#42 Chat messages pour tous les jets #314
@ -204,6 +204,7 @@ export class RdDActor extends Actor {
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getEncombrementTotal() {
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getEncombrementTotal() {
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return this.encTotal ? Math.floor(this.encTotal) : 0
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return this.encTotal ? Math.floor(this.encTotal) : 0
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async deleteSortReserve(sortReserve) {
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async deleteSortReserve(sortReserve) {
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let reserve = duplicate(this.data.data.reve.reserve);
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let reserve = duplicate(this.data.data.reve.reserve);
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@ -212,13 +213,18 @@ export class RdDActor extends Actor {
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let newTable = [];
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let newTable = [];
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for( i=0; i < len; i++) {
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for( i=0; i < len; i++) {
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if (reserve.list[i].coord != sortReserve.coord && reserve.list[i].sort.name != sortReserve.sort.name )
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if (reserve.list[i].coord != sortReserve.coord && reserve.list[i].sort.name != sortReserve.sort.name )
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newTable.push(reserve.list[i]);
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newTable.push(reserve.list[i]);
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}
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}
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if ( newTable.length != len ) {
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if ( newTable.length != len ) {
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reserve.list = newTable;
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reserve.list = newTable;
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await this.update( {"data.reve.reserve": reserve } );
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await this.update( {"data.reve.reserve": reserve } );
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}
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}
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}
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}
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/* -------------------------------------------- */
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getDiviseurSignificative() {
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return this.getSurprise() == 'demi' ? 2 : 1;
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getSurprise() {
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getSurprise() {
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@ -1512,8 +1518,7 @@ export class RdDActor extends Actor {
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this.currentTMR.maximize(); // Re-display TMR
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this.currentTMR.maximize(); // Re-display TMR
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}
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}
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// Final chat message
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// Final chat message
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let chatOptions = { content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-sort.html') }
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await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-sort.html');
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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if (myReve.value == 0) { // 0 points de reve
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if (myReve.value == 0) { // 0 points de reve
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ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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@ -1525,7 +1530,7 @@ export class RdDActor extends Actor {
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async rollCarac( caracName ) {
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async rollCarac( caracName ) {
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let rollData = {
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let rollData = {
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selectedCarac: this.getCaracByName(caracName),
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selectedCarac: this.getCaracByName(caracName),
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needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
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diviseur : this.getDiviseurSignificative()
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};
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};
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const dialog = await RdDRoll.create(this, rollData,
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const dialog = await RdDRoll.create(this, rollData,
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@ -1535,7 +1540,7 @@ export class RdDActor extends Actor {
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label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
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label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
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callbacks: [
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callbacks: [
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this.createCallbackExperience(),
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this.createCallbackExperience(),
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{ action: this._rollCaracResult }
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{ action: this._onRollCaracResult }
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]
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]
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}
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}
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);
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);
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@ -1543,22 +1548,16 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _rollCaracResult(rollData) {
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async _onRollCaracResult(rollData) {
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rollData.show = {
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title: rollData.selectedCarac.label,
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points: true
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};
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// Final chat message
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// Final chat message
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let chatOptions = { content: await RdDResolutionTable.explainRollDataV2(rollData) }
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await RdDResolutionTable.displayRollData(rollData, this.name);
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollCompetence( name ) {
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async rollCompetence( name ) {
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let rollData = {
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let rollData = {
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competence: this.getCompetence(name),
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competence: this.getCompetence(name),
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needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
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diviseur : this.getDiviseurSignificative()
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}
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}
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.type == 'competencecreature') {
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@ -1611,7 +1610,7 @@ export class RdDActor extends Actor {
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competence.data.defaut_carac = tache.data.carac; // Patch !
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competence.data.defaut_carac = tache.data.carac; // Patch !
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let rollData = {
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let rollData = {
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competence: competence,
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competence: competence,
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needSignificative : this.data.data.sante.sonne.value,
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diviseur : this.getDiviseurSignificative(),
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tache: tache,
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tache: tache,
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diffConditions: tache.data.difficulte,
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diffConditions: tache.data.difficulte,
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editLibre: false,
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editLibre: false,
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@ -1642,9 +1641,7 @@ export class RdDActor extends Actor {
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this.updateEmbeddedEntity( "OwnedItem", rollData.tache);
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this.updateEmbeddedEntity( "OwnedItem", rollData.tache);
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this.santeIncDec( "fatigue", rollData.tache.data.fatigue);
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this.santeIncDec( "fatigue", rollData.tache.data.fatigue);
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ChatUtility.chatWithRollMode({
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RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-tache.html');
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content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-tache.html')
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}, this.name);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -1655,10 +1652,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _competenceResult(rollData) {
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async _competenceResult(rollData) {
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rollData.show = {points:true};
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RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-competence.html')
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ChatUtility.chatWithRollMode({
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content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-competence.html')
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}, this.name);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -1682,6 +1676,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _appelChanceResult(rollData) {
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async _appelChanceResult(rollData) {
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// TODO:
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const message = {
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const message = {
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user: game.user._id,
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user: game.user._id,
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alias: this.name,
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alias: this.name,
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@ -1693,9 +1688,7 @@ export class RdDActor extends Actor {
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}
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}
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ChatMessage.create(message);
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ChatMessage.create(message);
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ChatUtility.chatWithRollMode({
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RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-appelchance.html')
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content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-appelchance.html')
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}, this.name);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -1,4 +1,19 @@
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const nomCcategorieParade = {
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"sans-armes": "Sans arme / armes naturelles",
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"hast": "Armes d'hast",
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"batons": "Bâtons",
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"boucliers": "Boucliers",
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"dagues": "Dagues",
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"epees-courtes": "Epées courtes",
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"epees-longues": "Epées longues",
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"epees-lourdes": "Epées lourdes",
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"haches": "Haches",
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"lances": "Lances",
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}
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export class RdDItemArme extends Item {
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export class RdDItemArme extends Item {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -20,6 +35,12 @@ export class RdDItemArme extends Item {
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return armeData;
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return armeData;
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}
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}
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/* -------------------------------------------- */
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static getNomCategorieParade(it) {
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const categorie = it.data? RdDItemArme.getCategorieParade(it) : it;
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return nomCcategorieParade[categorie];
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getCategorieParade(arme) {
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static getCategorieParade(arme) {
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if (arme.data.categorie_parade) {
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if (arme.data.categorie_parade) {
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@ -56,33 +77,34 @@ export class RdDItemArme extends Item {
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return 'sans-armes';
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return 'sans-armes';
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}
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}
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/* -------------------------------------------- */
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static isArmeParade(arme) {
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return RdDItemArme.getCategorieParade(arme);
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static needParadeSignificative(armeAttaque, armeParade) {
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static needParadeSignificative(armeAttaque, armeParade) {
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// categories d'armes à la parade (cf. page 115 )
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let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
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let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
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let defCategory = RdDItemArme.getCategorieParade(armeParade);
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let defCategory = RdDItemArme.getCategorieParade(armeParade);
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// bouclier et mêmes catégorie: peuvent se parer sans difficulté
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// bouclier et mêmes catégorie: peuvent se parer sans difficulté
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if (defCategory == 'bouclier') {
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if (defCategory == 'boucliers') {
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return false;
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return false;
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}
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}
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if (attCategory == defCategory) {
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// Parer avec une hache ou une arme d’hast exige toujours une signi$cative
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if (defCategory.match(/(hast|haches)/)) {
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return true;
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}
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if (defCategory == attCategory) {
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return false;
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return false;
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}
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}
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// les épées se parent entre elles
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// les épées se parent entre elles
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if (attCategory.match(/epees-/) && defCategory.match(/epees-/)) {
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if (defCategory.match(/epees-/) && attCategory.match(/epees-/)) {
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return false;
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return false;
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}
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}
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if (attCategory == 'dagues' && defCategory == 'epees-courtes') {
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// l'épée gnome pare la dague
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if (defCategory == 'epees-courtes' && attCategory == 'dagues') {
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return false;
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return false;
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}
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}
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if (attCategory.match(/epees-(courtes|legeres)/) && defCategory == 'dagues') {
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// la dague pare les épées courtes et légères
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if (defCategory == 'dagues' && attCategory.match(/epees-(courtes|legeres)/)) {
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return false;
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return false;
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}
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}
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// Manage weapon categories when parrying (cf. page 115 )
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return true;
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return true;
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}
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}
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@ -18,7 +18,9 @@ export class RdDCombat {
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static createUsingTarget(attacker) {
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static createUsingTarget(attacker) {
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const target = RdDCombat.getTarget();
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const target = RdDCombat.getTarget();
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if (target == undefined) {
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if (target == undefined) {
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ui.notifications.warn("Vous devez choisir une seule cible à attaquer!");
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ui.notifications.warn((game.user.targets && game.user.targets.size > 1)
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? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
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: "Vous devez choisir une cible à attaquer!");
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}
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}
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const defender = target ? target.actor : undefined;
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const defender = target ? target.actor : undefined;
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const defenderTokenId = target ? target.data._id : undefined;
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const defenderTokenId = target ? target.data._id : undefined;
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@ -124,7 +126,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static isEchec(rollData) {
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static isEchec(rollData) {
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switch (rollData.surprise) {
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switch (rollData.surprise) {
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case 'demi': return !rollData.rolled.isSign;
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case 'totale': return true;
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case 'totale': return true;
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}
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}
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return rollData.rolled.isEchec;
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return rollData.rolled.isEchec;
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@ -132,7 +133,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static isEchecTotal(rollData) {
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static isEchecTotal(rollData) {
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if (rollData.arme && rollData.surprise == 'demi') {
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if (!rollData.attackerRoll && rollData.surprise) {
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return rollData.rolled.isEchec;
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return rollData.rolled.isEchec;
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}
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}
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return rollData.rolled.isETotal;
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return rollData.rolled.isETotal;
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@ -140,7 +141,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static isParticuliere(rollData) {
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static isParticuliere(rollData) {
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if (rollData.arme && rollData.surprise) {
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if (!rollData.attackerRoll && rollData.surprise) {
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return false;
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return false;
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}
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}
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return rollData.rolled.isPart;
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return rollData.rolled.isPart;
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@ -149,7 +150,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static isReussite(rollData) {
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static isReussite(rollData) {
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switch (rollData.surprise) {
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switch (rollData.surprise) {
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case 'demi': return rollData.rolled.isSign;
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case 'totale': return false;
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case 'totale': return false;
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}
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}
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return rollData.rolled.isSuccess;
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return rollData.rolled.isSuccess;
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@ -216,7 +216,7 @@ export class RdDCombat {
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if (rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0) {
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if (rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0) {
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message += `
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message += `
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<br><a class='chat-card-button' id='particuliere-attaque' data-mode='rapidite' data-attackerId='${this.attackerId}'>Attaquer en Rapidité</a>
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<br><a class='chat-card-button' id='particuliere-attaque' data-mode='rapidite' data-attackerId='${this.attackerId}'>Attaquer en Rapidité</a>
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<br><a class='chat-card-button' id='particuliere-attaque' data-mode='finesse' data-attackerId='${this.attackerId}'>Attaquer en Finesse</a>";
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<br><a class='chat-card-button' id='particuliere-attaque' data-mode='finesse' data-attackerId='${this.attackerId}'>Attaquer en Finesse</a>
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`
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`
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}
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}
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game.system.rdd.rollDataHandler[this.attackerId] = rollData;
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game.system.rdd.rollDataHandler[this.attackerId] = rollData;
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@ -237,9 +237,7 @@ export class RdDCombat {
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cible: this.target ? this.defender.data.name : 'la cible',
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cible: this.target ? this.defender.data.name : 'la cible',
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isRecul: (rollData.particuliereAttaque == 'force' || rollData.tactique == 'charge')
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isRecul: (rollData.particuliereAttaque == 'force' || rollData.tactique == 'charge')
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}
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}
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ChatUtility.chatWithRollMode(
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await RdDResolutionTable.displayRollData(rollData, this.attacker.name, 'chat-resultat-attaque.html');
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{ content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-attaque.html') },
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this.name)
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|
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if (!await this.accorderEntite('avant-defense')) {
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if (!await this.accorderEntite('avant-defense')) {
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return;
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return;
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@ -267,7 +265,7 @@ export class RdDCombat {
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|||||||
|
|
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if (this.defender.getSurprise() != 'totale') {
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if (this.defender.getSurprise() != 'totale') {
|
||||||
// parades
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// parades
|
||||||
for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence.data.categorie)) {
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for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence, rollData.arme)) {
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message += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
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message += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
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}
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}
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||||||
// corps à corps
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// corps à corps
|
||||||
@ -288,18 +286,24 @@ export class RdDCombat {
|
|||||||
}
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}
|
||||||
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|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_filterArmesParade(items, categorie) {
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_filterArmesParade(items, competence) {
|
||||||
switch (categorie) {
|
switch (competence.data.categorie) {
|
||||||
case 'tir':
|
case 'tir':
|
||||||
case 'lancer':
|
case 'lancer':
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||||
default:
|
default:
|
||||||
|
// Le fléau ne peut être paré qu’au bouclier p115
|
||||||
|
if (competence.name == "Fléau"){
|
||||||
|
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||||
|
}
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onAttaqueEchecTotal(rollData) {
|
async _onAttaqueEchecTotal(rollData) {
|
||||||
|
// TODO: remplacer par un chat message pour laisser le joueur choisir un appel à la chance _avant_
|
||||||
|
// https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85
|
||||||
console.log("RdDCombat.onEchecTotal >>>", rollData);
|
console.log("RdDCombat.onEchecTotal >>>", rollData);
|
||||||
let chatOptions = {
|
let chatOptions = {
|
||||||
content: "<strong>Echec total à l'attaque!</strong> "
|
content: "<strong>Echec total à l'attaque!</strong> "
|
||||||
@ -308,15 +312,12 @@ export class RdDCombat {
|
|||||||
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
|
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_onAttaqueEchec(rollData) {
|
async _onAttaqueEchec(rollData) {
|
||||||
console.log("RdDCombat.onAttaqueEchec >>>", rollData);
|
console.log("RdDCombat.onAttaqueEchec >>>", rollData);
|
||||||
let chatOptions = {
|
await RdDResolutionTable.displayRollData(rollData, this.attacker.name, 'chat-resultat-attaque.html');
|
||||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
|
||||||
+ RdDResolutionTable.explainRollData(rollData)
|
|
||||||
+ (this.target ? "<br><strong>Cible</strong> : " + this.defender.data.name : "")
|
|
||||||
}
|
|
||||||
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -328,8 +329,7 @@ export class RdDCombat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async parade(attackerRoll, armeParadeId) {
|
async parade(attackerRoll, armeParadeId) {
|
||||||
|
let arme = RdDItemArme.getArmeData(armeParadeId ? this.defender.getOwnedItem(armeParadeId) : null);
|
||||||
let arme = this._findArmeParade(armeParadeId);
|
|
||||||
|
|
||||||
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
||||||
|
|
||||||
@ -353,32 +353,23 @@ export class RdDCombat {
|
|||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
_findArmeParade(armeParadeId) {
|
|
||||||
return RdDItemArme.getArmeData(armeParadeId ? this.defender.getOwnedItem(armeParadeId) : null);
|
|
||||||
}
|
|
||||||
|
|
||||||
_prepareParade(attackerRoll, armeParade) {
|
_prepareParade(attackerRoll, armeParade) {
|
||||||
const isCreature = this.defender.isCreature();
|
const isCreature = this.defender.isCreature();
|
||||||
const compName = armeParade.data.competence;
|
const compName = armeParade.data.competence;
|
||||||
const competence = this.defender.getCompetence(compName);
|
|
||||||
const armeAttaque = attackerRoll.arme;
|
const armeAttaque = attackerRoll.arme;
|
||||||
|
|
||||||
if (compName != competence.name) {
|
|
||||||
// TODO: toujours utiliser competence.name ...
|
|
||||||
ui.notifications.warn("Différence entre compétence " + competence.name + " et compétence de l'arme " + compName);
|
|
||||||
}
|
|
||||||
|
|
||||||
let rollData = {
|
let rollData = {
|
||||||
forceValue: this.defender.getForceValue(),
|
forceValue: this.defender.getForceValue(),
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: this.defender.getCompetence(compName),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
surprise: this.defender.getSurprise(),
|
surprise: this.defender.getSurprise(),
|
||||||
surpriseDefenseur: this.defender.getSurprise(),
|
needParadeSignificative: this.needParadeSignificative(attackerRoll, armeParade),
|
||||||
needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
|
diviseur: this._getDiviseurSignificative(attackerRoll, armeParade),
|
||||||
needResist: this._needResist(armeAttaque, armeParade),
|
needResist: this._needArmeResist(armeAttaque, armeParade),
|
||||||
carac: this.defender.data.data.carac
|
carac: this.defender.data.data.carac,
|
||||||
|
show: {}
|
||||||
};
|
};
|
||||||
if (isCreature) {
|
if (isCreature) {
|
||||||
RdDItemCompetence.setRollDataCreature(rollData);
|
RdDItemCompetence.setRollDataCreature(rollData);
|
||||||
@ -387,12 +378,29 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_needSignificative(attackerRoll) {
|
_getDiviseurSignificative(attackerRoll, armeParade = undefined) {
|
||||||
return attackerRoll.particuliereAttaque == 'finesse';
|
let facteurSign = this.defender.getDiviseurSignificative();
|
||||||
|
if (RdDCombat.isAttaqueFinesse(attackerRoll)) {
|
||||||
|
facteurSign *= 2;
|
||||||
|
}
|
||||||
|
if (this.needParadeSignificative(attackerRoll, armeParade)) {
|
||||||
|
facteurSign *= 2;
|
||||||
|
}
|
||||||
|
return Math.min(4, facteurSign);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static isAttaqueFinesse(attackerRoll) {
|
||||||
|
return attackerRoll && attackerRoll.particuliereAttaque == 'finesse';
|
||||||
|
}
|
||||||
|
|
||||||
|
needParadeSignificative(attackerRoll, armeParade) {
|
||||||
|
return attackerRoll.arme && armeParade &&
|
||||||
|
RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_needResist(armeAttaque, armeParade) {
|
_needArmeResist(armeAttaque, armeParade) {
|
||||||
// Epées parant une arme de bois (cf. page 115 ), une résistance est nécessaire
|
// Epées parant une arme de bois (cf. page 115 ), une résistance est nécessaire
|
||||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
||||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
||||||
@ -405,29 +413,27 @@ export class RdDCombat {
|
|||||||
console.log("RdDCombat._onParadeParticuliere >>>", rollData);
|
console.log("RdDCombat._onParadeParticuliere >>>", rollData);
|
||||||
if (!rollData.attackerRoll.isPart) {
|
if (!rollData.attackerRoll.isPart) {
|
||||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||||
|
ChatUtility.chatWithRollMode({
|
||||||
|
content: `L'attaquant doit jouer résistance et peut être désarmé (p132)`
|
||||||
|
}, this.defender.name)
|
||||||
}
|
}
|
||||||
let chatOptions = {
|
|
||||||
content: "<strong>Vous pouvez utiliser votre arme pour une deuxième parade!</strong>"
|
|
||||||
}
|
|
||||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onParadeNormale(rollData) {
|
async _onParadeNormale(rollData) {
|
||||||
console.log("RdDCombat._onParadeNormale >>>", rollData);
|
console.log("RdDCombat._onParadeNormale >>>", rollData);
|
||||||
|
|
||||||
let chatOptions = {
|
await this.computeRecul(rollData);
|
||||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
|
||||||
+ RdDResolutionTable.explainRollData(rollData)
|
|
||||||
+ "<br><strong>Attaque parée!</strong>"
|
|
||||||
}
|
|
||||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
|
||||||
await this.computeRecul(rollData, false);
|
|
||||||
await this.computeDeteriorationArme(rollData);
|
await this.computeDeteriorationArme(rollData);
|
||||||
|
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-parade.html');
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onParadeEchecTotal(rollData) {
|
async _onParadeEchecTotal(rollData) {
|
||||||
|
// TODO: remplacer par un chat message pour laisser le joueur choisir un appel à la chance _avant_
|
||||||
|
// https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85
|
||||||
console.log("RdDCombat._onParadeEchecTotal >>>", rollData);
|
console.log("RdDCombat._onParadeEchecTotal >>>", rollData);
|
||||||
let chatOptions = {
|
let chatOptions = {
|
||||||
content: "<strong>Echec total à la parade!</strong> "
|
content: "<strong>Echec total à la parade!</strong> "
|
||||||
@ -440,24 +446,11 @@ export class RdDCombat {
|
|||||||
async _onParadeEchec(rollData) {
|
async _onParadeEchec(rollData) {
|
||||||
console.log("RdDCombat._onParadeEchec >>>", rollData);
|
console.log("RdDCombat._onParadeEchec >>>", rollData);
|
||||||
|
|
||||||
let explications = "<br><strong>Parade échouée, encaissement !</strong> ";
|
await this.computeRecul(rollData);
|
||||||
explications += RdDBonus.description(rollData.surprise);
|
|
||||||
if (rollData.needSignificative) {
|
|
||||||
explications += " Significative nécessaire!";
|
|
||||||
}
|
|
||||||
|
|
||||||
let chatOptions = {
|
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-parade.html');
|
||||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
|
||||||
+ RdDResolutionTable.explainRollData(rollData)
|
|
||||||
+ explications
|
|
||||||
}
|
|
||||||
|
|
||||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
|
||||||
|
|
||||||
await this.computeRecul(rollData, true);
|
|
||||||
// TODO: gestion message pour chance/encaissement
|
|
||||||
this._sendMessageEncaisser(rollData.attackerRoll);
|
this._sendMessageEncaisser(rollData.attackerRoll);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -494,8 +487,9 @@ export class RdDCombat {
|
|||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.defender.getSurprise(),
|
surprise: this.defender.getSurprise(),
|
||||||
surpriseDefenseur: this.defender.getSurprise(),
|
surpriseDefenseur: this.defender.getSurprise(),
|
||||||
needSignificative: this._needSignificative(attackerRoll),
|
diviseur: this._getDiviseurSignificative(attackerRoll),
|
||||||
carac: this.defender.data.data.carac
|
carac: this.defender.data.data.carac,
|
||||||
|
show: {}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (this.defender.isCreature()) {
|
if (this.defender.isCreature()) {
|
||||||
@ -508,24 +502,22 @@ export class RdDCombat {
|
|||||||
_onEsquiveParticuliere(rollData) {
|
_onEsquiveParticuliere(rollData) {
|
||||||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||||||
let chatOptions = {
|
let chatOptions = {
|
||||||
content: "<strong>Vous pouvez esquiver une deuxième attaque!</strong>"
|
content: "<strong>Vous pouvez esquiver une deuxième esquive!</strong>"
|
||||||
}
|
}
|
||||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_onEsquiveNormale(rollData) {
|
async _onEsquiveNormale(rollData) {
|
||||||
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
|
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
|
||||||
let chatOptions = {
|
|
||||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-esquive.html');
|
||||||
+ RdDResolutionTable.explainRollData(rollData)
|
|
||||||
+ "<br><strong>Attaque esquivée!</strong>"
|
|
||||||
}
|
|
||||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onEsquiveEchecTotal(rollData) {
|
async _onEsquiveEchecTotal(rollData) {
|
||||||
|
// TODO: remplacer par un chat message pour laisser le joueur choisir un appel à la chance _avant_
|
||||||
|
// https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85
|
||||||
console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData);
|
console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData);
|
||||||
let chatOptions = {
|
let chatOptions = {
|
||||||
content: "<strong>Echec total à l'esquive'!</strong> "
|
content: "<strong>Echec total à l'esquive'!</strong> "
|
||||||
@ -537,32 +529,23 @@ export class RdDCombat {
|
|||||||
async _onEsquiveEchec(rollData) {
|
async _onEsquiveEchec(rollData) {
|
||||||
console.log("RdDCombat._onEsquiveEchec >>>", rollData);
|
console.log("RdDCombat._onEsquiveEchec >>>", rollData);
|
||||||
|
|
||||||
let explications = "<br><strong>Esquive échouée, encaissement !</strong> ";
|
await this.computeRecul(rollData);
|
||||||
explications += RdDBonus.description(rollData.surprise);
|
|
||||||
if (rollData.needSignificative) {
|
|
||||||
explications += " Significative nécessaire!";
|
|
||||||
}
|
|
||||||
|
|
||||||
let chatOptions = {
|
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-esquive.html');
|
||||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
|
||||||
+ RdDResolutionTable.explainRollData(rollData)
|
|
||||||
+ explications
|
|
||||||
}
|
|
||||||
|
|
||||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
|
||||||
|
|
||||||
await this.computeRecul(rollData, true);
|
|
||||||
this._sendMessageEncaisser(rollData.attackerRoll);
|
this._sendMessageEncaisser(rollData.attackerRoll);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async computeDeteriorationArme(rollData) {
|
async computeDeteriorationArme(rollData) {
|
||||||
const attackerRoll = rollData.attackerRoll;
|
const attackerRoll = rollData.attackerRoll;
|
||||||
if (rollData.arme && attackerRoll) { // C'est une parade
|
// Est-ce une parade normale?
|
||||||
// Est-ce que l'attaque est une particulière, en force ou charge et que l'attaque n'en est pas une ?
|
if (rollData.arme && attackerRoll && !rollData.rolled.isPart) {
|
||||||
if ((rollData.needResist || attackerRoll.particuliereAttaque == 'force' || attackerRoll.tactique == 'charge')
|
// Est-ce que l'attaque est une particulière en force ou une charge
|
||||||
&& !rollData.rolled.isPart) {
|
if (rollData.needResist || attackerRoll.particuliereAttaque == 'force' || attackerRoll.tactique == 'charge') {
|
||||||
|
|
||||||
|
rollData.show = rollData.show || {}
|
||||||
|
|
||||||
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
|
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
|
||||||
let resistance = Misc.toInt(rollData.arme.data.resistance);
|
let resistance = Misc.toInt(rollData.arme.data.resistance);
|
||||||
let msg = "";
|
let msg = "";
|
||||||
@ -572,72 +555,66 @@ export class RdDCombat {
|
|||||||
finalLevel: - dmg,
|
finalLevel: - dmg,
|
||||||
showDice: false
|
showDice: false
|
||||||
});
|
});
|
||||||
if (resistRoll.isSuccess) { // Perte de résistance
|
if (resistRoll.rolled.isSuccess) { // Perte de résistance
|
||||||
msg = "Votre " + rollData.arme.name + " tient le choc de la parade. "
|
rollData.show.deteriorationArme = 'resiste';
|
||||||
} else {
|
} else {
|
||||||
resistance -= dmg;
|
resistance -= dmg;
|
||||||
if (resistance <= 0) {
|
if (resistance <= 0) {
|
||||||
this.defender.deleteEmbeddedEntity("OwnedItem", rollData.arme._id);
|
this.defender.deleteEmbeddedEntity("OwnedItem", rollData.arme._id);
|
||||||
msg = "Sous la violence de la parade, votre " + rollData.arme.name + " s'est brisée sous le coup!";
|
rollData.show.deteriorationArme = 'brise';
|
||||||
} else {
|
} else {
|
||||||
this.defender.updateEmbeddedEntity("OwnedItem", { _id: rollData.arme._id, 'data.resistance': resistance });
|
this.defender.updateEmbeddedEntity("OwnedItem", { _id: rollData.arme._id, 'data.resistance': resistance });
|
||||||
msg = "En parant, vous endommagez votre " + rollData.arme.name + ", qui perd " + dmg + " de résistance. ";
|
rollData.show.deteriorationArme = 'perte';
|
||||||
|
rollData.show.perteResistance = dmg;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Jet de désarmement
|
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
||||||
if (resistance > 0 && !rollData.arme.name.toLowerCase().includes('bouclier')) { // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
if (resistance > 0 && !RdDItemArme.getCategorieParade(rollData.arme) == 'boucliers') {
|
||||||
let desarme = await RdDResolutionTable.rollData({
|
let desarme = await RdDResolutionTable.rollData({
|
||||||
caracValue: this.defender.data.data.carac.force.value,
|
caracValue: this.defender.data.data.carac.force.value,
|
||||||
finalLevel: Misc.toInt(rollData.competence.data.niveau) - dmg,
|
finalLevel: Misc.toInt(rollData.competence.data.niveau) - dmg,
|
||||||
showDice: false
|
showDice: false
|
||||||
});
|
});
|
||||||
if (desarme.isEchec) {
|
rollData.show.desarme = desarme.rolled.isEchec;
|
||||||
msg += "Vous ne parvenez pas à garder votre arme en main, elle tombe au sol à vos pieds";
|
if (desarme.rolled.isEchec) {
|
||||||
|
rollData.show.desarme = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
|
||||||
content: msg,
|
|
||||||
user: game.user._id,
|
|
||||||
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM")]
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async computeRecul(rollData, encaisser = undefined) { // Calcul du recul (p. 132)
|
async computeRecul(rollData) { // Calcul du recul (p. 132)
|
||||||
if (rollData.arme || encaisser) {
|
const attaque = rollData.attackerRoll;
|
||||||
if ((rollData.attackerRoll.particuliereAttaque && rollData.attackerRoll.particuliereAttaque == 'force') || rollData.attackerRoll.tactique == 'charge') {
|
if (this._isAttaqueCauseRecul(attaque)) {
|
||||||
let reculNiveau = Misc.toInt(this.defender.data.data.carac.taille.value) - (rollData.attackerRoll.forceValue + rollData.attackerRoll.arme.data.dommagesReels);
|
|
||||||
let recul = await RdDResolutionTable.rollData({
|
|
||||||
caracValue: 10,
|
|
||||||
finalLevel: reculNiveau,
|
|
||||||
showDice: false
|
|
||||||
});
|
|
||||||
|
|
||||||
let msg = "";
|
let impactRecul = this._computeImpactRecul(attaque);
|
||||||
if (recul.isSuccess) {
|
const agilite = this.defender.data.data.carac.agilite.value;
|
||||||
msg = " Vous ne reculez pas malgré la force du coup.";
|
|
||||||
} else {
|
let rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impactRecul, showDice: false });
|
||||||
let chute = await RdDResolutionTable.rollData({
|
|
||||||
caracValue: this.defender.data.data.carac.agilite.value,
|
if (rollRecul.isSuccess) {
|
||||||
finalLevel: reculNiveau,
|
rollData.show.recul = 'encaisse';
|
||||||
showDice: false
|
} else if (rollRecul.isETotal) {
|
||||||
});
|
rollData.show.recul = 'chute';
|
||||||
if (!chute.isSuccess || recul.isETotal) {
|
}
|
||||||
msg = "Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.";
|
else {
|
||||||
} else {
|
let chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impactRecul, showDice: false });
|
||||||
msg = "La violence du choc vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round.";
|
rollData.show.recul = (chute.isSuccess)
|
||||||
}
|
? 'recul'
|
||||||
}
|
: 'chute';
|
||||||
ChatMessage.create({
|
|
||||||
content: msg,
|
|
||||||
user: game.user._id,
|
|
||||||
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM")]
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_isAttaqueCauseRecul(attaque) {
|
||||||
|
return attaque.particuliereAttaque == 'force' || attaque.tactique == 'charge';
|
||||||
|
}
|
||||||
|
|
||||||
|
_computeImpactRecul(attaque) {
|
||||||
|
return Misc.toInt(this.defender.data.data.carac.taille.value) - (attaque.forceValue + attaque.arme.data.dommagesReels);
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_sendMessageEncaisser(rollData) {
|
_sendMessageEncaisser(rollData) {
|
||||||
let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
|
let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
|
||||||
|
@ -187,11 +187,11 @@ export class RdDCommands {
|
|||||||
caracValue: carac,
|
caracValue: carac,
|
||||||
finalLevel: diff,
|
finalLevel: diff,
|
||||||
showDice: true,
|
showDice: true,
|
||||||
needSignificative: significative,
|
diviseur: significative ? 2 : 1,
|
||||||
show: { title: "Table de résolution", points: true }
|
show: { title: "Table de résolution" }
|
||||||
};
|
};
|
||||||
await RdDResolutionTable.rollData(rollData);
|
await RdDResolutionTable.rollData(rollData);
|
||||||
msg.content = await RdDResolutionTable.explainRollDataV2(rollData);
|
msg.content = await RdDResolutionTable.buildRollDataHtml(rollData);
|
||||||
ChatUtility.chatWithRollMode(msg, game.user.name);
|
ChatUtility.chatWithRollMode(msg, game.user.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,10 @@
|
|||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
|
import { RdDItemArme } from "./item-arme.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDBonus } from "./rdd-bonus.js";
|
import { RdDBonus } from "./rdd-bonus.js";
|
||||||
|
import { RdDCombat } from "./rdd-combat.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
|
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* difficultés au delà de -10
|
* difficultés au delà de -10
|
||||||
@ -82,25 +86,30 @@ export class RdDResolutionTable {
|
|||||||
static explain(rolled) {
|
static explain(rolled) {
|
||||||
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
|
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
|
||||||
if (rolled.caracValue != null && rolled.finalLevel != null) {
|
if (rolled.caracValue != null && rolled.finalLevel != null) {
|
||||||
message += (rolled.needSignificative ? "(significative sur " : "(")
|
message += (rolled.diviseur > 1 ? `(1/${rolled.diviseur} de ` : "(")
|
||||||
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
|
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
|
||||||
}
|
}
|
||||||
message += '<strong>' + rolled.quality + '</strong>'
|
message += '<strong>' + rolled.quality + '</strong>'
|
||||||
return message;
|
return message;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async explainRollDataV2(rollData, template = 'chat-resultat-general.html') {
|
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
|
||||||
rollData.ajustements = RdDResolutionTable._buildAjustements(rollData);
|
rollData.ajustements = RdDResolutionTable._buildAjustements(rollData);
|
||||||
rollData.show = rollData.show || {};
|
rollData.show = rollData.show || {};
|
||||||
|
|
||||||
let html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||||
return html;
|
}
|
||||||
|
|
||||||
|
static async displayRollData(rollData, userName, template = 'chat-resultat-general.html') {
|
||||||
|
|
||||||
|
let html = await RdDResolutionTable.buildRollDataHtml(rollData, template);
|
||||||
|
ChatUtility.chatWithRollMode({ content: html }, userName)
|
||||||
}
|
}
|
||||||
|
|
||||||
static _buildAjustements(rollData) {
|
static _buildAjustements(rollData) {
|
||||||
let list = [];
|
let list = [];
|
||||||
if (rollData.competence) {
|
if (rollData.competence) {
|
||||||
list.push({ label: rollData.competence.name, value: rollData.competence.data.niveau});
|
list.push({ label: rollData.competence.name, value: rollData.competence.data.niveau });
|
||||||
}
|
}
|
||||||
if (rollData.tactique) {
|
if (rollData.tactique) {
|
||||||
const surprise = RdDBonus.find(rollData.tactique);
|
const surprise = RdDBonus.find(rollData.tactique);
|
||||||
@ -124,64 +133,61 @@ export class RdDResolutionTable {
|
|||||||
list.push({ label: 'Moral', value: rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté' ? rollData.moral : undefined });
|
list.push({ label: 'Moral', value: rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté' ? rollData.moral : undefined });
|
||||||
}
|
}
|
||||||
if (RdDResolutionTable.isAjustementAstrologique(rollData)) {
|
if (RdDResolutionTable.isAjustementAstrologique(rollData)) {
|
||||||
list.push({ label: 'Astrologique', value: rollData.ajustementAstrologique||0 });
|
list.push({ label: 'Astrologique', value: rollData.ajustementAstrologique || 0 });
|
||||||
}
|
}
|
||||||
if (rollData.rolled.bonus && rollData.selectedSort) {
|
if (rollData.rolled.bonus && rollData.selectedSort) {
|
||||||
list.push({ label: 'Bonus de case', value: rollData.rolled.bonus, unit: '%' });
|
list.push({ descr: `Bonus de case: ${rollData.rolled.bonus}%` });
|
||||||
|
}
|
||||||
|
if (rollData.diviseur > 1) {
|
||||||
|
list.push({ descr: `Facteur significative ×${RdDResolutionTable._getFractionHtml(rollData.diviseur)}` });
|
||||||
|
}
|
||||||
|
if (RdDCombat.isAttaqueFinesse(rollData.attackerRoll)) {
|
||||||
|
list.push({ descr: 'Attaque particulière en finesse' });
|
||||||
|
}
|
||||||
|
if (rollData.needParadeSignificative) {
|
||||||
|
const catAttaque = RdDItemArme.getNomCategorieParade(rollData.attackerRoll.arme);
|
||||||
|
const catParade = RdDItemArme.getNomCategorieParade(rollData.arme);
|
||||||
|
list.push({ descr: `${catAttaque} vs ${catParade}` });
|
||||||
|
}
|
||||||
|
if (rollData.surprise) {
|
||||||
|
list.push({ descr: RdDBonus.find(rollData.surprise).descr });
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
static _getFractionHtml(diviseur) {
|
||||||
static explainRollData(rollData) {
|
if (!diviseur || diviseur <= 1) return undefined;
|
||||||
let parts = RdDResolutionTable._buildAjustementsList(rollData);
|
switch (diviseur || 1) {
|
||||||
let message = parts.length > 0 ? "<br>Difficulté " + parts.reduce((a, b) => a + ' / ' + b) : "";
|
case 2: return '½';
|
||||||
|
case 4: return '¼';
|
||||||
return message+ RdDResolutionTable.explain(rollData.rolled)
|
default: return '1/' + diviseur;
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static _buildAjustementsList(rollData) {
|
|
||||||
let parts = [];
|
|
||||||
if (rollData.diffLibre != undefined) {
|
|
||||||
parts.push(`<strong>libre: ${rollData.diffLibre}</strong>`);
|
|
||||||
}
|
}
|
||||||
if (rollData.diffConditions != undefined) {
|
|
||||||
parts.push(`conditions: ${Misc.toSignedString(rollData.diffConditions)}`);
|
|
||||||
}
|
|
||||||
if (rollData.etat != undefined) {
|
|
||||||
parts.push(`état: ${rollData.etat}`);
|
|
||||||
}
|
|
||||||
if (rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté') {
|
|
||||||
parts.push(`moral: ${rollData.moral}`);
|
|
||||||
}
|
|
||||||
return parts;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async rollData(rollData) {
|
static async rollData(rollData) {
|
||||||
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.needSignificative, rollData.showDice);
|
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseur, rollData.showDice);
|
||||||
return rollData;
|
return rollData;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async roll(caracValue, finalLevel, bonus = undefined, needSignificative = undefined, showDice = true) {
|
static async roll(caracValue, finalLevel, bonus = undefined, diviseur = undefined, showDice = true) {
|
||||||
let chances = this.computeChances(caracValue, finalLevel);
|
let chances = this.computeChances(caracValue, finalLevel);
|
||||||
this._updateChancesWithBonus(chances, bonus);
|
this._updateChancesWithBonus(chances, bonus);
|
||||||
this._updateChancesNeedSignificative(chances, needSignificative);
|
this._updateChancesFactor(chances, diviseur);
|
||||||
chances.showDice = showDice;
|
chances.showDice = showDice;
|
||||||
|
|
||||||
let rolled = await this.rollChances(chances);
|
let rolled = await this.rollChances(chances);
|
||||||
rolled.caracValue = caracValue;
|
rolled.caracValue = caracValue;
|
||||||
rolled.finalLevel = finalLevel;
|
rolled.finalLevel = finalLevel;
|
||||||
rolled.bonus = bonus;
|
rolled.bonus = bonus;
|
||||||
rolled.needSignificative = needSignificative;
|
rolled.factor = RdDResolutionTable._getFractionHtml(diviseur);
|
||||||
return rolled;
|
return rolled;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _updateChancesNeedSignificative(chances, needSignificative) {
|
static _updateChancesFactor(chances, diviseur) {
|
||||||
if (needSignificative) {
|
if (diviseur && diviseur > 1) {
|
||||||
let newScore = Math.floor(Number(chances.score) / 2);
|
let newScore = Math.floor(Number(chances.score) / diviseur);
|
||||||
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
|
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -261,16 +267,7 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _computeReussite(chances, roll) {
|
static _computeReussite(chances, roll) {
|
||||||
const reussite = reussites.find(x => x.condition(chances, roll));
|
return reussites.find(x => x.condition(chances, roll));
|
||||||
if (chances.needSignificative) {
|
|
||||||
if (reussite.isSign) {
|
|
||||||
return reussiteNormale;
|
|
||||||
}
|
|
||||||
if (reussite.isSuccess) {
|
|
||||||
return echecNormal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return reussite;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
import { ChatUtility } from "./chat-utility.js";
|
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
|
|
||||||
@ -23,7 +22,7 @@ export class RdDRollResolution extends Dialog {
|
|||||||
|
|
||||||
|
|
||||||
let defRollData = {
|
let defRollData = {
|
||||||
show: { title: titleTableDeResolution, points: true },
|
show: { title: titleTableDeResolution },
|
||||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||||
etat: 0,
|
etat: 0,
|
||||||
@ -64,8 +63,7 @@ export class RdDRollResolution extends Dialog {
|
|||||||
async onAction(html) {
|
async onAction(html) {
|
||||||
await RdDResolutionTable.rollData(this.rollData);
|
await RdDResolutionTable.rollData(this.rollData);
|
||||||
console.log("RdDRollResolution -=>", this.rollData, this.rollData.rolled);
|
console.log("RdDRollResolution -=>", this.rollData, this.rollData.rolled);
|
||||||
const message = { content: await RdDResolutionTable.explainRollDataV2(this.rollData) };
|
await RdDResolutionTable.displayRollData(rollData, game.user.name)
|
||||||
ChatUtility.chatWithRollMode(message, game.user.name)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -31,6 +31,7 @@ export class RdDRoll extends Dialog {
|
|||||||
static _setDefaultOptions(actor, rollData) {
|
static _setDefaultOptions(actor, rollData) {
|
||||||
|
|
||||||
let defaultRollData = {
|
let defaultRollData = {
|
||||||
|
alias: actor.name,
|
||||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||||
etat: actor.data.data.compteurs.etat.value,
|
etat: actor.data.data.compteurs.etat.value,
|
||||||
|
@ -200,6 +200,8 @@ export class RdDUtility {
|
|||||||
// messages tchat
|
// messages tchat
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[]}
|
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[]}
|
||||||
{"_id":"0ylGrNMzulUaKFP9","name":"Boralm","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie à -1.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[]}
|
{"_id":"0ylGrNMzulUaKFP9","name":"Boralm","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie à -1.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[]}
|
||||||
|
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[]}
|
||||||
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"boucliers","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]}
|
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":"boucliers","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]}
|
||||||
{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","effects":[]}
|
{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","effects":[]}
|
||||||
{"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","effects":[]}
|
{"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","effects":[]}
|
||||||
@ -137,6 +138,8 @@
|
|||||||
{"_id":"hVgd4APvAW8sbXf0","name":"Grande hache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":8,"competence":"Hache à 2 mains","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"categorie_parade":"haches","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/grande_hache.webp","effects":[]}
|
{"_id":"hVgd4APvAW8sbXf0","name":"Grande hache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":8,"competence":"Hache à 2 mains","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"categorie_parade":"haches","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/grande_hache.webp","effects":[]}
|
||||||
{"_id":"hjsIxUmanyz5otLJ","name":"Marmite de fer (3 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":1.5,"encombrement":0.6,"equipe":false,"qualite":0,"contenu":[],"cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/marmite.webp","effects":[]}
|
{"_id":"hjsIxUmanyz5otLJ","name":"Marmite de fer (3 litres)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":1.5,"encombrement":0.6,"equipe":false,"qualite":0,"contenu":[],"cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/marmite.webp","effects":[]}
|
||||||
{"_id":"huvZ4dMPpn9gk9km","name":"Sel","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":null},"flags":{"core":{"sourceId":"Item.fLEyryhRi8Nw37SP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sel.webp","effects":[]}
|
{"_id":"huvZ4dMPpn9gk9km","name":"Sel","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":null},"flags":{"core":{"sourceId":"Item.fLEyryhRi8Nw37SP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sel.webp","effects":[]}
|
||||||
|
{"_id":"iCvphbPdxUcfqetd","name":"Aumônière","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"<p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>","capacite":0.25,"encombrement":0,"equipe":false,"qualite":0,"cout":0.2,"contenu":[]},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp","effects":[]}
|
||||||
|
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
|
||||||
{"_id":"ijCebH1Pr3LmzdOj","name":"Épée cyane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Long <em>cimeterre </em>à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-lourdes","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[]}
|
{"_id":"ijCebH1Pr3LmzdOj","name":"Épée cyane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Long <em>cimeterre </em>à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"categorie_parade":"epees-lourdes","penetration":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[]}
|
||||||
{"_id":"iq8ZZgphxOUgC1bi","name":"Flûte traversière de roseau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_traversiere.webp","effects":[]}
|
{"_id":"iq8ZZgphxOUgC1bi","name":"Flûte traversière de roseau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_traversiere.webp","effects":[]}
|
||||||
{"_id":"iuSOVPBsK8Zg6hoY","name":"1 m² de bâche","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bache.webp","effects":[]}
|
{"_id":"iuSOVPBsK8Zg6hoY","name":"1 m² de bâche","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bache.webp","effects":[]}
|
||||||
@ -149,7 +152,7 @@
|
|||||||
{"_id":"keLCmhsbxHK39UIy","name":"Mirobolant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"potion","data":{"description":"<p>Fluide.</p>\n<p>Liquide rougeâtre clair et sans dépot.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/mirobolant.webp","effects":[]}
|
{"_id":"keLCmhsbxHK39UIy","name":"Mirobolant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"potion","data":{"description":"<p>Fluide.</p>\n<p>Liquide rougeâtre clair et sans dépot.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/mirobolant.webp","effects":[]}
|
||||||
{"_id":"lJMKVPB5zlG9UqMD","name":"Pourpoint de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":8},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp","effects":[]}
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{"_id":"lJMKVPB5zlG9UqMD","name":"Pourpoint de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":8},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp","effects":[]}
|
||||||
{"_id":"lKkYFkzWVs2TZDZP","name":"Petit pot de fard","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fard.webp","effects":[]}
|
{"_id":"lKkYFkzWVs2TZDZP","name":"Petit pot de fard","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fard.webp","effects":[]}
|
||||||
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false,"categorie_parade":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
||||||
{"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","effects":[]}
|
{"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","effects":[]}
|
||||||
{"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","effects":[]}
|
{"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","effects":[]}
|
||||||
{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage ne peut être assimilé que si l’on possède un niveau minimum de zéro en voie de Narcos. Il confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficulté de lecture est de -4, son assimilation requiert 24 points de tâche, périodicité une heure.</p>","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]}
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{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage ne peut être assimilé que si l’on possède un niveau minimum de zéro en voie de Narcos. Il confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficulté de lecture est de -4, son assimilation requiert 24 points de tâche, périodicité une heure.</p>","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0,"competence":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]}
|
||||||
@ -197,7 +200,3 @@
|
|||||||
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[]}
|
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[]}
|
||||||
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]}
|
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]}
|
||||||
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]}
|
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]}
|
||||||
{"_id":"iCvphbPdxUcfqetd","name":"Aumônière","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"<p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>","capacite":0.25,"encombrement":0,"equipe":false,"qualite":0,"cout":0.2,"contenu":[]},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp","effects":[]}
|
|
||||||
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
|
|
||||||
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[]}
|
|
||||||
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
"version": "1.2.0",
|
"version": "1.2.0",
|
||||||
"minimumCoreVersion": "0.7.5",
|
"minimumCoreVersion": "0.7.5",
|
||||||
"compatibleCoreVersion": "0.7.8",
|
"compatibleCoreVersion": "0.7.8",
|
||||||
"templateVersion": 75,
|
"templateVersion": 76,
|
||||||
"author": "LeRatierBretonnien",
|
"author": "LeRatierBretonnien",
|
||||||
"esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
|
"esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
|
||||||
"styles": ["styles/simple.css"],
|
"styles": ["styles/simple.css"],
|
||||||
|
@ -1,19 +1,23 @@
|
|||||||
<h4>
|
<h4>
|
||||||
Appel à la chance:
|
{{alias}} fait appel à la chance
|
||||||
<span class="tooltip">
|
<br><span class="tooltip">
|
||||||
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||||
{{#if ajustements}}
|
|
||||||
<div class="tooltiptext ttt-ajustements">
|
<div class="tooltiptext ttt-ajustements">
|
||||||
<div>Ajustements</div>
|
<div>Ajustements</div>
|
||||||
{{#each ajustements as |item key|}}
|
{{#each ajustements as |item key|}}
|
||||||
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||||
|
{{#if item.descr}}
|
||||||
|
{{{item.descr}}}
|
||||||
|
{{else}}
|
||||||
|
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
|
||||||
</span> = {{rolled.score}}%
|
</span> = {{rolled.score}}%
|
||||||
</h4>
|
</h4>
|
||||||
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
||||||
{{~#if rolled.isSuccess}}
|
{{~#if rolled.isSuccess}}
|
||||||
<hr>
|
<hr>
|
||||||
<span class="rdd-roll-part">Un point de chance est dépensé, l'action peut être retentée!</span>
|
<span>Un point de chance est dépensé, l'action peut être retentée!</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
@ -1,53 +1,57 @@
|
|||||||
<h4>
|
<h4>
|
||||||
Attaque {{arme.name}}
|
{{alias}} attaque: {{arme.name}}
|
||||||
<br>{{selectedCarac.label}} / {{competence.name}}
|
<br>{{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
|
||||||
à {{diffLibre}}
|
<br><span class="tooltip">
|
||||||
<br>
|
|
||||||
<span class="tooltip">
|
|
||||||
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||||
{{#if ajustements}}
|
|
||||||
<div class="tooltiptext ttt-ajustements">
|
<div class="tooltiptext ttt-ajustements">
|
||||||
<div>Ajustements</div>
|
<div>Ajustements</div>
|
||||||
{{#each ajustements as |item key|}}
|
{{#each ajustements as |item key|}}
|
||||||
<div class="{{#if item.strong}}strong-text{{/if}}">{{item.label}}: {{numberFormat item.value decimals=0
|
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||||
sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
{{#if item.descr}}
|
||||||
|
{{{item.descr}}}
|
||||||
|
{{else}}
|
||||||
|
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
|
||||||
</span>
|
</span>
|
||||||
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
|
{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
|
||||||
{{rolled.score}}%
|
|
||||||
</h4>
|
</h4>
|
||||||
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
||||||
<hr>
|
<hr>
|
||||||
{{#if tactique}}
|
{{#if tactique}}
|
||||||
<div>
|
<div>
|
||||||
{{#if (eq tactique 'charge')}}
|
{{#if (eq tactique 'charge')}}
|
||||||
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
|
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
|
||||||
C'est une charge, vos parades auront un -4 et vous ne pouvez pas esquiver!
|
C'est une charge, vos parades auront un -4 et vous ne pourrez pas esquiver!
|
||||||
{{ else if (eq tactique 'feinte')}}
|
{{ else if (eq tactique 'feinte')}}
|
||||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32" width="32" />
|
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32" width="32" />
|
||||||
Votre feinte peut faire mouche!
|
Votre feinte peut faire mouche!
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<div>
|
<div>
|
||||||
<span><strong>{{show.cible}}</strong> doit se défendre à <strong>{{diffLibre}}</strong>, ou encaisser à
|
{{#if rolled.isSuccess}}
|
||||||
{{~#if (eq dmg.mortalite 'non-mortel')}}
|
<span><strong>{{show.cible}}</strong> doit se défendre à <strong>{{diffLibre}}</strong>, ou encaisser à
|
||||||
<span class="rdd-roll-norm">({{numberFormat dmg.total decimals=0 sign=true}})</span> (dommages non-mortel)
|
{{~#if (eq dmg.mortalite 'non-mortel')}}
|
||||||
{{else if (eq dmg.mortalite 'mortel')}}
|
<span class="rdd-roll-norm">({{numberFormat dmg.total decimals=0 sign=true}})</span> (dommages non-mortel)
|
||||||
<span class="rdd-roll-echec">{{numberFormat dmg.total decimals=0 sign=true}}</span>.
|
{{else if (eq dmg.mortalite 'mortel')}}
|
||||||
{{else}}
|
<span class="rdd-roll-echec">{{numberFormat dmg.total decimals=0 sign=true}}</span>.
|
||||||
<span class="rdd-roll-etotal">{{numberFormat dmg.total decimals=0 sign=true}}</span> (entités de cauchemar)
|
{{else}}
|
||||||
{{~/if}}.
|
<span class="rdd-roll-etotal">{{numberFormat dmg.total decimals=0 sign=true}}</span> (entités de cauchemar)
|
||||||
{{#if show.isRecul}}Si votre adversaire n'esquive pas, il devra résister à l'impact ou reculer sous le choc!{{/if}}
|
{{~/if}}.
|
||||||
Le coup vise: {{dmg.loc.label}}.
|
{{#if show.isRecul}}Si votre adversaire n'esquive pas, il devra résister à l'impact ou reculer sous le choc!{{/if}}
|
||||||
</span>
|
Le coup vise: {{dmg.loc.label}}.
|
||||||
</div>
|
</span>
|
||||||
{{#if (eq particuliereAttaque 'rapidite')}}
|
</div>
|
||||||
<div>
|
{{#if (eq particuliereAttaque 'rapidite')}}
|
||||||
<span>
|
<div>
|
||||||
<br>Votre attaque rapide vous permet une deuxième attaque, ou défense supplémentaire!
|
<span>
|
||||||
</span>
|
<br>Votre attaque rapide vous permet une deuxième attaque, ou défense supplémentaire!
|
||||||
</div>
|
</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
{{else}}
|
||||||
|
Votre attaque a échoué!
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
@ -1,32 +1,31 @@
|
|||||||
<h4>
|
<h4>
|
||||||
{{#if show.title}}{{show.title}}: {{/if}}
|
{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
|
||||||
{{#if selectedCarac}}{{selectedCarac.label}}
|
{{#if selectedCarac}}{{selectedCarac.label}}
|
||||||
{{#if competence}} / {{competence.name}}{{/if}}
|
{{#if competence}} / {{competence.name}}{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<br>
|
<br><span class="tooltip">
|
||||||
<span class="tooltip">
|
|
||||||
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||||
{{#if ajustements}}
|
|
||||||
<div class="tooltiptext ttt-ajustements">
|
<div class="tooltiptext ttt-ajustements">
|
||||||
<div>Ajustements</div>
|
<div>Ajustements</div>
|
||||||
{{#each ajustements as |item key|}}
|
{{#each ajustements as |item key|}}
|
||||||
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||||
|
{{#if item.descr}}
|
||||||
|
{{{item.descr}}}
|
||||||
|
{{else}}
|
||||||
|
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
|
||||||
</span>
|
</span>
|
||||||
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
|
{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
|
||||||
{{rolled.score}}%
|
|
||||||
</h4>
|
</h4>
|
||||||
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
||||||
{{#if show.points}}
|
|
||||||
<hr>
|
<hr>
|
||||||
<div>
|
<div>
|
||||||
<span>{{rolled.ptTache}} points de tâche{{#if rolled.ptQualite}}, ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
|
<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
|
||||||
{{~#if show.explications}}
|
{{~#if show.explications}}
|
||||||
{{#unless show.points}}<hr>{{/unless}}
|
|
||||||
<div>
|
<div>
|
||||||
{{show.explications}}
|
{{show.explications}}
|
||||||
</div>
|
</div>
|
||||||
|
50
templates/chat-resultat-esquive.html
Normal file
50
templates/chat-resultat-esquive.html
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
<h4>
|
||||||
|
{{alias}} esquive: {{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
|
||||||
|
<br><span class="tooltip">
|
||||||
|
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||||
|
<div class="tooltiptext ttt-ajustements">
|
||||||
|
<div>Ajustements</div>
|
||||||
|
{{#each ajustements as |item key|}}
|
||||||
|
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||||
|
{{#if item.descr}}
|
||||||
|
{{{item.descr}}}
|
||||||
|
{{else}}
|
||||||
|
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</span>
|
||||||
|
{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
|
||||||
|
</h4>
|
||||||
|
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
||||||
|
<hr>
|
||||||
|
<div>
|
||||||
|
{{#if rolled.isSuccess}}
|
||||||
|
<span>Attaque esquivée!</span>
|
||||||
|
{{#if rolled.isPart}}
|
||||||
|
<!-- TODO: cas de parade à mains nues, texte à modifier -->
|
||||||
|
<span><strong>Vous pouvez faire une deuxième esquive!</strong></span>
|
||||||
|
{{/if}}
|
||||||
|
{{else}}
|
||||||
|
<span>Votre esquive a échoué!</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{#if (eq show.recul 'encaisse')}}<div>Vous ne reculez pas malgré la violence du coup.</div>
|
||||||
|
{{else if (eq show.recul 'chute')}}<div>Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.</div>
|
||||||
|
{{else if (eq show.recul 'recul')}}<div>La violence du choup vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round.</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if attackerRoll.tactique}}
|
||||||
|
<div>
|
||||||
|
{{#if (eq attackerRoll.tactique 'charge')}}
|
||||||
|
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
|
||||||
|
C'était une charge, les parades de votre adversaire auront un -4 et il ne pourra pas esquiver!
|
||||||
|
{{ else if (eq attackerRoll.tactique 'feinte')}}
|
||||||
|
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32"
|
||||||
|
width="32" />
|
||||||
|
C'était une feinte!
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
@ -1,32 +1,33 @@
|
|||||||
<h4>
|
<h4>
|
||||||
{{#if show.title}}{{show.title}}: {{/if}}
|
{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
|
||||||
{{#if selectedCarac}}{{selectedCarac.label}}
|
{{#if selectedCarac}}{{selectedCarac.label}}
|
||||||
{{#if competence}} / {{competence.name}}{{/if}}
|
{{#if competence}} / {{competence.name}}{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<br>
|
<br><span {{#if ajustements}}class="tooltip"{{/if}}>
|
||||||
<span class="tooltip">
|
|
||||||
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||||
{{#if ajustements}}
|
{{#if ajustements}}
|
||||||
<div class="tooltiptext ttt-ajustements">
|
<div class="tooltiptext ttt-ajustements">
|
||||||
<div>Ajustements</div>
|
<div>Ajustements</div>
|
||||||
{{#each ajustements as |item key|}}
|
{{#each ajustements as |item key|}}
|
||||||
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||||
|
{{#if item.descr}}
|
||||||
|
{{{item.descr}}}
|
||||||
|
{{else}}
|
||||||
|
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
|
{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
|
||||||
{{rolled.score}}%
|
|
||||||
</h4>
|
</h4>
|
||||||
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
||||||
{{#if show.points}}
|
|
||||||
<hr>
|
<hr>
|
||||||
<div>
|
<div>
|
||||||
<span>{{rolled.ptTache}} points de tâche{{#if rolled.ptQualite}}, ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
|
<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
|
||||||
{{~#if show.explications}}
|
{{~#if show.explications}}
|
||||||
{{#unless show.points}}<hr>{{/unless}}
|
|
||||||
<div>
|
<div>
|
||||||
{{show.explications}}
|
{{show.explications}}
|
||||||
</div>
|
</div>
|
||||||
|
63
templates/chat-resultat-parade.html
Normal file
63
templates/chat-resultat-parade.html
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
<h4>
|
||||||
|
{{alias}} pare: {{arme.name}}
|
||||||
|
<br>{{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
|
||||||
|
<br><span class="tooltip">
|
||||||
|
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||||
|
<div class="tooltiptext ttt-ajustements">
|
||||||
|
<div>Ajustements</div>
|
||||||
|
{{#each ajustements as |item key|}}
|
||||||
|
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||||
|
{{#if item.descr}}
|
||||||
|
{{{item.descr}}}
|
||||||
|
{{else}}
|
||||||
|
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</span>
|
||||||
|
{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
|
||||||
|
</h4>
|
||||||
|
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
||||||
|
<hr>
|
||||||
|
<div>
|
||||||
|
{{#if rolled.isSuccess}}
|
||||||
|
<span>Attaque parée!</span>
|
||||||
|
{{#if rolled.isPart}}
|
||||||
|
<!-- TODO: cas de parade à mains nues, texte à modifier -->
|
||||||
|
<span><strong>Vous pouvez utiliser votre arme pour une deuxième parade!</strong></span>
|
||||||
|
{{/if}}
|
||||||
|
{{else}}
|
||||||
|
<span>Votre parade a échoué!</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{#if (eq show.recul 'encaisse')}}<div>Vous ne reculez pas malgré la violence du coup.</div>
|
||||||
|
{{else if (eq show.recul 'brise')}}<div>Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.</div>
|
||||||
|
{{else if (eq show.recul 'perte')}}<div>La violence du choup vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round.</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq show.deteriorationArme 'resiste')}}
|
||||||
|
<div>Votre {{arme.name}} résiste au choc de la parade.</div>
|
||||||
|
{{else if (eq show.deteriorationArme 'resiste')}}
|
||||||
|
<div>Sous la violence de la parade, votre {{arme.name}} s'est brisée!</div>
|
||||||
|
{{else if (eq show.deteriorationArme 'resiste')}}
|
||||||
|
<div>En parant, vous endommagez votre {{arme.name}} qui perd {{show.perteResistance}} de résistance.</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if show.desarme}}
|
||||||
|
<div>Vous ne parvenez pas à garder votre arme en main, elle tombe à vos pieds.</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if attackerRoll.tactique}}
|
||||||
|
<div>
|
||||||
|
{{#if (eq attackerRoll.tactique 'charge')}}
|
||||||
|
<img class="chat-icon" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
|
||||||
|
C'était une charge, les parades de votre adversaire auront un -4 et il ne pourra pas esquiver!
|
||||||
|
{{ else if (eq attackerRoll.tactique 'feinte')}}
|
||||||
|
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" alt="feinte" height="32"
|
||||||
|
width="32" />
|
||||||
|
C'était une feinte!
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
@ -1,30 +0,0 @@
|
|||||||
<h4>
|
|
||||||
{{#if show.title}}{{show.title}}: {{/if}}
|
|
||||||
<br>
|
|
||||||
<span class="tooltip">
|
|
||||||
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
|
||||||
{{#if ajustements}}
|
|
||||||
<div class="tooltiptext ttt-ajustements">
|
|
||||||
<div>Ajustements</div>
|
|
||||||
{{#each ajustements as |item key|}}
|
|
||||||
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
|
|
||||||
{{rolled.score}}%
|
|
||||||
</h4>
|
|
||||||
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
|
||||||
{{#if show.points}}
|
|
||||||
<hr>
|
|
||||||
<div>
|
|
||||||
<span>{{rolled.ptTache}} points de tâche{{#if rolled.ptQualite}}, ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{~#if show.explications}}
|
|
||||||
{{#unless show.points}}<hr>{{/unless}}
|
|
||||||
<div>
|
|
||||||
{{show.explications}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
@ -1,17 +1,24 @@
|
|||||||
<h4>
|
<h4>
|
||||||
{{#if isSortReserve}}Mise en réserve{{else}}Lancement{{/if}} du sort {{selectedSort.name}} (r {{selectedSort.data.ptreve_reel}})
|
{{alias}} {{#if isSortReserve}}met en réserve{{else}}lance{{/if}} le
|
||||||
|
{{selectedSort.data.isrituel}}rituel{{else}}sort{{/if}}
|
||||||
|
{{selectedSort.name}} (r {{selectedSort.data.ptreve_reel}})
|
||||||
<br>
|
<br>
|
||||||
<span class="tooltip">
|
<span class="tooltip">
|
||||||
{{competence.name}}: {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
{{competence.name}}: {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||||
<div class="tooltiptext ttt-ajustements">
|
<div class="tooltiptext ttt-ajustements">
|
||||||
<div>Ajustements</div>
|
<div>Ajustements</div>
|
||||||
{{#each ajustements as |item key|}}
|
{{#each ajustements as |item key|}}
|
||||||
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||||
|
{{#if item.descr}}
|
||||||
|
{{{item.descr}}}
|
||||||
|
{{else}}
|
||||||
|
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</span>
|
</span>
|
||||||
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
|
{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
|
||||||
{{rolled.score}}%
|
|
||||||
</h4>
|
</h4>
|
||||||
<div>Pour {{selectedSort.data.ptreve_reel}} points de rêve en {{coordLabel}} ({{coord}})</div>
|
<div>Pour {{selectedSort.data.ptreve_reel}} points de rêve en {{coordLabel}} ({{coord}})</div>
|
||||||
<div>
|
<div>
|
||||||
|
@ -1,18 +1,22 @@
|
|||||||
<h4>
|
<h4>
|
||||||
{{tache.name}}: Tâche {{selectedCarac.label}} / {{competence.name}}
|
{{alias}} travaille à sa tâche {{tache.name}}
|
||||||
|
<br>{{selectedCarac.label}} / {{competence.name}}
|
||||||
<span class="tooltip">
|
<span class="tooltip">
|
||||||
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||||
{{#if ajustements}}
|
|
||||||
<div class="tooltiptext ttt-ajustements">
|
<div class="tooltiptext ttt-ajustements">
|
||||||
<div>Ajustements</div>
|
<div>Ajustements</div>
|
||||||
{{#each ajustements as |item key|}}
|
{{#each ajustements as |item key|}}
|
||||||
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||||
|
{{#if item.descr}}
|
||||||
|
{{{item.descr}}}
|
||||||
|
{{else}}
|
||||||
|
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
|
||||||
</span>
|
</span>
|
||||||
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
|
{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
|
||||||
{{rolled.score}}%
|
|
||||||
</h4>
|
</h4>
|
||||||
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
|
||||||
<hr>
|
<hr>
|
||||||
|
Loading…
Reference in New Issue
Block a user