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index 00000000..48659c68 Binary files /dev/null and b/icons/heures/hdragon.webp differ diff --git a/module/actor-sheet.js b/module/actor-sheet.js index c14aee91..c8e575e0 100644 --- a/module/actor-sheet.js +++ b/module/actor-sheet.js @@ -126,6 +126,10 @@ export class RdDActorSheet extends ActorSheet { montures: this.actor.listeMontures(), suivants: this.actor.listeSuivants() } + if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) { + ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve! + Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`); + } return formData; } @@ -148,16 +152,16 @@ export class RdDActorSheet extends ActorSheet { /* -------------------------------------------- */ async creerObjet() { - let itemType = $("#creer-equipement").val(); + let itemType = $(".item-type").val(); await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true }); } /* -------------------------------------------- */ async selectObjetType() { - let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"]; - let options = 'Selectionnez le type d\'équipement'; - for (let typeName of itemType) { - options += '' + typeName + '' + let typeObjets = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"]; + let options = `Selectionnez le type d'équipement`; + for (let typeName of typeObjets) { + options += `${typeName}` } options += ''; let d = new Dialog({ @@ -173,7 +177,28 @@ export class RdDActorSheet extends ActorSheet { }); d.render(true); } - + + /* -------------------------------------------- */ + async selectTypeOeuvre() { + let typeOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu" ]; + let options = `Selectionnez le type d'oeuvre`; + for (let typeName of typeOeuvres) { + options += `${typeName}` + } + options += ''; + let d = new Dialog({ + title: "Créer une oeuvre", + content: options, + buttons: { + one: { + icon: '', + label: "Créer l'oeuvre", + callback: () => this.creerObjet() + } + } + }); + d.render(true); + } /* -------------------------------------------- */ /** @override */ activateListeners(html) { @@ -221,12 +246,15 @@ export class RdDActorSheet extends ActorSheet { ev.preventDefault(); } }); - html.find('#creer-tache').click(ev => { + html.find('.creer-tache').click(ev => { this.createEmptyTache(); }); - html.find('#creer-un-objet').click(ev => { + html.find('.creer-un-objet').click(ev => { this.selectObjetType(); }); + html.find('.creer-une-oeuvre').click(ev => { + this.selectTypeOeuvre(); + }); html.find('#nettoyer-conteneurs').click(ev => { this.actor.nettoyerConteneurs(); }); diff --git a/module/actor.js b/module/actor.js index 8097e01c..105984cb 100644 --- a/module/actor.js +++ b/module/actor.js @@ -13,7 +13,6 @@ import { RdDItemSort } from "./item-sort.js"; import { Grammar } from "./grammar.js"; import { RdDEncaisser } from "./rdd-roll-encaisser.js"; import { RdDCombat } from "./rdd-combat.js"; -import { DeDraconique } from "./de-draconique.js"; import { RdDAudio } from "./rdd-audio.js"; import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemArme } from "./item-arme.js"; @@ -131,6 +130,7 @@ export class RdDActor extends Actor { async _prepareCharacterData(actorData) { // Initialize empty items RdDCarac.computeCarac(actorData.data); + this.computeIsHautRevant(); this.computeEncombrementTotalEtMalusArmure(); this.computePrixTotalEquipement(); this.computeEtatGeneral(); @@ -156,6 +156,10 @@ export class RdDActor extends Actor { return this.data.type == 'personnage'; } /* -------------------------------------------- */ + isHautRevant() { + return Misc.templateData(this).attributs.hautrevant.value != "" + } + /* -------------------------------------------- */ getFatigueActuelle() { if (!this.isPersonnage()) { return 0; @@ -171,8 +175,8 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ getReveActuel() { - const actorData = Misc.data(this); - return Misc.toInt(actorData.data.reve?.reve?.value ?? actorData.data.carac.reve.value); + const templateData = Misc.templateData(this); + return Misc.toInt(templateData.reve?.reve?.value ?? templateData.carac.reve.value); } /* -------------------------------------------- */ getChanceActuel() { @@ -538,7 +542,7 @@ export class RdDActor extends Actor { message.content += `Vous avez suffisament rêvé, au delà de votre seuil. `; } else { - let deRecuperation = (await DeDraconique.ddr("selfroll")).total; + let deRecuperation = new Roll("1dr + 7").evaluate().total; console.log("recuperationReve", deRecuperation); if (deRecuperation >= 7) { // Rêve de Dragon ! @@ -947,6 +951,14 @@ export class RdDActor extends Actor { return Math.max(0, Math.ceil(diffEnc)); } + /* -------------------------------------------- */ + async computeIsHautRevant() { + const tplData = Misc.templateData(this); + tplData.attributs.hautrevant.value = this.data.items.find(it => it.type == 'tete' && Grammar.toLowerCaseNoAccent(it.name) == 'don de haut-reve') + ? "Haut rêvant" + : ""; + } + /* -------------------------------------------- */ async computeEncombrementTotalEtMalusArmure() { let encTotal = 0; @@ -1132,7 +1144,7 @@ export class RdDActor extends Actor { let newRencontres = rencontres.filter(it => it.coord != this.getDemiReve()); if (newRencontres.length == rencontres.length) { newRencontres.push(currentRencontre); - await this.update({ "data.reve.rencontre": newRencontres }); + await this.update({ "data.reve.rencontre.list": newRencontres }); } } @@ -1190,7 +1202,7 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async verifierSonneRound(round) { if (this.getSonne()) { - if (round >= this.getSonneRound() + 1) { + if (round > this.getSonneRound() + 1) { await this.setSonne(false, -1); // Nettoyer l'état sonné ChatMessage.create({ content: `${this.name} n'est plus sonné ce round !` }); } @@ -1427,9 +1439,8 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async moralIncDec(ajustementMoral) { - + const actorData = Misc.data(this); if (ajustementMoral != 0) { - const actorData = Misc.data(this); let moral = Misc.toInt(actorData.data.compteurs.moral.value) + ajustementMoral if (moral > 3) { // exaltation const exaltation = Misc.toInt(actorData.data.compteurs.exaltation.value) + moral - 3; @@ -1613,6 +1624,12 @@ export class RdDActor extends Actor { return 0; } + /* -------------------------------------------- */ + appliquerExperience(rollData) { + const callback = this.createCallbackExperience(); + if (callback.condition(rollData)) { callback.action(rollData); } + } + /* -------------------------------------------- */ createCallbackExperience() { return { @@ -1683,11 +1700,11 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async _appliquerAjoutExperience(rollData, display = true) { if (!this.isPersonnage()) return; - let xpResult = this.appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence); + let xpResult = await this.appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence); if (display && xpResult.result) { let xpmsg = "Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence; let message = { - whisher: ChatMessage.getWhisperRecipients(["GM", this.name]), + whisher: ChatUtility.getWhisperRecipientsAndGMs(this.name), content: "" + rollData.selectedCarac.label + "" + xpmsg, } ChatMessage.create(message); @@ -1948,6 +1965,32 @@ export class RdDActor extends Actor { RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html'); } + async rollCaracCompetence(caracName, compName, diff) { + const carac = this.getCaracByName(caracName); + if (!carac) { + ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`) + return; + } + const competence = this.getCompetence(compName); + if (compName && !competence) { + ui.notifications.warn(`${this.name} n'a pas de compétence correspondant à ${compName}`) + return; + } + let rollData = { + alias: this.name, + caracValue: Number(carac.value), + selectedCarac: carac, + competence: competence, + finalLevel: (competence?.data.niveau ?? 0) + diff, + diffLibre: diff, + showDice: true, + show: { title: "Jets multiples" } + }; + await RdDResolutionTable.rollData(rollData); + this.appliquerExperience(rollData); + RdDResolutionTable.displayRollData(rollData, this) + } + /* -------------------------------------------- */ async rollCompetence(name) { let rollData = { competence: this.getCompetence(name) } @@ -2249,9 +2292,9 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async chanceActuelleIncDec(value, limit = true) { - chance = Math.max(Misc.templateData(this).compteurs.chance.value + value, 0); + let chance = Math.max(Misc.templateData(this).compteurs.chance.value + value, 0); if (limit) { - chance = Math.min(chance.value, this.getChance()) + chance = Math.min(chance, this.getChance()) } await this.updateCompteurValue("chance", chance); } @@ -2262,7 +2305,7 @@ export class RdDActor extends Actor { if (destinee > 0) { ChatMessage.create({ content: `${this.name} a fait appel à la Destinée !` }); destinee--; - await this.updateCompteurValue( "destinee", destinee); + await this.updateCompteurValue("destinee", destinee); onSuccess(); } else { @@ -2300,6 +2343,7 @@ export class RdDActor extends Actor { } if (caracName == 'derobee') caracName = 'agilite'; + if (caracName == 'reve-actuel') caracName = 'reve'; let xp = Math.abs(rolled.finalLevel); let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac let xpComp = 0; @@ -2313,7 +2357,7 @@ export class RdDActor extends Actor { } if (xpCarac > 0) { let carac = duplicate(Misc.templateData(this).carac); - let selectedCarac = RdDActor._findCaracByName(carac, caracName); + let selectedCarac = RdDCarac.findCarac(carac, caracName); if (!selectedCarac.derivee) { selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpCarac; await this.update({ "data.carac": carac }); @@ -2360,39 +2404,17 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ - getCaracByName(caracName) { - switch (caracName) { - case 'reve-actuel': case 'Rêve actuel': - return { - label: 'Rêve actuel', - value: this.getReveActuel(), - type: "number" - }; - case 'chance-actuelle': case 'Chance actuelle': - return { - label: 'Chance actuelle', - value: this.getChanceActuel(), - type: "number" - }; - } - return RdDActor._findCaracByName(Misc.templateData(this).carac, caracName); + getCaracAndActuel() { + let caracs = { + 'reve-actuel': { label: 'Rêve actuel', value: this.getReveActuel(), type: "number" }, + 'chance-actuelle': { label: 'Chance actuelle', value: this.getChanceActuel(), type: "number" } + }; + mergeObject(caracs, Misc.templateData(this).carac); + return caracs } - /* -------------------------------------------- */ - static _findCaracByName(carac, name) { - name = name.toLowerCase(); - switch (name) { - case 'reve-actuel': case 'rêve actuel': - return carac.reve; - case 'chance-actuelle': case 'chance actuelle': - return carac.chance; - } - for (const [key, value] of Object.entries(carac)) { - if (name == key || name == value.label.toLowerCase()) { - return carac[key]; - } - } - return carac[name]; // Per default + getCaracByName(caracName) { + return RdDCarac.findCarac(this.getCaracAndActuel(), caracName); } /* -------------------------------------------- */ @@ -3070,22 +3092,20 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ _deleteStatusEffectsByIds(effectIds, options) { this.deleteEmbeddedEntity('ActiveEffect', effectIds, options); - this.applyActiveEffects(); } /* -------------------------------------------- */ - async addStatusEffectById(id, options = { renderSheet: true }) { + async addStatusEffectById(id, options = { renderSheet: false }) { const statusEffect = CONFIG.statusEffects.find(it => it.id == id); await this.addStatusEffect(statusEffect, options); } /* -------------------------------------------- */ - async addStatusEffect(statusEffect, options = { renderSheet: true }) { + async addStatusEffect(statusEffect, options = { renderSheet: false }) { this.deleteStatusEffectById(statusEffect.id, options); const effet = duplicate(statusEffect); effet["flags.core.statusId"] = effet.id; await this.createEmbeddedEntity('ActiveEffect', effet, options); - this.applyActiveEffects(); } /* -------------------------------------------- */ @@ -3123,27 +3143,30 @@ export class RdDActor extends Actor { } async onCreateOwnedDraconique(item, options, id) { + if (Misc.isElectedUser()) { + let draconique = Draconique.all().find(it => it.match(item)); + if (draconique) { + draconique.onActorCreateOwned(this, item) - let draconique = Draconique.all().find(it => it.match(item)); - if (draconique) { - draconique.onActorCreateOwned(this, item) - - this.notifyGestionTeteSouffleQueue(item, draconique.manualMessage()); + this.notifyGestionTeteSouffleQueue(item, draconique.manualMessage()); + } } } - async onDeleteOwnedDraconique(item, options, id) { - - let draconique = Draconique.all().find(it => it.match(item)); - if (draconique) { - draconique.onActorDeleteOwned(this, item) + if (Misc.isElectedUser()) { + let draconique = Draconique.all().find(it => it.match(item)); + if (draconique) { + draconique.onActorDeleteOwned(this, item) + } } } async onDeleteOwnedCaseTmr(item, options, id) { - let draconique = Draconique.all().find(it => it.isCase(item)); - if (draconique) { - draconique.onActorDeleteCaseTmr(this, item) + if (Misc.isElectedUser()) { + let draconique = Draconique.all().find(it => it.isCase(item)); + if (draconique) { + draconique.onActorDeleteCaseTmr(this, item) + } } } diff --git a/module/constants.js b/module/constants.js new file mode 100644 index 00000000..708e4ab5 --- /dev/null +++ b/module/constants.js @@ -0,0 +1 @@ +export const SYSTEM_RDD = "foundryvtt-reve-de-dragon"; diff --git a/module/de-draconique.js b/module/de-draconique.js deleted file mode 100644 index abfa4d45..00000000 --- a/module/de-draconique.js +++ /dev/null @@ -1,27 +0,0 @@ -import { RdDDice } from "./rdd-dice.js"; - -export class DeDraconique extends Roll{ - - static async ddr(rollMode=undefined) { - let ddr = new DeDraconique().evaluate(); - await RdDDice.show(ddr, rollMode); - return ddr; - } - - constructor(){ - super("1d8x8 - 0") - } - - evaluate() { - super.evaluate(); - const rerolls = Math.ceil(this.total / 8); - this.terms[this.terms.length - 1] = rerolls; - this.results[this.results.length - 1] = rerolls; - this._total -= rerolls; - return this; - } - - async render(chatOptions) { - return super.render(chatOptions) - } -} \ No newline at end of file diff --git a/module/item-competence.js b/module/item-competence.js index a399e6fd..4754d3d0 100644 --- a/module/item-competence.js +++ b/module/item-competence.js @@ -1,3 +1,6 @@ +import { Grammar } from "./grammar.js"; +import { Misc } from "./misc.js"; + const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], ["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"]]; @@ -21,14 +24,14 @@ const limitesArchetypes = [ /* -------------------------------------------- */ const categorieCompetences = { - "generale": { level: "-4", label: "Générales" }, - "particuliere": { level: "-8", label: "Particulières" }, - "specialisee": { level: "-11", label: "Spécialisées" }, - "connaissance": { level: "-11", label: "Connaissances" }, - "draconic": { level: "-11", label: "Draconics" }, - "melee": { level: "-6", label: "Mêlée" }, - "tir": { level: "-8", label: "Tir" }, - "lancer": { level: "-8", label: "Lancer" } + "generale": { base: "-4", label: "Générales" }, + "particuliere": { base: "-8", label: "Particulières" }, + "specialisee": { base: "-11", label: "Spécialisées" }, + "connaissance": { base: "-11", label: "Connaissances" }, + "draconic": { base: "-11", label: "Draconics" }, + "melee": { base: "-6", label: "Mêlée" }, + "tir": { base: "-8", label: "Tir" }, + "lancer": { base: "-8", label: "Lancer" } } const compendiumCompetences = { @@ -61,7 +64,7 @@ export class RdDItemCompetence extends Item { return categorieCompetences; } static getNiveauBase(category) { - return categorieCompetences[category].level; + return categorieCompetences[category].base; } static getLabelCategorie(category) { return categorieCompetences[category].label; @@ -128,12 +131,12 @@ export class RdDItemCompetence extends Item { static computeEconomieXPTronc(competences) { return competenceTroncs.map( list => list.map(name => RdDItemCompetence.findCompetence(competences, name)) - // calcul du coût xp jusqu'au niveau 0 maximum - .map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0))) - .sort((a, b) => b - a) // tri descendant - .splice(0, 1) // ignorer le coût xp le plus élevé - .reduce((a, b) => a + b, 0) - ).reduce((a, b) => a + b, 0); + // calcul du coût xp jusqu'au niveau 0 maximum + .map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0))) + .sort(Misc.ascending()) + .splice(0, list.length-1) // prendre toutes les valeurs sauf l'une des plus élevées + .reduce(Misc.sum(), 0) + ).reduce(Misc.sum(), 0); } /* -------------------------------------------- */ @@ -183,8 +186,20 @@ export class RdDItemCompetence extends Item { /* -------------------------------------------- */ static findCompetence(list, name) { - name = name.toLowerCase(); - return list.find(it => it.name.toLowerCase() == name && (it.type == "competence" || it.type == "competencecreature")) + name = Grammar.toLowerCaseNoAccent(name); + const competences = list.filter(it => Grammar.toLowerCaseNoAccent(it.name).includes(name) && (it.type == "competence" || it.type == "competencecreature")); + if (competences.length == 0) { + return undefined; + } + let competence = competences.find(it => Grammar.toLowerCaseNoAccent(it.name) == name); + if (competence) { + return competence; + } + if (competences.length>1) { + const names = competences.map(it => it.name).reduce((a, b) => `${a}${b}`); + ui.notifications.info(`Plusieurs compétences possibles:${names}La première sera choisie: ${competences[0].name}`); + } + return competences[0]; } /* -------------------------------------------- */ diff --git a/module/item-competencecreature.js b/module/item-competencecreature.js index e6140035..3eecf008 100644 --- a/module/item-competencecreature.js +++ b/module/item-competencecreature.js @@ -19,13 +19,13 @@ export class RdDItemCompetenceCreature extends Item { /* -------------------------------------------- */ static toArme(itemData) { if (RdDItemCompetenceCreature.isCompetenceAttaque(itemData)) { - itemData = Misc.data(itemData); - let arme = { name: itemData.name, data: duplicate(itemData) }; + let arme = duplicate(Misc.data(itemData)); mergeObject(arme.data, { - competence: itemData.name, + competence: arme.name, resistance: 100, equipe: true, + dommagesReels: arme.data.dommages, penetration: 0, force: 0, rapide: true diff --git a/module/misc.js b/module/misc.js index fcc89b22..85c490af 100644 --- a/module/misc.js +++ b/module/misc.js @@ -18,6 +18,24 @@ export class Misc { return isPositiveNumber ? "+" + number : number } + static sum() { + return (a, b) => a + b; + } + + static ascending(orderFunction = x=>x) { + return (a, b) => Misc.sortingBy(orderFunction(a), orderFunction(b)); + } + + static descending(orderFunction = x=>x) { + return (a, b) => Misc.sortingBy(orderFunction(b), orderFunction(a)); + } + + static sortingBy(a, b) { + if (a > b) return 1; + if (a < b) return -1; + return 0; + } + /** * Converts the value to an integer, or to 0 if undefined/null/not representing integer * @param {*} value value to convert to an integer using parseInt @@ -97,4 +115,15 @@ export class Misc { static templateData(it) { return Misc.data(it)?.data ?? {} } + + static connectedGMOrUser(ownerId = undefined) { + if (ownerId && game.user.id == ownerId){ + return ownerId; + } + return (game.user.isGM ? game.user.id : game.users.entities.find(u => u.isGM && u.active)?.id) ?? game.user.id; + } + + static isElectedUser() { + return game.user.id == Misc.connectedGMOrUser(); + } } \ No newline at end of file diff --git a/module/poetique.js b/module/poetique.js index 58127bf8..ec2e55b2 100644 --- a/module/poetique.js +++ b/module/poetique.js @@ -50,7 +50,7 @@ const poesieHautReve = [ }, { reference: 'Denis Gerfaud', - extrait: `Ainsi se cuccèdent les Jours et les Ages. + extrait: `Ainsi se succèdent les Jours et les Ages. Les jours des Dragons sont les Ages des Hommes.` }, { diff --git a/module/rdd-alchimie.js b/module/rdd-alchimie.js index 4028bc1d..9cdc8f64 100644 --- a/module/rdd-alchimie.js +++ b/module/rdd-alchimie.js @@ -49,20 +49,13 @@ export class RdDAlchimie { } /* -------------------------------------------- */ - static getDifficulte( aspects ) { - let aspectsArray = aspects.split('-'); - let diff = 0; - let nbDifferent = 0; - let aspectsHash = {} - for (let colconst of aspectsArray) { - if ( aspectsHash[colconst] ){ // Deja present, augmente difficulté de 1 - diff -= 1; - } else { - nbDifferent++; - aspectsHash[colconst] = colconst; // Keep track - } + static getDifficulte(aspects) { + let elements = aspects.split('-'); + let composantes = elements.length; + let distincts = Object.keys(Misc.classifyFirst(elements, it => it)).length; + if (distincts == 1) { + composantes--; } - diff = diff - ((nbDifferent>1) ? nbDifferent : 0); // Ca doit marcher .... - return Math.min(0, diff); // Pour être sur + return Math.min(0, -composantes); } } diff --git a/module/rdd-astrologie-editeur.js b/module/rdd-astrologie-editeur.js index b09ff7c4..341fba2c 100644 --- a/module/rdd-astrologie-editeur.js +++ b/module/rdd-astrologie-editeur.js @@ -9,6 +9,7 @@ export class RdDAstrologieEditeur extends Dialog { constructor(html, calendrier, calendrierData) { let myButtons = { + resetButton: { label: "Re-tirer les nombres astraux", callback: html => this.resetNombreAstraux() }, saveButton: { label: "Fermer", callback: html => this.fillData() } }; @@ -21,7 +22,15 @@ export class RdDAstrologieEditeur extends Dialog { this.updateData( calendrierData ); } - /* -------------------------------------------- */ + /* -------------------------------------------- */ + resetNombreAstraux() { + game.system.rdd.calendrier.resetNombreAstral(); + game.system.rdd.calendrier.rebuildListeNombreAstral(); + + game.system.rdd.calendrier.showAstrologieEditor(); + } + + /* -------------------------------------------- */ fillData( ) { } diff --git a/module/rdd-calendrier.js b/module/rdd-calendrier.js index 15f69467..2c16a3a1 100644 --- a/module/rdd-calendrier.js +++ b/module/rdd-calendrier.js @@ -135,6 +135,12 @@ export class RdDCalendrier extends Application { return astralData?.nombreAstral ?? "N/A"; } + /* -------------------------------------------- */ + resetNombreAstral( ) { + this.listeNombreAstral = []; + game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral); + } + /* -------------------------------------------- */ rebuildListeNombreAstral() { let jourCourant = this.getCurrentDayIndex(); @@ -150,6 +156,7 @@ export class RdDCalendrier extends Application { this.listeNombreAstral = newList; game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral); } + /* -------------------------------------------- */ onCalendarButton(ev) { ev.preventDefault(); @@ -199,7 +206,7 @@ export class RdDCalendrier extends Application { /* -------------------------------------------- */ syncPlayerTime(calendrier) { this.calendrier = duplicate(calendrier); // Local copy update - this.updateDisplay(); // Then update + this.updateDisplay(); } /* -------------------------------------------- */ @@ -247,21 +254,19 @@ export class RdDCalendrier extends Application { console.log(request); let jourDiff = this.getLectureAstrologieDifficulte(request.date); let niveau = Number(request.astrologie.data.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); - let rolled = await RdDResolutionTable.rollData({ + let rollData= { caracValue: request.carac_vue, finalLevel: niveau, showDice: false - }); + }; + await RdDResolutionTable.rollData(rollData); let nbAstral = this.getNombreAstral(request.date); - let nbAstralFaux = nbAstral; + request.rolled = rollData.rolled; request.isValid = true; - request.rolled = rolled; - if (!rolled.isSuccess) { + if (!request.rolled.isSuccess) { request.isValid = false; - while (nbAstralFaux == nbAstral) { - nbAstralFaux = new Roll("1d12").roll().total; - } - nbAstral = nbAstralFaux; + let nbAstralFaux = new Roll("1d11").evaluate().total; + nbAstral = nbAstral==nbAstralFaux ? 12 : nbAstralFaux; // Mise à jour des nombres astraux du joueur let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date); astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstralFaux }); @@ -338,7 +343,7 @@ export class RdDCalendrier extends Application { if (game.user.isGM) { dateHTML = dateHTML + " - NA: " + this.getCurrentNombreAstral(); } - for (let handle of document.getElementsByClassName("calendar-move-handle")) { + for (let handle of document.getElementsByClassName("calendar-date-rdd")) { handle.innerHTML = dateHTML; } for (let heure of document.getElementsByClassName("calendar-heure-texte")) { @@ -392,7 +397,7 @@ export class RdDCalendrier extends Application { } astrologieArray.push(duplicate(astralData)); } - //console.log("ASTRO", astrologieArray); + //console.log("ASTRO", astrologieArray); calendrierData.astrologieData = astrologieArray; let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData); let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData) diff --git a/module/rdd-carac.js b/module/rdd-carac.js index 6dbe169c..368a8005 100644 --- a/module/rdd-carac.js +++ b/module/rdd-carac.js @@ -38,6 +38,29 @@ const tableCaracDerivee = { export class RdDCarac { + /* -------------------------------------------- */ + static findCarac(carac, name) { + name = Grammar.toLowerCaseNoAccent(name); + const pairs = Object.entries(carac) + .filter(([key, value]) => key.includes(name) || Grammar.toLowerCaseNoAccent(value.label).includes(name)); + + let c = pairs.find(([key, value]) => key == name || Grammar.toLowerCaseNoAccent(value.label) == name); + if (c) { + return c[1]; + } + + pairs.sort((a, b) => a[0].length- b[0].length); + if (pairs.length > 0) { + c = pairs[0][1]; + if (pairs.length > 1) { + const labels = pairs.map(pair => pair[1].label).reduce((a, b) => `${a}${b}`); + ui.notifications.info(`Plusieurs caractéristiques possibles:${labels}La première sera choisie: ${c.label}.`); + } + return c; + } + return undefined; + } + static isAgiliteOuDerivee(selectedCarac) { return selectedCarac?.label.match(/(Agilité|Dérobée)/); } diff --git a/module/rdd-combat.js b/module/rdd-combat.js index 79ea86d7..506148fa 100644 --- a/module/rdd-combat.js +++ b/module/rdd-combat.js @@ -180,6 +180,7 @@ export class RdDCombatManager extends Combat { ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) return []; } + const actorData = Misc.data(combatant.actor); let items = combatant.actor.data.items; let actions = [] if (combatant.actor.isCreature()) { @@ -192,9 +193,11 @@ export class RdDCombatManager extends Combat { .concat(RdDItemArme.mainsNues()); let competences = items.filter(it => it.type == 'competence'); - actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, Misc.data(combatant.actor).data.carac)); - - actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } }); + actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac)); + + if (actorData.data.attributs.hautrevant.value){ + actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } }); + } } actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } }); @@ -663,7 +666,7 @@ export class RdDCombat { /* -------------------------------------------- */ static isEchecTotal(rollData) { if (!rollData.attackerRoll && rollData.ajustements.surprise.used) { - return rollData.rolled.isEchec; + return rollData.rolled.isEchec && rollData.rolled.code != 'notSign'; } return rollData.rolled.isETotal; } @@ -728,7 +731,6 @@ export class RdDCombat { surpriseDefenseur: this.defender.getSurprise(true), essais: {} }; - rollData.diviseurSignificative = this._getDiviseurSignificative(rollData); if (this.attacker.isCreature()) { RdDItemCompetenceCreature.setRollDataCreature(rollData); @@ -971,7 +973,6 @@ export class RdDCombat { carac: this.defender.data.data.carac, show: {} }; - defenderRoll.diviseurSignificative = this._getDiviseurSignificative(defenderRoll); if (this.defender.isCreature()) { RdDItemCompetenceCreature.setRollDataCreature(defenderRoll); @@ -980,24 +981,6 @@ export class RdDCombat { return defenderRoll; } - /* -------------------------------------------- */ - _getDiviseurSignificative(defenderRoll) { - let facteurSign = 1; - if (defenderRoll.surprise == 'demi') { - facteurSign *= 2; - } - if (defenderRoll.needParadeSignificative) { - facteurSign *= 2; - } - if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) { - facteurSign *= 2; - } - if (!ReglesOptionelles.isUsing('tripleSignificative')) { - facteurSign = Math.min(facteurSign, 4); - } - return facteurSign; - } - /* -------------------------------------------- */ _onParadeParticuliere(defenderRoll) { console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); @@ -1070,7 +1053,6 @@ export class RdDCombat { carac: this.defender.data.data.carac, show: {} }; - rollData.diviseurSignificative = this._getDiviseurSignificative(rollData); if (this.defender.isCreature()) { RdDItemCompetenceCreature.setRollDataCreature(rollData); @@ -1203,7 +1185,7 @@ export class RdDCombat { _computeImpactRecul(attaque) { const taille = this.defender.getTaille(); const force = this.attacker.getForce(); - const dommages = attaque.arme.data.dommagesReels; + const dommages = attaque.arme.data.dommagesReels ?? attaque.arme.data.dommages; return taille - (force + dommages); } diff --git a/module/rdd-commands.js b/module/rdd-commands.js index dddfdb2c..bce05efc 100644 --- a/module/rdd-commands.js +++ b/module/rdd-commands.js @@ -1,6 +1,5 @@ /* -------------------------------------------- */ -import { DeDraconique } from "./de-draconique.js"; import { RdDItemCompetence } from "./item-competence.js"; import { Misc } from "./misc.js"; import { RdDCarac } from "./rdd-carac.js"; @@ -11,9 +10,9 @@ import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDUtility } from "./rdd-utility.js"; import { TMRRencontres } from "./tmr-rencontres.js"; -import { TMRType, TMRUtility } from "./tmr-utility.js"; +import { TMRUtility } from "./tmr-utility.js"; -const rddRollNumeric = /(\d+)\s*([\+\-]?\d+)?\s*(s)?/; +const rddRollNumeric = /$(\d+)\s*([\+\-]?\d+)?\s*(s)?/; /* -------------------------------------------- */ export class RdDCommands { @@ -64,9 +63,11 @@ export class RdDCommands { descr: `Effectue un jet de dés dans la table de résolution. Exemples: /rdd ouvre la table de résolution /rdd 10 3 effectue un jet 10 à +3 - /rdd 10 +2 effectue un jet 10 à +2 /rdd 15 -2 effectue un jet 15 à -2 - /rdd 15 0 s effectue un jet 15 à 0, avec significative requise` + /rdd 15 0 s effectue un jet 15 à 0, avec significative requise + /rdd Vue Vigilance -2 effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés + /rdd vol déser +2 effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés + ` }); rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" }); @@ -217,6 +218,27 @@ export class RdDCommands { await this.rollRdDNumeric(msg, carac, diff, significative); return; } + + let actors = canvas.tokens.controlled.map(it => it.actor).filter(it => it); + if (actors && actors.length > 0){ + let length = params.length; + let diff = Number(params[length-1]); + if (Number.isInteger(Number(diff))){ + length --; + } + else { + diff = 0; + } + const caracName = params[0]; + const compName = length>1 ? params.slice(1, length).reduce((a, b) => `${a} ${b}`): undefined; + for (let actor of actors) { + await actor.rollCaracCompetence(caracName, compName, diff); + } + return; + } + else{ + ui.notifications.warn("Sélectionnez au moins un personnage pour lancer les dés") + } } } @@ -235,7 +257,7 @@ export class RdDCommands { /* -------------------------------------------- */ async rollDeDraconique(msg) { - let ddr = new DeDraconique().evaluate(); + let ddr = new Roll("1dr + 7").evaluate(); ddr.showDice = true; await RdDDice.showDiceSoNice(ddr); RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr.total}`); diff --git a/module/rdd-dice.js b/module/rdd-dice.js index 81d41057..3e978531 100644 --- a/module/rdd-dice.js +++ b/module/rdd-dice.js @@ -1,15 +1,137 @@ import { ChatUtility } from "./chat-utility.js"; +import { SYSTEM_RDD } from "./constants.js"; +import { Misc } from "./misc.js"; + +function img(src) { + return `` +} + +function iconHeure(heure){ + if (heure<10) { + heure = '0'+heure; + } + return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` +} + +const signeDragon = 'systems/foundryvtt-reve-de-dragon/icons/heures/hdragon.webp'; +const imgSigneDragon = img(signeDragon); +const labelsDeDragon = ['1', '2', '3', '4', '5', '6', signeDragon, '0']; +const bumpsDeDragon = [, , , , , , signeDragon,]; +const signeHeure = 'systems/foundryvtt-reve-de-dragon/icons/heures/hd'; + +/** De7 pour les jets de rencontre */ +export class De7 extends Die { + /** @override */ + static DENOMINATION = "7"; + + static diceSoNiceData(system) { + return { type: "d7", labels: labelsDeDragon, bumpMaps: bumpsDeDragon, system: system } + } + + constructor(termData) { + termData.faces = 8; + super(termData); + } + + evaluate() { + super.evaluate(); + this.explode("x=8"); + return this; + } + + get total() { + return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); + } + + static getResultLabel(result) { + switch (result) { + case 7: return imgSigneDragon + } + return result; + } +} + +/** DeDraconique pour le D8 sans limite avec 8=>0 */ +export class DeDraconique extends Die { + static DENOMINATION = "r"; + + static diceSoNiceData(system) { + return { type: "dr", labels: labelsDeDragon, bumpMaps: bumpsDeDragon, system: system } + } + + constructor(termData) { + termData.faces = 8; + super(termData); + } + + evaluate() { + super.evaluate(); + this.explode("x=7"); + return this; + } + + get total() { + return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); + } + + static getResultLabel(result) { + switch (result) { + case 7: return imgSigneDragon + } + return result; + } +} + +const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it)); + +/** De 12 avec les heures */ +export class DeHeure extends Die { + + /** @override */ + static DENOMINATION = "h"; + + static diceSoNiceData(system) { + return { + type: "dh", + labels: imagesHeures, + bumpMaps: imagesHeures, + system: system + } + } + + constructor(termData) { + termData.faces = 12; + super(termData); + } + + static getResultLabel(result) { + return img(imagesHeures[result]); + } +} export class RdDDice { + static init() { + CONFIG.Dice.terms[De7.DENOMINATION] = De7; + CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; + CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; + } + + static diceSoNiceReady(dice3d) { + for (const system of Object.keys(dice3d.DiceFactory.systems)) { + dice3d.addDicePreset(De7.diceSoNiceData(system)); + dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); + dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); + } + } /* -------------------------------------------- */ static async show(roll, rollMode = undefined) { - if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) { + if (roll.showDice || game.settings.get(SYSTEM_RDD, "dice-so-nice") == true) { await this.showDiceSoNice(roll, rollMode); } return roll; } - + /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode = undefined) { if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) { diff --git a/module/rdd-main.js b/module/rdd-main.js index 2b7d2e43..dbdc66d0 100644 --- a/module/rdd-main.js +++ b/module/rdd-main.js @@ -22,13 +22,13 @@ import { RdDTokenHud } from "./rdd-token-hud.js"; import { RdDCommands } from "./rdd-commands.js"; import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"; import { ChatUtility } from "./chat-utility.js"; -import { RdDItemCompetence } from "./item-competence.js"; import { StatusEffects } from "./status-effects.js"; import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js"; import { ReglesOptionelles } from "./regles-optionelles.js"; import { TMRRencontres } from "./tmr-rencontres.js"; import { RdDHotbar } from "./rdd-hotbar-drop.js" import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; +import { RdDDice } from "./rdd-dice.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ @@ -46,7 +46,8 @@ Hooks.once("init", async function () { game.system.rdd = { TMRUtility, RdDUtility, - RdDHotbar + RdDHotbar, + RdDResolutionTable } /* -------------------------------------------- */ @@ -153,6 +154,7 @@ Hooks.once("init", async function () { CONFIG.Combat.entityClass = RdDCombatManager; // préparation des différents modules + RdDDice.init(); RdDCommands.init(); RdDCombat.init(); RdDCombatManager.init(), @@ -211,7 +213,12 @@ Hooks.once("ready", function () { }); /* -------------------------------------------- */ -/* Foundry VTT Initialization */ +/* Dice-so-nice ready */ +/* -------------------------------------------- */ +Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)); + +/* -------------------------------------------- */ +/* Foundry VTT chat message */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js index ca5376a9..0917997e 100644 --- a/module/rdd-resolution-table.js +++ b/module/rdd-resolution-table.js @@ -51,10 +51,8 @@ const reussites = [ { code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) } ]; +const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false } /* -------------------------------------------- */ -const reussiteSignificative = reussites.find(r => r.code == "sign"); -const reussiteNormale = reussites.find(r => r.code == "norm"); -const echecNormal = reussites.find(r => r.code == "echec"); const caracMaximumResolution = 60; /* -------------------------------------------- */ export class RdDResolutionTable { @@ -115,7 +113,7 @@ export class RdDResolutionTable { this._updateChancesFactor(chances, diviseur); chances.showDice = showDice; - let rolled = await this.rollChances(chances); + let rolled = await this.rollChances(chances, diviseur); rolled.caracValue = caracValue; rolled.finalLevel = finalLevel; rolled.bonus = bonus; @@ -150,12 +148,12 @@ export class RdDResolutionTable { } /* -------------------------------------------- */ - static async rollChances(chances) { + static async rollChances(chances, diviseur) { let myRoll = new Roll("1d100").roll(); myRoll.showDice = chances.showDice; await RdDDice.show(myRoll); chances.roll = myRoll.total; - mergeObject(chances, this.computeReussite(chances, chances.roll), { overwrite: true }); + mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); return chances; } @@ -167,7 +165,8 @@ export class RdDResolutionTable { if (difficulte < -10) { return duplicate(levelDown.find(levelData => levelData.level == difficulte)); } - return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]); + const chances = RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]; + return chances ? duplicate(chances) : RdDResolutionTable._computeCell(difficulte, RdDResolutionTable.computeChances(caracValue, difficulte)); } /* -------------------------------------------- */ @@ -216,22 +215,36 @@ export class RdDResolutionTable { } /* -------------------------------------------- */ - static computeReussite(chances, roll) { - return reussites.find(x => x.condition(chances, roll)); + static computeReussite(chances, roll, diviseur) { + const reussite = reussites.find(x => x.condition(chances, roll)); + if (diviseur > 1 && reussite.code == 'norm') { + return reussiteInsuffisante; + } + return reussite; } /* -------------------------------------------- */ static _computeRow(caracValue) { - let dataRow = [ - this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)), - this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1)) - ] - for (var diff = -8; diff <= 22; diff++) { - dataRow[diff + 10] = this._computeCell(diff, Math.max(Math.floor(caracValue * (diff + 10) / 2), 1)); + let dataRow = []; + for (var diff = -10; diff <= 22; diff++) { + dataRow[diff + 10] = this._computeCell(diff, RdDResolutionTable._computePercentage(caracValue, diff)); } return dataRow; } + static _computePercentage(caracValue, diff) { + if (diff <-10) { + return 1; + } + if (diff == -10){ + return Math.max(Math.floor(caracValue / 4), 1); + } + if (diff == -9) { + return Math.max(Math.floor(caracValue / 2), 1) + } + return Math.max(Math.floor(caracValue * (diff + 10) / 2), 1); + } + /* -------------------------------------------- */ static _computeCell(niveau, percentage) { return { @@ -269,23 +282,23 @@ export class RdDResolutionTable { /* -------------------------------------------- */ static buildHTMLResults(caracValue, levelValue) { - if ( caracValue == undefined || isNaN(caracValue )) caracValue = 10; - if ( levelValue == undefined || isNaN(levelValue )) levelValue = 0; - + if (caracValue == undefined || isNaN(caracValue)) caracValue = 10; + if (levelValue == undefined || isNaN(levelValue)) levelValue = 0; + let cell = this.computeChances(caracValue, levelValue); cell.epart = cell.epart > 99 ? 'N/A' : cell.epart; cell.etotal = cell.etotal > 100 ? 'N/A' : cell.etotal; cell.score = Math.min(cell.score, 99); return ` - -Particulière: ${cell.part} -- Significative: ${cell.sign} -- Réussite: ${cell.score} -- Echec Particulier: ${cell.epart} -- Echec Total: ${cell.etotal} - -` + + Particulière: ${cell.part} + - Significative: ${cell.sign} + - Réussite: ${cell.score} + - Echec Particulier: ${cell.epart} + - Echec Total: ${cell.etotal} + + ` } /* -------------------------------------------- */ diff --git a/module/rdd-roll.js b/module/rdd-roll.js index 4f796a60..878d4174 100644 --- a/module/rdd-roll.js +++ b/module/rdd-roll.js @@ -7,6 +7,7 @@ import { Misc } from "./misc.js"; import { RdDBonus } from "./rdd-bonus.js"; import { RdDCarac } from "./rdd-carac.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js"; +import { ReglesOptionelles } from "./regles-optionelles.js"; /** * Extend the base Dialog entity to select roll parameters @@ -63,14 +64,33 @@ export class RdDRoll extends Dialog { surprise: actor.getSurprise(false), canClose: true }; - mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); if (rollData.forceCarac) { rollData.carac = rollData.forceCarac; } + rollData.diviseurSignificative = RdDRoll.getDiviseurSignificative(rollData); + RollDataAjustements.calcul(rollData, actor); } + /* -------------------------------------------- */ + static getDiviseurSignificative(rollData) { + let facteurSign = 1; + if (rollData.surprise == 'demi') { + facteurSign *= 2; + } + if (rollData.needParadeSignificative) { + facteurSign *= 2; + } + if (RdDBonus.isDefenseAttaqueFinesse(rollData)) { + facteurSign *= 2; + } + if (!ReglesOptionelles.isUsing('tripleSignificative')) { + facteurSign = Math.min(facteurSign, 4); + } + return facteurSign; + } + /* -------------------------------------------- */ static _ensureCorrectActions(actions) { @@ -122,7 +142,6 @@ export class RdDRoll extends Dialog { await RdDResolutionTable.rollData(this.rollData); console.log("RdDRoll -=>", this.rollData, this.rollData.rolled); this.actor.setRollWindowsOpened(false); - if (action.callbacks) for (let callback of action.callbacks) { if (callback.condition == undefined || callback.condition(this.rollData)) { diff --git a/module/rdd-utility.js b/module/rdd-utility.js index 34573582..be7eb64b 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -101,6 +101,8 @@ export class RdDUtility { 'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html', + 'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html', + 'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html', //Items 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', @@ -553,7 +555,10 @@ export class RdDUtility { // Gestion du bouton payer html.on("click", '#payer-button', event => { let sumdenier = event.currentTarget.attributes['data-somme-denier'].value; - let quantite = event.currentTarget.attributes['data-quantite'].value; + let quantite = 1; + if ( event.currentTarget.attributes['data-quantite'] ) { + quantite = event.currentTarget.attributes['data-quantite'].value; + } let jsondata = event.currentTarget.attributes['data-jsondata'] let objData if (jsondata) { @@ -699,7 +704,7 @@ export class RdDUtility { let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance); ChatMessage.create({ content: `A l'heure ${game.system.rdd.calendrier.getCurrentHeure()}, le modificateur de Chance/Malchance pour l'heure de naissance ${heureNaissance} est de : ${ajustement}.`, - whisper: ChatMessage.getWhisperRecipients("MJ") + whisper: ChatMessage.getWhisperRecipients("GM") }); } else { diff --git a/module/tmr-rencontres.js b/module/tmr-rencontres.js index 6905b6cc..4babca0f 100644 --- a/module/tmr-rencontres.js +++ b/module/tmr-rencontres.js @@ -1,4 +1,3 @@ -import { DeDraconique } from "./de-draconique.js"; import { Grammar } from "./grammar.js"; import { Misc } from "./misc.js"; import { TMRUtility } from "./tmr-utility.js"; @@ -382,7 +381,7 @@ export class TMRRencontres { /* -------------------------------------------- */ static async evaluerForceRencontre(rencontre) { if (TMRRencontres.isReveDeDragon(rencontre)) { - const ddr = await DeDraconique.ddr("selfroll") + const ddr = new Roll("1dr + 7").evaluate(); rencontre.force = 7 + ddr.total; } else { diff --git a/module/tmr/periple.js b/module/tmr/periple.js index feba1a2b..ae5050f7 100644 --- a/module/tmr/periple.js +++ b/module/tmr/periple.js @@ -22,7 +22,7 @@ export class Periple extends Draconique { code() { return 'periple' } - tooltip(linkData) { return `Votre Périple passe par ${this.tmrDescr(linkData)}` } + tooltip(linkData) { return `Votre Périple passe par ${this.tmrLabel(linkData)}` } img() { return 'icons/svg/acid.svg' } createSprite(pixiTMR) { diff --git a/packs/animaux.db b/packs/animaux.db index 32aa4987..6632ac47 100644 --- a/packs/animaux.db +++ b/packs/animaux.db @@ -1,39 +1,39 @@ {"_id":"0ogeNTXl7IwYfWZR","name":"Oiseau-oracle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"2","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"4","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"1","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"15","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"17","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":3,"value":3,"label":"Vie","derivee":false},"endurance":{"type":"number","max":7,"value":7,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné","round":-1}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"-/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"Description\nL’oiseau-oracle, quoique animal réel, a tout de l’entité de rêve. 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J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","token":{"flags":{},"name":"Oiseau-oracle","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"0ogeNTXl7IwYfWZR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.png","effects":[]}],"effects":[]} {"_id":"31XA4x5Yk04TGUHR","name":"Zyglute","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"9","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"4","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"7","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":false},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné","round":-1}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"12","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"Description\nLa zyglute est un grand échassier de la taille d’une autruche, dotée de trois pattes parallèles et de deux minuscules ailes qui ne lui servent qu’à voleter. 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Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. 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+{"_id":"yL1XStIKWxGnhKvR","name":"Chrasme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"9","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"3","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"2","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné","round":-1}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/28","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"Description\nDescription Le chrasme (prononcer krasme) est une sorte de cafard géant à carapace de crabe aux jointures poilues. Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.\nMœurs\nLe chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. Savez-vous, cher Paranos, que vous nous faites un peu peur ?\nVenin\n\n\n\nMalignité\n3\n\n\nPériodicité\n1 miute\n\n\nDommages\n-1 point de vie\n\n\nAntidotes\n-2 \\ Liqueur de Bagdol +16, Teinture d'Erozonne +10\n\n\n","competencecreature[0]":{"data":{"carac_value":"11","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"11","niveau":"+3"}},"competencecreature[2]]":{"data":{"dommages":"+2"}},"competencecreature[3]":{"data":{"carac_value":"10","niveau":"+3"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"notesmj":"Notes du MJ"},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme.svg","token":{"flags":{},"name":"Chrasme","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme_t.webp","tint":"","width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"yL1XStIKWxGnhKvR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"XgfRxSj8Ty1d3JFM","name":"Mandibules","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-mandibules.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} +{"_id":"zMvyRrp10dkfcS43","name":"Bramart","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"20","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"15","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"16","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"9","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":18,"value":18,"label":"Vie","derivee":false},"endurance":{"type":"number","max":33,"value":33,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné","round":-1}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/54","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"1","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"Description\nLe bramart est un quadrupède herbivore de l’allure d’un grand cerf, au pelage brun roux à l’exception du bout des pattes qui est franchement rouge – comme s’il portait des chaussettes. Adulte, il peut faire jusqu’à 270 kg et en moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans et repoussent à la saison suivante avec une ramification supplémentaire.\nMœurs\nHôtes des forêts où ils se nourrissent de jeunes pousses, les bramarts vivent en petits groupes. Les mâles n’hésitent pas à charger les intrus pour protéger biches et faons.","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"15"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"12"}},"competencecreature[1]]":{"data":{"dommages":"+3"}},"competencecreature[2]":{"data":{"carac_value":"15"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"10"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"13"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg","token":{"flags":{},"name":"Bramart","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/bramart_t.webp","tint":"","width":1,"height":1,"scale":1.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"zMvyRrp10dkfcS43","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":3,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.png","effects":[]},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":6,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":6,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"iwQo9KoK5tfIN7sw","name":"Saut","type":"competencecreature","data":{"categorie_parade":"","niveau":6,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":null},"sort":100000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} diff --git a/packs/rappel-des-regles.db b/packs/rappel-des-regles.db index 65ea77b0..661cf16c 100644 --- a/packs/rappel-des-regles.db +++ b/packs/rappel-des-regles.db @@ -1,5 +1,5 @@ {"_id":"3wVxF2IRf3c1lOxC","name":"Communication avec les créatures invoquées","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{},"content":"Seul le haut-rêvant invocateur peut communiquer avec sa créature invoquée (Guerrier Sorde, Kanaillou, etc.) et ne peut le faire qu’oralement. Cela sous-entend que le haut-rêvant doit être en mesure de parler."} -{"_id":"7uGrUHGdPu0EmIu2","name":"Documentation MJ/Joueurs","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":"","flags":{},"content":"Préambule\nCe système pour Foundry est une implémentation de Rêve de Dragon, un jeu de Denis Gerfaud, publié dans sa troisième édition par \"Le Scriptarium\". Rêve de Dragon est une marque déposée par \"Scriptarium\". Tous les droits leur en reviennent naturellement. \nMerci à Scriptarium (Jidus et Roland Barthelémy) pour l'autorisation d'utilisation des silhouettes de créatures et les Terres Médianes du Rêve.\nCrédits : \n\nDéveloppement : LeRatierBretonnien & VincentVk\nCompendiums, tests et relectures : Grendel, VincentVk, Fred, Mickael Nome et Fab\nIcones/tokens : Grendel, VincentVk\nGraphisme et styles : Mandar, VincentVk\n\nPour nous contacter : https://discord.gg/pPSDNJk , channel #reve-de-dragon\nCréer un Personnage\nTout se fait manuellement à l'heure actuelle, il convient donc procéder comme suit : \n\ndébloquer: pour permettre la saisie rapide des caractéristiques et compétences\nRenseignez les caractéristiques dans l'onglet concerné.\nRenseignez les niveaux de compétences nécessaires\nOuvrez le compendium de l'équipement et faites glisser/déplacer sur l'équipement que vous souhaitez\nSi votre personnage est haut-rêvant, ouvrez le compendium des sorts et faites glisser/déplacer pour attribuer les sorts.\nSi votre personnage a des têtes, queues, souffles de dragons, ouvrez le compendium correspondant et faites glisser/déplacer.\nse familiariser avec les différents compteurs, modifier le seuil de rêve (onglet Haut Rêve)\n\nChaque élément apparaît dans son onglet propre.\nPour réaliser un jet, il suffit de cliquer sur le nom d'une caractéristique, sur une compétence ou sur un objet. Ce clic ouvre la boite de dialogue des jets, qui permet de paramétrer les différentes options (difficulté, compétence/carac, etc). Le lancer affiche les résultats dans le tchat, avec le résultat, la qualité de la réussite, les points d'expérience éventuels et les points de taches.\nL'état général du personnage est automatiquement pris en compte.\nPartie haute\nLes principaux compteurs (vie, endurance, fatigue et rêve, sonné) sont visibles dans la partie haute. Un clic sur le rêve à cet endroit permet de faire un jet de points actuels de rêve (par exemple, un jet de résistance).\nPlusieurs boutons sont disponibles:\n\n Encaisser des dommages\n Remise à neuf (Uniquement pour le MJ) pour enlever toutes les blessures/états du personnage.\n Dormir une heure (récupération de rêve, fatigue, endurance)\n Chateau Dormant pour la dernière heure de la nuit (récupération des blessures, stress, ...)\n Montée dans les Terres Médianes\n Montée rapide\n Regarder ses terres médianes (sans monter)\n\nCombat\nPour l'initiative et les attaques, des options sont disponibles sur le token (menu contextuel).\nUne fois l'initiative réglée, l'attaquant sélectionne sa cible, puis utilise l'option d'attaque avec cette arme souhaitée (il peut aussi utiliser l'arme dans la feuille de persionnage). La fenêtre de jet de résolution est alors ouverte pour choisir sa difficulté libre, et différents ajustements liés aux conditions et tactiques. \nSi l'attaque réussit, le défenseur recevra un message dans le tchat avec ses actions de défense -ou d'encaissement- disponibles, selon ses compétences : Encaisser, Esquiver, Parer, ...\nUn click sur ces actions génère le jet de riposte et produit les résultats. En cas d'échec, le défenseur aura de nouveau un message lui demandant d'encaisser, pour lui donner l'opportunité de faire appel à la chance ou à la destinée.\nSi décidément ce nb'est pas son jour, il peut cliquer sur le lien pour encaisser, les blessures et l'état général sont automatiquement mis à jour.\nHaut Rêve\nLes sorts peuvent être ajoutés depuis le compendium correspondant (par voie de Draconic). La description des sorts est disponible en cliquant sur le sort.\nPour monter dans les Terres Médianes, il suffit de cliquer sur l'un des boutons \"Monter dans les Terres Médianes!\" sur la feuille de personnage.\nLa fiche des TMR apparait alors, vous permettant de vous déplacer. Le point de rêve de montée, la fatigue, les rencontres, les cases humides sont automatiquement gérés. Lorsque vous êtes sur la bonne case, il vous suffit de cliquer sur 'Lancer le sort', qui ouvre la boite de dialogue du lancement.\nDivers\nCertains raccourcis de commandes sont disponibles directement dans le tchat:\n\n/table [table]: effectue un tirage sur la table correspondante (queues, ombres, tete, tetehr, souffle, tarot)\n/table rdd: ouvre la table de résolution\n/tmra: Tire une case aléatoire des TMR\n/tmrr [type de case] [1-100]: détermine la rencontre correspondant au jet de dés pour le type de case\n\nCe qui n'est pas implémenté/en cours\n\nRendre plus jolie les feuilles de perso\nRendre plus jolis les messages du système de jeu\nLes combats d'empoignade (et certaines spécificités du pugilat)\nDes messages pour le MJ sur certaines actions des joueurs, pour le prévenir (TMR notamment)\nLes retours que vous nous ferez ;-)\n\n","img":""} +{"_id":"7uGrUHGdPu0EmIu2","name":"Documentation MJ/Joueurs","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":"","flags":{"exportSource":{"world":"world-rdd-fontaine-ortigrise","system":"foundryvtt-reve-de-dragon","coreVersion":"0.7.9","systemVersion":"1.3.51"}},"content":"Préambule\nCe système pour Foundry est une implémentation de Rêve de Dragon, un jeu de Denis Gerfaud, publié dans sa troisième édition par \"Le Scriptarium\". Rêve de Dragon est une marque déposée par \"Scriptarium\". Tous les droits leur en reviennent naturellement. \nMerci à Scriptarium (Jidus et Roland Barthelémy) pour l'autorisation d'utilisation des silhouettes de créatures et les Terres Médianes du Rêve.\nCrédits : \n\nDéveloppement : LeRatierBretonnien & VincentVk\nCompendiums, tests et relectures : Grendel, VincentVk, Fred, Mickael Nome et Fab\nIcones/tokens : Grendel, VincentVk\nGraphisme et styles : Mandar, VincentVk\n\nPour nous contacter : https://discord.gg/pPSDNJk , channel #reve-de-dragon\nCréer un Personnage\nTout se fait manuellement à l'heure actuelle, il convient donc procéder comme suit :\nCaractéristiques, compétences, équipement\n\ndébloquer: pour permettre la saisie rapide des caractéristiques et compétences\nRenseignez les caractéristiques dans l'onglet concerné (le total s'affiche en bas, il doit faire 160).\nRenseignez les niveaux de compétences nécessaires (pareil pour un total de 3000 XP)\nOuvrez le compendium de l'équipement et faites glisser/déplacer sur l'équipement que vous souhaitez\nPensez à équiper les armes et les armures pour qu'elles soient utilisables dans les combats\n\nHaut-Rêvant\nSi votre personnage est haut-rêvant, allez dans le menu Compendium.\n\nIl faut commencer par lui affecter la Tête de Dragon \"Don de haut-rêve\" pour qu'il puisse monter dans les TMR\nAttribuez-lui des sorts en faisant un glisser/déplacer depuis le compendium des Sorts d'Hypnos etc.\n\nC'est aussi dans l'onglet Haut-Rêve du personnage que vous pouvez ajouter des têtes, queues, souffles de dragons, (ouvrez le compendium correspondant et faites glisser/déplacer), ainsi que modifier le seuil de rêve.\nPartie haute\nLes principaux compteurs (vie, endurance, fatigue et rêve, sonné) sont visibles dans la partie haute. Un clic sur le rêve à cet endroit permet de faire un jet de points actuels de rêve (par exemple, un jet de résistance).\nPlusieurs boutons sont disponibles:\n\n Encaisser des dommages\n Remise à neuf (Uniquement pour le MJ) pour enlever toutes les blessures/états du personnage.\n Dormir une heure (récupération de rêve, fatigue, endurance)\n Chateau Dormant pour la dernière heure de la nuit (récupération des blessures, stress, ...)\n Montée dans les Terres Médianes\n Montée rapide\n Regarder ses terres médianes (sans monter)\n\nCombat\nPour l'initiative et les attaques, des options sont disponibles sur le token (menu contextuel). A droite, l'initiative (préfixe I:), à gauche les attaques (préfixe A:).\nUne fois l'initiative réglée, l'attaquant sélectionne sa cible, puis utilise l'option d'attaque avec cette arme souhaitée (il peut aussi utiliser l'arme dans la feuille de persionnage). La fenêtre de jet de résolution est alors ouverte pour choisir sa difficulté libre, et différents ajustements liés aux conditions et tactiques. \nSi l'attaque réussit, le défenseur recevra un message dans le tchat avec ses actions de défense -ou d'encaissement- disponibles, selon ses compétences : Encaisser, Esquiver, Parer, ...\nUn click sur ces actions génère le jet de riposte et produit les résultats. En cas d'échec, le défenseur aura de nouveau un message lui demandant d'encaisser, pour lui donner l'opportunité de faire appel à la chance ou à la destinée.\nSi décidément ce n'est pas son jour, il peut cliquer sur le lien pour encaisser, les blessures et l'état général sont automatiquement mis à jour.\nFaire un test de Compétence / Caractéristique\nPour réaliser un jet, il suffit de cliquer sur le nom d'une caractéristique, sur une compétence ou sur un objet. Ce clic ouvre la boite de dialogue des jets, qui permet de paramétrer les différentes options (difficulté, compétence/carac, etc). Le lancer affiche les résultats dans le tchat, avec le résultat, la qualité de la réussite, les points d'expérience éventuels à répartir (pour les caractéristiques dérivées) et les points de taches.\nL'état général du personnage est automatiquement pris en compte.\nDe nombreux cas particuliers (interprêter une oeuvre, cuisiner, recette alchimiques, tâches de lecture, de soins, ...) sont aussi disponibles (savoirs et tâches).\nHaut Rêve\nPour monter dans les Terres Médianes, il suffit de cliquer sur l'un des boutons \"Monter dans les Terres Médianes!\" sur la feuille de personnage.\nLa fiche des TMR apparait alors, vous permettant de vous déplacer. Le point de rêve de montée, la fatigue, les rencontres, les cases humides sont automatiquement gérés. Lorsque vous êtes sur la bonne case, il vous suffit de cliquer sur 'Lancer le sort', qui ouvre la boite de dialogue du lancement.\nDivers\nCertains raccourcis de commandes sont disponibles directement dans le tchat, quelques exemples:\n\n/aide: donne la liste des (nombreuses) commandes disponibles\n/table [table]: effectue un tirage sur la table correspondante (queues, ombres, tete, tetehr, souffle, tarot)\n/rdd: ouvre la table de résolution\n/rdd odor vigil -3: effectue un jet d'Odorat-Goût / Vigilance à -3 pour les tokens sélectionnés\n/rdd 12 0: effectue un jet avec une caractéristique de 12 dans la colonne 0\n/tmra: Tire une case aléatoire des TMR\n/tmra forêt: Tire une forêt aléatoire des TMR\n/tmrr [type de case] [1-100]: détermine la rencontre correspondant au jet de dés pour le type de case\n\nCe qui n'est pas implémenté/en cours\n\nLes combats d'empoignade (et certaines spécificités du pugilat)\nLes retours que vous nous ferez via discord (channel #rêve-de-dragon) ;-)\n\n","img":""} {"_id":"G2WDlZwZaEyH94Au","name":"Passeur fou","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{},"content":"Non maîtrisé, le Passeur fou emporte immédiatement le demi- rêve du haut-rêvant jusqu’à la plus proche case où il a un sort en réserve, l’obligeant à le déclencher. Peu importe la distance, même si elle excède les 2d8. À distances égales, choisir le haut de la carte en priorité et tourner dans le sens des aiguilles d’une montre. Si aucun sort n’est en réserve, le Passeur fou emporte le demi-rêve du haut-rêvant dans une direction aléatoire et à un nombre de cases équivalent à sa force."} {"_id":"GRKYbbNDIHdzVNaj","name":"Note sur les invocations de créatures","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{},"content":"Les créatures invoquées ne sont pas des hologrammes sans substance mais des présences physiques véritables. La plupart d’entre elles, comme les guerriers, peuvent être blessées, sonnées, tuées. À l’exception du Kanaillou, chaque type de créature invoquée ne peut accomplir qu’un genre de tâche spécifique. Le ciblage doit être fait, dans les limites de la portée, sur un point du sol libre de tout obstacle, où la créature puisse se matérialiser. La durée de l’invocation dépend de la tâche, mais ne peut excéder la fin de l’heure de naissance du haut-rêvant. À ce moment, la créature se dématérialise intégralement, ainsi que tout son équipement. Même chose si elle est tuée. Il est vain de songer à récupérer l’armure et les armes d’un Guerrier Sorde. Chaque type de créature est toujours invoqué dans une case spécifique et non pas dans n’importe quelle case du même genre. Par ailleurs, ces rituels obéissent à toutes les règles standard d’application des rituels."} {"_id":"K42KNuBHizMppV5F","name":"Tourbillon rouge","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{},"content":"Le Tourbillon rouge est un tourbillon vampire. Il fonctionne comme les Tourbillons blancs et noirs, sauf que chaque round tant qu’il n’est pas maîtrisé fait dériver le demi-rêve de 4 cases, draine 2 points de rêve et 1 point de vie.\nOn peut se dérober normalement devant ces rencontres ou les refouler. Toutefois, leur refoulement coûte 2 points au lieu d’un, sauf le Tourbillon rouge qui en coûte 3."} diff --git a/packs/tables-diverses.db b/packs/tables-diverses.db index b16a39d0..da4b3d09 100644 --- a/packs/tables-diverses.db +++ b/packs/tables-diverses.db @@ -1,5 +1,5 @@ {"name":"Table spéciale de rencontres","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{},"description":"","results":[{"_id":"m1sOHvOsOlFRYgg1","flags":{},"type":0,"text":"Mangeur de rêve 1d6.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"_id":"THgTJucYdosZixxL","flags":{},"type":0,"text":"Mangeur de rêve 2d6.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"_id":"wpUaRAW4HVRM8eOs","flags":{},"type":0,"text":"Reflet d’ancien rêve 2d6+4.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"_id":"tPwuPqShKzWo5jkG","flags":{},"type":0,"text":"Tourbillon blanc 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Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.\n ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Pour utiliser les Dagues et les Couteaux en combat\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la dague en lancer.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne\nou un groupe, de charmer un public par une exhibition.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans\nl’anonymat, se cacher.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. 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Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation de tous les types de fléaux, pour attaquer.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation du fouet.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la lance courte ou de la javeline en lancer.\n ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. 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Légendes tient lieu d’histoire.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-\nture maçonnée.\n ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. 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Connaissance des remèdes.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique (mandoline)","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.\n ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Nager, plonger.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).\n ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Art extrêmement dangereux du vol à la tire.","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de se déguiser, de se grimer, de se rendre méconnaissable.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par\nexemple. Indispensable pour monter sérieusement la garde.\n ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’illusion, suggestion, invocation.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie s’appliquant au monde inanimé.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’enchantement.","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des espèces animales, de leurs mœurs, leur des habitat.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"qkdcpj3brcfzcs5x","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"i7hfp1du62prp398","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":3,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"s5bvq28o5verwdro","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":17,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"kilmcw7cqae092mx","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"6tBXZU3AiMfCKc4S","name":"Détection d'aura","type":"sort","data":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"3ZZVpEkBt3PSlfIr","name":"Lecture d'aura","type":"sort","data":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a a!aire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a a!aire à une créature vivante et douée de rêve.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"Wj7OfJpxaQaZYrYw","name":"Guerrier Sorde","type":"sort","data":{"description":"@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}\nLe Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.\n@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"9WyA5Heq2OuBZK2A","name":"Tympan d'Hypnos","type":"sort","data":{"description":"Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"35F90JDQl2aIbNR3","name":"Enchantement","type":"sort","data":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"Pt9tHXRughUSa8ip","name":"Bottes de cuir souple","type":"objet","data":{"description":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[]},{"_id":"YN17FdeS2OoIk8ZO","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. 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Savoir dessiner, faire le portrait de quelqu’un, mais\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans\nl’anonymat, se cacher.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. 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Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. 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Légendes tient lieu d’histoire.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"C’est au sens large le travail de la pierre. 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Savoir à qui s’adresser.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Indispensable pour monter sérieusement la garde.\n ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’illusion, suggestion, invocation.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie s’appliquant au monde inanimé.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’enchantement.","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des espèces animales, de leurs mœurs, leur des habitat.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"huasmmtx6drvhkb1","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"6efm53ct2iruz7gd","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"ejbrvo1wb6re23pc","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"kfm56putvlnsazmx","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"enBfVVQztQdDtEdY","name":"Égarement","type":"sort","data":{"description":"L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"ezkZ1KtYpGyIAkZw","name":"Harpe d'Hypnos","type":"sort","data":{"description":"Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.\nCe rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"xuk2JZElm9f6drHN","name":"Miroir d'Hypnos","type":"sort","data":{"description":"Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.\nCe rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"ayR3C9v7MdyeWqRC","name":"Lecture d'aura","type":"sort","data":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a a!aire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a a!aire à une créature vivante et douée de rêve.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"S1MpkfqtTQYicBKn","name":"Détection d'aura","type":"sort","data":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"KACix65IvmkDdF3B","name":"Annulation de magie","type":"sort","data":{"description":"Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.\nLe haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.\nPour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.\nAvant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.\nPour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"fwA0a4vNsqIy7hOv","name":"Enchantement","type":"sort","data":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"MABQ7KRusLvq0dVL","name":"Bas de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.1},"sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[]},{"_id":"e9f1zYg1NK39TbS6","name":"Bougie de cire (2 heures)","type":"objet","data":{"description":"","quantite":3,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","effects":[]},{"_id":"fADw796yBhSZYnwq","name":"Bourse de cuir","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["n2HMv0xv0MFpuiKp"],"cout":0.1},"sort":8100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]},{"_id":"RpIM8Cap9JA070KH","name":"Briquet à silex","type":"objet","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"sort":8200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp","effects":[]},{"_id":"5HENrsphkmmAq6Lq","name":"Casserole de fer (1 litre)","type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":["FaNRC7YQzibSdqZU","sSgPT3aKDOZ25svO","tswamwK2oKNARhjA","n2HMv0xv0MFpuiKp"],"cout":0.3},"sort":8300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/casserole.webp","effects":[]},{"_id":"c8DzwRN4W0LuJcR8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["fADw796yBhSZYnwq","jnKO7U51QcY67XKJ"],"cout":0.5},"sort":8400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"YsraS0eo0m1sK4T0","name":"Chemise de lin","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"sort":8500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[]},{"_id":"zPrv9mjyqe6NZ7I4","name":"Cuillère de fer","type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":8600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_fer.webp","effects":[]},{"_id":"7jsWvKxM08kp3Wff","name":"Dague","type":"arme","data":{"categorie_parade":"dagues","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"sort":100000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"7Nzntvb0YUrm1e0o","name":"Ecuelle de fer","type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.15},"sort":8800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/ecuelle_fer.webp","effects":[]},{"_id":"idR7iGy7glkQj27j","name":"Cristal alchimique","type":"objet","data":{"description":"","quantite":1,"encombrement":0.09,"equipe":false,"resistance":0,"qualite":0,"cout":4},"sort":8900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.RSni2r8jLccvkc9i"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/cristal_alchimique.webp","effects":[]},{"_id":"fEAxNiQ9qn1EYM7X","name":"Encre 20 cl","type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":9000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","effects":[]},{"_id":"HeukHriEMSU7I4zH","name":"Fiole de verre (20 cl)","type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.06,"equipe":false,"qualite":0,"contenu":["fEAxNiQ9qn1EYM7X","PrnJrG50u1UPdlJN"],"cout":0.2},"sort":9100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[]},{"_id":"ytUZGgKsxqhJn56U","name":"Fiole de verre vide (20 cl)","type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.06,"equipe":false,"qualite":0,"contenu":["HsIJSPQ46cec22Y2","tBFt4h3jqINsOxLI"],"cout":0.2},"sort":9200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[]},{"_id":"zfmtecl9calviOv9","name":"Fiole de verre vide (20 cl)","type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.06,"equipe":false,"qualite":0,"contenu":["UczsYTAoP9koA2SL","gmBC6SO3F5d64Vpl"],"cout":0.2},"sort":9300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[]},{"_id":"Cd237BZdCytDPvhA","name":"Lanterne à 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Recherche de cette plante.\n ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation de toutes les sortes de bouclierpour parer.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Savoir chanter juste, se souvenir de mélodies, improviser.\n ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle\npar le joueur lui-même).\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.\n ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Pour utiliser les Dagues et les Couteaux en combat\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la dague en lancer.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne\nou un groupe, de charmer un public par une exhibition.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans\nl’anonymat, se cacher.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation de tous les types de fléaux, pour attaquer.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation du fouet.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la lance courte ou de la javeline en lancer.\n ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Jeux de tripot, manipuler les dés. 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Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle\npar le joueur lui-même).\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.\n ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Pour utiliser les Dagues et les Couteaux en combat\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la dague en lancer.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne\nou un groupe, de charmer un public par une exhibition.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans\nl’anonymat, se cacher.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation de tous les types de fléaux, pour attaquer.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation du fouet.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la lance courte ou de la javeline en lancer.\n ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-\nture maçonnée.\n ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Diagnostic et soin des maladies. Connaissance des remèdes.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.\n ","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Nager, plonger.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).\n ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Art extrêmement dangereux du vol à la tire.","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de se déguiser, de se grimer, de se rendre méconnaissable.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par\nexemple. Indispensable pour monter sérieusement la garde.\n ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’illusion, suggestion, invocation.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie s’appliquant au monde inanimé.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’enchantement.","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des espèces animales, de leurs mœurs, leur des habitat.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"h4l0q0irkzf1cpqn","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":4,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"wbe62yoafx86y2rx","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":7,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"o87z1mrvf4idvr0w","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"iiezdod0p9sug2xm","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"tyR0XtBMbf88awA9","name":"Illusion géographique","type":"sort","data":{"description":"Permet d’altérer illusoirement la géographie de la zone, y compris sa végétation : nier un rocher ou en inventer un, un gouffe, un bosquet, un talus, etc. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple, elle semble tomber dans le gouffre ou disparaître derrière le rocher de l’illusion. En cas de litige d’interprétation, c’est au gardien des rêves de statuer.","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"iWhZc6j0y7jyjQkx","name":"Bois en feu","type":"sort","data":{"description":"Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.\nLa transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.\nTout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.\nQuand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.\nL’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.\nÉléments d'arrivée\nX élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.\nX élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.\nX élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.\nX élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.\nX élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.\nX élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.\nObjets magiques\nÀ mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"Ii8OtCBOSBzghvYI","name":"Terre en eau","type":"sort","data":{"description":"Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.\nLa transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.\nTout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.\nQuand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.\nL’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.\nÉléments d'arrivée\nX élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.\nX élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.\nX élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.\nX élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.\nX élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.\nX élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.\nObjets magiques\nÀ mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"Nsrd3i8U3dLE8Ets","name":"Bois transparent","type":"sort","data":{"description":"Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"iL3zgc4NYNsOmCB5","name":"Détection d'aura","type":"sort","data":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"aKxQhJPz5ILO5wtJ","name":"Lecture d'aura","type":"sort","data":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a a!aire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a a!aire à une créature vivante et douée de rêve.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"UBrfcw4lhZ5gUiDy","name":"Enchantement","type":"sort","data":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"QHhpVAPSid4WncDn","name":"Bas de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.1},"sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[]},{"_id":"xwuk0FukhUnFTPig","name":"Chemise de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":true,"resistance":0,"qualite":0,"cout":0.2},"sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[]},{"_id":"U5UPKOmTUiMgQg2Q","name":"Manteau de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":true,"resistance":0,"qualite":0,"cout":0.6},"sort":8100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[]},{"_id":"S1P1xUzJU7EacoqZ","name":"Cuir Epais","type":"armure","data":{"description":"Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.\n ","quantite":1,"encombrement":2,"equipe":true,"protection":3,"deterioration":0,"malus":-1,"cout":10},"sort":8200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[]},{"_id":"xTOuLpYxZkCH1BYh","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["CGYOJbaKtYvF2qa9","DOlP4jM9qcww96Jf","x8ui8dCvn0GAaw4W"],"cout":0.5},"sort":8300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"wZcJg3nMedUVUYV2","name":"Bottes de cuir souple","type":"objet","data":{"description":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"sort":8400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[]},{"_id":"bqPaf5BZPLPK5inQ","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"boucliers","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":8500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"HdoGkGkBC6vquIsW","name":"Épée dragonne","type":"arme","data":{"categorie_parade":"epees-longues","description":"C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.","quantite":1,"encombrement":2,"equipe":true,"dommages":"3","penetration":0,"force":"11","resistance":12,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"sort":8600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3Wk5dzp3M7Das6wh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[]},{"_id":"o5MJh1NoCe0g0Ij9","name":"Dague","type":"arme","data":{"categorie_parade":"dagues","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"sort":8550000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"OIiCUrsijinjHCXs","name":"Besace de cuir","type":"conteneur","data":{"description":"","capacite":10,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":["ckKnviu9SHvWgya0","XoslLyWIJYY2RGzz","veXG5hHLzlO3jGbP","ZS6BQJSUeFQJ28I9","Te6eQFn2wfxSMX7P","5QDEo56s9Q7ubFwz","BO5ZyU1FzUsVqw43","tISZwtCl0wBvs0Jm","Y9uEzWsU4sfnPUpt","UwWXW0nobTPYy19b","CCVx7ctzn7fXzXJH","c2ooxY1MHO1NJeU2","D1g3E9TvQI2yLOVl","EZ8ESlIJLnWngwoF"],"cout":0.5},"sort":8700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[]},{"_id":"UwWXW0nobTPYy19b","name":"Bougie de cire (2 heures)","type":"objet","data":{"description":"","quantite":2,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"sort":8800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","effects":[]},{"_id":"ZS6BQJSUeFQJ28I9","name":"Briquet à silex","type":"objet","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"sort":8900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp","effects":[]},{"_id":"veXG5hHLzlO3jGbP","name":"Cuillère de 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Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Art extrêmement dangereux du vol à la tire.","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de se déguiser, de se grimer, de se rendre méconnaissable.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par\nexemple. Indispensable pour monter sérieusement la garde.\n ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’illusion, suggestion, invocation.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie s’appliquant au monde inanimé.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’enchantement.","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des espèces animales, de leurs mœurs, leur des habitat.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"mm85kcglc4hlqsgw","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":9,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"9sh44fpvmqve88f3","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":6,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"xl79hhmekdbymk5f","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"jg6366hjsfoykwr8","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"PnVSJqRGS9TXx4Oh","name":"Quiétude","type":"sort","data":{"description":"Les bruits produits dans la zone de Quiétude peuvent être entendus dans la zone aussi bien qu’à l’extérieur, par contre aucun bruit de l’extérieur ne peut parvenir dans la zone, quelle que soit son intensité. L’effet de Quiétude est idéal pour lire tranquillement sans être dérangé par les cris rauques des monstres qui approchent. Il peut également être utilisé sur un personnage à distance pour le rendre sourd au bruit que l’on va faire.","draconic":"oniros","duree":"E2","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"QXL3chg1UlMJUsPT","name":"Égarement","type":"sort","data":{"description":"L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"tDninkrpMRebFwW7","name":"Langue d'Hypnos","type":"sort","data":{"description":"Langue d’Hypnos est une illusion purement gustative ne s’appliquant qu’aux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. L’intensité de la saveur est celle de la cible. Comme pour tous les sorts d’illusions sensorielles, la saveur illusoire ne peut être qu’une saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce n’est que de l’eau du baquet à vaisselle.","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Objet","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"a9uvuq9DCuCmX8FF","name":"Narine d'Hypnos","type":"sort","data":{"description":"Narine d’Hypnos est une illusion purement olfactive. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, s’appliquant aux odeurs à la place des sons. L’illusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins d’avoir une raison très précise de vouloir qu’un humanoïde ait la même odeur qu’un autre type d’humanoïde, ou un animal la même odeur qu’un autre type d’animal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue d’Hypnos. Ici aussi, l’intensité de l’odeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose cueillie est un objet).","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"0A7GZnvXwQw3Ww3F","name":"Enchantement","type":"sort","data":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. 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Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. 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Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.\n ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Pour utiliser les Dagues et les Couteaux en combat\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la dague en lancer.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne\nou un groupe, de charmer un public par une exhibition.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans\nl’anonymat, se cacher.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. 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Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation de tous les types de fléaux, pour attaquer.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation du fouet.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la lance courte ou de la javeline en lancer.\n ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. 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Légendes tient lieu d’histoire.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"C’est au sens large le travail de la pierre. 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Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle\npar le joueur lui-même).\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. 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Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.\n ","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Pour utiliser les Dagues et les Couteaux en combat\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la dague en lancer.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne\nou un groupe, de charmer un public par une exhibition.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans\nl’anonymat, se cacher.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.\n ","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.\n ","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation de tous les types de fléaux, pour attaquer.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation du fouet.","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.\n ","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.\n \n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"Utilisation de la lance courte ou de la javeline en lancer.\n ","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.\n ","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"C’est au sens large le travail de la pierre. 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Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de se déguiser, de se grimer, de se rendre méconnaissable.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par\nexemple. Indispensable pour monter sérieusement la garde.\n ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’illusion, suggestion, invocation.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie s’appliquant au monde inanimé.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’enchantement.","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des espèces animales, de leurs mœurs, leur des habitat.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"qkdcpj3brcfzcs5x","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"i7hfp1du62prp398","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":3,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"s5bvq28o5verwdro","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":17,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"kilmcw7cqae092mx","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"6tBXZU3AiMfCKc4S","name":"Détection d'aura","type":"sort","data":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"3ZZVpEkBt3PSlfIr","name":"Lecture d'aura","type":"sort","data":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a a!aire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a a!aire à une créature vivante et douée de rêve.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"Wj7OfJpxaQaZYrYw","name":"Guerrier Sorde","type":"sort","data":{"description":"@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}\nLe Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.\n@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"9WyA5Heq2OuBZK2A","name":"Tympan d'Hypnos","type":"sort","data":{"description":"Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"35F90JDQl2aIbNR3","name":"Enchantement","type":"sort","data":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"Pt9tHXRughUSa8ip","name":"Bottes de cuir souple","type":"objet","data":{"description":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[]},{"_id":"YN17FdeS2OoIk8ZO","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.\n ","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"HbT7930O4MThCOWk","name":"Bas de lin","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","effects":[]},{"_id":"Heoi0IvUg7BNPIM5","name":"Chemise de lin","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"sort":8100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[]},{"_id":"KLfoiHSVeTrIjYM6","name":"Manteau de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":true,"resistance":0,"qualite":0,"cout":0.6},"sort":8200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[]},{"_id":"I7yDcK16364Bz0xT","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["Znvn7jGBQ5tG9qEC","sC1GbVq5Pgd7WuNu"],"cout":0.5},"sort":8300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[]},{"_id":"7ptxa83j1R99PBpD","name":"Chapeau de cuir souple","type":"objet","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":true,"resistance":0,"qualite":0,"cout":0.5},"sort":8400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp","effects":[]},{"_id":"j21i1v1Dqs0wwzOI","name":"Dague","type":"arme","data":{"categorie_parade":"dagues","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"sort":8500000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"IGbZetvw2UZwtZLQ","name":"Dague","type":"arme","data":{"categorie_parade":"dagues","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"sort":8600000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[]},{"_id":"pefdubboAuYh51yJ","name":"Sac à dos de cuir","type":"conteneur","data":{"description":"","capacite":25,"encombrement":0.4,"equipe":false,"qualite":0,"contenu":["iBaLMNrMreC26nvB","Mt5FyyO7NoN5Pry5","OZosTdIKMnwNUrt3","pMR4mHt2iJxsOBQi","FPbSYRDWqZDtVWGq","b1JLCmMskIBr49Yk","MAgCoNcQ1o93w7os","3gkKr7YA9kUvvJes","fwXGMLIqygXLTHk8","xzQdGwli7varbgci","KFOWe99OCOrHiI6I","6jtZOstZ0aSbO3Nw","fRwYLE2Uob6wSxsP","f0gAuG01X6Xv9KG8"],"cout":1},"sort":8700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[]},{"_id":"iBaLMNrMreC26nvB","name":"Chemise de 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Évaluer la qualité, la solidité d’une struc-\nture maçonnée.\n ","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. 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Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.\n ","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de se déguiser, de se grimer, de se rendre méconnaissable.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par\nexemple. Indispensable pour monter sérieusement la garde.\n ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’illusion, suggestion, invocation.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie s’appliquant au monde inanimé.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’enchantement.","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des espèces animales, de leurs mœurs, leur des habitat.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"huasmmtx6drvhkb1","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"6efm53ct2iruz7gd","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"ejbrvo1wb6re23pc","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"kfm56putvlnsazmx","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"enBfVVQztQdDtEdY","name":"Égarement","type":"sort","data":{"description":"L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"ezkZ1KtYpGyIAkZw","name":"Harpe d'Hypnos","type":"sort","data":{"description":"Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.\nCe rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"xuk2JZElm9f6drHN","name":"Miroir d'Hypnos","type":"sort","data":{"description":"Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.\nCe rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"ayR3C9v7MdyeWqRC","name":"Lecture d'aura","type":"sort","data":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a a!aire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a a!aire à une créature vivante et douée de rêve.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"S1MpkfqtTQYicBKn","name":"Détection d'aura","type":"sort","data":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"KACix65IvmkDdF3B","name":"Annulation de magie","type":"sort","data":{"description":"Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.\nLe haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.\nPour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.\nAvant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.\nPour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"fwA0a4vNsqIy7hOv","name":"Enchantement","type":"sort","data":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"MABQ7KRusLvq0dVL","name":"Bas de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.1},"sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[]},{"_id":"e9f1zYg1NK39TbS6","name":"Bougie de cire (2 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parchemins","type":"conteneur","data":{"description":"","capacite":1.3,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["SNm3XwoajKW4p1c3"],"cout":0.5},"sort":10200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Flx5inKGs1GQKoYq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tube_parchemin.webp","effects":[]},{"_id":"n7EO9nKShzgkzc9g","name":"Verre grossissant","type":"objet","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":2},"sort":10300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp","effects":[]},{"_id":"2nuafRIKAagdd4Vu","name":"Herbe de lune q.4","type":"herbe","data":{"description":"Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune. L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie. Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement. L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols. Rare.","niveau":4,"base":0,"quantite":21,"milieu":"Hautes montagnes","rarete":"Rare","categorie":"","cout":null},"sort":10400000,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[]},{"_id":"B3V6Bwro3V4iSzE6","name":"Sac à dos de cuir","type":"conteneur","data":{"description":"","capacite":25,"encombrement":0.4,"equipe":false,"qualite":0,"contenu":["lSJ1czQKUoUDGuJ7","Cd237BZdCytDPvhA","zfmtecl9calviOv9","ytUZGgKsxqhJn56U","HeukHriEMSU7I4zH","5HENrsphkmmAq6Lq","n7EO9nKShzgkzc9g","ZkHOvR6r78rLxr9V","g0Z5iGGV5cTvg8Fd","4kopAhMVGF6fuXFf","VLPuZcCwReWmcVk9","idR7iGy7glkQj27j","7Nzntvb0YUrm1e0o","zPrv9mjyqe6NZ7I4","RpIM8Cap9JA070KH","e9f1zYg1NK39TbS6","PCaCp9xYRYfnVxbZ","vdOn31QGLoDYg0fj","trUYM4To5GxvMt2Y","G7ZpHAek4YcXP1zG","dPeiFfO1D0o5Y5Wg","IZqJPYDIfKoGOp0f"],"cout":1},"sort":10500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[]},{"_id":"SNm3XwoajKW4p1c3","name":"Parchemin 1 feuille","type":"objet","data":{"description":"","quantite":4,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"sort":10600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp","effects":[]},{"_id":"PCaCp9xYRYfnVxbZ","name":"Couverture de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0.6,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"sort":10700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp","effects":[]},{"_id":"vdOn31QGLoDYg0fj","name":"Fiole de verre vide (20 cl)","type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":0.06,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"sort":10600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[]},{"_id":"AyyHW0F3tMlnsP5M","name":"Manteau de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":true,"resistance":0,"qualite":0,"cout":0.6},"sort":10800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[]},{"_id":"spWKuI9t9Rw0VBz0","name":"Robe de velours","type":"objet","data":{"description":"","quantite":1,"encombrement":0.3,"equipe":true,"resistance":0,"qualite":0,"cout":10},"sort":10900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_velours.webp","effects":[]},{"_id":"trUYM4To5GxvMt2Y","name":"Miroir en cuivre poli 20 cm","type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":1},"sort":11000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp","effects":[]},{"_id":"G7ZpHAek4YcXP1zG","name":"Liqueur de Bagdol","type":"potion","data":{"description":"Fluide. 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Savoir à qui s’adresser.\n ","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.\n ","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"L’art de se déguiser, de se grimer, de se rendre méconnaissable.\n ","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par\nexemple. Indispensable pour monter sérieusement la garde.\n ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’illusion, suggestion, invocation.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie s’appliquant au monde inanimé.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’enchantement.","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des espèces animales, de leurs mœurs, leur des habitat.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"h4l0q0irkzf1cpqn","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":4,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"wbe62yoafx86y2rx","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":7,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"o87z1mrvf4idvr0w","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"iiezdod0p9sug2xm","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"tyR0XtBMbf88awA9","name":"Illusion géographique","type":"sort","data":{"description":"Permet d’altérer illusoirement la géographie de la zone, y compris sa végétation : nier un rocher ou en inventer un, un gouffe, un bosquet, un talus, etc. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple, elle semble tomber dans le gouffre ou disparaître derrière le rocher de l’illusion. En cas de litige d’interprétation, c’est au gardien des rêves de statuer.","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"iWhZc6j0y7jyjQkx","name":"Bois en feu","type":"sort","data":{"description":"Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.\nLa transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.\nTout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.\nQuand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.\nL’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.\nÉléments d'arrivée\nX élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.\nX élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.\nX élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.\nX élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.\nX élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.\nX élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.\nObjets magiques\nÀ mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"Ii8OtCBOSBzghvYI","name":"Terre en eau","type":"sort","data":{"description":"Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.\nLa transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.\nTout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.\nQuand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.\nL’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.\nÉléments d'arrivée\nX élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.\nX élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.\nX élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.\nX élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.\nX élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.\nX élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.\nObjets magiques\nÀ mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"Nsrd3i8U3dLE8Ets","name":"Bois transparent","type":"sort","data":{"description":"Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"iL3zgc4NYNsOmCB5","name":"Détection d'aura","type":"sort","data":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"aKxQhJPz5ILO5wtJ","name":"Lecture d'aura","type":"sort","data":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a a!aire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a a!aire à une créature vivante et douée de rêve.","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"UBrfcw4lhZ5gUiDy","name":"Enchantement","type":"sort","data":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"QHhpVAPSid4WncDn","name":"Bas de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.1},"sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[]},{"_id":"xwuk0FukhUnFTPig","name":"Chemise de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":true,"resistance":0,"qualite":0,"cout":0.2},"sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[]},{"_id":"U5UPKOmTUiMgQg2Q","name":"Manteau de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":true,"resistance":0,"qualite":0,"cout":0.6},"sort":8100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[]},{"_id":"S1P1xUzJU7EacoqZ","name":"Cuir Epais","type":"armure","data":{"description":"Cuir très épais comme le cuir de botte. 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Indispensable pour monter sérieusement la garde.\n ","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’illusion, suggestion, invocation.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie s’appliquant au monde inanimé.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie d’enchantement.","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.\n ","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"Connaissance des espèces animales, de leurs mœurs, leur des habitat.","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"mm85kcglc4hlqsgw","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":9,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"9sh44fpvmqve88f3","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":6,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"xl79hhmekdbymk5f","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"jg6366hjsfoykwr8","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"PnVSJqRGS9TXx4Oh","name":"Quiétude","type":"sort","data":{"description":"Les bruits produits dans la zone de Quiétude peuvent être entendus dans la zone aussi bien qu’à l’extérieur, par contre aucun bruit de l’extérieur ne peut parvenir dans la zone, quelle que soit son intensité. 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Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"tDninkrpMRebFwW7","name":"Langue d'Hypnos","type":"sort","data":{"description":"Langue d’Hypnos est une illusion purement gustative ne s’appliquant qu’aux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. L’intensité de la saveur est celle de la cible. Comme pour tous les sorts d’illusions sensorielles, la saveur illusoire ne peut être qu’une saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce n’est que de l’eau du baquet à vaisselle.","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Objet","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"a9uvuq9DCuCmX8FF","name":"Narine d'Hypnos","type":"sort","data":{"description":"Narine d’Hypnos est une illusion purement olfactive. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, s’appliquant aux odeurs à la place des sons. L’illusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins d’avoir une raison très précise de vouloir qu’un humanoïde ait la même odeur qu’un autre type d’humanoïde, ou un animal la même odeur qu’un autre type d’animal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue d’Hypnos. Ici aussi, l’intensité de l’odeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose cueillie est un objet).","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"0A7GZnvXwQw3Ww3F","name":"Enchantement","type":"sort","data":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"vnJF9zTr7ZuBsqCN","name":"Bottes de cuir souple","type":"objet","data":{"description":"","quantite":1,"encombrement":0.4,"equipe":false,"resistance":0,"qualite":0,"cout":2},"sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[]},{"_id":"GbkCGqshpBmNBjcq","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. 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viole","type":"objet","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":7},"sort":18200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp","effects":[]},{"_id":"0B3q2tF5pIQyk7Wu","name":"Souliers","type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":true,"resistance":0,"qualite":0,"cout":0.8},"sort":18300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","effects":[]},{"_id":"5STqahJrS3vHQG0V","name":"Bas de soie","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":3},"sort":18400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_soie.webp","effects":[]},{"_id":"Z9IpFQV9iGGOP40B","name":"Chemise de lin","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"sort":18500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[]},{"_id":"pYT0b0tNu5vg7vVC","name":"Pourpoint de velours","type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":true,"resistance":0,"qualite":0,"cout":8},"sort":18600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp","effects":[]},{"_id":"CWdD2F8tAzkNDp2Y","name":"Manteau de laine","type":"objet","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":true,"resistance":0,"qualite":0,"cout":0.6},"sort":18700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[]}],"effects":[]} diff --git a/styles/simple.css b/styles/simple.css index 8f14b3aa..74932217 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -240,6 +240,9 @@ table {border: 1px solid #7a7971;} object-position: 50% 0; } +.dice-img { + border-width: 0; +} .button-img { vertical-align: baseline; width: 8%; @@ -365,6 +368,20 @@ table {border: 1px solid #7a7971;} border-bottom: 1px solid #BBB; } +.blessure-inactive{ + color:rgba(150, 150, 150, 0.4) +} +.blessure-active-legere{ + color:rgba(60, 60, 60, 0.9); + text-shadow: rgba(60, 60, 60, 0.7); +} +.blessure-active-grave{ + color:rgba(218, 126, 21, 0.9); +} +.blessure-active-critique{ + color:rgba(173, 36, 26, 0.9); + +} .foundryvtt-reve-de-dragon .items-list .item .item-image { -webkit-box-flex: 0; -ms-flex: 0 0 24px; @@ -406,7 +423,7 @@ table {border: 1px solid #7a7971;} border-radius: 6px; padding: 3px; background:linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3)); } -.rdd-roll-echec{ +.rdd-roll-notSign, .rdd-roll-echec{ border-radius: 6px; padding: 3px; background-image: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); } @@ -627,6 +644,23 @@ ul, li { padding: 0.125rem; flex: 1 1 5rem; } + +.table-row { + margin: 0.125rem; + padding: 0.125rem; + flex: 1 1 5rem; +} + +.alterne-row > .row-item:hover { + background: rgba(100, 100, 50, 0.25); +} +.alterne-row > .row-item:nth-child(even) { + background: rgba(80, 60, 0, 0.10); +} +.alterne-row > .row-item:nth-child(odd) { + background: rgb(160, 130, 100, 0.05); +} + .item-display-show { display: block; } @@ -1093,12 +1127,7 @@ ul, li { .calendar-date-rdd { font-family: "GoudyAcc"; color: #CCC; - font-weight: bold; - font-size: 1.10rem; opacity: 90; -} -#calendar-move-handle { - font-family: "GoudyAcc"; font-size: 13px; line-height: 1; text-align: center; diff --git a/system.json b/system.json index 87a6205c..9ab83b3c 100644 --- a/system.json +++ b/system.json @@ -2,11 +2,11 @@ "name": "foundryvtt-reve-de-dragon", "title": "Rêve de Dragon", "description": "Rêve de Dragon RPG for FoundryVTT", - "version": "1.3.36", + "version": "1.3.54", "manifestPlusVersion": "1.0.0", "minimumCoreVersion": "0.7.5", "compatibleCoreVersion": "0.7.9", - "templateVersion": 96, + "templateVersion": 103, "author": "LeRatierBretonnien", "authors": [ { diff --git a/template.json b/template.json index f8496590..a4e51428 100644 --- a/template.json +++ b/template.json @@ -430,6 +430,12 @@ "value": 0, "label": "Protection naturelle", "derivee": false + }, + "hautrevant": { + "type": "string", + "value": "", + "label": "Haut rêvant", + "derivee": true } }, "reve": { diff --git a/templates/actor-blessure-partial.html b/templates/actor-blessure-partial.html new file mode 100644 index 00000000..fd9afe68 --- /dev/null +++ b/templates/actor-blessure-partial.html @@ -0,0 +1,24 @@ + + + {{#if bless.active}} + + {{!-- --}} + {{!-- --}} + {{else}} + {{!-- --}} + + {{/if}} + + + + + + + + + + + + + + diff --git a/templates/actor-creature-sheet.html b/templates/actor-creature-sheet.html index 599c23a8..a96bf07f 100644 --- a/templates/actor-creature-sheet.html +++ b/templates/actor-creature-sheet.html @@ -139,101 +139,47 @@ {{!-- blessures Tab --}} - Blessures Légeres : - - {{#each data.blessures.legeres.liste as |bless key|}} - - {{#if bless.active}}{{else}}{{/if}} - Premiers soins - - Soins complets - - Jours - - - Loc. - - {{/each}} - - Blessures Graves : - - {{#each data.blessures.graves.liste as |bless key|}} - - {{#if bless.active}}{{else}}{{/if}} - Premiers soins - - Soins complets - - Jours - - - Loc. - - {{/each}} - - Blessure Critique : - - {{#each data.blessures.critiques.liste as |bless key|}} - - {{#if bless.active}}{{else}}{{/if}} - Premiers soins - - Soins complets - - Jours - - - Loc. - - - {{/each}} - - + {{!-- Liste de blessures --}} + {{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}} + - {{!-- Equipment Tab --}} - - Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} {{calc.surEncombrementMessage}} - - Créer un objet - {{#if options.isGM}} - - Vider tout les conteneurs - {{/if}} - - - Nom - Q. - Enc. - Equiper - Editer/Suppr. + {{!-- Equipment Tab --}} + + Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} {{calc.surEncombrementMessage}} - + Créer un objet + {{#if options.isGM}} + - Vider tout les conteneurs + {{/if}} + + + Nom + Q. + Enc. + Equiper + Editer/Suppr. + + {{#each data.objets as |item id|}} + {{#unless item.estContenu}} + {{#if (ne item.type 'conteneur')}} + + + {{item.name}} + {{item.data.quantite}} + {{numberFormat item.data.encTotal decimals=2}} + + {{#if item.data.equipe}}{{else}}{{/if}} + + + - {{#each data.objets as |item id|}} - {{#unless item.estContenu}} - {{#if (ne item.type 'conteneur')}} - - - {{item.name}} - {{item.data.quantite}} - {{numberFormat item.data.encTotal decimals=2}} - - {{#if item.data.equipe}}{{else}}{{/if}} - - - - - {{/if}} - {{/unless}} + {{/if}} + {{/unless}} + {{/each}} + {{#each data.conteneurs as |conteneur id|}} + {{buildConteneur this}} {{/each}} - {{#each data.conteneurs as |conteneur id|}} - {{buildConteneur this}} - {{/each}} - - + + {{!-- Biography Tab --}} diff --git a/templates/actor-liste-blessures-partial.html b/templates/actor-liste-blessures-partial.html new file mode 100644 index 00000000..16465ca7 --- /dev/null +++ b/templates/actor-liste-blessures-partial.html @@ -0,0 +1,26 @@ +Blessures: + + + + + Localisation + Premiers soins + Soins complets + Age (jours) + + + + Légères + {{#each data.blessures.legeres.liste as |bless key|}} + {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}} + {{/each}} + Graves + {{#each data.blessures.graves.liste as |bless key|}} + {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}} + {{/each}} + Critiques + {{#each data.blessures.critiques.liste as |bless key|}} + {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}} + {{/each}} + + \ No newline at end of file diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html index ebadca90..346778d3 100644 --- a/templates/actor-sheet.html +++ b/templates/actor-sheet.html @@ -1,3 +1,5 @@ +{{log 'calc' calc}} + {{!-- Sheet Header --}} @@ -59,9 +61,11 @@ + {{#if data.attributs.hautrevant.value}} + {{/if}} Malus de fatigue : {{calc.fatigue.malus}} @@ -160,15 +164,17 @@ {{#each data.attributs as |attr key|}} + {{#unless (eq key 'hautrevant')}} {{attr.label}} : - {{#if (eq key 'protection')}} + {{#if (eq key 'protection')}} - {{else}} + {{else}} {{attr.value}} - {{/if}} + {{/if}} + {{/unless}} {{/each}} @@ -295,14 +301,17 @@ {{/each}} + {{#if data.attributs.hautrevant.value}} - Draconic + Draconic - {{#each data.competenceByCategory.draconic as |comp key|}} + {{#each competenceByCategory.draconic as |comp key|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{/each}} + {{/if}} + @@ -356,112 +365,25 @@ - {{!-- Liste de blessures --}} - Blessures: - - Légères: - - {{#each data.blessures.legeres.liste as |bless key|}} - - - - {{#if bless.active}} - - {{else}} - - {{/if}} - - - Premiers soins - - - - Soins complets - - - - Jours - - - - Loc. - - - - - {{/each}} - - Graves : - - {{#each data.blessures.graves.liste as |bless key|}} - - - - {{#if bless.active}} - - {{else}} - - {{/if}} - - - Premiers soins - - - - Soins complets - - - - Jours - - - - Loc. - - - - - {{/each}} - - Critique : - - {{#each data.blessures.critiques.liste as |bless key|}} - - - - {{#if bless.active}} - - {{else}} - - {{/if}} - - - Premiers soins - - - - Soins complets - - - - Jours - - - - Loc. - - - - - {{/each}} - - - + {{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}} + {{!-- Connaissances Tab --}} - Oeuvres diverses : + TâchesCréer une nouvelle Tâche + + {{#each data.taches as |tache id|}} + {{tache.name}} ({{tache.data.points_de_tache_courant}}/{{tache.data.points_de_tache}}) + + + + + + {{/each}} + + + Oeuvres diverses :Créer une oeuvre {{#each data.chants as |chant id|}} Chant{{chant.name}} (niveau {{chant.data.niveau}}) @@ -516,7 +438,7 @@ {{/each}} Recettes Alchimiques - + {{#each data.recettesAlchimiques as |recette id|}} {{recette.name}} @@ -525,26 +447,22 @@ {{/each}} - - TâchesCréer une nouvelle Tâche - - {{#each data.taches as |tache id|}} - {{tache.name}} ({{tache.data.points_de_tache_courant}}/{{tache.data.points_de_tache}}) - - - - - - {{/each}} - - + + + Astrologie + Astrologie : Nombres Astraux {{!-- hautreve Tab --}} - Haut rêve: + {{#if data.attributs.hautrevant.value}} + Haut rêvant + {{else}} + Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant. + {{/if}} + {{#if data.attributs.hautrevant.value}} Position en TMR : @@ -555,6 +473,7 @@ {{/if}} + {{/if}} Seuil de Rêve : @@ -575,12 +494,10 @@ {{/if}} - - Astrologie : Nombres Astraux - + {{#if data.attributs.hautrevant.value}} Sorts: @@ -649,9 +566,10 @@ {{/each}} + + {{/if}} {{!-- Queues, Souffles, Tetes, Ombre --}} - Queues: {{#each data.queues as |queue key|}} @@ -723,7 +641,7 @@ Estimation de l'équipement : {{numberFormat calc.prixTotalEquipement decimals=2}} Sols - Créer un objet + Créer un objet {{#if options.isGM}} - Vider tout les conteneurs {{/if}} diff --git a/templates/actor-vehicule-sheet.html b/templates/actor-vehicule-sheet.html index b63c3391..f006ba4f 100644 --- a/templates/actor-vehicule-sheet.html +++ b/templates/actor-vehicule-sheet.html @@ -69,7 +69,7 @@ {{!-- Equipment Tab --}} Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.capacite_encombrement}} {{calc.surEncombrementMessage}} - - Créer un objet + Créer un objet {{#if options.isGM}} - Vider tout les conteneurs {{/if}} diff --git a/templates/chat-demande-attaque-etotal.html b/templates/chat-demande-attaque-etotal.html index 77ef3a99..1df10af6 100644 --- a/templates/chat-demande-attaque-etotal.html +++ b/templates/chat-demande-attaque-etotal.html @@ -17,6 +17,6 @@ {{/if}} - Tirer l'échec total ! + Tirer la maladresse ! \ No newline at end of file diff --git a/templates/chat-resultat-chant.html b/templates/chat-resultat-chant.html index 4ebcacbc..eb2b072e 100644 --- a/templates/chat-resultat-chant.html +++ b/templates/chat-resultat-chant.html @@ -1,6 +1,6 @@ - {{alias}} tente de chanter la chanson : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}}) + {{alias}} tente de chanter : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}}) {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} diff --git a/templates/chat-resultat-encaissement.html b/templates/chat-resultat-encaissement.html index 8e1621f6..849297f5 100644 --- a/templates/chat-resultat-encaissement.html +++ b/templates/chat-resultat-encaissement.html @@ -16,7 +16,7 @@ - Je d'encaissement de {{roll.total}} + Jet d'encaissement de {{roll.total}} {{#unless (eq armure 0)}}, l'armure a protègé de {{armure}} {{#unless (eq penetration 0)}}(pénétration de {{penetration}}) {{/unless}} {{/unless}}, total: {{total}} diff --git a/templates/chat-resultat-sort.html b/templates/chat-resultat-sort.html index b17920a9..7eb6b543 100644 --- a/templates/chat-resultat-sort.html +++ b/templates/chat-resultat-sort.html @@ -24,6 +24,12 @@ +{{#if rolled.isETotal}} +Le sort a des effets imprévus! +{{else if rolled.isSuccess}} +{{#unless isSortReserve}} {{{selectedSort.data.description}}} +{{/unless}} +{{/if}} diff --git a/templates/item-nombreastral-sheet.html b/templates/item-nombreastral-sheet.html new file mode 100644 index 00000000..3e343898 --- /dev/null +++ b/templates/item-nombreastral-sheet.html @@ -0,0 +1,30 @@ + + + + + + + + + {{!-- Sheet Body --}} + + + Nombre + + + + Nombre valide ? + + + + Index du jour concerné + + + + Label du jour + + + + + + diff --git a/templates/item-recettecuisine-sheet.html b/templates/item-recettecuisine-sheet.html index 2d64730c..759da558 100644 --- a/templates/item-recettecuisine-sheet.html +++ b/templates/item-recettecuisine-sheet.html @@ -24,16 +24,16 @@ Exotisme + + Référence / Auteur + + Ingrédients : {{editor content=data.ingredients target="data.ingredients" button=true owner=owner editable=editable}} - - Référence / Auteur - - Description :
L’oiseau-oracle, quoique animal réel, a tout de l’entité de rêve. Il possède quatre pattes en plus de ses ailes, et il parle, semblant connaître toutes les langues. Il a au demeurant l’apparence d’un gros faisan au plumage multicolore, et sa chair est réputée délectable.
À en croire Paranos le Moindre (il n’en rate jamais une, celui-là), l’oiseau-oracle sait non seulement s’exprimer dans toutes les langues, mais il dit toujours la vérité, proférant de véritables oracles, d’où son nom. Il peut répondre de façon assez claire sur le présent ou le passé; en ce qui concerne le futur, ses réponses sont souvent obscures. L’oiseau-oracle ne tolère qu’une seule question et ne fournit qu’une seule réponse. Si on ne lui pose pas de question, il montre des signes d’impatience, l’air de dire: \"Allez- vous vous décider à m’interroger, oui ou non ? Si vous croyez que c’est par hasard que je suis là ! J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.
La zyglute est un grand échassier de la taille d’une autruche, dotée de trois pattes parallèles et de deux minuscules ailes qui ne lui servent qu’à voleter. Son bec est arrondi et plat comme celui d’un canard, dont elle possède le cri. Ses plumes sont gris noir, sauf celles de sa queue qui sont d’un splendide rouge vermillon pailleté d’argent.
Les zyglutes vivent en colonies nombreuses dans les plaines à tendance marécageuse. Elles se nourrissent de larves et de plantes aquatiques. Craintives, dépourvues d’agressivité, elles sont en général d’une rare stupidité. Nombre d’échassiers se reposent en repliant alternativement une patte; les zyglutes, qui en ont trois, replient les deux pattes extérieures pour se reposer sur la patte centrale\"; puis quand celle-ci est fatiguée à son tour, replient la patte centrale pour se reposer sur les extérieures. Durant le processus, une zyglute sur deux oublie où elle en est avec ses pattes et replie la centrale avant de déployer les autres, avec pour résultat de se casser la figure dans un concert de coin-coin mortifié. Dans certaines régions, la zyglute est domestiquée pour servir de monture. Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. La zyglute ne donne des coups de bec qu’acculée en désespoir de cause.
Il existe tant de variétés de chevaux, du poney au percheron, qu’il leur faudrait presque un livre exclusivement consacré. L’exemple ci-après correspond à un bon cheval de selle. Avec un encombrement de 22, il peut porter un cavalier actif de TAILLE 12 (80 kg) + 10 points de matériel divers avant de souffrir ses premiers malus à la course et au saut. La vitesse indiquée correspond à une allure plutôt lente. Contrairement aux autres animaux pour qui la vitesse de base est fixe, le gardien des rêves peut rajouter jusqu’à 3d6 points à la vitesse de course de chaque individu. Cette nouvelle vitesse de course est rajoutée une fois pour toutes, mais peut être modulée par un jet de course sur la table de Course animale.
Saut
Le lycan est un canidé de grande taille, au museau pointu, aux oreilles toujours droites, à la queue touffue et pendante, au pelage gris fauve, avec des yeux aux reflets jaunes. Un adulte pèse en moyenne 55 kg.
Comme les loups, les lycans vivent en hordes hiérarchisées, reconnaissant pour chef le mâle le plus fort. Carnassiers et prédateurs redoutés, ils hantent toutes les sortes de forêts. Rassurés par la force que confère leur nombre, les bandes de lycans n’hésitent pas à s’attaquer à l’homme. Les hivers de famine, des meutes entières vont même jusqu’à effectuer des razzias sur les villages.
Créature thanataire, devant son existence aux courants lourds du cauchemar, la harpie n’est néanmoins pas une entité mais un animal réel, à la semblance d’une femme- vautour. De la femme, elle possède la tête et le buste : chevelure emmêlée, yeux hagards, rictus retroussé sur des dents carnassières, seins maigres et décharnés. Du vautour, elle a les membres : de larges ailes en guise de bras, lui permettant de voler, et des serres en guise de jambes. Son cri est un ricanement rauque et insane.
Les harpies vivent dans les lieux déshérités, les collines stériles et les désolations, en bandes de 5 à 10 individus. Les harpies sont toujours femelles et leur reproduction est assez mystérieuse. À en croire Paranos le Moindre, elles sont le fruit du viol d’un quauquemaire (entité de cauchemar) sur une femme humaine. Le rejeton dévore sa mère de l’intérieur avant de s’expulser. Maléfiques autant qu’agressives, elles possèdent un pouvoir inné de non agressivité s’appliquant aux humanoïdes. S’agissant d’un pouvoir inné, elles n’ont ni à monter dans les TMR, ni à dépenser de points de rêve. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer la harpie. Le JR n’est à jouer qu’une seule fois, tandis qu’en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard de la harpie qui l’a lancée, et une harpie ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR.
Le mariol est un canidé de taille moyenne (15-25 kg), ressemblant à un épagneul avec un faux air d’écureuil dont il possède la queue en panache. Très agile, il est capable de se tenir en position verticale et même de se déplacer uniquement sur ses membres postérieurs, tandis que ses antérieurs se terminent par des pattes très semblables à des mains de singe.
Social, le mariol vit en bande de plusieurs dizaines d’individus, hantant de préférence les sous-bois clairsemés ou les landes de broussaille. Omnivore avec une préférence pour la chair, voire la charogne, il fabrique des pièges ingénieux sous forme de fosses souvent profondes, au fond planté de pieux aiguisés, recouvertes par un treillis de branchage et de mousse. Le camouflage est si parfait qu’il s’y laisse parfois prendre lui-même. En général, un membre de la bande reste à proximité du piège pour avertir les autres dès qu’une créature s’est laissé prendre. Il le signale par un rire aigu et exaspérant. Car c’est une des particularités les plus énervantes du mariol que son cri ressemble à s’y tromper à un rire de dérision. Le reste du groupe accourt alors, et si la proie n’a pas été tuée du premier coup par le piège, ils la lapident à coups de pierres tranchantes, tout en riant à gorge déployée. Certaines de leurs fosses sont assez grandes pour accueillir des hommes.
Le dong est une créature saurienne de l’apparence d’un gros crapaud, dotée d’une peau écailleuse, de griffes et de crocs. Quand il gonfle son jabot puis le contracte, il émet un son qui ressemble à s’y méprendre à celui d’une cloche, d’où son nom. Plus le dong est gros, plus le son est grave, et inversement plus il est aigu. Une colonie de dongs produit un véritable carillon. Doté de membres postérieurs puissants, le dong est un sauteur impressionnant capable de faire des bonds de 6-8 m. Un dong moyen fait 80 kg.
Le dong vit en plaine à proximité de l’eau (rivière, lac, marais). Carnivore, c’est un chasseur habile qui n’hésite pas à s’attaquer à l’homme. Quand il bondit, son attaque est considérée comme une charge.
L’aligate est une sorte de dinosaure de petite taille, à la peau écailleuse de couleur gris bleu. Ses pattes postérieures sont larges et munies de griffes recourbées qui lui servent de crampons quand il court. Ses pattes antérieures sont minuscules. Il se tient dans une position semi-verticale, aidé par sa longue queue qui lui sert de balancier. Il pèse environ 250 kg.
Paisible, l’aligate est herbivore. Il vit en plaine, souvent aux abords des marais, en larges troupeaux. Souvent domestiqué, principalement par les Cyans et les Saures, il sert de monture ou d’animal de bât. Il ne se bat que rendu furieux, cherchant à piétiner. Ses réussites particulières sont toujours en force.
Coup de pied, Saut
La chamule est une sorte de chameau sans bosse, de la taille d’un âne, à fourrure épaisse rayée brun et noir, et à la tête vaguement féline avec des oreilles et des moustaches de chat. Adulte, la chamule pèse 180 kg pour 1m35 au garrot. Son cri est un hululement plaintif et strident.
À l’état sauvage, les chamules vivent dans les plaines à l’orée des forêts, en bandes de 10 à 20 individus. D’un naturel dolent et paresseux, elles passent le plus clair de leur temps à dormir au soleil. Sociables, elles se laissent souvent capturer et apprivoiser pour servir de montures ou d’animaux de bât. Omnivores de dentition, elles se nourrissent normalement de graines et de fruits. Si on les laisse goûter à la chair, elles deviennent agressives, intraitables, et mordent.
La sirène est un mammifère aquatique voisin de l’otarie, mais doté d’une mâchoire de requin et de longs membres supérieurs se terminant par des serres. Quoique respirant par des poumons, elle peut tenir sous l’eau plusieurs dizaines de minutes. Sa peau est épaisse, cuireuse. Elle pèse en moyenne 70 kg.
Les sirènes vivent en eau peu profonde, indifféremment douce ou salée (rivages marins, lacs, marais), en colonies pouvant compter jusqu’à une douzaine d’individus. Elles se nourrissent normalement de poissons et de mollusques, mais la chair humaine est ce qu’elles préfèrent. Pour s’en procurer, elles possèdent deux terribles pouvoirs innés, un chant attractif et une illusion, ce qui fait d’elles l’un des plus meurtriers exemples de créatures thanataires.
La sirène a un chant attractif pouvant porter jusqu’à 50 m. Toute personne, homme ou femme, percevant ce chant, même faible et lointain, doit tenter un jet de VOLONTÉ à -3. Sur toute réussite, le personnage est libre de sa décision\"; sur tout échec, il est irrésistiblement attiré vers la source du chant. Quand plusieurs sirènes chantent simultanément, le jet de VOLONTÉ est global pour tous les chants : soit l’on résiste à tous, soit l’on ne résiste à aucun.
La sirène peut lancer sur elle une illusion visuelle faisant croire qu’elle est une jolie fille nue surprise en train de se baigner. L’illusion que donne une sirène est toujours la même, comme programmée une fois pour toutes. Par exemple, une sirène donnant l’illusion d’une fille rousse avec une bouche en cœur, donnera toujours la même illusion, même corps, même visage. Certaines sirènes, plus rarement, donnent des illusions d’hommes. Contrairement aux illusions des Yeux d’Hypnos, l’illusion des sirènes donne lieu à un jet de résistance (standard, r-8). Comme pour les chants, ce JR est global : s’il réussit, toutes les sirènes apparaissent sous leur véritable apparence; s’il échoue, toutes sont perçues sous leur apparence illusoire.
Si le jet de VOLONTÉ relatif au chant réussit tandis que le JR relatif à l’illusion échoue, le personnage voit des filles au lieu de monstres, mais est libre de ses décisions. En cas de jet de VOLONTÉ échoué mais de JR réussi, les sirènes étant vues sous leur jour véritable, le chant n’a plus aucun effet. Dès qu’un personnage est blessé par une sirène, celle-ci (et toutes les autres) reprennent pour lui, et pour lui seul, leur apparence de monstre (et le chant ne fait plus effet non plus sur lui). Quand un personnage croit s’approcher d’une fille et que la sirène l’agresse, il est considéré en demi-surprise. Noter enfin qu’un personnage féminin ne résistant pas au chant (ni à l’illusion) se jette tout de même dans les bras des sirènes, quand bien même un tel personnage n’a (en principe) aucune raison d’être attiré par une fille.
Le grizzal est un carnassier plantigrade de grande taille, au pelage épais, au museau allongé et aux membres armés de puissantes griffes non rétractiles. Pouvant dépasser les 2 m quand il se redresse en position verticale, son poids avoisine les 300 kg.
Carnassier, mais également omnivore, et pouvant se délecter comme l’ours de fruits ou de miel, le grizzal vit essentiellement en forêt, et de préférence en relief rocheux pouvant lui fournir une caverne pour tanière. Solitaires, mâles et femelles ne se rencontrent que brièvement. L’hiver, ils hibernent. Ne recherchant pas systématiquement l’affrontement avec l’homme, le grizzal peut néanmoins être un adversaire fatal. Sa fourrure épaisse est si recherchée que d’aucuns n’hésitent pas à la vendre prématurément. En combat, ses réussites particulières sont usuellement passées en force.
La vipère jaune est le plus fréquent des serpents venimeux. Elle peut faire jusqu’à 1 m de long et peut être rencontrée partout, sans habitat de prédilection. Son venin est mortel.
Le baffreux a l’apparence d’une petit hippopotame de couleur vert de gris, pesant en moyenne 150 kg, doté d’immenses mâchoires garnies de doubles rangées de crocs.
Le baffreux vit dans les lieux humides tels que les marécages, à demi enlisé dans la vase ou la boue, où il est difficile à détecter. Carnivore et agressif, il se rue pour dévorer tout ce qui bouge. Ses réussites particulières sont toujours en force.
La grincette est une petite larve de 1 à 2\"cm de long. Elle tire son nom du grincement horripilant qu’elle produit au moment où elle se déplace, en frottant l’une contre l’autre les petites écailles translucides dont est couvert son abdomen : le bruit d’une craie en porte-à-faux sur une ardoise, en cent fois plus fort et plus éprouvant pour les nerfs.
Les grincettes vivent en colonies de plusieurs dizaines d’individus dans les lieux sombres et humides où elles se nourrissent de débris en décomposition. Si elles sont inoffensives en elles-mêmes, leur grincement involontaire est une torture. Toute personne se trouvant dans un rayon de 10m doit manquer un jet d’OUÏE à +5. Si le jet réussit, perte de 1 point d’endurance, puis jet de VOLONTÉ à -5. Si le jet de VOLONTÉ échoue, le personnage est sonné jusqu’à la fin du round suivant.
Tout coup qui touche la grincette l’extermine.
Le cornicochon est une sorte d’énorme sanglier, aux défenses très réduites, mais pourvu en revanche d’une paire de cornes acérées, recourbées vers l’avant. Le cornicochon se distingue en outre par sa couleur verdâtre, due au vert des feuilles et des mousses qui lui teignent la peau. Un adulte pèse en moyenne 160 kg.
Hôte des forêts profondes, le cornicochon vit en familles de 4 à 5 individus\" ; mais comme chez les sangliers, il arrive que l’on tombe sur un vieux solitaire acariâtre. Omnivore, le cornicochon est excité par l’odeur du sang, qui le pousse d’autant plus au carnage. Il dévore usuellement ses adversaires vaincus. Gibier recherché, c’est tout autant un mortel prédateur qui n’hésite pas à s’attaquer à l’homme, se servant redoutablement de ses cornes.
Les glous sont des créatures anthropomorphes recouvertes de carapaces d’origine minérale, comme les coquillages. Ce ne sont pas des humanoïdes, en ce sens qu’ils n’ont pas de langage. Grands, lourds, ils ont le torse très large, et la tête ornée d’une crête de pierre qu’ils utilisent parfois comme arme en chargeant tête baissée. Quoique malhabiles de leurs mains, ils peuvent lancer de lourdes pierres ou s’en servir pour asséner des coups terribles.
Les glous vivent en haute montagne ou dans les pays de neige et de glace, où ils ne ressentent nullement le froid. Uniquement diurnes, ils dorment la nuit d’un sommeil profond. Les voyageurs qui le savent ne franchissent que de nuit les cols réputés gardés par les glous. Agressifs et omnivores, les glous dévorent la chair de leurs vaincus.
Le chiard est un canidé charognard des plaines et des désolations, vivant en meute, voisin du chacal et du coyote. Usuellement lâche, il peut devenir d’une audace extrême s’il est affamé. Un individu adulte pèse en moyenne 40 kg.
Tronçonneuse
La libelle est une libellule géante, de 2m de long sur 3 m d’envergure, avec des ailes résistantes et tranchantes comme des rasoirs, battant à une vitesse prodigieuse. Il en résulte une paire de terribles tronçonneuses.
La libelle vit dans les marais, où elle se nourrit de larves. Elle n’est pas foncièrement agressive, mais néanmoins très curieuse, attirée par tout ce qui bouge, et ses ailes cisaillent tout sur son passage. Elle est capable de tronçonner un bambou de 3 cm de diamètre sans même ralentir son vol. Face à un groupe de libelles, la meilleure défense est encore de rester immobile. Son attaque est toujours considérée comme une charge, et à moins de succomber, elle est toujours désengagée en fin de round, continuant son vol pour rebrousser chemin le round suivant et revenir examiner ce qui bouge encore.
Le scologriffe est un scolopendre géant pouvant atteindre 1m20 de long, au venin mortel.
Le scologriffe vit dans les forêts et les lieux humides, se nourrissant de charogne. Il n’est pas directement agressif, mais attaque dès qu’il est surpris ou se croit en danger.
Sensation aiguë de déséquilibre. Jouer VOLONTÉ à -3. En cas d’échec, on chute sans parvenir à se relever.
Le bandersnatch, parfois appelé jabberwock, est peut-être la créature la plus terrifiante qui soit rêvée par les Dragons en dehors des entités de cauchemar. Quoiqu’il possède des traits de ces dernières (résistance à la magie), c’est néanmoins un animal véritable. Énorme, pesant dans les trois tonnes, il ressemble à un gigantesque crapaud, avec une tête de cheval, des ailes de chauve-souris, une peau écailleuse, des griffes comme des dagues et des pointes barbelées sur le dos. Sans véritablement voler, ses ailes lui permettent de se déplacer par bonds pouvant faire jusqu’à 12 m. Sa carapace d’écailles le rend quasiment invulnérable et il résiste automatiquement à tous les sorts d’Hypnos et de Thanatos.
Le bandersnatch vit dans le profond des cavernes enténébrées, ne sortant chasser que par les nuits sombres et sans lune. Il a pour la lumière une phobie absolue et la moindre clarté le plonge dans des accès de colère démentielle et dévastatrice. Paranos le Moindre, le célèbre zoologue auteur de Nos Ennemies les Bêtes, affirme que la lumière du soleil a le pouvoir de le réduire instantanément en cendres. Merci, cher Paranos, mais comment vous y prendriez-vous pour le faire sortir de son antre en plein jour ?
Le zomar est une écrevisse géante de couleur noirâtre, armée de pinces monstrueuses, vivant en eau peu profonde, lac ou marécage, pesant jusqu’à 80 kg.
Le zomar se nourrit ordinairement de vase et de charogne, mais, extrêmement agressif, il s’attaque à toute proie vivante passant à portée. Apprêté à la tortemoque, il fournit une soupe excellente. En combat, ses pinces sont si résistantes qu’il peut s’en servir pour parer (mêmes limitations que les parades de l’épée).
Le pantodar est un félin à fourrure rase de couleur jaune sable, de la taille d’une panthère. Sa caractéristique la plus singulière est une longue queue préhensile de plus de 3 m de long, capable de manier une arme légère telle qu’une dague.
Hôte des plaines et des savanes, rarement des forêts, le pantodar est un carnassier solitaire. Très curieux, mais tout aussi intelligent et prudent, il s’attaque rarement à l’homme de sa propre initiative. Il l’observe pourtant, de loin, et s’il peut dérober une dague sur un cadavre, il ne s’en prive pas. Par quelle singularité arrive-t-il à s’en servir adroitement ? C’est une source d’étonnement. On connaît la célèbre réponse de Paranos le Moindre interrogé à ce sujet : «Vous n’avez qu’à le lui demander vous-même !» Les jeunes pantodars peuvent assez facilement s’apprivoiser\"; devenus adultes, ils sont étonnamment fidèles.
Le tigre vert est un grand félin carnassier vivant indifféremment en plaine herbue ou en forêt, où il se nourrit de gros gibier : antilope, daim, chevreuil. Il doit son nom à ce que sa fourrure est rayée vert et jaune au lieu de jaune et noir, ce qui lui assure un excellent camouflage. Discret, silencieux, sa tactique consiste à s’approcher inaperçu de sa proie, puis à bondir. Sa première attaque, lorsqu’il bondit, est en termes de jeu une charge. Il s’attaque à l’homme comme à n’importe quelle créature plus petite que lui. Sa fourrure magnifique est très recherchée. Un individu adulte pèse dans les 300 kg.
Le tournedent figure parmi les plus hideux des animaux de cauchemar. C’est une énorme créature bipède, vaguement anthropomorphe, recouverte de plaques cornées extrêmement dures. Le tournedent n’a pas de tête : à la place de celle-ci, rien qu’une boursouffure avec un œil jaune, un œil devant et un autre derrière. En guise de mains, ses bras se terminent par une gueule plantée de crocs pointus. On les appelle ses bras-bouches. Il doit son nom à ce que toutes ses articulations, coude, genou, gueules, peuvent tourner sur elles-mêmes à 360 degrés. Le tournedent fait en moyenne 3 m de haut pour 800 kg. Ses glandes génitales fournissent l’ingrédient principal du remède-antidote appelé tournegraisse.
Les tournedents sont heureusement rarissimes et ne hantent que les désolations et autres lieux où Thanatos a laissé son empreinte. Ils possèdent le même pouvoir de non agressivité s’appliquant aux humanoïdes que la harpie. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer le tournedent. Le JR n’est à jouer qu’une seule fois, et en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard du tournedent qui l’a lancée, et il ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR. En combat, les bras-bouches du tournedent sont capables de parer comme s’ils étaient des épées (mêmes limitations). Ses réussites particulières sont usuellement passées en rapidité.
Le quileurbist est une créature simiesque recouverte d’une carapace d’écailles hérissées de piquants. Sa tête plate et triangulaire est dotée d’une large mâchoire plantée de crocs, et ses bras plutôt longs se terminent par des pattes plantées de griffes acérées. Comme les grands singes, il se tient en position semi-verticale. Son cri, rauque et guttural, ressemble à la syllabe kill, d’où, d’après Paranos le Moindre, l’origine de son nom. Il fait en moyenne 1m85 pour 100 kg.
Le quileurbist n’a pas d’habitat spécifique, encore qu’on le rencontre surtout dans les collines rocheuses et peu boisées, mais vagabond itinérant, il change souvent de lieu. Il faut dire que partout où se trouve un quileurbist, la région se dépeuple de toute autre vie animale. La créature semble en effet n’avoir qu’une vocation\" : tuer, déchirer, éventrer, massacrer toutes les autres formes de vie. Le quileurbist résiste automatiquement au sort de Non-Agressivité d’Hypnos. En combat, ses réussites particulières sont toujours passées en rapidité.
Le furlong est un carnassier des forêts, au corps très allongé, presque serpentin, pourvu de huit pattes. Hormis ce nombre de pattes curieusement excédentaire (4 de chaque côté), qui lui donne l’air d’une chenille à fourrure, il pourrait ressembler à un long, très long vison. Adulte, il mesure en moyenne 2 m du museau au bout de la queue, pour un poids de 50 kg.
Très bon grimpeur, le furlong vit essentiellement dans les arbres où il se coule de branche en branche avec la rapidité et l’efficacité d’un serpent. Ses proies de prédilection sont les oiseaux et les rongeurs, mais poussé par la faim, il peut s’attaquer à des animaux aussi gros que les chevreuils, voire aux humains isolés. La fourrure de furlong est très recherchée.
Créature anthropomorphe, bipède et verticale, la goule ressemble à un cadavre décharné. Sa taille est celle d’un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes sont particulièrement puissantes.
La goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.
La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.
Le floume-dhu est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).
La mule est une le croisement entre un cheval et une ânesse. Adulte, la mule pèse 300 kg pour 1m65 au garrot.
Le rananècre est un rat géant de la taille d’un chien, au pelage gris moisi, pesant en moyenne 35 kg. Sa morsure inocule une horrible maladie : la nécrophase.
Le rananècre vit dans les désolations, les anciennes ruines, partout où les courants lourds du cauchemar ont laissé leur empreinte. Sa présence s’accompagne souvent d’entités de cauchemar non incarnées (haines, désespoirs).
Tout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu. Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime. Tirer 1d2 : 1 = haine ; 2 = désespoir.
Le glipzouk, ou singe vert, a la morphologie générale du ouistiti, membres minces et longue queue préhensile, avec un pelage uniformément vert amande, sauf le museau et le ventre qui sont blancs. Des épaules à la naissance de la queue, il mesure 1 m en moyenne, la queue pouvant, elle, atteindre le double. Ses quatre mains sont extrêmement habiles, et comme tous les singes, il est d’une agilité diabolique. Le glipzouk doit son nom à son «langage». On dirait presque un véritable parler, avec des syllabes articulées et une intonation générale, sauf que glip et zouk sont les seuls phonèmes qu’il emploie, en les prononçant sur tous les tons et en les mélangeant en d’infinies variations.
Paisibles, les colonies de glipzouks vivent en milieu boisé, se nourrissant de pousses et de fruits. Très bon observateur et non moins excellent imitateur, le glipzouk est un voleur et un pickpocket né. Il vaut mieux éviter de laisser traîner ses a!aires quand on voyage dans une région peuplée de glipzouks, et la nuit, être particulièrement vigilant en montant la garde. Non agressif, le glipzouk ne se bat que s’il est acculé sans pouvoir fuir.
Contre, Esquive Vol
Le drakkule, également surnommé chauve- souris dragon, est un énorme chiroptère vampire pouvant atteindre 20 kg pour 4 m d’envergure. Paranos le Moindre suggère que son surnom vient sûrement de ce que les mythiques Dragons du Premier Âge étaient censés posséder les mêmes grandes ailes membraneuses et le même goût du sang. Serions-nous alors dans un rêve de chauve-souris ? Je suppose que c’est encore une de vos plaisanteries, cher Paranos !
Comme les chauves-souris, les drakkules sont nocturnes, repliés le jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser qu’à la tombée de la nuit. Comme pour la plupart des grands prédateurs, l’homme est pour eux une proie comme les autres.
En combat, quand un drakkule réussit une particulière et cause au moins une blessure légère, il reste accroché à sa victime qui perd alors automatiquement 1d6 points d’endurance par round sous l’effet de la saignée. Quand l’endurance tombe à zéro, le drakkule continue à la vider de son sang à raison de 1d6 points de vie par round. Le drakkule ne se détache que blessé gravement ou sonné. Pour se dégager, la victime ne peut utiliser que Corps à corps (totaliser 2 points d’empoignade) ou une dague. Tant qu’il est accroché, le drakkule ne joue plus de jet d’attaque, puisqu’il cause des dommages automatiques, mais peut contrer empoignade ou attaque de dague par le battement de ses ailes.
Le jigstang est un animal anthropomorphe, bipède, vertical, à la peau cuireuse gris noir, sans un poil, de la taille d’un homme. On l’appelle parfois fausse goule ou goule noire. Sa mâchoire a une force capable de broyer les os les plus durs et ses membres supérieurs se terminent par des serres tranchantes. Son cri est un rire hystérique et démentiel.
Le jigstang n’a pas d’habitat spécifique, on le trouve en tout lieu sauvage. Hyper agressif autant que solitaire, il ne supporte pas la présence d’autrui, et attaque à griffes et à crocs. Son accouplement se termine toujours en un combat où l’un des deux partenaires, généralement le mâle, trouve la mort.
Le zombrel est un reptile volant apparenté au ptéranodon, pourvu de larges ailes membraneuses. Il possède un long bec corné doté de dents, tandis que son crâne s’orne d’une crête osseuse et creuse, lui servant de balancier. Il peut faire jusqu’à 3 m de long avec des ailes de 12 m d’envergure.
Le zombrel vit dans les lieux désolés, souvent à proximité des marécages où il pêche en plein vol comme les oiseaux de mer. Mais prédateur féroce, il chasse tout autant les créatures terrestres et les oiseaux. Avec sa science coutumière, Paranos le Moindre explique que le seul avantage du zombrel, lorsqu’il plane au-dessus de votre tête, est de vous protéger efficacement des brûlures du soleil.
L’araflate est une araignée géante au corps extrêmement plat, de couleur gris terne. Elle fait en moyenne 3 m de diamètre, pattes comprises, pour un poids de 6 kg, et seulement 25 cm d’épaisseur.
Hôte des lieux secs et sombres, des ruines, des cavernes, l’araflate ne tisse pas de toile. Elle reste à l’affût et bondit sur sa proie avec une vitesse foudroyante, sa morphologie lui permettant de se glisser dans des failles très étroites. Prédateur toujours affamé, elle n’hésite pas à s’attaquer à des proies aussi grandes que les Humains. Sa morsure inflige un venin anesthésiant, inoculé sur toute blessure sauf contusion\\ éraflure. Quand sa victime cesse de bouger, l’araflate la dévore.
Le sanguinox est un gros chat sauvage au pelage entièrement noir, pouvant faire jusqu’à 45 kg.
Le sanguinox vit dans les forêts, de préférence rocailleuses, telles que les contreforts de montagne, où il peut trouver une caverne pour lui servir de tanière pendant le jour. De moeurs essentiellement nocturnes, c’est un prédateur redouté. Il aime le goût du sang pour lui-même, et, gavé de nourriture, ne se contente parfois que de saigner ses proies. Audacieux jusqu’à la témérité, le sanguinox n’hésite pas à s’attaquer à des créatures nettement plus grosses que lui, et en particulier à l’homme. Sa technique favorite est l’embuscade. La nuit, dissimulé sur une branche d’arbre, il est virtuellement invisible. Quand il attaque en se laissant tomber d’une branche, considérer en termes de règles que c’est une attaque de charge. Au sol, ses réussites particulières sont usuellement passées en rapidité.
Le félorn est un petit chat de l’apparence d’un siamois, au pelage gris mauve, doté d’une grande paire d’ailes duveteuses. Ces ailes sont sur le même principe que celles des chauves-souris, sauf qu’au lieu d’être nues, elles sont couvertes de duvet. Elles ne remplacent pas les membres supérieurs, mais sont en plus des deux paires de pattes. Le félorn est capable de voler grâce à elles sur d’assez longues distances. Mais chose encore plus étonnante, le félorn parle, et s’exprime assez bien dans la langue du voyage.
Très sociable, le félorn adore la compagnie des Humains et ne demande généralement qu’à se faire adopter. Son grand dilemme est d’adorer le poisson et de détester l’eau, et les Humains pêcheurs le fascinent. S’il parle, son discours est en revanche plutôt insignifiant, et il n’a pratiquement pas de mémoire. Au demeurant adorable, un félorn de compagnie peut vite devenir assez crispant.
La brolute rieuse est un grand rat d’allure anthropomorphe, bipède, vertical, faisant en moyenne 1m70 pour 45 kg. Dotée du pelage du rat, de sa longue queue nue et annelée, elle se singularise néanmoins par un museau de castor et des yeux bridés.
La brolute rieuse vit de préférence à l’écart des hommes et de la civilisation, mais sans habitat spécifique. Elle se nourrit de fruits, de champignons et d’œufs qu’elle dérobe habilement aux oiseaux. Ce qui la caractérise essentiellement, c’est que quand elle se sent agressée, elle a le pouvoir de créer une déchirure du rêve violette (déchirure de départ), dont elle est le centre. Le rêve d’arrivée lui est toujours profitable, lui permettant de se tirer d’affaire. Elle doit son nom à ce qu’elle adore rire aux grimaces et autres clowneries qu’on peut lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui communiquer empatiquement l’image d’un lieu où l’on voudrait aller, non un lieu spécifique, mais un type de paysage\": rivage marin, forêt, agglomération urbaine, etc. Au moment où elle est le plus en train de rire, il suffit alors de stresser la brolute, et l’on a une chance que la déchirure créée mène au type d’endroit souhaité. Pour parvenir à la communication empathique, réussir EMPATHIE à -5. La brolute rieuse se distingue de la brolute ordinaire, dite brolute pointue, qui ne rit jamais et ne peut créer de déchirure. Celle-là se contente de chercher à fuir en cas d’agression, ou attaque toutes griffes dehors si elle se sent acculée. Pour la distinguer (visuellement) de la rieuse, réussir VUE/Zoologie à -5. Les caractéristiques de combat indiquées ne s’appliquent qu’à la pointue.
Description Le chrasme (prononcer krasme) est une sorte de cafard géant à carapace de crabe aux jointures poilues. Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.
Le chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. Savez-vous, cher Paranos, que vous nous faites un peu peur ?
Le bramart est un quadrupède herbivore de l’allure d’un grand cerf, au pelage brun roux à l’exception du bout des pattes qui est franchement rouge – comme s’il portait des chaussettes. Adulte, il peut faire jusqu’à 270 kg et en moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans et repoussent à la saison suivante avec une ramification supplémentaire.
Hôtes des forêts où ils se nourrissent de jeunes pousses, les bramarts vivent en petits groupes. Les mâles n’hésitent pas à charger les intrus pour protéger biches et faons.
Seul le haut-rêvant invocateur peut communiquer avec sa créature invoquée (Guerrier Sorde, Kanaillou, etc.) et ne peut le faire qu’oralement. Cela sous-entend que le haut-rêvant doit être en mesure de parler.
Ce système pour Foundry est une implémentation de Rêve de Dragon, un jeu de Denis Gerfaud, publié dans sa troisième édition par \"Le Scriptarium\". Rêve de Dragon est une marque déposée par \"Scriptarium\". Tous les droits leur en reviennent naturellement.
Merci à Scriptarium (Jidus et Roland Barthelémy) pour l'autorisation d'utilisation des silhouettes de créatures et les Terres Médianes du Rêve.
Crédits :
Pour nous contacter : https://discord.gg/pPSDNJk , channel #reve-de-dragon
Tout se fait manuellement à l'heure actuelle, il convient donc procéder comme suit :
Chaque élément apparaît dans son onglet propre.
Pour réaliser un jet, il suffit de cliquer sur le nom d'une caractéristique, sur une compétence ou sur un objet. Ce clic ouvre la boite de dialogue des jets, qui permet de paramétrer les différentes options (difficulté, compétence/carac, etc). Le lancer affiche les résultats dans le tchat, avec le résultat, la qualité de la réussite, les points d'expérience éventuels et les points de taches.
L'état général du personnage est automatiquement pris en compte.
Les principaux compteurs (vie, endurance, fatigue et rêve, sonné) sont visibles dans la partie haute. Un clic sur le rêve à cet endroit permet de faire un jet de points actuels de rêve (par exemple, un jet de résistance).
Plusieurs boutons sont disponibles:
Pour l'initiative et les attaques, des options sont disponibles sur le token (menu contextuel).
Une fois l'initiative réglée, l'attaquant sélectionne sa cible, puis utilise l'option d'attaque avec cette arme souhaitée (il peut aussi utiliser l'arme dans la feuille de persionnage). La fenêtre de jet de résolution est alors ouverte pour choisir sa difficulté libre, et différents ajustements liés aux conditions et tactiques.
Si l'attaque réussit, le défenseur recevra un message dans le tchat avec ses actions de défense -ou d'encaissement- disponibles, selon ses compétences : Encaisser, Esquiver, Parer, ...
Un click sur ces actions génère le jet de riposte et produit les résultats. En cas d'échec, le défenseur aura de nouveau un message lui demandant d'encaisser, pour lui donner l'opportunité de faire appel à la chance ou à la destinée.
Si décidément ce nb'est pas son jour, il peut cliquer sur le lien pour encaisser, les blessures et l'état général sont automatiquement mis à jour.
Les sorts peuvent être ajoutés depuis le compendium correspondant (par voie de Draconic). La description des sorts est disponible en cliquant sur le sort.
Pour monter dans les Terres Médianes, il suffit de cliquer sur l'un des boutons \"Monter dans les Terres Médianes!\" sur la feuille de personnage.
La fiche des TMR apparait alors, vous permettant de vous déplacer. Le point de rêve de montée, la fatigue, les rencontres, les cases humides sont automatiquement gérés. Lorsque vous êtes sur la bonne case, il vous suffit de cliquer sur 'Lancer le sort', qui ouvre la boite de dialogue du lancement.
Certains raccourcis de commandes sont disponibles directement dans le tchat:
/table [table]
/table rdd
/tmra
/tmrr [type de case] [1-100]
Si votre personnage est haut-rêvant, allez dans le menu Compendium.
C'est aussi dans l'onglet Haut-Rêve du personnage que vous pouvez ajouter des têtes, queues, souffles de dragons, (ouvrez le compendium correspondant et faites glisser/déplacer), ainsi que modifier le seuil de rêve.
Pour l'initiative et les attaques, des options sont disponibles sur le token (menu contextuel). A droite, l'initiative (préfixe I:), à gauche les attaques (préfixe A:).
I:
A:
Si décidément ce n'est pas son jour, il peut cliquer sur le lien pour encaisser, les blessures et l'état général sont automatiquement mis à jour.
Pour réaliser un jet, il suffit de cliquer sur le nom d'une caractéristique, sur une compétence ou sur un objet. Ce clic ouvre la boite de dialogue des jets, qui permet de paramétrer les différentes options (difficulté, compétence/carac, etc). Le lancer affiche les résultats dans le tchat, avec le résultat, la qualité de la réussite, les points d'expérience éventuels à répartir (pour les caractéristiques dérivées) et les points de taches.
De nombreux cas particuliers (interprêter une oeuvre, cuisiner, recette alchimiques, tâches de lecture, de soins, ...) sont aussi disponibles (savoirs et tâches).
Certains raccourcis de commandes sont disponibles directement dans le tchat, quelques exemples:
/aide
/rdd
/rdd odor vigil -3
/rdd 12 0
/tmra forêt
Non maîtrisé, le Passeur fou emporte immédiatement le demi- rêve du haut-rêvant jusqu’à la plus proche case où il a un sort en réserve, l’obligeant à le déclencher. Peu importe la distance, même si elle excède les 2d8. À distances égales, choisir le haut de la carte en priorité et tourner dans le sens des aiguilles d’une montre. Si aucun sort n’est en réserve, le Passeur fou emporte le demi-rêve du haut-rêvant dans une direction aléatoire et à un nombre de cases équivalent à sa force.
Les créatures invoquées ne sont pas des hologrammes sans substance mais des présences physiques véritables. La plupart d’entre elles, comme les guerriers, peuvent être blessées, sonnées, tuées. À l’exception du Kanaillou, chaque type de créature invoquée ne peut accomplir qu’un genre de tâche spécifique. Le ciblage doit être fait, dans les limites de la portée, sur un point du sol libre de tout obstacle, où la créature puisse se matérialiser. La durée de l’invocation dépend de la tâche, mais ne peut excéder la fin de l’heure de naissance du haut-rêvant. À ce moment, la créature se dématérialise intégralement, ainsi que tout son équipement. Même chose si elle est tuée. Il est vain de songer à récupérer l’armure et les armes d’un Guerrier Sorde. Chaque type de créature est toujours invoqué dans une case spécifique et non pas dans n’importe quelle case du même genre. Par ailleurs, ces rituels obéissent à toutes les règles standard d’application des rituels.
Le Tourbillon rouge est un tourbillon vampire. Il fonctionne comme les Tourbillons blancs et noirs, sauf que chaque round tant qu’il n’est pas maîtrisé fait dériver le demi-rêve de 4 cases, draine 2 points de rêve et 1 point de vie.
On peut se dérober normalement devant ces rencontres ou les refouler. Toutefois, leur refoulement coûte 2 points au lieu d’un, sauf le Tourbillon rouge qui en coûte 3.
Comme l’autre dilettante, ce modèle possède de nombreux talents, mais sans exceller nulle part.
Il se bat passablement à la dague, il joue un peu de mandoline et est à l’aise aussi bien dans les villes que dans la nature.
En tant que haut-rêvant, il connaît les trois voies, Oniros, Hypnos et Narcos, mais à un niveau plus faible que les autres modèles de haut-rêvants.
Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
Utilisation de tous les types d’arbalètes.
Utilisation de tous les types d’arcs.
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
Utilisation de toutes les sortes de bouclierpour parer.
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
Savoir chanter juste, se souvenir de mélodies, improviser.
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
par le joueur lui-même).
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
Pour utiliser les Dagues et les Couteaux en combat
Utilisation de la dague en lancer.
Être capable de danser en mesure, de danser harmonieusement avec une personne
ou un groupe, de charmer un public par une exhibition.
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
également savoir faire un schéma, une carte, un plan, aux proportions exactes.
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
l’anonymat, se cacher.
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
Utilisation de tous les types de fléaux, pour attaquer.
Utilisation du fouet.
Utilisation de la fronde giratoire.
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
Utilisation de la lance courte ou de la javeline en lancer.
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
ture maçonnée.
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
Diagnostic et soin des maladies. Connaissance des remèdes.
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
Nager, plonger.
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
Art extrêmement dangereux du vol à la tire.
Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
exemple. Indispensable pour monter sérieusement la garde.
Magie d’illusion, suggestion, invocation.
Magie s’appliquant au monde inanimé.
Magie d’enchantement.
Magie noire des forces du cauchemar.
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.
L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.
Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.
Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a a!aire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.
Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a a!aire à une créature vivante et douée de rêve.
@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}
Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}
Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.
C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.
Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
(pincettes, lancette, crin, aiguille)
Chaque m² de tissu confère 6 points de pansements.
Herbe de soin.
Plante aquatique des marais, aux petites feuilles rondes et luisantes, voisine du nénuphar.
Fréquent.
Voir Les herbes de soin, p100.
Décoction de Méritoine.
pain, fromage, viande séchée...
1 mesure (20cl) de décoction de Méritoine.
1 mesure (20cl) d'eau.
Ce modèle était marin avant qu’une déchirure du rêve ne l’abandonne quelque part sur la terre ferme et loin de la mer.
Fort et agile, c’est un bon combattant (c’était peut-être un pirate).
Il est peu à son aise que ce soit en ville ou en pleine nature, mais il sait se servir de ses mains, que ce soit pour bricoler ou lancer des dés.
Il manie la hache et tire à l’arbalète.
Nie jusqu'à 2 points d'armure.
Rechargement 1 round.
1 mesure (20cl) de vin.
Ce modèle est partout à son aise dans la nature, forêts, marais, montagne, où sa discrétion en fait un bon chasseur.
Il connaît assez bien les plantes et les animaux.
Fort et agile, c’est aussi un bon combattant. Il manie la hache et tire à l’arc.
En revanche, il connaît mal la vie citadine et est totalement illettré.
Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).
L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.
Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.
Ce rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.
Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.
Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.
Le haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.
Pour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.
Avant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.
Pour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.
Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune. L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie. Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement. L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols. Rare.
Fluide. Liquide noir et odorant.
Deux épaisseurs de drap surpiquées, avec rembourrage de laine.
Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.
Peut tirer tous les rounds.
Ce modèle vient d’un rêve lointain.
Il est à son aise dans les forêts et les marais, où sa discrétion en fait un bon chasseur.
Adroit et agile, c’est aussi un bon combattant. Il manie la lance et tire à la fronde.
Nourriture exotique (4).
Personnage de petite taille, habile à se faufiler, ce modèle est chez lui dans les rues populeuses des cités, où la discrétion est sa meilleure arme : jouer aux dés, crocheter les serrures, et même un petit talent de pickpocket.
Attention toutefois aux conséquences dangereuses de cet art !
Ce n’est pas un grand combattant, mais il manie la dague et sait tirer à la fronde.
En revanche, il est moins à l’aise dans la nature et ne sait pas très bien lire.
Comme une bourse, mais sous forme d'une coque en cuir rigide.
Personnage trapu, ce modèle allie les muscles à la connaissance du haut-rêve.
Bon combattant, il manie l’épée dragonne et le bouclier.
Haut-rêvant, il connaît la voie des enchantements (Narcos) et des effets de zones (Oniros).
En revanche, il est peu discret et moins érudit que la plupart des haut-rêvants.
Permet d’altérer illusoirement la géographie de la zone, y compris sa végétation : nier un rocher ou en inventer un, un gouffe, un bosquet, un talus, etc. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple, elle semble tomber dans le gouffre ou disparaître derrière le rocher de l’illusion. En cas de litige d’interprétation, c’est au gardien des rêves de statuer.
Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.
La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.
Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.
Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.
L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.
X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.
X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.
X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.
X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.
X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.
X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.
À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).
Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.
Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.
C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.
Les bruits produits dans la zone de Quiétude peuvent être entendus dans la zone aussi bien qu’à l’extérieur, par contre aucun bruit de l’extérieur ne peut parvenir dans la zone, quelle que soit son intensité. L’effet de Quiétude est idéal pour lire tranquillement sans être dérangé par les cris rauques des monstres qui approchent. Il peut également être utilisé sur un personnage à distance pour le rendre sourd au bruit que l’on va faire.
Langue d’Hypnos est une illusion purement gustative ne s’appliquant qu’aux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. L’intensité de la saveur est celle de la cible. Comme pour tous les sorts d’illusions sensorielles, la saveur illusoire ne peut être qu’une saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce n’est que de l’eau du baquet à vaisselle.
Narine d’Hypnos est une illusion purement olfactive. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, s’appliquant aux odeurs à la place des sons. L’illusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins d’avoir une raison très précise de vouloir qu’un humanoïde ait la même odeur qu’un autre type d’humanoïde, ou un animal la même odeur qu’un autre type d’animal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue d’Hypnos. Ici aussi, l’intensité de l’odeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose cueillie est un objet).
Comme son nom l’indique, c’est une bâtarde de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.
1 mesure (20cl) d'huile.
légumes secs, viande salée
Personnage touche-à-tout, ce modèle manie l’épée dragonne et est un combattant acceptable.
Il est à l’aise dans les cités autant que dans la nature.
Érudit, il sait bien lire et écrire, il a des connaissances de navigation, de cuisine, de serrurerie, de sciences et de zoologie.
Son seul défaut est de n’être spécialiste nulle part.
C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
Grand, fort et athlétique, ce modèle est bon dans tous les exercices physiques comme courir, sauter, nager.
Il combat à l’épée bâtarde, pare au bouclier, et fait très mal quand il frappe.
En revanche, il est peu discret et sait à peine lire et écrire.
Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.
Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.