Gestion de combats PNJs #23
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opened 2020-11-16 03:24:15 +01:00 by vincent.vandeme
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v11
build-test
v10
v1.5
v1.4
master
v1.3
12.0.31
12.0.30
12.0.29
12.0.28
12.0.27
12.0.26
12.0.25
12.0.24
12.0.23
12.0.22
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foundryvtt-reve-de-dragon-10.3.17
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foundryvtt-reve-de-dragon-10.3.15
foundryvtt-reve-de-dragon-10.3.145
foundryvtt-reve-de-dragon-10.3.14
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foundryvtt-reve-de-dragon-10.3.5
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foundryvtt-reve-de-dragon-10.3.2
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foundryvtt-reve-de-dragon-1.5.89
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foundryvtt-reve-de-dragon-1.5.77
foundryvtt-reve-de-dragon-1.5.76
foundryvtt-reve-de-dragon-1.5.75
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Reference: public/foundryvtt-reve-de-dragon#23
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Si le GM fait une attaque avec un personnage contre une créature, l'esquive ne marche pas.
Cas d'utilisation: un PNJ important accompagne le groupe, et on veut gérer ses jets de dés comme un PJ
Est-ce que le PNJ est attaché à un joueur ?
Effectivement, l'attaquant est attaché à un joueur déconnecté, pardon.
Cas du joueur absent, lors d'un combat ou son rôle est important, le GM
veut agir en son nom
Peut-être gérable en detachant son personnage...
OK, je pense que je vais faire simple : la fiche de "défense" sera toujours affichée pour le MJ, avec un petit texte.
Elle est affichée, mais l'id de l'attaquant n'est pas dipo, du coup les
defenses ne marchent pas
compris
Fixé en 0.9.51 :
assigned to @LeRatierBretonnien
Validation LeRatier+Grendel -> OK