||||
async onChange(event) {
|
|
||||||
const path = this.getPath(event.currentTarget)
|
|
||||||
this.current[path] = event.currentTarget.value
|
|
||||||
}
|
|
||||||
|
|
||||||
async onRandom(event) {
|
|
||||||
const path = this.getPath(event.currentTarget)
|
|
||||||
await this.setRandom(path);
|
|
||||||
this.render()
|
|
||||||
}
|
|
||||||
|
|
||||||
async onReset(event) {
|
|
||||||
const path = this.getPath(event.currentTarget)
|
|
||||||
this.current[path] = this.actor[path]
|
|
||||||
await this.render()
|
|
||||||
}
|
|
||||||
|
|
||||||
async onCheckForRandom(event) {
|
|
||||||
const path = this.getPath(event.currentTarget)
|
|
||||||
this.checked[path] = event.currentTarget.checked
|
|
||||||
this.render()
|
|
||||||
}
|
|
||||||
|
|
||||||
async onRandomizeSelected() {
|
|
||||||
const paths = this.html.find("input.check-for-random:checked")
|
|
||||||
.parents("div.random-field")
|
|
||||||
.toArray()
|
|
||||||
.map(it => it.attributes['data-path'].value)
|
|
||||||
await Promise.all(paths.map(path => this.setRandom(path)))
|
|
||||||
this.render()
|
|
||||||
}
|
|
||||||
|
|
||||||
async setRandom(path) {
|
|
||||||
this.current[path] = await this.random(path);
|
|
||||||
}
|
|
||||||
|
|
||||||
async random(path) {
|
|
||||||
switch (path) {
|
|
||||||
case 'name':
|
|
||||||
return await RdDNameGen.generate()
|
|
||||||
case 'system.sexe':
|
|
||||||
case 'system.main':
|
|
||||||
case 'system.cheveux':
|
|
||||||
case 'system.yeux':
|
|
||||||
return await this.randomFromMap(RANDOM_VALUES[path])
|
|
||||||
case 'system.poids':
|
|
||||||
return await this.randomPoids()
|
|
||||||
case 'system.taille':
|
|
||||||
return await this.randomTaille()
|
|
||||||
case 'system.age':
|
|
||||||
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
|
|
||||||
case 'system.heure':
|
|
||||||
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
|
|
||||||
}
|
|
||||||
return 'unknown'
|
|
||||||
}
|
|
||||||
|
|
||||||
async randomFromMap(valuesMap) {
|
|
||||||
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
|
|
||||||
const total = await RdDDice.rollTotal(`1d${max}`)
|
|
||||||
let sum = 0
|
|
||||||
for (let entry of Object.entries(valuesMap)) {
|
|
||||||
sum = sum + entry[1]
|
|
||||||
if (sum >= total) {
|
|
||||||
return entry[0]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return Object.keys(valuesMap)[0]
|
|
||||||
}
|
|
||||||
|
|
||||||
async randomPoids() {
|
|
||||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
|
||||||
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
|
|
||||||
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
|
|
||||||
return total + ' kg'
|
|
||||||
}
|
|
||||||
|
|
||||||
async randomTaille() {
|
|
||||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
|
||||||
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
|
|
||||||
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
|
||||||
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
|
||||||
const cm = total % 100
|
|
||||||
const m = (total - cm) / 100
|
|
||||||
return `${m}m${cm}`
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,49 +0,0 @@
|
|||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
|
||||||
width: 640, height: 720,
|
|
||||||
}, { inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async getData() {
|
|
||||||
let formData = await super.getData();
|
|
||||||
foundry.utils.mergeObject(formData,
|
|
||||||
{
|
|
||||||
editable: this.isEditable,
|
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
|
||||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
|
||||||
limited: this.actor.limited,
|
|
||||||
owner: this.actor.isOwner,
|
|
||||||
});
|
|
||||||
|
|
||||||
this.timerRecherche = undefined;
|
|
||||||
return formData;
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
this.html.find('.resistance-moins').click(async event => {
|
|
||||||
this.actor.vehicleIncDec("resistance", -1);
|
|
||||||
});
|
|
||||||
this.html.find('.resistance-plus').click(async event => {
|
|
||||||
this.actor.vehicleIncDec("resistance", 1);
|
|
||||||
});
|
|
||||||
this.html.find('.structure-moins').click(async event => {
|
|
||||||
this.actor.vehicleIncDec("structure", -1);
|
|
||||||
});
|
|
||||||
this.html.find('.structure-plus').click(async event => {
|
|
||||||
this.actor.vehicleIncDec("structure", 1);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|